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Primarch Champion JustHereForPencilDck[DA] JustHereForPencilDck
VS BR 99

KDR: 4.6

Score: 30.5m

Last Seen: Aug 14th, 2019 4:12 AM
- OFFLINE - 177.9 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 100): 94%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M1 Ghost VE-C Horizon Deimos VA29 NS Decimator Sirius SX12 NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,291,075 MLG Score: 9825
Fun Score: N/A
Cheeseburgers Flipped: 155TIME WITH MEDKIT: 13.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.111%40.804%147330118451,0445.3438-0.744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.068%2.914M+3.037M++-0.874D--HEAD ++ (~22.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.683B+8.50.403B15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.51%2.273%16611213264291120.904112031%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.601A+0.631B+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.895B*8.90.833B++8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.091%1.443%964312111,6633696184.50677269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.251%1.972A++-0.698D-1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.838B++3.90.694B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.338%24.896%6921212241332570.723724416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.776%-0.757D-5.175S-1.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.623B+12.80.684B+33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.591%87.216%69212125,241877115.96925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.843%1.748A++1.31A1.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.623B+1.70.454B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.241%21.86%69312112,8181109222.53874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.604%1.987A++1.419A0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.712B++2.50.488B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
30.5m320.8%726 (43.6k)596 (35.8k)4.6001375,57116,4284.7970599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214825933.685%36.866%124203:0826

7% Combat Medic9% Engineer57% Heavy Assault13% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2015 10:28 AMApr 13th, 2018 12:27 AMAug 20th, 2019 6:56 PM (14h) (PST)Aug 14th, 2019 1:09 AM (7d) (PST)Aug 14th, 2019 12:12 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1092668431.4740.3200.5434.8980.0539825

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,55715,95150,606881933294335,751

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
854.5h/35.6d 3,235 27,860 19,855 251.1k 842 4,572 2,716 56.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:18,013
Deaths:3,064
KDR:5.879
Accuracy:34.403% M
HSR:44.823% M+
NS-15M1
M
Kills:6,113
Deaths:1,050
KDR:5.822
Accuracy:35.367% A**
HSR:43.481% M
NS-15M AE
A*
Kills:1,672
Deaths:257
KDR:6.506
Accuracy:37.597% A*
HSR:44.019% A++
NS-15MP
A++
Kills:1,283
Deaths:208
KDR:6.168
Accuracy:37.163% A++
HSR:41.465% B**
Pulsar LSW
A*
Kills:1,241
Deaths:218
KDR:5.693
Accuracy:35.089% A*
HSR:36.986% A++
VX29 Polaris
M++
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:40.819% M++
HSR:41.553% A**
Betelgeuse 54-A
M*
Kills:1,168
Deaths:205
KDR:5.698
Accuracy:40.838% M*
HSR:44.264% A++
Flare VE6
M+
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:39.343% M+
HSR:38.091% A++
Kills:31,825
Deaths (as Heavy Assault):5,411
Deaths (to Heavy Assaults):5,039
KDR:5.88154
Kill Difference:26,414
Playtime:488.794 hours
Usage:57%
Score:17.249m
Score/min:588
Accuracy (listed only):37.577%
HSR (listed only):41.835%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
M+
Kills:2,706
Deaths:607
KDR:4.458
Accuracy:53.858% M+
HSR:16.851% D-
Deimos VA29
B**
Kills:2,403
Deaths:564
KDR:4.261
Accuracy:69.865% B*
HSR:22.638% B**
Sirius SX12
A**
Kills:1,898
Deaths:364
KDR:5.214
Accuracy:33.732% A++
HSR:33.351% A**
Pulsar C
A*
Kills:1,634
Deaths:307
KDR:5.322
Accuracy:36.676% A*
HSR:31.763% A+
NS Baron G5AE
A*
Kills:1,466
Deaths:214
KDR:6.850
Accuracy:66.163% A*
HSR:18.349% B+
Serpent VE92
A++
Kills:1,289
Deaths:277
KDR:4.653
Accuracy:32.046% A++
HSR:27.929% A+
Solstice VE3
M+
Kills:1,257
Deaths:243
KDR:5.173
Accuracy:38.166% M+
HSR:27.287% A
NS-11CP
A*
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A*
HSR:29.327% B*
VE-S Canis
M++
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M++
HSR:45.870% M++
NS-11C
A*
Kills:610
Deaths:145
KDR:4.207
Accuracy:35.313% A*
HSR:31.148% A*
Eridani SX5
A**
Kills:474
Deaths:137
KDR:3.460
Accuracy:33.679% A+
HSR:37.764% A**
Pandora VX25
A+
Kills:326
Deaths:78
KDR:4.179
Accuracy:53.997% A+
HSR:16.564% B
Solstice SF
M
Kills:217
Deaths:70
KDR:3.100
Accuracy:38.075% M
HSR:29.032% A*
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D-
HSR:20.225% B+
Kills:16,680
Deaths (as Light Assault):3,396
Deaths (to Light Assaults):3,252
KDR:4.91166
Kill Difference:13,284
Playtime:112.056 hours
Usage:13%
Score:4.504m
Score/min:670
Accuracy (listed only):44.639%
HSR (listed only):27.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:2,403
Deaths:564
KDR:4.261
Accuracy:69.865% B*
HSR:22.638% B**
Sirius SX12
A**
Kills:1,898
Deaths:364
KDR:5.214
Accuracy:33.732% A++
HSR:33.351% A**
NS Baron G5AE
A*
Kills:1,466
Deaths:214
KDR:6.850
Accuracy:66.163% A*
HSR:18.349% B+
Pulsar VS1
M+
Kills:1,389
Deaths:277
KDR:5.014
Accuracy:38.133% M+
HSR:35.205% A*
H-V45
A**
Kills:1,226
Deaths:247
KDR:4.964
Accuracy:36.052% A**
HSR:35.237% A++
VE-S Canis
M++
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M++
HSR:45.870% M++
Corvus VA55
M++
Kills:533
Deaths:143
KDR:3.727
Accuracy:40.398% M++
HSR:42.214% M
Eridani SX5
A**
Kills:474
Deaths:137
KDR:3.460
Accuracy:33.679% A+
HSR:37.764% A**
Pandora VX25
A+
Kills:326
Deaths:78
KDR:4.179
Accuracy:53.997% A+
HSR:16.564% B
Equinox VE2 Burst
A++
Kills:209
Deaths:55
KDR:3.800
Accuracy:36.565% A++
HSR:37.321% B**
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D-
HSR:20.225% B+
Kills:11,151
Deaths (as Combat Medic):2,284
Deaths (to Combat Medics):1,986
KDR:4.88222
Kill Difference:8,867
Playtime:55.787 hours
Usage:7%
Score:2.197m
Score/min:656
Accuracy (listed only):45.774%
HSR (listed only):31.340%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
M+
Kills:2,706
Deaths:607
KDR:4.458
Accuracy:53.858% M+
HSR:16.851% D-
Deimos VA29
B**
Kills:2,403
Deaths:564
KDR:4.261
Accuracy:69.865% B*
HSR:22.638% B**
Pulsar C
A*
Kills:1,634
Deaths:307
KDR:5.322
Accuracy:36.676% A*
HSR:31.763% A+
NS Baron G5AE
A*
Kills:1,466
Deaths:214
KDR:6.850
Accuracy:66.163% A*
HSR:18.349% B+
Serpent VE92
A++
Kills:1,289
Deaths:277
KDR:4.653
Accuracy:32.046% A++
HSR:27.929% A+
Solstice VE3
M+
Kills:1,257
Deaths:243
KDR:5.173
Accuracy:38.166% M+
HSR:27.287% A
NS-11CP
A*
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A*
HSR:29.327% B*
VE-LR Obelisk
M
Kills:613
Deaths:120
KDR:5.108
Accuracy:48.227% A**
HSR:54.486% M
NS-11C
A*
Kills:610
Deaths:145
KDR:4.207
Accuracy:35.313% A*
HSR:31.148% A*
Pandora VX25
A+
Kills:326
Deaths:78
KDR:4.179
Accuracy:53.997% A+
HSR:16.564% B
Solstice SF
M
Kills:217
Deaths:70
KDR:3.100
Accuracy:38.075% M
HSR:29.032% A*
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D-
HSR:20.225% B+
Kills:13,783
Deaths (as Engineer):2,829
Deaths (to Engineers):1,961
KDR:4.87204
Kill Difference:10,954
Playtime:74.205 hours
Usage:9%
Score:2.146m
Score/min:482
Accuracy (listed only):46.587%
HSR (listed only):27.133%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:4,011
Deaths:483
KDR:8.304
Accuracy:44.134% B*
HSR:84.493% A+
Sirius SX12
A**
Kills:1,898
Deaths:364
KDR:5.214
Accuracy:33.732% A++
HSR:33.351% A**
NS-44B Commissioner
A+
Kills:1,375
Deaths:482
KDR:2.853
Accuracy:48.786% B**
HSR:36.509% A+
NS-44 Commissioner AE
B**
Kills:1,279
Deaths:472
KDR:2.710
Accuracy:47.064% B+
HSR:37.217% B**
NS-44P Commissioner
A++
Kills:1,276
Deaths:342
KDR:3.731
Accuracy:50.722% B**
HSR:41.771% A++
NSX Daimyo
A*
Kills:1,230
Deaths:152
KDR:8.092
Accuracy:55.005% A*
HSR:96.098% B+
VE-S Canis
M++
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M++
HSR:45.870% M++
NS-357P Underboss
A++
Kills:880
Deaths:312
KDR:2.821
Accuracy:48.513% B**
HSR:43.523% A++
Eridani SX5
A**
Kills:474
Deaths:137
KDR:3.460
Accuracy:33.679% A+
HSR:37.764% A**
Spiker
A++
Kills:337
Deaths:100
KDR:3.370
Accuracy:34.086% B++
HSR:33.531% A++
NS-45 Pilot
A*
Kills:287
Deaths:115
KDR:2.496
Accuracy:30.293% C+
HSR:45.296% A*
Soldier Soaker
C*
Kills:158
Deaths:57
KDR:2.772
Accuracy:35.562% C*
HSR:12.025% C
NS-AM7 Archer
A*
Kills:148
Deaths:85
KDR:1.741
Accuracy:53.999% D
HSR:37.838% A*
NSX Tomoe
A*
Kills:109
Deaths:11
KDR:9.909
Accuracy:39.897% A*
HSR:43.119% B+
Beamer VS3
A*
Kills:85
Deaths:38
KDR:2.237
Accuracy:33.212% B*
HSR:40% A*
Kills:14,685
Deaths (as Infiltrator):3,336
Deaths (to Infiltrators):2,041
KDR:4.40198
Kill Difference:11,349
Playtime:110.712 hours
Usage:13%
Score:3.435m
Score/min:517
Accuracy (listed only):42.360%
HSR (listed only):44.560%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:646
Deaths:88
KDR:7.341
Accuracy:27.986% A++
HSR:29.257% A+
Blueshift VM5
A++
Kills:602
Deaths:88
KDR:6.841
Accuracy:29.139% A++
HSR:29.734% A+
Comet VM2
A++
Kills:274
Deaths:73
KDR:3.753
Accuracy:57.325% A++
HSR:6.934% A
Comet VM2
A
Kills:250
Deaths:73
KDR:3.425
Accuracy:57.924% A
HSR:2.800% D
Cosmos VM3
M*
Kills:145
Deaths:26
KDR:5.577
Accuracy:33.323% M*
HSR:13.793% D*
Cosmos VM3
M**
Kills:142
Deaths:26
KDR:5.462
Accuracy:34.500% M**
HSR:23.239% B*
Kills:2,059
Deaths (as MAX Suit):187
Deaths (to MAX Suits):771
KDR:11.0107
Kill Difference:1,872
Playtime:19.393 hours
Usage:2%
Score:1.019m
Score/min:876
Accuracy (listed only):40.033%
HSR (listed only):17.626%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:264
V. Kills:8 N/A
Deaths:48
KDR:5.500
Accuracy:52.510% A+
KPH:64.900 B+
VKPH:2 D
Kills:264 (264 + 0)
Deaths:48
KDR:5.500
VKDR:0.167
Vehicle Kills:8
Kill Difference:216
Playtime:4.071 hours
Usage:0%
Score:0.054m
Score/min:221
Piloting Accuracy:52.510%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:109
V. Kills:35 303%
Deaths:9
KDR:12.111
Accuracy:59.464% B
KPH:57.700 A*
VKPH:18.500 C++
L100 Python HESH
A++
Kills:109
V. Kills:14 N/A
Deaths:3
KDR:36.333
Accuracy:56.497% B*
KPH:95.800 A++
VKPH:12.300 B**
Kills:218 (218 + 0)
Deaths:12
KDR:18.167
VKDR:4.083
Vehicle Kills:49
Kill Difference:206
Playtime:3.027 hours
Usage:0%
Score:0.086m
Score/min:472
Driving Accuracy:56.497%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M*
Kills:1,445
V. Kills:562 257%
Deaths:68
KDR:21.250
Accuracy:61.470% B**
KPH:61.700 M*
VKPH:24 A++
Kills:1,445 (1,445 + 0)
Deaths:68
KDR:21.250
VKDR:8.265
Vehicle Kills:562
Kill Difference:1,377
Playtime:23.428 hours
Usage:3%
Score:0.451m
Score/min:321
Driving Accuracy:61.470%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:128
V. Kills:3 N/A
Deaths:3
KDR:42.667
Accuracy:26.163% B++
KPH:214.900 A
VKPH:5 C+
Kills:128 (0 + 128)
Deaths:3
KDR:42.667
VKDR:1
Vehicle Kills:3
Kill Difference:125
Playtime:0.596 hours
Usage:0%
Score:0.022m
Score/min:614
Driving Accuracy:N/A%
Gunner Accuracy:26.163%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:113
V. Kills:3 N/A
Deaths:5
KDR:22.600
Accuracy:28.358% A++
KPH:129.100 A++
VKPH:3.400 C+
M40 Fury
B**
Kills:59
V. Kills:4 N/A
Deaths:5
KDR:11.800
Accuracy:40.759% B+
KPH:71.300 B**
VKPH:4.800 D-
Kills:172 (0 + 172)
Deaths:10
KDR:17.200
VKDR:0.700
Vehicle Kills:7
Kill Difference:162
Playtime:1.704 hours
Usage:0%
Score:0.037m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:40.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 18,12418,0133,0645.879M+1.2834.403%M44.823%M+130.4SN/A369138.1h9B**26.1B+
NS-15M1 6,1576,1131,0505.822M*1.2235.367%A**43.481%M131.5M*N/A33646.5h9.1A25.7B**
Ghost 4,0224,0114838.304A++3.7044.134%B*84.493%A+93.9A*N/A27342.7h1.7B**3.8B*
VE-C Horizon 2,7422,7066074.458A*0.1453.858%M+16.851%D-151.2M++2B**62517.9h13.6B+25.3B**
Deimos VA29 2,4222,4035644.261M+0.3469.865%B*22.638%B**106.3A*N/A34522.6h2.3C*3.2B+
NS Decimator 3,0112,2386133.651M++0.9566.214%B++2.77%B+60.5A++20.9B+35537h3.8B++5.8B*
Sirius SX12 1,9141,8983645.214M**0.6133.732%A++33.351%A**120.1S1A++34915.8h10.4B**30.7B*
NS-15M AE 1,6831,6722576.506A++1.9137.597%A*44.019%A++165.5M*1.1B*43010.1h9.1B**24.3B**
Pulsar C 1,6541,6343075.322A**0.7236.676%A*31.763%A+136.2S1.7M*46312h8.9B*24.3B**
NS Baron G5AE 1,4681,4662146.85S2.2566.163%A*18.349%B+138.3M*N/A35910.6h3.8B+5.8C++
Supernova FPC 2,0071,4456821.25A*16.6561.47%B**1.246%D61.8M*24A++32123.4h4B*6.4B**
Pulsar VS1 1,4051,3892775.014S0.4138.133%M+35.205%A*114.8S1.3A*38212.1h10.5A27.6A
NS-44B Commissioner 1,3841,3754822.853A+1.7548.786%B**36.509%A+76.8B*N/A22017.9h3B++6.1B++
Serpent VE92 1,3051,2892774.653M++0.0532.046%A++27.929%A+96.2M+1.2A++31613.4h10.5B++32.9B*
NS-15MP 1,2921,2832086.168A++1.5737.163%A++41.465%B**175.8M+1.2B++4657.3h8.8B**23.8B*
NS-44 Commissioner AE 1,2821,2794722.71A1.8947.064%B+37.217%B**84.7B*N/A27815.1h3.1B+6.6B+
NS-44P Commissioner 1,2801,2763423.731A*0.8750.722%B**41.771%A++83.4B++N/A22615.3h3B+5.9B++
Solstice VE3 1,2691,2572435.173S0.5738.166%M+27.287%A118.6S1.1A++62210.6h10.3B**27.1B++
Pulsar LSW 1,2531,2412185.693M**1.0935.089%A*36.986%A++98.5A++1B**33412.6h9.5B**27B**
NSX Daimyo 1,2301,2301528.092A+3.4955.005%A*96.098%B+120.6A**N/A48810.2h2B*3.6B**
H-V45 1,2401,2262474.964A++0.3636.052%A**35.237%A++131.8S1.5M5109.3h10.1A27.9A
Lasher X2 1,2051,1812384.962S0.3649.151%M++2.117%D--137.3S2.8A*3568.6h13A+26.5A
NS-11CP 1,1811,1731856.341S1.7438.443%A*29.327%B*148.5A*1B+3717.9h9.4B**24.5B**
VX29 Polaris 1,1801,1722085.635M**1.0340.819%M++41.553%A**123.4M+N/A5319.5h8.9A21.7B**
Betelgeuse 54-A 1,1691,1682055.698B*1.1040.838%M*44.264%A++177M++N/A9826.6h8.5A20.9A+
Flare VE6 1,1721,1632015.786S1.1939.343%M+38.091%A++111.8A**N/A28710.4h8.1B**20.6B**
VE-S Canis 1,1431,1381866.118S1.5246.715%M++45.87%M++192.9SN/A5235.9h7.6B**16.2B**
NS-357P Underboss 8828803122.821B**1.7848.513%B**43.523%A++102.3B++N/A3058.6h3.3B+6.8B*
M12 Kobalt 8858553285U280.4026.591%B*22.573%B**225A*7.9B*6073.8h11.4B**42.9B**
Blueshift VM5 658646887.341A*2.7427.986%A++29.257%A+81.8M+1.5A++3147.9h12B**42.9B**
VE-LR Obelisk 6196131205.108A*0.5148.227%A**54.486%M127.7S1.3B*3834.8h4A8.2A
NS-11C 6156101454.207M**0.3935.313%A*31.148%A*108.9M**N/A4465.6h10.2B**29B**
Blueshift VM5 616602886.841A++2.2429.139%A++29.734%A+76.2M1.8A**2777.9h13.3B*45.7B**
Corvus VA55 5405331433.727M++0.8740.398%M++42.214%M140.3S1.8M*3943.8h8.3A+20.5A+
Eridani SX5 4794741373.46A*1.1433.679%A+37.764%A**94.8A*1A+4285h10.5B+31.1B++
C-4 4413911163.371A1.2333.26%AN/A90.9C*11.6D*8584.3h1.2B+3.5B*
Spiker 3403371003.37A**1.2334.086%B++33.531%A++78.4A++N/A2284.3h8.6C*25.2B+
Pandora VX25 329326784.179A*0.4253.997%A+16.564%B108.7A**1B++4253h4.2B7.8B++
Force-Blade 29629410,4350.028C++4.5711.136%F5.102%C0.6C+N/A2510.5h2.2B+19.5D
NS-45 Pilot 2882871152.496B**2.1030.293%C+45.296%A*92.6B**N/A5513.1h6.3B+20.9B+
Comet VM2 346274733.753M**0.8557.325%A++6.934%A34.7S9.1A**2237.9h15.1B*26.3B*
Light PPA 272264485.5C**0.9052.51%A+2.273%A++64.4B+2D2214.1h8.9B+16.9B++
Comet VM2 311250733.425M+1.1857.924%A2.8%D31.6M*7.7A+1867.9h16.2B**27.9B**
NSX Masamune 331243604.05S0.5563.931%B++N/A63.9A*23.2B*3683.8h6.9B++10.8B*
Solstice SF 223217703.1A*1.5038.075%M29.032%A*103.3S2.9S4232.1h13C+34.1B++
Equinox VE2 Burst 215209553.8B**0.8036.565%A++37.321%B**116.1A**3.3S5611.8h10.2B*28B**
Lancer VS22 324209385.5S0.9049.206%FN/A31.7A++17.4B+3116.6h6.1B*12.4B*
Lumine Edge 2102094,9670.042C4.565.977%F-18.182%C**1C-N/A4218.8h1.3B21.2F-
Soldier Soaker 158158572.772A+1.8335.562%C*12.025%C105.3A++N/A2821.5h4.8B++13.6B++
NS-AM7 Archer 157148851.741M++2.8653.999%D37.838%A*26S1.6D1855.7h6.8B**12.6B**
Cosmos VM3 147145265.577A*0.9833.323%M*13.793%D*76.3M++1.1B**3521.9h14.7C44.2B**
Cosmos VM3 145142265.462A**0.8634.5%M**23.239%B*74.7M+1.6A*3701.9h15.5C45.1B+
Lancer AE 210139216.619S2.0248.89%FN/A40.9M+20.9B**3443.4h5.1B*10.4B++
M12 Kobalt-H 131128342.667A++38.0726.163%B++29.688%A**213.3A5C+6140.6h10.7B**40.8B*
The Slasher 1171175100.229M**4.3732.75%C+14.53%B+3.7C++N/A1031.3h2.2C++6.8C+
M12 Kobalt 116113522.6B**18.0028.358%A++19.469%C**125.6A++3.3C+4450.9h15.1B*53.3B*
Rocklet Rifle 187112392.872S1.7354.889%C*1.786%A+32.9B22.1C5763.4h37.7C++68.8C*
Anti-Vehicle Grenade 1311121112N/A107.4053.963%BN/A373.3C+63.3C21860.3h4.7B+8.8B+
L100 Python AP 144109912.111A++7.5159.464%BN/A57.4A*18.4C+4961.9h3.7B**6.2B**
NSX Tomoe 111109119.909S5.3139.897%A*43.119%B+136.3S2.5S3990.8h10.7B**26.7B**
L100 Python HESH 123109336.333A**31.7356.497%B*4.587%M99.1A*12.7B**4321.1h2.8B+4.9B*
Tank Mine 13292204.6B**0.0042.402%B++N/A30.7F13.3F2823h3.2F-7.5D
Phobos VX86 8989194.684M+0.0848.219%D-20.225%B+80.9AN/A2811.1h2.3B4.7C+
Frag Grenade 8585185N/A80.4050.462%B++N/A425CN/A55890.2h3.2B+6.4B++
Beamer VS3 8685382.237A*2.3633.212%B*40%A*77.3A**N/A4751.1h7.5B++22.6C**
Spear Anti-Vehicle Phalanx Turret 10068234S29.4061.812%A++2.941%D85M+40A++7510.8h5.6B*9.1B**
MANA Anti-Personnel Turret 595969.833N/A5.2330.991%UN/A590UN/A2377700.1h12T*38.8T*
M40 Fury 6359511.8B**7.2040.759%B+N/A73.8B**5D-2740.8h7.1B**17.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon46100.7h
Nano-Armor Kit14,8630.2h
AE Nano-Armor Kit40121,7476.3h
Nanite Revive Grenade02730.1h
Nanite Healing Grenade02060.1h
Restoration Kit1021,8718h
Motion Spotter84,7212.4h
Shield Recharging Field04360.1h
Ammunition Package35510.2h
Medical Kit2,28517,247107.5h
Anti-Infantry MANA Turret31570.2h
Medical Applicator6653,4313.6h
Nano-Repair Grenade0710h
Recon Detection Device26950.9h
A30 Walker0500h

Check the help document for the dictionary if you want to learn more about words used here.


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