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Archon JustHereForPencilDck[DA] JustHereForPencilDck
VS BR 79

KDR: 4.68

Score: 25m

Last Seen: Nov 29th, 2018 6:34 AM
- OFFLINE - 336.1 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 80): 23%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M1 Ghost NS Decimator Sirius SX12 NS Baron G5AE Pulsar VS1 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,231,827 MLG Score: 10577
Fun Score: N/A
Cheeseburgers Flipped: 106TIME WITH MEDKIT: 14%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.237%40.913%14832799547,2275.91743-1.24

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.012%2.976M+3.148M++-0.852D--HEAD ++ (~22.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.687B+8.50.405B14.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.618%2.308%19111021260250121.035862000%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.594A+0.638B+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.895B*8.90.833B++8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.715%1.86%560210208603323112.59036276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.064%2.037A*-0.501D-0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.849B*3.60.713B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.263%25.424%8321020236280520.839858445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.45%-0.731D-5.402S-1.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.622B+12.60.678B+32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.136%87.443%83210204,83474496.49731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.694%1.814A++1.335A1.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.623B+1.70.449B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.121%22.661%83210201,293917101.41003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.286%1.645A+1.64A+-0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.646B+2.90.411B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
25m308.9%719 (43.1k)582 (34.9k)4.6773563,93013,6684.8591679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022701234.123%38.769%132303:0923

6% Combat Medic6% Engineer62% Heavy Assault14% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2015 10:28 AMApr 13th, 2018 12:27 AMDec 12th, 2018 12:46 AM (24h) (PST)Nov 29th, 2018 6:47 AM (14d) (PST)Nov 29th, 2018 2:34 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0942608341.4890.3180.5774.7500.04810577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,65815,58550,073891935285334,932

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
715.5h/29.8d 2,485 24,785 16,790 203.9k 715 3,916 2,078 47m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:17,751
Deaths:3,007
KDR:5.903
Accuracy:34.449% M+
HSR:44.888% M+
NS-15M1
M+
Kills:5,380
Deaths:924
KDR:5.823
Accuracy:35.382% A**
HSR:43.903% M+
Pulsar LSW
A*
Kills:1,241
Deaths:218
KDR:5.693
Accuracy:35.089% A*
HSR:36.986% A++
Lasher X2
M*
Kills:1,178
Deaths:237
KDR:4.970
Accuracy:49.090% M*
HSR:2.122% D--
VX29 Polaris
M*
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:40.819% M*
HSR:41.553% A**
NS-15M AE
M+
Kills:1,169
Deaths:152
KDR:7.691
Accuracy:39.754% M+
HSR:43.884% A*
NS-15MP
A*
Kills:1,169
Deaths:174
KDR:6.718
Accuracy:37.487% A*
HSR:41.745% A
Flare VE6
M++
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:39.343% M++
HSR:38.091% A*
Betelgeuse 54-A
M**
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:40.936% M**
HSR:44.052% A++
Kills:31,383
Deaths (as Heavy Assault):5,321
Deaths (to Heavy Assaults):4,201
KDR:5.89795
Kill Difference:26,062
Playtime:446.808 hours
Usage:62%
Score:15.682m
Score/min:585
Accuracy (listed only):39.150%
HSR (listed only):37.469%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
M
Kills:1,800
Deaths:341
KDR:5.279
Accuracy:33.715% A++
HSR:33.444% M
NS Baron G5AE
A++
Kills:1,442
Deaths:204
KDR:7.069
Accuracy:66.442% A++
HSR:18.447% B++
Pulsar C
A**
Kills:1,378
Deaths:257
KDR:5.362
Accuracy:36.495% A**
HSR:31.277% A+
Serpent VE92
A++
Kills:1,288
Deaths:274
KDR:4.701
Accuracy:32.043% A++
HSR:27.950% A+
Solstice VE3
M+
Kills:1,227
Deaths:234
KDR:5.244
Accuracy:38.226% M+
HSR:27.384% A
NS-11CP
A*
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A*
HSR:29.327% B*
VE-S Canis
M++
Kills:1,132
Deaths:181
KDR:6.254
Accuracy:46.916% M++
HSR:46.025% M+
Deimos VA29
A
Kills:1,014
Deaths:249
KDR:4.072
Accuracy:65.570% B+
HSR:24.063% A
NS-11C
A**
Kills:381
Deaths:80
KDR:4.763
Accuracy:35.581% A**
HSR:30.184% A*
Pandora VX25
A+
Kills:279
Deaths:62
KDR:4.500
Accuracy:53.448% A+
HSR:17.563% B+
Solstice SF
M
Kills:78
Deaths:20
KDR:3.900
Accuracy:37.739% M
HSR:30.769% A**
Kills:11,192
Deaths (as Light Assault):2,087
Deaths (to Light Assaults):2,631
KDR:5.36272
Kill Difference:9,105
Playtime:70.271 hours
Usage:10%
Score:2.599m
Score/min:616
Accuracy (listed only):44.056%
HSR (listed only):28.767%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
M
Kills:1,800
Deaths:341
KDR:5.279
Accuracy:33.715% A++
HSR:33.444% M
NS Baron G5AE
A++
Kills:1,442
Deaths:204
KDR:7.069
Accuracy:66.442% A++
HSR:18.447% B++
Pulsar VS1
M++
Kills:1,387
Deaths:275
KDR:5.044
Accuracy:38.109% M++
HSR:35.256% A*
H-V45
A**
Kills:1,187
Deaths:234
KDR:5.073
Accuracy:35.945% A**
HSR:35.720% A*
VE-S Canis
M++
Kills:1,132
Deaths:181
KDR:6.254
Accuracy:46.916% M++
HSR:46.025% M+
Deimos VA29
A
Kills:1,014
Deaths:249
KDR:4.072
Accuracy:65.570% B+
HSR:24.063% A
Corvus VA55
M*
Kills:528
Deaths:143
KDR:3.692
Accuracy:40.422% M*
HSR:42.424% M+
Pandora VX25
A+
Kills:279
Deaths:62
KDR:4.500
Accuracy:53.448% A+
HSR:17.563% B+
Kills:8,769
Deaths (as Combat Medic):1,689
Deaths (to Combat Medics):1,639
KDR:5.19183
Kill Difference:7,080
Playtime:45.630 hours
Usage:6%
Score:1.776m
Score/min:649
Accuracy (listed only):47.571%
HSR (listed only):31.618%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A++
Kills:1,442
Deaths:204
KDR:7.069
Accuracy:66.442% A++
HSR:18.447% B++
Pulsar C
A**
Kills:1,378
Deaths:257
KDR:5.362
Accuracy:36.495% A**
HSR:31.277% A+
Serpent VE92
A++
Kills:1,288
Deaths:274
KDR:4.701
Accuracy:32.043% A++
HSR:27.950% A+
Solstice VE3
M+
Kills:1,227
Deaths:234
KDR:5.244
Accuracy:38.226% M+
HSR:27.384% A
NS-11CP
A*
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A*
HSR:29.327% B*
Deimos VA29
A
Kills:1,014
Deaths:249
KDR:4.072
Accuracy:65.570% B+
HSR:24.063% A
VE-LR Obelisk
A**
Kills:526
Deaths:105
KDR:5.010
Accuracy:48.245% A**
HSR:53.422% A**
NS-11C
A**
Kills:381
Deaths:80
KDR:4.763
Accuracy:35.581% A**
HSR:30.184% A*
Pandora VX25
A+
Kills:279
Deaths:62
KDR:4.500
Accuracy:53.448% A+
HSR:17.563% B+
Solstice SF
M
Kills:78
Deaths:20
KDR:3.900
Accuracy:37.739% M
HSR:30.769% A**
Kills:8,786
Deaths (as Engineer):1,670
Deaths (to Engineers):1,687
KDR:5.26108
Kill Difference:7,116
Playtime:44.192 hours
Usage:6%
Score:1.221m
Score/min:460
Accuracy (listed only):45.223%
HSR (listed only):29.039%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:3,604
Deaths:424
KDR:8.500
Accuracy:44.557% B*
HSR:84.490% A++
Sirius SX12
M
Kills:1,800
Deaths:341
KDR:5.279
Accuracy:33.715% A++
HSR:33.444% M
NS-44P Commissioner
A++
Kills:1,276
Deaths:342
KDR:3.731
Accuracy:50.722% A
HSR:41.771% A++
NS-44 Commissioner AE
A
Kills:1,239
Deaths:442
KDR:2.803
Accuracy:47.157% B++
HSR:37.288% A
NSX Daimyo
A*
Kills:1,230
Deaths:152
KDR:8.092
Accuracy:55.005% A*
HSR:96.098% B++
NS-44B Commissioner
A
Kills:1,182
Deaths:422
KDR:2.801
Accuracy:48.797% B**
HSR:35.702% A
VE-S Canis
M++
Kills:1,132
Deaths:181
KDR:6.254
Accuracy:46.916% M++
HSR:46.025% M+
NS-357P Underboss
A*
Kills:777
Deaths:275
KDR:2.825
Accuracy:49.869% B**
HSR:44.273% A*
Spiker
A++
Kills:221
Deaths:70
KDR:3.157
Accuracy:34.726% B*
HSR:33.484% A++
Soldier Soaker
C++
Kills:157
Deaths:56
KDR:2.804
Accuracy:35.380% C++
HSR:12.102% C--
NS-AM7 Archer
A*
Kills:130
Deaths:77
KDR:1.688
Accuracy:53.204% D
HSR:37.692% A*
NSX Tomoe
A*
Kills:109
Deaths:10
KDR:10.900
Accuracy:39.993% A*
HSR:43.119% B+
Beamer VS3
A**
Kills:81
Deaths:35
KDR:2.314
Accuracy:33.609% B**
HSR:40.741% A**
Kills:12,938
Deaths (as Infiltrator):2,827
Deaths (to Infiltrators):1,732
KDR:4.57658
Kill Difference:10,111
Playtime:96.701 hours
Usage:14%
Score:3.106m
Score/min:535
Accuracy (listed only):44.127%
HSR (listed only):45.095%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:354
Deaths:54
KDR:6.556
Accuracy:28.604% A*
HSR:30.509% A++
Blueshift VM5
A*
Kills:328
Deaths:54
KDR:6.074
Accuracy:29.831% A*
HSR:30.488% A++
Comet VM2
A++
Kills:262
Deaths:67
KDR:3.910
Accuracy:57.052% A++
HSR:7.252% A+
Comet VM2
A
Kills:222
Deaths:67
KDR:3.313
Accuracy:57.799% A
HSR:2.703% D
Kills:1,166
Deaths (as MAX Suit):121
Deaths (to MAX Suits):655
KDR:9.63636
Kill Difference:1,045
Playtime:13.263 hours
Usage:2%
Score:0.611m
Score/min:767
Accuracy (listed only):43.321%
HSR (listed only):17.738%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:260
V. Kills:8 N/A
Deaths:46
KDR:5.652
Accuracy:52.618% A+
KPH:65.300 B+
VKPH:2 D
Kills:260 (260 + 0)
Deaths:46
KDR:5.652
VKDR:0.174
Vehicle Kills:8
Kill Difference:214
Playtime:3.983 hours
Usage:1%
Score:0.051m
Score/min:214
Piloting Accuracy:52.618%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:109
V. Kills:14 N/A
Deaths:3
KDR:36.333
Accuracy:56.497% B*
KPH:95.800 A++
VKPH:12.300 B**
L100 Python AP
N/A
Kills:50
V. Kills:12 385%
Deaths:5
KDR:10
Accuracy:67.578% N/A
KPH:69.600 N/A
VKPH:16.700 N/A
Kills:159 (159 + 0)
Deaths:8
KDR:19.875
VKDR:3.250
Vehicle Kills:26
Kill Difference:151
Playtime:1.856 hours
Usage:0%
Score:0.056m
Score/min:504
Driving Accuracy:67.578%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
S
Kills:751
V. Kills:280 267%
Deaths:31
KDR:24.226
Accuracy:62.335% B**
KPH:64.100 S
VKPH:23.900 A*
Kills:751 (751 + 0)
Deaths:31
KDR:24.226
VKDR:9.032
Vehicle Kills:280
Kill Difference:720
Playtime:11.708 hours
Usage:2%
Score:0.209m
Score/min:297
Driving Accuracy:62.335%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:123
V. Kills:3 N/A
Deaths:3
KDR:41
Accuracy:27.547% B*
KPH:228 A+
VKPH:5.600 C++
Kills:123 (0 + 123)
Deaths:3
KDR:41
VKDR:1
Vehicle Kills:3
Kill Difference:120
Playtime:0.540 hours
Usage:0%
Score:0.020m
Score/min:632
Driving Accuracy:N/A%
Gunner Accuracy:27.547%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:113
V. Kills:3 N/A
Deaths:5
KDR:22.600
Accuracy:28.820% A*
KPH:135.900 A*
VKPH:3.600 C++
M40 Fury
B**
Kills:59
V. Kills:4 N/A
Deaths:5
KDR:11.800
Accuracy:40.759% B+
KPH:71.300 B**
VKPH:4.800 D-
Kills:172 (0 + 172)
Deaths:10
KDR:17.200
VKDR:0.700
Vehicle Kills:7
Kill Difference:162
Playtime:1.660 hours
Usage:0%
Score:0.036m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:40.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 17,86217,7513,0075.903M++1.2334.449%M+44.888%M+130.5SN/A364136h9B**26B+
NS-15M1 5,4105,3809245.823M*1.1535.382%A**43.903%M+132.2M*N/A32740.7h8.9A25.2B**
Ghost 3,6133,6044248.5A++3.8244.557%B*84.49%A++94.8MN/A26838h1.7B**3.7B**
NS Decimator 2,7402,0395633.622M++1.0666.15%B++2.697%C**60A++20.6B+34234h3.9B++5.9B*
Sirius SX12 1,8111,8003415.279M**0.6033.715%A++33.444%M118.4SN/A34015.2h10.4B**30.8B*
NS Baron G5AE 1,4441,4422047.069S2.3966.442%A++18.447%B++140M**N/A35510.3h3.8B+5.8C++
Pulsar VS1 1,4031,3872755.044S0.3738.109%M++35.256%A*115.6S1.3A**37312h10.5A27.6A
Pulsar C 1,3931,3782575.362M0.6836.495%A**31.277%A+137.8S1.5M*40410h8.9B*24.5B*
Serpent VE92 1,3041,2882744.701M*0.0232.043%A++27.95%A+96.8M*1.2A*30613.3h10.5B*32.7B*
NS-44P Commissioner 1,2801,2763423.731A++0.9550.722%A41.771%A++83.4B*N/A22515.3h3B++5.9B++
Pulsar LSW 1,2531,2412185.693M**1.0235.089%A*36.986%A++98.5A*1A32912.6h9.5B**27B**
NS-44 Commissioner AE 1,2421,2394422.803A1.8747.157%B++37.288%A85.4B**N/A28214.5h3.1B+6.5B++
NSX Daimyo 1,2301,2301528.092A+3.4155.005%A*96.098%B++120.6MN/A48610.2h2B*3.6B**
Solstice VE3 1,2361,2272345.244S0.5738.226%M+27.384%A121.5SN/A61710.1h10.4B*27.1B++
H-V45 1,1981,1872345.073A*0.4035.945%A**35.72%A*131.9S1.2A**5149h10A27.7A
NS-44B Commissioner 1,1901,1824222.801M1.8848.797%B**35.702%A79.3B*N/A21814.9h3B++6.1B++
Lasher X2 1,2021,1782374.97S0.2949.09%M*2.122%D--138.6S2.8A**3478.5h13A+26.5A
NS-11CP 1,1811,1731856.341M**1.6638.443%A*29.327%B*148.5A**1B++3707.9h9.4B++24.5B**
VX29 Polaris 1,1801,1722085.635M**0.9640.819%M*41.553%A**123.4M*N/A5279.5h8.9A21.7B**
NS-15M AE 1,1721,1691527.691M+3.0139.754%M+43.884%A*182.7SN/A4376.4h8.9B**22.3B**
NS-15MP 1,1761,1691746.718M2.0437.487%A*41.745%A182.7M*1.1B*4426.4h8.8B**23.4B**
Flare VE6 1,1721,1632015.786S1.1139.343%M++38.091%A*111.8MN/A27810.4h8.1B**20.6B**
Betelgeuse 54-A 1,1611,1602005.8B*1.1240.936%M**44.052%A++178.5M**N/A9006.5h8.5A20.9A+
VE-S Canis 1,1371,1321816.254S1.5846.916%M++46.025%M+195.2SN/A5045.8h7.5A16.1B**
Deimos VA29 1,0211,0142494.072M0.6165.57%B+24.063%A91.4A*N/A25611.1h2.5C+3.8C*
NS-357P Underboss 7797772752.825B**1.8549.869%B**44.273%A*109.4B**N/A3247.1h3.2B++6.4B*
Supernova FPC 1,0317513124.226M++19.5562.335%B**1.465%D64.2S23.9A*29711.7h3.7B**6A
Corvus VA55 5355281433.692M++0.9940.422%M*42.424%M+138.9S1.8M**3913.8h8.3A+20.5A+
VE-LR Obelisk 5285261055.01A++0.3348.245%A**53.422%A**125.2SN/A3384.2h4A8.3A
NS-11C 384381804.763S0.0935.581%A**30.184%A*103M**N/A3633.7h10.6B**29.8B**
Blueshift VM5 358354546.556A++1.8828.604%A*30.509%A++78.7M++N/A2914.5h11.1A+38.9B**
Blueshift VM5 331328546.074A++1.4029.831%A*30.488%A++72.9MN/A2464.5h12.4B**41.7B**
C-4 338300943.191A1.4933.799%A+N/A90.9C**11.5D*8873.3h1.1B++3.3B*
Force-Blade 29529310,1490.029C*4.6511.624%D**5.119%C0.6C+N/A2497.1h2.2B+18.7C
M12 Kobalt 2982922146S141.3228.163%B**21.233%B*265.5M+5.5C++5961.1h10.7B*38.1B**
Pandora VX25 282279624.5S0.1853.448%A+17.563%B+99.6M1.1B**3422.8h4.3C**8B++
Comet VM2 334262673.91M**0.7757.052%A++7.252%A+34.9S9.6A**2217.5h14.4B*25.2B*
Light PPA 268260465.652C++0.9752.618%A+2.308%A+65B+2D2144h8.9B+16.8B++
NSX Masamune 331243604.05S0.6363.931%B++N/A63.9A++23.2B*3673.8h6.9B++10.8B++
Comet VM2 280222673.313M1.3657.799%A2.703%D30M++7.8A+1797.4h16.7B*28.9B**
Spiker 222221703.157A*1.5234.726%B*33.484%A++81.9A++N/A2042.7h7.3B+20.9B++
Lancer VS22 299193365.361S0.6848.489%F-N/A30.6A*16.8B++3036.3h6.2B*12.7B*
Soldier Soaker 157157562.804A+1.8735.38%C++12.102%C--104.7A++N/A2761.5h4.8B*13.6B++
Lancer AE 197130187.222S2.5450.605%D**N/A43.3M**22.3B++3603h5.1B++10.2B++
NS-AM7 Archer 138130771.688M++2.9953.204%D37.692%A*26S1.6D1835h6.5B**12.2B**
M12 Kobalt-H 126123341A36.3227.547%B*30.894%M+246A++6C*6300.5h10.3B**37.4B*
Lumine Edge 1241232,7010.046C4.635.807%F-19.512%B+1C--N/A3126.8h1.3C**21.7F-
The Slasher 1171175100.229M**4.4532.75%C+14.53%C*3.7C++N/A1031.3h2.2C++6.8C++
M12 Kobalt 116113522.6B**17.9228.82%A*19.469%C**141.3A*3.8C*4430.8h15.1B*52.4B*
Anti-Vehicle Grenade 1311121112N/A107.3253.963%BN/A373.3C+63.3C-21550.3h4.7B+8.8B+
NSX Tomoe 1111091010.9S6.2239.993%A*43.119%B+136.3S2.5S3810.8h10.6B**26.5B**
L100 Python HESH 123109336.333A*31.6656.497%B*4.587%M99.1A*12.7B**3931.1h2.8B+4.9B++
Frag Grenade 8585185N/A80.3250.462%B++N/A425CN/A48980.2h3.2B+6.4B++
Beamer VS3 8281352.314A*2.3633.609%B**40.741%A**81M+1B+4691h7B++20.9C**
Solstice SF 8078203.9M++0.7837.739%M30.769%A**156S4S5230.5h11.1C*29.5B*
Tank Mine 10574135.692A++1.0143.693%B++N/A30.8D**12.9F2952.4h3.2F-7.4C-
Rocklet Rifle 11367242.792S1.8954.5%C++2.985%M*30.5C*20.9C5122.2h37.5C++68.8C*
Spear Anti-Vehicle Phalanx Turret 9061230.5M**25.8260.83%A++3.279%C-87.1M+41.4A++7850.7h5.5B**9.1A
M40 Fury 6359511.8B*7.1240.759%B+N/A73.8B**5D-2730.8h7.1A17.4B**
L100 Python AP 6250510A5.3267.578%A2%D71.4M**17.1C+6760.7h3.5A5.1A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter74,2702.1h
Restoration Kit781,4066.7h
Nano-Armor Kit14,8630.2h
Spawn Beacon34600.5h
AE Nano-Armor Kit2566,8563.6h
Nanite Revive Grenade02610.1h
Nanite Healing Grenade01320h
Ammunition Package24350.1h
Medical Kit1,95214,79393.7h
Anti-Infantry MANA Turret21060.2h
Medical Applicator5042,4092.8h
A30 Walker0500h
Shield Recharging Field04360.1h
Recon Detection Device15440.7h

Check the help document for the dictionary if you want to learn more about words used here.


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