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Archon JustALittleN00B[XTAC] JustALittleN00B
VS BR 77

KDR: 5.87

Score: 19.7m

Last Seen: Jan 17th, 2020 9:08 PM
- OFFLINE - 31 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 32
Level Progress (to 78): 90%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M1 NS-30 Vandal SVA-88 NS-7 PDW Orion VS54 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,209,309 MLG Score: 10559
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 7.1%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.038%33.293%106727120547,5518.27694-2.404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.008%2.101A*1.875A++-0.921D--HEAD ++ (~17.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.638B+8.70.397B18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.225%1.346%920112311,486300744.936881981%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.709A++-0.254C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.899B*8.60.836B++7.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.278%76.228%0212305,4981165254.71527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.399%1.969A++0.628B+-1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+1.70.466B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.773%23.744%0212301,09548052.27651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.756%0.605B+1.065B**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.497B+2.90.334C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 32
19.7m201.1%629 (37.7k)553 (33.2k)5.8730761,30910,4396.0753977 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232709532.286%33.99%109703:2516

58% Heavy Assault20% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2016 6:51 PMNov 14th, 2019 2:50 PMJan 17th, 2020 9:37 PM (1d) (PST)Jan 17th, 2020 5:54 PM (1d) (PST)Jan 17th, 2020 5:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1502319191.7230.2930.5863.5460.04010559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,99313,85855,1351031835213233,194

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
592.9h/24.7d 2,112 20,839 16,290 126.1k 1,060 2,427 1,409 40.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:15,430
Deaths:2,253
KDR:6.849
Accuracy:31.405% B**
HSR:34.874% B+
NS-15M1
A++
Kills:3,802
Deaths:474
KDR:8.021
Accuracy:30.974% A+
HSR:36.323% A++
SVA-88
B**
Kills:3,060
Deaths:471
KDR:6.497
Accuracy:29.823% B**
HSR:34.118% B**
Orion VS54
A++
Kills:2,743
Deaths:395
KDR:6.944
Accuracy:30.368% A++
HSR:35.618% A+
NS-15M AE
A+
Kills:1,801
Deaths:327
KDR:5.508
Accuracy:30.990% B**
HSR:40.922% A+
Flare VE6
B**
Kills:1,444
Deaths:225
KDR:6.418
Accuracy:29.234% B**
HSR:32.064% B**
Pulsar LSW
A++
Kills:1,253
Deaths:209
KDR:5.995
Accuracy:28.494% B*
HSR:38.148% A++
NSX-P Naginata
A++
Kills:772
Deaths:86
KDR:8.977
Accuracy:32.224% A++
HSR:33.031% B+
VE-H Maw
A
Kills:145
Deaths:31
KDR:4.677
Accuracy:32.923% A
HSR:37.241% A
Ursa
A*
Kills:60
Deaths:8
KDR:7.500
Accuracy:35.734% A*
HSR:28.333% B+
Kills:30,510
Deaths (as Heavy Assault):4,479
Deaths (to Heavy Assaults):2,795
KDR:6.81179
Kill Difference:26,031
Playtime:346.533 hours
Usage:58%
Score:11.509m
Score/min:554
Accuracy (listed only):31.217%
HSR (listed only):35.067%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A*
Kills:2,788
Deaths:440
KDR:6.336
Accuracy:34.707% A++
HSR:30.309% A*
Serpent VE92
A++
Kills:2,310
Deaths:286
KDR:8.077
Accuracy:31.309% A+
HSR:29.697% A++
Pulsar C
A++
Kills:2,060
Deaths:317
KDR:6.498
Accuracy:34.011% A++
HSR:29.272% B**
NS-11C
A++
Kills:1,668
Deaths:249
KDR:6.699
Accuracy:33.103% A++
HSR:28.178% A+
Thanatos VE70
B++
Kills:591
Deaths:114
KDR:5.184
Accuracy:46.011% B++
HSR:18.613% B+
Deimos VA29
A*
Kills:504
Deaths:81
KDR:6.222
Accuracy:53.807% D
HSR:29.762% A*
Solstice VE3
A++
Kills:428
Deaths:77
KDR:5.558
Accuracy:32.758% A++
HSR:26.636% A
NSX Tanto
A+
Kills:206
Deaths:29
KDR:7.103
Accuracy:31.935% B**
HSR:35.437% A+
NSX-P Tanto
A++
Kills:204
Deaths:21
KDR:9.714
Accuracy:31.192% B**
HSR:37.255% A++
NSX-P Tengu
B*
Kills:200
Deaths:26
KDR:7.692
Accuracy:41.213% B*
HSR:25.500% B+
Solstice Burst
A*
Kills:180
Deaths:27
KDR:6.667
Accuracy:37.210% A*
HSR:35% A++
Sirius SX12
M++
Kills:146
Deaths:23
KDR:6.348
Accuracy:34.490% A++
HSR:39.041% M++
VE-S Canis
A*
Kills:141
Deaths:28
KDR:5.036
Accuracy:30.700% B+
HSR:36.879% A*
Kills:11,426
Deaths (as Light Assault):1,718
Deaths (to Light Assaults):2,144
KDR:6.65076
Kill Difference:9,708
Playtime:106.265 hours
Usage:18%
Score:3.430m
Score/min:538
Accuracy (listed only):36.342%
HSR (listed only):30.891%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:4,910
Deaths:459
KDR:10.697
Accuracy:48.166% A
HSR:75.479% B++
NS-30 Vandal
A++
Kills:3,448
Deaths:380
KDR:9.074
Accuracy:44.283% A++
HSR:29.872% B+
NS-7 PDW
A*
Kills:2,788
Deaths:440
KDR:6.336
Accuracy:34.707% A++
HSR:30.309% A*
NS-44 Commissioner
A++
Kills:2,417
Deaths:658
KDR:3.673
Accuracy:51.535% A++
HSR:25.610% B+
Parallax VX3
A+
Kills:588
Deaths:37
KDR:15.892
Accuracy:49.295% A+
HSR:82.483% B+
NSX Tomoe
A++
Kills:323
Deaths:43
KDR:7.512
Accuracy:37.315% A++
HSR:40.248% B
NSX-P Tengu
B*
Kills:200
Deaths:26
KDR:7.692
Accuracy:41.213% B*
HSR:25.500% B+
Sirius SX12
M++
Kills:146
Deaths:23
KDR:6.348
Accuracy:34.490% A++
HSR:39.041% M++
VE-S Canis
A*
Kills:141
Deaths:28
KDR:5.036
Accuracy:30.700% B+
HSR:36.879% A*
Beamer VS3
B*
Kills:122
Deaths:24
KDR:5.083
Accuracy:33.575% B*
HSR:22.131% C+
NS-357 Underboss
A++
Kills:119
Deaths:37
KDR:3.216
Accuracy:52.466% A++
HSR:26.891% B+
Kills:15,202
Deaths (as Infiltrator):2,155
Deaths (to Infiltrators):2,405
KDR:7.05429
Kill Difference:13,047
Playtime:119.316 hours
Usage:20%
Score:4.189m
Score/min:585
Accuracy (listed only):41.613%
HSR (listed only):39.495%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:2,788
Deaths:440
KDR:6.336
Accuracy:34.707% A++
HSR:30.309% A*
Thanatos VE70
B++
Kills:591
Deaths:114
KDR:5.184
Accuracy:46.011% B++
HSR:18.613% B+
Deimos VA29
A*
Kills:504
Deaths:81
KDR:6.222
Accuracy:53.807% D
HSR:29.762% A*
NS-11A
A+
Kills:437
Deaths:53
KDR:8.245
Accuracy:31.730% A+
HSR:31.808% A
Terminus VX-9
B**
Kills:422
Deaths:93
KDR:4.538
Accuracy:30.783% B**
HSR:35.782% B**
H-V45
A++
Kills:394
Deaths:58
KDR:6.793
Accuracy:31.747% A+
HSR:33.503% A++
NSX-P Tengu
B*
Kills:200
Deaths:26
KDR:7.692
Accuracy:41.213% B*
HSR:25.500% B+
Sirius SX12
M++
Kills:146
Deaths:23
KDR:6.348
Accuracy:34.490% A++
HSR:39.041% M++
VE-S Canis
A*
Kills:141
Deaths:28
KDR:5.036
Accuracy:30.700% B+
HSR:36.879% A*
Kills:5,623
Deaths (as Combat Medic):916
Deaths (to Combat Medics):1,092
KDR:6.13865
Kill Difference:4,707
Playtime:16.670 hours
Usage:3%
Score:0.512m
Score/min:512
Accuracy (listed only):37.243%
HSR (listed only):31.244%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,486
V. Kills:59 N/A
Deaths:50
KDR:29.720
Accuracy:53.225% A++
KPH:117.800 A*
VKPH:4.700 B+
Dual Photon Pods
U
Kills:67
V. Kills:4 N/A
Deaths:2
KDR:33.500
Accuracy:67.739% A++
KPH:2,044.100 U
VKPH:122 S
Kills:1,553 (1,486 + 0)
Deaths:52
KDR:29.865
VKDR:1.212
Vehicle Kills:63
Kill Difference:1,501
Playtime:12.644 hours
Usage:2%
Score:0.259m
Score/min:342
Piloting Accuracy:53.225%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:53
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:27.295% A+
KPH:116.800 A
VKPH:2.200 C--
Kills:53 (0 + 53)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:53
Playtime:0.454 hours
Usage:0%
Score:0.013m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:27.295%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,55515,4302,2536.849B**0.9831.405%B**34.874%B+125.5A+1C++381122.9h9.4B++29.9B*
Ghost 4,9324,91045910.697A**4.8248.166%A75.479%B++128.5M*N/A38438.2h1.7B**3.5B*
NS-15M1 3,8293,8024748.021S2.1530.974%A+36.323%A++126.3M++N/A31530.1h9.5B**30.8B*
NS-30 Vandal 3,4623,4483809.074M**3.2044.283%A++29.872%B+134.7M**N/A34525.6h4.5B*10.1B**
SVA-88 3,0783,0604716.497M++0.6229.823%B**34.118%B**119.1MN/A29625.7h9.6B*32.1B++
NS-7 PDW 2,8032,7884406.336S0.4634.707%A++30.309%A*121.2SN/A31423h10.1B**29.1B**
Orion VS54 2,7532,7433956.944M**1.0730.368%A++35.618%A+124.1M**N/A40322.1h9.3B**30.6C**
NS-44 Commissioner 2,4252,4176583.673A**2.2051.535%A++25.61%B+138.9M**N/A43117.4h2.8B**5.4B**
Serpent VE92 2,3232,3102868.077S2.2031.309%A+29.697%A++123.5M**N/A36718.7h9.1B**29.2B++
Pulsar C 2,0732,0603176.498M0.6234.011%A++29.272%B**127.2M**N/A42516.2h8.7B*25.5B*
NS-15M AE 1,8131,8013275.508A++0.3730.99%B**40.922%A+114.7A++N/A38815.7h9.8B++31.5B++
NS-11C 1,6861,6682496.699S0.8333.103%A++28.178%A+106.9M*1.2A+35015.6h10.1B**30.4B**
Light PPA 1,5451,4865029.72S23.8553.225%A++1.346%C*117.9A*4.7B+32412.6h8.6B+16.2B+
Flare VE6 1,4551,4442256.418S0.5429.234%B**32.064%B**124.5MN/A29211.6h8.1B**27.8B*
Lasher X2 1,3031,2712395.318S0.5636.11%A3.777%C+84.7A**2.1B*21715h14.5B**40.2B*
Pulsar LSW 1,2591,2532095.995S0.1228.494%B*38.148%A++111.9A*N/A27711.2h8.9B**31.4B*
NS Decimator 1,4171,0131725.89S0.0267.321%B*1.974%C+79.1M31.6A++51712.8h3.1B**4.6B**
NSX-P Naginata 781772868.977S3.1032.224%A++33.031%B+154.4M*1.8B*3755h9.9B++30.7B*
Thanatos VE70 5965911145.184S0.6946.011%B++18.613%B+98.5M**N/A2556h3.3B**7.2B*
Parallax VX3 5915883715.892M*10.0249.295%A+82.483%B+113.1SN/A4135.2h1.6B**3.3B**
Nemesis VSH9 8905861953.005S2.8771.967%A4.096%B++28.6B++14.8B+21520.5h6.7B++9.2B**
Deimos VA29 504504816.222M**0.3553.807%D29.762%A*100.8A*N/A2875h2.5C+4.6C+
NS-11A 439437538.245S2.3731.73%A+31.808%A112.1M**N/A3503.9h9.1A+28.7B**
Solstice VE3 431428775.558S0.3232.758%A++26.636%A101.9SN/A5434.2h9.8B**29.8B+
Terminus VX-9 425422934.538A+1.3430.783%B**35.782%B**84.4A++N/A2455h9.9B**32.2B*
H-V45 398394586.793M+0.9231.747%A+33.503%A++87.6A**N/A3324.5h9.8A30.8B**
NSX Tomoe 323323437.512S1.6437.315%A++40.248%B129.2M**N/A4372.5h9.9A26.6B**
Plasma Grenade 2772751275N/A269.1341.692%C--N/A392.9C-2.9D14430.7h3.9C+9.5C+
NSX Tanto 207206297.103S1.2331.935%B**35.437%A+98.1A**N/A2582.1h10B++31.3B++
NSX-P Tanto 204204219.714U3.8431.192%B**37.255%A++136SN/A4911.5h9.3B**29.8B**
NSX-P Tengu 202200267.692S1.8241.213%B*25.5%B+181.8S1.8A6421.1h8.9B**21.7B*
Solstice Burst 180180276.667M**0.7937.21%A*35%A++120MN/A3191.5h9.6B**25.8B**
Sirius SX12 149146236.348S0.4734.49%A++39.041%M++132.7S2.7S5931.1h8.9A25.9B**
VE-H Maw 148145314.677M++1.2032.923%A37.241%A111.5A*2.3A**7221.3h8.1B**24.6B*
VE-S Canis 142141285.036M**0.8430.7%B+36.879%A*88.1A+N/A6271.6h8.4B**27.5B++
Damascus Edge 1411405,2180.027C+5.854.729%F-5.714%C+0.5CN/A2260.4h1.8B+37.9F*
Auraxium Force-Blade 1221224,0780.03C+5.846.178%F-2.459%D-0.5CN/A2241.8h1.4A23.4D*
Beamer VS3 123122245.083S0.7933.575%B*22.131%C+76.3A*N/A2821.6h6.8B*20.3B
NS-357 Underboss 120119373.216A*2.6652.466%A++26.891%B+148.8M*1.3A++4460.8h2.9A5.6B**
Rocklet Rifle 15186194.526S1.3550.344%CN/A50.6A++38.2A6311.7h28B*55.7B+
Dual Photon Pods 7167233.5M**27.6367.739%A++N/A670U40A++67200.1h12.9B**19B**
Ursa 616087.5S1.6335.734%A*28.333%B+100A++1.7A*6500.6h8.9B*24.8B*
S1 10059232.565M**3.3164.237%B*1.695%D36.9B**25.6A++4911.6h6.4C**10B+
M12 Kobalt 5453153M47.1327.295%A+22.642%B**106B**2D4580.5h12.7A46.5B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit37,2150.4h
Spawn Beacon03620.3h
Nanite Revive Grenade01520h
Medical Applicator1117,2231.1h
Motion Spotter131,1001.2h
Medical Kit1,54211,69942.3h
L-30R Vektor0630h
Recon Detection Device357,8229.9h

Check the help document for the dictionary if you want to learn more about words used here.


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