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Archon World Champion JusTaSmurfV1[WIB] JusTaSmurfV1
VS BR 79

KDR: 2.46

Score: 7.5m

Last Seen: Oct 15th, 2019 5:24 PM
- OFFLINE - 545.3 hour(s)

Battle Rank 79 - Vanu Sovereignty on Miller
Level Progress (to 80): 41%
Level 100 Progress: 40% 366h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar LSW SVA-88 Flare VE6 NS-15M2 VX29 Polaris Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,352,127 MLG Score: 5877
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 9.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.816%40.851%117714120521,9413.65562-1.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.864%1.478A+3.011M++0.012C+HEAD ++ (~26.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.578B+90.368C**22.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.683%1.511%23911218331226231.46461379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.993B*-0.063C+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.899B*7.60.857B*8.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.975%0.935%5711218107296550.361486191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.382C**-1.029D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++4.10.669B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.7%72.973%01121851852200.99044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.411B0.384C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+1.80.445B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.212%24.286%0112187041300.169491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.63B+1.873A++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.38C**40.174C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.5m155.4%519 (31.1k)419 (25.1k)2.4624623,9409,7222.5147179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219195727.902%39.227%109501:507

84% Heavy Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 31st, 2015 10:08 PMAug 22nd, 2016 3:40 PMOct 19th, 2019 4:36 PM (31d) (PST)Oct 15th, 2019 2:24 PM (35d) (PST)Oct 15th, 2019 1:24 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8803765041.3420.5450.5262.1230.0255877

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,80722,56330,244803332127125,166

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
297.4h/12.4d 508 9,391 5,992 37.9k 383 811 440 15.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:11,171
Deaths:3,271
KDR:3.415
Accuracy:28.855% B+
HSR:43.452% A++
Orion VS54
A
Kills:1,993
Deaths:763
KDR:2.612
Accuracy:27.650% A
HSR:34.722% A
Pulsar LSW
A+
Kills:1,381
Deaths:466
KDR:2.964
Accuracy:28.234% B*
HSR:36.206% A+
SVA-88
A+
Kills:1,212
Deaths:458
KDR:2.646
Accuracy:26.175% B+
HSR:36.221% A+
Flare VE6
A+
Kills:1,189
Deaths:453
KDR:2.625
Accuracy:27.766% B*
HSR:36.081% A+
NS-15M2
M
Kills:1,169
Deaths:272
KDR:4.298
Accuracy:34.772% A*
HSR:47.049% M
VX29 Polaris
A*
Kills:1,159
Deaths:485
KDR:2.390
Accuracy:25.660% B+
HSR:38.050% A*
VE-H Maw
A**
Kills:358
Deaths:90
KDR:3.978
Accuracy:35.897% A++
HSR:46.648% A**
Kills:19,632
Deaths (as Heavy Assault):6,258
Deaths (to Heavy Assaults):3,360
KDR:3.1371
Kill Difference:13,374
Playtime:250.411 hours
Usage:84%
Score:6.401m
Score/min:426
Accuracy (listed only):29.376%
HSR (listed only):39.803%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A**
Kills:756
Deaths:241
KDR:3.137
Accuracy:31.344% A+
HSR:34.524% A**
Pulsar C
A**
Kills:265
Deaths:58
KDR:4.569
Accuracy:35.962% A*
HSR:38.113% A**
Solstice VE3
A*
Kills:131
Deaths:44
KDR:2.977
Accuracy:28.797% B**
HSR:32.824% A*
Thanatos VE70
A++
Kills:70
Deaths:43
KDR:1.628
Accuracy:49.212% B**
HSR:24.286% A++
Kills:1,222
Deaths (as Light Assault):386
Deaths (to Light Assaults):1,708
KDR:3.1658
Kill Difference:836
Playtime:13.294 hours
Usage:4%
Score:0.364m
Score/min:456
Accuracy (listed only):36.329%
HSR (listed only):32.437%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
M*
Kills:502
Deaths:163
KDR:3.080
Accuracy:34.419% A*
HSR:46.414% M*
Pulsar VS1
A**
Kills:250
Deaths:108
KDR:2.315
Accuracy:26.102% B+
HSR:38.400% A**
Thanatos VE70
A++
Kills:70
Deaths:43
KDR:1.628
Accuracy:49.212% B**
HSR:24.286% A++
Kills:822
Deaths (as Combat Medic):314
Deaths (to Combat Medics):1,109
KDR:2.61783
Kill Difference:508
Playtime:10.495 hours
Usage:4%
Score:0.284m
Score/min:451
Accuracy (listed only):36.578%
HSR (listed only):36.367%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A**
Kills:756
Deaths:241
KDR:3.137
Accuracy:31.344% A+
HSR:34.524% A**
Pulsar C
A**
Kills:265
Deaths:58
KDR:4.569
Accuracy:35.962% A*
HSR:38.113% A**
Solstice VE3
A*
Kills:131
Deaths:44
KDR:2.977
Accuracy:28.797% B**
HSR:32.824% A*
Thanatos VE70
A++
Kills:70
Deaths:43
KDR:1.628
Accuracy:49.212% B**
HSR:24.286% A++
Kills:1,222
Deaths (as Engineer):386
Deaths (to Engineers):1,392
KDR:3.1658
Kill Difference:836
Playtime:12.206 hours
Usage:4%
Score:0.218m
Score/min:297
Accuracy (listed only):36.329%
HSR (listed only):32.437%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:518
Deaths:209
KDR:2.478
Accuracy:37.700% C+
HSR:72.973% B+
Beamer VS3
A*
Kills:405
Deaths:270
KDR:1.500
Accuracy:28.932% C*
HSR:38.765% A*
Kills:923
Deaths (as Infiltrator):479
Deaths (to Infiltrators):1,463
KDR:1.92693
Kill Difference:444
Playtime:11.649 hours
Usage:4%
Score:0.216m
Score/min:309
Accuracy (listed only):33.316%
HSR (listed only):55.869%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:331
V. Kills:8 N/A
Deaths:107
KDR:3.093
Accuracy:46.683% B*
KPH:80 B**
VKPH:1.900 D
Kills:331 (331 + 0)
Deaths:107
KDR:3.093
VKDR:0.075
Vehicle Kills:8
Kill Difference:224
Playtime:4.138 hours
Usage:1%
Score:0.048m
Score/min:192
Piloting Accuracy:46.683%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:107
V. Kills:21 N/A
Deaths:19
KDR:5.632
Accuracy:44.975% C-
KPH:33 B**
VKPH:6.500 D
Kills:107 (107 + 0)
Deaths:19
KDR:5.632
VKDR:1.105
Vehicle Kills:21
Kill Difference:88
Playtime:3.241 hours
Usage:1%
Score:0.024m
Score/min:124
Driving Accuracy:44.975%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,26111,1713,2713.415C*0.9528.855%B+43.452%A++112.6AN/A28099.2h9B**31.3B*
Orion VS54 2,0101,9937632.612B**0.1527.65%A34.722%A80.7A*N/A22124.7h9.5B**34.2C**
Pulsar LSW 1,3911,3814662.964A+0.5028.234%B*36.206%A+107.9A*N/A29112.8h9.4B**33.3B++
SVA-88 1,2161,2124582.646B++0.1826.175%B+36.221%A+97A++N/A23212.5h9.7B*36.9B+
Flare VE6 1,1971,1894532.625A+0.1627.766%B*36.081%A+86.2A+N/A19013.8h8.5B*30.5B++
NS-15M2 1,1711,1692724.298A1.8434.772%A*47.049%M167M**N/A3937h8.6B**24.9B**
VX29 Polaris 1,1651,1594852.39B*0.0725.66%B+38.05%A*87.8A+N/A19913.2h9.4B**36.8B+
Serpent VE92 7607562413.137A++0.6731.344%A+34.524%A**108M++N/A3017h9.5B*30.4B*
Ghost 5185182092.478C+0.0237.7%C+72.973%B+60.9B*N/A1858.5h1.8B*4.7B+
H-V45 5055021633.08B**0.6234.419%A*46.414%M*135.7M**N/A3603.7h9.4A+27.4B**
Beamer VS3 4064052701.5B**0.9628.932%C*38.765%A*66.4A++N/A1756.1h5.4A18.7B
S1 5443953711.065B++1.4063.295%B++3.291%B35.3B*13.3C++27011.2h5B*7.9B*
VE-H Maw 361358903.978A**1.5235.897%A++46.648%A**188.4S1.6A9251.9h8B**22.3B*
Light PPA 3393311073.093C+0.6346.683%B*1.511%B+80.7B**2D1924.1h7.6B+16.3B++
Pulsar C 265265584.569A*2.1135.962%A*38.113%A**176.7SN/A8431.5h8.1B**22.4B**
Pulsar VS1 2502501082.315A+0.1526.102%B+38.4%A**64.1A*N/A2023.9h9.6A+36.8B*
Solstice VE3 134131442.977M**0.5128.797%B**32.824%A*77.1M*1.8M**3701.7h9.2A31.9B+
Force-Blade 1301289,5150.013C2.4524.634%C-2.344%D0.5C+N/A1266.6h2.1B+8.5C**
Supernova PC 128107195.632C++3.1744.975%C-N/A33.4B**6.6D1243.2h4.1B*9.2B+
Thanatos VE70 7070431.628B*0.8349.212%B**24.286%A++35B+N/A1292h4B++8.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,5722.5h
Hellion G0660h
Nano-Armor Kit1422,7911.8h
Nanite Revive Grenade0980h
Restoration Kit211040.4h
Motion Spotter01990.1h
Aphelion VEX-4H01530.1h
Ammunition Package21670.2h
Medical Kit1,6446,85728h
Anti-Infantry MANA Turret1940.2h
Medical Applicator165,2470.5h

Check the help document for the dictionary if you want to learn more about words used here.


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