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Lt. General Tech Sgt. Justnormall[TFWR] Justnormall
TR BR 89

KDR: 3.77

Score: 10.5m

Last Seen: Jan 15th, 2019 5:52 PM
- OFFLINE - 20 hour(s)

Battle Rank 89 - Terran Republic on Cobalt - Outfit Leader of The frogs will rule[TFWR] The frogs will rule
TR outfit on Cobalt

Members: 2
Level Progress (to 90): 30%
Level 100 Progress: 56% 500h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT TRAC-5 TAR Hellfire Rocket Pods M18 Rotary MANA Anti-Personnel Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $135,108 MLG Score: 108
Fun Score: N/A
Cheeseburgers Flipped: 53TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.89%13.553%270610161,9701.217552.549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.802%-0.22C-1.088D*0.032C+HEAD + (~3.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.20.065C+140.023C+56.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.238%1.304%410210206901773053.87641225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.744%-0.757D--0.279C-0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.2-0.046C+50.80.038C+117.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.31%1.764%54014101811,170298355237.3579314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.779%0.044C+-0.559D-0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.757B++3.90.691B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The frogs will rule[TFWR] The frogs will rule
TR outfit on Cobalt

Members: 2
10.5m277.6%278 (16.7k)260 (15.6k)3.7666716,0464,2604.7683189 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022103311.186%3.764%4209:313

11% Combat Medic81% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2013 5:26 PMAug 28th, 2018 5:08 PMJan 16th, 2019 11:41 AM (21h) (PST)Jan 15th, 2019 2:33 PM (2d) (PST)Jan 15th, 2019 1:52 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
657546030.3970.1050.0151.4020.108108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,4153,25236,163246184715,610

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
674.4h/28.1d 4,267 604 6,083 56.7k 1,082 1,483 4,389 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:234
Deaths:195
KDR:1.200
Accuracy:20.144% C*
HSR:17.521% D
Kills:234
Deaths (as Heavy Assault):195
Deaths (to Heavy Assaults):1,005
KDR:1.2
Kill Difference:39
Playtime:16.110 hours
Usage:2%
Score:0.174m
Score/min:180
Accuracy (listed only):20.144%
HSR (listed only):17.521%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:926
Deaths:1,226
KDR:0.755
Accuracy:21.053% C+
HSR:13.715% D-
Kills:926
Deaths (as Engineer):1,226
Deaths (to Engineers):1,024
KDR:0.7553
Kill Difference:300
Playtime:544.984 hours
Usage:81%
Score:8.999m
Score/min:275
Accuracy (listed only):21.053%
HSR (listed only):13.715%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:926
Deaths:1,226
KDR:0.755
Accuracy:21.053% C+
HSR:13.715% D-
SMG-46 Armistice
C+
Kills:111
Deaths:127
KDR:0.874
Accuracy:19.408% D*
HSR:15.315% C+
Kills:1,037
Deaths (as Light Assault):1,353
Deaths (to Light Assaults):704
KDR:0.76644
Kill Difference:316
Playtime:29.436 hours
Usage:4%
Score:0.214m
Score/min:121
Accuracy (listed only):20.230%
HSR (listed only):14.515%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:111
Deaths:127
KDR:0.874
Accuracy:19.408% D*
HSR:15.315% C+
TX1 Repeater
F
Kills:67
Deaths:84
KDR:0.798
Accuracy:11.679% F--
HSR:10.448% F
Kills:178
Deaths (as Infiltrator):211
Deaths (to Infiltrators):655
KDR:0.8436
Kill Difference:33
Playtime:5.354 hours
Usage:1%
Score:0.025m
Score/min:79
Accuracy (listed only):15.543%
HSR (listed only):12.882%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D-
Kills:455
Deaths:442
KDR:1.029
Accuracy:18.897% D-
HSR:11.209% D**
T1 Cycler
C+
Kills:177
Deaths:163
KDR:1.086
Accuracy:21.436% C+
HSR:13.559% D*
SMG-46 Armistice
C+
Kills:111
Deaths:127
KDR:0.874
Accuracy:19.408% D*
HSR:15.315% C+
Kills:743
Deaths (as Combat Medic):732
Deaths (to Combat Medics):267
KDR:1.01503
Kill Difference:11
Playtime:73.988 hours
Usage:11%
Score:1.052m
Score/min:237
Accuracy (listed only):19.913%
HSR (listed only):13.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A
Kills:99
Deaths:42
KDR:2.357
Accuracy:19.251% A
HSR:17.172% C+
MRC3 Mercy
B**
Kills:92
Deaths:31
KDR:2.968
Accuracy:21.817% B**
HSR:14.130% D*
Kills:191
Deaths (as MAX Suit):36.500
Deaths (to MAX Suits):156
KDR:5.23288
Kill Difference:154.500
Playtime:6.619 hours
Usage:1%
Score:0.063m
Score/min:157
Accuracy (listed only):20.534%
HSR (listed only):15.651%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:353
V. Kills:65 N/A
Deaths:73
KDR:4.836
Accuracy:41.646% D
KPH:32.100 D
VKPH:5.900 D-
M18 Rotary
C-
Kills:337
V. Kills:220 152%
Deaths:225
KDR:1.498
Accuracy:28.229% C--
KPH:8.100 C-
VKPH:5.300 D
Kills:690 (337 + 0)
Deaths:298
KDR:2.315
VKDR:0.956
Vehicle Kills:285
Kill Difference:392
Playtime:52.601 hours
Usage:8%
Score:0.297m
Score/min:94
Piloting Accuracy:28.229%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:176
V. Kills:41 419%
Deaths:32
KDR:5.500
Accuracy:35.013% C
KPH:26.900 C+
VKPH:6.300 C
Kills:176 (176 + 0)
Deaths:32
KDR:5.500
VKDR:1.281
Vehicle Kills:41
Kill Difference:144
Playtime:6.549 hours
Usage:1%
Score:0.055m
Score/min:140
Driving Accuracy:35.013%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:7,810
V. Kills:2,640 296%
Deaths:351
KDR:22.251
Accuracy:42.102% C
KPH:49.700 A++
VKPH:16.800 C+
P2-120 HESH
B+
Kills:1,789
V. Kills:474 377%
Deaths:87
KDR:20.563
Accuracy:42.711% C++
KPH:44.300 C+
VKPH:11.700 B+
P2-120 HEAT
B
Kills:1,395
V. Kills:397 351%
Deaths:152
KDR:9.178
Accuracy:38.600% C
KPH:29 B
VKPH:8.300 C
Kills:10,994 (10,994 + 0)
Deaths:590
KDR:18.634
VKDR:5.951
Vehicle Kills:3,511
Kill Difference:10,404
Playtime:245.769 hours
Usage:36%
Score:2.977m
Score/min:202
Driving Accuracy:38.600%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 10,4507,81035122.251A**18.4842.102%C1.536%D--49.7A++16.8C+230157.3h3.6A++8.5A
P2-120 HESH 2,2631,7898720.563B++16.8042.711%C++N/A44.3C+11.7B+17540.4h3.9B*9.2B++
P2-120 HEAT 1,7921,3951529.178B+5.4138.6%C4.516%B*29B8.3C13348.1h5B**12.9B*
TRAC-5 9439261,2260.755C+3.0121.053%C+13.715%D-7.6DN/A22121.4h14.5B69C**
TAR 4644554421.029C+2.7418.897%D-11.209%D**12.8D-N/A3035.6h13.1C++69.5C
Hellfire Rocket Pods 418353734.836C1.0741.646%D1.133%C++32.1D5.9D-13811h20.5B49.2C*
M18 Rotary 5573372251.498C+2.2728.229%C--1.484%D8.1C-5.3D8241.6h82.6B++292.7B+
MANA Anti-Personnel Turret 3323251761.847N/A1.9224.451%UN/A3250U70U5045800.1h20.7T*84.8T*
T9 CARV 2412341951.2C++2.5720.144%C*17.521%D24.6C+N/A869.5h13B+64.7B+
Tank Mine 296206922.889U19.1235.518%C++N/A137.3B++60C+9141.5h1.9C++5.5B+
T1 Cycler 1821771631.086C++2.6821.436%C+13.559%D*19.9CN/A648.9h13.6B+63.5B
C75 Viper 217176325.5C*1.7335.013%CN/A27.1C+6.3C1406.5h8.4B*23.9B*
Claymore 113113186.278C+2.5128.37%C-N/A161.4BN/A4820.7h1.2C++4.4C+
SMG-46 Armistice 1141111270.874C+2.8919.408%D*15.315%C+9.8D--N/A3011.3h16C+82.4C-
M1 Heavy Cycler 10099422.357B*1.4119.251%A17.172%C+21.1C++N/A574.7h18.9C+98.2B+
MRC3 Mercy 9792312.968B+0.8021.817%B**14.13%D*23C1.3A+574h19.1C++87.6B++
ML-7 14683811.025B+2.7448.786%D-2.41%C20.2C15.4B+3004.1h5.6B+11.4C**
TX1 Repeater 7567840.798C++2.9711.679%F--10.448%F14.6D1.7A++544.6h12.7B108.4D-
C-4 8057242.375B++1.3942.601%M++N/A40.7D-16.4D-5141.4h1.7C3.9B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21530.3h
Nano-Repair Grenade02770.1h
Spawn Beacon11920.1h
Nano-Armor Kit261603,98739.2h
Nanite Revive Grenade05190.1h
Medical Applicator259119,85811.8h
Welding Device01740.1h
Ammunition Package71,7150.9h
Anti-Infantry MANA Turret187481.1h
Shield Recharging Field111,9010.7h
Recon Detection Device0530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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