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Paragon Chosen JustHereForPencilDck[DA] JustHereForPencilDck
VS BR 130

KDR: 4.66

Score: 36.1m

Last Seen: Jan 20th, 2020 8:36 PM
- OFFLINE - 132.3 hour(s)

Prestige 1, Battle Rank 100 (130 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 26
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M1 Ghost VE-C Horizon Betelgeuse 54-A Supernova FPC Deimos VA29 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,248,992 MLG Score: 8992
Fun Score: N/A
Cheeseburgers Flipped: 251TIME WITH MEDKIT: 12.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.053%40.772%147031120155,1655.16962-0.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.174%2.894M+2.986M+-0.882D--HEAD ++ (~22.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.682B+8.60.402B15.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.99%2.295%17311231305313160.9713381794%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.418A0.692B+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.891B*90.832B++8.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.476%0.983%1523312292,95141011387.19756259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.697%1.973A++-0.854D---0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.842B*3.60.701B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.829%23.207%119212304743601951.31302242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.192%-0.866D--4.7S-1.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.561B+13.90.648B+40.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.425%87.183%119212305,399964115.60062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.802%1.739A++1.301A1.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.70.456B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.603%21.257%119312293,2131236252.59951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.653%1.759A++1.271A0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.683B+2.60.461B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 26
36.1m339.1%734 (44k)609 (36.5k)4.6586686,35318,5364.88638130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232947031.939%35.582%113603:1229

7% Combat Medic13% Engineer52% Heavy Assault12% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2015 10:28 AMApr 13th, 2018 12:27 AMJan 25th, 2020 5:12 AM (22h) (PST)Jan 20th, 2020 4:37 PM (5d) (PST)Jan 20th, 2020 4:36 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1452698761.4600.3130.5195.1580.0628992

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,70516,13052,575881931309436,568

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
986h/41.1d 4,221 30,726 23,320 305.2k 957 5,183 3,642 67.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:18,412
Deaths:3,139
KDR:5.866
Accuracy:34.441% M
HSR:44.672% M+
NS-15M1
M
Kills:6,113
Deaths:1,050
KDR:5.822
Accuracy:35.367% A*
HSR:43.481% M
Betelgeuse 54-A
A**
Kills:2,947
Deaths:601
KDR:4.903
Accuracy:37.751% A**
HSR:43.230% A+
NS-15M AE
A*
Kills:1,690
Deaths:259
KDR:6.525
Accuracy:37.615% A*
HSR:44.142% A++
NS-15MP
A++
Kills:1,349
Deaths:216
KDR:6.245
Accuracy:37.171% A++
HSR:41.438% B**
Pulsar LSW
A*
Kills:1,241
Deaths:218
KDR:5.693
Accuracy:35.089% A*
HSR:36.986% A++
VX29 Polaris
M+
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:40.819% M+
HSR:41.553% A**
Flare VE6
M+
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:39.343% M+
HSR:38.091% A++
Kills:34,087
Deaths (as Heavy Assault):5,892
Deaths (to Heavy Assaults):5,642
KDR:5.7853
Kill Difference:28,195
Playtime:514.930 hours
Usage:52%
Score:18.483m
Score/min:598
Accuracy (listed only):37.199%
HSR (listed only):41.699%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
M+
Kills:4,071
Deaths:888
KDR:4.584
Accuracy:52.966% M+
HSR:17.146% D-
Deimos VA29
B*
Kills:2,454
Deaths:587
KDR:4.181
Accuracy:69.671% B++
HSR:22.616% B*
Sirius SX12
A*
Kills:2,066
Deaths:396
KDR:5.217
Accuracy:33.816% A++
HSR:33.543% A*
Pulsar C
A*
Kills:1,635
Deaths:311
KDR:5.257
Accuracy:36.636% A*
HSR:31.743% A+
NS Baron G5AE
A++
Kills:1,466
Deaths:214
KDR:6.850
Accuracy:66.163% A++
HSR:18.349% B+
Serpent VE92
A++
Kills:1,289
Deaths:277
KDR:4.653
Accuracy:32.046% A++
HSR:27.929% A
Solstice VE3
M+
Kills:1,257
Deaths:243
KDR:5.173
Accuracy:38.166% M+
HSR:27.287% A
NS-11CP
A*
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A*
HSR:29.327% B*
Eridani SX5
A*
Kills:1,170
Deaths:323
KDR:3.622
Accuracy:32.796% A
HSR:36.325% A*
VE-S Canis
M++
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M++
HSR:45.870% M++
NS-11C
A**
Kills:879
Deaths:226
KDR:3.889
Accuracy:35.739% A*
HSR:33.220% A**
Pandora VX25
A
Kills:670
Deaths:144
KDR:4.653
Accuracy:52.749% A
HSR:16.418% C**
Solstice SF
A**
Kills:396
Deaths:147
KDR:2.694
Accuracy:35.062% A*
HSR:31.061% A**
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D-
HSR:20.225% B+
NSX-P Tengu
A++
Kills:52
Deaths:22
KDR:2.364
Accuracy:43.833% B**
HSR:32.692% A++
Kills:19,805
Deaths (as Light Assault):4,168
Deaths (to Light Assaults):3,698
KDR:4.75168
Kill Difference:15,637
Playtime:133.301 hours
Usage:14%
Score:5.535m
Score/min:692
Accuracy (listed only):44.201%
HSR (listed only):28.250%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:2,454
Deaths:587
KDR:4.181
Accuracy:69.671% B++
HSR:22.616% B*
Sirius SX12
A*
Kills:2,066
Deaths:396
KDR:5.217
Accuracy:33.816% A++
HSR:33.543% A*
NS Baron G5AE
A++
Kills:1,466
Deaths:214
KDR:6.850
Accuracy:66.163% A++
HSR:18.349% B+
Pulsar VS1
M+
Kills:1,436
Deaths:290
KDR:4.952
Accuracy:38.162% M+
HSR:34.958% A*
H-V45
A*
Kills:1,365
Deaths:282
KDR:4.840
Accuracy:36.117% A*
HSR:35.018% A++
Eridani SX5
A*
Kills:1,170
Deaths:323
KDR:3.622
Accuracy:32.796% A
HSR:36.325% A*
VE-S Canis
M++
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M++
HSR:45.870% M++
Pandora VX25
A
Kills:670
Deaths:144
KDR:4.653
Accuracy:52.749% A
HSR:16.418% C**
Corvus VA55
M++
Kills:533
Deaths:143
KDR:3.727
Accuracy:40.398% M++
HSR:42.214% M+
Equinox VE2 Burst
A+
Kills:263
Deaths:66
KDR:3.985
Accuracy:36.033% A+
HSR:36.502% B**
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D-
HSR:20.225% B+
NSX-P Tengu
A++
Kills:52
Deaths:22
KDR:2.364
Accuracy:43.833% B**
HSR:32.692% A++
Kills:12,702
Deaths (as Combat Medic):2,672
Deaths (to Combat Medics):2,218
KDR:4.75374
Kill Difference:10,030
Playtime:64.123 hours
Usage:7%
Score:2.589m
Score/min:673
Accuracy (listed only):45.389%
HSR (listed only):31.228%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
M+
Kills:4,071
Deaths:888
KDR:4.584
Accuracy:52.966% M+
HSR:17.146% D-
Deimos VA29
B*
Kills:2,454
Deaths:587
KDR:4.181
Accuracy:69.671% B++
HSR:22.616% B*
Pulsar C
A*
Kills:1,635
Deaths:311
KDR:5.257
Accuracy:36.636% A*
HSR:31.743% A+
NS Baron G5AE
A++
Kills:1,466
Deaths:214
KDR:6.850
Accuracy:66.163% A++
HSR:18.349% B+
Serpent VE92
A++
Kills:1,289
Deaths:277
KDR:4.653
Accuracy:32.046% A++
HSR:27.929% A
Solstice VE3
M+
Kills:1,257
Deaths:243
KDR:5.173
Accuracy:38.166% M+
HSR:27.287% A
NS-11CP
A*
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A*
HSR:29.327% B*
NS-11C
A**
Kills:879
Deaths:226
KDR:3.889
Accuracy:35.739% A*
HSR:33.220% A**
Pandora VX25
A
Kills:670
Deaths:144
KDR:4.653
Accuracy:52.749% A
HSR:16.418% C**
VE-LR Obelisk
M
Kills:618
Deaths:120
KDR:5.150
Accuracy:47.991% A*
HSR:54.531% M
Solstice SF
A**
Kills:396
Deaths:147
KDR:2.694
Accuracy:35.062% A*
HSR:31.061% A**
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D-
HSR:20.225% B+
Kills:15,997
Deaths (as Engineer):3,361
Deaths (to Engineers):2,230
KDR:4.7596
Kill Difference:12,636
Playtime:129.110 hours
Usage:13%
Score:3.988m
Score/min:515
Accuracy (listed only):46.154%
HSR (listed only):27.488%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:4,165
Deaths:508
KDR:8.199
Accuracy:44.057% B++
HSR:84.538% A+
Sirius SX12
A*
Kills:2,066
Deaths:396
KDR:5.217
Accuracy:33.816% A++
HSR:33.543% A*
NS-44B Commissioner
B**
Kills:1,392
Deaths:493
KDR:2.824
Accuracy:48.723% B**
HSR:36.422% B**
NS-44 Commissioner AE
A
Kills:1,293
Deaths:477
KDR:2.711
Accuracy:46.884% B++
HSR:37.510% A
NS-44P Commissioner
A+
Kills:1,276
Deaths:342
KDR:3.731
Accuracy:50.722% B**
HSR:41.771% A+
NSX Daimyo
A*
Kills:1,234
Deaths:155
KDR:7.961
Accuracy:54.809% A*
HSR:96.110% B+
Eridani SX5
A*
Kills:1,170
Deaths:323
KDR:3.622
Accuracy:32.796% A
HSR:36.325% A*
VE-S Canis
M++
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M++
HSR:45.870% M++
NS-357P Underboss
A++
Kills:932
Deaths:337
KDR:2.766
Accuracy:47.714% B*
HSR:43.991% A++
NS-45 Pilot
A*
Kills:496
Deaths:215
KDR:2.307
Accuracy:31.525% C+
HSR:46.169% A*
Spiker
A+
Kills:337
Deaths:100
KDR:3.370
Accuracy:34.086% B+
HSR:33.531% A+
NS-AM7 Archer
A*
Kills:211
Deaths:111
KDR:1.901
Accuracy:56.965% C
HSR:37.441% A*
Beamer VS3
M+
Kills:158
Deaths:84
KDR:1.881
Accuracy:33.924% B**
HSR:44.304% M+
Soldier Soaker
C++
Kills:158
Deaths:57
KDR:2.772
Accuracy:35.562% C++
HSR:12.025% C
NSX Tomoe
A*
Kills:109
Deaths:11
KDR:9.909
Accuracy:39.897% A*
HSR:43.119% B+
NSX "Networked" Daimyo
U
Kills:60
Deaths:13
KDR:4.615
Accuracy:46.484% U
HSR:91.667% U
Artemis VX26
S
Kills:52
Deaths:8
KDR:6.500
Accuracy:31.318% B*
HSR:61.539% S
NSX-P Tengu
A++
Kills:52
Deaths:22
KDR:2.364
Accuracy:43.833% B**
HSR:32.692% A++
Kills:16,299
Deaths (as Infiltrator):3,838
Deaths (to Infiltrators):2,244
KDR:4.24674
Kill Difference:12,461
Playtime:119.391 hours
Usage:12%
Score:3.626m
Score/min:506
Accuracy (listed only):42.213%
HSR (listed only):47.698%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,402
Deaths:200
KDR:7.010
Accuracy:26.997% A+
HSR:28.245% A
Blueshift VM5
A++
Kills:1,365
Deaths:200
KDR:6.825
Accuracy:27.875% A+
HSR:30.549% A++
Comet VM2
A+
Kills:288
Deaths:75
KDR:3.840
Accuracy:57.342% A+
HSR:6.944% A
Cosmos VM3
A**
Kills:273
Deaths:35
KDR:7.800
Accuracy:31.632% A**
HSR:22.711% B*
Cosmos VM3
M
Kills:266
Deaths:35
KDR:7.600
Accuracy:30.983% M
HSR:16.541% D
Comet VM2
A
Kills:259
Deaths:75
KDR:3.453
Accuracy:57.994% A
HSR:2.703% D
Kills:3,853
Deaths (as MAX Suit):310
Deaths (to MAX Suits):857
KDR:12.42903
Kill Difference:3,543
Playtime:31.394 hours
Usage:3%
Score:1.837m
Score/min:975
Accuracy (listed only):38.804%
HSR (listed only):17.949%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:305
V. Kills:10 N/A
Deaths:48
KDR:6.354
Accuracy:50.990% A
KPH:64.600 B+
VKPH:2.100 D
Kills:305 (305 + 0)
Deaths:48
KDR:6.354
VKDR:0.208
Vehicle Kills:10
Kill Difference:257
Playtime:4.720 hours
Usage:0%
Score:0.063m
Score/min:221
Piloting Accuracy:50.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:172
V. Kills:57 297%
Deaths:9
KDR:19.111
Accuracy:63.255% B*
KPH:61.100 A*
VKPH:20.200 B
L100 Python HESH
A++
Kills:109
V. Kills:14 N/A
Deaths:3
KDR:36.333
Accuracy:56.497% B*
KPH:95.800 A++
VKPH:12.300 B**
Kills:281 (281 + 0)
Deaths:12
KDR:23.417
VKDR:5.917
Vehicle Kills:71
Kill Difference:269
Playtime:3.953 hours
Usage:0%
Score:0.118m
Score/min:498
Driving Accuracy:56.497%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:2,670
V. Kills:1,052 254%
Deaths:68
KDR:39.265
Accuracy:60.430% B*
KPH:61.300 M++
VKPH:24.200 A++
Saron HRB
N/A
Kills:50
V. Kills:27 179%
Deaths:3
KDR:16.667
Accuracy:58.772% N/A
KPH:47.700 N/A
VKPH:25.700 N/A
Kills:2,720 (2,670 + 50)
Deaths:71
KDR:38.310
VKDR:15.197
Vehicle Kills:1,079
Kill Difference:2,649
Playtime:44.594 hours
Usage:5%
Score:1.026m
Score/min:383
Driving Accuracy:60.430%
Gunner Accuracy:58.772%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C**
Kills:319
V. Kills:14 N/A
Deaths:3
KDR:106.333
Accuracy:27.098% B*
KPH:135.500 C++
VKPH:5.900 C**
E540 Halberd-H
A++
Kills:168
V. Kills:70 237%
Deaths:1
KDR:168
Accuracy:68.231% A
KPH:79 A++
VKPH:32.900 A
Kills:487 (0 + 487)
Deaths:4
KDR:121.750
VKDR:21
Vehicle Kills:84
Kill Difference:483
Playtime:4.480 hours
Usage:0%
Score:0.157m
Score/min:585
Driving Accuracy:N/A%
Gunner Accuracy:68.231%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:155
V. Kills:3 N/A
Deaths:5
KDR:31
Accuracy:23.726% B*
KPH:125.400 A++
VKPH:2.400 C-
M40 Fury
B**
Kills:59
V. Kills:4 N/A
Deaths:5
KDR:11.800
Accuracy:40.759% B+
KPH:71.300 B**
VKPH:4.800 D-
Kills:214 (0 + 214)
Deaths:10
KDR:21.400
VKDR:0.700
Vehicle Kills:7
Kill Difference:204
Playtime:2.064 hours
Usage:0%
Score:0.048m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:40.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 18,52918,4123,1395.866M+1.2134.441%M44.672%M+130.8M**N/A370140.8h9B**26.1C**
NS-15M1 6,1576,1131,0505.822M++1.1635.367%A*43.481%M131.5M++N/A33646.5h9.1A25.7B**
Ghost 4,1764,1655088.199A++3.5444.057%B++84.538%A+93.8A*N/A27444.4h1.7B**3.8B*
VE-C Horizon 4,1284,0718884.584A**0.0752.966%M+17.146%D-154.2M+2.2A60726.4h13.3B+25.1B*
Betelgeuse 54-A 2,9792,9476014.903B+0.2437.751%A**43.23%A+161A**1.7A78118.3h9.2B*24.5B**
Supernova FPC 3,7222,6706839.265S34.6160.43%B*N/A61.4M++24.2A++34543.5h3.7B**6.1B**
Deimos VA29 2,4732,4545874.181A*0.4869.671%B++22.616%B*105.3A*N/A34523.3h2.3C*3.2B+
NS Decimator 3,1742,3556493.629M+1.0366.38%B++2.76%B+61A+21.2B+36238.6h3.8B+5.8B++
Sirius SX12 2,0842,0663965.217M**0.5633.816%A++33.543%A*120.8M**1.1A++36117.1h10.3B**30.5B*
NS-15M AE 1,7011,6902596.525A*1.8737.615%A*44.142%A++165.7M*1.1B++43610.2h9.1B**24.3B*
Pulsar C 1,6551,6353115.257A*0.6036.636%A*31.743%A+135.1S1.7M+47112.1h8.9B*24.3B**
NS Baron G5AE 1,4681,4662146.85S2.1966.163%A++18.349%B+138.3M*N/A36010.6h3.8B+5.8C++
Pulsar VS1 1,4531,4362904.952S0.2938.162%M+34.958%A*115.8S1.4A*39312.4h10.5A27.5B**
Blueshift VM5 1,4361,4022007.01A*2.3526.997%A+28.245%A80.6M2A**30817.4h12.2B**45.2B*
NS-44B Commissioner 1,4011,3924932.824A+1.8348.723%B**36.422%B**77.3B+N/A22018h3B++6.2B++
Blueshift VM5 1,3971,3652006.825A++2.1727.875%A+30.549%A++78.4M1.8A*30117.4h12.9B**46.3B**
H-V45 1,3811,3652824.84A++0.1836.117%A*35.018%A++128.8S1.5A*48710.6h10.2B**28.2B**
NS-15MP 1,3601,3492166.245A++1.5937.171%A++41.438%B**170.8M1.4B++4567.9h8.9B*23.9B*
NS-44 Commissioner AE 1,2961,2934772.711A1.9546.884%B++37.51%A85.1B**N/A28215.2h3.1B+6.6B++
Serpent VE92 1,3051,2892774.653M+0.0132.046%A++27.929%A96.2A**1.2A+32113.4h10.5B++32.9B++
NS-44P Commissioner 1,2801,2763423.731A*0.9350.722%B**41.771%A+83.4B++N/A22615.3h3B5.9B++
Solstice VE3 1,2691,2572435.173S0.5138.166%M+27.287%A117.5S1.1A++63910.7h10.3B**27.1B+
Pulsar LSW 1,2531,2412185.693M**1.0335.089%A*36.986%A++98.5A++1B*34112.6h9.5B**27B**
NSX Daimyo 1,2341,2341557.961A+3.3054.809%A*96.11%B+119.8A*N/A48310.3h2B*3.6B**
Lasher X2 1,2051,1812384.962S0.3049.151%M++2.117%D--137.3S2.8A+3658.6h13A+26.5B**
NS-11CP 1,1811,1731856.341M**1.6838.443%A*29.327%B*148.5A**1B+3727.9h9.4B**24.5B**
VX29 Polaris 1,1801,1722085.635M**0.9840.819%M+41.553%A**123.4MN/A5339.5h8.9A21.7B**
Eridani SX5 1,1791,1703233.622A**1.0432.796%A36.325%A*96.7A*N/A41412.1h10.4B+31.6B++
Flare VE6 1,1721,1632015.786S1.1339.343%M+38.091%A++111.8A*N/A29610.4h8.1B**20.6B**
M12 Kobalt 1,1801,1463382U377.3425.783%B+24.258%A208.4A++6.2C**6095.5h11.8B**45.6B**
VE-S Canis 1,1431,1381866.118S1.4646.715%M++45.87%M++192.9SN/A5395.9h7.6B**16.2B**
NS-357P Underboss 9349323372.766B**1.8947.714%B*43.991%A++100.2B++N/A3069.3h3.3B+6.9B++
NS-11C 8918792263.889M*0.7735.739%A*33.22%A**101M++1.4A++4188.7h10.7B**30B**
Pandora VX25 6766701444.653M**0.0152.749%A16.418%C**126.4M+1.1B**4325.3h4B+7.6B++
VE-LR Obelisk 6246181205.15A*0.4947.991%A*54.531%M126.1M**1.2B+3904.9h4A8.3A
Corvus VA55 5405331433.727M**0.9340.398%M++42.214%M+140.3S1.8M+4013.8h8.3A+20.5A
NS-45 Pilot 4974962152.307B*2.3531.525%C+46.169%A*101.2AN/A4884.9h6.2B+19.7B+
C-4 4874321363.176A1.4833.485%AN/A90C++11.5D*8594.8h1.2B+3.6B*
Solstice SF 4053961472.694A++1.9635.062%A*31.061%A**62.9M1.4A2816.3h13.4C+38.2B+
Spiker 3403371003.37A**1.2934.086%B+33.531%A+76.6AN/A2234.4h8.6C*25.2B+
M12 Kobalt-H 3333193106.333S101.6727.098%B*23.198%A132.9C++5.8C*4652.4h13.6B+50.1B+
Light PPA 315305486.354B1.7050.99%A2.295%A++64.9B+2.1D2214.7h9B+17.7B+
Force-Blade 29829610,7340.028C++4.6310.331%F5.068%C0.6C+N/A2526.5h2.2C**21.2D-
Comet VM2 362288753.84M*0.8257.342%A+6.944%A34.7M**8.9A*2308.3h14.9B*25.9B++
Cosmos VM3 276273357.8S3.1431.632%A**22.711%B*80.3M+N/A4113.4h13.9C**43.9B+
Cosmos VM3 274266357.6M*2.9430.983%M16.541%D78.2M+2.4M**3573.4h14C++45.3B*
Equinox VE2 Burst 271263663.985A++0.6736.033%A+36.502%B**119.5A**3.6S5262.2h10.5B++29B*
Comet VM2 322259753.453A**1.2157.994%A2.703%D31.2M++7.6A+1888.3h16.2B*28B*
NSX Masamune 331243604.05S0.6163.931%B+N/A63.9A*23.2B*3723.8h6.9B++10.8B++
Lumine Edge 2342335,8020.04C4.626.119%F-18.884%B+0.9C-N/A4246.1h1.3B20.7F--
Lancer VS22 331213395.462S0.8049.071%FN/A31.3A+17.4B+3156.8h6.1B*12.4B++
NS-AM7 Archer 2302111111.901M++2.7656.965%C37.441%A*27.8M**2.5C+1917.6h7.4B**13B**
L100 Python AP 229172919.111M14.4563.255%B*N/A61.4A*20.4B+5202.8h3.8B**6B**
E540 Halberd-H 2381681168U163.3468.231%AN/A80A++33.3A+7172.1h4.5B++6.6B**
Beamer VS3 159158841.881A+2.7833.924%B**44.304%M+71.8A*N/A3902.2h7.5B++22.1C**
Soldier Soaker 158158572.772A+1.8935.562%C++12.025%C105.3A++N/A2841.5h4.8B++13.6B++
M12 Kobalt 158155531B**26.3423.726%B*23.226%B**129.2A++2.5C4631.2h14.7B*62.1B++
Lancer AE 219145226.591S1.9348.511%F-N/A41.4M21.1A+3493.5h5.1B++10.4B++
Rocklet Rifle 214131542.426M**2.2351.379%C+1.527%A33.6B+21.3C+5953.9h38.1C++74.2C++
The Slasher 1171175100.229S4.4332.75%C+14.53%B3.7C++N/A1031.3h2.2C++6.8C++
Anti-Vehicle Grenade 1351151115N/A110.3454.046%BN/A383.3C+66.7C22990.3h4.7B+8.7B+
NSX Tomoe 111109119.909S5.2539.897%A*43.119%B+136.3M**2.5S4110.8h10.7B**26.7B**
Tank Mine 156109274.037B++0.6243.433%B++N/A33D**14.2F3073.3h3.1F-7.1C-
L100 Python HESH 123109336.333A*31.6756.497%B*4.587%M++99.1A*12.7B**4441.1h2.8B++4.9B*
Phobos VX86 8989194.684M0.0348.219%D-20.225%B+80.9B**N/A2901.1h2.3B4.7C+
Plasma Grenade 8787187N/A82.3450.823%B++N/A435CN/A63020.2h3.2B+6.3B++
G30 Walker 10376176U71.3432.223%D--3.947%B+47.5B*16.9C3321.6h101A313.3B**
Spear Anti-Vehicle Phalanx Turret 10269323A**18.3462.766%A++2.899%C--76.7A*36.7A+8010.9h6B*9.5B**
NSX "Networked" Daimyo 6060134.615N/A0.0446.484%UN/A150UN/A6690.4h2T*4.3T*
MANA Anti-Personnel Turret 595969.833N/A5.1730.991%UN/A590UN/A2588400.1h12T*38.8T*
M40 Fury 6359511.8B*7.1440.759%B+N/A73.8B**5D-2760.8h7.1B**17.4B**
NS-03 Thumper 5655441.25B**3.4134.827%C**1.818%C+30.6C+N/A1241.8h9.9D28.4C+
Artemis VX26 545286.5S1.8431.318%B*61.539%S86.7A**3.3S4310.6h9.5B**30.2B*
NSX-P Tengu 5252222.364A2.2943.833%B**32.692%A++86.7A+N/A4520.6h12.1B+27.6B+
Saron HRB 7750316.667A**12.0158.772%A++N/A50A**27A19511h20.1B+34.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit14,8630.2h
Spawn Beacon46600.7h
AE Nano-Armor Kit139222,52611.5h
Nanite Revive Grenade03720.1h
Nanite Healing Grenade02190.1h
Restoration Kit1222,2028.7h
Spitfire Auto-Turret11910.2h
VS Patriot Flare Gun0800.1h
Motion Spotter94,8652.5h
Shield Recharging Field97960.4h
Ammunition Package38680.3h
Medical Kit2,47918,821111.6h
Anti-Infantry MANA Turret31570.2h
Medical Applicator8574,2415h
Nano-Repair Grenade03330.1h
Recon Detection Device31,0291.4h
A30 Walker0500h

Check the help document for the dictionary if you want to learn more about words used here.


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