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General Commissar JuanCarloGonzalez[RHoo] JuanCarloGonzalez
TR BR 98

KDR: 5.97

Score: 11.4m

Last Seen: Feb 14th, 2019 12:31 PM
- OFFLINE - 9.3 hour(s)

Battle Rank 98 - Terran Republic on Miller - Outfit Member of Robi Hoods froehliche Bande[RHoo] Robi Hoods froehliche Bande
TR outfit on Miller

Members: 114
Level Progress (to 99): 23%
Level 100 Progress: 61% 170h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M18 Needler M14 Banshee T9 CARV TMG-50 T9A "Butcher" M18 Rotary Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,950,148 MLG Score: 15148
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 6.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.477%56.56%195016100621,6165.878710.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.505%2.616M5.522S-1.208D*HEAD ++ (~39.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.721B++7.20.495B+13.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.971%0.651%8411410189,065146275761.6667329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.488%0.166C++-0.875D--0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.542B+28.80.457B+45.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.619%94.635%0210201,28629304.37415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.008%1.89A++1.803A++0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.679B+1.50.525B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Robi Hoods froehliche Bande[RHoo] Robi Hoods froehliche Bande
TR outfit on Miller

Members: 114
11.4m184.8%729 (43.7k)637 (38.2k)5.9730434,3395,7496.1426398 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022376034.613%39.958%138303:0813

36% Engineer55% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2017 8:41 AMFeb 11th, 2019 8:51 AMFeb 18th, 2019 1:39 AM (1d) (PST)Feb 14th, 2019 8:35 AM (5d) (PST)Feb 14th, 2019 8:31 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5702531,3171.9100.3200.7633.8530.17515148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
94,20415,17579,02911519462311138,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
299.7h/12.5d 975 13,721 7,228 69.3k 135 1,013 3,152 28.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
S
Kills:10,959
Deaths:1,815
KDR:6.038
Accuracy:34.213% A*
HSR:57.533% S
T9 CARV
S
Kills:1,207
Deaths:201
KDR:6.005
Accuracy:31.636% A**
HSR:60.232% S
TMG-50
S
Kills:1,203
Deaths:202
KDR:5.955
Accuracy:34.648% A**
HSR:62.178% S
T9A "Butcher"
M**
Kills:1,200
Deaths:206
KDR:5.825
Accuracy:34.705% A*
HSR:53.833% M**
NS-15M2
S
Kills:1,173
Deaths:180
KDR:6.517
Accuracy:32.974% A++
HSR:63.171% S
T9 CARV-S
S
Kills:1,170
Deaths:238
KDR:4.916
Accuracy:33.676% A*
HSR:56.838% S
MG-H1 Watchman
M**
Kills:191
Deaths:39
KDR:4.897
Accuracy:32.055% A++
HSR:57.068% M**
Kills:17,103
Deaths (as Heavy Assault):2,881
Deaths (to Heavy Assaults):1,893
KDR:5.93648
Kill Difference:14,222
Playtime:165.456 hours
Usage:55%
Score:6.348m
Score/min:639
Accuracy (listed only):33.415%
HSR (listed only):58.693%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
S
Kills:1,168
Deaths:159
KDR:7.346
Accuracy:35.654% A++
HSR:49.058% S
LC3 Jaguar
M**
Kills:692
Deaths:104
KDR:6.654
Accuracy:35.708% A**
HSR:39.451% M**
MG-S1 Jackal
M**
Kills:320
Deaths:58
KDR:5.517
Accuracy:36.645% A++
HSR:45.313% M**
NS-11CB
M**
Kills:164
Deaths:46
KDR:3.565
Accuracy:32.303% A
HSR:46.951% M**
LC2 Lynx
A*
Kills:154
Deaths:37
KDR:4.162
Accuracy:34.721% A*
HSR:33.117% A*
TRAC-5
M++
Kills:82
Deaths:19
KDR:4.316
Accuracy:32.417% A*
HSR:36.585% M++
Kills:2,580
Deaths (as Light Assault):423
Deaths (to Light Assaults):1,193
KDR:6.09929
Kill Difference:2,157
Playtime:13.171 hours
Usage:4%
Score:0.512m
Score/min:648
Accuracy (listed only):34.575%
HSR (listed only):41.746%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M**
Kills:692
Deaths:104
KDR:6.654
Accuracy:35.708% A**
HSR:39.451% M**
NS-11CB
M**
Kills:164
Deaths:46
KDR:3.565
Accuracy:32.303% A
HSR:46.951% M**
LC2 Lynx
A*
Kills:154
Deaths:37
KDR:4.162
Accuracy:34.721% A*
HSR:33.117% A*
TRAC-5
M++
Kills:82
Deaths:19
KDR:4.316
Accuracy:32.417% A*
HSR:36.585% M++
Kills:1,092
Deaths (as Engineer):206
Deaths (to Engineers):648
KDR:5.30097
Kill Difference:886
Playtime:107.221 hours
Usage:36%
Score:4.031m
Score/min:627
Accuracy (listed only):33.787%
HSR (listed only):39.026%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
M**
Kills:1,173
Deaths:477
KDR:2.459
Accuracy:49.164% B**
HSR:60.017% M**
SMG-46 Armistice
S
Kills:1,168
Deaths:159
KDR:7.346
Accuracy:35.654% A++
HSR:49.058% S
NSX Daimyo
A
Kills:720
Deaths:118
KDR:6.102
Accuracy:50% A
HSR:98.056% B**
NS-44P Commissioner
M++
Kills:702
Deaths:312
KDR:2.250
Accuracy:53.108% A
HSR:55.556% M++
TSAR-42
A*
Kills:566
Deaths:94
KDR:6.021
Accuracy:44.321% B*
HSR:90.283% A*
MG-S1 Jackal
M**
Kills:320
Deaths:58
KDR:5.517
Accuracy:36.645% A++
HSR:45.313% M**
NS-44 Commissioner
S
Kills:58
Deaths:20
KDR:2.900
Accuracy:50.385% A++
HSR:72.414% S
Kills:4,707
Deaths (as Infiltrator):1,238
Deaths (to Infiltrators):826
KDR:3.8021
Kill Difference:3,469
Playtime:10.501 hours
Usage:4%
Score:0.458m
Score/min:726
Accuracy (listed only):45.611%
HSR (listed only):67.242%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:132
Deaths:13
KDR:10.154
Accuracy:31.453% M++
HSR:34.091% M
MRC3 Mercy
M++
Kills:121
Deaths:13
KDR:9.308
Accuracy:32.470% M++
HSR:36.364% M++
Kills:253
Deaths (as MAX Suit):13
Deaths (to MAX Suits):169
KDR:19.46154
Kill Difference:240
Playtime:1.684 hours
Usage:1%
Score:0.100m
Score/min:986
Accuracy (listed only):31.962%
HSR (listed only):35.227%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:3,917
V. Kills:1,994 196%
Deaths:199
KDR:19.683
Accuracy:35.344% B+
KPH:65.300 S
VKPH:33.200 M**
M14 Banshee
S
Kills:2,792
V. Kills:72 N/A
Deaths:86
KDR:32.465
Accuracy:45.164% M+
KPH:217.600 S
VKPH:5.600 B**
M18 Rotary
S
Kills:1,180
V. Kills:588 200%
Deaths:32
KDR:36.875
Accuracy:47.643% M
KPH:94.400 S
VKPH:47.100 S
Hellfire Rocket Pods
S
Kills:1,176
V. Kills:100 N/A
Deaths:25
KDR:47.040
Accuracy:70.724% M
KPH:322.700 S
VKPH:27.400 A+
Kills:9,065 (7,889 + 0)
Deaths:342
KDR:26.506
VKDR:8.053
Vehicle Kills:2,754
Kill Difference:8,723
Playtime:88.987 hours
Usage:30%
Score:2.766m
Score/min:518
Piloting Accuracy:47.643%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,00010,9591,8156.038A++0.0634.213%A*57.533%S146.3SN/A45374.9h7.5A++22A
M18 Needler 5,9113,91719919.683S13.7135.344%B+N/A65.3S33.2M**43160h43.9B**124.3B**
M14 Banshee 2,8642,7928632.465M26.4945.164%M+N/A218.1S5.6B**58412.8h11B*24.3B*
T9 CARV 1,2091,2072016.005M0.0331.636%A**60.232%S129.8SN/A3599.3h7.3A++23.1B**
TMG-50 1,2031,2032025.955S0.0234.648%A**62.178%S141.5SN/A3558.5h6.4A++18.5B**
T9A "Butcher" 1,2041,2002065.825A*0.1534.705%A*53.833%M**150M*N/A3918h7.6A*22A+
M18 Rotary 1,7681,1803236.875U30.9047.643%MN/A94.4S47S76012.5h40.2B**84.4B**
Hellfire Rocket Pods 1,2761,1762547.04S41.0770.724%MN/A326.7S27.8A+8933.6h9.1B++12.9B**
NS-15M2 1,1771,1731806.517M0.5432.974%A++63.171%S152.3M**N/A3657.7h7.2A++21.7B**
NS-44 Commissioner AE 1,1751,1734772.459B*3.5149.164%B**60.017%M**183.3M**N/A4856.4h2.4B**4.9B**
T9 CARV-S 1,1771,1702384.916A*1.0633.676%A*56.838%S128.6M**N/A2839.1h7.8A+23.2B**
SMG-46 Armistice 1,1701,1681597.346S1.3735.654%A++49.058%S162.2SN/A4447.2h9.1A+25.5B**
NSX Daimyo 7207201186.102B*0.1350%A98.056%B**150M*N/A4694.8h1.6A3.3B**
NS-44P Commissioner 7037023122.25B*3.7253.108%A55.556%M++189.7M*N/A7593.7h2.4B**4.6B**
LC3 Jaguar 6936921046.654M*0.6835.708%A**39.451%M**150.4SN/A5004.6h8.9B**25B**
TSAR-42 566566946.021B+0.0544.321%B*90.283%A*148.9SN/A5733.8h1.3A++3A
NS Decimator 6684581004.58S1.3966.833%B++2.62%C**73.9A**33.9A*3846.2h2.9A4.4A
Chainblade 4364355,4130.08A++5.8933.833%B+7.586%C++2.1A*N/A6204.7h1.5B**4.5B++
MG-S1 Jackal 321320585.517S0.4636.645%A++45.313%M**133.3M**N/A3982.4h7.9B+21.5B**
MG-H1 Watchman 191191394.897A*1.0832.055%A++57.068%M**127.3M++N/A5261.5h9.1A+28.4B**
NS-11CB 167164463.565A*2.4132.303%A46.951%M**26.9C+N/A676.1h9.6B**29.6B*
Frag Grenade 1581581158N/A152.0348.972%B+N/A526.7C*N/A16760.3h3.3B+6.8B+
LC2 Lynx 154154374.162A**1.8134.721%A*33.117%A*102.7M**N/A4081.5h12B*34.6B**
MRC3 Mercy 1331321310.154M**4.1831.453%M++34.091%M110SN/A3841.2h14.6A46.3B**
MRC3 Mercy 121121139.308M*3.3332.47%M++36.364%M++110SN/A3991.1h14.6A45B**
ML-7 12897156.467S0.4967.324%AN/A88.2S28.2A**4331.1h2.5A*3.7A++
TRAC-5 8682194.316S1.6632.417%A*36.585%M++22.2C**1.1M1563.7h10.8B**33.3B**
NS-44 Commissioner 5858202.9A++3.0750.385%A++72.414%S116M++N/A4670.5h2.3A+4.5A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23430.3h
Spawn Beacon11780.1h
Nano-Armor Kit1183,9246.8h
Medical Applicator02330h
Medical Kit8926,67420.2h

Check the help document for the dictionary if you want to learn more about words used here.


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