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Harbinger Ice Cold JustHereWhenConneryLags[HAX] JustHereWhenConneryLags
VS BR 88

KDR: 4.78

Score: 9.1m

Last Seen: Jan 11th, 2019 11:29 PM
- OFFLINE - 263.2 hour(s)

Battle Rank 88 - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 33
Level Progress (to 89): 88%
Level 100 Progress: 48% 334h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 H-V45 AE Solstice Burst NS-15M AE Solstice VE3 Pulsar C NS Baron G5AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,380,347 MLG Score: 9097
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 10.3%MEDKIT per DEATH: 1.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.349%41.813%135321100124,4046.59567-1.82

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.545%2.213A*3.27M*-0.507DHEAD ++ (~25.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.654B+8.40.413B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.728%80.087%0210201,15542312.72406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.955%0.854B*0.85B*-0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+1.80.44B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.972%38.462%0110219136220.250689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.63A+4.782S-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.503B+40.176C++2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 33
9.1m170.4%489 (29.3k)421 (25.3k)4.7756530,1636,3164.8940888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022296631.423%38.905%122303:2514

59% Heavy Assault7% Infiltrator26% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2016 3:36 AMMar 1st, 2018 1:16 AMJan 21st, 2019 6:07 AM (1d) (PST)Jan 11th, 2019 8:20 PM (11d) (PST)Jan 11th, 2019 7:29 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9102726381.4010.2930.5452.4460.0349097

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,61116,31738,294841833147225,281

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
358.8h/15d 748 11,735 8,134 52.7k 454 2,059 737 19.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:7,325
Deaths:1,122
KDR:6.529
Accuracy:31.571% A
HSR:46.676% A*
Orion VS54
M
Kills:1,223
Deaths:213
KDR:5.742
Accuracy:29.998% A++
HSR:43.254% M
NS-15M AE
A*
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:29.062% B++
HSR:44.272% A*
Pulsar LSW
M
Kills:1,158
Deaths:161
KDR:7.193
Accuracy:30.687% A+
HSR:43.178% M
Ursa
M+
Kills:1,155
Deaths:173
KDR:6.676
Accuracy:32.593% A++
HSR:43.810% M+
Flare VE6
M
Kills:1,152
Deaths:150
KDR:7.680
Accuracy:32.835% A++
HSR:43.229% M
SVA-88
M**
Kills:1,152
Deaths:216
KDR:5.333
Accuracy:34.205% A*
HSR:51.389% M**
Kills:14,326
Deaths (as Heavy Assault):2,214
Deaths (to Heavy Assaults):1,772
KDR:6.47064
Kill Difference:12,112
Playtime:211.331 hours
Usage:59%
Score:5.336m
Score/min:421
Accuracy (listed only):31.564%
HSR (listed only):45.115%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
A++
Kills:1,165
Deaths:155
KDR:7.516
Accuracy:34.126% A+
HSR:34.506% A++
Solstice VE3
A**
Kills:1,160
Deaths:167
KDR:6.946
Accuracy:32.575% A++
HSR:33.535% A**
Pulsar C
A++
Kills:1,159
Deaths:184
KDR:6.299
Accuracy:33.523% A++
HSR:32.183% A++
NS Baron G5AE
B+
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:49.513% C**
HSR:18.033% B+
Eridani SX5G
A
Kills:1,157
Deaths:172
KDR:6.727
Accuracy:31.567% B++
HSR:30.164% A
Serpent VE92
M
Kills:668
Deaths:101
KDR:6.614
Accuracy:32.543% A++
HSR:34.880% M
VE-S Canis
M*
Kills:560
Deaths:59
KDR:9.492
Accuracy:35.242% A
HSR:48.750% M*
Thanatos VE70
S
Kills:91
Deaths:21
KDR:4.333
Accuracy:60.972% A*
HSR:38.462% S
Zenith VX-5
A
Kills:85
Deaths:17
KDR:5
Accuracy:31.874% A
HSR:27.059% B**
Kills:7,204
Deaths (as Light Assault):1,052
Deaths (to Light Assaults):1,409
KDR:6.84791
Kill Difference:6,152
Playtime:92.490 hours
Usage:26%
Score:2.317m
Score/min:417
Accuracy (listed only):37.993%
HSR (listed only):33.063%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A*
Kills:1,175
Deaths:182
KDR:6.456
Accuracy:32.816% B**
HSR:42.468% A*
NS Baron G5AE
B+
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:49.513% C**
HSR:18.033% B+
Eridani SX5G
A
Kills:1,157
Deaths:172
KDR:6.727
Accuracy:31.567% B++
HSR:30.164% A
VE-S Canis
M*
Kills:560
Deaths:59
KDR:9.492
Accuracy:35.242% A
HSR:48.750% M*
Thanatos VE70
S
Kills:91
Deaths:21
KDR:4.333
Accuracy:60.972% A*
HSR:38.462% S
H-V45
M++
Kills:53
Deaths:15
KDR:3.533
Accuracy:29.714% A
HSR:43.396% M++
Kills:4,195
Deaths (as Combat Medic):625
Deaths (to Combat Medics):770
KDR:6.712
Kill Difference:3,570
Playtime:16.657 hours
Usage:5%
Score:0.437m
Score/min:437
Accuracy (listed only):39.971%
HSR (listed only):36.879%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
A++
Kills:1,165
Deaths:155
KDR:7.516
Accuracy:34.126% A+
HSR:34.506% A++
Solstice VE3
A**
Kills:1,160
Deaths:167
KDR:6.946
Accuracy:32.575% A++
HSR:33.535% A**
Pulsar C
A++
Kills:1,159
Deaths:184
KDR:6.299
Accuracy:33.523% A++
HSR:32.183% A++
NS Baron G5AE
B+
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:49.513% C**
HSR:18.033% B+
Serpent VE92
M
Kills:668
Deaths:101
KDR:6.614
Accuracy:32.543% A++
HSR:34.880% M
Thanatos VE70
S
Kills:91
Deaths:21
KDR:4.333
Accuracy:60.972% A*
HSR:38.462% S
Zenith VX-5
A
Kills:85
Deaths:17
KDR:5
Accuracy:31.874% A
HSR:27.059% B**
Kills:5,487
Deaths (as Engineer):821
Deaths (to Engineers):926
KDR:6.68331
Kill Difference:4,666
Playtime:2.622 hours
Usage:1%
Score:0.033m
Score/min:212
Accuracy (listed only):39.304%
HSR (listed only):31.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
A
Kills:1,157
Deaths:172
KDR:6.727
Accuracy:31.567% B++
HSR:30.164% A
NS-44P Commissioner
B+
Kills:1,155
Deaths:260
KDR:4.442
Accuracy:45.243% B+
HSR:27.446% C*
Ghost
B*
Kills:636
Deaths:46
KDR:13.826
Accuracy:39.538% C++
HSR:76.887% B*
VE-S Canis
M*
Kills:560
Deaths:59
KDR:9.492
Accuracy:35.242% A
HSR:48.750% M*
Parallax VX3
B++
Kills:519
Deaths:25
KDR:20.760
Accuracy:42.238% B+
HSR:84.008% B++
Nyx VX31
M+
Kills:467
Deaths:41
KDR:11.390
Accuracy:39.054% B*
HSR:57.602% M+
NS-44B Commissioner
B++
Kills:460
Deaths:149
KDR:3.087
Accuracy:46.309% B++
HSR:30.435% B++
NS-357 Underboss
A++
Kills:409
Deaths:158
KDR:2.589
Accuracy:43.910% B**
HSR:33.496% A++
Phantom VA23
M+
Kills:405
Deaths:33
KDR:12.273
Accuracy:39.508% B++
HSR:54.074% M+
Kills:5,768
Deaths (as Infiltrator):943
Deaths (to Infiltrators):936
KDR:6.11665
Kill Difference:4,825
Playtime:26.458 hours
Usage:7%
Score:0.738m
Score/min:465
Accuracy (listed only):40.290%
HSR (listed only):49.207%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M+
Kills:413
Deaths:60
KDR:6.883
Accuracy:22.041% A+
HSR:31.961% M+
Quasar VM1
A*
Kills:284
Deaths:38
KDR:7.474
Accuracy:21.323% B*
HSR:31.690% A*
Cosmos VM3
A++
Kills:160
Deaths:22
KDR:7.273
Accuracy:23.729% A++
HSR:25.625% A
Kills:857
Deaths (as MAX Suit):60
Deaths (to MAX Suits):264
KDR:14.28333
Kill Difference:797
Playtime:6.949 hours
Usage:2%
Score:0.211m
Score/min:506
Accuracy (listed only):22.365%
HSR (listed only):29.759%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,4007,3251,1226.529B**1.7531.571%A46.676%A*118.1A++1.2B**30862h8.7B**27.6B**
Orion VS54 1,2331,2232135.742M0.9729.998%A++43.254%M106.3M**N/A32011.5h8.4A27.9B**
H-V45 AE 1,1871,1751826.456M*1.6832.816%B**42.468%A*114.1A*1.2B**24210.3h9.8B*29.8B*
Solstice Burst 1,1721,1651557.516S2.7434.126%A+34.506%A++126.6M*N/A2879.2h10.2B**29.9B**
NS-15M AE 1,1721,1611796.486A*1.7129.062%B++44.272%A*101.8A+1B*23711.4h9.4B*32.2B++
Solstice VE3 1,1751,1601676.946S2.1732.575%A++33.535%A**126.1S1.6M**4539.2h10.1B**31.1B++
Pulsar C 1,1661,1591846.299M*1.5233.523%A++32.183%A++120.7SN/A3169.6h8.5B**25.5B*
NS Baron G5AE 1,1681,1591766.585S1.8149.513%C**18.033%B+126M++1A3489.2h3.7B++7.5C++
Pulsar LSW 1,1711,1581617.193S2.4230.687%A+43.178%M102.5A*1.2A++24511.3h9.1B**29.8B*
Eridani SX5G 1,1671,1571726.727S1.9531.567%B++30.164%A111.3A++1A+24610.4h10.5B33.3B+
Ursa 1,1651,1551736.676S1.9032.593%A++43.81%M+112.1M++1A24310.3h8.4B**25.9B*
NS-44P Commissioner 1,1621,1552604.442A*0.3345.243%B+27.446%C*189.3M*1.1A4456.1h2.5B**5.5B*
Flare VE6 1,1661,1521507.68S2.9032.835%A++43.229%M99.3A*1.2A++22511.6h8.7B*26.5B*
SVA-88 1,1661,1522165.333A++0.5634.205%A*51.389%M**92.9A++1.1A++21412.4h9.8B*28.7B*
Frag Grenade 7086971697N/A692.2248.25%B+N/A497.9C+7.9C+12931.4h3.6C**7.4B+
Serpent VE92 6746681016.614S1.8432.543%A++34.88%M126S1.1A++3145.3h9.5B**29.3B**
Ghost 6376364613.826M**9.0539.538%C++76.887%B*111.6M++N/A3265.7h1.8B*4.4B++
VE-S Canis 563560599.492S4.7235.242%A48.75%M*155.6M**N/A3863.6h8.1B**22.9B*
NS Decimator 7745441334.09M**0.6963.3%B2.022%C+74.5M31.5A++4547.3h3.3B**5.2B**
Parallax VX3 5195192520.76S15.9842.238%B+84.008%B++96.1SN/A2275.4h1.8B*4.3B++
Nyx VX31 4684674111.39S6.6139.054%B*57.602%M+119.7M+N/A2663.9h4.3B**11.1B*
NS-44B Commissioner 4614601493.087M++1.6946.309%B++30.435%B++170.4M*N/A4202.7h2.3A4.9B*
Quasar VM1 416413606.883M**2.1122.041%A+31.961%M+59.9M*N/A1496.9h12.4B*56.2B+
NS-357 Underboss 4094091582.589A++2.1943.91%B**33.496%A++151.5M**N/A4132.7h3A6.9B**
Phantom VA23 4074053312.273S7.5039.508%B++54.074%M+126.6M**N/A3683.2h3.6B*9.2B++
Quasar VM1 285284387.474M+2.7021.323%B*31.69%A*63.1A*N/A1624.5h10.7B**50.2B++
NS Victory 1751663,5190.047C+4.7326.342%CN/A0.8C-N/A2201.6h1.9B+7.3B+
Cosmos VM3 162160227.273M++2.5023.729%A++25.625%A64M+N/A1502.5h13.7C++57.8B++
Icikill 1451402,7130.052C+4.7219.739%D-3.571%D1CN/A2137.5h1.5B**7.7C*
S1 169121323.781S0.9958.803%C*3.306%C*41.7A+16.6B+3272.9h5.4B++9.2B++
NS Decimator-B 177113313.645A++1.1362.781%C+2.655%C+45.2C+25.6C*3082.5h5.4D-8.7D
Thanatos VE70 9391214.333S0.4460.972%A*38.462%S130S2.9S4850.7h4B++6.6B**
Zenith VX-5 8585175M**0.2231.874%A27.059%B**94.4A**N/A3180.9h9.5B**29.8B*
C-4 967698.444S3.6741.899%M++N/A190M50A+15930.4h1B**2.4A
H-V45 5353153.533A1.2429.714%A43.396%M++66.3A++N/A3610.8h10.6B**35.6B**
Tank Mine 6750150U45.220.813%F--N/A500S170M**10.1h0M++2.5A*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,0850.6h
Spawn Beacon06110.4h
AE Medical Applicator68,5070.5h
AE Nano-Armor Kit33,8480.3h
Medical Applicator0760h
Medical Kit1,6499,80337.1h

Check the help document for the dictionary if you want to learn more about words used here.


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