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Lictor Disciple JustSpam[T9q] JustSpam
VS BR 9

KDR: 2.75

Score: 51.2m

Last Seen: Jun 2nd, 2018 3:06 PM
- OFFLINE - 10785.4 hour(s)

Prestige 1, Battle Rank 9 - Vanu Sovereignty on Cobalt
Level Progress (to 10): 54%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost Parallax VX3 Betelgeuse 54-A NS-44B Commissioner Orion VS54 NS-357B Underboss Frag Grenade NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,277,620 MLG Score: 2620
Fun Score: N/A
Cheeseburgers Flipped: 310TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.754%28.364%84448116652,7052.440160.306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.219%1.675A++1.144B**-0.973D--HEAD ++ (~13.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.625B+8.30.417B19.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.674%1.115%6721212269667670.402695396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.688%1.09B**-0.438C---1.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.793B++15.90.7B++17.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.197%1.431%476712074,404152917652.88031249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.769%0.603B+-0.728D-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.695B+5.50.557B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.534%8.441%596120869911743750.594894186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.644%-0.708D-0.985B*0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.191C++27.60.308C*69.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.397%76.681%597120725,64422506811.3923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2%1.716A++0.624B+0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.575B+20.387C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.686%12.755%59312111,372146490.936519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.746%1.257A-0.371C-0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.634B+2.70.437B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.2m245.3%373 (22.4k)322 (19.3k)2.74607106,47938,7752.982759 (9)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214747625.117%33.397%83904:0746

7% Combat Medic16% Engineer18% Heavy Assault48% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 9:32 PMFeb 23rd, 2018 10:16 PMJun 26th, 2018 5:50 AM (426d) (PST)Jun 2nd, 2018 11:58 AM (449d) (PST)Jun 2nd, 2018 11:06 AM (449d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5861714150.6680.2430.2231.7420.0422620

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,18810,25924,929401513105319,296

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2655.4h/110.6d 9,177 35,561 31,167 277.5k 3,249 10,993 6,675 93.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:4,259
Deaths:1,536
KDR:2.773
Accuracy:28.796% B+
HSR:34.539% B+
Orion VS54
B+
Kills:2,383
Deaths:1,180
KDR:2.019
Accuracy:22.975% B+
HSR:19.513% D
Pulsar LSW
C
Kills:1,215
Deaths:432
KDR:2.813
Accuracy:21.894% C
HSR:18.930% D
NS-15M AE
B**
Kills:1,182
Deaths:375
KDR:3.152
Accuracy:29.533% B++
HSR:36.041% B**
Ursa
A*
Kills:1,168
Deaths:336
KDR:3.476
Accuracy:32.123% A++
HSR:40.582% A*
VE-H Maw
A
Kills:1,168
Deaths:333
KDR:3.508
Accuracy:32.886% A
HSR:31.507% B+
VX29 Polaris
C+
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:23.849% C+
HSR:22.328% C+
SVA-88
B+
Kills:1,156
Deaths:716
KDR:1.615
Accuracy:25.641% B+
HSR:16.523% D*
Flare VE6
C*
Kills:1,155
Deaths:520
KDR:2.221
Accuracy:23.753% C*
HSR:21.126% C-
NS-15M2
A*
Kills:308
Deaths:87
KDR:3.540
Accuracy:34.231% A*
HSR:35.714% A
NSX Naginata
B*
Kills:132
Deaths:58
KDR:2.276
Accuracy:27.037% B*
HSR:32.576% B+
Kills:15,286
Deaths (as Heavy Assault):6,029
Deaths (to Heavy Assaults):10,764
KDR:2.53541
Kill Difference:9,257
Playtime:467.614 hours
Usage:18%
Score:9.331m
Score/min:333
Accuracy (listed only):27.520%
HSR (listed only):28.125%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A+
Kills:1,895
Deaths:520
KDR:3.644
Accuracy:31.636% A+
HSR:26.860% A
Pulsar C
B**
Kills:1,635
Deaths:823
KDR:1.987
Accuracy:30.598% B**
HSR:27.095% B++
Sirius SX12
A
Kills:1,239
Deaths:621
KDR:1.995
Accuracy:30.866% A
HSR:21.227% B+
Eridani SX5
B**
Kills:1,236
Deaths:432
KDR:2.861
Accuracy:31.890% B**
HSR:19.094% C+
VE-S Canis
A**
Kills:1,181
Deaths:223
KDR:5.296
Accuracy:42.575% A**
HSR:39.458% A*
VX6-7
B**
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:29.772% B**
HSR:22.747% C**
Zenith VX-5
B**
Kills:1,162
Deaths:421
KDR:2.760
Accuracy:31.129% B**
HSR:21.084% C+
Serpent VE92
B+
Kills:1,156
Deaths:1,586
KDR:0.729
Accuracy:26.075% B+
HSR:12.197% D**
NS-7 PDW
A++
Kills:1,145
Deaths:330
KDR:3.470
Accuracy:33.022% A+
HSR:28.035% A++
NSX Tanto
A
Kills:765
Deaths:201
KDR:3.806
Accuracy:33.162% A
HSR:31.373% B*
Eridani SX5-AE
B**
Kills:702
Deaths:172
KDR:4.081
Accuracy:34.967% B**
HSR:35.897% B**
Phobos VX86
A
Kills:690
Deaths:401
KDR:1.721
Accuracy:74.374% A
HSR:14.203% C
Thanatos VE70
B*
Kills:524
Deaths:483
KDR:1.085
Accuracy:48.393% B*
HSR:12.214% D-
MKV Suppressed
A
Kills:417
Deaths:110
KDR:3.791
Accuracy:29.496% B++
HSR:27.578% A
Solstice VE3
B*
Kills:289
Deaths:252
KDR:1.147
Accuracy:27.737% B*
HSR:19.031% C+
Solstice Burst
B+
Kills:272
Deaths:101
KDR:2.693
Accuracy:27.256% C++
HSR:27.574% B+
NSX Tengu
A+
Kills:172
Deaths:65
KDR:2.646
Accuracy:46.114% A+
HSR:23.837% B+
NS Baron G5AE
B*
Kills:160
Deaths:92
KDR:1.739
Accuracy:55.389% B*
HSR:8.125% D*
Deimos VA29
B+
Kills:158
Deaths:139
KDR:1.137
Accuracy:67.702% B+
HSR:8.228% D**
Eclipse VE3A
B**
Kills:154
Deaths:62
KDR:2.484
Accuracy:32.160% B**
HSR:18.182% C
Solstice SF
C+
Kills:65
Deaths:78
KDR:0.833
Accuracy:23.227% C+
HSR:3.077% F--
Kills:16,182
Deaths (as Light Assault):7,628
Deaths (to Light Assaults):7,546
KDR:2.12139
Kill Difference:8,554
Playtime:241.037 hours
Usage:9%
Score:4.960m
Score/min:343
Accuracy (listed only):37.502%
HSR (listed only):21.291%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:1,895
Deaths:520
KDR:3.644
Accuracy:31.636% A+
HSR:26.860% A
Pulsar C
B**
Kills:1,635
Deaths:823
KDR:1.987
Accuracy:30.598% B**
HSR:27.095% B++
VX6-7
B**
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:29.772% B**
HSR:22.747% C**
Zenith VX-5
B**
Kills:1,162
Deaths:421
KDR:2.760
Accuracy:31.129% B**
HSR:21.084% C+
Serpent VE92
B+
Kills:1,156
Deaths:1,586
KDR:0.729
Accuracy:26.075% B+
HSR:12.197% D**
NSX Tanto
A
Kills:765
Deaths:201
KDR:3.806
Accuracy:33.162% A
HSR:31.373% B*
Phobos VX86
A
Kills:690
Deaths:401
KDR:1.721
Accuracy:74.374% A
HSR:14.203% C
Thanatos VE70
B*
Kills:524
Deaths:483
KDR:1.085
Accuracy:48.393% B*
HSR:12.214% D-
Solstice VE3
B*
Kills:289
Deaths:252
KDR:1.147
Accuracy:27.737% B*
HSR:19.031% C+
Solstice Burst
B+
Kills:272
Deaths:101
KDR:2.693
Accuracy:27.256% C++
HSR:27.574% B+
NS Baron G5AE
B*
Kills:160
Deaths:92
KDR:1.739
Accuracy:55.389% B*
HSR:8.125% D*
Deimos VA29
B+
Kills:158
Deaths:139
KDR:1.137
Accuracy:67.702% B+
HSR:8.228% D**
Eclipse VE3A
B**
Kills:154
Deaths:62
KDR:2.484
Accuracy:32.160% B**
HSR:18.182% C
Solstice SF
C+
Kills:65
Deaths:78
KDR:0.833
Accuracy:23.227% C+
HSR:3.077% F--
Kills:10,090
Deaths (as Engineer):5,675
Deaths (to Engineers):6,513
KDR:1.77797
Kill Difference:4,415
Playtime:433.193 hours
Usage:16%
Score:8.502m
Score/min:327
Accuracy (listed only):38.472%
HSR (listed only):17.999%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:14,229
Deaths:2,991
KDR:4.757
Accuracy:48.803% A+
HSR:71.368% C**
Parallax VX3
B*
Kills:6,539
Deaths:641
KDR:10.201
Accuracy:44.801% B*
HSR:83.147% B++
NS-44B Commissioner
B**
Kills:2,537
Deaths:1,343
KDR:1.889
Accuracy:48.326% B**
HSR:29.365% B++
NS-357B Underboss
B**
Kills:2,301
Deaths:1,044
KDR:2.204
Accuracy:46.422% B**
HSR:34.376% B**
V10
B+
Kills:1,306
Deaths:121
KDR:10.793
Accuracy:38.963% C+
HSR:81.317% B+
NS-44 Commissioner
B+
Kills:1,261
Deaths:1,236
KDR:1.020
Accuracy:41.267% B+
HSR:18.319% C--
NS-30 Vandal
B++
Kills:1,241
Deaths:505
KDR:2.457
Accuracy:34.790% C**
HSR:33.119% B++
Sirius SX12
A
Kills:1,239
Deaths:621
KDR:1.995
Accuracy:30.866% A
HSR:21.227% B+
Eridani SX5
B**
Kills:1,236
Deaths:432
KDR:2.861
Accuracy:31.890% B**
HSR:19.094% C+
NS-44L Blackhand
B++
Kills:1,183
Deaths:352
KDR:3.361
Accuracy:46.544% B+
HSR:50.211% B++
VE-S Canis
A**
Kills:1,181
Deaths:223
KDR:5.296
Accuracy:42.575% A**
HSR:39.458% A*
Artemis VX26
C*
Kills:1,167
Deaths:599
KDR:1.948
Accuracy:28.255% C*
HSR:19.794% C-
NS-357 Underboss
A
Kills:1,165
Deaths:670
KDR:1.739
Accuracy:46.941% A
HSR:24.034% C**
NSX Tomoe
B*
Kills:1,161
Deaths:386
KDR:3.008
Accuracy:33.281% B*
HSR:45.909% B*
XM98
B++
Kills:1,161
Deaths:77
KDR:15.078
Accuracy:42.223% B++
HSR:79.759% B+
NSX Daimyo
A
Kills:1,160
Deaths:207
KDR:5.604
Accuracy:49.921% A
HSR:95.517% B+
Phantom VA23
B+
Kills:1,159
Deaths:366
KDR:3.167
Accuracy:38.810% B+
HSR:32.701% C**
Parsec VX3-A
C+
Kills:1,159
Deaths:80
KDR:14.488
Accuracy:41.325% C+
HSR:78.343% C+
Nyx VX31
C*
Kills:1,157
Deaths:597
KDR:1.938
Accuracy:35.750% C*
HSR:31.979% C*
NS-30B Vandal
B+
Kills:1,156
Deaths:372
KDR:3.108
Accuracy:37.849% B+
HSR:28.979% C++
NS-7 PDW
A++
Kills:1,145
Deaths:330
KDR:3.470
Accuracy:33.022% A+
HSR:28.035% A++
Eridani SX5-AE
B**
Kills:702
Deaths:172
KDR:4.081
Accuracy:34.967% B**
HSR:35.897% B**
MKV Suppressed
A
Kills:417
Deaths:110
KDR:3.791
Accuracy:29.496% B++
HSR:27.578% A
Spiker
B+
Kills:379
Deaths:357
KDR:1.062
Accuracy:32.824% B+
HSR:11.082% D**
NS-AM7 Archer
A
Kills:345
Deaths:413
KDR:0.835
Accuracy:52.891% D-
HSR:28.696% A
Manticore SX40
B*
Kills:223
Deaths:275
KDR:0.811
Accuracy:24.358% D
HSR:27.803% B*
NSX Tengu
A+
Kills:172
Deaths:65
KDR:2.646
Accuracy:46.114% A+
HSR:23.837% B+
Beamer VS3
A+
Kills:99
Deaths:43
KDR:2.302
Accuracy:24.370% C-
HSR:33.333% A+
Parallax VX3-AE
C++
Kills:90
Deaths:8
KDR:11.250
Accuracy:42.725% C++
HSR:75.556% D-
Cerberus
A+
Kills:69
Deaths:43
KDR:1.605
Accuracy:37.841% B*
HSR:36.232% A+
NS-45 Pilot
B+
Kills:58
Deaths:34
KDR:1.706
Accuracy:34.802% B+
HSR:25.862% C+
Kills:48,397
Deaths (as Infiltrator):14,713
Deaths (to Infiltrators):6,362
KDR:3.2894
Kill Difference:33,684
Playtime:1,280.108 hours
Usage:48%
Score:22.830m
Score/min:297
Accuracy (listed only):38.807%
HSR (listed only):41.030%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:1,803
Deaths:808
KDR:2.231
Accuracy:29.669% B*
HSR:33.444% B*
Sirius SX12
A
Kills:1,239
Deaths:621
KDR:1.995
Accuracy:30.866% A
HSR:21.227% B+
Eridani SX5
B**
Kills:1,236
Deaths:432
KDR:2.861
Accuracy:31.890% B**
HSR:19.094% C+
NS-11A
A
Kills:1,186
Deaths:453
KDR:2.618
Accuracy:29.012% B**
HSR:31.535% A
VE-S Canis
A**
Kills:1,181
Deaths:223
KDR:5.296
Accuracy:42.575% A**
HSR:39.458% A*
H-V45
B+
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:26.164% B+
HSR:20.603% C+
Corvus VA55
A+
Kills:1,158
Deaths:370
KDR:3.130
Accuracy:32.394% A+
HSR:31.347% B**
Pulsar VS1
B**
Kills:1,147
Deaths:462
KDR:2.483
Accuracy:28.982% B**
HSR:25.458% B++
NS-7 PDW
A++
Kills:1,145
Deaths:330
KDR:3.470
Accuracy:33.022% A+
HSR:28.035% A++
Eridani SX5-AE
B**
Kills:702
Deaths:172
KDR:4.081
Accuracy:34.967% B**
HSR:35.897% B**
Phobos VX86
A
Kills:690
Deaths:401
KDR:1.721
Accuracy:74.374% A
HSR:14.203% C
Thanatos VE70
B*
Kills:524
Deaths:483
KDR:1.085
Accuracy:48.393% B*
HSR:12.214% D-
MKV Suppressed
A
Kills:417
Deaths:110
KDR:3.791
Accuracy:29.496% B++
HSR:27.578% A
Darkstar
A
Kills:236
Deaths:89
KDR:2.652
Accuracy:33.226% A
HSR:27.966% B+
NSX Tengu
A+
Kills:172
Deaths:65
KDR:2.646
Accuracy:46.114% A+
HSR:23.837% B+
NS Baron G5AE
B*
Kills:160
Deaths:92
KDR:1.739
Accuracy:55.389% B*
HSR:8.125% D*
Deimos VA29
B+
Kills:158
Deaths:139
KDR:1.137
Accuracy:67.702% B+
HSR:8.228% D**
Kills:14,314
Deaths (as Combat Medic):5,909
Deaths (to Combat Medics):4,518
KDR:2.42241
Kill Difference:8,405
Playtime:196.671 hours
Usage:7%
Score:4.621m
Score/min:392
Accuracy (listed only):39.661%
HSR (listed only):24.015%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:292
Deaths:112
KDR:2.607
Accuracy:22.846% B++
HSR:14.384% D*
Blueshift VM5
B++
Kills:275
Deaths:113
KDR:2.434
Accuracy:22.490% B++
HSR:13.091% D**
Cosmos VM3
B+
Kills:143
Deaths:56
KDR:2.554
Accuracy:19.053% B+
HSR:11.888% F
Cosmos VM3
B+
Kills:125
Deaths:55
KDR:2.273
Accuracy:19.351% B+
HSR:19.200% C+
Comet VM2
B++
Kills:124
Deaths:69
KDR:1.797
Accuracy:43.902% C+
HSR:5.645% B++
Comet VM2
A
Kills:105
Deaths:76
KDR:1.382
Accuracy:44.298% C++
HSR:6.667% A
Kills:1,064
Deaths (as MAX Suit):240.500
Deaths (to MAX Suits):1,783
KDR:4.42412
Kill Difference:823.500
Playtime:38.809 hours
Usage:1%
Score:0.995m
Score/min:427
Accuracy (listed only):28.657%
HSR (listed only):11.812%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:200
V. Kills:5 N/A
Deaths:50
KDR:4
Accuracy:44.067% B+
KPH:35.200 C
VKPH:0.900 D*
Dual Photon Pods
D
Kills:69
V. Kills:34 197%
Deaths:27
KDR:2.556
Accuracy:51.669% C+
KPH:20.700 D--
VKPH:10.200 D
Kills:269 (200 + 0)
Deaths:77
KDR:3.494
VKDR:0.506
Vehicle Kills:39
Kill Difference:192
Playtime:9.019 hours
Usage:0%
Score:0.099m
Score/min:183
Piloting Accuracy:44.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,219
V. Kills:151 N/A
Deaths:65
KDR:18.754
Accuracy:43.485% D
KPH:55.900 C*
VKPH:6.900 C
L100 Python AP
B+
Kills:1,096
V. Kills:1,078 102%
Deaths:294
KDR:3.728
Accuracy:58.030% C++
KPH:20.900 D-
VKPH:20.500 B+
C75 Viper
B**
Kills:1,067
V. Kills:148 N/A
Deaths:88
KDR:12.125
Accuracy:39.551% C+
KPH:51.600 B**
VKPH:7.200 C
L100 Python HEAT
C++
Kills:459
V. Kills:142 321%
Deaths:57
KDR:8.053
Accuracy:52.928% C++
KPH:31 C++
VKPH:9.600 C-
Kills:3,841 (3,841 + 0)
Deaths:504
KDR:7.621
VKDR:3.014
Vehicle Kills:1,519
Kill Difference:3,337
Playtime:109.769 hours
Usage:4%
Score:1.543m
Score/min:234
Driving Accuracy:52.928%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:245
V. Kills:17 N/A
Deaths:12
KDR:20.417
Accuracy:42.355% D-
KPH:43.100 C+
VKPH:3 D*
Supernova FPC
C+
Kills:235
V. Kills:150 156%
Deaths:37
KDR:6.351
Accuracy:53.210% C+
KPH:23.700 C+
VKPH:15.200 C+
Saron HRB
C
Kills:203
V. Kills:133 151%
Deaths:40
KDR:5.075
Accuracy:48.118% B+
KPH:19 D
VKPH:12.400 C
E540 Halberd
B++
Kills:101
V. Kills:80 125%
Deaths:29
KDR:3.483
Accuracy:49.157% C*
KPH:25.600 D
VKPH:20.300 B++
Supernova PC
D--
Kills:83
V. Kills:37 218%
Deaths:8
KDR:10.375
Accuracy:39.505% D--
KPH:11.200 D--
VKPH:5 D--
Kills:867 (563 + 304)
Deaths:126
KDR:6.881
VKDR:3.310
Vehicle Kills:417
Kill Difference:741
Playtime:37.618 hours
Usage:1%
Score:0.744m
Score/min:329
Driving Accuracy:39.505%
Gunner Accuracy:49.157%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:217
V. Kills:11 N/A
Deaths:9
KDR:24.111
Accuracy:21.373% B+
KPH:67.400 C++
VKPH:3.400 C+
M40 Fury
C+
Kills:152
V. Kills:20 N/A
Deaths:23
KDR:6.609
Accuracy:25.800% D*
KPH:39.200 C+
VKPH:5.200 D-
M20 Basilisk
D
Kills:65
V. Kills:14 433%
Deaths:19
KDR:3.421
Accuracy:30.511% D--
KPH:13.900 D
VKPH:3 D*
M60-G Bulldog
C-
Kills:64
V. Kills:7 N/A
Deaths:12
KDR:5.333
Accuracy:29.447% D
KPH:21.600 C-
VKPH:2.400 D--
M12 Kobalt
C++
Kills:61
V. Kills:2 N/A
Deaths:1
KDR:61
Accuracy:18.271% C++
KPH:51.400 C--
VKPH:1.700 D
M40 Fury
D
Kills:55
V. Kills:9 N/A
Deaths:7
KDR:7.857
Accuracy:28.600% D-
KPH:38.600 D
VKPH:6.300 D-
G30 Walker
C++
Kills:52
V. Kills:29 173%
Deaths:10
KDR:5.200
Accuracy:26.903% C
KPH:16.700 C++
VKPH:9.300 C+
Kills:666 (0 + 666)
Deaths:81
KDR:8.222
VKDR:1.136
Vehicle Kills:92
Kill Difference:585
Playtime:20.467 hours
Usage:1%
Score:0.252m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:26.903%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,499
V. Kills:44 N/A
Deaths:359
KDR:4.175
Accuracy:52.188% A
KPH:64.700 B+
VKPH:1.900 C+
M40 Fury-F
A*
Kills:1,277
V. Kills:538 237%
Deaths:415
KDR:3.077
Accuracy:57.257% B++
KPH:39.100 B**
VKPH:16.500 A*
M12 Kobalt-F
D
Kills:413
V. Kills:36 N/A
Deaths:139
KDR:2.971
Accuracy:36.717% A*
KPH:8.600 D-
VKPH:0.700 D
Kills:3,189 (3,189 + 0)
Deaths:913
KDR:3.493
VKDR:0.677
Vehicle Kills:618
Kill Difference:2,276
Playtime:103.947 hours
Usage:4%
Score:1.112m
Score/min:178
Driving Accuracy:36.717%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 14,26814,2292,9914.757B*2.0148.803%A+71.368%C**53.8B++N/A141264.3h1.9B++3.9B*
Parallax VX3 6,5506,53964110.201A++7.4544.801%B*83.147%B++29.3C++N/A95223.1h2B+4.4B++
Betelgeuse 54-A 4,2874,2591,5362.773C+0.0328.796%B+34.539%B+77C**N/A25455.3h8.6B**29.9B*
NS-44B Commissioner 2,5462,5371,3431.889B++0.8648.326%B**29.365%B++89B**N/A23828.5h2.9B*5.9B++
Orion VS54 2,4002,3831,1802.019B+0.7322.975%B+19.513%D34.8C++N/A15568.5h10.3B*45C*
NS-357B Underboss 2,3092,3011,0442.204B*0.5446.422%B**34.376%B**107.5AN/A27521.4h3.4B++7.4B*
Frag Grenade 2,0222,00812008N/A2,005.2548.398%B+N/A836.7A+5.8C29942.4h2.4A5B**
NS-11C 1,9031,8955203.644M++0.9031.636%A+26.86%A61.5A++N/A19130.8h10.4B**32.9B*
Sticky Grenade 1,8821,87511875N/A1,872.2553.788%C++N/A1339.3B*5D-57241.4h1.5B*2.8B++
Terminus VX-9 1,8131,8038082.231B0.5229.669%B*33.444%B*47.2BN/A14138.2h9.7B**32.7B*
Pulsar C 1,6491,6358231.987B+0.7630.598%B**27.095%B++31.8C++N/A10551.4h9.8B++32.1B++
S12 Renegade 1,5431,4993594.175C**1.4352.188%A1.334%D*64.6B+1.9C+15123.2h2.9B+5.6B++
V10 1,3161,30612110.793M*8.0538.963%C+81.317%B+44.4B+N/A17129.4h2.1B5.4C**
M40 Fury-F 1,8151,2774153.077B*0.3357.257%B++N/A39.1B**16.5A*18832.7h9.9B17.2B+
Proximity Mine 1,2781,2772036.291B*3.5438.946%CN/A113C+N/A32611.3h1.3A++3.4B**
NS-44 Commissioner 1,2671,2611,2361.02C++1.7341.267%B+18.319%C--29.5C+N/A10542.8h3.2B++7.8B++
NS-30 Vandal 1,2521,2415052.457B+0.2934.79%C**33.119%B++31.2CN/A12839.8h5.5C**15.7B+
Sirius SX12 1,2451,2396211.995B*0.7530.866%A21.227%B+28.9C+N/A10042.8h10B**32.5B*
Eridani SX5 1,2411,2364322.861A++0.1131.89%B**19.094%C+61.5B**N/A23120.1h8.4B**26.3B*
L100 Python HESH 1,3701,2196518.754B*16.0143.485%D1.559%C+55.9C*6.9C17221.8h3C**6.8C**
Pulsar LSW 1,2231,2154322.813B**0.0721.894%C18.93%D33.4CN/A14636.4h11B+50.1B
Tank Mine 1,9001,2012285.268A2.5228.824%CN/A96.1C55.9C107512.5h1.4B*4.9B*
NS-11A 1,2001,1864532.618B*0.1329.012%B**31.535%A43.1B+N/A12527.5h11.4B*39.2B*
NS-44L Blackhand 1,1861,1833523.361A++0.6146.544%B+50.211%B++40.8B*N/A11029h3.9B+8.5B+
NS-15M AE 1,2091,1823753.152B+0.4129.533%B++36.041%B**67.9B+1.6A++15917.4h9B**30.6B++
VE-S Canis 1,1841,1812235.296S2.5542.575%A**39.458%A*125.6MN/A3099.4h7.3A17.2B*
Ursa 1,1831,1683363.476A*0.7332.123%A++40.582%A*81.1A+1B**26414.4h7.7A24B**
VE-H Maw 1,1771,1683333.508A++0.7632.886%A31.507%B+89.8AN/A30713h7.6B**23.3B*
Artemis VX26 1,1721,1675991.948B+0.8028.255%C*19.794%C-29.1CN/A14640.1h11.4B40.3B+
NS-357 Underboss 1,1711,1656701.739B*1.0146.941%A24.034%C**69.8B**N/A21816.7h3.3B**7.1B**
VX6-7 1,1731,1655162.258B++0.4929.772%B**22.747%C**48.1B+N/A14824.2h9.4B*31.4B*
Zenith VX-5 1,1671,1624212.76A++0.0131.129%B**21.084%C+42.6BN/A11927.3h10.9B++35.1B++
NSX Tomoe 1,1621,1613863.008B**0.2633.281%B*45.909%B*64.1B**N/A17018.1h9.8A29.6B**
XM98 1,1641,1617715.078S12.3342.223%B++79.759%B+19.6C-N/A8659.1h2.2B+5.2B++
The Slasher 1,1741,16020,0980.058C++2.6936.184%C++1.638%D--1.1CN/A31014.9h1.7B++4.6C++
NSX Daimyo 1,1621,1602075.604B*2.8649.921%A95.517%B+58.6C**N/A15419.8h2.2B+4.3B*
H-V45 1,1701,1606591.76C*0.9926.164%B+20.603%C+33C++N/A11935.1h10.6B**40.3B++
VX29 Polaris 1,1681,1604562.544B*0.2023.849%C+22.328%C+46.2C++N/A12425.1h10.3B*43.3B+
Phantom VA23 1,1631,1593663.167B*0.4238.81%B+32.701%C**46.4C*N/A11225h3.7B*9.6B++
Parsec VX3-A 1,1621,1598014.488A**11.7441.325%C+78.343%C+60.1B+N/A14119.3h1.8C**4.4C*
Corvus VA55 1,1701,1583703.13A**0.3832.394%A+31.347%B**54.6AN/A17121.2h9.3A28.7B**
Nyx VX31 1,1631,1575971.938C+0.8135.75%C*31.979%C*29.5CN/A8739.2h5.1B+14.4B+
Serpent VE92 1,1781,1561,5860.729C2.0226.075%B+12.197%D**13.7DN/A7284.1h13C++49.9B
NS-30B Vandal 1,1641,1563723.108B*0.3637.849%B+28.979%C++46.8C+N/A10024.7h4.5B++11.8B+
SVA-88 1,1641,1567161.615C+1.1325.641%B+16.523%D*34.2CN/A17633.8h11.3C**43.9B+
Flare VE6 1,1661,1555202.221B*0.5323.753%C*21.126%C-46.8C*N/A14724.7h9.2B++38.6B+
Pulsar VS1 1,1521,1474622.483A++0.2628.982%B**25.458%B++41B**N/A14728h11.4B**39.4B*
NS-7 PDW 1,1491,1453303.47M++0.7233.022%A+28.035%A++61.6A++N/A18818.6h10.2B**31B**
L100 Python AP 2,1741,0962943.728C+0.9858.03%C++1.277%D20.9D-20.5B+28052.5h8D13.7C
C75 Viper 1,2151,0678812.125A++9.3839.551%C+1.125%C51.5B**7.1C24220.7h7.4B**18.7B**
C-4 1,2599644702.051B+0.7024.545%CN/A71.4C21.9C--78813.5h1.2B+4.8B+
NS Decimator 1,2608745731.525B+1.2261.222%C+1.831%C31.6C13.9C27827.7h5C+8.1C+
Lasher X2 8308224631.775B**0.9727.466%C*3.285%C40.5B+N/A16720.3h20.8C+75.7C**
NSX Tanto 7697652013.806M+1.0633.162%A31.373%B*65.9AN/A19311.6h10.6B+31.8B+
Eridani SX5-AE 7057021724.081A*1.3334.967%B**35.897%B**82.6B++N/A2148.5h9.1B+25.9B++
Phobos VX86 6946904011.721B1.0374.374%A14.203%C61.1B+N/A16311.3h1.9B**2.5B*
C-4 ARX 7125742492.305C++0.4424.089%DN/A87D20.9D-4246.6h1.2C++4.8C+
Thanatos VE70 5285244831.085C*1.6648.393%B*12.214%D-26.3C+N/A12019.9h4.1B+8.4B++
L100 Python HEAT 601459578.053B*5.3152.928%C++2.179%C31C++9.6C-15314.8h4.2B**8B*
Spear Anti-Vehicle Phalanx Turret 6724502915.517A12.7740.762%C3.556%C36.6C+18C31912.3h7.3B+17.9B+
Nemesis VSH9 6704223111.357A1.3964.581%C**2.37%C+16.4C+9.6C+20125.7h7B+10.8B++
MKV Suppressed 4184171103.791M**1.0429.496%B++27.578%A67.3A++N/A2056.2h10B**33.8B++
M12 Kobalt-F 4494131392.971B+0.2236.717%A*3.39%D*8.6D-N/A18548.1h41.9T114.1C-
Spiker 3813793571.062C++1.6832.824%B+11.082%D**32.1C+N/A14611.8h8.2C**25B+
NS-AM7 Archer 4013454130.835B*1.9152.891%D-28.696%A11.1B*1.8D8131.2h10.3B*19.5B*
NS-15M2 311308873.54B**0.7934.231%A*35.714%A83.2A+N/A3943.7h9.6B*28B*
Blueshift VM5 2942921122.607C++0.1422.846%B++14.384%D*31.1C+N/A1659.4h13.9B++61.1B++
Solstice VE3 2932892521.147B+1.6027.737%B*19.031%C+12.7CN/A15222.8h13.4B+48.5B
Lancer VS22 5852842061.379B++1.3762.409%C++N/A12C+12.8C+22423.6h15.7B+25.1B+
S1 4692832391.184B*1.5658.595%C++4.24%B*18.3C--12C+26715.5h6.5C*11C**
Blueshift VM5 2822751132.434C++0.3122.49%B++13.091%D**28.9CN/A1529.5h15.5C*69B+
Solstice Burst 2722721012.693B*0.0527.256%C++27.574%B+34.9C+N/A1117.8h13.6C+49.9C*
Supernova VPC 2622451220.417B++17.6742.355%D-1.633%C++43C+3D*1845.7h2.6B++6B
Darkstar 238236892.652B*0.0933.226%A27.966%B+60.5B++N/A1843.9h9.6A+28.9B**
Supernova FPC 385235376.351C++3.6053.21%C+1.277%D23.7C+15.2C+4779.9h5.3C++9.9C++
Lumine Edge 2342322,2950.101C+2.6530.818%B9.914%D--1.4C-N/A5167.4h1.3C**4.1B+
MANA Anti-Vehicle Turret 4442261102.055C+0.6950.385%C--3.097%C2260A*2180A++12994000.1h9.8C19.5C
Manticore SX40 2252232750.811C+1.9424.358%D27.803%B*12D-N/A3818.6h6.3B++25.8C**
M12 Kobalt 228217924.111B**21.3621.373%B+16.59%C67.8C++3.4C+2193.2h15.5B++72.3B+
Saron HRB 336203405.075C+2.3348.118%B+1.478%C+19D12.4C29310.7h18.9B+39.3B++
Light PPA 205200504C+1.2544.067%B+1%C-35.1CN/A1575.7h10.4B+23.6B+
MANA Anti-Personnel Turret 195193633.063N/A0.3219.064%UN/A1930U20U6118600.1h24.6T*128.8T*
Anti-Vehicle Grenade 2441921192N/A189.2543.674%D-N/A274.3C--74.3C20700.7h6.2C+14.2C
NSX Tengu 172172652.646A+0.1046.114%A+23.837%B+66.2AN/A2242.6h9.3B**20.3B*
Rocklet Rifle 317164931.763A*0.9852.799%C+1.22%B+26C+24.3C+3156.3h33.3B+63.1B
NS Baron G5AE 161160921.739B1.0155.389%B*8.125%D*45.7C++N/A1133.5h4.1B7.5C++
Damascus Edge 1601588750.181M**2.5749.906%A++1.266%D-3.7B+N/A842.3h1.7B++3.4B++
Deimos VA29 1591581391.137C+1.6167.702%B+8.228%D**24.7DN/A1396.4h2.1B+3.1B+
Eclipse VE3A 158154622.484B+0.2632.16%B**18.182%C45.3C*1.2B**2123.4h10.9B+33.9B*
M40 Fury 172152236.609C++3.8625.8%D*N/A39C5.1D-2593.9h10B++38.8C**
Hunter QCX 1541521151.322B**1.4252.694%B+40.132%B**11.5CN/A4313.2h2.6B+5B+
Cosmos VM3 145143562.554B+0.1919.053%B+11.888%F23.1DN/A1126.2h16.7D-87.4C++
Auraxium Force-Blade 1381334,7190.028C+2.7240.031%B++N/A0.4C+N/A2298.3h1.9B+4.9B+
NSX Naginata 132132582.276B*0.4727.037%B*32.576%B+52.8B+N/A2092.5h10B++36.8B++
Cosmos VM3 126125552.273B0.4719.351%B+19.2%C+20.5DN/A1066.1h18.1D*93.7C+
Comet VM2 165124691.797B**0.9543.902%C+5.645%B++12.3C++4.1C-14810.1h22.2B+50.6B+
Force-Blade 1181107,3230.015C2.7327.789%C+4.545%C0.2C--N/A1586.7h2.6C++9.3C*
Comet VM2 153105761.382B+1.3644.298%C++6.667%A9C4.1C+17811.7h27.9C63.1C+
E540 Halberd 181101293.483C-0.7449.157%C*2.97%B25.9C--20.5B++4183.9h6.9D14.1C
Beamer VS3 10099432.302A*0.4424.37%C-33.333%A+11.8DN/A1148.4h6.9B*28.5C*
Parallax VX3-AE 9090811.25M8.5042.725%C++75.556%D-75B**N/A2101.2h1.5B*3.6B+
Supernova PC 12083810.375B*7.6339.505%D--1.205%D-11.2D--5D--2507.4h4.8B12.2C+
Cerberus 6969431.605B+1.1437.841%B*36.232%A+76.7AN/A2220.9h4.6B**12.2B*
Dual Photon Pods 10369272.556C--0.1951.669%C+1.449%C**20.9D--10.3D2263.3h31.9D-61.7C-
Hades VSH4 9867421.595A*1.1568.412%C++5.97%A*21.6C+10C+3533.1h5.7B**8.3B**
Solstice SF 6565780.833C+1.9123.227%C+3.077%F--18.6C+N/A1783.5h8.6B+37.1B+
M20 Basilisk 7965193.421C**0.6730.511%D--10.769%A*13.8D3D*1734.7h60.2B++197.3B+
M60-G Bulldog 7164125.333B2.5929.447%DN/A21.3C--2.3D--1253h5.3B**18.1B+
M12 Kobalt 6361161A*58.2518.271%C++13.115%D*50.8C--1.7D1911.2h17.4B95B
NS-45 Pilot 5858341.706B1.0434.802%B+25.862%C+116A++N/A3060.5h5.4B*15.7B*
M40 Fury 645577.857C++5.1128.6%D-N/A39.3C--6.4D3551.4h10.4B+36.5C*
G30 Walker 8152105.2B++2.4526.903%C3.846%C+16.8C++9.4C+1873.1h123.8A+460B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret151,0962.4h
Spawn Beacon77400.8h
Decoy Grenade02650.1h
Nano-Armor Kit217388,12235.4h
Nanite Revive Grenade02,9740.8h
Medical Applicator329153,25620.3h
Spitfire Auto-Turret31960.3h
Motion Spotter12956,09627.8h
Restoration Kit749592.4h
Shield Recharging Field161,1580.7h
Recon Detection Device22741.1h
Ammunition Package403,2582.6h
Medical Kit1,82218,88051.5h
Anti-Infantry MANA Turret93450.6h
Hardlight Barrier3510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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