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Archon Destroyer JumpRopeJim[fiji] JumpRopeJim
VS BR 76

KDR: 2.36

Score: 19m

Last Seen: Jul 16th, 2019 9:50 PM
- OFFLINE - 19 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Connery - Outfit Leader of goblin juice[fiji] goblin juice
VS outfit on Connery

Members: 18
Level Progress (to 77): 86%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 H-V45 Betelgeuse 54-A Pulsar LSW VE-H Maw SVA-88 Corvus VA55
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,631,304 MLG Score: 1304
Fun Score: N/A
Cheeseburgers Flipped: 155TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.615%27.518%81524119023,4943.12878-0.771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.631%1.644A+1.007B**-0.548DHEAD ++ (~12.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.537B+10.20.285C*24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.031%1.887%3911213106429250.247086408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.811B++0.275C*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.832B++12.20.769B++14.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.541%0.627%152312117986913471.15318229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.011%-0.334C--1.246D*1.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.114C+12.8-0.026C+21.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.816%5.637%465912051,3664304543.17674300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.752%0.52B+0.293C*0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.48B+260.349C**36.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.092%70.68%4653121170679300.89029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.746%-0.135C0.234C++-0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.214C++2.70.167C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.882%20.787%4652121217892830.191604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.273%0.356C**1.214B**-0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.566B+2.60.46B+3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
goblin juice[fiji] goblin juice
VS outfit on Connery

Members: 18
19m413.7%385 (23.1k)335 (20.1k)2.3574934,12714,4762.5696376 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214304422.036%22.575%49703:559

21% Combat Medic30% Engineer37% Heavy Assault6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2015 10:56 PMJun 14th, 2019 10:04 PMJul 17th, 2019 11:32 AM (20m) (PST)Jul 16th, 2019 6:42 PM (17h) (PST)Jul 16th, 2019 5:50 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5211793420.6010.2550.1362.6510.0391304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,28410,73420,55036158159220,115

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
945.8h/39.4d 3,071 7,704 13,901 150.4k 1,234 2,614 2,233 29.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:6,158
Deaths:1,739
KDR:3.541
Accuracy:31.221% A*
HSR:30.270% B++
NS-15M2
B**
Kills:3,424
Deaths:1,017
KDR:3.367
Accuracy:29.096% B**
HSR:27.570% C*
Betelgeuse 54-A
A+
Kills:1,394
Deaths:186
KDR:7.495
Accuracy:32.974% A+
HSR:35.366% B+
Pulsar LSW
B**
Kills:1,378
Deaths:434
KDR:3.175
Accuracy:28.606% B**
HSR:27.068% B
VE-H Maw
B**
Kills:1,226
Deaths:260
KDR:4.715
Accuracy:31.207% B**
HSR:29.527% B
SVA-88
A+
Kills:1,218
Deaths:285
KDR:4.274
Accuracy:31.183% A+
HSR:30.131% B+
VX29 Polaris
A*
Kills:423
Deaths:68
KDR:6.221
Accuracy:35.312% A*
HSR:29.787% B*
NSX-P Naginata
A*
Kills:349
Deaths:61
KDR:5.721
Accuracy:34.223% A*
HSR:28.653% C+
Flare VE6
B**
Kills:290
Deaths:67
KDR:4.328
Accuracy:29.257% B**
HSR:28.621% B+
Kills:15,860
Deaths (as Heavy Assault):4,117
Deaths (to Heavy Assaults):4,045
KDR:3.85232
Kill Difference:11,743
Playtime:347.028 hours
Usage:37%
Score:8.003m
Score/min:384
Accuracy (listed only):31.453%
HSR (listed only):29.666%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:577
Deaths:553
KDR:1.043
Accuracy:24.206% C+
HSR:24.263% C++
Serpent VE92
B++
Kills:436
Deaths:201
KDR:2.169
Accuracy:26.599% B+
HSR:23.624% B++
Solstice VE3
C+
Kills:353
Deaths:333
KDR:1.060
Accuracy:22.946% C+
HSR:18.130% C
Solstice Burst
B+
Kills:240
Deaths:267
KDR:0.899
Accuracy:23.870% C--
HSR:27.500% B+
NS-7 PDW
C
Kills:175
Deaths:298
KDR:0.587
Accuracy:22.777% C
HSR:14.286% D
Phobos VX86
B*
Kills:127
Deaths:116
KDR:1.095
Accuracy:43.584% D*
HSR:22.047% B*
NSX-P Tanto
B**
Kills:90
Deaths:24
KDR:3.750
Accuracy:30.944% B**
HSR:30% B++
VE-S Canis
A**
Kills:70
Deaths:20
KDR:3.500
Accuracy:33.163% B**
HSR:41.429% A**
Deimos VA29
C*
Kills:51
Deaths:19
KDR:2.684
Accuracy:55.670% C-
HSR:17.647% C*
Kills:2,119
Deaths (as Light Assault):1,831
Deaths (to Light Assaults):2,685
KDR:1.15729
Kill Difference:288
Playtime:60.992 hours
Usage:6%
Score:0.877m
Score/min:240
Accuracy (listed only):31.529%
HSR (listed only):24.325%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:1,445
Deaths:459
KDR:3.148
Accuracy:31.138% A+
HSR:19.792% C+
Corvus VA55
B**
Kills:1,187
Deaths:353
KDR:3.363
Accuracy:30.261% B**
HSR:23.842% C++
Pulsar VS1
B*
Kills:1,179
Deaths:850
KDR:1.387
Accuracy:28.100% B*
HSR:20.526% C+
Terminus VX-9
A
Kills:739
Deaths:200
KDR:3.695
Accuracy:32.142% A
HSR:25.846% C+
Equinox VE2
C**
Kills:511
Deaths:473
KDR:1.080
Accuracy:27.358% C**
HSR:22.505% C*
NS-11A
A+
Kills:332
Deaths:54
KDR:6.148
Accuracy:32.061% A+
HSR:32.229% A+
NS-7 PDW
C
Kills:175
Deaths:298
KDR:0.587
Accuracy:22.777% C
HSR:14.286% D
Equinox VE2 Burst
C-
Kills:133
Deaths:106
KDR:1.255
Accuracy:23.446% D
HSR:24.060% C-
Phobos VX86
B*
Kills:127
Deaths:116
KDR:1.095
Accuracy:43.584% D*
HSR:22.047% B*
VE-S Canis
A**
Kills:70
Deaths:20
KDR:3.500
Accuracy:33.163% B**
HSR:41.429% A**
Deimos VA29
C*
Kills:51
Deaths:19
KDR:2.684
Accuracy:55.670% C-
HSR:17.647% C*
Kills:5,949
Deaths (as Combat Medic):2,948
Deaths (to Combat Medics):1,446
KDR:2.01798
Kill Difference:3,001
Playtime:195.108 hours
Usage:21%
Score:4.217m
Score/min:360
Accuracy (listed only):32.700%
HSR (listed only):24.019%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:577
Deaths:553
KDR:1.043
Accuracy:24.206% C+
HSR:24.263% C++
Serpent VE92
B++
Kills:436
Deaths:201
KDR:2.169
Accuracy:26.599% B+
HSR:23.624% B++
Solstice VE3
C+
Kills:353
Deaths:333
KDR:1.060
Accuracy:22.946% C+
HSR:18.130% C
Solstice Burst
B+
Kills:240
Deaths:267
KDR:0.899
Accuracy:23.870% C--
HSR:27.500% B+
Phobos VX86
B*
Kills:127
Deaths:116
KDR:1.095
Accuracy:43.584% D*
HSR:22.047% B*
NSX-P Tanto
B**
Kills:90
Deaths:24
KDR:3.750
Accuracy:30.944% B**
HSR:30% B++
Deimos VA29
C*
Kills:51
Deaths:19
KDR:2.684
Accuracy:55.670% C-
HSR:17.647% C*
Kills:1,874
Deaths (as Engineer):1,513
Deaths (to Engineers):2,576
KDR:1.2386
Kill Difference:361
Playtime:283.202 hours
Usage:30%
Score:4.827m
Score/min:284
Accuracy (listed only):32.545%
HSR (listed only):23.316%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B**
Kills:589
Deaths:294
KDR:2.003
Accuracy:41.171% B+
HSR:29.202% B**
NS-44 Commissioner
C
Kills:375
Deaths:263
KDR:1.426
Accuracy:28.663% D-
HSR:19.200% C
Ghost
B**
Kills:302
Deaths:54
KDR:5.593
Accuracy:38.582% C+
HSR:80.132% B**
XM98
C
Kills:290
Deaths:125
KDR:2.320
Accuracy:32.946% D
HSR:72.414% C
NS-7 PDW
C
Kills:175
Deaths:298
KDR:0.587
Accuracy:22.777% C
HSR:14.286% D
VA39 Spectre
C**
Kills:114
Deaths:78
KDR:1.462
Accuracy:32.193% C+
HSR:41.228% C**
VE-S Canis
A**
Kills:70
Deaths:20
KDR:3.500
Accuracy:33.163% B**
HSR:41.429% A**
Beamer VS3
C+
Kills:63
Deaths:118
KDR:0.534
Accuracy:14.526% F-
HSR:22.222% C+
Kills:1,978
Deaths (as Infiltrator):1,250
Deaths (to Infiltrators):1,923
KDR:1.5824
Kill Difference:728
Playtime:39.626 hours
Usage:4%
Score:0.451m
Score/min:190
Accuracy (listed only):30.503%
HSR (listed only):40.014%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:381
Deaths:159
KDR:2.396
Accuracy:19.392% C**
HSR:20.210% C+
Nebula VM20
B
Kills:316
Deaths:153
KDR:2.065
Accuracy:20.258% B
HSR:20.570% C+
Blueshift VM5
B*
Kills:202
Deaths:61
KDR:3.311
Accuracy:23.949% B*
HSR:16.337% D-
Blueshift VM5
B++
Kills:174
Deaths:64
KDR:2.719
Accuracy:22.470% B++
HSR:22.414% C*
Quasar VM1
B+
Kills:168
Deaths:142
KDR:1.183
Accuracy:18.148% B+
HSR:19.048% C++
Cosmos VM3
A++
Kills:140
Deaths:74
KDR:1.892
Accuracy:18.914% B+
HSR:26.429% A++
Kills:1,381
Deaths (as MAX Suit):326.500
Deaths (to MAX Suits):514
KDR:4.22971
Kill Difference:1,054.500
Playtime:19.424 hours
Usage:2%
Score:0.648m
Score/min:556
Accuracy (listed only):20.522%
HSR (listed only):20.834%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:106
V. Kills:3 N/A
Deaths:30
KDR:3.533
Accuracy:45.031% B+
KPH:22.900 D
VKPH:0.600 D*
Kills:106 (106 + 0)
Deaths:30
KDR:3.533
VKDR:0.100
Vehicle Kills:3
Kill Difference:76
Playtime:4.639 hours
Usage:0%
Score:0.039m
Score/min:139
Piloting Accuracy:45.031%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:59
V. Kills:29 197%
Deaths:6
KDR:9.833
Accuracy:31.728% D
KPH:34.800 C+
VKPH:17.100 D
Kills:59 (0 + 59)
Deaths:6
KDR:9.833
VKDR:4.833
Vehicle Kills:29
Kill Difference:53
Playtime:1.697 hours
Usage:0%
Score:0.032m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:31.728%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:164
V. Kills:29 N/A
Deaths:10
KDR:16.400
Accuracy:54.482% B++
KPH:66.400 B++
VKPH:11.700 B*
Skyguard
B++
Kills:74
V. Kills:39 185%
Deaths:26
KDR:2.846
Accuracy:33.779% B++
KPH:17.200 B+
VKPH:9.100 C+
LB00 Python AP
B++
Kills:64
V. Kills:24 256%
Deaths:3
KDR:21.333
Accuracy:64.912% B++
KPH:65.500 B+
VKPH:24.600 B+
L100 Python HEAT
N/A
Kills:50
V. Kills:21 227%
Deaths:16
KDR:3.125
Accuracy:56.358% N/A
KPH:29.500 N/A
VKPH:12.400 N/A
Kills:352 (352 + 0)
Deaths:55
KDR:6.400
VKDR:2.055
Vehicle Kills:113
Kill Difference:297
Playtime:9.452 hours
Usage:1%
Score:0.165m
Score/min:291
Driving Accuracy:56.358%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:560
V. Kills:227 246%
Deaths:73
KDR:7.671
Accuracy:54.718% C++
KPH:35.900 B**
VKPH:14.600 C+
Saron HRB
A
Kills:68
V. Kills:35 189%
Deaths:8
KDR:8.500
Accuracy:55.664% A
KPH:26.300 C++
VKPH:13.500 C
Kills:628 (560 + 68)
Deaths:81
KDR:7.753
VKDR:3.235
Vehicle Kills:262
Kill Difference:547
Playtime:18.177 hours
Usage:2%
Score:0.316m
Score/min:290
Driving Accuracy:54.718%
Gunner Accuracy:55.664%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:281
V. Kills:100 278%
Deaths:31
KDR:9.065
Accuracy:57.954% C+
KPH:56.800 B+
VKPH:20.200 C+
Proton II PPA-H
A+
Kills:207
V. Kills:11 N/A
Deaths:14
KDR:14.786
Accuracy:49.705% A+
KPH:138.400 B**
VKPH:7.400 B
Saron HRB-H
B
Kills:170
V. Kills:96 175%
Deaths:25
KDR:6.800
Accuracy:58.616% B
KPH:33.800 C
VKPH:19.100 C-
M20 Basilisk-H
B++
Kills:154
V. Kills:24 N/A
Deaths:11
KDR:14
Accuracy:40.555% C-
KPH:87 B++
VKPH:13.600 C
M12 Kobalt-H
B+
Kills:127
V. Kills:5 N/A
Deaths:8
KDR:15.875
Accuracy:25.748% B+
KPH:139.300 C*
VKPH:5.500 C++
Aphelion VEX-4H
B++
Kills:76
V. Kills:36 205%
Deaths:10
KDR:7.600
Accuracy:51.440% B++
KPH:34.300 C
VKPH:16.200 D--
G40-F Ranger
B+
Kills:51
V. Kills:26 189%
Deaths:4
KDR:12.750
Accuracy:36.433% B+
KPH:42.100 B+
VKPH:21.500 C++
Kills:1,066 (0 + 1,066)
Deaths:103
KDR:10.350
VKDR:2.893
Vehicle Kills:298
Kill Difference:963
Playtime:17.581 hours
Usage:2%
Score:0.399m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:36.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:153
V. Kills:34 437%
Deaths:26
KDR:5.885
Accuracy:43.598% B+
KPH:23.400 C*
VKPH:5.200 D
M20 Basilisk
B**
Kills:115
V. Kills:35 319%
Deaths:13
KDR:8.846
Accuracy:44.078% B+
KPH:33.600 B**
VKPH:10.200 C++
M12 Kobalt
B+
Kills:100
V. Kills:4 N/A
Deaths:3
KDR:33.333
Accuracy:19.759% C**
KPH:86.700 B+
VKPH:3.500 C++
Kills:368 (0 + 368)
Deaths:42
KDR:8.762
VKDR:1.738
Vehicle Kills:73
Kill Difference:326
Playtime:11.106 hours
Usage:1%
Score:0.157m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:19.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:98
V. Kills:3 N/A
Deaths:14
KDR:7
Accuracy:27.373% D--
KPH:56.800 C
VKPH:1.700 D**
Kills:98 (0 + 98)
Deaths:14
KDR:7
VKDR:0.214
Vehicle Kills:3
Kill Difference:84
Playtime:1.726 hours
Usage:0%
Score:0.017m
Score/min:167
Piloting Accuracy:N/A%
Gunner Accuracy:27.373%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 6,2316,1581,7393.541A1.1831.221%A*30.27%B++78.9A*N/A24378h9.9B**31.7B+
NS-15M2 3,4743,4241,0173.367B**1.0129.096%B**27.57%C*65B++N/A19652.7h10.7B++36.6B++
H-V45 1,4571,4454593.148B**0.7931.138%A+19.792%C+56.7B**N/A19725.5h10.9B*34.9B**
Betelgeuse 54-A 1,4171,3941867.495A+5.1432.974%A+35.366%B+149.9A**2.5M*5169.3h9B**27.3B**
Pulsar LSW 1,4011,3784343.175A+0.8228.606%B**27.068%B57.2B+1B**22824.1h10.7B++37.5B++
VE-H Maw 1,2441,2262604.715M+2.3631.207%B**29.527%B81.7B**1.2B++23015h8.3B*26.7B++
SVA-88 1,2361,2182854.274A1.9231.183%A+30.131%B+71.6B**1.1A+20117h10.2B++32.6B*
Corvus VA55 1,2001,1873533.363M1.0130.261%B**23.842%C++52.5AN/A14522.6h9.7B**31.9B**
Pulsar VS1 1,1941,1798501.387B+0.9728.1%B*20.526%C+34.5B+N/A11134.2h13.6B+48.3B+
Terminus VX-9 7477392003.695B**1.3432.142%A25.846%C+61.1B*N/A23512.1h10.6B++32.9B*
NS Decimator 9547011863.769M*1.4165.15%B+1.284%D34.5C+12.5C22220.3h3.7B++5.7B*
NS-357 Underboss 5925892942.003B**0.3541.171%B+29.202%B**45C++N/A14013.1h3.7B+8.9B++
Pulsar C 5885775531.043C+1.3124.206%C+24.263%C++22.6CN/A9525.5h12.3C+50.7C++
Supernova FPC 787560737.671C**5.3154.718%C++N/A35.9B**14.6C+28415.6h3.8B*7B*
Force-Blade 53753212,8080.042B+2.3218.675%D--3.947%C-0.8C++N/A3644.7h2.1B+11.1C++
Equinox VE2 5215114731.08C+1.2827.358%C**22.505%C*31.3C+N/A7716.3h14C51C++
Serpent VE92 4394362012.169B**0.1926.599%B+23.624%B++33C++N/A11013.2h10.8B++40.6B+
VX29 Polaris 431423686.221S3.8635.312%A*29.787%B*136.5M*2.6S3363.1h9.3B**26.4B*
Nebula VM20 3833811592.396C++0.0419.392%C**20.21%C+50.8B**N/A1767.5h14B++72.1B+
NS-44 Commissioner 3763752631.426B+0.9328.663%D-19.2%C21.1C--N/A8317.8h3.6B12.5C+
Solstice VE3 3653533331.06B+1.3022.946%C+18.13%C20.1C+N/A9917.6h14.4C**62.6C*
NSX-P Naginata 356349615.721M*3.3634.223%A*28.653%C+145.4M*2.9A**3592.4h9.4B**27.4B**
NS-11A 335332546.148M*3.7932.061%A+32.229%A+87.4MN/A2923.8h10.4B**32.4B**
Nebula VM20 3193161532.065C+0.2920.258%B20.57%C+44.5B++N/A1547.1h16.7C+82.3B
Ghost 302302545.593B**3.2438.582%C+80.132%B**47.9B+N/A1716.3h1.8B*4.7B+
Flare VE6 290290674.328M+1.9729.257%B**28.621%B+85.3A+N/A3163.4h8.1B**27.7B*
XM98 2902901252.32C++0.0432.946%D72.414%C30.2C*N/A939.6h2.1B++6.5C**
Lancer VS22 438283565.054S2.7053.958%D--N/A34.9A**19.1B*3058.1h4.6B*8.5B*
E540 Halberd-H 381281319.065C++6.7157.954%C+N/A57.3B++20.4C+3614.9h4.6B*7.9B*
Tank Mine 369254833.06C**0.7029.284%CN/A87.6C39.7D-7592.9h2C+6.9C
Solstice Burst 2452402670.899C1.4623.87%C--27.5%B+19DN/A5212.6h16.2D67.9C-
Proton II PPA-H 2182071414.786C**12.4349.705%A+N/A138B**7.3C**4511.5h9.8C**19.7B++
Blueshift VM5 214202613.311B+0.9523.949%B*16.337%D-59.4A+3.5S2353.4h15.4C**64.4B+
NS-7 PDW 1791752980.587C1.7722.777%C14.286%D14.3DN/A7412.2h18.5D81.4C
Blueshift VM5 178174642.719C++0.3622.47%B++22.414%C*49.7B**1.1B*2013.5h17.5C-77.7C**
Saron HRB-H 266170256.8B4.4458.616%B1.765%C*34C+19.2C-3855h24.1C*41.1B+
Quasar VM1 1711681421.183C1.1718.148%B+19.048%C++24C++N/A1067h13.7B+75.5B+
L100 Python HESH 1931641016.4B+14.0454.482%B++N/A65.6B++11.6B*3762.5h3.3C**6.1B+
C-4 2161631061.538C++0.8226.843%C*N/A62.7C-20.4D6072.6h1.4C*5.3B
M20 Basilisk-H 1781541114B**11.6440.555%C-5.844%C+85.6B++13.3C3801.8h29.6B**73B**
M20 Basilisk 187153265.885A+3.5343.598%B+8.497%B**23.5C**5.2D1956.5h81.2B+186.4B++
Cosmos VM3 145140741.892C+0.4718.914%B+26.429%A++38.9B+1.4A++1523.6h11.3B*59.6B++
Equinox VE2 Burst 1351331061.255C1.1023.446%D24.06%C-29.6DN/A824.5h12.2C**52.2C+
Phobos VX86 1291271161.095C+1.2643.584%D*22.047%B*25.9DN/A804.9h2.8C6.5D
M12 Kobalt-H 132127815.875C+13.5225.748%B+19.685%B+141.1C*5.6C++4610.9h13.6B+52.7B+
Frag Grenade 1271221122N/A119.6436.741%D*N/A305D-12.5B+14500.4h4.2C11.5D
Nemesis VSH9 188116841.381A0.9856.3%D-N/A14.9C+9.2C+1537.8h7.8C*13.9C+
M20 Basilisk 150115138.846M+6.4944.078%B+5.217%C+33.8B**10.3C*2953.4h68.1B**154.5B**
VA39 Spectre 114114781.462C++0.9032.193%C+41.228%C**21.5C+N/A815.3h6.2C+19.2C++
MANA Anti-Personnel Turret 114106801.325N/A1.0325.073%UN/A1060U80U3416800.1h29.2T*116.4T*
Light PPA 109106303.533C+1.1845.031%B+1.887%B**23DN/A1394.6h12.2C**27.2B
M12 Kobalt 104100333.333A*30.9819.759%C**17%C83.3B+3.3C+2961.2h13.3B**67.3B++
CAS 14-E 10198147C4.6427.373%D--4.082%A**57.6C1.8D*1671.7h28.3B103.2C+
S1 142931440.646C+1.7157.033%C+N/A16.3D8.6D2985.7h7.9C-13.9C
NSX-P Tanto 9190243.75M++1.3930.944%B**30%B++52.9B**N/A2511.7h11.7B++37.7B++
Aphelion VEX-4H 11276107.6C**5.2451.44%B++1.316%D*34.5C16.4D--2892.2h68.6C+133.4C++
Skyguard 11374262.846C+0.4933.779%B++1.351%C--17.2B+9.1C+2034.3h102.1B+302.4B*
Rocklet Rifle 13172721B+1.3654.461%C++N/A15.7D--12.8D--2794.6h39.3C+72.1C++
VE-S Canis 7170203.5A*1.1433.163%B**41.429%A**116.7A**1.7A*10960.6h9.3B*28B++
Saron HRB 1036888.5B++6.1455.664%AN/A26.2C++13.5C3272.6h27.7D49.7C*
Lasher X2 6966800.825C+1.5322.909%C-N/A19.4DN/A1563.4h21.1C+92.2C+
LB00 Python AP 8864321.333B**18.9864.912%B++1.563%A64B+24C**3601h4C**6.2B++
Beamer VS3 66631180.534C1.8214.526%F-22.222%C+8.3D-N/A407.6h11.8C-81.2D-
C150 Dalton 885969.833B+7.4831.728%D1.695%B**34.7C+17.1D3141.7h3.2B++10.2B+
Deimos VA29 5151192.684A0.3355.67%C-17.647%C*102A*N/A6650.5h2.1B+3.8C*
G40-F Ranger 7751412.75C*10.3936.433%B+N/A42.5B+21.7C++4291.2h55.2B+151.6B++
L100 Python HEAT 7150163.125C0.7756.358%B+N/A29.4C+12.4C++3481.7h7.8D13.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon335,7914.4h
Ursa01150h
Nano-Armor Kit273340,53427h
Nanite Revive Grenade01,8020.5h
Medical Applicator296119,21016.5h
Restoration Kit897421.9h
Motion Spotter11050.2h
Shield Recharging Field83730.3h
Ammunition Package365061h
Medical Kit1,4999,04534.9h
Anti-Infantry MANA Turret276072h
Nano-Repair Grenade08870.2h
Hardlight Barrier4550.2h
Recon Detection Device83711.2h
Xiphos Anti-Personnel Phalanx Turret0610h

Check the help document for the dictionary if you want to learn more about words used here.


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