Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 21 (18,731)players online:
PlanetsideBattles (36)  Glad_Y (22)  halospud (9)  Sephuku (8)  fbmarder (7)  wh1t3tig3r (6) 88
stats.dasanfall.com
Archon Legionary JustakillVS[VUDU] JustakillVS
VS BR 76

KDR: 3.99

Score: 52.4m

Last Seen: Apr 20th, 2019 1:39 AM
- OFFLINE - 20.8 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Emerald - Outfit Leader of Zen Of Onslaught[VUDU] Zen Of Onslaught
VS outfit on Emerald

Members: 3
Level Progress (to 77): 9%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Betelgeuse 54-A Pulsar C L100 Python AP NS-44P Commissioner NS-11C L100 Python HESH NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:JustakillVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,061,197 MLG Score: 2447
Fun Score: N/A
Cheeseburgers Flipped: 187TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.149%24.682%6954698961,2344.21403-0.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.773%1.374A0.607B+-2.115F--HEAD ++ (~10.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.571B+90.369C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.09%1.25%201103480560420.142603186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.283C*-0.322C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.845B*100.811B++15

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.595%3.24%1441610299,846123437697.97893261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.141%1.039B**0.41B-0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.769B++4.60.632B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.419%3.127%176814102113,1431129689411.631191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.293%0.672B+-0.318C0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.828B++8.90.776B++11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.143%82.512%1768710288,0511341175.99926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.499%1.821A++1.007B**-0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.80.426B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.702%14.583%1768210331,6801194111.40586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.621%1.354A0.006C+0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.629B+2.80.418B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Zen Of Onslaught[VUDU] Zen Of Onslaught
VS outfit on Emerald

Members: 3
52.4m219.6%546 (32.8k)461 (27.7k)3.98813105,45426,4424.6074476 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035826421.139%22.026%46604:1945

7% Combat Medic41% Engineer13% Heavy Assault21% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 12:29 AMDec 16th, 2014 8:15 AMApr 20th, 2019 3:32 AM (1d) (PST)Apr 19th, 2019 11:56 PM (2d) (PST)Apr 19th, 2019 9:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0401558850.9260.2320.2042.2890.1162447

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,4049,30253,102561412137727,634

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1897.4h/79.1d 16,376 23,227 30,018 260.6k 1,280 5,759 13,222 118.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:7,065
Deaths:1,668
KDR:4.236
Accuracy:26.236% C+
HSR:28.535% C
SVA-88
C
Kills:1,493
Deaths:448
KDR:3.333
Accuracy:21.802% C
HSR:23.577% C
Orion VS54
C+
Kills:1,198
Deaths:508
KDR:2.358
Accuracy:20.197% C+
HSR:17.947% D--
NS-15M2
C**
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:25.381% C**
HSR:23.024% C
Pulsar LSW
D
Kills:1,163
Deaths:549
KDR:2.118
Accuracy:20.085% D
HSR:18.057% D-
Flare VE6
C++
Kills:1,161
Deaths:357
KDR:3.252
Accuracy:23.129% C++
HSR:22.825% C
NS-15M AE
C
Kills:1,160
Deaths:319
KDR:3.636
Accuracy:24.394% C
HSR:23.707% C
Ursa
A++
Kills:360
Deaths:83
KDR:4.337
Accuracy:33.365% A++
HSR:31.944% B**
VE-H Maw AE
B*
Kills:283
Deaths:57
KDR:4.965
Accuracy:33.074% B*
HSR:31.802% B+
NSX Naginata
A+
Kills:147
Deaths:25
KDR:5.880
Accuracy:29.560% A+
HSR:36.735% A
Lasher X2
C++
Kills:121
Deaths:78
KDR:1.551
Accuracy:26.692% C++
HSR:2.479% D-
Kills:15,315
Deaths (as Heavy Assault):4,416
Deaths (to Heavy Assaults):7,058
KDR:3.46807
Kill Difference:10,899
Playtime:256.130 hours
Usage:13%
Score:7.583m
Score/min:493
Accuracy (listed only):25.810%
HSR (listed only):23.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:6,514
Deaths:1,595
KDR:4.084
Accuracy:29.970% B**
HSR:21.323% C
NS-11C
B**
Kills:2,571
Deaths:756
KDR:3.401
Accuracy:29.045% B**
HSR:23.610% B*
VX6-7
C*
Kills:1,411
Deaths:588
KDR:2.400
Accuracy:25.413% C*
HSR:17.222% D
Eridani SX5G
C
Kills:1,188
Deaths:564
KDR:2.106
Accuracy:26.714% C
HSR:15.488% D
Serpent VE92
C+
Kills:1,179
Deaths:555
KDR:2.124
Accuracy:22.834% C+
HSR:14.843% D-
Solstice VE3
C*
Kills:1,167
Deaths:618
KDR:1.888
Accuracy:23.848% C*
HSR:13.796% D--
Sirius SX12
C++
Kills:1,158
Deaths:499
KDR:2.321
Accuracy:25.218% C++
HSR:14.335% D
Solstice Burst
C+
Kills:1,157
Deaths:349
KDR:3.315
Accuracy:26.290% C+
HSR:18.842% D
Zenith VX-5
C++
Kills:1,155
Deaths:550
KDR:2.100
Accuracy:25.644% C++
HSR:16.623% D-
Eridani SX5
C**
Kills:1,138
Deaths:289
KDR:3.938
Accuracy:27.853% C**
HSR:19.332% C+
Eclipse VE3A
C*
Kills:1,086
Deaths:425
KDR:2.555
Accuracy:27.805% C*
HSR:18.232% C
Thanatos VE70
A+
Kills:993
Deaths:318
KDR:3.123
Accuracy:53.557% A+
HSR:14.099% C
MKV Suppressed
A
Kills:885
Deaths:194
KDR:4.562
Accuracy:31.987% A
HSR:23.503% B++
Phobos VX86
B**
Kills:687
Deaths:301
KDR:2.282
Accuracy:72.283% B**
HSR:15.284% C+
NS-7 PDW
A
Kills:623
Deaths:114
KDR:5.465
Accuracy:31.809% A
HSR:22.472% B++
Eridani SX5-AE
B*
Kills:471
Deaths:87
KDR:5.414
Accuracy:33.526% B*
HSR:21.868% C
NS Baron G5AE
B**
Kills:369
Deaths:138
KDR:2.674
Accuracy:57.759% B**
HSR:14.634% C+
NSX Tanto
A+
Kills:150
Deaths:23
KDR:6.522
Accuracy:33.784% A+
HSR:23.333% C
Kills:23,902
Deaths (as Light Assault):7,963
Deaths (to Light Assaults):5,646
KDR:3.00163
Kill Difference:15,939
Playtime:299.354 hours
Usage:16%
Score:6.803m
Score/min:379
Accuracy (listed only):33.630%
HSR (listed only):18.269%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:6,514
Deaths:1,595
KDR:4.084
Accuracy:29.970% B**
HSR:21.323% C
NS-11C
B**
Kills:2,571
Deaths:756
KDR:3.401
Accuracy:29.045% B**
HSR:23.610% B*
VX6-7
C*
Kills:1,411
Deaths:588
KDR:2.400
Accuracy:25.413% C*
HSR:17.222% D
Serpent VE92
C+
Kills:1,179
Deaths:555
KDR:2.124
Accuracy:22.834% C+
HSR:14.843% D-
Solstice VE3
C*
Kills:1,167
Deaths:618
KDR:1.888
Accuracy:23.848% C*
HSR:13.796% D--
Eidolon VE33
A++
Kills:1,157
Deaths:153
KDR:7.562
Accuracy:39.332% A++
HSR:32.757% B**
Solstice Burst
C+
Kills:1,157
Deaths:349
KDR:3.315
Accuracy:26.290% C+
HSR:18.842% D
Zenith VX-5
C++
Kills:1,155
Deaths:550
KDR:2.100
Accuracy:25.644% C++
HSR:16.623% D-
Eclipse VE3A
C*
Kills:1,086
Deaths:425
KDR:2.555
Accuracy:27.805% C*
HSR:18.232% C
Thanatos VE70
A+
Kills:993
Deaths:318
KDR:3.123
Accuracy:53.557% A+
HSR:14.099% C
Phobos VX86
B**
Kills:687
Deaths:301
KDR:2.282
Accuracy:72.283% B**
HSR:15.284% C+
NS Baron G5AE
B**
Kills:369
Deaths:138
KDR:2.674
Accuracy:57.759% B**
HSR:14.634% C+
NSX Tanto
A+
Kills:150
Deaths:23
KDR:6.522
Accuracy:33.784% A+
HSR:23.333% C
Kills:19,596
Deaths (as Engineer):6,369
Deaths (to Engineers):5,254
KDR:3.07678
Kill Difference:13,227
Playtime:784.283 hours
Usage:41%
Score:24.794m
Score/min:527
Accuracy (listed only):35.966%
HSR (listed only):18.815%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B**
Kills:2,700
Deaths:961
KDR:2.810
Accuracy:50.479% B**
HSR:29.889% B
NS-44 Commissioner
B++
Kills:2,108
Deaths:1,228
KDR:1.717
Accuracy:37.600% C++
HSR:27.372% B++
Ghost
B**
Kills:1,766
Deaths:272
KDR:6.493
Accuracy:45.829% B**
HSR:72.027% B
Eridani SX5G
C
Kills:1,188
Deaths:564
KDR:2.106
Accuracy:26.714% C
HSR:15.488% D
NS-357 Underboss
A+
Kills:1,175
Deaths:401
KDR:2.930
Accuracy:49.433% A+
HSR:30.809% B**
XM98
A+
Kills:1,169
Deaths:104
KDR:11.240
Accuracy:47.471% A+
HSR:87.596% A+
NS-44G Commissioner
B**
Kills:1,167
Deaths:398
KDR:2.932
Accuracy:51.442% B**
HSR:33.590% B*
NS-30 Vandal
A+
Kills:1,165
Deaths:159
KDR:7.327
Accuracy:41.983% A+
HSR:25.837% C+
Nyx VX31
A++
Kills:1,164
Deaths:193
KDR:6.031
Accuracy:44.573% A++
HSR:31.615% C*
V10
B**
Kills:1,162
Deaths:67
KDR:17.343
Accuracy:48.562% B**
HSR:81.756% B+
NS-44B Commissioner
B**
Kills:1,161
Deaths:367
KDR:3.163
Accuracy:49.779% B**
HSR:31.525% B*
Parallax VX3
A
Kills:1,160
Deaths:55
KDR:21.091
Accuracy:47.022% A
HSR:88.448% A
Phantom VA23
B**
Kills:1,160
Deaths:154
KDR:7.532
Accuracy:43.048% B**
HSR:33.448% B+
Artemis VX26
C+
Kills:1,160
Deaths:449
KDR:2.584
Accuracy:26.836% C+
HSR:18.535% D
Parallax VX3-AE
B**
Kills:1,158
Deaths:66
KDR:17.546
Accuracy:49.640% B**
HSR:78.325% C-
Sirius SX12
C++
Kills:1,158
Deaths:499
KDR:2.321
Accuracy:25.218% C++
HSR:14.335% D
Eridani SX5
C**
Kills:1,138
Deaths:289
KDR:3.938
Accuracy:27.853% C**
HSR:19.332% C+
NSX Daimyo
B+
Kills:1,038
Deaths:123
KDR:8.439
Accuracy:43.013% C*
HSR:95.761% B+
NSX Tomoe
B+
Kills:991
Deaths:160
KDR:6.194
Accuracy:32.078% B+
HSR:39.657% C**
MKV Suppressed
A
Kills:885
Deaths:194
KDR:4.562
Accuracy:31.987% A
HSR:23.503% B++
Beamer VS3
B+
Kills:750
Deaths:341
KDR:2.199
Accuracy:31.386% B+
HSR:24.133% C*
NS-7 PDW
A
Kills:623
Deaths:114
KDR:5.465
Accuracy:31.809% A
HSR:22.472% B++
Parsec VX3-A
A++
Kills:598
Deaths:19
KDR:31.474
Accuracy:52.542% A++
HSR:78.595% C+
Eridani SX5-AE
B*
Kills:471
Deaths:87
KDR:5.414
Accuracy:33.526% B*
HSR:21.868% C
NS-AM7 VS/AE Archer
B
Kills:195
Deaths:110
KDR:1.773
Accuracy:64.523% C++
HSR:22.564% B
NS-44L Blackhand
B+
Kills:117
Deaths:36
KDR:3.250
Accuracy:45.754% B+
HSR:48.718% B+
Kills:28,527
Deaths (as Infiltrator):7,410
Deaths (to Infiltrators):3,835
KDR:3.8498
Kill Difference:21,117
Playtime:393.243 hours
Usage:21%
Score:9.420m
Score/min:399
Accuracy (listed only):41.542%
HSR (listed only):42.200%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:1,209
Deaths:390
KDR:3.100
Accuracy:27.322% B++
HSR:23.408% C**
Corvus VA55
A++
Kills:1,192
Deaths:314
KDR:3.796
Accuracy:32.462% A++
HSR:27.013% B+
Eridani SX5G
C
Kills:1,188
Deaths:564
KDR:2.106
Accuracy:26.714% C
HSR:15.488% D
NSX Yumi
A
Kills:1,182
Deaths:244
KDR:4.844
Accuracy:33.138% A
HSR:35.364% B**
CME
A+
Kills:1,173
Deaths:287
KDR:4.087
Accuracy:34.745% A+
HSR:28.218% B*
Terminus VX-9
B+
Kills:1,165
Deaths:336
KDR:3.467
Accuracy:28.516% B+
HSR:29.270% B+
Pulsar VS1
A*
Kills:1,161
Deaths:278
KDR:4.176
Accuracy:33.769% A*
HSR:25.065% B++
H-V45 AE
B++
Kills:1,159
Deaths:285
KDR:4.067
Accuracy:31.361% B++
HSR:23.814% C--
Sirius SX12
C++
Kills:1,158
Deaths:499
KDR:2.321
Accuracy:25.218% C++
HSR:14.335% D
Eridani SX5
C**
Kills:1,138
Deaths:289
KDR:3.938
Accuracy:27.853% C**
HSR:19.332% C+
Thanatos VE70
A+
Kills:993
Deaths:318
KDR:3.123
Accuracy:53.557% A+
HSR:14.099% C
MKV Suppressed
A
Kills:885
Deaths:194
KDR:4.562
Accuracy:31.987% A
HSR:23.503% B++
Phobos VX86
B**
Kills:687
Deaths:301
KDR:2.282
Accuracy:72.283% B**
HSR:15.284% C+
NS-7 PDW
A
Kills:623
Deaths:114
KDR:5.465
Accuracy:31.809% A
HSR:22.472% B++
Eridani SX5-AE
B*
Kills:471
Deaths:87
KDR:5.414
Accuracy:33.526% B*
HSR:21.868% C
NS Baron G5AE
B**
Kills:369
Deaths:138
KDR:2.674
Accuracy:57.759% B**
HSR:14.634% C+
Darkstar
A++
Kills:59
Deaths:23
KDR:2.565
Accuracy:34.443% A++
HSR:22.034% C
Kills:15,812
Deaths (as Combat Medic):4,661
Deaths (to Combat Medics):2,751
KDR:3.39241
Kill Difference:11,151
Playtime:135.169 hours
Usage:7%
Score:3.200m
Score/min:395
Accuracy (listed only):36.262%
HSR (listed only):22.071%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:405
Deaths:51
KDR:7.941
Accuracy:19.385% C+
HSR:19.259% C
Quasar VM1
C+
Kills:263
Deaths:59
KDR:4.458
Accuracy:14.955% C+
HSR:18.251% C+
Blueshift VM5
B+
Kills:189
Deaths:21
KDR:9
Accuracy:22.098% B+
HSR:22.751% C**
Comet VM2
B**
Kills:139
Deaths:55
KDR:2.527
Accuracy:42.047% C+
HSR:6.475% B**
Comet VM2
C*
Kills:131
Deaths:55
KDR:2.382
Accuracy:43.519% C+
HSR:4.580% C*
Cosmos VM3
D-
Kills:126
Deaths:29
KDR:4.345
Accuracy:12.906% D-
HSR:15.079% D--
Kills:1,253
Deaths (as MAX Suit):135
Deaths (to MAX Suits):1,105
KDR:9.28148
Kill Difference:1,118
Playtime:23.454 hours
Usage:1%
Score:0.634m
Score/min:451
Accuracy (listed only):25.818%
HSR (listed only):14.399%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:80
V. Kills:3 N/A
Deaths:28
KDR:2.857
Accuracy:40.090% C+
KPH:54 C**
VKPH:2 D
Kills:80 (80 + 0)
Deaths:28
KDR:2.857
VKDR:0.107
Vehicle Kills:3
Kill Difference:52
Playtime:1.483 hours
Usage:0%
Score:0.035m
Score/min:390
Piloting Accuracy:40.090%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:276
V. Kills:23 N/A
Deaths:18
KDR:15.333
Accuracy:47.818% B+
KPH:77.700 B**
VKPH:6.500 C
C150 Dalton
C
Kills:178
V. Kills:192 92%
Deaths:67
KDR:2.657
Accuracy:22.456% F
KPH:20.100 D
VKPH:21.700 C
Dual-75 Duster
B+
Kills:54
V. Kills:1 N/A
Deaths:6
KDR:9
Accuracy:42.096% B+
KPH:86.700 B+
VKPH:1.600 D*
Kills:508 (0 + 508)
Deaths:91
KDR:5.582
VKDR:2.374
Vehicle Kills:216
Kill Difference:417
Playtime:13.017 hours
Usage:1%
Score:0.308m
Score/min:394
Piloting Accuracy:N/A%
Gunner Accuracy:42.096%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:2,867
V. Kills:1,977 145%
Deaths:229
KDR:12.520
Accuracy:53.422% C
KPH:31.600 C*
VKPH:21.800 B++
L100 Python HESH
A++
Kills:2,319
V. Kills:240 N/A
Deaths:75
KDR:30.920
Accuracy:58.914% B**
KPH:87.800 A++
VKPH:9.100 C*
C75 Viper
M++
Kills:1,438
V. Kills:176 N/A
Deaths:43
KDR:33.442
Accuracy:46.025% B+
KPH:86.100 M++
VKPH:10.500 B+
L100 Python HEAT
A*
Kills:1,214
V. Kills:201 N/A
Deaths:57
KDR:21.298
Accuracy:53.772% C*
KPH:60.800 A*
VKPH:10.100 C
Kills:7,838 (7,838 + 0)
Deaths:404
KDR:19.401
VKDR:6.421
Vehicle Kills:2,594
Kill Difference:7,434
Playtime:153.697 hours
Usage:8%
Score:3.033m
Score/min:329
Driving Accuracy:53.772%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:7,651
V. Kills:4,812 159%
Deaths:385
KDR:19.873
Accuracy:59.608% A+
KPH:38.700 B++
VKPH:24.300 A
Supernova FPC
A*
Kills:1,367
V. Kills:1,097 124%
Deaths:94
KDR:14.543
Accuracy:50.022% C-
KPH:30.700 B+
VKPH:24.600 A*
Saron HRB
B+
Kills:831
V. Kills:621 134%
Deaths:86
KDR:9.663
Accuracy:49.541% B++
KPH:26.100 C++
VKPH:19.500 B+
Supernova VPC
A+
Kills:641
V. Kills:68 N/A
Deaths:28
KDR:22.893
Accuracy:52.311% C*
KPH:70.500 A+
VKPH:7.500 C+
Proton II PPA
B*
Kills:389
V. Kills:15 N/A
Deaths:17
KDR:22.882
Accuracy:28.234% B++
KPH:80 B*
VKPH:3.100 C
Aphelion VEX-4
B++
Kills:77
V. Kills:81 94%
Deaths:4
KDR:19.250
Accuracy:35.010% C++
KPH:21.900 C
VKPH:23 B++
Kills:10,956 (2,008 + 8,948)
Deaths:614
KDR:17.844
VKDR:10.902
Vehicle Kills:6,694
Kill Difference:10,342
Playtime:291.665 hours
Usage:15%
Score:9.490m
Score/min:542
Driving Accuracy:52.311%
Gunner Accuracy:35.010%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,154
V. Kills:56 N/A
Deaths:66
KDR:17.485
Accuracy:35.191% C
KPH:121.100 B++
VKPH:5.900 C+
M12 Kobalt-H
B++
Kills:858
V. Kills:32 N/A
Deaths:37
KDR:23.189
Accuracy:26.567% B++
KPH:147.100 C**
VKPH:5.500 C++
Saron HRB-H
B**
Kills:766
V. Kills:649 118%
Deaths:136
KDR:5.632
Accuracy:59.177% B+
KPH:41.800 C*
VKPH:35.400 B**
E540 Halberd-H
B*
Kills:353
V. Kills:204 172%
Deaths:33
KDR:10.697
Accuracy:63.473% B++
KPH:51 B
VKPH:29.400 B*
Aphelion VEX-4H
B+
Kills:332
V. Kills:284 116%
Deaths:46
KDR:7.217
Accuracy:45.048% C+
KPH:37.100 C+
VKPH:31.800 B+
M60-G Bulldog-H
B+
Kills:137
V. Kills:18 N/A
Deaths:13
KDR:10.539
Accuracy:52.925% B+
KPH:78.900 C++
VKPH:10.400 C+
G40-F Ranger
A++
Kills:56
V. Kills:30 181%
Deaths:4
KDR:14
Accuracy:32.410% C+
KPH:66.500 A++
VKPH:35.600 A++
M40 Fury-H
C++
Kills:51
V. Kills:6 N/A
Deaths:3
KDR:17
Accuracy:29.424% D*
KPH:96.600 C++
VKPH:11.400 C
Kills:3,707 (0 + 3,707)
Deaths:338
KDR:10.967
VKDR:3.784
Vehicle Kills:1,279
Kill Difference:3,369
Playtime:52.677 hours
Usage:3%
Score:1.452m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:29.424%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:186
V. Kills:3 N/A
Deaths:4
KDR:46.500
Accuracy:20.514% B+
KPH:115.900 A
VKPH:1.900 C
M12 Kobalt
A
Kills:175
V. Kills:11 N/A
Deaths:3
KDR:58.333
Accuracy:19.580% C*
KPH:100.900 B**
VKPH:6.300 A
M40 Fury
B+
Kills:155
V. Kills:27 N/A
Deaths:21
KDR:7.381
Accuracy:36.106% C+
KPH:65.600 B+
VKPH:11.400 C+
M40 Fury
B++
Kills:136
V. Kills:32 412%
Deaths:19
KDR:7.158
Accuracy:38.321% C*
KPH:55.400 B+
VKPH:13 B++
M20 Basilisk
B*
Kills:76
V. Kills:28 262%
Deaths:9
KDR:8.444
Accuracy:44.401% B+
KPH:31 B*
VKPH:11.400 B+
M60-G Bulldog
A+
Kills:53
V. Kills:8 N/A
Deaths:4
KDR:13.250
Accuracy:52.949% A+
KPH:50.800 B+
VKPH:7.700 C+
Kills:781 (0 + 781)
Deaths:60
KDR:13.017
VKDR:1.817
Vehicle Kills:109
Kill Difference:721
Playtime:11.656 hours
Usage:1%
Score:0.345m
Score/min:493
Driving Accuracy:N/A%
Gunner Accuracy:52.949%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:940
V. Kills:140 N/A
Deaths:335
KDR:2.806
Accuracy:49.263% C+
KPH:54.600 A*
VKPH:8.100 B
S12 Renegade
B**
Kills:326
V. Kills:11 N/A
Deaths:78
KDR:4.179
Accuracy:45.252% B
KPH:83.200 B**
VKPH:2.800 B++
Kills:1,266 (1,266 + 0)
Deaths:413
KDR:3.065
VKDR:0.366
Vehicle Kills:151
Kill Difference:853
Playtime:21.123 hours
Usage:1%
Score:0.302m
Score/min:238
Driving Accuracy:45.252%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 12,4637,65138519.873B**15.8859.608%A+1.595%C--38.7B++24.3A345197.8h5.4B+9B**
Betelgeuse 54-A 7,1207,0651,6684.236B+0.2526.236%C+28.535%C103.9AN/A34468h9.9B+37.7B+
Pulsar C 6,5676,5141,5954.084A*0.1029.97%B**21.323%C77A*N/A21684.6h9.9B++32.9B++
L100 Python AP 4,8442,86722912.52A++8.5353.422%C4.639%B**31.6C*21.8B++33890.6h5.9B+11B
NS-44P Commissioner 2,7132,7009612.81B**1.1850.479%B**29.889%B98.9B**N/A24727.3h3B+5.9B++
NS-11C 2,6112,5717563.401M+0.5929.045%B**23.61%B*64.3A*1A+20440h11.9B++41B++
L100 Python HESH 2,5592,3197530.92A++26.9358.914%B**2.975%A87.8A++9.1C*28026.4h2.5B**4.2B**
NS-44 Commissioner 2,1212,1081,2281.717B++2.2737.6%C++27.372%B++45.3B+N/A14846.5h3.1B*8.3B+
Ghost 1,7731,7662726.493A2.5045.829%B**72.027%B78.1A++N/A25322.6h2B+4.4B++
SVA-88 1,5011,4934483.333B*0.6621.802%C23.577%C79.4AN/A34218.8h10.5B+48C**
C75 Viper 1,6141,4384333.442S29.4546.025%B+1.669%B86.1M++10.5B+41316.7h7.3A15.8A
VX6-7 1,4211,4115882.4B**1.5925.413%C*17.222%D51.5B*N/A15327.4h11.6B+45.7B+
Supernova FPC 2,4641,3679414.543A10.5550.022%C-1.902%C30.7B+24.6A*161044.6h5B10.1C*
L100 Python HEAT 1,4151,2145721.298S17.3153.772%C*4.613%A+60.7A*10.1C28420h3.3A+6.2A
H-V45 1,2151,2093903.1B**0.8927.322%B++23.408%C**66.1A++N/A16318.3h10.1B**37B*
Orion VS54 1,2011,1985082.358B++1.6320.197%C+17.947%D--54.7B**N/A29921.9h9.9B**49B+
Corvus VA55 1,2031,1923143.796M*0.1932.462%A++27.013%B+104.6S1A25411.4h9A27.7B**
Eridani SX5G 1,1881,1885642.106B+1.8826.714%C15.488%D56.3C**N/A16721.1h10.5B39.4C*
NSX Yumi 1,1951,1822444.844A**0.8633.138%A35.364%B**82.1A++N/A22014.4h11B+33.1B*
Serpent VE92 1,1821,1795552.124B**1.8622.834%C+14.843%D-43.8B++N/A14426.9h11.3B+49.7B+
NS-357 Underboss 1,1811,1754012.93A*1.0649.433%A+30.809%B**116.3A**N/A33510.1h3.3B**6.7B**
CME 1,1871,1732874.087M+0.1034.745%A+28.218%B*113.9M**1.4A*30310.3h10.5B**30.2B**
XM98 1,1701,16910411.24S7.2547.471%A+87.596%A+73.1M++N/A27816h1.7A3.6B**
NS-44G Commissioner 1,1741,1673982.932B**1.0651.442%B**33.59%B*91.9B*N/A20612.7h2.9B+5.6B+
Solstice VE3 1,1711,1676181.888A++2.1023.848%C*13.796%D--43.4A+N/A20126.9h12B++50.2B+
NS-30 Vandal 1,1711,1651597.327M**3.3441.983%A+25.837%C+105M++N/A30711.1h4.8B++11.5B*
Terminus VX-9 1,1731,1653363.467A*0.5228.516%B+29.27%B+75.2A++N/A19215.5h9.9B**34.7B++
Nyx VX31 1,1711,1641936.031A**2.0444.573%A++31.615%C*109.8M++N/A24610.6h4.5B*10.1B**
NS-15M2 1,1701,1643243.593A0.4025.381%C**23.024%C95.4A++N/A36612.2h9.8B*38.8B+
Pulsar LSW 1,1661,1635492.118B+1.8720.085%D18.057%D-50.8BN/A17722.9h10.7B++53.4C*
V10 1,1641,1626717.343S13.3548.562%B**81.756%B+77A*N/A20215.1h1.9B++3.9B*
NS-44B Commissioner 1,1661,1613673.163M**0.8349.779%B**31.525%B*101.8A+N/A22011.4h2.9B*5.8B++
Flare VE6 1,1671,1613573.252A++0.7423.129%C++22.825%C86A++N/A35113.5h8.8B*38B+
Pulsar VS1 1,1701,1612784.176M*0.1933.769%A*25.065%B++105.5SN/A31711h10.6A31.3A
NS-15M AE 1,1661,1603193.636B*0.3524.394%C23.707%C87.2B**N/A31113.3h10.3B+42.4C**
Parallax VX3 1,1611,1605521.091S17.1047.022%A88.448%A90.6M**N/A38712.8h1.4A+3B**
Phantom VA23 1,1661,1601547.532M**3.5443.048%B**33.448%B+89.2A*N/A19213h3.8B++8.8B++
Artemis VX26 1,1621,1604492.584B**1.4026.836%C+18.535%D66.7A++N/A23317.4h10.8B+40.3B+
H-V45 AE 1,1681,1592854.067A+0.0831.361%B++23.814%C--99.1A++N/A21911.7h10.2B++32.6B++
Parallax VX3-AE 1,1621,1586617.545M**13.5649.64%B**78.325%C-83.9A+N/A18513.8h1.8B3.7B++
Sirius SX12 1,1591,1584992.321A1.6725.218%C++14.335%D52.9AN/A17621.9h12.3B++48.9B+
Eidolon VE33 1,1611,1571537.562S3.5739.332%A++32.757%B**100.6SN/A25411.5h5.6A14.2B**
Solstice Burst 1,1691,1573493.315A+0.6726.29%C+18.842%D66.1B**N/A16017.5h11.3B++42.9B+
Zenith VX-5 1,1731,1555502.1B*1.8925.644%C++16.623%D-41.5B+N/A17527.8h12.9C*50.1C**
Proton II PPA-H 1,2101,1546617.485B+13.5035.191%C1.646%C+121.5B++5.9C+4499.5h6.5B**18.6B++
Eridani SX5 1,1461,1382893.938A**0.0527.853%C**19.332%C+78.5A++N/A20314.5h9.6B*34.5B+
Eclipse VE3A 1,1001,0864252.555B+1.4327.805%C*18.232%C53.8B++N/A14620.2h11.4B+41B+
NSX Daimyo 1,0381,0381238.439A+4.4543.013%C*95.761%B+98.9A++N/A22010.5h2B*4.6B++
Frag Grenade 1,0181,01811018N/A1,014.0150.164%B++N/A636.3B++N/A23441.6h2.9B*5.7B*
Thanatos VE70 9989933183.123M+0.8753.557%A+14.099%C86.3M++N/A29211.5h3.5B**6.5B**
NSX Tomoe 9959911606.194M++2.2132.078%B+39.657%C**95.3A**N/A26110.4h12B++37.3B++
Damascus Edge 98697617,6470.055B+3.9333.568%C**3.484%D1C+N/A3952.9h1.7B++5.1B+
M40 Fury-F 1,0809403352.806B++1.1849.263%C+N/A54.7A*8.1B24017.2h6.5B*13.3B*
MKV Suppressed 8968851944.562S0.5731.987%A23.503%B++86.8A**1.1A*24210.2h11.7B++36.6B+
M12 Kobalt-H 8908583723.189B+19.2026.567%B++18.765%B+147.9C**5.5C++3955.8h13.3B+50B+
Saron HRB 1,452831869.663B*5.6749.541%B++N/A26.1C++19.5B+40531.8h21.2C**42.9B+
Saron HRB-H 1,4157661365.632C++1.6459.177%B+N/A41.9C**35.5B**53818.3h21.2B+35.9B++
S1 1,0827596531.162B*2.8365.453%B**3.557%B+33.6B++14.3C*41322.6h5.5B++8.5B*
Beamer VS3 7527503412.199A++1.7931.386%B+24.133%C*43.4B*N/A13317.3h7.7B+24.5C*
Phobos VX86 6936873012.282B*1.7172.283%B**15.284%C+87A+N/A2777.9h1.9B*2.7B++
Supernova VPC 7096412822.893B**18.9052.311%C*1.716%C*70.4A+7.5C+3259.1h2.2A4.3B*
NS-7 PDW 6276231145.465S1.4831.809%A22.472%B++113.3SN/A3515.5h11.2B*35.3B++
Parsec VX3-A 6005981931.474S27.4952.542%A++78.595%C+98MN/A2276.1h1.9C+3.6B*
Tank Mine 842511559.291M**5.3090.642%SN/A176.2A+114.1A++22482.9h3.3F--3.6A+
C-4 6674941672.958B**1.0331.111%B**N/A85.2C++29.8C+9665.8h1.1B*3.6B*
Eridani SX5-AE 479471875.414M*1.4333.526%B*21.868%C109.5A1.9M+2534.3h9.7B+29B+
Blueshift VM5 406405517.941M3.9519.385%C+19.259%C45.5B*N/A1768.9h15.7C++81.2C*
Proton II PPA 4043891722.882B+18.8928.234%B++3.085%B**79.4B*3.1C2704.9h7.3B*25.9B*
NS Baron G5AE 3763691382.674A1.3157.759%B**14.634%C+85.8A+1.6M+2544.3h4.1B7C++
Ursa 362360834.337M**0.3533.365%A++31.944%B**105.9M+N/A3353.4h8.7B*26.2B*
E540 Halberd-H 5573533310.697C*6.7163.473%B++N/A51.2B29.6B*4386.9h5.7B9B+
Aphelion VEX-4H 616332467.217C*3.2345.048%C+1.807%D-37.3C+31.9B+3958.9h49.6B+110B+
S12 Renegade 337326784.179B+0.1945.252%B2.761%D-83.6B**2.8B++2303.9h3.2C*7B+
VE-H Maw AE 291283574.965A++0.9833.074%B*31.802%B+134.8M3.8M**4292.1h8B**24.1B*
L105 Zephyr 2992761815.333B++11.3447.818%B+N/A76.7B**6.4C3753.6h4.5B**9.5B**
Quasar VM1 264263594.458A*0.4714.955%C+18.251%C+30.6B++N/A1428.6h14.5B96.7C*
Force-Blade 2392276,3500.036B+3.9544.731%AN/A0.8C++N/A3283.1h2.6C++5.8B+
NS Decimator 309219832.639A*1.3562.695%C*2.283%C++49.8B**20.5B+5514.4h4.2B+6.7B+
Anti-Vehicle Grenade 2442021202N/A198.0151.874%C++N/A336.7C+70C29560.6h5.1B+9.8B+
NS-AM7 VS/AE Archer 2431951101.773B*2.2264.523%C++22.564%B23.5C**5.8C+1358.3h9.4B++14.5B*
Blueshift VM5 194189219M++5.0122.098%B+22.751%C**42B+1.1B**1714.5h18.8D84.9C*
M12 Kobalt 189186446.5A++42.5120.514%B+20.43%B+116.3A1.9C5651.6h17.7C**86.4B+
C150 Dalton 370178672.657D1.3322.456%FN/A20.2D21.8C4098.8h3.5B+15.5D
M12 Kobalt 186175358.333S54.3419.58%C*20.571%B+102.9B**6.5A4971.7h18B92B+
M40 Fury 182155217.381C+3.3936.106%C+N/A64.6B+11.3C+5742.4h11.3B+31.2B+
NSX Tanto 151150236.522S2.5333.784%A+23.333%C100M+N/A4161.5h11.3B+33.6B++
NSX Naginata 151147255.88S1.8929.56%A+36.735%A122.5M*3.3S5301.2h11.7C*39.4B+
MANA Anti-Vehicle Turret 256145423.452B+0.5463.594%B+2.069%D--1450D1110D8093850.1h6.6B10.3B+
Comet VM2 181139552.527A*1.4642.047%C+6.475%B**19A+5.8B*2477.3h16.6B++39.6B+
M60-G Bulldog-H 1551371310.538C+6.5552.925%B+4.38%M++80.6C++10.6C+3301.7h4.2B**7.9B*
M40 Fury 168136197.158C++3.1738.321%C*2.206%B+54.4B+12.8B++5932.5h13.7C**35.7B+
Comet VM2 179131552.382A++1.6143.519%C+4.58%C*17.9B**6.6B*2037.3h18.2B*41.9B++
Cosmos VM3 127126294.345A0.3612.906%D-15.079%D--30C++N/A1154.2h11.1B**85.8C*
Lasher X2 122121781.551B**2.4426.692%C++2.479%D-48.4B**N/A3382.5h18.1B+67.9B+
NS-44L Blackhand 117117363.25A++0.7445.754%B+48.718%B+32.5B+N/A1043.6h3.1B**6.7B++
Proximity Mine 114114225.182B+1.1965.414%MN/A114C+N/A5561h2.3D--3.5B*
Spear Anti-Vehicle Phalanx Turret 199112129.333B5.3467.582%A*3.571%C65.9A++51.2M+13641.7h7.9B+11.7B**
Sticky Grenade 8181181N/A77.0143.912%D-N/A810CN/A29960.1h2.7C6.2C
Light PPA 8380282.857C+1.1340.09%C+1.25%C+53.3C**2D3891.5h10B+25B+
Aphelion VEX-4 15877419.25S15.2635.01%C++N/A22C23.1B++2953.5h63C+180C++
M20 Basilisk 1047698.444M*4.4644.401%B+2.632%D*30.4B++11.2B3192.5h79.9B++180B*
M12 Kobalt 6565232.5C**28.5120.941%C26.154%A++108.3C+N/A2610.6h12.6B*60.2B++
Darkstar 6159232.565B*1.4234.443%A++22.034%C73.8A2.5M*3460.8h14C40.7B+
M60-A Bulldog 7756202.8C-1.1931.087%DN/A19.3D7.2C*1432.9h8.3D**26.8D--
G40-F Ranger 8656414C**10.0132.41%C+N/A70A*37.5A++3720.8h33.4A+103.1A+
Dual-75 Duster 555469C+5.0142.096%B+N/A90B+1.7D*2910.6h4.4B**10.4B*
M60-G Bulldog 6153413.25A*9.2652.949%A+N/A53B++8C+3651h7.3C++13.8B+
M40 Fury-H 5751317B+13.0129.424%D*N/A102C**12C5730.5h5.4B++18.4B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit352502.1h
Motion Spotter9017,29315.2h
Anti-Vehicle MANA Turret99831.2h
Nano-Armor Kit5911,195,62194.4h
Spawn Beacon472,2013.4h
Nanite Revive Grenade01750h
Medical Applicator8588,1396h
Spitfire Auto-Turret12950.2h
Ammunition Package401,6602.1h
Medical Kit1,69617,20696h
Recon Detection Device89641.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.57s
Server spent 1.30s on queries, 0.73s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.