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PlanetsideBattles Justicia[DIGT] Justicia
VS BR 198

KDR: 3.05

Score: 105.9m

Last Seen: Sep 15th, 2017 5:45 PM
- OFFLINE - 10830.4 hour(s)

Battle Rank 101 (198 total) - Vanu Sovereignty on Miller
Level Progress (to 102): 88%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Dual Photon Pods Maelstrom Turbo Laser Saron Laser Cannon Light PPA Serpent VE92 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $723,078 MLG Score: 578
Fun Score: N/A
Cheeseburgers Flipped: 269TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.092%18.366%4793099224,8171.9031.149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.084%0.992B*-0.345C--0.908D--HEAD + (~5.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.376C**12.20.146C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.618%1.858%17306101629,91721551818813.8762164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.984%-0.193C0.226C++-0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.50.38C**35.40.329C**64

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.668%2.819%584810145,534138216784.00434330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.84%0.081C+0.11C+-0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.621B+6.10.513B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.637%0.972%159815100717,7001304993213.5736178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.54%-0.232C-0.863D--0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.888B*4.40.886B*8.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.937%72.482%15983101985499850.855711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.622%-0.017C+0.35C**-0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.254C*2.60.191C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.818%12.941%1598310191,8161000101.816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.718%0.705B++-0.307C0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.70.237C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
105.9m332.2%543 (32.6k)512 (30.7k)3.05168102,81433,6913.60268198 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022280528.125%6.983%19606:0827

44% Engineer7% Heavy Assault10% Infiltrator33% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:00 PMJul 6th, 2013 2:00 PMOct 14th, 2017 7:30 PM (422d) (PST)Sep 15th, 2017 2:02 PM (451d) (PST)Sep 15th, 2017 1:45 PM (451d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
976888880.4970.1630.0352.2460.179578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5565,29953,257301021351130,698

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3449.4h/143.7d 18,564 7,180 22,452 464.8k 6,312 5,930 37,111 202m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:3,454
Deaths:1,679
KDR:2.057
Accuracy:23.266% C+
HSR:13.376% D*
Solstice SF
B+
Kills:1,340
Deaths:1,238
KDR:1.082
Accuracy:26.054% B+
HSR:12.761% D
Eclipse VE3A
C+
Kills:1,237
Deaths:909
KDR:1.361
Accuracy:26.177% C+
HSR:16.492% D
NS-11CP
B
Kills:1,181
Deaths:707
KDR:1.670
Accuracy:29.257% C*
HSR:25.233% B
Thanatos VE70
B++
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:45.633% B++
HSR:12.737% D
Pulsar C
B+
Kills:1,160
Deaths:695
KDR:1.669
Accuracy:26.279% B+
HSR:17.672% D-
NS-11C
B++
Kills:1,158
Deaths:1,056
KDR:1.097
Accuracy:27.292% B++
HSR:13.040% D--
NS Baron G5AE
B+
Kills:1,153
Deaths:959
KDR:1.202
Accuracy:50.750% B+
HSR:11.448% D
Solstice VE3
C++
Kills:1,111
Deaths:102
KDR:10.892
Accuracy:23.410% C++
HSR:11.791% D**
Phobos VX86
B*
Kills:457
Deaths:331
KDR:1.381
Accuracy:68.550% B*
HSR:12.692% D
Eidolon VE33
B+
Kills:315
Deaths:282
KDR:1.117
Accuracy:30.242% B+
HSR:18.730% D--
Deimos VA29
B++
Kills:197
Deaths:111
KDR:1.775
Accuracy:69.241% B++
HSR:14.721% C
Kills:13,925
Deaths (as Engineer):8,927
Deaths (to Engineers):9,685
KDR:1.55987
Kill Difference:4,998
Playtime:1,519.333 hours
Usage:44%
Score:34.380m
Score/min:377
Accuracy (listed only):37.179%
HSR (listed only):15.058%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,158
Deaths:648
KDR:1.787
Accuracy:24.177% B++
HSR:18.998% D
NS-15M AE
C
Kills:1,157
Deaths:641
KDR:1.805
Accuracy:23.828% C
HSR:24.114% C
NS-15MP
C**
Kills:1,151
Deaths:467
KDR:2.465
Accuracy:28.237% C*
HSR:31.712% C**
NS-15M2
B++
Kills:431
Deaths:244
KDR:1.766
Accuracy:26.779% B++
HSR:29.930% B+
SVA-88
C++
Kills:388
Deaths:279
KDR:1.391
Accuracy:23.396% C++
HSR:25% C+
Lasher X2
C++
Kills:278
Deaths:268
KDR:1.037
Accuracy:25.980% C++
HSR:4.317% C++
NS-15M1
B*
Kills:162
Deaths:70
KDR:2.314
Accuracy:25.605% B+
HSR:29.012% B*
Kills:4,725
Deaths (as Heavy Assault):2,617
Deaths (to Heavy Assaults):9,038
KDR:1.8055
Kill Difference:2,108
Playtime:239.471 hours
Usage:7%
Score:8.264m
Score/min:575
Accuracy (listed only):25.429%
HSR (listed only):23.298%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:3,454
Deaths:1,679
KDR:2.057
Accuracy:23.266% C+
HSR:13.376% D*
Solstice SF
B+
Kills:1,340
Deaths:1,238
KDR:1.082
Accuracy:26.054% B+
HSR:12.761% D
Eclipse VE3A
C+
Kills:1,237
Deaths:909
KDR:1.361
Accuracy:26.177% C+
HSR:16.492% D
Eridani SX5
C*
Kills:1,207
Deaths:957
KDR:1.261
Accuracy:27.279% C*
HSR:9.528% D**
Eridani SX5G
B+
Kills:1,195
Deaths:801
KDR:1.492
Accuracy:29.907% B+
HSR:12.301% D--
NS-11CP
B
Kills:1,181
Deaths:707
KDR:1.670
Accuracy:29.257% C*
HSR:25.233% B
Thanatos VE70
B++
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:45.633% B++
HSR:12.737% D
Pulsar C
B+
Kills:1,160
Deaths:695
KDR:1.669
Accuracy:26.279% B+
HSR:17.672% D-
MKV Suppressed
C+
Kills:1,159
Deaths:927
KDR:1.250
Accuracy:25.304% C+
HSR:14.754% D
NS-11C
B++
Kills:1,158
Deaths:1,056
KDR:1.097
Accuracy:27.292% B++
HSR:13.040% D--
NS Baron G5AE
B+
Kills:1,153
Deaths:959
KDR:1.202
Accuracy:50.750% B+
HSR:11.448% D
Sirius SX12
B++
Kills:1,140
Deaths:793
KDR:1.438
Accuracy:28.252% B++
HSR:19.035% C*
Solstice VE3
C++
Kills:1,111
Deaths:102
KDR:10.892
Accuracy:23.410% C++
HSR:11.791% D**
Phobos VX86
B*
Kills:457
Deaths:331
KDR:1.381
Accuracy:68.550% B*
HSR:12.692% D
Deimos VA29
B++
Kills:197
Deaths:111
KDR:1.775
Accuracy:69.241% B++
HSR:14.721% C
NS-7 PDW
B**
Kills:169
Deaths:125
KDR:1.352
Accuracy:29.214% B*
HSR:23.669% B**
Kills:18,480
Deaths (as Light Assault):12,248
Deaths (to Light Assaults):5,716
KDR:1.50882
Kill Difference:6,232
Playtime:1,133.317 hours
Usage:33%
Score:46.384m
Score/min:682
Accuracy (listed only):34.742%
HSR (listed only):15.078%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C*
Kills:1,207
Deaths:957
KDR:1.261
Accuracy:27.279% C*
HSR:9.528% D**
Eridani SX5G
B+
Kills:1,195
Deaths:801
KDR:1.492
Accuracy:29.907% B+
HSR:12.301% D--
Thanatos VE70
B++
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:45.633% B++
HSR:12.737% D
MKV Suppressed
C+
Kills:1,159
Deaths:927
KDR:1.250
Accuracy:25.304% C+
HSR:14.754% D
H-V45
C++
Kills:1,154
Deaths:843
KDR:1.369
Accuracy:24.471% C++
HSR:18.371% C
NS Baron G5AE
B+
Kills:1,153
Deaths:959
KDR:1.202
Accuracy:50.750% B+
HSR:11.448% D
Sirius SX12
B++
Kills:1,140
Deaths:793
KDR:1.438
Accuracy:28.252% B++
HSR:19.035% C*
NS-11P
B*
Kills:1,129
Deaths:835
KDR:1.352
Accuracy:26.814% B*
HSR:23.118% B++
Phobos VX86
B*
Kills:457
Deaths:331
KDR:1.381
Accuracy:68.550% B*
HSR:12.692% D
Pulsar VS1
B++
Kills:282
Deaths:219
KDR:1.288
Accuracy:26.661% B++
HSR:12.057% D*
NS-11A
B**
Kills:217
Deaths:154
KDR:1.409
Accuracy:27.543% B++
HSR:28.111% B**
Deimos VA29
B++
Kills:197
Deaths:111
KDR:1.775
Accuracy:69.241% B++
HSR:14.721% C
NS-7 PDW
B**
Kills:169
Deaths:125
KDR:1.352
Accuracy:29.214% B*
HSR:23.669% B**
Corvus VA55
C*
Kills:160
Deaths:114
KDR:1.404
Accuracy:24.856% C++
HSR:24.375% C*
Kills:10,781
Deaths (as Combat Medic):8,027
Deaths (to Combat Medics):3,229
KDR:1.34309
Kill Difference:2,754
Playtime:165.219 hours
Usage:5%
Score:6.416m
Score/min:647
Accuracy (listed only):36.034%
HSR (listed only):16.923%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C*
Kills:1,207
Deaths:957
KDR:1.261
Accuracy:27.279% C*
HSR:9.528% D**
Eridani SX5G
B+
Kills:1,195
Deaths:801
KDR:1.492
Accuracy:29.907% B+
HSR:12.301% D--
MKV Suppressed
C+
Kills:1,159
Deaths:927
KDR:1.250
Accuracy:25.304% C+
HSR:14.754% D
Artemis VX26
B**
Kills:1,150
Deaths:791
KDR:1.454
Accuracy:32.947% B**
HSR:24.174% C*
Sirius SX12
B++
Kills:1,140
Deaths:793
KDR:1.438
Accuracy:28.252% B++
HSR:19.035% C*
Beamer VS3
C++
Kills:574
Deaths:362
KDR:1.586
Accuracy:27.806% C++
HSR:17.073% D
Parallax VX3
C
Kills:540
Deaths:114
KDR:4.737
Accuracy:37.358% C
HSR:73.333% C--
NS-357 Underboss
C-
Kills:457
Deaths:389
KDR:1.175
Accuracy:32.293% C-
HSR:17.724% C-
Beamer VS3-FB
D
Kills:360
Deaths:296
KDR:1.216
Accuracy:25.454% D--
HSR:18.056% D
NS-357P Underboss
C
Kills:272
Deaths:148
KDR:1.838
Accuracy:38.710% C
HSR:20.221% C-
Phaseshift VX-S
B*
Kills:235
Deaths:67
KDR:3.507
Accuracy:34.129% C
HSR:87.660% B*
XM98
C**
Kills:225
Deaths:
KDR:
Accuracy:39.452% C**
HSR:68% D
NS-7 PDW
B**
Kills:169
Deaths:125
KDR:1.352
Accuracy:29.214% B*
HSR:23.669% B**
VA39 Spectre
C
Kills:79
Deaths:1
KDR:79
Accuracy:30.871% C
HSR:21.519% D**
NS-44 Commissioner
B**
Kills:75
Deaths:26
KDR:2.885
Accuracy:44.990% B**
HSR:21.333% C+
NS-44L Blackhand
B**
Kills:54
Deaths:13
KDR:4.154
Accuracy:50.562% B**
HSR:38.889% C
Kills:8,891
Deaths (as Infiltrator):5,810
Deaths (to Infiltrators):3,502
KDR:1.53029
Kill Difference:3,081
Playtime:347.318 hours
Usage:10%
Score:9.330m
Score/min:448
Accuracy (listed only):33.408%
HSR (listed only):30.454%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:266
Deaths:131
KDR:2.031
Accuracy:20.606% C*
HSR:15.414% D--
Cosmos VM3
B+
Kills:249
Deaths:99
KDR:2.515
Accuracy:18.487% B+
HSR:18.876% C+
Blueshift VM5
B+
Kills:247
Deaths:131
KDR:1.886
Accuracy:19.723% C++
HSR:22.672% B+
Cosmos VM3
B+
Kills:205
Deaths:99
KDR:2.071
Accuracy:19.169% B+
HSR:21.463% B+
Comet VM2
D
Kills:92
Deaths:72
KDR:1.278
Accuracy:37.734% D
HSR:2.174% D--
Comet VM2
D
Kills:72
Deaths:70
KDR:1.029
Accuracy:39.520% D
HSR:1.389% D**
Quasar VM1
D--
Kills:61
Deaths:4
KDR:15.250
Accuracy:11.184% D--
HSR:13.115% D*
Kills:1,192
Deaths (as MAX Suit):303
Deaths (to MAX Suits):2,178
KDR:3.93399
Kill Difference:889
Playtime:33.649 hours
Usage:1%
Score:1.114m
Score/min:552
Accuracy (listed only):23.775%
HSR (listed only):13.586%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:6,829
V. Kills:2,670 256%
Deaths:320
KDR:21.341
Accuracy:58.658% B++
KPH:84.500 C++
VKPH:33 A
Maelstrom Turbo Laser
B**
Kills:5,661
V. Kills:3,849 147%
Deaths:1,337
KDR:4.234
Accuracy:29.702% C
KPH:25.200 B*
VKPH:17.100 B**
Saron Laser Cannon
B*
Kills:3,898
V. Kills:2,577 151%
Deaths:1,136
KDR:3.431
Accuracy:34.587% B+
KPH:21.800 B*
VKPH:14.400 B*
Light PPA
A++
Kills:3,762
V. Kills:313 N/A
Deaths:499
KDR:7.539
Accuracy:44.170% B+
KPH:92.200 A+
VKPH:7.700 A++
Hornet Missiles
B+
Kills:1,272
V. Kills:522 243%
Deaths:129
KDR:9.860
Accuracy:65.589% B
KPH:91 B+
VKPH:37.300 C+
Antares LC
A+
Kills:728
V. Kills:444 164%
Deaths:182
KDR:4
Accuracy:35.541% B+
KPH:36.900 A+
VKPH:22.500 B**
Photon A2A Missile Pods
C++
Kills:51
V. Kills:58 86%
Deaths:4
KDR:12.750
Accuracy:77.046% C-
KPH:41.900 C
VKPH:47.700 C++
Kills:22,201 (14,049 + 0)
Deaths:3,607
KDR:6.155
VKDR:2.892
Vehicle Kills:10,433
Kill Difference:18,594
Playtime:560.138 hours
Usage:16%
Score:16.710m
Score/min:497
Piloting Accuracy:35.541%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:13,909
V. Kills:8,677 160%
Deaths:536
KDR:25.950
Accuracy:38.565% C+
KPH:50,072,400 U
VKPH:31,237,200 U
CAS30 Tank Buster
A++
Kills:9,700
V. Kills:8,660 112%
Deaths:2,232
KDR:4.346
Accuracy:40.050% D
KPH:18 A++
VKPH:16.100 A++
L105 Zephyr
U
Kills:1,085
V. Kills:146 N/A
Deaths:26
KDR:41.731
Accuracy:46.032% B
KPH:3,906,000 U
VKPH:525,600 U
AP30 Shredder
U
Kills:170
V. Kills:153 110%
Deaths:18
KDR:9.444
Accuracy:25.709% D*
KPH:612,000 U
VKPH:550,800 U
L-30R Vektor
B++
Kills:67
V. Kills:61 108%
Deaths:23
KDR:2.913
Accuracy:38.702% C+
KPH:16.200 B+
VKPH:14.700 B++
Kills:24,931 (9,767 + 15,164)
Deaths:2,835
KDR:8.794
VKDR:6.242
Vehicle Kills:17,697
Kill Difference:22,096
Playtime:542.867 hours
Usage:16%
Score:23.210m
Score/min:713
Piloting Accuracy:38.702%
Gunner Accuracy:25.709%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,318
V. Kills:187 N/A
Deaths:69
KDR:19.101
Accuracy:53.824% B+
KPH:59.600 B
VKPH:8.500 C++
C75 Viper
B+
Kills:251
V. Kills:49 N/A
Deaths:19
KDR:13.211
Accuracy:35.600% C
KPH:38.600 B+
VKPH:7.500 C+
L100 Python HEAT
B++
Kills:215
V. Kills:58 364%
Deaths:22
KDR:9.773
Accuracy:47.129% C-
KPH:39.600 B++
VKPH:10.700 C+
L100 Python AP
C**
Kills:169
V. Kills:109 154%
Deaths:28
KDR:6.036
Accuracy:43.627% D**
KPH:30.300 C++
VKPH:19.500 C**
Skyguard
B**
Kills:101
V. Kills:95 105%
Deaths:35
KDR:2.886
Accuracy:38.136% A+
KPH:14 C+
VKPH:13.200 B**
Kills:2,054 (2,054 + 0)
Deaths:173
KDR:11.873
VKDR:2.879
Vehicle Kills:498
Kill Difference:1,881
Playtime:46.828 hours
Usage:1%
Score:1.041m
Score/min:371
Driving Accuracy:38.136%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:1,385
V. Kills:131 N/A
Deaths:140
KDR:9.893
Accuracy:47.591% C
KPH:45.100 C++
VKPH:4.300 D-
Supernova FPC
C**
Kills:1,186
V. Kills:759 156%
Deaths:221
KDR:5.367
Accuracy:42.951% D*
KPH:25.400 C*
VKPH:16.300 C**
Supernova PC
B++
Kills:909
V. Kills:290 312%
Deaths:76
KDR:11.961
Accuracy:44.891% C-
KPH:29.100 B++
VKPH:9.300 B
Proton II PPA
A++
Kills:275
V. Kills:13 N/A
Deaths:8
KDR:34.375
Accuracy:25.813% C**
KPH:109 A++
VKPH:5.200 B*
Saron HRB
B*
Kills:160
V. Kills:82 193%
Deaths:8
KDR:20
Accuracy:41.061% C
KPH:32.400 B*
VKPH:16.600 C++
E540 Halberd
B*
Kills:70
V. Kills:51 135%
Deaths:7
KDR:10
Accuracy:47.460% C+
KPH:30.700 C+
VKPH:22.400 B*
Kills:3,985 (3,480 + 505)
Deaths:460
KDR:8.663
VKDR:2.883
Vehicle Kills:1,326
Kill Difference:3,525
Playtime:118.236 hours
Usage:3%
Score:3.015m
Score/min:425
Driving Accuracy:44.891%
Gunner Accuracy:47.460%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:201
V. Kills:42 467%
Deaths:15
KDR:13.400
Accuracy:40.105% F-
KPH:77.400 A*
VKPH:16.200 D
Proton II PPA-H
C+
Kills:181
V. Kills:3 N/A
Deaths:17
KDR:10.647
Accuracy:33.182% C-
KPH:82.700 C+
VKPH:1.400 D*
E540 Halberd-H
C
Kills:82
V. Kills:33 241%
Deaths:5
KDR:16.400
Accuracy:49.816% D--
KPH:38 C
VKPH:15.300 D
M40 Fury-H
C+
Kills:62
V. Kills:1 N/A
Deaths:4
KDR:15.500
Accuracy:28.381% D**
KPH:84.500 C+
VKPH:1.400 D--
Kills:526 (0 + 526)
Deaths:41
KDR:12.829
VKDR:1.927
Vehicle Kills:79
Kill Difference:485
Playtime:7.678 hours
Usage:0%
Score:0.251m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:28.381%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:233
V. Kills:17 N/A
Deaths:16
KDR:14.563
Accuracy:28.450% D-
KPH:61 B+
VKPH:4.400 D--
M60-G Bulldog
B++
Kills:107
V. Kills:24 428%
Deaths:7
KDR:15.286
Accuracy:39.246% C*
KPH:51.300 B+
VKPH:11.500 B++
M12 Kobalt
A++
Kills:101
V. Kills:3 N/A
Deaths:4
KDR:25.250
Accuracy:22.932% B*
KPH:121 A++
VKPH:3.600 C++
M40 Fury
C*
Kills:84
V. Kills:12 N/A
Deaths:3
KDR:28
Accuracy:34.314% C
KPH:59.400 C*
VKPH:8.500 C-
Kills:525 (0 + 525)
Deaths:30
KDR:17.500
VKDR:1.867
Vehicle Kills:56
Kill Difference:495
Playtime:8.156 hours
Usage:0%
Score:0.254m
Score/min:520
Driving Accuracy:N/A%
Gunner Accuracy:34.314%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:192
V. Kills:35 N/A
Deaths:159
KDR:1.208
Accuracy:36.429% D*
KPH:13 D
VKPH:2.400 D-
Kills:192 (192 + 0)
Deaths:159
KDR:1.208
VKDR:0.220
Vehicle Kills:35
Kill Difference:33
Playtime:14.811 hours
Usage:0%
Score:0.095m
Score/min:106
Driving Accuracy:36.429%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 22,58613,90953625.95M+22.9038.565%C+N/A139090U86770U1123277000.1h3.2B++8.4B*
CAS30 Tank Buster 18,3609,7002,2324.346A**1.2940.05%D1.165%C+18A++16.1A++344538.7h28.8B**71.9B*
Dual Photon Pods 9,4996,82932021.341A*18.2958.658%B++1.025%C84.4C++33A66480.9h16.7B++28.4B++
Maelstrom Turbo Laser 9,5105,6611,3374.234B*1.1829.702%C3.286%B25.2B*17.1B**315224.8h65.9B++221.8B++
Saron Laser Cannon 6,4753,8981,1363.431B+0.3834.587%B+3.566%B*21.8B*14.4B*495178.8h66.4B*191.9B**
Light PPA 4,0753,7624997.539B4.4944.17%B+1.249%C+92.2A+7.7A++65240.8h8.3B++18.9B+
Serpent VE92 3,4893,4541,6792.057B**0.9923.266%C+13.376%D*17.4C--N/A71199h14.1C+60.5C++
C-4 3,1422,1199992.121B+0.9324.88%C+N/A82.5C++39.8B++139825.7h1.3B+5.2B
Supernova VPC 1,5161,3851409.893C+6.8447.591%C2.599%B**45.1C++4.3D-29930.7h2.3B**4.8B++
Solstice SF 1,3601,3401,2381.082C++1.9726.054%B+12.761%D14.6CN/A6791.5h14.4C55.3C++
L100 Python HESH 1,5051,3186919.101B++16.0553.824%B+1.897%C*59.6B8.5C++19722.1h2.7B+5.1B++
Hornet Missiles 1,7941,2721299.86B**6.8165.589%B1.73%C++90.9B+37.3C+136114h5.5B++8.4B*
Frag Grenade 1,2711,26511265N/A1,261.9543.568%CN/A903.6A++4.3D44211.4h2.2A+5B**
Eclipse VE3A 1,2691,2379091.361C+1.6926.177%C+16.492%D26.4C-N/A14246.9h12.1C++46.3C++
Eridani SX5 1,2231,2079571.261C++1.7927.279%C*9.528%D**16.1DN/A4675.2h13.6C49.7C++
Eridani SX5G 1,2031,1958011.492C+1.5629.907%B+12.301%D--20.4DN/A11858.7h11.8C+39.3C*
Supernova FPC 1,9451,1862215.367C+2.3242.951%D*4.132%B**25.5C*16.3C**49146.6h4.4B++10.1C*
NS-11CP 1,2021,1817071.67C+1.3829.257%C*25.233%B28.6DN/A12241.3h11.9C++40.5C*
Thanatos VE70 1,1671,1628581.354B+1.7045.633%B++12.737%D9.9D--N/A60117.4h4.3B+9.5B+
Pulsar C 1,1611,1606951.669C**1.3826.279%B+17.672%D-28.7C++N/A17940.4h10.7B+40.8B+
MKV Suppressed 1,1741,1599271.25C*1.8025.304%C+14.754%D13.2D-N/A8788.1h15.2C+60.1C++
NS-11C 1,1631,1581,0561.097C++1.9527.292%B++13.04%D--27.1C++N/A16342.8h12.4B+45.6B+
Orion VS54 1,1721,1586481.787C**1.2624.177%B++18.998%D26.7C+N/A19843.4h12.3C**51C*
NS-15M AE 1,1741,1576411.805C+1.2523.828%C24.114%C41.6CN/A25327.8h10.7B+44.8C**
H-V45 1,1551,1548431.369C++1.6824.471%C++18.371%C25.9C+N/A16744.5h12.5B51.2B+
NS Baron G5AE 1,1741,1539591.202C+1.8550.75%B+11.448%D22DN/A14552.4h4.5C+8.9C+
NS-15MP 1,1671,1514672.465C++0.5928.237%C*31.712%C**55.9CN/A34320.6h10.2B36.1B
Artemis VX26 1,1721,1507911.454C++1.6032.947%B**24.174%C*31.8C+N/A20936.2h11.9C*36.2B+
Sirius SX12 1,1661,1407931.438B+1.6128.252%B++19.035%C*28.5C++N/A16740h14.3C*50.6B+
NS-11P 1,1481,1298351.352C*1.7026.814%B*23.118%B++33.7BN/A18533.5h13.1B+48.7B+
Solstice VE3 1,1281,11110210.892U7.8423.41%C++11.791%D**19.1C++N/A16258.1h15.2C*64.9C*
Force-Blade 1,1661,09116,1010.068A2.9846.231%A2.2%D1C*N/A51128.6h2.6C++5.6B
L105 Zephyr 1,2311,0852641.731M**38.6846.032%BN/A10850U1460U47845100.1h4.2A9.2B**
Tank Mine 1,9131,0162234.556B**1.5031.728%C+N/A158.8B**140.2M27326.4h1.4B*4.6B**
Supernova PC 1,1999097611.961B*8.9144.891%C-2.31%C+29.1B++9.3B26431.2h3.7B**8.2B++
M60-A Bulldog 1,2688931463.786U60.7357.991%A*1.904%C++8930U3750U51017700.1h4A6.9A
Proximity Mine 8488476812.456M+9.4046.673%B+N/A162.9B*N/A7395.2h1.8C**3.8B++
Antares LC 1,1727281824A0.9535.541%B+3.709%A37A+22.5B**89619.7h62.1B++174.6B*
Beamer VS3 5835743621.586B**1.4727.806%C++17.073%D20.6CN/A9527.9h8.7B31.2C++
Parallax VX3 5405401144.737B+1.6937.358%C73.333%C--30.9C*N/A16517.5h2.2C++5.9C++
MANA Anti-Vehicle Turret 8204941912.586C0.4755.036%D--3.239%C+4940A**3260A*2517020.1h6.4B+11.6B
Phobos VX86 4624573311.381C++1.6768.55%B*12.692%D26.9DN/A16117h2.6C+3.8B
NS-357 Underboss 4634573891.175C*1.8832.293%C-17.724%C-26.1C-N/A13717.5h4C**12.5C++
NS Decimator 6194394850.905C+2.1546.343%F-2.733%B22D9D39920h4.2B+9.1C
NS-15M2 4394312441.766C++1.2926.779%B++29.93%B+43.1C++N/A13510h12.6C++47.1B+
SVA-88 3923882791.391C+1.6623.396%C++25%C+48.5C*N/A3778h10.5B+44.9B+
Beamer VS3-FB 3653602961.216C+1.8425.454%D--18.056%D38.3CN/A2479.4h8.4C+33.1C-
The Slasher 3593485,5810.062C*2.9939.209%B4.023%D-1.3CN/A7268.6h2B+5.1C**
Eidolon VE33 3193152821.117C++1.9330.242%B+18.73%D--12.3DN/A7325.6h7.9B+26B+
Pulsar VS1 2842822191.288B1.7626.661%B++12.057%D*20.4CN/A13913.8h14.4C*54B+
Lasher X2 2802782681.037C*2.0125.98%C++4.317%C++27.5C+N/A26110.1h14.6B**56.1B++
Proton II PPA 288275834.375A31.3225.813%C**1.455%D110A++5.2B*9622.5h6B**23.3B**
NS-357P Underboss 2732721481.838B1.2138.71%C20.221%C-49.5CN/A2255.5h3.6C*9.3C++
Blueshift VM5 2712661312.031C+1.0220.606%C*15.414%D--38.6B+N/A2696.9h13.3B*64.4B+
C75 Viper 3002511913.211A*10.1635.6%C1.992%B++38.6B+7.5C+4256.5h10.2B++28.5B+
Cosmos VM3 249249992.515B0.5418.487%B+18.876%C+24.7CN/A13510.1h13C**70.4B+
Blueshift VM5 2492471311.885C+1.1719.723%C++22.672%B+35.8C*N/A2676.9h13.8B++70.1B+
Phaseshift VX-S 236235673.507C++0.4634.129%C87.66%B*36.2B+N/A2416.5h2.2B+6.4B+
M40 Fury 2502331614.563A+11.5128.45%D-N/A61.3B++4.5D--4663.8h7A24.7B*
XM98 2282251225U221.9539.452%C**68%D18.3C--N/A10712.3h2.9C--7.5C+
NS-11A 2192171541.409C++1.6427.543%B++28.111%B**40.2B+N/A1445.4h13.6C++49.5B+
L100 Python HEAT 273215229.773A6.7247.129%C-5.116%A++39.8B++10.7C+4415.4h4.2B**8.9B++
Cosmos VM3 206205992.071C++0.9819.169%B+21.463%B+20.3DN/A10410.1h16.2C--84.6C++
Saron HRB-H 2432011513.4A++10.3540.105%F-N/A77.3A*16.2D5752.6h6.8A++17.1A+
Deimos VA29 1971971111.775B+1.2869.241%B++14.721%C61.6B*N/A2753.2h2.5C+3.7C**
M40 Fury-F 2271921591.208C+1.8436.429%D*N/A13D2.4D-10614.8h8.4B+23C*
Proton II PPA-H 1841811710.647C+7.6033.182%C-2.21%B+82.3C+1.4D*5802.2h7.7B++23.1B+
M60-A Bulldog 199180920C**16.9543.948%C4.444%A+58.1B**6.1B+4543.1h4.1B*9.3B*
AP30 Shredder 323170189.444C*6.3925.709%D*3.529%B**1700U1530U26701900.1h45.3A176.3B*
L100 Python AP 278169286.036B+2.9843.627%D**4.734%B**30.2C++19.5C**6335.6h5.1B++11.7C*
NS-7 PDW 1691691251.352B+1.7029.214%B*23.669%B**29.6C*N/A1945.7h13.2B+45.2B+
Anti-Vehicle Grenade 1751661166N/A162.9556.351%B+N/A553.3B*30D-74180.3h3.4B**6B**
MANA Anti-Personnel Turret 169162189N/A5.9524.068%UN/A1620U70U8253100.1h30.1T*124.9T*
NS-15M1 163162702.314B++0.7425.605%B+29.012%B*54B+N/A3923h10.3B*40.3B++
Saron HRB 242160820M++16.9541.061%C1.875%C**32.7B*16.7C++9924.9h9.4A*22.9A+
Corvus VA55 1611601141.404B1.6524.856%C++24.375%C*34BN/A1794.7h9.2A37B++
Spear Anti-Vehicle Phalanx Turret 285157917.444A++14.3937.985%D2.548%D-29.6C-24.2C**6375.3h9.4C+24.6C+
C-4 ARX 219155672.313C*0.7426.941%C*N/A129.2C**53.3B**11231.2h1.1B+4.2B+
A30 Walker 310149344.382A++1.3318.399%D--1.342%C1490U1610U19216900.1h43.9A+238.6B**
Lancer AE 2961451291.124C++1.9348.843%FN/A12.8C13.4C36111.3h12.2B+25B+
Sticky Grenade 1421421142N/A138.9549.02%CN/A1420B**N/A67330.1h1.8B+3.6B+
M60-A Bulldog 154141817.625C*14.5741.004%C-2.837%B+48.6B++4.5C++4052.9h4.2B*10.2B++
S1 186113901.256B**1.8046.873%D*6.195%A*16.9D10.9C6016.7h5.9B+12.6C+
M60-G Bulldog 131107715.286A**12.2339.246%C*N/A51B+11.4B++5892.1h5.3B++13.4B+
Aspis Anti-Aircraft Phalanx Turret 199101911.222M++8.1727.695%B+2.97%B+15.1B*14.6B++4976.7h105.8B**382.1B++
M12 Kobalt 104101425.25A22.2022.932%B*23.762%A126.3A++3.8C**6210.8h15.3B++66.9B++
Skyguard 196101352.886C++0.1738.136%A+N/A14C+13.2B**6007.2h140.4C+368.2B+
Comet VM2 11192721.278B+1.7737.734%D2.174%D--11.1C+2.3D-2508.3h13.4B**35.4B+
Auraxium Slasher 85841,8690.045C+3.0152.809%A++N/A1CN/A481.9h2.2C++4.2B+
M40 Fury 9684328M24.9534.314%C1.19%D60C**8.6C-5001.4h8.6B*25.1B++
E540 Halberd-H 11582516.4B++13.3549.816%D--7.317%M*37.3C15D5172.2h5B++10B+
VA39 Spectre 8079179U75.9530.871%C21.519%D**13DN/A846.1h6.2C+20.1C++
NS-44 Commissioner 7575262.885A++0.1744.99%B**21.333%C+44.1B+N/A5261.7h2.9B**6.5B*
Nemesis VSH9 135741080.685C+2.3756.166%D-N/A9.6C--7.9C5057.7h7.9C*14C+
Hyena Missile Launcher 11572418U14.9538.658%B*N/A65.5M++39.1M++12051.1h14.7A*38.1A+
Comet VM2 9572701.029C+2.0239.52%D1.389%D**10.6C+3.4D-1986.8h15.8B**39.9B++
E540 Halberd 12170710C*6.9547.46%C+4.286%B**30.4C+22.2B*11532.3h6.3C13.2C+
MAX Punch 70673250.206B++2.8553.942%B+N/A2.6B+N/A1426.2h1.9C++3.6C++
L-30R Vektor 12867232.913B**0.1438.702%C+1.493%C--16.3B+14.9B++3954.1h58.6C**151.3B+
M40 Fury-H 6362415.5C**12.4528.381%D**N/A88.6C+1.4D--4040.7h4.8B*16.9B+
Quasar VM1 6161415.25S12.2011.184%D--13.115%D*16.9C--N/A2493.6h15.1C++134.7C+
NS-44L Blackhand 5554134.154M1.1050.562%B**38.889%C45AN/A2871.2h3.3B*6.6B*
Photon A2A Missile Pods 10951412.75A+9.7077.046%C-N/A42.5C48.3C++18321.2h7.6B+9.8B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter195,5514.3h
VS Patriot Flare Gun11540.7h
Nano-Armor Kit862742,536163.4h
Anti-Vehicle MANA Turret278703.1h
Spawn Beacon213,0474.7h
Spitfire Auto-Turret11220.3h
Nanite Revive Grenade08020.2h
Medical Applicator508143,60715.5h
Ammunition Package191,4610.8h
Medical Kit1901,5783.3h
Anti-Infantry MANA Turret49811.5h
Shield Recharging Field331,5140.6h
Recon Detection Device181,8024h
Smoke Grenade01140h

Check the help document for the dictionary if you want to learn more about words used here.


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