Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (19,772)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Harbinger JustALittleN00B[T] JustALittleN00B
VS BR 90

KDR: 6.07

Score: 22.9m

Last Seen: May 29th, 2020 7:36 PM
- OFFLINE - 24.7 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Cobalt
Level Progress (to 91): 53%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-30 Vandal NS-15M1 SVA-88 NS-7 PDW NS-44 Commissioner Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:JustALittleN00B



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,866,084 MLG Score: 11084
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.197%33.434%107630125354,8798.53749-2.466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.895%2.121A*1.856A++-0.716D-HEAD ++ (~17.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.639B+8.60.396B18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.323%1.39%893112821,583330764.782482056%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.703A++-0.165C-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.9B*8.60.838B++7.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.627%76.073%0212817,2431320315.48297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.339%2.061A*0.581B+-1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.70.468B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.773%23.744%0212811,09556351.94149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.756%0.578B+1.74A++-0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.54B+2.90.394B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.9m199.1%640 (38.4k)564 (33.8k)6.0719771,21211,7286.2686790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283826432.378%34.897%113003:2818

58% Heavy Assault22% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2016 6:51 PMFeb 10th, 2020 5:00 PMMay 29th, 2020 9:55 PM (8d) (PST)May 29th, 2020 3:38 PM (8d) (PST)May 29th, 2020 3:36 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1602289321.7490.2880.6103.5590.03811084

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,60413,69655,9081051737214233,812

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
678.5h/28.3d 2,307 24,851 19,416 144.9k 1,214 2,814 1,567 47.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:18,618
Deaths:2,648
KDR:7.031
Accuracy:31.438% B*
HSR:35.079% B
NS-15M1
A+
Kills:3,846
Deaths:480
KDR:8.013
Accuracy:30.953% A
HSR:36.323% A+
SVA-88
B**
Kills:3,105
Deaths:478
KDR:6.496
Accuracy:29.898% B**
HSR:34.203% B*
Orion VS54
A+
Kills:2,807
Deaths:402
KDR:6.983
Accuracy:30.345% A+
HSR:35.518% B**
NS-15M AE
A
Kills:2,242
Deaths:386
KDR:5.808
Accuracy:31.035% B*
HSR:40.321% A
Pulsar LSW
A
Kills:1,593
Deaths:246
KDR:6.476
Accuracy:29.410% B*
HSR:36.912% A
Flare VE6
B*
Kills:1,444
Deaths:225
KDR:6.418
Accuracy:29.234% B*
HSR:32.064% B++
NSX-P Naginata
A+
Kills:1,188
Deaths:147
KDR:8.082
Accuracy:31.450% A+
HSR:35.269% B++
VE-H Maw
B**
Kills:145
Deaths:31
KDR:4.677
Accuracy:32.923% B**
HSR:37.241% B*
Ursa
A*
Kills:67
Deaths:9
KDR:7.444
Accuracy:37.301% A*
HSR:29.851% B+
Kills:35,055
Deaths (as Heavy Assault):5,052
Deaths (to Heavy Assaults):3,120
KDR:6.93884
Kill Difference:30,003
Playtime:390.274 hours
Usage:58%
Score:13.179m
Score/min:563
Accuracy (listed only):31.399%
HSR (listed only):35.278%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A++
Kills:2,915
Deaths:459
KDR:6.351
Accuracy:34.656% A++
HSR:30.463% A++
Serpent VE92
A
Kills:2,590
Deaths:330
KDR:7.848
Accuracy:31.370% A
HSR:29.537% A
Pulsar C
A+
Kills:2,161
Deaths:337
KDR:6.412
Accuracy:34.094% A+
HSR:29.292% B*
NS-11C
A+
Kills:1,736
Deaths:256
KDR:6.781
Accuracy:33.234% A+
HSR:28.571% A
Thanatos VE70
B+
Kills:591
Deaths:114
KDR:5.184
Accuracy:46.011% B+
HSR:18.613% B+
Deimos VA29
A*
Kills:504
Deaths:81
KDR:6.222
Accuracy:53.807% D-
HSR:29.762% A*
Solstice VE3
A++
Kills:457
Deaths:82
KDR:5.573
Accuracy:32.824% A++
HSR:26.039% B*
Eridani SX5
A*
Kills:310
Deaths:38
KDR:8.158
Accuracy:35.616% A++
HSR:39.032% A*
NSX Tanto
A
Kills:206
Deaths:29
KDR:7.103
Accuracy:31.935% B*
HSR:35.437% A
NSX-P Tanto
A+
Kills:204
Deaths:21
KDR:9.714
Accuracy:31.192% B*
HSR:37.255% A+
Sirius SX12
M
Kills:202
Deaths:31
KDR:6.516
Accuracy:32.857% A+
HSR:37.129% M
NSX-P Tengu
B++
Kills:201
Deaths:27
KDR:7.444
Accuracy:41.191% B++
HSR:25.373% B+
Solstice Burst
A*
Kills:180
Deaths:27
KDR:6.667
Accuracy:37.210% A*
HSR:35% A
VE-S Canis
A
Kills:161
Deaths:32
KDR:5.031
Accuracy:29.713% C*
HSR:34.162% A
Kills:12,418
Deaths (as Light Assault):1,864
Deaths (to Light Assaults):2,430
KDR:6.66202
Kill Difference:10,554
Playtime:112.691 hours
Usage:17%
Score:3.658m
Score/min:541
Accuracy (listed only):36.122%
HSR (listed only):31.119%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:6,622
Deaths:558
KDR:11.867
Accuracy:48.550% B**
HSR:75.446% B+
NS-30 Vandal
A+
Kills:4,477
Deaths:464
KDR:9.649
Accuracy:44.323% A+
HSR:30.936% B+
NS-7 PDW
A++
Kills:2,915
Deaths:459
KDR:6.351
Accuracy:34.656% A++
HSR:30.463% A++
NS-44 Commissioner
A+
Kills:2,884
Deaths:760
KDR:3.795
Accuracy:50.828% A+
HSR:25.867% B
Parallax VX3
A+
Kills:621
Deaths:38
KDR:16.342
Accuracy:49.509% A+
HSR:82.770% B+
NSX Tomoe
A+
Kills:337
Deaths:46
KDR:7.326
Accuracy:37.475% A+
HSR:40.950% C*
Eridani SX5
A*
Kills:310
Deaths:38
KDR:8.158
Accuracy:35.616% A++
HSR:39.032% A*
Sirius SX12
M
Kills:202
Deaths:31
KDR:6.516
Accuracy:32.857% A+
HSR:37.129% M
NSX-P Tengu
B++
Kills:201
Deaths:27
KDR:7.444
Accuracy:41.191% B++
HSR:25.373% B+
VE-S Canis
A
Kills:161
Deaths:32
KDR:5.031
Accuracy:29.713% C*
HSR:34.162% A
NS-357 Underboss
A++
Kills:128
Deaths:38
KDR:3.368
Accuracy:52.016% A++
HSR:28.125% B+
Beamer VS3
B*
Kills:122
Deaths:24
KDR:5.083
Accuracy:33.575% B*
HSR:22.131% C+
Kills:18,980
Deaths (as Infiltrator):2,515
Deaths (to Infiltrators):2,701
KDR:7.54672
Kill Difference:16,465
Playtime:150.853 hours
Usage:22%
Score:5.450m
Score/min:602
Accuracy (listed only):40.859%
HSR (listed only):39.365%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:2,915
Deaths:459
KDR:6.351
Accuracy:34.656% A++
HSR:30.463% A++
NS-11A
A+
Kills:613
Deaths:81
KDR:7.568
Accuracy:32.207% A
HSR:34.747% A+
Thanatos VE70
B+
Kills:591
Deaths:114
KDR:5.184
Accuracy:46.011% B+
HSR:18.613% B+
Deimos VA29
A*
Kills:504
Deaths:81
KDR:6.222
Accuracy:53.807% D-
HSR:29.762% A*
Terminus VX-9
B**
Kills:422
Deaths:93
KDR:4.538
Accuracy:30.783% B*
HSR:35.782% B**
H-V45
A
Kills:404
Deaths:61
KDR:6.623
Accuracy:31.714% A
HSR:33.416% A
Eridani SX5
A*
Kills:310
Deaths:38
KDR:8.158
Accuracy:35.616% A++
HSR:39.032% A*
Sirius SX12
M
Kills:202
Deaths:31
KDR:6.516
Accuracy:32.857% A+
HSR:37.129% M
NSX-P Tengu
B++
Kills:201
Deaths:27
KDR:7.444
Accuracy:41.191% B++
HSR:25.373% B+
VE-S Canis
A
Kills:161
Deaths:32
KDR:5.031
Accuracy:29.713% C*
HSR:34.162% A
NS-11P
A++
Kills:56
Deaths:7
KDR:8
Accuracy:34.150% A++
HSR:21.429% C+
Kills:6,379
Deaths (as Combat Medic):1,024
Deaths (to Combat Medics):1,237
KDR:6.22949
Kill Difference:5,355
Playtime:19.770 hours
Usage:3%
Score:0.611m
Score/min:515
Accuracy (listed only):36.610%
HSR (listed only):30.901%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,583
V. Kills:61 N/A
Deaths:50
KDR:31.660
Accuracy:53.323% A+
KPH:119.100 A++
VKPH:4.600 B
Dual Photon Pods
U
Kills:67
V. Kills:4 N/A
Deaths:2
KDR:33.500
Accuracy:67.739% A++
KPH:2,044.100 U
VKPH:122 S
Kills:1,650 (1,583 + 0)
Deaths:52
KDR:31.731
VKDR:1.250
Vehicle Kills:65
Kill Difference:1,598
Playtime:13.324 hours
Usage:2%
Score:0.273m
Score/min:342
Piloting Accuracy:53.323%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
M**
Kills:57
V. Kills:16 335%
Deaths:
KDR:
Accuracy:57.592% B**
KPH:80.300 M**
VKPH:22.500 B**
Kills:57 (0 + 57)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:16
Kill Difference:57
Playtime:0.710 hours
Usage:0%
Score:0.023m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:57.592%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:57
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:27.171% A+
KPH:116.100 B**
VKPH:2 D
Kills:57 (0 + 57)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:57
Playtime:0.491 hours
Usage:0%
Score:0.013m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:27.171%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 18,77118,6182,6487.031B**0.9631.438%B*35.079%B126.2B**1C+384147.5h9.4B+29.9B++
Ghost 6,6506,62255811.867M5.8048.55%B**75.446%B+130.9MN/A38550.6h1.7B*3.5B*
NS-30 Vandal 4,4944,4774649.649M+3.5844.323%A+30.936%B+138.2M++N/A36332.4h4.4B*10B*
NS-15M1 3,8743,8464808.013S1.9430.953%A36.323%A+125.7A**N/A31430.6h9.5B**30.8B*
SVA-88 3,1233,1054786.496A*0.4229.898%B**34.203%B*119.4A++N/A29926h9.6B++32B++
NS-7 PDW 2,9352,9154596.351S0.2834.656%A++30.463%A++122M**N/A32023.9h10.2B**29.3B*
NS-44 Commissioner 2,8932,8847603.795A*2.2850.828%A+25.867%B142.8M*N/A43620.2h2.8B**5.5B**
Orion VS54 2,8172,8074026.983A*0.9130.345%A+35.518%B**124.2MN/A41122.6h9.3B*30.7C*
Serpent VE92 2,6032,5903307.848S1.7831.37%A29.537%A121.6MN/A35921.3h9.2B**29.3B*
NS-15M AE 2,2602,2423865.808A++0.2631.035%B*40.321%A116.2AN/A37619.3h9.7B++31.3B+
Pulsar C 2,1742,1613376.412A++0.3434.094%A+29.292%B*126.4M+N/A42617.1h8.8B*25.7B*
NS-11C 1,7551,7362566.781S0.7133.234%A+28.571%A108.5M+1.2B**35616h10.1B**30.3B*
Pulsar LSW 1,6001,5932466.476M**0.4029.41%B*36.912%A108.4A+N/A27214.7h9.2B**31.3B++
Light PPA 1,6441,5835031.66M**25.5953.323%A+1.39%C**119A++4.6B32413.3h8.6B+16.2B++
Flare VE6 1,4551,4442256.418S0.3529.234%B*32.064%B++124.5A*N/A29511.6h8.1B*27.8B++
Lasher X2 1,3031,2712395.318M**0.7536.11%B**3.777%C+84.7A++2.1B*22015h14.5B**40.2B*
NS Decimator 1,6971,2051986.086S0.0166.437%B++1.743%C78.8A*32.2A+50315.3h3.1B*4.7B**
NSX-P Naginata 1,1981,1881478.082S2.0131.45%A+35.269%B++141.4A**1.2C+3498.4h9.9B++31.4B*
Parallax VX3 6246213816.342A**10.2749.509%A+82.77%B+112.9M**N/A4085.5h1.6B**3.3B**
NS-11A 618613817.568M*1.5032.207%A34.747%A+103.9A*N/A3075.9h9.5A29.7B**
Thanatos VE70 5965911145.184S0.8946.011%B+18.613%B+98.5A**N/A2636h3.3B**7.2B*
Nemesis VSH9 8925871953.01M*3.0671.942%B**4.089%B*28.6B+14.9C**21620.5h6.7B+9.2B*
Deimos VA29 504504816.222S0.1553.807%D-29.762%A*100.8AN/A2955h2.5C4.6C
Solstice VE3 461457825.573S0.5032.824%A++26.039%B*101.6M*N/A5634.5h10B**30.5B
Eidolon VE33 447447528.596M**2.5242.445%A*27.964%C++135.5SN/A4183.3h5.3B**12.5B**
Terminus VX-9 425422934.538B**1.5330.783%B*35.782%B**84.4AN/A2525h9.9B*32.2B*
H-V45 408404616.623A*0.5531.714%A33.416%A87.8A++N/A3434.6h9.7B**30.7B**
NSX Tomoe 337337467.326M++1.2537.475%A+40.95%C*120.4A**N/A4192.8h10B**26.7B**
Eridani SX5 311310388.158S2.0935.616%A++39.032%A*163.2M**N/A5401.9h8A22.4B**
Plasma Grenade 2772751275N/A268.9341.692%DN/A392.9D2.9D15400.7h3.9C--9.5C--
NSX Tanto 207206297.103S1.0331.935%B*35.437%A98.1A++N/A2642.1h10B**31.3B*
NSX-P Tanto 204204219.714S3.6431.192%B*37.255%A+136M**N/A5141.5h9.3B*29.8B**
Sirius SX12 205202316.516M**0.4432.857%A+37.129%M134.7M**2A**5411.5h9.1A27.7B*
NSX-P Tengu 203201277.444S1.3741.191%B++25.373%B+182.7S1.8B*6521.1h9B*21.8B*
Solstice Burst 180180276.667M*0.6037.21%A*35%A120A*N/A3231.5h9.6B**25.8B**
VE-S Canis 162161325.031M1.0429.713%C*34.162%A89.4B**N/A6251.8h8.7B++29.2B+
Auraxium Force-Blade 1561565,3710.029C+6.045.641%F-2.564%D0.5C-N/A1324.3h1.4A25.1D*
VE-H Maw 148145314.677A*1.3932.923%B**37.241%B*111.5A2.3A7821.3h8.1B*24.6B++
Damascus Edge 1411405,2180.027C6.044.729%F-5.714%C+0.5CN/A2260.4h1.8B+37.9F*
NS-357 Underboss 129128383.368A++2.7052.016%A++28.125%B+142.2M1.1B*4590.9h3B**5.8B**
Beamer VS3 123122245.083S0.9933.575%B*22.131%C+76.3A++N/A2921.6h6.8B*20.3B*
Rocklet Rifle 16293204.65S1.4250.437%CN/A51.7A+38.3B**6531.8h27.3B*54.2B+
Ursa 686797.444S1.3737.301%A*29.851%B+111.7A++1.7A6770.6h9.4B+25.3B*
Dual Photon Pods 7167233.5M**27.4367.739%A++N/A670S40A68060.1h12.9B**19B**
S1 10059232.565M+3.5164.237%B++1.695%D36.9B+25.6A+5011.6h6.4C++10C*
C-4 685978.429S2.3685.965%SN/A196.7A*30C+29650.3h1.7D1.9A
M12 Kobalt 5857157A++50.9327.171%A+22.807%B**114B**2D4480.5h12.4B**45.5B++
E540 Halberd 7357157M++50.9357.592%B**1.754%C81.4M**22.9B**5450.7h3.9A6.7A+
NS-11P 565678S1.9334.15%A++21.429%C+140M**N/A6280.4h11.2B++32.8B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit37,6910.4h
Spawn Beacon03950.4h
Nanite Revive Grenade01820.1h
Medical Applicator1119,1801.2h
Motion Spotter131,1001.2h
Medical Kit1,69513,29346.7h
Recon Detection Device429,87612.4h
L-30R Vektor0630h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.32s
Server spent 3.67s on queries, 2.34s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.