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Director General JulietBravo[] JulietBravo
NC BR 96

KDR: 4.18

Score: 13.3m

Last Seen: Aug 17th, 2018 3:21 AM
- OFFLINE - 137.9 hour(s)

Battle Rank 96 - New Conglomerate on Connery
Level Progress (to 97): 83%
Level 100 Progress: 71% 413h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC1 Gauss Rifle NC6 Gauss SAW NC05 Jackhammer AF-4 Cyclone Gauss Rifle S NC14 Bolt Driver NS-11A Warden
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $489,141 MLG Score: 391
Fun Score: N/A
Cheeseburgers Flipped: 310TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.279%20.865%5272599610,5924.58528-0.407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.069%0.837B++0.048C+-0.904D--HEAD ++ (~8.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.405B11.30.21C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.994%3.373%255210194151652132.51515194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.773%-0.89D--1.612A+1.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.3-0.052C+48.80.073C+119.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.107%3.274%687310181,0082476514.08097155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.43%0.712B++0.393B-1.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.745B++4.70.622B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.788%6.897%336510165511482453.72297224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.607%-0.96D--0.671B+-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.4-0.135C34.40.118C+99

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.474%73.942%336310181,631253206.42126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.304%1.263A0.446B-0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.43B2.40.231C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.124%10.468%3362101998425893.79923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.667%1.567A+-0.801D-0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.566B+3.40.29C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.3m273.6%223 (13.4k)139 (8.3k)4.1780621,7055,1954.9197396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1021142414.543%19.668%28618:315

33% Combat Medic19% Engineer22% Heavy Assault17% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2015 12:53 AMSep 14th, 2015 3:19 AMAug 21st, 2018 7:12 AM (88d) (PST)Aug 17th, 2018 12:47 AM (93d) (PST)Aug 16th, 2018 11:21 PM (93d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
250382120.2250.0540.0440.6780.022391

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,9962,29512,70114334118,317

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1604.9h/66.9d 3,853 4,269 10,140 65.3k 2,170 4,762 2,144 24.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,294
Deaths:383
KDR:3.379
Accuracy:21.797% B+
HSR:17.774% D-
NC05 Jackhammer
B++
Kills:1,222
Deaths:320
KDR:3.819
Accuracy:49.453% B++
HSR:9.656% D*
EM1
C++
Kills:524
Deaths:122
KDR:4.295
Accuracy:22.061% C++
HSR:22.137% C++
GD-22S
B+
Kills:243
Deaths:40
KDR:6.075
Accuracy:21.954% C+
HSR:26.749% B+
MGR-L1 Promise
C
Kills:195
Deaths:27
KDR:7.222
Accuracy:21.380% C
HSR:22.051% C
EM6
B+
Kills:108
Deaths:26
KDR:4.154
Accuracy:19.942% C
HSR:26.852% B+
LA1 Anchor
B+
Kills:103
Deaths:13
KDR:7.923
Accuracy:23.951% C+
HSR:29.126% B+
NC6S Gauss SAW S
C+
Kills:70
Deaths:20
KDR:3.500
Accuracy:21.463% C
HSR:22.857% C+
Kills:3,759
Deaths (as Heavy Assault):951
Deaths (to Heavy Assaults):1,408
KDR:3.95268
Kill Difference:2,808
Playtime:360.036 hours
Usage:22%
Score:2.734m
Score/min:127
Accuracy (listed only):25.250%
HSR (listed only):22.150%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:1,206
Deaths:316
KDR:3.816
Accuracy:24.588% C+
HSR:21.061% B+
LA39 Bruiser
B*
Kills:716
Deaths:207
KDR:3.459
Accuracy:69.137% B*
HSR:11.453% D
AF-19 Mercenary
B+
Kills:618
Deaths:201
KDR:3.075
Accuracy:24.026% B+
HSR:17.314% D
MGR-S1 Gladius
B+
Kills:270
Deaths:46
KDR:5.870
Accuracy:29.119% B+
HSR:26.296% B+
Mauler S6
B**
Kills:268
Deaths:116
KDR:2.310
Accuracy:50.279% B**
HSR:7.836% D**
Blitz GD-10
B+
Kills:230
Deaths:47
KDR:4.894
Accuracy:25.764% B
HSR:19.130% B+
NS-11C
C+
Kills:169
Deaths:44
KDR:3.841
Accuracy:22.855% C+
HSR:14.793% D
Kills:3,477
Deaths (as Light Assault):977
Deaths (to Light Assaults):988
KDR:3.55885
Kill Difference:2,500
Playtime:82.929 hours
Usage:5%
Score:0.615m
Score/min:124
Accuracy (listed only):35.110%
HSR (listed only):16.840%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B++
Kills:746
Deaths:108
KDR:6.907
Accuracy:30.778% B++
HSR:24.799% C++
LA39 Bruiser
B*
Kills:716
Deaths:207
KDR:3.459
Accuracy:69.137% B*
HSR:11.453% D
AF-19 Mercenary
B+
Kills:618
Deaths:201
KDR:3.075
Accuracy:24.026% B+
HSR:17.314% D
Mauler S6
B**
Kills:268
Deaths:116
KDR:2.310
Accuracy:50.279% B**
HSR:7.836% D**
NS-11C
C+
Kills:169
Deaths:44
KDR:3.841
Accuracy:22.855% C+
HSR:14.793% D
MGR-M1 Bishop
A
Kills:77
Deaths:5
KDR:15.400
Accuracy:40.563% B**
HSR:41.558% A
Kills:2,594
Deaths (as Engineer):681
Deaths (to Engineers):1,078
KDR:3.8091
Kill Difference:1,913
Playtime:306.636 hours
Usage:19%
Score:3.046m
Score/min:166
Accuracy (listed only):39.606%
HSR (listed only):19.625%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:1,206
Deaths:316
KDR:3.816
Accuracy:24.588% C+
HSR:21.061% B+
NC14 Bolt Driver
B**
Kills:954
Deaths:124
KDR:7.694
Accuracy:41.472% B**
HSR:76.625% C**
NC4 Mag-Shot
B+
Kills:714
Deaths:315
KDR:2.267
Accuracy:30.792% B+
HSR:18.487% C+
AF-8 RailJack
A+
Kills:614
Deaths:46
KDR:13.348
Accuracy:46.465% A+
HSR:70.521% C-
NS-44 Commissioner
B+
Kills:420
Deaths:229
KDR:1.834
Accuracy:39.739% B+
HSR:15.952% D-
MGR-S1 Gladius
B+
Kills:270
Deaths:46
KDR:5.870
Accuracy:29.119% B+
HSR:26.296% B+
LA8 Rebel
B*
Kills:245
Deaths:69
KDR:3.551
Accuracy:37.192% B*
HSR:22.857% C**
Blitz GD-10
B+
Kills:230
Deaths:47
KDR:4.894
Accuracy:25.764% B
HSR:19.130% B+
Impetus
B**
Kills:150
Deaths:11
KDR:13.636
Accuracy:40.082% B**
HSR:33.333% B+
LA3 Desperado
B+
Kills:124
Deaths:42
KDR:2.952
Accuracy:31.069% B+
HSR:22.581% B+
EM4 Longshot
B**
Kills:63
Deaths:4
KDR:15.750
Accuracy:45.276% B**
HSR:66.667% D**
Kills:4,990
Deaths (as Infiltrator):1,249
Deaths (to Infiltrators):787
KDR:3.9952
Kill Difference:3,741
Playtime:278.405 hours
Usage:17%
Score:1.975m
Score/min:118
Accuracy (listed only):35.596%
HSR (listed only):35.774%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:1,296
Deaths:441
KDR:2.939
Accuracy:25.313% B+
HSR:17.824% C-
AF-4 Cyclone
B+
Kills:1,206
Deaths:316
KDR:3.816
Accuracy:24.588% C+
HSR:21.061% B+
Gauss Rifle S
B*
Kills:1,187
Deaths:207
KDR:5.734
Accuracy:29.233% B*
HSR:21.062% C++
NS-11A
B
Kills:751
Deaths:182
KDR:4.126
Accuracy:25.550% B
HSR:19.840% C
LA39 Bruiser
B*
Kills:716
Deaths:207
KDR:3.459
Accuracy:69.137% B*
HSR:11.453% D
Reaper DMR
B+
Kills:415
Deaths:46
KDR:9.022
Accuracy:27.579% B+
HSR:24.819% C++
Carnage AR
B+
Kills:274
Deaths:42
KDR:6.524
Accuracy:26.414% B+
HSR:20.438% C+
MGR-S1 Gladius
B+
Kills:270
Deaths:46
KDR:5.870
Accuracy:29.119% B+
HSR:26.296% B+
Mauler S6
B**
Kills:268
Deaths:116
KDR:2.310
Accuracy:50.279% B**
HSR:7.836% D**
NSX Yumi
B+
Kills:251
Deaths:52
KDR:4.827
Accuracy:28.705% B+
HSR:27.889% C*
Blitz GD-10
B+
Kills:230
Deaths:47
KDR:4.894
Accuracy:25.764% B
HSR:19.130% B+
Gauss Rifle Burst
B
Kills:99
Deaths:14
KDR:7.071
Accuracy:29.041% B
HSR:21.212% D
Kills:6,963
Deaths (as Combat Medic):1,716
Deaths (to Combat Medics):390
KDR:4.05769
Kill Difference:5,247
Playtime:529.264 hours
Usage:33%
Score:4.411m
Score/min:139
Accuracy (listed only):32.560%
HSR (listed only):19.905%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:306
Deaths:97
KDR:3.155
Accuracy:49.780% A
HSR:16.013% C++
NCM1 Scattercannon
A+
Kills:187
Deaths:24
KDR:7.792
Accuracy:49.542% A+
HSR:13.369% C-
NS-20 Gorgon
B+
Kills:158
Deaths:29
KDR:5.448
Accuracy:21.910% C
HSR:21.519% B+
NS-20 Gorgon
B*
Kills:149
Deaths:35
KDR:4.257
Accuracy:23.240% C+
HSR:23.490% B*
NCM2 Falcon
B**
Kills:139
Deaths:78
KDR:1.782
Accuracy:43.694% B+
HSR:7.194% B**
NCM2 Falcon
B+
Kills:68
Deaths:29
KDR:2.345
Accuracy:46.217% B+
HSR:2.941% D-
Kills:1,007
Deaths (as MAX Suit):146
Deaths (to MAX Suits):276
KDR:6.89726
Kill Difference:861
Playtime:38.847 hours
Usage:2%
Score:0.568m
Score/min:244
Accuracy (listed only):39.064%
HSR (listed only):14.088%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C-
Kills:209
V. Kills:117 177%
Deaths:117
KDR:1.786
Accuracy:27.597% C-
KPH:8.500 C-
VKPH:4.800 D
M30 Mustang AH
C
Kills:206
V. Kills:42 479%
Deaths:61
KDR:3.377
Accuracy:55.238% C+
KPH:19.300 D-
VKPH:3.900 C
Breaker Rocket Pods
D
Kills:71
V. Kills:18 374%
Deaths:6
KDR:11.833
Accuracy:49.300% C++
KPH:36.800 D
VKPH:9.300 D
Kills:486 (415 + 0)
Deaths:184
KDR:2.641
VKDR:0.962
Vehicle Kills:177
Kill Difference:302
Playtime:37.089 hours
Usage:2%
Score:0.170m
Score/min:76
Piloting Accuracy:55.238%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:201
V. Kills:89 223%
Deaths:17
KDR:11.824
Accuracy:48.551% C
KPH:23.200 C--
VKPH:10.300 C
Kills:201 (201 + 0)
Deaths:17
KDR:11.824
VKDR:5.235
Vehicle Kills:89
Kill Difference:184
Playtime:8.661 hours
Usage:1%
Score:0.064m
Score/min:123
Driving Accuracy:48.551%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:652
V. Kills:475 137%
Deaths:63
KDR:10.349
Accuracy:48.248% C
KPH:22.300 C+
VKPH:16.200 B
Titan-150 HEAT
C+
Kills:155
V. Kills:70 218%
Deaths:16
KDR:9.688
Accuracy:46.934% C+
KPH:18.900 C
VKPH:8.500 C+
Enforcer ML85
B*
Kills:64
V. Kills:58 108%
Deaths:7
KDR:9.143
Accuracy:41.830% C++
KPH:24.700 C*
VKPH:22.400 B*
M20 Basilisk
B**
Kills:59
V. Kills:15 369%
Deaths:7
KDR:8.429
Accuracy:24.763% D
KPH:34 B**
VKPH:8.700 B+
Kills:930 (807 + 123)
Deaths:93
KDR:10
VKDR:6.645
Vehicle Kills:618
Kill Difference:837
Playtime:41.763 hours
Usage:3%
Score:0.487m
Score/min:194
Driving Accuracy:46.934%
Gunner Accuracy:24.763%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:206
V. Kills:7 N/A
Deaths:6
KDR:34.333
Accuracy:16.741% C+
KPH:50.200 C
VKPH:1.700 C--
M20 Basilisk
B*
Kills:140
V. Kills:37 368%
Deaths:8
KDR:17.500
Accuracy:31.576% D
KPH:28.800 B*
VKPH:7.600 C+
M20 Basilisk
C**
Kills:82
V. Kills:43 186%
Deaths:2
KDR:41
Accuracy:29.503% D-
KPH:20.500 C+
VKPH:10.700 C**
Kills:428 (0 + 428)
Deaths:16
KDR:26.750
VKDR:5.438
Vehicle Kills:87
Kill Difference:412
Playtime:12.963 hours
Usage:1%
Score:0.114m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:29.503%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC1 Gauss Rifle 1,3191,2964412.939A++1.2425.313%B+17.824%C-14.5DN/A3989.2h12.4C**48.8B+
NC6 Gauss SAW 1,3171,2943833.379A*0.8021.797%B+17.774%D-19C--N/A5868.1h10.1C*46.4B
NC05 Jackhammer 1,2341,2223203.819A*0.3649.453%B++9.656%D*26.1DN/A6246.9h4.7B9.6B+
AF-4 Cyclone 1,2221,2063163.816A*0.3624.588%C+21.061%B+13.2D-N/A3491.1h11.6C+47.3C++
Gauss Rifle S 1,2101,1872075.734S1.5629.233%B*21.062%C++13.7D-N/A3386.9h11.6C+39.6B+
NC14 Bolt Driver 9619541247.694M**3.5241.472%B**76.625%C**16.3C-N/A4158.6h2.4B+5.7B++
NS-11A 7617511824.126M0.0525.55%B19.84%C8.5D*N/A2188.4h14.4C+56.4C**
Warden 7677461086.907S2.7330.778%B++24.799%C++11.2DN/A3166.4h10.1C+32.9B+
LA39 Bruiser 7237162073.459A*0.7269.137%B*11.453%D11.5D--N/A3062.2h2.8C-4.1C*
NC4 Mag-Shot 7277143152.267A*1.9130.792%B+18.487%C+12.7DN/A3456.1h8C++25.9C++
Titan-150 AP 1,1276526310.349B++6.1748.248%C3.681%B+22.3C+16.3B+19229.2h4.6C++9.6C*
AF-19 Mercenary 6386182013.075M+1.1024.026%B+17.314%D12.1C-N/A4251.2h12.7C**52.9B+
AF-8 RailJack 6266144613.348S9.1746.465%A+70.521%C-14.9DN/A4641.2h2.6C5.6B+
EM1 5395241224.295M++0.1222.061%C++22.137%C++13.5D-N/A3638.8h15.8C71.7C+
Shrike 7115111483.453S0.7353.059%C2.544%C+19.4C-7.6D10826.4h5B*9.5B+
Frag Grenade 4484451445N/A440.8242.723%CN/A370.8C--2.5D-10361.2h4C+9.3C+
NS-44 Commissioner 4284202291.834B*2.3439.739%B+15.952%D-12.2D-N/A3634.3h4.9D12.2C++
Reaper DMR 422415469.022M4.8427.579%B+24.819%C++8.6D*N/A2248.1h9.9C+35.9B
NCM1 Scattercannon 312306973.155B++1.0249.78%A16.013%C++20.5CN/A5714.9h6.6B+13.3B++
Carnage AR 280274426.524S2.3526.414%B+20.438%C+17.2DN/A4615.9h13.5C++51.2B
MGR-S1 Gladius 274270465.87M+1.6929.119%B+26.296%B+9.3D--N/A2128.9h9.9C**33.9B+
Mauler S6 2702681162.31A++1.8750.279%B**7.836%D**14DN/A4319.1h5.1C++10B+
NSX Yumi 258251524.827M0.6528.705%B+27.889%C*6.9D*N/A1836.6h11.9C++41.4B+
LA8 Rebel 248245693.551M++0.6337.192%B*22.857%C**9.1D--N/A2627h6.9C+18.6C++
GD-22S 245243406.075M+1.9021.954%C+26.749%B+11D--N/A4022.1h15.1D*68.6C-
Blitz GD-10 237230474.894M**0.7225.764%B19.13%B+8.6D--N/A2626.6h14.4C**55.8B+
M20 Mustang 3262091171.786C++2.3927.597%C-4.785%A++8.5C-4.8D6624.5h87.6B+317.3B+
M30 Mustang AH 248206613.377C+0.8055.238%C+1.942%B*19.3D-3.9C7810.7h9.5C++17.1C++
M12 Kobalt 213206634.333A*30.1516.741%C+11.651%D**50.2C1.7C--1504.1h18.7C*111.6C*
L100 Python HEAT 2902011711.824A7.6548.551%C2.488%C+23.1C--10.2C1238.7h5.1B+10.5B
MGR-L1 Promise 198195277.222S3.0421.38%C22.051%C7.8D*N/A2125.1h13.4B62.7C*
NCM1 Scattercannon 191187247.792A*3.6149.542%A+13.369%C-27.5C-N/A776.8h4.9B++9.9B**
Mag-Cutter 2001753,6580.048B*4.1350.314%A++3.429%C--0.3CN/A1666.3h2.7C++5.5B+
NS-11C 169169443.841M*0.3422.855%C+14.793%D14.8C--N/A4411.4h13.8C**60.4C*
Auraxium Mag-Cutter 1761661,0320.161M+4.0247.613%A+16.868%A++0.3C--N/A1663.6h2.2C+4.7B+
NS-20 Gorgon 169158295.448S1.2721.91%C21.519%B+13.6CN/A5011.6h29.6B134.9B+
Titan-150 HEAT 225155169.688B**5.5146.934%C+2.581%C18.9C8.5C+1508.2h4.7B10B+
Impetus 1531501113.636S9.4640.082%B**33.333%B+29.4C-N/A835.1h5.2C13.1C**
NS-20 Gorgon 166149354.257M*0.0823.24%C+23.49%B*13.1C1.5C++5211.4h28.2B121.2B+
M20 Basilisk 177140817.5S13.3231.576%D5%C28.6B*7.6C+1384.9h43B*136.3B**
NCM2 Falcon 179139781.782B++2.4043.694%B+7.194%B**12.2C+3.5C--7011.4h9.1B+20.8B+
Bouncing Betty 136135622.5S18.3236.161%D-N/A54D**N/A1532.5h2.4D**6.6D*
AF-22 Crow 232128225.818U1.6466.667%C+2.344%C+12.1C9.8C+11010.6h7.7B11.6B
LA3 Desperado 127124422.952A*1.2331.069%B+22.581%B+9.8D--N/A2712.7h11.1D35.6C+
C-4 140111432.581B*1.6023.734%CN/A30.8D*8.1D**2613.6h1.5C++6.2C+
EM6 109108264.154A++0.0219.942%C26.852%B+16.1D-N/A656.7h11.4C+57.2C++
Spear Anti-Vehicle Phalanx Turret 159105426.25M++22.0746.585%B+4.762%C**55.3B**28.4B++4101.9h5.8B++12.4B*
LA1 Anchor 105103137.923A*3.7423.951%C+29.126%B+25.8DN/A1264h10.9C45.6C+
Gauss Rifle Burst 10399147.071A**2.8929.041%B21.212%D7.2D**N/A1613.8h12.5C-43C++
M20 Basilisk 12582241U36.8229.503%D-4.878%C20.5C+10.8B1534h67.3C*228.2B
MGR-M1 Bishop 7777515.4S11.2240.563%B**41.558%A7.2D*N/A1710.7h5.1B*12.5B*
Breaker Rocket Pods 8971611.833B++7.6549.3%C++N/A37.4D9.5C--1941.9h17.4C+35.2C++
NC6S Gauss SAW S 7270203.5A++0.6821.463%C22.857%C+20.6D-N/A773.4h10.9C++51C++
NCM2 Falcon 10868292.345A++1.8346.217%B+2.941%D-9.3C5.5B807.3h14C**30.3B+
Enforcer ML85 1226479.143B**4.9641.83%C++1.563%C-24.6C*22.3B*3652.6h15.7D37.6C
EM4 Longshot 6463415.75S11.5745.276%B**66.667%D**28.6C+N/A972.2h1.8B++4B*
M20 Basilisk 745978.429A*4.2524.763%D3.39%D-34.7B**8.8B++1811.7h43.3A174.9B*
Hawk GD-68 10054124.5S0.3262.836%C+1.852%C--8.9D7.5C-1376.1h9.5C--15.1C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit41500.6h
Motion Spotter53,6573.3h
Nano-Armor Kit115399,17338.6h
Spawn Beacon21210.2h
Medical Kit601,2743.8h
Medical Applicator252404,24135.8h
Recon Detection Device69672.5h
Ammunition Package73,2212h
Anti-Infantry MANA Turret04220.7h
Shield Recharging Field31890.2h

Check the help document for the dictionary if you want to learn more about words used here.


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