Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 8 (19,989)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (53 days). The data shown below may not be accurate.

Commissar Specialist Justnormall[TFWR] Justnormall
TR BR 76

KDR: 4.42

Score: 22.5m

Last Seen: Aug 3rd, 2020 5:41 PM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 76 - Terran Republic on Cobalt
Level Progress (to 77): 85%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT TRAC-5 M12 Kobalt-H Tank Mine TAR Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Justnormall



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $126,351 MLG Score: 101
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.111%16.001%3221113382,8810.9697073.454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.433%-0.222C-0.768D-0.324C*HEAD + (~5.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.041C+14.3-0.001C+56.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.433%1.166%332213477722483403.1129226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.756%-0.719D--0.371C--0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.4-0.025C+50.60.048C+115.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.839%1.224%54004134521,080598663735.192318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.061%0.271C*-0.825D--0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++3.60.712B++4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.162%14.934%190213478374032082.07692400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.538%-0.929D--2.515A**1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.40.348C**20.50.49B+57.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.224%50%1902134714440910.352078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.402%-1.318D**-1.096D*-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.484D3.9-0.211C10.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.109%18.235%1902134717021430.790698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.052%-1.045D*0.665B+-1.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.134C4.30.108C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.5m307.4%309 (18.5k)284 (17k)4.4240935,2607,9705.3657576 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349246610.189%3.488%3609:543

9% Combat Medic83% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2013 5:26 PMAug 28th, 2018 5:08 PMAug 3rd, 2020 9:05 PM (53d) (PST)Aug 3rd, 2020 2:59 PM (53d) (PST)Aug 3rd, 2020 1:41 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
681476340.4460.1010.0161.6950.106101

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,8822,82938,0532761102617,052

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1318.1h/54.9d 7,505 1,230 13,772 134k 1,901 2,867 8,345 53.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C-
Kills:316
Deaths:253
KDR:1.249
Accuracy:20.506% C-
HSR:20.570% D
MSW-R
D
Kills:140
Deaths:225
KDR:0.622
Accuracy:20.998% D--
HSR:23.571% D
MG-H1 Watchman
D**
Kills:99
Deaths:109
KDR:0.908
Accuracy:19.161% D**
HSR:14.141% F-
NSX-P Naginata
D*
Kills:97
Deaths:103
KDR:0.942
Accuracy:20.485% D*
HSR:17.526% F-
T32 Bull
D*
Kills:93
Deaths:162
KDR:0.574
Accuracy:20.270% D*
HSR:16.129% D**
Kills:745
Deaths (as Heavy Assault):852
Deaths (to Heavy Assaults):1,888
KDR:0.87441
Kill Difference:107
Playtime:32.509 hours
Usage:2%
Score:0.355m
Score/min:182
Accuracy (listed only):20.284%
HSR (listed only):18.387%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:967
Deaths:1,327
KDR:0.729
Accuracy:20.690% D
HSR:14.168% D--
MG-C1 Kindred
D*
Kills:172
Deaths:351
KDR:0.490
Accuracy:22.233% D*
HSR:13.954% F
FA1 Barrage
B+
Kills:116
Deaths:131
KDR:0.885
Accuracy:28.529% F
HSR:18.104% B+
HC1 Cougar
D*
Kills:86
Deaths:132
KDR:0.652
Accuracy:18.661% F
HSR:16.279% D*
TAS-16 Blackjack
B+
Kills:54
Deaths:78
KDR:0.692
Accuracy:31.504% F*
HSR:18.519% B+
Kills:1,395
Deaths (as Engineer):2,019
Deaths (to Engineers):1,774
KDR:0.69094
Kill Difference:624
Playtime:1,089.888 hours
Usage:83%
Score:19.430m
Score/min:297
Accuracy (listed only):24.323%
HSR (listed only):16.204%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:967
Deaths:1,327
KDR:0.729
Accuracy:20.690% D
HSR:14.168% D--
MG-C1 Kindred
D*
Kills:172
Deaths:351
KDR:0.490
Accuracy:22.233% D*
HSR:13.954% F
SMG-46 Armistice
C
Kills:163
Deaths:216
KDR:0.755
Accuracy:19.225% F-
HSR:16.564% C
FA1 Barrage
B+
Kills:116
Deaths:131
KDR:0.885
Accuracy:28.529% F
HSR:18.104% B+
HC1 Cougar
D*
Kills:86
Deaths:132
KDR:0.652
Accuracy:18.661% F
HSR:16.279% D*
TAS-16 Blackjack
B+
Kills:54
Deaths:78
KDR:0.692
Accuracy:31.504% F*
HSR:18.519% B+
Kills:1,558
Deaths (as Light Assault):2,235
Deaths (to Light Assaults):1,197
KDR:0.69709
Kill Difference:677
Playtime:35.812 hours
Usage:3%
Score:0.279m
Score/min:130
Accuracy (listed only):23.474%
HSR (listed only):16.264%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C
Kills:163
Deaths:216
KDR:0.755
Accuracy:19.225% F-
HSR:16.564% C
TX1 Repeater
D*
Kills:93
Deaths:104
KDR:0.894
Accuracy:12.137% F--
HSR:15.054% D*
99SV
D**
Kills:79
Deaths:42
KDR:1.881
Accuracy:25.292% D**
HSR:22.785% D**
RAMS .50M
B+
Kills:65
Deaths:29
KDR:2.241
Accuracy:29.259% F-
HSR:83.077% B+
Kills:400
Deaths (as Infiltrator):391
Deaths (to Infiltrators):1,164
KDR:1.02302
Kill Difference:9
Playtime:26.420 hours
Usage:2%
Score:0.190m
Score/min:120
Accuracy (listed only):21.478%
HSR (listed only):34.370%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D**
Kills:509
Deaths:517
KDR:0.985
Accuracy:19.252% D**
HSR:11.395% F
T1 Cycler
C--
Kills:234
Deaths:245
KDR:0.955
Accuracy:22.712% C--
HSR:15.385% D*
TORQ-9
C+
Kills:181
Deaths:209
KDR:0.866
Accuracy:22.921% D-
HSR:26.519% C+
SMG-46 Armistice
C
Kills:163
Deaths:216
KDR:0.755
Accuracy:19.225% F-
HSR:16.564% C
FA1 Barrage
B+
Kills:116
Deaths:131
KDR:0.885
Accuracy:28.529% F
HSR:18.104% B+
MG-A1 Arbalest
D-
Kills:99
Deaths:81
KDR:1.222
Accuracy:23.491% D-
HSR:19.192% D*
TAS-16 Blackjack
B+
Kills:54
Deaths:78
KDR:0.692
Accuracy:31.504% F*
HSR:18.519% B+
Kills:1,356
Deaths (as Combat Medic):1,477
Deaths (to Combat Medics):538
KDR:0.91808
Kill Difference:121
Playtime:124.109 hours
Usage:9%
Score:2.121m
Score/min:285
Accuracy (listed only):23.948%
HSR (listed only):17.954%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:149
Deaths:58
KDR:2.569
Accuracy:19.734% C+
HSR:18.121% D-
M1 Heavy Cycler
B+
Kills:102
Deaths:44
KDR:2.318
Accuracy:19.168% B+
HSR:16.667% C
Kills:251
Deaths (as MAX Suit):51
Deaths (to MAX Suits):264
KDR:4.92157
Kill Difference:200
Playtime:8.848 hours
Usage:1%
Score:0.101m
Score/min:191
Accuracy (listed only):19.451%
HSR (listed only):17.394%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D--
Kills:414
V. Kills:79 N/A
Deaths:73
KDR:5.671
Accuracy:41.831% D*
KPH:35.700 D--
VKPH:6.800 D--
M18 Rotary
D-
Kills:358
V. Kills:234 152%
Deaths:243
KDR:1.473
Accuracy:28.378% D-
KPH:7 D-
VKPH:4.600 D--
Kills:772 (358 + 0)
Deaths:316
KDR:2.443
VKDR:0.991
Vehicle Kills:313
Kill Difference:456
Playtime:62.594 hours
Usage:5%
Score:0.384m
Score/min:102
Piloting Accuracy:28.378%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:193
V. Kills:46 411%
Deaths:33
KDR:5.848
Accuracy:35.683% D
KPH:28.200 D
VKPH:6.700 D
Kills:193 (193 + 0)
Deaths:33
KDR:5.848
VKDR:1.394
Vehicle Kills:46
Kill Difference:160
Playtime:6.838 hours
Usage:1%
Score:0.078m
Score/min:191
Driving Accuracy:35.683%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:17,680
V. Kills:5,713 309%
Deaths:511
KDR:34.599
Accuracy:44.949% C
KPH:54.400 B*
VKPH:17.600 C-
P2-120 HESH
C++
Kills:1,789
V. Kills:474 377%
Deaths:87
KDR:20.563
Accuracy:42.711% C
KPH:44.300 D
VKPH:11.700 C++
P2-120 HEAT
C
Kills:1,418
V. Kills:404 350%
Deaths:152
KDR:9.329
Accuracy:38.739% D
KPH:29 C
VKPH:8.300 D
Kills:20,887 (20,887 + 0)
Deaths:750
KDR:27.849
VKDR:8.788
Vehicle Kills:6,591
Kill Difference:20,137
Playtime:414.132 hours
Usage:31%
Score:5.752m
Score/min:231
Driving Accuracy:38.739%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:716
V. Kills:34 N/A
Deaths:2
KDR:358
Accuracy:21.040% C
KPH:96.700 D
VKPH:4.600 C
G20 Vulcan-H
C+
Kills:121
V. Kills:59 202%
Deaths:10
KDR:12.100
Accuracy:42.361% D*
KPH:51.600 C+
VKPH:25.200 C
M40 Fury-H
B**
Kills:59
V. Kills:28 203%
Deaths:
KDR:
Accuracy:55.123% B*
KPH:76 C-
VKPH:36.100 B**
Kills:896 (0 + 896)
Deaths:12
KDR:74.667
VKDR:10.083
Vehicle Kills:121
Kill Difference:884
Playtime:10.523 hours
Usage:1%
Score:0.213m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:55.123%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:89
V. Kills:5 N/A
Deaths:1
KDR:89
Accuracy:34.219% C+
KPH:96.100 B+
VKPH:5.400 C
Kills:89 (0 + 89)
Deaths:1
KDR:89
VKDR:5
Vehicle Kills:5
Kill Difference:88
Playtime:0.926 hours
Usage:0%
Score:0.015m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:34.219%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,39317,68051134.599M30.1744.949%C1.018%D-54.4B*17.6C-252324.8h3.4A7.6B**
P2-120 HESH 2,2631,7898720.563C++16.1442.711%CN/A44.3D11.7C++18040.4h3.9B+9.2C**
P2-120 HEAT 1,8221,4181529.329C++4.9038.739%D4.443%B*29C8.3D13948.9h5B++12.9B+
TRAC-5 9879671,3270.729C--3.7020.69%D14.168%D--7.4DN/A24131h14.5C+70.2C+
M12 Kobalt-H 7507162358U353.5821.04%C16.76%C96.8D4.6C2857.4h14.6C+69.6C+
Tank Mine 954652877.494A*3.0729.792%DN/A171.6B++79.5B10763.8h1.4B*4.9B
TAR 5205095170.985C3.4419.252%D**11.395%F12.8D--N/A3239.8h13.4D69.4D--
Hellfire Rocket Pods 493414735.671D1.2541.831%D*N/A35.7D--6.8D--16911.6h19.8C+47.4C+
M18 Rotary 5923582431.473C2.9528.378%D-1.397%C7D-4.6D--8751h86.3B303.9C*
MANA Anti-Personnel Turret 3583501901.842N/A2.5824.407%UN/A3500U80U5590000.1h20.5T*84.2T*
T9 CARV 3263162531.249C3.1820.506%C-20.57%D22.4DN/A8914.1h13C63.4C+
C-4 3012441092.239C*2.1932.093%B+N/A76.3C--17.8D-6043.2h1.3C+4.1C**
T1 Cycler 2442342450.955C3.4722.712%C--15.385%D*16.1D-N/A6514.5h15.1D66.6C
C75 Viper 239193335.848C1.4235.683%D1.036%C28.4D6.8D1906.8h8.3C*23.3C**
TORQ-9 1901812090.866C-3.5622.921%D-26.519%C+12.7D*N/A5214.3h15.7D-68.3D
MG-C1 Kindred 1761723510.49D-3.9322.233%D*13.954%F7.1D*N/A3124.2h15.4F-69.2F-
Claymore 170170198.947C++4.5227.507%DN/A154.5C+N/A5051.1h1.2C+4.3C
SMG-46 Armistice 1671632160.755D3.6719.225%F-16.564%C9D*N/A2918.1h17D*88.6D**
MRC3 Mercy 158149582.569C+1.8619.734%C+18.121%D-24.4D-1.5B**646.1h17.6C++89.4C*
Orbital Strike Uplink 1991421142N/A137.58572.222%UN/A710U285U37600.2h1.5T*0.3T*
Frag Grenade 1451411141N/A136.5839.565%D*N/A352.5D-10C12220.4h3.2C++8.2C
MSW-R 1431402250.622D3.8020.998%D--23.571%D10.5D*N/A5813.3h13.2D--62.8D
G20 Vulcan-H 1801211012.1B++7.6842.361%D*4.132%B**52.6C+25.7C5012.3h55.2B**130.3B*
FA1 Barrage 1181161310.885C3.5428.529%F18.104%B+13.3D--N/A458.7h5C17.5D--
ML-7 1891131101.027C++3.4047.101%F1.77%D19.8D13.3C2885.7h5.8C*12.4C
M1 Heavy Cycler 103102442.318C**2.1119.168%B+16.667%C21.3CN/A654.8h18.9C98.5B
Fatestealer 1001001870.535S3.8924.166%D*26%B+15.4CN/A316.5h2.7D*11.1F
MG-A1 Arbalest 10199811.222C3.2023.491%D-19.192%D*14.3D*N/A366.9h17D-72.3D--
MG-H1 Watchman 100991090.908C-3.5219.161%D**14.141%F-16.5D*N/A846h14.9C-77.8D
NSX-P Naginata 100971030.942D3.4820.485%D*17.526%F-12.6D*N/A447.7h12.2C+59.5C-
TX1 Repeater 102931040.894C+3.5312.137%F--15.054%D*15.2D-1.5A706.1h11.8C*97.6D**
T32 Bull 101931620.574D3.8520.27%D*16.129%D**8.1D**N/A2611.5h16.3F--80.5F
CAS 14-E 9489189M+84.5834.219%C+2.247%B*98.9B+5.6C2720.9h19.1B*55.9B++
HC1 Cougar 87861320.652D3.7718.661%F16.279%D*7.3D--N/A2811.8h12.8D68.8D--
99SV 8079421.881C2.5425.292%D**22.785%D**14.9D-N/A855.3h5.2C+20.6D
RAMS .50M 6565292.241C--2.1829.259%F-83.077%B+12.3D*N/A635.3h2.2C7.7D*
M40 Fury-H 8759159M54.5855.123%B*N/A73.8C--35B**3500.8h11C-20C*
TAS-16 Blackjack 5554780.692C--3.7331.504%F*18.519%B+10.8D*N/A355h2.9D--9.1F--
Nightshade 86512,9360.017C--4.4110.625%F-9.804%C+0.3DN/A1181.2h11.1B+104.8D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1031,261,56680.6h
Anti-Vehicle MANA Turret21560.3h
Spawn Beacon45810.4h
Skywall Shield Emitter0520.1h
Repair Module0780.2h
Rampart Wall0820.6h
Turret AI Module0550.1h
Nanite Revive Grenade01,0420.3h
Medical Applicator373170,25816.3h
Welding Device03,8140.4h
Spitfire Auto-Turret45790.8h
Shield Recharging Field193,0331.2h
Recon Detection Device94981.9h
Ammunition Package122,9211.4h
Anti-Infantry MANA Turret208751.3h
Nano-Repair Grenade03200.1h
WLT-Howler Mining Laser08140.6h
Orbital Strike Target Designator21881.1h
Vehicle Gate0590.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.23s
Server spent 2.41s on queries, 1.18s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.