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Harbinger JustALittleN00B[FQRT] JustALittleN00B
VS BR 89

KDR: 4.98

Score: 7.1m

Last Seen: Jan 28th, 2019 7:10 PM
- OFFLINE - 397.5 hour(s)

Battle Rank 89 - Vanu Sovereignty on Cobalt
Level Progress (to 90): 87%
Level 100 Progress: 38% 338h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-30 Vandal NS-7 PDW SVA-88 Pulsar LSW Orion VS54 NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,742,337 MLG Score: 8587
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 7.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.968%32.847%101717100518,0087.31735-2.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.173%1.933A++1.873A++-0.959D--HEAD ++ (~17.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.642B+8.30.419B18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.67%0.559%49811021358140302.557141155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.918A++-0.961D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.904B*8.60.837B++6.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.097%77.347%0110211,77946553.8176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.812A++0.669B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.637B+1.70.47B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.704%19.094%01102130917651.75568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.689B+0.909B*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.502B+3.30.327C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.1m254.2%579 (34.7k)494 (29.6k)4.9763522,0904,4395.1739189 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022235130.864%33.64%103803:1510

60% Heavy Assault24% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2016 6:51 PMDec 28th, 2018 4:46 PMJan 29th, 2019 1:43 AM (20d) (PST)Jan 28th, 2019 3:35 PM (20d) (PST)Jan 28th, 2019 3:10 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0652328331.5320.3080.5153.9950.0398587

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,90913,92649,983921831240229,611

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
240.3h/10d 877 7,431 5,284 57.6k 396 901 568 15.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:4,444
Deaths:713
KDR:6.233
Accuracy:30.480% B**
HSR:33.393% B
SVA-88
B*
Kills:1,380
Deaths:257
KDR:5.370
Accuracy:26.932% B++
HSR:31.159% B*
Pulsar LSW
A++
Kills:1,236
Deaths:203
KDR:6.089
Accuracy:28.458% B**
HSR:38.188% A++
Orion VS54
A
Kills:1,198
Deaths:218
KDR:5.495
Accuracy:27.684% A
HSR:34.808% A
NS-15M AE
A+
Kills:1,190
Deaths:223
KDR:5.336
Accuracy:30.411% B*
HSR:41.681% A+
Flare VE6
B**
Kills:1,181
Deaths:183
KDR:6.454
Accuracy:28.590% B**
HSR:31.837% B**
NS-15M1
A+
Kills:1,164
Deaths:156
KDR:7.462
Accuracy:29.130% A
HSR:33.763% A+
Lasher X2
B**
Kills:194
Deaths:35
KDR:5.543
Accuracy:34.089% B**
HSR:3.608% C+
Kills:11,987
Deaths (as Heavy Assault):1,988
Deaths (to Heavy Assaults):1,185
KDR:6.02968
Kill Difference:9,999
Playtime:143.548 hours
Usage:60%
Score:4.230m
Score/min:491
Accuracy (listed only):29.472%
HSR (listed only):31.055%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A*
Kills:1,509
Deaths:262
KDR:5.760
Accuracy:36.054% A*
HSR:32.074% A*
Pulsar C
A++
Kills:902
Deaths:162
KDR:5.568
Accuracy:34.157% A++
HSR:29.490% B**
NS-11C
A++
Kills:485
Deaths:93
KDR:5.215
Accuracy:32.649% A++
HSR:29.897% A++
Thanatos VE70
B**
Kills:309
Deaths:54
KDR:5.722
Accuracy:49.704% B**
HSR:19.094% B+
NSX Tanto
A++
Kills:180
Deaths:24
KDR:7.500
Accuracy:32.139% B**
HSR:38.333% A++
Solstice VE3
A++
Kills:159
Deaths:26
KDR:6.115
Accuracy:31.772% A++
HSR:24.528% B*
VE-S Canis
A+
Kills:128
Deaths:23
KDR:5.565
Accuracy:30.855% B+
HSR:33.594% A+
Kills:3,672
Deaths (as Light Assault):644
Deaths (to Light Assaults):844
KDR:5.70186
Kill Difference:3,028
Playtime:31.392 hours
Usage:13%
Score:0.791m
Score/min:420
Accuracy (listed only):35.333%
HSR (listed only):29.573%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,779
Deaths:199
KDR:8.940
Accuracy:47.097% A
HSR:77.347% B*
NS-30 Vandal
A++
Kills:1,559
Deaths:179
KDR:8.710
Accuracy:44.868% A++
HSR:29.570% B
NS-7 PDW
A*
Kills:1,509
Deaths:262
KDR:5.760
Accuracy:36.054% A*
HSR:32.074% A*
NS-44 Commissioner
A++
Kills:898
Deaths:249
KDR:3.606
Accuracy:51.663% A++
HSR:23.497% C*
VE-S Canis
A+
Kills:128
Deaths:23
KDR:5.565
Accuracy:30.855% B+
HSR:33.594% A+
Beamer VS3
B*
Kills:122
Deaths:24
KDR:5.083
Accuracy:33.725% B*
HSR:22.131% C+
Kills:5,995
Deaths (as Infiltrator):936
Deaths (to Infiltrators):1,066
KDR:6.40491
Kill Difference:5,059
Playtime:56.992 hours
Usage:24%
Score:1.934m
Score/min:566
Accuracy (listed only):40.710%
HSR (listed only):36.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:1,509
Deaths:262
KDR:5.760
Accuracy:36.054% A*
HSR:32.074% A*
Thanatos VE70
B**
Kills:309
Deaths:54
KDR:5.722
Accuracy:49.704% B**
HSR:19.094% B+
Terminus VX-9
A+
Kills:273
Deaths:72
KDR:3.792
Accuracy:30.990% B**
HSR:37.363% A+
VE-S Canis
A+
Kills:128
Deaths:23
KDR:5.565
Accuracy:30.855% B+
HSR:33.594% A+
Kills:2,219
Deaths (as Combat Medic):411
Deaths (to Combat Medics):486
KDR:5.39903
Kill Difference:1,808
Playtime:4.606 hours
Usage:2%
Score:0.124m
Score/min:449
Accuracy (listed only):36.901%
HSR (listed only):30.531%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:902
Deaths:162
KDR:5.568
Accuracy:34.157% A++
HSR:29.490% B**
NS-11C
A++
Kills:485
Deaths:93
KDR:5.215
Accuracy:32.649% A++
HSR:29.897% A++
Thanatos VE70
B**
Kills:309
Deaths:54
KDR:5.722
Accuracy:49.704% B**
HSR:19.094% B+
NSX Tanto
A++
Kills:180
Deaths:24
KDR:7.500
Accuracy:32.139% B**
HSR:38.333% A++
Solstice VE3
A++
Kills:159
Deaths:26
KDR:6.115
Accuracy:31.772% A++
HSR:24.528% B*
Kills:2,035
Deaths (as Engineer):359
Deaths (to Engineers):630
KDR:5.66852
Kill Difference:1,676
Playtime:2.445 hours
Usage:1%
Score:0.033m
Score/min:223
Accuracy (listed only):36.084%
HSR (listed only):28.268%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:358
V. Kills:19 N/A
Deaths:45
KDR:7.956
Accuracy:55.670% A*
KPH:104.400 A++
VKPH:5.500 B*
Dual Photon Pods
U
Kills:54
V. Kills:3 N/A
Deaths:2
KDR:27
Accuracy:67.782% A++
KPH:2,046.300 U
VKPH:113.700 S
Kills:412 (358 + 0)
Deaths:47
KDR:8.766
VKDR:0.468
Vehicle Kills:22
Kill Difference:365
Playtime:3.457 hours
Usage:1%
Score:0.072m
Score/min:347
Piloting Accuracy:55.670%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,4724,4447136.233B**1.2630.48%B**33.393%B115.7A+N/A33638.4h8.8B**28.9B**
Ghost 1,7841,7791998.94A++3.9647.097%A77.347%B*117.8M++N/A39615.1h1.7B**3.6B**
NS-30 Vandal 1,5661,5591798.709S3.7344.868%A++29.57%B121.8M**N/A34612.8h4.4B**9.9B**
NS-7 PDW 1,5111,5092625.76S0.7836.054%A*32.074%A*117SN/A28412.9h9.5A26.4B**
SVA-88 1,3821,3802575.37A++0.3926.932%B++31.159%B*108.7A*N/A23612.7h8.9B**32.9B++
Pulsar LSW 1,2421,2362036.089S1.1128.458%B**38.188%A++112.4A**N/A25911h8.9B**31.4B*
Orion VS54 1,2011,1982185.495M0.5227.684%A34.808%A109.9M*N/A28310.9h8.8B**31.8B
NS-15M AE 1,1981,1902235.336A+0.3630.411%B*41.681%A+114.4A++N/A42110.4h9.8B++32.1B++
Flare VE6 1,1921,1811836.454S1.4828.59%B**31.837%B**125.6M++1.2A++2699.4h8.1B**28.3B++
NS-15M1 1,1691,1641567.462S2.4929.13%A33.763%A+116.4MN/A24210h9.1A31.1B*
Pulsar C 9099021625.568M+0.5934.157%A++29.49%B**112.8M**N/A3248h9B*26.2B++
NS-44 Commissioner 9048982493.606M1.3751.663%A++23.497%C*113.7M++N/A3617.9h2.8B**5.4B**
NS-11C 490485935.215S0.2432.649%A++29.897%A++80.8MN/A2326h10.1B**30.9B**
Nemesis VSH9 5703821422.69M**2.2972.269%A5.497%A+33.8B**16.6B**24311.3h5.6B**7.8A
Light PPA 377358457.956B++2.9855.67%A*N/A105.3A++5.6B*3033.4h8.6B+15.5B++
Thanatos VE70 314309545.722S0.7549.704%B**19.094%B+93.6M*1.5M++2213.3h3.3B**6.6B**
Terminus VX-9 276273723.792A+1.1830.99%B**37.363%A+78A++N/A2133.5h10.1B*32.6B*
NS Decimator 328236633.746M*1.2367.959%B*1.695%C-65.6A++25.6B**5263.6h3.6B*5.4B**
Lasher X2 199194355.543S0.5734.089%B**3.608%C+92.4M2.4A++4282.1h10.9A++32.1B**
NSX Tanto 181180247.5S2.5232.139%B**38.333%A++100MN/A2071.8h9.9B++30.9B+
Solstice VE3 160159266.115S1.1431.772%A++24.528%B*93.5SN/A4151.7h10.1B**31.7B+
VE-S Canis 129128235.565M**0.5930.855%B+33.594%A+98.5A++N/A4561.3h8.6B*28B++
Frag Grenade 1261261126N/A121.0240.921%DN/A315DN/A9660.4h4.8D11.7D
Beamer VS3 123122245.083S0.1133.725%B*22.131%C+81.3MN/A2381.5h6.8B*20.2B
Damascus Edge 97963,2890.029C+4.955.017%F-8.333%C*0.6CN/A2167.7h1.8B+36.8F--
S1 9958232.522M++2.4564.177%B*N/A36.3B*25.6A++3721.6h6.5C*10.2B+
Dual Photon Pods 5754227M++22.0267.782%A++N/A540S30B**57440.1h13.1B**19.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter131,1001.2h
Spawn Beacon02040.2h
Medical Applicator65,4440.4h
Nano-Armor Kit35,7100.3h
Medical Kit7144,59718.4h
L-30R Vektor0630h
Recon Detection Device122,9553.8h

Check the help document for the dictionary if you want to learn more about words used here.


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