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Archon Destroyer JumpRopeJim[fiji] JumpRopeJim
VS BR 78

KDR: 2.39

Score: 19.5m

Last Seen: Oct 17th, 2019 5:35 PM
- OFFLINE - 14.7 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Connery
Level Progress (to 79): 77%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 H-V45 Betelgeuse 54-A Pulsar LSW VE-H Maw SVA-88 Corvus VA55
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,687,599 MLG Score: 1349
Fun Score: N/A
Cheeseburgers Flipped: 158TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.782%27.57%82124119524,4433.17524-0.789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.703%1.644A+1.007B**-0.548DHEAD ++ (~12.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.537B+10.20.285C*24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.031%1.887%3911218106432250.244804408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.811B++0.275C*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.832B++12.20.769B++14.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.535%0.627%149312167987023471.13514229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.992%-0.334C--1.246D*1.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.114C+12.8-0.026C+21.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.788%5.629%455912101,3684404553.10909300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.781%0.52B+0.293C*0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.48B+25.90.349C**36.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.106%70.704%4553121671082500.860606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.763%-0.135C0.234C++-0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.214C++2.70.167C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.276%21.277%4552121732998160.335372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.624%0.356C**1.214B**-0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.566B+2.40.46B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.5m404.9%385 (23.1k)336 (20.2k)2.3858735,49714,8782.5955178 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1219318622.171%22.715%50403:549

21% Combat Medic29% Engineer37% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2015 10:56 PMSep 25th, 2019 5:02 PMOct 19th, 2019 6:36 PM (4d) (PST)Oct 17th, 2019 1:37 PM (6d) (PST)Oct 17th, 2019 1:35 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5241813430.6120.2560.1392.6360.0391349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,47010,83320,63737158158220,150

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
966.8h/40.3d 3,119 8,063 14,285 152.9k 1,253 2,681 2,267 30.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:6,656
Deaths:1,824
KDR:3.649
Accuracy:31.534% A*
HSR:30.243% B++
NS-15M2
B**
Kills:3,519
Deaths:1,034
KDR:3.403
Accuracy:29.189% B**
HSR:27.366% C*
Betelgeuse 54-A
A+
Kills:1,396
Deaths:186
KDR:7.505
Accuracy:32.983% A+
HSR:35.387% B+
Pulsar LSW
B**
Kills:1,378
Deaths:434
KDR:3.175
Accuracy:28.606% B**
HSR:27.068% B
VE-H Maw
B**
Kills:1,226
Deaths:260
KDR:4.715
Accuracy:31.207% B**
HSR:29.527% B
SVA-88
A+
Kills:1,218
Deaths:285
KDR:4.274
Accuracy:31.183% A+
HSR:30.131% B+
VX29 Polaris
A*
Kills:423
Deaths:68
KDR:6.221
Accuracy:35.312% A*
HSR:29.787% B*
NSX-P Naginata
A*
Kills:354
Deaths:63
KDR:5.619
Accuracy:34.192% A*
HSR:28.814% C+
Flare VE6
B**
Kills:290
Deaths:67
KDR:4.328
Accuracy:29.257% B**
HSR:28.621% B+
Kills:16,460
Deaths (as Heavy Assault):4,221
Deaths (to Heavy Assaults):4,151
KDR:3.89955
Kill Difference:12,239
Playtime:357.427 hours
Usage:37%
Score:8.243m
Score/min:384
Accuracy (listed only):31.496%
HSR (listed only):29.660%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:603
Deaths:560
KDR:1.077
Accuracy:24.385% C+
HSR:24.876% C**
Serpent VE92
B+
Kills:436
Deaths:202
KDR:2.158
Accuracy:26.623% B+
HSR:23.624% B+
Solstice VE3
C+
Kills:353
Deaths:333
KDR:1.060
Accuracy:22.946% C+
HSR:18.130% C
Solstice Burst
B+
Kills:240
Deaths:267
KDR:0.899
Accuracy:23.870% C--
HSR:27.500% B+
NSX-P Tanto
A++
Kills:194
Deaths:36
KDR:5.389
Accuracy:34.095% A++
HSR:31.443% B*
Deimos VA29
B*
Kills:190
Deaths:60
KDR:3.167
Accuracy:69.815% B*
HSR:20% B+
NS-7 PDW
C
Kills:175
Deaths:298
KDR:0.587
Accuracy:22.777% C
HSR:14.286% D
VE-C Horizon
A*
Kills:160
Deaths:29
KDR:5.517
Accuracy:48.352% A*
HSR:25% C++
Phobos VX86
B**
Kills:139
Deaths:118
KDR:1.178
Accuracy:42.593% D**
HSR:23.022% B**
VE-S Canis
A**
Kills:70
Deaths:20
KDR:3.500
Accuracy:33.163% B**
HSR:41.429% A**
Kills:2,560
Deaths (as Light Assault):1,923
Deaths (to Light Assaults):2,785
KDR:1.33125
Kill Difference:637
Playtime:65.650 hours
Usage:7%
Score:0.981m
Score/min:249
Accuracy (listed only):34.862%
HSR (listed only):24.931%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:1,487
Deaths:468
KDR:3.177
Accuracy:31.078% A
HSR:19.771% C
Corvus VA55
B**
Kills:1,187
Deaths:353
KDR:3.363
Accuracy:30.261% B**
HSR:23.842% C++
Pulsar VS1
B*
Kills:1,179
Deaths:850
KDR:1.387
Accuracy:28.100% B*
HSR:20.526% C+
Terminus VX-9
A
Kills:830
Deaths:227
KDR:3.656
Accuracy:32.160% A
HSR:26.627% C+
Equinox VE2
C**
Kills:511
Deaths:473
KDR:1.080
Accuracy:27.358% C**
HSR:22.505% C*
NS-11A
A+
Kills:344
Deaths:56
KDR:6.143
Accuracy:32% A+
HSR:31.105% B**
Deimos VA29
B*
Kills:190
Deaths:60
KDR:3.167
Accuracy:69.815% B*
HSR:20% B+
NS-7 PDW
C
Kills:175
Deaths:298
KDR:0.587
Accuracy:22.777% C
HSR:14.286% D
Phobos VX86
B**
Kills:139
Deaths:118
KDR:1.178
Accuracy:42.593% D**
HSR:23.022% B**
Equinox VE2 Burst
C-
Kills:133
Deaths:106
KDR:1.255
Accuracy:23.446% D
HSR:24.060% C-
VE-S Canis
A**
Kills:70
Deaths:20
KDR:3.500
Accuracy:33.163% B**
HSR:41.429% A**
Kills:6,245
Deaths (as Combat Medic):3,029
Deaths (to Combat Medics):1,489
KDR:2.06174
Kill Difference:3,216
Playtime:198.439 hours
Usage:21%
Score:4.315m
Score/min:362
Accuracy (listed only):33.886%
HSR (listed only):24.288%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:603
Deaths:560
KDR:1.077
Accuracy:24.385% C+
HSR:24.876% C**
Serpent VE92
B+
Kills:436
Deaths:202
KDR:2.158
Accuracy:26.623% B+
HSR:23.624% B+
Solstice VE3
C+
Kills:353
Deaths:333
KDR:1.060
Accuracy:22.946% C+
HSR:18.130% C
Solstice Burst
B+
Kills:240
Deaths:267
KDR:0.899
Accuracy:23.870% C--
HSR:27.500% B+
NSX-P Tanto
A++
Kills:194
Deaths:36
KDR:5.389
Accuracy:34.095% A++
HSR:31.443% B*
Deimos VA29
B*
Kills:190
Deaths:60
KDR:3.167
Accuracy:69.815% B*
HSR:20% B+
VE-C Horizon
A*
Kills:160
Deaths:29
KDR:5.517
Accuracy:48.352% A*
HSR:25% C++
Phobos VX86
B**
Kills:139
Deaths:118
KDR:1.178
Accuracy:42.593% D**
HSR:23.022% B**
Kills:2,315
Deaths (as Engineer):1,605
Deaths (to Engineers):2,626
KDR:1.44237
Kill Difference:710
Playtime:283.817 hours
Usage:29%
Score:4.836m
Score/min:284
Accuracy (listed only):36.585%
HSR (listed only):24.199%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B*
Kills:655
Deaths:331
KDR:1.979
Accuracy:41.757% B+
HSR:29.618% B*
NS-44 Commissioner
C--
Kills:388
Deaths:272
KDR:1.426
Accuracy:29.135% D-
HSR:18.814% C--
Ghost
B**
Kills:305
Deaths:56
KDR:5.446
Accuracy:38.628% C+
HSR:80% B**
XM98
C
Kills:291
Deaths:126
KDR:2.310
Accuracy:32.913% D
HSR:72.509% C
NS-7 PDW
C
Kills:175
Deaths:298
KDR:0.587
Accuracy:22.777% C
HSR:14.286% D
VA39 Spectre
C**
Kills:114
Deaths:78
KDR:1.462
Accuracy:32.193% C+
HSR:41.228% C**
VE-S Canis
A**
Kills:70
Deaths:20
KDR:3.500
Accuracy:33.163% B**
HSR:41.429% A**
Beamer VS3
C+
Kills:63
Deaths:118
KDR:0.534
Accuracy:14.526% F-
HSR:22.222% C+
Kills:2,061
Deaths (as Infiltrator):1,299
Deaths (to Infiltrators):1,984
KDR:1.58661
Kill Difference:762
Playtime:41.142 hours
Usage:4%
Score:0.454m
Score/min:184
Accuracy (listed only):30.637%
HSR (listed only):40.013%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:381
Deaths:159
KDR:2.396
Accuracy:19.392% C*
HSR:20.210% C+
Nebula VM20
C**
Kills:316
Deaths:153
KDR:2.065
Accuracy:20.258% C**
HSR:20.570% C+
Blueshift VM5
B*
Kills:202
Deaths:61
KDR:3.311
Accuracy:23.949% B*
HSR:16.337% D-
Blueshift VM5
B++
Kills:174
Deaths:64
KDR:2.719
Accuracy:22.470% B++
HSR:22.414% C*
Quasar VM1
B+
Kills:168
Deaths:142
KDR:1.183
Accuracy:18.148% B+
HSR:19.048% C+
Cosmos VM3
A++
Kills:146
Deaths:76
KDR:1.921
Accuracy:19.207% B+
HSR:26.712% A++
Kills:1,387
Deaths (as MAX Suit):327.500
Deaths (to MAX Suits):526
KDR:4.23511
Kill Difference:1,059.500
Playtime:19.842 hours
Usage:2%
Score:0.651m
Score/min:547
Accuracy (listed only):20.571%
HSR (listed only):20.882%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:106
V. Kills:3 N/A
Deaths:30
KDR:3.533
Accuracy:45.031% B+
KPH:22.900 D
VKPH:0.600 D*
Kills:106 (106 + 0)
Deaths:30
KDR:3.533
VKDR:0.100
Vehicle Kills:3
Kill Difference:76
Playtime:4.639 hours
Usage:0%
Score:0.039m
Score/min:140
Piloting Accuracy:45.031%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:59
V. Kills:29 197%
Deaths:6
KDR:9.833
Accuracy:31.118% D
KPH:33.400 C+
VKPH:16.400 D
Kills:59 (0 + 59)
Deaths:6
KDR:9.833
VKDR:4.833
Vehicle Kills:29
Kill Difference:53
Playtime:1.767 hours
Usage:0%
Score:0.032m
Score/min:302
Piloting Accuracy:N/A%
Gunner Accuracy:31.118%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:164
V. Kills:29 N/A
Deaths:10
KDR:16.400
Accuracy:54.482% B++
KPH:66.400 B++
VKPH:11.700 B*
Skyguard
B++
Kills:74
V. Kills:39 185%
Deaths:26
KDR:2.846
Accuracy:33.779% B++
KPH:17.200 B
VKPH:9.100 C+
LB00 Python AP
B++
Kills:64
V. Kills:24 256%
Deaths:3
KDR:21.333
Accuracy:64.912% B++
KPH:65.500 B+
VKPH:24.600 B+
L100 Python HEAT
N/A
Kills:50
V. Kills:21 227%
Deaths:16
KDR:3.125
Accuracy:56.358% N/A
KPH:29.500 N/A
VKPH:12.400 N/A
Kills:352 (352 + 0)
Deaths:55
KDR:6.400
VKDR:2.055
Vehicle Kills:113
Kill Difference:297
Playtime:9.452 hours
Usage:1%
Score:0.165m
Score/min:291
Driving Accuracy:56.358%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:560
V. Kills:227 246%
Deaths:73
KDR:7.671
Accuracy:54.592% C++
KPH:35.700 B*
VKPH:14.500 C+
Saron HRB
A
Kills:68
V. Kills:35 189%
Deaths:8
KDR:8.500
Accuracy:55.664% A
KPH:26.300 C++
VKPH:13.500 C
Kills:628 (560 + 68)
Deaths:81
KDR:7.753
VKDR:3.235
Vehicle Kills:262
Kill Difference:547
Playtime:18.278 hours
Usage:2%
Score:0.317m
Score/min:289
Driving Accuracy:54.592%
Gunner Accuracy:55.664%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:281
V. Kills:100 278%
Deaths:31
KDR:9.065
Accuracy:57.954% C+
KPH:56.800 B+
VKPH:20.200 C+
Proton II PPA-H
A
Kills:208
V. Kills:11 N/A
Deaths:14
KDR:14.857
Accuracy:49.755% A
KPH:139 B**
VKPH:7.400 C**
Saron HRB-H
B
Kills:170
V. Kills:96 175%
Deaths:25
KDR:6.800
Accuracy:58.616% B
KPH:33.800 C
VKPH:19.100 C-
M20 Basilisk-H
B**
Kills:154
V. Kills:24 N/A
Deaths:11
KDR:14
Accuracy:40.555% C--
KPH:87 B**
VKPH:13.600 C
M12 Kobalt-H
B+
Kills:127
V. Kills:5 N/A
Deaths:8
KDR:15.875
Accuracy:25.748% B+
KPH:139.300 C*
VKPH:5.500 C++
Aphelion VEX-4H
B++
Kills:76
V. Kills:36 205%
Deaths:10
KDR:7.600
Accuracy:51.440% B++
KPH:34.300 C
VKPH:16.200 D--
G40-F Ranger
B+
Kills:53
V. Kills:27 189%
Deaths:4
KDR:13.250
Accuracy:36.117% B+
KPH:42.900 B+
VKPH:21.800 C++
Kills:1,069 (0 + 1,069)
Deaths:103
KDR:10.379
VKDR:2.903
Vehicle Kills:299
Kill Difference:966
Playtime:17.608 hours
Usage:2%
Score:0.401m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:36.117%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:154
V. Kills:34 440%
Deaths:26
KDR:5.923
Accuracy:43.519% B+
KPH:23.500 C**
VKPH:5.200 D
M20 Basilisk
B**
Kills:115
V. Kills:35 319%
Deaths:13
KDR:8.846
Accuracy:44.078% B+
KPH:33.600 B**
VKPH:10.200 C*
M12 Kobalt
B++
Kills:100
V. Kills:4 N/A
Deaths:3
KDR:33.333
Accuracy:19.759% C**
KPH:86.700 B++
VKPH:3.500 C++
Kills:369 (0 + 369)
Deaths:42
KDR:8.786
VKDR:1.738
Vehicle Kills:73
Kill Difference:327
Playtime:11.126 hours
Usage:1%
Score:0.158m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:19.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:98
V. Kills:3 N/A
Deaths:14
KDR:7
Accuracy:27.373% D--
KPH:56.800 C
VKPH:1.700 D**
Kills:98 (0 + 98)
Deaths:14
KDR:7
VKDR:0.214
Vehicle Kills:3
Kill Difference:84
Playtime:1.726 hours
Usage:0%
Score:0.017m
Score/min:167
Piloting Accuracy:N/A%
Gunner Accuracy:27.373%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 6,7406,6561,8243.649A++1.2631.534%A*30.243%B++80.1A*1B**24683.1h9.9B**31.4B
NS-15M2 3,5703,5191,0343.403B**1.0229.189%B**27.366%C*65.8B++1B++19853.5h10.7B++36.5B++
H-V45 1,4991,4874683.177B**0.7931.078%A19.771%C57.2B**N/A19826h10.8B**34.6B**
Betelgeuse 54-A 1,4191,3961867.505A+5.1232.983%A+35.387%B+150.1A**2.5M++5219.3h9B**27.3B**
Pulsar LSW 1,4011,3784343.175A+0.7928.606%B**27.068%B57.2B+1B*22924.1h10.7B++37.5B++
VE-H Maw 1,2441,2262604.715M+2.3331.207%B**29.527%B81.7B**1.2B++23015h8.3B*26.7B++
SVA-88 1,2361,2182854.274A+1.8931.183%A+30.131%B+71.6B**1.1A20217h10.2B++32.6B++
Corvus VA55 1,2001,1873533.363M+0.9830.261%B**23.842%C++52.5B**N/A14622.6h9.7B**31.9B**
Pulsar VS1 1,1941,1798501.387B+1.0028.1%B*20.526%C+34.5B+N/A11134.2h13.6B+48.3B+
Terminus VX-9 8398302273.656B**1.2732.16%A26.627%C+62.4B**N/A23413.3h10.5B*32.7B*
NS Decimator 9677121883.787M*1.4065.276%B+1.264%D34.1C+12.2C-21820.9h3.7B++5.7B*
NS-357 Underboss 6616553311.979B**0.4141.757%B+29.618%B*45.2C++N/A13814.5h3.7B+8.8B+
Pulsar C 6156035601.077C+1.3124.385%C+24.876%C**23.2CN/A9626h12.1C++49.8C*
Supernova FPC 787560737.671C*5.2954.592%C++N/A35.7B*14.5C+28215.7h3.8B*7B*
Force-Blade 56355813,1300.042B++2.3418.866%D-4.122%C-0.8C++N/A3660.2h2.1B+10.9C++
Equinox VE2 5215114731.08C+1.3127.358%C**22.505%C*31.3C+N/A7716.3h14C51C++
Serpent VE92 4394362022.158B**0.2326.623%B+23.624%B+32.8C++N/A11013.3h10.8B++40.7B+
VX29 Polaris 431423686.221S3.8435.312%A*29.787%B*132.2M++2.5M**3333.2h9.3B**26.4B*
NS-44 Commissioner 3893882721.426B+0.9629.135%D-18.814%C--21.6C-N/A8418h3.6B+12.3C+
Nebula VM20 3833811592.396C*0.0119.392%C*20.21%C+50.8B**N/A1777.5h14B*72.1B+
NSX-P Naginata 361354635.619M*3.2334.192%A*28.814%C+122.1M2.4A++3062.9h9.4B**27.4B**
Solstice VE3 3653533331.06B+1.3322.946%C+18.13%C20.1C+N/A10017.6h14.4B62.6C*
NS-11A 347344566.143S3.7632%A+31.105%B**88.2MN/A2913.9h10.4B**32.5B**
Nebula VM20 3193161532.065C+0.3220.258%C**20.57%C+44.5B++N/A1547.1h16.7C++82.3B
Ghost 305305565.446B**3.0638.628%C+80%B**47.7BN/A1686.4h1.8B*4.7B+
XM98 2912911262.31C++0.0832.913%D72.509%C30.3C*N/A939.6h2.2B+6.5C**
Flare VE6 290290674.328M*1.9429.257%B**28.621%B+80.6A+N/A3043.6h8.1B**27.7B*
Lancer VS22 439284574.982S2.6053.84%D--N/A34.2A+18.7B+3028.3h4.6B*8.6B*
E540 Halberd-H 381281319.065C+6.6857.954%C+N/A57.3B+20.4C+3614.9h4.6B++7.9B*
Tank Mine 369254833.06C**0.6729.284%CN/A87.6C39.7D7592.9h2C+6.9C
Solstice Burst 2452402670.899C1.4923.87%C--27.5%B+19DN/A5212.6h16.2D67.9C-
Proton II PPA-H 2192081414.857C**12.4749.755%AN/A138.7B**7.3C*4521.5h9.7B19.6B++
Blueshift VM5 214202613.311B+0.9323.949%B*16.337%D-59.4A++3.5S2353.4h15.4B+64.4B++
NSX-P Tanto 196194365.389S3.0034.095%A++31.443%B*84.3MN/A2772.3h10.4B**30.4B**
Deimos VA29 191190603.167A++0.7869.815%B*20%B+126.7M+N/A4401.5h2.2B+3.1B+
C-4 2411861131.646C*0.7427.175%C*N/A66.4C19.6D6012.8h1.4C*5B+
NS-7 PDW 1791752980.587C1.8022.777%C14.286%D14.3DN/A7412.2h18.5D81.4C
Blueshift VM5 178174642.719C*0.3322.47%B++22.414%C*49.7B**1.1B++2013.5h17.5C77.7B
Saron HRB-H 266170256.8B4.4158.616%B1.765%C**34C+19.2C-3855h24.1C*41.1B+
Quasar VM1 1711681421.183C+1.2018.148%B+19.048%C+23C+N/A1027.3h13.7B+75.5B+
L100 Python HESH 1931641016.4B+14.0154.482%B++N/A65.6B++11.6B*3762.5h3.3C**6.1B+
VE-C Horizon 163160295.517M3.1348.352%A*25%C++123.1A*2.3A+2701.3h11.5B*23.7B**
M20 Basilisk 188154265.923A+3.5443.519%B+8.442%B**23.3C*5.2D1956.6h80.8B+185.6B++
M20 Basilisk-H 1781541114A11.6140.555%C--5.844%C+85.6B**13.3C3801.8h29.6B**73B**
Cosmos VM3 151146761.921C+0.4619.207%B+26.712%A++39.5B+1.4A+1533.7h11.3B**58.7B++
Phobos VX86 1431391181.178C+1.2142.593%D**23.022%B**26.7DN/A835.2h2.8C6.6D
Equinox VE2 Burst 1351331061.255C1.1323.446%D24.06%C-29.6C--N/A824.5h12.2C**52.2C+
M12 Kobalt-H 132127815.875C+13.4925.748%B+19.685%B+141.1C*5.6C++4610.9h13.6B+52.7B+
Plasma Grenade 1271221122N/A119.6136.741%D*N/A305D-12.5B14310.4h4.2C11.5D
Nemesis VSH9 188116841.381A1.0056.3%D-N/A14.9C+9.2C+1537.8h7.8C**13.9C+
M20 Basilisk 150115138.846M*6.4644.078%B+5.217%C+33.8B**10.3C*2953.4h68.1B**154.5B**
VA39 Spectre 114114781.462C++0.9232.193%C+41.228%C**21.5C+N/A825.3h6.2C+19.2C++
Light PPA 109106303.533C+1.1545.031%B+1.887%B**23DN/A1404.6h12.2C**27.2B
MANA Anti-Personnel Turret 114106801.325N/A1.0625.073%UN/A1060U80U3421100.1h29.2T*116.4T*
M12 Kobalt 104100333.333A++30.9519.759%C**17%C83.3B+3.3C+3001.2h13.3B**67.3B++
S1 150981460.671C+1.7157.474%C+N/A16.9D9D2965.8h7.8C13.7C+
CAS 14-E 10198147C4.6127.373%D--4.082%A*57.6C1.8D**1671.7h28.3B103.2C++
Aphelion VEX-4H 11276107.6C**5.2151.44%B++1.316%D*34.5C16.4D--2892.2h68.6C+133.4C++
Skyguard 11374262.846C+0.4633.779%B++1.351%C--17.2B9.1C+2034.3h102.1B+302.4B++
Rocklet Rifle 13474731.014B+1.3754.427%C++N/A15.7D--12.8D--2754.7h39.5C+72.5C++
VE-S Canis 7170203.5A*1.1133.163%B**41.429%A**116.7A**1.7A*11170.6h9.3B*28B++
Saron HRB 1036888.5B++6.1155.664%AN/A26.2C++13.5C3272.6h27.7D49.7C**
Lasher X2 6966800.825C+1.5622.909%C-N/A19.4DN/A1573.4h21.1C+92.2C+
LB00 Python AP 8864321.333B**18.9564.912%B++1.563%A64B+24C**3601h4C**6.2B++
Beamer VS3 66631180.534C1.8514.526%F-22.222%C+8.3D-N/A407.6h11.8C81.2D
C150 Dalton 885969.833B+7.4531.118%D1.695%B**32.8C+16.1D3011.8h3.3B+10.5C**
G40-F Ranger 8053413.25C**10.8636.117%B+N/A44.2B+22.5C*4421.2h54.2B+150B++
L100 Python HEAT 7150163.125C0.7456.358%B+N/A29.4C+12.4C++3481.7h7.8D13.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon345,8474.4h
Ursa01150h
Nano-Armor Kit273341,25827h
Nanite Revive Grenade01,8200.5h
Medical Applicator313128,64117.2h
Restoration Kit897421.9h
Motion Spotter21060.2h
Shield Recharging Field83730.3h
Ammunition Package365061h
Medical Kit1,5709,51536.3h
Anti-Infantry MANA Turret276072h
Nano-Repair Grenade08870.2h
Hardlight Barrier4570.2h
Recon Detection Device83711.2h
Xiphos Anti-Personnel Phalanx Turret0610h

Check the help document for the dictionary if you want to learn more about words used here.


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