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JustHereForBabyFormula[FooI] JustHereForBabyFormula
TR BR 124

KDR: 3.86

Score: 32.2m

Last Seen: Feb 18th, 2019 12:32 AM
- OFFLINE - 24.1 hour(s)

Battle Rank 118 (124 total) - Terran Republic on Connery - Outfit Member of GOBLIN TRIBE[FooI] GOBLIN TRIBE
TR outfit on Connery

Members: 9
Level Progress (to 119): 76%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LC2 Lynx T9A "Butcher" TRAC-5 TRAC-5 Burst T5 AMC HC1 Cougar TSAR-42 NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,115,237 MLG Score: 6487
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.649%26.303%8064497887,5854.20253-0.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.086%1.871A++0.865B*-0.895D--HEAD ++ (~10.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.584B+9.50.333C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.876%0.794%744210201,6382382106.88235776%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.971%-0.685D-0.741D--1.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.70.531B+23.40.559B+52.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.12%22.599%8031019354530290.6666671180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.12%-0.195C4.543S-0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.567B+17.40.557B+33.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.832%72.43%808101412,2852061395.95781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.629%0.268C*0.346C**0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.216C++2.80.104C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.456%17.236%80510174,3631975392.208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.602%0.961B*0.562B+1.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.598B+2.80.421B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GOBLIN TRIBE[FooI] GOBLIN TRIBE
TR outfit on Connery

Members: 9
32.2m126.1%469 (28.1k)395 (23.7k)3.86224122,68831,7663.94872124 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR10221306330.627%28.291%86602:3457

22% Heavy Assault26% Infiltrator49% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2018 9:50 PMJan 26th, 2019 12:33 AMFeb 18th, 2019 4:08 AM (15h) (PST)Feb 17th, 2019 8:51 PM (22h) (PST)Feb 17th, 2019 8:32 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9132786351.5060.3900.4261.9330.0276487

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,80516,69138,114902326116223,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1358.1h/56.6d 2,747 34,709 26,260 157.5k 1,930 4,986 2,231 74.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B++
Kills:5,060
Deaths:1,197
KDR:4.227
Accuracy:27.557% B++
HSR:25.810% C
T9 CARV
A++
Kills:2,316
Deaths:697
KDR:3.323
Accuracy:27.799% A++
HSR:30.397% B**
MSW-R
A+
Kills:1,937
Deaths:512
KDR:3.783
Accuracy:30.593% A+
HSR:28.240% B+
MG-H1 Watchman
B++
Kills:1,590
Deaths:462
KDR:3.442
Accuracy:26.944% B++
HSR:30.377% B+
TMG-50
A+
Kills:1,347
Deaths:366
KDR:3.680
Accuracy:28.977% A+
HSR:26.949% B+
T7 Mini-Chaingun AE
A+
Kills:1,181
Deaths:308
KDR:3.834
Accuracy:27.211% A+
HSR:20.915% A+
T7 Mini-Chaingun
A*
Kills:1,180
Deaths:287
KDR:4.112
Accuracy:27.017% A*
HSR:20.848% A*
NSX Naginata
B*
Kills:1,179
Deaths:279
KDR:4.226
Accuracy:26.648% B*
HSR:31.722% B+
T16 Rhino
A
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:27.293% A
HSR:27.481% B*
NS-15M AE
B++
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:29.631% B++
HSR:28.547% C++
T32 Bull
A+
Kills:1,174
Deaths:266
KDR:4.414
Accuracy:31.503% A+
HSR:23.339% C+
T9 CARV-S
A+
Kills:1,173
Deaths:333
KDR:3.523
Accuracy:29.261% A+
HSR:29.156% B++
NSX-P Naginata
B**
Kills:628
Deaths:126
KDR:4.984
Accuracy:28.454% B**
HSR:28.822% C+
NS-15M2
A+
Kills:377
Deaths:71
KDR:5.310
Accuracy:32.057% A+
HSR:23.607% C
Kills:21,498
Deaths (as Heavy Assault):5,507
Deaths (to Heavy Assaults):9,669
KDR:3.90376
Kill Difference:15,991
Playtime:294.549 hours
Usage:22%
Score:7.232m
Score/min:409
Accuracy (listed only):28.639%
HSR (listed only):26.872%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:19,755
Deaths:3,779
KDR:5.228
Accuracy:31.206% A+
HSR:25.401% B++
TRAC-5
A++
Kills:4,404
Deaths:914
KDR:4.818
Accuracy:30.398% A++
HSR:23.797% B*
TRAC-5 Burst
B*
Kills:4,317
Deaths:851
KDR:5.073
Accuracy:29.553% B*
HSR:23.651% C++
T5 AMC
A++
Kills:3,620
Deaths:723
KDR:5.007
Accuracy:31.673% A++
HSR:24.945% B**
HC1 Cougar
A
Kills:3,615
Deaths:732
KDR:4.939
Accuracy:30.461% A
HSR:24.537% B+
NS-11C
A
Kills:2,828
Deaths:678
KDR:4.171
Accuracy:30.396% A
HSR:23.338% B++
NSX Tanto
B**
Kills:2,756
Deaths:720
KDR:3.828
Accuracy:31.395% B**
HSR:25.907% C++
TRAC-Shot
B*
Kills:2,022
Deaths:500
KDR:4.044
Accuracy:28.801% B*
HSR:21.316% B++
LC3 Jaguar
B**
Kills:1,766
Deaths:362
KDR:4.878
Accuracy:28.610% B**
HSR:24.915% B*
MG-S1 Jackal
B**
Kills:1,227
Deaths:391
KDR:3.138
Accuracy:31.926% B**
HSR:23.798% B+
SMG-46 Armistice
A
Kills:1,181
Deaths:289
KDR:4.087
Accuracy:32.127% A
HSR:22.523% B**
NS-7 PDW
A++
Kills:1,178
Deaths:338
KDR:3.485
Accuracy:30.649% B**
HSR:29.542% A++
TRS-12 Uppercut
A+
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:76.436% A+
HSR:14.152% C+
NS Baron G5AE
B*
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:41.214% D
HSR:19.898% B*
NSX-P Tanto
A+
Kills:1,171
Deaths:168
KDR:6.970
Accuracy:33.525% A+
HSR:23.655% C
FA1 Barrage
B**
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:43.984% B+
HSR:20.787% B**
PDW-16 Hailstorm
A*
Kills:1,166
Deaths:239
KDR:4.879
Accuracy:32.029% A+
HSR:28.902% A*
TRAC-5 S
A++
Kills:1,166
Deaths:285
KDR:4.091
Accuracy:29.670% A
HSR:25.729% A++
TAS-16 Blackjack
A+
Kills:1,165
Deaths:379
KDR:3.074
Accuracy:76.751% A+
HSR:17.253% B
TS4 Haymaker
B*
Kills:698
Deaths:167
KDR:4.180
Accuracy:41.496% C+
HSR:16.762% B*
MKV Suppressed
A
Kills:605
Deaths:165
KDR:3.667
Accuracy:32.281% A
HSR:26.777% A
NSX Tengu
B**
Kills:505
Deaths:138
KDR:3.659
Accuracy:44.545% B**
HSR:19.802% C+
Shuriken
B**
Kills:329
Deaths:97
KDR:3.392
Accuracy:32.419% B**
HSR:20.973% B+
AS16 NightHawk
A+
Kills:158
Deaths:33
KDR:4.788
Accuracy:53.070% A+
HSR:15.823% B+
Kills:59,145
Deaths (as Light Assault):12,847
Deaths (to Light Assaults):7,488
KDR:4.6038
Kill Difference:46,298
Playtime:663.343 hours
Usage:49%
Score:16.312m
Score/min:410
Accuracy (listed only):37.692%
HSR (listed only):22.674%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B**
Kills:1,227
Deaths:391
KDR:3.138
Accuracy:31.926% B**
HSR:23.798% B+
SMG-46 Armistice
A
Kills:1,181
Deaths:289
KDR:4.087
Accuracy:32.127% A
HSR:22.523% B**
NS-7 PDW
A++
Kills:1,178
Deaths:338
KDR:3.485
Accuracy:30.649% B**
HSR:29.542% A++
T1 Cycler
A
Kills:1,177
Deaths:413
KDR:2.850
Accuracy:28.667% A
HSR:27.188% B*
TRS-12 Uppercut
A+
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:76.436% A+
HSR:14.152% C+
NS Baron G5AE
B*
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:41.214% D
HSR:19.898% B*
FA1 Barrage
B**
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:43.984% B+
HSR:20.787% B**
PDW-16 Hailstorm
A*
Kills:1,166
Deaths:239
KDR:4.879
Accuracy:32.029% A+
HSR:28.902% A*
TAS-16 Blackjack
A+
Kills:1,165
Deaths:379
KDR:3.074
Accuracy:76.751% A+
HSR:17.253% B
T1S Cycler
A+
Kills:868
Deaths:302
KDR:2.874
Accuracy:31.200% A+
HSR:28.802% B**
TS4 Haymaker
B*
Kills:698
Deaths:167
KDR:4.180
Accuracy:41.496% C+
HSR:16.762% B*
MKV Suppressed
A
Kills:605
Deaths:165
KDR:3.667
Accuracy:32.281% A
HSR:26.777% A
NSX Tengu
B**
Kills:505
Deaths:138
KDR:3.659
Accuracy:44.545% B**
HSR:19.802% C+
TAR
A+
Kills:466
Deaths:96
KDR:4.854
Accuracy:30.539% A+
HSR:24.034% B+
Shuriken
B**
Kills:329
Deaths:97
KDR:3.392
Accuracy:32.419% B**
HSR:20.973% B+
AS16 NightHawk
A+
Kills:158
Deaths:33
KDR:4.788
Accuracy:53.070% A+
HSR:15.823% B+
Kills:14,236
Deaths (as Combat Medic):3,946
Deaths (to Combat Medics):3,449
KDR:3.6077
Kill Difference:10,290
Playtime:35.540 hours
Usage:3%
Score:0.808m
Score/min:379
Accuracy (listed only):41.208%
HSR (listed only):22.313%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:2,958
Deaths:497
KDR:5.952
Accuracy:44.058% B*
HSR:73.766% B+
NSX Daimyo
C**
Kills:1,846
Deaths:396
KDR:4.662
Accuracy:38.145% C--
HSR:94.962% C**
Bighorn .50M
C++
Kills:1,517
Deaths:190
KDR:7.984
Accuracy:43.967% C++
HSR:79.763% C+
NS-30 Vandal
B+
Kills:1,360
Deaths:368
KDR:3.696
Accuracy:35.594% B+
HSR:27.574% C++
TRAP-M1
A++
Kills:1,301
Deaths:333
KDR:3.907
Accuracy:29.667% C+
HSR:37.894% A++
MG-S1 Jackal
B**
Kills:1,227
Deaths:391
KDR:3.138
Accuracy:31.926% B**
HSR:23.798% B+
NS-44 Commissioner
B*
Kills:1,216
Deaths:573
KDR:2.122
Accuracy:42.256% B++
HSR:27.878% B*
SMG-46 Armistice
A
Kills:1,181
Deaths:289
KDR:4.087
Accuracy:32.127% A
HSR:22.523% B**
NS-7 PDW
A++
Kills:1,178
Deaths:338
KDR:3.485
Accuracy:30.649% B**
HSR:29.542% A++
99SV
B*
Kills:1,170
Deaths:269
KDR:4.349
Accuracy:36.682% B*
HSR:36.410% C++
KSR-35
C++
Kills:1,169
Deaths:321
KDR:3.642
Accuracy:35.478% C++
HSR:27.459% C+
SOAS-20
A
Kills:1,169
Deaths:355
KDR:3.293
Accuracy:31.903% B++
HSR:29.684% A
PDW-16 Hailstorm
A*
Kills:1,166
Deaths:239
KDR:4.879
Accuracy:32.029% A+
HSR:28.902% A*
RAMS .50M
B++
Kills:1,166
Deaths:158
KDR:7.380
Accuracy:43.195% B++
HSR:80.789% C**
HSR-1
B+
Kills:1,166
Deaths:250
KDR:4.664
Accuracy:37.599% B+
HSR:32.333% B+
SR-7
C**
Kills:1,164
Deaths:185
KDR:6.292
Accuracy:42.616% C**
HSR:78.608% C+
M77-B
A
Kills:1,163
Deaths:216
KDR:5.384
Accuracy:44.938% A
HSR:84.007% B**
NS-357 Underboss
B+
Kills:1,163
Deaths:768
KDR:1.514
Accuracy:41.223% B+
HSR:25.623% B+
NS-44 Commissioner AE
B+
Kills:1,161
Deaths:680
KDR:1.707
Accuracy:44.064% B
HSR:29.802% B+
TX1 Repeater
A
Kills:1,160
Deaths:657
KDR:1.766
Accuracy:31.716% A
HSR:24.397% B+
NS-44L Blackhand
C++
Kills:878
Deaths:527
KDR:1.666
Accuracy:42.755% C++
HSR:31.321% D
TS2 Inquisitor
B+
Kills:860
Deaths:451
KDR:1.907
Accuracy:32.521% B+
HSR:21.861% B
MKV Suppressed
A
Kills:605
Deaths:165
KDR:3.667
Accuracy:32.281% A
HSR:26.777% A
NSX Tengu
B**
Kills:505
Deaths:138
KDR:3.659
Accuracy:44.545% B**
HSR:19.802% C+
NSX Tomoe
B++
Kills:362
Deaths:110
KDR:3.291
Accuracy:32.765% B++
HSR:33.702% C
Shuriken
B**
Kills:329
Deaths:97
KDR:3.392
Accuracy:32.419% B**
HSR:20.973% B+
NS-AM7 Archer
M++
Kills:179
Deaths:130
KDR:1.377
Accuracy:62.134% B+
HSR:44.134% M++
Kills:30,319
Deaths (as Infiltrator):9,091
Deaths (to Infiltrators):5,018
KDR:3.33506
Kill Difference:21,228
Playtime:346.964 hours
Usage:26%
Score:7.478m
Score/min:359
Accuracy (listed only):38.120%
HSR (listed only):40.529%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:19,755
Deaths:3,779
KDR:5.228
Accuracy:31.206% A+
HSR:25.401% B++
TRAC-5
A++
Kills:4,404
Deaths:914
KDR:4.818
Accuracy:30.398% A++
HSR:23.797% B*
TRAC-5 Burst
B*
Kills:4,317
Deaths:851
KDR:5.073
Accuracy:29.553% B*
HSR:23.651% C++
T5 AMC
A++
Kills:3,620
Deaths:723
KDR:5.007
Accuracy:31.673% A++
HSR:24.945% B**
HC1 Cougar
A
Kills:3,615
Deaths:732
KDR:4.939
Accuracy:30.461% A
HSR:24.537% B+
NS-11C
A
Kills:2,828
Deaths:678
KDR:4.171
Accuracy:30.396% A
HSR:23.338% B++
NSX Tanto
B**
Kills:2,756
Deaths:720
KDR:3.828
Accuracy:31.395% B**
HSR:25.907% C++
TRAC-Shot
B*
Kills:2,022
Deaths:500
KDR:4.044
Accuracy:28.801% B*
HSR:21.316% B++
LC3 Jaguar
B**
Kills:1,766
Deaths:362
KDR:4.878
Accuracy:28.610% B**
HSR:24.915% B*
MG-HBR1 Dragoon
B**
Kills:1,310
Deaths:266
KDR:4.925
Accuracy:39.987% B**
HSR:39.466% B**
TRS-12 Uppercut
A+
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:76.436% A+
HSR:14.152% C+
NS Baron G5AE
B*
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:41.214% D
HSR:19.898% B*
NSX-P Tanto
A+
Kills:1,171
Deaths:168
KDR:6.970
Accuracy:33.525% A+
HSR:23.655% C
AMR-66
A
Kills:1,170
Deaths:276
KDR:4.239
Accuracy:34.607% A
HSR:28.205% B+
DMR-99
B+
Kills:1,170
Deaths:207
KDR:5.652
Accuracy:34.743% C++
HSR:33.590% B+
FA1 Barrage
B**
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:43.984% B+
HSR:20.787% B**
TRAC-5 S
A++
Kills:1,166
Deaths:285
KDR:4.091
Accuracy:29.670% A
HSR:25.729% A++
TAS-16 Blackjack
A+
Kills:1,165
Deaths:379
KDR:3.074
Accuracy:76.751% A+
HSR:17.253% B
TS4 Haymaker
B*
Kills:698
Deaths:167
KDR:4.180
Accuracy:41.496% C+
HSR:16.762% B*
AS16 NightHawk
A+
Kills:158
Deaths:33
KDR:4.788
Accuracy:53.070% A+
HSR:15.823% B+
Kills:56,604
Deaths (as Engineer):11,939
Deaths (to Engineers):3,411
KDR:4.7411
Kill Difference:44,665
Playtime:9.872 hours
Usage:1%
Score:0.143m
Score/min:242
Accuracy (listed only):38.899%
HSR (listed only):23.656%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M++
Kills:427
Deaths:76
KDR:5.618
Accuracy:23.524% A*
HSR:32.553% M++
M1 Heavy Cycler
M+
Kills:396
Deaths:72
KDR:5.500
Accuracy:23.171% A++
HSR:34.596% M+
Kills:823
Deaths (as MAX Suit):74
Deaths (to MAX Suits):951
KDR:11.12162
Kill Difference:749
Playtime:7.492 hours
Usage:1%
Score:0.250m
Score/min:556
Accuracy (listed only):23.348%
HSR (listed only):33.574%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,413
V. Kills:60 N/A
Deaths:99
KDR:14.273
Accuracy:28.370% C
KPH:86.500 A
VKPH:3.700 C++
Hellfire Rocket Pods
A*
Kills:549
V. Kills:51 N/A
Deaths:22
KDR:24.955
Accuracy:61.806% A+
KPH:197.400 A*
VKPH:18.300 B+
M18 Needler
B+
Kills:225
V. Kills:86 259%
Deaths:69
KDR:3.261
Accuracy:33.944% C**
KPH:18.200 B+
VKPH:6.900 C
Kills:2,187 (1,638 + 0)
Deaths:190
KDR:11.511
VKDR:1.037
Vehicle Kills:197
Kill Difference:1,997
Playtime:31.514 hours
Usage:2%
Score:0.375m
Score/min:199
Piloting Accuracy:33.944%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:56
V. Kills:25 215%
Deaths:
KDR:
Accuracy:43.322% B+
KPH:53.400 A
VKPH:23.800 M**
Kills:56 (56 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:25
Kill Difference:56
Playtime:1.049 hours
Usage:0%
Score:0.022m
Score/min:349
Driving Accuracy:43.322%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:139
V. Kills:11 N/A
Deaths:9
KDR:15.444
Accuracy:40.008% C*
KPH:108.900 S
VKPH:8.600 C*
M12 Kobalt
M
Kills:133
V. Kills:4 N/A
Deaths:3
KDR:44.333
Accuracy:27.561% A*
KPH:153.400 M
VKPH:4.600 B+
M20 Basilisk
S
Kills:82
V. Kills: N/A
Deaths:4
KDR:20.500
Accuracy:32.984% D
KPH:125.400 S
VKPH:0 F
Kills:354 (0 + 354)
Deaths:16
KDR:22.125
VKDR:0.938
Vehicle Kills:15
Kill Difference:338
Playtime:2.797 hours
Usage:0%
Score:0.079m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:32.984%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 19,92219,7553,7795.228M*1.3731.206%A+25.401%B++105M**N/A272188.1h11.2B**35.8B**
T9A "Butcher" 5,1065,0601,1974.227A0.3627.557%B++25.81%C102A+N/A24449.6h10.1B++36.5B++
TRAC-5 4,4354,4049144.818S0.9630.398%A++23.797%B*105.9SN/A30041.6h10B**32.9B**
TRAC-5 Burst 4,3584,3178515.073A+1.2129.553%B*23.651%C++105.8A**1B**25740.8h10B*33.7B*
T5 AMC 3,6473,6207235.007M**1.1431.673%A++24.945%B**103.7SN/A28334.9h10.5B**33.2B**
HC1 Cougar 3,6473,6157324.939M**1.0830.461%A24.537%B+110.6M**1A+38132.7h8.9B**29.3B*
TSAR-42 2,9682,9584975.952B+2.0944.058%B*73.766%B+86A*N/A22334.4h1.9B*4.3B++
NS-11C 2,8462,8286784.171M**0.3130.396%A23.338%B++94M*N/A24330.1h10.5B**34.7B*
NSX Tanto 2,7702,7567203.828M0.0331.395%B**25.907%C++89.8A*N/A21430.7h10.3B++32.8B+
T9 CARV 2,3432,3166973.323A0.5427.799%A++30.397%B**95.3M*1.1A++28524.3h10.1B**36.4B*
Frag Grenade 2,1382,08412084N/A2,080.1449.816%B++N/A453C+11.7B++12914.6h4C+8B
TRAC-Shot 2,0462,0225004.044A*0.1828.801%B*21.316%B++97.2M+1.2A+29920.8h9.9B++34.5B++
MSW-R 1,9501,9375123.783B++0.0830.593%A+28.24%B+100.9A**N/A31119.2h9.6B**31.5B*
NSX Daimyo 1,8471,8463964.662B+0.8038.145%C--94.962%C**82.4B**N/A20322.4h2.6C+6.9C+
LC3 Jaguar 1,7871,7663624.878A*1.0228.61%B**24.915%B*99.2M++1.2A*24617.8h9.8B*34.2B*
MG-H1 Watchman 1,6101,5904623.442A0.4226.944%B++30.377%B+105.3A*1.3B**38115.1h10.9B**40.5B++
NS Decimator 2,0481,5695382.916A*0.9569.432%B**1.848%C64A++19.6B+29324.5h3.3B**4.8B**
Bighorn .50M 1,5251,5171907.984B*4.1243.967%C++79.763%C+87.2A++N/A25217.4h1.7B+4B+
C-4 1,5441,4383743.845A++0.0234.873%A++N/A151.4A++11.2D*6039.5h1.1B*3.1B**
M14 Banshee 1,4731,4139914.273B*10.4128.37%CN/A86.7A3.7C++21416.3h13.7B++48.3B+
NS-30 Vandal 1,3661,3603683.696A0.1735.594%B+27.574%C++90.7A**N/A23115h4.8B++13.5B+
TMG-50 1,3591,3473663.68A**0.1828.977%A+26.949%B+96.9M+N/A24713.9h8.9B*30.8B*
MG-HBR1 Dragoon 1,3151,3102664.925M+1.0639.987%B**39.466%B**87.3M++N/A22915h4.7B**11.9B**
TRAP-M1 1,3061,3013333.907A++0.0429.667%C+37.894%A++97.1M+N/A21213.4h8B+27B+
MG-S1 Jackal 1,2411,2273913.138A++0.7231.926%B**23.798%B+103.1M+1.2A33811.9h8.7B+27.2B*
NS-44 Commissioner 1,2231,2165732.122B**1.7442.256%B++27.878%B*103.9MN/A26011.7h2.9B**6.9B*
SMG-46 Armistice 1,1901,1812894.087M++0.2232.127%A22.523%B**103.6M**N/A26011.4h11.2B**34.8B*
T7 Mini-Chaingun AE 1,1951,1813083.834A*0.0327.211%A+20.915%A+123M++1.5B**2879.6h9.8B**36.1B*
T7 Mini-Chaingun 1,1941,1802874.111M**0.2527.017%A*20.848%A*120.4S1.4A++3469.8h10.2B**37.8B*
NSX Naginata 1,2001,1792794.226M0.3626.648%B*31.722%B+86.1A++1.5A++25513.7h9.8B++36.7B++
T16 Rhino 1,1911,1793023.904M0.0427.293%A27.481%B*88.6MN/A21713.3h10.8B*39.4B*
NS-7 PDW 1,1891,1783383.485M*0.3830.649%B**29.542%A++98.2M**N/A24912h11.3B*36.8B*
NS-15M AE 1,1881,1773013.91B*0.0529.631%B++28.547%C++111A++1B++24010.6h9.8B++32.9B++
T1 Cycler 1,1841,1774132.85A++1.0128.667%A27.188%B*89.2SN/A29213.2h10.1A+35.3B**
T32 Bull 1,1871,1742664.414M0.5531.503%A+23.339%C+103.9M1.2A++32211.3h10.3B*32.6B*
TRS-12 Uppercut 1,1801,1733043.859A**0.0076.436%A+14.152%C+109.6M+N/A29610.7h2B**2.6B*
T9 CARV-S 1,1821,1733333.523A0.3429.261%A+29.156%B++95.4A*N/A31412.3h9.9B*33.9B*
NS Baron G5AE 1,1811,1712754.258M0.4041.214%D19.898%B*94.4A++N/A19812.4h3.6B++8.7C+
NSX-P Tanto 1,1811,1711686.97S3.1133.525%A+23.655%C97.6M*N/A23712h10.1B**30.2B**
AMR-66 1,1781,1702764.239S0.3834.607%A28.205%B+90SN/A26413h6.6B**19.1B*
99SV 1,1791,1702694.349A++0.4936.682%B*36.41%C++87.3SN/A24313.4h4.1B**11.1B**
DMR-99 1,1801,1702075.652A++1.7934.743%C++33.59%B+98.3A**N/A23611.9h6.3B+18.2B+
KSR-35 1,1761,1693213.642B++0.2235.478%C++27.459%C+98.2MN/A21011.9h4B+11.2B+
SOAS-20 1,1761,1693553.293A0.5731.903%B++29.684%A99.1M++N/A20811.8h9.8B++30.7B*
FA1 Barrage 1,1801,1693203.653M++0.2143.984%B+20.787%B**89.2M**N/A26013.1h3.8B*8.7B++
PDW-16 Hailstorm 1,1731,1662394.879S1.0232.029%A+28.902%A*128.1SN/A3299.1h10.2B**32B*
RAMS .50M 1,1671,1661587.38A3.5243.195%B++80.789%C**83.3M**N/A20314h1.8B*4.1B++
HSR-1 1,1691,1662504.664A+0.8037.599%B+32.333%B+91.1A*N/A23512.8h4.9B+13.1B+
TRAC-5 S 1,1741,1662854.091S0.2329.67%A25.729%A++101.4SN/A23311.5h10.1B+33.9B*
TAS-16 Blackjack 1,1721,1653793.074A++0.7976.751%A+17.253%B97.1A**N/A25812h2.1B++2.7B++
SR-7 1,1681,1641856.292B*2.4342.616%C**78.608%C+79.2A*N/A19814.7h2B+4.8B+
Hexedge 1,1651,16423,7580.049B+3.8136.292%B+3.007%D1.2C+N/A3974h1.5B**4.1B++
M77-B 1,1641,1632165.384A*1.5244.938%A84.007%B**81.3M**N/A23814.3h1.9B**4.2B**
NS-357 Underboss 1,1651,1637681.514B+2.3541.223%B+25.623%B+110.8A**N/A28910.5h3.4B*8.3B++
NS-44 Commissioner AE 1,1631,1616801.707B2.1644.064%B29.802%B+117.3A++N/A3219.9h3B+6.7B+
TX1 Repeater 1,1611,1606571.766A2.1031.716%A24.397%B+126.1SN/A3399.2h9.8B*30.8B+
NS-44L Blackhand 8818785271.666B+2.2042.755%C++31.321%D92.4M**N/A2399.5h3B**7B++
T1S Cycler 8828683022.874A++0.9931.2%A+28.802%B**78.9M1.3B**19311h10.8B++34.7B**
TS2 Inquisitor 8708604511.907B++1.9632.521%B+21.861%B130.3M**1.5A+3706.6h7.4B*22.6B*
TS4 Haymaker 7076981674.18M+0.3241.496%C+16.762%B*90.6M*1.2A**2457.7h3.5B*8.4B+
NSX-P Naginata 6376281264.984A**1.1228.454%B**28.822%C+92.4A++1.3B2636.8h10.4B++36.5B++
MKV Suppressed 6166051653.667M++0.2032.281%A26.777%A80.7A*1.5M**2617.5h12.4B+38.4B+
Hellfire Rocket Pods 6005492224.955A*21.0961.806%A+N/A196.1A*18.2B+5842.8h12.7B+20.6B*
NSX Tengu 5105051383.659A*0.2044.545%B**19.802%C+78.9A+N/A2206.4h11.5B+25.8B+
TAR 473466964.854A*0.9930.539%A+24.034%B+97.1M++1.5M3224.8h9.8A32.2B**
M1 Heavy Cycler 433427765.618M**1.7623.524%A*32.553%M++64.7SN/A2166.6h13.6A57.7B**
M1 Heavy Cycler 403396725.5M+1.6423.171%A++34.596%M+61.9A**1.1B**1846.4h14.4B++62.3B*
NS-15M2 383377715.31A*1.4532.057%A+23.607%C101.9A*1.6A**4623.7h10.5B++32.7B++
NSX Tomoe 3643621103.291B**0.5732.765%B++33.702%C72.4AN/A2735h12.8B+39.2B+
Rocklet Rifle 558341953.589S0.2755.339%C**N/A37.1B++23.6C+3509.2h30.7B+55.4B+
Shuriken 332329973.392A*0.4732.419%B**20.973%B+88.9A++N/A3083.7h11.8B+36.4B*
Auraxium Chainblade 2742743,5650.077B**3.7938.056%B+1.825%D-1.5C++N/A4180.1h1.5B**3.9B+
M18 Needler 311225693.261B+0.6033.944%C**2.667%B18.1B+6.9C9212.4h84B++247.6B*
NS-AM7 Archer 1931791301.377A*2.4962.134%B+44.134%M++26.7S2.1C1196.7h7.2B**11.6B**
AS16 NightHawk 163158334.788M**0.9353.07%A+15.823%B+131.7S4.2S8661.2h4.2B7.8B++
Anti-Vehicle Grenade 1841401140N/A136.1444.747%DN/A233.3D73.3C11390.6h6.6C14.7C
M20 Basilisk 150139915.444S11.5840.008%C*13.669%M++106.9S8.5C++4071.3h21.9A++54.7A++
M12 Kobalt 137133344.333A*40.4727.561%A*29.323%A**147.8A**4.4B+5910.9h12.6B**45.6B**
Spear Anti-Vehicle Phalanx Turret 146119429.75M**25.8957.169%A+1.681%D*108.2S24.5B4661.1h5.3B++9.2B**
Claymore 108108521.6A*17.7437.609%B+N/A270A*N/A9160.4h1.2C++3.2B+
M20 Basilisk 8282420.5S16.6432.984%D26.829%S117.1SN/A4320.7h17.6A++53.5A++
T2 Striker 13280342.353S1.5154.27%C*N/A23.5A+15.3B*2323.4h33.8B++62.2B+
Chainblade 62624,2560.015C3.8525.138%CN/A0.4CN/A2150h1.5B**5.8B+
C75 Viper 8156156U52.1443.322%B+N/A56A+25S3481h9.3B++21.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,9102.5h
Spawn Beacon22590.2h
Medical Applicator6538,5702.4h
Ammunition Package01120h
Nano-Armor Kit56,6390.4h
Medical Kit2,82524,49687.7h
Anti-Infantry MANA Turret1920.1h
Recon Detection Device16722,00333.7h

Check the help document for the dictionary if you want to learn more about words used here.


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