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Praetor JustALittleN00B[T] JustALittleN00B
VS BR 84

KDR: 5.99

Score: 21.7m

Last Seen: Mar 9th, 2020 4:00 PM
- OFFLINE - 62.7 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Cobalt
Level Progress (to 85): 57%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-30 Vandal NS-15M1 SVA-88 NS-7 PDW Orion VS54 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,602,123 MLG Score: 10873
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.145%33.457%107529120352,8748.43824-2.443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.936%2.119A*1.879A++-0.749D-HEAD ++ (~17.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.638B+8.60.395B18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.316%1.393%915112311,579321754.903732078%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.697A++-0.168C-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.9B*8.60.838B++7.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.29%76.031%0212306,6211287275.14053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.472%2.008A*0.58B+-1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.646B+1.70.467B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.773%23.744%0212301,09554252.02029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.756%0.586B+1.755A++-0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.542B+2.90.395B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.7m195.8%625 (37.5k)550 (33k)5.9948468,50911,4286.1930484 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232793332.327%34.617%111903:2718

58% Heavy Assault22% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2016 6:51 PMFeb 10th, 2020 5:00 PMMar 9th, 2020 10:54 PM (18d) (PST)Mar 9th, 2020 12:03 PM (19d) (PST)Mar 9th, 2020 12:00 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1542299251.7360.2900.6013.4740.03810873

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,25613,72355,5331041736208233,022

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
657.8h/27.4d 2,265 23,716 18,547 137.1k 1,182 2,703 1,516 45.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:17,624
Deaths:2,537
KDR:6.947
Accuracy:31.384% B*
HSR:35.128% B+
NS-15M1
A++
Kills:3,819
Deaths:477
KDR:8.006
Accuracy:30.948% A+
HSR:36.371% A++
SVA-88
B**
Kills:3,105
Deaths:478
KDR:6.496
Accuracy:29.898% B**
HSR:34.203% B**
Orion VS54
A+
Kills:2,806
Deaths:402
KDR:6.980
Accuracy:30.359% A+
HSR:35.495% A
NS-15M AE
A
Kills:2,145
Deaths:370
KDR:5.797
Accuracy:31.012% B*
HSR:40.606% A
Pulsar LSW
A+
Kills:1,593
Deaths:246
KDR:6.476
Accuracy:29.410% B*
HSR:36.912% A+
Flare VE6
B*
Kills:1,444
Deaths:225
KDR:6.418
Accuracy:29.234% B*
HSR:32.064% B*
NSX-P Naginata
A+
Kills:1,188
Deaths:147
KDR:8.082
Accuracy:31.450% A+
HSR:35.269% B++
VE-H Maw
B**
Kills:145
Deaths:31
KDR:4.677
Accuracy:32.923% B**
HSR:37.241% B*
Ursa
A*
Kills:67
Deaths:9
KDR:7.444
Accuracy:37.301% A*
HSR:29.851% B+
Kills:33,936
Deaths (as Heavy Assault):4,922
Deaths (to Heavy Assaults):3,046
KDR:6.89476
Kill Difference:29,014
Playtime:380.871 hours
Usage:58%
Score:12.545m
Score/min:549
Accuracy (listed only):31.392%
HSR (listed only):35.314%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A++
Kills:2,843
Deaths:447
KDR:6.360
Accuracy:34.688% A++
HSR:30.179% A++
Serpent VE92
A+
Kills:2,558
Deaths:328
KDR:7.799
Accuracy:31.374% A
HSR:29.554% A+
Pulsar C
A+
Kills:2,095
Deaths:326
KDR:6.426
Accuracy:34.076% A+
HSR:29.117% B*
NS-11C
A++
Kills:1,711
Deaths:253
KDR:6.763
Accuracy:33.181% A++
HSR:28.521% A+
Thanatos VE70
B+
Kills:591
Deaths:114
KDR:5.184
Accuracy:46.011% B+
HSR:18.613% B+
Deimos VA29
A*
Kills:504
Deaths:81
KDR:6.222
Accuracy:53.807% D-
HSR:29.762% A*
Solstice VE3
A++
Kills:428
Deaths:77
KDR:5.558
Accuracy:32.758% A++
HSR:26.636% B**
Eridani SX5
A*
Kills:283
Deaths:36
KDR:7.861
Accuracy:36.248% A++
HSR:38.163% A*
NSX Tanto
A
Kills:206
Deaths:29
KDR:7.103
Accuracy:31.935% B*
HSR:35.437% A
NSX-P Tanto
A+
Kills:204
Deaths:21
KDR:9.714
Accuracy:31.192% B*
HSR:37.255% A+
NSX-P Tengu
B++
Kills:201
Deaths:27
KDR:7.444
Accuracy:41.191% B++
HSR:25.373% B+
Sirius SX12
M
Kills:192
Deaths:29
KDR:6.621
Accuracy:33.257% A+
HSR:38.021% M
Solstice Burst
A++
Kills:180
Deaths:27
KDR:6.667
Accuracy:37.210% A++
HSR:35% A
VE-S Canis
A+
Kills:141
Deaths:28
KDR:5.036
Accuracy:30.700% C**
HSR:36.879% A+
Kills:12,137
Deaths (as Light Assault):1,823
Deaths (to Light Assaults):2,353
KDR:6.65771
Kill Difference:10,314
Playtime:110.797 hours
Usage:17%
Score:3.555m
Score/min:535
Accuracy (listed only):36.259%
HSR (listed only):31.322%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:6,000
Deaths:532
KDR:11.278
Accuracy:48.173% B**
HSR:75.333% B+
NS-30 Vandal
A++
Kills:4,075
Deaths:436
KDR:9.346
Accuracy:44.178% A++
HSR:30.822% B+
NS-7 PDW
A++
Kills:2,843
Deaths:447
KDR:6.360
Accuracy:34.688% A++
HSR:30.179% A++
NS-44 Commissioner
A++
Kills:2,737
Deaths:735
KDR:3.724
Accuracy:50.953% A++
HSR:25.722% B+
Parallax VX3
A
Kills:621
Deaths:38
KDR:16.342
Accuracy:49.509% A
HSR:82.770% B+
NSX Tomoe
A++
Kills:337
Deaths:46
KDR:7.326
Accuracy:37.475% A++
HSR:40.950% C*
Eridani SX5
A*
Kills:283
Deaths:36
KDR:7.861
Accuracy:36.248% A++
HSR:38.163% A*
NSX-P Tengu
B++
Kills:201
Deaths:27
KDR:7.444
Accuracy:41.191% B++
HSR:25.373% B+
Sirius SX12
M
Kills:192
Deaths:29
KDR:6.621
Accuracy:33.257% A+
HSR:38.021% M
VE-S Canis
A+
Kills:141
Deaths:28
KDR:5.036
Accuracy:30.700% C**
HSR:36.879% A+
NS-357 Underboss
A++
Kills:128
Deaths:38
KDR:3.368
Accuracy:52.016% A++
HSR:28.125% B+
Beamer VS3
B*
Kills:122
Deaths:24
KDR:5.083
Accuracy:33.575% B*
HSR:22.131% C+
Kills:17,680
Deaths (as Infiltrator):2,416
Deaths (to Infiltrators):2,639
KDR:7.31788
Kill Difference:15,264
Playtime:142.116 hours
Usage:22%
Score:4.991m
Score/min:585
Accuracy (listed only):40.997%
HSR (listed only):39.539%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:2,843
Deaths:447
KDR:6.360
Accuracy:34.688% A++
HSR:30.179% A++
NS-11A
A+
Kills:613
Deaths:81
KDR:7.568
Accuracy:32.207% A+
HSR:34.747% A+
Thanatos VE70
B+
Kills:591
Deaths:114
KDR:5.184
Accuracy:46.011% B+
HSR:18.613% B+
Deimos VA29
A*
Kills:504
Deaths:81
KDR:6.222
Accuracy:53.807% D-
HSR:29.762% A*
Terminus VX-9
B**
Kills:422
Deaths:93
KDR:4.538
Accuracy:30.783% B*
HSR:35.782% B**
H-V45
A+
Kills:404
Deaths:61
KDR:6.623
Accuracy:31.714% A
HSR:33.416% A+
Eridani SX5
A*
Kills:283
Deaths:36
KDR:7.861
Accuracy:36.248% A++
HSR:38.163% A*
NSX-P Tengu
B++
Kills:201
Deaths:27
KDR:7.444
Accuracy:41.191% B++
HSR:25.373% B+
Sirius SX12
M
Kills:192
Deaths:29
KDR:6.621
Accuracy:33.257% A+
HSR:38.021% M
VE-S Canis
A+
Kills:141
Deaths:28
KDR:5.036
Accuracy:30.700% C**
HSR:36.879% A+
Kills:6,194
Deaths (as Combat Medic):997
Deaths (to Combat Medics):1,208
KDR:6.21264
Kill Difference:5,197
Playtime:19.296 hours
Usage:3%
Score:0.586m
Score/min:506
Accuracy (listed only):37.060%
HSR (listed only):32.093%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,579
V. Kills:60 N/A
Deaths:50
KDR:31.580
Accuracy:53.316% A+
KPH:119 A++
VKPH:4.500 B+
Dual Photon Pods
U
Kills:67
V. Kills:4 N/A
Deaths:2
KDR:33.500
Accuracy:67.739% A++
KPH:2,044.100 U
VKPH:122 S
Kills:1,646 (1,579 + 0)
Deaths:52
KDR:31.654
VKDR:1.231
Vehicle Kills:64
Kill Difference:1,594
Playtime:13.307 hours
Usage:2%
Score:0.272m
Score/min:341
Piloting Accuracy:53.316%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:57
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:27.171% A+
KPH:116.300 B**
VKPH:2 D
Kills:57 (0 + 57)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:57
Playtime:0.491 hours
Usage:0%
Score:0.013m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:27.171%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,76117,6242,5376.947B**0.9531.384%B*35.128%B+125.1B**1C++370140.9h9.4B+29.9B++
Ghost 6,0246,00053211.278A**5.2848.173%B**75.333%B+129MN/A37746.5h1.7B*3.5B*
NS-30 Vandal 4,0894,0754369.346M++3.3544.178%A++30.822%B+136.3M*N/A34329.9h4.4B*10B**
NS-15M1 3,8473,8194778.006S2.0130.948%A+36.371%A++126MN/A31530.3h9.5B**30.8B*
SVA-88 3,1233,1054786.496A*0.5029.898%B**34.203%B**119.4A*N/A29826h9.6B*32B++
NS-7 PDW 2,8612,8434476.36S0.3734.688%A++30.179%A++121.5SN/A31623.4h10.1B**29.2B*
Orion VS54 2,8162,8064026.98M0.9930.359%A+35.495%A124.2M++N/A40822.6h9.3B*30.7C*
NS-44 Commissioner 2,7462,7377353.724A**2.2750.953%A++25.722%B+140.4M**N/A42819.5h2.8B**5.5B**
Serpent VE92 2,5712,5583287.799S1.8031.374%A29.554%A+121.2MN/A35621.1h9.2B*29.4B*
NS-15M AE 2,1622,1453705.797A++0.2031.012%B*40.606%A115.3A+N/A36818.6h9.8B++31.4B++
Pulsar C 2,1082,0953266.426A*0.4334.076%A+29.117%B*127M+N/A42316.5h8.7B++25.6B*
NS-11C 1,7301,7112536.763S0.7733.181%A++28.521%A+107.6M++1.2A++35115.9h10.1B**30.4B**
Pulsar LSW 1,6001,5932466.476M*0.4829.41%B*36.912%A+108.4A++N/A26914.7h9.2B**31.3B*
Light PPA 1,6391,5795031.58M*25.5953.316%A+1.393%C**118.7A++4.5B+32413.3h8.6B+16.2B+
Flare VE6 1,4551,4442256.418S0.4229.234%B*32.064%B*124.5A*N/A29511.6h8.1B*27.8B++
Lasher X2 1,3031,2712395.318M**0.6836.11%B**3.777%C+84.7A*2.1A21915h14.5B**40.2B*
NSX-P Naginata 1,1981,1881478.082S2.0931.45%A+35.269%B++141.4A**1.2C++3478.4h9.9B*31.4B*
NS Decimator 1,6361,1621955.959S0.0466.533%B++1.721%C-78.5A**32A++49514.8h3.1B**4.7B**
Parallax VX3 6246213816.342M*10.3549.509%A82.77%B+112.9M**N/A4075.5h1.6B**3.3B*
NS-11A 618613817.568S1.5732.207%A+34.747%A+103.9MN/A3075.9h9.5A29.7B**
Thanatos VE70 5965911145.184S0.8146.011%B+18.613%B+98.5MN/A2586h3.3B**7.2B*
Nemesis VSH9 8905861953.005M++2.9971.951%A4.096%B*28.6B+14.8B+21520.5h6.7B++9.2B**
Deimos VA29 504504816.222M**0.2353.807%D-29.762%A*100.8A+N/A2915h2.5C4.6C
Eidolon VE33 447447528.596S2.6042.445%A*27.964%C*139.7SN/A4163.2h5.3B**12.5B**
Solstice VE3 431428775.558S0.4432.758%A++26.636%B**101.9M**N/A5714.2h9.8B**29.8B
Terminus VX-9 425422934.538B**1.4630.783%B*35.782%B**84.4AN/A2505h9.9B*32.2B*
H-V45 408404616.623A*0.6331.714%A33.416%A+87.8A*N/A3394.6h9.7B**30.7B**
NSX Tomoe 337337467.326M*1.3337.475%A++40.95%C*120.4MN/A4192.8h10B**26.7B**
Eridani SX5 284283367.861S1.8736.248%A++38.163%A*188.7SN/A5931.5h7.7A21.3B**
Plasma Grenade 2772751275N/A269.0141.692%DN/A392.9D2.9D14970.7h3.9C9.5C-
NSX Tanto 207206297.103S1.1131.935%B*35.437%A98.1A*N/A2622.1h10B*31.3C**
NSX-P Tanto 204204219.714S3.7231.192%B*37.255%A+136M**N/A5071.5h9.3B**29.8B**
NSX-P Tengu 203201277.444S1.4541.191%B++25.373%B+182.7S1.8A+6471.1h9B**21.8B*
Sirius SX12 195192296.621M**0.6333.257%A+38.021%M128M*2M++5471.5h9A27.1B*
Solstice Burst 180180276.667M**0.6737.21%A++35%A120A*N/A3191.5h9.6B**25.8B**
Auraxium Force-Blade 1481485,0700.029C5.975.667%F-2.703%D0.5C--N/A1304.2h1.4B**25.2D**
VE-H Maw 148145314.677A++1.3232.923%B**37.241%B*111.5A2.3A*7561.3h8.1B++24.6B++
VE-S Canis 142141285.036A**0.9630.7%C**36.879%A+88.1B*N/A6591.6h8.4B++27.5B+
Damascus Edge 1411405,2180.027C5.974.729%F-5.714%C+0.5CN/A2260.4h1.8B+37.9T
NS-357 Underboss 129128383.368A*2.6352.016%A++28.125%B+142.2M1.1A4540.9h3B**5.8B**
Beamer VS3 123122245.083S0.9133.575%B*22.131%C+76.3A++N/A2881.6h6.8B*20.3B*
Rocklet Rifle 15991194.789S1.2150.585%CN/A50.6A+37.8B**6471.8h27.5B*54.4B+
Dual Photon Pods 7167233.5M++27.5167.739%A++N/A670S40A+68060.1h12.9B**19B**
Ursa 686797.444S1.4537.301%A*29.851%B+111.7A++1.7A*6640.6h9.4B+25.3B*
S1 10059232.565M+3.4364.237%B++1.695%D36.9B++25.6A+5001.6h6.4C++10C*
C-4 685978.429S2.4389.623%SN/A196.7A*30C++29410.3h1.6C1.8A
M12 Kobalt 5857157A*51.0127.171%A+22.807%B**114B**2D4500.5h12.4A45.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit37,6910.4h
Spawn Beacon03830.4h
Nanite Revive Grenade01790.1h
Medical Applicator1119,0081.2h
Motion Spotter131,1001.2h
Medical Kit1,65712,89945.5h
L-30R Vektor0630h
Recon Detection Device409,36211.8h

Check the help document for the dictionary if you want to learn more about words used here.


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