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Primarch JunVS[AM01] JunVS
VS BR 94

KDR: 2.87

Score: 11m

Last Seen: Sep 21st, 2019 2:24 AM
- OFFLINE - 4 hour(s)

Battle Rank 94 - Vanu Sovereignty on Connery
Level Progress (to 95): 96%
Level 100 Progress: 58% 248h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Pulsar LSW NS-44 Commissioner Orion VS54 NS-15M2 VX29 Polaris Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,703,658 MLG Score: 6158
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 13.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.587%42.262%116622119425,2594.49049-1.619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.158%0C+0C+0C+HEAD ++ (~28.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80C+8.20C+21.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.855%15.254%251121559181350.324176164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50C+12.80C+45.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.97%86.084%25212144,520700106.45714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.004%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80C+1.70C+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11m226.8%531 (31.9k)394 (23.6k)2.8711333,99711,8413.0083694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216209826.076%43.695%113902:2110

67% Heavy Assault15% Infiltrator10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2018 12:03 PMSep 14th, 2019 12:49 PMSep 27th, 2019 6:51 PM (18d) (PST)Sep 21st, 2019 12:00 AM (24d) (PST)Sep 20th, 2019 10:24 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7682904781.2240.4260.5352.8410.0296158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,10417,38228,722732632170223,649

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
463.1h/19.3d 1,625 14,855 8,536 78.9k 1,183 1,271 799 21.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:9,168
Deaths:2,487
KDR:3.686
Accuracy:26.913% C++
HSR:41.438% A+
Pulsar LSW
A**
Kills:1,611
Deaths:578
KDR:2.787
Accuracy:26.870% B++
HSR:42.955% A**
Orion VS54
M+
Kills:1,485
Deaths:645
KDR:2.302
Accuracy:25.415% B*
HSR:45.320% M+
NS-15M2
A**
Kills:1,347
Deaths:349
KDR:3.860
Accuracy:27.821% B++
HSR:45.360% A**
VX29 Polaris
M+
Kills:1,199
Deaths:404
KDR:2.968
Accuracy:28.522% B*
HSR:44.704% M+
Flare VE6
M*
Kills:1,183
Deaths:404
KDR:2.928
Accuracy:27.348% B*
HSR:48.014% M*
VE-H Maw
A++
Kills:1,164
Deaths:441
KDR:2.639
Accuracy:26.836% C*
HSR:42.526% A++
NSX Naginata
A**
Kills:1,022
Deaths:327
KDR:3.125
Accuracy:25.496% B++
HSR:45.793% A**
Kills:18,179
Deaths (as Heavy Assault):5,635
Deaths (to Heavy Assaults):4,079
KDR:3.22609
Kill Difference:12,544
Playtime:310.323 hours
Usage:67%
Score:7.569m
Score/min:407
Accuracy (listed only):26.902%
HSR (listed only):44.514%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A**
Kills:954
Deaths:291
KDR:3.278
Accuracy:27.532% C++
HSR:40.356% A**
H-V45
A*
Kills:192
Deaths:51
KDR:3.765
Accuracy:28.884% B**
HSR:39.063% A*
NS-7 PDW
S
Kills:53
Deaths:19
KDR:2.789
Accuracy:29.187% B*
HSR:43.396% S
NSX Tengu
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:34.428% N/A
HSR:28% N/A
Kills:1,249
Deaths (as Combat Medic):380
Deaths (to Combat Medics):927
KDR:3.28684
Kill Difference:869
Playtime:14.238 hours
Usage:3%
Score:0.395m
Score/min:463
Accuracy (listed only):30.008%
HSR (listed only):37.704%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A**
Kills:954
Deaths:291
KDR:3.278
Accuracy:27.532% C++
HSR:40.356% A**
Serpent VE92
M++
Kills:848
Deaths:224
KDR:3.786
Accuracy:28.365% B**
HSR:37.736% M++
Pulsar C
A++
Kills:819
Deaths:202
KDR:4.054
Accuracy:30.164% B**
HSR:33.089% A++
Zenith VX-5
M++
Kills:362
Deaths:65
KDR:5.569
Accuracy:28.031% B+
HSR:40.884% M++
NSX-P Tanto
M
Kills:335
Deaths:70
KDR:4.786
Accuracy:27.352% B
HSR:43.582% M
Solstice VE3
A*
Kills:144
Deaths:60
KDR:2.400
Accuracy:26.778% B++
HSR:31.944% A*
VE-C Horizon
A+
Kills:124
Deaths:33
KDR:3.758
Accuracy:40.489% B*
HSR:34.677% A+
NS-7 PDW
S
Kills:53
Deaths:19
KDR:2.789
Accuracy:29.187% B*
HSR:43.396% S
NSX Tengu
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:34.428% N/A
HSR:28% N/A
Kills:3,689
Deaths (as Light Assault):983
Deaths (to Light Assaults):1,453
KDR:3.7528
Kill Difference:2,706
Playtime:47.439 hours
Usage:10%
Score:0.779m
Score/min:274
Accuracy (listed only):30.258%
HSR (listed only):37.074%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M++
Kills:848
Deaths:224
KDR:3.786
Accuracy:28.365% B**
HSR:37.736% M++
Pulsar C
A++
Kills:819
Deaths:202
KDR:4.054
Accuracy:30.164% B**
HSR:33.089% A++
Zenith VX-5
M++
Kills:362
Deaths:65
KDR:5.569
Accuracy:28.031% B+
HSR:40.884% M++
NSX-P Tanto
M
Kills:335
Deaths:70
KDR:4.786
Accuracy:27.352% B
HSR:43.582% M
VE-LR Obelisk
A++
Kills:161
Deaths:57
KDR:2.825
Accuracy:33.347% C*
HSR:48.447% A++
Solstice VE3
A*
Kills:144
Deaths:60
KDR:2.400
Accuracy:26.778% B++
HSR:31.944% A*
VE-C Horizon
A+
Kills:124
Deaths:33
KDR:3.758
Accuracy:40.489% B*
HSR:34.677% A+
Kills:2,793
Deaths (as Engineer):711
Deaths (to Engineers):1,430
KDR:3.92827
Kill Difference:2,082
Playtime:18.806 hours
Usage:4%
Score:0.356m
Score/min:315
Accuracy (listed only):30.646%
HSR (listed only):38.623%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:3,358
Deaths:661
KDR:5.080
Accuracy:45.151% B**
HSR:82.281% A
NS-44 Commissioner
A**
Kills:1,539
Deaths:871
KDR:1.767
Accuracy:40.499% B+
HSR:40.481% A**
NSX Daimyo
B**
Kills:1,162
Deaths:291
KDR:3.993
Accuracy:47.990% B**
HSR:97.074% B*
NS-357 Underboss
A*
Kills:1,035
Deaths:715
KDR:1.448
Accuracy:37.433% C++
HSR:38.647% A*
VE-S Canis
A**
Kills:954
Deaths:291
KDR:3.278
Accuracy:27.532% C++
HSR:40.356% A**
NSX Tomoe
A+
Kills:465
Deaths:120
KDR:3.875
Accuracy:31.457% B+
HSR:52.688% A+
NS-44L Blackhand
B*
Kills:117
Deaths:53
KDR:2.208
Accuracy:40.231% C+
HSR:52.992% B*
NS-AM7 Archer
B+
Kills:56
Deaths:25
KDR:2.240
Accuracy:62.959% B+
HSR:19.643% C**
NS-7 PDW
S
Kills:53
Deaths:19
KDR:2.789
Accuracy:29.187% B*
HSR:43.396% S
NSX Tengu
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:34.428% N/A
HSR:28% N/A
Kills:8,789
Deaths (as Infiltrator):3,065
Deaths (to Infiltrators):1,393
KDR:2.86754
Kill Difference:5,724
Playtime:71.365 hours
Usage:15%
Score:1.691m
Score/min:395
Accuracy (listed only):39.687%
HSR (listed only):49.556%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:200
Deaths:45
KDR:4.444
Accuracy:23.358% B++
HSR:26.500% B*
Blueshift VM5
B**
Kills:199
Deaths:45
KDR:4.422
Accuracy:23.367% B*
HSR:27.638% B**
Kills:399
Deaths (as MAX Suit):45
Deaths (to MAX Suits):682
KDR:8.86667
Kill Difference:354
Playtime:4.624 hours
Usage:1%
Score:0.163m
Score/min:586
Accuracy (listed only):23.362%
HSR (listed only):27.069%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:114
V. Kills:22 N/A
Deaths:7
KDR:16.286
Accuracy:52.933% B+
KPH:60.600 B+
VKPH:11.700 B*
Kills:114 (114 + 0)
Deaths:7
KDR:16.286
VKDR:3.143
Vehicle Kills:22
Kill Difference:107
Playtime:1.880 hours
Usage:0%
Score:0.027m
Score/min:237
Driving Accuracy:52.933%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:59
V. Kills:1 N/A
Deaths:4
KDR:14.750
Accuracy:21.855% B++
KPH:113.900 A+
VKPH:1.900 D
Kills:59 (0 + 59)
Deaths:4
KDR:14.750
VKDR:0.250
Vehicle Kills:1
Kill Difference:55
Playtime:0.518 hours
Usage:0%
Score:0.012m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:21.855%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:77
V. Kills:4 N/A
Deaths:35
KDR:2.200
Accuracy:23.449% F--
KPH:27.300 D
VKPH:1.400 C-
Kills:77 (77 + 0)
Deaths:35
KDR:2.200
VKDR:0.114
Vehicle Kills:4
Kill Difference:42
Playtime:2.820 hours
Usage:1%
Score:0.013m
Score/min:76
Driving Accuracy:23.449%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,2819,1682,4873.686B0.8126.913%C++41.438%A+122.6A++1.5A34874.8h8.9B**33.1B++
Ghost 3,3683,3586615.08B*2.2145.151%B**82.281%A110.1M+N/A25330.5h1.6B**3.6B**
Pulsar LSW 1,6331,6115782.787B**0.0826.87%B++42.955%A**90.5A++1.2A22217.8h9.6B**35.7B++
NS-44 Commissioner 1,5471,5398711.767B*1.1040.499%B+40.481%A**64.4B**N/A19123.9h2.6A6.5B*
Orion VS54 1,4981,4856452.302B++0.5725.415%B*45.32%M+87.4A**N/A25417h8.7A34.2B
NS-15M2 1,3741,3473493.86A0.9927.821%B++45.36%A**99A++2M32013.6h9.4B**33.8B++
VX29 Polaris 1,2101,1994042.968A0.1028.522%B*44.704%M+114.2A**1B*27510.5h8.8A30.8B++
Flare VE6 1,1901,1834042.928A++0.0627.348%B*48.014%M*104.7A*N/A28711.3h7.9B**29B*
VE-H Maw 1,1681,1644412.639B**0.2326.836%C*42.526%A++99.5A+N/A27211.7h8.2B**30.6B+
NSX Daimyo 1,1621,1622913.993C**1.1247.99%B**97.074%B*97.6A++N/A32711.9h2B*4.2B*
NS Decimator 1,3681,0735072.116A0.7664.457%B+2.144%C+34C+9.3D17931.6h3.3B**5.1B**
NS-357 Underboss 1,0401,0357151.448B+1.4237.433%C++38.647%A*58.5B+N/A14417.7h3A8.1B+
NSX Naginata 1,0341,0223273.125A++0.2525.496%B++45.793%A**107.6A**1.3A2559.5h8.9B*35B++
VE-S Canis 9639542913.278A*0.4127.532%C++40.356%A**106A*1B++4069h7.8B**28.3B++
Frag Grenade 9429171917N/A914.1369.157%M++N/A1146.3M+31.3A**34980.8h2.1A+3.1A+
Serpent VE92 8538482243.786A**0.9128.365%B**37.736%M++126.6SN/A3346.7h9.3B**32.7B*
Pulsar C 8288192024.054A*1.1830.164%B**33.089%A++105M*1.2A++2437.8h8.6B**28.4B*
NSX Tomoe 4714651203.875A+1.0031.457%B+52.688%A+103.3M1.3A**2474.5h10.8B**34.5B++
Lasher X2 4324201662.53A**0.3432.127%B*2.381%D-95.5M++2.7A++3914.4h19C**59B+
Zenith VX-5 368362655.569S2.7028.031%B+40.884%M++113.1M++1.9M+2813.2h9A32.2B*
NSX-P Tanto 337335704.786S1.9127.352%B43.582%M115.5SN/A2822.9h9.5B**34.7B*
Force-Blade 2432439,0370.027C++2.8423.343%C--8.642%C*0.8C++N/A2316.7h1.6B++7B+
Blueshift VM5 204200454.444B**1.5723.358%B++26.5%B*62.5A++1.3A2933.2h15.6B66.6B+
Blueshift VM5 201199454.422B**1.5523.367%B*27.638%B**64.2A++N/A2963.1h15.6C*66.6B+
H-V45 194192513.765A+0.8928.884%B**39.063%A*68.6A+N/A2032.8h9.8A34.1B**
VE-LR Obelisk 164161572.825B++0.0533.347%C*48.447%A++55.5B**1C**2232.9h4.9B**14.8B++
Solstice VE3 146144602.4M0.4726.778%B++31.944%A*84.7M**1.2A*5151.7h8.8A32.9B+
VE-C Horizon 131124333.758A+0.8940.489%B*34.677%A+82.7B**4.7S2831.5h15.5C++38.2B+
NS-44L Blackhand 117117532.208B**0.6640.231%C+52.992%B*45B**N/A1262.6h3B**7.4B++
L100 Python HESH 136114716.286B+13.4152.933%B+N/A60B+11.6B*2371.9h3.4C*6.4B+
Lumine Edge 1121122,7280.041C2.8318.771%D12.5%D0.9C-N/A3118.8h1.5C+7.8C+
S1 153110741.486A1.3957.005%C+N/A30.6B+11.9C+3063.6h4.3B**7.5B*
S12 Renegade 8177352.2C+0.6723.449%F--12.987%A**27.5D1.4C-762.8h2.5B**10.5C
M12 Kobalt 6059414.75C*11.8821.855%B++15.254%D118A+2D3860.5h12.8A58.5B*
NS-AM7 Archer 6256252.24S0.6362.959%B+19.643%C**32.9S3.5B+1811.7h10.1B*16.1B**
NS-7 PDW 5553192.789A**0.0829.187%B*43.396%S53A2S1921h12.3B++42B++
NSX Tengu 5050192.632A+0.2434.428%C28%B**125M**N/A5500.4h9B**26.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3037,1002.8h
Spawn Beacon37282.1h
Medical Applicator8236,8893.8h
Motion Spotter31,0831.2h
Spitfire Auto-Turret11080.1h
Ammunition Package03580.1h
Medical Kit1,2227,91262.7h
Pelter Rocket Pod0600h
Shield Recharging Field53220.1h

Check the help document for the dictionary if you want to learn more about words used here.


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