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Lt. General Commissar JuanCarloGonzalez[WOHA] JuanCarloGonzalez
TR BR 91

KDR: 5.82

Score: 8.5m

Last Seen: Apr 14th, 2018 4:23 PM
- OFFLINE - 59.2 hour(s)

Rank 91 (91) Lt. General of the Terran Republic on Miller
Level Progress (to 92): 28%
Level 100 Progress: 45% 231h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M14 Banshee M18 Needler T9 CARV TMG-50 NS-44 Commissioner AE NS-15M2 T9A "Butcher"
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,837,456 MLG Score: 17456
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.438%57.397%19771496118,0956.11318-0.294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.159%2.666M5.936S-1.144D*HEAD ++ (~40.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.726B++7.10.5B+13.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.305%0.636%805249715,822102156957.0784371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.418%0.266C*-0.933D--0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.596B+25.40.508B+37.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.607%95.109%029731,14524904.59839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.06%1.845A++1.88A++0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.669B+1.50.516B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.5m191.1%749 (44.9k)646 (38.8k)5.819226,9084,6245.9448591 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR975304334.753%43.586%151502:5110

29% Engineer63% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2017 8:41 AMMar 11th, 2018 1:02 PMApr 18th, 2018 12:50 PM (3d) (PST)Apr 14th, 2018 1:17 PM (7d) (PST)Apr 14th, 2018 12:23 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5212851,2362.0450.3510.8914.1810.14317456

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
91,26017,10974,1511232153251938,734

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
219.3h/9.1d 581 11,728 5,610 55k 112 838 1,876 20m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
S
Kills:8,845
Deaths:1,392
KDR:6.354
Accuracy:34.322% A*
HSR:58.202% S
T9 CARV
S
Kills:1,207
Deaths:201
KDR:6.005
Accuracy:31.636% A**
HSR:60.232% S
TMG-50
S
Kills:1,203
Deaths:202
KDR:5.955
Accuracy:34.648% A**
HSR:62.178% S
NS-15M2
S
Kills:1,173
Deaths:180
KDR:6.517
Accuracy:32.974% A++
HSR:63.171% S
T9A "Butcher"
M**
Kills:1,171
Deaths:204
KDR:5.740
Accuracy:34.762% A*
HSR:54.056% M**
T9 CARV-S
S
Kills:1,170
Deaths:238
KDR:4.916
Accuracy:33.676% A*
HSR:56.838% S
MG-H1 Watchman
M+
Kills:116
Deaths:20
KDR:5.800
Accuracy:31.542% A
HSR:54.310% M+
Kills:14,885
Deaths (as Heavy Assault):2,437
Deaths (to Heavy Assaults):1,526
KDR:6.10792
Kill Difference:12,448
Playtime:137.738 hours
Usage:63%
Score:5.217m
Score/min:631
Accuracy (listed only):33.366%
HSR (listed only):58.427%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
S
Kills:640
Deaths:81
KDR:7.901
Accuracy:35.867% A++
HSR:50% S
LC3 Jaguar
M*
Kills:563
Deaths:80
KDR:7.038
Accuracy:36.000% M
HSR:38.011% M*
MG-S1 Jackal
M++
Kills:235
Deaths:42
KDR:5.595
Accuracy:35.300% A
HSR:45.532% M++
NS-11CB
M**
Kills:164
Deaths:46
KDR:3.565
Accuracy:32.303% A
HSR:46.951% M**
TRAC-5
S
Kills:52
Deaths:8
KDR:6.500
Accuracy:33.512% A*
HSR:40.385% S
Kills:1,654
Deaths (as Light Assault):257
Deaths (to Light Assaults):971
KDR:6.4358
Kill Difference:1,397
Playtime:7.093 hours
Usage:3%
Score:0.255m
Score/min:600
Accuracy (listed only):34.596%
HSR (listed only):44.176%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M*
Kills:563
Deaths:80
KDR:7.038
Accuracy:36.000% M
HSR:38.011% M*
NS-11CB
M**
Kills:164
Deaths:46
KDR:3.565
Accuracy:32.303% A
HSR:46.951% M**
TRAC-5
S
Kills:52
Deaths:8
KDR:6.500
Accuracy:33.512% A*
HSR:40.385% S
Kills:779
Deaths (as Engineer):134
Deaths (to Engineers):479
KDR:5.81343
Kill Difference:645
Playtime:62.531 hours
Usage:29%
Score:2.526m
Score/min:673
Accuracy (listed only):33.938%
HSR (listed only):41.782%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
S
Kills:1,173
Deaths:477
KDR:2.459
Accuracy:49.164% B*
HSR:60.017% S
NSX Daimyo
A
Kills:676
Deaths:113
KDR:5.982
Accuracy:49.887% B**
HSR:98.225% A
SMG-46 Armistice
S
Kills:640
Deaths:81
KDR:7.901
Accuracy:35.867% A++
HSR:50% S
TSAR-42
A*
Kills:469
Deaths:76
KDR:6.171
Accuracy:44.062% B++
HSR:90.618% A*
NS-44P Commissioner
M++
Kills:383
Deaths:153
KDR:2.503
Accuracy:52.334% B**
HSR:56.919% M++
MG-S1 Jackal
M++
Kills:235
Deaths:42
KDR:5.595
Accuracy:35.300% A
HSR:45.532% M++
Kills:3,576
Deaths (as Infiltrator):942
Deaths (to Infiltrators):689
KDR:3.79618
Kill Difference:2,634
Playtime:9.270 hours
Usage:4%
Score:0.405m
Score/min:728
Accuracy (listed only):44.436%
HSR (listed only):66.885%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M*
Kills:127
Deaths:12
KDR:10.583
Accuracy:31.539% M*
HSR:34.646% M++
MRC3 Mercy
M*
Kills:115
Deaths:12
KDR:9.583
Accuracy:32.588% M*
HSR:34.783% M++
Kills:242
Deaths (as MAX Suit):12
Deaths (to MAX Suits):132
KDR:20.16667
Kill Difference:230
Playtime:1.571 hours
Usage:1%
Score:0.091m
Score/min:967
Accuracy (listed only):32.063%
HSR (listed only):34.714%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:2,265
V. Kills:53 N/A
Deaths:74
KDR:30.608
Accuracy:45.402% M+
KPH:219.400 S
VKPH:5.100 B+
M18 Needler
S
Kills:2,071
V. Kills:1,051 197%
Deaths:112
KDR:18.491
Accuracy:35.596% B+
KPH:69.700 S
VKPH:35.300 S
M18 Rotary
S
Kills:835
V. Kills:421 198%
Deaths:27
KDR:30.926
Accuracy:48.446% M+
KPH:93.500 S
VKPH:47.100 S
Hellfire Rocket Pods
S
Kills:651
V. Kills:44 N/A
Deaths:15
KDR:43.400
Accuracy:70.721% M
KPH:409.400 S
VKPH:27.700 A
Kills:5,822 (5,171 + 0)
Deaths:228
KDR:25.535
VKDR:6.882
Vehicle Kills:1,569
Kill Difference:5,594
Playtime:50.583 hours
Usage:23%
Score:1.712m
Score/min:564
Piloting Accuracy:48.446%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,8838,8451,3926.354A+0.5334.322%A*58.202%S146.9SN/A44560.2h7.4A++21.7B**
M14 Banshee 2,3182,2657430.608M+24.7945.402%M+N/A219.9S5.1B+58910.3h10.8B++23.8B*
M18 Needler 3,1222,07111218.491S12.6735.596%B+N/A69.7S35.4S44729.7h40.3A113.3A
T9 CARV 1,2091,2072016.005A*0.1931.636%A**60.232%S129.8SN/A3499.3h7.3A++23.1B**
TMG-50 1,2031,2032025.955S0.1434.648%A**62.178%S141.5SN/A3548.5h6.4A++18.5B**
NS-44 Commissioner AE 1,1751,1734772.459B*3.3649.164%B*60.017%S183.3M*N/A4836.4h2.4A4.9B**
NS-15M2 1,1771,1731806.517A*0.7032.974%A++63.171%S152.3M*N/A3597.7h7.2A++21.7B**
T9A "Butcher" 1,1751,1712045.74A++0.0834.762%A*54.056%M**150.1M++N/A3907.8h7.6A++21.9A+
T9 CARV-S 1,1771,1702384.916A*0.9033.676%A*56.838%S128.6M++N/A2829.1h7.8A+23.2B**
M18 Rotary 1,2568352730.926U25.1148.446%M+N/A93.8S47.3S8168.9h40.6A83.9A
NSX Daimyo 6766761135.982B++0.1649.887%B**98.225%A153.6M*N/A4694.4h1.6A3.3B**
Hellfire Rocket Pods 6956511543.4M**37.5870.721%MN/A406.9S27.5A11661.6h9.3A13.1B**
SMG-46 Armistice 640640817.901S2.0835.867%A++50%S152.4SN/A4924.2h9.2A25.7B*
LC3 Jaguar 564563807.038M**1.2236%M38.011%M*152.2SN/A5523.7h8.8A24.4A
TSAR-42 469469766.171B+0.3544.062%B++90.618%A*146.6SN/A5793.2h1.3A++3B**
NS-44P Commissioner 3833831532.503B++3.3252.334%B**56.919%M++212.8M*N/A9381.8h2.4B**4.5B*
NS Decimator 545379745.122S0.7066.688%B++2.639%C++75.8M33.2A++3835h2.8A4.2A
Chainblade 3083074,3980.07A5.7540.824%B*8.469%B1.9A*N/A5164.8h1.5B**3.6B+
MG-S1 Jackal 236235425.595M*0.2235.3%A45.532%M++123.7MN/A3131.9h8B**22.8B*
NS-11CB 167164463.565A**2.2532.303%A46.951%M**26.9CN/A666.1h9.6B*29.6B*
Frag Grenade 1541541154N/A148.1849.08%B+N/A513.3C+N/A16800.3h3.3B+6.7B+
MRC3 Mercy 1271271210.583M**4.7631.539%M*34.646%M++115.5SN/A3801.1h14.6B**46.2B**
MG-H1 Watchman 116116205.8M0.0231.542%A54.31%M+128.9A**N/A5310.9h8.6A+27.3B**
MRC3 Mercy 115115129.583M++3.7632.588%M*34.783%M++115SN/A3761h14.7B**45.1B**
ML-7 12897156.467S0.6567.324%AN/A97S31M4271h2.5A++3.7A++
TRAC-5 525286.5S0.6833.512%A*40.385%S74.3M**N/A5220.7h8.4A25.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12750.2h
Nano-Armor Kit754,9274.2h
Spawn Beacon01120.1h
Medical Kit7285,54814.2h

Check the help document for the dictionary if you want to learn more about words used here.


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