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Sgt. Major JustHereForBabyFormula[FooI] JustHereForBabyFormula
TR BR 31

KDR: 3.87

Score: 34.3m

Last Seen: Apr 21st, 2019 3:20 AM
- OFFLINE - 2895.3 hour(s)

Prestige 1, Battle Rank 31 - Terran Republic on Connery
Level Progress (to 32): 63%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LC2 Lynx T9A "Butcher" TRAC-5 TRAC-5 Burst HC1 Cougar T5 AMC TSAR-42 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,008,902 MLG Score: 6402
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.656%26.166%80245116992,4054.14614-0.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.04%1.85A++0.809B++-0.843D--HEAD ++ (~10.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.581B+9.60.33C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.099%0.916%735212121,8562752326.74909797%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.779%-0.659D-0.622D-1.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.544B+22.90.568B+50.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.003%22.506%8231211391567350.6895941086%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.276%-0.202C4.455S-0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.583B+170.575B+32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.72%72.185%828120612,5292186405.73147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.645%0.26C*0.332C**0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.215C++2.90.104C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.705%16.818%82612086,2792160652.9056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.916%0.761B++0.43B0.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.531B+3.10.355C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.3m126.2%467 (28k)394 (23.6k)3.86653131,72534,0683.9544731 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12141404330.669%27.77%85202:3361

23% Heavy Assault24% Infiltrator48% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2018 9:50 PMJan 26th, 2019 12:33 AMMay 19th, 2019 12:25 PM (92d) (PST)Apr 20th, 2019 11:21 PM (121d) (PST)Apr 20th, 2019 11:20 PM (121d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9172806371.5100.3910.4191.9420.0296402

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,03916,80838,231912325117223,615

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1453.8h/60.6d 2,996 36,580 28,107 169.4k 2,076 5,355 2,486 80m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B++
Kills:5,353
Deaths:1,277
KDR:4.192
Accuracy:27.607% B++
HSR:25.873% C
T9 CARV
A++
Kills:2,452
Deaths:743
KDR:3.300
Accuracy:27.864% A++
HSR:29.772% B**
MSW-R
A+
Kills:2,402
Deaths:623
KDR:3.856
Accuracy:30.473% A+
HSR:26.811% B
MG-H1 Watchman
B*
Kills:1,955
Deaths:565
KDR:3.460
Accuracy:27.572% B*
HSR:30.077% B+
TMG-50
A+
Kills:1,399
Deaths:378
KDR:3.701
Accuracy:29.086% A+
HSR:26.305% B+
T16 Rhino
A
Kills:1,186
Deaths:303
KDR:3.914
Accuracy:27.331% A
HSR:27.487% B*
NSX Naginata
B*
Kills:1,179
Deaths:279
KDR:4.226
Accuracy:26.648% B*
HSR:31.722% B+
NS-15M AE
B++
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:29.631% B++
HSR:28.547% C++
T9 CARV-S
A
Kills:1,177
Deaths:334
KDR:3.524
Accuracy:29.240% A
HSR:29.142% B+
T32 Bull
A+
Kills:1,174
Deaths:266
KDR:4.414
Accuracy:31.503% A+
HSR:23.339% C+
NSX-P Naginata
B**
Kills:1,035
Deaths:228
KDR:4.539
Accuracy:27.856% B**
HSR:27.826% C+
NS-15M2
A
Kills:774
Deaths:150
KDR:5.160
Accuracy:30.698% A
HSR:25.581% C+
Kills:21,263
Deaths (as Heavy Assault):5,447
Deaths (to Heavy Assaults):10,457
KDR:3.90362
Kill Difference:15,816
Playtime:331.212 hours
Usage:23%
Score:8.057m
Score/min:405
Accuracy (listed only):28.792%
HSR (listed only):27.707%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:21,063
Deaths:4,026
KDR:5.232
Accuracy:31.200% A+
HSR:25.248% B+
TRAC-5
A++
Kills:4,497
Deaths:935
KDR:4.810
Accuracy:30.458% A++
HSR:23.794% B*
TRAC-5 Burst
B*
Kills:4,431
Deaths:865
KDR:5.123
Accuracy:29.498% B*
HSR:23.652% C+
HC1 Cougar
A
Kills:3,762
Deaths:766
KDR:4.911
Accuracy:30.587% A
HSR:24.429% B
T5 AMC
A++
Kills:3,757
Deaths:751
KDR:5.003
Accuracy:31.706% A++
HSR:24.860% B*
NS-11C
A
Kills:2,842
Deaths:684
KDR:4.155
Accuracy:30.418% A
HSR:23.258% B++
NSX Tanto
B**
Kills:2,783
Deaths:731
KDR:3.807
Accuracy:31.413% B**
HSR:25.979% C++
TRAC-Shot
B*
Kills:2,022
Deaths:500
KDR:4.044
Accuracy:28.801% B*
HSR:21.316% B+
LC3 Jaguar
B**
Kills:1,799
Deaths:371
KDR:4.849
Accuracy:28.666% B**
HSR:24.569% B*
AS16 NightHawk
B**
Kills:1,366
Deaths:273
KDR:5.004
Accuracy:51.295% B**
HSR:16.472% B+
MG-S1 Jackal
B**
Kills:1,235
Deaths:393
KDR:3.142
Accuracy:31.903% B**
HSR:23.725% B+
NS-7 PDW
A++
Kills:1,194
Deaths:343
KDR:3.481
Accuracy:30.598% B**
HSR:29.565% A++
TRS-12 Uppercut
A+
Kills:1,182
Deaths:308
KDR:3.838
Accuracy:76.476% A+
HSR:14.129% C
SMG-46 Armistice
A
Kills:1,181
Deaths:289
KDR:4.087
Accuracy:32.127% A
HSR:22.523% B**
TS4 Haymaker
B+
Kills:1,180
Deaths:259
KDR:4.556
Accuracy:40.167% C+
HSR:15.678% B+
NS Baron G5AE
B++
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:41.214% D
HSR:19.898% B++
NSX-P Tanto
A+
Kills:1,171
Deaths:168
KDR:6.970
Accuracy:33.525% A+
HSR:23.655% C
FA1 Barrage
B**
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:43.984% B+
HSR:20.787% B**
TRAC-5 S
A++
Kills:1,166
Deaths:285
KDR:4.091
Accuracy:29.670% A
HSR:25.729% A++
PDW-16 Hailstorm
A*
Kills:1,166
Deaths:239
KDR:4.879
Accuracy:32.029% A+
HSR:28.902% A*
TAS-16 Blackjack
A+
Kills:1,165
Deaths:379
KDR:3.074
Accuracy:76.751% A+
HSR:17.253% B
MKV Suppressed
A
Kills:688
Deaths:186
KDR:3.699
Accuracy:32.401% A
HSR:27.180% A
NSX Tengu
B**
Kills:528
Deaths:145
KDR:3.641
Accuracy:44.379% B**
HSR:19.129% C
Shuriken
A
Kills:432
Deaths:119
KDR:3.630
Accuracy:32.259% A
HSR:20.370% C**
Havoc
B+
Kills:217
Deaths:52
KDR:4.173
Accuracy:56.548% B+
HSR:16.129% B+
MG-C1 Kindred
A
Kills:143
Deaths:35
KDR:4.086
Accuracy:32.608% A
HSR:22.378% C+
Kills:63,310
Deaths (as Light Assault):13,697
Deaths (to Light Assaults):7,986
KDR:4.62218
Kill Difference:49,613
Playtime:704.396 hours
Usage:48%
Score:17.217m
Score/min:407
Accuracy (listed only):38.103%
HSR (listed only):22.331%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:1,366
Deaths:273
KDR:5.004
Accuracy:51.295% B**
HSR:16.472% B+
MG-S1 Jackal
B**
Kills:1,235
Deaths:393
KDR:3.142
Accuracy:31.903% B**
HSR:23.725% B+
NS-7 PDW
A++
Kills:1,194
Deaths:343
KDR:3.481
Accuracy:30.598% B**
HSR:29.565% A++
T1 Cycler
A
Kills:1,188
Deaths:413
KDR:2.877
Accuracy:28.639% A
HSR:27.273% B*
TRS-12 Uppercut
A+
Kills:1,182
Deaths:308
KDR:3.838
Accuracy:76.476% A+
HSR:14.129% C
SMG-46 Armistice
A
Kills:1,181
Deaths:289
KDR:4.087
Accuracy:32.127% A
HSR:22.523% B**
TS4 Haymaker
B+
Kills:1,180
Deaths:259
KDR:4.556
Accuracy:40.167% C+
HSR:15.678% B+
T1S Cycler
A+
Kills:1,173
Deaths:380
KDR:3.087
Accuracy:31.416% A+
HSR:28.048% B**
NS Baron G5AE
B++
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:41.214% D
HSR:19.898% B++
FA1 Barrage
B**
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:43.984% B+
HSR:20.787% B**
PDW-16 Hailstorm
A*
Kills:1,166
Deaths:239
KDR:4.879
Accuracy:32.029% A+
HSR:28.902% A*
TAS-16 Blackjack
A+
Kills:1,165
Deaths:379
KDR:3.074
Accuracy:76.751% A+
HSR:17.253% B
TAR
A+
Kills:715
Deaths:193
KDR:3.705
Accuracy:30.510% A+
HSR:24.476% B+
MKV Suppressed
A
Kills:688
Deaths:186
KDR:3.699
Accuracy:32.401% A
HSR:27.180% A
NSX Tengu
B**
Kills:528
Deaths:145
KDR:3.641
Accuracy:44.379% B**
HSR:19.129% C
Shuriken
A
Kills:432
Deaths:119
KDR:3.630
Accuracy:32.259% A
HSR:20.370% C**
Havoc
B+
Kills:217
Deaths:52
KDR:4.173
Accuracy:56.548% B+
HSR:16.129% B+
SABR-13
B*
Kills:122
Deaths:30
KDR:4.067
Accuracy:30.480% B*
HSR:26.230% C++
Kills:17,072
Deaths (as Combat Medic):4,596
Deaths (to Combat Medics):3,705
KDR:3.71453
Kill Difference:12,476
Playtime:45.085 hours
Usage:3%
Score:1.015m
Score/min:375
Accuracy (listed only):41.288%
HSR (listed only):22.098%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:3,062
Deaths:510
KDR:6.004
Accuracy:44.111% B*
HSR:73.416% B+
NSX Daimyo
C**
Kills:1,861
Deaths:400
KDR:4.653
Accuracy:38.163% C--
HSR:94.949% C**
Bighorn .50M
C++
Kills:1,587
Deaths:203
KDR:7.818
Accuracy:43.807% C++
HSR:79.332% C+
NS-30 Vandal
B+
Kills:1,374
Deaths:370
KDR:3.714
Accuracy:35.641% B+
HSR:27.802% C++
TRAP-M1
A++
Kills:1,356
Deaths:344
KDR:3.942
Accuracy:29.521% C+
HSR:37.611% A++
MG-S1 Jackal
B**
Kills:1,235
Deaths:393
KDR:3.142
Accuracy:31.903% B**
HSR:23.725% B+
NS-44 Commissioner
B*
Kills:1,217
Deaths:579
KDR:2.102
Accuracy:42.220% B++
HSR:27.855% B*
NS-7 PDW
A++
Kills:1,194
Deaths:343
KDR:3.481
Accuracy:30.598% B**
HSR:29.565% A++
SMG-46 Armistice
A
Kills:1,181
Deaths:289
KDR:4.087
Accuracy:32.127% A
HSR:22.523% B**
TS2 Inquisitor
B+
Kills:1,176
Deaths:588
KDR:2
Accuracy:32.148% B+
HSR:20.323% C++
99SV
B*
Kills:1,170
Deaths:269
KDR:4.349
Accuracy:36.682% B*
HSR:36.410% C++
KSR-35
C++
Kills:1,169
Deaths:321
KDR:3.642
Accuracy:35.478% C++
HSR:27.459% C+
SOAS-20
A
Kills:1,169
Deaths:355
KDR:3.293
Accuracy:31.903% B*
HSR:29.684% A
RAMS .50M
B++
Kills:1,166
Deaths:158
KDR:7.380
Accuracy:43.195% B++
HSR:80.789% C**
PDW-16 Hailstorm
A*
Kills:1,166
Deaths:239
KDR:4.879
Accuracy:32.029% A+
HSR:28.902% A*
HSR-1
B+
Kills:1,166
Deaths:250
KDR:4.664
Accuracy:37.599% B+
HSR:32.333% B+
NS-357 Underboss
B+
Kills:1,165
Deaths:770
KDR:1.513
Accuracy:41.217% B+
HSR:25.751% B+
SR-7
C**
Kills:1,164
Deaths:185
KDR:6.292
Accuracy:42.616% C**
HSR:78.608% C+
M77-B
B**
Kills:1,163
Deaths:216
KDR:5.384
Accuracy:44.938% B**
HSR:84.007% B**
NS-44 Commissioner AE
B+
Kills:1,161
Deaths:680
KDR:1.707
Accuracy:44.064% B
HSR:29.802% B+
TX1 Repeater
A
Kills:1,160
Deaths:657
KDR:1.766
Accuracy:31.716% A
HSR:24.397% B+
NS-44L Blackhand
C++
Kills:1,064
Deaths:637
KDR:1.670
Accuracy:42.618% C++
HSR:30.357% D-
MKV Suppressed
A
Kills:688
Deaths:186
KDR:3.699
Accuracy:32.401% A
HSR:27.180% A
NSX Tengu
B**
Kills:528
Deaths:145
KDR:3.641
Accuracy:44.379% B**
HSR:19.129% C
Shuriken
A
Kills:432
Deaths:119
KDR:3.630
Accuracy:32.259% A
HSR:20.370% C**
NSX Tomoe
B*
Kills:396
Deaths:114
KDR:3.474
Accuracy:32.768% B*
HSR:33.838% C
NS-AM7 Archer
M++
Kills:185
Deaths:136
KDR:1.360
Accuracy:61.994% B+
HSR:44.324% M++
Kills:31,355
Deaths (as Infiltrator):9,456
Deaths (to Infiltrators):5,352
KDR:3.31588
Kill Difference:21,899
Playtime:353.471 hours
Usage:24%
Score:7.598m
Score/min:358
Accuracy (listed only):38.078%
HSR (listed only):40.387%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:21,063
Deaths:4,026
KDR:5.232
Accuracy:31.200% A+
HSR:25.248% B+
TRAC-5
A++
Kills:4,497
Deaths:935
KDR:4.810
Accuracy:30.458% A++
HSR:23.794% B*
TRAC-5 Burst
B*
Kills:4,431
Deaths:865
KDR:5.123
Accuracy:29.498% B*
HSR:23.652% C+
HC1 Cougar
A
Kills:3,762
Deaths:766
KDR:4.911
Accuracy:30.587% A
HSR:24.429% B
T5 AMC
A++
Kills:3,757
Deaths:751
KDR:5.003
Accuracy:31.706% A++
HSR:24.860% B*
NS-11C
A
Kills:2,842
Deaths:684
KDR:4.155
Accuracy:30.418% A
HSR:23.258% B++
NSX Tanto
B**
Kills:2,783
Deaths:731
KDR:3.807
Accuracy:31.413% B**
HSR:25.979% C++
TRAC-Shot
B*
Kills:2,022
Deaths:500
KDR:4.044
Accuracy:28.801% B*
HSR:21.316% B+
LC3 Jaguar
B**
Kills:1,799
Deaths:371
KDR:4.849
Accuracy:28.666% B**
HSR:24.569% B*
MG-HBR1 Dragoon
B**
Kills:1,387
Deaths:275
KDR:5.044
Accuracy:39.795% B**
HSR:38.861% B**
AS16 NightHawk
B**
Kills:1,366
Deaths:273
KDR:5.004
Accuracy:51.295% B**
HSR:16.472% B+
TRS-12 Uppercut
A+
Kills:1,182
Deaths:308
KDR:3.838
Accuracy:76.476% A+
HSR:14.129% C
TS4 Haymaker
B+
Kills:1,180
Deaths:259
KDR:4.556
Accuracy:40.167% C+
HSR:15.678% B+
NS Baron G5AE
B++
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:41.214% D
HSR:19.898% B++
NSX-P Tanto
A+
Kills:1,171
Deaths:168
KDR:6.970
Accuracy:33.525% A+
HSR:23.655% C
DMR-99
B+
Kills:1,170
Deaths:207
KDR:5.652
Accuracy:34.743% C++
HSR:33.590% B+
AMR-66
A
Kills:1,170
Deaths:276
KDR:4.239
Accuracy:34.607% A
HSR:28.205% B+
FA1 Barrage
B**
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:43.984% B+
HSR:20.787% B**
TRAC-5 S
A++
Kills:1,166
Deaths:285
KDR:4.091
Accuracy:29.670% A
HSR:25.729% A++
TAS-16 Blackjack
A+
Kills:1,165
Deaths:379
KDR:3.074
Accuracy:76.751% A+
HSR:17.253% B
Havoc
B+
Kills:217
Deaths:52
KDR:4.173
Accuracy:56.548% B+
HSR:16.129% B+
MG-C1 Kindred
A
Kills:143
Deaths:35
KDR:4.086
Accuracy:32.608% A
HSR:22.378% C+
Kills:60,613
Deaths (as Engineer):12,741
Deaths (to Engineers):3,655
KDR:4.75732
Kill Difference:47,872
Playtime:10.524 hours
Usage:1%
Score:0.155m
Score/min:245
Accuracy (listed only):39.279%
HSR (listed only):23.176%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M+
Kills:498
Deaths:84
KDR:5.929
Accuracy:23.921% A*
HSR:31.727% M+
M1 Heavy Cycler
M++
Kills:461
Deaths:80
KDR:5.763
Accuracy:23.482% A++
HSR:34.273% M++
Kills:959
Deaths (as MAX Suit):82
Deaths (to MAX Suits):1,018
KDR:11.69512
Kill Difference:877
Playtime:8.648 hours
Usage:1%
Score:0.289m
Score/min:557
Accuracy (listed only):23.701%
HSR (listed only):33.000%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,622
V. Kills:70 N/A
Deaths:116
KDR:13.983
Accuracy:28.940% C+
KPH:87.900 A+
VKPH:3.800 C*
Hellfire Rocket Pods
A*
Kills:585
V. Kills:54 N/A
Deaths:23
KDR:25.435
Accuracy:61.874% A++
KPH:204.900 A*
VKPH:18.900 B+
M18 Needler
B+
Kills:234
V. Kills:92 252%
Deaths:71
KDR:3.296
Accuracy:33.971% C**
KPH:17.700 B+
VKPH:6.900 C
Kills:2,441 (1,856 + 0)
Deaths:210
KDR:11.624
VKDR:1.029
Vehicle Kills:216
Kill Difference:2,231
Playtime:34.571 hours
Usage:2%
Score:0.408m
Score/min:197
Piloting Accuracy:33.971%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:56
V. Kills:25 215%
Deaths:
KDR:
Accuracy:43.322% B+
KPH:53.400 A+
VKPH:23.800 M**
Kills:56 (56 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:25
Kill Difference:56
Playtime:1.049 hours
Usage:0%
Score:0.022m
Score/min:353
Driving Accuracy:43.322%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:152
V. Kills:12 N/A
Deaths:11
KDR:13.818
Accuracy:40.278% C++
KPH:113 S
VKPH:8.900 C**
M12 Kobalt
M
Kills:149
V. Kills:4 N/A
Deaths:3
KDR:49.667
Accuracy:27.216% A++
KPH:152.700 M
VKPH:4.100 B+
M20 Basilisk
S
Kills:90
V. Kills: N/A
Deaths:7
KDR:12.857
Accuracy:32.833% D
KPH:131.100 S
VKPH:0 F--
Kills:391 (0 + 391)
Deaths:21
KDR:18.619
VKDR:0.762
Vehicle Kills:16
Kill Difference:370
Playtime:3.008 hours
Usage:0%
Score:0.085m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:32.833%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 21,24721,0634,0265.232M**1.3731.2%A+25.248%B+104.9M**N/A270200.8h11.2B**35.8B**
T9A "Butcher" 5,4035,3531,2774.192A0.3327.607%B++25.873%C101.4A+N/A24352.8h10.1B++36.6B++
TRAC-5 4,5284,4979354.81S0.9430.458%A++23.794%B*105.3SN/A30042.7h10B**32.9B**
TRAC-5 Burst 4,4754,4318655.123A1.2629.498%B*23.652%C+105.8A**1.1B**25641.9h10B*33.9B*
HC1 Cougar 3,7973,7627664.911M**1.0430.587%A24.429%B110M**1A37434.2h9B**29.3B*
T5 AMC 3,7863,7577515.003S1.1431.706%A++24.86%B*103.2SN/A28036.4h10.5B**33.1B**
TSAR-42 3,0723,0625106.004B+2.1444.111%B*73.416%B+85.5A*N/A22135.8h1.9B*4.3B*
NS-11C 2,8602,8426844.155M**0.2930.418%A23.258%B++94.1M*N/A24330.2h10.5B**34.6B*
NSX Tanto 2,7972,7837313.807M+0.0631.413%B**25.979%C++89.8A*N/A21431h10.3B++32.8B+
T9 CARV 2,4802,4527433.3A+0.5727.864%A++29.772%B**93.2M++1.1A+28026.3h10.2B**36.5B*
MSW-R 2,4172,4026233.856B*0.0130.473%A+26.811%B100.9A*N/A29723.8h9.6B**31.5B*
Frag Grenade 2,2262,17012170N/A2,166.1349.853%B++N/A442.9C+11.4B+12814.9h4C+8B
TRAC-Shot 2,0462,0225004.044A*0.1828.801%B*21.316%B+97.2M+1.2A+29920.8h9.9B++34.5B++
MG-H1 Watchman 1,9781,9555653.46A0.4127.572%B*30.077%B+102.9A*1.2B*34419h11.1B*40.2B++
NSX Daimyo 1,8621,8614004.653B+0.7938.163%C--94.949%C**82B**N/A20322.7h2.6C+6.9C+
LC3 Jaguar 1,8201,7993714.849A*0.9828.666%B**24.569%B*99.4M++1.2A++24618.1h9.8B*34.2B*
NS Decimator 2,2721,7325822.976A*0.8969.661%B**1.732%C64.9A++20.2B+29326.7h3.3B**4.8B**
M14 Banshee 1,6921,62211613.983B*10.1228.94%C+N/A87.7A+3.8C*21218.5h13.9B++48.1B+
Bighorn .50M 1,5961,5872037.818B*3.9543.807%C++79.332%C+86.3A++N/A24818.4h1.7B+4B+
C-4 1,5961,4883833.885A++0.0234.921%A++N/A153.4A++11.1D*6139.7h1.1B*3.1B**
TMG-50 1,4141,3993783.701A**0.1729.086%A+26.305%B+95.8M+1A24414.6h9B*30.9B*
MG-HBR1 Dragoon 1,3931,3872755.044M*1.1839.795%B**38.861%B**87.8M*N/A22915.8h4.7B**11.9B**
NS-30 Vandal 1,3801,3743703.714A0.1535.641%B+27.802%C++91A*N/A23115.1h4.8B++13.5B++
AS16 NightHawk 1,3851,3662735.004M*1.1451.295%B**16.472%B+122M**1.7M+34611.2h4B+7.7B++
TRAP-M1 1,3611,3563443.942A++0.0829.521%C+37.611%A++97.6M+N/A21413.9h8B+27.1B+
MG-S1 Jackal 1,2491,2353933.142A++0.7231.903%B**23.725%B+102.9M+1.2A34012h8.7B+27.2B*
NS-44 Commissioner 1,2241,2175792.102B**1.7642.22%B++27.855%B*103.1MN/A26111.8h2.9B**6.9B*
NS-7 PDW 1,2051,1943433.481M++0.3930.598%B**29.565%A++98.7M**N/A25112.1h11.3B*36.9B*
T1 Cycler 1,1961,1884132.877A++0.9928.639%A27.273%B*89.3SN/A29713.3h10.1A+35.3B**
T16 Rhino 1,1981,1863033.914M0.0527.331%A27.487%B*88.5MN/A21913.4h10.8B*39.4B*
TRS-12 Uppercut 1,1901,1823083.838A**0.0376.476%A+14.129%C109.4M+N/A29810.8h2B**2.6B*
T7 Mini-Chaingun 1,1951,1812884.101M**0.2327%A*20.915%A*120.5S1.4A+3489.8h10.2B**37.9B*
T7 Mini-Chaingun AE 1,1951,1813083.834A*0.0327.211%A20.915%A123M+1.5B*2879.6h9.8B*36.1B*
SMG-46 Armistice 1,1901,1812894.087M+0.2232.127%A22.523%B**103.6M**N/A26311.4h11.2B**34.8B*
TS4 Haymaker 1,1951,1802594.556M*0.6940.167%C+15.678%B+93.7M*1.2A*23412.6h3.5B*8.7B+
NSX Naginata 1,2001,1792794.226M+0.3626.648%B*31.722%B+86.1A++1.5A++25513.7h9.8B++36.7B++
NS-15M AE 1,1881,1773013.91B++0.0429.631%B++28.547%C++111A++1B++24210.6h9.8B++32.9B++
T9 CARV-S 1,1861,1773343.524A++0.3429.24%A29.142%B+94.9A*N/A31412.4h9.9B*34B++
TS2 Inquisitor 1,1881,1765882B*1.8732.148%B+20.323%C++136.7M**1.4A3688.6h7.4B*22.9B*
T32 Bull 1,1871,1742664.414A**0.5531.503%A+23.339%C+103.9A**1.2A+32311.3h10.3B*32.6B*
T1S Cycler 1,1891,1733803.087A*0.7831.416%A+28.048%B**78.7M+1.1B**18714.9h10.9B++34.6B**
NS Baron G5AE 1,1811,1712754.258M0.3941.214%D19.898%B++94.4A++N/A19812.4h3.6B*8.7C+
NSX-P Tanto 1,1811,1711686.97S3.1033.525%A+23.655%C97.6M*N/A23712h10.1B**30.2B**
DMR-99 1,1801,1702075.652A*1.7934.743%C++33.59%B+98.3A*N/A23611.9h6.3B+18.2B+
99SV 1,1791,1702694.349A++0.4836.682%B*36.41%C++87.3SN/A24513.4h4.1B**11.1B**
AMR-66 1,1781,1702764.239M**0.3734.607%A28.205%B+90SN/A26613h6.6B**19.1B**
KSR-35 1,1761,1693213.642B++0.2235.478%C++27.459%C+98.2M+N/A21011.9h4B+11.2B+
SOAS-20 1,1761,1693553.293A+0.5731.903%B*29.684%A99.1M*N/A20911.8h9.8B*30.7B*
FA1 Barrage 1,1801,1693203.653A*0.2143.984%B+20.787%B**88.6M*N/A26213.2h3.8B*8.7B++
TRAC-5 S 1,1741,1662854.091M**0.2229.67%A25.729%A++101.4SN/A23411.5h10.1B+33.9B*
RAMS .50M 1,1671,1661587.38A3.5143.195%B++80.789%C**83.3M**N/A20414h1.8B*4.1B++
PDW-16 Hailstorm 1,1731,1662394.879S1.0132.029%A+28.902%A*128.1SN/A3299.1h10.2B**32B**
HSR-1 1,1691,1662504.664A++0.8037.599%B+32.333%B+91.1A*N/A23612.8h4.9B+13.1B+
NS-357 Underboss 1,1671,1657701.513B+2.3541.217%B+25.751%B+111A*N/A29010.5h3.4B*8.3B++
TAS-16 Blackjack 1,1721,1653793.074A+0.7976.751%A+17.253%B97.1A*N/A25912h2.1B++2.7B++
Hexedge 1,1651,16423,7700.049B+3.8236.277%B+3.007%D1.2C+N/A3974.5h1.5B**4.1B++
SR-7 1,1681,1641856.292B**2.4342.616%C**78.608%C+79.2A*N/A19814.7h2B+4.8B+
M77-B 1,1641,1632165.384M1.5244.938%B**84.007%B**81.3M**N/A23914.3h1.9B*4.2B**
NS-44 Commissioner AE 1,1631,1616801.707B+2.1644.064%B29.802%B+117.3A++N/A3219.9h3B++6.7B+
TX1 Repeater 1,1611,1606571.766A2.1031.716%A24.397%B+126.1SN/A3439.2h9.8B*30.8B*
NS-44L Blackhand 1,0681,0646371.67B+2.2042.618%C++30.357%D-95M**N/A24011.2h3B**7.1B++
NSX-P Naginata 1,0511,0352284.539A**0.6727.856%B**27.826%C+90A+1.4B+23311.5h10.3B++37B++
NS-15M2 7897741505.16A++1.2930.698%A25.581%C+99.2A*1.9M3317.8h10.9B+35.5B++
TAR 7287151933.705A+0.1630.51%A+24.476%B+89.4M1.6M2618h10.1A33.2B**
MKV Suppressed 7006881863.699M**0.1732.401%A27.18%A79.1A*1.4M+2478.7h12.2B+37.6B+
Hellfire Rocket Pods 6395852325.435A*21.5761.874%A++N/A201.7A*18.6B+5962.9h12.7B+20.6B++
NSX Tengu 5335281453.641A**0.2344.379%B**19.129%C80A++N/A2226.6h11.4B+25.7B+
M1 Heavy Cycler 505498845.929M**2.0623.921%A*31.727%M+68.2S1A2187.3h13.3A55.8B**
Auraxium Chainblade 4864855,8270.083A3.7839.853%B++1.237%D--1.8B+N/A4269.8h1.5B**3.7B+
M1 Heavy Cycler 472461805.763M+1.9023.482%A++34.273%M++64M1.5A++1877.2h14.2B++60.4B**
Shuriken 4374321193.63A*0.2432.259%A20.37%C**91.9A*1.1A+2884.7h11.7B+36.2B*
NSX Tomoe 3983961143.474A0.3932.768%B*33.838%C76.2A+N/A2785.2h12.7B+38.9B+
Rocklet Rifle 6213811033.699S0.1754.822%C*N/A38.9B*24.5C+3589.8h29.3B++53.5B++
M18 Needler 326234713.296B+0.5733.971%C**2.564%C**17.6B+6.9C9013.3h85.1B++250.4B*
Havoc 222217524.173M0.3156.548%B+16.129%B+114.2A*2.6M*3631.9h3.9B7B+
NS-AM7 Archer 2001851361.36A*2.5161.994%B+44.324%M++26.1S2.1C1187.1h7.2B**11.6A
Anti-Vehicle Grenade 2021521152N/A148.1344.554%DN/A253.3D83.3C+11510.6h6.5C14.7C
M20 Basilisk 1641521113.818S9.9540.278%C++13.816%M++116.9S9.2B4081.3h21.5A*53.5A++
M12 Kobalt 153149349.667A*45.8027.216%A++30.201%M149A**4B5691h12.3A45.1B*
MG-C1 Kindred 143143354.086A++0.2232.608%A22.378%C+84.1A+N/A2301.7h9.2B++28.3B*
Claymore 138138623A**19.1338.967%B++N/A276A**N/A8330.5h1.2C++3.1B++
Spear Anti-Vehicle Phalanx Turret 165133433.25S29.3858.026%A+1.504%D*120.9S29.1B*4841.1h5.1B**8.8A
SABR-13 123122304.067A0.2030.48%B*26.23%C++93.8M+N/A3661.3h9B**29.7B**
T2 Striker 16399402.475S1.3952.835%C++N/A24.1B**15.6B+2264.1h32B++60.6B++
M20 Basilisk 9090712.857S8.9932.833%D24.444%S128.6SN/A4470.7h17A*51.8A++
Sticky Grenade 7064164N/A60.1359.012%B++N/A640D60S28250.1h3.2D--5.4C
Chainblade 62624,2570.015C3.8525.138%CN/A0.4CN/A2150.3h1.5B**5.8B+
C75 Viper 8156156U52.1343.322%B+N/A56A+25M**3521h9.3B++21.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33030.2h
Nano-Armor Kit56,8040.5h
Medical Applicator7446,1122.8h
Motion Spotter112,2192.9h
Recon Detection Device16722,07733.8h
Medical Kit3,10726,75493.1h
Ammunition Package01170.1h
Anti-Infantry MANA Turret1960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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