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Paragon Chosen JustHereForPencilDck[DA] JustHereForPencilDck
VS BR 127

KDR: 4.66

Score: 34.2m

Last Seen: Dec 5th, 2019 10:54 PM
- OFFLINE - 34.8 hour(s)

Prestige 1, Battle Rank 100 (127 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M1 Ghost VE-C Horizon Deimos VA29 Supernova FPC NS Decimator Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,504,196 MLG Score: 9196
Fun Score: N/A
Cheeseburgers Flipped: 236TIME WITH MEDKIT: 12.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.08%40.731%147030119753,6405.20221-0.542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.126%2.894M+2.986M+-0.882D--HEAD ++ (~22.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.682B+8.60.402B15.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.814%2.295%17711226305307160.9934851794%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.418A0.692B+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.891B*8.90.832B++8.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.286%1.125%1393312242,5783979976.4937258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.846%1.973A++-0.854D---0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*3.70.701B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.965%23.76%101212253833451151.10694330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.979%-0.866D--4.7S-1.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.561B+14.20.648B+40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.47%87.154%101212255,348938115.70149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.792%1.739A++1.301A1.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.70.456B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.803%21.265%101312243,1931186252.69224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.64%1.759A++1.271A0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.683B+2.60.461B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
34.2m330.8%727 (43.6k)603 (36.2k)4.6603783,12717,8374.88075127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227916532.344%35.868%116003:1128

7% Combat Medic12% Engineer54% Heavy Assault12% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2015 10:28 AMApr 13th, 2018 12:27 AMDec 5th, 2019 9:42 PM (1d) (PST)Dec 5th, 2019 9:43 PM (1d) (PST)Dec 5th, 2019 6:54 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1322718611.4640.3140.5255.0390.0599196

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,91916,23651,683881932302436,160

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
946.1h/39.4d 3,931 29,816 22,289 286k 917 5,021 3,344 64.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:18,208
Deaths:3,103
KDR:5.868
Accuracy:34.412% M
HSR:44.695% M+
NS-15M1
M
Kills:6,113
Deaths:1,050
KDR:5.822
Accuracy:35.367% A*
HSR:43.481% M
Betelgeuse 54-A
M
Kills:2,274
Deaths:432
KDR:5.264
Accuracy:38.524% M
HSR:42.964% A+
NS-15M AE
A*
Kills:1,690
Deaths:259
KDR:6.525
Accuracy:37.615% A*
HSR:44.142% A++
NS-15MP
A++
Kills:1,349
Deaths:216
KDR:6.245
Accuracy:37.171% A++
HSR:41.438% B**
Pulsar LSW
A*
Kills:1,241
Deaths:218
KDR:5.693
Accuracy:35.089% A*
HSR:36.986% A++
VX29 Polaris
M+
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:40.819% M+
HSR:41.553% A**
Flare VE6
M+
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:39.343% M+
HSR:38.091% A++
Kills:33,210
Deaths (as Heavy Assault):5,687
Deaths (to Heavy Assaults):5,461
KDR:5.83963
Kill Difference:27,523
Playtime:507.263 hours
Usage:54%
Score:18.101m
Score/min:595
Accuracy (listed only):37.292%
HSR (listed only):41.669%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
M+
Kills:3,631
Deaths:783
KDR:4.637
Accuracy:53.282% M+
HSR:17.378% D-
Deimos VA29
B*
Kills:2,448
Deaths:584
KDR:4.192
Accuracy:69.712% B++
HSR:22.590% B*
Sirius SX12
A*
Kills:1,947
Deaths:376
KDR:5.178
Accuracy:33.796% A++
HSR:33.231% A*
Pulsar C
A*
Kills:1,635
Deaths:311
KDR:5.257
Accuracy:36.636% A*
HSR:31.743% A+
NS Baron G5AE
A++
Kills:1,466
Deaths:214
KDR:6.850
Accuracy:66.163% A++
HSR:18.349% B+
Serpent VE92
A++
Kills:1,289
Deaths:277
KDR:4.653
Accuracy:32.046% A++
HSR:27.929% A
Solstice VE3
M+
Kills:1,257
Deaths:243
KDR:5.173
Accuracy:38.166% M+
HSR:27.287% A
NS-11CP
A*
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A*
HSR:29.327% B*
VE-S Canis
M++
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M++
HSR:45.870% M++
Eridani SX5
A*
Kills:965
Deaths:255
KDR:3.784
Accuracy:33.088% A
HSR:36.373% A*
NS-11C
A**
Kills:756
Deaths:185
KDR:4.086
Accuracy:35.396% A*
HSR:32.937% A**
Pandora VX25
A
Kills:656
Deaths:139
KDR:4.719
Accuracy:53.023% A
HSR:16.463% C**
Solstice SF
A**
Kills:384
Deaths:131
KDR:2.931
Accuracy:34.860% A*
HSR:30.990% A**
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D-
HSR:20.225% B+
Kills:18,834
Deaths (as Light Assault):3,888
Deaths (to Light Assaults):3,526
KDR:4.84414
Kill Difference:14,946
Playtime:125.185 hours
Usage:13%
Score:5.124m
Score/min:682
Accuracy (listed only):44.253%
HSR (listed only):27.906%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:2,448
Deaths:584
KDR:4.192
Accuracy:69.712% B++
HSR:22.590% B*
Sirius SX12
A*
Kills:1,947
Deaths:376
KDR:5.178
Accuracy:33.796% A++
HSR:33.231% A*
NS Baron G5AE
A++
Kills:1,466
Deaths:214
KDR:6.850
Accuracy:66.163% A++
HSR:18.349% B+
Pulsar VS1
M+
Kills:1,427
Deaths:286
KDR:4.990
Accuracy:38.141% M+
HSR:34.828% A*
H-V45
A*
Kills:1,338
Deaths:274
KDR:4.883
Accuracy:36.055% A*
HSR:35.202% A++
VE-S Canis
M++
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M++
HSR:45.870% M++
Eridani SX5
A*
Kills:965
Deaths:255
KDR:3.784
Accuracy:33.088% A
HSR:36.373% A*
Pandora VX25
A
Kills:656
Deaths:139
KDR:4.719
Accuracy:53.023% A
HSR:16.463% C**
Corvus VA55
M++
Kills:533
Deaths:143
KDR:3.727
Accuracy:40.398% M++
HSR:42.214% M+
Equinox VE2 Burst
A+
Kills:263
Deaths:66
KDR:3.985
Accuracy:36.033% A+
HSR:36.502% B**
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D-
HSR:20.225% B+
Kills:12,270
Deaths (as Combat Medic):2,542
Deaths (to Combat Medics):2,146
KDR:4.82691
Kill Difference:9,728
Playtime:62.049 hours
Usage:7%
Score:2.488m
Score/min:668
Accuracy (listed only):45.577%
HSR (listed only):31.077%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
M+
Kills:3,631
Deaths:783
KDR:4.637
Accuracy:53.282% M+
HSR:17.378% D-
Deimos VA29
B*
Kills:2,448
Deaths:584
KDR:4.192
Accuracy:69.712% B++
HSR:22.590% B*
Pulsar C
A*
Kills:1,635
Deaths:311
KDR:5.257
Accuracy:36.636% A*
HSR:31.743% A+
NS Baron G5AE
A++
Kills:1,466
Deaths:214
KDR:6.850
Accuracy:66.163% A++
HSR:18.349% B+
Serpent VE92
A++
Kills:1,289
Deaths:277
KDR:4.653
Accuracy:32.046% A++
HSR:27.929% A
Solstice VE3
M+
Kills:1,257
Deaths:243
KDR:5.173
Accuracy:38.166% M+
HSR:27.287% A
NS-11CP
A*
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A*
HSR:29.327% B*
NS-11C
A**
Kills:756
Deaths:185
KDR:4.086
Accuracy:35.396% A*
HSR:32.937% A**
Pandora VX25
A
Kills:656
Deaths:139
KDR:4.719
Accuracy:53.023% A
HSR:16.463% C**
VE-LR Obelisk
M
Kills:618
Deaths:120
KDR:5.150
Accuracy:47.991% A*
HSR:54.531% M
Solstice SF
A**
Kills:384
Deaths:131
KDR:2.931
Accuracy:34.860% A*
HSR:30.990% A**
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D-
HSR:20.225% B+
Kills:15,402
Deaths (as Engineer):3,191
Deaths (to Engineers):2,129
KDR:4.8267
Kill Difference:12,211
Playtime:110.679 hours
Usage:12%
Score:3.208m
Score/min:483
Accuracy (listed only):46.161%
HSR (listed only):27.479%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:4,114
Deaths:500
KDR:8.228
Accuracy:44.083% B*
HSR:84.468% A+
Sirius SX12
A*
Kills:1,947
Deaths:376
KDR:5.178
Accuracy:33.796% A++
HSR:33.231% A*
NS-44B Commissioner
B**
Kills:1,392
Deaths:493
KDR:2.824
Accuracy:48.723% B**
HSR:36.422% B**
NS-44 Commissioner AE
A
Kills:1,293
Deaths:477
KDR:2.711
Accuracy:46.884% B++
HSR:37.510% A
NS-44P Commissioner
A+
Kills:1,276
Deaths:342
KDR:3.731
Accuracy:50.722% B**
HSR:41.771% A+
NSX Daimyo
A*
Kills:1,234
Deaths:155
KDR:7.961
Accuracy:54.809% A*
HSR:96.110% B+
VE-S Canis
M++
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M++
HSR:45.870% M++
Eridani SX5
A*
Kills:965
Deaths:255
KDR:3.784
Accuracy:33.088% A
HSR:36.373% A*
NS-357P Underboss
A++
Kills:896
Deaths:321
KDR:2.791
Accuracy:48.342% B**
HSR:43.750% A++
NS-45 Pilot
A*
Kills:466
Deaths:192
KDR:2.427
Accuracy:31.626% C++
HSR:45.708% A*
Spiker
A+
Kills:337
Deaths:100
KDR:3.370
Accuracy:34.086% B+
HSR:33.531% A+
NS-AM7 Archer
A*
Kills:183
Deaths:109
KDR:1.679
Accuracy:56.250% C
HSR:38.798% A*
Soldier Soaker
C++
Kills:158
Deaths:57
KDR:2.772
Accuracy:35.562% C++
HSR:12.025% C
Beamer VS3
M
Kills:139
Deaths:75
KDR:1.853
Accuracy:33.450% B*
HSR:42.446% M
NSX Tomoe
A*
Kills:109
Deaths:11
KDR:9.909
Accuracy:39.897% A*
HSR:43.119% B+
Kills:15,647
Deaths (as Infiltrator):3,649
Deaths (to Infiltrators):2,188
KDR:4.28802
Kill Difference:11,998
Playtime:117.623 hours
Usage:12%
Score:3.571m
Score/min:506
Accuracy (listed only):42.535%
HSR (listed only):44.742%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,285
Deaths:179
KDR:7.179
Accuracy:26.901% A+
HSR:28.794% A+
Blueshift VM5
A++
Kills:1,249
Deaths:179
KDR:6.978
Accuracy:27.728% A+
HSR:30.585% A++
Comet VM2
A+
Kills:287
Deaths:75
KDR:3.827
Accuracy:57.329% A+
HSR:6.969% A
Cosmos VM3
A**
Kills:273
Deaths:35
KDR:7.800
Accuracy:31.632% A**
HSR:22.711% B*
Cosmos VM3
M
Kills:266
Deaths:35
KDR:7.600
Accuracy:30.983% M
HSR:16.541% D
Comet VM2
A
Kills:259
Deaths:75
KDR:3.453
Accuracy:57.968% A
HSR:2.703% D
Kills:3,619
Deaths (as MAX Suit):289
Deaths (to MAX Suits):829
KDR:12.52249
Kill Difference:3,330
Playtime:29.593 hours
Usage:3%
Score:1.721m
Score/min:969
Accuracy (listed only):38.757%
HSR (listed only):18.050%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:305
V. Kills:10 N/A
Deaths:48
KDR:6.354
Accuracy:50.814% A
KPH:64.900 B+
VKPH:2.100 D
Kills:305 (305 + 0)
Deaths:48
KDR:6.354
VKDR:0.208
Vehicle Kills:10
Kill Difference:257
Playtime:4.696 hours
Usage:0%
Score:0.062m
Score/min:221
Piloting Accuracy:50.814%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:141
V. Kills:46 300%
Deaths:9
KDR:15.667
Accuracy:63.753% B*
KPH:59.600 A*
VKPH:19.400 C*
L100 Python HESH
A++
Kills:109
V. Kills:14 N/A
Deaths:3
KDR:36.333
Accuracy:56.497% B*
KPH:95.800 A++
VKPH:12.300 B**
Kills:250 (250 + 0)
Deaths:12
KDR:20.833
VKDR:5
Vehicle Kills:60
Kill Difference:238
Playtime:3.504 hours
Usage:0%
Score:0.103m
Score/min:492
Driving Accuracy:56.497%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:2,328
V. Kills:922 252%
Deaths:68
KDR:34.235
Accuracy:61.316% B**
KPH:60.400 M++
VKPH:23.900 A++
Kills:2,328 (2,328 + 0)
Deaths:68
KDR:34.235
VKDR:13.559
Vehicle Kills:922
Kill Difference:2,260
Playtime:38.528 hours
Usage:4%
Score:0.741m
Score/min:321
Driving Accuracy:61.316%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C**
Kills:243
V. Kills:11 N/A
Deaths:3
KDR:81
Accuracy:27.137% B*
KPH:134.300 C++
VKPH:6.100 C**
Kills:243 (0 + 243)
Deaths:3
KDR:81
VKDR:3.667
Vehicle Kills:11
Kill Difference:240
Playtime:1.809 hours
Usage:0%
Score:0.044m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:27.137%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:140
V. Kills:3 N/A
Deaths:5
KDR:28
Accuracy:24.367% B**
KPH:122.300 A+
VKPH:2.600 C
M40 Fury
B**
Kills:59
V. Kills:4 N/A
Deaths:5
KDR:11.800
Accuracy:40.759% B+
KPH:71.300 B**
VKPH:4.800 D-
Kills:199 (0 + 199)
Deaths:10
KDR:19.900
VKDR:0.700
Vehicle Kills:7
Kill Difference:189
Playtime:1.973 hours
Usage:0%
Score:0.044m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:40.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 18,32418,2083,1035.868M+1.2134.412%M44.695%M+130.4M**N/A369139.6h9B**26.1C**
NS-15M1 6,1576,1131,0505.822M++1.1635.367%A*43.481%M131.5M++N/A33646.5h9.1A25.7B**
Ghost 4,1254,1145008.228A++3.5744.083%B*84.468%A+93.9A*N/A27343.8h1.7B**3.8B*
VE-C Horizon 3,6843,6317834.637A**0.0253.282%M+17.378%D-154.5M+2.3A+60723.5h13.3B+24.9B*
Deimos VA29 2,4672,4485844.192A*0.4769.712%B++22.59%B*106A*N/A34723.1h2.3C*3.2B+
Supernova FPC 3,2502,3286834.235M**29.5761.316%B**N/A60.5M++23.9A++32138.5h3.8B**6.1B**
NS Decimator 3,1362,3266353.663M+1.0066.246%B++2.752%B+60.9A+21.2B+35938.2h3.8B+5.8B++
Betelgeuse 54-A 2,2942,2744325.264B++0.6038.524%M42.964%A+166M1.5B**84613.7h9.1B**23.5A
Sirius SX12 1,9631,9473765.178M**0.5233.796%A++33.231%A*118.7M**1A+35816.4h10.4B**30.7B*
NS-15M AE 1,7011,6902596.525A*1.8637.615%A*44.142%A++165.7M*1.1B++43610.2h9.1B**24.3B*
Pulsar C 1,6551,6353115.257A*0.6036.636%A*31.743%A+135.1S1.7M+46812.1h8.9B*24.3B**
NS Baron G5AE 1,4681,4662146.85S2.1966.163%A++18.349%B+138.3M*N/A35910.6h3.8B+5.8C++
Pulsar VS1 1,4431,4272864.99S0.3338.141%M+34.828%A*116S1.3A++38912.3h10.5A27.4B**
NS-44B Commissioner 1,4011,3924932.824A+1.8448.723%B**36.422%B**77.3B+N/A22018h3B++6.2B++
NS-15MP 1,3601,3492166.245A++1.5837.171%A++41.438%B**170.8M1.4B++4567.9h8.9B*23.9B*
H-V45 1,3541,3382744.883A++0.2236.055%A*35.202%A++131.2S1.6A**49810.2h10.1B**28.1B**
NS-44 Commissioner AE 1,2961,2934772.711A1.9546.884%B++37.51%A85.1B**N/A28215.2h3.1B+6.6B++
Serpent VE92 1,3051,2892774.653M+0.0132.046%A++27.929%A96.2A**1.2A+32013.4h10.5B++32.9B++
Blueshift VM5 1,3131,2851797.179A*2.5226.901%A+28.794%A+81.8M+1.8A*31015.7h12.1A45.1B**
NS-44P Commissioner 1,2801,2763423.731A*0.9350.722%B**41.771%A+83.4B++N/A22615.3h3B5.9B++
Solstice VE3 1,2691,2572435.173S0.5138.166%M+27.287%A117.5S1.1A++63310.7h10.3B**27.1B+
Blueshift VM5 1,2801,2491796.978A*2.3227.728%A+30.585%A++79.6M2M29515.7h12.8B**46.2B**
Pulsar LSW 1,2531,2412185.693M**1.0335.089%A*36.986%A++98.5A++1B*33912.6h9.5B**27B**
NSX Daimyo 1,2341,2341557.961A+3.3054.809%A*96.11%B+119.8A*N/A48110.3h2B*3.6B**
Lasher X2 1,2051,1812384.962S0.3049.151%M++2.117%D--137.3S2.8A+3648.6h13A+26.5B**
NS-11CP 1,1811,1731856.341M**1.6838.443%A*29.327%B*148.5A**1B+3717.9h9.4B**24.5B**
VX29 Polaris 1,1801,1722085.635M**0.9740.819%M+41.553%A**123.4MN/A5339.5h8.9A21.7B**
Flare VE6 1,1721,1632015.786S1.1339.343%M+38.091%A++111.8A*N/A29410.4h8.1B**20.6B**
VE-S Canis 1,1431,1381866.118S1.4646.715%M++45.87%M++192.9SN/A5355.9h7.6B**16.2B**
M12 Kobalt 1,0299983332.667U328.0126.073%B++23.848%A212.3A++6.6B+6084.7h11.5B**44.2B**
Eridani SX5 9729652553.784A**0.8833.088%A36.373%A*95.5A*N/A39510.1h10.4B+31.6B++
NS-357P Underboss 8988963212.791B**1.8748.342%B**43.75%A++100.7B++N/A3068.9h3.3B+6.8B++
NS-11C 7647561854.086M**0.5735.396%A*32.937%A**109.6M**1.2A+4496.9h10.3B**29.1B**
Pandora VX25 6626561394.719M**0.0653.023%A16.463%C**126.2M+1.2A4315.2h4B+7.6B++
VE-LR Obelisk 6246181205.15A*0.4947.991%A*54.531%M126.1M**1.2B+3844.9h4A8.3A
Corvus VA55 5405331433.727M**0.9340.398%M++42.214%M+140.3S1.8M+4003.8h8.3A+20.5A
NS-45 Pilot 4674661922.427B*2.2331.626%C++45.708%A*101.3AN/A4894.6h6.3B+19.9B+
C-4 4704161313.176A1.4833.401%AN/A88.5C++11.5D*8374.7h1.2B+3.6B*
Solstice SF 3933841312.931A*1.7334.86%A*30.99%A**66.2M+1.6A++2895.8h13.3C+38.2B+
Spiker 3403371003.37A**1.2934.086%B+33.531%A+76.6AN/A2234.4h8.6C*25.2B+
Light PPA 315305486.354B1.6950.814%A2.295%A++64.9B+2.1D2214.7h8.9B+17.5B+
Force-Blade 29829610,6290.028C++4.6310.596%F5.068%C0.6C+N/A2521.6h2.2B+20.5D-
Comet VM2 360287753.827M**0.8357.329%A+6.969%A35S8.9A**2288.2h14.9B*25.9B*
Cosmos VM3 276273357.8S3.1431.632%A**22.711%B*80.3M+N/A4093.4h13.9C**43.9B+
Cosmos VM3 274266357.6M*2.9430.983%M16.541%D78.2M+2.4M**3573.4h14C++45.3B**
Equinox VE2 Burst 271263663.985A++0.6836.033%A+36.502%B**119.5A**3.6S5252.2h10.5B++29B*
Comet VM2 322259753.453M1.2157.968%A2.703%D31.6M*7.7A+1888.2h16.2B**27.9B**
M12 Kobalt-H 254243381S76.3427.137%B*25.103%A+135C++6.1C**4091.8h13.5B+49.7B+
NSX Masamune 331243604.05S0.6163.931%B+N/A63.9A*23.2B*3713.8h6.9B++10.8B++
Lumine Edge 2342335,8020.04C4.626.119%F-18.884%B+0.9C-N/A4246.1h1.3B20.7F-
Lancer VS22 329212395.436S0.7849.027%FN/A31.6A+17.5B+3176.7h6.1B*12.4B++
NS-AM7 Archer 1971831091.679M2.9856.25%C38.798%A*26.1M*2C1747h7.6B**13.5B**
Soldier Soaker 158158572.772A+1.8935.562%C++12.025%C105.3A++N/A2841.5h4.8B++13.6B++
L100 Python AP 187141915.667A*11.0163.753%B*N/A58.8A*19.2C++5162.4h3.9B**6.1B**
M12 Kobalt 143140528A23.3424.367%B**21.429%B++127.3A++2.7C4471.1h15.4B*63.2B++
Beamer VS3 140139751.853A+2.8133.45%B*42.446%M66.2A++N/A3852.1h7.6B++22.6C**
Lancer AE 210139216.619S1.9648.725%F-N/A40.9A**20.9A3413.4h5.1B++10.4B++
Rocklet Rifle 203123472.617M**2.0452.839%C++1.626%A+33.2B+21.6C+5803.7h38.1C++72.2C++
The Slasher 1171175100.229S4.4332.75%C+14.53%B3.7C++N/A1031.3h2.2C++6.8C++
Anti-Vehicle Grenade 1311121112N/A107.3453.963%BN/A373.3C+63.3C22370.3h4.7B+8.8B+
NSX Tomoe 111109119.909S5.2539.897%A*43.119%B+136.3M**2.5S4110.8h10.7B**26.7B**
L100 Python HESH 123109336.333A*31.6756.497%B*4.587%M++99.1A*12.7B**4391.1h2.8B++4.9B*
Tank Mine 148104234.522B**0.1443.624%B++N/A32.5D**13.8F3043.2h3.1F-7.2C-
Phobos VX86 8989194.684M0.0248.219%D-20.225%B+80.9B**N/A2861.1h2.3B4.7C+
Plasma Grenade 8585185N/A80.3450.462%B++N/A425CN/A61010.2h3.2B+6.4B+
Spear Anti-Vehicle Phalanx Turret 10269323A**18.3462.986%A++2.899%C--86.3M41.3A++7850.8h5.9B*9.3B**
G30 Walker 9469169U64.3433.532%D-2.899%C+49.3B**17.9C+3321.4h100.1A298.6B**
MANA Anti-Personnel Turret 595969.833N/A5.1730.991%UN/A590UN/A2575400.1h12T*38.8T*
M40 Fury 6359511.8B**7.1440.759%B+N/A73.8A5D-2760.8h7.1B**17.4B**
NS-03 Thumper 5655441.25B**3.4134.827%C**1.818%C+30.6C+N/A1181.8h9.9D28.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit14,8630.2h
Spawn Beacon46520.7h
AE Nano-Armor Kit90189,2769.6h
Nanite Revive Grenade03200.1h
Nanite Healing Grenade02190.1h
Restoration Kit1222,1928.6h
Spitfire Auto-Turret11400.1h
Motion Spotter94,8652.5h
VS Patriot Flare Gun0720.1h
Shield Recharging Field46180.2h
Ammunition Package37910.2h
Medical Kit2,42318,303110.4h
Anti-Infantry MANA Turret31570.2h
Medical Applicator8370,5494.8h
Nano-Repair Grenade02330.1h
Recon Detection Device38921.1h
A30 Walker0500h

Check the help document for the dictionary if you want to learn more about words used here.


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