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Primarch JustALittleN00B[PMA] JustALittleN00B
VS BR 94

KDR: 4.92

Score: 8.5m

Last Seen: Jun 16th, 2019 8:11 PM
- OFFLINE - 5.9 hour(s)

Battle Rank 94 - Vanu Sovereignty on Cobalt - Outfit Member of Positive Mental Attitude[PMA] Positive Mental Attitude
VS outfit on Cobalt

Members: 29
Level Progress (to 95): 25%
Level 100 Progress: 45% 291h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-30 Vandal SVA-88 NS-15M1 NS-7 PDW NS-15M AE Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,971,270 MLG Score: 8770
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.298%33.112%103619119121,2557.2866-2.37

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.037%1.981A++1.88A++-0.846D--HEAD ++ (~17.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.639B+8.40.41B18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.381%0.806%44511209372161312.29631163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.899A++-0.726D--1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.901B*8.80.833B++7.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.518%77.016%0112091,99756573.52827

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.881A++0.646B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.70.459B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.514%19.231%01120931221451.45794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.666B+0.917B*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.5B+3.30.328C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Positive Mental Attitude[PMA] Positive Mental Attitude
VS outfit on Cobalt

Members: 29
8.5m254.4%593 (35.6k)507 (30.4k)4.9169825,8835,2645.1073394 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210272631.219%33.837%105603:1111

60% Heavy Assault22% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2016 6:51 PMMay 3rd, 2019 9:05 AMJun 16th, 2019 4:24 PM (1d) (PST)Jun 16th, 2019 4:12 PM (1d) (PST)Jun 16th, 2019 4:11 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0672378301.5450.3140.5234.0300.0398770

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,03514,20649,829931931242230,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
279.3h/11.6d 1,002 8,758 6,085 67.5k 449 1,046 661 17.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:5,245
Deaths:890
KDR:5.893
Accuracy:30.680% B**
HSR:34.242% B+
SVA-88
B**
Kills:1,627
Deaths:305
KDR:5.334
Accuracy:27.711% B*
HSR:32.391% B**
NS-15M1
A+
Kills:1,584
Deaths:206
KDR:7.689
Accuracy:29.751% A
HSR:34.343% A+
NS-15M AE
A++
Kills:1,552
Deaths:300
KDR:5.173
Accuracy:30.852% B**
HSR:41.237% A++
Orion VS54
A+
Kills:1,241
Deaths:226
KDR:5.491
Accuracy:27.828% A
HSR:35.052% A+
Pulsar LSW
A++
Kills:1,236
Deaths:203
KDR:6.089
Accuracy:28.458% B**
HSR:38.188% A++
Flare VE6
B**
Kills:1,194
Deaths:187
KDR:6.385
Accuracy:28.620% B**
HSR:31.993% B**
Lasher X2
B**
Kills:194
Deaths:35
KDR:5.543
Accuracy:34.089% B**
HSR:3.608% C+
Kills:13,873
Deaths (as Heavy Assault):2,352
Deaths (to Heavy Assaults):1,405
KDR:5.89838
Kill Difference:11,521
Playtime:166.316 hours
Usage:60%
Score:5.027m
Score/min:504
Accuracy (listed only):29.749%
HSR (listed only):31.382%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A*
Kills:1,578
Deaths:281
KDR:5.616
Accuracy:36.017% A*
HSR:31.749% A*
Pulsar C
A++
Kills:1,233
Deaths:227
KDR:5.432
Accuracy:33.878% A++
HSR:29.359% B**
NS-11C
A++
Kills:688
Deaths:128
KDR:5.375
Accuracy:32.921% A++
HSR:29.797% A++
Solstice VE3
A++
Kills:314
Deaths:50
KDR:6.280
Accuracy:32.102% A++
HSR:24.841% B*
Thanatos VE70
B**
Kills:312
Deaths:57
KDR:5.474
Accuracy:49.514% B**
HSR:19.231% B+
NSX Tanto
A+
Kills:206
Deaths:29
KDR:7.103
Accuracy:31.935% B**
HSR:35.437% A+
Solstice Burst
A*
Kills:171
Deaths:27
KDR:6.333
Accuracy:37.346% A*
HSR:33.918% A+
VE-S Canis
A+
Kills:132
Deaths:24
KDR:5.500
Accuracy:30.653% B+
HSR:33.333% A+
Kills:4,634
Deaths (as Light Assault):823
Deaths (to Light Assaults):1,011
KDR:5.63062
Kill Difference:3,811
Playtime:41.218 hours
Usage:15%
Score:1.199m
Score/min:485
Accuracy (listed only):35.546%
HSR (listed only):29.708%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,997
Deaths:225
KDR:8.876
Accuracy:47.518% A
HSR:77.016% B*
NS-30 Vandal
A++
Kills:1,694
Deaths:196
KDR:8.643
Accuracy:44.740% A++
HSR:29.575% B
NS-7 PDW
A*
Kills:1,578
Deaths:281
KDR:5.616
Accuracy:36.017% A*
HSR:31.749% A*
NS-44 Commissioner
A++
Kills:1,048
Deaths:306
KDR:3.425
Accuracy:51.924% A++
HSR:23.664% C*
VE-S Canis
A+
Kills:132
Deaths:24
KDR:5.500
Accuracy:30.653% B+
HSR:33.333% A+
Beamer VS3
B**
Kills:122
Deaths:24
KDR:5.083
Accuracy:33.725% B**
HSR:22.131% C+
NSX Tomoe
A++
Kills:100
Deaths:18
KDR:5.556
Accuracy:37.334% A++
HSR:39% C*
Kills:6,671
Deaths (as Infiltrator):1,074
Deaths (to Infiltrators):1,249
KDR:6.21136
Kill Difference:5,597
Playtime:62.389 hours
Usage:22%
Score:2.097m
Score/min:560
Accuracy (listed only):40.273%
HSR (listed only):36.638%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:1,578
Deaths:281
KDR:5.616
Accuracy:36.017% A*
HSR:31.749% A*
Thanatos VE70
B**
Kills:312
Deaths:57
KDR:5.474
Accuracy:49.514% B**
HSR:19.231% B+
Terminus VX-9
A
Kills:290
Deaths:78
KDR:3.718
Accuracy:31.101% B**
HSR:36.552% A
VE-S Canis
A+
Kills:132
Deaths:24
KDR:5.500
Accuracy:30.653% B+
HSR:33.333% A+
Kills:2,312
Deaths (as Combat Medic):440
Deaths (to Combat Medics):568
KDR:5.25455
Kill Difference:1,872
Playtime:5.287 hours
Usage:2%
Score:0.143m
Score/min:452
Accuracy (listed only):36.821%
HSR (listed only):30.216%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,233
Deaths:227
KDR:5.432
Accuracy:33.878% A++
HSR:29.359% B**
NS-11C
A++
Kills:688
Deaths:128
KDR:5.375
Accuracy:32.921% A++
HSR:29.797% A++
Solstice VE3
A++
Kills:314
Deaths:50
KDR:6.280
Accuracy:32.102% A++
HSR:24.841% B*
Thanatos VE70
B**
Kills:312
Deaths:57
KDR:5.474
Accuracy:49.514% B**
HSR:19.231% B+
NSX Tanto
A+
Kills:206
Deaths:29
KDR:7.103
Accuracy:31.935% B**
HSR:35.437% A+
Solstice Burst
A*
Kills:171
Deaths:27
KDR:6.333
Accuracy:37.346% A*
HSR:33.918% A+
Kills:2,924
Deaths (as Engineer):518
Deaths (to Engineers):738
KDR:5.64479
Kill Difference:2,406
Playtime:2.471 hours
Usage:1%
Score:0.034m
Score/min:228
Accuracy (listed only):36.283%
HSR (listed only):28.764%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:372
V. Kills:19 N/A
Deaths:48
KDR:7.750
Accuracy:55.381% A++
KPH:99.700 A++
VKPH:5.100 B++
Dual Photon Pods
U
Kills:57
V. Kills:3 N/A
Deaths:2
KDR:28.500
Accuracy:67.019% A++
KPH:1,739 U
VKPH:91.500 S
Kills:429 (372 + 0)
Deaths:50
KDR:8.580
VKDR:0.440
Vehicle Kills:22
Kill Difference:379
Playtime:3.764 hours
Usage:1%
Score:0.076m
Score/min:337
Piloting Accuracy:55.381%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,2845,2458905.893B*0.9830.68%B**34.242%B+114AN/A33646h9B**29.3B**
Ghost 2,0041,9972258.876A*3.9647.518%A77.016%B*116.1M*N/A37817.2h1.7B**3.6B**
NS-30 Vandal 1,7011,6941968.643M**3.7344.74%A++29.575%B123.6M**N/A34413.7h4.5B*10B**
SVA-88 1,6301,6273055.334A++0.4227.711%B*32.391%B**113A**N/A27514.4h8.9B**32.2B*
NS-15M1 1,5891,5842067.689S2.7729.751%A34.343%A+122.8M++N/A33612.9h9.1A30.6B*
NS-7 PDW 1,5801,5782815.616S0.7036.017%A*31.749%A*116.9SN/A28613.5h9.6A26.5B**
NS-15M AE 1,5621,5523005.173A+0.2630.852%B**41.237%A++115A++N/A38213.5h9.8B++31.7B++
Orion VS54 1,2441,2412265.491A*0.5727.828%A35.052%A+109.8M*N/A29111.3h8.8A31.6B+
Pulsar LSW 1,2421,2362036.089M**1.1728.458%B**38.188%A++112.4A**N/A26211h8.9A31.4B*
Pulsar C 1,2401,2332275.432M++0.5233.878%A++29.359%B**118.6SN/A42610.4h8.9B*26.3B*
Flare VE6 1,2051,1941876.385S1.4728.62%B**31.993%B**124.4M++1.1A+2689.6h8.1B**28.3B*
NS-44 Commissioner 1,0541,0483063.425A*1.4951.924%A++23.664%C*116.4M++N/A3799h2.8B**5.5B**
NS-11C 6966881285.375S0.4632.921%A++29.797%A++87.1M++1A+2377.9h10.1B**30.6B**
Nemesis VSH9 5703821422.69M**2.2372.269%A5.497%A++33.8B++16.6C**24311.3h5.6B**7.8A
Light PPA 391372487.75B2.8355.381%A++N/A100.5A++5.1B++2933.7h8.8B+15.9B++
NS Decimator 484339883.852M*1.0668.401%B**1.18%D69.2A*29.6A++5384.9h3.7B++5.4B**
Solstice VE3 316314506.28S1.3632.102%A++24.841%B*98.1SN/A4153.2h9.8B**30.5B++
Thanatos VE70 317312575.474S0.5649.514%B**19.231%B+94.5M**1.5M+2273.3h3.3B**6.6B**
Terminus VX-9 293290783.718A1.2031.101%B**36.552%A74.4A+N/A2043.9h10.3B*33.2B*
NSX Tanto 207206297.103S2.1931.935%B**35.437%A+98.1A**N/A2192.1h10B++31.3B+
Lasher X2 199194355.543S0.6334.089%B**3.608%C+92.4M++2.4A++4482.1h10.9A++32.1B**
Solstice Burst 171171276.333M*1.4237.346%A*33.918%A+122.1M++N/A2711.4h9.5B**25.6B**
Frag Grenade 1401391139N/A134.0841.535%C--N/A278D--2D9970.5h4.9D-11.8D
VE-S Canis 133132245.5M**0.5830.653%B+33.333%A+101.5A*N/A4871.3h8.6B**28.2B++
Beamer VS3 123122245.083S0.1733.725%B**22.131%C+81.3MN/A2531.5h6.8B*20.2B+
Damascus Edge 1071064,1100.026C4.894.283%F-7.547%C+0.5CN/A2205h1.8B+43T-
NSX Tomoe 100100185.556A*0.6437.334%A++39%C*125M**N/A5350.8h9.8A26.3B**
S1 9958232.522M++2.3964.177%B*N/A36.3B*25.6A++3841.6h6.5C*10.2B+
Dual Photon Pods 6057228.5M++23.5867.019%A++N/A570S30B**49320.1h13.3B**19.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02380.2h
Medical Applicator66,0410.4h
Motion Spotter131,1001.2h
Nano-Armor Kit36,2310.3h
Medical Kit8085,33823.2h
L-30R Vektor0630h
Recon Detection Device153,2284.2h

Check the help document for the dictionary if you want to learn more about words used here.


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