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General Captain JuanCarloGonzalez[xALL] JuanCarloGonzalez
TR BR 99

KDR: 5.74

Score: 12m

Last Seen: Apr 18th, 2019 10:38 AM
- OFFLINE - 173.4 hour(s)

Battle Rank 99 - Terran Republic on Miller - Outfit Leader of AlwaysLagging[xALL] AlwaysLagging
TR outfit on Miller

Members: 1
Level Progress (to 100): 20%
Level 100 Progress: 64% 156h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M18 Needler M14 Banshee T9A "Butcher" T9 CARV TMG-50 M18 Rotary Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,257,894 MLG Score: 15394
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 7%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.494%56.311%194218101723,2055.697280.041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.594%2.611M5.459S-1.257D**HEAD ++ (~39.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.721B++7.20.496B+13.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.943%0.644%8264410319,155151276960.6291331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.497%0.162C++-0.879D--0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.544B+28.70.459B+44.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.305%94.206%0210331,65732705.05183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.17%1.996A++1.772A++-0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.69B+1.50.535B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AlwaysLagging[xALL] AlwaysLagging
TR outfit on Miller

Members: 1
12m181.3%727 (43.6k)634 (38k)5.7379236,5856,3765.895799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035394234.602%40.735%141002:5913

34% Engineer56% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2017 8:41 AMMar 5th, 2019 1:18 PMApr 23rd, 2019 5:31 PM (2d) (PST)Apr 18th, 2019 7:00 AM (7d) (PST)Apr 18th, 2019 6:38 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5582651,2931.9250.3350.7843.7960.16915394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,47815,91777,56111620472281038,034

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
316.8h/13.2d 1,006 14,903 7,695 72.1k 146 1,083 3,208 29.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
S
Kills:11,747
Deaths:1,995
KDR:5.888
Accuracy:34.194% A*
HSR:57.300% S
T9A "Butcher"
M**
Kills:1,452
Deaths:265
KDR:5.479
Accuracy:34.621% A*
HSR:54.683% M**
T9 CARV
S
Kills:1,207
Deaths:201
KDR:6.005
Accuracy:31.636% A**
HSR:60.232% S
TMG-50
S
Kills:1,203
Deaths:202
KDR:5.955
Accuracy:34.648% A**
HSR:62.178% S
NS-15M2
S
Kills:1,173
Deaths:180
KDR:6.517
Accuracy:32.974% A++
HSR:63.171% S
T9 CARV-S
S
Kills:1,170
Deaths:238
KDR:4.916
Accuracy:33.676% A*
HSR:56.838% S
MG-H1 Watchman
M**
Kills:220
Deaths:48
KDR:4.583
Accuracy:32.322% A++
HSR:57.273% M**
T16 Rhino
S
Kills:113
Deaths:21
KDR:5.381
Accuracy:36.652% M++
HSR:63.717% S
Kills:18,285
Deaths (as Heavy Assault):3,150
Deaths (to Heavy Assaults):2,120
KDR:5.80476
Kill Difference:15,135
Playtime:176.627 hours
Usage:56%
Score:6.758m
Score/min:638
Accuracy (listed only):33.840%
HSR (listed only):59.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
S
Kills:1,169
Deaths:159
KDR:7.352
Accuracy:35.645% A++
HSR:49.102% S
LC3 Jaguar
M*
Kills:705
Deaths:108
KDR:6.528
Accuracy:35.661% A**
HSR:39.007% M*
MG-S1 Jackal
M**
Kills:363
Deaths:64
KDR:5.672
Accuracy:36.806% A++
HSR:43.802% M**
LC2 Lynx
A*
Kills:259
Deaths:71
KDR:3.648
Accuracy:34.025% A*
HSR:32.432% A++
NS-11CB
M**
Kills:164
Deaths:46
KDR:3.565
Accuracy:32.303% A+
HSR:46.951% M**
TRAC-5
M*
Kills:88
Deaths:20
KDR:4.400
Accuracy:32.265% A*
HSR:37.500% M*
Kills:2,748
Deaths (as Light Assault):468
Deaths (to Light Assaults):1,335
KDR:5.87179
Kill Difference:2,280
Playtime:14.339 hours
Usage:5%
Score:0.541m
Score/min:628
Accuracy (listed only):34.451%
HSR (listed only):41.466%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M*
Kills:705
Deaths:108
KDR:6.528
Accuracy:35.661% A**
HSR:39.007% M*
LC2 Lynx
A*
Kills:259
Deaths:71
KDR:3.648
Accuracy:34.025% A*
HSR:32.432% A++
NS-11CB
M**
Kills:164
Deaths:46
KDR:3.565
Accuracy:32.303% A+
HSR:46.951% M**
TRAC-5
M*
Kills:88
Deaths:20
KDR:4.400
Accuracy:32.265% A*
HSR:37.500% M*
Kills:1,216
Deaths (as Engineer):245
Deaths (to Engineers):708
KDR:4.96327
Kill Difference:971
Playtime:108.449 hours
Usage:34%
Score:4.062m
Score/min:624
Accuracy (listed only):33.563%
HSR (listed only):38.973%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
M**
Kills:1,173
Deaths:477
KDR:2.459
Accuracy:49.164% B**
HSR:60.017% M**
SMG-46 Armistice
S
Kills:1,169
Deaths:159
KDR:7.352
Accuracy:35.645% A++
HSR:49.102% S
TSAR-42
A*
Kills:926
Deaths:177
KDR:5.232
Accuracy:46.732% B**
HSR:91.145% A*
NS-44P Commissioner
M+
Kills:821
Deaths:362
KDR:2.268
Accuracy:52.238% B**
HSR:54.202% M+
NSX Daimyo
A
Kills:731
Deaths:122
KDR:5.992
Accuracy:50.042% A
HSR:98.085% A
MG-S1 Jackal
M**
Kills:363
Deaths:64
KDR:5.672
Accuracy:36.806% A++
HSR:43.802% M**
NS-357 Underboss
S
Kills:120
Deaths:56
KDR:2.143
Accuracy:50.225% A++
HSR:58.333% S
NS-44 Commissioner
S
Kills:58
Deaths:20
KDR:2.900
Accuracy:50.385% A++
HSR:72.414% S
Kills:5,361
Deaths (as Infiltrator):1,437
Deaths (to Infiltrators):917
KDR:3.73069
Kill Difference:3,924
Playtime:13.134 hours
Usage:4%
Score:0.553m
Score/min:702
Accuracy (listed only):46.404%
HSR (listed only):65.887%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M*
Kills:147
Deaths:18
KDR:8.167
Accuracy:32.551% M*
HSR:34.014% A**
MRC3 Mercy
M++
Kills:147
Deaths:18
KDR:8.167
Accuracy:31.084% M++
HSR:34.694% M
Kills:294
Deaths (as MAX Suit):18
Deaths (to MAX Suits):196
KDR:16.33333
Kill Difference:276
Playtime:1.823 hours
Usage:1%
Score:0.114m
Score/min:1,038
Accuracy (listed only):31.818%
HSR (listed only):34.354%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:3,936
V. Kills:2,004 196%
Deaths:199
KDR:19.779
Accuracy:35.318% B+
KPH:65.100 S
VKPH:33.200 M**
M14 Banshee
S
Kills:2,863
V. Kills:74 N/A
Deaths:88
KDR:32.534
Accuracy:45.189% M
KPH:218.600 S
VKPH:5.600 B**
M18 Rotary
S
Kills:1,180
V. Kills:588 200%
Deaths:32
KDR:36.875
Accuracy:47.541% M
KPH:94.200 S
VKPH:47 S
Hellfire Rocket Pods
S
Kills:1,176
V. Kills:100 N/A
Deaths:25
KDR:47.040
Accuracy:70.736% M
KPH:322.700 S
VKPH:27.400 A+
Kills:9,155 (7,979 + 0)
Deaths:344
KDR:26.613
VKDR:8.041
Vehicle Kills:2,766
Kill Difference:8,811
Playtime:89.716 hours
Usage:28%
Score:2.782m
Score/min:517
Piloting Accuracy:47.541%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,79111,7471,9955.888A++0.1534.194%A*57.3%S146.5SN/A44880.2h7.5A++22.1B**
M18 Needler 5,9403,93619919.779S14.0435.318%B+N/A65.1S33.1M**43060.5h43.9B**124.4B**
M14 Banshee 2,9372,8638832.534A*26.8045.189%MN/A218.5S5.6B**58413.1h11B*24.3B*
T9A "Butcher" 1,4571,4522655.479A*0.2634.621%A*54.683%M**156.1M*N/A3989.3h7.7A++22.1A+
T9 CARV 1,2091,2072016.005M+0.2731.636%A**60.232%S129.8SN/A3619.3h7.3A++23.1B**
TMG-50 1,2031,2032025.955S0.2234.648%A**62.178%S141.5SN/A3578.5h6.4A++18.5B**
M18 Rotary 1,7681,1803236.875U31.1447.541%MN/A94.4S47S75912.5h40.2B**84.6B**
Hellfire Rocket Pods 1,2761,1762547.04S41.3070.736%MN/A326.7S27.8A+8943.6h9.1B++12.9B**
NS-15M2 1,1771,1731806.517M+0.7832.974%A++63.171%S152.3M**N/A3677.7h7.2A++21.7B**
NS-44 Commissioner AE 1,1751,1734772.459B**3.2849.164%B**60.017%M**183.3M**N/A4856.4h2.4A4.9B**
T9 CARV-S 1,1771,1702384.916A*0.8233.676%A*56.838%S128.6M**N/A2839.1h7.8A+23.2B**
SMG-46 Armistice 1,1711,1691597.352S1.6135.645%A++49.102%S162.4SN/A4457.2h9.1A+25.5B**
TSAR-42 9269261775.232B++0.5146.732%B**91.145%A*156.9SN/A5155.9h1.3A++2.9A
NS-44P Commissioner 8228213622.268B++3.4752.238%B**54.202%M+186.6M++N/A6994.4h2.4B**4.7B*
NSX Daimyo 7317311225.992B*0.2550.042%A98.085%A149.2M**N/A4644.9h1.7A3.3B**
LC3 Jaguar 7067051086.528M*0.7935.661%A**39.007%M*146.9SN/A4944.8h9B*25.2B**
NS Decimator 7535151194.328S1.4167.651%B*2.524%C**75.7M35A*3866.8h2.9A4.3A
Chainblade 5145136,0350.085A*5.6534.044%B+6.628%C+2.3A*N/A7220.4h1.5B**4.4B++
MG-S1 Jackal 364363645.672S0.0736.806%A++43.802%M**134.4SN/A3952.7h7.9B+21.3B**
LC2 Lynx 260259713.648A*2.0934.025%A*32.432%A++117.7SN/A3882.2h11.5B*33.7B**
MG-H1 Watchman 220220484.583A*1.1532.322%A++57.273%M**122.2M+N/A5021.8h9.1A28.2B**
Frag Grenade 1701691169N/A163.2649.6%B++N/A563.3B3.3D-17070.3h3.3B+6.7B+
NS-11CB 167164463.565M++2.1732.303%A+46.951%M**26.9C+N/A676.1h9.6B**29.6B**
MRC3 Mercy 147147188.167M2.4332.551%M*34.014%A**122.5SN/A4371.2h13.8A+42.3A
MRC3 Mercy 148147188.167M2.4331.084%M++34.694%M113.1SN/A3791.3h14.6A47B**
NS-357 Underboss 120120562.143A3.5950.225%A++58.333%S200SN/A7520.6h2.8A+5.6A
T16 Rhino 114113215.381S0.3636.652%M++63.717%S161.4S1.4A*5280.7h7.3A++19.8A
ML-7 12897156.467S0.7367.324%AN/A88.2S28.2A**4401.1h2.5A*3.7A++
TRAC-5 9288204.4S1.3432.265%A*37.5%M*22.6B1A*1533.9h10.6B**33B**
NS-44 Commissioner 5858202.9A++2.8450.385%A++72.414%S116M*N/A4800.5h2.3A+4.5A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter34620.4h
Spawn Beacon12820.2h
Nano-Armor Kit1184,5756.9h
Medical Applicator25790.1h
Medical Kit9877,27122.1h

Check the help document for the dictionary if you want to learn more about words used here.


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