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Castellan Destroyer JumpRopeJim[BRAC] JumpRopeJim
VS BR 65

KDR: 2.24

Score: 17.4m

Last Seen: Apr 24th, 2019 1:49 AM
- OFFLINE - 18.4 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Connery - Outfit Member of The BloodRaven Clan[BRAC] The BloodRaven Clan
VS outfit on Connery

Members: 28
Level Progress (to 66): 79%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 H-V45 Pulsar LSW VE-H Maw Betelgeuse 54-A Pulsar VS1 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,391,112 MLG Score: 1112
Fun Score: N/A
Cheeseburgers Flipped: 150TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.116%26.727%77823101220,6012.95991-0.716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.579%1.547A+0.913B*-0.52DHEAD ++ (~12.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.52B+10.40.271C*25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.802%1.905%4011034105412250.254854404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.754B++0.28C*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.835B++12.10.777B++14.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.241%0.573%134310326986793131.02798222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.054%-0.358C--1.303D**1.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.012C+14.2-0.134C24

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.426%6.614%396810271,1494204502.72922255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.038%0.487B+0.57B+0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.413B28.70.271C*40.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.594%69.255%3963103264473000.880985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.385%-0.28C0.134C++-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.152C++2.70.127C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.23%11.429%396110347085430.0819672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.267C-0.62D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.352C**3.30.327C**5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The BloodRaven Clan[BRAC] The BloodRaven Clan
VS outfit on Connery

Members: 28
17.4m420.4%370 (22.2k)322 (19.3k)2.2442530,23013,4702.4607365 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035260721.517%21.634%46504:008

21% Combat Medic31% Engineer35% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2015 10:56 PMFeb 2nd, 2019 11:41 PMApr 24th, 2019 2:55 PM (19m) (PST)Apr 23rd, 2019 10:28 PM (17h) (PST)Apr 23rd, 2019 9:49 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4991733260.5600.2500.1212.5180.0391112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,93210,37319,55934157151219,334

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
899.1h/37.5d 2,916 6,540 12,618 135.9k 1,148 2,465 2,087 26.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:4,395
Deaths:1,429
KDR:3.076
Accuracy:30.077% A++
HSR:28.669% B+
NS-15M2
B*
Kills:3,117
Deaths:954
KDR:3.267
Accuracy:28.837% B*
HSR:27.077% C*
Pulsar LSW
B**
Kills:1,378
Deaths:434
KDR:3.175
Accuracy:28.606% B**
HSR:27.068% B+
VE-H Maw
B**
Kills:1,224
Deaths:260
KDR:4.708
Accuracy:31.217% B**
HSR:29.494% B
Betelgeuse 54-A
A+
Kills:1,192
Deaths:164
KDR:7.268
Accuracy:32.524% A+
HSR:35.151% B+
SVA-88
A+
Kills:1,178
Deaths:278
KDR:4.237
Accuracy:31.242% A+
HSR:30.221% B++
VX29 Polaris
A*
Kills:353
Deaths:49
KDR:7.204
Accuracy:34.905% A*
HSR:29.745% B**
Flare VE6
A+
Kills:224
Deaths:54
KDR:4.148
Accuracy:30.555% A+
HSR:29.018% B++
Lasher X2
C-
Kills:61
Deaths:79
KDR:0.772
Accuracy:22.294% C-
HSR:0% F--
Kills:13,122
Deaths (as Heavy Assault):3,701
Deaths (to Heavy Assaults):3,745
KDR:3.54553
Kill Difference:9,421
Playtime:315.531 hours
Usage:35%
Score:6.779m
Score/min:358
Accuracy (listed only):30.029%
HSR (listed only):26.271%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:561
Deaths:549
KDR:1.022
Accuracy:24.066% C+
HSR:24.064% C*
Serpent VE92
B++
Kills:424
Deaths:198
KDR:2.141
Accuracy:26.570% B+
HSR:24.057% B++
Solstice VE3
C+
Kills:353
Deaths:333
KDR:1.060
Accuracy:22.946% C+
HSR:18.130% C
Solstice Burst
B+
Kills:240
Deaths:267
KDR:0.899
Accuracy:23.870% D
HSR:27.500% B+
NS-7 PDW
C
Kills:175
Deaths:298
KDR:0.587
Accuracy:22.777% C
HSR:14.286% D
Phobos VX86
D-
Kills:70
Deaths:97
KDR:0.722
Accuracy:38.230% F
HSR:11.429% D-
NSX-P Tanto
B
Kills:62
Deaths:17
KDR:3.647
Accuracy:27.704% B
HSR:27.419% B
Kills:1,885
Deaths (as Light Assault):1,759
Deaths (to Light Assaults):2,471
KDR:1.07163
Kill Difference:126
Playtime:59.199 hours
Usage:7%
Score:0.836m
Score/min:235
Accuracy (listed only):26.595%
HSR (listed only):20.984%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:561
Deaths:549
KDR:1.022
Accuracy:24.066% C+
HSR:24.064% C*
Serpent VE92
B++
Kills:424
Deaths:198
KDR:2.141
Accuracy:26.570% B+
HSR:24.057% B++
Solstice VE3
C+
Kills:353
Deaths:333
KDR:1.060
Accuracy:22.946% C+
HSR:18.130% C
Solstice Burst
B+
Kills:240
Deaths:267
KDR:0.899
Accuracy:23.870% D
HSR:27.500% B+
Phobos VX86
D-
Kills:70
Deaths:97
KDR:0.722
Accuracy:38.230% F
HSR:11.429% D-
NSX-P Tanto
B
Kills:62
Deaths:17
KDR:3.647
Accuracy:27.704% B
HSR:27.419% B
Kills:1,710
Deaths (as Engineer):1,461
Deaths (to Engineers):2,464
KDR:1.17043
Kill Difference:249
Playtime:275.648 hours
Usage:31%
Score:4.603m
Score/min:278
Accuracy (listed only):27.231%
HSR (listed only):22.100%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:1,422
Deaths:456
KDR:3.118
Accuracy:31.072% A+
HSR:19.831% C
Pulsar VS1
B*
Kills:1,179
Deaths:850
KDR:1.387
Accuracy:28.100% B*
HSR:20.526% C+
Corvus VA55
B**
Kills:1,115
Deaths:335
KDR:3.328
Accuracy:29.893% B**
HSR:23.587% C++
Terminus VX-9
A
Kills:711
Deaths:196
KDR:3.628
Accuracy:32.132% A
HSR:25.598% C+
Equinox VE2
C**
Kills:511
Deaths:473
KDR:1.080
Accuracy:27.358% C**
HSR:22.505% C++
NS-11A
A+
Kills:321
Deaths:53
KDR:6.057
Accuracy:32.268% A+
HSR:32.399% A+
NS-7 PDW
C
Kills:175
Deaths:298
KDR:0.587
Accuracy:22.777% C
HSR:14.286% D
Equinox VE2 Burst
C
Kills:133
Deaths:106
KDR:1.255
Accuracy:23.446% D-
HSR:24.060% C
Phobos VX86
D-
Kills:70
Deaths:97
KDR:0.722
Accuracy:38.230% F
HSR:11.429% D-
Kills:5,637
Deaths (as Combat Medic):2,864
Deaths (to Combat Medics):1,310
KDR:1.96823
Kill Difference:2,773
Playtime:192.480 hours
Usage:21%
Score:4.126m
Score/min:357
Accuracy (listed only):29.475%
HSR (listed only):21.580%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B**
Kills:488
Deaths:234
KDR:2.085
Accuracy:40.079% B+
HSR:29.713% B**
NS-44 Commissioner
D
Kills:293
Deaths:205
KDR:1.429
Accuracy:25.966% D*
HSR:17.065% D
XM98
C
Kills:284
Deaths:123
KDR:2.309
Accuracy:32.867% D
HSR:72.535% C
Ghost
B**
Kills:246
Deaths:42
KDR:5.857
Accuracy:37.291% C
HSR:78.455% B**
NS-7 PDW
C
Kills:175
Deaths:298
KDR:0.587
Accuracy:22.777% C
HSR:14.286% D
VA39 Spectre
C*
Kills:114
Deaths:78
KDR:1.462
Accuracy:32.193% C+
HSR:41.228% C*
Beamer VS3
C+
Kills:63
Deaths:118
KDR:0.534
Accuracy:14.526% F-
HSR:22.222% C+
Kills:1,663
Deaths (as Infiltrator):1,098
Deaths (to Infiltrators):1,785
KDR:1.51457
Kill Difference:565
Playtime:37.073 hours
Usage:4%
Score:0.418m
Score/min:188
Accuracy (listed only):29.386%
HSR (listed only):39.358%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:381
Deaths:159
KDR:2.396
Accuracy:19.392% C**
HSR:20.210% C+
Nebula VM20
B
Kills:316
Deaths:153
KDR:2.065
Accuracy:20.258% B
HSR:20.570% C+
Blueshift VM5
B*
Kills:177
Deaths:55
KDR:3.218
Accuracy:23.918% B*
HSR:16.949% D
Quasar VM1
B+
Kills:168
Deaths:142
KDR:1.183
Accuracy:18.148% B+
HSR:19.048% C++
Blueshift VM5
B++
Kills:155
Deaths:58
KDR:2.672
Accuracy:22.494% B++
HSR:23.871% B+
Cosmos VM3
A++
Kills:128
Deaths:72
KDR:1.778
Accuracy:18.804% B+
HSR:27.344% A++
Kills:1,325
Deaths (as MAX Suit):319.500
Deaths (to MAX Suits):476
KDR:4.1471
Kill Difference:1,005.500
Playtime:18.786 hours
Usage:2%
Score:0.622m
Score/min:552
Accuracy (listed only):20.502%
HSR (listed only):21.332%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:105
V. Kills:3 N/A
Deaths:30
KDR:3.500
Accuracy:44.802% B+
KPH:22.900 D
VKPH:0.700 D*
Kills:105 (105 + 0)
Deaths:30
KDR:3.500
VKDR:0.100
Vehicle Kills:3
Kill Difference:75
Playtime:4.576 hours
Usage:1%
Score:0.039m
Score/min:140
Piloting Accuracy:44.802%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:59
V. Kills:29 197%
Deaths:6
KDR:9.833
Accuracy:31.728% D
KPH:34.800 C+
VKPH:17.100 D
Kills:59 (0 + 59)
Deaths:6
KDR:9.833
VKDR:4.833
Vehicle Kills:29
Kill Difference:53
Playtime:1.697 hours
Usage:0%
Score:0.032m
Score/min:311
Piloting Accuracy:N/A%
Gunner Accuracy:31.728%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:164
V. Kills:29 N/A
Deaths:10
KDR:16.400
Accuracy:54.482% B++
KPH:66.400 B++
VKPH:11.700 B**
Skyguard
B++
Kills:72
V. Kills:38 185%
Deaths:26
KDR:2.769
Accuracy:33.710% B++
KPH:16.800 B+
VKPH:8.800 C
L100 Python HEAT
N/A
Kills:50
V. Kills:21 227%
Deaths:16
KDR:3.125
Accuracy:56.358% N/A
KPH:29.500 N/A
VKPH:12.400 N/A
Kills:286 (286 + 0)
Deaths:52
KDR:5.500
VKDR:1.692
Vehicle Kills:88
Kill Difference:234
Playtime:8.463 hours
Usage:1%
Score:0.142m
Score/min:279
Driving Accuracy:56.358%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:462
V. Kills:194 237%
Deaths:67
KDR:6.896
Accuracy:54.879% C++
KPH:34.300 B**
VKPH:14.400 C+
Saron HRB
A
Kills:68
V. Kills:35 189%
Deaths:8
KDR:8.500
Accuracy:55.664% A
KPH:26.300 C++
VKPH:13.500 C
Kills:530 (462 + 68)
Deaths:75
KDR:7.067
VKDR:3.053
Vehicle Kills:229
Kill Difference:455
Playtime:16.072 hours
Usage:2%
Score:0.275m
Score/min:285
Driving Accuracy:54.879%
Gunner Accuracy:55.664%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:281
V. Kills:100 278%
Deaths:31
KDR:9.065
Accuracy:57.954% C+
KPH:56.800 B+
VKPH:20.200 C+
Proton II PPA-H
A+
Kills:205
V. Kills:11 N/A
Deaths:14
KDR:14.643
Accuracy:49.679% A+
KPH:137.300 B**
VKPH:7.400 C**
Saron HRB-H
B
Kills:166
V. Kills:95 173%
Deaths:25
KDR:6.640
Accuracy:58.701% B
KPH:33.100 C
VKPH:19 C--
M20 Basilisk-H
B**
Kills:154
V. Kills:24 N/A
Deaths:11
KDR:14
Accuracy:40.555% C--
KPH:87 B**
VKPH:13.600 C
M12 Kobalt-H
B+
Kills:125
V. Kills:4 N/A
Deaths:7
KDR:17.857
Accuracy:25.783% B+
KPH:138.900 C*
VKPH:4.400 C
Aphelion VEX-4H
B++
Kills:76
V. Kills:36 205%
Deaths:10
KDR:7.600
Accuracy:51.440% B++
KPH:34.300 C
VKPH:16.200 D--
G40-F Ranger
B+
Kills:51
V. Kills:26 189%
Deaths:4
KDR:12.750
Accuracy:36.433% B+
KPH:42.100 C**
VKPH:21.500 C+
Kills:1,058 (0 + 1,058)
Deaths:102
KDR:10.373
VKDR:2.902
Vehicle Kills:296
Kill Difference:956
Playtime:17.551 hours
Usage:2%
Score:0.394m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:36.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:152
V. Kills:34 434%
Deaths:26
KDR:5.846
Accuracy:43.535% B+
KPH:23.900 B
VKPH:5.300 D
M20 Basilisk
B**
Kills:114
V. Kills:35 317%
Deaths:13
KDR:8.769
Accuracy:44.209% B+
KPH:33.900 B**
VKPH:10.400 C*
M12 Kobalt
B+
Kills:98
V. Kills:4 N/A
Deaths:3
KDR:32.667
Accuracy:19.644% C*
KPH:85.500 B+
VKPH:3.500 C++
Kills:364 (0 + 364)
Deaths:42
KDR:8.667
VKDR:1.738
Vehicle Kills:73
Kill Difference:322
Playtime:10.884 hours
Usage:1%
Score:0.152m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:19.644%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:98
V. Kills:3 N/A
Deaths:14
KDR:7
Accuracy:27.373% D--
KPH:56.800 C
VKPH:1.700 D**
Kills:98 (0 + 98)
Deaths:14
KDR:7
VKDR:0.214
Vehicle Kills:3
Kill Difference:84
Playtime:1.725 hours
Usage:0%
Score:0.017m
Score/min:167
Piloting Accuracy:N/A%
Gunner Accuracy:27.373%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,4484,3951,4293.076B**0.8330.077%A++28.669%B+67.7A++N/A20564.9h10.2B*33.9B*
NS-15M2 3,1653,1179543.267B**1.0228.837%B*27.077%C*62B++1B*17950.3h10.7B++37.1B++
H-V45 1,4331,4224563.118B**0.8731.072%A+19.831%C56.2B**N/A19625.3h10.9B*35B*
Pulsar LSW 1,4011,3784343.175A+0.9328.606%B**27.068%B+57.2B+1B**22724.1h10.7B++37.5B++
VE-H Maw 1,2421,2242604.708M+2.4631.217%B**29.494%B82.1B**1.2B*22814.9h8.3B*26.6B++
Betelgeuse 54-A 1,2131,1921647.268A5.0232.524%A+35.151%B+143.6A**2.5M**4828.3h9.1B**28.1B**
Pulsar VS1 1,1941,1798501.387B+0.8628.1%B*20.526%C+34.5B++N/A10834.2h13.6B+48.3B++
SVA-88 1,1961,1782784.237A1.9931.242%A+30.221%B++70.5B**1.1A+20016.7h10.2B++32.6B++
Corvus VA55 1,1271,1153353.328M1.0829.893%B**23.587%C++50.5AN/A14222.1h9.7B**32.4B**
Terminus VX-9 7197111963.628A*1.3832.132%A25.598%C+59.7B**N/A23211.9h10.6B++33.1B++
NS Decimator 8596291763.574M++1.3365.102%B+1.272%D32.9C+12C-21419.1h3.9B+5.9B++
Pulsar C 5705615491.022C+1.2224.066%C+24.064%C*22.2CN/A9425.3h12.4C++51.6C++
Equinox VE2 5215114731.08C+1.1627.358%C**22.505%C++31.3C+N/A7716.3h14C51C++
NS-357 Underboss 4914882342.085B**0.1640.079%B+29.713%B**41C+N/A13411.9h3.7B+9.3B+
Supernova FPC 656462676.896C*4.6554.879%C++N/A34.2B*14.4C+28013.5h4.1B*7.5B*
Force-Blade 46445911,8640.039B+2.2117.575%D--2.614%D0.8C*N/A2608.2h2.1B+11.9C+
Serpent VE92 4274241982.141B**0.1026.57%B+24.057%B++32.6C*N/A10813h10.8B++40.8B++
Nebula VM20 3833811592.396C*0.1519.392%C**20.21%C+50.8B**N/A1757.5h14B++72.1B+
Solstice VE3 3653533331.06B+1.1822.946%C+18.13%C20.1C++N/A9717.6h14.4B62.6B
VX29 Polaris 360353497.204S4.9634.905%A*29.745%B**130.7M*2.6S3322.7h9.1B**26.1B*
NS-11A 324321536.057S3.8132.268%A+32.399%A+86.8MN/A2883.7h10.3A32.1B**
Nebula VM20 3193161532.065C++0.1820.258%B20.57%C+44.5B++N/A1537.1h16.7C++82.3B
NS-44 Commissioner 2942932051.429B+0.8225.966%D*17.065%D17.7DN/A6616.6h3.6B13.8C
XM98 2842841232.309C++0.0632.867%D72.535%C29.9C**N/A919.5h2.2B+6.5C**
E540 Halberd-H 381281319.065C++6.8257.954%C+N/A57.3B+20.4C+3604.9h4.6B*7.9B*
Lancer VS22 399257524.942S2.7054.558%D-N/A33.8A**18.7B*3027.6h4.7B*8.7B*
Ghost 246246425.857B**3.6137.291%C78.455%B**54.7B++N/A2084.5h1.8B*4.9B+
Tank Mine 349240812.963C*0.7229.013%CN/A88.9C40.4D7432.7h2.1C7.1C
Solstice Burst 2452402670.899C1.3523.87%D27.5%B+19DN/A5212.6h16.2D67.9C
Flare VE6 224224544.148M+1.9030.555%A+29.018%B++77.2A+N/A2652.9h8.3B**27.3B*
Proton II PPA-H 2162051414.643C**12.4049.679%A+N/A136.7B**7.3C*4471.5h9.8C*19.8B+
Blueshift VM5 189177553.218B+0.9723.918%B*16.949%D55.3A+3.8S2253.2h16.3C++68.2B+
NS-7 PDW 1791752980.587C-1.6622.777%C14.286%D14.3DN/A7312.2h18.5D81.4C
Quasar VM1 1711681421.183C+1.0618.148%B+19.048%C++24C++N/A1067h13.7B+75.5B+
Saron HRB-H 261166256.64B4.4058.701%B1.807%C**33.2C19C--3805h24.4C*41.6B
L100 Python HESH 1931641016.4B+14.1654.482%B++N/A65.6B++11.6B*3752.5h3.3C**6.1B+
Blueshift VM5 157155582.672C*0.4322.494%B++23.871%B+47B**N/A1963.3h18.2D81.1C*
M20 Basilisk-H 1781541114B**11.7640.555%C--5.844%C+85.6B**13.3C3701.8h29.6B**73B*
M20 Basilisk 186152265.846A3.6043.535%B+8.553%B**23.8C**5.3D1956.4h80.3B+184.5B++
C-4 188139901.544C++0.7026.471%C++N/A63.2C22.3C-6562.2h1.5C++5.6C**
Equinox VE2 Burst 1351331061.255C0.9923.446%D-24.06%C29.6C--N/A824.5h12.2C**52.2C+
Cosmos VM3 132128721.778C+0.4718.804%B+27.344%A++37.6B++1.2A++1533.4h11.3B**60.2B++
M12 Kobalt-H 129125717.857C+15.6125.783%B+20%B++138.9C*4.4C4470.9h13.5B+52.4B+
Frag Grenade 1271221122N/A119.7636.741%D*N/A305D12.5B+14050.4h4.2C11.5C--
Nemesis VSH9 188116841.381A0.8656.3%D-N/A14.9C+9.2C+1537.8h7.8C**13.9C+
M20 Basilisk 149114138.769M**6.5244.209%B+5.263%C+33.5B**10.3C++2873.4h67.4B**152.5B**
VA39 Spectre 114114781.462C++0.7832.193%C+41.228%C*21.5C+N/A795.3h6.2C++19.2C*
MANA Anti-Personnel Turret 114106801.325N/A0.9225.073%UN/A1060U80U3344600.1h29.2T*116.4T*
Light PPA 108105303.5C+1.2644.802%B+1.905%B**22.8DN/A1404.6h12.1C**26.9B
CAS 14-E 10198147C4.7627.373%D--4.082%A**57.6C1.8D*1671.7h28.3B103.2C++
M12 Kobalt 10298332.667A*30.4219.644%C*17.347%C+89.1B++3.6C++2861.1h13.4B**68.2B++
S1 134871420.613C+1.6356.507%C+N/A16.1D8.7D2975.4h7.9C14C
Aphelion VEX-4H 11276107.6C**5.3651.44%B++1.316%D*34.5C16.4D--2892.2h68.6C+133.4C++
Rocklet Rifle 13172721B+1.2453.623%C++N/A16D-13.1D--2784.5h37.7C++70.3C*
Skyguard 11072262.769C+0.5233.71%B++1.389%C--16.7B+8.8C1994.3h104B+308.4B*
Phobos VX86 7270970.722C-1.5238.23%F11.429%D-15.9D--N/A614.4h3.3D*8.6D**
Saron HRB 1036888.5B++6.2655.664%AN/A26.2C++13.5C3142.6h27.7D49.7C**
Beamer VS3 66631180.534C1.7114.526%F-22.222%C+8.3D-N/A397.6h11.8C81.2D
NSX-P Tanto 6262173.647M++1.4027.704%B27.419%B51.7AN/A2861.2h10.5B**37.7B*
Lasher X2 6461790.772C1.4722.294%C-N/A17.9DN/A1523.4h21.6C96.8C+
C150 Dalton 885969.833B++7.5931.728%D1.695%B**34.7C+17.1D3111.7h3.2B++10.2B+
G40-F Ranger 7751412.75C*10.5136.433%B+N/A42.5B21.7C+4281.2h55.2B+151.6B*
L100 Python HEAT 7150163.125C0.8856.358%B+N/A29.4C+12.4C*3431.7h7.8D13.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1760.1h
Restoration Kit897421.9h
Ursa01150h
Spawn Beacon315,4674.1h
Nano-Armor Kit263330,12726.2h
Nanite Revive Grenade01,7800.5h
Medical Applicator290113,93816.2h
Medical Kit1,3367,77329.8h
Anti-Infantry MANA Turret276072h
Xiphos Anti-Personnel Phalanx Turret0610h
Nano-Repair Grenade08500.2h
Shield Recharging Field83730.3h
Recon Detection Device83711.2h
Ammunition Package304680.9h

Check the help document for the dictionary if you want to learn more about words used here.


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