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Legate Jouixs[DIGT] Jouixs
VS BR 74

KDR: 1

Score: 50.9m

Last Seen: Feb 16th, 2019 8:55 PM
- OFFLINE - 8.2 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 47
Level Progress (to 75): 40%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NS-15M1 SVA-88 Flare VE6 NS-11A NS-15M AE Sirius SX12 Orion VS54 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $122,598 MLG Score: 98
Fun Score: N/A
Cheeseburgers Flipped: 1766TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.014%21.71%4353598741,9341.24467-0.249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.014%-0.207C0.155C++-0.111C+HEAD ++ (~11.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.123C+13.10.08C+52.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.982%1.701%132102029418303250.16056890%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.468%-1.522F0.088C+-0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
498.4-2.089F--114.5-1.155D*383.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.476%1.596%57510171,12821774910.518144229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.419%-0.92D---0.656D0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.381C**7.50.399B16.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.983%4.161%1461310092,187173110211.26343214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.455%-0.292C-0.062C+0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.60.33C**26.20.336C**53.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.956%51.667%14611021360376810.0955414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.462D-1.015D*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.071C+3.4-0.063C+7.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 47
50.9m467.9%267 (16k)211 (12.7k)0.99520760,22160,5111.1535474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022244417.237%17.416%30003:5921

22% Combat Medic12% Engineer44% Heavy Assault9% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:33 PMSep 13th, 2017 7:02 PMFeb 17th, 2019 5:32 PM (2d) (PST)Feb 16th, 2019 5:25 PM (3d) (PST)Feb 16th, 2019 4:55 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2941741200.2490.2510.0431.2770.02498

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,61110,4197,1921515377112,632

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4025.7h/167.7d 9,581 10,488 19,141 308.4k 6,048 12,254 5,691 70.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:4,168
Deaths:4,606
KDR:0.905
Accuracy:18.652% D
HSR:20.561% C
SVA-88
C
Kills:3,444
Deaths:3,639
KDR:0.946
Accuracy:17.508% D*
HSR:22.822% C
Flare VE6
C
Kills:3,167
Deaths:3,272
KDR:0.968
Accuracy:18.178% D
HSR:22.766% C
NS-15M AE
D
Kills:2,645
Deaths:2,563
KDR:1.032
Accuracy:20.013% D--
HSR:20.303% D
Orion VS54
C+
Kills:2,024
Deaths:1,854
KDR:1.092
Accuracy:19.507% C
HSR:25% C+
Betelgeuse 54-A
D-
Kills:1,826
Deaths:1,639
KDR:1.114
Accuracy:20.148% D**
HSR:23.658% D-
VX29 Polaris
C++
Kills:1,480
Deaths:1,221
KDR:1.212
Accuracy:20.701% C--
HSR:23.446% C++
Ursa
C-
Kills:1,467
Deaths:1,365
KDR:1.075
Accuracy:19.861% C--
HSR:20.791% C-
Pulsar LSW
C
Kills:1,300
Deaths:1,252
KDR:1.038
Accuracy:20.666% C-
HSR:21.308% C
NSX Naginata
C**
Kills:1,199
Deaths:1,038
KDR:1.155
Accuracy:18.822% D
HSR:30.025% C**
Lasher X2
B*
Kills:1,181
Deaths:1,548
KDR:0.763
Accuracy:22.787% C
HSR:5.504% B*
VE-H Maw
D
Kills:766
Deaths:793
KDR:0.966
Accuracy:21.998% D
HSR:21.149% D
NSX-P Naginata
A
Kills:80
Deaths:79
KDR:1.013
Accuracy:19.047% D-
HSR:40% A
Kills:24,747
Deaths (as Heavy Assault):24,869
Deaths (to Heavy Assaults):18,050
KDR:0.99509
Kill Difference:122
Playtime:1,755.232 hours
Usage:44%
Score:21.839m
Score/min:207
Accuracy (listed only):19.837%
HSR (listed only):22.872%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:2,090
Deaths:1,617
KDR:1.293
Accuracy:27.503% B+
HSR:20.670% B+
NS-11C
C
Kills:1,895
Deaths:2,090
KDR:0.907
Accuracy:21.918% C
HSR:17.731% C
Eridani SX5
C
Kills:1,344
Deaths:1,493
KDR:0.900
Accuracy:21.817% D-
HSR:17.336% C
NS-7 PDW
C
Kills:914
Deaths:1,023
KDR:0.893
Accuracy:23.308% C
HSR:16.083% C
Serpent VE92
C
Kills:718
Deaths:853
KDR:0.842
Accuracy:19.183% D-
HSR:17.688% C
VX6-7
C
Kills:526
Deaths:595
KDR:0.884
Accuracy:19.057% D--
HSR:18.821% C
Eridani SX5-AE
C
Kills:514
Deaths:555
KDR:0.926
Accuracy:27.113% C--
HSR:23.346% C
NS Baron G5
B
Kills:250
Deaths:362
KDR:0.691
Accuracy:30.228% D*
HSR:16% B
Solstice VE3
C--
Kills:189
Deaths:145
KDR:1.303
Accuracy:19.985% C--
HSR:12.698% D*
Pulsar C
C
Kills:143
Deaths:135
KDR:1.059
Accuracy:19.929% D-
HSR:21.678% C
VE-S Canis
C++
Kills:124
Deaths:151
KDR:0.821
Accuracy:22.717% D
HSR:20.968% C++
NS Baron G5AE
A
Kills:73
Deaths:129
KDR:0.566
Accuracy:26.643% F-
HSR:21.918% A
Kills:8,780
Deaths (as Light Assault):9,148
Deaths (to Light Assaults):10,100
KDR:0.95977
Kill Difference:368
Playtime:332.746 hours
Usage:8%
Score:4.230m
Score/min:212
Accuracy (listed only):23.283%
HSR (listed only):18.745%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,895
Deaths:2,090
KDR:0.907
Accuracy:21.918% C
HSR:17.731% C
Serpent VE92
C
Kills:718
Deaths:853
KDR:0.842
Accuracy:19.183% D-
HSR:17.688% C
Eidolon VE33
B*
Kills:691
Deaths:697
KDR:0.991
Accuracy:21.961% D--
HSR:31.838% B*
VX6-7
C
Kills:526
Deaths:595
KDR:0.884
Accuracy:19.057% D--
HSR:18.821% C
NS Baron G5
B
Kills:250
Deaths:362
KDR:0.691
Accuracy:30.228% D*
HSR:16% B
Solstice VE3
C--
Kills:189
Deaths:145
KDR:1.303
Accuracy:19.985% C--
HSR:12.698% D*
Pulsar C
C
Kills:143
Deaths:135
KDR:1.059
Accuracy:19.929% D-
HSR:21.678% C
NS Baron G5AE
A
Kills:73
Deaths:129
KDR:0.566
Accuracy:26.643% F-
HSR:21.918% A
VE-LR Obelisk
D**
Kills:55
Deaths:108
KDR:0.509
Accuracy:20.844% F
HSR:20% D**
Kills:4,540
Deaths (as Engineer):5,114
Deaths (to Engineers):10,704
KDR:0.88776
Kill Difference:574
Playtime:464.588 hours
Usage:12%
Score:5.725m
Score/min:205
Accuracy (listed only):22.194%
HSR (listed only):19.819%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:2,802
Deaths:3,197
KDR:0.876
Accuracy:16.700% D**
HSR:16.774% D
Sirius SX12
B+
Kills:2,090
Deaths:1,617
KDR:1.293
Accuracy:27.503% B+
HSR:20.670% B+
Eridani SX5
C
Kills:1,344
Deaths:1,493
KDR:0.900
Accuracy:21.817% D-
HSR:17.336% C
H-V45
C**
Kills:1,312
Deaths:1,505
KDR:0.872
Accuracy:20.732% D
HSR:23.095% C**
Terminus VX-9
C+
Kills:1,201
Deaths:1,348
KDR:0.891
Accuracy:23.841% C
HSR:25.812% C+
Corvus VA55
C
Kills:1,164
Deaths:1,395
KDR:0.834
Accuracy:22.022% C-
HSR:21.048% C
NS-7 PDW
C
Kills:914
Deaths:1,023
KDR:0.893
Accuracy:23.308% C
HSR:16.083% C
Pulsar VS1
C++
Kills:548
Deaths:562
KDR:0.975
Accuracy:24.452% C++
HSR:21.715% C++
NS-11P
C+
Kills:516
Deaths:674
KDR:0.766
Accuracy:21.757% C
HSR:18.023% C+
Eridani SX5-AE
C
Kills:514
Deaths:555
KDR:0.926
Accuracy:27.113% C--
HSR:23.346% C
CME
C+
Kills:313
Deaths:403
KDR:0.777
Accuracy:24.986% C
HSR:22.684% C+
NS Baron G5
B
Kills:250
Deaths:362
KDR:0.691
Accuracy:30.228% D*
HSR:16% B
VE-S Canis
C++
Kills:124
Deaths:151
KDR:0.821
Accuracy:22.717% D
HSR:20.968% C++
NS Baron G5AE
A
Kills:73
Deaths:129
KDR:0.566
Accuracy:26.643% F-
HSR:21.918% A
Kills:13,165
Deaths (as Combat Medic):14,414
Deaths (to Combat Medics):7,058
KDR:0.91335
Kill Difference:1,249
Playtime:881.240 hours
Usage:22%
Score:11.324m
Score/min:214
Accuracy (listed only):23.844%
HSR (listed only):20.391%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:2,090
Deaths:1,617
KDR:1.293
Accuracy:27.503% B+
HSR:20.670% B+
Eridani SX5
C
Kills:1,344
Deaths:1,493
KDR:0.900
Accuracy:21.817% D-
HSR:17.336% C
NS-7 PDW
C
Kills:914
Deaths:1,023
KDR:0.893
Accuracy:23.308% C
HSR:16.083% C
NS-44 Commissioner
C+
Kills:590
Deaths:849
KDR:0.695
Accuracy:29.073% D-
HSR:21.017% C+
Eridani SX5-AE
C
Kills:514
Deaths:555
KDR:0.926
Accuracy:27.113% C--
HSR:23.346% C
NS-30 Vandal
B*
Kills:392
Deaths:292
KDR:1.342
Accuracy:20.713% F-
HSR:33.418% B*
Ghost
D--
Kills:360
Deaths:221
KDR:1.629
Accuracy:31.956% D--
HSR:51.667% F
NS-44L Blackhand
C+
Kills:219
Deaths:279
KDR:0.785
Accuracy:37.165% C--
HSR:41.553% C+
VE-S Canis
C++
Kills:124
Deaths:151
KDR:0.821
Accuracy:22.717% D
HSR:20.968% C++
Beamer VS3
A
Kills:110
Deaths:204
KDR:0.539
Accuracy:22.174% D
HSR:32.727% A
NS-44 Commissioner AE
D
Kills:78
Deaths:89
KDR:0.876
Accuracy:29.751% D**
HSR:19.231% D
Kills:6,735
Deaths (as Infiltrator):6,773
Deaths (to Infiltrators):9,596
KDR:0.99439
Kill Difference:38
Playtime:356.804 hours
Usage:9%
Score:3.992m
Score/min:186
Accuracy (listed only):26.662%
HSR (listed only):27.092%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,684
Deaths:1,100
KDR:1.531
Accuracy:17.848% C+
HSR:17.162% D
Nebula VM20
C+
Kills:1,293
Deaths:822
KDR:1.573
Accuracy:17.833% C+
HSR:17.169% D
Blueshift VM5
C-
Kills:607
Deaths:477
KDR:1.273
Accuracy:17.131% C-
HSR:16.145% D-
Blueshift VM5
D
Kills:492
Deaths:426
KDR:1.155
Accuracy:12.928% D**
HSR:17.480% D
Quasar VM1
D*
Kills:308
Deaths:225
KDR:1.369
Accuracy:10.704% F
HSR:14.935% D*
NS-10 Burster
C+
Kills:170
Deaths:289
KDR:0.588
Accuracy:28.672% C+
HSR:2.941% D--
NS-10 Burster
C
Kills:137
Deaths:293
KDR:0.468
Accuracy:28.527% C
HSR:4.380% C--
Comet VM2
C
Kills:84
Deaths:140
KDR:0.600
Accuracy:29.800% D**
HSR:3.571% C
Vortex VM21
C++
Kills:69
Deaths:163
KDR:0.423
Accuracy:35.640% C--
HSR:4.348% C++
Vortex VM21
C+
Kills:67
Deaths:105
KDR:0.638
Accuracy:39.264% C+
HSR:0% F
Kills:4,911
Deaths (as MAX Suit):2,020
Deaths (to MAX Suits):3,366
KDR:2.43119
Kill Difference:2,891
Playtime:221.123 hours
Usage:5%
Score:3.742m
Score/min:282
Accuracy (listed only):23.834%
HSR (listed only):9.813%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D--
Kills:203
V. Kills:163 124%
Deaths:816
KDR:0.249
Accuracy:21.904% F
KPH:3.100 D--
VKPH:2.500 D--
Photon A2A Missile Pods
C
Kills:122
V. Kills:94 128%
Deaths:48
KDR:2.542
Accuracy:77.985% C
KPH:23.200 D
VKPH:17.900 D-
Dual Photon Pods
D--
Kills:91
V. Kills:39 228%
Deaths:82
KDR:1.110
Accuracy:34.542% F-
KPH:15.100 D*
VKPH:6.500 D--
Kills:416 (203 + 0)
Deaths:946
KDR:0.440
VKDR:0.313
Vehicle Kills:296
Kill Difference:530
Playtime:75.741 hours
Usage:2%
Score:0.467m
Score/min:103
Piloting Accuracy:21.904%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:239
V. Kills:94 252%
Deaths:41
KDR:5.829
Accuracy:47.377% B*
KPH:23.600 D
VKPH:9.300 D*
L105 Zephyr
U
Kills:70
V. Kills:24 280%
Deaths:12
KDR:5.833
Accuracy:38.434% C--
KPH:252,000 U
VKPH:86,400 U
Kills:309 (0 + 309)
Deaths:53
KDR:5.830
VKDR:2.226
Vehicle Kills:118
Kill Difference:256
Playtime:10.126 hours
Usage:0%
Score:0.154m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:38.434%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:379
V. Kills:55 N/A
Deaths:97
KDR:3.907
Accuracy:26.974% D*
KPH:26.900 C+
VKPH:3.900 D--
L100 Python HEAT
D*
Kills:168
V. Kills:82 202%
Deaths:66
KDR:2.545
Accuracy:30.634% F--
KPH:12 D*
VKPH:5.900 D*
L100 Python AP
C
Kills:127
V. Kills:64 195%
Deaths:34
KDR:3.735
Accuracy:48.848% D-
KPH:25.400 C
VKPH:12.800 D-
L100 Python HESH
D
Kills:107
V. Kills:39 268%
Deaths:39
KDR:2.744
Accuracy:41.088% D-
KPH:15.900 D**
VKPH:5.800 D
Kills:781 (781 + 0)
Deaths:236
KDR:3.309
VKDR:1.017
Vehicle Kills:240
Kill Difference:545
Playtime:39.801 hours
Usage:1%
Score:0.420m
Score/min:176
Driving Accuracy:41.088%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:334
V. Kills:255 130%
Deaths:88
KDR:3.795
Accuracy:37.715% D
KPH:15.900 D-
VKPH:12.100 C-
E540 Halberd
C
Kills:244
V. Kills:107 226%
Deaths:35
KDR:6.971
Accuracy:43.865% D
KPH:28.200 C
VKPH:12.400 D
Supernova VPC
D**
Kills:241
V. Kills:48 N/A
Deaths:131
KDR:1.840
Accuracy:29.164% F--
KPH:10.900 F
VKPH:2.200 D**
Supernova PC
B+
Kills:213
V. Kills:131 161%
Deaths:112
KDR:1.902
Accuracy:48.278% C+
KPH:16.400 C--
VKPH:10.100 B+
Proton II PPA
C+
Kills:89
V. Kills:7 N/A
Deaths:12
KDR:7.417
Accuracy:22.654% C+
KPH:42.100 C--
VKPH:3.300 C+
Kills:1,121 (454 + 667)
Deaths:378
KDR:2.966
VKDR:1.450
Vehicle Kills:548
Kill Difference:743
Playtime:66.931 hours
Usage:2%
Score:0.821m
Score/min:204
Driving Accuracy:48.278%
Gunner Accuracy:22.654%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:222
V. Kills:92 239%
Deaths:59
KDR:3.763
Accuracy:50.924% D-
KPH:25.400 D-
VKPH:10.500 D*
Proton II PPA-H
D-
Kills:181
V. Kills:9 N/A
Deaths:35
KDR:5.171
Accuracy:25.118% D**
KPH:52.100 D-
VKPH:2.600 D--
Saron HRB-H
C-
Kills:98
V. Kills:76 127%
Deaths:21
KDR:4.667
Accuracy:54.341% C+
KPH:25.200 D
VKPH:19.600 C-
Aphelion VEX-4H
C
Kills:69
V. Kills:53 128%
Deaths:20
KDR:3.450
Accuracy:47.931% C**
KPH:30.900 C--
VKPH:23.800 C
Kills:570 (0 + 570)
Deaths:135
KDR:4.222
VKDR:1.704
Vehicle Kills:230
Kill Difference:435
Playtime:18.325 hours
Usage:0%
Score:0.309m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:47.931%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:244
V. Kills:41 N/A
Deaths:61
KDR:4
Accuracy:30.014% D
KPH:23.600 D-
VKPH:4 D*
M40 Fury
D-
Kills:231
V. Kills:44 N/A
Deaths:36
KDR:6.417
Accuracy:26.845% D--
KPH:29.100 D-
VKPH:5.500 D-
M12 Kobalt
D
Kills:203
V. Kills:7 N/A
Deaths:34
KDR:5.971
Accuracy:14.998% D
KPH:29.700 D--
VKPH:1 D--
M20 Basilisk
D-
Kills:190
V. Kills:87 216%
Deaths:107
KDR:1.776
Accuracy:39.388% C+
KPH:10.100 D-
VKPH:4.600 D-
M60-G Bulldog
D-
Kills:117
V. Kills:25 450%
Deaths:34
KDR:3.441
Accuracy:25.508% D--
KPH:13.400 D--
VKPH:2.900 D-
M20 Basilisk
D*
Kills:84
V. Kills:45 183%
Deaths:56
KDR:1.500
Accuracy:33.810% D
KPH:6.800 D*
VKPH:3.700 D*
M12 Kobalt
D
Kills:53
V. Kills:1 N/A
Deaths:9
KDR:5.889
Accuracy:14.172% D
KPH:24.600 D*
VKPH:0.500 D*
Kills:1,122 (0 + 1,122)
Deaths:337
KDR:3.329
VKDR:0.742
Vehicle Kills:250
Kill Difference:785
Playtime:67.025 hours
Usage:2%
Score:0.569m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:14.172%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 4,1854,1684,6060.905C-0.0918.652%D20.561%C15.6D-N/A63267.9h14.6C--78C
SVA-88 3,4663,4443,6390.946C-0.0517.508%D*22.822%C15.9D--N/A74216.9h14.2D81.2D
Flare VE6 3,1983,1673,2720.968C0.0318.178%D22.766%C19.1DN/A58166.1h12C65.9C
NS-11A 2,8302,8023,1970.876C0.1216.7%D**16.774%D9.3D--N/A48300.2h14.6C+87.6D-
NS-15M AE 2,6552,6452,5631.032C-0.0420.013%D--20.303%D20.8D--N/A86127h13.6D67.9D
Sirius SX12 2,1002,0901,6171.293C**0.3027.503%B+20.67%B+22CN/A8294.9h11.5B*41.7B++
Orion VS54 2,0372,0241,8541.092C+0.1019.507%C25%C+21.2C-N/A13195.3h12.8C++65.8C+
NS-11C 1,9221,8952,0900.907C+0.0921.918%C17.731%C13DN/A56145.9h14.9C++68C++
Betelgeuse 54-A 1,8511,8261,6391.114C--0.1220.148%D**23.658%D-28.3D--N/A9664.5h13.4D**66.8F
Nebula VM20 1,6931,6841,1001.531C0.5417.848%C+17.162%D20.3DN/A9382.9h17.3C+97C++
VX29 Polaris 1,4881,4801,2211.212C+0.2220.701%C--23.446%C++26.5DN/A7255.8h12.4C++60C+
Ursa 1,4771,4671,3651.075C+0.0819.861%C--20.791%C-21.8DN/A5667.2h11.4C++57.6C+
Eridani SX5 1,3501,3441,4930.9C0.1021.817%D-17.336%C10D--N/A44134.1h12.3C++56.3C+
H-V45 1,3251,3121,5050.872C0.1220.732%D23.095%C**15.9DN/A6282.3h14.6C70.6C
Pulsar LSW 1,3231,3001,2521.038C0.0420.666%C-21.308%C25.6DN/A8850.8h14.7D71.1C
Nebula VM20 1,3051,2938221.573C0.5817.833%C+17.169%D20.7DN/A8962.6h16.5C+92.3C*
C-4 1,9351,2281,4380.854C0.1423.223%C-N/A30.9D--17.8D42039.7h1.8C-7.8C-
Terminus VX-9 1,2181,2011,3480.891C0.1023.841%C25.812%C+19.3D-N/A5662.2h15.1D-63.2C-
NSX Naginata 1,2041,1991,0381.155C+0.1618.822%D30.025%C**22.8DN/A7152.7h11.7C*62C++
Lasher X2 1,2081,1811,5480.763C0.2322.787%C5.504%B*17.8DN/A6166.5h21.9C96.1C+
Corvus VA55 1,1781,1641,3950.834C0.1622.022%C-21.048%C14.6DN/A5379.8h12.1C*55C++
NS-7 PDW 9209141,0230.893C+0.1023.308%C16.083%C14.2DN/A7164.2h14.4C*61.6C*
NS Decimator 1,3708741,4780.591C--0.4049.249%D**2.517%C*12.6D*7.1D--15769.4h5.9D12D*
VE-H Maw 7807667930.966C-0.0321.998%D21.149%D26.3DN/A9029.1h11.6C+52.9C+
Serpent VE92 7257188530.842C+0.1519.183%D-17.688%C8.7D-N/A5082.3h14.9C77.4C
Frag Grenade 7067011701N/A700.0037.616%D--N/A389.4C2.8D19311.8h3.7C*9.8C+
Eidolon VE33 7036916970.991C+0.0021.961%D--31.838%B*16.3CN/A5542.4h11C49.9C--
Blueshift VM5 6106074771.273C-0.2817.131%C-16.145%D-18.4D-N/A9532.9h18.6D108.8C
NS-44 Commissioner 5915908490.695C0.3029.073%D-21.017%C+26.1CN/A12422.6h3.2B++11.1C*
Pulsar VS1 5515485620.975C+0.0224.452%C++21.715%C++15.6C--N/A7435.1h14.5C*59.4B
VX6-7 5275265950.884C0.1119.057%D--18.821%C9.5D-N/A5455.5h14.3C74.9C-
NS-11P 5225166740.766C0.2321.757%C18.023%C+15DN/A5734.4h14C++64.5C++
Eridani SX5-AE 5215145550.926D0.0727.113%C--23.346%C18.1D-N/A5328.4h11.7C+43.2C+
Blueshift VM5 4964924261.155C--0.1612.928%D**17.48%D12.9D*N/A8338h18C-139D--
NS-30 Vandal 4023922921.342C0.3520.713%F-33.418%B*12.6D*N/A4531.2h7.7D*37.3F-
C75 Viper 434379973.907C+2.9126.974%D*N/A26.9C+3.9D--19814.1h10.5B++38.9C+
Ghost 3613602211.629C0.6331.956%D--51.667%F12.2D--N/A6129.5h3.4F10.6D**
Saron HRB 589334883.795C2.8037.715%D2.395%B++15.8D-12.1C-25521.1h24.6C65.1C-
NS Annihilator 7163257060.46C0.5479.532%CN/A4.7D*5.7D--11068.6h14.2D17.9D
Spear Anti-Vehicle Phalanx Turret 525324467.043C+6.0533.629%D--5.247%B+20.1D--12.5D-23516.1h9.5C+28.2C-
CME 3223134030.777C--0.2224.986%C22.684%C+17.8DN/A5217.6h16.7D-66.7C
Quasar VM1 3203082251.369C0.3710.704%F14.935%D*11.6D**N/A8126.5h15C140.5D*
Proximity Mine 294293486.104B++5.1141.688%C+N/A68.1D*N/A3444.3h2.3D--5.4C
NS Baron G5 2542503620.691C--0.3030.228%D*16%B12.4D--N/A5620.1h4.7C++15.6C+
E540 Halberd 351244356.971C+5.9843.865%D3.689%B++28C12.3D2808.7h5.7C++12.9C+
M40 Fury 285244614C3.0030.014%D1.23%D23.7D-4D*14810.3h14.8C+49.4C+
Supernova VPC 2892411311.84D-0.8429.164%F--1.245%C10.9F2.2D**9022.1h5F17T-
C150 Dalton 333239415.829C+4.8347.377%B*N/A23.7D9.3D*19410.1h5.1C10.8C**
M40 Fury 275231366.417C+5.4226.845%D--N/A29.2D-5.6D-2037.9h12.5C*46.7C
Nemesis VSH9 4452242810.797C*0.2063.372%C++1.786%C-7.3D7.2C--15130.8h10.3D-16.3D
E540 Halberd-H 314222593.763C2.7750.924%D-2.252%C**25.5D-10.6D*2598.7h5.6B11C++
NS-44L Blackhand 2192192790.785C0.2137.165%C--41.553%C+13.5DN/A4116.2h3.4B*9B+
Supernova PC 3442131121.902C-0.9148.278%C+N/A16.4C--10.1B+26413h7.2D-14.9D
Maelstrom Turbo Laser 3662038160.249C--0.7521.904%F1.478%D3.2D--2.5D--6864.4h144.6C660.3D-
M12 Kobalt 210203345.971D4.9814.998%D19.704%B+29.9D--1D--1266.8h18.4C*122.8C+
Force-Blade 20520120,8550.01C0.9923.381%DN/A0.1DN/A11472.4h2.4C**10.1C*
M20 Basilisk 2771901071.776C--0.7839.388%C+2.105%D**10.2D-4.7D-13218.7h111.7C283.6C+
Solstice VE3 1891891451.303B*0.3119.985%C--12.698%D*12.7CN/A23014.9h12.5B++62.7C*
Proton II PPA-H 190181355.171C--4.1825.118%D**N/A51.7D-2.6D--2163.5h9.1B+36.2C
NS-10 Burster 3071702890.588C--0.4128.672%C+2.941%D--3D--2.4D7756.1h187D--652.4C--
L100 Python HEAT 250168662.545C-1.5530.634%F--5.357%A++12D*5.9D*12814h6.4C+20.9D**
Pulsar C 1431431351.059C+0.0619.929%D-21.678%C12.2DN/A12611.7h11.8C++59C+
NS-10 Burster 2541372930.468D-0.5328.527%C4.38%C--2.4D**2D*6657.8h231.8F-812.7D*
Tank Mine 212137453.044C**2.0543.677%B++N/A50.7D*27.8D*7552.7h2.4D5.6B+
L100 Python AP 191127343.735C+2.7448.848%D-N/A25.4C12.8D-3025h5.7B+11.6C*
VE-S Canis 1261241510.821C0.1722.717%D20.968%C++18.2DN/A716.8h13.2C+57.9C+
Photon A2A Missile Pods 216122482.542C-1.5577.985%CN/A23D17.7D-3155.3h8.2C*10.6C++
M60-G Bulldog 142117343.441C2.4525.508%D--3.419%B13.4D--2.9D-1308.7h8C+31.5C-
Beamer VS3 1101102040.539C0.4622.174%D32.727%A12.8DN/A958.6h8.7B39.4C+
Damascus Edge 11610921,1230.005D0.9925.793%C8.257%C*0.1DN/A01108.1h2.8D11C+
Lancer AE 2791093840.284D-0.7151.6%D*N/A4.4D**6.8D**12624.9h47.5D-92D*
L100 Python HESH 146107392.744D1.7541.088%D-N/A16D**5.8D1356.7h6.6F*16.1F--
Anti-Vehicle Grenade 1121021102N/A101.0040.571%D*N/A255D25D-19240.4h5.6C++13.7C+
Saron HRB-H 17498214.667C+3.6754.341%C+1.02%C--25.1D19.5C-3493.9h24.8C++45.7C++
Dual Photon Pods 13091821.11D0.1134.542%F-2.198%A15.2D*6.5D--2876h47.4F--137.3T
Proton II PPA 9689127.417C6.4222.654%C+1.124%D-42.4C-3.3C+2182.1h9.6C++42.5C*
M20 Basilisk 12984561.5D0.5033.81%D4.762%C6.8D*3.7D*12712.3h125.9C372.3D
Comet VM2 130841400.6C0.4029.8%D**3.571%C5.3D--2.9D10916h22.7C++76C-
Aspis Anti-Aircraft Phalanx Turret 16881223.682C++2.6926.211%C++1.235%D7.4D7.9D20111h157.4C+600.6C*
NSX-P Naginata 8280791.013C0.0219.047%D-40%A27.6DN/A1032.9h14.7C-77.1C-
NS-44 Commissioner AE 7878890.876C0.1229.751%D**19.231%D45.9CN/A1791.7h2.4A8.2C*
Lancer VS22 192753650.205D0.7949.479%F1.333%C+4D*6.2D*18418.8h61.4D*124.1F
NS Baron G5AE 73731290.566D0.4326.643%F-21.918%A9.7D*N/A357.5h5.1D19.2C+
L105 Zephyr 9470125.833C4.8438.434%C--1.429%B*700U240U3568800.1h12.1F**31.6F-
M60-A Bulldog 7470116.364C5.3734.442%D*N/A10.4D--N/A796.7h7.1C20.6D-
Vortex VM21 113691630.423D0.5735.64%C--4.348%C++4.3D2.7D--6316.2h60.2C+168.8C+
MANA Anti-Vehicle Turret 11869860.802D--0.1942.471%D**1.449%D--690D-490D-1886610.1h8B+18.8C*
Aphelion VEX-4H 12269203.45C+2.4547.931%C**N/A31.4C--24.1C3542.2h64.1C+133.8C++
Vortex VM21 100671050.638C-0.3639.264%C+N/A6.3C--3.1D--9110.7h38.8C*98.9C*
Auraxium Force-Blade 706411,1510.006D0.9924.499%C-3.125%D0.1DN/A0474.5h2.7D-10.9C+
MAX Punch 60602,0650.029D0.9735.484%DN/A0.3CN/A1183.4h2.6C+7.2C+
VE-LR Obelisk 55551080.509D0.4920.844%F20%D**14.5D-N/A613.8h9D-43.1F
M12 Kobalt 545395.889C4.8914.172%D16.981%C24.1D*N/A1412.2h20.8C146.5C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit373811.2h
VS Patriot Flare Gun0750.2h
Motion Spotter283,6233.4h
Nano-Armor Kit454483,58359.3h
Anti-Vehicle MANA Turret252371.6h
Spawn Beacon411,4702.9h
AE Nano-Armor Kit151124,34911.6h
Nanite Revive Grenade03,8811.1h
Medical Applicator1,607391,78270.4h
Nanite Healing Grenade04350.1h
AE Medical Applicator729141,21621.2h
Welding Device18370h
Spitfire Auto-Turret6650.2h
Ammunition Package475491.7h
Medical Kit971,6014h
Anti-Infantry MANA Turret121260.7h
Nano-Repair Grenade02920.1h
Recon Detection Device1004,75215.9h
Shield Recharging Field1202,7833.1h
Smoke Grenade02850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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