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Justicar JustALittleN00B[] JustALittleN00B
VS BR 41

KDR: 5.4

Score: 13.6m

Last Seen: Sep 1st, 2019 3:04 PM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Cobalt
Level Progress (to 42): 43%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 NS-30 Vandal Ghost SVA-88 Orion VS54 NS-7 PDW NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,029,616 MLG Score: 9616
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 7.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.956%33.23%106221119532,2127.60434-2.204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.408%1.983A++1.872A++-1.505FHEAD ++ (~17.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.639B+8.50.41B18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.543%1.524%87811215984214614.598131587%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.903A++-0.731D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.901B*8.80.833B++7.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.893%77.204%0212142,847822143.4593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.007%1.9A++0.645B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.70.459B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.918%20.159%01121537733151.13897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.662B+0.907B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.499B+3.20.328C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.6m222.1%630 (37.8k)546 (32.8k)5.4002941,0807,6075.5972141 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216456732.3%32.753%105803:1614

63% Heavy Assault20% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2016 6:51 PMAug 11th, 2019 11:39 AMSep 1st, 2019 4:26 PM (45d) (PST)Sep 1st, 2019 11:09 AM (45d) (PST)Sep 1st, 2019 11:04 AM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1202368841.6540.3060.5423.7680.0429616

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,18214,18652,996991833226332,789

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
413.9h/17.2d 1,498 13,455 9,980 93.6k 724 1,659 1,041 27.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:9,557
Deaths:1,525
KDR:6.267
Accuracy:31.367% B**
HSR:34.488% B+
NS-15M1
A++
Kills:2,884
Deaths:373
KDR:7.732
Accuracy:30.936% A+
HSR:36.234% A++
SVA-88
B**
Kills:2,279
Deaths:403
KDR:5.655
Accuracy:29.040% B**
HSR:33.129% B**
Orion VS54
A++
Kills:2,048
Deaths:299
KDR:6.850
Accuracy:29.718% A++
HSR:35.010% A+
NS-15M AE
A+
Kills:1,694
Deaths:313
KDR:5.412
Accuracy:30.904% B**
HSR:41.440% A+
Flare VE6
B**
Kills:1,406
Deaths:222
KDR:6.333
Accuracy:29.070% B**
HSR:31.863% B**
Pulsar LSW
A++
Kills:1,236
Deaths:203
KDR:6.089
Accuracy:28.454% B**
HSR:38.188% A++
NSX-P Naginata
A++
Kills:772
Deaths:86
KDR:8.977
Accuracy:32.224% A++
HSR:33.031% B+
VE-H Maw
A++
Kills:77
Deaths:16
KDR:4.813
Accuracy:35.336% A++
HSR:38.961% A+
Kills:21,953
Deaths (as Heavy Assault):3,440
Deaths (to Heavy Assaults):2,115
KDR:6.38169
Kill Difference:18,513
Playtime:259.691 hours
Usage:63%
Score:8.593m
Score/min:552
Accuracy (listed only):30.783%
HSR (listed only):35.816%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A*
Kills:1,954
Deaths:339
KDR:5.764
Accuracy:35.576% A*
HSR:31.218% A*
NS-11C
A++
Kills:1,661
Deaths:248
KDR:6.698
Accuracy:33.075% A++
HSR:28.176% A+
Pulsar C
A++
Kills:1,423
Deaths:246
KDR:5.785
Accuracy:33.991% A++
HSR:28.883% B**
Thanatos VE70
B**
Kills:377
Deaths:80
KDR:4.713
Accuracy:48.918% B**
HSR:20.159% B*
Solstice VE3
A++
Kills:358
Deaths:61
KDR:5.869
Accuracy:32.484% A++
HSR:26.536% B**
NSX Tanto
A+
Kills:206
Deaths:29
KDR:7.103
Accuracy:31.935% B**
HSR:35.437% A+
Solstice Burst
A*
Kills:180
Deaths:27
KDR:6.667
Accuracy:37.210% A*
HSR:35% A+
VE-S Canis
A*
Kills:141
Deaths:28
KDR:5.036
Accuracy:30.700% B+
HSR:36.879% A*
NSX-P Tengu
A+
Kills:61
Deaths:13
KDR:4.692
Accuracy:44.453% A+
HSR:21.312% C+
Kills:6,361
Deaths (as Light Assault):1,071
Deaths (to Light Assaults):1,505
KDR:5.93931
Kill Difference:5,290
Playtime:61.381 hours
Usage:15%
Score:1.946m
Score/min:528
Accuracy (listed only):36.482%
HSR (listed only):29.289%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A++
Kills:2,797
Deaths:295
KDR:9.481
Accuracy:44.449% A++
HSR:29.675% B
Ghost
A
Kills:2,538
Deaths:261
KDR:9.724
Accuracy:47.628% A
HSR:75.965% B++
NS-7 PDW
A*
Kills:1,954
Deaths:339
KDR:5.764
Accuracy:35.576% A*
HSR:31.218% A*
NS-44 Commissioner
A++
Kills:1,613
Deaths:476
KDR:3.389
Accuracy:51.897% A++
HSR:25.605% B+
Parallax VX3
A++
Kills:309
Deaths:14
KDR:22.071
Accuracy:50.477% A++
HSR:87.379% A
VE-S Canis
A*
Kills:141
Deaths:28
KDR:5.036
Accuracy:30.700% B+
HSR:36.879% A*
Beamer VS3
B**
Kills:122
Deaths:24
KDR:5.083
Accuracy:33.725% B**
HSR:22.131% C+
NS-357 Underboss
A++
Kills:117
Deaths:37
KDR:3.162
Accuracy:52.366% A++
HSR:27.350% B++
NSX Tomoe
A++
Kills:102
Deaths:20
KDR:5.100
Accuracy:37.342% A++
HSR:38.235% C++
NSX-P Tengu
A+
Kills:61
Deaths:13
KDR:4.692
Accuracy:44.453% A+
HSR:21.312% C+
Kills:9,754
Deaths (as Infiltrator):1,507
Deaths (to Infiltrators):1,723
KDR:6.47246
Kill Difference:8,247
Playtime:82.101 hours
Usage:20%
Score:2.817m
Score/min:572
Accuracy (listed only):42.861%
HSR (listed only):39.575%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:1,954
Deaths:339
KDR:5.764
Accuracy:35.576% A*
HSR:31.218% A*
Thanatos VE70
B**
Kills:377
Deaths:80
KDR:4.713
Accuracy:48.918% B**
HSR:20.159% B*
Terminus VX-9
B**
Kills:357
Deaths:87
KDR:4.103
Accuracy:31.245% B**
HSR:35.294% B**
VE-S Canis
A*
Kills:141
Deaths:28
KDR:5.036
Accuracy:30.700% B+
HSR:36.879% A*
NSX-P Tengu
A+
Kills:61
Deaths:13
KDR:4.692
Accuracy:44.453% A+
HSR:21.312% C+
Kills:2,890
Deaths (as Combat Medic):547
Deaths (to Combat Medics):791
KDR:5.28336
Kill Difference:2,343
Playtime:6.326 hours
Usage:2%
Score:0.178m
Score/min:470
Accuracy (listed only):38.178%
HSR (listed only):28.972%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:1,661
Deaths:248
KDR:6.698
Accuracy:33.075% A++
HSR:28.176% A+
Pulsar C
A++
Kills:1,423
Deaths:246
KDR:5.785
Accuracy:33.991% A++
HSR:28.883% B**
Thanatos VE70
B**
Kills:377
Deaths:80
KDR:4.713
Accuracy:48.918% B**
HSR:20.159% B*
Solstice VE3
A++
Kills:358
Deaths:61
KDR:5.869
Accuracy:32.484% A++
HSR:26.536% B**
NSX Tanto
A+
Kills:206
Deaths:29
KDR:7.103
Accuracy:31.935% B**
HSR:35.437% A+
Solstice Burst
A*
Kills:180
Deaths:27
KDR:6.667
Accuracy:37.210% A*
HSR:35% A+
Kills:4,205
Deaths (as Engineer):691
Deaths (to Engineers):999
KDR:6.08538
Kill Difference:3,514
Playtime:2.500 hours
Usage:1%
Score:0.035m
Score/min:236
Accuracy (listed only):36.269%
HSR (listed only):29.032%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:984
V. Kills:47 N/A
Deaths:50
KDR:19.680
Accuracy:54.543% A++
KPH:111.400 A*
VKPH:5.300 B*
Dual Photon Pods
U
Kills:67
V. Kills:4 N/A
Deaths:2
KDR:33.500
Accuracy:67.739% A++
KPH:2,044.100 U
VKPH:122 S
Kills:1,051 (984 + 0)
Deaths:52
KDR:20.212
VKDR:0.981
Vehicle Kills:51
Kill Difference:999
Playtime:8.863 hours
Usage:2%
Score:0.185m
Score/min:348
Piloting Accuracy:54.543%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,6249,5571,5256.267B**0.8731.367%B**34.488%B+119.6A+N/A38979.9h9.2B*29.3B**
NS-15M1 2,9002,8843737.732S2.3330.936%A+36.234%A++131.7M*N/A32821.9h9.3A30.1B**
NS-30 Vandal 2,8092,7972959.481S4.0844.449%A++29.675%B133.2SN/A34221h4.5B**10.1B**
Ghost 2,5492,5382619.724A*4.3247.628%A75.965%B++120.9M*N/A38521h1.7B**3.6B**
SVA-88 2,2902,2794035.655A*0.2529.04%B**33.129%B**114.5MN/A28019.9h9.3B**31.9B*
Orion VS54 2,0532,0482996.849M**1.4529.718%A++35.01%A+123.4SN/A38516.6h9.1B**30.5B
NS-7 PDW 1,9591,9543395.764S0.3635.576%A*31.218%A*119.9SN/A31316.3h9.8A27.6B**
NS-15M AE 1,7051,6943135.412A0.0130.904%B**41.44%A+112.9A++N/A38415h9.8B++31.6B++
NS-11C 1,6791,6612486.698S1.3033.075%A++28.176%A+107.2M**1.2A++34415.5h10.1B**30.5B**
NS-44 Commissioner 1,6191,6134763.389A*2.0151.897%A++25.605%B+126M**N/A41112.8h2.8B**5.5B**
Pulsar C 1,4311,4232465.785M++0.3833.991%A++28.883%B**119.6M**N/A43011.9h8.8B*25.9B*
Flare VE6 1,4171,4062226.333S0.9329.07%B**31.863%B**125.5M++1B**28611.2h8.1B**27.8B*
Pulsar LSW 1,2421,2362036.089S0.6928.454%B**38.188%A++112.4A**N/A27011h8.9A31.4B*
Lasher X2 1,2281,1982215.421S0.0236.243%A+3.422%C86.2M2.2A21913.9h14.2A39.2B**
Light PPA 1,0319845019.68M14.2854.543%A++1.524%B+111.8A*5.3B*3248.8h8.8B+16.1B++
NS Decimator 1,1298111385.877S0.4867.597%B*2.466%C**80.3M31.5A++54110.1h3.1B**4.6B**
NSX-P Naginata 781772868.977S3.5832.224%A++33.031%B+154.4M**1.8B**3635h9.9B*30.7B**
Nemesis VSH9 6724461592.805M**2.6072.451%A+5.381%A++33B**16.7B*24413.5h6.2B**8.5A
Thanatos VE70 382377804.713S0.6948.918%B**20.159%B*96.7M**1.3A*2443.9h3.2A6.6B**
Solstice VE3 360358615.869S0.4732.484%A++26.536%B**99.4SN/A5003.6h9.6B**29.5B+
Terminus VX-9 360357874.103A1.3031.245%B**35.294%B**77.6A++N/A2154.6h10.2B*32.5B*
Parallax VX3 3123091422.071S16.6750.477%A++87.379%A114.4S1.1S5012.7h1.5A3.1B**
NSX Tanto 207206297.103S1.7031.935%B**35.437%A+98.1MN/A2362.1h10B++31.3B+
Frag Grenade 1901881188N/A182.6042.647%CN/A376C--4D13420.5h4.3C10.1C
Solstice Burst 180180276.667M**1.2737.21%A*35%A+120MN/A3051.5h9.6B**25.8B**
VE-S Canis 142141285.036M**0.3630.7%B+36.879%A*94A++N/A5471.5h8.4B**27.5B++
Damascus Edge 1411405,2180.027C5.374.729%F-5.714%C0.5CN/A2260.4h1.8B+37.9F*
Beamer VS3 123122245.083S0.3233.725%B**22.131%C+76.3A**N/A2671.6h6.8B++20.2B
NS-357 Underboss 118117373.162A*2.2452.366%A++27.35%B++146.3M*1.3A++4030.8h2.9A5.6B**
NSX Tomoe 102102205.1A**0.3037.342%A++38.235%C++127.5M**N/A5690.8h9.8A26.3B**
VE-H Maw 7777164.813M+0.5935.336%A++38.961%A+110A++N/A8430.7h8.5B*24B*
Dual Photon Pods 7167233.5S28.1067.739%A++N/A670U40A++62860.1h12.9B**19B**
Rocklet Rifle 11063125.25S0.1554.602%C*N/A52.5A++39.2A7081.2h29.4B++53.8B+
NSX-P Tengu 6261134.692M**0.7144.453%A+21.312%C+152.5S2.5A*6420.4h9.5B**21.4B**
S1 9958232.522M*2.8864.177%B*N/A36.3B*25.6A++4281.6h6.5C*10.2B+
Auraxium Force-Blade 50501,2390.04C++5.367.202%FN/A0.7CN/A270.6h1.4A19.4D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02960.3h
Medical Applicator67,2210.5h
Motion Spotter131,1001.2h
Nano-Armor Kit36,8210.4h
Medical Kit1,1588,19132.4h
L-30R Vektor0630h
Recon Detection Device214,9736.3h

Check the help document for the dictionary if you want to learn more about words used here.


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