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Paragon JustHereForPencilDck[DA] JustHereForPencilDck
VS BR 134

KDR: 4.63

Score: 39.5m

Last Seen: May 30th, 2020 2:32 AM
-

Prestige 1, Battle Rank 100 (134 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M1 VE-C Horizon Betelgeuse 54-A Ghost Supernova FPC NS Decimator Deimos VA29
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,371,590 MLG Score: 9090
Fun Score: N/A
Cheeseburgers Flipped: 307TIME WITH MEDKIT: 12%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.964%40.867%147032131259,0705.01443-0.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.107%2.851M+2.974M+-0.866D--HEAD ++ (~22.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.676B+8.60.395B15.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.99%2.295%16611343305326160.9327221794%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.456A+0.676B+-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.891B*90.83B++8.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.158%0.943%1527313413,07442411747.25262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.479%1.853A++-1.008D*-1.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*3.60.707B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.188%22.427%127213425443782001.43915271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.461%-1.019D*4.333S-1.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.546B+13.80.659B+40.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.98%86.674%127213426,0261084145.55904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.35%1.661A++1.263A1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.70.452B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.772%21.04%127313413,8071350272.82

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.649%1.568A+1.213B**0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.657B+2.70.437B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.5m348.7%739 (44.3k)617 (37k)4.6306895,10520,5384.85344134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13441041431.75%35.701%113303:0833

7% Combat Medic13% Engineer51% Heavy Assault12% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2015 10:28 AMApr 13th, 2018 12:27 AMMay 30th, 2020 3:42 AM (36d) (PST)May 30th, 2020 3:20 AM (36d) (PST)May 29th, 2020 10:32 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1542838711.4840.3200.5305.3830.0609090

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,25916,97052,289891932323436,999

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1068.4h/44.5d 4,575 33,953 26,107 345.1k 1,062 5,684 3,870 74m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:18,495
Deaths:3,162
KDR:5.849
Accuracy:34.426% A*
HSR:44.645% A*
NS-15M1
A**
Kills:6,607
Deaths:1,122
KDR:5.889
Accuracy:35.423% A*
HSR:43.575% A**
Betelgeuse 54-A
A*
Kills:5,013
Deaths:1,030
KDR:4.867
Accuracy:36.353% A*
HSR:42.230% A
NS-15M AE
A*
Kills:1,690
Deaths:259
KDR:6.525
Accuracy:37.615% A*
HSR:44.142% A++
NS-15MP
A++
Kills:1,349
Deaths:216
KDR:6.245
Accuracy:37.171% A++
HSR:41.438% B**
Flare VE6
A**
Kills:1,243
Deaths:214
KDR:5.808
Accuracy:39.013% A**
HSR:38.536% A+
Pulsar LSW
A++
Kills:1,241
Deaths:218
KDR:5.693
Accuracy:35.089% A++
HSR:36.986% A
VX29 Polaris
M+
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:40.819% M+
HSR:41.553% A*
NS-15 Gallows
A
Kills:167
Deaths:48
KDR:3.479
Accuracy:35.432% A
HSR:38.922% B+
Kills:36,977
Deaths (as Heavy Assault):6,477
Deaths (to Heavy Assaults):6,310
KDR:5.70897
Kill Difference:30,500
Playtime:545.163 hours
Usage:51%
Score:19.768m
Score/min:604
Accuracy (listed only):36.815%
HSR (listed only):41.336%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
A**
Kills:5,351
Deaths:1,140
KDR:4.694
Accuracy:51.546% A**
HSR:18.015% D--
Deimos VA29
B**
Kills:2,500
Deaths:593
KDR:4.216
Accuracy:69.735% B+
HSR:22.760% B**
Sirius SX12
A*
Kills:2,066
Deaths:396
KDR:5.217
Accuracy:33.816% A++
HSR:33.543% A*
Pulsar C
A*
Kills:1,635
Deaths:311
KDR:5.257
Accuracy:36.636% A*
HSR:31.743% A
NS Baron G5AE
A++
Kills:1,520
Deaths:221
KDR:6.878
Accuracy:66.101% A++
HSR:18.816% B+
Serpent VE92
A
Kills:1,362
Deaths:289
KDR:4.713
Accuracy:31.907% A
HSR:28.341% A
Solstice VE3
M
Kills:1,257
Deaths:243
KDR:5.173
Accuracy:38.166% M
HSR:27.287% B**
Pandora VX25
B**
Kills:1,218
Deaths:259
KDR:4.703
Accuracy:52.997% B**
HSR:17.570% B+
Eridani SX5
A*
Kills:1,209
Deaths:334
KDR:3.620
Accuracy:32.683% B**
HSR:36.807% A*
NS-11C
A**
Kills:1,183
Deaths:314
KDR:3.768
Accuracy:35.801% A*
HSR:35.334% A**
NS-11CP
A++
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A++
HSR:29.327% B++
VE-S Canis
M+
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M+
HSR:45.870% A**
Solstice SF
A*
Kills:463
Deaths:170
KDR:2.724
Accuracy:34.572% A++
HSR:31.102% A*
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D*
HSR:20.225% B+
NSX-P Tengu
B**
Kills:64
Deaths:24
KDR:2.667
Accuracy:43.820% B**
HSR:29.688% B**
Kills:22,228
Deaths (as Light Assault):4,684
Deaths (to Light Assaults):4,112
KDR:4.74552
Kill Difference:17,544
Playtime:143.613 hours
Usage:13%
Score:6.056m
Score/min:703
Accuracy (listed only):44.077%
HSR (listed only):28.428%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:2,500
Deaths:593
KDR:4.216
Accuracy:69.735% B+
HSR:22.760% B**
Sirius SX12
A*
Kills:2,066
Deaths:396
KDR:5.217
Accuracy:33.816% A++
HSR:33.543% A*
NS Baron G5AE
A++
Kills:1,520
Deaths:221
KDR:6.878
Accuracy:66.101% A++
HSR:18.816% B+
Pulsar VS1
M
Kills:1,436
Deaths:290
KDR:4.952
Accuracy:38.162% M
HSR:34.958% A++
H-V45
A*
Kills:1,425
Deaths:296
KDR:4.814
Accuracy:36.014% A*
HSR:35.368% A++
Pandora VX25
B**
Kills:1,218
Deaths:259
KDR:4.703
Accuracy:52.997% B**
HSR:17.570% B+
Eridani SX5
A*
Kills:1,209
Deaths:334
KDR:3.620
Accuracy:32.683% B**
HSR:36.807% A*
VE-S Canis
M+
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M+
HSR:45.870% A**
Corvus VA55
M+
Kills:534
Deaths:144
KDR:3.708
Accuracy:40.373% M+
HSR:42.322% A**
Equinox VE2 Burst
A+
Kills:264
Deaths:67
KDR:3.940
Accuracy:35.990% A+
HSR:36.364% B++
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D*
HSR:20.225% B+
NSX-P Tengu
B**
Kills:64
Deaths:24
KDR:2.667
Accuracy:43.820% B**
HSR:29.688% B**
Kills:13,463
Deaths (as Combat Medic):2,829
Deaths (to Combat Medics):2,421
KDR:4.75893
Kill Difference:10,634
Playtime:72.885 hours
Usage:7%
Score:2.910m
Score/min:665
Accuracy (listed only):45.385%
HSR (listed only):31.191%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
A**
Kills:5,351
Deaths:1,140
KDR:4.694
Accuracy:51.546% A**
HSR:18.015% D--
Deimos VA29
B**
Kills:2,500
Deaths:593
KDR:4.216
Accuracy:69.735% B+
HSR:22.760% B**
Pulsar C
A*
Kills:1,635
Deaths:311
KDR:5.257
Accuracy:36.636% A*
HSR:31.743% A
NS Baron G5AE
A++
Kills:1,520
Deaths:221
KDR:6.878
Accuracy:66.101% A++
HSR:18.816% B+
Serpent VE92
A
Kills:1,362
Deaths:289
KDR:4.713
Accuracy:31.907% A
HSR:28.341% A
Solstice VE3
M
Kills:1,257
Deaths:243
KDR:5.173
Accuracy:38.166% M
HSR:27.287% B**
Pandora VX25
B**
Kills:1,218
Deaths:259
KDR:4.703
Accuracy:52.997% B**
HSR:17.570% B+
NS-11C
A**
Kills:1,183
Deaths:314
KDR:3.768
Accuracy:35.801% A*
HSR:35.334% A**
NS-11CP
A++
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A++
HSR:29.327% B++
VE-LR Obelisk
A**
Kills:707
Deaths:138
KDR:5.123
Accuracy:45.105% A++
HSR:54.031% A**
Solstice SF
A*
Kills:463
Deaths:170
KDR:2.724
Accuracy:34.572% A++
HSR:31.102% A*
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D*
HSR:20.225% B+
Kills:18,458
Deaths (as Engineer):3,882
Deaths (to Engineers):2,429
KDR:4.75477
Kill Difference:14,576
Playtime:143.767 hours
Usage:13%
Score:4.509m
Score/min:523
Accuracy (listed only):45.769%
HSR (listed only):27.879%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:4,672
Deaths:582
KDR:8.027
Accuracy:43.892% B+
HSR:83.968% A
Sirius SX12
A*
Kills:2,066
Deaths:396
KDR:5.217
Accuracy:33.816% A++
HSR:33.543% A*
NS-44B Commissioner
B**
Kills:1,392
Deaths:493
KDR:2.824
Accuracy:48.723% B*
HSR:36.422% B**
NSX Daimyo
A++
Kills:1,354
Deaths:167
KDR:8.108
Accuracy:53.366% A++
HSR:96.012% B+
NS-44 Commissioner AE
B**
Kills:1,296
Deaths:480
KDR:2.700
Accuracy:46.899% B+
HSR:37.577% B**
NS-44P Commissioner
A+
Kills:1,276
Deaths:342
KDR:3.731
Accuracy:50.722% B*
HSR:41.771% A+
Eridani SX5
A*
Kills:1,209
Deaths:334
KDR:3.620
Accuracy:32.683% B**
HSR:36.807% A*
NS-357P Underboss
A++
Kills:1,198
Deaths:515
KDR:2.326
Accuracy:46.268% B+
HSR:45.075% A++
VE-S Canis
M+
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M+
HSR:45.870% A**
NS-45 Pilot
A++
Kills:590
Deaths:260
KDR:2.269
Accuracy:31.228% C+
HSR:44.746% A++
Spiker
A++
Kills:360
Deaths:119
KDR:3.025
Accuracy:34.272% B+
HSR:35% A++
NSX "Networked" Daimyo
C*
Kills:283
Deaths:46
KDR:6.152
Accuracy:43.651% C++
HSR:95.760% C*
NS-AM7 Archer
A*
Kills:234
Deaths:127
KDR:1.843
Accuracy:57.661% C+
HSR:38.034% A*
Beamer VS3
M
Kills:197
Deaths:111
KDR:1.775
Accuracy:33.356% B*
HSR:44.162% M
Soldier Soaker
C+
Kills:158
Deaths:57
KDR:2.772
Accuracy:35.562% C+
HSR:12.025% C
NSX Tomoe
A*
Kills:109
Deaths:11
KDR:9.909
Accuracy:39.897% A*
HSR:43.119% B+
NSX-P Tengu
B**
Kills:64
Deaths:24
KDR:2.667
Accuracy:43.820% B**
HSR:29.688% B**
Artemis VX26
S
Kills:52
Deaths:8
KDR:6.500
Accuracy:31.318% B+
HSR:61.539% S
Kills:17,648
Deaths (as Infiltrator):4,258
Deaths (to Infiltrators):2,470
KDR:4.14467
Kill Difference:13,390
Playtime:132.497 hours
Usage:12%
Score:4.032m
Score/min:507
Accuracy (listed only):41.880%
HSR (listed only):47.840%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,950
Deaths:282
KDR:6.915
Accuracy:26.950% A
HSR:28.256% B**
Blueshift VM5
A
Kills:1,872
Deaths:282
KDR:6.638
Accuracy:27.654% A
HSR:30.021% A
Comet VM2
A+
Kills:290
Deaths:78
KDR:3.718
Accuracy:57.209% A+
HSR:6.897% A
Cosmos VM3
A*
Kills:273
Deaths:35
KDR:7.800
Accuracy:31.632% A*
HSR:22.711% B*
Cosmos VM3
A**
Kills:266
Deaths:35
KDR:7.600
Accuracy:30.983% A**
HSR:16.541% D
Comet VM2
A
Kills:263
Deaths:78
KDR:3.372
Accuracy:57.865% A
HSR:2.662% D
Kills:4,914
Deaths (as MAX Suit):395
Deaths (to MAX Suits):912
KDR:12.44051
Kill Difference:4,519
Playtime:38.444 hours
Usage:4%
Score:2.257m
Score/min:978
Accuracy (listed only):38.716%
HSR (listed only):17.848%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:305
V. Kills:10 N/A
Deaths:48
KDR:6.354
Accuracy:50.990% A
KPH:63.700 C*
VKPH:2.100 D
Kills:305 (305 + 0)
Deaths:48
KDR:6.354
VKDR:0.208
Vehicle Kills:10
Kill Difference:257
Playtime:4.787 hours
Usage:0%
Score:0.063m
Score/min:219
Piloting Accuracy:50.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:173
V. Kills:58 293%
Deaths:9
KDR:19.222
Accuracy:63.188% B*
KPH:60.700 A++
VKPH:20.400 C++
L100 Python HESH
A++
Kills:144
V. Kills:20 N/A
Deaths:3
KDR:48
Accuracy:57.274% B*
KPH:105.400 A++
VKPH:14.600 A+
Kills:317 (317 + 0)
Deaths:12
KDR:26.417
VKDR:6.500
Vehicle Kills:78
Kill Difference:305
Playtime:4.215 hours
Usage:0%
Score:0.128m
Score/min:506
Driving Accuracy:57.274%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:2,757
V. Kills:1,081 255%
Deaths:68
KDR:40.544
Accuracy:60.084% B*
KPH:60.900 M
VKPH:23.900 A+
Saron HRB
N/A
Kills:50
V. Kills:27 179%
Deaths:3
KDR:16.667
Accuracy:58.772% N/A
KPH:47.700 N/A
VKPH:25.700 N/A
Kills:2,807 (2,757 + 50)
Deaths:71
KDR:39.535
VKDR:15.606
Vehicle Kills:1,108
Kill Difference:2,736
Playtime:46.331 hours
Usage:4%
Score:1.052m
Score/min:378
Driving Accuracy:60.084%
Gunner Accuracy:58.772%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:319
V. Kills:14 N/A
Deaths:3
KDR:106.333
Accuracy:27.098% B++
KPH:135.500 C+
VKPH:5.900 C++
E540 Halberd-H
A
Kills:171
V. Kills:72 234%
Deaths:1
KDR:171
Accuracy:67.593% A
KPH:78.400 A
VKPH:33 A
Kills:490 (0 + 490)
Deaths:4
KDR:122.500
VKDR:21.500
Vehicle Kills:86
Kill Difference:486
Playtime:4.535 hours
Usage:0%
Score:0.158m
Score/min:582
Driving Accuracy:N/A%
Gunner Accuracy:67.593%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:225
V. Kills:4 N/A
Deaths:5
KDR:45
Accuracy:22.966% B++
KPH:133 A+
VKPH:2.400 C--
M40 Fury
B*
Kills:59
V. Kills:4 N/A
Deaths:5
KDR:11.800
Accuracy:40.759% B
KPH:71.300 B*
VKPH:4.800 D--
Kills:284 (0 + 284)
Deaths:10
KDR:28.400
VKDR:0.800
Vehicle Kills:8
Kill Difference:274
Playtime:2.520 hours
Usage:0%
Score:0.066m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:40.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 18,61318,4953,1625.849A++1.2234.426%A*44.645%A*130.7M++N/A372141.5h9B**26.1C*
NS-15M1 6,6616,6071,1225.889M++1.2635.423%A*43.575%A**134.6M1.1B*34249.1h9B**25.5B**
VE-C Horizon 5,4205,3511,1404.694A++0.0651.546%A**18.015%D--153.8A*2B+58834.8h13B25.2B*
Betelgeuse 54-A 5,0745,0131,0304.867B+0.2436.353%A*42.23%A164.4A*2B*65630.5h9.4B+25.9B**
Ghost 4,6864,6725828.027A+3.4043.892%B+83.968%A95.2A+N/A28149.1h1.7B*3.8B++
Supernova FPC 3,8382,7576840.544M+35.9160.084%B*N/A60.9M23.9A+34245.3h3.7B*6.1B**
NS Decimator 3,3492,5006743.709A*0.9266.458%B++2.76%B+61.6B**20.9B36940.6h3.8B+5.7B++
Deimos VA29 2,5192,5005934.216A**0.4169.735%B+22.76%B**105.9A+N/A34723.6h2.3C+3.2B
Sirius SX12 2,0842,0663965.217M+0.5933.816%A++33.543%A*120.8M++1.1B**36217.1h10.3B**30.5B++
Blueshift VM5 1,9921,9502826.915A++2.2826.95%A28.256%B**80.9A*1.7A++30424.1h12.5B*46.3B*
Blueshift VM5 1,9151,8722826.638A++2.0127.654%A30.021%A77.7A*1.8A++29124.1h13.3B++48.1B*
NS-15M AE 1,7011,6902596.525A*1.8937.615%A*44.142%A++165.7A**1.1C*43910.2h9.1B*24.3B*
Pulsar C 1,6551,6353115.257A0.6336.636%A*31.743%A135.1M++1.7A+47812.1h8.9B*24.3B**
NS Baron G5AE 1,5241,5202216.878S2.2566.101%A++18.816%B+138.2A**N/A37311h3.8B+5.8C+
Pulsar VS1 1,4531,4362904.952M*0.3238.162%M34.958%A++115.8M**1.4A+40412.4h10.5B**27.5A
H-V45 1,4411,4252964.814A+0.1836.014%A*35.368%A++130.7M**1.5A+49010.9h10.2B**28.2B**
M12 Kobalt 1,4451,4053468.333S463.7025.122%B+24.555%A+206.6A5.9C++6196.8h11.8B*47.1B*
NS-44B Commissioner 1,4011,3924932.824A+1.8148.723%B*36.422%B**77.3BN/A22118h3B+6.2B+
Serpent VE92 1,3791,3622894.713M0.0831.907%A28.341%A96.6A++1.2B*32114.1h10.6B+33.1B++
NSX Daimyo 1,3541,3541678.108B**3.4853.366%A++96.012%B+118.8A++N/A46211.4h2B++3.7B*
NS-15MP 1,3601,3492166.245A+1.6137.171%A++41.438%B**170.8A*1.4B+4607.9h8.9B*23.9B*
NS-44 Commissioner AE 1,2991,2964802.7B**1.9346.899%B+37.577%B**85.3B++N/A28315.2h3.1B6.6B+
NS-44P Commissioner 1,2801,2763423.731A++0.9050.722%B*41.771%A+83.4BN/A22615.3h3B+5.9B+
Solstice VE3 1,2691,2572435.173S0.5438.166%M27.287%B**117.5S1.1B**65810.7h10.3B**27.1B
Flare VE6 1,2521,2432145.808M**1.1839.013%A**38.536%A+115.1A++N/A32610.8h8.1B*20.6B**
Pulsar LSW 1,2531,2412185.693M*1.0635.089%A++36.986%A98.5A1B34612.6h9.5B*27B*
Pandora VX25 1,2261,2182594.703A*0.0752.997%B**17.57%B+140MN/A4708.7h3.8B+7.1B++
Eridani SX5 1,2181,2093343.62A++1.0132.683%B**36.807%A*94.5A++N/A40612.8h10.3B+31.5B+
NS-357P Underboss 1,2011,1985152.326B+2.3046.268%B+45.075%A++92.9BN/A28012.9h3.2B++7B+
NS-11C 1,2011,1833143.768A*0.8635.801%A*35.334%A**104.7M1.6A++38411.3h11.1B++30.9B*
Lasher X2 1,2051,1812384.962M*0.3349.151%M2.117%D--137.3M**2.8A++3708.6h13A26.5B**
NS-11CP 1,1811,1731856.341M*1.7138.443%A++29.327%B++148.5A++1C+3747.9h9.4B+24.5B*
VX29 Polaris 1,1801,1722085.635M+1.0040.819%M+41.553%A*123.4A++N/A5379.5h8.9B**21.7B*
VE-S Canis 1,1431,1381866.118M*1.4946.715%M+45.87%A**192.9M**N/A5515.9h7.6B**16.2B*
VE-LR Obelisk 7157071385.123A*0.4945.105%A++54.031%A**119.8M+1.4B+3695.9h4.2B**9.2B**
NS-45 Pilot 5925902602.269B++2.3631.228%C+44.746%A++95.2B+N/A4326.2h6.2B+19.8C**
Corvus VA55 5415341443.708A**0.9240.373%M+42.322%A**136.9S1.8A**4063.9h8.3A+20.5A
Solstice SF 4724631702.724A+1.9134.572%A++31.102%A*65.2A*1.3B*2797.1h12.9C37.3B+
C-4 4994421373.226B**1.4033.503%B**N/A90.2C+11.6D*8774.9h1.2B+3.6B++
Spiker 3643601193.025A+1.6134.272%B+35%A++73.5B**N/A2204.9h8.7C+25.4B+
M12 Kobalt-H 3333193106.333M++101.7027.098%B++23.198%B**132.9C+5.8C++4652.4h13.6B50.1B+
Light PPA 315305486.354C++1.7250.99%A2.295%A++63.5C*2.1D2194.8h9B+17.7B+
Force-Blade 30029811,0370.027C+4.6010.11%F5.034%C0.6C+N/A2538.8h2.2B21.6D
Comet VM2 365290783.718M++0.9157.209%A+6.897%A34.1M++8.8A*2298.5h15.3B++26.8B++
NSX "Networked" Daimyo 283283466.152B*1.5243.651%C++95.76%C*108.8B*N/A5202.6h1.9B++4.5B+
Cosmos VM3 276273357.8M**3.1731.632%A*22.711%B*80.3A**N/A4143.4h13.9C++43.9C**
Cosmos VM3 274266357.6M++2.9730.983%A**16.541%D78.2A**2.4M++3613.4h14C+45.3B*
Equinox VE2 Burst 272264673.94B**0.6935.99%A+36.364%B++120A*3.6M**5282.2h10.5B+29.1B++
Comet VM2 328263783.372A**1.2657.865%A2.662%D30.9M7.6A1878.5h16.6B*28.6B*
NSX Masamune 331243604.05S0.5863.931%B+N/A63.9A*23.2B*3723.8h6.9B++10.8B++
NS-AM7 Archer 2562341271.843M+2.7957.661%C+38.034%A*27.9M*2.6C+1868.4h7.6B**13.2B**
Lumine Edge 2352345,8240.04C4.596.106%F-18.803%B+0.9C--N/A4248.3h1.3C**20.7F-
M12 Kobalt 229225545A40.3722.966%B++21.333%B++132.4A+2.4C--5151.7h14B*61B+
Lancer VS22 333214395.487M0.8649.071%D*N/A31B*17.2C++3116.9h6.2B++12.6B++
Beamer VS3 1981971111.775B**2.8633.356%B*44.162%M70.4A+N/A3562.8h7.5B+22.4B++
L100 Python AP 231173919.222A+14.5963.188%B*N/A61.8A++20.7C*5282.8h3.8B++6B++
E540 Halberd-H 2431711171U166.3767.593%AN/A77.7A32.7B**7072.2h4.5B++6.7B**
NS-15 Gallows 170167483.479B+1.1535.432%A38.922%B+151.8A+2.7B**4991.1h9.3B*26.2B**
Soldier Soaker 158158572.772A1.8635.562%C+12.025%C105.3A+N/A2841.5h4.8B**13.6B++
Lancer AE 219145226.591M*1.9648.701%D*N/A40.3A++20.6B+3443.6h5.2B*10.6B*
Rocklet Rifle 235144572.526M+2.1051.125%C+1.389%B**35.1B22.2C6174.1h37.7C+73.8C+
L100 Python HESH 164144348A*43.3757.274%B*3.472%A++102.9A++14.3A4601.4h2.6C**4.5B++
The Slasher 1171175100.229M**4.4032.75%C+14.53%B+3.7C*N/A1031.3h2.2C+6.8C+
Anti-Vehicle Grenade 1351151115N/A110.3754.046%C*N/A383.3C+66.7C23030.3h4.7B8.7B+
Tank Mine 158110274.074B+0.5644.083%B+N/A33.3F14.5F3123.3h3.1F-7D
NSX Tomoe 111109119.909S5.2839.897%A*43.119%B+136.3M++2.5S4360.8h10.7B*26.7B**
Phobos VX86 8989194.684M0.0548.219%D*20.225%B+80.9B*N/A3221.1h2.3C*4.7C+
Plasma Grenade 8787187N/A82.3750.823%B+N/A435DN/A69250.2h3.2C*6.3B+
G30 Walker 10879179S74.3732.165%D--3.797%B*49.4B*18.1C+3361.6h98.6A306.7B**
Spear Anti-Vehicle Phalanx Turret 10672324A*19.3762.823%A+2.778%D80A++37.8A8490.9h5.8B++9.2B*
NS-03 Thumper 7069511.353B*3.2836.509%B+1.449%C-34.5C+N/A1372h9.6D-26.3C+
NSX-P Tengu 6464242.667A+1.9643.82%B**29.688%B**80B**N/A5060.8h12.3C*28.1B+
MANA Anti-Personnel Turret 6161610.167N/A5.5429.606%UN/A610UN/A2735300.1h11.9T*40.3T*
M40 Fury 6359511.8B+7.1740.759%BN/A73.8B*5D--2760.8h7.1B**17.4B**
Ancient Psykinetic Blade 55552,5310.022C-4.618.646%F-9.091%C+0.7DN/A383.2h2.2B+25.7C*
Artemis VX26 545286.5A*1.8731.318%B+61.539%S86.7A++3.3S4530.6h9.5B*30.2B*
Saron HRB 7750316.667A*12.0458.772%A++N/A50A++27B**19541h20.1C*34.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit14,8630.2h
Spawn Beacon46660.7h
Decoy Grenade01000h
AE Nano-Armor Kit155242,48912.5h
Nanite Revive Grenade04850.1h
Nanite Healing Grenade02210.1h
Motion Spotter94,8802.5h
VS Patriot Flare Gun01060.1h
Restoration Kit1392,5039.5h
Spitfire Auto-Turret13130.3h
Shield Recharging Field108240.4h
Recon Detection Device71,7402.5h
Ammunition Package31,0540.3h
Medical Kit2,72320,699118.8h
Medical Applicator10484,4195.7h
Anti-Infantry MANA Turret31630.2h
Nano-Repair Grenade04430.1h
A30 Walker0500h

Check the help document for the dictionary if you want to learn more about words used here.


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