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Primarch Conqueror JustHereForPencilDck[DA] JustHereForPencilDck
VS BR 96

KDR: 4.62

Score: 29.2m

Last Seen: Jun 6th, 2019 11:40 AM
- OFFLINE - 468.5 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 97): 72%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M1 Ghost Deimos VA29 NS Decimator Sirius SX12 VE-C Horizon NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,447,450 MLG Score: 9950
Fun Score: N/A
Cheeseburgers Flipped: 118TIME WITH MEDKIT: 13.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.137%40.784%147430118050,2635.48065-0.859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.088%2.924M+3.05M++-0.878D--HEAD ++ (~22.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.684B+8.50.403B15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.51%2.273%17311209264280120.9395022031%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.596A+0.626B+-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.895B*8.90.832B++8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.613%1.459%893312071,5083635504.14286274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.404%2.01A*-0.719D--1.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.838B++3.90.692B+2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.007%25.424%7221208236320570.7375407%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.287%-0.735D-5.223S-1.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.625B+12.60.683B+32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.706%87.204%72212085,189852106.08324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.804%1.762A++1.309A1.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.70.453B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.473%21.824%72312072,7631058212.60907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.734%1.992A++1.43A0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.712B++2.50.488B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
29.2m317.3%722 (43.3k)591 (35.5k)4.6211672,60315,7114.8173396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210792933.801%37.299%126103:0926

6% Combat Medic8% Engineer58% Heavy Assault13% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2015 10:28 AMApr 13th, 2018 12:27 AMJun 24th, 2019 10:31 PM (21h) (PST)Jun 6th, 2019 7:47 AM (19d) (PST)Jun 6th, 2019 7:40 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1022598431.4690.3180.5484.8270.0529950

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,15015,54150,609881933290335,472

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
823.5h/34.3d 3,082 27,080 18,986 238.5k 817 4,418 2,570 54.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:17,912
Deaths:3,039
KDR:5.894
Accuracy:34.408% M
HSR:44.825% M+
NS-15M1
M
Kills:6,109
Deaths:1,049
KDR:5.824
Accuracy:35.374% A**
HSR:43.461% M
NS-15M AE
A*
Kills:1,665
Deaths:254
KDR:6.555
Accuracy:37.608% A*
HSR:44.084% A++
Pulsar LSW
A*
Kills:1,241
Deaths:218
KDR:5.693
Accuracy:35.089% A*
HSR:36.986% A++
VX29 Polaris
M++
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:40.819% M++
HSR:41.553% M
NS-15MP
A++
Kills:1,169
Deaths:174
KDR:6.718
Accuracy:37.487% A++
HSR:41.745% A
Flare VE6
M++
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:39.343% M++
HSR:38.091% A++
Betelgeuse 54-A
M*
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:40.936% M*
HSR:44.052% A++
Kills:31,591
Deaths (as Heavy Assault):5,343
Deaths (to Heavy Assaults):4,822
KDR:5.9126
Kill Difference:26,248
Playtime:480.911 hours
Usage:58%
Score:16.966m
Score/min:588
Accuracy (listed only):37.633%
HSR (listed only):41.850%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B**
Kills:2,348
Deaths:538
KDR:4.364
Accuracy:70.331% B*
HSR:22.615% B**
Sirius SX12
A**
Kills:1,887
Deaths:359
KDR:5.256
Accuracy:33.758% A++
HSR:33.174% A**
VE-C Horizon
M+
Kills:1,873
Deaths:415
KDR:4.513
Accuracy:53.750% M+
HSR:16.444% D--
Pulsar C
A**
Kills:1,631
Deaths:306
KDR:5.330
Accuracy:36.655% A**
HSR:31.698% A+
NS Baron G5AE
A++
Kills:1,452
Deaths:207
KDR:7.014
Accuracy:66.296% A++
HSR:18.320% B+
Serpent VE92
A++
Kills:1,288
Deaths:274
KDR:4.701
Accuracy:32.043% A++
HSR:27.950% A+
Solstice VE3
M+
Kills:1,257
Deaths:243
KDR:5.173
Accuracy:38.166% M+
HSR:27.287% A
NS-11CP
A*
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A*
HSR:29.327% B*
VE-S Canis
M*
Kills:1,132
Deaths:182
KDR:6.220
Accuracy:46.884% M*
HSR:46.025% M++
NS-11C
A*
Kills:594
Deaths:139
KDR:4.273
Accuracy:35.194% A*
HSR:30.471% A*
Pandora VX25
A
Kills:326
Deaths:78
KDR:4.179
Accuracy:53.997% A
HSR:16.564% B
Eridani SX5
A*
Kills:307
Deaths:88
KDR:3.489
Accuracy:34.297% A+
HSR:34.853% A*
Solstice SF
M
Kills:217
Deaths:70
KDR:3.100
Accuracy:38.075% M
HSR:29.032% A*
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D-
HSR:20.225% B+
Kills:15,574
Deaths (as Light Assault):3,103
Deaths (to Light Assaults):3,085
KDR:5.01901
Kill Difference:12,471
Playtime:105.270 hours
Usage:13%
Score:4.205m
Score/min:666
Accuracy (listed only):44.722%
HSR (listed only):27.428%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:2,348
Deaths:538
KDR:4.364
Accuracy:70.331% B*
HSR:22.615% B**
Sirius SX12
A**
Kills:1,887
Deaths:359
KDR:5.256
Accuracy:33.758% A++
HSR:33.174% A**
NS Baron G5AE
A++
Kills:1,452
Deaths:207
KDR:7.014
Accuracy:66.296% A++
HSR:18.320% B+
Pulsar VS1
M+
Kills:1,387
Deaths:275
KDR:5.044
Accuracy:38.109% M+
HSR:35.256% A*
H-V45
A**
Kills:1,194
Deaths:236
KDR:5.059
Accuracy:35.985% A**
HSR:35.762% A*
VE-S Canis
M*
Kills:1,132
Deaths:182
KDR:6.220
Accuracy:46.884% M*
HSR:46.025% M++
Corvus VA55
M++
Kills:528
Deaths:143
KDR:3.692
Accuracy:40.422% M++
HSR:42.424% M+
Pandora VX25
A
Kills:326
Deaths:78
KDR:4.179
Accuracy:53.997% A
HSR:16.564% B
Eridani SX5
A*
Kills:307
Deaths:88
KDR:3.489
Accuracy:34.297% A+
HSR:34.853% A*
Equinox VE2 Burst
A*
Kills:93
Deaths:20
KDR:4.650
Accuracy:37.963% A*
HSR:36.559% B**
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D-
HSR:20.225% B+
Kills:10,743
Deaths (as Combat Medic):2,145
Deaths (to Combat Medics):1,909
KDR:5.00839
Kill Difference:8,598
Playtime:52.106 hours
Usage:6%
Score:2.037m
Score/min:651
Accuracy (listed only):46.024%
HSR (listed only):31.071%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:2,348
Deaths:538
KDR:4.364
Accuracy:70.331% B*
HSR:22.615% B**
VE-C Horizon
M+
Kills:1,873
Deaths:415
KDR:4.513
Accuracy:53.750% M+
HSR:16.444% D--
Pulsar C
A**
Kills:1,631
Deaths:306
KDR:5.330
Accuracy:36.655% A**
HSR:31.698% A+
NS Baron G5AE
A++
Kills:1,452
Deaths:207
KDR:7.014
Accuracy:66.296% A++
HSR:18.320% B+
Serpent VE92
A++
Kills:1,288
Deaths:274
KDR:4.701
Accuracy:32.043% A++
HSR:27.950% A+
Solstice VE3
M+
Kills:1,257
Deaths:243
KDR:5.173
Accuracy:38.166% M+
HSR:27.287% A
NS-11CP
A*
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A*
HSR:29.327% B*
NS-11C
A*
Kills:594
Deaths:139
KDR:4.273
Accuracy:35.194% A*
HSR:30.471% A*
VE-LR Obelisk
A**
Kills:543
Deaths:110
KDR:4.936
Accuracy:48.136% A**
HSR:53.223% A**
Pandora VX25
A
Kills:326
Deaths:78
KDR:4.179
Accuracy:53.997% A
HSR:16.564% B
Solstice SF
M
Kills:217
Deaths:70
KDR:3.100
Accuracy:38.075% M
HSR:29.032% A*
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D-
HSR:20.225% B+
Kills:12,791
Deaths (as Engineer):2,584
Deaths (to Engineers):1,884
KDR:4.95008
Kill Difference:10,207
Playtime:67.839 hours
Usage:8%
Score:1.907m
Score/min:469
Accuracy (listed only):46.609%
HSR (listed only):26.930%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:3,959
Deaths:476
KDR:8.317
Accuracy:44.246% B*
HSR:84.441% A+
Sirius SX12
A**
Kills:1,887
Deaths:359
KDR:5.256
Accuracy:33.758% A++
HSR:33.174% A**
NS-44B Commissioner
A+
Kills:1,361
Deaths:477
KDR:2.853
Accuracy:48.749% B**
HSR:36.738% A+
NS-44 Commissioner AE
B**
Kills:1,279
Deaths:472
KDR:2.710
Accuracy:47.064% B+
HSR:37.217% B**
NS-44P Commissioner
A++
Kills:1,276
Deaths:342
KDR:3.731
Accuracy:50.722% B**
HSR:41.771% A++
NSX Daimyo
A*
Kills:1,230
Deaths:152
KDR:8.092
Accuracy:55.005% A*
HSR:96.098% B+
VE-S Canis
M*
Kills:1,132
Deaths:182
KDR:6.220
Accuracy:46.884% M*
HSR:46.025% M++
NS-357P Underboss
A*
Kills:880
Deaths:312
KDR:2.821
Accuracy:48.513% B*
HSR:43.523% A*
Spiker
A++
Kills:337
Deaths:100
KDR:3.370
Accuracy:34.086% B++
HSR:33.531% A++
Eridani SX5
A*
Kills:307
Deaths:88
KDR:3.489
Accuracy:34.297% A+
HSR:34.853% A*
NS-45 Pilot
M
Kills:188
Deaths:69
KDR:2.725
Accuracy:28.820% C
HSR:47.872% M
Soldier Soaker
C++
Kills:157
Deaths:56
KDR:2.804
Accuracy:35.380% C++
HSR:12.102% C--
NS-AM7 Archer
A**
Kills:143
Deaths:84
KDR:1.702
Accuracy:53.919% D
HSR:38.462% A**
NSX Tomoe
A*
Kills:109
Deaths:10
KDR:10.900
Accuracy:39.993% A*
HSR:43.119% B+
Beamer VS3
A**
Kills:85
Deaths:38
KDR:2.237
Accuracy:33.212% B*
HSR:40% A**
Kills:14,330
Deaths (as Infiltrator):3,217
Deaths (to Infiltrators):1,970
KDR:4.45446
Kill Difference:11,113
Playtime:109.192 hours
Usage:13%
Score:3.405m
Score/min:520
Accuracy (listed only):42.310%
HSR (listed only):44.595%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:409
Deaths:61
KDR:6.705
Accuracy:28.118% A++
HSR:28.851% A+
Blueshift VM5
A*
Kills:381
Deaths:61
KDR:6.246
Accuracy:29.228% A*
HSR:31.234% A++
Comet VM2
A++
Kills:274
Deaths:72
KDR:3.806
Accuracy:57.205% A++
HSR:6.934% A
Comet VM2
A
Kills:249
Deaths:72
KDR:3.458
Accuracy:57.835% A
HSR:2.811% D
Kills:1,313
Deaths (as MAX Suit):133
Deaths (to MAX Suits):748
KDR:9.87218
Kill Difference:1,180
Playtime:14.728 hours
Usage:2%
Score:0.692m
Score/min:783
Accuracy (listed only):43.096%
HSR (listed only):17.458%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:264
V. Kills:8 N/A
Deaths:48
KDR:5.500
Accuracy:52.510% A+
KPH:64.900 B+
VKPH:2 D
Kills:264 (264 + 0)
Deaths:48
KDR:5.500
VKDR:0.167
Vehicle Kills:8
Kill Difference:216
Playtime:4.071 hours
Usage:0%
Score:0.053m
Score/min:219
Piloting Accuracy:52.510%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:109
V. Kills:14 N/A
Deaths:3
KDR:36.333
Accuracy:56.497% B*
KPH:95.800 A++
VKPH:12.300 B**
L100 Python AP
A*
Kills:104
V. Kills:33 306%
Deaths:9
KDR:11.556
Accuracy:59.933% B+
KPH:59.900 A*
VKPH:19 C++
Kills:213 (213 + 0)
Deaths:12
KDR:17.750
VKDR:3.917
Vehicle Kills:47
Kill Difference:201
Playtime:2.874 hours
Usage:0%
Score:0.083m
Score/min:480
Driving Accuracy:59.933%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:1,295
V. Kills:496 261%
Deaths:57
KDR:22.719
Accuracy:62.062% B**
KPH:62.600 M**
VKPH:24 A++
Kills:1,295 (1,295 + 0)
Deaths:57
KDR:22.719
VKDR:8.702
Vehicle Kills:496
Kill Difference:1,238
Playtime:20.686 hours
Usage:3%
Score:0.386m
Score/min:311
Driving Accuracy:62.062%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:123
V. Kills:3 N/A
Deaths:3
KDR:41
Accuracy:27.547% B**
KPH:228 A+
VKPH:5.600 C++
Kills:123 (0 + 123)
Deaths:3
KDR:41
VKDR:1
Vehicle Kills:3
Kill Difference:120
Playtime:0.540 hours
Usage:0%
Score:0.021m
Score/min:641
Driving Accuracy:N/A%
Gunner Accuracy:27.547%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:113
V. Kills:3 N/A
Deaths:5
KDR:22.600
Accuracy:28.358% A++
KPH:129.100 A++
VKPH:3.400 C+
M40 Fury
B**
Kills:59
V. Kills:4 N/A
Deaths:5
KDR:11.800
Accuracy:40.759% B+
KPH:71.300 B**
VKPH:4.800 D--
Kills:172 (0 + 172)
Deaths:10
KDR:17.200
VKDR:0.700
Vehicle Kills:7
Kill Difference:162
Playtime:1.704 hours
Usage:0%
Score:0.037m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:40.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 18,02317,9123,0395.894A**1.2734.408%M44.825%M+130.4SN/A366137.4h9B**26.1B+
NS-15M1 6,1536,1091,0495.824M*1.2035.374%A**43.461%M131.7M*N/A33646.4h9.1A25.7B**
Ghost 3,9693,9594768.317A++3.7044.246%B*84.441%A+94.3A*N/A27442h1.7B**3.8B*
Deimos VA29 2,3662,3485384.364M0.2670.331%B*22.615%B**107.2A*N/A34421.9h2.3C*3.2B+
NS Decimator 2,9822,2186073.654M++0.9766.246%B++2.795%B+60.6A++20.9B+35536.6h3.8B++5.8B*
Sirius SX12 1,9031,8873595.256M**0.6333.758%A++33.174%A**119.4S1A++34715.8h10.4B**30.7B*
VE-C Horizon 1,8961,8734154.513A*0.1153.75%M+16.444%D--147.5M++1.8B*68912.7h13.5B+25B**
NS-15M AE 1,6761,6652546.555A*1.9337.608%A*44.084%A++164.9M*1.1B**43010.1h9.1B**24.3B**
Pulsar C 1,6511,6313065.33M+0.7136.655%A**31.698%A+137.1S1.7M*46411.9h8.9B*24.2B**
NS Baron G5AE 1,4541,4522077.014S2.3966.296%A++18.32%B+138.3M*N/A35510.5h3.8B+5.8C++
Pulsar VS1 1,4031,3872755.044S0.4238.109%M+35.256%A*115.6S1.3A*38112h10.5A27.6A
NS-44B Commissioner 1,3701,3614772.853M++1.7748.749%B**36.738%A+76.9B*N/A21917.7h3B++6.1B++
Supernova FPC 1,7911,2955722.719A**18.1062.062%B**1.236%D62.6M**24A++31120.7h4B*6.4B**
Serpent VE92 1,3041,2882744.701M++0.0832.043%A++27.95%A+96.8M++1.2A*31213.3h10.5B++32.7B*
NS-44 Commissioner AE 1,2821,2794722.71A1.9147.064%B+37.217%B**84.7B**N/A27815.1h3.1B+6.6B+
NS-44P Commissioner 1,2801,2763423.731A*0.8950.722%B**41.771%A++83.4B++N/A22615.3h3B+5.9B++
Solstice VE3 1,2691,2572435.173S0.5538.166%M+27.287%A118.6S1.1A*61510.6h10.3B**27.1B++
Pulsar LSW 1,2531,2412185.693M**1.0735.089%A*36.986%A++98.5A*1B**33412.6h9.5B**27B**
NSX Daimyo 1,2301,2301528.092A+3.4755.005%A*96.098%B+120.6A**N/A48710.2h2B*3.6B**
H-V45 1,2051,1942365.059A*0.4435.985%A**35.762%A*131.2S1.2A*5179.1h10A27.8A
Lasher X2 1,2051,1812384.962S0.3449.151%M++2.117%D--137.3S2.8A*3538.6h13A+26.5B**
NS-11CP 1,1811,1731856.341M**1.7238.443%A*29.327%B*148.5A**1B+3717.9h9.4B++24.5B**
VX29 Polaris 1,1801,1722085.635M**1.0140.819%M++41.553%M123.4M++N/A5299.5h8.9A21.7B**
NS-15MP 1,1761,1691746.718A*2.1037.487%A++41.745%A182.7M++1.1B+4436.4h8.8B**23.4B**
Flare VE6 1,1721,1632015.786S1.1639.343%M++38.091%A++111.8MN/A28510.4h8.1B**20.6B**
Betelgeuse 54-A 1,1611,1602005.8B*1.1840.936%M*44.052%A++178.5M*N/A9686.5h8.5A20.9A+
VE-S Canis 1,1371,1321826.22S1.6046.884%M*46.025%M++195.2SN/A5225.8h7.5A16.1B**
NS-357P Underboss 8828803122.821B**1.8048.513%B*43.523%A*102.3B*N/A3058.6h3.3B++6.8B*
M12 Kobalt 7527252362.5U357.8826.22%B*22.069%B*226.6A*8.4B**5993.2h11.2B**42.9B**
NS-11C 5995941394.273M**0.3535.194%A*30.471%A*108M**N/A4435.5h10.3B**29.3B**
VE-LR Obelisk 5465431104.936A++0.3148.136%A**53.223%A**126.3SN/A3494.3h4A8.3A
Corvus VA55 5355281433.692M++0.9340.422%M++42.424%M+138.9S1.8M*3963.8h8.3A+20.5A+
Blueshift VM5 413409616.705A++2.0828.118%A++28.851%A+77.2MN/A3015.3h11.7A41.7B**
C-4 4363871153.365A1.2633.408%A+N/A90C*11.4D*8494.3h1.2B+3.5B**
Blueshift VM5 386381616.246A+1.6229.228%A*31.234%A++71.9A*N/A2605.3h13B*44.6B**
Spiker 3403371003.37A**1.2534.086%B++33.531%A++78.4A++N/A2284.3h8.6C*25.2B+
Pandora VX25 329326784.179M**0.4453.997%A16.564%B108.7M1B*4203h4.2C**7.8B++
Eridani SX5 310307883.489A*1.1334.297%A+34.853%A*90.3A*N/A4723.4h11B+32.1B+
Force-Blade 29529310,2540.029C++4.5911.379%F5.119%C0.6C+N/A2504.7h2.2B+19.1C-
Comet VM2 346274723.806M**0.8257.205%A++6.934%A34.7S9.1A**2217.9h14.9B*26.1B*
Light PPA 272264485.5C++0.8852.51%A+2.273%A+64.4B+2D2194.1h8.9B+16.9B++
Comet VM2 309249723.458M++1.1657.835%A2.811%D31.5M++7.6A1857.9h16.1B*27.9B**
NSX Masamune 331243604.05S0.5763.931%B++N/A63.9A*23.2B*3683.8h6.9B++10.8B*
Solstice SF 223217703.1A*1.5238.075%M29.032%A*103.3S2.9S4162.1h13C+34.1B++
Lancer VS22 324209385.5S0.8849.206%FN/A31.7A*17.4B++3116.6h6.1B*12.4B*
Lumine Edge 1961954,4950.043C4.585.972%F-18.462%B1C-N/A3203.7h1.3C**21.2F-
NS-45 Pilot 188188692.725B**1.9028.82%C47.872%M89.5B**N/A6482.1h6.2B+21.4B
Soldier Soaker 157157562.804A+1.8235.38%C++12.102%C--104.7A++N/A2761.5h4.8B**13.6B++
NS-AM7 Archer 151143841.702M+2.9253.919%D38.462%A**25.5S1.4D-1845.6h6.8B**12.6B**
Lancer AE 203134206.7S2.0848.762%F-N/A40.6M+20.9B**3383.3h5.1B++10.5B++
M12 Kobalt-H 126123341A+36.3827.547%B**30.894%M+246A++6C**6390.5h10.3B**37.4B*
The Slasher 1171175100.229S4.3932.75%C+14.53%B+3.7C++N/A1031.3h2.2C++6.8C+
M12 Kobalt 116113522.6B*17.9828.358%A++19.469%B125.6A++3.3C+4370.9h15.1B*53.3B*
Anti-Vehicle Grenade 1311121112N/A107.3853.963%C**N/A373.3C+63.3C21860.3h4.7B+8.8B+
NSX Tomoe 1111091010.9S6.2839.993%A*43.119%B+136.3S2.5S3960.8h10.6B**26.5B**
L100 Python HESH 123109336.333A*31.7156.497%B*4.587%M99.1A*12.7A4281.1h2.8B++4.9B*
L100 Python AP 137104911.556A+6.9359.933%B+N/A61.2A**19.4C*5131.7h3.5A5.8B**
Rocklet Rifle 175104392.667M**1.9555.317%C*1.923%A++31.5C**21.5C5503.3h39.5C+71.3C++
Equinox VE2 Burst 9593204.65A+0.0337.963%A*36.559%B**103.3A*2.2M*7600.9h10.6B++27.9B**
Tank Mine 13091156.067A++1.4543.21%B++N/A32.5D**13.9F3002.8h3.1F-7.1C
Phobos VX86 8989194.684M0.0648.219%D-20.225%B+80.9AN/A2611.1h2.3B4.7C+
Beamer VS3 8685382.237A++2.3833.212%B*40%A**77.3A**N/A4581.1h7.5B++22.6B
Frag Grenade 8585185N/A80.3850.462%B++N/A425CN/A53530.2h3.2B+6.4B++
Spear Anti-Vehicle Phalanx Turret 10068234S29.3862.013%A++2.941%D85M40A++7510.8h5.6B*9.1B**
M40 Fury 6359511.8B**7.1840.759%B+N/A73.8B**5D-2740.8h7.1B**17.4B**
MANA Anti-Personnel Turret 5757511.4N/A6.7830.965%UN/A570UN/A2266500.1h12.2T*39.3T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45800.6h
Nano-Armor Kit14,8630.2h
AE Nano-Armor Kit37111,1895.7h
Nanite Revive Grenade02730.1h
Nanite Healing Grenade01750h
Restoration Kit961,6947.6h
Motion Spotter84,6822.4h
Shield Recharging Field04360.1h
Ammunition Package35320.2h
Medical Kit2,21416,749105.9h
Anti-Infantry MANA Turret21450.2h
Medical Applicator5847,9503.3h
Recon Detection Device26110.7h
A30 Walker0500h

Check the help document for the dictionary if you want to learn more about words used here.


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