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Praetor Legionary JustakillVS[VUDU] JustakillVS
VS BR 83

KDR: 4

Score: 53.4m

Last Seen: Jul 11th, 2019 1:14 AM
- OFFLINE - 1040.2 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Emerald
Level Progress (to 84): 24%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Betelgeuse 54-A Pulsar C NS-11C NS-44P Commissioner L100 Python AP L100 Python HESH Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,141,261 MLG Score: 2511
Fun Score: N/A
Cheeseburgers Flipped: 187TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.248%24.857%70247116762,6834.21767-0.216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.733%1.381A0.609B+-2.064F--HEAD ++ (~10.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.571B+90.368C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.09%1.25%201121380563420.141844186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.29C*-0.313C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.845B*100.811B++15

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.582%3.235%1432612089,862124337727.93403261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.142%1.029B**0.434B-0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++4.60.631B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.504%3.066%179714120013,4041135699111.7993192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.29%0.676B+-0.341C-0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.831B++8.80.78B++11.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.087%82.193%1797712078,5531374176.22489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.498%1.82A++0.982B*-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.607B+1.80.425B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.201%14.658%1797212121,7261212111.42409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.774%1.3A0.004C+0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.624B+2.80.416B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.4m223.6%548 (32.9k)462 (27.7k)4.00148107,84026,9504.6161483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214847721.223%22.345%47404:1847

7% Combat Medic41% Engineer13% Heavy Assault21% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 12:29 AMDec 16th, 2014 8:15 AMAug 9th, 2019 7:36 PM (13d) (PST)Jul 11th, 2019 12:05 AM (43d) (PST)Jul 10th, 2019 9:14 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0421568860.9340.2330.2092.3480.1162511

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,4999,36753,132561413141727,749

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1924h/80.2d 16,565 24,097 30,698 271k 1,303 5,867 13,352 120.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:7,109
Deaths:1,680
KDR:4.232
Accuracy:26.277% C+
HSR:28.598% C
SVA-88
C
Kills:1,493
Deaths:448
KDR:3.333
Accuracy:21.802% C
HSR:23.577% C
Orion VS54
C+
Kills:1,201
Deaths:509
KDR:2.360
Accuracy:20.227% C+
HSR:17.902% D--
Pulsar LSW
D
Kills:1,165
Deaths:549
KDR:2.122
Accuracy:20.091% D
HSR:18.026% D-
NS-15M2
C**
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:25.381% C**
HSR:23.024% C
Flare VE6
C++
Kills:1,161
Deaths:357
KDR:3.252
Accuracy:23.129% C++
HSR:22.825% C
NS-15M AE
C
Kills:1,160
Deaths:319
KDR:3.636
Accuracy:24.394% C
HSR:23.707% C-
Ursa
A++
Kills:360
Deaths:83
KDR:4.337
Accuracy:33.365% A++
HSR:31.944% B**
VE-H Maw AE
B**
Kills:283
Deaths:57
KDR:4.965
Accuracy:33.074% B**
HSR:31.802% B+
NSX Naginata
B**
Kills:266
Deaths:50
KDR:5.320
Accuracy:27.976% B**
HSR:35.338% B**
Kills:15,362
Deaths (as Heavy Assault):4,376
Deaths (to Heavy Assaults):7,178
KDR:3.51051
Kill Difference:10,986
Playtime:257.994 hours
Usage:13%
Score:7.641m
Score/min:494
Accuracy (listed only):25.572%
HSR (listed only):25.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:6,514
Deaths:1,595
KDR:4.084
Accuracy:29.970% B**
HSR:21.323% C
NS-11C
B**
Kills:2,916
Deaths:818
KDR:3.565
Accuracy:29.255% B**
HSR:24.177% B*
VX6-7
C++
Kills:1,411
Deaths:588
KDR:2.400
Accuracy:25.413% C++
HSR:17.222% D
Eridani SX5G
C
Kills:1,188
Deaths:564
KDR:2.106
Accuracy:26.714% C
HSR:15.488% D
Serpent VE92
C+
Kills:1,187
Deaths:557
KDR:2.131
Accuracy:22.909% C+
HSR:14.912% D-
Solstice VE3
C++
Kills:1,167
Deaths:618
KDR:1.888
Accuracy:23.848% C++
HSR:13.796% D--
Sirius SX12
C++
Kills:1,158
Deaths:499
KDR:2.321
Accuracy:25.218% C++
HSR:14.335% D
Solstice Burst
C+
Kills:1,157
Deaths:349
KDR:3.315
Accuracy:26.290% C+
HSR:18.842% D
Zenith VX-5
C+
Kills:1,155
Deaths:550
KDR:2.100
Accuracy:25.644% C+
HSR:16.623% D-
Eridani SX5
C**
Kills:1,138
Deaths:289
KDR:3.938
Accuracy:27.853% C**
HSR:19.332% C+
Eclipse VE3A
C*
Kills:1,086
Deaths:425
KDR:2.555
Accuracy:27.805% C*
HSR:18.232% C
Thanatos VE70
A
Kills:1,039
Deaths:329
KDR:3.158
Accuracy:53.124% A
HSR:14.245% C
MKV Suppressed
A
Kills:894
Deaths:194
KDR:4.608
Accuracy:31.990% A
HSR:23.714% B++
Phobos VX86
B**
Kills:687
Deaths:301
KDR:2.282
Accuracy:72.283% B**
HSR:15.284% C+
NS-7 PDW
A
Kills:623
Deaths:114
KDR:5.465
Accuracy:31.809% A
HSR:22.472% B++
Eridani SX5-AE
B*
Kills:471
Deaths:87
KDR:5.414
Accuracy:33.526% B*
HSR:21.868% C-
NS Baron G5AE
B**
Kills:369
Deaths:138
KDR:2.674
Accuracy:57.759% B**
HSR:14.634% C+
NSX Tanto
A+
Kills:348
Deaths:55
KDR:6.327
Accuracy:33.666% A+
HSR:27.299% C**
Kills:24,508
Deaths (as Light Assault):8,070
Deaths (to Light Assaults):5,814
KDR:3.03693
Kill Difference:16,438
Playtime:304.674 hours
Usage:16%
Score:6.961m
Score/min:381
Accuracy (listed only):33.615%
HSR (listed only):18.544%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:6,514
Deaths:1,595
KDR:4.084
Accuracy:29.970% B**
HSR:21.323% C
NS-11C
B**
Kills:2,916
Deaths:818
KDR:3.565
Accuracy:29.255% B**
HSR:24.177% B*
VX6-7
C++
Kills:1,411
Deaths:588
KDR:2.400
Accuracy:25.413% C++
HSR:17.222% D
Serpent VE92
C+
Kills:1,187
Deaths:557
KDR:2.131
Accuracy:22.909% C+
HSR:14.912% D-
Solstice VE3
C++
Kills:1,167
Deaths:618
KDR:1.888
Accuracy:23.848% C++
HSR:13.796% D--
Eidolon VE33
A++
Kills:1,157
Deaths:153
KDR:7.562
Accuracy:39.332% A++
HSR:32.757% B**
Solstice Burst
C+
Kills:1,157
Deaths:349
KDR:3.315
Accuracy:26.290% C+
HSR:18.842% D
Zenith VX-5
C+
Kills:1,155
Deaths:550
KDR:2.100
Accuracy:25.644% C+
HSR:16.623% D-
Eclipse VE3A
C*
Kills:1,086
Deaths:425
KDR:2.555
Accuracy:27.805% C*
HSR:18.232% C
Thanatos VE70
A
Kills:1,039
Deaths:329
KDR:3.158
Accuracy:53.124% A
HSR:14.245% C
Phobos VX86
B**
Kills:687
Deaths:301
KDR:2.282
Accuracy:72.283% B**
HSR:15.284% C+
NS Baron G5AE
B**
Kills:369
Deaths:138
KDR:2.674
Accuracy:57.759% B**
HSR:14.634% C+
NSX Tanto
A+
Kills:348
Deaths:55
KDR:6.327
Accuracy:33.666% A+
HSR:27.299% C**
Kills:20,193
Deaths (as Engineer):6,476
Deaths (to Engineers):5,306
KDR:3.11813
Kill Difference:13,717
Playtime:790.860 hours
Usage:41%
Score:25.023m
Score/min:527
Accuracy (listed only):35.946%
HSR (listed only):19.180%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B**
Kills:2,907
Deaths:1,042
KDR:2.790
Accuracy:50.447% B**
HSR:29.653% B
Ghost
B**
Kills:2,145
Deaths:342
KDR:6.272
Accuracy:46.163% B**
HSR:71.935% B
NS-44 Commissioner
B++
Kills:2,108
Deaths:1,228
KDR:1.717
Accuracy:37.600% C++
HSR:27.372% B++
NSX Tomoe
B++
Kills:1,199
Deaths:190
KDR:6.311
Accuracy:32.539% B++
HSR:41.034% B+
Eridani SX5G
C
Kills:1,188
Deaths:564
KDR:2.106
Accuracy:26.714% C
HSR:15.488% D
NS-357 Underboss
A+
Kills:1,175
Deaths:402
KDR:2.923
Accuracy:49.439% A+
HSR:30.809% B**
XM98
A+
Kills:1,169
Deaths:104
KDR:11.240
Accuracy:47.471% A+
HSR:87.596% A+
NS-44G Commissioner
A
Kills:1,167
Deaths:398
KDR:2.932
Accuracy:51.442% A
HSR:33.590% B**
NS-30 Vandal
A+
Kills:1,165
Deaths:159
KDR:7.327
Accuracy:41.983% A+
HSR:25.837% C+
Nyx VX31
A++
Kills:1,164
Deaths:193
KDR:6.031
Accuracy:44.573% A++
HSR:31.615% C*
V10
A
Kills:1,162
Deaths:67
KDR:17.343
Accuracy:48.562% A
HSR:81.756% B+
NSX Daimyo
B+
Kills:1,161
Deaths:142
KDR:8.176
Accuracy:42.895% C*
HSR:95.607% B+
NS-44B Commissioner
B**
Kills:1,161
Deaths:367
KDR:3.163
Accuracy:49.779% B**
HSR:31.525% B*
Artemis VX26
C+
Kills:1,160
Deaths:449
KDR:2.584
Accuracy:26.836% C+
HSR:18.535% D
Phantom VA23
B**
Kills:1,160
Deaths:154
KDR:7.532
Accuracy:43.048% B**
HSR:33.448% B
Parallax VX3
A
Kills:1,160
Deaths:55
KDR:21.091
Accuracy:47.022% A
HSR:88.448% A
Parallax VX3-AE
B**
Kills:1,158
Deaths:66
KDR:17.546
Accuracy:49.640% B**
HSR:78.325% C
Sirius SX12
C++
Kills:1,158
Deaths:499
KDR:2.321
Accuracy:25.218% C++
HSR:14.335% D
Eridani SX5
C**
Kills:1,138
Deaths:289
KDR:3.938
Accuracy:27.853% C**
HSR:19.332% C+
MKV Suppressed
A
Kills:894
Deaths:194
KDR:4.608
Accuracy:31.990% A
HSR:23.714% B++
Beamer VS3
B++
Kills:842
Deaths:371
KDR:2.270
Accuracy:31.967% B++
HSR:25.297% B
NS-7 PDW
A
Kills:623
Deaths:114
KDR:5.465
Accuracy:31.809% A
HSR:22.472% B++
Parsec VX3-A
A++
Kills:598
Deaths:19
KDR:31.474
Accuracy:52.542% A++
HSR:78.595% C+
Eridani SX5-AE
B*
Kills:471
Deaths:87
KDR:5.414
Accuracy:33.526% B*
HSR:21.868% C-
NS-AM7 VS/AE Archer
C*
Kills:205
Deaths:119
KDR:1.723
Accuracy:64.753% C++
HSR:22.927% C*
NS-44L Blackhand
B+
Kills:117
Deaths:36
KDR:3.250
Accuracy:45.754% B+
HSR:48.718% B+
Kills:29,555
Deaths (as Infiltrator):7,650
Deaths (to Infiltrators):3,907
KDR:3.8634
Kill Difference:21,905
Playtime:403.721 hours
Usage:21%
Score:9.848m
Score/min:407
Accuracy (listed only):41.599%
HSR (listed only):42.301%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:1,209
Deaths:390
KDR:3.100
Accuracy:27.322% B++
HSR:23.408% C**
Corvus VA55
A+
Kills:1,192
Deaths:314
KDR:3.796
Accuracy:32.462% A+
HSR:27.013% B+
Eridani SX5G
C
Kills:1,188
Deaths:564
KDR:2.106
Accuracy:26.714% C
HSR:15.488% D
NSX Yumi
A
Kills:1,182
Deaths:244
KDR:4.844
Accuracy:33.138% A
HSR:35.364% B**
CME
A+
Kills:1,173
Deaths:287
KDR:4.087
Accuracy:34.745% A+
HSR:28.218% B*
Terminus VX-9
B+
Kills:1,165
Deaths:336
KDR:3.467
Accuracy:28.516% B+
HSR:29.270% B
Pulsar VS1
A*
Kills:1,161
Deaths:278
KDR:4.176
Accuracy:33.769% A*
HSR:25.065% B+
H-V45 AE
B++
Kills:1,159
Deaths:285
KDR:4.067
Accuracy:31.361% B++
HSR:23.814% D
Sirius SX12
C++
Kills:1,158
Deaths:499
KDR:2.321
Accuracy:25.218% C++
HSR:14.335% D
Eridani SX5
C**
Kills:1,138
Deaths:289
KDR:3.938
Accuracy:27.853% C**
HSR:19.332% C+
Thanatos VE70
A
Kills:1,039
Deaths:329
KDR:3.158
Accuracy:53.124% A
HSR:14.245% C
MKV Suppressed
A
Kills:894
Deaths:194
KDR:4.608
Accuracy:31.990% A
HSR:23.714% B++
Phobos VX86
B**
Kills:687
Deaths:301
KDR:2.282
Accuracy:72.283% B**
HSR:15.284% C+
NS-7 PDW
A
Kills:623
Deaths:114
KDR:5.465
Accuracy:31.809% A
HSR:22.472% B++
Eridani SX5-AE
B*
Kills:471
Deaths:87
KDR:5.414
Accuracy:33.526% B*
HSR:21.868% C-
NS Baron G5AE
B**
Kills:369
Deaths:138
KDR:2.674
Accuracy:57.759% B**
HSR:14.634% C+
NS-11P
A*
Kills:204
Deaths:49
KDR:4.163
Accuracy:33.656% A*
HSR:27.941% A
Darkstar
A++
Kills:59
Deaths:23
KDR:2.565
Accuracy:34.443% A++
HSR:22.034% C
Kills:16,071
Deaths (as Combat Medic):4,721
Deaths (to Combat Medics):2,804
KDR:3.40415
Kill Difference:11,350
Playtime:137.411 hours
Usage:7%
Score:3.281m
Score/min:398
Accuracy (listed only):36.094%
HSR (listed only):22.417%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:405
Deaths:51
KDR:7.941
Accuracy:19.385% C+
HSR:19.259% C
Quasar VM1
C+
Kills:263
Deaths:59
KDR:4.458
Accuracy:14.955% C+
HSR:18.251% C+
Blueshift VM5
B+
Kills:189
Deaths:21
KDR:9
Accuracy:22.098% B+
HSR:22.751% C**
Comet VM2
B**
Kills:139
Deaths:55
KDR:2.527
Accuracy:42.047% C+
HSR:6.475% B**
Comet VM2
C++
Kills:131
Deaths:55
KDR:2.382
Accuracy:43.519% C+
HSR:4.580% C++
Cosmos VM3
D-
Kills:126
Deaths:29
KDR:4.345
Accuracy:12.906% D-
HSR:15.079% D-
Kills:1,253
Deaths (as MAX Suit):135
Deaths (to MAX Suits):1,120
KDR:9.28148
Kill Difference:1,118
Playtime:23.454 hours
Usage:1%
Score:0.634m
Score/min:451
Accuracy (listed only):25.818%
HSR (listed only):14.399%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:80
V. Kills:3 N/A
Deaths:28
KDR:2.857
Accuracy:40.090% C+
KPH:53.200 C*
VKPH:2 D
Kills:80 (80 + 0)
Deaths:28
KDR:2.857
VKDR:0.107
Vehicle Kills:3
Kill Difference:52
Playtime:1.503 hours
Usage:0%
Score:0.035m
Score/min:385
Piloting Accuracy:40.090%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:276
V. Kills:23 N/A
Deaths:18
KDR:15.333
Accuracy:47.818% B+
KPH:77.700 A
VKPH:6.500 C
C150 Dalton
C
Kills:178
V. Kills:192 92%
Deaths:67
KDR:2.657
Accuracy:22.456% F
KPH:20.100 D
VKPH:21.700 C
Dual-75 Duster
B+
Kills:54
V. Kills:1 N/A
Deaths:6
KDR:9
Accuracy:42.096% B+
KPH:86.700 B+
VKPH:1.600 D*
Kills:508 (0 + 508)
Deaths:91
KDR:5.582
VKDR:2.374
Vehicle Kills:216
Kill Difference:417
Playtime:13.017 hours
Usage:1%
Score:0.308m
Score/min:394
Piloting Accuracy:N/A%
Gunner Accuracy:42.096%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,880
V. Kills:1,978 146%
Deaths:229
KDR:12.576
Accuracy:53.416% C
KPH:31.700 C+
VKPH:21.800 B+
L100 Python HESH
A+
Kills:2,319
V. Kills:240 N/A
Deaths:75
KDR:30.920
Accuracy:58.914% B**
KPH:87.800 A+
VKPH:9.100 C*
C75 Viper
M++
Kills:1,441
V. Kills:178 N/A
Deaths:43
KDR:33.512
Accuracy:46.016% B+
KPH:85.800 M++
VKPH:10.600 B+
L100 Python HEAT
A*
Kills:1,214
V. Kills:201 N/A
Deaths:57
KDR:21.298
Accuracy:53.772% C*
KPH:60.800 A*
VKPH:10.100 C
Kills:7,854 (7,854 + 0)
Deaths:404
KDR:19.441
VKDR:6.428
Vehicle Kills:2,597
Kill Difference:7,450
Playtime:153.899 hours
Usage:8%
Score:3.038m
Score/min:329
Driving Accuracy:53.772%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:7,912
V. Kills:4,909 161%
Deaths:393
KDR:20.132
Accuracy:59.548% A+
KPH:39.200 B++
VKPH:24.300 A
Supernova FPC
A++
Kills:1,367
V. Kills:1,097 124%
Deaths:94
KDR:14.543
Accuracy:50.022% C-
KPH:30.700 B+
VKPH:24.600 A++
Saron HRB
B+
Kills:831
V. Kills:621 134%
Deaths:86
KDR:9.663
Accuracy:49.541% B++
KPH:26.100 C++
VKPH:19.500 B+
Supernova VPC
A
Kills:641
V. Kills:68 N/A
Deaths:28
KDR:22.893
Accuracy:52.311% C++
KPH:70.500 A
VKPH:7.500 C+
Proton II PPA
B*
Kills:389
V. Kills:15 N/A
Deaths:17
KDR:22.882
Accuracy:28.234% B++
KPH:80 B*
VKPH:3.100 C
Aphelion VEX-4
B*
Kills:77
V. Kills:81 94%
Deaths:4
KDR:19.250
Accuracy:35.010% C++
KPH:21.900 C
VKPH:23 B*
Kills:11,217 (2,008 + 9,209)
Deaths:622
KDR:18.034
VKDR:10.918
Vehicle Kills:6,791
Kill Difference:10,595
Playtime:295.574 hours
Usage:15%
Score:9.620m
Score/min:542
Driving Accuracy:52.311%
Gunner Accuracy:35.010%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,154
V. Kills:56 N/A
Deaths:66
KDR:17.485
Accuracy:35.191% C
KPH:121.100 B++
VKPH:5.900 C+
M12 Kobalt-H
B*
Kills:858
V. Kills:32 N/A
Deaths:37
KDR:23.189
Accuracy:26.567% B*
KPH:147.100 C**
VKPH:5.500 C++
Saron HRB-H
B**
Kills:766
V. Kills:649 118%
Deaths:136
KDR:5.632
Accuracy:59.177% B+
KPH:41.800 C**
VKPH:35.400 B**
E540 Halberd-H
B**
Kills:353
V. Kills:204 172%
Deaths:33
KDR:10.697
Accuracy:63.473% B++
KPH:51 B
VKPH:29.400 B**
Aphelion VEX-4H
B+
Kills:332
V. Kills:284 116%
Deaths:46
KDR:7.217
Accuracy:45.048% C+
KPH:37.100 C+
VKPH:31.800 B+
M60-G Bulldog-H
B+
Kills:137
V. Kills:18 N/A
Deaths:13
KDR:10.539
Accuracy:52.925% B+
KPH:78.900 C++
VKPH:10.400 C+
G40-F Ranger
A*
Kills:56
V. Kills:30 181%
Deaths:4
KDR:14
Accuracy:32.410% C+
KPH:66.500 A*
VKPH:35.600 A++
M40 Fury-H
C++
Kills:51
V. Kills:6 N/A
Deaths:3
KDR:17
Accuracy:29.424% D*
KPH:96.600 C++
VKPH:11.400 C
Kills:3,707 (0 + 3,707)
Deaths:338
KDR:10.967
VKDR:3.784
Vehicle Kills:1,279
Kill Difference:3,369
Playtime:52.677 hours
Usage:3%
Score:1.453m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:29.424%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:186
V. Kills:3 N/A
Deaths:4
KDR:46.500
Accuracy:20.514% B+
KPH:115.900 A
VKPH:1.900 D
M12 Kobalt
A
Kills:175
V. Kills:11 N/A
Deaths:3
KDR:58.333
Accuracy:19.580% C*
KPH:99.800 B**
VKPH:6.300 A
M40 Fury
B+
Kills:155
V. Kills:27 N/A
Deaths:21
KDR:7.381
Accuracy:36.106% C+
KPH:65.600 B+
VKPH:11.400 C+
M40 Fury
B++
Kills:136
V. Kills:32 412%
Deaths:19
KDR:7.158
Accuracy:38.321% C*
KPH:55.400 B+
VKPH:13 B++
M20 Basilisk
B*
Kills:76
V. Kills:28 262%
Deaths:9
KDR:8.444
Accuracy:44.401% B+
KPH:31 B*
VKPH:11.400 B+
M60-G Bulldog
A+
Kills:53
V. Kills:8 N/A
Deaths:4
KDR:13.250
Accuracy:52.949% A+
KPH:50.800 B+
VKPH:7.700 C+
Kills:781 (0 + 781)
Deaths:60
KDR:13.017
VKDR:1.817
Vehicle Kills:109
Kill Difference:721
Playtime:11.676 hours
Usage:1%
Score:0.346m
Score/min:493
Driving Accuracy:N/A%
Gunner Accuracy:52.949%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:940
V. Kills:140 N/A
Deaths:335
KDR:2.806
Accuracy:49.259% C+
KPH:54.600 A++
VKPH:8.100 B
S12 Renegade
B**
Kills:326
V. Kills:11 N/A
Deaths:78
KDR:4.179
Accuracy:45.252% B+
KPH:83.200 B**
VKPH:2.800 B++
Kills:1,266 (1,266 + 0)
Deaths:413
KDR:3.065
VKDR:0.366
Vehicle Kills:151
Kill Difference:853
Playtime:21.144 hours
Usage:1%
Score:0.302m
Score/min:238
Driving Accuracy:45.252%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 12,8217,91239320.132B**16.1359.548%A+1.542%C--39.2B++24.3A344201.7h5.3B+8.9B**
Betelgeuse 54-A 7,1647,1091,6804.232B+0.2326.277%C+28.598%C103.9B**N/A34768.4h9.9B+37.6B
Pulsar C 6,5676,5141,5954.084A++0.0829.97%B**21.323%C77A*N/A21684.6h9.9B++32.9B++
NS-11C 2,9592,9168183.565M+0.4429.255%B**24.177%B*68.6A*1A+21142.5h11.7B++40B++
NS-44P Commissioner 2,9232,9071,0422.79A+1.2150.447%B**29.653%B100.9B**N/A26328.8h3B+5.9B++
L100 Python AP 4,8582,88022912.576A++8.5753.416%C4.618%A31.8C+21.8B+33890.7h5.9C*11C++
L100 Python HESH 2,5592,3197530.92A++26.9258.914%B**2.975%A87.8A+9.1C*28026.4h2.5B+4.2B**
Ghost 2,1522,1453426.272A2.2746.163%B**71.935%B82.5A++N/A27826h2B+4.3B++
NS-44 Commissioner 2,1212,1081,2281.717B++2.2837.6%C++27.372%B++45.3B+N/A14846.5h3.1B*8.3B+
SVA-88 1,5011,4934483.333B++0.6721.802%C23.577%C79.4AN/A34318.8h10.5B+48C**
C75 Viper 1,6191,4414333.512S29.5146.016%B+1.666%C**85.8M++10.6B+41216.8h7.3B**15.8B**
VX6-7 1,4211,4115882.4B*1.6025.413%C++17.222%D51.5B++N/A15327.4h11.6B45.7B+
Supernova FPC 2,4641,3679414.543A10.5450.022%C-1.902%C30.7B+24.6A++163244.6h5C**10.1C++
L100 Python HEAT 1,4151,2145721.298S17.3053.772%C*4.613%A+60.7A*10.1C28520h3.3A6.2A
H-V45 1,2151,2093903.1B**0.9027.322%B++23.408%C**66.1A+N/A16418.3h10.1A37B*
Orion VS54 1,2051,2015092.36B+1.6420.227%C+17.902%D--54.8B**N/A30321.9h9.9B**48.9C*
NSX Tomoe 1,2031,1991906.311M++2.3132.539%B++41.034%B+97.5A**N/A28712.3h11.9B++36.6B++
Corvus VA55 1,2031,1923143.796M*0.2132.462%A+27.013%B+104.6S1A25411.4h9A27.7B**
Eridani SX5G 1,1881,1885642.106B+1.9026.714%C15.488%D56.3C++N/A16721.1h10.5C**39.4C*
Serpent VE92 1,1901,1875572.131B*1.8722.909%C+14.912%D-44B+N/A14427h11.4B+49.6B
NSX Yumi 1,1951,1822444.844A**0.8433.138%A35.364%B**82.1A*N/A22014.4h11B+33.1B++
NS-357 Underboss 1,1811,1754022.923A*1.0849.439%A+30.809%B**116.3A**N/A33510.1h3.3B**6.7B**
CME 1,1871,1732874.087M++0.0934.745%A+28.218%B*113.9M**1.4A*30310.3h10.5B**30.2B**
XM98 1,1701,16910411.24S7.2447.471%A+87.596%A+73.1M+N/A27816h1.7A3.6B**
Solstice VE3 1,1711,1676181.888A++2.1123.848%C++13.796%D--43.4A+N/A20326.9h12B++50.2B
NS-44G Commissioner 1,1741,1673982.932A++1.0751.442%A33.59%B**91.9B**N/A20612.7h2.9B++5.6B*
Terminus VX-9 1,1731,1653363.467B**0.5328.516%B+29.27%B75.2A+N/A19215.5h9.9B**34.7B*
Pulsar LSW 1,1681,1655492.122B+1.8820.091%D18.026%D-50.9C**N/A17722.9h10.7B++53.5C*
NS-30 Vandal 1,1711,1651597.327M**3.3341.983%A+25.837%C+105M+N/A30711.1h4.8B++11.5B*
NS-15M2 1,1701,1643243.593B**0.4125.381%C**23.024%C95.4A++N/A36812.2h9.8B*38.8B+
Nyx VX31 1,1711,1641936.031M2.0344.573%A++31.615%C*109.8MN/A24610.6h4.5B*10.1B**
V10 1,1641,1626717.343S13.3448.562%A81.756%B+77A*N/A20315.1h1.9B++3.9B*
Flare VE6 1,1671,1613573.252A++0.7523.129%C++22.825%C86A+N/A35113.5h8.8B*38B+
NSX Daimyo 1,1611,1611428.176A++4.1742.895%C*95.607%B+100.1A++N/A22111.6h2B*4.6B++
NS-44B Commissioner 1,1661,1613673.163A++0.8449.779%B**31.525%B*101.8A+N/A22011.4h2.9B*5.8B++
Pulsar VS1 1,1701,1612784.176M*0.1733.769%A*25.065%B+105.5SN/A31811h10.6A31.3B**
Artemis VX26 1,1621,1604492.584B**1.4226.836%C+18.535%D66.7A++N/A23317.4h10.8B+40.3B+
Phantom VA23 1,1661,1601547.532M**3.5343.048%B**33.448%B89.2A*N/A19213h3.8B*8.8B*
NS-15M AE 1,1661,1603193.636B+0.3724.394%C23.707%C-87.2B**N/A31113.3h10.3B+42.4C**
Parallax VX3 1,1611,1605521.091S17.0947.022%A88.448%A90.6M**N/A38712.8h1.4A+3B**
H-V45 AE 1,1681,1592854.067A++0.0731.361%B++23.814%D99.1A+N/A21911.7h10.2B++32.6B++
Parallax VX3-AE 1,1621,1586617.545S13.5449.64%B**78.325%C83.9AN/A18513.8h1.8C**3.7B+
Sirius SX12 1,1591,1584992.321B**1.6825.218%C++14.335%D52.9AN/A17621.9h12.3B++48.9B+
Eidolon VE33 1,1611,1571537.562S3.5639.332%A++32.757%B**100.6SN/A25511.5h5.6A14.2B**
Solstice Burst 1,1691,1573493.315A0.6926.29%C+18.842%D66.1B**N/A16117.5h11.3B++42.9B+
Zenith VX-5 1,1731,1555502.1B**1.9025.644%C+16.623%D-41.5C**N/A17627.8h12.9C++50.1C*
Proton II PPA-H 1,2101,1546617.485B+13.4835.191%C1.646%C+121.5B++5.9C+4499.5h6.5B**18.6B++
Eridani SX5 1,1461,1382893.938M0.0627.853%C**19.332%C+78.5A++N/A20314.5h9.6B*34.5B+
Eclipse VE3A 1,1001,0864252.555B+1.4527.805%C*18.232%C53.8B+N/A14620.2h11.4B41B+
Thanatos VE70 1,0441,0393293.158M0.8453.124%A14.245%C85.9M+N/A28812.1h3.4B**6.5B**
Frag Grenade 1,0291,02911029N/A1,025.0049.89%B+N/A643.1B++N/A23291.6h2.9B*5.7B*
Damascus Edge 1,0151,00518,1360.055B+3.9533.748%B+3.483%D1C+N/A3974.3h1.7B++5B+
M40 Fury-F 1,0809403352.806B++1.2049.259%C+N/A54.7A++8.1B23917.2h6.5B*13.3B*
MKV Suppressed 9058941944.608S0.6131.99%A23.714%B++86.8A**1.1A*24310.3h11.7B++36.5B++
M12 Kobalt-H 8908583723.189B+19.1926.567%B*18.765%B147.9B5.5C++3955.8h13.3B+50B++
Beamer VS3 8448423712.27A*1.7331.967%B++25.297%B46.5B**N/A14018.1h7.6B++23.7C**
Saron HRB 1,452831869.663B*5.6649.541%B++N/A26.1C++19.5B+40631.8h21.2C*42.9B+
Saron HRB-H 1,4157661365.632C++1.6359.177%B+N/A41.9C**35.5B**53818.3h21.2B+35.9B++
S1 1,0827596531.162B*2.8465.453%B**3.557%B+33.6B+14.3C*41422.6h5.5B++8.5B++
Phobos VX86 6936873012.282B*1.7272.283%B**15.284%C+87A+N/A2787.9h1.9B**2.7B++
Supernova VPC 7096412822.893B**18.8952.311%C++1.716%C*70.4A7.5C+3259.1h2.2B**4.3B*
NS-7 PDW 6276231145.465S1.4631.809%A22.472%B++113.3SN/A3515.5h11.2B**35.3B*
Parsec VX3-A 6005981931.474S27.4752.542%A++78.595%C+98A*N/A2276.1h1.9C+3.6B*
Tank Mine 850517559.4M*5.4090.875%SN/A172.3A111A++22163h3.3F--3.6A+
C-4 6875101732.948B**1.0530.901%B*N/A85C++29.5C+9496h1.1B*3.7B*
Eridani SX5-AE 479471875.414M*1.4133.526%B*21.868%C-109.5A+1.9M2534.3h9.7B+29B+
Blueshift VM5 406405517.941A**3.9419.385%C+19.259%C45.5B++N/A1768.9h15.7C++81.2C*
Proton II PPA 4043891722.882B+18.8828.234%B++3.085%B**79.4B*3.1C2704.9h7.3B++25.9B*
NS Baron G5AE 3763691382.674A1.3357.759%B**14.634%C+85.8A+1.6A*2544.3h4.1B7C++
Ursa 362360834.337M++0.3433.365%A++31.944%B**105.9A**N/A3373.4h8.7B*26.2B*
E540 Halberd-H 5573533310.697C++6.7063.473%B++N/A51.2B29.6B**4396.9h5.7C**9B+
NSX Tanto 349348556.327S2.3333.666%A+27.299%C**124.3M**N/A3802.8h10.5B++31.1B+
Aphelion VEX-4H 616332467.217C*3.2245.048%C+1.807%D-37.3C+31.9B+3958.9h49.6B+110B+
S12 Renegade 337326784.179C**0.1845.252%B+2.761%D-83.6B**2.8B++2303.9h3.2C**7B+
VE-H Maw AE 291283574.965A++0.9633.074%B**31.802%B+134.8A**3.8M**4302.1h8B**24.1B*
L105 Zephyr 2992761815.333B*11.3347.818%B+N/A76.7A6.4C3753.6h4.5B**9.5B**
NSX Naginata 274266505.32M**1.3227.976%B**35.338%B**115.7M3.5S3932.3h11.1B+39.6B+
Quasar VM1 264263594.458A*0.4614.955%C+18.251%C+30.6B+N/A1428.6h14.5C**96.7C++
NS Decimator 326229862.663A*1.3463.148%C**2.183%C+49.8B*21.1B+5484.6h4.3B6.7B+
Force-Blade 2392276,3500.036B+3.9744.731%AN/A0.8C++N/A3283.1h2.6C++5.8B+
NS-AM7 VS/AE Archer 2562051191.723B+2.2864.753%C++22.927%C*23.6C++5.9C+1338.7h9.5B++14.6B++
NS-11P 206204494.163M+0.1633.656%A*27.941%A120S1.2A*4471.7h9.9A29.4A
Anti-Vehicle Grenade 2442021202N/A198.0051.874%C++N/A336.7C+70C29560.6h5.1B9.8B+
Blueshift VM5 194189219M5.0022.098%B+22.751%C**42B+1.1B**1724.5h18.8D84.9C++
M12 Kobalt 189186446.5A+42.5020.514%B+20.43%B+116.3A1.9D5691.6h17.7C**86.4B+
C150 Dalton 370178672.657C--1.3422.456%FN/A20.2D21.8C4098.8h3.5B+15.5D
M12 Kobalt 186175358.333S54.3319.58%C*20.571%B+97.2B*6.1B**4931.8h18B92B+
M40 Fury 182155217.381C++3.3836.106%C+N/A64.6B+11.3C+5742.4h11.3B+31.2B+
MANA Anti-Vehicle Turret 256145423.452B++0.5563.594%B+2.069%D1450B*1110B+8095050.1h6.6B*10.3B*
Comet VM2 181139552.527A*1.4742.047%C+6.475%B**19A5.8B*2477.3h16.6B++39.6B+
M60-G Bulldog-H 1551371310.538C+6.5452.925%B+4.38%M**80.6C*10.6C+3301.7h4.2B*7.9B*
M40 Fury 168136197.158C*3.1638.321%C*2.206%B+54.4B+12.8B++5932.5h13.7C*35.7B+
Comet VM2 179131552.382A++1.6243.519%C+4.58%C++17.9B**6.6B*2037.3h18.2B*41.9B++
Lasher X2 132131791.658B**2.3427.171%C++2.29%D-50.4B**N/A3502.6h18.3B67.3B+
Cosmos VM3 127126294.345A+0.3412.906%D-15.079%D-30C+N/A1164.2h11.1B**85.8C++
Proximity Mine 119119225.409B+1.4163.38%A**N/A119C+N/A5581h2.3D--3.6B*
NS-44L Blackhand 117117363.25A++0.7545.754%B+48.718%B+32.5B+N/A1053.6h3.1B*6.7B++
Spear Anti-Vehicle Phalanx Turret 199112129.333B5.3367.582%A*3.571%C65.9A++51.2M+13711.7h7.9B+11.7B*
Sticky Grenade 8484184N/A80.0044.294%D--N/A840CN/A30070.1h2.7C6.2C-
Light PPA 8380282.857C1.1440.09%C+1.25%C+53.3C*2D3851.5h10B+25B+
Aphelion VEX-4 15877419.25M**15.2535.01%C++N/A22C23.1B*2953.5h63C+180C++
M20 Basilisk 1047698.444M+4.4444.401%B+2.632%D*30.4B*11.2B3192.5h79.9B+180B*
M12 Kobalt 6565232.5C*28.5020.941%C+26.154%A++108.3C+N/A2660.6h12.6B*60.2B+
Darkstar 6159232.565B++1.4434.443%A++22.034%C73.8B**2.5M*3600.8h14C40.7B+
M60-A Bulldog 7756202.8C-1.2031.087%DN/A19.3D-7.2C**1432.9h8.3D**26.8D--
G40-F Ranger 8656414B10.0032.41%C+N/A70A**37.5A*3720.8h33.4A103.1B**
Dual-75 Duster 555469C+5.0042.096%B+N/A90B+1.7D--2910.6h4.4B**10.4B++
M60-G Bulldog 6153413.25A**9.2552.949%A+N/A53B++8C+3651h7.3C++13.8B++
M40 Fury-H 5751317B+13.0029.424%D*N/A102C**12C5730.5h5.4B*18.4B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon472,2413.4h
Anti-Vehicle MANA Turret99831.2h
Nano-Armor Kit5941,206,50895.1h
Nanite Revive Grenade01960.1h
Medical Applicator8689,6336.1h
Spitfire Auto-Turret23530.3h
Restoration Kit352502.1h
Motion Spotter9117,88515.8h
Recon Detection Device89641.5h
Ammunition Package401,6962.1h
Medical Kit1,74617,64997h

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