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Master Sgt. Record Smasher JujuTR[x0Hh] JujuTR
TR BR 24

KDR: 4.54

Score: 22.2m

Last Seen: Jul 11th, 2018 3:59 PM
- OFFLINE - 66.2 hour(s)

Prestige 1, Battle Rank 24 - Terran Republic on Miller
Level Progress (to 25): 23%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS TSAR-42 M14 Banshee Hellfire Rocket Pods NS-15M1 NS-44 Commissioner SR-7 T9 CARV SOAS-20
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,275,365 MLG Score: 6615
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 7.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.102%26.705%88419100312,1293.542350.999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.642%2.365A*0.949B*0.157C++HEAD ++ (~10.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.653B+8.60.398B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.475%1.352%2787410185,47223098323.7913556%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.587%-0.418C---0.239C0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.30.556B+23.90.548B+47.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.132%3.412%826310191,78835711035.0084162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.077%0.615B+0.49B+1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.651B+6.40.493B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.777%2.379%578410181,1352392484.74895456%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.491%-0.126C-0.501D0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.81B++7.80.801B++14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.295%77.201%578410186,1803381718.284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.377%2.137A*0.661B+-1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.651B+1.70.466B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.2m295.3%1322 (79.3k)1111 (66.7k)4.5417529,8626,5754.8479124 (24)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022299228.881%27.771%80203:0311

25% Engineer12% Heavy Assault30% Infiltrator29% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 18th, 2014 3:10 AMMay 1st, 2018 10:01 AMAug 4th, 2018 6:14 PM (128d) (PST)Jul 11th, 2018 12:22 PM (152d) (PST)Jul 11th, 2018 11:59 AM (152d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4132071,2061.4910.3280.4144.8250.1436615

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,76912,43472,335892025289966,631

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
333.9h/13.9d 2,013 8,293 7,600 96.6k 335 905 2,871 28.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A++
Kills:1,490
Deaths:276
KDR:5.399
Accuracy:32.406% A++
HSR:35.034% A++
T9 CARV
A*
Kills:1,258
Deaths:360
KDR:3.494
Accuracy:30.149% A*
HSR:30.286% A
MSW-R
A++
Kills:1,169
Deaths:367
KDR:3.185
Accuracy:30.671% A++
HSR:30.197% B*
TMG-50
A*
Kills:58
Deaths:20
KDR:2.900
Accuracy:31.559% A*
HSR:31.035% B**
Kills:3,975
Deaths (as Heavy Assault):1,023
Deaths (to Heavy Assaults):2,048
KDR:3.88563
Kill Difference:2,952
Playtime:40.609 hours
Usage:12%
Score:2.647m
Score/min:1,086
Accuracy (listed only):31.196%
HSR (listed only):31.638%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A**
Kills:917
Deaths:308
KDR:2.977
Accuracy:33.211% A**
HSR:19.084% C+
LC3 Jaguar
A*
Kills:739
Deaths:189
KDR:3.910
Accuracy:34.269% A*
HSR:25.710% B**
NS-11C
A*
Kills:614
Deaths:139
KDR:4.417
Accuracy:34.046% A*
HSR:25.081% B**
T5 AMC
A**
Kills:359
Deaths:108
KDR:3.324
Accuracy:34.679% A**
HSR:18.384% C
LC2 Lynx
A++
Kills:316
Deaths:109
KDR:2.899
Accuracy:30.998% A++
HSR:28.798% A
TRAC-5 Burst
A*
Kills:139
Deaths:32
KDR:4.344
Accuracy:35.624% A*
HSR:19.425% D
Kills:3,084
Deaths (as Engineer):885
Deaths (to Engineers):1,318
KDR:3.48475
Kill Difference:2,199
Playtime:81.824 hours
Usage:25%
Score:6.421m
Score/min:1,308
Accuracy (listed only):33.804%
HSR (listed only):22.747%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
B**
Kills:971
Deaths:284
KDR:3.419
Accuracy:32.942% B**
HSR:16.375% C+
TRAC-5
A**
Kills:917
Deaths:308
KDR:2.977
Accuracy:33.211% A**
HSR:19.084% C+
LC3 Jaguar
A*
Kills:739
Deaths:189
KDR:3.910
Accuracy:34.269% A*
HSR:25.710% B**
NS-11C
A*
Kills:614
Deaths:139
KDR:4.417
Accuracy:34.046% A*
HSR:25.081% B**
T5 AMC
A**
Kills:359
Deaths:108
KDR:3.324
Accuracy:34.679% A**
HSR:18.384% C
LC2 Lynx
A++
Kills:316
Deaths:109
KDR:2.899
Accuracy:30.998% A++
HSR:28.798% A
TRAC-5 Burst
A*
Kills:139
Deaths:32
KDR:4.344
Accuracy:35.624% A*
HSR:19.425% D
Kills:4,055
Deaths (as Light Assault):1,169
Deaths (to Light Assaults):1,280
KDR:3.46878
Kill Difference:2,886
Playtime:98.347 hours
Usage:29%
Score:5.522m
Score/min:936
Accuracy (listed only):33.681%
HSR (listed only):21.837%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,278
Deaths:543
KDR:6.037
Accuracy:49.805% A++
HSR:73.765% B+
NS-44 Commissioner
B**
Kills:1,419
Deaths:542
KDR:2.618
Accuracy:44.359% B**
HSR:23.044% C*
SR-7
B**
Kills:1,382
Deaths:184
KDR:7.511
Accuracy:48.736% B**
HSR:82.417% B+
SOAS-20
A++
Kills:1,249
Deaths:360
KDR:3.469
Accuracy:35.904% A++
HSR:28.183% B**
SMG-46G Armistice
B**
Kills:971
Deaths:284
KDR:3.419
Accuracy:32.942% B**
HSR:16.375% C+
RAMS .50M
A++
Kills:841
Deaths:87
KDR:9.667
Accuracy:49.306% A++
HSR:82.283% B+
M77-B
A++
Kills:679
Deaths:151
KDR:4.497
Accuracy:48.051% A++
HSR:76.878% C++
TX2 Emperor
B**
Kills:326
Deaths:116
KDR:2.810
Accuracy:35.614% B**
HSR:27.301% B**
TX1 Repeater
A
Kills:208
Deaths:114
KDR:1.825
Accuracy:32.380% A
HSR:28.365% B**
KSR-35
A++
Kills:71
Deaths:26
KDR:2.731
Accuracy:36.616% C**
HSR:42.254% A++
Kills:10,424
Deaths (as Infiltrator):2,407
Deaths (to Infiltrators):938
KDR:4.3307
Kill Difference:8,017
Playtime:101.064 hours
Usage:30%
Score:6.994m
Score/min:1,153
Accuracy (listed only):41.371%
HSR (listed only):48.086%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
B**
Kills:971
Deaths:284
KDR:3.419
Accuracy:32.942% B**
HSR:16.375% C+
SABR-13
A+
Kills:486
Deaths:96
KDR:5.063
Accuracy:33.600% A+
HSR:32.716% B**
T1 Cycler
A++
Kills:172
Deaths:96
KDR:1.792
Accuracy:29.228% A++
HSR:25% B+
TAR
A**
Kills:168
Deaths:38
KDR:4.421
Accuracy:34.582% A**
HSR:26.191% B*
Kills:1,797
Deaths (as Combat Medic):514
Deaths (to Combat Medics):630
KDR:3.49611
Kill Difference:1,283
Playtime:8.033 hours
Usage:2%
Score:0.501m
Score/min:1,039
Accuracy (listed only):32.588%
HSR (listed only):25.070%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:124
Deaths:28
KDR:4.429
Accuracy:24.924% A++
HSR:14.516% D*
MRC3 Mercy
A++
Kills:116
Deaths:28
KDR:4.143
Accuracy:25.324% A++
HSR:27.586% A
Kills:240
Deaths (as MAX Suit):28
Deaths (to MAX Suits):314
KDR:8.57143
Kill Difference:212
Playtime:2.276 hours
Usage:1%
Score:0.161m
Score/min:1,182
Accuracy (listed only):25.124%
HSR (listed only):21.051%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M++
Kills:3,099
V. Kills:255 N/A
Deaths:313
KDR:9.901
Accuracy:34.211% B*
KPH:119.600 M
VKPH:9.800 M++
Hellfire Rocket Pods
M
Kills:1,596
V. Kills:101 N/A
Deaths:58
KDR:27.517
Accuracy:61.732% A++
KPH:230.600 M
VKPH:14.600 C++
M18 Needler
A++
Kills:695
V. Kills:525 132%
Deaths:242
KDR:2.872
Accuracy:29.626% C
KPH:25.500 A+
VKPH:19.200 A++
Hornet Missiles
A*
Kills:612
V. Kills:165 369%
Deaths:42
KDR:14.571
Accuracy:70.755% A
KPH:175.700 A*
VKPH:47.400 B+
M18 Rotary
A**
Kills:82
V. Kills:65 124%
Deaths:21
KDR:3.905
Accuracy:31.049% C+
KPH:33.200 A++
VKPH:26.300 A**
Kills:6,084 (3,876 + 0)
Deaths:676
KDR:9
VKDR:1.643
Vehicle Kills:1,111
Kill Difference:5,408
Playtime:66.095 hours
Usage:20%
Score:2.713m
Score/min:684
Piloting Accuracy:31.049%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:102
V. Kills:10 N/A
Deaths:1
KDR:102
Accuracy:55.803% A+
KPH:99.100 A++
VKPH:9.700 C**
Kills:102 (0 + 102)
Deaths:1
KDR:102
VKDR:10
Vehicle Kills:10
Kill Difference:101
Playtime:1.029 hours
Usage:0%
Score:0.038m
Score/min:622
Piloting Accuracy:N/A%
Gunner Accuracy:55.803%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:114
V. Kills:80 141%
Deaths:6
KDR:19
Accuracy:59.417% B+
KPH:67.100 M*
VKPH:47.100 S
C75 Viper
S
Kills:57
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:57.826% A*
KPH:100.600 S
VKPH:19.400 M+
Kills:171 (171 + 0)
Deaths:6
KDR:28.500
VKDR:15.167
Vehicle Kills:91
Kill Difference:165
Playtime:2.265 hours
Usage:1%
Score:0.168m
Score/min:1,236
Driving Accuracy:57.826%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:1,230
V. Kills:970 127%
Deaths:92
KDR:13.370
Accuracy:49.628% B+
KPH:52.300 A*
VKPH:41.200 M**
P2-120 HESH
A**
Kills:444
V. Kills:36 N/A
Deaths:12
KDR:37
Accuracy:35.252% D
KPH:104.300 A**
VKPH:8.500 C+
E540 Halberd
A
Kills:76
V. Kills:45 165%
Deaths:5
KDR:15.200
Accuracy:41.267% C++
KPH:30.200 B+
VKPH:17.900 A
Kills:1,750 (1,674 + 76)
Deaths:109
KDR:16.055
VKDR:9.642
Vehicle Kills:1,051
Kill Difference:1,641
Playtime:30.301 hours
Usage:9%
Score:2.484m
Score/min:1,366
Driving Accuracy:35.252%
Gunner Accuracy:41.267%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:923
V. Kills:54 N/A
Deaths:14
KDR:65.929
Accuracy:37.608% B+
KPH:193.600 A*
VKPH:11.300 A
G20 Vulcan-H
B*
Kills:54
V. Kills:32 164%
Deaths:4
KDR:13.500
Accuracy:42.699% D
KPH:58.900 B*
VKPH:34.900 B*
Kills:977 (0 + 977)
Deaths:18
KDR:54.278
VKDR:4.778
Vehicle Kills:86
Kill Difference:959
Playtime:5.685 hours
Usage:2%
Score:0.458m
Score/min:1,342
Driving Accuracy:N/A%
Gunner Accuracy:42.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:82
V. Kills:4 N/A
Deaths:1
KDR:82
Accuracy:18.984% B+
KPH:120 A++
VKPH:5.900 B*
M40 Fury
N/A
Kills:50
V. Kills:5 N/A
Deaths:4
KDR:12.500
Accuracy:40.176% N/A
KPH:97.600 N/A
VKPH:9.800 N/A
Kills:132 (0 + 132)
Deaths:5
KDR:26.400
VKDR:1.800
Vehicle Kills:9
Kill Difference:127
Playtime:1.196 hours
Usage:0%
Score:0.074m
Score/min:1,033
Driving Accuracy:N/A%
Gunner Accuracy:40.176%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 3,2883,2785436.037B+1.5049.805%A++73.765%B+129.6SN/A63325.3h1.7B**3.4B**
M14 Banshee 3,3543,0993139.901B+5.3634.211%B*N/A119.7M9.8M++66125.9h14.8B++43.4B++
Hellfire Rocket Pods 1,6971,5965827.517M22.9861.732%A++1.003%C+231.3M14.6C++12326.9h10.3A16.7B**
NS-15M1 1,4991,4902765.399M++0.8632.406%A++35.034%A++165.6S1A++7339h8.6A26.5B**
NS-44 Commissioner 1,4241,4195422.618A++1.9244.359%B**23.044%C*175.2SN/A9018.1h2.5A5.6B**
SR-7 1,3831,3821847.511A2.9748.736%B**82.417%B+130.4SN/A56110.6h1.6B**3.4B*
T9 CARV 1,2691,2583603.494A++1.0530.149%A*30.286%A127.1S1.1A++9589.9h9A29.9B**
SOAS-20 1,2571,2493603.469A+1.0735.904%A++28.183%B**128.8SN/A7739.7h9.4B*26.3B**
P2-120 AP 2,2001,2309213.37B**8.8349.628%B+4.553%B+52.3A*41.3M**141623.5h7.4C++15B+
MSW-R 1,1741,1693673.185B+1.3630.671%A++30.197%B*131.3SN/A6468.9h9.5B**30.9B**
SMG-46G Armistice 9819712843.419A1.1232.942%B**16.375%C+127.8M+1.3M*7237.6h10.8B*32.9B++
P525 Marauder-H 9779231465.929M**61.3937.608%B+N/A192.3A++11.3A11994.8h4.5B**12B**
TRAC-5 9249173082.977M++1.5633.211%A**19.084%C+84.9SN/A68510.8h10.3B**31.1B**
RAMS .50M 847841879.667A++5.1349.306%A++82.283%B+120.1SN/A5547h1.6B**3.2B**
LC3 Jaguar 7447391893.91A++0.6334.269%A*25.71%B**98.5M*N/A4877.5h10B*29.1B**
M18 Needler 1,2206952422.872B+1.6729.626%C3.741%B**25.5A+19.2A++50427.3h88.4B++298.3B++
M77-B 6796791514.497A++0.0448.051%A++76.878%C++94.3SN/A6567.2h1.8B**3.8B**
NS-11C 6186141394.417M**0.1234.046%A*25.081%B**113.7SN/A5745.4h9.9B**29.2B**
Hornet Missiles 7776124214.571A10.0370.755%A1.961%B+174.9A*47.1B+14143.5h6.3B*8.9B**
SABR-13 489486965.063A++0.5233.6%A+32.716%B**156.8S1B**7643.1h7.6A+22.6A
P2-120 HESH 4804441237A*32.4635.252%DN/A103.3A**8.4C+9744.3h3.8B*10.8B+
T5 AMC 3633591083.324A**1.2234.679%A**18.384%C83.5SN/A5414.3h11.7B*33.9B**
TX2 Emperor 3273261162.81A*1.7335.614%B**27.301%B**163SN/A7842h5.2A++14.5C*
LC2 Lynx 3173161092.899A+1.6430.998%A++28.798%A68.7A*N/A3284.6h10.6B**34.3B**
TX1 Repeater 2092081141.825A2.7232.38%A28.365%B**148.6SN/A8101.4h9.1B**28.1B+
T1 Cycler 173172961.792B++2.7529.228%A++25%B+86SN/A6682h9.4A++32A
TAR 169168384.421A++0.1234.582%A**26.191%B*152.7SN/A10341.1h9.4A+27.2A
Icikill 1481442,7420.053C+4.4917.492%D--4.861%D1.5CN/A898.6h2.5C-14.5C-
Frag Grenade 1441441144N/A139.4653.115%B**N/A720B**N/A57930.2h2.4A4.5B**
TRAC-5 Burst 140139324.344A+0.2035.624%A*19.425%D66.2B**N/A4622.1h10.5B++29.4B**
MRC3 Mercy 128124284.429B**0.1124.924%A++14.516%D*88.6S2.9S4351.4h14.5A58.3B**
MRC3 Mercy 119116284.143B**0.4025.324%A++27.586%A82.9S2.1M*3931.4h16.2B*63.9B**
L100 Python AP 194114619M**14.4659.417%B+N/A67.1M*47.1S11851.7h4.6B**7.8B**
Sticky Grenade 1081081108N/A103.4667.5%A++N/A1080C*N/A123680.1h1A1.5B**
L105 Zephyr 1121021102S97.4655.803%A+N/A102A*10B6211h4.4B**7.9B**
Hexedge 87851,1190.076B**4.4735.83%B+1.176%D-2.4C++N/A1436.1h2.1B5.8B+
M12 Kobalt 8682182S77.4618.984%B+18.293%C+117.1A++5.7B*11660.7h14B*73.5B++
M18 Rotary 14782213.905B**0.6431.049%C+3.659%B*32.8A++26A**3512.5h83.1B++267.6B++
E540 Halberd 12176515.2A10.6641.267%C++3.947%C*30.4B+18A15602.5h6C++14.5C*
M60-A Bulldog 7772172A67.4661.349%A+4.167%A80A++5.6B+5110.9h5.2B+8.4B*
KSR-35 7171262.731C**1.8136.616%C**42.254%A++101.4M+N/A6010.7h3.7B*10.2B+
ML-7 8764511.255B*3.2957.86%C*6.25%A++37.6A13.5C*7691.7h5.4B++9.3B++
TMG-50 5858202.9A++1.6431.559%A*31.035%B**96.7M+N/A9760.6h8.8B**27.9B*
M60-A Bulldog 6557157B*52.4658.574%B**1.754%C--95A*13.3A**8490.6h5.3B+9.1B*
C75 Viper 6857157U52.4657.826%A*N/A95M**18.3A**13840.6h7B**12.1A+
C-4 7154153.6A+0.9425.561%C++N/A33.8D--10.6D*7871.6h1.1B*4.1B++
G20 Vulcan-H 8654413.5M+8.9642.699%D1.852%D60B**35.6B*20810.9h56.5A132.3B**
Auraxium Chainblade 56531,2320.043C**4.5013.24%D*N/A1C+N/A553.5h2.2C+16.2C
M40 Fury 5550412.5B++7.9640.176%B+2%C**100A**10C*8520.5h8.2B**20.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter246,9413.2h
Nano-Armor Kit92148,47012.7h
Anti-Vehicle MANA Turret01300.1h
Spawn Beacon54660.8h
Medical Applicator32,9470.2h
Medical Kit8164,20823.8h
Xiphos Anti-Personnel Phalanx Turret01340h
Ammunition Package21540.3h
Recon Detection Device12610.4h
M18 Locust0750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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