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Paragon Exterminator JudgeDeath[TRID] JudgeDeath
VS BR 112

KDR: 1.88

Score: 25.1m

Last Seen: Apr 29th, 2019 5:02 PM
- OFFLINE - 1990 hour(s)

Battle Rank 100 (112 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova PC VX6-7 Serpent VE92 Ursa Solstice VE3 Supernova VPC Nebula VM20 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $447,858 MLG Score: 358
Fun Score: N/A
Cheeseburgers Flipped: 746TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.16%15.648%28423119113,1391.865540.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.772%-0.583D-0.794D-0.071C+HEAD ++ (~6.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.30.043C+12.90.093C+58.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.225%1.884%371412102,0706889233.00872224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.635%-0.224C0.272C*-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.50.296C*400.245C++73.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.887%1.839%400712074,0239129104.41118442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.488%-1.466F-0.464D0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.7-0.106C+11.10.117C+31.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.942%2.218%168512091,0375593291.85179314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6%-0.948D---0.55D0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.768B++7.20.82B++20.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.141%68.756%168312111,021103300.988383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.185%0.925B*0.109C+1.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.353C**2.60.172C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.542%11.031%1682121283457441.45296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.988%-0.498D-0.712D--0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.046C+4.50.08C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.1m343.6%291 (17.5k)290 (17.4k)1.8826733,08617,5742.34318112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12145018.875%11.234%21204:564

8% Combat Medic53% Engineer14% Heavy Assault10% Infiltrator9% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 7:14 PMDec 8th, 2012 8:42 PMMay 28th, 2019 5:04 AM (54d) (PST)Apr 29th, 2019 1:47 PM (83d) (PST)Apr 29th, 2019 1:02 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5941774170.3820.2030.0431.5210.061358

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,66510,62625,0392312391417,397

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1444.6h/60.2d 8,093 3,717 4,130 131.9k 3,305 5,374 5,295 51.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D*
Kills:1,157
Deaths:557
KDR:2.077
Accuracy:14.465% D**
HSR:14.780% D*
Orion VS54
D-
Kills:661
Deaths:313
KDR:2.112
Accuracy:16.748% D-
HSR:16.793% D*
SVA-88
D--
Kills:459
Deaths:260
KDR:1.765
Accuracy:18.289% D--
HSR:17.429% D--
NS-15M1
D
Kills:431
Deaths:296
KDR:1.456
Accuracy:13.595% F
HSR:17.633% D
VX29 Polaris
D
Kills:284
Deaths:197
KDR:1.442
Accuracy:16.179% D*
HSR:17.958% D
Kills:2,992
Deaths (as Heavy Assault):1,623
Deaths (to Heavy Assaults):4,580
KDR:1.8435
Kill Difference:1,369
Playtime:197.212 hours
Usage:14%
Score:3.333m
Score/min:282
Accuracy (listed only):15.855%
HSR (listed only):16.919%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D*
Kills:1,215
Deaths:518
KDR:2.346
Accuracy:16.311% F
HSR:13.333% D*
Serpent VE92
D
Kills:1,159
Deaths:862
KDR:1.345
Accuracy:20.159% D
HSR:12.770% D*
Solstice VE3
C+
Kills:1,147
Deaths:445
KDR:2.578
Accuracy:18.900% D
HSR:19.006% C+
NS-11C
D**
Kills:709
Deaths:578
KDR:1.227
Accuracy:16.001% F
HSR:11.284% D**
Solstice SF
C
Kills:617
Deaths:427
KDR:1.445
Accuracy:22.208% C
HSR:13.938% C--
Phobos VX86
D*
Kills:508
Deaths:349
KDR:1.456
Accuracy:42.726% D**
HSR:9.055% D*
Zenith VX-5
D
Kills:422
Deaths:314
KDR:1.344
Accuracy:21.370% D-
HSR:17.062% D
Pulsar C
C
Kills:400
Deaths:303
KDR:1.320
Accuracy:18.036% D*
HSR:21.750% C
Pandora VX25
C
Kills:326
Deaths:221
KDR:1.475
Accuracy:31.447% D-
HSR:14.110% C
Eidolon VE33
D
Kills:175
Deaths:117
KDR:1.496
Accuracy:23.483% D
HSR:20.571% D
NS Baron G5
D
Kills:108
Deaths:93
KDR:1.161
Accuracy:38.298% D
HSR:12.037% D
Kills:6,786
Deaths (as Engineer):4,227
Deaths (to Engineers):4,637
KDR:1.60539
Kill Difference:2,559
Playtime:770.840 hours
Usage:53%
Score:13.004m
Score/min:281
Accuracy (listed only):24.449%
HSR (listed only):14.992%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D*
Kills:1,215
Deaths:518
KDR:2.346
Accuracy:16.311% F
HSR:13.333% D*
Serpent VE92
D
Kills:1,159
Deaths:862
KDR:1.345
Accuracy:20.159% D
HSR:12.770% D*
Solstice VE3
C+
Kills:1,147
Deaths:445
KDR:2.578
Accuracy:18.900% D
HSR:19.006% C+
Sirius SX12
D
Kills:959
Deaths:620
KDR:1.547
Accuracy:21.442% D
HSR:11.887% D--
NS-11C
D**
Kills:709
Deaths:578
KDR:1.227
Accuracy:16.001% F
HSR:11.284% D**
Solstice SF
C
Kills:617
Deaths:427
KDR:1.445
Accuracy:22.208% C
HSR:13.938% C--
Phobos VX86
D*
Kills:508
Deaths:349
KDR:1.456
Accuracy:42.726% D**
HSR:9.055% D*
Zenith VX-5
D
Kills:422
Deaths:314
KDR:1.344
Accuracy:21.370% D-
HSR:17.062% D
NS-7 PDW
C-
Kills:414
Deaths:282
KDR:1.468
Accuracy:21.883% C--
HSR:15.217% C-
Pulsar C
C
Kills:400
Deaths:303
KDR:1.320
Accuracy:18.036% D*
HSR:21.750% C
Pandora VX25
C
Kills:326
Deaths:221
KDR:1.475
Accuracy:31.447% D-
HSR:14.110% C
Eridani SX5
D
Kills:195
Deaths:108
KDR:1.806
Accuracy:20.250% D*
HSR:14.872% D
NS Baron G5
D
Kills:108
Deaths:93
KDR:1.161
Accuracy:38.298% D
HSR:12.037% D
Kills:8,179
Deaths (as Light Assault):5,120
Deaths (to Light Assaults):2,689
KDR:1.59746
Kill Difference:3,059
Playtime:132.935 hours
Usage:9%
Score:2.153m
Score/min:270
Accuracy (listed only):23.772%
HSR (listed only):14.332%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:959
Deaths:620
KDR:1.547
Accuracy:21.442% D
HSR:11.887% D--
NS-11A
D-
Kills:949
Deaths:595
KDR:1.595
Accuracy:17.838% D*
HSR:16.122% D-
H-V45
D
Kills:935
Deaths:619
KDR:1.511
Accuracy:21.411% D
HSR:16.791% D
Phobos VX86
D*
Kills:508
Deaths:349
KDR:1.456
Accuracy:42.726% D**
HSR:9.055% D*
NS-7 PDW
C-
Kills:414
Deaths:282
KDR:1.468
Accuracy:21.883% C--
HSR:15.217% C-
Pandora VX25
C
Kills:326
Deaths:221
KDR:1.475
Accuracy:31.447% D-
HSR:14.110% C
Eridani SX5
D
Kills:195
Deaths:108
KDR:1.806
Accuracy:20.250% D*
HSR:14.872% D
Corvus VA55
C--
Kills:143
Deaths:71
KDR:2.014
Accuracy:18.585% D*
HSR:19.580% C--
NS Baron G5
D
Kills:108
Deaths:93
KDR:1.161
Accuracy:38.298% D
HSR:12.037% D
Kills:4,537
Deaths (as Combat Medic):2,958
Deaths (to Combat Medics):1,876
KDR:1.53381
Kill Difference:1,579
Playtime:111.599 hours
Usage:8%
Score:2.277m
Score/min:340
Accuracy (listed only):25.987%
HSR (listed only):14.408%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:959
Deaths:620
KDR:1.547
Accuracy:21.442% D
HSR:11.887% D--
Parallax VX3
B*
Kills:867
Deaths:201
KDR:4.313
Accuracy:44.572% B*
HSR:72.549% D
NS-7 PDW
C-
Kills:414
Deaths:282
KDR:1.468
Accuracy:21.883% C--
HSR:15.217% C-
NS-44 Commissioner
D*
Kills:353
Deaths:398
KDR:0.887
Accuracy:23.933% D**
HSR:13.314% D*
Manticore SX40
D--
Kills:311
Deaths:263
KDR:1.183
Accuracy:20.554% D*
HSR:14.148% D--
NS-30 Vandal
C+
Kills:291
Deaths:172
KDR:1.692
Accuracy:27.889% D-
HSR:25.773% C+
Beamer VS3
D-
Kills:208
Deaths:124
KDR:1.677
Accuracy:20.082% D--
HSR:16.346% D-
Eridani SX5
D
Kills:195
Deaths:108
KDR:1.806
Accuracy:20.250% D*
HSR:14.872% D
Artemis VX26
C
Kills:162
Deaths:124
KDR:1.306
Accuracy:26.113% C
HSR:12.346% D**
Ghost
C-
Kills:103
Deaths:37
KDR:2.784
Accuracy:36.074% C-
HSR:51.456% F
VA39 Spectre
C++
Kills:51
Deaths:10
KDR:5.100
Accuracy:27.832% D
HSR:39.216% C++
Kills:3,914
Deaths (as Infiltrator):2,339
Deaths (to Infiltrators):2,312
KDR:1.67336
Kill Difference:1,575
Playtime:137.619 hours
Usage:10%
Score:1.863m
Score/min:226
Accuracy (listed only):26.420%
HSR (listed only):26.102%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:1,065
Deaths:407
KDR:2.617
Accuracy:13.589% D--
HSR:19.155% C
Nebula VM20
C
Kills:1,057
Deaths:407
KDR:2.597
Accuracy:13.929% D--
HSR:18.922% C
Comet VM2
B+
Kills:293
Deaths:170
KDR:1.724
Accuracy:37.370% D
HSR:5.461% B+
Comet VM2
B+
Kills:234
Deaths:169
KDR:1.385
Accuracy:38.651% D
HSR:5.128% B+
NS-10 Burster
C
Kills:230
Deaths:156
KDR:1.474
Accuracy:24.924% D
HSR:5.652% C
NS-10 Burster
D
Kills:219
Deaths:156
KDR:1.404
Accuracy:24.895% D-
HSR:3.653% D
Quasar VM1
C
Kills:71
Deaths:1
KDR:71
Accuracy:6.636% F-
HSR:16.901% C
Kills:3,169
Deaths (as MAX Suit):733
Deaths (to MAX Suits):1,364
KDR:4.32333
Kill Difference:2,436
Playtime:93.418 hours
Usage:6%
Score:2.502m
Score/min:446
Accuracy (listed only):22.856%
HSR (listed only):10.696%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:1,020
V. Kills:276 368%
Deaths:150
KDR:6.800
Accuracy:53.832% C*
KPH:104.700 B+
VKPH:28.300 B*
Maelstrom Turbo Laser
C
Kills:563
V. Kills:435 129%
Deaths:638
KDR:0.882
Accuracy:31.779% C++
KPH:11.400 C
VKPH:8.800 C
Light PPA
B++
Kills:407
V. Kills:53 N/A
Deaths:157
KDR:2.592
Accuracy:35.501% D
KPH:38.700 C
VKPH:5 B++
Photon A2A Missile Pods
B+
Kills:60
V. Kills:68 87%
Deaths:7
KDR:8.571
Accuracy:75.405% C--
KPH:46.900 C+
VKPH:53.100 B+
Kills:2,050 (970 + 0)
Deaths:952
KDR:2.153
VKDR:0.874
Vehicle Kills:832
Kill Difference:1,098
Playtime:71.043 hours
Usage:5%
Score:1.227m
Score/min:288
Piloting Accuracy:35.501%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:84
V. Kills:14 N/A
Deaths:11
KDR:7.636
Accuracy:31.978% D*
KPH:44.200 C+
VKPH:7.400 C
CAS30 Tank Buster
D
Kills:80
V. Kills:69 114%
Deaths:145
KDR:0.552
Accuracy:28.694% F
KPH:4.400 D
VKPH:3.800 D
C150 Dalton
U
Kills:62
V. Kills:33 182%
Deaths:11
KDR:5.636
Accuracy:47.686% B**
KPH:223,200 U
VKPH:118,800 U
Kills:226 (80 + 146)
Deaths:167
KDR:1.353
VKDR:0.695
Vehicle Kills:116
Kill Difference:59
Playtime:20.195 hours
Usage:1%
Score:0.198m
Score/min:163
Piloting Accuracy:28.694%
Gunner Accuracy:47.686%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:642
V. Kills:68 N/A
Deaths:68
KDR:9.441
Accuracy:23.012% F
KPH:61.300 A++
VKPH:6.500 C
L100 Python HEAT
C+
Kills:323
V. Kills:101 317%
Deaths:58
KDR:5.569
Accuracy:44.283% D
KPH:30.300 C+
VKPH:9.500 C-
Skyguard
C
Kills:182
V. Kills:159 114%
Deaths:69
KDR:2.638
Accuracy:22.764% D--
KPH:9.900 D
VKPH:8.600 C
L100 Python HESH
B*
Kills:99
V. Kills:5 N/A
Deaths:13
KDR:7.615
Accuracy:37.742% D*
KPH:70.600 B*
VKPH:3.600 D*
Kills:1,246 (1,246 + 0)
Deaths:208
KDR:5.990
VKDR:1.601
Vehicle Kills:333
Kill Difference:1,038
Playtime:40.977 hours
Usage:3%
Score:0.657m
Score/min:267
Driving Accuracy:37.742%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:1,483
V. Kills:371 399%
Deaths:137
KDR:10.825
Accuracy:48.227% C+
KPH:31.600 B*
VKPH:7.900 C+
Supernova VPC
B+
Kills:1,111
V. Kills:90 N/A
Deaths:103
KDR:10.786
Accuracy:49.054% C+
KPH:53.800 B+
VKPH:4.400 D-
Supernova FPC
B+
Kills:183
V. Kills:99 183%
Deaths:33
KDR:5.545
Accuracy:38.749% F-
KPH:29.700 B+
VKPH:16.100 C*
Saron HRB
A
Kills:146
V. Kills:112 129%
Deaths:23
KDR:6.348
Accuracy:42.757% C+
KPH:33.200 B*
VKPH:25.400 A
Proton II PPA
B+
Kills:76
V. Kills:5 N/A
Deaths:7
KDR:10.857
Accuracy:17.618% D--
KPH:70.900 B+
VKPH:4.700 B+
Kills:2,999 (2,777 + 222)
Deaths:303
KDR:9.898
VKDR:2.234
Vehicle Kills:677
Kill Difference:2,696
Playtime:79.255 hours
Usage:5%
Score:1.355m
Score/min:285
Driving Accuracy:38.749%
Gunner Accuracy:17.618%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:61
V. Kills:21 277%
Deaths:14
KDR:4.357
Accuracy:41.539% F-
KPH:52.300 B+
VKPH:18 C-
Kills:61 (0 + 61)
Deaths:14
KDR:4.357
VKDR:1.500
Vehicle Kills:21
Kill Difference:47
Playtime:1.167 hours
Usage:0%
Score:0.040m
Score/min:566
Driving Accuracy:N/A%
Gunner Accuracy:41.539%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:616
V. Kills:54 N/A
Deaths:42
KDR:14.667
Accuracy:23.090% D**
KPH:51 C**
VKPH:4.500 D--
M40 Fury
D
Kills:138
V. Kills:15 N/A
Deaths:5
KDR:27.600
Accuracy:20.922% F-
KPH:32.900 D
VKPH:3.600 D*
Kills:754 (0 + 754)
Deaths:47
KDR:16.043
VKDR:1.468
Vehicle Kills:69
Kill Difference:707
Playtime:16.283 hours
Usage:1%
Score:0.219m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:20.922%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:97
V. Kills:10 N/A
Deaths:100
KDR:0.970
Accuracy:23.106% F--
KPH:7.600 D--
VKPH:0.800 D*
Kills:97 (97 + 0)
Deaths:100
KDR:0.970
VKDR:0.100
Vehicle Kills:10
Kill Difference:3
Playtime:12.764 hours
Usage:1%
Score:0.031m
Score/min:40
Driving Accuracy:23.106%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 1,8541,48313710.825B*8.9448.227%C+1.753%C31.6B*7.9C+22747h3.3B**6.9B**
VX6-7 1,2191,2155182.346B*0.4616.311%F13.333%D*14.6DN/A9483h13.4C+82.1D
Serpent VE92 1,1681,1598621.345C*0.5420.159%D12.77%D*12.7DN/A5591.2h13.9C+69.1C+
Ursa 1,1671,1575572.077B*0.1914.465%D**14.78%D*26.3C-N/A12544h12.7C88D-
Solstice VE3 1,1551,1474452.578M0.7018.9%D19.006%C+19.7C+N/A12458.2h15.5C++81.8C+
Supernova VPC 1,2011,11110310.786C+8.9049.054%C+1.62%C++53.9B+4.4D-26920.6h2.7B++5.5B+
Nebula VM20 1,0731,0654072.617C*0.7313.589%D--19.155%C32.9C+N/A15532.4h15.1B111.3C+
Nebula VM20 1,0591,0574072.597C*0.7113.929%D--18.922%C32.6C+N/A15332.4h15.6C**111.7C+
Dual Photon Pods 1,2961,0201506.8C++4.9253.832%C*1.569%B+105.2B+28.5B*8809.7h18.7B+34.7B+
Sirius SX12 9619596201.547B+0.3421.442%D11.887%D--26.8C+N/A12235.8h13.2B+61.4C*
NS-11A 9529495951.595C*0.2917.838%D*16.122%D-26CN/A9536.5h14.1C+78.9D
H-V45 9399356191.511C++0.3721.411%D16.791%D24.9CN/A10837.5h13C*60.7C+
Lasher X2 8958766861.277B+0.6123.077%C3.539%C33.1C++N/A15326.5h21.8C94.5C+
Parallax VX3 8678672014.313B2.4344.572%B*72.549%D32.8C**N/A14426.4h2.5C5.5C**
MANA Anti-Vehicle Turret 1,5207542642.856B*0.9756.245%CN/A7540S7660S7739970.1h7.8C**13.9B+
NS-11C 7157095781.227C**0.6616.001%F11.284%D**12.2DN/A6557.9h13.8C**86.1C-
Proximity Mine 671671729.319A++7.4441.198%C+N/A335.5SN/A9632h1M2.5A+
Orion VS54 6676613132.112B+0.2316.748%D-16.793%D*33.1C+N/A19220h13.5C+80.5C+
C75 Viper 710642689.441B**7.5623.012%FN/A61.1A++6.5C34810.5h6.4A27.9B+
Solstice SF 6216174271.445B+0.4422.208%C13.938%C--24.4C*N/A10225.3h12C++54.1C++
M40 Fury 6706164214.667A+12.7823.09%D**1.136%D50.9C**4.5D--23712.1h5.9A25.5B*
Maelstrom Turbo Laser 9985636380.882C1.0031.779%C++3.375%B+11.4C8.8C17749.5h96.7C**304.4B
Phobos VX86 5115083491.456C++0.4342.726%D**9.055%D*35.3CN/A17614.4h3.2D--7.5D--
Frag Grenade 5075051505N/A503.1236.181%D*N/A2525S10C++56910.2h1.4A*3.9A
C-4 7115033371.493C++0.3922.156%DN/A57.2D23.6C7738.8h1.3B+6C++
SVA-88 4604592601.765C+0.1218.289%D--17.429%D--39.2CN/A18711.7h13.3C-72.9D
NS-15M1 4344312961.456C+0.4313.595%F17.633%D28.9CN/A13114.9h15.7D-115.5D**
Zenith VX-5 4244223141.344C++0.5421.37%D-17.062%D20.9C--N/A10720.2h14.9C-69.9C-
NS-7 PDW 4164142821.468B++0.4121.883%C--15.217%C-31.4C*N/A12013.2h13.3B+60.6C*
Light PPA 4604071572.592C+0.7135.501%DN/A38.8C5B++21210.5h15C+42.2C+
Pulsar C 4044003031.32C++0.5618.036%D*21.75%C14DN/A7128.5h13.3C73.7D
NS-44 Commissioner 3543533980.887C+1.0023.933%D**13.314%D*24.2CN/A10714.6h3.8C*15.9D
Pandora VX25 3273262211.475C*0.4131.447%D-14.11%C28.8CN/A13711.3h6.4D*20.5D--
L100 Python HEAT 424323585.569C**3.6944.283%D3.406%B++30.2C+9.4C--24610.7h4.4B*10B+
Manticore SX40 3153112631.183C**0.7020.554%D*14.148%D--28.5C+N/A13810.9h6.9B+33.8C
S1 3832931841.592A+0.2955.699%C+3.072%C*39.1B**12C+5167.5h4.3B**7.7B*
Comet VM2 3752931701.724B**0.1637.37%D5.461%B+17.7A4.9B19416.6h16.5B++44.3B+
NS-30 Vandal 2922911721.692C+0.1927.889%D-25.773%C+27.2C--N/A9710.7h7.6D*27.4D--
VX29 Polaris 2892841971.442C+0.4416.179%D*17.958%D35.5CN/A1538h13.8C85.1D
Tank Mine 5222731262.167C+0.2823.627%DN/A94.1C85.9B*19432.9h1.2A4.9B*
Spear Anti-Vehicle Phalanx Turret 3682411714.176B**12.2939.646%C--4.979%B+40.2C++21.2C+5346h7.6B+19.2C**
Comet VM2 3082341691.385B+0.5038.651%D5.128%B+15.6B++4.9C+16215h20B++51.7B+
NS-10 Burster 4112301561.474B*0.4124.924%D5.652%C6.9B+5.4A17133.5h149.7C600.5C
NS-10 Burster 3862191561.404B+0.4824.895%D-3.653%D6.9B+5.3B**17231.6h148.7C+597.4C
Beamer VS3 2102081241.677A0.2120.082%D--16.346%D-18.1CN/A9911.5h7.3B++36.3C++
Eridani SX5 1961951081.806B++0.0820.25%D*14.872%D23.2C-N/A988.4h11.1B+54.9C+
Supernova FPC 282183335.545C+3.6638.749%F-5.464%A*29.5B16C++3906.2h3.9B*10C++
Skyguard 341182692.638C+0.7622.764%D--1.099%D9.9D8.6C21518.4h164.7D-723.4D**
Eidolon VE33 1771751171.496B0.3923.483%D20.571%D15.1C-N/A8511.6h9.5C+40.3C+
Sticky Grenade 1671641164N/A162.1256.933%B+N/A820C15C*43200.2h2.6C4.6C++
Artemis VX26 1621621241.306C+0.5826.113%C12.346%D**23.5C--N/A1296.9h11.7C**44.8C++
Force-Blade 22915411,9880.013C1.8751.072%A++N/A0.2DN/A1759.6h4.2D--8.2B
MANA Anti-Personnel Turret 156154246.417N/A4.5315.514%UN/A1540U20U5894100.1h21T*135.5T*
Nemesis VSH9 2471522040.745C++1.1460.269%C1.974%C14.3C+9C+30610.6h7.4B+12.2B
Saron HRB 258146236.348C**4.4742.757%C+3.425%A++33.2B*25.5A7874.4h14.6B**34.1B**
Corvus VA55 143143712.014B**0.1318.585%D*19.58%C--46.1B*N/A2263.1h10.9B+58.4C+
M40 Fury 153138527.6M++25.7220.922%F-N/A32.9D3.6D*1894.2h6.3B**30.3B+
NS Baron G5 108108931.161C++0.7238.298%D12.037%D25.1C-N/A1214.3h4.5C*11.8C+
Ghost 103103372.784C++0.9036.074%C-51.456%F27.8C-N/A1193.7h2.9D-7.9C--
L100 Python HESH 10499137.615C5.7337.742%D*3.03%A70.7B*3.6D*5101.4h2.6B+6.8C**
M40 Fury-F 107971000.97C0.9123.106%F--1.031%C++7.6D--N/A4012.8h5.7B*24.8C++
M60-A Bulldog 9485328.333B++26.4541.304%C-1.176%D-56.7B**6B+2831.5h4A9.7B++
L105 Zephyr 9884117.636C+5.7531.978%D*N/A44.2C+7.4C2511.9h6.3C**19.6C
Lancer VS22 196811450.559C1.3256.75%D1.235%C+9.5D13.5C+3508.5h26.5C+46.6C+
CAS30 Tank Buster 149801450.552C--1.3328.694%F1.25%C+4.4D3.8D9918.3h39.8B++138.8C++
Proton II PPA 8176710.857C+8.9717.618%D--2.632%B+69.1B+4.5B+4651.1h7.6B++42.9C++
NS Annihilator 16474401.85M+0.0372.814%F-N/A9.1C11.1B*2058.1h12.4C+17D
Quasar VM1 7271171U69.126.636%F-16.901%C20.9C+N/A2673.4h12.5B*188.3D
Hades VSH4 13169521.327A+0.5665.32%C1.449%C--14.4C+12.9C+2754.8h10.1C15.4C
C150 Dalton 9562115.636C+3.7547.686%B**N/A620U330U6031400.1h6D-12.5C+
E540 Halberd-H 8261144.357C2.4741.539%F-13.115%S50.8B17.5C--5661.2h4B**9.6B+
Photon A2A Missile Pods 1286078.571B*6.6975.405%C--N/A46.2C+52.3B+7131.3h9.3C12.3C-
Aspis Anti-Aircraft Phalanx Turret 10654202.7C0.8225.924%C++1.852%C+12C*11.6C++3234.5h141.1B544.1B
VA39 Spectre 5151105.1M3.2227.832%D39.216%C++17CN/A1433h5.1B+18.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32961.2h
Nanite Revive Grenade05230.1h
Anti-Vehicle MANA Turret294314.7h
Medical Applicator27087,1688.5h
Nano-Armor Kit331317,62145h
VS Patriot Flare Gun01200.4h
Motion Spotter55180.8h
Recon Detection Device222,3117h
Ammunition Package21,1620.6h
Anti-Infantry MANA Turret54640.7h
NS-45 Pilot01680.1h
Hyena Missile Launcher0590h

Check the help document for the dictionary if you want to learn more about words used here.


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