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General Commissar JuanCarloGonzalez[] JuanCarloGonzalez
TR BR 96

KDR: 6.04

Score: 10.6m

Last Seen: Jul 4th, 2018 9:10 AM
- OFFLINE - 10.3 hour(s)

Battle Rank 96 - Terran Republic on Miller
Level Progress (to 97): 61%
Level 100 Progress: 56% 191h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M18 Needler M14 Banshee T9 CARV TMG-50 T9A "Butcher" Hellfire Rocket Pods NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,411,767 MLG Score: 15517
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 6.6%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.481%56.621%195215100720,5176.011430.027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.143%2.633M5.582S-0.948D--HEAD ++ (~39.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.721B++7.20.496B+13.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.027%0.652%8533410188,433134245062.4667344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.548%0.166C++-0.88D--0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.40.549B+28.20.465B+44.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.582%94.712%0210201,24828104.44128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.033%1.881A++1.813A++0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.676B+1.50.522B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.6m185.1%725 (43.5k)633 (38k)6.0383732,4145,3686.2006396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022356534.635%40.325%139703:0713

35% Engineer56% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2017 8:41 AMMay 1st, 2018 5:06 PMJul 4th, 2018 6:37 AM (161d) (PST)Jul 4th, 2018 5:12 AM (162d) (PST)Jul 4th, 2018 5:10 AM (162d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5672561,3111.9390.3210.7823.9030.16915517

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,99715,35078,64711619472341037,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
278.6h/11.6d 871 13,071 6,770 65.2k 128 967 2,817 26.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
S
Kills:10,259
Deaths:1,656
KDR:6.195
Accuracy:34.261% A**
HSR:57.462% S
T9 CARV
S
Kills:1,207
Deaths:201
KDR:6.005
Accuracy:31.636% M
HSR:60.232% S
TMG-50
S
Kills:1,203
Deaths:202
KDR:5.955
Accuracy:34.648% A**
HSR:62.178% S
T9A "Butcher"
M**
Kills:1,200
Deaths:206
KDR:5.825
Accuracy:34.705% A*
HSR:53.833% M**
NS-15M2
S
Kills:1,173
Deaths:180
KDR:6.517
Accuracy:32.974% A++
HSR:63.171% S
T9 CARV-S
S
Kills:1,170
Deaths:238
KDR:4.916
Accuracy:33.676% A**
HSR:56.838% S
MG-H1 Watchman
M**
Kills:118
Deaths:23
KDR:5.130
Accuracy:31.530% A++
HSR:54.237% M**
Kills:16,330
Deaths (as Heavy Assault):2,706
Deaths (to Heavy Assaults):1,742
KDR:6.03474
Kill Difference:13,624
Playtime:156.032 hours
Usage:56%
Score:5.864m
Score/min:626
Accuracy (listed only):33.347%
HSR (listed only):58.279%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
S
Kills:1,168
Deaths:159
KDR:7.346
Accuracy:35.654% A*
HSR:49.058% S
LC3 Jaguar
M**
Kills:663
Deaths:100
KDR:6.630
Accuracy:35.815% M
HSR:39.517% M**
MG-S1 Jackal
M**
Kills:235
Deaths:42
KDR:5.595
Accuracy:35.300% A++
HSR:45.532% M**
NS-11CB
M**
Kills:164
Deaths:46
KDR:3.565
Accuracy:32.303% A
HSR:46.951% M**
LC2 Lynx
M
Kills:96
Deaths:25
KDR:3.840
Accuracy:36.105% M
HSR:33.333% A*
TRAC-5
M**
Kills:76
Deaths:17
KDR:4.471
Accuracy:32.365% A*
HSR:39.474% M**
Kills:2,402
Deaths (as Light Assault):389
Deaths (to Light Assaults):1,114
KDR:6.17481
Kill Difference:2,013
Playtime:12.426 hours
Usage:4%
Score:0.480m
Score/min:644
Accuracy (listed only):34.590%
HSR (listed only):42.311%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M**
Kills:663
Deaths:100
KDR:6.630
Accuracy:35.815% M
HSR:39.517% M**
NS-11CB
M**
Kills:164
Deaths:46
KDR:3.565
Accuracy:32.303% A
HSR:46.951% M**
LC2 Lynx
M
Kills:96
Deaths:25
KDR:3.840
Accuracy:36.105% M
HSR:33.333% A*
TRAC-5
M**
Kills:76
Deaths:17
KDR:4.471
Accuracy:32.365% A*
HSR:39.474% M**
Kills:999
Deaths (as Engineer):188
Deaths (to Engineers):604
KDR:5.31383
Kill Difference:811
Playtime:96.928 hours
Usage:35%
Score:3.696m
Score/min:636
Accuracy (listed only):34.147%
HSR (listed only):39.819%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
S
Kills:1,173
Deaths:477
KDR:2.459
Accuracy:49.164% B**
HSR:60.017% S
SMG-46 Armistice
S
Kills:1,168
Deaths:159
KDR:7.346
Accuracy:35.654% A*
HSR:49.058% S
NSX Daimyo
A
Kills:713
Deaths:117
KDR:6.094
Accuracy:49.936% A
HSR:98.037% A
NS-44P Commissioner
M**
Kills:612
Deaths:273
KDR:2.242
Accuracy:53.113% A+
HSR:56.536% M**
TSAR-42
A*
Kills:535
Deaths:89
KDR:6.011
Accuracy:44.185% B*
HSR:90.280% A*
MG-S1 Jackal
M**
Kills:235
Deaths:42
KDR:5.595
Accuracy:35.300% A++
HSR:45.532% M**
Kills:4,436
Deaths (as Infiltrator):1,157
Deaths (to Infiltrators):787
KDR:3.83405
Kill Difference:3,279
Playtime:10.064 hours
Usage:4%
Score:0.438m
Score/min:726
Accuracy (listed only):44.559%
HSR (listed only):66.577%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M*
Kills:127
Deaths:12
KDR:10.583
Accuracy:31.500% M*
HSR:34.646% M+
MRC3 Mercy
M*
Kills:115
Deaths:12
KDR:9.583
Accuracy:32.457% M*
HSR:34.783% M+
Kills:242
Deaths (as MAX Suit):12
Deaths (to MAX Suits):159
KDR:20.16667
Kill Difference:230
Playtime:1.630 hours
Usage:1%
Score:0.093m
Score/min:951
Accuracy (listed only):31.979%
HSR (listed only):34.714%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:3,347
V. Kills:1,698 197%
Deaths:177
KDR:18.910
Accuracy:34.996% B+
KPH:64.200 S
VKPH:32.600 M**
M14 Banshee
S
Kills:2,746
V. Kills:71 N/A
Deaths:83
KDR:33.084
Accuracy:45.095% M+
KPH:218.700 S
VKPH:5.700 B**
Hellfire Rocket Pods
S
Kills:1,176
V. Kills:100 N/A
Deaths:25
KDR:47.040
Accuracy:70.724% M
KPH:322.700 S
VKPH:27.400 A
M18 Rotary
S
Kills:1,164
V. Kills:580 200%
Deaths:32
KDR:36.375
Accuracy:47.608% M+
KPH:94 S
VKPH:46.800 S
Kills:8,433 (7,257 + 0)
Deaths:317
KDR:26.603
VKDR:7.726
Vehicle Kills:2,449
Kill Difference:8,116
Playtime:80.732 hours
Usage:29%
Score:2.557m
Score/min:528
Piloting Accuracy:47.608%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 10,29710,2591,6566.195A++0.1634.261%A**57.462%S147.2SN/A44669.7h7.5A++21.9A
M18 Needler 5,0453,34717718.91S12.8734.996%B+N/A64.1S32.5M**43352.2h44.9B**128.4B**
M14 Banshee 2,8172,7468333.084M++27.0545.095%M+N/A217.9S5.6B**58612.6h10.9B*24.2B*
T9 CARV 1,2091,2072016.005M**0.0331.636%M60.232%S129.8SN/A3559.3h7.3A++23.1B**
TMG-50 1,2031,2032025.955S0.0834.648%A**62.178%S141.5SN/A3558.5h6.4A++18.5B**
T9A "Butcher" 1,2041,2002065.825A**0.2134.705%A*53.833%M**150M*N/A3918h7.6A*22A+
Hellfire Rocket Pods 1,2761,1762547.04S41.0070.724%MN/A326.7S27.8A+8923.6h9.1A+12.9B**
NS-15M2 1,1771,1731806.517A**0.4832.974%A++63.171%S152.3SN/A3637.7h7.2A++21.7B**
NS-44 Commissioner AE 1,1751,1734772.459B**3.5849.164%B**60.017%S183.3M**N/A4846.4h2.4B**4.9B**
T9 CARV-S 1,1771,1702384.916A**1.1233.676%A**56.838%S128.6M**N/A2839.1h7.8A+23.2B**
SMG-46 Armistice 1,1701,1681597.346S1.3135.654%A*49.058%S162.2SN/A4447.2h9.1A+25.5B**
M18 Rotary 1,7441,1643236.375U30.3447.608%M+N/A93.9S46.8S75912.4h40.5B**85A
NSX Daimyo 7137131176.094B**0.0649.936%A98.037%A151.7M**N/A4674.7h1.6A3.3B**
LC3 Jaguar 6646631006.63M**0.5935.815%M39.517%M**150.7SN/A5074.4h9B**25B**
NS-44P Commissioner 6136122732.242B++3.8053.113%A+56.536%M**191.3M**N/A7383.2h2.4A4.6B**
TSAR-42 535535896.011B++0.0344.185%B*90.28%A*148.6SN/A5693.6h1.3A++3A
NS Decimator 616424914.659S1.3866.217%B++2.594%C*73.1A**33.1A++3685.8h2.9A4.4A
Chainblade 3813805,0550.075A++5.9634.772%B+7.368%C++2A++N/A5192.1h1.5B**4.3C+
MG-S1 Jackal 236235425.595M**0.4435.3%A++45.532%M**123.7M**N/A3221.9h8B+22.8B**
NS-11CB 167164463.565A*2.4732.303%A46.951%M**26.9C+N/A676.1h9.6B**29.6B*
Frag Grenade 1581581158N/A151.9648.92%B+N/A526.7C++N/A16760.3h3.3B+6.7B+
MRC3 Mercy 1271271210.583S4.5431.5%M*34.646%M+105.8SN/A3751.2h14.6A46.4A
MG-H1 Watchman 118118235.13M0.9131.53%A++54.237%M**118M+N/A5341h8.8A+28B**
MRC3 Mercy 115115129.583M**3.5432.457%M*34.783%M+115SN/A3701h14.7A45.3A
ML-7 12897156.467S0.4367.324%AN/A88.2S28.2A*4311.1h2.5A*3.7A++
LC2 Lynx 9696253.84A**2.2036.105%M33.333%A*87.3M*N/A3411.1h12.6B++34.8B*
TRAC-5 7776174.471S1.5732.365%A*39.474%M**25.3B+N/A1783h9.7A29.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13140.2h
Spawn Beacon01600.1h
Nano-Armor Kit976,6696.2h
Medical Applicator02330h
Medical Kit8266,29018.3h

Check the help document for the dictionary if you want to learn more about words used here.


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