Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,952)players online:
WOLF1617 (6)  LadySabotage (4)  VobileGaming (2)  elzortheblargh (2)  MoarBassPLZ (2)  d1ng0ateurbaby_ (2) 18
stats.dasanfall.com
Director General JugadorGJ[DM0N] JugadorGJ
NC BR 97

KDR: 2.22

Score: 13.4m

Last Seen: Jul 17th, 2019 12:23 AM
- OFFLINE - 8.8 hour(s)

Battle Rank 97 - New Conglomerate on Emerald - Outfit Leader of Demonios de Auraxis[DM0N] Demonios de Auraxis
NC outfit on Emerald

Members: 55
Level Progress (to 98): 76%
Level 100 Progress: 71% 278h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon NC6 Gauss SAW GD-22S Warden M96 Mjolnir-H Titan-150 HEAT AF-23 Grinder
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:JugadorGJ



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $889,461 MLG Score: 711
Fun Score: N/A
Cheeseburgers Flipped: 732TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.722%31.28%7421112035,9591.402780.817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.762%0.498B+1.6A+0.074C+HEAD ++ (~19.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.5B+8.80.381C**28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.337%0.763%161212123932501921.56574204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.739%-0.845D---0.762D-1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1130.3C*33.20.374C**79.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.243%1.847%521312111,1914184442.84928268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.365%1.093B**-0.459D-0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++4.50.642B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.262%7.913%280512097333784821.93915152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.102%0.633B+0.678B+-1.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.414B29.50.245C++42

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.142%83.51%2802121284962311.36058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.069%1.226B**1.067B**-0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.70.455B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.535%12.816%2801121355435431.56497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.498B+-0.359C--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.392B3.80.216C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Demonios de Auraxis[DM0N] Demonios de Auraxis
NC outfit on Emerald

Members: 55
13.4m340.3%325 (19.5k)274 (16.4k)2.2198620,5479,2562.6602297 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214144617.731%20.212%35805:174

10% Combat Medic39% Engineer19% Heavy Assault11% Infiltrator9% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 3:36 AMDec 20th, 2016 7:24 AMJul 17th, 2019 6:33 AM (2d) (PST)Jul 16th, 2019 9:57 PM (2d) (PST)Jul 16th, 2019 8:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4831833000.4190.1890.0851.6070.053711

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,00810,99118,0172511596316,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
817.4h/34.1d 4,076 4,153 11,021 78.8k 1,184 2,252 2,615 23.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,205
Deaths:676
KDR:1.783
Accuracy:20.533% C++
HSR:32.946% A+
GD-22S
A++
Kills:1,174
Deaths:565
KDR:2.078
Accuracy:22.601% C+
HSR:36.457% A++
NSX-P Naginata
B+
Kills:383
Deaths:177
KDR:2.164
Accuracy:21.572% C
HSR:32.898% B+
Kills:2,762
Deaths (as Heavy Assault):1,418
Deaths (to Heavy Assaults):2,331
KDR:1.94781
Kill Difference:1,344
Playtime:158.556 hours
Usage:19%
Score:2.363m
Score/min:248
Accuracy (listed only):21.568%
HSR (listed only):34.100%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B++
Kills:554
Deaths:523
KDR:1.059
Accuracy:47.535% B++
HSR:12.816% C--
GD-7F
B*
Kills:553
Deaths:456
KDR:1.213
Accuracy:22.735% C
HSR:24.774% B*
AF-19 Mercenary
B*
Kills:398
Deaths:420
KDR:0.948
Accuracy:23.114% C++
HSR:26.633% B*
MGR-S1 Gladius
B**
Kills:311
Deaths:90
KDR:3.456
Accuracy:26.145% C+
HSR:29.904% B**
NSX-P Tanto
B++
Kills:253
Deaths:90
KDR:2.811
Accuracy:24.869% C+
HSR:30.040% B++
The Little Helper
C++
Kills:251
Deaths:188
KDR:1.335
Accuracy:49.849% C++
HSR:12.749% D
Razor GD-23
A**
Kills:144
Deaths:75
KDR:1.920
Accuracy:25.203% C++
HSR:33.333% A**
Kills:2,464
Deaths (as Light Assault):1,842
Deaths (to Light Assaults):1,438
KDR:1.33768
Kill Difference:622
Playtime:74.095 hours
Usage:9%
Score:0.922m
Score/min:207
Accuracy (listed only):31.350%
HSR (listed only):24.321%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A+
Kills:952
Deaths:534
KDR:1.783
Accuracy:30.866% B++
HSR:34.349% A+
Mauler S6
B++
Kills:554
Deaths:523
KDR:1.059
Accuracy:47.535% B++
HSR:12.816% C--
GD-7F
B*
Kills:553
Deaths:456
KDR:1.213
Accuracy:22.735% C
HSR:24.774% B*
AF-19 Mercenary
B*
Kills:398
Deaths:420
KDR:0.948
Accuracy:23.114% C++
HSR:26.633% B*
NSX-P Tanto
B++
Kills:253
Deaths:90
KDR:2.811
Accuracy:24.869% C+
HSR:30.040% B++
The Little Helper
C++
Kills:251
Deaths:188
KDR:1.335
Accuracy:49.849% C++
HSR:12.749% D
Razor GD-23
A**
Kills:144
Deaths:75
KDR:1.920
Accuracy:25.203% C++
HSR:33.333% A**
Kills:3,105
Deaths (as Engineer):2,286
Deaths (to Engineers):1,582
KDR:1.35827
Kill Difference:819
Playtime:317.996 hours
Usage:39%
Score:5.282m
Score/min:277
Accuracy (listed only):32.024%
HSR (listed only):24.956%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B++
Kills:554
Deaths:523
KDR:1.059
Accuracy:47.535% B++
HSR:12.816% C--
Gauss Rifle S
B*
Kills:530
Deaths:442
KDR:1.199
Accuracy:24.846% C+
HSR:26.981% B*
MGR-S1 Gladius
B**
Kills:311
Deaths:90
KDR:3.456
Accuracy:26.145% C+
HSR:29.904% B**
The Little Helper
C++
Kills:251
Deaths:188
KDR:1.335
Accuracy:49.849% C++
HSR:12.749% D
NC1 Gauss Rifle
A+
Kills:238
Deaths:273
KDR:0.872
Accuracy:21.041% C-
HSR:31.513% A+
Kills:1,884
Deaths (as Combat Medic):1,516
Deaths (to Combat Medics):751
KDR:1.24274
Kill Difference:368
Playtime:80.081 hours
Usage:10%
Score:1.538m
Score/min:320
Accuracy (listed only):33.883%
HSR (listed only):22.792%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:576
Deaths:243
KDR:2.370
Accuracy:42.244% B**
HSR:76.563% C**
LA8 Rebel
B+
Kills:545
Deaths:659
KDR:0.827
Accuracy:30.493% C+
HSR:25.138% B+
MGR-S1 Gladius
B**
Kills:311
Deaths:90
KDR:3.456
Accuracy:26.145% C+
HSR:29.904% B**
NSX Daimyo
B**
Kills:273
Deaths:51
KDR:5.353
Accuracy:45.266% B+
HSR:98.169% B**
NC4 Mag-Shot
C**
Kills:186
Deaths:185
KDR:1.005
Accuracy:27.860% C++
HSR:21.505% C**
Kills:1,891
Deaths (as Infiltrator):1,228
Deaths (to Infiltrators):1,434
KDR:1.5399
Kill Difference:663
Playtime:90.588 hours
Usage:11%
Score:1.140m
Score/min:210
Accuracy (listed only):34.401%
HSR (listed only):50.256%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:1,448
Deaths:386
KDR:3.751
Accuracy:45.903% B*
HSR:16.506% C**
NCM1 Scattercannon
B**
Kills:1,405
Deaths:418
KDR:3.361
Accuracy:48.197% B**
HSR:17.224% B+
AF-23 Grinder
A
Kills:655
Deaths:102
KDR:6.422
Accuracy:46.510% A
HSR:13.741% C
AF-23 Grinder
B**
Kills:609
Deaths:98
KDR:6.214
Accuracy:49.872% B**
HSR:17.570% C**
AF-41 Hacksaw
A
Kills:272
Deaths:37
KDR:7.351
Accuracy:44.253% A
HSR:17.647% B*
AF-41 Hacksaw
B**
Kills:259
Deaths:37
KDR:7
Accuracy:44.361% B**
HSR:16.988% B+
NS-20 Gorgon
B*
Kills:137
Deaths:29
KDR:4.724
Accuracy:26.979% B+
HSR:24.088% B*
NS-20 Gorgon
A
Kills:128
Deaths:29
KDR:4.414
Accuracy:26.188% C**
HSR:26.563% A
NCM2 Falcon
A+
Kills:126
Deaths:70
KDR:1.800
Accuracy:53.160% A+
HSR:0.794% F-
NCM2 Falcon
A
Kills:81
Deaths:57
KDR:1.421
Accuracy:54.843% A
HSR:1.235% D**
Kills:5,120
Deaths (as MAX Suit):631.500
Deaths (to MAX Suits):365
KDR:8.10768
Kill Difference:4,488.500
Playtime:91.644 hours
Usage:11%
Score:2.198m
Score/min:400
Accuracy (listed only):44.027%
HSR (listed only):15.235%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:280
V. Kills:49 N/A
Deaths:38
KDR:7.368
Accuracy:53.189% B+
KPH:69.300 C+
VKPH:12.100 C
M20 Mustang
C
Kills:113
V. Kills:86 130%
Deaths:129
KDR:0.876
Accuracy:25.642% D-
KPH:10.300 C
VKPH:7.800 C
Kills:393 (113 + 0)
Deaths:167
KDR:2.353
VKDR:0.808
Vehicle Kills:135
Kill Difference:226
Playtime:15.023 hours
Usage:2%
Score:0.153m
Score/min:170
Piloting Accuracy:25.642%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:357
V. Kills:65 N/A
Deaths:12
KDR:29.750
Accuracy:57.489% B**
KPH:59.100 C**
VKPH:10.800 B++
C75 Viper
B**
Kills:70
V. Kills:11 N/A
Deaths:12
KDR:5.833
Accuracy:48.085% B**
KPH:31 C++
VKPH:4.900 D
Kills:427 (427 + 0)
Deaths:24
KDR:17.792
VKDR:3.167
Vehicle Kills:76
Kill Difference:403
Playtime:8.298 hours
Usage:1%
Score:0.117m
Score/min:235
Driving Accuracy:48.085%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C++
Kills:764
V. Kills:328 232%
Deaths:92
KDR:8.304
Accuracy:51.909% B+
KPH:22.400 C++
VKPH:9.600 C++
E540 Halberd
C+
Kills:311
V. Kills:198 156%
Deaths:36
KDR:8.639
Accuracy:50.014% B++
KPH:23.100 D
VKPH:14.700 C+
Enforcer ML85
B*
Kills:129
V. Kills:106 121%
Deaths:32
KDR:4.031
Accuracy:47.256% B++
KPH:26.800 B+
VKPH:22 B*
Kills:1,204 (764 + 440)
Deaths:160
KDR:7.525
VKDR:3.950
Vehicle Kills:632
Kill Difference:1,044
Playtime:52.447 hours
Usage:6%
Score:0.567m
Score/min:180
Driving Accuracy:51.909%
Gunner Accuracy:47.256%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:807
V. Kills:551 146%
Deaths:141
KDR:5.723
Accuracy:49.355% C+
KPH:46 C+
VKPH:31.400 C+
M40 Fury-H
D
Kills:79
V. Kills:8 N/A
Deaths:13
KDR:6.077
Accuracy:42.670% C*
KPH:47.100 D-
VKPH:4.800 D
Kills:886 (0 + 886)
Deaths:154
KDR:5.753
VKDR:3.630
Vehicle Kills:559
Kill Difference:732
Playtime:19.235 hours
Usage:2%
Score:0.393m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:42.670%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:217
V. Kills:54 395%
Deaths:32
KDR:6.781
Accuracy:41.308% B+
KPH:34.600 A
VKPH:8.600 B+
M20 Basilisk
B++
Kills:75
V. Kills:36 203%
Deaths:14
KDR:5.357
Accuracy:44.433% B++
KPH:23.700 C*
VKPH:11.400 B++
M12 Kobalt
B**
Kills:51
V. Kills:1 N/A
Deaths:1
KDR:51
Accuracy:23.025% B**
KPH:44.900 C--
VKPH:0.900 D*
Kills:343 (0 + 343)
Deaths:47
KDR:7.298
VKDR:1.936
Vehicle Kills:91
Kill Difference:296
Playtime:10.573 hours
Usage:1%
Score:0.127m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:23.025%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,4671,4483863.751B++1.5345.903%B*16.506%C**39C*N/A9937.1h4B**8.6A
NCM1 Scattercannon 1,4201,4054183.361B**1.1448.197%B**17.224%B+35.9B**N/A9439.1h5A10.3B*
NC6 Gauss SAW 1,2141,2056761.783B+0.4420.533%C++32.946%A+37.8BN/A10931.9h7.8B*38B+
GD-22S 1,1781,1745652.078B0.1422.601%C+36.457%A++22.7DN/A6051.8h9.9B+44B
Warden 9749525341.783B++0.4430.866%B++34.349%A+19.5C+N/A4848.7h6.6B**21.5B*
M96 Mjolnir-H 1,3588071415.723B+3.5049.355%C+N/A45.9C+31.3C+36017.6h27.1B*55B*
Titan-150 HEAT 1,092764928.304B++6.0851.909%B+2.487%C22.3C++9.6C++15134.2h4.8C**9.2B+
AF-23 Grinder 6606551026.422A+4.2046.51%A13.741%C36.8B+N/A13817.8h4.4B**9.4A
AF-23 Grinder 618609986.214A3.9949.872%B**17.57%C**34.6C++N/A12817.6h5.4B*10.9B**
NC14 Bolt Driver 5775762432.37B0.1542.244%B**76.563%C**26.1C*N/A7022.1h1.8A4.2B**
Mauler S6 5575545231.059C++1.1647.535%B++12.816%C--29.6C++N/A8518.7h3.8B*8B*
GD-7F 5575534561.213C++1.0122.735%C24.774%B*19.3C-N/A5328.7h11.5B++50.7C**
LA8 Rebel 5485456590.827C+1.3930.493%C+25.138%B+23.9CN/A6022.8h5.4B++17.8B+
Gauss Rifle S 5445304421.199C++1.0224.846%C+26.981%B*17.2DN/A4630.8h8A32.1B*
AF-19 Mercenary 4053984200.948C++1.2723.114%C++26.633%B*10.8C--N/A4237h12.8C*55.5C**
NSX-P Naginata 3883831772.164B+0.0621.572%C32.898%B+25.9DN/A9214.8h11.5B+53.2C**
L100 Python HESH 4223571229.75A++27.5357.489%B**N/A59.5C**10.8B++2426h2.7B++4.6B*
E540 Halberd 509311368.639C++6.4250.014%B++4.502%B*23D14.7C+22713.5h5.9C+11.7B+
MGR-S1 Gladius 312311903.456A+1.2426.145%C+29.904%B**23.2C-N/A6713.4h8.6B+32.7B+
MANA Anti-Personnel Turret 2852821192.37N/A0.1525.82%UN/A2820U30U4931100.1h16.1T*62.4T*
Breaker Rocket Pods 329280387.368C++5.1553.189%B+N/A70C+12.3C2784h11.3B*21.3B++
Mag-Cutter 2792745,2740.052B**2.1727.154%C+4.015%C0.8C**N/A2340.1h1.7B*6.4C++
NSX Daimyo 273273515.353B++3.1345.266%B+98.169%B**45.5C+N/A1256h1.7A3.7B**
AF-41 Hacksaw 274272377.351A++5.1344.253%A17.647%B*35.3C**N/A2597.7h8.8D19.8B+
AF-41 Hacksaw 264259377A++4.7844.361%B**16.988%B+33.6C*N/A2787.7h10D-22.6C**
NSX-P Tanto 253253902.811A*0.5924.869%C+30.04%B++28.8C++N/A928.8h10.8B*43.6B+
The Little Helper 2542511881.335C+0.8849.849%C++12.749%D20.9D-N/A4812h4.6C*9.3C**
NC1 Gauss Rifle 2452382730.872C+1.3521.041%C-31.513%A+19CN/A7212.5h10.8B*51.5B
Hawk GD-68 3682321152.017A*0.2060.592%CN/A24.7B**14.5B*2169.4h5.5A9B**
NC05 Jackhammer 2322281231.854B+0.3739.488%D17.105%B+27.8DN/A958.2h3.9B*9.8B+
Frag Grenade 2282241224N/A221.7865.284%MN/A1120M+20A*32280.2h2.5A3.8A
M20 Basilisk 271217326.781A++4.5641.308%B+11.06%A*34.4A8.6B+2106.3h51.6A124.9A
C-4 262214543.963A++1.7434.954%A++N/A164.6A++36.9B+11811.3h1.1B*3.1B**
NC4 Mag-Shot 1891861851.005B+1.2127.86%C++21.505%C**20.4CN/A699.1h7.3B+26.3B+
Tank Mine 236159493.245B1.0340.491%B+N/A113.6C++55C10351.4h2.1C5.1B++
Razor GD-23 144144751.92B**0.3025.203%C++33.333%A**12.7DN/A4211.3h10.1B*40.2B+
NS-20 Gorgon 146137294.724S2.5026.979%B+24.088%B*12.6C--N/A4210.9h31.8C*117.8B+
Enforcer ML85 235129324.031C+1.8147.256%B++N/A26.9B+22.1B**2574.8h14.6C-30.8C*
NS-20 Gorgon 141128294.414S2.1926.188%C**26.563%A11.7C--1.2C3810.9h34.7C*132.5B+
NCM2 Falcon 179126701.8B+0.4253.16%A+N/A13.7C++5.8B+829.2h9.4B+17.7B++
NC15 Phoenix 203125304.167M+1.9553.824%C+N/A15.2C*9.5C1588.2h9B+16.7B+
MAX Punch 1241246500.191B**2.0339.831%CN/A1.4C++N/A586h1.5C++3.8B
M20 Mustang 1991131290.876C1.3425.642%D-1.77%C+10.3C7.8C13011h87.3B+340.4C**
Fatestealer 1001002840.352T*1.8721.674%D**13%D--6.5D-N/A1415.4h1.9A8.7D
NCM2 Falcon 12781571.421B+0.8054.843%A1.235%D**9.2C-5.2C++568.8h14.5C*26.4B+
M40 Fury-H 8779136.077C--3.8642.67%C*1.266%C+46.5D-4.7D1391.7h11.6D27.1D
Shrike 140791090.725C++1.4962.917%B++1.266%D-18.8C-14.5C**2714.2h7.6C12.2C++
M20 Basilisk 11175145.357A3.1444.433%B++13.333%M+23.4C*11.3B+1913.2h88.4B198.9B++
C75 Viper 8170125.833B+3.6148.085%B**1.429%C+30.4C++4.8D2172.3h10.4B+21.6B*
NS-TMC-01 "His Regards" 59591,4810.04B+2.1823.421%C+N/A0.7C+N/A282h1.5B*6.4B+
M40 Fury 6958105.8D3.5843.066%DN/A36.3D-6.9D--1181.6h11.2B+26B
Rocklet Rifle 10554361.5A++0.7245.326%D-N/A27C+25.5C++3882h30.4B++67C**
Spear Anti-Vehicle Phalanx Tower 7952317.333C15.1155.382%B++5.769%B*65B+33.8C**5090.8h6.1B+11.1B*
M12 Kobalt 5251151M*48.7823.025%B**17.647%C+46.4C-N/A1691.1h20.7C+89.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon224620.9h
Nano-Armor Kit293367,11332h
Anti-Vehicle MANA Turret03120.3h
Nanite Revive Grenade05250.1h
Medical Kit1431,5703.1h
Medical Applicator547155,22617.4h
Motion Spotter58770.7h
Welding Device03620h
Deconstruction Tool05860.1h
Shield Recharging Field247990.5h
Ammunition Package258570.9h
Anti-Infantry MANA Turret284380.6h
Snowman Soldier62440.2h
Recon Detection Device332,2524.2h
M20 Drake1640.1h
WLT-Howler Mining Laser03,4000.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.58s
Server spent 3.55s on queries, 2.97s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.