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Praetor Immortal JustHereWhenConneryLags[HAX] JustHereWhenConneryLags
VS BR 85

KDR: 4.87

Score: 8.2m

Last Seen: Oct 28th, 2018 11:26 PM
- OFFLINE - 479.9 hour(s)

Battle Rank 85 - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 31
Level Progress (to 86): 29%
Level 100 Progress: 43% 362h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 H-V45 AE NS-15M AE Solstice VE3 NS Baron G5AE Pulsar C Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,344,068 MLG Score: 9068
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 10.9%MEDKIT per DEATH: 1.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.58%41.633%135619100221,8486.75154-1.886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.566%2.267A*3.277M*-0.531DHEAD ++ (~25.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.655B+8.40.41B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.962%80.188%02101995937612.55053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.961%0.886B*0.859B*-0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+1.80.436B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 31
8.2m164.9%492 (29.5k)424 (25.4k)4.8655726,9655,5424.9877385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1021269631.606%38.491%121703:2913

59% Heavy Assault7% Infiltrator26% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2016 3:36 AMMar 1st, 2018 1:16 AMNov 17th, 2018 5:06 PM (11m) (PST)Oct 28th, 2018 7:32 PM (20d) (PST)Oct 28th, 2018 7:26 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9142726421.3960.2870.5372.3580.0349068

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,85216,29338,559841732142225,461

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
321.9h/13.4d 677 10,379 7,283 45.6k 393 1,838 656 17.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:5,794
Deaths:836
KDR:6.931
Accuracy:32.119% A+
HSR:46.324% A*
Orion VS54
M
Kills:1,203
Deaths:210
KDR:5.729
Accuracy:30.054% A*
HSR:42.893% M
NS-15M AE
A*
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:29.062% B*
HSR:44.272% A*
Pulsar LSW
M
Kills:1,158
Deaths:161
KDR:7.193
Accuracy:30.687% A+
HSR:43.178% M
Ursa
M++
Kills:1,155
Deaths:173
KDR:6.676
Accuracy:32.593% A++
HSR:43.810% M++
Flare VE6
M+
Kills:1,152
Deaths:150
KDR:7.680
Accuracy:32.835% A*
HSR:43.229% M+
SVA-88
M**
Kills:1,152
Deaths:216
KDR:5.333
Accuracy:34.205% A*
HSR:51.389% M**
Kills:12,775
Deaths (as Heavy Assault):1,925
Deaths (to Heavy Assaults):1,559
KDR:6.63636
Kill Difference:10,850
Playtime:188.937 hours
Usage:59%
Score:4.802m
Score/min:424
Accuracy (listed only):31.651%
HSR (listed only):45.013%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A**
Kills:1,160
Deaths:167
KDR:6.946
Accuracy:32.575% A++
HSR:33.535% A**
NS Baron G5AE
B+
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:49.513% B
HSR:18.033% B+
Pulsar C
A++
Kills:1,159
Deaths:184
KDR:6.299
Accuracy:33.523% A++
HSR:32.183% A++
Eridani SX5G
B**
Kills:1,157
Deaths:172
KDR:6.727
Accuracy:31.567% B++
HSR:30.164% B**
Solstice Burst
A++
Kills:944
Deaths:128
KDR:7.375
Accuracy:34.983% A++
HSR:34.216% A+
VE-S Canis
M*
Kills:550
Deaths:58
KDR:9.483
Accuracy:35.230% A
HSR:48.727% M*
Serpent VE92
A*
Kills:351
Deaths:48
KDR:7.313
Accuracy:33.583% A*
HSR:32.479% A*
Kills:6,480
Deaths (as Light Assault):933
Deaths (to Light Assaults):1,243
KDR:6.94534
Kill Difference:5,547
Playtime:84.437 hours
Usage:26%
Score:2.121m
Score/min:419
Accuracy (listed only):35.853%
HSR (listed only):32.762%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A*
Kills:1,175
Deaths:182
KDR:6.456
Accuracy:32.816% B**
HSR:42.468% A*
NS Baron G5AE
B+
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:49.513% B
HSR:18.033% B+
Eridani SX5G
B**
Kills:1,157
Deaths:172
KDR:6.727
Accuracy:31.567% B++
HSR:30.164% B**
VE-S Canis
M*
Kills:550
Deaths:58
KDR:9.483
Accuracy:35.230% A
HSR:48.727% M*
Kills:4,041
Deaths (as Combat Medic):588
Deaths (to Combat Medics):652
KDR:6.87245
Kill Difference:3,453
Playtime:15.209 hours
Usage:5%
Score:0.398m
Score/min:436
Accuracy (listed only):37.281%
HSR (listed only):34.848%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A**
Kills:1,160
Deaths:167
KDR:6.946
Accuracy:32.575% A++
HSR:33.535% A**
NS Baron G5AE
B+
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:49.513% B
HSR:18.033% B+
Pulsar C
A++
Kills:1,159
Deaths:184
KDR:6.299
Accuracy:33.523% A++
HSR:32.183% A++
Solstice Burst
A++
Kills:944
Deaths:128
KDR:7.375
Accuracy:34.983% A++
HSR:34.216% A+
Serpent VE92
A*
Kills:351
Deaths:48
KDR:7.313
Accuracy:33.583% A*
HSR:32.479% A*
Kills:4,773
Deaths (as Engineer):703
Deaths (to Engineers):828
KDR:6.78947
Kill Difference:4,070
Playtime:2.403 hours
Usage:1%
Score:0.030m
Score/min:210
Accuracy (listed only):36.836%
HSR (listed only):30.089%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B**
Kills:1,157
Deaths:172
KDR:6.727
Accuracy:31.567% B++
HSR:30.164% B**
NS-44P Commissioner
B+
Kills:1,155
Deaths:260
KDR:4.442
Accuracy:45.243% B+
HSR:27.446% C**
VE-S Canis
M*
Kills:550
Deaths:58
KDR:9.483
Accuracy:35.230% A
HSR:48.727% M*
Parallax VX3
B*
Kills:519
Deaths:25
KDR:20.760
Accuracy:42.238% B+
HSR:84.008% B*
NS-44B Commissioner
B*
Kills:456
Deaths:146
KDR:3.123
Accuracy:46.595% B*
HSR:30.483% B++
Ghost
B++
Kills:440
Deaths:30
KDR:14.667
Accuracy:39.521% C++
HSR:75.682% B++
Nyx VX31
M++
Kills:422
Deaths:35
KDR:12.057
Accuracy:39.023% B*
HSR:60.901% M++
Phantom VA23
M+
Kills:348
Deaths:29
KDR:12
Accuracy:41.233% B**
HSR:54.598% M+
NS-357 Underboss
A++
Kills:196
Deaths:71
KDR:2.761
Accuracy:42.549% B*
HSR:34.694% A++
Kills:5,243
Deaths (as Infiltrator):826
Deaths (to Infiltrators):846
KDR:6.34746
Kill Difference:4,417
Playtime:22.011 hours
Usage:7%
Score:0.640m
Score/min:485
Accuracy (listed only):40.355%
HSR (listed only):49.634%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M
Kills:401
Deaths:57
KDR:7.035
Accuracy:22.229% A+
HSR:32.170% M
Quasar VM1
A++
Kills:269
Deaths:35
KDR:7.686
Accuracy:21.510% B*
HSR:31.227% A++
Cosmos VM3
A++
Kills:160
Deaths:22
KDR:7.273
Accuracy:23.729% A++
HSR:25.625% A
Kills:830
Deaths (as MAX Suit):57
Deaths (to MAX Suits):232
KDR:14.5614
Kill Difference:773
Playtime:6.749 hours
Usage:2%
Score:0.204m
Score/min:504
Accuracy (listed only):22.489%
HSR (listed only):29.674%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,8475,7948366.931A2.0732.119%A+46.324%A*122A++1.1B**33147.5h8.7B**27.1B**
Orion VS54 1,2131,2032105.729M+0.8630.054%A*42.893%M106.5M**N/A31311.3h8.4A28B+
H-V45 AE 1,1871,1751826.456M*1.5932.816%B**42.468%A*114.1A*1.2B**24110.3h9.8B*29.8B*
NS-15M AE 1,1721,1611796.486A*1.6229.062%B*44.272%A*101.8A++1B*23511.4h9.4B**32.2B++
Solstice VE3 1,1751,1601676.946S2.0832.575%A++33.535%A**126.1S1.6M**4489.2h10.1B**31.1B+
NS Baron G5AE 1,1681,1591766.585S1.7249.513%B18.033%B+126M++1A3489.2h3.7B++7.5C++
Pulsar C 1,1661,1591846.299M**1.4333.523%A++32.183%A++120.7SN/A3129.6h8.5B**25.5B*
Pulsar LSW 1,1711,1581617.193S2.3330.687%A+43.178%M102.5A**1.2A++24311.3h9.1B**29.8B*
Eridani SX5G 1,1671,1571726.727M*1.8631.567%B++30.164%B**111.3A*1A+24610.4h10.5B33.3B+
NS-44P Commissioner 1,1621,1552604.442A*0.4245.243%B+27.446%C**189.3M**1.1A4456.1h2.5B**5.5B*
Ursa 1,1651,1551736.676S1.8132.593%A++43.81%M++112.1M++1A24310.3h8.4B**25.9B*
Flare VE6 1,1661,1521507.68S2.8132.835%A*43.229%M+99.3A*1.2A++22411.6h8.7B*26.5B*
SVA-88 1,1661,1522165.333A++0.4734.205%A*51.389%M**92.9A++1.1A++21412.4h9.8B*28.7B*
Solstice Burst 9509441287.375S2.5134.983%A++34.216%A+125.9M*N/A2917.5h10.5B*29.9B**
Frag Grenade 6586501650N/A645.1348.688%B+N/A500C+6.2C13281.3h3.6C*7.3B+
VE-S Canis 553550589.483S4.6235.23%A48.727%M*157.1M**N/A3813.5h8B**22.8B*
Parallax VX3 5195192520.76S15.8942.238%B+84.008%B*96.1SN/A2255.4h1.8B*4.3B++
NS Decimator 6544621144.053M**0.8163.685%B+1.948%C73.3A**30.5A++4566.3h3.4B**5.3B**
NS-44B Commissioner 4574561463.123M*1.7446.595%B*30.483%B++175.4M**N/A4342.6h2.3A+4.9B*
Ghost 4414403014.667M**9.8039.521%C++75.682%B++112.8M*N/A3643.9h1.8B*4.5B++
Nyx VX31 4234223512.057S7.1939.023%B*60.901%M++120.6M**N/A2673.5h4.4B++11.2B*
Quasar VM1 404401577.035M**2.1722.229%A+32.17%M59.9M*N/A1486.7h12.5B++56.3B+
Serpent VE92 356351487.313S2.4533.583%A*32.479%A*117S1.7M**3383h10.5B*31.2B*
Phantom VA23 3493482912A*7.1341.233%B**54.598%M+133.8SN/A4202.6h3.6B**8.6B*
Quasar VM1 270269357.686M2.8221.51%B*31.227%A++62.6A*N/A1614.3h10.9B**50.7B++
NS-357 Underboss 196196712.761A++2.1042.549%B*34.694%A++140M**N/A4541.4h3.1B**7.3B*
NS Victory 1751663,5190.047C++4.8226.342%CN/A0.8C-N/A2201.6h1.9B7.3C**
Cosmos VM3 162160227.273M+2.4123.729%A++25.625%A64M+N/A1492.5h13.7C++57.8B++
S1 169121323.781S1.0858.803%C*3.306%C**41.7A+16.6B+3202.9h5.4B++9.2B+
NS Decimator-B 177113313.645A++1.2262.781%C+2.655%C++45.2C+25.6C**3082.5h5.4C8.7C-
Icikill 101971,9400.05C+4.8217.882%D--1.031%D--1CN/A2102h1.6B*8.8C++
C-4 836479.143S4.2842.105%M++N/A213.3M++63.3A**17150.3h1B**2.4C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter08730.5h
Spawn Beacon04810.3h
AE Medical Applicator57,4120.4h
AE Nano-Armor Kit23,5520.3h
Medical Applicator0760h
Medical Kit1,4888,88535.1h

Check the help document for the dictionary if you want to learn more about words used here.


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