Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 20 (19,758)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warden Pyro JoulIy[RVSD] JoulIy
NC BR 64

KDR: 2.38

Score: 27.8m

Last Seen: May 29th, 2020 9:17 PM
- OFFLINE - 75.8 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Miller - Outfit Member of Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 10
Level Progress (to 65): 39%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDIC
PRIMARY WEAPONS M20 Mustang EM4 Longshot Blitz GD-10 GR-22 AF-4 Cyclone GD-7F NC12 Sweeper Vortek Rotary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:JoulIy



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,204,713 MLG Score: 963
Fun Score: N/A
Cheeseburgers Flipped: 350TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.481%18.098%40737124630,9102.337770.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.592%0.238C++-0.452D-0.5DHEAD ++ (~6.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.407B9.90.307C*34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.879%1.19%770412797,896107236797.36567215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.15%-0.778D--0.349C-0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.30.352C**31.50.409B73.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.595%3.665%132512781,25514163570.885674351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.534%0.151C++0.752B++0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.782B++3.60.714B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.098%7.613%82512781,0649614811.10603221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.541%-1.397D**0.749B++0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.618B+9.70.759B++36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.599%76.822%82612775,872125524.67516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.498%1.303A0.629B+1.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.558B+1.90.401B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.993%11.212%82412792,970110092.7

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.654%0.184C++-0.702D-0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.467B+3.10.367C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 10
27.8m183.2%311 (18.7k)250 (15k)2.3806961,51725,8402.5658764 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283231121.551%18.538%40004:1825

20% Combat Medic15% Engineer15% Heavy Assault22% Infiltrator25% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2013 5:46 PMMay 13th, 2020 10:22 PMMay 30th, 2020 9:28 AM (3d) (PST)May 29th, 2020 5:19 PM (4d) (PST)May 29th, 2020 5:17 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5561454110.5540.2330.1031.1220.058963

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,3858,70824,6773314667315,005

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1850.9h/77.1d 4,785 11,404 13,241 124.6k 2,330 6,216 6,477 61.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,448
Deaths:561
KDR:2.581
Accuracy:21.624% D-
HSR:21.271% D
EM6
C
Kills:1,239
Deaths:338
KDR:3.666
Accuracy:20.443% C--
HSR:22.438% C
NC6 Gauss SAW
B*
Kills:1,166
Deaths:353
KDR:3.303
Accuracy:26.358% B*
HSR:27.015% B+
GD-22S
B+
Kills:1,164
Deaths:283
KDR:4.113
Accuracy:27.155% B+
HSR:24.656% C+
NS-15M1
C+
Kills:1,160
Deaths:527
KDR:2.201
Accuracy:21.861% C
HSR:23.190% C+
EM1
C++
Kills:572
Deaths:284
KDR:2.014
Accuracy:18.958% D
HSR:23.427% C++
NC6A GODSAW
A++
Kills:270
Deaths:48
KDR:5.625
Accuracy:40.846% A++
HSR:30.741% C*
NC6S Gauss SAW S
C
Kills:104
Deaths:36
KDR:2.889
Accuracy:22.964% C
HSR:21.154% C--
Kills:7,123
Deaths (as Heavy Assault):2,430
Deaths (to Heavy Assaults):6,938
KDR:2.93128
Kill Difference:4,693
Playtime:270.979 hours
Usage:15%
Score:4.482m
Score/min:276
Accuracy (listed only):25.026%
HSR (listed only):24.236%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D-
Kills:1,700
Deaths:1,453
KDR:1.170
Accuracy:20.340% D--
HSR:15.882% D-
NC12 Sweeper
C
Kills:1,512
Deaths:1,126
KDR:1.343
Accuracy:40.598% C
HSR:11.640% C-
AF-19 Mercenary
C--
Kills:1,307
Deaths:777
KDR:1.682
Accuracy:20.459% C--
HSR:18.592% D
GD-66 Claw
D
Kills:858
Deaths:604
KDR:1.421
Accuracy:53.453% D
HSR:10.373% D
NS-11C
D
Kills:637
Deaths:445
KDR:1.431
Accuracy:21.305% D
HSR:15.385% D
LA39 Bruiser
C+
Kills:503
Deaths:253
KDR:1.988
Accuracy:60.293% C+
HSR:10.139% D-
AF-4A Bandit
D
Kills:389
Deaths:205
KDR:1.898
Accuracy:21.009% D*
HSR:20.309% D
NS Baron G5
C
Kills:253
Deaths:150
KDR:1.687
Accuracy:38.613% D
HSR:13.044% C
Gauss Compact S
B*
Kills:240
Deaths:158
KDR:1.519
Accuracy:20.317% D
HSR:23.333% B*
AC-X11
C
Kills:239
Deaths:133
KDR:1.797
Accuracy:20.004% D*
HSR:21.339% C
AF-57 Piston
B*
Kills:97
Deaths:55
KDR:1.764
Accuracy:30.431% D*
HSR:17.526% B*
Gauss Compact Burst
D--
Kills:92
Deaths:28
KDR:3.286
Accuracy:22.587% D--
HSR:19.565% D--
Razor GD-23
D
Kills:81
Deaths:44
KDR:1.841
Accuracy:22.084% D
HSR:14.815% D*
Kills:7,908
Deaths (as Engineer):5,431
Deaths (to Engineers):5,785
KDR:1.45609
Kill Difference:2,477
Playtime:277.004 hours
Usage:15%
Score:5.395m
Score/min:325
Accuracy (listed only):30.115%
HSR (listed only):16.303%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:2,639
Deaths:1,577
KDR:1.673
Accuracy:23.787% C
HSR:13.945% C--
AF-4 Cyclone
D
Kills:2,347
Deaths:1,020
KDR:2.301
Accuracy:22.968% D
HSR:12.399% D--
GD-7F
D-
Kills:1,700
Deaths:1,453
KDR:1.170
Accuracy:20.340% D--
HSR:15.882% D-
NC12 Sweeper
C
Kills:1,512
Deaths:1,126
KDR:1.343
Accuracy:40.598% C
HSR:11.640% C-
AF-19 Mercenary
C--
Kills:1,307
Deaths:777
KDR:1.682
Accuracy:20.459% C--
HSR:18.592% D
MKV Suppressed
D
Kills:1,246
Deaths:660
KDR:1.888
Accuracy:23.122% D
HSR:14.767% D-
NS-7 PDW
C
Kills:1,158
Deaths:405
KDR:2.859
Accuracy:23.709% C
HSR:16.149% C
GD-66 Claw
D
Kills:858
Deaths:604
KDR:1.421
Accuracy:53.453% D
HSR:10.373% D
NS-11C
D
Kills:637
Deaths:445
KDR:1.431
Accuracy:21.305% D
HSR:15.385% D
LA39 Bruiser
C+
Kills:503
Deaths:253
KDR:1.988
Accuracy:60.293% C+
HSR:10.139% D-
AF-4A Bandit
D
Kills:389
Deaths:205
KDR:1.898
Accuracy:21.009% D*
HSR:20.309% D
MGR-S1 Gladius
A
Kills:256
Deaths:41
KDR:6.244
Accuracy:34.337% A
HSR:25.781% B
NS Baron G5
C
Kills:253
Deaths:150
KDR:1.687
Accuracy:38.613% D
HSR:13.044% C
Gauss Compact S
B*
Kills:240
Deaths:158
KDR:1.519
Accuracy:20.317% D
HSR:23.333% B*
AC-X11
C
Kills:239
Deaths:133
KDR:1.797
Accuracy:20.004% D*
HSR:21.339% C
Tempest
C++
Kills:237
Deaths:65
KDR:3.646
Accuracy:24.728% D
HSR:23.207% C++
AF-57 Piston
B*
Kills:97
Deaths:55
KDR:1.764
Accuracy:30.431% D*
HSR:17.526% B*
Gauss Compact Burst
D--
Kills:92
Deaths:28
KDR:3.286
Accuracy:22.587% D--
HSR:19.565% D--
Razor GD-23
D
Kills:81
Deaths:44
KDR:1.841
Accuracy:22.084% D
HSR:14.815% D*
Kills:15,791
Deaths (as Light Assault):9,199
Deaths (to Light Assaults):4,806
KDR:1.7166
Kill Difference:6,592
Playtime:467.099 hours
Usage:25%
Score:6.747m
Score/min:241
Accuracy (listed only):28.639%
HSR (listed only):16.747%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B*
Kills:2,978
Deaths:533
KDR:5.587
Accuracy:45.342% B*
HSR:79.013% C++
Blitz GD-10
C
Kills:2,639
Deaths:1,577
KDR:1.673
Accuracy:23.787% C
HSR:13.945% C--
AF-4 Cyclone
D
Kills:2,347
Deaths:1,020
KDR:2.301
Accuracy:22.968% D
HSR:12.399% D--
MKV Suppressed
D
Kills:1,246
Deaths:660
KDR:1.888
Accuracy:23.122% D
HSR:14.767% D-
AF-8 RailJack
A
Kills:1,171
Deaths:206
KDR:5.684
Accuracy:45.988% A
HSR:81.383% B++
SAS-R
B++
Kills:1,159
Deaths:174
KDR:6.661
Accuracy:44.404% B++
HSR:70.060% C+
NS-7 PDW
C
Kills:1,158
Deaths:405
KDR:2.859
Accuracy:23.709% C
HSR:16.149% C
NS-44 Commissioner
C
Kills:1,156
Deaths:670
KDR:1.725
Accuracy:35.574% C
HSR:18.945% D
LA3 Desperado
D-
Kills:753
Deaths:595
KDR:1.266
Accuracy:23.518% D-
HSR:12.218% D*
NS-30 Vandal
D
Kills:727
Deaths:190
KDR:3.826
Accuracy:29.944% D
HSR:21.183% D
AF-18 Stalker
D-
Kills:468
Deaths:233
KDR:2.009
Accuracy:23.273% D--
HSR:15.598% D-
NS-357 Underboss
D--
Kills:315
Deaths:284
KDR:1.109
Accuracy:29.300% D--
HSR:14.286% D--
NC14 Bolt Driver
C*
Kills:295
Deaths:226
KDR:1.305
Accuracy:37.944% C*
HSR:70.170% C--
MGR-S1 Gladius
A
Kills:256
Deaths:41
KDR:6.244
Accuracy:34.337% A
HSR:25.781% B
Tempest
C++
Kills:237
Deaths:65
KDR:3.646
Accuracy:24.728% D
HSR:23.207% C++
LA80
B+
Kills:215
Deaths:35
KDR:6.143
Accuracy:45.375% B+
HSR:77.209% C+
LA8 Rebel
C
Kills:155
Deaths:102
KDR:1.520
Accuracy:28.500% C
HSR:16.774% D
NC4 Mag-Shot
C++
Kills:150
Deaths:352
KDR:0.426
Accuracy:20.134% D--
HSR:20.667% C++
NSX Tomoe
A*
Kills:69
Deaths:21
KDR:3.286
Accuracy:29.627% C+
HSR:60.870% A*
NC Patriot Flare Gun
U
Kills:61
Deaths:78
KDR:0.782
Accuracy:2.704% D--
HSR:0% U
Impetus
C+
Kills:61
Deaths:15
KDR:4.067
Accuracy:34.236% C+
HSR:21.312% D--
Gauss SPR
B
Kills:54
Deaths:82
KDR:0.659
Accuracy:28.304% D-
HSR:37.037% B
Kills:17,670
Deaths (as Infiltrator):7,564
Deaths (to Infiltrators):3,947
KDR:2.33607
Kill Difference:10,106
Playtime:413.408 hours
Usage:22%
Score:5.253m
Score/min:212
Accuracy (listed only):29.855%
HSR (listed only):32.862%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:2,639
Deaths:1,577
KDR:1.673
Accuracy:23.787% C
HSR:13.945% C--
GR-22
D
Kills:2,637
Deaths:1,199
KDR:2.199
Accuracy:21.632% D
HSR:14.448% D-
AF-4 Cyclone
D
Kills:2,347
Deaths:1,020
KDR:2.301
Accuracy:22.968% D
HSR:12.399% D--
NC12 Sweeper
C
Kills:1,512
Deaths:1,126
KDR:1.343
Accuracy:40.598% C
HSR:11.640% C-
NS-11A
D-
Kills:1,248
Deaths:590
KDR:2.115
Accuracy:21.302% D-
HSR:15.224% D--
MKV Suppressed
D
Kills:1,246
Deaths:660
KDR:1.888
Accuracy:23.122% D
HSR:14.767% D-
Carnage AR
D
Kills:1,203
Deaths:825
KDR:1.458
Accuracy:21.700% D
HSR:14.713% D-
NC1 Gauss Rifle
C
Kills:1,163
Deaths:1,123
KDR:1.036
Accuracy:19.731% D
HSR:20.464% C
NS-7 PDW
C
Kills:1,158
Deaths:405
KDR:2.859
Accuracy:23.709% C
HSR:16.149% C
GD-66 Claw
D
Kills:858
Deaths:604
KDR:1.421
Accuracy:53.453% D
HSR:10.373% D
NS-11P
C+
Kills:746
Deaths:234
KDR:3.188
Accuracy:23.055% C
HSR:21.850% C+
Gauss Rifle S
D-
Kills:625
Deaths:315
KDR:1.984
Accuracy:21.525% D-
HSR:12.160% D*
LA39 Bruiser
C+
Kills:503
Deaths:253
KDR:1.988
Accuracy:60.293% C+
HSR:10.139% D-
NC9 A-Tross
D**
Kills:469
Deaths:178
KDR:2.635
Accuracy:18.313% F
HSR:15.565% D**
MGR-S1 Gladius
A
Kills:256
Deaths:41
KDR:6.244
Accuracy:34.337% A
HSR:25.781% B
NS Baron G5
C
Kills:253
Deaths:150
KDR:1.687
Accuracy:38.613% D
HSR:13.044% C
Tempest
C++
Kills:237
Deaths:65
KDR:3.646
Accuracy:24.728% D
HSR:23.207% C++
Reaper DMR
A*
Kills:139
Deaths:38
KDR:3.658
Accuracy:28.180% C**
HSR:42.446% A*
AF-57 Piston
B*
Kills:97
Deaths:55
KDR:1.764
Accuracy:30.431% D*
HSR:17.526% B*
Kills:19,336
Deaths (as Combat Medic):10,458
Deaths (to Combat Medics):2,634
KDR:1.84892
Kill Difference:8,878
Playtime:366.065 hours
Usage:20%
Score:5.091m
Score/min:232
Accuracy (listed only):29.025%
HSR (listed only):17.149%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:325
Deaths:48
KDR:6.771
Accuracy:32.300% C-
HSR:18.154% B
AF-34 Mattock
B++
Kills:285
Deaths:48
KDR:5.938
Accuracy:34.362% C-
HSR:21.053% B++
NCM1 Scattercannon
C
Kills:271
Deaths:96
KDR:2.823
Accuracy:36.347% C
HSR:13.284% D
NCM2 Falcon
B*
Kills:189
Deaths:132
KDR:1.432
Accuracy:27.150% F
HSR:6.878% B*
AF-41 Hacksaw
C
Kills:125
Deaths:27
KDR:4.630
Accuracy:31.587% C
HSR:8% F-
AF-41 Hacksaw
B**
Kills:114
Deaths:26
KDR:4.385
Accuracy:37.099% C++
HSR:19.298% B**
AF-23 Grinder
C*
Kills:114
Deaths:39
KDR:2.923
Accuracy:36.312% C+
HSR:15.790% C*
NCM3 Raven
D
Kills:111
Deaths:51
KDR:2.176
Accuracy:34.353% D
HSR:0.901% D*
NCM2 Falcon
A
Kills:104
Deaths:91
KDR:1.143
Accuracy:28.916% D**
HSR:7.692% A
NCM3 Raven
C-
Kills:92
Deaths:43
KDR:2.140
Accuracy:36.017% D
HSR:2.174% C-
Kills:1,730
Deaths (as MAX Suit):300.500
Deaths (to MAX Suits):1,473
KDR:5.75707
Kill Difference:1,429.500
Playtime:43.864 hours
Usage:2%
Score:0.804m
Score/min:306
Accuracy (listed only):33.444%
HSR (listed only):11.322%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:3,952
V. Kills:2,429 163%
Deaths:673
KDR:5.872
Accuracy:28.984% C
KPH:37.600 A++
VKPH:23.100 A+
Vortek Rotary
B+
Kills:1,501
V. Kills:1,015 148%
Deaths:514
KDR:2.920
Accuracy:28.596% C-
KPH:24.800 B+
VKPH:16.700 B+
Breaker Rocket Pods
C++
Kills:1,281
V. Kills:105 N/A
Deaths:104
KDR:12.317
Accuracy:46.690% C
KPH:110.900 C++
VKPH:9.100 D
M30 Mustang AH
B+
Kills:1,162
V. Kills:116 N/A
Deaths:135
KDR:8.607
Accuracy:52.652% C--
KPH:70.500 B
VKPH:7 B+
Hornet Missiles
A
Kills:864
V. Kills:341 253%
Deaths:33
KDR:26.182
Accuracy:63.362% B+
KPH:144.400 A
VKPH:57 B+
M20 Kestrel
C+
Kills:57
V. Kills:37 150%
Deaths:18
KDR:3.167
Accuracy:27.784% C-
KPH:20.400 C+
VKPH:13.300 C
M202 Wyrm
B**
Kills:51
V. Kills:21 232%
Deaths:6
KDR:8.500
Accuracy:52.646% C+
KPH:176.700 B**
VKPH:72.800 B++
Kills:8,868 (6,672 + 0)
Deaths:1,483
KDR:5.980
VKDR:2.740
Vehicle Kills:4,064
Kill Difference:7,385
Playtime:202.943 hours
Usage:11%
Score:3.686m
Score/min:303
Piloting Accuracy:27.784%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:133
V. Kills:11 N/A
Deaths:4
KDR:33.250
Accuracy:37.820% D
KPH:45.500 C
VKPH:3.800 D-
C150 Dalton
B
Kills:93
V. Kills:32 282%
Deaths:14
KDR:6.643
Accuracy:42.744% B
KPH:33.300 C
VKPH:11.400 D--
Kills:226 (0 + 226)
Deaths:18
KDR:12.556
VKDR:2.389
Vehicle Kills:43
Kill Difference:208
Playtime:5.716 hours
Usage:0%
Score:0.104m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:42.744%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:671
V. Kills:32 N/A
Deaths:29
KDR:23.138
Accuracy:49.227% C+
KPH:70.400 B+
VKPH:3.400 D*
L100 Python AP
D-
Kills:171
V. Kills:149 114%
Deaths:26
KDR:6.577
Accuracy:49.576% D
KPH:15.800 D*
VKPH:13.800 D-
L100 Python HEAT
C
Kills:163
V. Kills:24 N/A
Deaths:27
KDR:6.037
Accuracy:27.596% F--
KPH:27.400 C
VKPH:4 D**
C75 Viper
C-
Kills:80
V. Kills:8 N/A
Deaths:23
KDR:3.478
Accuracy:22.589% F
KPH:24.100 C-
VKPH:2.400 D*
Kills:1,085 (1,085 + 0)
Deaths:105
KDR:10.333
VKDR:2.029
Vehicle Kills:213
Kill Difference:980
Playtime:29.631 hours
Usage:2%
Score:0.387m
Score/min:218
Driving Accuracy:22.589%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:167
V. Kills:111 149%
Deaths:34
KDR:4.912
Accuracy:39.068% D*
KPH:18.100 D
VKPH:12.100 D
E540 Halberd
C
Kills:110
V. Kills:71 153%
Deaths:19
KDR:5.789
Accuracy:43.517% C
KPH:21.300 D-
VKPH:13.800 C
Titan-150 HEAT
C**
Kills:83
V. Kills:20 395%
Deaths:14
KDR:5.929
Accuracy:43.838% C
KPH:26.500 C**
VKPH:6.400 D
Kills:360 (250 + 110)
Deaths:67
KDR:5.373
VKDR:3.015
Vehicle Kills:202
Kill Difference:293
Playtime:17.502 hours
Usage:1%
Score:0.369m
Score/min:352
Driving Accuracy:43.838%
Gunner Accuracy:43.517%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:323
V. Kills:158 203%
Deaths:23
KDR:14.044
Accuracy:49.100% D-
KPH:39.700 C
VKPH:19.400 C
M12 Kobalt-H
D
Kills:297
V. Kills:7 N/A
Deaths:13
KDR:22.846
Accuracy:14.852% F
KPH:78.200 D
VKPH:1.800 D--
C85 Canister-H
C
Kills:201
V. Kills:13 N/A
Deaths:8
KDR:25.125
Accuracy:39.109% D**
KPH:89.500 C
VKPH:5.800 C--
Enforcer ML65-H
A++
Kills:100
V. Kills:80 123%
Deaths:2
KDR:50
Accuracy:60.196% B
KPH:63.900 A++
VKPH:51.100 A++
Kills:921 (0 + 921)
Deaths:46
KDR:20.022
VKDR:5.609
Vehicle Kills:258
Kill Difference:875
Playtime:15.743 hours
Usage:1%
Score:0.290m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:60.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:80
V. Kills:2 N/A
Deaths:45
KDR:1.778
Accuracy:18.499% F**
KPH:19.100 D--
VKPH:0.500 D*
Kills:80 (80 + 0)
Deaths:45
KDR:1.778
VKDR:0.044
Vehicle Kills:2
Kill Difference:35
Playtime:4.190 hours
Usage:0%
Score:0.013m
Score/min:51
Driving Accuracy:18.499%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 6,3813,9526735.872B**3.4928.984%C1.037%D37.6A++23.1A+318105.2h43.7B*150.8B**
EM4 Longshot 2,9792,9785335.587B++3.2145.342%B*79.013%C++41.9B+N/A14271h1.8B++3.9B*
Blitz GD-10 2,6492,6391,5771.673B+0.7123.787%C13.945%C--30.1C+N/A9287.8h12.4B+52.3B
GR-22 2,6442,6371,1992.199B+0.1821.632%D14.448%D-35.5C+N/A12774.3h10.9B++50.3C*
AF-4 Cyclone 2,3552,3471,0202.301B+0.0822.968%D12.399%D--38.5C+N/A13360.9h9.3B+40.3C*
GD-7F 1,7101,7001,4531.17C+1.2120.34%D--15.882%D-20C--N/A6585.2h11.4B+56.2C+
NC12 Sweeper 1,5141,5121,1261.343C++1.0440.598%C11.64%C-33.2C+N/A12045.5h3.8B+9.4B
Vortek Rotary 2,5161,5015142.92C*0.5428.596%C-1.399%C--24.8B+16.7B+20960.6h36.9B*129B++
LA1 Anchor 1,4521,4485612.581C+0.2021.624%D-21.271%D47.2CN/A15230.7h9B+41.5C+
AF-19 Mercenary 1,3131,3077771.682B*0.7020.459%C--18.592%D26.2C++N/A11849.9h9.2B*45.1B+
Breaker Rocket Pods 1,3861,28110412.317B+9.9446.69%C1.405%B+110.4C++9.1D42311.6h10.1B*21.6B+
NS-11A 1,2491,2485902.115B0.2721.302%D-15.224%D--33C+N/A7937.8h11.5B++54.2C++
MKV Suppressed 1,2501,2466601.888B++0.4923.122%D14.767%D-32.1CN/A9038.8h12B+51.8C++
EM6 1,2441,2393383.666B*1.2920.443%C--22.438%C63.9B+N/A18719.4h9.2B++45.2C*
NC05 Jackhammer 1,2261,2257331.671C++0.7141.944%C--14.204%C36.5C-N/A12833.6h4.3B+10.4C++
Carnage AR 1,2071,2038251.458C++0.9221.7%D14.713%D-22.9DN/A6652.6h12.3B56.7C+
AF-8 RailJack 1,1711,1712065.684B**3.3045.988%A81.383%B++42B**N/A11927.9h1.7B**3.8B*
NC6 Gauss SAW 1,1731,1663533.303A++0.9226.358%B*27.015%B+62.4B*N/A27318.7h8.1B+30.7B+
GD-22S 1,1711,1642834.113A+1.7327.155%B+24.656%C+83.1AN/A32314h9.3B++34.3B+
NC1 Gauss Rifle 1,1711,1631,1231.036C+1.3419.731%D20.464%C21.1CN/A6855.2h10.6B++53.6C++
M30 Mustang AH 1,2781,1621358.607C*6.2352.652%C--1.205%C+70.4B7B+26216.5h6.3B+12B
NS-15M1 1,1661,1605272.201B+0.1821.861%C23.19%C+44.1C+N/A14126.3h11.7C*53.5C++
SAS-R 1,1601,1591746.661B**4.2844.404%B++70.06%C+67B++N/A18917.3h1.9B+4.3B+
NS-7 PDW 1,1621,1584052.859A++0.4823.709%C16.149%C46.7B+N/A14224.8h11.7B++49.3B
NS-44 Commissioner 1,1611,1566701.725B+0.6635.574%C18.945%D44.3C++N/A13226.1h3.2B+9B+
Hornet Missiles 1,2058643326.182M+23.8063.362%B+1.852%C*144A56.8B+8386h6.9B*10.9B*
GD-66 Claw 8628586041.421C++0.9653.453%D10.373%D30.4DN/A8728.2h2.4C++4.5C+
C-4 1,1918445031.678C++0.7019.935%D--N/A53.1D21.8C--48615.9h1.6C8D
LA3 Desperado 7557535951.266C**1.1123.518%D-12.218%D*24.1C--N/A7131.2h7.5B++31.7C++
NS-11P 7517462343.188A+0.8123.055%C21.85%C+52.9B+N/A14314.1h10.4B**45.3B+
NS-30 Vandal 7297271903.826B++1.4529.944%D21.183%D52.3C++N/A14313.9h4.8B+16C++
Shrike 8597206311.141B++1.2448.34%D--6.528%A++24.8C+4.8D*15229h3.5A+7.3B**
L100 Python HESH 7036712923.138B**20.7649.227%C+3.279%A++70.6B+3.4D*2549.5h2.3B**4.6B*
NS-11C 6406374451.431C*0.9521.305%D15.385%D22.6CN/A6628.2h10.8B*50.9C**
Gauss Rifle S 6266253151.984B++0.4021.525%D-12.16%D*29.1C+N/A10821.5h9.1B++42.5C++
Bouncing Betty 595594837.157B**4.7854.475%B**N/A180B**N/A5553.3h1.8C**3.2B*
EM1 5725722842.014B++0.3718.958%D23.427%C++34.7CN/A12816.5h9.7B**51.2B
NS Decimator 7295692602.188B*0.1957.168%D3.515%A41.2C+11.6D25413.8h4B6.9C*
LA39 Bruiser 5065032531.988B*0.3960.293%C+10.139%D-44.1C+N/A14611.4h2B++3.3B+
NC9 A-Tross 4714691782.635B**0.2518.313%F15.565%D**39.4C+N/A11711.9h7.8B**42.8C+
AF-18 Stalker 4704682332.009B+0.3723.273%D--15.598%D-30.8CN/A8715.2h11.2B+47.9C+
AF-4A Bandit 3903892051.898B0.4821.009%D*20.309%D25.6DN/A8215.2h9.9C**47.3C
AF-34 Mattock 327325486.771B*4.3932.3%C-18.154%B67.7B**N/A2174.8h4.9B++15.1B+
E540 Halberd-H 4813232314.043B11.6649.1%D-1.238%C-39.9C19.5C2868.1h6.5C13.2D
NS-357 Underboss 3163152841.109C+1.2729.3%D--14.286%D--30.9C--N/A8310.2h3.7B+12.6C+
Mag-Cutter 33330519,8790.015C2.3724.637%CN/A0.3CN/A11175.1h2.4C*9.7C*
M12 Kobalt-H 3042971322.846C+20.4714.852%F16.835%C78.2D1.8D--2373.8h19.1D128.9D**
NC14 Bolt Driver 2952952261.305C1.0837.944%C*70.17%C--14.1DN/A7120.9h2.8C7.3C++
AF-34 Mattock 288285485.938B++3.5634.362%C-21.053%B++59.4B*N/A2174.8h6.1B+17.7B
NCM1 Scattercannon 273271962.823B+0.4436.347%C13.284%D22.8CN/A9211.9h5.9B*16.3B+
NC6A GODSAW 277270485.625B**3.2440.846%A++30.741%C*93.1B++2.4B**2592.9h8.9C++21.7B+
MGR-S1 Gladius 258256416.244M3.8634.337%A25.781%B98.5A+N/A2472.6h7.8B++22.7B++
NS Baron G5 2542531501.687B++0.6938.613%D13.044%C34.2CN/A1187.4h4B+10.4C+
Gauss Compact S 2432401581.519B+0.8620.317%D23.333%B*20.9C+N/A8111.5h9.4B46.2C++
AC-X11 2412391331.797B+0.5820.004%D*21.339%C23.9CN/A10610h8.2B++40.8C++
Tempest 237237653.646A++1.2724.728%D23.207%C++67.7B+N/A1613.5h9B+36.4C++
Frag Grenade 2262261226N/A223.6242.997%DN/A376.7DN/A16840.6h3.7C+8.6C+
LA80 215215356.143B*3.7645.375%B+77.209%C+50BN/A1614.3h1.9B+4.2B+
C85 Canister-H 214201825.125B+22.7439.109%D**10.945%C+91.4C5.9C--3012.2h5.9B15.1C+
NCM2 Falcon 2441891321.432C++0.9527.15%F6.878%B*10.2D3D6818.6h7.9B++29C+
L100 Python AP 320171266.577C+4.2049.576%D2.924%B15.8D*13.8D-20910.8h7.2D-14.5D*
Titan-150 AP 278167344.912C2.5339.068%D*5.988%A*18.2D12.1D3689.2h5C12.8D--
L100 Python HEAT 187163276.037C++3.6627.596%F--4.294%A27.2C-4D**1426h3.5B*12.8C
LA8 Rebel 1551551021.52B+0.8628.5%C16.774%D25CN/A776.2h5.1B++18B+
Auraxium Mag-Cutter 1561541,8950.081A2.3017.969%D-1.299%D-1.6C++N/A595.9h1.9B10.6C+
NC4 Mag-Shot 1541503520.426C-1.9520.134%D--20.667%C++6.5D--N/A3423.2h9C+44.9C-
Reaper DMR 141139383.658A+1.2828.18%C**42.446%A*60.4B++N/A2322.3h7.9B*28.1B+
L105 Zephyr 144133433.25A++30.8737.82%DN/A45.9C3.8D-2192.9h4.7B*12.3B+
AF-41 Hacksaw 125125274.63B+2.2531.587%C8%F-30.5C+N/A1474.1h6.7C**21.2C**
AF-41 Hacksaw 114114264.385B+2.0037.099%C++19.298%B**32.6C+N/A1633.5h8.5C+23C*
AF-23 Grinder 116114392.923C++0.5436.312%C+15.79%C*22.8DN/A925h6.7C++18.6C++
NCM3 Raven 161111512.176A+0.2034.353%DN/A15B*6.8C++1347.4h17.5B**50.9B+
E540 Halberd 181110195.789C3.4143.517%C3.636%B+21.2D-13.7C3145.2h6.6D-15.1D
NCM2 Falcon 145104911.143C++1.2428.916%D**7.692%A7.5D-3D5513.8h12.6B43.5C
NC6S Gauss SAW S 105104362.889B**0.5122.964%C21.154%C--65B+N/A2861.6h9.2B+39.9C*
Enforcer ML65-H 180100250U47.6260.196%BN/A62.5A+50A++5921.6h14.1C++23.5B
AF-57 Piston 9797551.764B+0.6230.431%D*17.526%B*32.3CN/A1423h3.5B*11.5C++
C150 Dalton 12593146.643C+4.2642.744%BN/A33.2C11.4D--3902.8h4.1C+9.5B
Gauss Compact Burst 9292283.286B+0.9122.587%D--19.565%D--46C+N/A1242h9.5B+42.1C++
NCM3 Raven 13992432.14A++0.2436.017%D2.174%C-14.4B**7.3B+1436.4h19.9B**55.2B+
Icikill 90861,8960.045C+2.3411.702%D**16.279%B*0.7CN/A2122.1h1.7B++14.2C--
Tank Mine 14085302.833C+0.4556.938%A+N/A85D55C10921h2.8D**4.9B+
Titan-150 HEAT 10383145.929C++3.5543.838%C2.41%C26.8C**6.5D3663.1h3.8B++8.6B+
Razor GD-23 8281441.841B**0.5422.084%D14.815%D*35.2C**N/A3252.3h12.1C++54.6C+
C75 Viper 8880233.478C1.1022.589%FN/A24.2C-2.4D*2773.3h8B*35.3C+
S12 Renegade 8280451.778C0.6018.499%F**2.5%D-19D--N/A514.2h3.1C*16.5F*
NSX Tomoe 6969213.286B*0.9129.627%C+60.87%A*62.7B+N/A1481.1h10.1B**34.1B++
MANA Anti-Vehicle Turret 9761242.542U0.1626.703%T*N/A610F360F--2440650.1h3.2A++12C-
NC Patriot Flare Gun 6161780.782C1.602.704%D--N/A3.6DN/A916.9h2.1B+78.8F--
Impetus 6161154.067B**1.6934.236%C+21.312%D--40.7C+N/A1231.5h4.6C+13.3C++
Sticky Grenade 6060160N/A57.6257.711%B+N/A600D-N/A44020.1h1.9C**3.4B
Anti-Vehicle Grenade 6358158N/A55.6241.939%D*N/A290D25D--12950.2h6C14.2D
M20 Kestrel 9457183.167C+0.7927.784%C-1.754%C*20.4C+13.2C3092.8h57.3B++206.1B+
Gauss SPR 5454820.659D1.7228.304%D-37.037%B8.7D*N/A306.2h8.4F--29.7D**
M202 Wyrm 725168.5C-6.1252.646%C+1.961%C+170B*70B+9010.3h26.1B*49.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit267275,15230.7h
Anti-Vehicle MANA Turret54091h
Spawn Beacon65320.9h
Nanite Revive Grenade05700.2h
Medical Kit2752,9647.1h
Medical Applicator464242,48420.7h
Restoration Kit122800.4h
NS Patriot Flare Gun0700.1h
Motion Spotter265,6682.7h
Welding Device02140h
Recon Detection Device523,3205.7h
M12 Kobalt0830h
Ammunition Package74740.3h
Anti-Infantry MANA Turret122341h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.22s
Server spent 4.60s on queries, 3.38s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.