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Ascendant Legionary JustakillVS[VUDU] JustakillVS
VS BR 44

KDR: 3.93

Score: 50.1m

Last Seen: Dec 14th, 2018 6:56 PM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Emerald - Outfit Leader of Zen Of Onslaught[VUDU] Zen Of Onslaught
VS outfit on Emerald

Members: 3
Level Progress (to 45): 29%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Betelgeuse 54-A E540 Halberd Pulsar C L100 Python AP NS-11C L100 Python HESH NS-44 Commissioner NS-44P Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,887,308 MLG Score: 2308
Fun Score: N/A
Cheeseburgers Flipped: 187TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.966%24.353%6814497859,1144.22333-0.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.778%1.357A0.581B+-2.15F--HEAD ++ (~10.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.568B+9.10.365C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.251%1.25%211102180543420.147059186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.294C*-0.332C--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.845B*100.81B++14.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.576%3.264%1451610169,742121237278.03795261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.146%1.047B**0.399B-0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++4.60.631B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.348%3.071%166014100812,1471110657010.9432185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.311%0.671B+-0.325C1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.822B++9.10.768B++11.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.896%80.659%1660610166,8611279165.36016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.201%1.928A++0.888B*-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.80.431B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.706%14.156%1660210201,5471154111.34055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.37%1.444A-0.065C+0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.639B+2.80.423B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Zen Of Onslaught[VUDU] Zen Of Onslaught
VS outfit on Emerald

Members: 3
50.1m202.7%541 (32.5k)456 (27.4k)3.93287100,35925,5184.5445244 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022782521.063%21.178%44604:1943

7% Combat Medic42% Engineer13% Heavy Assault20% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 12:29 AMDec 16th, 2014 8:15 AMDec 14th, 2018 2:31 PM (1d) (PST)Dec 14th, 2018 2:56 PM (1d) (PST)Dec 14th, 2018 2:56 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0321558770.9140.2320.1942.0890.1162308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,8969,28452,612551412125727,370

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1829.5h/76.2d 15,608 21,254 28,565 229.3k 1,227 5,530 12,783 113.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:6,896
Deaths:1,636
KDR:4.215
Accuracy:26.160% C++
HSR:28.379% C
SVA-88
C
Kills:1,493
Deaths:448
KDR:3.333
Accuracy:21.802% C
HSR:23.577% C
Orion VS54
C+
Kills:1,196
Deaths:507
KDR:2.359
Accuracy:20.200% C+
HSR:17.977% D-
NS-15M2
B
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:25.381% B
HSR:23.024% C
Pulsar LSW
C--
Kills:1,163
Deaths:549
KDR:2.118
Accuracy:20.085% C--
HSR:18.057% D
Flare VE6
C++
Kills:1,161
Deaths:357
KDR:3.252
Accuracy:23.129% C++
HSR:22.825% C+
NS-15M AE
C+
Kills:1,160
Deaths:319
KDR:3.636
Accuracy:24.394% C+
HSR:23.707% C
Ursa
A*
Kills:360
Deaths:83
KDR:4.337
Accuracy:33.365% A*
HSR:31.944% B**
Lasher X2
C*
Kills:120
Deaths:77
KDR:1.558
Accuracy:26.811% C*
HSR:2.500% D
Kills:14,713
Deaths (as Heavy Assault):4,300
Deaths (to Heavy Assaults):6,804
KDR:3.42163
Kill Difference:10,413
Playtime:246.641 hours
Usage:13%
Score:7.240m
Score/min:489
Accuracy (listed only):24.592%
HSR (listed only):21.332%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:6,439
Deaths:1,577
KDR:4.083
Accuracy:29.910% B**
HSR:21.323% C
NS-11C
B**
Kills:2,521
Deaths:748
KDR:3.370
Accuracy:28.917% B**
HSR:23.403% B*
VX6-7
C*
Kills:1,395
Deaths:580
KDR:2.405
Accuracy:25.333% C*
HSR:17.419% D
Eridani SX5G
C
Kills:1,188
Deaths:564
KDR:2.106
Accuracy:26.714% C
HSR:15.488% D
Serpent VE92
C+
Kills:1,175
Deaths:552
KDR:2.129
Accuracy:22.791% C+
HSR:14.723% D-
Solstice VE3
C*
Kills:1,167
Deaths:618
KDR:1.888
Accuracy:23.848% C*
HSR:13.796% D--
Sirius SX12
C++
Kills:1,158
Deaths:499
KDR:2.321
Accuracy:25.218% C++
HSR:14.335% D
Solstice Burst
C+
Kills:1,157
Deaths:349
KDR:3.315
Accuracy:26.290% C+
HSR:18.842% D
Zenith VX-5
C++
Kills:1,155
Deaths:550
KDR:2.100
Accuracy:25.644% C++
HSR:16.623% D-
Eridani SX5
B
Kills:1,138
Deaths:289
KDR:3.938
Accuracy:27.853% B
HSR:19.332% C+
Eclipse VE3A
C*
Kills:1,086
Deaths:425
KDR:2.555
Accuracy:27.805% C*
HSR:18.232% C
MKV Suppressed
A
Kills:883
Deaths:194
KDR:4.552
Accuracy:31.995% A
HSR:23.443% B++
Thanatos VE70
A+
Kills:881
Deaths:294
KDR:2.997
Accuracy:54.401% A+
HSR:13.394% D
Phobos VX86
B**
Kills:666
Deaths:295
KDR:2.258
Accuracy:72.418% B**
HSR:15.165% C+
NS-7 PDW
A
Kills:623
Deaths:114
KDR:5.465
Accuracy:31.809% A
HSR:22.472% B*
Eridani SX5-AE
B*
Kills:460
Deaths:85
KDR:5.412
Accuracy:33.588% B*
HSR:22.174% C
NS Baron G5AE
B**
Kills:369
Deaths:138
KDR:2.674
Accuracy:57.759% B**
HSR:14.634% C+
NSX Tanto
B+
Kills:56
Deaths:10
KDR:5.600
Accuracy:28.815% B+
HSR:26.786% C*
Kills:23,517
Deaths (as Light Assault):7,881
Deaths (to Light Assaults):5,439
KDR:2.98401
Kill Difference:15,636
Playtime:295.691 hours
Usage:16%
Score:6.701m
Score/min:378
Accuracy (listed only):33.395%
HSR (listed only):18.421%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:6,439
Deaths:1,577
KDR:4.083
Accuracy:29.910% B**
HSR:21.323% C
NS-11C
B**
Kills:2,521
Deaths:748
KDR:3.370
Accuracy:28.917% B**
HSR:23.403% B*
VX6-7
C*
Kills:1,395
Deaths:580
KDR:2.405
Accuracy:25.333% C*
HSR:17.419% D
Serpent VE92
C+
Kills:1,175
Deaths:552
KDR:2.129
Accuracy:22.791% C+
HSR:14.723% D-
Solstice VE3
C*
Kills:1,167
Deaths:618
KDR:1.888
Accuracy:23.848% C*
HSR:13.796% D--
Solstice Burst
C+
Kills:1,157
Deaths:349
KDR:3.315
Accuracy:26.290% C+
HSR:18.842% D
Eidolon VE33
A*
Kills:1,157
Deaths:153
KDR:7.562
Accuracy:39.332% A*
HSR:32.757% B**
Zenith VX-5
C++
Kills:1,155
Deaths:550
KDR:2.100
Accuracy:25.644% C++
HSR:16.623% D-
Eclipse VE3A
C*
Kills:1,086
Deaths:425
KDR:2.555
Accuracy:27.805% C*
HSR:18.232% C
Thanatos VE70
A+
Kills:881
Deaths:294
KDR:2.997
Accuracy:54.401% A+
HSR:13.394% D
Phobos VX86
B**
Kills:666
Deaths:295
KDR:2.258
Accuracy:72.418% B**
HSR:15.165% C+
NS Baron G5AE
B**
Kills:369
Deaths:138
KDR:2.674
Accuracy:57.759% B**
HSR:14.634% C+
NSX Tanto
B+
Kills:56
Deaths:10
KDR:5.600
Accuracy:28.815% B+
HSR:26.786% C*
Kills:19,224
Deaths (as Engineer):6,289
Deaths (to Engineers):5,147
KDR:3.05677
Kill Difference:12,935
Playtime:760.061 hours
Usage:42%
Score:23.720m
Score/min:520
Accuracy (listed only):35.636%
HSR (listed only):19.008%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:2,108
Deaths:1,228
KDR:1.717
Accuracy:37.600% C*
HSR:27.372% B*
NS-44P Commissioner
B**
Kills:1,986
Deaths:733
KDR:2.709
Accuracy:50.468% B**
HSR:28.449% B+
Ghost
B**
Kills:1,614
Deaths:239
KDR:6.753
Accuracy:45.675% B**
HSR:71.685% B
Eridani SX5G
C
Kills:1,188
Deaths:564
KDR:2.106
Accuracy:26.714% C
HSR:15.488% D
XM98
A+
Kills:1,169
Deaths:104
KDR:11.240
Accuracy:47.471% A+
HSR:87.596% A+
NS-44G Commissioner
A
Kills:1,167
Deaths:398
KDR:2.932
Accuracy:51.442% A
HSR:33.590% B**
NS-30 Vandal
A+
Kills:1,165
Deaths:159
KDR:7.327
Accuracy:41.983% A+
HSR:25.837% C+
Nyx VX31
A++
Kills:1,164
Deaths:193
KDR:6.031
Accuracy:44.573% A++
HSR:31.615% C*
V10
B**
Kills:1,162
Deaths:67
KDR:17.343
Accuracy:48.562% B**
HSR:81.756% B+
NS-44B Commissioner
B**
Kills:1,161
Deaths:367
KDR:3.163
Accuracy:49.779% B**
HSR:31.525% B*
Artemis VX26
C+
Kills:1,160
Deaths:449
KDR:2.584
Accuracy:26.836% C+
HSR:18.535% D
Phantom VA23
A
Kills:1,160
Deaths:154
KDR:7.532
Accuracy:43.048% A
HSR:33.448% B+
Parallax VX3
A
Kills:1,160
Deaths:55
KDR:21.091
Accuracy:47.022% B**
HSR:88.448% A
Parallax VX3-AE
B**
Kills:1,158
Deaths:66
KDR:17.546
Accuracy:49.640% B**
HSR:78.325% C-
Sirius SX12
C++
Kills:1,158
Deaths:499
KDR:2.321
Accuracy:25.218% C++
HSR:14.335% D
Eridani SX5
B
Kills:1,138
Deaths:289
KDR:3.938
Accuracy:27.853% B
HSR:19.332% C+
NS-357 Underboss
A++
Kills:1,115
Deaths:383
KDR:2.911
Accuracy:49.414% A++
HSR:30.224% A
MKV Suppressed
A
Kills:883
Deaths:194
KDR:4.552
Accuracy:31.995% A
HSR:23.443% B++
NSX Tomoe
B++
Kills:796
Deaths:128
KDR:6.219
Accuracy:32.013% B++
HSR:37.437% C++
NS-7 PDW
A
Kills:623
Deaths:114
KDR:5.465
Accuracy:31.809% A
HSR:22.472% B*
Beamer VS3
B+
Kills:604
Deaths:277
KDR:2.181
Accuracy:29.902% B+
HSR:22.517% C+
Parsec VX3-A
A++
Kills:598
Deaths:19
KDR:31.474
Accuracy:52.542% A++
HSR:78.595% C+
Eridani SX5-AE
B*
Kills:460
Deaths:85
KDR:5.412
Accuracy:33.588% B*
HSR:22.174% C
NS-AM7 VS/AE Archer
B+
Kills:142
Deaths:84
KDR:1.690
Accuracy:61.472% C+
HSR:23.944% B+
NS-44L Blackhand
B+
Kills:117
Deaths:36
KDR:3.250
Accuracy:45.754% B+
HSR:48.718% B+
Kills:26,156
Deaths (as Infiltrator):6,884
Deaths (to Infiltrators):3,691
KDR:3.79954
Kill Difference:19,272
Playtime:369.109 hours
Usage:20%
Score:8.752m
Score/min:395
Accuracy (listed only):41.295%
HSR (listed only):39.874%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:1,209
Deaths:390
KDR:3.100
Accuracy:27.322% B++
HSR:23.408% B+
Corvus VA55
A++
Kills:1,192
Deaths:314
KDR:3.796
Accuracy:32.462% A++
HSR:27.013% B++
Eridani SX5G
C
Kills:1,188
Deaths:564
KDR:2.106
Accuracy:26.714% C
HSR:15.488% D
CME
A++
Kills:1,173
Deaths:287
KDR:4.087
Accuracy:34.745% A++
HSR:28.218% B++
Terminus VX-9
B++
Kills:1,165
Deaths:336
KDR:3.467
Accuracy:28.516% B++
HSR:29.270% B+
Pulsar VS1
A*
Kills:1,161
Deaths:278
KDR:4.176
Accuracy:33.769% A*
HSR:25.065% B++
H-V45 AE
B*
Kills:1,159
Deaths:285
KDR:4.067
Accuracy:31.361% B*
HSR:23.814% C-
Sirius SX12
C++
Kills:1,158
Deaths:499
KDR:2.321
Accuracy:25.218% C++
HSR:14.335% D
Eridani SX5
B
Kills:1,138
Deaths:289
KDR:3.938
Accuracy:27.853% B
HSR:19.332% C+
MKV Suppressed
A
Kills:883
Deaths:194
KDR:4.552
Accuracy:31.995% A
HSR:23.443% B++
Thanatos VE70
A+
Kills:881
Deaths:294
KDR:2.997
Accuracy:54.401% A+
HSR:13.394% D
NSX Yumi
A+
Kills:859
Deaths:189
KDR:4.545
Accuracy:33.507% A+
HSR:34.924% B**
Phobos VX86
B**
Kills:666
Deaths:295
KDR:2.258
Accuracy:72.418% B**
HSR:15.165% C+
NS-7 PDW
A
Kills:623
Deaths:114
KDR:5.465
Accuracy:31.809% A
HSR:22.472% B*
Eridani SX5-AE
B*
Kills:460
Deaths:85
KDR:5.412
Accuracy:33.588% B*
HSR:22.174% C
NS Baron G5AE
B**
Kills:369
Deaths:138
KDR:2.674
Accuracy:57.759% B**
HSR:14.634% C+
Kills:15,284
Deaths (as Combat Medic):4,551
Deaths (to Combat Medics):2,656
KDR:3.35838
Kill Difference:10,733
Playtime:128.456 hours
Usage:7%
Score:3.025m
Score/min:393
Accuracy (listed only):36.465%
HSR (listed only):22.009%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:405
Deaths:51
KDR:7.941
Accuracy:19.385% C++
HSR:19.259% C
Quasar VM1
C+
Kills:263
Deaths:59
KDR:4.458
Accuracy:14.955% C+
HSR:18.251% C+
Blueshift VM5
B+
Kills:189
Deaths:21
KDR:9
Accuracy:22.098% B+
HSR:22.751% B
Comet VM2
B**
Kills:139
Deaths:55
KDR:2.527
Accuracy:42.124% C+
HSR:6.475% B**
Comet VM2
C++
Kills:131
Deaths:55
KDR:2.382
Accuracy:43.598% C+
HSR:4.580% C++
Cosmos VM3
D-
Kills:126
Deaths:29
KDR:4.345
Accuracy:12.906% D-
HSR:15.079% D-
Kills:1,253
Deaths (as MAX Suit):135
Deaths (to MAX Suits):1,069
KDR:9.28148
Kill Difference:1,118
Playtime:23.431 hours
Usage:1%
Score:0.634m
Score/min:451
Accuracy (listed only):25.844%
HSR (listed only):14.399%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:80
V. Kills:3 N/A
Deaths:28
KDR:2.857
Accuracy:40.251% C+
KPH:54.800 C**
VKPH:2.100 D
Kills:80 (80 + 0)
Deaths:28
KDR:2.857
VKDR:0.107
Vehicle Kills:3
Kill Difference:52
Playtime:1.459 hours
Usage:0%
Score:0.034m
Score/min:391
Piloting Accuracy:40.251%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:276
V. Kills:23 N/A
Deaths:18
KDR:15.333
Accuracy:47.818% B+
KPH:77.700 B**
VKPH:6.500 C
C150 Dalton
C
Kills:178
V. Kills:192 92%
Deaths:67
KDR:2.657
Accuracy:22.456% F
KPH:20.100 D
VKPH:21.700 C
Dual-75 Duster
B+
Kills:54
V. Kills:1 N/A
Deaths:6
KDR:9
Accuracy:42.096% B+
KPH:86.700 B+
VKPH:1.600 C
Kills:508 (0 + 508)
Deaths:91
KDR:5.582
VKDR:2.374
Vehicle Kills:216
Kill Difference:417
Playtime:13.017 hours
Usage:1%
Score:0.305m
Score/min:390
Piloting Accuracy:N/A%
Gunner Accuracy:42.096%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:2,864
V. Kills:1,975 145%
Deaths:227
KDR:12.617
Accuracy:53.373% C
KPH:31.700 C**
VKPH:21.800 B++
L100 Python HESH
A+
Kills:2,319
V. Kills:240 N/A
Deaths:75
KDR:30.920
Accuracy:58.914% B**
KPH:87.800 A+
VKPH:9.100 C*
C75 Viper
M++
Kills:1,437
V. Kills:175 N/A
Deaths:43
KDR:33.419
Accuracy:46.014% B++
KPH:86.100 M++
VKPH:10.500 B++
L100 Python HEAT
A*
Kills:1,214
V. Kills:201 N/A
Deaths:57
KDR:21.298
Accuracy:53.772% C*
KPH:60.800 A*
VKPH:10.100 C
Kills:7,834 (7,834 + 0)
Deaths:402
KDR:19.488
VKDR:6.445
Vehicle Kills:2,591
Kill Difference:7,432
Playtime:153.566 hours
Usage:8%
Score:3.024m
Score/min:328
Driving Accuracy:53.772%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:6,877
V. Kills:4,541 151%
Deaths:375
KDR:18.339
Accuracy:59.604% A+
KPH:37.100 B+
VKPH:24.500 A
Supernova FPC
A*
Kills:1,267
V. Kills:1,058 120%
Deaths:91
KDR:13.923
Accuracy:49.934% C-
KPH:29.800 B++
VKPH:24.900 A*
Saron HRB
B+
Kills:831
V. Kills:621 134%
Deaths:86
KDR:9.663
Accuracy:49.541% B++
KPH:26.100 C++
VKPH:19.500 B+
Supernova VPC
A+
Kills:641
V. Kills:68 N/A
Deaths:28
KDR:22.893
Accuracy:52.311% C*
KPH:70.500 A+
VKPH:7.500 C+
Proton II PPA
B*
Kills:389
V. Kills:15 N/A
Deaths:17
KDR:22.882
Accuracy:28.234% B++
KPH:80 B*
VKPH:3.100 C
Aphelion VEX-4
B++
Kills:77
V. Kills:81 94%
Deaths:4
KDR:19.250
Accuracy:35.010% C+
KPH:21.900 C
VKPH:23 B++
Kills:10,082 (1,908 + 8,174)
Deaths:601
KDR:16.775
VKDR:10.622
Vehicle Kills:6,384
Kill Difference:9,481
Playtime:277.029 hours
Usage:15%
Score:8.896m
Score/min:535
Driving Accuracy:52.311%
Gunner Accuracy:35.010%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,154
V. Kills:56 N/A
Deaths:66
KDR:17.485
Accuracy:35.191% C+
KPH:121.100 B++
VKPH:5.900 C+
Saron HRB-H
B**
Kills:717
V. Kills:622 115%
Deaths:135
KDR:5.311
Accuracy:59.041% B+
KPH:40.800 C*
VKPH:35.400 B**
M12 Kobalt-H
B+
Kills:687
V. Kills:23 N/A
Deaths:32
KDR:21.469
Accuracy:25.903% B+
KPH:142.200 C*
VKPH:4.800 C+
E540 Halberd-H
B*
Kills:351
V. Kills:203 172%
Deaths:33
KDR:10.636
Accuracy:63.437% B++
KPH:50.800 B
VKPH:29.400 B*
Aphelion VEX-4H
B+
Kills:332
V. Kills:284 116%
Deaths:46
KDR:7.217
Accuracy:45.048% C+
KPH:37.100 C+
VKPH:31.800 B+
M60-G Bulldog-H
B++
Kills:137
V. Kills:18 N/A
Deaths:13
KDR:10.539
Accuracy:52.925% B++
KPH:78.900 C**
VKPH:10.400 C++
M40 Fury-H
C++
Kills:51
V. Kills:6 N/A
Deaths:3
KDR:17
Accuracy:29.424% D*
KPH:96.600 C++
VKPH:11.400 C
Kills:3,429 (0 + 3,429)
Deaths:328
KDR:10.454
VKDR:3.695
Vehicle Kills:1,212
Kill Difference:3,101
Playtime:50.044 hours
Usage:3%
Score:1.371m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:29.424%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:186
V. Kills:3 N/A
Deaths:4
KDR:46.500
Accuracy:20.514% B+
KPH:115.900 A
VKPH:1.900 D
M12 Kobalt
A
Kills:175
V. Kills:11 N/A
Deaths:3
KDR:58.333
Accuracy:19.580% C**
KPH:101 B**
VKPH:6.400 A
M40 Fury
B+
Kills:155
V. Kills:27 N/A
Deaths:21
KDR:7.381
Accuracy:36.106% C+
KPH:65.600 B+
VKPH:11.400 C+
M40 Fury
B++
Kills:136
V. Kills:32 412%
Deaths:19
KDR:7.158
Accuracy:38.321% C*
KPH:55.400 B+
VKPH:13 B++
M20 Basilisk
B*
Kills:76
V. Kills:28 262%
Deaths:9
KDR:8.444
Accuracy:44.401% B+
KPH:31 B*
VKPH:11.400 C**
M60-G Bulldog
A+
Kills:53
V. Kills:8 N/A
Deaths:4
KDR:13.250
Accuracy:52.949% A+
KPH:50.800 B+
VKPH:7.700 C+
Kills:781 (0 + 781)
Deaths:60
KDR:13.017
VKDR:1.817
Vehicle Kills:109
Kill Difference:721
Playtime:11.651 hours
Usage:1%
Score:0.343m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:52.949%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:940
V. Kills:140 N/A
Deaths:335
KDR:2.806
Accuracy:49.238% C+
KPH:54.900 A++
VKPH:8.200 B+
S12 Renegade
B**
Kills:326
V. Kills:11 N/A
Deaths:78
KDR:4.179
Accuracy:45.252% B
KPH:83.200 B**
VKPH:2.800 B+
Kills:1,266 (1,266 + 0)
Deaths:413
KDR:3.065
VKDR:0.366
Vehicle Kills:151
Kill Difference:853
Playtime:21.026 hours
Usage:1%
Score:0.301m
Score/min:239
Driving Accuracy:45.252%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,9516,8961,6364.215B+0.2826.16%C++28.379%C103.5AN/A34366.6h9.9B+37.7B+
E540 Halberd 11,4186,87737518.339B**14.4159.604%A+1.716%D37.2B+24.5A342185.1h5.5B9.2B*
Pulsar C 6,4916,4391,5774.083A++0.1529.91%B**21.323%C76.9A*N/A21483.7h9.9B++32.9B++
L100 Python AP 4,8392,86422712.617A*8.6853.373%C4.644%B*31.6C**21.8B++33790.5h5.9B+11C**
NS-11C 2,5612,5217483.37M0.5628.917%B**23.403%B*63.7A*1A++20239.6h11.9B++41.3B++
L100 Python HESH 2,5592,3197530.92A++26.9958.914%B**2.975%B**87.8A+9.1C*27926.4h2.5B+4.2B**
NS-44 Commissioner 2,1212,1081,2281.717B*2.2237.6%C*27.372%B*45.3B+N/A14746.5h3.1B*8.3B+
NS-44P Commissioner 1,9951,9867332.709B**1.2250.468%B**28.449%B+96.9B**N/A24020.5h2.9B++5.8B++
Ghost 1,6201,6142396.753A2.8245.675%B**71.685%B76.9A++N/A24921h2B+4.4B++
SVA-88 1,5011,4934483.333B*0.6021.802%C23.577%C79.4A+N/A34118.8h10.5B+48C**
C75 Viper 1,6121,4374333.419S29.4946.014%B++1.67%C**86M++10.5B++41216.7h7.3B**15.8B**
VX6-7 1,4051,3955802.405B*1.5325.333%C*17.419%D51.3B*N/A15227.2h11.6B+45.8B+
Supernova FPC 2,3251,2679113.923A9.9949.934%C-1.973%C29.7B++24.8A*157242.6h5.1B10.2C*
L100 Python HEAT 1,4151,2145721.298S17.3753.772%C*4.613%A60.7A*10.1C28320h3.3A6.2A
H-V45 1,2151,2093903.1B**0.8327.322%B++23.408%B+66.1A++N/A16118.3h10.1A37B*
Orion VS54 1,1981,1965072.359B++1.5720.2%C+17.977%D-54.6B**N/A29421.9h9.9B**49C*
Corvus VA55 1,2031,1923143.796M++0.1432.462%A++27.013%B++104.6S1A+25311.4h9A27.7B**
Eridani SX5G 1,1881,1885642.106B++1.8326.714%C15.488%D56.3C**N/A16721.1h10.5B39.4C*
Serpent VE92 1,1781,1755522.129B**1.8022.791%C+14.723%D-43.8B*N/A14326.8h11.3B+49.7B
CME 1,1871,1732874.087M0.1534.745%A++28.218%B++113.9M**1.4A**30210.3h10.5B**30.2B**
XM98 1,1701,16910411.24S7.3147.471%A+87.596%A+73.1M++N/A27716h1.7A3.6B**
NS-44G Commissioner 1,1741,1673982.932A+1.0051.442%A33.59%B**91.9B*N/A20612.7h2.9B+5.6B+
Solstice VE3 1,1711,1676181.888A++2.0423.848%C*13.796%D--43.4A++N/A19826.9h12B++50.2B+
NS-30 Vandal 1,1711,1651597.327M*3.3941.983%A+25.837%C+105M++N/A30611.1h4.8B++11.5B*
Terminus VX-9 1,1731,1653363.467A0.4728.516%B++29.27%B+75.2A++N/A19115.5h9.9B**34.7B*
Nyx VX31 1,1711,1641936.031A++2.1044.573%A++31.615%C*109.8M*N/A24610.6h4.5B++10.1B**
NS-15M2 1,1701,1643243.593B**0.3425.381%B23.024%C95.4A*N/A36312.2h9.8B**38.8B++
Pulsar LSW 1,1661,1635492.118B+1.8120.085%C--18.057%D51B+N/A17622.8h10.7B++53.4C*
V10 1,1641,1626717.343S13.4148.562%B**81.756%B+77A*N/A20215.1h1.9B++3.9B*
Pulsar VS1 1,1701,1612784.176M*0.2433.769%A*25.065%B++105.5SN/A31411h10.6A31.3A
Flare VE6 1,1671,1613573.252A++0.6823.129%C++22.825%C+86A++N/A34913.5h8.8B*38B+
NS-44B Commissioner 1,1661,1613673.163M*0.7749.779%B**31.525%B*101.8A+N/A22011.4h2.9B*5.8B++
Artemis VX26 1,1621,1604492.584B**1.3526.836%C+18.535%D66.7A++N/A23317.4h10.8B+40.3B+
Phantom VA23 1,1661,1601547.532A3.6043.048%A33.448%B+89.2A*N/A19213h3.8B++8.8B++
NS-15M AE 1,1661,1603193.636B*0.3024.394%C+23.707%C87.2B**N/A31013.3h10.3B+42.4B
Parallax VX3 1,1611,1605521.091S17.1647.022%B**88.448%A90.6M**N/A38612.8h1.4A3B**
H-V45 AE 1,1681,1592854.067A++0.1331.361%B*23.814%C-99.1A++N/A21911.7h10.2B++32.6B++
Parallax VX3-AE 1,1621,1586617.545S13.6149.64%B**78.325%C-83.9A+N/A18513.8h1.8C**3.7B+
Sirius SX12 1,1591,1584992.321B**1.6125.218%C++14.335%D52.9AN/A17521.9h12.3B++48.9B+
Solstice Burst 1,1691,1573493.315A+0.6226.29%C+18.842%D66.1B**N/A16017.5h11.3B++42.9B+
Eidolon VE33 1,1611,1571537.562S3.6339.332%A*32.757%B**100.6SN/A25311.5h5.6A14.2B**
Zenith VX-5 1,1731,1555502.1B*1.8325.644%C++16.623%D-41.5B+N/A17527.8h12.9C++50.1C*
Proton II PPA-H 1,2101,1546617.485B+13.5535.191%C+1.646%C+121.5B++5.9C+4489.5h6.5B**18.6B++
Eridani SX5 1,1461,1382893.938M0.0127.853%B19.332%C+78.5A++N/A20214.5h9.6B*34.5B+
NS-357 Underboss 1,1211,1153832.911A*1.0249.414%A++30.224%A117.4M+N/A3369.5h3.3B**6.7B*
Eclipse VE3A 1,1001,0864252.555B+1.3827.805%C*18.232%C53.8B++N/A14620.2h11.4B41B+
Frag Grenade 1,0131,01311013N/A1,009.0750.262%B++N/A633.1B+N/A23431.6h2.8B*5.7B*
M40 Fury-F 1,0809403352.806B++1.1349.238%C+N/A55A++8.2B+24117.1h6.5B*13.3B*
MKV Suppressed 8948831944.552S0.6231.995%A23.443%B++87.4M1.1A*24210.1h11.7B+36.6B+
Thanatos VE70 8868812942.997A**0.9454.401%A+13.394%D84.7M++N/A28910.4h3.5B**6.4B**
Damascus Edge 89188116,7430.053B+3.8832.956%C**3.065%D1C+N/A3902.8h1.7B++5.2B+
NSX Yumi 8708591894.545A**0.6133.507%A+34.924%B**79.5A*1C+21710.8h11B+32.9B++
Saron HRB 1,452831869.663B**5.7349.541%B++N/A26.1C++19.5B+40331.8h21.2C*42.9B+
NSX Tomoe 7997961286.219A*2.2932.013%B++37.437%C++95.9A**N/A2408.3h12B++37.5B++
S1 1,0827596531.162B*2.7765.453%B*3.557%B+33.6B++14.3C*41222.6h5.5B+8.5B++
Saron HRB-H 1,3397171355.311C++1.3859.041%B+N/A40.7C*35.3B**53717.6h21.6B+36.6B+
M12 Kobalt-H 7106873221.469C*17.5425.903%B+18.486%B+143.1C**4.8C+3714.8h13.5B+52.1B+
Phobos VX86 6726662952.258B*1.6772.418%B**15.165%C+85.4A++N/A2787.8h1.9B*2.6B++
Supernova VPC 7096412822.893B**18.9652.311%C*1.716%C++70.4A+7.5C+3209.1h2.2B**4.3B*
NS-7 PDW 6276231145.465S1.5331.809%A22.472%B*113.3SN/A3485.5h11.2B*35.3B++
Beamer VS3 6066042772.181A++1.7529.902%B+22.517%C+39.2B++N/A11915.4h7.7B+25.7C*
Parsec VX3-A 6005981931.474S27.5452.542%A++78.595%C+98A**N/A2266.1h1.9C+3.6B++
Tank Mine 828500549.259M*5.3387.967%SN/A172.4A+113.1A++22622.9h3.2F-3.6A+
Eridani SX5-AE 468460855.412M*1.4833.588%B*22.174%C107A+1.9M++2504.3h9.8B+29B+
C-4 6184571513.026A0.9130.954%B**N/A84.6C++29.8C++9765.4h1.2B+3.7B*
Blueshift VM5 406405517.941A**4.0119.385%C++19.259%C45.5B*N/A1758.9h15.7C++81.2C*
Proton II PPA 4043891722.882B+18.9528.234%B++3.085%B**79.4B++3.1C2704.9h7.3B++25.9B*
NS Baron G5AE 3763691382.674A1.2657.759%B**14.634%C+85.8A++1.6M+2544.3h4.1B7C++
Ursa 362360834.337M*0.4033.365%A*31.944%B**105.9M+N/A3323.4h8.7B**26.2B*
E540 Halberd-H 5543513310.636C*6.7063.437%B++N/A50.9B29.4B*4306.9h5.7B9B+
Aphelion VEX-4H 616332467.217C**3.2845.048%C+1.807%D37.3C+31.9B+3928.9h49.6B+110B+
S12 Renegade 337326784.179C++0.2545.252%B2.761%D83.6B**2.8B+2293.9h3.2C**7B+
L105 Zephyr 2992761815.333B*11.4047.818%B+N/A76.7B**6.4C3753.6h4.5B**9.5B**
Quasar VM1 264263594.458A++0.5314.955%C+18.251%C+30.6B++N/A1408.6h14.5C*96.7C++
Force-Blade 2392276,3500.036B+3.9044.731%AN/A0.8C++N/A3282.9h2.6C++5.8B
Anti-Vehicle Grenade 2432011201N/A197.0751.988%C++N/A335C+70C29690.6h5.1B+9.8B+
Blueshift VM5 194189219M+5.0722.098%B+22.751%B42B+1.1A1694.5h18.8D84.9C*
M12 Kobalt 189186446.5A42.5720.514%B+20.43%B+116.3A1.9D5611.6h17.7C*86.4B+
C150 Dalton 370178672.657C-1.2822.456%FN/A20.2D21.8C4038.8h3.5B+15.5C-
M12 Kobalt 186175358.333S54.4019.58%C**20.571%B+102.9B**6.5A4961.7h18C**92B+
NS Decimator 230156632.476A++1.4661.579%C++1.282%D45.9B*21.8B++5873.4h4.4B7.2B+
M40 Fury 182155217.381C+3.4536.106%C+N/A64.6B+11.3C+5742.4h11.3B+31.2B+
MANA Anti-Vehicle Turret 256145423.452C+0.4863.594%C2.069%D-1450C++1110C++8093850.1h6.6B+10.3B+
NS-AM7 VS/AE Archer 175142841.69B+2.2461.472%C+23.944%B+23.7C++5.5C+1236h8B*13B*
Comet VM2 181139552.527A*1.4142.124%C+6.475%B**19A+5.8B++2477.3h16.6B++39.5B+
M60-G Bulldog-H 1551371310.538C++6.6152.925%B++4.38%M*80.6B10.6C++3301.7h4.2B*7.9B*
M40 Fury 168136197.158C++3.2338.321%C*2.206%B+54.4B12.8B++5922.5h13.7C*35.7B+
Comet VM2 179131552.382A+1.5543.598%C+4.58%C++17.9B**6.6B*2037.3h18.2B*41.8B++
Cosmos VM3 127126294.345A0.4112.906%D-15.079%D-30C++N/A1154.2h11.1B*85.8C++
Lasher X2 121120771.558B**2.3726.811%C*2.5%D48B**N/A3372.5h18.2B+68B+
NS-44L Blackhand 117117363.25A++0.6845.754%B+48.718%B+32.5B+N/A1013.6h3.1B**6.7B++
Spear Anti-Vehicle Phalanx Turret 197111129.25B5.3267.485%A**3.604%C65.3A++50.6M+13471.7h7.9B+11.7B**
Proximity Mine 110110225B1.0769.126%M++N/A110CN/A5631h2.3D*3.3B**
Light PPA 8380282.857C+1.0840.251%C+1.25%C+53.3C*2D3911.5h10B+24.9B+
Sticky Grenade 7979179N/A75.0743.633%D--N/A790CN/A30880.1h2.6C6.1C
Aphelion VEX-4 15877419.25M**15.3235.01%C+N/A22C23.1B++2943.5h63C+180C++
M20 Basilisk 1047698.444M++4.5144.401%B+2.632%D*30.4B++11.2C**3122.5h79.9B++180B*
M12 Kobalt 6565232.5C*28.5720.941%C+26.154%A++108.3C++N/A2570.6h12.6B++60.2B++
NSX Tanto 5656105.6S1.6728.815%B+26.786%C*93.3MN/A4520.6h9.7B*33.6B+
M60-A Bulldog 7756202.8C-1.1331.087%DN/A19.3D7.2C*1432.9h8.3D**26.8D--
Dual-75 Duster 555469C+5.0742.096%B+N/A90B+1.7C2910.6h4.4B*10.4B++
M60-G Bulldog 6153413.25A*9.3252.949%A+N/A53B++8C+3651h7.3C+13.8B+
M40 Fury-H 5751317C**13.0729.424%D*N/A102C**12C5730.5h5.4B++18.4C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret99821.2h
Motion Spotter8715,99614.1h
Nano-Armor Kit5781,148,25091.7h
Spawn Beacon462,0993.3h
Medical Applicator8384,5265.8h
Nanite Revive Grenade01050h
Spitfire Auto-Turret01420.1h
Restoration Kit352502.1h
Ammunition Package401,5752h
Medical Kit1,62716,39993.5h
Recon Detection Device88771.3h

Check the help document for the dictionary if you want to learn more about words used here.


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