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Deputy Director JugadorGJ[DM0N] JugadorGJ
NC BR 88

KDR: 2.17

Score: 11.4m

Last Seen: Feb 2nd, 2019 3:17 AM
- OFFLINE - 1982.5 hour(s)

Battle Rank 88 - New Conglomerate on Emerald
Level Progress (to 89): 19%
Level 100 Progress: 60% 399h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon NC6 Gauss SAW GD-22S Warden M96 Mjolnir-H Titan-150 HEAT AF-23 Grinder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $947,007 MLG Score: 757
Fun Score: N/A
Cheeseburgers Flipped: 652TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.596%31.263%7381110245,5051.449830.723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.768%0.487B+1.617A+0.071C+HEAD ++ (~19.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.501B+8.80.384C**28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.471%0.777%173210333862301891.67826203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.666%-0.835D--0.757D-1.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.60.302C*33.20.374C**79.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.86%2.202%453310329994003832.4975260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.076%1.065B**-0.256C-0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++4.80.619B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.764%7.1%280410316623534681.87006141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.967%0.611B+0.679B+-1.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.30.425B29.20.262C*39.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.233%83.313%2802103382756211.47153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.318%1.234B**1.059B**-0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.70.455B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.547%12.546%2801103455030031.83333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.509B+-0.399C---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.396B3.80.22C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.4m272.1%312 (18.7k)285 (17.1k)2.1724217,9428,2592.6212688 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035124717.529%20.438%35804:513

11% Combat Medic44% Engineer20% Heavy Assault13% Infiltrator8% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 3:36 AMDec 20th, 2016 7:24 AMMar 3rd, 2019 1:10 PM (53d) (PST)Feb 2nd, 2019 2:35 AM (82d) (PST)Feb 1st, 2019 11:17 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5331953380.4480.2060.0921.3820.060757

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,98111,72020,2612712583417,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
667.7h/27.8d 3,707 3,667 9,633 55.4k 983 1,975 2,408 21.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,205
Deaths:676
KDR:1.783
Accuracy:20.533% C++
HSR:32.946% A+
GD-22S
A++
Kills:1,079
Deaths:521
KDR:2.071
Accuracy:22.522% C+
HSR:35.959% A++
NC05 Jackhammer
B+
Kills:187
Deaths:107
KDR:1.748
Accuracy:39.700% C--
HSR:16.578% B+
Kills:2,471
Deaths (as Heavy Assault):1,304
Deaths (to Heavy Assaults):2,069
KDR:1.89494
Kill Difference:1,167
Playtime:131.144 hours
Usage:20%
Score:1.889m
Score/min:240
Accuracy (listed only):27.585%
HSR (listed only):28.494%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B*
Kills:550
Deaths:515
KDR:1.068
Accuracy:47.547% B*
HSR:12.546% D
GD-7F
B*
Kills:516
Deaths:431
KDR:1.197
Accuracy:22.543% C
HSR:25% B*
AF-19 Mercenary
B*
Kills:384
Deaths:405
KDR:0.948
Accuracy:22.989% C++
HSR:26.042% B*
MGR-S1 Gladius
A
Kills:291
Deaths:84
KDR:3.464
Accuracy:26.323% C+
HSR:30.584% A
Razor GD-23
M
Kills:98
Deaths:61
KDR:1.607
Accuracy:25.137% C++
HSR:34.694% M
NSX-P Tanto
C**
Kills:96
Deaths:33
KDR:2.909
Accuracy:24.972% C+
HSR:27.083% C**
Kills:1,935
Deaths (as Light Assault):1,529
Deaths (to Light Assaults):1,277
KDR:1.26553
Kill Difference:406
Playtime:51.394 hours
Usage:8%
Score:0.646m
Score/min:210
Accuracy (listed only):28.252%
HSR (listed only):25.991%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A+
Kills:922
Deaths:512
KDR:1.801
Accuracy:30.856% B++
HSR:34.816% A+
Mauler S6
B*
Kills:550
Deaths:515
KDR:1.068
Accuracy:47.547% B*
HSR:12.546% D
GD-7F
B*
Kills:516
Deaths:431
KDR:1.197
Accuracy:22.543% C
HSR:25% B*
AF-19 Mercenary
B*
Kills:384
Deaths:405
KDR:0.948
Accuracy:22.989% C++
HSR:26.042% B*
Razor GD-23
M
Kills:98
Deaths:61
KDR:1.607
Accuracy:25.137% C++
HSR:34.694% M
NSX-P Tanto
C**
Kills:96
Deaths:33
KDR:2.909
Accuracy:24.972% C+
HSR:27.083% C**
Kills:2,566
Deaths (as Engineer):1,957
Deaths (to Engineers):1,433
KDR:1.31119
Kill Difference:609
Playtime:293.523 hours
Usage:44%
Score:4.783m
Score/min:272
Accuracy (listed only):29.007%
HSR (listed only):26.697%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B*
Kills:550
Deaths:515
KDR:1.068
Accuracy:47.547% B*
HSR:12.546% D
Gauss Rifle S
B**
Kills:474
Deaths:393
KDR:1.206
Accuracy:24.422% C+
HSR:27.637% B**
MGR-S1 Gladius
A
Kills:291
Deaths:84
KDR:3.464
Accuracy:26.323% C+
HSR:30.584% A
NC1 Gauss Rifle
A+
Kills:238
Deaths:273
KDR:0.872
Accuracy:21.041% C
HSR:31.513% A+
Kills:1,553
Deaths (as Combat Medic):1,265
Deaths (to Combat Medics):647
KDR:1.22767
Kill Difference:288
Playtime:70.999 hours
Usage:11%
Score:1.267m
Score/min:297
Accuracy (listed only):29.833%
HSR (listed only):25.570%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:570
Deaths:241
KDR:2.365
Accuracy:42.185% B**
HSR:76.667% C**
LA8 Rebel
B+
Kills:506
Deaths:626
KDR:0.808
Accuracy:30.404% C+
HSR:25.494% B+
MGR-S1 Gladius
A
Kills:291
Deaths:84
KDR:3.464
Accuracy:26.323% C+
HSR:30.584% A
NSX Daimyo
A
Kills:257
Deaths:50
KDR:5.140
Accuracy:45.914% B++
HSR:98.055% A
NC4 Mag-Shot
C++
Kills:170
Deaths:170
KDR:1
Accuracy:27.817% C++
HSR:19.412% C+
Kills:1,794
Deaths (as Infiltrator):1,171
Deaths (to Infiltrators):1,303
KDR:1.53202
Kill Difference:623
Playtime:87.042 hours
Usage:13%
Score:1.104m
Score/min:211
Accuracy (listed only):34.529%
HSR (listed only):50.042%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:1,448
Deaths:386
KDR:3.751
Accuracy:45.903% B**
HSR:16.506% C**
NCM1 Scattercannon
B**
Kills:1,405
Deaths:418
KDR:3.361
Accuracy:48.197% B**
HSR:17.224% B+
AF-23 Grinder
A
Kills:630
Deaths:102
KDR:6.176
Accuracy:46.424% A
HSR:13.651% C
AF-23 Grinder
A
Kills:596
Deaths:98
KDR:6.082
Accuracy:49.899% A
HSR:17.953% B
NS-20 Gorgon
B*
Kills:132
Deaths:25
KDR:5.280
Accuracy:27.607% B+
HSR:24.242% B*
NCM2 Falcon
A+
Kills:126
Deaths:70
KDR:1.800
Accuracy:53.192% A+
HSR:0.794% F
NS-20 Gorgon
A++
Kills:115
Deaths:25
KDR:4.600
Accuracy:26.647% B+
HSR:28.696% A++
NCM2 Falcon
A
Kills:81
Deaths:57
KDR:1.421
Accuracy:54.883% A
HSR:1.235% D**
Kills:4,533
Deaths (as MAX Suit):590.500
Deaths (to MAX Suits):332
KDR:7.67655
Kill Difference:3,942.500
Playtime:81.671 hours
Usage:12%
Score:1.710m
Score/min:349
Accuracy (listed only):44.094%
HSR (listed only):15.037%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:275
V. Kills:49 N/A
Deaths:37
KDR:7.432
Accuracy:53.118% B+
KPH:68.200 C
VKPH:12.100 C
M20 Mustang
C+
Kills:111
V. Kills:85 129%
Deaths:120
KDR:0.925
Accuracy:25.778% D-
KPH:11.300 C
VKPH:8.600 C+
Kills:386 (111 + 0)
Deaths:157
KDR:2.459
VKDR:0.854
Vehicle Kills:134
Kill Difference:229
Playtime:13.885 hours
Usage:2%
Score:0.150m
Score/min:180
Piloting Accuracy:25.778%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:242
V. Kills:37 N/A
Deaths:11
KDR:22
Accuracy:56.379% B*
KPH:56 C++
VKPH:8.600 C++
C75 Viper
B**
Kills:70
V. Kills:11 N/A
Deaths:12
KDR:5.833
Accuracy:48.085% B**
KPH:31 C++
VKPH:4.900 D
Kills:312 (312 + 0)
Deaths:23
KDR:13.565
VKDR:2.087
Vehicle Kills:48
Kill Difference:289
Playtime:6.578 hours
Usage:1%
Score:0.080m
Score/min:203
Driving Accuracy:48.085%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C++
Kills:687
V. Kills:299 229%
Deaths:91
KDR:7.549
Accuracy:51.932% B+
KPH:21.700 C++
VKPH:9.400 C++
E540 Halberd
C+
Kills:311
V. Kills:198 156%
Deaths:35
KDR:8.886
Accuracy:50% B++
KPH:23.200 D
VKPH:14.800 C+
Enforcer ML85
B*
Kills:129
V. Kills:106 121%
Deaths:32
KDR:4.031
Accuracy:47.208% B++
KPH:26.900 B+
VKPH:22.100 B*
Kills:1,127 (687 + 440)
Deaths:158
KDR:7.133
VKDR:3.816
Vehicle Kills:603
Kill Difference:969
Playtime:49.945 hours
Usage:7%
Score:0.505m
Score/min:168
Driving Accuracy:51.932%
Gunner Accuracy:47.208%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:736
V. Kills:518 142%
Deaths:137
KDR:5.372
Accuracy:49.313% C+
KPH:45.300 C+
VKPH:31.800 C+
M40 Fury-H
D-
Kills:79
V. Kills:8 N/A
Deaths:13
KDR:6.077
Accuracy:42.670% C*
KPH:47.100 D-
VKPH:4.800 D-
Kills:815 (0 + 815)
Deaths:150
KDR:5.433
VKDR:3.507
Vehicle Kills:526
Kill Difference:665
Playtime:17.942 hours
Usage:3%
Score:0.352m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:42.670%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:205
V. Kills:52 387%
Deaths:32
KDR:6.406
Accuracy:40.923% B
KPH:34.300 A
VKPH:8.700 B
M20 Basilisk
B
Kills:67
V. Kills:31 209%
Deaths:14
KDR:4.786
Accuracy:44.337% B++
KPH:22.400 C++
VKPH:10.400 B
Kills:272 (0 + 272)
Deaths:46
KDR:5.913
VKDR:1.804
Vehicle Kills:83
Kill Difference:226
Playtime:8.955 hours
Usage:1%
Score:0.101m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:44.337%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,4671,4483863.751B++1.5845.903%B**16.506%C**39C*N/A9937.1h4B**8.6A
NCM1 Scattercannon 1,4201,4054183.361B**1.1948.197%B**17.224%B+36B**N/A9339h5A10.3B*
NC6 Gauss SAW 1,2141,2056761.783B++0.3920.533%C++32.946%A+38.3B+N/A10831.5h7.8B*38B+
GD-22S 1,0831,0795212.071B0.1022.522%C+35.959%A++23.2DN/A6146.6h10B+44.2B
Warden 9429225121.801B*0.3730.856%B++34.816%A+20C+N/A4946.2h6.6B**21.5B*
M96 Mjolnir-H 1,2547361375.372B+3.2049.313%C+N/A45.2C+31.8C+34716.3h27.1B*55B*
Titan-150 HEAT 986687917.549B+5.3851.932%B+2.766%C+21.7C++9.4C++13331.7h4.9C**9.5B+
AF-23 Grinder 6356301026.176A+4.0046.424%A13.651%C37.3B+N/A14116.9h4.4A9.5A
AF-23 Grinder 605596986.082A3.9149.899%A17.953%B35.5C*N/A13216.8h5.4B*10.8B**
NC14 Bolt Driver 5715702412.365B0.1942.185%B**76.667%C**26.1C*N/A7021.8h1.8A4.2B**
Mauler S6 5535505151.068C++1.1047.547%B*12.546%D31.8C**N/A8917.3h3.8B*8B*
GD-7F 5195164311.197C*0.9822.543%C25%B*19.3CN/A5226.8h11.7B+51.8C**
LA8 Rebel 5095066260.808C+1.3630.404%C+25.494%B+23.3CN/A5921.7h5.6B+18.3B+
Gauss Rifle S 4874743931.206C++0.9724.422%C+27.637%B**17.2DN/A4327.6h8A32.9B++
AF-19 Mercenary 3913844050.948C*1.2222.989%C++26.042%B*11C--N/A4034.9h12.9C**56C**
E540 Halberd 509311358.886C*6.7150%B++4.502%B++23.2D14.8C+22013.4h5.9C+11.7B+
MGR-S1 Gladius 291291843.464A+1.2926.323%C+30.584%A23.7C-N/A6712.3h8.5B+32.2B+
Breaker Rocket Pods 324275377.432C++5.2653.118%B+N/A68.8C12.3C2754h11.3B*21.3B++
Mag-Cutter 2752705,2040.052B**2.1227.194%C+4.074%C-0.8C++N/A2333.4h1.7B*6.4B+
NSX Daimyo 257257505.14B+2.9745.914%B++98.055%A45.9C+N/A1265.6h1.7A3.6B**
MANA Anti-Personnel Turret 2532501052.381N/A0.2125.159%UN/A2500U30U4351000.1h15.6T*62.2T*
L100 Python HESH 2792421122B**19.8356.379%B*N/A56.3C++8.6C++2044.3h2.7B++4.8B*
NC1 Gauss Rifle 2452382730.872C+1.3021.041%C31.513%A+19CN/A6812.5h10.8B*51.5B+
M20 Basilisk 257205326.406A++4.2340.923%B11.22%A*34.2A8.7B1966h51.6A126.1B**
Frag Grenade 1981951195N/A192.8364.634%MN/A975A*15A30160.2h2.4A3.8A
Hawk GD-68 3081931041.856M+0.3261.882%C+1.036%D--25.1B**14.9B*2137.7h5.4A8.7B**
NC05 Jackhammer 1911871071.748B+0.4239.7%C--16.578%B+28.8C--N/A906.5h4B*10B+
NC4 Mag-Shot 1731701701B+1.1727.817%C++19.412%C+20.7C+N/A678.2h7.2B+26.1B
C-4 210167374.514A*2.3435.01%A++N/A185.6A**47.8A13330.9h1B**3B**
Tank Mine 219147473.128C**0.9640.609%B+N/A113.1C++55.4C10351.3h2.1C5.1B++
NS-20 Gorgon 141132255.28S3.1127.607%B+24.242%B*13.2CN/A4510h30.2C**109.5B++
Enforcer ML85 235129324.031C+1.8647.208%B++N/A26.9B+22.1B*2564.8h14.5C30.7C**
NCM2 Falcon 179126701.8B++0.3753.192%A+N/A13.7C++5.8B+829.2h9.4B+17.7B++
NC15 Phoenix 195120304M1.8354.15%C++N/A15.6C**9.7C1557.7h8.9B+16.5B+
NS-20 Gorgon 127115254.6S2.4326.647%B+28.696%A++11.5C-1.2C+3710h35.2C**132B+
M20 Mustang 1961111200.925C1.2525.778%D-1.802%C+11.2C8.6C+1409.9h87.3B+338.5C**
MAX Punch 1031036060.17B*2.0038.929%C-N/A1.3C+N/A476.5h1.6C++4C**
Razor GD-23 9898611.607B*0.5725.137%C++34.694%M11.8DN/A428.3h10.3B++41B+
NSX-P Tanto 9696332.909A*0.7424.972%C+27.083%C**25.9C+N/A733.7h11.6B++46.4B+
NCM2 Falcon 12781571.421B++0.7554.883%A1.235%D**9.3C5.3C*558.7h14.4C**26.3B+
M40 Fury-H 8779136.077C--3.9042.67%C*1.266%C+46.5D-4.7D-1391.7h11.6D27.1C--
Shrike 140791090.725C++1.4562.917%B++1.266%D--18.8C-14.5C**2524.2h7.6C12.2C++
C75 Viper 8170125.833B+3.6648.085%B**1.429%C+30.4C++4.8D2012.3h10.4B+21.6B*
M20 Basilisk 9867144.786B**2.6144.337%B++13.433%M+22.3C++10.3C**1743h90C**203B++
NS-TMC-01 "His Regards" 59591,4810.04B+2.1323.421%C+N/A0.7C+N/A282h1.5B*6.4B+
M40 Fury 6958105.8D3.6343.066%DN/A36.3D--6.9D--1181.6h11.2B+26B
Spear Anti-Vehicle Phalanx Tower 7952317.333C15.1655.382%B+5.769%B*65B++33.8B5090.8h6.1B++11.1B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1171,4182.7h
Anti-Vehicle MANA Turret02800.3h
Motion Spotter47940.6h
Snowman Soldier62440.2h
Spawn Beacon223460.8h
Nanite Revive Grenade04610.1h
Medical Applicator499136,08815.4h
Deconstruction Tool05860.1h
Welding Device03620h
Ammunition Package238050.9h
Nano-Armor Kit269337,42629.2h
Anti-Infantry MANA Turret244010.5h
WLT-Howler Mining Laser03,4000.8h
Shield Recharging Field196030.4h
Recon Detection Device322,2414.2h
M20 Drake1640.1h

Check the help document for the dictionary if you want to learn more about words used here.


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