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Archon PlanetsideBattles Justicia[DIGT] Justicia
VS BR 78

KDR: 3.16

Score: 114.9m

Last Seen: Apr 3rd, 2020 9:51 PM
- OFFLINE - 7.3 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Miller
Level Progress (to 79): 34%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Dual Photon Pods Maelstrom Turbo Laser Saron Laser Cannon Light PPA Serpent VE92 L-24R Spur
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $739,341 MLG Score: 591
Fun Score: N/A
Cheeseburgers Flipped: 272TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.447%19.607%51934124228,2191.929641.229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.84%1.011B**-0.241C-1.434D**HEAD ++ (~6.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.371C**12.30.136C++34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.42%1.806%17456127031,88723281906613.6913167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.914%-0.089C+0.217C++-0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.10.371C**37.20.301C*64.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.088%2.507%624812686,421151520114.23549319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.827%0.099C+0.01C+-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.632B+5.90.524B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.408%0.88%162515126120,01014401124313.8958178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.607%-0.257C-0.872D--0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.892B*4.30.892B*8.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.049%73.168%162531273887122250.725266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.662%0.006C+0.38C**-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.266C*2.50.201C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.159%12.893%1625412722,8931155312.50476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.063%0.782B++-0.398C--0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.395B4.10.163C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
114.9m330.3%516 (31k)485 (29.1k)3.15837118,04137,3743.7081978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1276388328.049%7.142%20006:2029

48% Engineer7% Heavy Assault11% Infiltrator29% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:00 PMJul 6th, 2013 2:00 PMApr 3rd, 2020 6:52 PM (5h) (PST)Apr 3rd, 2020 5:56 PM (6h) (PST)Apr 3rd, 2020 5:51 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
995859100.4980.1580.0362.2110.171591

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,6985,08754,61130921331029,087

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3951.1h/164.6d 20,549 8,430 26,890 524.2k 6,787 6,548 40,643 235.9m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:3,499
Deaths:1,716
KDR:2.039
Accuracy:23.349% C
HSR:13.547% D*
Solstice SF
C*
Kills:1,342
Deaths:1,242
KDR:1.081
Accuracy:26.023% C*
HSR:12.742% D
Eclipse VE3A
C
Kills:1,317
Deaths:1,004
KDR:1.312
Accuracy:26.439% C
HSR:17.160% D
NS-11CP
C++
Kills:1,214
Deaths:733
KDR:1.656
Accuracy:29.187% C+
HSR:25.288% C++
Thanatos VE70
B+
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:45.633% B+
HSR:12.737% D
Pulsar C
C++
Kills:1,160
Deaths:695
KDR:1.669
Accuracy:26.279% C++
HSR:17.672% D--
NS-11C
B+
Kills:1,158
Deaths:1,056
KDR:1.097
Accuracy:27.292% B+
HSR:13.040% D--
NS Baron G5AE
C**
Kills:1,153
Deaths:959
KDR:1.202
Accuracy:50.750% C**
HSR:11.448% D-
Solstice VE3
C+
Kills:1,111
Deaths:102
KDR:10.892
Accuracy:23.414% C+
HSR:11.791% D**
Pandora VX25
B*
Kills:988
Deaths:541
KDR:1.826
Accuracy:52.025% B*
HSR:12.551% D
VE-LR Obelisk
B+
Kills:855
Deaths:293
KDR:2.918
Accuracy:30.314% C-
HSR:37.193% B+
Phobos VX86
B++
Kills:457
Deaths:331
KDR:1.381
Accuracy:68.550% B++
HSR:12.692% D
Eidolon VE33
C++
Kills:324
Deaths:299
KDR:1.084
Accuracy:30.201% C++
HSR:18.827% D--
Deimos VA29
B++
Kills:286
Deaths:190
KDR:1.505
Accuracy:70.074% B++
HSR:15.035% C
VX6-7
A
Kills:63
Deaths:32
KDR:1.969
Accuracy:32.778% A
HSR:28.571% B**
Kills:16,089
Deaths (as Engineer):10,051
Deaths (to Engineers):10,409
KDR:1.60074
Kill Difference:6,038
Playtime:1,905.469 hours
Usage:48%
Score:41.805m
Score/min:366
Accuracy (listed only):37.487%
HSR (listed only):17.353%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,158
Deaths:648
KDR:1.787
Accuracy:24.177% B+
HSR:18.998% D-
NS-15M AE
C-
Kills:1,157
Deaths:641
KDR:1.805
Accuracy:23.828% C--
HSR:24.114% C-
NS-15MP
C++
Kills:1,151
Deaths:467
KDR:2.465
Accuracy:28.237% C+
HSR:31.712% C++
NS-15M2
C*
Kills:759
Deaths:433
KDR:1.753
Accuracy:26.399% C*
HSR:28.327% C++
SVA-88
C+
Kills:429
Deaths:296
KDR:1.449
Accuracy:22.926% C
HSR:24.942% C+
NS-15M1
B++
Kills:163
Deaths:70
KDR:2.329
Accuracy:25.687% B+
HSR:28.834% B++
Kills:4,817
Deaths (as Heavy Assault):2,555
Deaths (to Heavy Assaults):9,915
KDR:1.88532
Kill Difference:2,262
Playtime:256.843 hours
Usage:7%
Score:8.494m
Score/min:551
Accuracy (listed only):25.209%
HSR (listed only):26.154%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:3,499
Deaths:1,716
KDR:2.039
Accuracy:23.349% C
HSR:13.547% D*
Solstice SF
C*
Kills:1,342
Deaths:1,242
KDR:1.081
Accuracy:26.023% C*
HSR:12.742% D
Eclipse VE3A
C
Kills:1,317
Deaths:1,004
KDR:1.312
Accuracy:26.439% C
HSR:17.160% D
NS-11CP
C++
Kills:1,214
Deaths:733
KDR:1.656
Accuracy:29.187% C+
HSR:25.288% C++
Eridani SX5
C+
Kills:1,210
Deaths:959
KDR:1.262
Accuracy:27.275% C+
HSR:9.587% D**
Eridani SX5G
C++
Kills:1,195
Deaths:801
KDR:1.492
Accuracy:29.907% C++
HSR:12.301% D*
Thanatos VE70
B+
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:45.633% B+
HSR:12.737% D
Pulsar C
C++
Kills:1,160
Deaths:695
KDR:1.669
Accuracy:26.279% C++
HSR:17.672% D--
MKV Suppressed
C
Kills:1,159
Deaths:927
KDR:1.250
Accuracy:25.304% C
HSR:14.754% D
NS-11C
B+
Kills:1,158
Deaths:1,056
KDR:1.097
Accuracy:27.292% B+
HSR:13.040% D--
NS Baron G5AE
C**
Kills:1,153
Deaths:959
KDR:1.202
Accuracy:50.750% C**
HSR:11.448% D-
Sirius SX12
B+
Kills:1,140
Deaths:793
KDR:1.438
Accuracy:28.252% B+
HSR:19.035% C++
Solstice VE3
C+
Kills:1,111
Deaths:102
KDR:10.892
Accuracy:23.414% C+
HSR:11.791% D**
Pandora VX25
B*
Kills:988
Deaths:541
KDR:1.826
Accuracy:52.025% B*
HSR:12.551% D
NS-7 PDW
B**
Kills:694
Deaths:569
KDR:1.220
Accuracy:30.831% B**
HSR:21.182% B+
Phobos VX86
B++
Kills:457
Deaths:331
KDR:1.381
Accuracy:68.550% B++
HSR:12.692% D
Deimos VA29
B++
Kills:286
Deaths:190
KDR:1.505
Accuracy:70.074% B++
HSR:15.035% C
VX6-7
A
Kills:63
Deaths:32
KDR:1.969
Accuracy:32.778% A
HSR:28.571% B**
Kills:20,308
Deaths (as Light Assault):13,508
Deaths (to Light Assaults):6,339
KDR:1.50341
Kill Difference:6,800
Playtime:1,152.824 hours
Usage:29%
Score:46.660m
Score/min:675
Accuracy (listed only):35.742%
HSR (listed only):15.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:1,210
Deaths:959
KDR:1.262
Accuracy:27.275% C+
HSR:9.587% D**
Eridani SX5G
C++
Kills:1,195
Deaths:801
KDR:1.492
Accuracy:29.907% C++
HSR:12.301% D*
Terminus VX-9
C*
Kills:1,192
Deaths:940
KDR:1.268
Accuracy:27.543% C*
HSR:28.524% C++
Thanatos VE70
B+
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:45.633% B+
HSR:12.737% D
MKV Suppressed
C
Kills:1,159
Deaths:927
KDR:1.250
Accuracy:25.304% C
HSR:14.754% D
H-V45
C+
Kills:1,154
Deaths:843
KDR:1.369
Accuracy:24.471% C+
HSR:18.371% C--
NS Baron G5AE
C**
Kills:1,153
Deaths:959
KDR:1.202
Accuracy:50.750% C**
HSR:11.448% D-
Sirius SX12
B+
Kills:1,140
Deaths:793
KDR:1.438
Accuracy:28.252% B+
HSR:19.035% C++
NS-11P
B+
Kills:1,129
Deaths:835
KDR:1.352
Accuracy:26.814% B+
HSR:23.118% C*
Pandora VX25
B*
Kills:988
Deaths:541
KDR:1.826
Accuracy:52.025% B*
HSR:12.551% D
NS-7 PDW
B**
Kills:694
Deaths:569
KDR:1.220
Accuracy:30.831% B**
HSR:21.182% B+
Phobos VX86
B++
Kills:457
Deaths:331
KDR:1.381
Accuracy:68.550% B++
HSR:12.692% D
Deimos VA29
B++
Kills:286
Deaths:190
KDR:1.505
Accuracy:70.074% B++
HSR:15.035% C
Pulsar VS1
B+
Kills:282
Deaths:219
KDR:1.288
Accuracy:26.661% B+
HSR:12.057% D*
NS-11A
B++
Kills:250
Deaths:188
KDR:1.330
Accuracy:26.958% B+
HSR:27.600% B++
Corvus VA55
C++
Kills:160
Deaths:114
KDR:1.404
Accuracy:24.856% C+
HSR:24.375% C++
Kills:13,611
Deaths (as Combat Medic):10,067
Deaths (to Combat Medics):3,583
KDR:1.35204
Kill Difference:3,544
Playtime:169.299 hours
Usage:4%
Score:6.486m
Score/min:638
Accuracy (listed only):36.619%
HSR (listed only):17.210%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,210
Deaths:959
KDR:1.262
Accuracy:27.275% C+
HSR:9.587% D**
Eridani SX5G
C++
Kills:1,195
Deaths:801
KDR:1.492
Accuracy:29.907% C++
HSR:12.301% D*
MKV Suppressed
C
Kills:1,159
Deaths:927
KDR:1.250
Accuracy:25.304% C
HSR:14.754% D
Artemis VX26
B**
Kills:1,150
Deaths:791
KDR:1.454
Accuracy:32.947% B**
HSR:24.174% C++
Sirius SX12
B+
Kills:1,140
Deaths:793
KDR:1.438
Accuracy:28.252% B+
HSR:19.035% C++
NS-7 PDW
B**
Kills:694
Deaths:569
KDR:1.220
Accuracy:30.831% B**
HSR:21.182% B+
Beamer VS3
C+
Kills:574
Deaths:362
KDR:1.586
Accuracy:27.806% C+
HSR:17.073% D
Parallax VX3
C-
Kills:573
Deaths:120
KDR:4.775
Accuracy:37.515% C-
HSR:74.346% C-
NS-357 Underboss
D
Kills:457
Deaths:389
KDR:1.175
Accuracy:32.293% D
HSR:17.724% D
Beamer VS3-FB
D-
Kills:399
Deaths:341
KDR:1.170
Accuracy:26.511% D-
HSR:17.544% D-
NS-357P Underboss
C
Kills:349
Deaths:203
KDR:1.719
Accuracy:40.857% C
HSR:22.923% C
Phaseshift VX-S
B*
Kills:235
Deaths:68
KDR:3.456
Accuracy:33.993% C-
HSR:87.660% B*
XM98
C++
Kills:225
Deaths:
KDR:
Accuracy:39.452% C++
HSR:68% D-
NS-44 Commissioner
B**
Kills:81
Deaths:27
KDR:3
Accuracy:45.009% B**
HSR:22.222% C+
VA39 Spectre
C-
Kills:79
Deaths:1
KDR:79
Accuracy:30.871% C-
HSR:21.519% D**
NS-AM7 Archer
C+
Kills:72
Deaths:227
KDR:0.317
Accuracy:57.153% C+
HSR:13.889% C--
NS-44L Blackhand
B**
Kills:54
Deaths:13
KDR:4.154
Accuracy:50.562% B**
HSR:38.889% C
Kills:9,646
Deaths (as Infiltrator):6,591
Deaths (to Infiltrators):4,069
KDR:1.46351
Kill Difference:3,055
Playtime:420.364 hours
Usage:11%
Score:10.359m
Score/min:411
Accuracy (listed only):35.090%
HSR (listed only):29.578%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:268
Deaths:132
KDR:2.030
Accuracy:20.692% C+
HSR:15.672% D*
Cosmos VM3
C+
Kills:255
Deaths:103
KDR:2.476
Accuracy:18.328% C+
HSR:18.431% C+
Blueshift VM5
C++
Kills:248
Deaths:132
KDR:1.879
Accuracy:19.846% C+
HSR:22.581% C++
Cosmos VM3
B++
Kills:219
Deaths:103
KDR:2.126
Accuracy:19.150% C++
HSR:21.918% B++
Comet VM2
D
Kills:92
Deaths:72
KDR:1.278
Accuracy:37.734% D
HSR:2.174% D--
Comet VM2
D
Kills:72
Deaths:70
KDR:1.029
Accuracy:39.520% D
HSR:1.389% D**
Quasar VM1
D*
Kills:61
Deaths:4
KDR:15.250
Accuracy:11.184% D*
HSR:13.115% D*
Kills:1,215
Deaths (as MAX Suit):308
Deaths (to MAX Suits):2,278
KDR:3.94481
Kill Difference:907
Playtime:34.050 hours
Usage:1%
Score:1.121m
Score/min:549
Accuracy (listed only):23.779%
HSR (listed only):13.611%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:6,911
V. Kills:2,689 257%
Deaths:320
KDR:21.597
Accuracy:58.743% B++
KPH:84.300 C+
VKPH:32.800 B*
Maelstrom Turbo Laser
B+
Kills:6,173
V. Kills:4,098 151%
Deaths:1,337
KDR:4.617
Accuracy:30.521% C+
KPH:24.900 B+
VKPH:16.500 B+
Saron Laser Cannon
B++
Kills:4,672
V. Kills:2,962 158%
Deaths:1,136
KDR:4.113
Accuracy:36.088% B++
KPH:19.100 B
VKPH:12.100 C*
Light PPA
A++
Kills:3,947
V. Kills:322 N/A
Deaths:499
KDR:7.910
Accuracy:43.349% C++
KPH:90.800 B**
VKPH:7.400 A++
Hornet Missiles
B
Kills:1,285
V. Kills:530 242%
Deaths:129
KDR:9.961
Accuracy:65.683% B
KPH:89.900 B
VKPH:37.100 C+
Antares LC
B*
Kills:728
V. Kills:444 164%
Deaths:182
KDR:4
Accuracy:35.541% B+
KPH:36.600 B*
VKPH:22.300 B+
M202 Wyrm
C++
Kills:129
V. Kills:69 184%
Deaths:
KDR:
Accuracy:63.444% B**
KPH:115.100 C+
VKPH:61.600 C++
Photon A2A Missile Pods
C++
Kills:51
V. Kills:58 86%
Deaths:4
KDR:12.750
Accuracy:77.210% C+
KPH:41.900 C
VKPH:47.700 C++
Kills:23,896 (15,520 + 0)
Deaths:3,607
KDR:6.625
VKDR:3.097
Vehicle Kills:11,172
Kill Difference:20,289
Playtime:654.301 hours
Usage:17%
Score:18.539m
Score/min:472
Piloting Accuracy:35.541%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:16,103
V. Kills:9,916 162%
Deaths:536
KDR:30.043
Accuracy:37.552% C+
KPH:57,970,800 U
VKPH:35,697,600 U
CAS30 Tank Buster
A++
Kills:9,774
V. Kills:8,701 112%
Deaths:2,232
KDR:4.379
Accuracy:40.147% D
KPH:17.900 A++
VKPH:15.900 A++
L-24R Spur
B**
Kills:2,659
V. Kills:66 N/A
Deaths:3
KDR:886.333
Accuracy:40.632% C*
KPH:67.900 B**
VKPH:1.700 C-
L105 Zephyr
U
Kills:1,085
V. Kills:146 N/A
Deaths:26
KDR:41.731
Accuracy:46.032% B
KPH:3,906,000 U
VKPH:525,600 U
L-30R Vektor
B**
Kills:410
V. Kills:236 173%
Deaths:23
KDR:17.826
Accuracy:47.850% B**
KPH:15.300 B+
VKPH:8.800 C++
AP30 Shredder
U
Kills:170
V. Kills:153 110%
Deaths:18
KDR:9.444
Accuracy:25.709% D*
KPH:612,000 U
VKPH:550,800 U
Kills:30,201 (12,843 + 17,358)
Deaths:2,838
KDR:10.642
VKDR:6.772
Vehicle Kills:19,218
Kill Difference:27,363
Playtime:612.788 hours
Usage:16%
Score:24.833m
Score/min:675
Piloting Accuracy:47.850%
Gunner Accuracy:25.709%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,353
V. Kills:191 N/A
Deaths:69
KDR:19.609
Accuracy:53.450% B+
KPH:59.900 C++
VKPH:8.500 C+
L100 Python AP
C*
Kills:309
V. Kills:159 193%
Deaths:28
KDR:11.036
Accuracy:46.448% D*
KPH:36.100 C*
VKPH:18.600 C+
C75 Viper
C*
Kills:266
V. Kills:55 475%
Deaths:19
KDR:14
Accuracy:35.434% C-
KPH:39 C*
VKPH:8.100 C+
L100 Python HEAT
B
Kills:215
V. Kills:58 364%
Deaths:22
KDR:9.773
Accuracy:47.129% C--
KPH:39.600 B
VKPH:10.700 C
Skyguard
B*
Kills:115
V. Kills:102 112%
Deaths:35
KDR:3.286
Accuracy:38.042% A
KPH:14.700 C+
VKPH:13.100 B*
Kills:2,258 (2,258 + 0)
Deaths:173
KDR:13.052
VKDR:3.266
Vehicle Kills:565
Kill Difference:2,085
Playtime:51.185 hours
Usage:1%
Score:1.119m
Score/min:364
Driving Accuracy:38.042%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:1,820
V. Kills:1,013 179%
Deaths:221
KDR:8.235
Accuracy:44.663% D*
KPH:29.500 C*
VKPH:16.400 C+
Supernova VPC
C+
Kills:1,434
V. Kills:143 N/A
Deaths:140
KDR:10.243
Accuracy:47.523% D
KPH:44.700 C+
VKPH:4.500 D-
Supernova PC
C**
Kills:909
V. Kills:290 312%
Deaths:76
KDR:11.961
Accuracy:44.891% D
KPH:29.100 C**
VKPH:9.300 C++
Proton II PPA
A+
Kills:279
V. Kills:13 N/A
Deaths:8
KDR:34.875
Accuracy:25.425% C++
KPH:107.200 A+
VKPH:5 B+
Saron HRB
B+
Kills:180
V. Kills:91 196%
Deaths:8
KDR:22.500
Accuracy:42.693% C
KPH:32.400 B+
VKPH:16.400 C+
E540 Halberd
B*
Kills:78
V. Kills:54 142%
Deaths:7
KDR:11.143
Accuracy:47.614% C+
KPH:32.200 C+
VKPH:22.300 B*
Kills:4,700 (4,163 + 537)
Deaths:460
KDR:10.217
VKDR:3.487
Vehicle Kills:1,604
Kill Difference:4,240
Playtime:135.491 hours
Usage:3%
Score:3.247m
Score/min:399
Driving Accuracy:44.891%
Gunner Accuracy:47.614%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:209
V. Kills:47 435%
Deaths:15
KDR:13.933
Accuracy:42.157% F
KPH:76.600 A++
VKPH:17.200 D
Proton II PPA-H
C
Kills:188
V. Kills:4 N/A
Deaths:17
KDR:11.059
Accuracy:32.864% D
KPH:83.500 C
VKPH:1.800 D*
E540 Halberd-H
C
Kills:98
V. Kills:42 228%
Deaths:5
KDR:19.600
Accuracy:50.104% D--
KPH:40.500 C
VKPH:17.400 D
M40 Fury-H
C+
Kills:62
V. Kills:1 N/A
Deaths:4
KDR:15.500
Accuracy:28.381% D**
KPH:84.500 C+
VKPH:1.400 D--
Kills:557 (0 + 557)
Deaths:41
KDR:13.585
VKDR:2.293
Vehicle Kills:94
Kill Difference:516
Playtime:8.131 hours
Usage:0%
Score:0.270m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:28.381%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:235
V. Kills:18 N/A
Deaths:16
KDR:14.688
Accuracy:29.161% D-
KPH:60.800 B+
VKPH:4.700 D--
M12 Kobalt
B**
Kills:116
V. Kills:3 N/A
Deaths:4
KDR:29
Accuracy:22.656% B++
KPH:114 B**
VKPH:2.900 C
M60-G Bulldog
B+
Kills:109
V. Kills:24 436%
Deaths:7
KDR:15.571
Accuracy:39.291% C+
KPH:52.100 B
VKPH:11.500 B+
M40 Fury
C++
Kills:86
V. Kills:13 N/A
Deaths:3
KDR:28.667
Accuracy:35.097% C
KPH:59.500 C++
VKPH:9 C
Kills:546 (0 + 546)
Deaths:30
KDR:18.200
VKDR:1.933
Vehicle Kills:58
Kill Difference:516
Playtime:8.418 hours
Usage:0%
Score:0.262m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:35.097%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:193
V. Kills:35 N/A
Deaths:159
KDR:1.214
Accuracy:35.785% D--
KPH:12.900 D
VKPH:2.300 D
Kills:193 (193 + 0)
Deaths:159
KDR:1.214
VKDR:0.220
Vehicle Kills:35
Kill Difference:34
Playtime:14.995 hours
Usage:0%
Score:0.096m
Score/min:106
Driving Accuracy:35.785%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 26,01916,10353630.043A*26.8837.552%C+N/A161030U99160U1207385000.1h3.1B+8.3B+
CAS30 Tank Buster 18,4759,7742,2324.379A1.2240.147%D1.156%C+17.9A++15.9A++340546.9h28.9A72.1B++
Dual Photon Pods 9,6006,91132021.597B**18.4458.743%B++1.013%C84.3C+32.8B*66082h16.7B+28.5B+
Maelstrom Turbo Laser 10,2716,1731,3374.617B*1.4630.521%C+3.094%B24.9B+16.5B+309248h66B++216.3B+
Saron Laser Cannon 7,6344,6721,1364.113B+0.9536.088%B++3.232%B++19.1B12.1C*454244.4h68.6B*190.2B*
Light PPA 4,2693,9474997.91B4.7543.349%C++1.241%C+90.7B**7.4A++62543.5h8.5B+19.7B+
Serpent VE92 3,5363,4991,7162.039B+1.1223.349%C13.547%D*17.4DN/A71201.3h14.2C60.7C+
L-24R Spur 2,7252,6593886.333U883.1740.632%C*2.181%C*67.8B**1.7C-26139.2h14.4B+35.4B+
C-4 3,1522,1299992.131B+1.0325.061%C+N/A82.8C+39.8B++140825.7h1.3B5.2C**
Supernova FPC 2,8331,8202218.235C++5.0844.663%D*2.857%C**29.5C*16.4C+42361.6h4.3B+9.7C+
Supernova VPC 1,5771,43414010.243C7.0847.523%D2.51%B**44.7C+4.5D-29332.1h2.4B*5B+
L100 Python HESH 1,5441,3536919.609B+16.4553.45%B+1.848%C*59.9C++8.5C+20022.6h2.7B+5.1B++
Solstice SF 1,3621,3421,2421.081C+2.0826.023%C*12.742%D14.7C--N/A6891.6h14.4C55.3C+
Eclipse VE3A 1,3531,3171,0041.312C+1.8526.439%C17.16%D24.7DN/A13053.3h12.5C47.4C+
Plasma Grenade 1,3141,30811308N/A1,304.8443.756%C-N/A934.3A+4.3D43621.4h2.2A5B++
Hornet Missiles 1,8151,2851299.961B*6.8065.683%B1.712%C++89.9B37.1C+134414.3h5.6A8.5B**
NS-11CP 1,2381,2147331.656C+1.5029.187%C+25.288%C++27.5DN/A11644.2h12C+41C++
Eridani SX5 1,2261,2109591.262C+1.9027.275%C+9.587%D**16.1D-N/A4775.3h13.5C--49.7C+
Eridani SX5G 1,2031,1958011.492C+1.6729.907%C++12.301%D*20.4D-N/A11858.7h11.8C39.3C+
Terminus VX-9 1,2251,1929401.268C+1.8927.543%C*28.524%C++27DN/A7144.1h15.6D**56.6C-
Thanatos VE70 1,1671,1628581.354B1.8045.633%B+12.737%D9.9D--N/A60117.4h4.3B9.5B+
Pulsar C 1,1611,1606951.669C++1.4926.279%C++17.672%D--28.7CN/A18140.4h10.7C*40.8B
MKV Suppressed 1,1741,1599271.25C+1.9125.304%C14.754%D13.2D--N/A8788.1h15.2C+60.1C+
NS-11C 1,1631,1581,0561.097C+2.0627.292%B+13.04%D--27.1C+N/A16442.8h12.4B+45.6B+
Orion VS54 1,1721,1586481.787C+1.3724.177%B+18.998%D-26.7C-N/A20343.4h12.3C++51C+
NS-15M AE 1,1741,1576411.805C+1.3523.828%C--24.114%C-41.6C--N/A25427.8h10.7B44.8C++
H-V45 1,1551,1548431.369C+1.7924.471%C+18.371%C--25.9C-N/A16844.5h12.5C++51.2C*
NS Baron G5AE 1,1741,1539591.202C1.9650.75%C**11.448%D-22D-N/A14552.4h4.5C8.9C++
NS-15MP 1,1671,1514672.465C+0.6928.237%C+31.712%C++55.9C-N/A34320.6h10.2C**36.1C**
Artemis VX26 1,1721,1507911.454C+1.7032.947%B**24.174%C++31.8CN/A20936.2h11.9C+36.2B+
Sirius SX12 1,1661,1407931.438C++1.7228.252%B+19.035%C++28.5CN/A16840h14.3C+50.6C**
NS-11P 1,1481,1298351.352C++1.8126.814%B+23.118%C*33.7C+N/A18733.5h13.1C*48.7B+
Solstice VE3 1,1281,11110210.892U7.7323.414%C+11.791%D**19C+N/A16358.5h15.2C+64.9C+
Tank Mine 2,0181,0922284.789B**1.6332.495%C+N/A163B**138.2A**26786.7h1.5B++4.5B*
Force-Blade 1,1661,09116,1010.068B**3.0946.231%B**2.2%D1C**N/A51129.2h2.6C+5.6B+
L105 Zephyr 1,2311,0852641.731M*38.5746.032%BN/A10850U1460U47933400.1h4.2B**9.2B*
Pandora VX25 1,0099885411.826B+1.3352.025%B*12.551%D52.3C*1.1B*16918.9h4.9C9.4B
Supernova PC 1,1999097611.961B++8.8044.891%D2.31%C+29.1C**9.3C++26731.2h3.7B++8.2B+
Proximity Mine 9029017112.69A**9.5346.193%C**N/A160.9B+N/A7075.6h1.8C++4C**
M60-A Bulldog 1,2688931463.786S60.6358.011%A++1.904%C*8930U3750U51041400.1h4B**6.9A
VE-LR Obelisk 8728552932.918B+0.2430.314%C-37.193%B+27.8C--N/A7330.8h6.6C+21.7C+
NS-15M2 7847594331.753C+1.4126.399%C*28.327%C++37.2C1.2B*11120.4h12.5C+47.5C*
Antares LC 1,1727281824B++0.8435.541%B+3.709%A+36.6B*22.3B+90419.9h62.1B++174.6B++
NS-7 PDW 6986945691.22C*1.9430.831%B**21.182%B+19.3C--N/A7035.9h16C52B
Beamer VS3 5835743621.586B*1.5727.806%C+17.073%D20.6C-N/A9627.9h8.7C*31.2C**
Parallax VX3 5735731204.775B1.6237.515%C-74.346%C-30.6C+N/A16118.7h2.2C+5.8C+
Orbital Strike Uplink 8165721572U568.841039.74%UN/A635.6U271.1U33070.9h1.4T*0.1T*
MANA Anti-Vehicle Turret 8545151952.641C+0.5255.891%D-3.107%A*5150S3390U3259080.1h6.6A+11.8A++
NS Decimator 6984925140.957C+2.2047.011%F-2.846%B+22.8D-9.5D38921.6h4.2C**8.9C
NS-357 Underboss 4634573891.175C++1.9832.293%D17.724%D26.1DN/A13917.5h4C++12.5C+
Phobos VX86 4624573311.381C+1.7868.55%B++12.692%D26.9DN/A16217h2.6C3.8C*
SVA-88 4334292961.449C1.7122.926%C24.942%C+48.8C+N/A3608.8h10.7B46.7C*
L-30R Vektor 6464102317.826S14.6747.85%B**N/A15.4B+8.8C++14126.7h62.8B131.3B+
Beamer VS3-FB 4043993411.17C+1.9926.511%D-17.544%D-35.9C-N/A22011.1h8.6C32.5D
The Slasher 3633526,0570.058C*3.1038.846%C**3.977%D1.2CN/A7288.9h2B5.1B
NS-357P Underboss 3543492031.719C++1.4440.857%C22.923%C37.5DN/A1569.3h4D9.7C+
Eidolon VE33 3283242991.084C+2.0730.201%C++18.827%D--12.3DN/A7426.3h7.9B26.2B+
L100 Python AP 4683092811.036B+7.8846.448%D*3.236%C**35.9C++18.5C+4968.6h4.9B+10.5C++
Deimos VA29 2862861901.505C++1.6570.074%B++15.035%C44.7C+N/A1836.4h3D*4.3C+
Lasher X2 2872852721.048C+2.1126.376%C+4.561%B+27.9CN/A26510.2h14.7B**55.6B+
Pulsar VS1 2842822191.288C*1.8726.661%B+12.057%D*20.4C-N/A14313.8h14.4C+54C**
Proton II PPA 292279834.875B*31.7225.425%C++1.434%C--107.3A+5B+9372.6h6.1B**23.8B*
Blueshift VM5 2732681322.03C1.1320.692%C+15.672%D*38.8C+N/A2716.9h13.4B++64.6B+
C75 Viper 3212661914A10.8435.434%C-1.88%B+39.1C*8.1C+4286.8h10.1B+28.5C**
Cosmos VM3 2552551032.476C++0.6818.328%C+18.431%C+24.5DN/A13310.4h13.2C*72.1C**
NS-11A 2542501881.33C+1.8326.958%B+27.6%B++36.2C+N/A1316.9h13.9C+51.6C**
Blueshift VM5 2502481321.879C1.2819.846%C+22.581%C++35.9C+N/A2696.9h14B+70.5C**
M40 Fury 2532351614.688B*11.5329.161%D-N/A60.3B+4.6D--4633.9h7.3B++25.1B++
Phaseshift VX-S 236235683.456C++0.3033.993%C-87.66%B*35.6C++N/A2376.6h2.2B+6.4B+
XM98 2282251225U221.8439.452%C++68%D-18.3DN/A10912.3h2.9D7.5C
Cosmos VM3 2202191032.126C++1.0319.15%C++21.918%B++21.1DN/A10410.4h15.9C83.2C+
Sticky Grenade 2212191219N/A215.8446.763%D-N/A730D6.7D46620.3h1.9C**4.1C++
L100 Python HEAT 273215229.773B++6.6147.129%C--5.116%A++39.8B+10.7C4515.4h4.2B++8.9B
C-4 ARX 298214892.404C*0.7527.137%C+N/A118.9C+46.7B++9551.8h1.3C4.7C+
Saron HRB-H 2562091513.933A++10.7742.157%FN/A77.4A*17.4D5792.7h7.4A*17.7A+
Spear Anti-Vehicle Phalanx Turret 3471971019.7A++16.5445.998%C+2.538%D30.8D23.4C+5696.4h11.7D25.5C
Auraxium Slasher 1981965,2360.037C+3.1236.029%BN/A0.6CN/A2302.6h2C++5.6B+
M40 Fury-F 2281931591.214C1.9435.785%D--N/A12.9D2.3D10615h8.4B+23.6C+
Proton II PPA-H 1921881711.059C+7.9032.864%D2.128%B+81.7C1.7D*5802.3h7.7B++23.4B
M60-A Bulldog 202182920.222C++17.0644.154%C4.396%A++56.9B++6.3B+4473.2h4.2B**9.4B+
Lancer AE 3541811381.312C+1.8550.097%D*N/A14C-13.4C--34212.9h11.5B+22.9B
A30 Walker 358181345.324A*2.1718.582%D*1.105%D1810U1770U20500300.1h38.5A+207B*
Saron HRB 271180822.5M+19.3442.693%C1.667%C++32.1B+16.3C+9195.6h10.3A++24.1A
AP30 Shredder 323170189.444B+6.2925.709%D*3.529%A1700U1530U26949400.1h45.3B**176.3B+
Anti-Vehicle Grenade 1771681168N/A164.8456.293%B+N/A560B+30D--73440.3h3.4B**6B*
NS-15M1 164163702.329B+0.8325.687%B+28.834%B++52.6C**N/A3893.1h10.3B*40.2B+
MANA Anti-Personnel Turret 169162189N/A5.8424.068%UN/A1620U70U8492400.1h30.1T*124.9T*
Corvus VA55 1611601141.404C**1.7524.856%C+24.375%C++33.3C+N/A1824.8h9.2B**37B++
Hyena Missile Launcher 246156439U35.8439.553%B**N/A104S60S12881.5h11.2A*28.4A++
M60-A Bulldog 156142817.75C++14.5941.029%D2.817%B+49B+4.8C++4082.9h4.2B**10.1B+
M202 Wyrm 1981291129S125.8463.444%B**2.326%C117.3C+62.7C++7261.1h55.8D88C
M12 Kobalt 119116429B++25.8422.656%B++20.69%B+116B**3C+5721h14.7B*65B+
Skyguard 217115353.286C+0.1338.042%AN/A14.7C+13.1B*5817.8h128.7C+338.3B+
S1 186113901.256B++1.9046.873%D*6.195%A*16.9D10.9C6206.7h5.9C**12.6C+
Aspis Anti-Aircraft Phalanx Turret 214111912.333M*9.1728.354%C*2.703%B+15.4B++14.3B+4827.2h105.9B**373.5B++
M60-G Bulldog 133109715.571A+12.4139.291%C+N/A51.9B11.4B+5992.1h5.2B++13.2B+
E540 Halberd-H 14098519.6B++16.4450.104%D--6.122%M+40.8C17.5C--5412.4h4.9B+9.8C*
Comet VM2 11192721.278C**1.8837.734%D2.174%D--11.1C2.3D--2528.3h13.4B*35.4B+
M40 Fury 9986328.667A++25.5135.097%C1.163%D61.4C*9.3C5131.4h8.9C**25.3B+
NS-44 Commissioner 8181273A++0.1645.009%B**22.222%C+45C**N/A5161.8h3B*6.6B*
Nemesis VSH9 145801100.727C+2.4355.699%D*N/A10C--8.1C-5048h7.6C*13.6C+
VA39 Spectre 8079179U75.8430.871%C-21.519%D**13DN/A956.1h6.2C+20.1C+
E540 Halberd 13278711.143C+7.9847.614%C+3.846%B**32.5C+22.5B*11372.4h6C12.6C+
Comet VM2 9572701.029C+2.1339.52%D1.389%D**10.6C-3.4D-1996.8h15.8B*39.9B+
NS-AM7 Archer 109722270.317C2.8457.153%C+13.889%C--4.1D2.1C3217.4h22.8C39.8C
MAX Punch 70673300.203B+2.9653.689%B+N/A2.5B+N/A1326.6h2C++3.6C**
G40-F Ranger 10366166M++62.8442.605%B**N/A60B++33.6B++3941.1h50.4A118.2A
VX6-7 6463321.969B+1.1932.778%A28.571%B**37.1C+N/A4351.7h12.2C+37.1B+
M40 Fury-H 6362415.5C++12.3428.381%D**N/A88.6C+1.4D--4080.7h4.8B*16.9B+
Quasar VM1 6161415.25S12.0911.184%D*13.115%D*16.9DN/A2543.6h15.1C+134.7C
Spear Anti-Vehicle Phalanx Tower 9660160A*56.8440.771%D-N/A50C++30C+2891.2h4.2B**10.4B*
NS-44L Blackhand 5554134.154A**1.0050.562%B**38.889%C45B++N/A2931.2h3.3B*6.6B*
Photon A2A Missile Pods 10951412.75B+9.5977.21%C+N/A42.5C48.3C*18601.2h7.7B10B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret271,0143.3h
Spawn Beacon233,1674.9h
Nano-Armor Kit1,478997,303190.6h
Skywall Shield Emitter01400.6h
Structure Shield Module01110.5h
Repair Module02791.2h
Blast Wall01081.8h
Cortium Silo01030.7h
Turret AI Module02161.2h
Rampart Wall0811.3h
Medical Applicator525148,12415.9h
Nanite Revive Grenade08190.2h
VS Patriot Flare Gun11540.7h
Spitfire Auto-Turret128361.1h
Motion Spotter236,5464.8h
Hoplon Anti-Aircraft Phalanx Tower11070.7h
Xiphos Anti-Personnel Tower01020.9h
Spear Anti-Vehicle Tower0930.6h
Welding Device122,3043.7h
Recon Detection Device181,8264.1h
Shield Recharging Field331,5140.6h
Ammunition Package242,7121.4h
Smoke Grenade01140h
Medical Kit2051,6893.6h
Anti-Infantry MANA Turret49811.5h
Solid Wall12344.1h
Flail Targeting Dart72761.5h
Routing Spire0910.6h
Pain Spire01561.3h
Alarm Module0870.4h
Hardlight Barrier11270.2h
Router55860.8h
Elysium Spawn Tube01090.6h
Pillbox0961.2h
Orbital Strike Target Designator232961.9h
Light Air Terminal0911.9h
Vehicle Gate01551.9h

Check the help document for the dictionary if you want to learn more about words used here.


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