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General Tech Sgt. Justnormall[TFWR] Justnormall
TR BR 95

KDR: 3.99

Score: 13.1m

Last Seen: May 9th, 2019 8:36 PM
- OFFLINE - 346.4 hour(s)

Battle Rank 95 - Terran Republic on Cobalt - Outfit Leader of The frogs will rule[TFWR] The frogs will rule
TR outfit on Cobalt

Members: 2
Level Progress (to 96): 58%
Level 100 Progress: 69% 334h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT TRAC-5 TAR Hellfire Rocket Pods M18 Rotary MANA Anti-Personnel Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $131,355 MLG Score: 105
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.818%13.719%272711902,1431.07582.916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.72%-0.252C-1.076D*0.107C+HEAD + (~3.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.042C+14.20.007C+57.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.335%1.261%383211957141983173.60606225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.577%-0.743D--0.31C-0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.2-0.049C+51.30.032C+117.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.135%1.481%58924119314,583365461139.9534316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.843%0.118C+-0.712D--0.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++3.80.698B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.306%5.357%341119656248710.224978%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.661B+0.238C++-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.6-0.022C+52.7-0.327C-69

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.532%21.154%34111965214630.356164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.325D**1.306A-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.4-0.848D--6.2-0.282C18.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The frogs will rule[TFWR] The frogs will rule
TR outfit on Cobalt

Members: 2
13.1m272%287 (17.2k)268 (16.1k)3.9916220,4855,1325.0270895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1197135711.127%3.471%3909:313

10% Combat Medic82% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2013 5:26 PMAug 28th, 2018 5:08 PMMay 23rd, 2019 5:30 PM (9h) (PST)May 9th, 2019 5:07 PM (14d) (PST)May 9th, 2019 4:36 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
696526440.4190.1050.0151.4500.115105

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,7603,13938,621256187716,078

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
815.6h/34d 5,314 711 7,329 71k 1,193 1,805 5,611 34.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:241
Deaths:197
KDR:1.223
Accuracy:20.126% C*
HSR:17.013% D-
Kills:241
Deaths (as Heavy Assault):197
Deaths (to Heavy Assaults):1,219
KDR:1.22335
Kill Difference:44
Playtime:16.853 hours
Usage:2%
Score:0.181m
Score/min:179
Accuracy (listed only):20.126%
HSR (listed only):17.013%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:967
Deaths:1,325
KDR:0.730
Accuracy:20.703% C+
HSR:14.168% D-
HC1 Cougar
D*
Kills:58
Deaths:65
KDR:0.892
Accuracy:18.305% D*
HSR:13.793% D**
FA1 Barrage
B**
Kills:52
Deaths:83
KDR:0.627
Accuracy:25.532% F
HSR:21.154% B**
Kills:1,077
Deaths (as Engineer):1,473
Deaths (to Engineers):1,185
KDR:0.73116
Kill Difference:396
Playtime:666.984 hours
Usage:82%
Score:11.387m
Score/min:285
Accuracy (listed only):21.513%
HSR (listed only):16.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:967
Deaths:1,325
KDR:0.730
Accuracy:20.703% C+
HSR:14.168% D-
SMG-46 Armistice
C+
Kills:140
Deaths:183
KDR:0.765
Accuracy:19.438% D*
HSR:15.714% C+
HC1 Cougar
D*
Kills:58
Deaths:65
KDR:0.892
Accuracy:18.305% D*
HSR:13.793% D**
FA1 Barrage
B**
Kills:52
Deaths:83
KDR:0.627
Accuracy:25.532% F
HSR:21.154% B**
Kills:1,217
Deaths (as Light Assault):1,656
Deaths (to Light Assaults):826
KDR:0.7349
Kill Difference:439
Playtime:33.428 hours
Usage:4%
Score:0.260m
Score/min:130
Accuracy (listed only):20.994%
HSR (listed only):16.207%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:140
Deaths:183
KDR:0.765
Accuracy:19.438% D*
HSR:15.714% C+
TX1 Repeater
F
Kills:68
Deaths:88
KDR:0.773
Accuracy:11.490% F--
HSR:10.294% F
Kills:208
Deaths (as Infiltrator):271
Deaths (to Infiltrators):799
KDR:0.76753
Kill Difference:63
Playtime:12.872 hours
Usage:2%
Score:0.057m
Score/min:74
Accuracy (listed only):15.464%
HSR (listed only):13.004%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D-
Kills:478
Deaths:464
KDR:1.030
Accuracy:19.213% D-
HSR:11.297% D**
T1 Cycler
C+
Kills:191
Deaths:180
KDR:1.061
Accuracy:22.167% C+
HSR:13.089% D*
SMG-46 Armistice
C+
Kills:140
Deaths:183
KDR:0.765
Accuracy:19.438% D*
HSR:15.714% C+
FA1 Barrage
B**
Kills:52
Deaths:83
KDR:0.627
Accuracy:25.532% F
HSR:21.154% B**
Kills:861
Deaths (as Combat Medic):910
Deaths (to Combat Medics):333
KDR:0.94615
Kill Difference:49
Playtime:80.469 hours
Usage:10%
Score:1.163m
Score/min:241
Accuracy (listed only):21.588%
HSR (listed only):15.314%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:102
Deaths:44
KDR:2.318
Accuracy:19.168% B**
HSR:16.667% C
MRC3 Mercy
B**
Kills:96
Deaths:33
KDR:2.909
Accuracy:21.696% B**
HSR:13.542% D*
Kills:198
Deaths (as MAX Suit):38.500
Deaths (to MAX Suits):191
KDR:5.14286
Kill Difference:159.500
Playtime:6.749 hours
Usage:1%
Score:0.064m
Score/min:157
Accuracy (listed only):20.432%
HSR (listed only):15.104%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:361
V. Kills:67 N/A
Deaths:73
KDR:4.945
Accuracy:41.366% D-
KPH:32.600 D
VKPH:6.100 D-
M18 Rotary
C--
Kills:353
V. Kills:230 153%
Deaths:242
KDR:1.459
Accuracy:28.420% C--
KPH:7.800 C--
VKPH:5.100 D
Kills:714 (353 + 0)
Deaths:315
KDR:2.267
VKDR:0.943
Vehicle Kills:297
Kill Difference:399
Playtime:56.519 hours
Usage:7%
Score:0.309m
Score/min:91
Piloting Accuracy:28.420%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:178
V. Kills:43 405%
Deaths:33
KDR:5.394
Accuracy:35.286% C
KPH:27 C+
VKPH:6.500 C
Kills:178 (178 + 0)
Deaths:33
KDR:5.394
VKDR:1.303
Vehicle Kills:43
Kill Difference:145
Playtime:6.584 hours
Usage:1%
Score:0.061m
Score/min:154
Driving Accuracy:35.286%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:11,221
V. Kills:3,697 303%
Deaths:482
KDR:23.280
Accuracy:43.041% C
KPH:50.600 A++
VKPH:16.700 C+
P2-120 HESH
B+
Kills:1,789
V. Kills:474 377%
Deaths:87
KDR:20.563
Accuracy:42.711% C++
KPH:44.300 C
VKPH:11.700 B+
P2-120 HEAT
B
Kills:1,395
V. Kills:397 351%
Deaths:152
KDR:9.178
Accuracy:38.600% C
KPH:29 B
VKPH:8.300 C
Kills:14,405 (14,405 + 0)
Deaths:721
KDR:19.979
VKDR:6.336
Vehicle Kills:4,568
Kill Difference:13,684
Playtime:310.302 hours
Usage:38%
Score:3.945m
Score/min:212
Driving Accuracy:38.600%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:56
V. Kills:25 215%
Deaths:10
KDR:5.600
Accuracy:43.306% C--
KPH:44.300 C++
VKPH:19.800 D
Kills:56 (0 + 56)
Deaths:10
KDR:5.600
VKDR:2.500
Vehicle Kills:25
Kill Difference:46
Playtime:1.264 hours
Usage:0%
Score:0.043m
Score/min:573
Driving Accuracy:N/A%
Gunner Accuracy:43.306%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 14,91811,22148223.28A**19.2943.041%C1.239%D--50.6A++16.7C+235221.8h3.5A++8.2A
P2-120 HESH 2,2631,7898720.563B+16.5742.711%C++N/A44.3C11.7B+17740.4h3.9B++9.2B++
P2-120 HEAT 1,7921,3951529.178B+5.1938.6%C4.516%B*29B8.3C13448.1h5B**12.9B*
TRAC-5 9879671,3250.73C+3.2620.703%C+14.168%D-7.4DN/A22130.2h14.5C**70.1C*
TAR 4884784641.03C+2.9619.213%D-11.297%D**13D-N/A3136.7h13.3C++69.1C
Hellfire Rocket Pods 428361734.945C0.9541.366%D-1.108%C+32.5D6D-14611.1h20.5C*49.5C++
M18 Rotary 5833532421.459C+2.5328.42%C--1.416%D7.8C--5.1D7845.5h82.9B++291.6B+
MANA Anti-Personnel Turret 3423351831.831N/A2.1624.474%UN/A3350U70U5257100.1h20.8T*84.9T*
Tank Mine 4052842014.2S10.2134.57%C++N/A149.5B**63.7C+9721.9h1.9C++5.4B+
T9 CARV 2492411971.223C+2.7720.126%C*17.013%D-24.3C+N/A899.9h13B+64.4B+
T1 Cycler 1981911801.061C++2.9322.167%C+13.089%D*19.3CN/A669.9h14.5C++65.2C*
C75 Viper 221178335.394C**1.4035.286%CN/A27C+6.5C1546.6h8.4B*23.9B*
SMG-46 Armistice 1441401830.765C3.2319.438%D*15.714%C+8.4D--N/A2616.7h18D92.3D
Claymore 127127187.056C++3.0629.026%C-N/A158.8C**N/A4910.8h1.2C++4.2C+
M1 Heavy Cycler 103102442.318B*1.6719.168%B**16.667%C21.3C++N/A584.8h18.9C+98.5B+
Fatestealer 1001001870.535D3.4624.21%D*26%B15.4C-N/A316.5h2.7D--11.1D**
MRC3 Mercy 10196332.909B1.0821.696%B**13.542%D*23.4C1.2B**594.1h19C++87.5B++
C-4 11885431.977B+2.0138.235%A*N/A47.2D18.3D5051.8h1.5C++4B*
ML-7 14784850.988B+3.0047.72%D--2.381%C20C15B+3094.2h5.6B++11.8C*
Orbital Strike Uplink 10171171N/A67.01500%UN/A710U300U27930.1h1.9T*0.4T*
TX1 Repeater 7668880.773C++3.2211.49%F--10.294%F13.1D1.5A++525.2h12.7C**110.8D*
Frag Grenade 6766166N/A62.0134.793%D*N/A220D--3.3D-7760.3h4.3C12.5D
HC1 Cougar 5958650.892C+3.1018.305%D*13.793%D**8.9D--N/A296.5h13.3C+72.8C-
G20 Vulcan-H 8156105.6B+1.6143.306%C--5.357%A+43.1C+19.2D5721.3h52.7A+121.6A
FA1 Barrage 5452830.627C3.3625.532%F21.154%B**8D*N/A316.5h6.2D24.4D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12640.2h
Nano-Armor Kit296733,61546.5h
Anti-Vehicle MANA Turret21560.3h
Repair Module0510.1h
Nanite Revive Grenade05970.2h
Medical Applicator285129,79912.7h
Rampart Wall0630.4h
Welding Device01,4110.1h
Ammunition Package71,9911h
Anti-Infantry MANA Turret187971.2h
Nano-Repair Grenade03080.1h
Orbital Strike Target Designator14720.8h
Shield Recharging Field112,0590.8h
Recon Detection Device1860.2h
WLT-Howler Mining Laser08140.6h

Check the help document for the dictionary if you want to learn more about words used here.


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