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stats.dasanfall.com
Praetor JustHereForPencilDck[DA] JustHereForPencilDck
VS BR 85

KDR: 4.67

Score: 26.3m

Last Seen: Feb 15th, 2019 3:22 AM
- OFFLINE - 44.6 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 86): 54%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M1 Ghost NS Decimator Sirius SX12 Deimos VA29 Pulsar C NS Baron G5AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,002,894 MLG Score: 10394
Fun Score: N/A
Cheeseburgers Flipped: 109TIME WITH MEDKIT: 13.9%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.232%40.826%14792899448,6365.81562-1.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.955%2.964M+3.104M++-0.797D-HEAD ++ (~22.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.687B+8.50.405B15

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.51%2.273%18711021264259121.01932031%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.593A+0.646B+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.895B*8.90.833B++8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.966%1.722%665310191,0453403713.06452281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.589%2.041A*-0.455D-0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.849B*3.70.712B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.251%25.424%8021020236290520.810997445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.442%-0.734D-5.338S-1.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.623B+12.60.68B+32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.041%87.325%80210204,91577796.32561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.716%1.815A++1.328A1.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.70.451B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.407%22.119%80310192,039969122.10423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.606%1.707A++1.391A0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.664B+2.60.434B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
26.3m310.7%720 (43.2k)585 (35.1k)4.6653866,74314,3064.8492285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022734333.932%38.377%130203:0824

6% Combat Medic7% Engineer62% Heavy Assault13% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2015 10:28 AMApr 13th, 2018 12:27 AMFeb 15th, 2019 12:54 AM (2d) (PST)Feb 15th, 2019 1:04 AM (2d) (PST)Feb 14th, 2019 11:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0982618371.4860.3190.5704.7710.05010394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,88815,63850,250891934286335,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
748.6h/31.2d 2,630 25,614 17,526 214.3k 746 4,091 2,224 49.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:17,766
Deaths:3,012
KDR:5.898
Accuracy:34.442% M
HSR:44.867% M+
NS-15M1
M
Kills:6,080
Deaths:1,045
KDR:5.818
Accuracy:35.365% A*
HSR:43.536% M
Pulsar LSW
A*
Kills:1,241
Deaths:218
KDR:5.693
Accuracy:35.089% A*
HSR:36.986% A++
Lasher X2
M*
Kills:1,181
Deaths:238
KDR:4.962
Accuracy:49.151% M*
HSR:2.117% D--
VX29 Polaris
M++
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:40.819% M++
HSR:41.553% A**
NS-15M AE
M
Kills:1,169
Deaths:152
KDR:7.691
Accuracy:39.754% M
HSR:43.884% A++
NS-15MP
A++
Kills:1,169
Deaths:174
KDR:6.718
Accuracy:37.487% A++
HSR:41.745% B**
Flare VE6
M++
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:39.343% M++
HSR:38.091% A++
Betelgeuse 54-A
M*
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:40.936% M*
HSR:44.052% A++
Kills:32,101
Deaths (as Heavy Assault):5,448
Deaths (to Heavy Assaults):4,417
KDR:5.89225
Kill Difference:26,653
Playtime:462.179 hours
Usage:62%
Score:16.236m
Score/min:585
Accuracy (listed only):39.154%
HSR (listed only):37.426%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A**
Kills:1,869
Deaths:358
KDR:5.221
Accuracy:33.761% A++
HSR:33.226% A**
Deimos VA29
B**
Kills:1,632
Deaths:359
KDR:4.546
Accuracy:68.959% B++
HSR:23.346% B**
Pulsar C
A*
Kills:1,630
Deaths:306
KDR:5.327
Accuracy:36.652% A*
HSR:31.718% A+
NS Baron G5AE
A++
Kills:1,442
Deaths:204
KDR:7.069
Accuracy:66.442% A++
HSR:18.447% B+
Serpent VE92
A++
Kills:1,288
Deaths:274
KDR:4.701
Accuracy:32.043% A++
HSR:27.950% A+
Solstice VE3
M+
Kills:1,249
Deaths:241
KDR:5.183
Accuracy:38.183% M+
HSR:27.142% A
NS-11CP
A++
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A++
HSR:29.327% B*
VE-S Canis
M++
Kills:1,132
Deaths:181
KDR:6.254
Accuracy:46.916% M++
HSR:46.025% M+
NS-11C
A*
Kills:423
Deaths:98
KDR:4.316
Accuracy:35.665% A*
HSR:31.442% A*
Pandora VX25
A+
Kills:326
Deaths:78
KDR:4.179
Accuracy:53.997% A+
HSR:16.564% B+
Solstice SF
M+
Kills:213
Deaths:63
KDR:3.381
Accuracy:38.403% M+
HSR:29.108% A*
Phobos VX86
B+
Kills:81
Deaths:18
KDR:4.500
Accuracy:47.015% D--
HSR:19.753% B+
Kills:12,458
Deaths (as Light Assault):2,365
Deaths (to Light Assaults):2,765
KDR:5.26765
Kill Difference:10,093
Playtime:77.816 hours
Usage:10%
Score:2.910m
Score/min:623
Accuracy (listed only):44.707%
HSR (listed only):27.837%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A**
Kills:1,869
Deaths:358
KDR:5.221
Accuracy:33.761% A++
HSR:33.226% A**
Deimos VA29
B**
Kills:1,632
Deaths:359
KDR:4.546
Accuracy:68.959% B++
HSR:23.346% B**
NS Baron G5AE
A++
Kills:1,442
Deaths:204
KDR:7.069
Accuracy:66.442% A++
HSR:18.447% B+
Pulsar VS1
M+
Kills:1,387
Deaths:275
KDR:5.044
Accuracy:38.109% M+
HSR:35.256% A*
H-V45
A**
Kills:1,194
Deaths:236
KDR:5.059
Accuracy:35.985% A**
HSR:35.762% A*
VE-S Canis
M++
Kills:1,132
Deaths:181
KDR:6.254
Accuracy:46.916% M++
HSR:46.025% M+
Corvus VA55
M++
Kills:528
Deaths:143
KDR:3.692
Accuracy:40.422% M++
HSR:42.424% M+
Pandora VX25
A+
Kills:326
Deaths:78
KDR:4.179
Accuracy:53.997% A+
HSR:16.564% B+
Equinox VE2 Burst
A**
Kills:84
Deaths:14
KDR:6
Accuracy:40.483% A**
HSR:36.905% B**
Phobos VX86
B+
Kills:81
Deaths:18
KDR:4.500
Accuracy:47.015% D--
HSR:19.753% B+
Kills:9,675
Deaths (as Combat Medic):1,866
Deaths (to Combat Medics):1,714
KDR:5.18489
Kill Difference:7,809
Playtime:47.720 hours
Usage:6%
Score:1.900m
Score/min:664
Accuracy (listed only):47.209%
HSR (listed only):30.771%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:1,632
Deaths:359
KDR:4.546
Accuracy:68.959% B++
HSR:23.346% B**
Pulsar C
A*
Kills:1,630
Deaths:306
KDR:5.327
Accuracy:36.652% A*
HSR:31.718% A+
NS Baron G5AE
A++
Kills:1,442
Deaths:204
KDR:7.069
Accuracy:66.442% A++
HSR:18.447% B+
Serpent VE92
A++
Kills:1,288
Deaths:274
KDR:4.701
Accuracy:32.043% A++
HSR:27.950% A+
Solstice VE3
M+
Kills:1,249
Deaths:241
KDR:5.183
Accuracy:38.183% M+
HSR:27.142% A
NS-11CP
A++
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A++
HSR:29.327% B*
VE-LR Obelisk
A**
Kills:543
Deaths:110
KDR:4.936
Accuracy:48.136% A*
HSR:53.223% A**
NS-11C
A*
Kills:423
Deaths:98
KDR:4.316
Accuracy:35.665% A*
HSR:31.442% A*
Pandora VX25
A+
Kills:326
Deaths:78
KDR:4.179
Accuracy:53.997% A+
HSR:16.564% B+
Solstice SF
M+
Kills:213
Deaths:63
KDR:3.381
Accuracy:38.403% M+
HSR:29.108% A*
Phobos VX86
B+
Kills:81
Deaths:18
KDR:4.500
Accuracy:47.015% D--
HSR:19.753% B+
Kills:10,000
Deaths (as Engineer):1,936
Deaths (to Engineers):1,750
KDR:5.16529
Kill Difference:8,064
Playtime:50.338 hours
Usage:7%
Score:1.416m
Score/min:469
Accuracy (listed only):45.812%
HSR (listed only):28.002%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:3,685
Deaths:436
KDR:8.452
Accuracy:44.494% B*
HSR:84.396% A+
Sirius SX12
A**
Kills:1,869
Deaths:358
KDR:5.221
Accuracy:33.761% A++
HSR:33.226% A**
NS-44 Commissioner AE
B**
Kills:1,279
Deaths:471
KDR:2.716
Accuracy:47.069% B+
HSR:37.217% B**
NS-44P Commissioner
A++
Kills:1,276
Deaths:342
KDR:3.731
Accuracy:50.722% B**
HSR:41.771% A++
NS-44B Commissioner
A
Kills:1,248
Deaths:435
KDR:2.869
Accuracy:48.947% B**
HSR:36.458% A
NSX Daimyo
A++
Kills:1,230
Deaths:152
KDR:8.092
Accuracy:55.005% A++
HSR:96.098% B+
VE-S Canis
M++
Kills:1,132
Deaths:181
KDR:6.254
Accuracy:46.916% M++
HSR:46.025% M+
NS-357P Underboss
A++
Kills:804
Deaths:287
KDR:2.801
Accuracy:49.390% B**
HSR:43.532% A++
Spiker
A++
Kills:287
Deaths:88
KDR:3.261
Accuracy:33.817% B+
HSR:34.146% A++
Soldier Soaker
C++
Kills:157
Deaths:56
KDR:2.804
Accuracy:35.380% C++
HSR:12.102% C--
NS-AM7 Archer
A*
Kills:132
Deaths:78
KDR:1.692
Accuracy:53.206% D
HSR:37.879% A*
NSX Tomoe
A*
Kills:109
Deaths:10
KDR:10.900
Accuracy:39.993% A*
HSR:43.119% B+
Beamer VS3
A**
Kills:81
Deaths:35
KDR:2.314
Accuracy:33.609% B*
HSR:40.741% A**
Kills:13,289
Deaths (as Infiltrator):2,929
Deaths (to Infiltrators):1,795
KDR:4.53704
Kill Difference:10,360
Playtime:99.258 hours
Usage:13%
Score:3.184m
Score/min:535
Accuracy (listed only):44.024%
HSR (listed only):45.132%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:369
Deaths:55
KDR:6.709
Accuracy:28.969% A*
HSR:30.352% A++
Blueshift VM5
A*
Kills:342
Deaths:55
KDR:6.218
Accuracy:30.247% A*
HSR:30.409% A++
Comet VM2
A+
Kills:267
Deaths:69
KDR:3.870
Accuracy:56.918% A+
HSR:7.116% A
Comet VM2
A
Kills:231
Deaths:69
KDR:3.348
Accuracy:57.726% A
HSR:2.597% D
Kills:1,209
Deaths (as MAX Suit):124
Deaths (to MAX Suits):695
KDR:9.75
Kill Difference:1,085
Playtime:13.619 hours
Usage:2%
Score:0.630m
Score/min:771
Accuracy (listed only):43.465%
HSR (listed only):17.619%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:264
V. Kills:8 N/A
Deaths:48
KDR:5.500
Accuracy:52.510% A+
KPH:64.900 B+
VKPH:2 D
Kills:264 (264 + 0)
Deaths:48
KDR:5.500
VKDR:0.167
Vehicle Kills:8
Kill Difference:216
Playtime:4.071 hours
Usage:1%
Score:0.052m
Score/min:215
Piloting Accuracy:52.510%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:109
V. Kills:14 N/A
Deaths:3
KDR:36.333
Accuracy:56.497% B*
KPH:95.800 A++
VKPH:12.300 B**
L100 Python AP
M++
Kills:82
V. Kills:28 283%
Deaths:6
KDR:13.667
Accuracy:58.711% C**
KPH:66.200 M++
VKPH:22.600 B*
Kills:191 (191 + 0)
Deaths:9
KDR:21.222
VKDR:4.667
Vehicle Kills:42
Kill Difference:182
Playtime:2.377 hours
Usage:0%
Score:0.074m
Score/min:521
Driving Accuracy:58.711%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:854
V. Kills:322 264%
Deaths:35
KDR:24.400
Accuracy:62.764% B**
KPH:62.800 M**
VKPH:23.700 A++
Kills:854 (854 + 0)
Deaths:35
KDR:24.400
VKDR:9.200
Vehicle Kills:322
Kill Difference:819
Playtime:13.592 hours
Usage:2%
Score:0.242m
Score/min:297
Driving Accuracy:62.764%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:123
V. Kills:3 N/A
Deaths:3
KDR:41
Accuracy:27.547% B*
KPH:228 A+
VKPH:5.600 C++
Kills:123 (0 + 123)
Deaths:3
KDR:41
VKDR:1
Vehicle Kills:3
Kill Difference:120
Playtime:0.540 hours
Usage:0%
Score:0.021m
Score/min:635
Driving Accuracy:N/A%
Gunner Accuracy:27.547%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:113
V. Kills:3 N/A
Deaths:5
KDR:22.600
Accuracy:28.798% A++
KPH:135.500 A++
VKPH:3.600 C++
M40 Fury
B**
Kills:59
V. Kills:4 N/A
Deaths:5
KDR:11.800
Accuracy:40.759% B+
KPH:71.300 B**
VKPH:4.800 D--
Kills:172 (0 + 172)
Deaths:10
KDR:17.200
VKDR:0.700
Vehicle Kills:7
Kill Difference:162
Playtime:1.663 hours
Usage:0%
Score:0.036m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:40.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 17,87717,7663,0125.898M+1.2334.442%M44.867%M+130.4SN/A364136.2h9B**26B+
NS-15M1 6,1226,0801,0455.818M**1.1535.365%A*43.536%M132.2M*N/A33746h9.1A25.6B**
Ghost 3,6943,6854368.452A++3.7944.494%B*84.396%A+94.5A*N/A26939h1.7B**3.7B*
NS Decimator 2,8672,1315883.624M++1.0466.148%B++2.769%B+60.4A+20.8B+34635.3h3.9B+5.8B*
Sirius SX12 1,8851,8693585.221M**0.5633.761%A++33.226%A**119.8S1A*34715.6h10.4B**30.7B*
Deimos VA29 1,6411,6323594.546M+0.1268.959%B++23.346%B**103.3A*N/A30215.8h2.3C*3.4B+
Pulsar C 1,6501,6303065.327M0.6636.652%A*31.718%A+138.1S1.7M**46111.8h8.9B*24.2B*
NS Baron G5AE 1,4441,4422047.069S2.4066.442%A++18.447%B+138.7M*N/A35410.4h3.8B+5.8C+
Pulsar VS1 1,4031,3872755.044S0.3838.109%M+35.256%A*115.6S1.3A*37412h10.5A27.6A
Serpent VE92 1,3041,2882744.701M*0.0432.043%A++27.95%A+96.8M++1.2A*30813.3h10.5B++32.7B*
NS-44 Commissioner AE 1,2821,2794712.715A1.9547.069%B+37.217%B**84.7B*N/A27815.1h3.1B+6.6B+
NS-44P Commissioner 1,2801,2763423.731A*0.9350.722%B**41.771%A++83.4B++N/A22515.3h3B+5.9B++
Solstice VE3 1,2611,2492415.183S0.5238.183%M+27.142%A119S1.1A*60610.5h10.3B**27.1B++
NS-44B Commissioner 1,2561,2484352.869M+1.8048.947%B**36.458%A79.5B*N/A22515.7h3B++6.1B++
Pulsar LSW 1,2531,2412185.693M**1.0335.089%A*36.986%A++98.5A*1B**33112.6h9.5B**27B**
NSX Daimyo 1,2301,2301528.092A+3.4355.005%A++96.098%B+120.6A**N/A48710.2h2B*3.6B**
H-V45 1,2051,1942365.059A*0.3935.985%A**35.762%A*131.2S1.2A*5129.1h10A27.8A
Lasher X2 1,2051,1812384.962S0.3049.151%M*2.117%D--137.3S2.8A*3488.6h13A+26.5A
NS-11CP 1,1811,1731856.341M**1.6838.443%A++29.327%B*148.5A*1B+3717.9h9.4B++24.5B*
VX29 Polaris 1,1801,1722085.635M**0.9740.819%M++41.553%A**123.4M+N/A5279.5h8.9A21.7B**
NS-15M AE 1,1721,1691527.691M3.0339.754%M43.884%A++182.7M**N/A4386.4h8.9B**22.3B**
NS-15MP 1,1761,1691746.718A*2.0537.487%A++41.745%B**182.7M++1.1B++4426.4h8.8B**23.4B*
Flare VE6 1,1721,1632015.786S1.1239.343%M++38.091%A++111.8A**N/A27910.4h8.1B**20.6B**
Betelgeuse 54-A 1,1611,1602005.8B*1.1340.936%M*44.052%A++178.5M*N/A9246.5h8.5A20.9A+
VE-S Canis 1,1371,1321816.254S1.5946.916%M++46.025%M+195.2SN/A5105.8h7.5B**16.1B**
Supernova FPC 1,1768543524.4M++19.7362.764%B**1.405%D62.8M**23.7A++29713.6h3.9B**6.3B**
NS-357P Underboss 8068042872.801B**1.8649.39%B**43.532%A++105.8B*N/A3127.6h3.2B++6.5B*
VE-LR Obelisk 5465431104.936A*0.2748.136%A*53.223%A**126.3M**N/A3374.3h4A8.3A
Corvus VA55 5355281433.692M++0.9740.422%M++42.424%M+138.9S1.8M**3943.8h8.3A+20.5A
NS-11C 426423984.316M**0.3535.665%A*31.442%A*98.4M*N/A3504.3h10.8B*30.3B**
Blueshift VM5 373369556.709A++2.0428.969%A*30.352%A++80.2M+N/A2944.6h11.5A39.6B**
M12 Kobalt 3693612180.5S175.8328.711%B**21.607%B*257.9A**5.7C++6201.4h10.9B*37.9B**
Blueshift VM5 346342556.218A++1.5530.247%A*30.409%A++74.3A**N/A2544.6h12.8B**42.5B**
Pandora VX25 329326784.179S0.4953.997%A+16.564%B+108.7M+1B*4053h4.2C**7.8B++
C-4 3563181013.149A1.5232.94%AN/A90.9C**10.9D*8753.5h1.1B*3.5B**
Force-Blade 29529310,1780.029C*4.6411.515%D**5.119%C0.6C+N/A2499.4h2.2B+18.9D
Spiker 290287883.261A*1.4033.817%B+34.146%A++79.7AN/A2253.6h7.8B+23.1B+
Comet VM2 339267693.87M**0.8056.918%A+7.116%A35.1S9.5M2207.6h14.5B*25.5B*
Light PPA 272264485.5C**0.8352.51%A+2.273%A++64.4B+2D2154.1h8.9B+16.9B++
NSX Masamune 331243604.05S0.6263.931%B++N/A63.9A*23.2B*3673.8h6.9B++10.8B++
Comet VM2 289231693.348M+1.3257.726%A2.597%D30.4M++7.6A+1787.6h16.5B*28.5B**
Solstice SF 219213633.381A**1.2838.403%M+29.108%A*106.5S3S4232h12.8C+33.4B++
Lancer VS22 302195365.417S0.7548.528%FN/A30.5A*16.7B++3026.4h6.2B*12.7B++
Lumine Edge 1621613,1850.051C4.616.359%F-19.255%B+1.1C--N/A3148.7h1.2B+19.6F-
Soldier Soaker 157157562.804A++1.8635.38%C++12.102%C--104.7A++N/A2761.5h4.8B**13.6B++
NS-AM7 Archer 140132781.692M++2.9753.206%D37.879%A*25.9S1.6D1845.1h6.5B**12.3B**
Lancer AE 200132187.333S2.6750.297%D**N/A42.6M+21.9A3563.1h5.1B++10.2B++
M12 Kobalt-H 126123341A+36.3327.547%B*30.894%M+246A++6C*6330.5h10.3B**37.4B**
The Slasher 1171175100.229M**4.4432.75%C+14.53%B+3.7C++N/A1031.3h2.2C++6.8C*
M12 Kobalt 116113522.6B**17.9328.798%A++19.469%B141.3A*3.8C*4510.8h15.1B*52.5B*
Anti-Vehicle Grenade 1311121112N/A107.3353.963%BN/A373.3C+63.3C-21680.3h4.7B+8.8B+
NSX Tomoe 1111091010.9S6.2339.993%A*43.119%B+136.3S2.5S3820.8h10.6B**26.5B**
L100 Python HESH 123109336.333A*31.6756.497%B*4.587%M99.1A*12.7A3951.1h2.8B++4.9B*
Frag Grenade 8585185N/A80.3350.462%B++N/A425CN/A50660.2h3.2B+6.4B++
Equinox VE2 Burst 8684146A**1.3340.483%A**36.905%B**140M**3.3S9790.6h10.4B*25.6B**
L100 Python AP 11082613.667A*9.0058.711%C**1.22%D--68.3M*23.3B**6361.2h3A+5.1A
Beamer VS3 8281352.314A*2.3533.609%B*40.741%A**81M1B+4841h7B++20.9B
Phobos VX86 8181184.5M+0.1747.015%D--19.753%B+90A++N/A2890.9h2.3B5C+
Tank Mine 11380145.714A++1.0545.053%B*N/A32D**13.2F2972.5h3.2F-7.1C
Rocklet Rifle 11970262.692M**1.9754.73%C*2.857%M++29.2C++20.4C4892.4h39.7C+72.5C++
Spear Anti-Vehicle Phalanx Turret 9363231.5M**26.8361.552%A++3.175%C--78.8A*37.5A+7550.8h5.7B**9.2A
M40 Fury 6359511.8B**7.1340.759%B+N/A73.8A5D-2740.8h7.1B*17.4B**
MANA Anti-Personnel Turret 5353510.6N/A5.9330.201%UN/A530UN/A2023100.1h11.3T*37.5T*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade01520h
Nanite Revive Grenade02620.1h
Motion Spotter74,3472.1h
Spawn Beacon34940.5h
Nano-Armor Kit14,8630.2h
Restoration Kit811,4936.9h
AE Nano-Armor Kit2579,0354.1h
Ammunition Package34750.2h
Medical Kit2,02215,46997.2h
Anti-Infantry MANA Turret21290.2h
Medical Applicator5445,2783h
A30 Walker0500h
Shield Recharging Field04360.1h
Recon Detection Device25810.7h

Check the help document for the dictionary if you want to learn more about words used here.


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