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Adept JustALittleN00B[] JustALittleN00B
VS BR 22

KDR: 5.2

Score: 12.3m

Last Seen: Aug 16th, 2019 11:54 PM
- OFFLINE - 53.6 hour(s)

Prestige 1, Battle Rank 22 - Vanu Sovereignty on Cobalt
Level Progress (to 23): 22%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 NS-15M1 Ghost Orion VS54 NS-7 PDW NS-30 Vandal NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,529,216 MLG Score: 9216
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 7.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.749%33.406%106121119328,8097.38503-2.189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.47%1.983A++1.872A++-1.505FHEAD ++ (~17.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.639B+8.60.41B18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.176%0.909%66411213660192453.43751435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.903A++-0.731D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.901B*8.90.833B++7.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.931%77.26%0212122,401745113.2185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.702%1.9A++0.645B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.635B+1.70.459B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.164%20.334%01121335930451.17705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.662B+0.907B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.499B+3.20.328C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.3m235%637 (38.2k)549 (32.9k)5.1956336,1726,9625.3968722 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214396932.009%32.757%104903:1414

65% Heavy Assault18% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2016 6:51 PMAug 11th, 2019 11:39 AMAug 16th, 2019 7:24 PM (6d) (PST)Aug 16th, 2019 8:24 PM (6d) (PST)Aug 16th, 2019 7:54 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1042388661.6110.3100.5283.8840.0429216

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,23714,26351,974971932233332,934

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
374.3h/15.6d 1,401 11,849 8,686 87.2k 639 1,473 942 24.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:9,143
Deaths:1,468
KDR:6.228
Accuracy:31.349% B**
HSR:34.671% B+
SVA-88
B**
Kills:2,190
Deaths:390
KDR:5.615
Accuracy:28.933% B**
HSR:33.288% B**
NS-15M1
A++
Kills:2,189
Deaths:288
KDR:7.601
Accuracy:30.576% A+
HSR:35.176% A++
Orion VS54
A++
Kills:1,876
Deaths:283
KDR:6.629
Accuracy:29.466% A++
HSR:34.755% A+
NS-15M AE
A+
Kills:1,694
Deaths:313
KDR:5.412
Accuracy:30.922% B**
HSR:41.440% A+
Flare VE6
B**
Kills:1,244
Deaths:198
KDR:6.283
Accuracy:28.689% B**
HSR:32.154% B**
Pulsar LSW
A++
Kills:1,236
Deaths:203
KDR:6.089
Accuracy:28.458% B**
HSR:38.188% A++
NSX-P Naginata
A+
Kills:326
Deaths:33
KDR:9.879
Accuracy:29.892% A+
HSR:33.436% B+
VE-H Maw
A++
Kills:77
Deaths:16
KDR:4.813
Accuracy:35.336% A++
HSR:38.961% A+
Kills:19,975
Deaths (as Heavy Assault):3,192
Deaths (to Heavy Assaults):1,943
KDR:6.25783
Kill Difference:16,783
Playtime:242.871 hours
Usage:65%
Score:8.042m
Score/min:552
Accuracy (listed only):30.402%
HSR (listed only):35.785%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A*
Kills:1,800
Deaths:315
KDR:5.714
Accuracy:35.894% A*
HSR:31.167% A*
Pulsar C
A++
Kills:1,333
Deaths:237
KDR:5.624
Accuracy:33.932% A++
HSR:29.107% B**
NS-11C
A++
Kills:1,230
Deaths:187
KDR:6.578
Accuracy:33.266% A++
HSR:28.374% A++
Thanatos VE70
B**
Kills:359
Deaths:68
KDR:5.279
Accuracy:49.164% B**
HSR:20.334% B*
Solstice VE3
A++
Kills:358
Deaths:61
KDR:5.869
Accuracy:32.484% A++
HSR:26.536% B**
NSX Tanto
A+
Kills:206
Deaths:29
KDR:7.103
Accuracy:31.935% B**
HSR:35.437% A+
Solstice Burst
A*
Kills:180
Deaths:27
KDR:6.667
Accuracy:37.210% A*
HSR:35% A+
VE-S Canis
A++
Kills:133
Deaths:26
KDR:5.115
Accuracy:30.708% B+
HSR:33.835% A++
Kills:5,599
Deaths (as Light Assault):950
Deaths (to Light Assaults):1,364
KDR:5.89368
Kill Difference:4,649
Playtime:52.013 hours
Usage:14%
Score:1.678m
Score/min:538
Accuracy (listed only):35.574%
HSR (listed only):29.974%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,187
Deaths:242
KDR:9.037
Accuracy:47.781% A
HSR:76.360% B++
NS-7 PDW
A*
Kills:1,800
Deaths:315
KDR:5.714
Accuracy:35.894% A*
HSR:31.167% A*
NS-30 Vandal
A++
Kills:1,766
Deaths:204
KDR:8.657
Accuracy:44.770% A++
HSR:29.785% B+
NS-44 Commissioner
A++
Kills:1,456
Deaths:432
KDR:3.370
Accuracy:52.379% A++
HSR:25.756% B+
Parallax VX3
A++
Kills:214
Deaths:12
KDR:17.833
Accuracy:49.766% A++
HSR:86.449% B**
VE-S Canis
A++
Kills:133
Deaths:26
KDR:5.115
Accuracy:30.708% B+
HSR:33.835% A++
Beamer VS3
B**
Kills:122
Deaths:24
KDR:5.083
Accuracy:33.725% B**
HSR:22.131% C+
NS-357 Underboss
A++
Kills:117
Deaths:37
KDR:3.162
Accuracy:52.366% A++
HSR:27.350% B++
NSX Tomoe
A++
Kills:102
Deaths:20
KDR:5.100
Accuracy:37.342% A++
HSR:38.235% C++
Kills:7,897
Deaths (as Infiltrator):1,312
Deaths (to Infiltrators):1,580
KDR:6.01905
Kill Difference:6,585
Playtime:68.718 hours
Usage:18%
Score:2.388m
Score/min:579
Accuracy (listed only):42.748%
HSR (listed only):41.230%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:1,800
Deaths:315
KDR:5.714
Accuracy:35.894% A*
HSR:31.167% A*
Thanatos VE70
B**
Kills:359
Deaths:68
KDR:5.279
Accuracy:49.164% B**
HSR:20.334% B*
Terminus VX-9
B**
Kills:357
Deaths:87
KDR:4.103
Accuracy:31.245% B**
HSR:35.294% B**
VE-S Canis
A++
Kills:133
Deaths:26
KDR:5.115
Accuracy:30.708% B+
HSR:33.835% A++
Kills:2,649
Deaths (as Combat Medic):496
Deaths (to Combat Medics):740
KDR:5.34073
Kill Difference:2,153
Playtime:6.326 hours
Usage:2%
Score:0.178m
Score/min:470
Accuracy (listed only):36.753%
HSR (listed only):30.157%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,333
Deaths:237
KDR:5.624
Accuracy:33.932% A++
HSR:29.107% B**
NS-11C
A++
Kills:1,230
Deaths:187
KDR:6.578
Accuracy:33.266% A++
HSR:28.374% A++
Thanatos VE70
B**
Kills:359
Deaths:68
KDR:5.279
Accuracy:49.164% B**
HSR:20.334% B*
Solstice VE3
A++
Kills:358
Deaths:61
KDR:5.869
Accuracy:32.484% A++
HSR:26.536% B**
NSX Tanto
A+
Kills:206
Deaths:29
KDR:7.103
Accuracy:31.935% B**
HSR:35.437% A+
Solstice Burst
A*
Kills:180
Deaths:27
KDR:6.667
Accuracy:37.210% A*
HSR:35% A+
Kills:3,666
Deaths (as Engineer):609
Deaths (to Engineers):918
KDR:6.0197
Kill Difference:3,057
Playtime:2.494 hours
Usage:1%
Score:0.035m
Score/min:236
Accuracy (listed only):36.332%
HSR (listed only):29.131%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:660
V. Kills:32 N/A
Deaths:50
KDR:13.200
Accuracy:55.176% A++
KPH:101.700 A++
VKPH:4.900 B++
Dual Photon Pods
U
Kills:65
V. Kills:4 N/A
Deaths:2
KDR:32.500
Accuracy:67.698% A++
KPH:1,983.100 U
VKPH:122 S
Kills:725 (660 + 0)
Deaths:52
KDR:13.942
VKDR:0.692
Vehicle Kills:36
Kill Difference:673
Playtime:6.520 hours
Usage:2%
Score:0.144m
Score/min:367
Piloting Accuracy:55.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,2109,1431,4686.228B**1.0331.349%B**34.671%B+119A+N/A39076.8h9.2B*29.4B*
SVA-88 2,1992,1903905.615A++0.4228.933%B**33.288%B**114.1A**N/A28019.2h9.2B**31.7B*
NS-15M1 2,2022,1892887.601S2.4130.576%A+35.176%A++128M++N/A32917.1h9.2A30.2B*
Ghost 2,1952,1872429.037A*3.8447.781%A76.36%B++117M*N/A38018.7h1.7B**3.6B**
Orion VS54 1,8791,8762836.629M*1.4329.466%A++34.755%A+121M**N/A38115.5h9B**30.6B+
NS-7 PDW 1,8051,8003155.714S0.5235.894%A*31.167%A*119.2SN/A31215.1h9.7A27B**
NS-30 Vandal 1,7731,7662048.657S3.4644.77%A++29.785%B+123.5M**N/A34814.3h4.5B**10B**
NS-15M AE 1,7051,6943135.412A0.2230.922%B**41.44%A+113.7A++N/A38514.9h9.8B++31.6B++
NS-44 Commissioner 1,4621,4564323.37A*1.8352.379%A++25.756%B+122.4M*N/A40511.9h2.8B**5.4B**
Pulsar C 1,3411,3332375.624A**0.4333.932%A++29.107%B**119M**N/A43311.2h8.9B*26.2B*
Flare VE6 1,2551,2441986.283S1.0928.689%B**32.154%B**123.2M+1.1A+27410.1h8.1B**28.3B*
Pulsar LSW 1,2421,2362036.089M**0.8928.458%B**38.188%A++112.4A**N/A26811h8.9A31.4B*
NS-11C 1,2431,2301876.578S1.3833.266%A++28.374%A++100.8M**1.1A++35212.2h10.1B**30.3B**
Lasher X2 1,2281,1982215.421S0.2336.243%A+3.422%C86.2M+2.2A+21713.9h14.2A39.2B**
NS Decimator 9957211315.504S0.3168.778%B**2.774%B+78.4M29.8A++5489.2h3.2B**4.6B**
Light PPA 6926605013.2A++8.0055.176%A++N/A101.5A++4.9B++3376.5h8.9B+16.2B++
Nemesis VSH9 6724461592.805S2.3972.451%A5.381%A+33B++16.7C**24413.5h6.2B*8.5A
Thanatos VE70 364359685.279S0.0849.164%B**20.334%B*97M**1.4A*2473.7h3.2A6.5B**
Solstice VE3 360358615.869S0.6732.484%A++26.536%B**99.4SN/A4763.6h9.6B**29.5B+
Terminus VX-9 360357874.103A1.0931.245%B**35.294%B**77.6A+N/A2114.6h10.2B*32.5B*
NSX-P Naginata 331326339.879S4.6829.892%A+33.436%B+155.2M**2.4A++4122.1h8.9B**29.9B**
Parallax VX3 2172141217.833M**12.6449.766%A++86.449%B**112.6S1.6S5661.9h1.5A3B**
NSX Tanto 207206297.103S1.9131.935%B**35.437%A+98.1MN/A2332.1h10B++31.3B+
Solstice Burst 180180276.667M**1.4737.21%A*35%A+120M+N/A3001.5h9.6B**25.8B**
Frag Grenade 1641631163N/A157.8042.192%C-N/A326D2D13050.5h4.6D10.8C
Damascus Edge 1411405,2180.027C5.174.729%F-5.714%C0.5CN/A2260.4h1.8B+37.9F*
VE-S Canis 134133265.115M**0.0830.708%B+33.835%A++95A++N/A5721.4h8.7B*28.3B++
Beamer VS3 123122245.083S0.1133.725%B**22.131%C+81.3MN/A2661.5h6.8B*20.2B
NS-357 Underboss 118117373.162A*2.0352.366%A++27.35%B++146.3M*1.3A++3910.8h2.9A5.6A
NSX Tomoe 102102205.1A**0.1037.342%A++38.235%C++127.5M**N/A5640.8h9.8A26.3B**
VE-H Maw 7777164.813M+0.3835.336%A++38.961%A+110A++N/A7940.7h8.5B*24B*
Dual Photon Pods 6965232.5M**27.3067.698%A++N/A650U40A++59700.1h13.1B**19.4B**
Rocklet Rifle 10158124.833S0.3655.822%BN/A52.7A++39.1A7221.1h29.3B++52.6B+
S1 9958232.522M*2.6764.177%B*N/A36.3B*25.6A++4221.6h6.5C*10.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02960.3h
Medical Applicator67,2210.5h
Motion Spotter131,1001.2h
Nano-Armor Kit36,7850.4h
Medical Kit1,0467,31829h
L-30R Vektor0630h
Recon Detection Device183,6034.6h

Check the help document for the dictionary if you want to learn more about words used here.


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