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Paragon Chosen JustHereForPencilDck[DA] JustHereForPencilDck
VS BR 123

KDR: 4.61

Score: 31.5m

Last Seen: Oct 10th, 2019 10:53 PM
- OFFLINE - 12.9 hour(s)

Prestige 1, Battle Rank 100 (123 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 23
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M1 Ghost VE-C Horizon Deimos VA29 NS Decimator Sirius SX12 Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,109,680 MLG Score: 9680
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 13.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.133%40.776%147330118651,7195.28122-0.666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.129%2.914M+3.037M++-0.874D--HEAD ++ (~22.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.683B+8.50.403B15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.42%2.264%16511215265293120.9013612038%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.601A+0.631B+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.895B*8.90.833B++8.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.487%1.365%1149312132,0513837685.34115267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.653%1.972A++-0.698D-1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++3.80.694B+2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.338%24.896%6821214241337580.715133408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.776%-0.757D-5.175S-1.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.623B+12.80.684B+33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.557%87.216%68212145,272892115.91031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.77%1.748A++1.31A1.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.623B+1.70.454B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.388%21.12%68312133,1061135242.73656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.606%1.987A++1.419A0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.712B++2.60.488B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 23
31.5m320.2%724 (43.4k)596 (35.8k)4.6148777,81616,8624.81959123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216851933.461%36.476%122103:0826

6% Combat Medic10% Engineer56% Heavy Assault13% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2015 10:28 AMApr 13th, 2018 12:27 AMOct 14th, 2019 11:56 PM (2d) (PST)Oct 10th, 2019 10:06 PM (6d) (PST)Oct 10th, 2019 6:53 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1212678541.4740.3190.5384.8960.0559680

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,27916,04951,230881932294335,759

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
880h/36.7d 3,452 28,384 20,517 258.5k 863 4,711 2,912 59.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:18,140
Deaths:3,081
KDR:5.888
Accuracy:34.419% M
HSR:44.746% M+
NS-15M1
M+
Kills:6,113
Deaths:1,050
KDR:5.822
Accuracy:35.367% A**
HSR:43.481% M+
NS-15M AE
A*
Kills:1,690
Deaths:259
KDR:6.525
Accuracy:37.615% A*
HSR:44.142% A++
NS-15MP
A++
Kills:1,349
Deaths:216
KDR:6.245
Accuracy:37.171% A++
HSR:41.438% B**
Pulsar LSW
A*
Kills:1,241
Deaths:218
KDR:5.693
Accuracy:35.089% A*
HSR:36.986% A++
Betelgeuse 54-A
M*
Kills:1,237
Deaths:219
KDR:5.648
Accuracy:40.863% M*
HSR:44.139% A++
VX29 Polaris
M++
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:40.819% M++
HSR:41.553% A**
Flare VE6
M+
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:39.343% M+
HSR:38.091% A++
Kills:32,105
Deaths (as Heavy Assault):5,452
Deaths (to Heavy Assaults):5,163
KDR:5.88866
Kill Difference:26,653
Playtime:494.237 hours
Usage:56%
Score:17.439m
Score/min:588
Accuracy (listed only):37.586%
HSR (listed only):41.822%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
M+
Kills:3,120
Deaths:684
KDR:4.561
Accuracy:53.409% M+
HSR:17.404% D-
Deimos VA29
B**
Kills:2,441
Deaths:581
KDR:4.201
Accuracy:69.711% B*
HSR:22.573% B**
Sirius SX12
A*
Kills:1,916
Deaths:367
KDR:5.221
Accuracy:33.760% A++
HSR:33.351% A*
Pulsar C
A**
Kills:1,634
Deaths:307
KDR:5.322
Accuracy:36.676% A**
HSR:31.763% A+
NS Baron G5AE
A*
Kills:1,466
Deaths:214
KDR:6.850
Accuracy:66.163% A*
HSR:18.349% B+
Serpent VE92
A++
Kills:1,289
Deaths:277
KDR:4.653
Accuracy:32.046% A++
HSR:27.929% A
Solstice VE3
M+
Kills:1,257
Deaths:243
KDR:5.173
Accuracy:38.166% M+
HSR:27.287% A
NS-11CP
A*
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A*
HSR:29.327% B*
VE-S Canis
M++
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M++
HSR:45.870% M++
NS-11C
A*
Kills:645
Deaths:159
KDR:4.057
Accuracy:35.649% A*
HSR:31.473% A*
Eridani SX5
A*
Kills:641
Deaths:178
KDR:3.601
Accuracy:34.048% A+
HSR:36.506% A*
Pandora VX25
A
Kills:576
Deaths:123
KDR:4.683
Accuracy:53.423% A
HSR:15.104% C+
Solstice SF
M
Kills:217
Deaths:70
KDR:3.100
Accuracy:38.075% M
HSR:29.032% A*
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D-
HSR:20.225% B+
Kills:17,602
Deaths (as Light Assault):3,593
Deaths (to Light Assaults):3,351
KDR:4.89897
Kill Difference:14,009
Playtime:117.115 hours
Usage:13%
Score:4.749m
Score/min:676
Accuracy (listed only):44.607%
HSR (listed only):27.585%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:2,441
Deaths:581
KDR:4.201
Accuracy:69.711% B*
HSR:22.573% B**
Sirius SX12
A*
Kills:1,916
Deaths:367
KDR:5.221
Accuracy:33.760% A++
HSR:33.351% A*
NS Baron G5AE
A*
Kills:1,466
Deaths:214
KDR:6.850
Accuracy:66.163% A*
HSR:18.349% B+
Pulsar VS1
M+
Kills:1,389
Deaths:277
KDR:5.014
Accuracy:38.133% M+
HSR:35.205% A*
H-V45
A**
Kills:1,226
Deaths:247
KDR:4.964
Accuracy:36.052% A**
HSR:35.237% A++
VE-S Canis
M++
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M++
HSR:45.870% M++
Eridani SX5
A*
Kills:641
Deaths:178
KDR:3.601
Accuracy:34.048% A+
HSR:36.506% A*
Pandora VX25
A
Kills:576
Deaths:123
KDR:4.683
Accuracy:53.423% A
HSR:15.104% C+
Corvus VA55
M++
Kills:533
Deaths:143
KDR:3.727
Accuracy:40.398% M++
HSR:42.214% M+
Equinox VE2 Burst
A++
Kills:216
Deaths:56
KDR:3.857
Accuracy:36.675% A++
HSR:37.037% B**
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D-
HSR:20.225% B+
Kills:11,631
Deaths (as Combat Medic):2,391
Deaths (to Combat Medics):2,024
KDR:4.86449
Kill Difference:9,240
Playtime:56.528 hours
Usage:6%
Score:2.219m
Score/min:654
Accuracy (listed only):45.754%
HSR (listed only):31.061%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
M+
Kills:3,120
Deaths:684
KDR:4.561
Accuracy:53.409% M+
HSR:17.404% D-
Deimos VA29
B**
Kills:2,441
Deaths:581
KDR:4.201
Accuracy:69.711% B*
HSR:22.573% B**
Pulsar C
A**
Kills:1,634
Deaths:307
KDR:5.322
Accuracy:36.676% A**
HSR:31.763% A+
NS Baron G5AE
A*
Kills:1,466
Deaths:214
KDR:6.850
Accuracy:66.163% A*
HSR:18.349% B+
Serpent VE92
A++
Kills:1,289
Deaths:277
KDR:4.653
Accuracy:32.046% A++
HSR:27.929% A
Solstice VE3
M+
Kills:1,257
Deaths:243
KDR:5.173
Accuracy:38.166% M+
HSR:27.287% A
NS-11CP
A*
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A*
HSR:29.327% B*
NS-11C
A*
Kills:645
Deaths:159
KDR:4.057
Accuracy:35.649% A*
HSR:31.473% A*
VE-LR Obelisk
M
Kills:618
Deaths:120
KDR:5.150
Accuracy:47.991% A**
HSR:54.531% M
Pandora VX25
A
Kills:576
Deaths:123
KDR:4.683
Accuracy:53.423% A
HSR:15.104% C+
Solstice SF
M
Kills:217
Deaths:70
KDR:3.100
Accuracy:38.075% M
HSR:29.032% A*
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D-
HSR:20.225% B+
Kills:14,525
Deaths (as Engineer):2,982
Deaths (to Engineers):2,010
KDR:4.87089
Kill Difference:11,543
Playtime:83.916 hours
Usage:10%
Score:2.385m
Score/min:474
Accuracy (listed only):46.498%
HSR (listed only):27.083%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:4,038
Deaths:486
KDR:8.309
Accuracy:44.145% B*
HSR:84.497% A+
Sirius SX12
A*
Kills:1,916
Deaths:367
KDR:5.221
Accuracy:33.760% A++
HSR:33.351% A*
NS-44B Commissioner
A+
Kills:1,389
Deaths:491
KDR:2.829
Accuracy:48.742% B**
HSR:36.429% A+
NS-44 Commissioner AE
B**
Kills:1,279
Deaths:472
KDR:2.710
Accuracy:47.064% B+
HSR:37.217% B**
NS-44P Commissioner
A++
Kills:1,276
Deaths:342
KDR:3.731
Accuracy:50.722% B**
HSR:41.771% A++
NSX Daimyo
A*
Kills:1,234
Deaths:155
KDR:7.961
Accuracy:54.809% A*
HSR:96.110% B+
VE-S Canis
M++
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M++
HSR:45.870% M++
NS-357P Underboss
A++
Kills:880
Deaths:312
KDR:2.821
Accuracy:48.513% B**
HSR:43.523% A++
Eridani SX5
A*
Kills:641
Deaths:178
KDR:3.601
Accuracy:34.048% A+
HSR:36.506% A*
NS-45 Pilot
A*
Kills:404
Deaths:159
KDR:2.541
Accuracy:31.231% C+
HSR:46.040% A*
Spiker
A++
Kills:337
Deaths:100
KDR:3.370
Accuracy:34.086% B+
HSR:33.531% A++
NS-AM7 Archer
A**
Kills:180
Deaths:101
KDR:1.782
Accuracy:56.384% C
HSR:38.333% A**
Soldier Soaker
C*
Kills:158
Deaths:57
KDR:2.772
Accuracy:35.562% C*
HSR:12.025% C
NSX Tomoe
A*
Kills:109
Deaths:11
KDR:9.909
Accuracy:39.897% A*
HSR:43.119% B+
Beamer VS3
A*
Kills:85
Deaths:39
KDR:2.179
Accuracy:33.402% B*
HSR:40% A*
Kills:15,064
Deaths (as Infiltrator):3,456
Deaths (to Infiltrators):2,088
KDR:4.3588
Kill Difference:11,608
Playtime:112.906 hours
Usage:13%
Score:3.474m
Score/min:513
Accuracy (listed only):42.605%
HSR (listed only):44.555%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:803
Deaths:116
KDR:6.922
Accuracy:28.715% A*
HSR:28.518% A
Blueshift VM5
A*
Kills:767
Deaths:116
KDR:6.612
Accuracy:29.634% A*
HSR:30.248% A++
Comet VM2
A++
Kills:286
Deaths:75
KDR:3.813
Accuracy:57.300% A++
HSR:6.993% A
Comet VM2
A
Kills:255
Deaths:75
KDR:3.400
Accuracy:57.913% A
HSR:2.745% D
Cosmos VM3
M*
Kills:145
Deaths:26
KDR:5.577
Accuracy:33.323% M*
HSR:13.793% D*
Cosmos VM3
M++
Kills:142
Deaths:26
KDR:5.462
Accuracy:34.500% M++
HSR:23.239% B**
Kills:2,398
Deaths (as MAX Suit):217
Deaths (to MAX Suits):800
KDR:11.05069
Kill Difference:2,181
Playtime:21.701 hours
Usage:2%
Score:1.201m
Score/min:922
Accuracy (listed only):40.231%
HSR (listed only):17.589%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:265
V. Kills:8 N/A
Deaths:48
KDR:5.521
Accuracy:52.420% A+
KPH:64.700 B+
VKPH:2 D
Kills:265 (265 + 0)
Deaths:48
KDR:5.521
VKDR:0.167
Vehicle Kills:8
Kill Difference:217
Playtime:4.099 hours
Usage:0%
Score:0.054m
Score/min:220
Piloting Accuracy:52.420%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:136
V. Kills:43 309%
Deaths:9
KDR:15.111
Accuracy:62.668% B++
KPH:59.800 A*
VKPH:18.900 C++
L100 Python HESH
A*
Kills:109
V. Kills:14 N/A
Deaths:3
KDR:36.333
Accuracy:56.497% B*
KPH:95.800 A*
VKPH:12.300 B**
Kills:245 (245 + 0)
Deaths:12
KDR:20.417
VKDR:4.750
Vehicle Kills:57
Kill Difference:233
Playtime:3.413 hours
Usage:0%
Score:0.097m
Score/min:475
Driving Accuracy:56.497%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:1,806
V. Kills:704 256%
Deaths:68
KDR:26.559
Accuracy:61.636% B**
KPH:61.200 M++
VKPH:23.800 A++
Kills:1,806 (1,806 + 0)
Deaths:68
KDR:26.559
VKDR:10.353
Vehicle Kills:704
Kill Difference:1,738
Playtime:29.524 hours
Usage:3%
Score:0.550m
Score/min:310
Driving Accuracy:61.636%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:128
V. Kills:3 N/A
Deaths:3
KDR:42.667
Accuracy:26.163% B++
KPH:214.900 A
VKPH:5 C+
Kills:128 (0 + 128)
Deaths:3
KDR:42.667
VKDR:1
Vehicle Kills:3
Kill Difference:125
Playtime:0.596 hours
Usage:0%
Score:0.022m
Score/min:614
Driving Accuracy:N/A%
Gunner Accuracy:26.163%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:113
V. Kills:3 N/A
Deaths:5
KDR:22.600
Accuracy:28.358% A++
KPH:129 A++
VKPH:3.400 C+
M40 Fury
A
Kills:59
V. Kills:4 N/A
Deaths:5
KDR:11.800
Accuracy:40.759% B+
KPH:71.300 A
VKPH:4.800 D-
Kills:172 (0 + 172)
Deaths:10
KDR:17.200
VKDR:0.700
Vehicle Kills:7
Kill Difference:162
Playtime:1.704 hours
Usage:0%
Score:0.037m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:40.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 18,25218,1403,0815.888M*1.2734.419%M44.746%M+130.5SN/A369139h9B**26.1B+
NS-15M1 6,1576,1131,0505.822M++1.2135.367%A**43.481%M+131.5M*N/A33646.5h9.1A25.7B**
Ghost 4,0494,0384868.309A++3.6944.145%B*84.497%A+93.9A*N/A27343h1.7B**3.8B*
VE-C Horizon 3,1663,1206844.561A*0.0553.409%M+17.404%D-154.5M++2.3A+63020.2h13.4B+25B**
Deimos VA29 2,4602,4415814.201M0.4169.711%B*22.573%B**106.1A*N/A34623h2.3C*3.2B+
NS Decimator 3,0402,2596203.644M*0.9766.237%B++2.789%B+60.4A+20.9B+35537.4h3.8B++5.8B++
Sirius SX12 1,9321,9163675.221M*0.6133.76%A++33.351%A*119.8S1A++35016h10.4B**30.7B*
Supernova FPC 2,5101,8066826.559M21.9461.636%B**1.218%D61.2M++23.9A++31029.5h3.9B*6.3B**
NS-15M AE 1,7011,6902596.525A++1.9137.615%A*44.142%A++165.7M*1.1B*43310.2h9.1B**24.3B**
Pulsar C 1,6541,6343075.322M+0.7136.676%A**31.763%A+136.2S1.7M++46512h8.9B*24.3B**
NS Baron G5AE 1,4681,4662146.85S2.2466.163%A*18.349%B+138.3M*N/A35910.6h3.8B+5.8C++
Pulsar VS1 1,4051,3892775.014S0.4038.133%M+35.205%A*114.8S1.3A*38412.1h10.5A27.6A
NS-44B Commissioner 1,3981,3894912.829A+1.7948.742%B**36.429%A+77.2B*N/A22018h3B++6.2B++
NS-15MP 1,3601,3492166.245A++1.6337.171%A++41.438%B**170.8M1.4B**4567.9h8.9B*23.9B*
Serpent VE92 1,3051,2892774.653M++0.0432.046%A++27.929%A96.2M+1.2A++31613.4h10.5B++32.9B*
NS-44 Commissioner AE 1,2821,2794722.71A1.9047.064%B+37.217%B**84.7B*N/A27815.1h3.1B+6.6B+
NS-44P Commissioner 1,2801,2763423.731A*0.8850.722%B**41.771%A++83.4B++N/A22615.3h3B+5.9B++
Solstice VE3 1,2691,2572435.173S0.5638.166%M+27.287%A118.6S1.1A++62510.6h10.3B**27.1B++
Pulsar LSW 1,2531,2412185.693M**1.0835.089%A*36.986%A++98.5A*1B*33612.6h9.5B**27B**
Betelgeuse 54-A 1,2401,2372195.648B**1.0340.863%M*44.139%A++176.7M++N/A9667h8.6A21A+
NSX Daimyo 1,2341,2341557.961A+3.3554.809%A*96.11%B+119.8A**N/A48110.3h2B*3.6B**
H-V45 1,2401,2262474.964A*0.3536.052%A**35.237%A++131.8M**1.5A*5109.3h10.1A27.9A
Lasher X2 1,2051,1812384.962S0.3549.151%M++2.117%D--137.3S2.8A++3588.6h13A+26.5A
NS-11CP 1,1811,1731856.341S1.7338.443%A*29.327%B*148.5A*1B+3717.9h9.4B**24.5B**
VX29 Polaris 1,1801,1722085.635M**1.0240.819%M++41.553%A**123.4M+N/A5319.5h8.9A21.7B**
Flare VE6 1,1721,1632015.786S1.1739.343%M+38.091%A++111.8A**N/A28910.4h8.1B**20.6B**
VE-S Canis 1,1431,1381866.118S1.5046.715%M++45.87%M++192.9SN/A5265.9h7.6B**16.2B**
NS-357P Underboss 8828803122.821B**1.7948.513%B**43.523%A++102.3B++N/A3058.6h3.3B+6.8B*
M12 Kobalt 9078773292.333U287.7226.471%B*22.349%B**219.3A*7.5B*6094h11.4B**43.1B**
Blueshift VM5 8198031166.922A*2.3128.715%A*28.518%A80.3M+1.6A++31910h13.2B*46B**
Blueshift VM5 7857671166.612A*2.0029.634%A*30.248%A++76.7M1.8A*30210h14.2B++47.9B**
NS-11C 6526451594.057M*0.5635.649%A*31.473%A*109.3M**1.2A++4355.9h10.4B*29.3B**
Eridani SX5 6476411783.601A*1.0134.048%A+36.506%A*97.1A**N/A3906.6h10.4B+30.5B++
VE-LR Obelisk 6246181205.15A*0.5447.991%A**54.531%M126.1S1.2B++3784.9h4A8.3A
Pandora VX25 5815761234.683M*0.0753.423%A15.104%C+128M++1.1B*4404.5h4.1B+7.6B++
Corvus VA55 5405331433.727M*0.8940.398%M++42.214%M+140.3S1.8M+3953.8h8.3A+20.5A
NS-45 Pilot 4054041592.541B**2.0731.231%C+46.04%A*98.5AN/A5044.1h6.2B+19.8B+
C-4 4443941223.23A1.3833.286%AN/A87.6C++11.1D*8434.5h1.2B+3.5B*
Spiker 3403371003.37A**1.2434.086%B+33.531%A++78.4A++N/A2264.3h8.6C*25.2B+
Force-Blade 29729510,4870.028C*4.5911.081%D**5.085%C0.6C+N/A2513.2h2.2B19.7D
Comet VM2 358286753.813M**0.8057.3%A++6.993%A35.3S8.9A**2298.1h14.8B*25.8B*
Light PPA 273265485.521C*0.9152.42%A+2.264%A+64.6B+2D2204.1h8.9B+17B+
Comet VM2 316255753.4M+1.2157.913%A2.745%D31.5M**7.5A+1868.1h16.3B**28.1B**
NSX Masamune 331243604.05S0.5663.931%B++N/A63.9A*23.2B*3693.8h6.9B++10.8B*
Lumine Edge 2302295,3270.043C4.576.208%F-19.214%B+1CN/A4231.1h1.3B20.2F
Solstice SF 223217703.1A**1.5138.075%M29.032%A*103.3S2.9S4252.1h13C+34.1B++
Equinox VE2 Burst 223216563.857A0.7636.675%A++37.037%B**120M3.9S5621.8h10.1B**27.6B**
Lancer VS22 324209385.5S0.8949.206%D**N/A31.7A17.4C**3126.6h6.1B*12.4B++
NS-AM7 Archer 1931801011.782M++2.8356.384%C38.333%A**27.3S2C-1806.6h7.3B**13B**
Soldier Soaker 158158572.772A+1.8435.562%C*12.025%C105.3A++N/A2841.5h4.8B++13.6B++
Cosmos VM3 147145265.577A*0.9633.323%M*13.793%D*76.3M++1.1B**3541.9h14.7C+44.2B**
Cosmos VM3 145142265.462A*0.8534.5%M++23.239%B**74.7M+1.6A*3731.9h15.5C+45.1B+
Lancer AE 210139216.619S2.0048.725%FN/A40.9M+20.9B**3413.4h5.1B*10.4B++
L100 Python AP 179136915.111A*10.5062.668%B++N/A59.1A*18.7C++4942.3h3.8B**6B**
M12 Kobalt-H 131128342.667A++38.0526.163%B++29.688%A**213.3A5C+6140.6h10.7B**40.8B*
The Slasher 1171175100.229S4.3932.75%C+14.53%B+3.7C*N/A1031.3h2.2C++6.8C++
Rocklet Rifle 191115432.674M**1.9454.703%C*1.739%A+32.9B21.7C5673.5h38.6C+70.6C++
M12 Kobalt 116113522.6B*17.9928.358%A++19.469%C**125.6A++3.3C+4440.9h15.1B*53.3B*
Anti-Vehicle Grenade 1311121112N/A107.3953.963%B+N/A373.3C+63.3C22260.3h4.7B+8.8B+
NSX Tomoe 111109119.909S5.2939.897%A*43.119%B+136.3S2.5S4060.8h10.7B**26.7B**
L100 Python HESH 123109336.333A*31.7256.497%B*4.587%M+99.1A*12.7A4361.1h2.8B++4.9B*
Tank Mine 13695224.318B*0.3042.259%B++N/A30.6D**13.2F2763.1h3.2F--7.5D
Phobos VX86 8989194.684M0.0748.219%D-20.225%B+80.9AN/A2811.1h2.3B4.7C+
Beamer VS3 8685392.179A*2.4433.402%B*40%A*77.3A**N/A4751.1h7.6B+22.8C**
Frag Grenade 8585185N/A80.3950.462%B++N/A425CN/A57350.2h3.2B+6.4B+
Spear Anti-Vehicle Phalanx Turret 10068234S29.3961.812%A++2.941%C--85M+40A++7650.8h5.6B**9.1B**
M40 Fury 6359511.8A7.1940.759%B+N/A73.8A5D-2760.8h7.1A17.4B**
MANA Anti-Personnel Turret 595969.833N/A5.2230.991%UN/A590UN/A2467500.1h12T*38.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon46220.7h
Nano-Armor Kit14,8630.2h
AE Nano-Armor Kit52141,8377.2h
Nanite Revive Grenade02730.1h
Nanite Healing Grenade02070.1h
Restoration Kit1061,9188.1h
Motion Spotter84,7892.5h
Shield Recharging Field04360.1h
Ammunition Package35680.2h
Medical Kit2,32917,628108.7h
Anti-Infantry MANA Turret31570.2h
Medical Applicator6654,0943.7h
Nano-Repair Grenade01110h
Recon Detection Device37711h
A30 Walker0500h

Check the help document for the dictionary if you want to learn more about words used here.


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