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Immortal JustALittleN00B[XTAC] JustALittleN00B
VS BR 69

KDR: 5.77

Score: 17.6m

Last Seen: Dec 6th, 2019 12:13 AM
- OFFLINE - 9.7 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 26
Level Progress (to 70): 16%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M1 NS-30 Vandal SVA-88 Orion VS54 NS-7 PDW NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,260,600 MLG Score: 10600
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 7.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.03%33.428%107126120142,4448.14351-2.373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.041%2.101A*1.875A++-0.921D--HEAD ++ (~17.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.638B+8.60.397B18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.486%1.407%976112261,350258715.212361875%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.709A++-0.254C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.899B*8.70.836B++7.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.345%76.656%0212254,8151033224.66118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.309%1.969A++0.628B+-1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+1.70.466B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.918%20.159%01122637742850.880841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.605B+1.065B**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.497B+3.20.334C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 26
17.6m207.8%642 (38.5k)563 (33.8k)5.7705154,2379,3995.9603269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227628532.299%34.089%110103:2016

60% Heavy Assault20% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2016 6:51 PMNov 14th, 2019 2:50 PMDec 6th, 2019 10:51 AM (16h) (PST)Dec 5th, 2019 8:19 PM (1d) (PST)Dec 5th, 2019 8:13 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1462349121.7310.3000.5903.6820.04010600

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,74014,06654,6741041835221233,758

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
522.1h/21.8d 1,784 18,489 14,025 115.4k 910 2,123 1,266 35.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:13,257
Deaths:1,971
KDR:6.726
Accuracy:31.429% B**
HSR:34.917% B+
NS-15M1
A++
Kills:3,468
Deaths:438
KDR:7.918
Accuracy:30.979% A+
HSR:36.678% A++
SVA-88
B**
Kills:3,021
Deaths:467
KDR:6.469
Accuracy:29.810% B**
HSR:34.062% B**
Orion VS54
A++
Kills:2,643
Deaths:382
KDR:6.919
Accuracy:30.353% A++
HSR:35.452% A+
NS-15M AE
A+
Kills:1,799
Deaths:326
KDR:5.518
Accuracy:30.991% B**
HSR:40.912% A+
Flare VE6
B**
Kills:1,410
Deaths:223
KDR:6.323
Accuracy:29.065% B**
HSR:31.773% B**
Pulsar LSW
A++
Kills:1,251
Deaths:208
KDR:6.014
Accuracy:28.491% B*
HSR:38.130% A++
NSX-P Naginata
A++
Kills:772
Deaths:86
KDR:8.977
Accuracy:32.224% A++
HSR:33.031% B+
VE-H Maw
A++
Kills:122
Deaths:28
KDR:4.357
Accuracy:32.485% A
HSR:40.164% A++
Ursa
A*
Kills:60
Deaths:8
KDR:7.500
Accuracy:35.734% A*
HSR:28.333% B+
Kills:27,803
Deaths (as Heavy Assault):4,137
Deaths (to Heavy Assaults):2,543
KDR:6.72057
Kill Difference:23,666
Playtime:312.958 hours
Usage:60%
Score:10.613m
Score/min:565
Accuracy (listed only):31.156%
HSR (listed only):35.345%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A*
Kills:2,289
Deaths:388
KDR:5.899
Accuracy:35.035% A++
HSR:30.712% A*
Pulsar C
A++
Kills:2,015
Deaths:311
KDR:6.479
Accuracy:33.975% A++
HSR:29.330% B**
Serpent VE92
A++
Kills:1,754
Deaths:216
KDR:8.120
Accuracy:31.351% A+
HSR:30.274% A++
NS-11C
A++
Kills:1,661
Deaths:248
KDR:6.698
Accuracy:33.075% A++
HSR:28.176% A+
Thanatos VE70
B**
Kills:377
Deaths:80
KDR:4.713
Accuracy:48.918% B**
HSR:20.159% B*
Solstice VE3
A++
Kills:358
Deaths:61
KDR:5.869
Accuracy:32.484% A++
HSR:26.536% A
NSX Tanto
A+
Kills:206
Deaths:29
KDR:7.103
Accuracy:31.935% B**
HSR:35.437% A+
Solstice Burst
A*
Kills:180
Deaths:27
KDR:6.667
Accuracy:37.210% A*
HSR:35% A++
VE-S Canis
A*
Kills:141
Deaths:28
KDR:5.036
Accuracy:30.700% B+
HSR:36.879% A*
NSX-P Tengu
B**
Kills:115
Deaths:20
KDR:5.750
Accuracy:42.911% B**
HSR:27.826% B*
NSX-P Tanto
A**
Kills:97
Deaths:12
KDR:8.083
Accuracy:32.784% A
HSR:42.268% A**
Sirius SX12
M++
Kills:88
Deaths:12
KDR:7.333
Accuracy:33.086% A++
HSR:39.773% M++
Kills:9,281
Deaths (as Light Assault):1,432
Deaths (to Light Assaults):1,932
KDR:6.48115
Kill Difference:7,849
Playtime:87.981 hours
Usage:17%
Score:2.882m
Score/min:546
Accuracy (listed only):35.289%
HSR (listed only):31.864%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:4,240
Deaths:400
KDR:10.600
Accuracy:48.247% A+
HSR:75.873% B++
NS-30 Vandal
A++
Kills:3,134
Deaths:340
KDR:9.218
Accuracy:44.274% A++
HSR:29.547% B
NS-7 PDW
A*
Kills:2,289
Deaths:388
KDR:5.899
Accuracy:35.035% A++
HSR:30.712% A*
NS-44 Commissioner
A++
Kills:2,173
Deaths:598
KDR:3.634
Accuracy:51.366% A++
HSR:26.047% B+
Parallax VX3
A+
Kills:575
Deaths:35
KDR:16.429
Accuracy:49.122% A+
HSR:82.435% B+
NSX Tomoe
A++
Kills:323
Deaths:43
KDR:7.512
Accuracy:37.315% A++
HSR:40.248% B
VE-S Canis
A*
Kills:141
Deaths:28
KDR:5.036
Accuracy:30.700% B+
HSR:36.879% A*
Beamer VS3
B*
Kills:122
Deaths:24
KDR:5.083
Accuracy:33.575% B*
HSR:22.131% C+
NS-357 Underboss
A++
Kills:119
Deaths:37
KDR:3.216
Accuracy:52.466% A++
HSR:26.891% B+
NSX-P Tengu
B**
Kills:115
Deaths:20
KDR:5.750
Accuracy:42.911% B**
HSR:27.826% B*
Sirius SX12
M++
Kills:88
Deaths:12
KDR:7.333
Accuracy:33.086% A++
HSR:39.773% M++
Kills:13,319
Deaths (as Infiltrator):1,925
Deaths (to Infiltrators):2,145
KDR:6.91896
Kill Difference:11,394
Playtime:106.126 hours
Usage:20%
Score:3.750m
Score/min:589
Accuracy (listed only):41.645%
HSR (listed only):39.851%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:2,289
Deaths:388
KDR:5.899
Accuracy:35.035% A++
HSR:30.712% A*
Terminus VX-9
B**
Kills:409
Deaths:92
KDR:4.446
Accuracy:30.814% B**
HSR:35.452% B**
Thanatos VE70
B**
Kills:377
Deaths:80
KDR:4.713
Accuracy:48.918% B**
HSR:20.159% B*
H-V45
A++
Kills:344
Deaths:49
KDR:7.020
Accuracy:32.036% A+
HSR:33.721% A++
VE-S Canis
A*
Kills:141
Deaths:28
KDR:5.036
Accuracy:30.700% B+
HSR:36.879% A*
NSX-P Tengu
B**
Kills:115
Deaths:20
KDR:5.750
Accuracy:42.911% B**
HSR:27.826% B*
Sirius SX12
M++
Kills:88
Deaths:12
KDR:7.333
Accuracy:33.086% A++
HSR:39.773% M++
Kills:3,763
Deaths (as Combat Medic):669
Deaths (to Combat Medics):976
KDR:5.62481
Kill Difference:3,094
Playtime:11.145 hours
Usage:2%
Score:0.340m
Score/min:509
Accuracy (listed only):36.214%
HSR (listed only):32.075%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,350
V. Kills:56 N/A
Deaths:50
KDR:27
Accuracy:53.486% A++
KPH:115 A++
VKPH:4.800 B+
Dual Photon Pods
U
Kills:67
V. Kills:4 N/A
Deaths:2
KDR:33.500
Accuracy:67.739% A++
KPH:2,044.100 U
VKPH:122 S
Kills:1,417 (1,350 + 0)
Deaths:52
KDR:27.250
VKDR:1.154
Vehicle Kills:60
Kill Difference:1,365
Playtime:11.777 hours
Usage:2%
Score:0.241m
Score/min:341
Piloting Accuracy:53.486%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,36313,2571,9716.726B**0.9631.429%B**34.917%B+126.1A+1C++393105.1h9.3B*29.6B*
Ghost 4,2594,24040010.6M4.8348.247%A+75.873%B++129.7M**N/A39732.7h1.7B**3.5B**
NS-15M1 3,4913,4684387.918S2.1530.979%A+36.678%A++128M++N/A32127.1h9.4B**30.5B*
NS-30 Vandal 3,1483,1343409.218S3.4544.274%A++29.547%B135.1M**N/A34923.2h4.5B*10.1B**
SVA-88 3,0393,0214676.469M++0.7029.81%B**34.062%B**119.4MN/A29725.3h9.5B*32B++
Orion VS54 2,6532,6433826.919M**1.1530.353%A++35.452%A+125.3M**N/A40421.1h9.3B**30.5C**
NS-7 PDW 2,2962,2893885.899S0.1335.035%A++30.712%A*123.1SN/A32218.6h9.9B**28.3B**
NS-44 Commissioner 2,1812,1735983.634A**2.1451.366%A++26.047%B+135M**N/A42716.1h2.8B**5.5B**
Pulsar C 2,0282,0153116.479M0.7133.975%A++29.33%B**127.5M**N/A42715.8h8.7B*25.5B*
NS-15M AE 1,8111,7993265.518A++0.2530.991%B**40.912%A+114.6A++N/A38815.7h9.8B++31.5B++
Serpent VE92 1,7661,7542168.12S2.3531.351%A+30.274%A++121M*N/A38314.5h9.2B**29.4B++
NS-11C 1,6791,6612486.698S0.9333.075%A++28.176%A+107.2M*1.2A+34815.5h10.1B**30.5B**
Flare VE6 1,4211,4102236.323S0.5529.065%B**31.773%B**124.8M1B**29011.3h8.1B**27.9B*
Light PPA 1,4061,3505027M**21.2353.486%A++1.407%C**115.4A*4.8B+32311.7h8.7B+16.3B+
Lasher X2 1,3001,2682375.35S0.4236.035%A3.785%C+85.1A**2.1B*21614.9h14.5B**40.2B*
Pulsar LSW 1,2571,2512086.014S0.2428.491%B*38.13%A++111.7A*N/A27411.2h8.9B**31.4B*
NS Decimator 1,3509651625.957S0.1967.584%B*2.073%C+80.4M32.1A++52712h3.1B**4.6B**
NSX-P Naginata 781772868.977S3.2132.224%A++33.031%B+154.4M*1.8B*3695h9.9B++30.7B*
Parallax VX3 5785753516.429M++10.6649.122%A+82.435%B+112.7SN/A4185.1h1.6B**3.3B**
Nemesis VSH9 7444921732.844M**2.9371.821%A4.878%B**33.2B**17B*24914.8h6.2B*8.7B**
Terminus VX-9 412409924.446A+1.3230.814%B**35.452%B**83.5A++N/A2374.9h9.9B**32.2B*
Thanatos VE70 382377804.713S1.0648.918%B**20.159%B*96.7M**1.3A*2573.9h3.2A6.6B**
Solstice VE3 360358615.869S0.1032.484%A++26.536%A99.4SN/A5643.6h9.6B**29.5B+
H-V45 348344497.02M++1.2532.036%A+33.721%A++90.5A**1.1A3523.8h9.8A30.5B**
NSX Tomoe 323323437.512S1.7437.315%A++40.248%B129.2M**N/A4342.5h9.9A26.6B**
Plasma Grenade 2432411241N/A235.2342.014%C-N/A344.3D2.9D13930.7h4.1C+9.8C+
NSX Tanto 207206297.103S1.3331.935%B**35.437%A+98.1A**N/A2482.1h10B++31.3B++
Solstice Burst 180180276.667M**0.9037.21%A*35%A++120MN/A3151.5h9.6B**25.8B**
VE-S Canis 142141285.036M**0.7330.7%B+36.879%A*88.1A+N/A6031.6h8.4B**27.5B++
Damascus Edge 1411405,2180.027C+5.744.729%F-5.714%C+0.5CN/A2260.4h1.8B+37.9F*
VE-H Maw 122122284.357M1.4132.485%A40.164%A++101.7A++N/A7491.2h8B**24.5B*
Beamer VS3 123122245.083S0.6933.575%B*22.131%C+76.3A**N/A2831.6h6.8B*20.3B
NS-357 Underboss 120119373.216A*2.5552.466%A++26.891%B+148.8M*1.3A++4230.8h2.9A5.6B**
NSX-P Tengu 116115205.75S0.0242.911%B**27.826%B*164.3S1.4B++6980.7h8.9B**20.9B*
NSX-P Tanto 9797128.083S2.3132.784%A42.268%A**161.7SN/A6980.6h9.2B**28.1B**
Sirius SX12 9088127.333S1.5633.086%A++39.773%M++125.7S2.9S6770.7h8.6A+26B*
Auraxium Force-Blade 82823,0360.027C+5.747.412%F-1.22%D--0.5CN/A1173.7h1.4A19.1D-
Rocklet Rifle 12069144.929S0.8451.624%C+N/A46A+34B*6361.5h30.2B++58.4B+
Dual Photon Pods 7167233.5M**27.7367.739%A++N/A670U40A++65590.1h12.9B**19B**
Ursa 616087.5S1.7335.734%A*28.333%B+100A++1.7A*6080.6h8.9B*24.8B*
S1 10059232.565M**3.2164.237%B*1.695%D36.9B**25.6A++4661.6h6.4C**10B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03280.3h
Nanite Revive Grenade0990h
Medical Applicator1012,4330.8h
Motion Spotter131,1001.2h
Nano-Armor Kit37,0370.4h
Medical Kit1,39110,36738.3h
L-30R Vektor0630h
Recon Detection Device336,8288.6h

Check the help document for the dictionary if you want to learn more about words used here.


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