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Director General JugadorGJ[DM0N] JugadorGJ
NC BR 98

KDR: 2.22

Score: 13.7m

Last Seen: Sep 29th, 2019 3:46 PM
- OFFLINE - 18.2 hour(s)

Battle Rank 98 - New Conglomerate on Emerald
Level Progress (to 99): 27%
Level 100 Progress: 73% 264h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon NC6 Gauss SAW GD-22S Warden M96 Mjolnir-H Titan-150 HEAT AF-23 Grinder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $910,728 MLG Score: 728
Fun Score: N/A
Cheeseburgers Flipped: 735TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.735%31.201%7411112086,0351.379110.841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.756%0.498B+1.6A+0.074C+HEAD ++ (~19.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.5B+8.90.381C**28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.337%0.763%159212173932541921.54724204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.739%-0.845D---0.762D-1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1130.3C*33.20.374C**79.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.187%1.773%528312161,2414294632.89277267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.327%1.093B**-0.459D-0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.778B++4.40.642B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.321%7.913%276512147333844821.90885152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.123%0.633B+0.678B+-1.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.414B29.60.245C++42.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.185%84.496%2762121790364011.40874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.152%1.226B**1.067B**-0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.70.455B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.535%12.816%2761121855436431.51781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.498B+-0.359C--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.392B3.80.216C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.7m339.4%325 (19.5k)274 (16.4k)2.2203821,1389,5202.6554698 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1219148017.861%20.428%36505:164

10% Combat Medic39% Engineer20% Heavy Assault11% Infiltrator9% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 3:36 AMDec 20th, 2016 7:24 AMOct 18th, 2019 5:39 PM (5d) (PST)Sep 29th, 2019 11:47 AM (24d) (PST)Sep 29th, 2019 11:46 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4851843010.4220.1900.0861.6140.053728

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,07511,02218,0532511597316,441

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
834.6h/34.8d 4,142 4,318 11,313 80.8k 1,215 2,301 2,670 24.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,205
Deaths:676
KDR:1.783
Accuracy:20.533% C++
HSR:32.946% A+
GD-22S
A++
Kills:1,174
Deaths:565
KDR:2.078
Accuracy:22.601% C+
HSR:36.457% A++
NSX-P Naginata
C++
Kills:520
Deaths:245
KDR:2.122
Accuracy:22.273% C+
HSR:30% C++
Kills:2,899
Deaths (as Heavy Assault):1,486
Deaths (to Heavy Assaults):2,407
KDR:1.95087
Kill Difference:1,413
Playtime:163.908 hours
Usage:20%
Score:2.426m
Score/min:247
Accuracy (listed only):21.802%
HSR (listed only):33.134%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B*
Kills:556
Deaths:460
KDR:1.209
Accuracy:22.806% C
HSR:24.820% B*
Mauler S6
B++
Kills:554
Deaths:523
KDR:1.059
Accuracy:47.535% B++
HSR:12.816% C--
AF-19 Mercenary
B*
Kills:398
Deaths:420
KDR:0.948
Accuracy:23.112% C++
HSR:26.633% B*
MGR-S1 Gladius
B**
Kills:316
Deaths:92
KDR:3.435
Accuracy:26.205% C+
HSR:29.430% B**
NSX-P Tanto
B+
Kills:311
Deaths:123
KDR:2.528
Accuracy:24.592% C+
HSR:29.261% B+
The Little Helper
C++
Kills:285
Deaths:241
KDR:1.183
Accuracy:48.736% C++
HSR:12.281% D
Razor GD-23
A**
Kills:144
Deaths:75
KDR:1.920
Accuracy:25.203% C++
HSR:33.333% A**
Kills:2,564
Deaths (as Light Assault):1,934
Deaths (to Light Assaults):1,487
KDR:1.32575
Kill Difference:630
Playtime:76.930 hours
Usage:9%
Score:0.969m
Score/min:210
Accuracy (listed only):31.170%
HSR (listed only):24.082%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A+
Kills:952
Deaths:534
KDR:1.783
Accuracy:30.866% B++
HSR:34.349% A+
GD-7F
B*
Kills:556
Deaths:460
KDR:1.209
Accuracy:22.806% C
HSR:24.820% B*
Mauler S6
B++
Kills:554
Deaths:523
KDR:1.059
Accuracy:47.535% B++
HSR:12.816% C--
AF-19 Mercenary
B*
Kills:398
Deaths:420
KDR:0.948
Accuracy:23.112% C++
HSR:26.633% B*
NSX-P Tanto
B+
Kills:311
Deaths:123
KDR:2.528
Accuracy:24.592% C+
HSR:29.261% B+
The Little Helper
C++
Kills:285
Deaths:241
KDR:1.183
Accuracy:48.736% C++
HSR:12.281% D
Razor GD-23
A**
Kills:144
Deaths:75
KDR:1.920
Accuracy:25.203% C++
HSR:33.333% A**
Kills:3,200
Deaths (as Engineer):2,376
Deaths (to Engineers):1,623
KDR:1.3468
Kill Difference:824
Playtime:324.786 hours
Usage:39%
Score:5.407m
Score/min:277
Accuracy (listed only):31.836%
HSR (listed only):24.785%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B++
Kills:554
Deaths:523
KDR:1.059
Accuracy:47.535% B++
HSR:12.816% C--
Gauss Rifle S
B*
Kills:530
Deaths:442
KDR:1.199
Accuracy:24.846% C+
HSR:26.981% B*
MGR-S1 Gladius
B**
Kills:316
Deaths:92
KDR:3.435
Accuracy:26.205% C+
HSR:29.430% B**
The Little Helper
C++
Kills:285
Deaths:241
KDR:1.183
Accuracy:48.736% C++
HSR:12.281% D
NC1 Gauss Rifle
A+
Kills:238
Deaths:273
KDR:0.872
Accuracy:21.041% C-
HSR:31.513% A+
Kills:1,923
Deaths (as Combat Medic):1,571
Deaths (to Combat Medics):776
KDR:1.22406
Kill Difference:352
Playtime:80.304 hours
Usage:10%
Score:1.540m
Score/min:320
Accuracy (listed only):33.672%
HSR (listed only):22.604%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:576
Deaths:243
KDR:2.370
Accuracy:42.099% B**
HSR:76.563% C**
LA8 Rebel
B+
Kills:552
Deaths:664
KDR:0.831
Accuracy:30.405% C+
HSR:25% B+
NSX Daimyo
A
Kills:327
Deaths:56
KDR:5.839
Accuracy:45.357% B+
HSR:98.471% A
MGR-S1 Gladius
B**
Kills:316
Deaths:92
KDR:3.435
Accuracy:26.205% C+
HSR:29.430% B**
NC4 Mag-Shot
B+
Kills:189
Deaths:194
KDR:0.974
Accuracy:27.875% C++
HSR:22.222% B+
Kills:1,960
Deaths (as Infiltrator):1,249
Deaths (to Infiltrators):1,464
KDR:1.56926
Kill Difference:711
Playtime:92.023 hours
Usage:11%
Score:1.164m
Score/min:211
Accuracy (listed only):34.388%
HSR (listed only):50.337%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:1,448
Deaths:386
KDR:3.751
Accuracy:45.903% B*
HSR:16.506% C**
NCM1 Scattercannon
B**
Kills:1,405
Deaths:418
KDR:3.361
Accuracy:48.197% B**
HSR:17.224% B+
AF-23 Grinder
A
Kills:655
Deaths:102
KDR:6.422
Accuracy:46.510% A
HSR:13.741% C
AF-23 Grinder
B**
Kills:609
Deaths:98
KDR:6.214
Accuracy:49.872% B**
HSR:17.570% C**
AF-41 Hacksaw
A
Kills:287
Deaths:41
KDR:7
Accuracy:44.078% A
HSR:17.073% B++
AF-41 Hacksaw
B**
Kills:276
Deaths:41
KDR:6.732
Accuracy:44.282% B**
HSR:17.029% B+
NS-20 Gorgon
B**
Kills:142
Deaths:29
KDR:4.897
Accuracy:26.816% B+
HSR:24.648% B**
NS-20 Gorgon
A
Kills:132
Deaths:29
KDR:4.552
Accuracy:26.111% C**
HSR:26.515% A
NCM2 Falcon
A+
Kills:126
Deaths:70
KDR:1.800
Accuracy:53.160% A+
HSR:0.794% F-
NCM2 Falcon
A
Kills:81
Deaths:57
KDR:1.421
Accuracy:54.843% A
HSR:1.235% D**
Kills:5,161
Deaths (as MAX Suit):635.500
Deaths (to MAX Suits):384
KDR:8.12116
Kill Difference:4,525.500
Playtime:92.087 hours
Usage:11%
Score:2.213m
Score/min:400
Accuracy (listed only):43.977%
HSR (listed only):15.233%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:280
V. Kills:49 N/A
Deaths:38
KDR:7.368
Accuracy:53.189% B+
KPH:69.300 C+
VKPH:12.100 C
M20 Mustang
C
Kills:113
V. Kills:86 130%
Deaths:129
KDR:0.876
Accuracy:25.642% D-
KPH:10.300 C
VKPH:7.800 C
Kills:393 (113 + 0)
Deaths:167
KDR:2.353
VKDR:0.808
Vehicle Kills:135
Kill Difference:226
Playtime:15.023 hours
Usage:2%
Score:0.153m
Score/min:170
Piloting Accuracy:25.642%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:366
V. Kills:67 N/A
Deaths:12
KDR:30.500
Accuracy:57.337% B**
KPH:58.800 C**
VKPH:10.800 B++
C75 Viper
B**
Kills:70
V. Kills:11 N/A
Deaths:12
KDR:5.833
Accuracy:48.085% B**
KPH:31 C++
VKPH:4.900 D
Kills:436 (436 + 0)
Deaths:24
KDR:18.167
VKDR:3.250
Vehicle Kills:78
Kill Difference:412
Playtime:8.476 hours
Usage:1%
Score:0.119m
Score/min:234
Driving Accuracy:48.085%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C++
Kills:805
V. Kills:345 233%
Deaths:92
KDR:8.750
Accuracy:51.845% B+
KPH:23 C++
VKPH:9.800 C++
E540 Halberd
C+
Kills:311
V. Kills:198 156%
Deaths:36
KDR:8.639
Accuracy:50.014% B++
KPH:23.100 D
VKPH:14.700 C+
Enforcer ML85
B*
Kills:129
V. Kills:106 121%
Deaths:32
KDR:4.031
Accuracy:47.256% B++
KPH:26.800 B+
VKPH:22 B*
Kills:1,245 (805 + 440)
Deaths:160
KDR:7.781
VKDR:4.056
Vehicle Kills:649
Kill Difference:1,085
Playtime:53.319 hours
Usage:6%
Score:0.579m
Score/min:181
Driving Accuracy:51.845%
Gunner Accuracy:47.256%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:837
V. Kills:572 146%
Deaths:144
KDR:5.813
Accuracy:49.626% C+
KPH:46.600 C+
VKPH:31.800 C++
M40 Fury-H
D
Kills:79
V. Kills:8 N/A
Deaths:13
KDR:6.077
Accuracy:42.670% C*
KPH:47.100 D-
VKPH:4.800 D
Kills:916 (0 + 916)
Deaths:157
KDR:5.834
VKDR:3.694
Vehicle Kills:580
Kill Difference:759
Playtime:19.657 hours
Usage:2%
Score:0.403m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:42.670%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:217
V. Kills:54 395%
Deaths:32
KDR:6.781
Accuracy:41.308% B+
KPH:34.500 A
VKPH:8.600 B+
M20 Basilisk
B+
Kills:75
V. Kills:36 203%
Deaths:14
KDR:5.357
Accuracy:44.632% B++
KPH:23.600 C*
VKPH:11.300 B+
M12 Kobalt
B**
Kills:51
V. Kills:1 N/A
Deaths:1
KDR:51
Accuracy:22.975% B**
KPH:44.600 C--
VKPH:0.900 D*
Kills:343 (0 + 343)
Deaths:47
KDR:7.298
VKDR:1.936
Vehicle Kills:91
Kill Difference:296
Playtime:10.611 hours
Usage:1%
Score:0.128m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:22.975%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,4671,4483863.751B++1.5345.903%B*16.506%C**39C*N/A9937.1h4B**8.6A
NCM1 Scattercannon 1,4201,4054183.361B**1.1448.197%B**17.224%B+35.9B**N/A9439.1h5A10.3B*
NC6 Gauss SAW 1,2141,2056761.783B+0.4420.533%C++32.946%A+37.8BN/A11031.9h7.8B*38B+
GD-22S 1,1781,1745652.078B0.1422.601%C+36.457%A++22.6DN/A6051.9h9.9B+44B
Warden 9749525341.783B++0.4430.866%B++34.349%A+19.5C+N/A4948.7h6.6B**21.5B*
M96 Mjolnir-H 1,4098371445.813B+3.5949.626%C+N/A46.5C+31.8C++36118h27.2B*54.8B*
Titan-150 HEAT 1,150805928.75B*6.5351.845%B+2.36%C23C++9.9C*15335h4.7B9.1B+
AF-23 Grinder 6606551026.422A+4.2046.51%A13.741%C36.8B+N/A13817.8h4.4B**9.4A
AF-23 Grinder 618609986.214A3.9949.872%B**17.57%C**34.6C++N/A12917.6h5.4B*10.9B**
NC14 Bolt Driver 5775762432.37B0.1542.099%B**76.563%C**25.9C*N/A7022.2h1.8A4.2B**
GD-7F 5605564601.209C++1.0122.806%C24.82%B*18.9C-N/A5129.4h11.6B+50.7C**
Mauler S6 5575545231.059C++1.1647.535%B++12.816%C--29.6C++N/A8518.7h3.8B*8B*
LA8 Rebel 5555526640.831C+1.3930.405%C+25%B+24CN/A6023h5.4B++17.8B+
Gauss Rifle S 5445304421.199C++1.0224.846%C+26.981%B*17.2DN/A4730.8h8A32.1B*
NSX-P Naginata 5295202452.122B+0.1022.273%C+30%C++27.2DN/A8719.1h12.1C**54.3C**
MANA Anti-Personnel Turret 4023991522.625N/A0.4027.467%UN/A3990U30U6635100.1h16.7T*61T*
AF-19 Mercenary 4053984200.948C++1.2723.112%C++26.633%B*10.6DN/A4237.4h12.8C*55.6C**
L100 Python HESH 4333661230.5A*28.2857.337%B**N/A59C**10.8B++2406.2h2.6B*4.6B*
NSX Daimyo 327327565.839B*3.6245.357%B+98.471%A48.1C+N/A1326.8h1.7A3.7B**
MGR-S1 Gladius 317316923.435A+1.2126.205%C+29.43%B**23.2C-N/A6713.6h8.5B+32.5B+
NSX-P Tanto 3113111232.528A++0.3124.592%C+29.261%B+27.8C+N/A8211.2h11.8B++47.9B+
E540 Halberd 509311368.639C++6.4250.014%B++4.502%B*23D14.7C+22813.5h5.9C+11.7B+
AF-41 Hacksaw 290287417A++4.7844.078%A17.073%B++35.9BN/A2568h8.9D20.3B+
The Little Helper 2882852411.183C+1.0448.736%C++12.281%D19.8D--N/A4614.4h4.7C++9.7C*
Mag-Cutter 2852805,3770.052B**2.1727.085%C+4.286%C0.8C**N/A2346.1h1.7B*6.4C++
Breaker Rocket Pods 329280387.368C++5.1553.189%B+N/A70C+12.3C2784h11.3B*21.3B++
AF-41 Hacksaw 282276416.732A++4.5144.282%B**17.029%B+34.5C**N/A2748h10.1D-22.8C*
NC1 Gauss Rifle 2452382730.872C+1.3521.041%C-31.513%A+19CN/A7312.5h10.8B*51.5B
Hawk GD-68 3722351191.975A*0.2560.589%CN/A24.5B**14.3B*2149.6h5.5A9.1B**
Frag Grenade 2372331233N/A230.7865.327%MN/A1165M++20A*32310.2h2.4A3.7A
NC05 Jackhammer 2322281231.854B+0.3739.488%D17.105%B+27.8DN/A958.2h3.9B*9.8B+
C-4 271221563.946A++1.7334.655%A+N/A170A++38.5B++12051.3h1.1B*3.1B**
M20 Basilisk 271217326.781A++4.5641.308%B+11.06%A*34.4A8.6B+2126.3h51.6A124.9A
NC4 Mag-Shot 1921891940.974B1.2527.875%C++22.222%B+20.5CN/A699.2h7.3B+26.1B+
Tank Mine 246168543.111C**0.8940.499%B+N/A112C++52C9821.5h2C+5B++
Razor GD-23 144144751.92B**0.3025.203%C++33.333%A**12.7DN/A4211.3h10.1B*40.2B+
NS-20 Gorgon 151142294.897S2.6826.816%B+24.648%B**12.9C--N/A4311h31.2C*116.3B+
NS-20 Gorgon 145132294.552S2.3326.111%C**26.515%A12C--1.2C3811h34.3C*131.5B+
Enforcer ML85 235129324.031C+1.8147.256%B++N/A26.9B+22.1B**2574.8h14.6C-30.8C*
NCM2 Falcon 179126701.8B+0.4253.16%A+N/A13.7C++5.8B+829.2h9.4B+17.7B++
MAX Punch 1251256540.191B**2.0339.873%CN/A1.4C++N/A586.4h1.5C++3.8B
NC15 Phoenix 203125304.167M+1.9553.722%C+N/A15.1C*9.4C1578.3h9.1B+16.9B+
M20 Mustang 1991131290.876C1.3425.642%D-1.77%C+10.3C7.8C13011h87.3B+340.4C**
Fatestealer 1001002840.352T*1.8721.674%D**13%D--6.5D-N/A1415.4h1.9A8.7D
NCM2 Falcon 12781571.421B+0.8054.843%A1.235%D**9.2C-5.2C++568.8h14.5C*26.4B+
Shrike 140791090.725C++1.5062.917%B++1.266%D-18.8C-14.5C**2734.2h7.6C12.2C++
M40 Fury-H 8779136.077C--3.8642.67%C*1.266%C+46.5D-4.7D1391.7h11.6D27.1D
M20 Basilisk 11175145.357A3.1444.632%B++13.333%M+23.4C*11.3B+1903.2h89.8C**201.2B++
C75 Viper 8170125.833B+3.6148.085%B**1.429%C+30.4C++4.8D2192.3h10.4B+21.6B*
Rocklet Rifle 11762381.632A++0.5944.912%D-N/A29.5C*26.2C*3962.1h27.5B*61.3B+
NS-TMC-01 "His Regards" 59591,4810.04B+2.1823.421%C+N/A0.7C+N/A282h1.5B*6.4B+
M40 Fury 6958105.8D3.5843.066%DN/A36.3D-6.9D--1181.6h11.2B+26B
Spear Anti-Vehicle Phalanx Tower 7952317.333C15.1155.382%B++5.769%B*65B+33.8C**5090.8h6.1B+11.1B*
M12 Kobalt 5251151M*48.7822.975%B**17.647%C+46.4C-N/A1671.1h20.7C+90B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon234680.9h
Nano-Armor Kit312374,96132.7h
Anti-Vehicle MANA Turret03160.3h
Nanite Revive Grenade05260.1h
Medical Kit1481,5993.1h
Medical Applicator547155,42717.4h
Motion Spotter58870.7h
Welding Device03620h
Deconstruction Tool05860.1h
Shield Recharging Field247990.5h
Ammunition Package258570.9h
Anti-Infantry MANA Turret295950.8h
Snowman Soldier62440.2h
Recon Detection Device332,2924.3h
M20 Drake1640.1h
WLT-Howler Mining Laser03,4000.8h

Check the help document for the dictionary if you want to learn more about words used here.


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