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Paragon JustHereForPencilDck[DA] JustHereForPencilDck
VS BR 132

KDR: 4.62

Score: 37.9m

Last Seen: Mar 24th, 2020 8:48 PM
- OFFLINE - 114.7 hour(s)

Prestige 1, Battle Rank 100 (132 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M1 Betelgeuse 54-A VE-C Horizon Ghost Supernova FPC Deimos VA29 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,525,463 MLG Score: 9213
Fun Score: N/A
Cheeseburgers Flipped: 279TIME WITH MEDKIT: 12.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.01%40.852%147132120058,3865.11799-0.494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.171%2.868M+2.996M+-0.915D--HEAD ++ (~22.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.677B+8.60.395B15.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.99%2.295%17011231305320160.9531251794%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.451A+0.669B+-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.891B*90.83B++8.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.159%0.955%1529312293,03641711677.26316260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.674%1.853A++-1.008D*-0.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*3.70.706B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.792%23.077%117212304813721991.29301241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.217%-0.963D--4.505S-1.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.556B+13.80.657B+39.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.216%86.876%117212305,8521047115.5893

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.275%1.696A++1.279A1.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.62B+1.70.453B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.368%21.446%117312293,3201311252.53049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.685%1.71A++1.289A0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.68B+2.60.46B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.9m339%733 (44k)612 (36.7k)4.6242291,80019,8524.84636132 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12321005431.974%35.951%114903:0732

7% Combat Medic13% Engineer52% Heavy Assault12% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2015 10:28 AMApr 13th, 2018 12:27 AMMar 25th, 2020 4:25 PM (4d) (PST)Mar 24th, 2020 4:50 PM (5d) (PST)Mar 24th, 2020 4:48 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1572808771.4830.3210.5335.2340.0619213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,41416,78852,626891932314436,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1031.7h/43d 4,410 33,003 25,034 324k 1,002 5,484 3,766 71.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:18,451
Deaths:3,146
KDR:5.865
Accuracy:34.438% A**
HSR:44.653% A**
NS-15M1
M
Kills:6,595
Deaths:1,118
KDR:5.899
Accuracy:35.421% A*
HSR:43.579% M
Betelgeuse 54-A
A*
Kills:4,802
Deaths:985
KDR:4.875
Accuracy:36.598% A*
HSR:42.274% A
NS-15M AE
A*
Kills:1,690
Deaths:259
KDR:6.525
Accuracy:37.615% A*
HSR:44.142% A++
NS-15MP
A++
Kills:1,349
Deaths:216
KDR:6.245
Accuracy:37.171% A++
HSR:41.438% A
Pulsar LSW
A++
Kills:1,241
Deaths:218
KDR:5.693
Accuracy:35.089% A++
HSR:36.986% A+
VX29 Polaris
M+
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:40.819% M+
HSR:41.553% A*
Flare VE6
M
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:39.343% M
HSR:38.091% A+
NS-15 Gallows
A
Kills:164
Deaths:46
KDR:3.565
Accuracy:34.995% A
HSR:39.024% B+
Kills:36,627
Deaths (as Heavy Assault):6,397
Deaths (to Heavy Assaults):6,090
KDR:5.72565
Kill Difference:30,230
Playtime:536.936 hours
Usage:52%
Score:19.372m
Score/min:601
Accuracy (listed only):36.832%
HSR (listed only):41.305%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
A**
Kills:4,530
Deaths:986
KDR:4.594
Accuracy:52.316% A**
HSR:17.572% D--
Deimos VA29
B**
Kills:2,499
Deaths:593
KDR:4.214
Accuracy:69.736% B+
HSR:22.769% B**
Sirius SX12
A*
Kills:2,066
Deaths:396
KDR:5.217
Accuracy:33.816% A++
HSR:33.543% A*
Pulsar C
A*
Kills:1,635
Deaths:311
KDR:5.257
Accuracy:36.636% A*
HSR:31.743% A
NS Baron G5AE
A++
Kills:1,470
Deaths:215
KDR:6.837
Accuracy:66.137% A++
HSR:18.299% B+
Serpent VE92
A
Kills:1,306
Deaths:279
KDR:4.681
Accuracy:31.997% A
HSR:27.948% B**
Solstice VE3
M
Kills:1,257
Deaths:243
KDR:5.173
Accuracy:38.166% M
HSR:27.287% A
Eridani SX5
A*
Kills:1,186
Deaths:325
KDR:3.649
Accuracy:32.802% B**
HSR:36.931% A*
NS-11C
M
Kills:1,178
Deaths:313
KDR:3.764
Accuracy:35.798% A*
HSR:35.229% M
NS-11CP
A++
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A++
HSR:29.327% B*
VE-S Canis
M
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M
HSR:45.870% A**
Pandora VX25
B**
Kills:732
Deaths:159
KDR:4.604
Accuracy:52.609% B**
HSR:17.077% B
Solstice SF
A*
Kills:463
Deaths:170
KDR:2.724
Accuracy:34.572% A++
HSR:31.102% A*
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D--
HSR:20.225% B+
NSX-P Tengu
A++
Kills:52
Deaths:22
KDR:2.364
Accuracy:43.833% B**
HSR:32.692% A++
Kills:20,774
Deaths (as Light Assault):4,402
Deaths (to Light Assaults):3,989
KDR:4.71922
Kill Difference:16,372
Playtime:136.807 hours
Usage:13%
Score:5.677m
Score/min:692
Accuracy (listed only):44.120%
HSR (listed only):28.508%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:2,499
Deaths:593
KDR:4.214
Accuracy:69.736% B+
HSR:22.769% B**
Sirius SX12
A*
Kills:2,066
Deaths:396
KDR:5.217
Accuracy:33.816% A++
HSR:33.543% A*
NS Baron G5AE
A++
Kills:1,470
Deaths:215
KDR:6.837
Accuracy:66.137% A++
HSR:18.299% B+
Pulsar VS1
M
Kills:1,436
Deaths:290
KDR:4.952
Accuracy:38.162% M
HSR:34.958% A++
H-V45
A*
Kills:1,425
Deaths:296
KDR:4.814
Accuracy:36.014% A*
HSR:35.368% A++
Eridani SX5
A*
Kills:1,186
Deaths:325
KDR:3.649
Accuracy:32.802% B**
HSR:36.931% A*
VE-S Canis
M
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M
HSR:45.870% A**
Pandora VX25
B**
Kills:732
Deaths:159
KDR:4.604
Accuracy:52.609% B**
HSR:17.077% B
Corvus VA55
M+
Kills:533
Deaths:143
KDR:3.727
Accuracy:40.383% M+
HSR:42.214% A**
Equinox VE2 Burst
A+
Kills:264
Deaths:67
KDR:3.940
Accuracy:35.990% A+
HSR:36.364% B*
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D--
HSR:20.225% B+
NSX-P Tengu
A++
Kills:52
Deaths:22
KDR:2.364
Accuracy:43.833% B**
HSR:32.692% A++
Kills:12,890
Deaths (as Combat Medic):2,711
Deaths (to Combat Medics):2,344
KDR:4.7547
Kill Difference:10,179
Playtime:69.220 hours
Usage:7%
Score:2.753m
Score/min:663
Accuracy (listed only):45.368%
HSR (listed only):31.359%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
A**
Kills:4,530
Deaths:986
KDR:4.594
Accuracy:52.316% A**
HSR:17.572% D--
Deimos VA29
B**
Kills:2,499
Deaths:593
KDR:4.214
Accuracy:69.736% B+
HSR:22.769% B**
Pulsar C
A*
Kills:1,635
Deaths:311
KDR:5.257
Accuracy:36.636% A*
HSR:31.743% A
NS Baron G5AE
A++
Kills:1,470
Deaths:215
KDR:6.837
Accuracy:66.137% A++
HSR:18.299% B+
Serpent VE92
A
Kills:1,306
Deaths:279
KDR:4.681
Accuracy:31.997% A
HSR:27.948% B**
Solstice VE3
M
Kills:1,257
Deaths:243
KDR:5.173
Accuracy:38.166% M
HSR:27.287% A
NS-11C
M
Kills:1,178
Deaths:313
KDR:3.764
Accuracy:35.798% A*
HSR:35.229% M
NS-11CP
A++
Kills:1,173
Deaths:185
KDR:6.341
Accuracy:38.443% A++
HSR:29.327% B*
Pandora VX25
B**
Kills:732
Deaths:159
KDR:4.604
Accuracy:52.609% B**
HSR:17.077% B
VE-LR Obelisk
A*
Kills:618
Deaths:120
KDR:5.150
Accuracy:47.991% A*
HSR:54.531% A*
Solstice SF
A*
Kills:463
Deaths:170
KDR:2.724
Accuracy:34.572% A++
HSR:31.102% A*
Phobos VX86
B+
Kills:89
Deaths:19
KDR:4.684
Accuracy:48.219% D--
HSR:20.225% B+
Kills:16,950
Deaths (as Engineer):3,593
Deaths (to Engineers):2,354
KDR:4.71751
Kill Difference:13,357
Playtime:132.976 hours
Usage:13%
Score:4.070m
Score/min:510
Accuracy (listed only):46.052%
HSR (listed only):27.759%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:4,498
Deaths:561
KDR:8.018
Accuracy:44.103% B+
HSR:84.126% A
Sirius SX12
A*
Kills:2,066
Deaths:396
KDR:5.217
Accuracy:33.816% A++
HSR:33.543% A*
NS-44B Commissioner
A
Kills:1,392
Deaths:493
KDR:2.824
Accuracy:48.723% B*
HSR:36.422% A
NSX Daimyo
A+
Kills:1,354
Deaths:167
KDR:8.108
Accuracy:53.366% A+
HSR:96.012% B+
NS-44 Commissioner AE
B**
Kills:1,293
Deaths:477
KDR:2.711
Accuracy:46.884% B+
HSR:37.510% B**
NS-44P Commissioner
A+
Kills:1,276
Deaths:342
KDR:3.731
Accuracy:50.722% B**
HSR:41.771% A+
Eridani SX5
A*
Kills:1,186
Deaths:325
KDR:3.649
Accuracy:32.802% B**
HSR:36.931% A*
NS-357P Underboss
A*
Kills:1,154
Deaths:490
KDR:2.355
Accuracy:46.730% B+
HSR:45.321% A*
VE-S Canis
M
Kills:1,138
Deaths:186
KDR:6.118
Accuracy:46.715% M
HSR:45.870% A**
NS-45 Pilot
A*
Kills:516
Deaths:229
KDR:2.253
Accuracy:31.599% C+
HSR:46.124% A*
Spiker
A+
Kills:337
Deaths:100
KDR:3.370
Accuracy:34.086% B+
HSR:33.531% A+
NSX "Networked" Daimyo
C++
Kills:283
Deaths:46
KDR:6.152
Accuracy:43.651% C+
HSR:95.760% C++
NS-AM7 Archer
A*
Kills:218
Deaths:116
KDR:1.879
Accuracy:57.740% C+
HSR:38.073% A*
Beamer VS3
M+
Kills:197
Deaths:111
KDR:1.775
Accuracy:33.356% B*
HSR:44.162% M+
Soldier Soaker
C++
Kills:158
Deaths:57
KDR:2.772
Accuracy:35.562% C++
HSR:12.025% C
NSX Tomoe
A*
Kills:109
Deaths:11
KDR:9.909
Accuracy:39.897% A*
HSR:43.119% B+
NSX-P Tengu
A++
Kills:52
Deaths:22
KDR:2.364
Accuracy:43.833% B**
HSR:32.692% A++
Artemis VX26
S
Kills:52
Deaths:8
KDR:6.500
Accuracy:31.318% B+
HSR:61.539% S
Kills:17,279
Deaths (as Infiltrator):4,137
Deaths (to Infiltrators):2,394
KDR:4.1767
Kill Difference:13,142
Playtime:128.890 hours
Usage:12%
Score:3.936m
Score/min:509
Accuracy (listed only):41.939%
HSR (listed only):48.030%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,718
Deaths:244
KDR:7.041
Accuracy:27.493% A+
HSR:27.357% B**
Blueshift VM5
A+
Kills:1,653
Deaths:244
KDR:6.775
Accuracy:28.235% A+
HSR:30.369% A+
Comet VM2
A+
Kills:288
Deaths:77
KDR:3.740
Accuracy:57.237% A+
HSR:6.944% A
Cosmos VM3
A**
Kills:273
Deaths:35
KDR:7.800
Accuracy:31.632% A**
HSR:22.711% B*
Cosmos VM3
A**
Kills:266
Deaths:35
KDR:7.600
Accuracy:30.983% A**
HSR:16.541% D
Comet VM2
B**
Kills:263
Deaths:77
KDR:3.416
Accuracy:57.944% B**
HSR:2.662% D
Kills:4,461
Deaths (as MAX Suit):356
Deaths (to MAX Suits):891
KDR:12.5309
Kill Difference:4,105
Playtime:34.931 hours
Usage:3%
Score:2.049m
Score/min:977
Accuracy (listed only):38.921%
HSR (listed only):17.764%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:305
V. Kills:10 N/A
Deaths:48
KDR:6.354
Accuracy:50.990% B**
KPH:63.700 C*
VKPH:2.100 D
Kills:305 (305 + 0)
Deaths:48
KDR:6.354
VKDR:0.208
Vehicle Kills:10
Kill Difference:257
Playtime:4.787 hours
Usage:0%
Score:0.063m
Score/min:219
Piloting Accuracy:50.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:173
V. Kills:58 293%
Deaths:9
KDR:19.222
Accuracy:63.188% B*
KPH:60.700 A++
VKPH:20.400 C*
L100 Python HESH
A+
Kills:109
V. Kills:14 N/A
Deaths:3
KDR:36.333
Accuracy:56.497% B++
KPH:95.800 A+
VKPH:12.300 B**
Kills:282 (282 + 0)
Deaths:12
KDR:23.500
VKDR:6
Vehicle Kills:72
Kill Difference:270
Playtime:3.986 hours
Usage:0%
Score:0.120m
Score/min:504
Driving Accuracy:56.497%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:2,754
V. Kills:1,080 255%
Deaths:68
KDR:40.500
Accuracy:60.089% B*
KPH:60.900 M+
VKPH:23.900 A+
Saron HRB
N/A
Kills:50
V. Kills:27 179%
Deaths:3
KDR:16.667
Accuracy:58.772% N/A
KPH:47.700 N/A
VKPH:25.700 N/A
Kills:2,804 (2,754 + 50)
Deaths:71
KDR:39.493
VKDR:15.592
Vehicle Kills:1,107
Kill Difference:2,733
Playtime:46.253 hours
Usage:4%
Score:1.050m
Score/min:378
Driving Accuracy:60.089%
Gunner Accuracy:58.772%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C**
Kills:319
V. Kills:14 N/A
Deaths:3
KDR:106.333
Accuracy:27.098% B++
KPH:135.500 C+
VKPH:5.900 C**
E540 Halberd-H
A+
Kills:171
V. Kills:72 234%
Deaths:1
KDR:171
Accuracy:67.888% A
KPH:78.800 A+
VKPH:33.200 A
Kills:490 (0 + 490)
Deaths:4
KDR:122.500
VKDR:21.500
Vehicle Kills:86
Kill Difference:486
Playtime:4.524 hours
Usage:0%
Score:0.158m
Score/min:584
Driving Accuracy:N/A%
Gunner Accuracy:67.888%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:162
V. Kills:3 N/A
Deaths:5
KDR:32.400
Accuracy:23.657% B*
KPH:128.800 A+
VKPH:2.400 C-
M40 Fury
B*
Kills:59
V. Kills:4 N/A
Deaths:5
KDR:11.800
Accuracy:40.759% B
KPH:71.300 B*
VKPH:4.800 D--
Kills:221 (0 + 221)
Deaths:10
KDR:22.100
VKDR:0.700
Vehicle Kills:7
Kill Difference:211
Playtime:2.086 hours
Usage:0%
Score:0.051m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:40.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 18,56818,4513,1465.865A*1.2434.438%A**44.653%A**130.8M*N/A371141.1h9B**26.1C*
NS-15M1 6,6496,5951,1185.899M+1.2735.421%A*43.579%M134.3M++1.1A+34249.1h9A25.5B**
Betelgeuse 54-A 4,8594,8029854.875B+0.2536.598%A*42.274%A166.2A*2A++66028.9h9.4B+25.8B**
VE-C Horizon 4,5874,5309864.594A++0.0352.316%A**17.572%D--155.1A*2B*58829.2h13.2B25.2B++
Ghost 4,5094,4985618.018A+3.3944.103%B+84.126%A95.7A++N/A28047h1.7B*3.8B++
Supernova FPC 3,8342,7546840.5M**35.8860.089%B*N/A60.9M+23.9A+34245.2h3.7B**6.2B**
Deimos VA29 2,5182,4995934.214A*0.4169.736%B+22.769%B**105.9A++N/A34723.6h2.3C++3.2B
NS Decimator 3,2992,4606673.688A**0.9466.513%B++2.724%B+61.7A+21B+36639.9h3.8B+5.7B++
Sirius SX12 2,0842,0663965.217M0.5933.816%A++33.543%A*120.8M++1.1A36217.1h10.3B**30.5B*
Blueshift VM5 1,7581,7182447.041A++2.4227.493%A+27.357%B**83A**1.9A*30920.7h12.6B*46B*
NS-15M AE 1,7011,6902596.525A*1.9037.615%A*44.142%A++165.7M+1.1B++43810.2h9.1B*24.3B**
Blueshift VM5 1,6911,6532446.775A++2.1528.235%A+30.369%A+79.9A*1.8A*29820.7h13.5B++47.6B*
Pulsar C 1,6551,6353115.257A++0.6336.636%A*31.743%A135.1M++1.7M47412.1h8.9B++24.3B**
NS Baron G5AE 1,4721,4702156.837S2.2166.137%A++18.299%B+138.7M+N/A36010.6h3.8B+5.8B
Pulsar VS1 1,4531,4362904.952S0.3338.162%M34.958%A++115.8S1.4A*40012.4h10.5B**27.5A
H-V45 1,4411,4252964.814A+0.1936.014%A*35.368%A++130.7M**1.5A*48810.9h10.2B**28.2B**
NS-44B Commissioner 1,4011,3924932.824A1.8048.723%B*36.422%A77.3B+N/A22018h3B++6.2B++
NSX Daimyo 1,3541,3541678.108A3.4853.366%A+96.012%B+118.8A++N/A46111.4h2B++3.7B*
NS-15MP 1,3601,3492166.245A+1.6237.171%A++41.438%A170.8M1.4B**4587.9h8.9B**23.9B**
Serpent VE92 1,3231,3062794.681M0.0631.997%A27.948%B**96A++1.3A++32113.6h10.5B+33B++
NS-44 Commissioner AE 1,2961,2934772.711B**1.9146.884%B+37.51%B**85.1B+N/A28215.2h3.1B6.6B+
NS-44P Commissioner 1,2801,2763423.731A++0.8950.722%B**41.771%A+83.4B+N/A22615.3h3B5.9B++
Solstice VE3 1,2691,2572435.173S0.5538.166%M27.287%A117.5S1.1A++64810.7h10.3B**27.1B+
Pulsar LSW 1,2531,2412185.693M+1.0735.089%A++36.986%A+98.5A1B++34312.6h9.5B*27B**
Eridani SX5 1,1951,1863253.649A++0.9832.802%B**36.931%A*95.6A++N/A40912.4h10.3B+31.4B+
Lasher X2 1,2051,1812384.962M**0.3449.151%M+2.117%D--137.3S2.8A*3688.6h13A26.5A
NS-11C 1,1961,1783133.764A*0.8635.798%A*35.229%M104.2M+1.6M38311.3h11.1B++31B*
M12 Kobalt 1,2091,1733391U386.3825.691%B++24.808%A+205.8A+6.3B+6015.7h11.8B**46B*
NS-11CP 1,1811,1731856.341M++1.7238.443%A++29.327%B*148.5A*1B+3737.9h9.4B**24.5B**
VX29 Polaris 1,1801,1722085.635M++1.0140.819%M+41.553%A*123.4A++N/A5359.5h8.9B**21.7B**
Flare VE6 1,1721,1632015.786M**1.1639.343%M38.091%A+111.8A++N/A29910.4h8.1B*20.6B**
NS-357P Underboss 1,1561,1544902.355B+2.2746.73%B+45.321%A*96.2B+N/A28912h3.2B++6.9B++
VE-S Canis 1,1431,1381866.118M++1.4946.715%M45.87%A**192.9M*N/A5465.9h7.6B*16.2B++
Pandora VX25 7387321594.604M++0.0252.609%B**17.077%B128.4A**1.1B*4365.7h3.9B+7.5B++
VE-LR Obelisk 6246181205.15A++0.5347.991%A*54.531%A*126.1M1.2B+3924.9h4B**8.3B**
Corvus VA55 5405331433.727M0.9040.383%M+42.214%A**140.3S1.8M++4013.8h8.3A+20.5A+
NS-45 Pilot 5175162292.253B+2.3731.599%C+46.124%A*101.2B*N/A4855.1h6.1B+19.4B+
Solstice SF 4724631702.724A+1.9034.572%A++31.102%A*65.2A**1.3B**2787.1h12.9C+37.3B+
C-4 4914361373.182B**1.4433.527%B**N/A89C++11.2D*8664.9h1.2B+3.6B*
Spiker 3403371003.37A*1.2534.086%B+33.531%A+76.6B**N/A2224.4h8.6C++25.2B+
M12 Kobalt-H 3333193106.333S101.7127.098%B++23.198%B**132.9C+5.8C*4652.4h13.6B+50.1B++
Light PPA 315305486.354C++1.7350.99%B**2.295%A++63.5C*2.1D2184.8h9B+17.7B+
Force-Blade 29829610,7600.028C++4.6010.328%F5.068%C+0.6C+N/A2527.7h2.2B21.2D--
Comet VM2 362288773.74M+0.8857.237%A+6.944%A33.9M++8.7A++2278.5h15.3B++26.8B++
NSX "Networked" Daimyo 283283466.152B++1.5343.651%C+95.76%C++108.8B+N/A5202.6h1.9B+4.5B+
Cosmos VM3 276273357.8M**3.1831.632%A**22.711%B*80.3A**N/A4133.4h13.9C++43.9C*
Cosmos VM3 274266357.6M+2.9830.983%A**16.541%D78.2A**2.4M*3603.4h14C+45.3B**
Equinox VE2 Burst 272264673.94B*0.6835.99%A+36.364%B*120A*3.6S5262.2h10.5B++29.1B*
Comet VM2 328263773.416A*1.2157.944%B**2.662%D30.9A**7.6A1878.5h16.5B++28.5B*
NSX Masamune 331243604.05S0.5763.931%B+N/A63.9A*23.2B**3723.8h6.9B++10.8B++
Lumine Edge 2342335,8020.04C4.586.119%F-18.884%B+0.9C-N/A4246.1h1.3B20.7F-
NS-AM7 Archer 2382181161.879M++2.7557.74%C+38.073%A*27.3M*2.5C+1898h7.7B**13.4B**
Lancer VS22 333214395.487S0.8649.141%D**N/A31B*17.2C++3136.9h6.1B*12.5B++
Beamer VS3 1981971111.775B**2.8533.356%B*44.162%M+70.4A++N/A3532.8h7.5B+22.4B++
L100 Python AP 231173919.222A++14.6063.188%B*N/A61.8A++20.7C*5262.8h3.8B**6B*
E540 Halberd-H 2431711171U166.3867.888%AN/A77.7A+32.7A7112.2h4.5B+6.7B**
NS-15 Gallows 167164463.565C*1.0634.995%A39.024%B+164A++3A++5031h9.1B*26B**
M12 Kobalt 165162532.4B*27.7823.657%B*22.84%B**124.6A2.3C--4901.3h14.3B*60.3B+
Soldier Soaker 158158572.772A1.8535.562%C++12.025%C105.3A+N/A2841.5h4.8B**13.6B++
Lancer AE 219145226.591M1.9748.793%D**N/A40.3M20.6B**3463.6h5.2B++10.6B++
Rocklet Rifle 222136542.519M2.1151.419%C+1.471%B**34C**21.5C6044h37.8C+73.6C+
The Slasher 1171175100.229M**4.4032.75%C+14.53%B+3.7C**N/A1031.3h2.2C++6.8C++
Anti-Vehicle Grenade 1351151115N/A110.3854.046%C++N/A383.3C+66.7C23030.3h4.7B8.7B+
Tank Mine 158110274.074B++0.5543.823%B+N/A33.3D**14.5F3123.3h3.1F-7C--
L100 Python HESH 123109336.333A++31.7156.497%B++4.587%M+99.1A++12.7B**4451.1h2.8B+4.9B++
NSX Tomoe 111109119.909S5.2839.897%A*43.119%B+136.3M*2.5S4220.8h10.7B*26.7B**
Phobos VX86 8989194.684A*0.0648.219%D--20.225%B+80.9B**N/A2991.1h2.3C*4.7C+
Plasma Grenade 8787187N/A82.3850.823%B+N/A435C--N/A65970.2h3.2C**6.3B+
G30 Walker 10376176S71.3832.223%D--3.947%B47.5B++16.9C3321.6h101A+313.3B**
Spear Anti-Vehicle Phalanx Turret 10672324A*19.3862.823%A++2.778%D80A++37.8A8320.9h5.8B++9.2B*
NS-03 Thumper 6766481.375B**3.2536.306%B+1.515%C34.7C+N/A1341.9h9.5D26.2C+
MANA Anti-Personnel Turret 595969.833N/A5.2130.991%UN/A590UN/A2667600.1h12T*38.8T*
M40 Fury 6359511.8B+7.1840.759%BN/A73.8B*5D--2760.8h7.1B*17.4B**
NSX-P Tengu 5252222.364A2.2643.833%B**32.692%A++86.7AN/A4870.6h12.1B27.6B+
Artemis VX26 545286.5M*1.8831.318%B+61.539%S86.7A++3.3S4430.6h9.5B**30.2B*
Saron HRB 7750316.667A*12.0458.772%A++N/A50A*27B**19541h20.1C++34.2B*
Ancient Psykinetic Blade 50502,1740.023C-4.608.803%F--10%C0.7C--N/A369.7h2.2B+25.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit14,8630.2h
Decoy Grenade01000h
Spawn Beacon46640.7h
AE Nano-Armor Kit143227,37411.7h
Nanite Revive Grenade04550.1h
Nanite Healing Grenade02210.1h
Restoration Kit1312,3138.9h
Spitfire Auto-Turret11910.2h
VS Patriot Flare Gun0800.1h
Motion Spotter94,8652.5h
Shield Recharging Field108100.4h
Ammunition Package39020.3h
Medical Kit2,64320,100116h
Anti-Infantry MANA Turret31570.2h
Medical Applicator9879,8835.4h
Nano-Repair Grenade03550.1h
Recon Detection Device71,5442.3h
A30 Walker0500h

Check the help document for the dictionary if you want to learn more about words used here.


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