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Sentinel Record Smasher JujuAT[0Hhh] JujuAT
NC BR 72

KDR: 3.25

Score: 70m

Last Seen: Jun 14th, 2019 1:42 PM
- OFFLINE - 97.8 hour(s)

Prestige 1, Battle Rank 72 - New Conglomerate on Miller - Outfit Member of Oh So Pretty[0Hhh] Oh So Pretty
NC outfit on Miller

Members: 9
Level Progress (to 73): 35%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS LA80 M30 Mustang AH NS-44 Commissioner SAS-R Titan-150 AP LA1 Anchor AF-18 Stalker NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,917,681 MLG Score: 3931
Fun Score: N/A
Cheeseburgers Flipped: 305TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.237%21.239%68542116839,1782.765050.486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.293%2.164A*0.064C+-0.307CHEAD + (~5.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.67B+7.90.444B16.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.053%1.89%1114412066,93076216509.08257420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.573%-0.244C0.273C*0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.651B+19.70.628B+36.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.149%2.656%766812028,357176234824.74022240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.172%0.506B+0.052C+0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.737B++4.70.625B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.55%4.74%185812021,77211616651.52627266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.249%-0.152C0.078C+0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.698B+12.40.687B+23.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.782%77.026%1858120217,40215742611.0559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.403%1.922A++0.645B+-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.80.433B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.975%10.665%185412062,01695872.10219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.988%1.868A++-0.779D-0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.707B++2.50.492B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Oh So Pretty[0Hhh] Oh So Pretty
NC outfit on Miller

Members: 9
70m314.9%1091 (65.5k)913 (54.8k)3.2513792,24828,3723.5081172 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210329726.464%25.544%67602:4234

26% Engineer13% Heavy Assault37% Infiltrator17% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2014 3:34 AMJan 5th, 2016 2:29 PMJun 16th, 2019 1:23 PM (2d) (PST)Jun 14th, 2019 10:39 AM (4d) (PST)Jun 14th, 2019 9:42 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1312378941.2030.3700.3074.1090.1023931

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,86814,19353,675722218247654,780

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1278.5h/53.3d 7,284 23,564 20,562 315.2k 1,640 3,391 7,825 86.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:2,638
Deaths:1,070
KDR:2.465
Accuracy:28.883% B++
HSR:25.246% C+
EM6
B**
Kills:1,572
Deaths:619
KDR:2.540
Accuracy:28.087% B**
HSR:20.547% C-
NC6 Gauss SAW
A++
Kills:1,186
Deaths:354
KDR:3.350
Accuracy:30.317% A++
HSR:25.801% B+
NS-15M1
A
Kills:1,182
Deaths:510
KDR:2.318
Accuracy:29.071% A
HSR:20.135% C
EM1
A++
Kills:1,160
Deaths:413
KDR:2.809
Accuracy:30.702% A++
HSR:18.276% C--
NS-15M AE
B**
Kills:840
Deaths:267
KDR:3.146
Accuracy:30.512% B**
HSR:30.238% B
NC05 Jackhammer
A
Kills:438
Deaths:173
KDR:2.532
Accuracy:54.371% A
HSR:10.731% D--
NC6A GODSAW
B**
Kills:320
Deaths:62
KDR:5.161
Accuracy:35.582% B**
HSR:27.188% C+
MGR-L1 Promise
A++
Kills:307
Deaths:114
KDR:2.693
Accuracy:32.398% A++
HSR:32.899% B**
GD-22S
A+
Kills:276
Deaths:99
KDR:2.788
Accuracy:31.057% A+
HSR:22.101% C
NSX Naginata
B**
Kills:189
Deaths:59
KDR:3.203
Accuracy:25.470% B++
HSR:34.921% B**
NC6S Gauss SAW S
A++
Kills:106
Deaths:35
KDR:3.029
Accuracy:33.765% A++
HSR:24.528% C++
Kills:10,214
Deaths (as Heavy Assault):3,775
Deaths (to Heavy Assaults):8,420
KDR:2.7057
Kill Difference:6,439
Playtime:162.985 hours
Usage:13%
Score:7.928m
Score/min:811
Accuracy (listed only):32.518%
HSR (listed only):24.384%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:1,901
Deaths:847
KDR:2.244
Accuracy:30.204% A
HSR:18.464% C+
AF-19 Mercenary
A++
Kills:1,370
Deaths:663
KDR:2.066
Accuracy:30.531% A++
HSR:21.387% C+
GD-7F
A
Kills:1,277
Deaths:552
KDR:2.313
Accuracy:30.251% A
HSR:20.908% C*
LA39 Bruiser
A
Kills:1,252
Deaths:433
KDR:2.891
Accuracy:76.217% A
HSR:9.824% D-
AC-X11
A++
Kills:490
Deaths:140
KDR:3.500
Accuracy:34.423% A++
HSR:21.633% C+
AF-4A Bandit
B+
Kills:436
Deaths:224
KDR:1.946
Accuracy:28.100% B+
HSR:22.477% C+
Gauss Compact S
B*
Kills:404
Deaths:255
KDR:1.584
Accuracy:28.158% B*
HSR:23.515% B*
AF-57 Piston
B*
Kills:294
Deaths:117
KDR:2.513
Accuracy:49.385% B*
HSR:12.925% C
GD-66 Claw
B*
Kills:278
Deaths:108
KDR:2.574
Accuracy:68.919% B*
HSR:12.590% C
NS Baron G5AE
B**
Kills:208
Deaths:85
KDR:2.447
Accuracy:56.465% B**
HSR:14.423% C+
Mauler S6
A++
Kills:192
Deaths:87
KDR:2.207
Accuracy:57.065% A++
HSR:9.896% D*
Gauss Compact Burst
A
Kills:158
Deaths:53
KDR:2.981
Accuracy:33.814% A
HSR:24.051% C+
Razor GD-23
A++
Kills:143
Deaths:64
KDR:2.234
Accuracy:33.458% A++
HSR:17.483% D
Warden
A++
Kills:85
Deaths:36
KDR:2.361
Accuracy:38.130% A++
HSR:12.941% F
Kills:8,488
Deaths (as Engineer):3,664
Deaths (to Engineers):6,056
KDR:2.31659
Kill Difference:4,824
Playtime:329.542 hours
Usage:26%
Score:18.662m
Score/min:944
Accuracy (listed only):42.508%
HSR (listed only):17.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:1,901
Deaths:847
KDR:2.244
Accuracy:30.204% A
HSR:18.464% C+
AF-4G Cyclone
B**
Kills:1,622
Deaths:533
KDR:3.043
Accuracy:32.729% B**
HSR:17.818% C
Blitz GD-10
A+
Kills:1,416
Deaths:627
KDR:2.258
Accuracy:32.012% A+
HSR:15.961% C+
AF-19 Mercenary
A++
Kills:1,370
Deaths:663
KDR:2.066
Accuracy:30.531% A++
HSR:21.387% C+
GD-7F
A
Kills:1,277
Deaths:552
KDR:2.313
Accuracy:30.251% A
HSR:20.908% C*
LA39 Bruiser
A
Kills:1,252
Deaths:433
KDR:2.891
Accuracy:76.217% A
HSR:9.824% D-
AF-4 Cyclone
A+
Kills:1,223
Deaths:350
KDR:3.494
Accuracy:33.058% A+
HSR:17.662% C+
NS-7 PDW
A+
Kills:1,172
Deaths:434
KDR:2.700
Accuracy:32.947% A+
HSR:18.003% C+
MKV Suppressed
A++
Kills:1,163
Deaths:354
KDR:3.285
Accuracy:34.172% A++
HSR:18.487% C+
Tempest
B**
Kills:648
Deaths:204
KDR:3.176
Accuracy:31.249% B**
HSR:20.525% C+
AC-X11
A++
Kills:490
Deaths:140
KDR:3.500
Accuracy:34.423% A++
HSR:21.633% C+
AF-4A Bandit
B+
Kills:436
Deaths:224
KDR:1.946
Accuracy:28.100% B+
HSR:22.477% C+
Gauss Compact S
B*
Kills:404
Deaths:255
KDR:1.584
Accuracy:28.158% B*
HSR:23.515% B*
AF-57 Piston
B*
Kills:294
Deaths:117
KDR:2.513
Accuracy:49.385% B*
HSR:12.925% C
GD-66 Claw
B*
Kills:278
Deaths:108
KDR:2.574
Accuracy:68.919% B*
HSR:12.590% C
MGR-S1 Gladius
A
Kills:212
Deaths:64
KDR:3.313
Accuracy:33.443% A
HSR:23.585% C*
NS Baron G5AE
B**
Kills:208
Deaths:85
KDR:2.447
Accuracy:56.465% B**
HSR:14.423% C+
Mauler S6
A++
Kills:192
Deaths:87
KDR:2.207
Accuracy:57.065% A++
HSR:9.896% D*
Gauss Compact Burst
A
Kills:158
Deaths:53
KDR:2.981
Accuracy:33.814% A
HSR:24.051% C+
Razor GD-23
A++
Kills:143
Deaths:64
KDR:2.234
Accuracy:33.458% A++
HSR:17.483% D
NSX Tengu
A
Kills:52
Deaths:16
KDR:3.250
Accuracy:44.125% B**
HSR:28.846% A
Kills:15,911
Deaths (as Light Assault):6,210
Deaths (to Light Assaults):4,832
KDR:2.56216
Kill Difference:9,701
Playtime:217.397 hours
Usage:17%
Score:10.919m
Score/min:837
Accuracy (listed only):39.558%
HSR (listed only):18.593%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
A
Kills:9,146
Deaths:1,731
KDR:5.284
Accuracy:48.913% A
HSR:79.794% C**
NS-44 Commissioner
B**
Kills:3,521
Deaths:1,793
KDR:1.964
Accuracy:44.590% B**
HSR:22.011% C+
SAS-R
A+
Kills:3,376
Deaths:807
KDR:4.183
Accuracy:48.745% A+
HSR:72.838% B+
AF-18 Stalker
A++
Kills:1,940
Deaths:593
KDR:3.272
Accuracy:36.047% A++
HSR:20.309% C+
AF-4G Cyclone
B**
Kills:1,622
Deaths:533
KDR:3.043
Accuracy:32.729% B**
HSR:17.818% C
The Moonshot
C**
Kills:1,495
Deaths:399
KDR:3.747
Accuracy:44.514% C**
HSR:74.916% D-
LA3 Desperado
B*
Kills:1,455
Deaths:815
KDR:1.785
Accuracy:33.884% B*
HSR:20.275% C++
Blitz GD-10
A+
Kills:1,416
Deaths:627
KDR:2.258
Accuracy:32.012% A+
HSR:15.961% C+
NC14 Bolt Driver
A++
Kills:1,291
Deaths:274
KDR:4.712
Accuracy:46.887% A++
HSR:78.234% B+
NS-357 Underboss
B**
Kills:1,277
Deaths:661
KDR:1.932
Accuracy:44.425% B**
HSR:23.493% C**
AF-4 Cyclone
A+
Kills:1,223
Deaths:350
KDR:3.494
Accuracy:33.058% A+
HSR:17.662% C+
Impetus
A
Kills:1,197
Deaths:410
KDR:2.920
Accuracy:41.959% A
HSR:30.409% C**
EM4 Longshot
A
Kills:1,179
Deaths:298
KDR:3.956
Accuracy:47.682% A
HSR:82.528% B+
NS-30 Vandal
A
Kills:1,174
Deaths:386
KDR:3.041
Accuracy:41.473% A
HSR:20.869% D
NS-7 PDW
A+
Kills:1,172
Deaths:434
KDR:2.700
Accuracy:32.947% A+
HSR:18.003% C+
MKV Suppressed
A++
Kills:1,163
Deaths:354
KDR:3.285
Accuracy:34.172% A++
HSR:18.487% C+
NC08 Mag-Scatter
A+
Kills:1,162
Deaths:767
KDR:1.515
Accuracy:68.460% A+
HSR:9.036% D*
AF-6 Shadow
A+
Kills:1,159
Deaths:305
KDR:3.800
Accuracy:43.121% A+
HSR:25.884% C+
LA8 Rebel
A+
Kills:930
Deaths:424
KDR:2.193
Accuracy:42.075% A+
HSR:17.097% D
Tempest
B**
Kills:648
Deaths:204
KDR:3.176
Accuracy:31.249% B**
HSR:20.525% C+
AF-8 RailJack
A+
Kills:470
Deaths:84
KDR:5.595
Accuracy:47.549% A+
HSR:73.830% C+
Gauss SPR
A
Kills:362
Deaths:95
KDR:3.811
Accuracy:40.480% A
HSR:33.149% C+
MGR-S1 Gladius
A
Kills:212
Deaths:64
KDR:3.313
Accuracy:33.443% A
HSR:23.585% C*
The Executive
C++
Kills:136
Deaths:64
KDR:2.125
Accuracy:35.503% C++
HSR:15.441% D--
NSX Tomoe
A
Kills:105
Deaths:47
KDR:2.234
Accuracy:35.677% A
HSR:37.143% C+
NSX Daimyo
B*
Kills:83
Deaths:26
KDR:3.192
Accuracy:47.708% B*
HSR:92.771% C
NS-45 Pilot
C++
Kills:80
Deaths:26
KDR:3.077
Accuracy:32.167% C++
HSR:20% D
NC4 Mag-Shot
B++
Kills:66
Deaths:43
KDR:1.535
Accuracy:32.098% B++
HSR:15.152% D
NS Patriot Flare Gun
U
Kills:60
Deaths:89
KDR:0.674
Accuracy:20.877% C++
HSR:0% U
NSX Tengu
A
Kills:52
Deaths:16
KDR:3.250
Accuracy:44.125% B**
HSR:28.846% A
Kills:39,172
Deaths (as Infiltrator):12,719
Deaths (to Infiltrators):4,163
KDR:3.0798
Kill Difference:26,453
Playtime:471.676 hours
Usage:37%
Score:27.277m
Score/min:964
Accuracy (listed only):39.952%
HSR (listed only):34.202%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:1,622
Deaths:533
KDR:3.043
Accuracy:32.729% B**
HSR:17.818% C
Blitz GD-10
A+
Kills:1,416
Deaths:627
KDR:2.258
Accuracy:32.012% A+
HSR:15.961% C+
LA39 Bruiser
A
Kills:1,252
Deaths:433
KDR:2.891
Accuracy:76.217% A
HSR:9.824% D-
Carnage AR
A
Kills:1,232
Deaths:496
KDR:2.484
Accuracy:31.192% A
HSR:15.828% D
AF-4 Cyclone
A+
Kills:1,223
Deaths:350
KDR:3.494
Accuracy:33.058% A+
HSR:17.662% C+
NS-7 PDW
A+
Kills:1,172
Deaths:434
KDR:2.700
Accuracy:32.947% A+
HSR:18.003% C+
MKV Suppressed
A++
Kills:1,163
Deaths:354
KDR:3.285
Accuracy:34.172% A++
HSR:18.487% C+
NS-11A
A
Kills:1,078
Deaths:468
KDR:2.303
Accuracy:30.380% A
HSR:20.130% C+
Tempest
B**
Kills:648
Deaths:204
KDR:3.176
Accuracy:31.249% B**
HSR:20.525% C+
NC1 Gauss Rifle
A++
Kills:527
Deaths:238
KDR:2.214
Accuracy:30.740% A++
HSR:15.939% D
AF-57 Piston
B*
Kills:294
Deaths:117
KDR:2.513
Accuracy:49.385% B*
HSR:12.925% C
GD-66 Claw
B*
Kills:278
Deaths:108
KDR:2.574
Accuracy:68.919% B*
HSR:12.590% C
MGR-S1 Gladius
A
Kills:212
Deaths:64
KDR:3.313
Accuracy:33.443% A
HSR:23.585% C*
GR-22
B**
Kills:209
Deaths:124
KDR:1.685
Accuracy:29.861% B**
HSR:18.182% C+
NS Baron G5AE
B**
Kills:208
Deaths:85
KDR:2.447
Accuracy:56.465% B**
HSR:14.423% C+
Mauler S6
A++
Kills:192
Deaths:87
KDR:2.207
Accuracy:57.065% A++
HSR:9.896% D*
NSX Tengu
A
Kills:52
Deaths:16
KDR:3.250
Accuracy:44.125% B**
HSR:28.846% A
Kills:12,778
Deaths (as Combat Medic):4,738
Deaths (to Combat Medics):2,958
KDR:2.69692
Kill Difference:8,040
Playtime:54.092 hours
Usage:4%
Score:2.706m
Score/min:834
Accuracy (listed only):41.409%
HSR (listed only):17.095%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:770
Deaths:154
KDR:5
Accuracy:32.757% C
HSR:17.273% B+
AF-34 Mattock
A
Kills:749
Deaths:193
KDR:3.881
Accuracy:45.442% A
HSR:17.223% C*
AF-23 Grinder
B*
Kills:719
Deaths:154
KDR:4.669
Accuracy:35.881% C
HSR:19.889% B*
AF-34 Mattock
A+
Kills:635
Deaths:153
KDR:4.150
Accuracy:51.381% A+
HSR:18.110% C++
NCM2 Falcon
A*
Kills:125
Deaths:49
KDR:2.551
Accuracy:42.551% B
HSR:9.600% A*
NCM1 Scattercannon
B**
Kills:96
Deaths:42
KDR:2.286
Accuracy:49.794% B**
HSR:17.708% B+
NCM2 Falcon
A++
Kills:72
Deaths:49
KDR:1.469
Accuracy:46.374% B+
HSR:8.333% A++
NCM3 Raven
B+
Kills:71
Deaths:49
KDR:1.449
Accuracy:43.174% B+
HSR:1.408% D-
NCM3 Raven
B+
Kills:58
Deaths:48
KDR:1.208
Accuracy:44.912% B+
HSR:1.724% D
Kills:3,295
Deaths (as MAX Suit):445.500
Deaths (to MAX Suits):1,569
KDR:7.39618
Kill Difference:2,849.500
Playtime:38.194 hours
Usage:3%
Score:2.543m
Score/min:1,110
Accuracy (listed only):43.585%
HSR (listed only):12.363%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:3,598
V. Kills:243 N/A
Deaths:444
KDR:8.104
Accuracy:58.309% B
KPH:119.600 A*
VKPH:8.100 B*
Breaker Rocket Pods
A*
Kills:1,707
V. Kills:136 N/A
Deaths:69
KDR:24.739
Accuracy:58.602% B**
KPH:272.700 A*
VKPH:21.700 B+
M20 Mustang
B*
Kills:982
V. Kills:789 124%
Deaths:480
KDR:2.046
Accuracy:30.152% C+
KPH:19.800 B+
VKPH:15.900 B*
Vortek Rotary
A
Kills:643
V. Kills:403 159%
Deaths:225
KDR:2.858
Accuracy:34.688% B++
KPH:29.300 A
VKPH:18.300 B**
Hornet Missiles
B*
Kills:255
V. Kills:130 195%
Deaths:27
KDR:9.444
Accuracy:66.068% B*
KPH:91.800 B+
VKPH:46.800 C*
Kills:7,185 (5,223 + 0)
Deaths:1,245
KDR:5.771
VKDR:1.366
Vehicle Kills:1,701
Kill Difference:5,940
Playtime:110.611 hours
Usage:9%
Score:4.405m
Score/min:664
Piloting Accuracy:34.688%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:427
V. Kills:15 N/A
Deaths:9
KDR:47.444
Accuracy:51.494% B**
KPH:172.100 M**
VKPH:6 C-
AP30 Shredder
B**
Kills:179
V. Kills:58 303%
Deaths:13
KDR:13.769
Accuracy:26.236% C--
KPH:48.100 B**
VKPH:15.600 C
C150 Dalton
C+
Kills:128
V. Kills:113 112%
Deaths:30
KDR:4.267
Accuracy:35.043% C-
KPH:25.100 C-
VKPH:22.200 C+
Kills:734 (0 + 734)
Deaths:52
KDR:14.115
VKDR:3.577
Vehicle Kills:186
Kill Difference:682
Playtime:11.295 hours
Usage:1%
Score:0.540m
Score/min:796
Piloting Accuracy:N/A%
Gunner Accuracy:35.043%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:1,355
V. Kills:116 N/A
Deaths:74
KDR:18.311
Accuracy:60.549% A
KPH:118 M
VKPH:10.100 B+
L100 Python AP
A*
Kills:1,194
V. Kills:742 161%
Deaths:140
KDR:8.529
Accuracy:55.989% C++
KPH:51.100 A+
VKPH:31.800 A*
L100 Python HEAT
S
Kills:819
V. Kills:185 440%
Deaths:52
KDR:15.750
Accuracy:56.262% B+
KPH:89.900 S
VKPH:20.300 A*
C75 Viper
M++
Kills:660
V. Kills:112 N/A
Deaths:42
KDR:15.714
Accuracy:44.892% B++
KPH:87.100 M++
VKPH:14.800 A++
Skyguard
M+
Kills:81
V. Kills:66 121%
Deaths:19
KDR:4.263
Accuracy:34.707% B*
KPH:23.500 A
VKPH:19.200 M+
Kills:4,109 (4,109 + 0)
Deaths:327
KDR:12.566
VKDR:3.734
Vehicle Kills:1,221
Kill Difference:3,782
Playtime:54.964 hours
Usage:4%
Score:2.696m
Score/min:818
Driving Accuracy:34.707%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:2,810
V. Kills:1,963 143%
Deaths:313
KDR:8.978
Accuracy:50.591% C++
KPH:37.600 A
VKPH:26.300 A**
Titan-150 HEAT
M++
Kills:991
V. Kills:239 413%
Deaths:64
KDR:15.484
Accuracy:46.226% C+
KPH:51.900 M++
VKPH:12.500 B*
Titan-150 HESH
A++
Kills:447
V. Kills:59 N/A
Deaths:30
KDR:14.900
Accuracy:55.408% B*
KPH:72.800 A++
VKPH:9.600 B
Enforcer ML85
A++
Kills:228
V. Kills:180 126%
Deaths:24
KDR:9.500
Accuracy:52.201% A
KPH:37.100 A+
VKPH:29.300 A++
E540 Halberd
B++
Kills:135
V. Kills:65 205%
Deaths:16
KDR:8.438
Accuracy:46.019% C*
KPH:36.600 B++
VKPH:17.600 B+
Kills:4,611 (4,248 + 363)
Deaths:447
KDR:10.315
VKDR:5.606
Vehicle Kills:2,506
Kill Difference:4,164
Playtime:109.758 hours
Usage:9%
Score:5.395m
Score/min:819
Driving Accuracy:55.408%
Gunner Accuracy:46.019%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:506
V. Kills:21 N/A
Deaths:32
KDR:15.813
Accuracy:53.615% C**
KPH:231.900 A*
VKPH:9.600 B+
E540 Halberd-H
B*
Kills:71
V. Kills:42 165%
Deaths:10
KDR:7.100
Accuracy:52.941% C
KPH:47 C**
VKPH:27.800 B*
Kills:577 (0 + 577)
Deaths:42
KDR:13.738
VKDR:1.500
Vehicle Kills:63
Kill Difference:535
Playtime:3.692 hours
Usage:0%
Score:0.262m
Score/min:1,183
Driving Accuracy:N/A%
Gunner Accuracy:52.941%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:132
V. Kills:17 N/A
Deaths:9
KDR:14.667
Accuracy:33.662% C
KPH:85.900 B**
VKPH:11.100 C++
M40 Fury
A
Kills:101
V. Kills:19 N/A
Deaths:8
KDR:12.625
Accuracy:37.605% C**
KPH:81.800 A
VKPH:15.400 A
M20 Basilisk
B**
Kills:94
V. Kills:17 N/A
Deaths:15
KDR:6.267
Accuracy:36.984% C+
KPH:30.800 B**
VKPH:5.600 C--
Kills:327 (0 + 327)
Deaths:32
KDR:10.219
VKDR:1.656
Vehicle Kills:53
Kill Difference:295
Playtime:5.819 hours
Usage:0%
Score:0.255m
Score/min:730
Driving Accuracy:N/A%
Gunner Accuracy:36.984%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M++
Kills:794
V. Kills:99 N/A
Deaths:252
KDR:3.151
Accuracy:46.724% C+
KPH:78.200 M++
VKPH:9.800 B*
M12 Kobalt-F
A*
Kills:270
V. Kills:5 N/A
Deaths:84
KDR:3.214
Accuracy:29.146% B**
KPH:88.800 A*
VKPH:1.600 B+
S12 Renegade
A
Kills:246
V. Kills:5 N/A
Deaths:76
KDR:3.237
Accuracy:42.094% C+
KPH:92.500 A
VKPH:1.900 C+
Kills:1,310 (1,310 + 0)
Deaths:412
KDR:3.180
VKDR:0.265
Vehicle Kills:109
Kill Difference:898
Playtime:15.848 hours
Usage:1%
Score:0.549m
Score/min:578
Driving Accuracy:42.094%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA80 9,1609,1461,7315.284B+2.0348.913%A79.794%C**99.7MN/A52291.7h1.7B**3.5B**
M30 Mustang AH 3,8413,5984448.104B+4.8558.309%B1.556%C**119.5A*8.1B*76230.1h4.5B*7.7B++
NS-44 Commissioner 3,5303,5211,7931.964B**1.2944.59%B**22.011%C+120.6M*N/A64929.2h2.7B**6.1B**
SAS-R 3,3833,3768074.183B+0.9348.745%A+72.838%B+87.9A*N/A58138.4h1.9B++3.9B*
Titan-150 AP 4,7732,8103138.978B+5.7350.591%C++2.633%C+37.6A26.3A**82874.7h3.9B+7.6B++
LA1 Anchor 2,6592,6381,0702.465C++0.7928.883%B++25.246%C+87.6A+N/A47630.1h8.4B*29B++
AF-18 Stalker 1,9421,9405933.272A++0.0236.047%A++20.309%C+96.5M*N/A62020.1h10.2B*28.2B**
NS-11C 1,9121,9018472.244A+1.0130.204%A18.464%C+56.4A+N/A31933.7h10.6B**35.1B*
Breaker Rocket Pods 1,8431,7076924.739A*21.4958.602%B**N/A271A*21.6B+18766.3h8.9B**15.2B*
AF-4G Cyclone 1,6271,6225333.043B++0.2132.729%B**17.818%C97.7AN/A77016.6h8.5B++25.9B++
EM6 1,5721,5726192.54B++0.7128.087%B**20.547%C-85.4A++N/A50518.4h8.6B**30.6B++
The Moonshot 1,4961,4953993.747C0.5044.514%C**74.916%D-82.6AN/A41318.1h1.8C*4B
LA3 Desperado 1,4581,4558151.785B**1.4733.884%B*20.275%C++115.5M**N/A62012.6h7B**20.6B*
Blitz GD-10 1,4211,4166272.258B**0.9932.012%A+15.961%C+66.2A++N/A34121.4h11B**34.2B*
AF-19 Mercenary 1,3751,3706632.066A++1.1930.531%A++21.387%C+52.5A*N/A45726.1h9.3B**30.3B*
L100 Python HESH 1,4711,3557418.311B++15.0660.549%A1.255%C117.8M10.1B+66411.5h2.1A3.4A
NC14 Bolt Driver 1,2911,2912744.712A++1.4646.887%A++78.234%B+77.8M**N/A51616.6h1.7A3.7A
Mag-Cutter 1,3021,28115,0230.085A*3.1731.303%C*N/A2.5MN/A15504.4h1.8B++5.9C*
NS-357 Underboss 1,2851,2776611.932B**1.3244.425%B**23.493%C**99.8A*N/A60312.8h3.5B*7.9B*
GD-7F 1,2821,2775522.313B**0.9430.251%A20.908%C*55.3B**N/A29623.1h10.7B*35.2B*
LA39 Bruiser 1,2551,2524332.891A+0.3676.217%A9.824%D-114.9M*N/A71810.9h2B*2.6B*
Carnage AR 1,2341,2324962.484B*0.7731.192%A15.828%D87.4M+N/A50514.1h10.1A32.3B**
AF-4 Cyclone 1,2251,2233503.494A++0.2433.058%A+17.662%C+115.4M**N/A61110.6h8.1B**24.6B*
Impetus 1,1971,1974102.92B+0.3341.959%A30.409%C**93.5A*N/A73012.8h3.8B*9B*
L100 Python AP 1,9361,1941408.529B*5.2855.989%C++4.02%B*51.2A+31.8A*94423.3h4.6B++8.2B*
NC6 Gauss SAW 1,1911,1863543.35A*0.1030.317%A++25.801%B+110.8M**N/A94010.7h6.8B**22.4B*
NS-15M1 1,1831,1825102.318B++0.9329.071%A20.135%C79.9A+N/A43514.8h10B**34.4B*
EM4 Longshot 1,1791,1792983.956C**0.7047.682%A82.528%B+64.4A*N/A29118.3h1.6B**3.4B**
NS-30 Vandal 1,1761,1743863.041B++0.2141.473%A20.869%D101.2M+N/A82311.6h4.6B*11B*
NS-7 PDW 1,1731,1724342.7A*0.5532.947%A+18.003%C+95.3M*N/A49212.3h11B**33.4B*
MKV Suppressed 1,1631,1633543.285M+0.0334.172%A++18.487%C+135.2SN/A8438.6h10.4B**30.3B*
NC08 Mag-Scatter 1,1641,1627671.515C++1.7468.46%A+9.036%D*103.8M++N/A71611.2h3.4B++5B*
EM1 1,1631,1604132.809A++0.4430.702%A++18.276%C--117.2M**N/A7609.9h9.9B+32.3B*
AF-6 Shadow 1,1601,1593053.8A0.5543.121%A+25.884%C+138M**N/A7268.4h4.2B**9.7B**
NS-11A 1,0811,0784682.303B++0.9530.38%A20.13%C+71.9A*N/A37815h10.9B**35.8B**
Titan-150 HEAT 1,2309916415.484A++12.2346.226%C+3.935%B+51.9M++12.5B*43519.1h2.5A+5.3A+
M20 Mustang 1,7719824802.046C++1.2130.152%C+3.36%B*19.8B+15.9B*45749.5h76.8B+254.8B+
LA8 Rebel 9309304242.193A+1.0642.075%A+17.097%D157.6SN/A8765.9h4.6B**11B*
Auraxium Mag-Cutter 8818679,4890.091A3.1628.544%C+1.961%D2.9A+N/A15298.1h1.9B+6.5B+
NS-15M AE 8478402673.146B+0.1130.512%B**30.238%B131.3A*1.1B**7166.4h9.7B*31.8B++
L100 Python HEAT 1,0048195215.75A+12.5056.262%B+2.564%C+90S20.3A*6189.1h3.6B**6.3A
M40 Fury-F 8937942523.151B*0.1046.724%C+N/A78.6M++9.8B*65010.1h6.5B++14B++
AF-23 Grinder 7737701545B**1.7532.757%C17.273%B+57.5A++N/A35013.4h4.9B**15.1B+
AF-34 Mattock 7527491933.881C*0.6345.442%A17.223%C*67.5AN/A43011.1h6.5C14.2B+
AF-23 Grinder 7197191544.669B*1.4235.881%C19.889%B*53.7AN/A34213.4h5.7B++16B+
C75 Viper 7726604215.714M12.4644.892%B++1.667%C*86.8M++14.7A++9217.6h6.4A14.2A
Tempest 6516482043.176A+0.0831.249%B**20.525%C+104.5A*N/A5836.2h8.7B++27.9B*
Vortek Rotary 1,0466432252.858B+0.3934.688%B++4.044%B**29.2A18.3B**51422h46.4B*133.7B*
AF-34 Mattock 6396351534.15B+0.9051.381%A+18.11%C++67.6A+N/A4759.4h7.5C14.7B+
C-4 7485463191.712C*1.5419.682%D--N/A44.8D-16.6D-91512.2h1.3B+6.8C+
NS Decimator 6865293931.346B+1.9152.872%D--2.079%C+47.2B*14C61111.2h3.1B**5.8B*
NC1 Gauss Rifle 5285272382.214B**1.0430.74%A++15.939%D83.7SN/A8416.3h8.8A+28.6B**
C85 Canister-H 5275063215.813C*12.5653.615%C**12.846%B+230A*9.5B+14812.2h4.3B*8B**
AC-X11 4914901403.5A**0.2534.423%A++21.633%C+108.9M**N/A8114.5h6.7B**19.4B**
AF-8 RailJack 471470845.595B**2.3447.549%A+73.83%C+81SN/A6295.8h1.9B*4B*
Titan-150 HESH 5064473014.9B+11.6555.408%B*2.461%B+73.3A++9.7B3716.1h2.1A+3.7A
NC05 Jackhammer 4384381732.532A0.7254.371%A10.731%D--125.1M*N/A9043.5h3.7B**6.8B++
AF-4A Bandit 4384362241.946B+1.3128.1%B+22.477%C+49B+N/A3268.9h8.6B**30.7B++
L105 Zephyr 442427947.444M*44.1951.494%B**N/A170.8M**6C-12512.5h4.4B**8.6B**
Frag Grenade 4164141414N/A410.7559.521%A++N/A828A+4D65570.5h2.6B**4.3B**
Gauss Compact S 4084042551.584B++1.6728.158%B*23.515%B*43.4A+N/A2959.3h9.4B+33.4B++
Anti-Vehicle Grenade 4233961396N/A392.7569.426%A*N/A990M67.5C77400.4h2.4A++3.5A+
Gauss SPR 365362953.811A+0.5640.48%A33.149%C+103.4SN/A4783.5h3.7A9.2B**
Tank Mine 624350913.846B++0.5948.842%B**N/A145.8B*114.2A++34522.4h2C+4.1A
Shrike 4293452491.386A1.8757.59%C++5.507%A++44.8A++10.9C7797.7h3.9A+6.8A
NC6A GODSAW 320320625.161A+1.9135.582%B**27.188%C+152.4M++N/A10132.1h6.3C**17.7B*
M60-A Bulldog 326308838.5B++35.2546.513%C++2.597%C*65.5A3.8C+5534.7h3.4A+7.3B**
MGR-L1 Promise 3113071142.693B**0.5632.398%A++32.899%B**105.9A*1.4B**8162.9h11.2B*34.5B*
AF-57 Piston 2962941172.513B**0.7449.385%B*12.925%C63.9AN/A2984.6h4.2B8.6B+
MANA Anti-Vehicle Turret 401281823.427U0.1856.961%DN/A2810S1200B++2300220.1h4.1S7.3A+
GD-66 Claw 2792781082.574A0.6868.919%B*12.59%C95.9A*N/A4182.9h2.2B+3.2B+
GD-22S 276276992.788B*0.4631.057%A+22.101%C115M*N/A12062.4h8.1A26.2B**
M12 Kobalt-F 275270843.214B*0.0429.146%B**10.37%C+90A*1.7B+4213h11.1B+38.1B*
Hornet Missiles 385255279.444B*6.1966.068%B*N/A91.1B+46.4C*17332.8h9.7B+14.6B+
S12 Renegade 251246763.237C++0.0142.094%C+4.472%C91.1A1.9C+4812.7h3.1B7.3B
Enforcer ML85 408228249.5B**6.2552.201%A1.316%D37.4A+29.5A++18966.1h10.7B++20.5B**
MGR-S1 Gladius 214212643.313A+0.0633.443%A23.585%C*124.7M++1.2A+3681.7h7.2B**21.4B*
Bouncing Betty 211211623.403C+0.1562.5%A*N/A175.8B**N/A11281.2h1.8B2.9A
GR-22 2112091241.685B1.5729.861%B**18.182%C+69.7A++N/A6353h11.9B++39.8B*
NS Baron G5AE 208208852.447B**0.8056.465%B**14.423%C+99A*N/A4142.1h3.7B++6.6C++
Sticky Grenade 2012001200N/A196.7555.457%C**N/A2000A*10C100300.1h1.2B**2.2B++
Mauler S6 193192872.207B**1.0457.065%A++9.896%D*106.7SN/A9371.8h3.3A5.8B**
NSX Naginata 190189593.203A++0.0525.47%B++34.921%B**111.2A**N/A5031.7h8.8B**34.6B++
AP30 Shredder 2371791313.769A10.5226.236%C--N/A48.4B**15.7C6413.7h49.3B*188B++
Gauss Compact Burst 158158532.981B+0.2733.814%A24.051%C+98.8A*N/A5921.6h9.7B++28.5B*
M60-A Bulldog 163152916.889C+13.6446.594%C++N/A56.3B*4.1C++5452.7h4.8B+10.2B+
Razor GD-23 144143642.234A+1.0233.458%A++17.483%D65A*N/A12992.2h10B*30B*
The Executive 136136642.125B++1.1335.503%C++15.441%D--170M+N/A8660.8h5.8B*16.4B*
E540 Halberd 200135168.438C++5.1946.019%C*4.444%B++36.5B++17.6B+15803.7h5.1B+11B+
Hunter QCX 133133821.622A+1.6341.276%C+38.346%B*57.8SN/A3432.3h2.6B+6.2B+
M40 Fury 149132914.667A11.4233.662%CN/A88A11.3C++10501.5h8B*23.9B*
C150 Dalton 241128304.267C1.0235.043%C-N/A25.1C-22.2C+6875.1h4.8C+13.6C+
NCM2 Falcon 160125492.551A0.7042.551%B9.6%A*33.8A**9.5A*5623.7h6.4B**14.9B*
Hawk GD-68 1631191031.155B*2.1061.79%C+4.202%B*29A++10.7C++7214.1h6B**9.8B*
NC6S Gauss SAW S 106106353.029A0.2233.765%A++24.528%C++132.5M**N/A15050.8h8.6B*25.5B*
NSX Tomoe 106105472.234B1.0235.677%A37.143%C+80.8A++N/A3161.3h12.5B+35.1B++
M40 Fury 120101812.625A9.3737.605%C**N/A84.2A+15.8A9181.2h11B+29.4B+
NCM1 Scattercannon 9696422.286B0.9749.794%B**17.708%B+41.7A+N/A3802.3h8.8C17.7B+
M20 Basilisk 11194156.267A++3.0236.984%C+5.319%C31.3B**5.7C--4913h48.8A132B**
Warden 8585362.361A0.8938.13%A++12.941%F65.4M+N/A8141.3h6.2B**16.4B**
NSX Daimyo 8383263.192C+0.0647.708%B*92.771%C51.9C++N/A1671.6h2.8C5.8C**
Skyguard 14781194.263B++1.0134.707%B*1.235%D23.8A+19.4M++7733.4h118C++340B+
NS-45 Pilot 8080263.077A0.1732.167%C++20%D88.9B**N/A3480.9h5.4B**16.8B++
NCM2 Falcon 9772491.469B++1.7846.374%B+8.333%A++19.5A6.8B*3893.7h11.7B+25.3B++
NCM3 Raven 10271491.449B++1.8043.174%B+1.408%D-18.7A*8.2B++4283.8h18.1B**41.9B*
E540 Halberd-H 11371107.1C+3.8552.941%C2.817%B+47.3C**28B*7511.5h5.3B+10.1B
Spear Anti-Vehicle Phalanx Turret 1247088.75C**5.5059.443%A++2.857%D63.6A+49.1M17991.1h8.5C++14.4B++
NC4 Mag-Shot 6666431.535B**1.7232.098%B++15.152%D110SN/A15290.6h6.2B*19.2C++
NS Patriot Flare Gun 6060890.674C+2.5820.877%C++N/A25C++N/A2412.4h3C+14.5B+
NCM3 Raven 8758481.208B+2.0444.912%B+1.724%D15.3A+7.6B++3613.8h23.4B++52B++
Blackheart 5454471.149C++2.1032.699%D18.519%D-31.8BN/A1851.7h3.5C++10.7C+
NSX Tengu 5252163.25A*0.0044.125%B**28.846%A130M++N/A3270.4h10B*22.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon272,3982.9h
Anti-Vehicle MANA Turret407822.3h
Nano-Armor Kit309517,51539.5h
Nanite Revive Grenade02540.1h
Medical Kit1,4999,63434.4h
Medical Applicator12759,8024.8h
Motion Spotter6714,8828.3h
Restoration Kit272330.9h
M96 Mjolnir-H01320h
Recon Detection Device674,9166.3h
Ammunition Package244970.4h
Anti-Infantry MANA Turret101930.4h

Check the help document for the dictionary if you want to learn more about words used here.


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