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Maj. General JugadorGJ[DM0N] JugadorGJ
NC BR 86

KDR: 2.01

Score: 9.9m

Last Seen: Dec 14th, 2018 4:05 AM
- OFFLINE - 19.4 hour(s)

Battle Rank 86 - New Conglomerate on Emerald - Outfit Leader of Demonios de Auraxis[DM0N] Demonios de Auraxis
NC outfit on Emerald

Members: 38
Level Progress (to 87): 89%
Level 100 Progress: 52% 485h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon NC6 Gauss SAW Warden GD-22S M96 Mjolnir-H Titan-150 HEAT NC14 Bolt Driver
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $776,871 MLG Score: 621
Fun Score: N/A
Cheeseburgers Flipped: 446TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.351%30.708%7171110115,0021.41740.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.805%0.449B1.561A+0.035C+HEAD ++ (~19.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.498B+8.80.386C**28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.38%0.787%184210203812131821.78873208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.522%-0.848D---0.756D-1.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.10.308C*32.60.382C**78.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.682%2.414%420310198703753382.32257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.775%1.057B**-0.146C-0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++4.80.618B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.279%7.472%279410186293344571.88323137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.031%0.57B+0.803B++-1.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.419B28.90.261C*39.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.799%79.732%2792102067152911.26843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.523%1.29A0.815B++1.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.59B+1.80.445B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.627%12.386%2791102154926632.05618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.521B+-0.42C---1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.398B3.80.22C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Demonios de Auraxis[DM0N] Demonios de Auraxis
NC outfit on Emerald

Members: 38
9.9m295.6%308 (18.5k)260 (15.6k)2.0113815,3777,6452.446786 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102299216.924%20.017%33904:593

10% Combat Medic43% Engineer18% Heavy Assault12% Infiltrator7% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 3:36 AMDec 20th, 2016 7:24 AMDec 14th, 2018 12:54 PM (1d) (PST)Dec 14th, 2018 2:27 AM (2d) (PST)Dec 14th, 2018 12:05 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4941703240.4040.2010.0811.3660.058621

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,62510,19819,4272412582415,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
634.9h/26.5d 3,328 3,078 8,482 52k 840 1,723 2,223 18.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,205
Deaths:676
KDR:1.783
Accuracy:20.533% C++
HSR:32.946% A++
GD-22S
A+
Kills:821
Deaths:406
KDR:2.022
Accuracy:21.656% C
HSR:33.739% A+
NC05 Jackhammer
B+
Kills:167
Deaths:97
KDR:1.722
Accuracy:38.986% D
HSR:16.767% B+
Kills:2,193
Deaths (as Heavy Assault):1,179
Deaths (to Heavy Assaults):1,923
KDR:1.86005
Kill Difference:1,014
Playtime:113.388 hours
Usage:18%
Score:1.645m
Score/min:242
Accuracy (listed only):27.058%
HSR (listed only):27.817%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B*
Kills:549
Deaths:514
KDR:1.068
Accuracy:47.627% B*
HSR:12.386% D
GD-7F
B*
Kills:497
Deaths:418
KDR:1.189
Accuracy:22.419% C
HSR:24.346% B*
AF-19 Mercenary
B*
Kills:384
Deaths:405
KDR:0.948
Accuracy:23.002% C*
HSR:26.042% B*
MGR-S1 Gladius
A
Kills:174
Deaths:41
KDR:4.244
Accuracy:25.233% C
HSR:31.609% A
NSX-P Tanto
C+
Kills:78
Deaths:26
KDR:3
Accuracy:25.100% C+
HSR:24.359% C+
Razor GD-23
M+
Kills:62
Deaths:41
KDR:1.512
Accuracy:27.054% B+
HSR:35.484% M+
Kills:1,744
Deaths (as Light Assault):1,445
Deaths (to Light Assaults):1,194
KDR:1.20692
Kill Difference:299
Playtime:46.401 hours
Usage:7%
Score:0.605m
Score/min:217
Accuracy (listed only):28.406%
HSR (listed only):25.704%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A++
Kills:911
Deaths:501
KDR:1.818
Accuracy:30.859% B++
HSR:34.907% A++
Mauler S6
B*
Kills:549
Deaths:514
KDR:1.068
Accuracy:47.627% B*
HSR:12.386% D
GD-7F
B*
Kills:497
Deaths:418
KDR:1.189
Accuracy:22.419% C
HSR:24.346% B*
AF-19 Mercenary
B*
Kills:384
Deaths:405
KDR:0.948
Accuracy:23.002% C*
HSR:26.042% B*
NSX-P Tanto
C+
Kills:78
Deaths:26
KDR:3
Accuracy:25.100% C+
HSR:24.359% C+
Razor GD-23
M+
Kills:62
Deaths:41
KDR:1.512
Accuracy:27.054% B+
HSR:35.484% M+
Kills:2,481
Deaths (as Engineer):1,905
Deaths (to Engineers):1,313
KDR:1.30236
Kill Difference:576
Playtime:272.181 hours
Usage:43%
Score:4.476m
Score/min:274
Accuracy (listed only):29.343%
HSR (listed only):26.254%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B*
Kills:549
Deaths:514
KDR:1.068
Accuracy:47.627% B*
HSR:12.386% D
Gauss Rifle S
B**
Kills:440
Deaths:357
KDR:1.232
Accuracy:24.427% C+
HSR:28.636% B**
NC1 Gauss Rifle
A++
Kills:238
Deaths:273
KDR:0.872
Accuracy:21.041% C
HSR:31.513% A++
MGR-S1 Gladius
A
Kills:174
Deaths:41
KDR:4.244
Accuracy:25.233% C
HSR:31.609% A
Kills:1,401
Deaths (as Combat Medic):1,185
Deaths (to Combat Medics):589
KDR:1.18228
Kill Difference:216
Playtime:65.456 hours
Usage:10%
Score:1.142m
Score/min:291
Accuracy (listed only):29.582%
HSR (listed only):26.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:569
Deaths:241
KDR:2.361
Accuracy:42.303% B**
HSR:76.626% C**
LA8 Rebel
B+
Kills:480
Deaths:595
KDR:0.807
Accuracy:30.416% C+
HSR:25.208% B+
MGR-S1 Gladius
A
Kills:174
Deaths:41
KDR:4.244
Accuracy:25.233% C
HSR:31.609% A
NC4 Mag-Shot
C++
Kills:152
Deaths:157
KDR:0.968
Accuracy:27.213% C+
HSR:20.395% C++
NSX Daimyo
A*
Kills:102
Deaths:22
KDR:4.636
Accuracy:55.096% A*
HSR:97.059% B*
Kills:1,477
Deaths (as Infiltrator):1,056
Deaths (to Infiltrators):1,224
KDR:1.39867
Kill Difference:421
Playtime:78.419 hours
Usage:12%
Score:0.963m
Score/min:205
Accuracy (listed only):36.052%
HSR (listed only):50.179%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:1,445
Deaths:386
KDR:3.744
Accuracy:45.891% B**
HSR:16.540% B
NCM1 Scattercannon
B**
Kills:1,405
Deaths:418
KDR:3.361
Accuracy:48.202% B**
HSR:17.224% B+
NCM2 Falcon
A+
Kills:116
Deaths:69
KDR:1.681
Accuracy:53.177% A+
HSR:0% F--
NCM2 Falcon
A
Kills:80
Deaths:56
KDR:1.429
Accuracy:54.904% A
HSR:1.250% F
NS-20 Gorgon
A++
Kills:80
Deaths:13
KDR:6.154
Accuracy:26.888% B+
HSR:28.750% A++
NS-20 Gorgon
A++
Kills:69
Deaths:13
KDR:5.308
Accuracy:26.176% C**
HSR:30.435% A++
Kills:3,195
Deaths (as MAX Suit):477.500
Deaths (to MAX Suits):320
KDR:6.6911
Kill Difference:2,717.500
Playtime:55.814 hours
Usage:9%
Score:1.071m
Score/min:320
Accuracy (listed only):42.540%
HSR (listed only):15.700%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:271
V. Kills:46 N/A
Deaths:37
KDR:7.324
Accuracy:52.718% B+
KPH:71.700 C+
VKPH:12.200 C
M20 Mustang
C+
Kills:110
V. Kills:84 129%
Deaths:120
KDR:0.917
Accuracy:25.786% D-
KPH:11.300 C
VKPH:8.600 C+
Kills:381 (110 + 0)
Deaths:157
KDR:2.427
VKDR:0.828
Vehicle Kills:130
Kill Difference:224
Playtime:13.501 hours
Usage:2%
Score:0.146m
Score/min:181
Piloting Accuracy:25.786%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:212
V. Kills:37 N/A
Deaths:11
KDR:19.273
Accuracy:55.169% B*
KPH:53.300 C+
VKPH:9.300 B
C75 Viper
B**
Kills:70
V. Kills:11 N/A
Deaths:12
KDR:5.833
Accuracy:48.085% B**
KPH:31 C++
VKPH:4.900 D
Kills:282 (282 + 0)
Deaths:23
KDR:12.261
VKDR:2.087
Vehicle Kills:48
Kill Difference:259
Playtime:6.233 hours
Usage:1%
Score:0.069m
Score/min:184
Driving Accuracy:48.085%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C++
Kills:588
V. Kills:256 229%
Deaths:83
KDR:7.084
Accuracy:52.016% B+
KPH:21.900 C++
VKPH:9.500 C++
E540 Halberd
C++
Kills:302
V. Kills:195 154%
Deaths:35
KDR:8.629
Accuracy:49.771% B++
KPH:23.500 D
VKPH:15.200 C++
Enforcer ML85
B*
Kills:129
V. Kills:106 121%
Deaths:32
KDR:4.031
Accuracy:47.178% B++
KPH:27.500 B+
VKPH:22.600 B*
Kills:1,019 (588 + 431)
Deaths:150
KDR:6.793
VKDR:3.713
Vehicle Kills:557
Kill Difference:869
Playtime:44.394 hours
Usage:7%
Score:0.456m
Score/min:171
Driving Accuracy:52.016%
Gunner Accuracy:47.178%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:732
V. Kills:516 142%
Deaths:135
KDR:5.422
Accuracy:49.243% C+
KPH:45.400 C+
VKPH:32 C+
M40 Fury-H
D
Kills:79
V. Kills:8 N/A
Deaths:13
KDR:6.077
Accuracy:42.670% C**
KPH:47.100 D-
VKPH:4.800 D
Kills:811 (0 + 811)
Deaths:148
KDR:5.480
VKDR:3.541
Vehicle Kills:524
Kill Difference:663
Playtime:17.811 hours
Usage:3%
Score:0.349m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:42.670%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:188
V. Kills:48 384%
Deaths:31
KDR:6.065
Accuracy:40.185% C**
KPH:34.400 A
VKPH:8.800 B
M20 Basilisk
C**
Kills:60
V. Kills:30 194%
Deaths:14
KDR:4.286
Accuracy:44.107% B++
KPH:21.600 C+
VKPH:10.800 C**
Kills:248 (0 + 248)
Deaths:45
KDR:5.511
VKDR:1.733
Vehicle Kills:78
Kill Difference:203
Playtime:8.241 hours
Usage:1%
Score:0.094m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:44.107%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,4641,4453863.744B+1.7345.891%B**16.54%B39.1C**N/A9937h4B**8.6A
NCM1 Scattercannon 1,4201,4054183.361B*1.3548.202%B**17.224%B+36.1B**N/A9338.9h5B**10.3B**
NC6 Gauss SAW 1,2141,2056761.783B+0.2320.533%C++32.946%A++38.3B+N/A10431.5h7.8B*38B+
Warden 9299115011.818B*0.1930.859%B++34.907%A++20.8C+N/A5143.7h6.6B**21.5B*
GD-22S 8238214062.022B+0.0121.656%C33.739%A+23.9C--N/A6534.3h9.9B+45.7B
M96 Mjolnir-H 1,2487321355.422B+3.4149.243%C+N/A45.5C+32C+34716.1h26.9B++54.6B*
Titan-150 HEAT 844588837.084B+5.0752.016%B+3.061%C+21.9C++9.6C++13326.8h4.9C*9.4B+
NC14 Bolt Driver 5705692412.361B0.3542.303%B**76.626%C**26.3C*N/A6921.6h1.8A4.2B**
Mauler S6 5525495141.068C++0.9447.627%B*12.386%D31.9C*N/A8817.2h3.8B*7.9B*
GD-7F 5004974181.189C++0.8222.419%C24.346%B*19.7CN/A5225.2h11.7B+52.1C**
LA8 Rebel 4824805950.807C+1.2030.416%C+25.208%B+23.4CN/A5920.5h5.6B+18.5C++
Gauss Rifle S 4524403571.232C++0.7824.427%C+28.636%B**18.1DN/A4324.3h8.1A33B++
AF-19 Mercenary 3913844050.948C++1.0623.002%C*26.042%B*11.2C--N/A3934.4h12.9C*55.9C**
E540 Halberd 497302358.629C**6.6249.771%B++4.636%B++23.4D15.1C+22012.9h5.7C++11.5B+
Breaker Rocket Pods 317271377.324C++5.3152.718%B+N/A71.3C+12.1C2863.8h11B*20.8B++
Mag-Cutter 2502454,7430.052B**1.9626.597%C+4.082%C0.8C*N/A2290.9h1.8B++6.6B+
NC1 Gauss Rifle 2452382730.872C+1.1421.041%C31.513%A++19CN/A6412.5h10.8B*51.5B+
MANA Anti-Personnel Turret 2362331002.33N/A0.3224.499%UN/A2330U30U4096300.1h15.3T*62.5T*
L100 Python HESH 2492121119.273B++17.2655.169%B*N/A53C+9.3B1804h2.7B++4.9B*
M20 Basilisk 236188316.065A++4.0540.185%C**12.234%A**34.2A8.7C**1995.5h52B++129.4B**
Frag Grenade 1891861186N/A183.9964.928%A**N/A930A++15A29080.2h2.4A3.7A
MGR-S1 Gladius 174174414.244A++2.2325.233%C31.609%A21.2C--N/A618.2h8.9B+35.1B
NC05 Jackhammer 170167971.722B+0.2938.986%D16.767%B+28.3C--N/A875.9h3.9B*9.9B
C-4 193153354.371A*2.3634.483%A++N/A170A*44.4B**12790.9h1B**3B**
NC4 Mag-Shot 1551521570.968B1.0427.213%C+20.395%C++20CN/A657.6h7.4B+27.1C*
Hawk GD-68 239149871.713A*0.3062.435%C+N/A24B++14.5B+2096.2h5.6B**9B**
Enforcer ML85 235129324.031C+2.0247.178%B++N/A27.4B+22.6B*2574.7h14.3C30.2C**
Tank Mine 193128432.977C*0.9741.504%B+N/A106.7C++54.2C10651.2h2.2C5.2B++
NCM2 Falcon 162116691.681B+0.3353.177%A+N/A13.2C+5.2C*788.8h9.7B18.3B++
M20 Mustang 1941101200.917C1.0925.786%D-1.818%C+11.3C8.7C+1409.7h86B+333.4C**
NC15 Phoenix 176108283.857M1.8555.114%C*N/A15C++9.4C1467.2h9.4B17B+
NSX Daimyo 102102224.636B+2.6255.096%A*97.059%B*40.8CN/A992.5h1.7A3.1A
NCM2 Falcon 12580561.429B+0.5854.904%A1.25%F9.6C5.4C++578.3h13.9C**25.4B+
NS-20 Gorgon 8580136.154S4.1426.888%B+28.75%A++14CN/A475.7h25.4B+94.3B++
MAX Punch 80804880.164B+1.8539.677%CN/A1.5C+N/A452.1h1.5C++3.9C++
M40 Fury-H 8779136.077C--4.0742.67%C**1.266%C+46.5D-4.7D1321.7h11.6D-27.1D
Shrike 140791090.725C++1.2962.917%B++1.266%D-18.8C-14.5C**2444.2h7.6C12.2C++
NSX-P Tanto 7878263A*0.9925.1%C+24.359%C+27.9C++N/A752.8h12B++47.9B+
C75 Viper 8170125.833C**3.8248.085%B**1.429%C+30.4C+4.8D1912.3h10.4B+21.6B*
NS-20 Gorgon 7769135.308S3.3026.176%C**30.435%A++12.1C1.4C++385.7h29.5B112.8B++
Razor GD-23 6262411.512B+0.5027.054%B+35.484%M+12.2DN/A435.1h10.1B*37.5B+
M20 Basilisk 9060144.286B*2.2744.107%B++15%M*21.4C+10.7C**1732.8h96.3C+218.3B+
NS-TMC-01 "His Regards" 59591,4810.04B+1.9723.421%C+N/A0.7CN/A282h1.5B*6.4B+
M40 Fury 6958105.8D3.7943.066%DN/A36.3D-6.9D--1181.6h11.2B26C**
Spear Anti-Vehicle Phalanx Tower 7952317.333C15.3255.382%B+5.769%B*65B++33.8C**5090.8h6.1B++11.1B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02520.3h
Motion Spotter36070.5h
Snowman Soldier42040.2h
Spawn Beacon202730.7h
Nanite Revive Grenade04110.1h
Medical Kit991,3052.4h
Medical Applicator471122,16313.9h
Welding Device03430h
Deconstruction Tool05860.1h
Ammunition Package237260.8h
Nano-Armor Kit254315,67627.1h
Anti-Infantry MANA Turret213720.5h
WLT-Howler Mining Laser03,4000.8h
M20 Drake1640.1h
Recon Detection Device322,0373.9h
Shield Recharging Field145150.4h

Check the help document for the dictionary if you want to learn more about words used here.


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