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JustHereForBabyFormula[Der] JustHereForBabyFormula
TR BR 119

KDR: 3.81

Score: 29.4m

Last Seen: Dec 14th, 2018 10:57 AM
- OFFLINE - 21.7 hour(s)

Battle Rank 115 (119 total) - Terran Republic on Connery - Outfit Leader of Derrrr[Der] Derrrr
TR outfit on Soltech

Members: 4
Level Progress (to 116): 42%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LC2 Lynx T9A "Butcher" TRAC-5 Burst TRAC-5 T5 AMC HC1 Cougar NS-11C NSX Tanto
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,149,014 MLG Score: 6514
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.639%26.534%8134497881,6664.17132-0.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.081%1.879A++0.921B*-0.895D--HEAD ++ (~11.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.587B+9.50.336C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.264%0.694%710210201,4402211736.48649828%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.426%-0.662D-0.823D--1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.50.535B+23.60.56B+51.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.191%24.013%7331019304497270.6104421086%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.193%-0.163C5.248S-0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.567B+17.30.552B+33.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.694%72.523%738101411,4171940335.88505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.643%0.244C++0.349C**0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.197C++2.90.086C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.024%17.327%73410184,0401845342.1897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.888%0.97B*0.57B+1.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.606B+2.80.432B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derrrr[Der] Derrrr
TR outfit on Soltech

Members: 4
29.4m123.7%465 (27.9k)391 (23.5k)3.81069113,59329,8093.89429119 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR10221188830.601%28.54%87302:3255

21% Heavy Assault26% Infiltrator49% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2018 9:50 PMSep 5th, 2018 2:46 AMDec 14th, 2018 12:11 PM (1d) (PST)Dec 14th, 2018 9:23 AM (1d) (PST)Dec 14th, 2018 6:57 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9102826281.5100.3960.4311.9010.0266514

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,63016,90237,728912426114223,471

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1253.8h/52.2d 2,492 32,419 24,270 143k 1,797 4,491 1,946 68.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B++
Kills:4,306
Deaths:1,032
KDR:4.172
Accuracy:27.508% B++
HSR:26.312% C+
T9 CARV
A++
Kills:2,238
Deaths:679
KDR:3.296
Accuracy:27.790% A++
HSR:30.697% A
MSW-R
A++
Kills:1,727
Deaths:463
KDR:3.730
Accuracy:30.567% A++
HSR:28.605% B++
MG-H1 Watchman
B*
Kills:1,465
Deaths:428
KDR:3.423
Accuracy:26.682% B*
HSR:30.717% B+
TMG-50
A+
Kills:1,273
Deaths:347
KDR:3.669
Accuracy:28.835% A+
HSR:27.258% B+
T7 Mini-Chaingun AE
A+
Kills:1,181
Deaths:308
KDR:3.834
Accuracy:27.211% A+
HSR:20.915% A+
NSX Naginata
B*
Kills:1,179
Deaths:279
KDR:4.226
Accuracy:26.648% B*
HSR:31.722% B+
T16 Rhino
A
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:27.293% A
HSR:27.481% B*
NS-15M AE
B*
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:29.631% B*
HSR:28.547% C*
T32 Bull
A++
Kills:1,174
Deaths:266
KDR:4.414
Accuracy:31.503% A++
HSR:23.339% C+
T9 CARV-S
A+
Kills:1,173
Deaths:333
KDR:3.523
Accuracy:29.261% A+
HSR:29.156% B++
T7 Mini-Chaingun
A*
Kills:734
Deaths:178
KDR:4.124
Accuracy:26.746% A*
HSR:20.709% A++
NSX-P Naginata
A+
Kills:260
Deaths:51
KDR:5.098
Accuracy:30.161% A+
HSR:28.077% C+
NS-15M2
A*
Kills:128
Deaths:24
KDR:5.333
Accuracy:34.420% A*
HSR:23.438% C
Kills:19,194
Deaths (as Heavy Assault):4,991
Deaths (to Heavy Assaults):9,002
KDR:3.84572
Kill Difference:14,203
Playtime:263.323 hours
Usage:21%
Score:6.364m
Score/min:403
Accuracy (listed only):28.875%
HSR (listed only):26.927%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:17,387
Deaths:3,411
KDR:5.097
Accuracy:31.215% A++
HSR:25.801% B*
TRAC-5 Burst
B*
Kills:4,161
Deaths:823
KDR:5.056
Accuracy:29.578% B*
HSR:23.624% C++
TRAC-5
A++
Kills:4,152
Deaths:866
KDR:4.794
Accuracy:30.410% A++
HSR:23.748% B*
T5 AMC
A++
Kills:3,463
Deaths:699
KDR:4.954
Accuracy:31.562% A++
HSR:25.181% B**
HC1 Cougar
A
Kills:3,326
Deaths:691
KDR:4.813
Accuracy:30.412% A
HSR:24.835% B+
NS-11C
A
Kills:2,785
Deaths:671
KDR:4.151
Accuracy:30.393% A
HSR:23.483% B*
NSX Tanto
B**
Kills:2,669
Deaths:709
KDR:3.764
Accuracy:31.412% B**
HSR:25.740% C++
TRAC-Shot
B*
Kills:1,984
Deaths:496
KDR:4
Accuracy:28.834% B*
HSR:21.623% B++
LC3 Jaguar
B**
Kills:1,739
Deaths:357
KDR:4.871
Accuracy:28.540% B**
HSR:25.244% B**
MG-S1 Jackal
B**
Kills:1,225
Deaths:391
KDR:3.133
Accuracy:31.907% B**
HSR:23.837% B+
SMG-46 Armistice
A
Kills:1,181
Deaths:289
KDR:4.087
Accuracy:32.127% A
HSR:22.523% B**
NS-7 PDW
A*
Kills:1,178
Deaths:338
KDR:3.485
Accuracy:30.649% B**
HSR:29.542% A*
TRS-12 Uppercut
A++
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:76.436% A++
HSR:14.152% C+
NS Baron G5AE
B*
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:41.214% C--
HSR:19.898% B*
NSX-P Tanto
A+
Kills:1,171
Deaths:168
KDR:6.970
Accuracy:33.525% A+
HSR:23.655% C
FA1 Barrage
B**
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:43.984% B+
HSR:20.787% B**
TRAC-5 S
A++
Kills:1,166
Deaths:285
KDR:4.091
Accuracy:29.670% A+
HSR:25.729% A++
PDW-16 Hailstorm
A*
Kills:1,166
Deaths:239
KDR:4.879
Accuracy:32.029% A+
HSR:28.902% A*
TAS-16 Blackjack
A+
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:76.994% A+
HSR:17.253% B+
MKV Suppressed
A
Kills:534
Deaths:143
KDR:3.734
Accuracy:32.556% A
HSR:26.966% A
TS4 Haymaker
B*
Kills:533
Deaths:128
KDR:4.164
Accuracy:41.070% C+
HSR:16.886% B*
NSX Tengu
A
Kills:445
Deaths:121
KDR:3.678
Accuracy:44.509% A
HSR:20.225% C+
Shuriken
A
Kills:303
Deaths:92
KDR:3.293
Accuracy:32.834% A
HSR:21.452% B+
Kills:55,246
Deaths (as Light Assault):12,194
Deaths (to Light Assaults):7,074
KDR:4.53059
Kill Difference:43,052
Playtime:613.467 hours
Usage:49%
Score:14.951m
Score/min:406
Accuracy (listed only):37.037%
HSR (listed only):23.091%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B**
Kills:1,225
Deaths:391
KDR:3.133
Accuracy:31.907% B**
HSR:23.837% B+
SMG-46 Armistice
A
Kills:1,181
Deaths:289
KDR:4.087
Accuracy:32.127% A
HSR:22.523% B**
NS-7 PDW
A*
Kills:1,178
Deaths:338
KDR:3.485
Accuracy:30.649% B**
HSR:29.542% A*
T1 Cycler
A+
Kills:1,177
Deaths:413
KDR:2.850
Accuracy:28.667% A+
HSR:27.188% B*
TRS-12 Uppercut
A++
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:76.436% A++
HSR:14.152% C+
NS Baron G5AE
B*
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:41.214% C--
HSR:19.898% B*
FA1 Barrage
B**
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:43.984% B+
HSR:20.787% B**
PDW-16 Hailstorm
A*
Kills:1,166
Deaths:239
KDR:4.879
Accuracy:32.029% A+
HSR:28.902% A*
TAS-16 Blackjack
A+
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:76.994% A+
HSR:17.253% B+
T1S Cycler
A+
Kills:801
Deaths:283
KDR:2.830
Accuracy:30.654% A+
HSR:29.463% A
MKV Suppressed
A
Kills:534
Deaths:143
KDR:3.734
Accuracy:32.556% A
HSR:26.966% A
TS4 Haymaker
B*
Kills:533
Deaths:128
KDR:4.164
Accuracy:41.070% C+
HSR:16.886% B*
NSX Tengu
A
Kills:445
Deaths:121
KDR:3.678
Accuracy:44.509% A
HSR:20.225% C+
TAR
A+
Kills:365
Deaths:75
KDR:4.867
Accuracy:30.502% A+
HSR:24.110% B+
Shuriken
A
Kills:303
Deaths:92
KDR:3.293
Accuracy:32.834% A
HSR:21.452% B+
Kills:13,586
Deaths (as Combat Medic):3,789
Deaths (to Combat Medics):3,228
KDR:3.58564
Kill Difference:9,797
Playtime:32.822 hours
Usage:3%
Score:0.735m
Score/min:373
Accuracy (listed only):40.409%
HSR (listed only):22.879%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:2,330
Deaths:429
KDR:5.431
Accuracy:44.034% B*
HSR:74.549% B++
NSX Daimyo
B
Kills:1,816
Deaths:392
KDR:4.633
Accuracy:38.156% C-
HSR:95.044% B
Bighorn .50M
C*
Kills:1,349
Deaths:173
KDR:7.798
Accuracy:44.360% C*
HSR:80.059% C++
NS-30 Vandal
B+
Kills:1,263
Deaths:351
KDR:3.598
Accuracy:35.775% B+
HSR:27.395% C++
TRAP-M1
A++
Kills:1,259
Deaths:329
KDR:3.827
Accuracy:29.695% C++
HSR:37.887% A++
MG-S1 Jackal
B**
Kills:1,225
Deaths:391
KDR:3.133
Accuracy:31.907% B**
HSR:23.837% B+
NS-44 Commissioner
B*
Kills:1,209
Deaths:569
KDR:2.125
Accuracy:42.200% B*
HSR:27.957% B*
SMG-46 Armistice
A
Kills:1,181
Deaths:289
KDR:4.087
Accuracy:32.127% A
HSR:22.523% B**
NS-7 PDW
A*
Kills:1,178
Deaths:338
KDR:3.485
Accuracy:30.649% B**
HSR:29.542% A*
99SV
B*
Kills:1,170
Deaths:269
KDR:4.349
Accuracy:36.682% B*
HSR:36.410% C++
SOAS-20
A
Kills:1,169
Deaths:355
KDR:3.293
Accuracy:31.903% B*
HSR:29.684% A
KSR-35
C++
Kills:1,169
Deaths:321
KDR:3.642
Accuracy:35.478% C++
HSR:27.459% C+
HSR-1
B+
Kills:1,166
Deaths:250
KDR:4.664
Accuracy:37.599% B+
HSR:32.333% B+
PDW-16 Hailstorm
A*
Kills:1,166
Deaths:239
KDR:4.879
Accuracy:32.029% A+
HSR:28.902% A*
RAMS .50M
B++
Kills:1,166
Deaths:158
KDR:7.380
Accuracy:43.195% B++
HSR:80.789% C**
SR-7
C**
Kills:1,164
Deaths:185
KDR:6.292
Accuracy:42.616% C**
HSR:78.608% C+
NS-357 Underboss
B++
Kills:1,163
Deaths:768
KDR:1.514
Accuracy:41.223% B++
HSR:25.623% B+
M77-B
A
Kills:1,163
Deaths:216
KDR:5.384
Accuracy:44.938% A
HSR:84.007% B**
NS-44 Commissioner AE
B+
Kills:1,161
Deaths:680
KDR:1.707
Accuracy:44.064% B+
HSR:29.802% B+
TX1 Repeater
A
Kills:1,160
Deaths:657
KDR:1.766
Accuracy:31.716% A
HSR:24.397% B+
NS-44L Blackhand
C++
Kills:728
Deaths:431
KDR:1.689
Accuracy:43.030% C++
HSR:31.456% D
TS2 Inquisitor
B++
Kills:597
Deaths:329
KDR:1.815
Accuracy:33.368% B++
HSR:21.273% C**
MKV Suppressed
A
Kills:534
Deaths:143
KDR:3.734
Accuracy:32.556% A
HSR:26.966% A
NSX Tengu
A
Kills:445
Deaths:121
KDR:3.678
Accuracy:44.509% A
HSR:20.225% C+
NSX Tomoe
B*
Kills:317
Deaths:101
KDR:3.139
Accuracy:32.769% B*
HSR:34.385% C
Shuriken
A
Kills:303
Deaths:92
KDR:3.293
Accuracy:32.834% A
HSR:21.452% B+
NS-AM7 Archer
M+
Kills:172
Deaths:127
KDR:1.354
Accuracy:62.071% B+
HSR:43.605% M+
Kills:28,723
Deaths (as Infiltrator):8,703
Deaths (to Infiltrators):4,722
KDR:3.30036
Kill Difference:20,020
Playtime:327.316 hours
Usage:26%
Score:7.011m
Score/min:357
Accuracy (listed only):38.203%
HSR (listed only):40.599%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:17,387
Deaths:3,411
KDR:5.097
Accuracy:31.215% A++
HSR:25.801% B*
TRAC-5 Burst
B*
Kills:4,161
Deaths:823
KDR:5.056
Accuracy:29.578% B*
HSR:23.624% C++
TRAC-5
A++
Kills:4,152
Deaths:866
KDR:4.794
Accuracy:30.410% A++
HSR:23.748% B*
T5 AMC
A++
Kills:3,463
Deaths:699
KDR:4.954
Accuracy:31.562% A++
HSR:25.181% B**
HC1 Cougar
A
Kills:3,326
Deaths:691
KDR:4.813
Accuracy:30.412% A
HSR:24.835% B+
NS-11C
A
Kills:2,785
Deaths:671
KDR:4.151
Accuracy:30.393% A
HSR:23.483% B*
NSX Tanto
B**
Kills:2,669
Deaths:709
KDR:3.764
Accuracy:31.412% B**
HSR:25.740% C++
TRAC-Shot
B*
Kills:1,984
Deaths:496
KDR:4
Accuracy:28.834% B*
HSR:21.623% B++
LC3 Jaguar
B**
Kills:1,739
Deaths:357
KDR:4.871
Accuracy:28.540% B**
HSR:25.244% B**
TRS-12 Uppercut
A++
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:76.436% A++
HSR:14.152% C+
NS Baron G5AE
B*
Kills:1,171
Deaths:275
KDR:4.258
Accuracy:41.214% C--
HSR:19.898% B*
NSX-P Tanto
A+
Kills:1,171
Deaths:168
KDR:6.970
Accuracy:33.525% A+
HSR:23.655% C
AMR-66
A
Kills:1,170
Deaths:276
KDR:4.239
Accuracy:34.607% A
HSR:28.205% B+
FA1 Barrage
B**
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:43.984% B+
HSR:20.787% B**
MG-HBR1 Dragoon
A
Kills:1,167
Deaths:234
KDR:4.987
Accuracy:39.024% B**
HSR:41.560% A
TRAC-5 S
A++
Kills:1,166
Deaths:285
KDR:4.091
Accuracy:29.670% A+
HSR:25.729% A++
TAS-16 Blackjack
A+
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:76.994% A+
HSR:17.253% B+
DMR-99
B+
Kills:1,070
Deaths:190
KDR:5.632
Accuracy:34.497% C++
HSR:34.393% B+
TS4 Haymaker
B*
Kills:533
Deaths:128
KDR:4.164
Accuracy:41.070% C+
HSR:16.886% B*
Kills:52,621
Deaths (as Engineer):11,281
Deaths (to Engineers):3,218
KDR:4.66457
Kill Difference:41,340
Playtime:9.374 hours
Usage:1%
Score:0.137m
Score/min:243
Accuracy (listed only):38.072%
HSR (listed only):24.305%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M*
Kills:409
Deaths:68
KDR:6.015
Accuracy:23.420% A*
HSR:33.496% M*
M1 Heavy Cycler
M++
Kills:370
Deaths:65
KDR:5.692
Accuracy:23.136% A++
HSR:34.865% M++
Kills:779
Deaths (as MAX Suit):66.500
Deaths (to MAX Suits):892
KDR:11.71429
Kill Difference:712.500
Playtime:7.083 hours
Usage:1%
Score:0.229m
Score/min:539
Accuracy (listed only):23.278%
HSR (listed only):34.181%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,282
V. Kills:56 N/A
Deaths:87
KDR:14.736
Accuracy:28.352% C+
KPH:85.400 A+
VKPH:3.700 C++
Hellfire Rocket Pods
A*
Kills:523
V. Kills:46 N/A
Deaths:20
KDR:26.150
Accuracy:61.341% A+
KPH:207.700 A*
VKPH:18.300 B+
M18 Needler
B+
Kills:158
V. Kills:62 251%
Deaths:58
KDR:2.724
Accuracy:35.215% B+
KPH:15.600 B
VKPH:6.100 C--
Kills:1,963 (1,440 + 0)
Deaths:165
KDR:11.897
VKDR:0.994
Vehicle Kills:164
Kill Difference:1,798
Playtime:27.663 hours
Usage:2%
Score:0.321m
Score/min:193
Piloting Accuracy:35.215%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:122
V. Kills:10 N/A
Deaths:8
KDR:15.250
Accuracy:40.437% C**
KPH:116 S
VKPH:9.500 B+
M12 Kobalt
M
Kills:119
V. Kills:3 N/A
Deaths:3
KDR:39.667
Accuracy:27.703% A*
KPH:148.300 M
VKPH:3.700 C++
M20 Basilisk
S
Kills:63
V. Kills: N/A
Deaths:2
KDR:31.500
Accuracy:33.228% D
KPH:117.800 S
VKPH:0 F
Kills:304 (0 + 304)
Deaths:13
KDR:23.385
VKDR:1
Vehicle Kills:13
Kill Difference:291
Playtime:2.389 hours
Usage:0%
Score:0.065m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:33.228%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 17,53617,3873,4115.097M**1.2931.215%A++25.801%B*106SN/A268164h11.1B**35.5B*
T9A "Butcher" 4,3394,3061,0324.172A0.3627.508%B++26.312%C+103A++N/A24141.8h10B*36.5B*
TRAC-5 Burst 4,2014,1618235.056A++1.2529.578%B*23.624%C++106.1A**1B**25939.2h10B*33.7B*
TRAC-5 4,1794,1528664.794S0.9830.41%A++23.748%B*106.2SN/A30239.1h10B**32.9B**
T5 AMC 3,4873,4636994.954S1.1431.562%A++25.181%B**103.7SN/A28033.4h10.5B**33.3B**
HC1 Cougar 3,3523,3266914.813M**1.0030.412%A24.835%B+111.6SN/A39429.8h8.9B**29.2B*
NS-11C 2,8032,7856714.151M**0.3430.393%A23.483%B*93.5M*N/A24129.8h10.6B**34.7B*
NSX Tanto 2,6822,6697093.764M0.0531.412%B**25.74%C++90.2A**N/A21129.6h10.3B++32.7B+
TSAR-42 2,3362,3304295.431B+1.6244.034%B*74.549%B++85.3A*N/A22127.3h1.9B*4.3B*
T9 CARV 2,2622,2386793.296A++0.5127.79%A++30.697%A96.1M**1A++28223.3h10B**36.1B*
Frag Grenade 2,0381,98711987N/A1,983.1950.376%B++N/A451.6C+11.6B+13064.4h3.9C+7.8C**
TRAC-Shot 2,0081,9844964A*0.1928.834%B*21.623%B++97.7M++1.2A++30120.3h9.9B++34.4B*
NSX Daimyo 1,8171,8163924.633B+0.8238.156%C-95.044%B82.2AN/A20322.1h2.6C+6.9C+
LC3 Jaguar 1,7571,7393574.871A**1.0628.54%B**25.244%B**99.9M**1A++24517.4h9.7B*34.1B*
MSW-R 1,7381,7274633.73B++0.0830.567%A++28.605%B++103.4M+N/A31116.7h9.5B**31.2B*
MG-H1 Watchman 1,4821,4654283.423A0.3926.682%B*30.717%B+106.9A**1.2B*37813.7h10.8B**40.5B*
NS Decimator 1,8401,4174952.863A*0.9569.435%B**2.047%C+64.4A++19.2B28222h3.3B**4.8B**
C-4 1,4671,3693683.72A++0.0934.892%A++N/A148.8A++10.7D*5889.2h1.1B*3.1B**
Bighorn .50M 1,3551,3491737.798B*3.9944.36%C*80.059%C++87A++N/A25615.5h1.8C**4B+
M14 Banshee 1,3381,2828714.736B**10.9328.352%C+N/A85.5A+3.7C++20515h13.8B++48.8B+
TMG-50 1,2851,2733473.669A**0.1428.835%A+27.258%B+96.4M+N/A24213.2h8.9B*30.8B*
NS-30 Vandal 1,2681,2633513.598B**0.2135.775%B+27.395%C++90.2A**N/A23214h4.8B++13.4B++
TRAP-M1 1,2641,2593293.827A++0.0229.695%C++37.887%A++98.4A**N/A21312.8h8B+26.8B+
MG-S1 Jackal 1,2381,2253913.133A++0.6831.907%B**23.837%B+102.9M+1.1A33411.9h8.6B+27.1B*
NS-44 Commissioner 1,2161,2095692.125A1.6942.2%B*27.957%B*104.2M+N/A25811.6h2.9B**6.9B*
SMG-46 Armistice 1,1901,1812894.087M++0.2832.127%A22.523%B**103.6M**N/A25711.4h11.2B**34.8B*
T7 Mini-Chaingun AE 1,1951,1813083.834A*0.0227.211%A+20.915%A+123M*1.5B**2869.6h9.8B**36.1B*
NSX Naginata 1,2001,1792794.226M0.4226.648%B*31.722%B+86.1A++1.5A25413.7h9.8B++36.7B++
T16 Rhino 1,1911,1793023.904M+0.0927.293%A27.481%B*88.6M+N/A21613.3h10.8B*39.4B*
NS-7 PDW 1,1891,1783383.485M+0.3330.649%B**29.542%A*98.2M**N/A24612h11.3B*36.8B++
NS-15M AE 1,1881,1773013.91B**0.1029.631%B*28.547%C*111A++1B*23910.6h9.8B*32.9B++
T1 Cycler 1,1841,1774132.85A++0.9628.667%A+27.188%B*89.2SN/A28413.2h10.1A+35.3A
T32 Bull 1,1871,1742664.414A**0.6031.503%A++23.339%C+103.9M+1.2A++32011.3h10.3B*32.6B*
TRS-12 Uppercut 1,1801,1733043.859A**0.0576.436%A++14.152%C+109.6M++N/A29510.7h2B**2.6B*
T9 CARV-S 1,1821,1733333.523A+0.2929.261%A+29.156%B++95.4A*N/A31212.3h9.9B*33.9B*
NS Baron G5AE 1,1811,1712754.258M0.4541.214%C--19.898%B*94.4A++N/A19712.4h3.6B*8.7C+
NSX-P Tanto 1,1811,1711686.97S3.1633.525%A+23.655%C97.6M**N/A23312h10.1B**30.2B**
99SV 1,1791,1702694.349A++0.5436.682%B*36.41%C++88SN/A23913.3h4.1B**11.1B**
AMR-66 1,1781,1702764.239S0.4334.607%A28.205%B+90SN/A26013h6.6B**19.1B**
SOAS-20 1,1761,1693553.293A+0.5231.903%B*29.684%A99.1M*N/A20711.8h9.8B++30.7B*
FA1 Barrage 1,1801,1693203.653A*0.1643.984%B+20.787%B**89.2M**N/A25813.1h3.8B*8.7B++
KSR-35 1,1761,1693213.642B++0.1735.478%C++27.459%C+98.2A*N/A20911.9h4B+11.2B+
MG-HBR1 Dragoon 1,1711,1672344.987M1.1839.024%B**41.56%A86.4M++N/A20813.5h4.6B**11.7B**
TRAC-5 S 1,1741,1662854.091M**0.2829.67%A+25.729%A++101.4SN/A23211.5h10.1B+33.9B*
HSR-1 1,1691,1662504.664A0.8537.599%B+32.333%B+91.1A*N/A23412.8h4.9B+13.1B+
PDW-16 Hailstorm 1,1731,1662394.879S1.0732.029%A+28.902%A*128.1SN/A3279.1h10.2B**32B*
RAMS .50M 1,1671,1661587.38A3.5743.195%B++80.789%C**83.3M**N/A20114h1.8B*4.1B++
TAS-16 Blackjack 1,1721,1653783.082A++0.7376.994%A+17.253%B+97.9MN/A25711.9h2.1B++2.7B++
SR-7 1,1681,1641856.292B*2.4842.616%C**78.608%C+79.2A*N/A19714.7h2B+4.8B+
Hexedge 1,1641,16323,7510.049B+3.7636.286%B+3.009%D1.2C+N/A3973.5h1.5B**4.1B++
NS-357 Underboss 1,1651,1637681.514B+2.3041.223%B++25.623%B+110.8MN/A28810.5h3.4B*8.3B++
M77-B 1,1641,1632165.384A*1.5744.938%A84.007%B**81.3M**N/A23714.3h1.9B*4.2B**
NS-44 Commissioner AE 1,1631,1616801.707B+2.1044.064%B+29.802%B+117.3A*N/A3219.9h3B+6.7B+
TX1 Repeater 1,1611,1606571.766A2.0431.716%A24.397%B+126.1SN/A3359.2h9.8B**30.8B+
DMR-99 1,0791,0701905.632A*1.8234.497%C++34.393%B+100MN/A24310.7h6.3B+18.1B+
T1S Cycler 8118012832.83A++0.9830.654%A+29.463%A80.1M+1B+19610h10.6B*34.4B**
T7 Mini-Chaingun 7417341784.124M**0.3126.746%A*20.709%A++124.4S1.2B++3925.9h10.1B**37.6B*
NS-44L Blackhand 7317284311.689B+2.1243.03%C++31.456%D94.5SN/A2427.7h3B**7B++
TS2 Inquisitor 6065973291.815B+2.0033.368%B++21.273%C**127M*1.9M3504.7h7.6B*22.8B*
MKV Suppressed 5445341433.734M*0.0832.556%A26.966%A89M1.7S2886h12.4B+38.1B+
TS4 Haymaker 5425331284.164M+0.3541.07%C+16.886%B*88.8M++1.5M*2216h3.5B*8.6B+
Hellfire Rocket Pods 5695232026.15A*22.3461.341%A+N/A209.2A*18.4B+5962.5h12.6B**20.5B*
NSX Tengu 4504451213.678A*0.1344.509%A20.225%C+80.9A++N/A2275.5h11.5B+25.8B+
M1 Heavy Cycler 415409686.015M**2.2023.42%A*33.496%M*66S1A+2146.2h13.3A56.6B**
M1 Heavy Cycler 376370655.692M+1.8823.136%A++34.865%M++60.7A**1B*1756.1h14.6B++63.1B*
TAR 371365754.867A*1.0630.502%A+24.11%B+104.3M**1.7M**3443.5h9.8A32.1B**
NSX Tomoe 3193171013.139B*0.6732.769%B*34.385%C68.9AN/A2764.6h13.2B40.4B+
Shuriken 306303923.293A++0.5232.834%A21.452%B+89.1A++N/A2983.4h11.8B+35.9B*
Rocklet Rifle 489298903.311S0.5055.816%BN/A35.1B+22.5C+3338.5h31.7B+56.7B+
NSX-P Naginata 261260515.098A*1.2930.161%A+28.077%C+108.3A**N/A3022.4h9.5B**31.5B*
NS-AM7 Archer 1851721271.354A*2.4662.071%B+43.605%M+27.3S2.1C1226.3h7.1B**11.5B**
M18 Needler 220158582.724B1.0935.215%B+2.532%C*15.6B6.1C--7510.1h102.8B+291.8B++
Auraxium Chainblade 1511511,6440.092A+3.7237.604%B+1.325%D-1.8C**N/A482.4h1.5B**4B+
NS-15M2 131128245.333A++1.5234.42%A*23.438%C98.5A*2.3M**8071.3h11.1B+32.1B*
Anti-Vehicle Grenade 1651261126N/A122.1945.171%DN/A252D78C11670.5h6.2C+13.7C+
M20 Basilisk 132122815.25S11.4440.437%C**13.934%M++110.9S9.1B4011.1h20.9A*51.7A++
M12 Kobalt 122119339.667A++35.8627.703%A*29.412%A**148.8M3.8C++5660.8h12.9B**46.7B**
Spear Anti-Vehicle Phalanx Turret 10383327.667M*23.8658.904%A++2.41%D--103.8M**25B+4810.8h5.7B++9.7B**
Claymore 6868234S30.1937.736%B+N/A226.7A+N/A10060.3h1.2C++3.1B+
M20 Basilisk 6363231.5U27.6933.228%D33.333%U126SN/A3780.5h18.3A++55.2A++
Chainblade 62624,2550.015C3.8025.138%CN/A0.4CN/A2149.8h1.5B**5.8C+
T2 Striker 8551261.962M**1.8556.703%B+N/A19.6B+13.1C*2082.6h41.5C**73.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,0471.6h
Spawn Beacon22350.2h
Medical Applicator6236,8652.3h
Ammunition Package01090h
Nano-Armor Kit56,3900.4h
Medical Kit2,57522,50880.7h
Anti-Infantry MANA Turret1900.1h
Recon Detection Device16721,80333.5h

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