Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 40 (19,538)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (33 days). The data shown below may not be accurate.

Lt. Commander Justnormall[TFWR] Justnormall
TR BR 46

KDR: 4.36

Score: 17.5m

Last Seen: Feb 27th, 2020 5:55 PM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 46 - Terran Republic on Cobalt
Level Progress (to 47): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT TRAC-5 M12 Kobalt-H TAR Tank Mine Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Justnormall



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $128,853 MLG Score: 103
Fun Score: N/A
Cheeseburgers Flipped: 66TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.729%14.136%279812242,2920.974493.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.524%-0.291C-1.041D*0.256C*HEAD + (~4.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.031C+14.20.006C+57.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.268%1.221%357212307372183273.3653225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.538%-0.74D--0.327C--0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.7-0.064C+52.30.018C+120.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.876%1.299%55164122818,011490563636.7571320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.926%0.178C++-0.786D--0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.778B++3.70.707B++4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.599%15.701%186212306563281472443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.48%-0.888D--2.716M1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
790.344C**210.479B+58

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.177%51.786%1862123011232900.339394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.299%-1.625F-0.982D--0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.5D3.6-0.129C11.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.365%19.792%186112319616730.571429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.102D*0.983B*-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.7-0.425C--5.3-0.093C+13.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.5m289.1%294 (17.6k)273 (16.4k)4.3617827,8506,3855.3630446 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232196210.494%3.487%3710:063

8% Combat Medic85% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2013 5:26 PMAug 28th, 2018 5:08 PMFeb 27th, 2020 4:51 PM (33d) (PST)Feb 27th, 2020 3:37 PM (33d) (PST)Feb 27th, 2020 1:55 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
679476320.4340.0990.0151.5670.108103

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,7302,82337,907266194616,398

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1069.8h/44.6d 6,393 971 10,709 100.6k 1,475 2,366 6,943 43.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:264
Deaths:221
KDR:1.195
Accuracy:20.283% C++
HSR:18.561% D
T32 Bull
D--
Kills:69
Deaths:116
KDR:0.595
Accuracy:19.022% D--
HSR:14.493% D*
Kills:333
Deaths (as Heavy Assault):337
Deaths (to Heavy Assaults):1,515
KDR:0.98813
Kill Difference:4
Playtime:19.984 hours
Usage:2%
Score:0.210m
Score/min:175
Accuracy (listed only):19.652%
HSR (listed only):16.527%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:967
Deaths:1,325
KDR:0.730
Accuracy:20.692% C
HSR:14.168% D-
MG-C1 Kindred
D--
Kills:104
Deaths:261
KDR:0.398
Accuracy:21.714% D--
HSR:14.423% D**
FA1 Barrage
B*
Kills:96
Deaths:115
KDR:0.835
Accuracy:28.365% D**
HSR:19.792% B*
HC1 Cougar
D--
Kills:65
Deaths:116
KDR:0.560
Accuracy:17.464% F
HSR:16.923% D--
Kills:1,232
Deaths (as Engineer):1,817
Deaths (to Engineers):1,471
KDR:0.67804
Kill Difference:585
Playtime:905.410 hours
Usage:85%
Score:15.619m
Score/min:288
Accuracy (listed only):22.059%
HSR (listed only):16.326%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:967
Deaths:1,325
KDR:0.730
Accuracy:20.692% C
HSR:14.168% D-
SMG-46 Armistice
C+
Kills:140
Deaths:183
KDR:0.765
Accuracy:19.420% D**
HSR:15.714% C+
MG-C1 Kindred
D--
Kills:104
Deaths:261
KDR:0.398
Accuracy:21.714% D--
HSR:14.423% D**
FA1 Barrage
B*
Kills:96
Deaths:115
KDR:0.835
Accuracy:28.365% D**
HSR:19.792% B*
HC1 Cougar
D--
Kills:65
Deaths:116
KDR:0.560
Accuracy:17.464% F
HSR:16.923% D--
Kills:1,372
Deaths (as Light Assault):2,000
Deaths (to Light Assaults):973
KDR:0.686
Kill Difference:628
Playtime:33.875 hours
Usage:3%
Score:0.261m
Score/min:128
Accuracy (listed only):21.531%
HSR (listed only):16.204%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:140
Deaths:183
KDR:0.765
Accuracy:19.420% D**
HSR:15.714% C+
TX1 Repeater
D*
Kills:87
Deaths:98
KDR:0.888
Accuracy:12.006% F--
HSR:12.644% D*
RAMS .50M
B+
Kills:58
Deaths:24
KDR:2.417
Accuracy:29.002% F
HSR:82.759% B+
99SV
F
Kills:54
Deaths:29
KDR:1.862
Accuracy:22.500% F
HSR:18.519% F-
Kills:339
Deaths (as Infiltrator):334
Deaths (to Infiltrators):951
KDR:1.01497
Kill Difference:5
Playtime:18.153 hours
Usage:2%
Score:0.101m
Score/min:93
Accuracy (listed only):20.732%
HSR (listed only):32.409%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D--
Kills:503
Deaths:507
KDR:0.992
Accuracy:19.146% D--
HSR:11.332% D**
T1 Cycler
C+
Kills:197
Deaths:199
KDR:0.990
Accuracy:22.087% C+
HSR:13.706% D*
SMG-46 Armistice
C+
Kills:140
Deaths:183
KDR:0.765
Accuracy:19.420% D**
HSR:15.714% C+
FA1 Barrage
B*
Kills:96
Deaths:115
KDR:0.835
Accuracy:28.365% D**
HSR:19.792% B*
Kills:936
Deaths (as Combat Medic):1,004
Deaths (to Combat Medics):394
KDR:0.93227
Kill Difference:68
Playtime:85.195 hours
Usage:8%
Score:1.262m
Score/min:247
Accuracy (listed only):22.254%
HSR (listed only):15.136%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:131
Deaths:53
KDR:2.472
Accuracy:19.886% B+
HSR:17.557% D
M1 Heavy Cycler
B**
Kills:102
Deaths:44
KDR:2.318
Accuracy:19.168% B**
HSR:16.667% C
Kills:233
Deaths (as MAX Suit):48.500
Deaths (to MAX Suits):229
KDR:4.80412
Kill Difference:184.500
Playtime:8.280 hours
Usage:1%
Score:0.089m
Score/min:180
Accuracy (listed only):19.527%
HSR (listed only):17.112%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:380
V. Kills:72 N/A
Deaths:73
KDR:5.205
Accuracy:41.232% D-
KPH:34 D
VKPH:6.400 D-
M18 Rotary
C--
Kills:357
V. Kills:233 153%
Deaths:243
KDR:1.469
Accuracy:28.395% C--
KPH:7 C--
VKPH:4.600 D
Kills:737 (357 + 0)
Deaths:316
KDR:2.332
VKDR:0.965
Vehicle Kills:305
Kill Difference:421
Playtime:62.084 hours
Usage:6%
Score:0.369m
Score/min:99
Piloting Accuracy:28.395%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:185
V. Kills:45 402%
Deaths:33
KDR:5.606
Accuracy:35.473% C
KPH:27.900 C+
VKPH:6.800 C
Kills:185 (185 + 0)
Deaths:33
KDR:5.606
VKDR:1.364
Vehicle Kills:45
Kill Difference:152
Playtime:6.639 hours
Usage:1%
Score:0.070m
Score/min:177
Driving Accuracy:35.473%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:14,642
V. Kills:4,720 310%
Deaths:511
KDR:28.654
Accuracy:43.847% C+
KPH:52.300 A++
VKPH:16.900 C+
P2-120 HESH
B+
Kills:1,789
V. Kills:474 377%
Deaths:87
KDR:20.563
Accuracy:42.711% C+
KPH:44.300 C
VKPH:11.700 B+
P2-120 HEAT
C*
Kills:1,395
V. Kills:397 351%
Deaths:152
KDR:9.178
Accuracy:38.600% C
KPH:29 C*
VKPH:8.200 C-
Kills:17,826 (17,826 + 0)
Deaths:750
KDR:23.768
VKDR:7.455
Vehicle Kills:5,591
Kill Difference:17,076
Playtime:368.357 hours
Usage:34%
Score:4.864m
Score/min:220
Driving Accuracy:38.600%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:549
V. Kills:23 N/A
Deaths:2
KDR:274.500
Accuracy:20.689% C
KPH:96.800 C
VKPH:4.100 C
G20 Vulcan-H
B
Kills:107
V. Kills:52 202%
Deaths:10
KDR:10.700
Accuracy:41.846% D-
KPH:50.100 B
VKPH:24.400 C
Kills:656 (0 + 656)
Deaths:12
KDR:54.667
VKDR:6.250
Vehicle Kills:75
Kill Difference:644
Playtime:7.804 hours
Usage:1%
Score:0.156m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:41.846%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:89
V. Kills:5 N/A
Deaths:1
KDR:89
Accuracy:34.587% C++
KPH:103 B**
VKPH:5.800 C+
Kills:89 (0 + 89)
Deaths:1
KDR:89
VKDR:5
Vehicle Kills:5
Kill Difference:88
Playtime:0.865 hours
Usage:0%
Score:0.014m
Score/min:275
Piloting Accuracy:N/A%
Gunner Accuracy:34.587%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 19,36214,64251128.654M24.2943.847%C+1.065%D*52.3A++16.9C+240279.8h3.4A++7.9A
P2-120 HESH 2,2631,7898720.563C**16.2042.711%C+N/A44.3C11.7B+17840.4h3.9B++9.2B+
P2-120 HEAT 1,7921,3951529.178B+4.8238.6%C4.516%B*28.9C*8.2C-13748.2h5B*12.9B++
TRAC-5 9879671,3250.73C+3.6320.692%C14.168%D-7.4DN/A23130.4h14.5C*70.1C++
M12 Kobalt-H 5725492274.5S270.1420.689%C17.851%C++96.3C4C2795.7h14.1B+68C**
TAR 5145035070.992C3.3719.146%D--11.332%D**13D--N/A3138.7h13.2C+69.1C--
Tank Mine 6734624410.5M**6.1430.44%CN/A171.1A78.1B+10992.7h1.6B+5.3B+
Hellfire Rocket Pods 452380735.205C0.8441.232%D-1.053%C+33.9D6.4D-15411.2h20.2C++48.9C++
M18 Rotary 5903572431.469C+2.8928.395%C--1.401%D7C--4.6D8750.9h86.5B++304.6B+
MANA Anti-Personnel Turret 3523441881.83N/A2.5324.367%UN/A3440U80U5463800.1h20.7T*84.8T*
T9 CARV 2722642211.195C+3.1720.283%C++18.561%D23CN/A9011.5h13.1C**64.8B
T1 Cycler 2041971990.99C+3.3722.087%C+13.706%D*18.2C--N/A7010.8h14.9C+67.4C++
C75 Viper 230185335.606C*1.2435.473%C1.081%C-28C+6.8C1776.6h8.3B+23.4B++
SMG-46 Armistice 1441401830.765C3.6019.42%D**15.714%C+8.4D--N/A2716.7h18D-92.4D-
Claymore 139139197.316C++2.9528.938%C--N/A173.8B+N/A4910.8h1.2C+4.2C+
MRC3 Mercy 139131532.472C++1.8919.886%B+17.557%D23.8C1.5A++615.5h18.3C**92.1B+
Orbital Strike Uplink 1571091109N/A104.64531.429%UN/A1090U480U34170.1h1.7T*0.3T*
G20 Vulcan-H 1591071010.7A++6.3441.846%D-4.673%A51B+24.8C+4762.1h56.6A+135.3B**
MG-C1 Kindred 1061042610.398D3.9621.714%D--14.423%D**6.5D*N/A3315.9h16.3D**74.8D*
M1 Heavy Cycler 103102442.318B++2.0419.168%B**16.667%C21.3C+N/A624.8h18.9C+98.5B+
Fatestealer 1001001870.535B**3.8324.166%D*26%B+15.4C-N/A316.5h2.7D*11.1F
FA1 Barrage 98961150.835C+3.5328.365%D**19.792%B*12D-N/A408h5.3C+18.7D
C-4 13195462.065B2.3040.884%A*N/A50D18.9D5581.9h1.6C3.8B++
CAS 14-E 9489189A*84.6434.587%C++2.247%B98.9B*5.6C2750.9h19.1B*55.3B*
TX1 Repeater 9687980.888C++3.4712.006%F--12.644%D*15D1.6A+625.8h11.9B+98.8D*
ML-7 14986880.977B3.3846.95%D*2.326%C18.7C--13.7C++3074.6h5.9B+12.6C+
Frag Grenade 8179179N/A74.6436.477%D*N/A263.3D--6.7C-8150.3h4.5D12.2D--
T32 Bull 73691160.595D3.7719.022%D--14.493%D*8.3D*N/A278.3h14.7D-77D-
HC1 Cougar 66651160.56D3.8017.464%F16.923%D--6.4D--N/A2310.1h13.8C78.8D--
RAMS .50M 5858242.417C1.9429.002%F82.759%B+16.6D-N/A783.5h2.2C+7.4D
99SV 5454291.862C*2.5022.5%F18.519%F-15.4DN/A813.5h5.2C*23C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23620.3h
Nano-Armor Kit7621,028,31265.6h
Anti-Vehicle MANA Turret21560.3h
Turret AI Module0550.1h
Repair Module0750.2h
Skywall Shield Emitter0500.1h
Nanite Revive Grenade06680.2h
Medical Applicator312137,86213.6h
Spitfire Auto-Turret33650.4h
Rampart Wall0820.6h
Welding Device03,5690.3h
Shield Recharging Field142,2250.9h
Ammunition Package112,4851.3h
Anti-Infantry MANA Turret198351.2h
Nano-Repair Grenade03080.1h
Orbital Strike Target Designator17821h
Recon Detection Device22050.5h
Vehicle Gate0560.5h
WLT-Howler Mining Laser08140.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.15s on queries, 1.13s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.