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Primarch PlanetsideBattles Justicia[DIGT] Justicia
VS BR 94

KDR: 3.21

Score: 119.8m

Last Seen: Jul 5th, 2020 4:13 PM
- OFFLINE - 867 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Miller
Level Progress (to 95): 13%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Dual Photon Pods V26 Maelstrom Turbo Laser L-24R Spur Saron Laser Cannon Light PPA Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $835,668 MLG Score: 668
Fun Score: N/A
Cheeseburgers Flipped: 277TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.636%20.087%53534131530,6021.899561.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.734%1.042B**-0.154C-1.31D**HEAD ++ (~6.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.387C**12.10.152C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.446%1.809%16866134332,06324261914313.2164167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.898%-0.083C+0.226C++-0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.20.371C**37.20.3C*64.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.084%2.432%602813416,620161920704.08894320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.781%0.101C+-0.044C+-0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.636B+5.90.528B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.39%0.845%168315133421,89415201226514.4039178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.476%-0.262C-0.888D--0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.898B*4.10.898B*8.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.737%71.996%1683513442,1891468291.49114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.127%0.568B+0.318C*0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.338C**2.60.201C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.463%12.625%1683413453,3111279422.58874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.822%0.798B++-0.427C--0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.409B40.178C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
119.8m332.4%511 (30.7k)478 (28.7k)3.21444129,84140,3933.7478394 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349487627.828%7.864%21906:1335

48% Engineer7% Heavy Assault12% Infiltrator28% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:00 PMJul 6th, 2013 2:00 PMJul 7th, 2020 8:43 PM (82d) (PST)Jul 5th, 2020 1:21 PM (84d) (PST)Jul 5th, 2020 12:13 PM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,001889130.5180.1610.0412.2870.169668

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,0465,26254,784311021371028,704

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4173.8h/173.9d 21,545 10,211 30,031 572.7k 7,213 7,012 42,434 250.6m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:3,499
Deaths:1,716
KDR:2.039
Accuracy:23.349% D
HSR:13.547% D*
Solstice SF
C+
Kills:1,342
Deaths:1,242
KDR:1.081
Accuracy:26.023% C+
HSR:12.742% D
Eclipse VE3A
C--
Kills:1,317
Deaths:1,004
KDR:1.312
Accuracy:26.439% C--
HSR:17.160% D
NS-11CP
C+
Kills:1,214
Deaths:733
KDR:1.656
Accuracy:29.187% C
HSR:25.288% C+
VE-LR Obelisk
C++
Kills:1,188
Deaths:354
KDR:3.356
Accuracy:29.459% D-
HSR:36.616% C++
Thanatos VE70
C*
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:45.633% C*
HSR:12.737% D
Pulsar C
C
Kills:1,160
Deaths:695
KDR:1.669
Accuracy:26.279% C
HSR:17.672% D*
NS-11C
C+
Kills:1,158
Deaths:1,056
KDR:1.097
Accuracy:27.292% C+
HSR:13.040% D*
NS Baron G5AE
C+
Kills:1,153
Deaths:959
KDR:1.202
Accuracy:50.750% C+
HSR:11.448% D-
Pandora VX25
B++
Kills:1,153
Deaths:661
KDR:1.744
Accuracy:51.448% B++
HSR:12.489% D-
Solstice VE3
C-
Kills:1,111
Deaths:102
KDR:10.892
Accuracy:23.414% C-
HSR:11.791% D**
Eidolon VE33
C++
Kills:923
Deaths:576
KDR:1.602
Accuracy:31.997% C++
HSR:20.802% D-
Deimos VA29
C*
Kills:539
Deaths:408
KDR:1.321
Accuracy:68.013% C*
HSR:12.616% D-
Phobos VX86
B+
Kills:457
Deaths:331
KDR:1.381
Accuracy:68.550% B+
HSR:12.692% D
VX6-7
B**
Kills:63
Deaths:32
KDR:1.969
Accuracy:32.778% B**
HSR:28.571% B++
Kills:17,439
Deaths (as Engineer):10,727
Deaths (to Engineers):10,957
KDR:1.62571
Kill Difference:6,712
Playtime:2,021.288 hours
Usage:48%
Score:44.657m
Score/min:368
Accuracy (listed only):37.374%
HSR (listed only):17.281%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,202
Deaths:617
KDR:1.948
Accuracy:26.571% C
HSR:27.537% C
Orion VS54
C+
Kills:1,158
Deaths:648
KDR:1.787
Accuracy:24.177% C+
HSR:18.998% D*
NS-15M AE
D
Kills:1,157
Deaths:641
KDR:1.805
Accuracy:23.828% D--
HSR:24.114% D
NS-15MP
C+
Kills:1,151
Deaths:467
KDR:2.465
Accuracy:28.237% C
HSR:31.712% C+
SVA-88
C
Kills:540
Deaths:383
KDR:1.410
Accuracy:23.655% C--
HSR:25.741% C
NS-15M1
C*
Kills:169
Deaths:73
KDR:2.315
Accuracy:25.203% C+
HSR:29.586% C*
Kills:5,377
Deaths (as Heavy Assault):2,829
Deaths (to Heavy Assaults):10,686
KDR:1.90067
Kill Difference:2,548
Playtime:282.898 hours
Usage:7%
Score:8.992m
Score/min:530
Accuracy (listed only):25.279%
HSR (listed only):26.281%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:3,499
Deaths:1,716
KDR:2.039
Accuracy:23.349% D
HSR:13.547% D*
Solstice SF
C+
Kills:1,342
Deaths:1,242
KDR:1.081
Accuracy:26.023% C+
HSR:12.742% D
Eclipse VE3A
C--
Kills:1,317
Deaths:1,004
KDR:1.312
Accuracy:26.439% C--
HSR:17.160% D
NS-11CP
C+
Kills:1,214
Deaths:733
KDR:1.656
Accuracy:29.187% C
HSR:25.288% C+
Eridani SX5
C
Kills:1,210
Deaths:959
KDR:1.262
Accuracy:27.275% C
HSR:9.587% F
Eridani SX5G
C
Kills:1,195
Deaths:801
KDR:1.492
Accuracy:29.907% C
HSR:12.301% D**
NS-7 PDW
B+
Kills:1,174
Deaths:877
KDR:1.339
Accuracy:30.254% B+
HSR:24.361% B+
Sirius SX12
C*
Kills:1,170
Deaths:815
KDR:1.436
Accuracy:28.279% C*
HSR:18.889% C
Thanatos VE70
C*
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:45.633% C*
HSR:12.737% D
Pulsar C
C
Kills:1,160
Deaths:695
KDR:1.669
Accuracy:26.279% C
HSR:17.672% D*
MKV Suppressed
D
Kills:1,159
Deaths:927
KDR:1.250
Accuracy:25.304% D
HSR:14.754% D-
NS-11C
C+
Kills:1,158
Deaths:1,056
KDR:1.097
Accuracy:27.292% C+
HSR:13.040% D*
NS Baron G5AE
C+
Kills:1,153
Deaths:959
KDR:1.202
Accuracy:50.750% C+
HSR:11.448% D-
Pandora VX25
B++
Kills:1,153
Deaths:661
KDR:1.744
Accuracy:51.448% B++
HSR:12.489% D-
Solstice VE3
C-
Kills:1,111
Deaths:102
KDR:10.892
Accuracy:23.414% C-
HSR:11.791% D**
Deimos VA29
C*
Kills:539
Deaths:408
KDR:1.321
Accuracy:68.013% C*
HSR:12.616% D-
Phobos VX86
B+
Kills:457
Deaths:331
KDR:1.381
Accuracy:68.550% B+
HSR:12.692% D
NS-66 Punisher
C+
Kills:89
Deaths:74
KDR:1.203
Accuracy:27.892% C+
HSR:21.348% D-
VX6-7
B**
Kills:63
Deaths:32
KDR:1.969
Accuracy:32.778% B**
HSR:28.571% B++
Kills:21,325
Deaths (as Light Assault):14,250
Deaths (to Light Assaults):6,879
KDR:1.49649
Kill Difference:7,075
Playtime:1,159.958 hours
Usage:28%
Score:46.794m
Score/min:672
Accuracy (listed only):35.161%
HSR (listed only):15.949%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:1,210
Deaths:959
KDR:1.262
Accuracy:27.275% C
HSR:9.587% F
Eridani SX5G
C
Kills:1,195
Deaths:801
KDR:1.492
Accuracy:29.907% C
HSR:12.301% D**
Terminus VX-9
C+
Kills:1,192
Deaths:940
KDR:1.268
Accuracy:27.514% C+
HSR:28.524% C+
NS-7 PDW
B+
Kills:1,174
Deaths:877
KDR:1.339
Accuracy:30.254% B+
HSR:24.361% B+
Sirius SX12
C*
Kills:1,170
Deaths:815
KDR:1.436
Accuracy:28.279% C*
HSR:18.889% C
Thanatos VE70
C*
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:45.633% C*
HSR:12.737% D
MKV Suppressed
D
Kills:1,159
Deaths:927
KDR:1.250
Accuracy:25.304% D
HSR:14.754% D-
H-V45
C--
Kills:1,154
Deaths:843
KDR:1.369
Accuracy:24.471% C--
HSR:18.371% D
NS Baron G5AE
C+
Kills:1,153
Deaths:959
KDR:1.202
Accuracy:50.750% C+
HSR:11.448% D-
Pandora VX25
B++
Kills:1,153
Deaths:661
KDR:1.744
Accuracy:51.448% B++
HSR:12.489% D-
NS-11P
C+
Kills:1,129
Deaths:835
KDR:1.352
Accuracy:26.814% C+
HSR:23.118% C
VE-A Lacerta
C-
Kills:857
Deaths:456
KDR:1.879
Accuracy:28.027% C-
HSR:10.152% F
Deimos VA29
C*
Kills:539
Deaths:408
KDR:1.321
Accuracy:68.013% C*
HSR:12.616% D-
Phobos VX86
B+
Kills:457
Deaths:331
KDR:1.381
Accuracy:68.550% B+
HSR:12.692% D
Pulsar VS1
C+
Kills:282
Deaths:219
KDR:1.288
Accuracy:26.661% C+
HSR:12.057% D**
NS-11A
C*
Kills:253
Deaths:190
KDR:1.332
Accuracy:26.817% C+
HSR:28.063% C*
Corvus VA55
C
Kills:160
Deaths:114
KDR:1.404
Accuracy:24.856% C--
HSR:24.375% C
NS-66 Punisher
C+
Kills:89
Deaths:74
KDR:1.203
Accuracy:27.892% C+
HSR:21.348% D-
Kills:15,488
Deaths (as Combat Medic):11,267
Deaths (to Combat Medics):3,878
KDR:1.37463
Kill Difference:4,221
Playtime:170.892 hours
Usage:4%
Score:6.530m
Score/min:637
Accuracy (listed only):35.470%
HSR (listed only):17.105%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:1,210
Deaths:959
KDR:1.262
Accuracy:27.275% C
HSR:9.587% F
Ghost
C+
Kills:1,203
Deaths:364
KDR:3.305
Accuracy:42.376% C+
HSR:71.072% C
Eridani SX5G
C
Kills:1,195
Deaths:801
KDR:1.492
Accuracy:29.907% C
HSR:12.301% D**
NS-7 PDW
B+
Kills:1,174
Deaths:877
KDR:1.339
Accuracy:30.254% B+
HSR:24.361% B+
Sirius SX12
C*
Kills:1,170
Deaths:815
KDR:1.436
Accuracy:28.279% C*
HSR:18.889% C
MKV Suppressed
D
Kills:1,159
Deaths:927
KDR:1.250
Accuracy:25.304% D
HSR:14.754% D-
Artemis VX26
B++
Kills:1,150
Deaths:791
KDR:1.454
Accuracy:32.947% B++
HSR:24.174% C+
Parallax VX3
D
Kills:601
Deaths:126
KDR:4.770
Accuracy:37.199% D
HSR:74.542% D
Beamer VS3
C+
Kills:574
Deaths:362
KDR:1.586
Accuracy:27.806% C+
HSR:17.073% D-
NS-357 Underboss
D-
Kills:457
Deaths:389
KDR:1.175
Accuracy:32.293% D--
HSR:17.724% D-
Beamer VS3-FB
D--
Kills:411
Deaths:350
KDR:1.174
Accuracy:26.751% D*
HSR:17.518% D--
NS-44 Commissioner
B+
Kills:388
Deaths:300
KDR:1.293
Accuracy:44.489% B+
HSR:20.619% D
NS-357P Underboss
D
Kills:368
Deaths:217
KDR:1.696
Accuracy:40.932% D
HSR:22.283% D
Phaseshift VX-S
B++
Kills:235
Deaths:68
KDR:3.456
Accuracy:33.993% D
HSR:87.660% B++
XM98
C+
Kills:225
Deaths:
KDR:
Accuracy:39.452% C+
HSR:68% D--
NS-AM7 Archer
C-
Kills:112
Deaths:342
KDR:0.327
Accuracy:55.485% C-
HSR:12.500% D
NS-66 Punisher
C+
Kills:89
Deaths:74
KDR:1.203
Accuracy:27.892% C+
HSR:21.348% D-
VA39 Spectre
D
Kills:79
Deaths:1
KDR:79
Accuracy:30.871% D
HSR:21.519% F
V10
D*
Kills:71
Deaths:19
KDR:3.737
Accuracy:35.993% D*
HSR:70.423% D*
NS-44L Blackhand
B*
Kills:54
Deaths:13
KDR:4.154
Accuracy:50.562% B*
HSR:38.889% C
Kills:11,925
Deaths (as Infiltrator):7,795
Deaths (to Infiltrators):4,646
KDR:1.52983
Kill Difference:4,130
Playtime:489.918 hours
Usage:12%
Score:11.691m
Score/min:398
Accuracy (listed only):35.003%
HSR (listed only):33.262%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:292
Deaths:138
KDR:2.116
Accuracy:20.916% C
HSR:16.096% D*
Cosmos VM3
C
Kills:268
Deaths:108
KDR:2.481
Accuracy:18.752% C
HSR:17.911% C-
Blueshift VM5
C
Kills:260
Deaths:138
KDR:1.884
Accuracy:20.184% C
HSR:22.308% C
Cosmos VM3
B
Kills:231
Deaths:108
KDR:2.139
Accuracy:19.529% C
HSR:21.645% B
Comet VM2
D--
Kills:92
Deaths:72
KDR:1.278
Accuracy:37.734% D--
HSR:2.174% D--
Comet VM2
D*
Kills:72
Deaths:70
KDR:1.029
Accuracy:39.520% D*
HSR:1.389% D**
Quasar VM1
D*
Kills:61
Deaths:4
KDR:15.250
Accuracy:11.184% D**
HSR:13.115% D*
Kills:1,276
Deaths (as MAX Suit):319
Deaths (to MAX Suits):2,327
KDR:4
Kill Difference:957
Playtime:34.683 hours
Usage:1%
Score:1.141m
Score/min:548
Accuracy (listed only):23.974%
HSR (listed only):13.520%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:6,913
V. Kills:2,689 257%
Deaths:320
KDR:21.603
Accuracy:58.739% B+
KPH:84.300 C
VKPH:32.800 B**
V26 Maelstrom Turbo Laser
C**
Kills:6,179
V. Kills:4,102 151%
Deaths:1,337
KDR:4.622
Accuracy:30.526% C
KPH:24.900 C*
VKPH:16.500 C**
Saron Laser Cannon
B++
Kills:4,764
V. Kills:3,006 158%
Deaths:1,136
KDR:4.194
Accuracy:36.115% B++
KPH:19.400 C++
VKPH:12.200 C++
Light PPA
A
Kills:3,954
V. Kills:322 N/A
Deaths:499
KDR:7.924
Accuracy:43.310% C+
KPH:90.700 B+
VKPH:7.400 A
Hornet Missiles
C*
Kills:1,285
V. Kills:530 242%
Deaths:129
KDR:9.961
Accuracy:65.683% C*
KPH:89.900 C++
VKPH:37.100 C
Antares LC
B+
Kills:728
V. Kills:444 164%
Deaths:182
KDR:4
Accuracy:35.541% B+
KPH:36.600 B+
VKPH:22.300 B+
M202 Wyrm
B+
Kills:138
V. Kills:73 186%
Deaths:
KDR:
Accuracy:63.448% A
KPH:123.200 C*
VKPH:65.100 B+
Photon A2A Missile Pods
C+
Kills:51
V. Kills:58 86%
Deaths:4
KDR:12.750
Accuracy:75.881% C
KPH:41.200 C-
VKPH:46.800 C+
Kills:24,012 (15,625 + 0)
Deaths:3,607
KDR:6.657
VKDR:3.112
Vehicle Kills:11,224
Kill Difference:20,405
Playtime:656.506 hours
Usage:16%
Score:18.605m
Score/min:472
Piloting Accuracy:35.541%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:17,941
V. Kills:10,923 164%
Deaths:536
KDR:33.472
Accuracy:37.181% C+
KPH:64,587,600 U
VKPH:39,322,800 U
CAS30 Tank Buster
A*
Kills:9,774
V. Kills:8,701 112%
Deaths:2,232
KDR:4.379
Accuracy:40.147% D
KPH:17.900 A+
VKPH:15.900 A*
L-24R Spur
B**
Kills:5,767
V. Kills:217 N/A
Deaths:3
KDR:1,922.330
Accuracy:42.217% C++
KPH:70.600 B**
VKPH:2.700 C+
L105 Zephyr
U
Kills:1,085
V. Kills:146 N/A
Deaths:26
KDR:41.731
Accuracy:46.032% C++
KPH:3,906,000 U
VKPH:525,600 U
L-30R Vektor
B*
Kills:479
V. Kills:265 180%
Deaths:23
KDR:20.826
Accuracy:47.607% B+
KPH:16.400 B*
VKPH:9.100 C+
AP30 Shredder
U
Kills:170
V. Kills:153 110%
Deaths:18
KDR:9.444
Accuracy:25.709% F
KPH:612,000 U
VKPH:550,800 U
Kills:35,216 (16,020 + 19,196)
Deaths:2,838
KDR:12.409
VKDR:7.190
Vehicle Kills:20,405
Kill Difference:32,378
Playtime:657.756 hours
Usage:16%
Score:26.090m
Score/min:661
Piloting Accuracy:47.607%
Gunner Accuracy:25.709%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,353
V. Kills:191 N/A
Deaths:69
KDR:19.609
Accuracy:53.450% C*
KPH:59.900 C
VKPH:8.500 C
L100 Python AP
C
Kills:364
V. Kills:185 196%
Deaths:28
KDR:13
Accuracy:44.391% D**
KPH:35.400 C
VKPH:18 C--
C75 Viper
C+
Kills:268
V. Kills:56 470%
Deaths:19
KDR:14.105
Accuracy:35.568% D
KPH:39.100 C+
VKPH:8.200 C
L100 Python HEAT
C+
Kills:215
V. Kills:58 364%
Deaths:22
KDR:9.773
Accuracy:47.129% D
KPH:39.600 C+
VKPH:10.700 D
Skyguard
B+
Kills:115
V. Kills:102 112%
Deaths:35
KDR:3.286
Accuracy:38.085% A
KPH:14.700 C
VKPH:13 B+
Kills:2,315 (2,315 + 0)
Deaths:173
KDR:13.382
VKDR:3.422
Vehicle Kills:592
Kill Difference:2,142
Playtime:52.961 hours
Usage:1%
Score:1.158m
Score/min:365
Driving Accuracy:38.085%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:1,867
V. Kills:1,026 182%
Deaths:221
KDR:8.448
Accuracy:44.644% D**
KPH:29.900 C
VKPH:16.400 C
Supernova VPC
C
Kills:1,529
V. Kills:162 N/A
Deaths:140
KDR:10.921
Accuracy:47.405% D
KPH:46 C
VKPH:4.900 D-
Supernova PC
C+
Kills:909
V. Kills:290 312%
Deaths:76
KDR:11.961
Accuracy:44.891% D
KPH:29.100 C+
VKPH:9.300 C+
Proton II PPA
B**
Kills:281
V. Kills:13 N/A
Deaths:8
KDR:35.125
Accuracy:25.391% C+
KPH:104.700 B**
VKPH:4.800 C**
Saron HRB
C++
Kills:180
V. Kills:91 196%
Deaths:8
KDR:22.500
Accuracy:42.693% D
KPH:32.400 C++
VKPH:16.400 C+
E540 Halberd
B++
Kills:81
V. Kills:57 140%
Deaths:7
KDR:11.571
Accuracy:47.285% C--
KPH:32.300 C-
VKPH:22.700 B++
Kills:4,847 (4,305 + 542)
Deaths:460
KDR:10.537
VKDR:3.563
Vehicle Kills:1,639
Kill Difference:4,387
Playtime:137.623 hours
Usage:3%
Score:3.307m
Score/min:400
Driving Accuracy:44.891%
Gunner Accuracy:47.285%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A+
Kills:209
V. Kills:47 435%
Deaths:15
KDR:13.933
Accuracy:42.157% F-
KPH:76.600 A+
VKPH:17.200 D-
Proton II PPA-H
C-
Kills:191
V. Kills:4 N/A
Deaths:17
KDR:11.235
Accuracy:32.868% D--
KPH:83.900 C-
VKPH:1.800 D**
E540 Halberd-H
D
Kills:98
V. Kills:42 228%
Deaths:5
KDR:19.600
Accuracy:50.104% D**
KPH:40.500 D
VKPH:17.400 D-
M40 Fury-H
C
Kills:62
V. Kills:1 N/A
Deaths:4
KDR:15.500
Accuracy:28.381% F
KPH:84.500 C
VKPH:1.400 D--
Kills:560 (0 + 560)
Deaths:41
KDR:13.659
VKDR:2.293
Vehicle Kills:94
Kill Difference:519
Playtime:8.155 hours
Usage:0%
Score:0.281m
Score/min:574
Driving Accuracy:N/A%
Gunner Accuracy:28.381%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:235
V. Kills:18 N/A
Deaths:16
KDR:14.688
Accuracy:29.057% D*
KPH:60.500 C*
VKPH:4.600 D*
M12 Kobalt
B*
Kills:154
V. Kills:4 N/A
Deaths:4
KDR:38.500
Accuracy:25.656% B*
KPH:118.600 B++
VKPH:3.100 C
M60-G Bulldog
C+
Kills:109
V. Kills:24 436%
Deaths:7
KDR:15.571
Accuracy:39.379% C
KPH:51.200 C+
VKPH:11.300 C+
M40 Fury
C+
Kills:86
V. Kills:13 N/A
Deaths:3
KDR:28.667
Accuracy:35.097% C-
KPH:59.500 C+
VKPH:9 D
Kills:584 (0 + 584)
Deaths:30
KDR:19.467
VKDR:1.967
Vehicle Kills:59
Kill Difference:554
Playtime:8.756 hours
Usage:0%
Score:0.270m
Score/min:515
Driving Accuracy:N/A%
Gunner Accuracy:35.097%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:193
V. Kills:35 N/A
Deaths:159
KDR:1.214
Accuracy:35.785% D*
KPH:12.900 D-
VKPH:2.300 D
S12 Renegade
N/A
Kills:50
V. Kills:3 N/A
Deaths:30
KDR:1.667
Accuracy:39.971% N/A
KPH:15.400 N/A
VKPH:0.900 N/A
Kills:243 (243 + 0)
Deaths:189
KDR:1.286
VKDR:0.201
Vehicle Kills:38
Kill Difference:54
Playtime:18.256 hours
Usage:0%
Score:0.110m
Score/min:101
Driving Accuracy:39.971%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:55
V. Kills:19 275%
Deaths:
KDR:
Accuracy:60.324% B**
KPH:112.200 A++
VKPH:38.800 A*
Kills:55 (0 + 55)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:19
Kill Difference:55
Playtime:0.490 hours
Usage:0%
Score:0.018m
Score/min:606
Piloting Accuracy:N/A%
Gunner Accuracy:60.324%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 28,86417,94153633.472M+30.2637.181%C+N/A179410U109230U1275129000.1h3C*8.1C**
CAS30 Tank Buster 18,4759,7742,2324.379A1.1640.147%D1.156%C+17.9A+15.9A*341546.9h28.9A72.1B++
Dual Photon Pods 9,6026,91332021.603A*18.3958.739%B+1.013%C+84.3C32.8B**66082h16.7B28.5B+
V26 Maelstrom Turbo Laser 10,2816,1791,3374.622B+1.4130.526%C3.091%B++24.9C*16.5C**308248.3h66B+216.2B+
L-24R Spur 5,9845,76731922.333U1,919.1242.217%C++1.769%C70.6B**2.7C+23781.7h14.1B33.4B+
Saron Laser Cannon 7,7704,7641,1364.194C**0.9836.115%B++3.191%B**19.4C++12.2C++454246.1h68.3B+189B*
Light PPA 4,2763,9544997.924C++4.7143.31%C+1.239%C++90.7B+7.4A62543.6h8.5B+19.7B+
Serpent VE92 3,5363,4991,7162.039B1.1823.349%D13.547%D*17.4DN/A71201.3h14.2D-60.7C--
C-4 3,1622,1379992.139C++1.0825.134%CN/A83.2C39.9B+141425.7h1.3C+5.1C+
Supernova FPC 2,8931,8672218.448C5.2344.644%D**2.785%B++29.9C16.4C42562.4h4.3C*9.6C
Supernova VPC 1,6911,52914010.921C-7.7147.405%D2.354%B**46.1C4.9D-29533.2h2.4B*5B+
Plasma Grenade 1,3851,37711377N/A1,373.7944.505%DN/A918A5.3C-43501.5h2.2A5B++
L100 Python HESH 1,5441,3536919.609C+16.3953.45%C*1.848%B+59.9C8.5C20322.6h2.7B+5.1B+
Solstice SF 1,3621,3421,2421.081C+2.1326.023%C+12.742%D14.7DN/A6891.6h14.4C55.3C
Eclipse VE3A 1,3531,3171,0041.312C+1.9026.439%C--17.16%D24.7DN/A13053.3h12.5C47.4C
Hornet Missiles 1,8151,2851299.961C*6.7565.683%C*1.712%C*89.9C++37.1C134614.3h5.6B**8.5B**
NS-11CP 1,2381,2147331.656C1.5629.187%C25.288%C+27.5D--N/A11644.2h12C41C+
Eridani SX5 1,2261,2109591.262C1.9527.275%C9.587%F16.1D--N/A4775.3h13.5D--49.7D
Ghost 1,2271,2033643.305C+0.0942.376%C+71.072%C43C--N/A13228h2.6D*6.1C--
NS-15M2 1,2541,2026171.948C+1.2726.571%C27.537%C42.6D1.8B*11828.2h12.3C-46.1C+
Eridani SX5G 1,2031,1958011.492C--1.7229.907%C12.301%D**20.4D*N/A11958.7h11.8D*39.3D
Terminus VX-9 1,2251,1929401.268C1.9527.514%C+28.524%C+27D-N/A7244.1h15.6F-56.7D
VE-LR Obelisk 1,2111,1883543.356B0.1429.459%D-36.616%C++30.9DN/A8238.4h6.1C+20.6C
NS-7 PDW 1,1911,1748771.339C+1.8830.254%B+24.361%B+24.4DN/A7648.2h15.8D52.1C+
Sirius SX12 1,2011,1708151.436C+1.7828.279%C*18.889%C28.3C--N/A16641.3h14.4C+50.9C++
Thanatos VE70 1,1671,1628581.354C++1.8645.633%C*12.737%D9.9D--N/A60117.4h4.3C++9.5C**
Pulsar C 1,1611,1606951.669C+1.5526.279%C17.672%D*28.7C--N/A18340.4h10.7C+40.8C+
MKV Suppressed 1,1741,1599271.25C1.9625.304%D14.754%D-13.2D*N/A8788.1h15.2C--60.1C--
NS-11C 1,1631,1581,0561.097C2.1227.292%C+13.04%D*27.1C-N/A16542.8h12.4C++45.6C*
Orion VS54 1,1721,1586481.787C+1.4324.177%C+18.998%D*26.7DN/A20743.4h12.3C51C+
NS-15M AE 1,1741,1576411.805C1.4123.828%D--24.114%D41.6D-N/A25527.8h10.7C+44.8C
H-V45 1,1551,1548431.369C1.8524.471%C--18.371%D25.9DN/A17044.5h12.5C+51.2C+
NS Baron G5AE 1,1741,1539591.202C-2.0150.75%C+11.448%D-22D--N/A14552.4h4.5D8.9C+
Pandora VX25 1,1761,1536611.744C++1.4751.448%B++12.489%D-51.5C+1C**16422.4h4.8D9.3C++
NS-15MP 1,1671,1514672.465C+0.7528.237%C31.712%C+55.9DN/A34420.6h10.2C+36.1C+
Artemis VX26 1,1721,1507911.454C1.7632.947%B++24.174%C+31.8C--N/A21036.2h11.9C+36.2C**
NS-11P 1,1481,1298351.352C1.8626.814%C+23.118%C33.7DN/A18933.5h13.1C48.7C+
Tank Mine 2,0611,1232344.799B++1.5832.757%C-N/A162.8B+135.9A*26456.9h1.5B++4.5B+
Solstice VE3 1,1281,11110210.892U7.6823.414%C-11.791%D**19C-N/A16558.5h15.2C+64.9C+
Force-Blade 1,1661,09116,1010.068B**3.1546.231%B**2.2%D1C+N/A51129.3h2.6C+5.6B+
L105 Zephyr 1,2311,0852641.731S38.5246.032%C++N/A10850U1460U47993800.1h4.2B**9.2B*
Eidolon VE33 9559235761.602C+1.6131.997%C++20.802%D-22.8DN/A10440.5h7.7C++24C*
Supernova PC 1,1999097611.961B8.7544.891%D2.31%C*29.1C+9.3C+26831.2h3.7B++8.2B+
Proximity Mine 9079067212.583A**9.3746.09%C++N/A158.9B+N/A7065.7h1.8C++4C*
M60-A Bulldog 1,2688931463.786M*60.5758.011%A++1.904%C++8930U3750U51142600.1h4B**6.9B**
VE-A Lacerta 9028574561.879C+1.3428.027%C-10.152%F43.3D2.3B++10919.8h16F57D--
Antares LC 1,1727281824B+0.7935.541%B+3.709%A*36.6B+22.3B+90619.9h62.1B+174.6B++
NS Decimator 8786255611.114C2.1049.332%F2.88%B*25.9D--10.5D-37924.1h4.1C+8.4C--
Orbital Strike Uplink 8896211621U617.791052.5%UN/A690U297.8U33460.9h1.4T*0.1T*
Parallax VX3 6016011264.77C++1.5637.199%D74.542%D31CN/A16119.4h2.2C5.8C
Beamer VS3 5835743621.586B++1.6327.806%C+17.073%D-20.6C--N/A9727.9h8.7C++31.2C++
SVA-88 5525403831.41C1.8023.655%C--25.741%C47.8C-1.1B30911.3h11.3C+47.7C+
Deimos VA29 5485394081.321C1.8968.013%C*12.616%D-47.3C-N/A16611.4h2.7D*3.9C
MANA Anti-Vehicle Turret 8655221962.663C0.5555.75%D*3.065%A**5220S3430A**2729990.1h6.7C++11.9C+
L-30R Vektor 7444792320.826S17.6147.607%B+1.044%D-16.5B*9.1C+14429.1h60.2C*126.5B++
Phobos VX86 4624573311.381C+1.8368.55%B+12.692%D26.9D-N/A16317h2.6D3.8C+
NS-357 Underboss 4634573891.175C+2.0432.293%D--17.724%D-26.1D-N/A13917.5h4C+12.5C--
Beamer VS3-FB 4164113501.174C2.0426.751%D*17.518%D--36.1DN/A21711.4h8.7C32.6D-
NS-44 Commissioner 3933883001.293C+1.9244.489%B+20.619%D64.7BN/A3026h3.1B+7B+
NS-357P Underboss 3733682171.696C+1.5240.932%D22.283%D33.5D*N/A13611h3.9D-9.6D
Auraxium Slasher 3673648,2690.044C+3.1740.478%B++N/A0.8CN/A3445.2h1.9C**4.7B+
L100 Python AP 5493642813B9.7944.391%D**2.747%B+35.3C18C--45610.3h4.8C**10.8C+
The Slasher 3633526,0570.058C++3.1638.846%C**3.977%D-1.2CN/A7288.9h2C**5.1B+
Blueshift VM5 2992921382.116C1.1020.916%C16.096%D*40.6C+1C**2717.2h13.4B++64.2C**
Lasher X2 2892872731.051C2.1626.517%C--4.53%B+28.1DN/A27110.2h14.7B*55.6B
Pulsar VS1 2842822191.288C+1.9326.661%C+12.057%D**20.4DN/A14813.8h14.4C--54C+
Proton II PPA 294281835.125B+31.9125.391%C+1.423%C--104.1B**4.8C**9122.7h6.1B**23.9B*
C75 Viper 3242681914.105B**10.8935.568%D1.866%B*38.8C+8.1C4336.9h10.1B28.5C+
Cosmos VM3 2692681082.481C+0.7318.752%C17.911%C-25.3DN/A13410.6h13.3C+71C++
Blueshift VM5 2632601381.884C1.3320.184%C22.308%C36.1CN/A2657.2h14.7C++72.8C+
NS-11A 2572531901.332C1.8826.817%C+28.063%C*35.6C-N/A1337.1h13.8C--51.6C+
Lancer AE 4612521581.595C1.6251.045%D-N/A16.9D14C34014.9h9.6C**18.8C++
C-4 ARX 3392471122.205C+1.0127.487%C+N/A117.6C43.8C**8792.1h1.3C--4.6C+
Sticky Grenade 2462441244N/A240.7946.198%D--N/A813.3D6.7D43050.3h2C++4.3C+
Phaseshift VX-S 236235683.456C0.2433.993%D87.66%B++35.6CN/A2386.6h2.2B+6.4C*
M40 Fury 2532351614.688B++11.4729.057%D*N/A60.3C*4.6D*4613.9h7.3B**25.3B++
Cosmos VM3 2332311082.139C+1.0819.529%C21.645%B21.8D-N/A10510.6h15.9C--81.6C+
XM98 2282251225U221.7939.452%C+68%D--18.3D-N/A11012.3h2.9D*7.5C--
L100 Python HEAT 273215229.773C+6.5647.129%D5.116%A*39.8C+10.7D4615.4h4.2B++8.9C++
Spear Anti-Vehicle Phalanx Turret 3752151217.917B**14.7046.539%C2.326%D-31.6D-23.5C5556.8h11.8D*25.3C-
Hyena Missile Launcher 329211452.75U49.5440.446%B**N/A111.1S62.1S12251.9h11.3A++28.1A+
Saron HRB-H 2562091513.933B*10.7242.157%F-N/A77.4A+17.4D-5952.7h7.4A*17.7A+
M40 Fury-F 2281931591.214C2.0035.785%D*N/A12.9D-2.3D10815h8.4B23.6C+
Proton II PPA-H 1951911711.235C8.0232.868%D--2.094%B++83C-1.7D**5832.3h7.6B++23.3C**
M60-A Bulldog 211189921C+17.7945.23%C-4.233%A*57.3C**6.7B4343.3h4.3B*9.4B+
A30 Walker 358181345.324B+2.1118.58%D**1.105%C--1810U1770U20568300.1h38.5A+207B**
Saron HRB 271180822.5M+19.2942.693%D1.667%C*32.1C++16.3C+9265.6h10.3A++24.1A+
AP30 Shredder 323170189.444C+6.2325.709%F3.529%B**1700U1530U26981700.1h45.3B**176.3B+
Anti-Vehicle Grenade 1791701170N/A166.7956.428%B+N/A566.7B++30D73070.3h3.4B**6B*
NS-15M1 170169732.315C++0.9025.203%C+29.586%C*51.2CN/A3773.3h10.3B+40.8C**
MANA Anti-Personnel Turret 169162189N/A5.7924.068%UN/A1620U70U8615300.1h30.1T*124.9T*
Corvus VA55 1611601141.404C+1.8124.856%C--24.375%C33.3CN/A1884.8h9.2B*37B
M12 Kobalt 158154438.5B+35.2925.656%B*20.779%B118.5B++3.1C5531.3h16.6C**64.6C**
M60-A Bulldog 161146818.25C+15.0440.801%D-2.74%B48.7C*5C+4023h4.1B**10.1B+
M202 Wyrm 2111381138S134.7963.448%A2.174%C+125.5C*66.4B+7941.1h53.2D83.9C
Skyguard 217115353.286C0.0738.085%AN/A14.7C13.1B+5847.8h129.1C339B
S1 186113901.256C*1.9646.873%D**6.195%A**16.9D--10.9D6326.7h5.9C++12.6C
NS-AM7 Archer 1671123420.327C-2.8955.485%C-12.5%D4.1D2C2927h22.8D41D
Aspis Anti-Aircraft Phalanx Turret 2141111110.091A*6.8828.655%C+2.703%B+15.2C**14.1C*4777.3h108.9B**379.9B
M60-G Bulldog 133109715.571B+12.3639.379%CN/A51.9C+11.4C+5892.1h5.2B++13.3B+
E540 Halberd-H 14098519.6C++16.3950.104%D**6.122%M**40.8D17.5D-5812.4h4.9B9.8C+
Comet VM2 11192721.278C++1.9437.734%D--2.174%D--11.1C-2.3D*2538.3h13.4B*35.4C*
NS-66 Punisher 9189741.203C2.0127.892%C+21.348%D-38.7C-N/A1582.3h15.7D*56.4D
M40 Fury 9986328.667A25.4535.097%C-1.163%D61.4C+9.3C--5131.4h8.9B++25.3B+
Nemesis VSH9 148821100.745C2.4755.718%D*N/A10.3C--8.3C5098h7.4C++13.3C
E540 Halberd 13881711.571C8.3647.285%C--3.704%A32.4C-22.8B++11252.5h6.2D13.2D
G40-F Ranger 12480180A76.7942.777%B**N/A61.5B**33.8B**3921.3h48.4A113.2A++
VA39 Spectre 8079179U75.7930.871%D21.519%F12D--N/A956.6h6.2D20.1C--
Comet VM2 9572701.029C2.1939.52%D*1.389%D**10.6D3.4D--1996.8h15.8B++39.9B+
V10 7171193.737C0.5235.993%D*70.423%D*47.3C+N/A2301.5h2.7F7.6D**
MAX Punch 70673440.195C**3.0253.469%C**N/A2.5BN/A1327.2h2C*3.7B+
VX6-7 6463321.969C++1.2532.778%B**28.571%B++37.1CN/A4511.7h12.2C+37.1B
M40 Fury-H 6362415.5C+12.2928.381%FN/A88.6C1.4D--4400.7h4.8B**16.9B+
Spear Anti-Vehicle Phalanx Tower 9962162A++58.7940.771%D*N/A51.7C+30.8C+2971.2h4.1B**10B*
Quasar VM1 6161415.25S12.0411.184%D**13.115%D*16.9D-N/A2633.6h15.1C134.7C
VLG Missile Launcher 7455155C**51.7960.324%B**1.818%B**110A++38A++6040.5h5.4B9B++
NS-44L Blackhand 5554134.154A+0.9450.562%B*38.889%C45C*N/A3031.2h3.3B+6.6B++
Photon A2A Missile Pods 10951412.75B**9.5475.881%CN/A42.5C-48.3C++18371.2h8B+10.6C**
S12 Renegade 5350301.667C-1.5539.971%D2%D-15.2D*N/A693.3h5.5F*13.8F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,6571,133,830198.9h
Anti-Vehicle MANA Turret281,0543.4h
Spawn Beacon243,2525h
Ordnance Dampener21190.3h
Repair Module02871.3h
Turret AI Module02201.2h
Structure Shield Module01140.5h
Skywall Shield Emitter01440.6h
Nanite Revive Grenade08270.2h
Medical Applicator527150,90916.1h
Blast Wall01111.8h
Cortium Silo01070.7h
Rampart Wall0811.3h
VS Patriot Flare Gun11540.7h
Motion Spotter236,6774.9h
Xiphos Anti-Personnel Tower01050.9h
Hoplon Anti-Aircraft Phalanx Tower11100.7h
Welding Device223,9893.8h
Spitfire Auto-Turret171,1251.4h
Spear Anti-Vehicle Tower0940.6h
Ammunition Package263,0961.5h
Recon Detection Device345,0609.3h
Smoke Grenade01140h
Shield Recharging Field331,5140.6h
Medical Kit2902,5614.8h
Anti-Infantry MANA Turret49811.5h
Flail Targeting Dart72761.5h
Solid Wall12424.2h
Routing Spire0950.6h
Alarm Module0890.4h
Pillbox0991.2h
Elysium Spawn Tube01130.6h
Vehicle Gate01551.9h
Pain Spire01601.3h
Router56010.8h
Light Air Terminal0952h
Orbital Strike Target Designator233032h
Hardlight Barrier11270.2h

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