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Overseer Pyro JoulIy[RVSD] JoulIy
NC BR 70

KDR: 2.44

Score: 28.9m

Last Seen: Aug 2nd, 2020 7:51 PM
- OFFLINE - 72 hour(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Miller
Level Progress (to 71): 70%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDIC
PRIMARY WEAPONS M20 Mustang EM4 Longshot Blitz GD-10 GR-22 AF-4 Cyclone Vortek Rotary GD-7F NC12 Sweeper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,262,259 MLG Score: 1009
Fun Score: N/A
Cheeseburgers Flipped: 350TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.491%18.122%40837131230,9792.337160.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.613%0.239C++-0.449C---0.514DHEAD ++ (~6.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.408B9.90.308C*34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.909%1.096%914413459,577113345528.44533210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.861%-0.669D-0.435C---0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1040.36C**32.10.396B71.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.595%3.665%131513441,25514223570.88194351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.534%0.15C++0.754B++0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.782B++3.60.714B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.098%7.613%81513441,0649744811.0924221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.541%-1.397D**0.746B++0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.618B+9.70.759B++36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.622%76.755%81613435,941125724.72258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.501%1.305A0.624B+1.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.559B+1.90.401B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.993%11.212%81413452,970110792.68051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.654%0.182C++-0.702D-0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.467B+3.10.366C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.9m183.8%317 (19k)256 (15.4k)2.443263,68726,0672.6371770 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349238922.276%18.065%40204:2025

19% Combat Medic16% Engineer14% Heavy Assault22% Infiltrator25% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2013 5:46 PMMay 13th, 2020 10:22 PMAug 4th, 2020 1:19 AM (49d) (PST)Aug 2nd, 2020 3:59 PM (51d) (PST)Aug 2nd, 2020 3:51 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5841434410.5640.2310.1021.1580.0651009

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,0608,59826,4623414669415,344

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1881h/78.4d 5,056 11,505 13,880 130.6k 2,335 6,249 7,389 65.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D--
Kills:1,448
Deaths:561
KDR:2.581
Accuracy:21.624% D*
HSR:21.271% D--
EM6
D
Kills:1,239
Deaths:338
KDR:3.666
Accuracy:20.443% D--
HSR:22.438% D
NC6 Gauss SAW
C**
Kills:1,166
Deaths:353
KDR:3.303
Accuracy:26.358% C**
HSR:27.015% C+
GD-22S
C++
Kills:1,164
Deaths:283
KDR:4.113
Accuracy:27.155% C++
HSR:24.656% C
NS-15M1
C-
Kills:1,160
Deaths:527
KDR:2.201
Accuracy:21.861% D
HSR:23.190% C-
EM1
C
Kills:572
Deaths:284
KDR:2.014
Accuracy:18.958% D*
HSR:23.427% C
NC6A GODSAW
A+
Kills:270
Deaths:48
KDR:5.625
Accuracy:40.846% A+
HSR:30.741% C+
NC6S Gauss SAW S
D
Kills:104
Deaths:36
KDR:2.889
Accuracy:22.964% D
HSR:21.154% D-
Kills:7,123
Deaths (as Heavy Assault):2,430
Deaths (to Heavy Assaults):6,973
KDR:2.93128
Kill Difference:4,693
Playtime:272.517 hours
Usage:14%
Score:4.512m
Score/min:276
Accuracy (listed only):25.026%
HSR (listed only):24.236%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D--
Kills:1,700
Deaths:1,453
KDR:1.170
Accuracy:20.340% D**
HSR:15.882% D--
NC12 Sweeper
D
Kills:1,512
Deaths:1,126
KDR:1.343
Accuracy:40.598% D
HSR:11.640% D
AF-19 Mercenary
D
Kills:1,307
Deaths:777
KDR:1.682
Accuracy:20.459% D-
HSR:18.592% D
GD-66 Claw
D-
Kills:858
Deaths:604
KDR:1.421
Accuracy:53.453% D-
HSR:10.373% D-
NS-11C
D-
Kills:637
Deaths:445
KDR:1.431
Accuracy:21.305% D*
HSR:15.385% D-
LA39 Bruiser
D
Kills:503
Deaths:253
KDR:1.988
Accuracy:60.293% D
HSR:10.139% D-
AF-4A Bandit
D
Kills:392
Deaths:205
KDR:1.912
Accuracy:21.073% D**
HSR:20.153% D
NS Baron G5
C--
Kills:253
Deaths:150
KDR:1.687
Accuracy:38.613% D-
HSR:13.044% C--
Gauss Compact S
B+
Kills:240
Deaths:158
KDR:1.519
Accuracy:20.317% D*
HSR:23.333% B+
AC-X11
C-
Kills:239
Deaths:133
KDR:1.797
Accuracy:20.004% F
HSR:21.339% C-
AF-57 Piston
B++
Kills:97
Deaths:55
KDR:1.764
Accuracy:30.431% D**
HSR:17.526% B++
Gauss Compact Burst
D--
Kills:92
Deaths:28
KDR:3.286
Accuracy:22.587% D**
HSR:19.565% D--
Razor GD-23
D--
Kills:81
Deaths:44
KDR:1.841
Accuracy:22.084% D--
HSR:14.815% D*
Kills:7,911
Deaths (as Engineer):5,431
Deaths (to Engineers):5,887
KDR:1.45664
Kill Difference:2,480
Playtime:303.698 hours
Usage:16%
Score:6.409m
Score/min:352
Accuracy (listed only):30.120%
HSR (listed only):16.291%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:2,639
Deaths:1,577
KDR:1.673
Accuracy:23.787% D
HSR:13.945% D
AF-4 Cyclone
D--
Kills:2,347
Deaths:1,020
KDR:2.301
Accuracy:22.968% D--
HSR:12.399% D*
GD-7F
D--
Kills:1,700
Deaths:1,453
KDR:1.170
Accuracy:20.340% D**
HSR:15.882% D--
NC12 Sweeper
D
Kills:1,512
Deaths:1,126
KDR:1.343
Accuracy:40.598% D
HSR:11.640% D
AF-19 Mercenary
D
Kills:1,307
Deaths:777
KDR:1.682
Accuracy:20.459% D-
HSR:18.592% D
MKV Suppressed
D-
Kills:1,246
Deaths:660
KDR:1.888
Accuracy:23.122% D--
HSR:14.767% D-
NS-7 PDW
D
Kills:1,158
Deaths:405
KDR:2.859
Accuracy:23.709% D-
HSR:16.149% D
GD-66 Claw
D-
Kills:858
Deaths:604
KDR:1.421
Accuracy:53.453% D-
HSR:10.373% D-
NS-11C
D-
Kills:637
Deaths:445
KDR:1.431
Accuracy:21.305% D*
HSR:15.385% D-
LA39 Bruiser
D
Kills:503
Deaths:253
KDR:1.988
Accuracy:60.293% D
HSR:10.139% D-
AF-4A Bandit
D
Kills:392
Deaths:205
KDR:1.912
Accuracy:21.073% D**
HSR:20.153% D
MGR-S1 Gladius
B++
Kills:256
Deaths:41
KDR:6.244
Accuracy:34.337% B++
HSR:25.781% C+
NS Baron G5
C--
Kills:253
Deaths:150
KDR:1.687
Accuracy:38.613% D-
HSR:13.044% C--
Gauss Compact S
B+
Kills:240
Deaths:158
KDR:1.519
Accuracy:20.317% D*
HSR:23.333% B+
AC-X11
C-
Kills:239
Deaths:133
KDR:1.797
Accuracy:20.004% F
HSR:21.339% C-
Tempest
C+
Kills:237
Deaths:65
KDR:3.646
Accuracy:24.728% D-
HSR:23.207% C+
AF-57 Piston
B++
Kills:97
Deaths:55
KDR:1.764
Accuracy:30.431% D**
HSR:17.526% B++
Gauss Compact Burst
D--
Kills:92
Deaths:28
KDR:3.286
Accuracy:22.587% D**
HSR:19.565% D--
Razor GD-23
D--
Kills:81
Deaths:44
KDR:1.841
Accuracy:22.084% D--
HSR:14.815% D*
Kills:15,794
Deaths (as Light Assault):9,199
Deaths (to Light Assaults):4,839
KDR:1.71693
Kill Difference:6,595
Playtime:467.136 hours
Usage:25%
Score:6.747m
Score/min:241
Accuracy (listed only):28.643%
HSR (listed only):16.739%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B+
Kills:2,978
Deaths:533
KDR:5.587
Accuracy:45.342% B+
HSR:79.013% C+
Blitz GD-10
D
Kills:2,639
Deaths:1,577
KDR:1.673
Accuracy:23.787% D
HSR:13.945% D
AF-4 Cyclone
D--
Kills:2,347
Deaths:1,020
KDR:2.301
Accuracy:22.968% D--
HSR:12.399% D*
MKV Suppressed
D-
Kills:1,246
Deaths:660
KDR:1.888
Accuracy:23.122% D--
HSR:14.767% D-
SAS-R
B+
Kills:1,228
Deaths:182
KDR:6.747
Accuracy:44.479% B+
HSR:70.114% C
NS-44 Commissioner
C-
Kills:1,217
Deaths:682
KDR:1.784
Accuracy:36.195% C-
HSR:19.556% D
AF-8 RailJack
B*
Kills:1,171
Deaths:206
KDR:5.684
Accuracy:45.988% B*
HSR:81.383% B+
NS-7 PDW
D
Kills:1,158
Deaths:405
KDR:2.859
Accuracy:23.709% D-
HSR:16.149% D
LA3 Desperado
D--
Kills:753
Deaths:595
KDR:1.266
Accuracy:23.518% D--
HSR:12.218% D**
NS-30 Vandal
D-
Kills:727
Deaths:190
KDR:3.826
Accuracy:29.944% D--
HSR:21.183% D-
AF-18 Stalker
D-
Kills:468
Deaths:233
KDR:2.009
Accuracy:23.273% D**
HSR:15.598% D-
NS-357 Underboss
D*
Kills:317
Deaths:286
KDR:1.108
Accuracy:29.379% D**
HSR:14.196% D*
NC14 Bolt Driver
C+
Kills:295
Deaths:226
KDR:1.305
Accuracy:37.944% C+
HSR:70.170% D-
MGR-S1 Gladius
B++
Kills:256
Deaths:41
KDR:6.244
Accuracy:34.337% B++
HSR:25.781% C+
Tempest
C+
Kills:237
Deaths:65
KDR:3.646
Accuracy:24.728% D-
HSR:23.207% C+
LA80
B
Kills:215
Deaths:35
KDR:6.143
Accuracy:45.375% B
HSR:77.209% C
LA8 Rebel
D
Kills:158
Deaths:105
KDR:1.505
Accuracy:28.683% D
HSR:17.089% D
NC4 Mag-Shot
C+
Kills:150
Deaths:352
KDR:0.426
Accuracy:20.134% D*
HSR:20.667% C+
NSX Tomoe
A++
Kills:69
Deaths:21
KDR:3.286
Accuracy:29.627% C
HSR:60.870% A++
NC Patriot Flare Gun
U
Kills:61
Deaths:78
KDR:0.782
Accuracy:2.676% D--
HSR:0% U
Impetus
C
Kills:61
Deaths:15
KDR:4.067
Accuracy:34.236% C
HSR:21.312% D--
Gauss SPR
C++
Kills:54
Deaths:82
KDR:0.659
Accuracy:28.304% D*
HSR:37.037% C++
Kills:17,805
Deaths (as Infiltrator):7,589
Deaths (to Infiltrators):3,962
KDR:2.34616
Kill Difference:10,216
Playtime:414.822 hours
Usage:22%
Score:5.291m
Score/min:213
Accuracy (listed only):29.898%
HSR (listed only):32.903%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:2,639
Deaths:1,577
KDR:1.673
Accuracy:23.787% D
HSR:13.945% D
GR-22
D*
Kills:2,637
Deaths:1,199
KDR:2.199
Accuracy:21.632% D*
HSR:14.448% D*
AF-4 Cyclone
D--
Kills:2,347
Deaths:1,020
KDR:2.301
Accuracy:22.968% D--
HSR:12.399% D*
NC12 Sweeper
D
Kills:1,512
Deaths:1,126
KDR:1.343
Accuracy:40.598% D
HSR:11.640% D
NS-11A
D*
Kills:1,248
Deaths:590
KDR:2.115
Accuracy:21.302% D*
HSR:15.224% D*
MKV Suppressed
D-
Kills:1,246
Deaths:660
KDR:1.888
Accuracy:23.122% D--
HSR:14.767% D-
Carnage AR
D*
Kills:1,203
Deaths:825
KDR:1.458
Accuracy:21.700% D*
HSR:14.713% D*
NC1 Gauss Rifle
C--
Kills:1,163
Deaths:1,123
KDR:1.036
Accuracy:19.731% D*
HSR:20.464% C--
NS-7 PDW
D
Kills:1,158
Deaths:405
KDR:2.859
Accuracy:23.709% D-
HSR:16.149% D
GD-66 Claw
D-
Kills:858
Deaths:604
KDR:1.421
Accuracy:53.453% D-
HSR:10.373% D-
NS-11P
C--
Kills:746
Deaths:234
KDR:3.188
Accuracy:23.055% D-
HSR:21.850% C--
Gauss Rifle S
D*
Kills:641
Deaths:318
KDR:2.016
Accuracy:21.722% D*
HSR:13.261% D*
LA39 Bruiser
D
Kills:503
Deaths:253
KDR:1.988
Accuracy:60.293% D
HSR:10.139% D-
NC9 A-Tross
D**
Kills:469
Deaths:178
KDR:2.635
Accuracy:18.313% F-
HSR:15.565% D**
MGR-S1 Gladius
B++
Kills:256
Deaths:41
KDR:6.244
Accuracy:34.337% B++
HSR:25.781% C+
NS Baron G5
C--
Kills:253
Deaths:150
KDR:1.687
Accuracy:38.613% D-
HSR:13.044% C--
Tempest
C+
Kills:237
Deaths:65
KDR:3.646
Accuracy:24.728% D-
HSR:23.207% C+
Reaper DMR
A++
Kills:139
Deaths:38
KDR:3.658
Accuracy:28.180% C+
HSR:42.446% A++
AF-57 Piston
B++
Kills:97
Deaths:55
KDR:1.764
Accuracy:30.431% D**
HSR:17.526% B++
Kills:19,352
Deaths (as Combat Medic):10,461
Deaths (to Combat Medics):2,640
KDR:1.84992
Kill Difference:8,891
Playtime:366.149 hours
Usage:19%
Score:5.097m
Score/min:232
Accuracy (listed only):29.035%
HSR (listed only):17.207%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:325
Deaths:48
KDR:6.771
Accuracy:32.300% C--
HSR:18.154% C++
AF-34 Mattock
B+
Kills:285
Deaths:48
KDR:5.938
Accuracy:34.362% D
HSR:21.053% B+
NCM1 Scattercannon
D
Kills:271
Deaths:96
KDR:2.823
Accuracy:36.347% D
HSR:13.284% D
NCM2 Falcon
B*
Kills:189
Deaths:132
KDR:1.432
Accuracy:27.150% F-
HSR:6.878% B*
AF-41 Hacksaw
C
Kills:125
Deaths:27
KDR:4.630
Accuracy:31.587% C
HSR:8% F-
AF-23 Grinder
C++
Kills:114
Deaths:39
KDR:2.923
Accuracy:36.312% C
HSR:15.790% C++
AF-41 Hacksaw
B*
Kills:114
Deaths:26
KDR:4.385
Accuracy:37.099% C++
HSR:19.298% B*
NCM3 Raven
D*
Kills:111
Deaths:51
KDR:2.176
Accuracy:34.353% D*
HSR:0.901% D**
NCM2 Falcon
A+
Kills:104
Deaths:91
KDR:1.143
Accuracy:28.916% F-
HSR:7.692% A+
NCM3 Raven
C
Kills:92
Deaths:43
KDR:2.140
Accuracy:36.017% D-
HSR:2.174% C
Kills:1,730
Deaths (as MAX Suit):300.500
Deaths (to MAX Suits):1,480
KDR:5.75707
Kill Difference:1,429.500
Playtime:43.864 hours
Usage:2%
Score:0.804m
Score/min:306
Accuracy (listed only):33.444%
HSR (listed only):11.322%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:5,412
V. Kills:3,188 170%
Deaths:673
KDR:8.042
Accuracy:30.370% C+
KPH:43.700 A+
VKPH:25.700 A
Vortek Rotary
C*
Kills:1,722
V. Kills:1,129 152%
Deaths:514
KDR:3.350
Accuracy:29.284% D
KPH:27.300 C++
VKPH:17.900 C*
Breaker Rocket Pods
C+
Kills:1,281
V. Kills:105 N/A
Deaths:104
KDR:12.317
Accuracy:46.690% D-
KPH:110.900 C+
VKPH:9.100 D
M30 Mustang AH
C**
Kills:1,162
V. Kills:116 N/A
Deaths:135
KDR:8.607
Accuracy:52.652% D
KPH:70.500 C+
VKPH:7 C**
Hornet Missiles
B++
Kills:864
V. Kills:341 253%
Deaths:33
KDR:26.182
Accuracy:63.362% C++
KPH:144.400 B++
VKPH:57 C++
M20 Kestrel
C
Kills:64
V. Kills:40 156%
Deaths:18
KDR:3.556
Accuracy:29.438% C
KPH:21.500 C
VKPH:13.400 D
M202 Wyrm
A
Kills:51
V. Kills:21 232%
Deaths:6
KDR:8.500
Accuracy:52.646% C
KPH:176.700 A
VKPH:72.800 B++
Kills:10,556 (8,360 + 0)
Deaths:1,483
KDR:7.118
VKDR:3.331
Vehicle Kills:4,940
Kill Difference:9,073
Playtime:224.379 hours
Usage:12%
Score:4.299m
Score/min:319
Piloting Accuracy:29.438%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:133
V. Kills:11 N/A
Deaths:4
KDR:33.250
Accuracy:37.820% D-
KPH:45.500 C
VKPH:3.800 D-
C150 Dalton
B+
Kills:93
V. Kills:32 282%
Deaths:14
KDR:6.643
Accuracy:42.744% B+
KPH:33.300 C-
VKPH:11.400 D--
Kills:226 (0 + 226)
Deaths:18
KDR:12.556
VKDR:2.389
Vehicle Kills:43
Kill Difference:208
Playtime:5.716 hours
Usage:0%
Score:0.107m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:42.744%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:671
V. Kills:32 N/A
Deaths:29
KDR:23.138
Accuracy:49.227% C+
KPH:70.400 C++
VKPH:3.400 D**
L100 Python AP
D*
Kills:171
V. Kills:149 114%
Deaths:26
KDR:6.577
Accuracy:49.576% D
KPH:15.800 F
VKPH:13.800 D*
L100 Python HEAT
D
Kills:163
V. Kills:24 N/A
Deaths:27
KDR:6.037
Accuracy:27.596% F*
KPH:27.400 D
VKPH:4 F
C75 Viper
D
Kills:80
V. Kills:8 N/A
Deaths:23
KDR:3.478
Accuracy:22.589% F-
KPH:24.100 D
VKPH:2.400 D*
Kills:1,085 (1,085 + 0)
Deaths:105
KDR:10.333
VKDR:2.029
Vehicle Kills:213
Kill Difference:980
Playtime:29.631 hours
Usage:2%
Score:0.387m
Score/min:218
Driving Accuracy:22.589%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D--
Kills:167
V. Kills:111 149%
Deaths:34
KDR:4.912
Accuracy:39.068% D**
KPH:18.100 D--
VKPH:12.100 D--
E540 Halberd
C
Kills:110
V. Kills:71 153%
Deaths:19
KDR:5.789
Accuracy:43.517% C--
KPH:21.300 D--
VKPH:13.800 C
Titan-150 HEAT
C+
Kills:83
V. Kills:20 395%
Deaths:14
KDR:5.929
Accuracy:43.838% D
KPH:26.500 C+
VKPH:6.400 D-
Kills:360 (250 + 110)
Deaths:67
KDR:5.373
VKDR:3.015
Vehicle Kills:202
Kill Difference:293
Playtime:17.502 hours
Usage:1%
Score:0.370m
Score/min:353
Driving Accuracy:43.838%
Gunner Accuracy:43.517%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:323
V. Kills:158 203%
Deaths:23
KDR:14.044
Accuracy:49.100% D*
KPH:39.700 C--
VKPH:19.400 C-
M12 Kobalt-H
D-
Kills:297
V. Kills:7 N/A
Deaths:13
KDR:22.846
Accuracy:14.852% F-
KPH:78.200 D-
VKPH:1.800 D*
C85 Canister-H
D
Kills:201
V. Kills:13 N/A
Deaths:8
KDR:25.125
Accuracy:39.109% F
KPH:89.500 D
VKPH:5.800 D
Enforcer ML65-H
A+
Kills:100
V. Kills:80 123%
Deaths:2
KDR:50
Accuracy:60.196% C++
KPH:63.900 A
VKPH:51.100 A+
Kills:921 (0 + 921)
Deaths:46
KDR:20.022
VKDR:5.609
Vehicle Kills:258
Kill Difference:875
Playtime:15.743 hours
Usage:1%
Score:0.290m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:60.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:80
V. Kills:2 N/A
Deaths:45
KDR:1.778
Accuracy:18.499% F**
KPH:19.100 D--
VKPH:0.500 D--
Kills:80 (80 + 0)
Deaths:45
KDR:1.778
VKDR:0.044
Vehicle Kills:2
Kill Difference:35
Playtime:4.190 hours
Usage:0%
Score:0.013m
Score/min:51
Driving Accuracy:18.499%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 8,6005,4126738.042B*5.6030.37%C+N/A43.7A+25.7A341123.9h41.9B*137.9B*
EM4 Longshot 2,9792,9785335.587C**3.1445.342%B+79.013%C+41.9C+N/A14271h1.8B+3.9B++
Blitz GD-10 2,6492,6391,5771.673C++0.7723.787%D13.945%D30.1C--N/A9287.8h12.4C*52.3C++
GR-22 2,6442,6371,1992.199C*0.2421.632%D*14.448%D*35.5C--N/A12774.3h10.9B+50.3C
AF-4 Cyclone 2,3552,3471,0202.301B+0.1422.968%D--12.399%D*38.5C-N/A13361h9.3C**40.3C+
Vortek Rotary 2,8511,7225143.35C++0.9129.284%D1.336%C27.2C++17.9C*22263.2h35.3B++120.6B+
GD-7F 1,7101,7001,4531.17C1.2720.34%D**15.882%D--20DN/A6585.2h11.4C++56.2C-
NC12 Sweeper 1,5141,5121,1261.343C+1.1040.598%D11.64%D33.2CN/A12045.5h3.8B+9.4C++
LA1 Anchor 1,4521,4485612.581C+0.1421.624%D*21.271%D--47.2DN/A15230.7h9C*41.5C--
AF-19 Mercenary 1,3131,3077771.682C*0.7620.459%D-18.592%D26.2CN/A11849.9h9.2B+45.1C++
Breaker Rocket Pods 1,3861,28110412.317C++9.8746.69%D-1.405%B**110.4C+9.1D42411.6h10.1B+21.6C**
NS-11A 1,2491,2485902.115C**0.3321.302%D*15.224%D*33C--N/A7937.8h11.5B54.2C
MKV Suppressed 1,2501,2466601.888C**0.5623.122%D--14.767%D-32.1C--N/A9038.8h12C*51.8C+
EM6 1,2441,2393383.666B++1.2220.443%D--22.438%D63.9C+N/A18719.4h9.2B+45.2C+
NC05 Jackhammer 1,2311,2307351.673C*0.7741.968%D-14.146%C36.6DN/A12933.6h4.3C++10.4C+
SAS-R 1,2291,2281826.747B*4.3044.479%B+70.114%C68.2C*N/A19018h1.9C**4.3B+
NS-44 Commissioner 1,2221,2176821.784B0.6636.195%C-19.556%D45.6C+N/A13426.7h3.2B8.8C++
Carnage AR 1,2071,2038251.458C+0.9921.7%D*14.713%D*22.9D-N/A6652.6h12.3C+56.7C--
AF-8 RailJack 1,1711,1712065.684B**3.2445.988%B*81.383%B+42B+N/A11927.9h1.7B*3.8B++
NC6 Gauss SAW 1,1731,1663533.303B++0.8626.358%C**27.015%C+62.4C++N/A27318.7h8.1B30.7B+
GD-22S 1,1711,1642834.113B*1.6727.155%C++24.656%C83.1B+N/A32314h9.3C**34.3C**
NC1 Gauss Rifle 1,1711,1631,1231.036C1.4119.731%D*20.464%C--21.1DN/A6855.2h10.6C**53.6C
M30 Mustang AH 1,2781,1621358.607C+6.1652.652%D1.205%C++70.4C+7C**26216.5h6.3B12C*
NS-15M1 1,1661,1605272.201C+0.2421.861%D23.19%C-44.1C-N/A14126.3h11.7C+53.5C
NS-7 PDW 1,1621,1584052.859B*0.4223.709%D-16.149%D46.7C++N/A14224.8h11.7B+49.3C++
Hornet Missiles 1,2058643326.182A*23.7463.362%C++1.852%B144B++56.8C++8386h6.9B**10.9B*
GD-66 Claw 8628586041.421C+1.0253.453%D-10.373%D-30.4DN/A8728.2h2.4C+4.5C
C-4 1,2018505071.677C+0.7719.964%D--N/A53.1D-21.9D48516h1.6D-7.9D--
LA3 Desperado 7557535951.266C++1.1823.518%D--12.218%D**24.1DN/A7131.2h7.5B+31.7C+
NS-11P 7517462343.188B**0.7423.055%D-21.85%C--52.9C+N/A14314.1h10.4B++45.3C++
NS-30 Vandal 7297271903.826C*1.3829.944%D--21.183%D-52.3C+N/A14313.9h4.8C**16C+
Shrike 8597206311.141C++1.3048.34%D*6.528%M+24.8C-4.8D*15229h3.5A+7.3B*
L100 Python HESH 7036712923.138B+20.6949.227%C+3.279%A*70.6C++3.4D**2549.5h2.3B**4.6B++
Gauss Rifle S 6426413182.016C*0.4321.722%D*13.261%D*29.7DN/A11021.6h9.1B41.8C+
NS-11C 6406374451.431C+1.0121.305%D*15.385%D-22.6DN/A6628.2h10.8B++50.9C+
Bouncing Betty 595594837.157A4.7154.475%B++N/A180B++N/A5553.3h1.8C++3.2B++
EM1 5725722842.014C++0.4318.958%D*23.427%C34.7DN/A12816.5h9.7B++51.2C+
NS Decimator 7315712622.179B+0.2656.959%D3.503%A+41.1C11.5D25313.9h4C++6.9C+
LA39 Bruiser 5065032531.988B++0.4660.293%D10.139%D-44.1C-N/A14611.4h2B+3.3C*
NC9 A-Tross 4714691782.635B**0.1918.313%F-15.565%D**39.4CN/A11711.9h7.8B++42.8D
AF-18 Stalker 4704682332.009C++0.4323.273%D**15.598%D-30.8DN/A8715.2h11.2C*47.9C
AF-4A Bandit 3933922051.912C+0.5321.073%D**20.153%D25.8DN/A8315.2h9.9C+47.2D
AF-34 Mattock 327325486.771B+4.3332.3%C--18.154%C++67.7B++N/A2174.8h4.9B+15.1B+
E540 Halberd-H 4813232314.043C++11.6049.1%D*1.238%C39.9C--19.5C-2868.1h6.5C+13.2C
NS-357 Underboss 3183172861.108C+1.3429.379%D**14.196%D*31.1DN/A8410.2h3.7C*12.6C--
Mag-Cutter 33330519,8790.015C2.4324.637%CN/A0.3DN/A11175.2h2.4C+9.7C++
M12 Kobalt-H 3042971322.846C+20.4014.852%F-16.835%C78.2D-1.8D*2373.8h19.1D128.9F
NC14 Bolt Driver 2952952261.305C1.1437.944%C+70.17%D-14.1D-N/A7120.9h2.8D7.3C
AF-34 Mattock 288285485.938B3.4934.362%D21.053%B+59.4B+N/A2174.8h6.1B+17.7C*
NCM1 Scattercannon 273271962.823C**0.3836.347%D13.284%D22.8DN/A9211.9h5.9B++16.3C*
NC6A GODSAW 277270485.625B*3.1840.846%A+30.741%C+93.1C**2.4B++2592.9h8.9C+21.7B+
MGR-S1 Gladius 258256416.244A+3.8034.337%B++25.781%C+98.5B++N/A2482.6h7.8C**22.7B+
NS Baron G5 2542531501.687B++0.7638.613%D-13.044%C--34.2C-N/A1187.4h4B10.4C+
Gauss Compact S 2432401581.519B0.9220.317%D*23.333%B+20.9C-N/A8111.5h9.4C++46.2C
AC-X11 2412391331.797C+0.6520.004%F21.339%C-23.9DN/A10610h8.2B+40.8C-
Tempest 237237653.646A+1.2024.728%D-23.207%C+67.7C++N/A1613.5h9C**36.4C+
Frag Grenade 2262261226N/A223.5642.953%D-N/A376.7D--N/A16870.6h3.7C--8.6D
LA80 215215356.143C*3.7045.375%B77.209%C50CN/A1614.3h1.9C++4.2C**
C85 Canister-H 214201825.125B++22.6839.109%F10.945%C+91.4D5.9D3022.2h5.9B15.1C
NCM2 Falcon 2441891321.432C+1.0127.15%F-6.878%B*10.2D3D--6818.6h7.9B+29C
L100 Python AP 320171266.577C4.1349.576%D2.924%B+15.8F13.8D*20910.8h7.2D**14.5F
Auraxium Mag-Cutter 1691672,1380.078B**2.3718.519%D-1.796%D1.6B+N/A5103.7h1.9C**10.2C+
Titan-150 AP 278167344.912C-2.4739.068%D**5.988%M18.2D--12.1D--3699.2h5D12.8D**
L100 Python HEAT 187163276.037C3.5927.596%F*4.294%A27.2D4F1426h3.5B+12.8D
LA8 Rebel 1581581051.505C**0.9428.683%D17.089%D25.5C--N/A786.2h5.1B+17.9C++
NC4 Mag-Shot 1541503520.426D2.0220.134%D*20.667%C+6.5D--N/A3423.2h9D44.9D*
Reaper DMR 141139383.658A1.2128.18%C+42.446%A++60.4C**N/A2332.3h7.9B+28.1B
L105 Zephyr 144133433.25A30.8137.82%D-N/A45.9C3.8D-2192.9h4.7B*12.3B
AF-41 Hacksaw 125125274.63B+2.1931.587%C8%F-30.5C--N/A1474.1h6.7C*21.2C++
AF-23 Grinder 116114392.923C+0.4836.312%C15.79%C++22.8D--N/A925h6.7C+18.6C+
AF-41 Hacksaw 114114264.385B+1.9437.099%C++19.298%B*32.6CN/A1633.5h8.5C+23C+
NCM3 Raven 161111512.176A+0.2734.353%D*N/A15B+6.8C+1347.4h17.5B**50.9B+
E540 Halberd 181110195.789C-3.3543.517%C--3.636%B+21.2D--13.7C3145.2h6.6D*15.1D-
NS-03 Thumper 106106273.926A**1.4843.017%B*1.887%C++81.5A+N/A1891.3h4.4B**10.1B*
NCM2 Falcon 145104911.143C1.3028.916%F-7.692%A+7.5D--3D5513.8h12.6C*43.5D-
NC6S Gauss SAW S 105104362.889B+0.4522.964%D21.154%D-65C+N/A2861.6h9.2B39.9C+
Enforcer ML65-H 180100250S47.5660.196%C++N/A62.5B**50A+5921.6h14.1C++23.5C++
AF-57 Piston 9797551.764C*0.6830.431%D**17.526%B++32.3DN/A1433h3.5B++11.5C
C150 Dalton 12593146.643C-4.2042.744%B+N/A33.2C--11.4D--4102.8h4.1C9.5C*
NCM3 Raven 13992432.14A+0.3036.017%D-2.174%C14.4B++7.3C**1436.4h19.9B*55.2B+
Gauss Compact Burst 9292283.286C**0.8422.587%D**19.565%D--46CN/A1242h9.5C**42.1C
Icikill 90861,8960.045C+2.4011.702%F16.279%B*0.7CN/A2122.1h1.7B++14.2C
Tank Mine 14085302.833C0.3956.938%B**N/A85D55C-10921h2.8D**4.9B
Titan-150 HEAT 10383145.929C3.4943.838%D2.41%C+26.8C+6.5D-3673.1h3.8B+8.6C**
Razor GD-23 8281441.841C**0.6022.084%D--14.815%D*35.2C+N/A3252.3h12.1C54.6C
C75 Viper 8880233.478D1.0322.589%F-N/A24.2D2.4D*2773.3h8B+35.3C--
S12 Renegade 8280451.778C-0.6718.499%F**2.5%D-19D--N/A514.2h3.1C++16.5F--
MANA Anti-Vehicle Turret 11069242.875U0.4328.37%UN/A690U410U2595500.1h3.2T*11.3T*
NSX Tomoe 6969213.286C*0.8429.627%C60.87%A++62.7C++N/A1491.1h10.1B*34.1B+
M20 Kestrel 10464183.556C+1.1129.438%C1.563%C+21.3C-13.3D3113h61.3B+208.2B
NC Patriot Flare Gun 6161780.782D*1.662.676%D--N/A3.6D-N/A917h2.1B+79.6F
Impetus 6161154.067B+1.6234.236%C21.312%D--40.7C-N/A1251.5h4.6C13.3C
Sticky Grenade 6060160N/A57.5657.711%BN/A600D--N/A44020.1h1.9C**3.4C**
Anti-Vehicle Grenade 6358158N/A55.5641.939%D*N/A290D25D-13010.2h6C14.2D
Gauss SPR 5454820.659D--1.7828.304%D*37.037%C++8.7D*N/A306.2h8.4T*29.7T
M202 Wyrm 725168.5D-6.0652.646%C1.961%C170B**70B+9010.3h26.1B*49.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit363280,15732.3h
Anti-Vehicle MANA Turret74561h
Spawn Beacon65370.9h
Nanite Revive Grenade05700.2h
Medical Kit2803,0247.2h
Medical Applicator464242,48420.7h
NS Patriot Flare Gun0700.1h
Restoration Kit122800.4h
Motion Spotter265,6682.7h
Welding Device02140h
Recon Detection Device523,3805.7h
M12 Kobalt0830h
Ammunition Package75260.4h
Anti-Infantry MANA Turret122341h
Nano-Repair Grenade0650h

Check the help document for the dictionary if you want to learn more about words used here.


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