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Lt. General Tech Sgt. Justnormall[TFWR] Justnormall
TR BR 93

KDR: 4.11

Score: 12.4m

Last Seen: Mar 13th, 2019 6:19 PM
- OFFLINE - 7.7 hour(s)

Battle Rank 93 - Terran Republic on Cobalt - Outfit Leader of The frogs will rule[TFWR] The frogs will rule
TR outfit on Cobalt

Members: 2
Level Progress (to 94): 14%
Level 100 Progress: 66% 370h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT TRAC-5 TAR Hellfire Rocket Pods M18 Rotary MANA Anti-Personnel Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $127,602 MLG Score: 102
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.822%13.793%273610192,0591.170552.94

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.812%-0.242C-1.087D*0.034C+HEAD + (~3.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.047C+14.20.009C+57.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.31%1.293%385210236961923083.625225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.659%-0.747D--0.285C-0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.7-0.053C+51.40.029C+118.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.917%1.516%59754102113,724337436840.724314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.867%0.076C+-0.645D-0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.762B++3.80.694B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.306%5.357%361102456236690.23728880%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.356T*-1.107D*-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.61B**52.71B**69

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The frogs will rule[TFWR] The frogs will rule
TR outfit on Cobalt

Members: 2
12.4m271.8%290 (17.4k)271 (16.3k)4.110219,1334,6555.195793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1025125711.073%3.355%3709:483

10% Combat Medic82% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2013 5:26 PMAug 28th, 2018 5:08 PMMar 16th, 2019 1:53 AM (3d) (PST)Mar 13th, 2019 3:01 PM (5d) (PST)Mar 13th, 2019 2:19 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
699516480.4180.1020.0141.4510.116102

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9433,07338,870256187716,281

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
763h/31.8d 5,053 642 6,934 66.5k 1,151 1,684 5,316 32m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:235
Deaths:197
KDR:1.193
Accuracy:20.186% C*
HSR:17.447% D-
Kills:235
Deaths (as Heavy Assault):197
Deaths (to Heavy Assaults):1,083
KDR:1.19289
Kill Difference:38
Playtime:16.462 hours
Usage:2%
Score:0.179m
Score/min:181
Accuracy (listed only):20.186%
HSR (listed only):17.447%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:964
Deaths:1,323
KDR:0.729
Accuracy:20.712% C+
HSR:14.212% D-
FA1 Barrage
N/A
Kills:50
Deaths:79
KDR:0.633
Accuracy:25.825% N/A
HSR:20% N/A
Kills:1,014
Deaths (as Engineer):1,402
Deaths (to Engineers):1,123
KDR:0.72325
Kill Difference:388
Playtime:627.071 hours
Usage:82%
Score:10.790m
Score/min:287
Accuracy (listed only):23.269%
HSR (listed only):17.106%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:964
Deaths:1,323
KDR:0.729
Accuracy:20.712% C+
HSR:14.212% D-
SMG-46 Armistice
C+
Kills:138
Deaths:177
KDR:0.780
Accuracy:19.569% D*
HSR:15.217% C+
FA1 Barrage
N/A
Kills:50
Deaths:79
KDR:0.633
Accuracy:25.825% N/A
HSR:20% N/A
Kills:1,152
Deaths (as Light Assault):1,579
Deaths (to Light Assaults):763
KDR:0.72958
Kill Difference:427
Playtime:31.671 hours
Usage:4%
Score:0.244m
Score/min:129
Accuracy (listed only):22.035%
HSR (listed only):16.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:138
Deaths:177
KDR:0.780
Accuracy:19.569% D*
HSR:15.217% C+
TX1 Repeater
F
Kills:67
Deaths:85
KDR:0.788
Accuracy:11.561% F--
HSR:10.448% F
Kills:205
Deaths (as Infiltrator):262
Deaths (to Infiltrators):706
KDR:0.78244
Kill Difference:57
Playtime:5.759 hours
Usage:1%
Score:0.029m
Score/min:84
Accuracy (listed only):15.565%
HSR (listed only):12.833%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D-
Kills:478
Deaths:464
KDR:1.030
Accuracy:19.213% D-
HSR:11.297% D**
T1 Cycler
C+
Kills:177
Deaths:163
KDR:1.086
Accuracy:21.436% C+
HSR:13.559% D*
SMG-46 Armistice
C+
Kills:138
Deaths:177
KDR:0.780
Accuracy:19.569% D*
HSR:15.217% C+
FA1 Barrage
N/A
Kills:50
Deaths:79
KDR:0.633
Accuracy:25.825% N/A
HSR:20% N/A
Kills:843
Deaths (as Combat Medic):883
Deaths (to Combat Medics):293
KDR:0.9547
Kill Difference:40
Playtime:77.373 hours
Usage:10%
Score:1.118m
Score/min:241
Accuracy (listed only):21.511%
HSR (listed only):15.018%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:102
Deaths:44
KDR:2.318
Accuracy:19.168% B**
HSR:16.667% C
MRC3 Mercy
B**
Kills:96
Deaths:33
KDR:2.909
Accuracy:21.696% B**
HSR:13.542% D*
Kills:198
Deaths (as MAX Suit):38.500
Deaths (to MAX Suits):175
KDR:5.14286
Kill Difference:159.500
Playtime:6.717 hours
Usage:1%
Score:0.064m
Score/min:158
Accuracy (listed only):20.432%
HSR (listed only):15.104%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:353
V. Kills:65 N/A
Deaths:73
KDR:4.836
Accuracy:41.532% D
KPH:32.100 D
VKPH:5.900 D-
M18 Rotary
C-
Kills:343
V. Kills:223 153%
Deaths:230
KDR:1.491
Accuracy:28.354% C--
KPH:8.100 C-
VKPH:5.300 D
Kills:696 (343 + 0)
Deaths:303
KDR:2.297
VKDR:0.950
Vehicle Kills:288
Kill Difference:393
Playtime:53.394 hours
Usage:7%
Score:0.305m
Score/min:95
Piloting Accuracy:28.354%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:176
V. Kills:41 419%
Deaths:32
KDR:5.500
Accuracy:35.013% C
KPH:26.900 C+
VKPH:6.300 C
Kills:176 (176 + 0)
Deaths:32
KDR:5.500
VKDR:1.281
Vehicle Kills:41
Kill Difference:144
Playtime:6.549 hours
Usage:1%
Score:0.059m
Score/min:149
Driving Accuracy:35.013%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:10,364
V. Kills:3,456 300%
Deaths:442
KDR:23.448
Accuracy:42.797% C
KPH:50.200 A++
VKPH:16.800 C+
P2-120 HESH
B+
Kills:1,789
V. Kills:474 377%
Deaths:87
KDR:20.563
Accuracy:42.711% C++
KPH:44.300 C
VKPH:11.700 B+
P2-120 HEAT
C**
Kills:1,395
V. Kills:397 351%
Deaths:152
KDR:9.178
Accuracy:38.600% C
KPH:29 C**
VKPH:8.300 C
Kills:13,548 (13,548 + 0)
Deaths:681
KDR:19.894
VKDR:6.354
Vehicle Kills:4,327
Kill Difference:12,867
Playtime:294.782 hours
Usage:39%
Score:3.744m
Score/min:212
Driving Accuracy:38.600%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:56
V. Kills:25 215%
Deaths:10
KDR:5.600
Accuracy:43.306% C-
KPH:44.300 C++
VKPH:19.800 D
Kills:56 (0 + 56)
Deaths:10
KDR:5.600
VKDR:2.500
Vehicle Kills:25
Kill Difference:46
Playtime:1.264 hours
Usage:0%
Score:0.041m
Score/min:543
Driving Accuracy:N/A%
Gunner Accuracy:43.306%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 13,82010,36444223.448A**19.3442.797%C1.264%D--50.2A++16.8C+237206.3h3.6A++8.3A
P2-120 HESH 2,2631,7898720.563B+16.4542.711%C++N/A44.3C11.7B+17640.4h3.9B*9.2B++
P2-120 HEAT 1,7921,3951529.178B++5.0738.6%C4.516%B*29C**8.3C13448.1h5B**12.9B*
TRAC-5 9849641,3230.729C+3.3820.712%C+14.212%D-7.4DN/A22129.7h14.5B70.1C**
TAR 4884784641.03C+3.0819.213%D-11.297%D**13D-N/A3136.7h13.3C++69.1C
Hellfire Rocket Pods 418353734.836C0.7341.532%D1.133%C++32.1D5.9D-14511h20.6C++49.7C++
M18 Rotary 5663432301.491C+2.6228.354%C--1.458%D8.1C-5.3D8242.4h83.1B+293.2B+
MANA Anti-Personnel Turret 3403331821.83N/A2.2824.493%UN/A3330U70U5229600.1h20.9T*85.2T*
Tank Mine 3762631715.471S11.3634.43%C++N/A146.1B*62.8C+9641.8h1.9C++5.4B+
T9 CARV 2422351971.193C+2.9220.186%C*17.447%D-24.2C+N/A889.7h13.1B+65.1B+
T1 Cycler 1821771631.086C++3.0221.436%C+13.559%D*19.9CN/A668.9h13.6B+63.5B
C75 Viper 217176325.5C**1.3935.013%CN/A27.1C+6.3C1496.5h8.4B*23.9B*
SMG-46 Armistice 1421381770.78C3.3319.569%D*15.217%C+8.5D--N/A2616.3h18D91.8D
Claymore 114114186.333C+2.2228.15%C-N/A162.9B+N/A4750.7h1.3D4.5C+
M1 Heavy Cycler 103102442.318B*1.7919.168%B**16.667%C21.3C++N/A584.8h18.9C+98.5B+
MRC3 Mercy 10196332.909B+1.2021.696%B**13.542%D*24C1.3A+594h19C*87.5B++
ML-7 14784821.024B+3.0948.194%D-2.381%C20C15B+3124.2h5.6B+11.5C**
C-4 10878362.167B+1.9439.527%A**N/A48.8D18.8D5391.6h1.5C++3.8B*
TX1 Repeater 7567850.788C++3.3211.561%F--10.448%F14.3D1.7A++574.7h12.7B109.5D*
Orbital Strike Uplink 7956156N/A51.89490.909%UN/A560U230U15590.1h1.9T*0.4T*
G20 Vulcan-H 8156105.6B+1.4943.306%C-5.357%A++43.1C+19.2D5431.3h52.7A+121.6A
FA1 Barrage 5250790.633C3.4825.825%D**20%B**7.9D--N/A326.3h6.3D24.2D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21530.3h
Spawn Beacon12120.2h
Nano-Armor Kit289694,57843.9h
Nanite Revive Grenade05600.2h
Medical Applicator275126,08712.4h
Nano-Repair Grenade03080.1h
Welding Device01,2870.1h
Rampart Wall0530.3h
Ammunition Package71,8370.9h
Anti-Infantry MANA Turret187881.1h
WLT-Howler Mining Laser08140.6h
Orbital Strike Target Designator12660.7h
Shield Recharging Field112,0190.8h
Recon Detection Device0560.2h

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