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Comm. Sgt. Major Record Smasher JujuTR[x0Hh] JujuTR
TR BR 34

KDR: 4.54

Score: 22.6m

Last Seen: May 31st, 2019 5:33 PM
- OFFLINE - 1100.5 hour(s)

Prestige 1, Battle Rank 34 - Terran Republic on Miller
Level Progress (to 35): 79%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee TSAR-42 Hellfire Rocket Pods NS-15M1 NS-44 Commissioner SR-7 T9 CARV SOAS-20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,216,568 MLG Score: 6568
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.033%26.674%88119119512,4283.528681.008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.647%2.313A*0.886B*0.161C++HEAD ++ (~10.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.649B+8.60.394B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.605%1.283%2916412105,925238101324.7908584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.575%-0.395C---0.283C0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.50.57B+23.30.56B+46.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.191%3.377%800312111,83637811134.84433165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.827%0.603B+0.526B+1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.656B+6.30.5B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.777%2.379%559412101,1352472484.59514456%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.491%-0.131C-0.511D0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.813B++7.80.805B++14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.109%77.336%559412106,3363581717.6983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.316%2.124A*0.666B+-1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.651B+1.70.467B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.6m295.4%1294 (77.6k)1086 (65.2k)4.5369430,8926,8094.8391834 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214310029.045%27.535%80003:0311

24% Engineer12% Heavy Assault30% Infiltrator31% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 18th, 2014 3:10 AMMay 1st, 2018 10:01 AMJun 14th, 2019 10:31 PM (31d) (PST)May 31st, 2019 1:33 PM (46d) (PST)May 31st, 2019 1:33 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4022061,1961.4870.3280.4094.8080.1416568

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,10412,34571,759892025288865,154

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
346.4h/14.4d 2,058 8,506 7,790 99.9k 347 932 2,927 29.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A++
Kills:1,490
Deaths:276
KDR:5.399
Accuracy:32.406% A++
HSR:35.034% A++
T9 CARV
A*
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:30.202% A*
HSR:30.401% B**
MSW-R
A+
Kills:1,179
Deaths:375
KDR:3.144
Accuracy:30.514% A+
HSR:30.110% B*
TMG-50
A++
Kills:58
Deaths:20
KDR:2.900
Accuracy:31.559% A++
HSR:31.035% B**
Kills:4,023
Deaths (as Heavy Assault):1,039
Deaths (to Heavy Assaults):2,115
KDR:3.87199
Kill Difference:2,984
Playtime:41.303 hours
Usage:12%
Score:2.660m
Score/min:1,073
Accuracy (listed only):31.170%
HSR (listed only):31.645%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,002
Deaths:338
KDR:2.965
Accuracy:33.143% A*
HSR:19.860% C++
LC3 Jaguar
A*
Kills:739
Deaths:189
KDR:3.910
Accuracy:34.286% A*
HSR:25.710% B**
NS-11C
A++
Kills:616
Deaths:141
KDR:4.369
Accuracy:33.802% A++
HSR:25% B**
T5 AMC
A*
Kills:425
Deaths:127
KDR:3.346
Accuracy:33.540% A*
HSR:19.294% C+
LC2 Lynx
A+
Kills:358
Deaths:124
KDR:2.887
Accuracy:30.949% A+
HSR:27.374% B**
TRAC-5 Burst
A*
Kills:139
Deaths:32
KDR:4.344
Accuracy:35.624% A*
HSR:19.425% D
Kills:3,279
Deaths (as Engineer):951
Deaths (to Engineers):1,368
KDR:3.44795
Kill Difference:2,328
Playtime:82.410 hours
Usage:24%
Score:6.436m
Score/min:1,302
Accuracy (listed only):33.557%
HSR (listed only):22.777%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,002
Deaths:338
KDR:2.965
Accuracy:33.143% A*
HSR:19.860% C++
SMG-46G Armistice
B**
Kills:974
Deaths:286
KDR:3.406
Accuracy:33.060% B**
HSR:16.324% C+
LC3 Jaguar
A*
Kills:739
Deaths:189
KDR:3.910
Accuracy:34.286% A*
HSR:25.710% B**
NS-11C
A++
Kills:616
Deaths:141
KDR:4.369
Accuracy:33.802% A++
HSR:25% B**
T5 AMC
A*
Kills:425
Deaths:127
KDR:3.346
Accuracy:33.540% A*
HSR:19.294% C+
LC2 Lynx
A+
Kills:358
Deaths:124
KDR:2.887
Accuracy:30.949% A+
HSR:27.374% B**
TRAC-5 Burst
A*
Kills:139
Deaths:32
KDR:4.344
Accuracy:35.624% A*
HSR:19.425% D
Kills:4,253
Deaths (as Light Assault):1,237
Deaths (to Light Assaults):1,318
KDR:3.43816
Kill Difference:3,016
Playtime:106.692 hours
Usage:31%
Score:5.748m
Score/min:898
Accuracy (listed only):33.486%
HSR (listed only):21.855%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,317
Deaths:553
KDR:5.998
Accuracy:49.535% A++
HSR:73.832% B+
NS-44 Commissioner
B**
Kills:1,472
Deaths:568
KDR:2.592
Accuracy:44.412% B**
HSR:23.166% C++
SR-7
B**
Kills:1,412
Deaths:190
KDR:7.432
Accuracy:48.644% B**
HSR:82.224% B+
SOAS-20
A++
Kills:1,249
Deaths:360
KDR:3.469
Accuracy:35.904% A++
HSR:28.183% B**
SMG-46G Armistice
B**
Kills:974
Deaths:286
KDR:3.406
Accuracy:33.060% B**
HSR:16.324% C+
RAMS .50M
A++
Kills:848
Deaths:88
KDR:9.636
Accuracy:49.203% A++
HSR:82.429% B+
M77-B
A++
Kills:759
Deaths:163
KDR:4.656
Accuracy:48.100% A++
HSR:77.866% C*
TX2 Emperor
B**
Kills:326
Deaths:116
KDR:2.810
Accuracy:35.614% B**
HSR:27.301% B**
TX1 Repeater
A
Kills:208
Deaths:114
KDR:1.825
Accuracy:32.380% A
HSR:28.365% B**
KSR-35
A++
Kills:71
Deaths:26
KDR:2.731
Accuracy:36.616% C**
HSR:42.254% A++
Kills:10,636
Deaths (as Infiltrator):2,464
Deaths (to Infiltrators):984
KDR:4.31656
Kill Difference:8,172
Playtime:103.919 hours
Usage:30%
Score:7.061m
Score/min:1,132
Accuracy (listed only):41.347%
HSR (listed only):48.194%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
B**
Kills:974
Deaths:286
KDR:3.406
Accuracy:33.060% B**
HSR:16.324% C+
SABR-13
A+
Kills:486
Deaths:96
KDR:5.063
Accuracy:33.600% A+
HSR:32.716% B*
T1 Cycler
A+
Kills:172
Deaths:96
KDR:1.792
Accuracy:29.228% A+
HSR:25% B+
TAR
A*
Kills:168
Deaths:38
KDR:4.421
Accuracy:34.582% A*
HSR:26.191% B++
Kills:1,800
Deaths (as Combat Medic):516
Deaths (to Combat Medics):642
KDR:3.48837
Kill Difference:1,284
Playtime:8.033 hours
Usage:2%
Score:0.501m
Score/min:1,039
Accuracy (listed only):32.617%
HSR (listed only):25.058%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:124
Deaths:28
KDR:4.429
Accuracy:24.924% A++
HSR:14.516% D*
MRC3 Mercy
A++
Kills:116
Deaths:28
KDR:4.143
Accuracy:25.324% A++
HSR:27.586% A
Kills:240
Deaths (as MAX Suit):28
Deaths (to MAX Suits):321
KDR:8.57143
Kill Difference:212
Playtime:2.276 hours
Usage:1%
Score:0.161m
Score/min:1,182
Accuracy (listed only):25.124%
HSR (listed only):21.051%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M++
Kills:3,551
V. Kills:283 N/A
Deaths:361
KDR:9.837
Accuracy:34.456% B*
KPH:118.400 A**
VKPH:9.400 M++
Hellfire Rocket Pods
A**
Kills:1,597
V. Kills:102 N/A
Deaths:58
KDR:27.535
Accuracy:61.738% A++
KPH:230.700 A**
VKPH:14.700 C++
M18 Needler
A+
Kills:695
V. Kills:525 132%
Deaths:242
KDR:2.872
Accuracy:29.628% C-
KPH:25.400 A
VKPH:19.200 A+
Hornet Missiles
A*
Kills:628
V. Kills:178 351%
Deaths:46
KDR:13.652
Accuracy:70.594% A
KPH:167.300 A*
VKPH:47.400 B+
M18 Rotary
A*
Kills:82
V. Kills:65 124%
Deaths:21
KDR:3.905
Accuracy:31.049% C+
KPH:33.200 A+
VKPH:26.300 A*
Kills:6,553 (4,328 + 0)
Deaths:728
KDR:9.001
VKDR:1.584
Vehicle Kills:1,153
Kill Difference:5,825
Playtime:70.536 hours
Usage:20%
Score:2.793m
Score/min:660
Piloting Accuracy:31.049%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:102
V. Kills:10 N/A
Deaths:1
KDR:102
Accuracy:55.803% A+
KPH:99.100 A++
VKPH:9.700 C++
Kills:102 (0 + 102)
Deaths:1
KDR:102
VKDR:10
Vehicle Kills:10
Kill Difference:101
Playtime:1.029 hours
Usage:0%
Score:0.039m
Score/min:624
Piloting Accuracy:N/A%
Gunner Accuracy:55.803%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:126
V. Kills:84 148%
Deaths:7
KDR:18
Accuracy:59.091% B
KPH:69.400 M+
VKPH:46.300 S
C75 Viper
S
Kills:57
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:57.826% A*
KPH:100.600 S
VKPH:19.400 A**
Kills:183 (183 + 0)
Deaths:7
KDR:26.143
VKDR:13.571
Vehicle Kills:95
Kill Difference:176
Playtime:2.381 hours
Usage:1%
Score:0.173m
Score/min:1,209
Driving Accuracy:57.826%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:1,230
V. Kills:970 127%
Deaths:92
KDR:13.370
Accuracy:49.628% B
KPH:52.300 A++
VKPH:41.200 M**
P2-120 HESH
A**
Kills:480
V. Kills:42 N/A
Deaths:16
KDR:30
Accuracy:35.911% D
KPH:105.600 A**
VKPH:9.200 C+
E540 Halberd
B*
Kills:76
V. Kills:45 165%
Deaths:5
KDR:15.200
Accuracy:41.267% C+
KPH:30.200 B
VKPH:17.900 B*
Kills:1,786 (1,710 + 76)
Deaths:113
KDR:15.805
VKDR:9.354
Vehicle Kills:1,057
Kill Difference:1,673
Playtime:30.591 hours
Usage:9%
Score:2.490m
Score/min:1,357
Driving Accuracy:35.911%
Gunner Accuracy:41.267%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:923
V. Kills:54 N/A
Deaths:14
KDR:65.929
Accuracy:37.608% C*
KPH:193.600 A++
VKPH:11.300 A
G20 Vulcan-H
B++
Kills:54
V. Kills:32 164%
Deaths:4
KDR:13.500
Accuracy:42.699% D
KPH:58.900 B++
VKPH:34.900 B++
Kills:977 (0 + 977)
Deaths:18
KDR:54.278
VKDR:4.778
Vehicle Kills:86
Kill Difference:959
Playtime:5.685 hours
Usage:2%
Score:0.458m
Score/min:1,343
Driving Accuracy:N/A%
Gunner Accuracy:42.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:82
V. Kills:4 N/A
Deaths:1
KDR:82
Accuracy:18.984% C**
KPH:120 A++
VKPH:5.900 A
M40 Fury
N/A
Kills:50
V. Kills:5 N/A
Deaths:4
KDR:12.500
Accuracy:40.176% N/A
KPH:97.600 N/A
VKPH:9.800 N/A
Kills:132 (0 + 132)
Deaths:5
KDR:26.400
VKDR:1.800
Vehicle Kills:9
Kill Difference:127
Playtime:1.196 hours
Usage:0%
Score:0.074m
Score/min:1,033
Driving Accuracy:N/A%
Gunner Accuracy:40.176%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,8343,5513619.837B+5.3034.456%B*N/A118.4A**9.4M++61230h15.1B+43.8B++
TSAR-42 3,3273,3175535.998B+1.4649.535%A++73.832%B+129.6SN/A62925.6h1.7B**3.5B**
Hellfire Rocket Pods 1,6991,5975827.534A**23.0061.738%A++1.002%C+231.4A**14.8C++12346.9h10.3B++16.7B*
NS-15M1 1,4991,4902765.399M+0.8632.406%A++35.034%A++165.6S1A+7339h8.6A26.5B**
NS-44 Commissioner 1,4771,4725682.592A+1.9444.412%B**23.166%C++173.2SN/A8818.5h2.5A5.6B**
SR-7 1,4131,4121907.432A2.9048.644%B**82.224%B+129.5SN/A54910.9h1.7B*3.4B**
T9 CARV 1,3071,2963683.522A++1.0130.202%A*30.401%B**127.1S1.1A+93410.2h9A29.9B**
SOAS-20 1,2571,2493603.469A++1.0735.904%A++28.183%B**128.8SN/A7739.7h9.4B*26.3B**
P2-120 AP 2,2001,2309213.37B*8.8349.628%B4.553%B++52.3A++41.3M**141723.5h7.4C+15C*
MSW-R 1,1841,1793753.144B+1.3930.514%A+30.11%B*129.6M*N/A6409.1h9.5B**31.2B*
TRAC-5 1,0091,0023382.964M+1.5733.143%A*19.86%C++84.9SN/A66011.8h10.6B*31.9B**
SMG-46G Armistice 9849742863.406A*1.1333.06%B**16.324%C+126.5A**1.3M+7197.7h10.9B*33B++
P525 Marauder-H 9779231465.929S61.3937.608%C*N/A192.3A++11.3A11994.8h4.5B**12B**
RAMS .50M 854848889.636A++5.1049.203%A++82.429%B+119.4SN/A5497.1h1.6B**3.2B**
M77-B 7597591634.656A*0.1248.1%A++77.866%C*92.6SN/A6078.2h1.8B**3.8B**
LC3 Jaguar 7447391893.91A++0.6334.286%A*25.71%B**98.5M++N/A4847.5h10B++29.1B**
M18 Needler 1,2206952422.872B1.6629.628%C-3.741%B**25.4A19.2A+50327.4h88.5B++298.6B++
Hornet Missiles 8066284613.652B**9.1270.594%A1.911%B+165.3A*46.8B+13343.8h6.4B*9.1B**
NS-11C 6206161414.369M**0.1733.802%A++25%B**110M**N/A5565.6h9.9B**29.4B**
SABR-13 489486965.063A++0.5333.6%A+32.716%B*156.8S1B**7643.1h7.6A++22.6A
P2-120 HESH 5224801630A25.4635.911%D1.042%C++106.7M9.3C+9324.5h3.7B*10.4B+
T5 AMC 4294251273.346A**1.1933.54%A*19.294%C+86.7M**N/A5334.9h11.7B*35B*
LC2 Lynx 3593581242.887A+1.6530.949%A+27.374%B**65.1A++N/A2945.5h10.7B**34.4B**
TX2 Emperor 3273261162.81A++1.7335.614%B**27.301%B**163SN/A7842h5.2A+14.5B*
TX1 Repeater 2092081141.825A2.7132.38%A28.365%B**148.6SN/A8121.4h9.1B**28.1B**
T1 Cycler 173172961.792B++2.7429.228%A+25%B+86M**N/A6712h9.4A++32A
TAR 169168384.421A*0.1234.582%A*26.191%B++152.7SN/A10341.1h9.4A+27.2A
Frag Grenade 1471471147N/A142.4653.163%B**N/A735B**N/A56500.2h2.4A4.5B**
Icikill 1481442,7420.053C+4.4817.492%D--4.861%D1.5C+N/A898.6h2.5C-14.5D
TRAC-5 Burst 140139324.344B**0.1935.624%A*19.425%D66.2B**N/A4622.1h10.5B*29.4B**
L100 Python AP 210126718A**13.4659.091%BN/A70M+46.7S11521.8h4.4B+7.5B*
MRC3 Mercy 128124284.429B**0.1124.924%A++14.516%D*88.6S2.9S4351.4h14.5A58.3B**
MRC3 Mercy 119116284.143B*0.3925.324%A++27.586%A82.9M**2.1M++3941.4h16.2B*63.9B*
Sticky Grenade 1081081108N/A103.4667.5%A++N/A1080C**N/A123680.1h1A1.5B**
L105 Zephyr 1121021102S97.4655.803%A+N/A102A*10C*6231h4.4B**7.9B**
Hexedge 87851,1190.076B**4.4635.83%B+1.176%D--2.4B+N/A1436.1h2.1C**5.8B+
M12 Kobalt 8682182S77.4618.984%C**18.293%C+117.1A++5.7B**11660.7h14B**73.5B+
M18 Rotary 14782213.905B**0.6331.049%C+3.659%B*32.8A+26A*3522.5h83.1B++267.6B++
E540 Halberd 12176515.2A10.6641.267%C+3.947%B30.4B18B*15602.5h6C+14.5C++
M60-A Bulldog 7772172B**67.4661.349%A+4.167%A80A++5.6B+5110.9h5.2B+8.4B*
KSR-35 7171262.731B1.8136.616%C**42.254%A++101.4M+N/A6010.7h3.7B*10.2B+
Auraxium Chainblade 71681,4120.048B4.4914.346%D*N/A1.1C+N/A560.8h2B13.8C
ML-7 8764521.231B*3.3157.166%C++6.25%A++35.6B**12.8C++7531.8h5.5B++9.7B++
TMG-50 5858202.9A++1.6431.559%A++31.035%B**96.7M+N/A9810.6h8.8B*27.9B*
M60-A Bulldog 6557157B++52.4658.574%B**1.754%D95A*13.3M8490.6h5.3B+9.1B++
C75 Viper 6857157U52.4657.826%A*N/A95M**18.3A*13840.6h7B**12.1A
C-4 7255183.056B**1.4826.872%C*N/A32.4D*10D*7721.7h1.1B*4.1B++
G20 Vulcan-H 8654413.5A**8.9642.699%D1.852%D60B++35.6B*20870.9h56.5A+132.3B**
M40 Fury 5550412.5B++7.9640.176%B+2%C**100A**10C*8520.5h8.2B**20.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon54700.8h
Nano-Armor Kit93149,32212.7h
Anti-Vehicle MANA Turret11350.1h
Medical Applicator32,9470.2h
Motion Spotter246,9953.3h
Ammunition Package21550.3h
Medical Kit8334,33924.2h
Recon Detection Device23570.5h
M18 Locust0750.1h
Xiphos Anti-Personnel Phalanx Turret01340h

Check the help document for the dictionary if you want to learn more about words used here.


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