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Deputy Director JugadorGJ[DM0N] JugadorGJ
NC BR 88

KDR: 2.11

Score: 11m

Last Seen: Feb 2nd, 2019 3:17 AM
- OFFLINE - 427.4 hour(s)

Battle Rank 88 - New Conglomerate on Emerald - Outfit Leader of Demonios de Auraxis[DM0N] Demonios de Auraxis
NC outfit on Emerald

Members: 52
Level Progress (to 89): 19%
Level 100 Progress: 58% 420h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon NC6 Gauss SAW GD-22S Warden M96 Mjolnir-H Titan-150 HEAT NC14 Bolt Driver
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $889,461 MLG Score: 711
Fun Score: N/A
Cheeseburgers Flipped: 576TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.566%31.294%7371110115,3941.438020.673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.772%0.473B+1.564A+0.055C+HEAD ++ (~19.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.5B+8.80.385C**28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.471%0.777%174210203862281891.68559203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.666%-0.846D---0.751D-1.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.60.31C*33.20.384C**79.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.804%2.126%450310199883983792.48241260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.059%1.031B**-0.209C-0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.759B++4.80.618B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.772%7.165%280410186563504661.86895140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.965%0.586B+0.769B++-1.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.417B29.10.257C*39

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.754%82.793%2802102080255511.44245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.999%1.395A0.934B*1.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.598B+1.70.447B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.547%12.546%2801102155029731.84564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.511B+-0.394C---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.396B3.80.219C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Demonios de Auraxis[DM0N] Demonios de Auraxis
NC outfit on Emerald

Members: 52
11m282.9%311 (18.7k)275 (16.5k)2.1108817,2108,1532.5568588 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022116817.307%20.546%35604:563

11% Combat Medic44% Engineer19% Heavy Assault13% Infiltrator7% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 3:36 AMDec 20th, 2016 7:24 AMFeb 18th, 2019 6:17 AM (1d) (PST)Feb 2nd, 2019 2:35 AM (18d) (PST)Feb 1st, 2019 11:17 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5171853320.4300.2030.0881.3820.059711

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,99911,11919,8802612583416,522

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
667.7h/27.8d 3,636 3,536 9,352 55.4k 957 1,918 2,360 20.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,205
Deaths:676
KDR:1.783
Accuracy:20.533% C++
HSR:32.946% A+
GD-22S
A++
Kills:1,033
Deaths:508
KDR:2.033
Accuracy:22.443% C+
HSR:35.818% A++
NC05 Jackhammer
B+
Kills:187
Deaths:107
KDR:1.748
Accuracy:39.700% C--
HSR:16.578% B+
Kills:2,425
Deaths (as Heavy Assault):1,291
Deaths (to Heavy Assaults):2,040
KDR:1.87839
Kill Difference:1,134
Playtime:128.418 hours
Usage:19%
Score:1.854m
Score/min:241
Accuracy (listed only):27.559%
HSR (listed only):28.447%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B*
Kills:550
Deaths:515
KDR:1.068
Accuracy:47.547% B*
HSR:12.546% D
GD-7F
B**
Kills:515
Deaths:430
KDR:1.198
Accuracy:22.545% C
HSR:25.049% B**
AF-19 Mercenary
B*
Kills:384
Deaths:405
KDR:0.948
Accuracy:22.989% C++
HSR:26.042% B*
MGR-S1 Gladius
A
Kills:257
Deaths:68
KDR:3.779
Accuracy:26.259% C+
HSR:31.128% A
NSX-P Tanto
C*
Kills:91
Deaths:31
KDR:2.935
Accuracy:24.789% C+
HSR:26.374% C*
Razor GD-23
M
Kills:88
Deaths:57
KDR:1.544
Accuracy:25.831% C**
HSR:35.227% M
Kills:1,885
Deaths (as Light Assault):1,506
Deaths (to Light Assaults):1,264
KDR:1.25166
Kill Difference:379
Playtime:49.182 hours
Usage:7%
Score:0.638m
Score/min:216
Accuracy (listed only):28.327%
HSR (listed only):26.061%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A+
Kills:918
Deaths:512
KDR:1.793
Accuracy:30.855% B++
HSR:34.967% A+
Mauler S6
B*
Kills:550
Deaths:515
KDR:1.068
Accuracy:47.547% B*
HSR:12.546% D
GD-7F
B**
Kills:515
Deaths:430
KDR:1.198
Accuracy:22.545% C
HSR:25.049% B**
AF-19 Mercenary
B*
Kills:384
Deaths:405
KDR:0.948
Accuracy:22.989% C++
HSR:26.042% B*
NSX-P Tanto
C*
Kills:91
Deaths:31
KDR:2.935
Accuracy:24.789% C+
HSR:26.374% C*
Razor GD-23
M
Kills:88
Deaths:57
KDR:1.544
Accuracy:25.831% C**
HSR:35.227% M
Kills:2,546
Deaths (as Engineer):1,950
Deaths (to Engineers):1,414
KDR:1.30564
Kill Difference:596
Playtime:291.334 hours
Usage:44%
Score:4.763m
Score/min:272
Accuracy (listed only):29.093%
HSR (listed only):26.701%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B*
Kills:550
Deaths:515
KDR:1.068
Accuracy:47.547% B*
HSR:12.546% D
Gauss Rifle S
B**
Kills:472
Deaths:393
KDR:1.201
Accuracy:24.465% C+
HSR:27.754% B**
MGR-S1 Gladius
A
Kills:257
Deaths:68
KDR:3.779
Accuracy:26.259% C+
HSR:31.128% A
NC1 Gauss Rifle
A+
Kills:238
Deaths:273
KDR:0.872
Accuracy:21.041% C
HSR:31.513% A+
Kills:1,517
Deaths (as Combat Medic):1,249
Deaths (to Combat Medics):645
KDR:1.21457
Kill Difference:268
Playtime:70.553 hours
Usage:11%
Score:1.259m
Score/min:297
Accuracy (listed only):29.828%
HSR (listed only):25.735%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:570
Deaths:241
KDR:2.365
Accuracy:42.292% B**
HSR:76.667% C**
LA8 Rebel
B+
Kills:497
Deaths:617
KDR:0.806
Accuracy:30.387% C+
HSR:25.755% B+
MGR-S1 Gladius
A
Kills:257
Deaths:68
KDR:3.779
Accuracy:26.259% C+
HSR:31.128% A
NSX Daimyo
B**
Kills:232
Deaths:46
KDR:5.043
Accuracy:47.947% B*
HSR:97.845% B**
NC4 Mag-Shot
C++
Kills:168
Deaths:169
KDR:0.994
Accuracy:27.783% C++
HSR:19.643% C+
Kills:1,724
Deaths (as Infiltrator):1,141
Deaths (to Infiltrators):1,287
KDR:1.51096
Kill Difference:583
Playtime:84.454 hours
Usage:13%
Score:1.070m
Score/min:211
Accuracy (listed only):34.934%
HSR (listed only):50.207%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:1,448
Deaths:386
KDR:3.751
Accuracy:45.903% B**
HSR:16.506% C**
NCM1 Scattercannon
B**
Kills:1,405
Deaths:418
KDR:3.361
Accuracy:48.197% B**
HSR:17.224% B+
AF-23 Grinder
A+
Kills:378
Deaths:63
KDR:6
Accuracy:47.613% A+
HSR:14.286% C+
AF-23 Grinder
A
Kills:355
Deaths:59
KDR:6.017
Accuracy:51.220% A
HSR:19.437% B++
NS-20 Gorgon
B**
Kills:130
Deaths:23
KDR:5.652
Accuracy:28.143% B++
HSR:24.615% B**
NCM2 Falcon
A+
Kills:124
Deaths:70
KDR:1.771
Accuracy:53.388% A+
HSR:0.806% F-
NS-20 Gorgon
A++
Kills:111
Deaths:23
KDR:4.826
Accuracy:27.232% B+
HSR:28.829% A++
NCM2 Falcon
A
Kills:81
Deaths:57
KDR:1.421
Accuracy:55.059% A
HSR:1.235% F
Kills:4,032
Deaths (as MAX Suit):549.500
Deaths (to MAX Suits):328
KDR:7.33758
Kill Difference:3,482.500
Playtime:72.085 hours
Usage:11%
Score:1.449m
Score/min:335
Accuracy (listed only):44.594%
HSR (listed only):15.367%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:275
V. Kills:49 N/A
Deaths:37
KDR:7.432
Accuracy:53.118% B+
KPH:68.200 C
VKPH:12.100 C
M20 Mustang
C+
Kills:111
V. Kills:85 129%
Deaths:120
KDR:0.925
Accuracy:25.778% D-
KPH:11.300 C
VKPH:8.600 C+
Kills:386 (111 + 0)
Deaths:157
KDR:2.459
VKDR:0.854
Vehicle Kills:134
Kill Difference:229
Playtime:13.885 hours
Usage:2%
Score:0.149m
Score/min:179
Piloting Accuracy:25.778%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:240
V. Kills:37 N/A
Deaths:11
KDR:21.818
Accuracy:56.311% B*
KPH:56.400 C++
VKPH:8.700 C++
C75 Viper
B**
Kills:70
V. Kills:11 N/A
Deaths:12
KDR:5.833
Accuracy:48.085% B**
KPH:31 C++
VKPH:4.900 D
Kills:310 (310 + 0)
Deaths:23
KDR:13.478
VKDR:2.087
Vehicle Kills:48
Kill Difference:287
Playtime:6.513 hours
Usage:1%
Score:0.080m
Score/min:204
Driving Accuracy:48.085%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C++
Kills:678
V. Kills:295 229%
Deaths:90
KDR:7.533
Accuracy:51.885% B+
KPH:21.600 C+
VKPH:9.400 C++
E540 Halberd
C+
Kills:311
V. Kills:198 156%
Deaths:35
KDR:8.886
Accuracy:50% B++
KPH:23.200 D
VKPH:14.800 C+
Enforcer ML85
B*
Kills:129
V. Kills:106 121%
Deaths:32
KDR:4.031
Accuracy:47.208% B++
KPH:26.900 B+
VKPH:22.100 B*
Kills:1,118 (678 + 440)
Deaths:157
KDR:7.121
VKDR:3.815
Vehicle Kills:599
Kill Difference:961
Playtime:49.597 hours
Usage:7%
Score:0.503m
Score/min:169
Driving Accuracy:51.885%
Gunner Accuracy:47.208%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:734
V. Kills:517 142%
Deaths:137
KDR:5.358
Accuracy:49.173% C+
KPH:45.500 C+
VKPH:32 C+
M40 Fury-H
D
Kills:79
V. Kills:8 N/A
Deaths:13
KDR:6.077
Accuracy:42.670% C**
KPH:47.100 D-
VKPH:4.800 D
Kills:813 (0 + 813)
Deaths:150
KDR:5.420
VKDR:3.500
Vehicle Kills:525
Kill Difference:663
Playtime:17.824 hours
Usage:3%
Score:0.351m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:42.670%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:200
V. Kills:50 392%
Deaths:31
KDR:6.452
Accuracy:40.938% B+
KPH:34.500 A
VKPH:8.600 B
M20 Basilisk
B+
Kills:66
V. Kills:31 206%
Deaths:14
KDR:4.714
Accuracy:44.295% B++
KPH:22.500 C++
VKPH:10.600 B+
Kills:266 (0 + 266)
Deaths:45
KDR:5.911
VKDR:1.800
Vehicle Kills:81
Kill Difference:221
Playtime:8.737 hours
Usage:1%
Score:0.100m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:44.295%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,4671,4483863.751B+1.6445.903%B**16.506%C**39C**N/A9937.1h4B**8.6A
NCM1 Scattercannon 1,4201,4054183.361B*1.2548.197%B**17.224%B+36B**N/A9339h5B**10.3B*
NC6 Gauss SAW 1,2141,2056761.783B++0.3320.533%C++32.946%A+38.3B+N/A10731.5h7.8B*38B+
GD-22S 1,0351,0335082.033B0.0822.443%C+35.818%A++23.3DN/A6244.4h10B+44.4B
Warden 9379185121.793B*0.3230.855%B++34.967%A+20C+N/A4946h6.7B**21.6B*
M96 Mjolnir-H 1,2517341375.358B+3.2549.173%C+N/A45.6C+32.1C+34816.1h26.9B+54.7B++
Titan-150 HEAT 973678907.533B+5.4251.885%B+2.655%C+21.6C+9.4C++13431.4h4.9C*9.5B+
NC14 Bolt Driver 5715702412.365B0.2542.292%B**76.667%C**26.3C*N/A7021.7h1.8A4.2B**
Mauler S6 5535505151.068C++1.0447.547%B*12.546%D31.8C**N/A8917.3h3.8B*8B*
GD-7F 5185154301.198C++0.9122.545%C25.049%B**19.4CN/A5226.6h11.7B+51.8C**
LA8 Rebel 4994976170.806C+1.3030.387%C+25.755%B+23.3CN/A5921.3h5.6B+18.4B+
Gauss Rifle S 4854723931.201C++0.9124.465%C+27.754%B**17.2DN/A4327.4h8A32.9B++
AF-19 Mercenary 3913844050.948C*1.1622.989%C++26.042%B*11C--N/A4034.8h12.9C**56C**
AF-23 Grinder 380378636A3.8947.613%A+14.286%C+38.6B+N/A1429.8h4.7B**10A
AF-23 Grinder 360355596.017A3.9151.22%A19.437%B++36.6C*N/A1329.7h5.7B++11.2B**
E540 Halberd 509311358.886C*6.7850%B++4.502%B++23.2D14.8C+22013.4h5.9C+11.7B+
Breaker Rocket Pods 324275377.432C++5.3253.118%B+N/A68.8C12.3C2754h11.3B*21.3B+
Mag-Cutter 2732685,1430.052B**2.0627.199%C+4.104%C0.8C++N/A2325h1.7B++6.4B
MGR-S1 Gladius 257257683.779A++1.6726.259%C+31.128%A24C-N/A6910.7h8.5B++32.5B+
MANA Anti-Personnel Turret 2532501052.381N/A0.2725.159%UN/A2500U30U4347800.1h15.6T*62.2T*
L100 Python HESH 2772401121.818B**19.7156.311%B*N/A55.8C++8.6C++2064.3h2.7B++4.7B*
NC1 Gauss Rifle 2452382730.872C+1.2421.041%C31.513%A+19CN/A6712.5h10.8B*51.5B+
NSX Daimyo 232232465.043B+2.9347.947%B*97.845%B**45.5C+N/A1285.1h1.7B**3.6B**
M20 Basilisk 250200316.452A++4.3440.938%B+11.5%A*34.5A8.6B1985.8h52.1A127.3B**
Frag Grenade 1971941194N/A191.8964.706%MN/A970A*15A29580.2h2.4A3.8A
Hawk GD-68 3021891021.853A*0.2661.622%C+1.058%D--25.2B**15.1B**2137.5h5.4A8.7B**
NC05 Jackhammer 1911871071.748B+0.3639.7%C--16.578%B+28.8C--N/A896.5h4B*10B
NC4 Mag-Shot 1711681690.994B+1.1227.783%C++19.643%C+20.7C+N/A668.1h7.2B+26C++
C-4 201161364.472A*2.3634.756%A++N/A178.9A*44.4B**12990.9h1.1B*3.1B**
Tank Mine 215144453.2B1.0941.081%B+N/A110.8C++54.6C10521.3h2.1C5.1B++
NS-20 Gorgon 139130235.652S3.5428.143%B++24.615%B**13.7CN/A469.5h29.4C**104.4B++
Enforcer ML85 235129324.031C+1.9247.208%B++N/A26.9B+22.1B*2564.8h14.5C30.7C**
NCM2 Falcon 176124701.771B++0.3453.388%A+N/A13.5C++5.7B+819.2h9.5B+17.7B++
NC15 Phoenix 186114303.8M1.6953.949%C++N/A15C++9.5C1537.6h9.2B+17B+
NS-20 Gorgon 123111234.826S2.7227.232%B+28.829%A++11.7C-1.3C+389.5h34.9C*128B+
M20 Mustang 1961111200.925C1.1925.778%D-1.802%C+11.2C8.6C+1409.9h87.3B+338.5C**
MAX Punch 95955630.169B*1.9439.51%CN/A1.4C++N/A367.4h1.5C++3.9C**
NSX-P Tanto 9191312.935A*0.8224.789%C+26.374%C*27.6C++N/A793.3h11.6B*46.8B+
Razor GD-23 8888571.544B++0.5725.831%C**35.227%M12.9DN/A486.8h9.8B*38B+
NCM2 Falcon 12781571.421B++0.6955.059%A1.235%F9.3C5.3C*568.7h14.3C*26B+
M40 Fury-H 8779136.077C--3.9742.67%C**1.266%C+46.5D-4.7D-1331.7h11.6D-27.1D
Shrike 140791090.725C++1.3962.917%B++1.266%D--18.8C-14.5C**2514.2h7.6C12.2C++
C75 Viper 8170125.833B3.7248.085%B**1.429%C+30.4C++4.8D2012.3h10.4B+21.6B*
M20 Basilisk 9766144.714B*2.6044.295%B++13.636%M+22.8C++10.7B+1752.9h90.3C**204B++
NS-TMC-01 "His Regards" 59591,4810.04B+2.0723.421%C+N/A0.7C+N/A282h1.5B*6.4B+
M40 Fury 6958105.8D3.6943.066%DN/A36.3D-6.9D--1181.6h11.2B+26B
Spear Anti-Vehicle Phalanx Tower 7952317.333C15.2255.382%B+5.769%B*65B++33.8C**5090.8h6.1B++11.1B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02750.3h
Motion Spotter47410.6h
Snowman Soldier62440.2h
Spawn Beacon223420.8h
Nanite Revive Grenade04570.1h
Medical Kit1141,4072.7h
Medical Applicator498134,23715.2h
Welding Device03620h
Deconstruction Tool05860.1h
Ammunition Package237990.9h
Nano-Armor Kit268334,65828.9h
Anti-Infantry MANA Turret244010.5h
WLT-Howler Mining Laser03,4000.8h
M20 Drake1640.1h
Recon Detection Device322,1834.1h
Shield Recharging Field195810.4h

Check the help document for the dictionary if you want to learn more about words used here.


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