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Field Marshal Grouchy JxxFourAu[RDCN] JxxFourAu
TR BR 190

KDR: 3.57

Score: 95.2m

Last Seen: Nov 17th, 2018 4:25 AM
- OFFLINE - 13.7 hour(s)

Prestige 1, Battle Rank 100 (190 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 MSW-R L100 Python HESH NS-11C M14 Banshee Frag Grenade LC3 Jaguar The Kraken
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,256,702 MLG Score: 4202
Fun Score: N/A
Cheeseburgers Flipped: 310TIME WITH MEDKIT: 9.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.064%30.849%86636986215,5404.19298-0.622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.152%1.376A1.586A+-0.217CHEAD ++ (~16.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.536B+9.80.316C*25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.275%0.871%11543101910,56111296829.346021546%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.757%-0.228C-0.679D0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.699B+170.677B+31.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.856%1.466%27917101544,3303104619114.277716%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.334%1.464A+-0.753D-0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.856B*3.10.752B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.31%16.355%10210202141740670.122988315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.021%-1.284D**3.078M++2.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.588B+10.80.724B++37.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.309%77.6%10510174,0585422100.748432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.481%0.639B+0.687B+-0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.465B+2.10.348C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.987%13.671%10610165,3914914491.09685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.831%1.134B**-0.163C0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.597B+2.90.397B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
95.2m149%487 (29.2k)418 (25.1k)3.57067313,30187,7433.82692190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR10222432126.179%23.296%61002:3650

20% Engineer60% Heavy Assault13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2015 4:41 AMJul 27th, 2016 2:25 PMDec 7th, 2018 6:20 PM (9d) (PST)Nov 17th, 2018 12:29 AM (30d) (PST)Nov 17th, 2018 12:25 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1032568471.3750.3850.3202.1480.0674202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,16915,33250,837822319129425,073

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3798.8h/158.3d 22,484 72,985 69,680 489.6k 6,144 14,194 15,356 251.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:111,287
Deaths:32,945
KDR:3.378
Accuracy:29.310% B**
HSR:32.374% B**
MSW-R
B**
Kills:48,436
Deaths:16,744
KDR:2.893
Accuracy:25.960% B*
HSR:30.624% B**
T9 CARV
A+
Kills:3,907
Deaths:1,476
KDR:2.647
Accuracy:23.468% B*
HSR:31.738% A+
T9A "Butcher"
B++
Kills:2,045
Deaths:852
KDR:2.400
Accuracy:22.744% C
HSR:32.029% B++
NSX Naginata
B**
Kills:1,300
Deaths:449
KDR:2.895
Accuracy:26.696% B**
HSR:28.692% C++
T7 Mini-Chaingun
A
Kills:1,237
Deaths:638
KDR:1.939
Accuracy:18.292% C**
HSR:18.432% A
TMG-50
A
Kills:1,189
Deaths:420
KDR:2.831
Accuracy:23.549% B+
HSR:31.539% A
T9 CARV-S
B*
Kills:1,166
Deaths:424
KDR:2.750
Accuracy:22.512% C*
HSR:30.017% B*
T32 Bull
B**
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:25.342% B+
HSR:31.121% B**
T16 Rhino
A
Kills:1,159
Deaths:405
KDR:2.862
Accuracy:22.701% B+
HSR:29.940% A
MG-H1 Watchman
A+
Kills:97
Deaths:52
KDR:1.865
Accuracy:27.898% B**
HSR:38.144% A+
Kills:172,983
Deaths (as Heavy Assault):54,778
Deaths (to Heavy Assaults):30,146
KDR:3.15789
Kill Difference:118,205
Playtime:2,273.356 hours
Usage:60%
Score:56.888m
Score/min:417
Accuracy (listed only):24.406%
HSR (listed only):30.423%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:17,026
Deaths:4,962
KDR:3.431
Accuracy:30.139% A
HSR:25.326% B**
LC3 Jaguar
A++
Kills:5,393
Deaths:2,014
KDR:2.678
Accuracy:28.102% B**
HSR:29.409% A++
TRAC-5
B**
Kills:1,375
Deaths:574
KDR:2.395
Accuracy:27.025% B**
HSR:24.655% B**
T5 AMC
A++
Kills:1,329
Deaths:493
KDR:2.696
Accuracy:26.752% B++
HSR:28.743% A++
AS16 NightHawk
B**
Kills:1,286
Deaths:516
KDR:2.492
Accuracy:50.206% B**
HSR:12.597% C-
NS Baron G5
B++
Kills:1,249
Deaths:524
KDR:2.384
Accuracy:50.294% B++
HSR:16.173% B+
TRAC-5 S
A*
Kills:1,231
Deaths:549
KDR:2.242
Accuracy:29.092% A
HSR:27.620% A*
LC2 Lynx
A*
Kills:1,190
Deaths:523
KDR:2.275
Accuracy:24.737% B
HSR:32.941% A*
NSX-P Tanto
A
Kills:1,181
Deaths:359
KDR:3.290
Accuracy:29.442% B*
HSR:34.801% A
NSX Tanto
B++
Kills:1,178
Deaths:361
KDR:3.263
Accuracy:30.022% B++
HSR:29.202% B+
NSX Tengu
B++
Kills:1,170
Deaths:446
KDR:2.623
Accuracy:40.539% B+
HSR:25.641% B++
HC1 Cougar
B++
Kills:1,167
Deaths:450
KDR:2.593
Accuracy:27.372% B++
HSR:24.593% B+
FA1 Barrage
A
Kills:1,164
Deaths:595
KDR:1.956
Accuracy:52.035% A
HSR:14.949% C+
TAS-16 Blackjack
A+
Kills:1,164
Deaths:456
KDR:2.553
Accuracy:76.654% A+
HSR:11.598% D
PDW-16 Hailstorm
B**
Kills:1,163
Deaths:549
KDR:2.118
Accuracy:26.433% B+
HSR:22.700% B**
TS4 Haymaker
B**
Kills:1,160
Deaths:525
KDR:2.210
Accuracy:54.315% B**
HSR:14.483% C**
TRAC-Shot
B++
Kills:1,160
Deaths:573
KDR:2.024
Accuracy:25.946% C*
HSR:21.983% B++
SMG-46 Armistice
A+
Kills:609
Deaths:288
KDR:2.115
Accuracy:32.100% A
HSR:25.123% A+
Havoc
B+
Kills:478
Deaths:255
KDR:1.875
Accuracy:55.251% C**
HSR:16.109% B+
MG-S1 Jackal
B*
Kills:253
Deaths:105
KDR:2.410
Accuracy:30.699% B*
HSR:25.296% B*
TRS-12 Uppercut
A
Kills:139
Deaths:99
KDR:1.404
Accuracy:73.757% A
HSR:15.108% C+
Kills:42,065
Deaths (as Light Assault):15,216
Deaths (to Light Assaults):16,655
KDR:2.76452
Kill Difference:26,849
Playtime:483.837 hours
Usage:13%
Score:12.491m
Score/min:430
Accuracy (listed only):39.091%
HSR (listed only):22.812%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:1,286
Deaths:516
KDR:2.492
Accuracy:50.206% B**
HSR:12.597% C-
NS Baron G5
B++
Kills:1,249
Deaths:524
KDR:2.384
Accuracy:50.294% B++
HSR:16.173% B+
NSX Tengu
B++
Kills:1,170
Deaths:446
KDR:2.623
Accuracy:40.539% B+
HSR:25.641% B++
T1 Cycler
B**
Kills:1,168
Deaths:505
KDR:2.313
Accuracy:27.209% B**
HSR:28.853% B**
FA1 Barrage
A
Kills:1,164
Deaths:595
KDR:1.956
Accuracy:52.035% A
HSR:14.949% C+
TAS-16 Blackjack
A+
Kills:1,164
Deaths:456
KDR:2.553
Accuracy:76.654% A+
HSR:11.598% D
PDW-16 Hailstorm
B**
Kills:1,163
Deaths:549
KDR:2.118
Accuracy:26.433% B+
HSR:22.700% B**
NS-11A
B*
Kills:1,162
Deaths:411
KDR:2.827
Accuracy:28.017% B*
HSR:24.699% B+
TS4 Haymaker
B**
Kills:1,160
Deaths:525
KDR:2.210
Accuracy:54.315% B**
HSR:14.483% C**
TORQ-9
B++
Kills:1,160
Deaths:412
KDR:2.816
Accuracy:27.801% B++
HSR:26.638% B+
TAR
B++
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:26.522% B++
HSR:24.828% B+
Cycler TRV
B*
Kills:1,148
Deaths:408
KDR:2.814
Accuracy:26.631% B*
HSR:25.523% B*
SMG-46 Armistice
A+
Kills:609
Deaths:288
KDR:2.115
Accuracy:32.100% A
HSR:25.123% A+
Havoc
B+
Kills:478
Deaths:255
KDR:1.875
Accuracy:55.251% C**
HSR:16.109% B+
T1A Unity
B+
Kills:370
Deaths:172
KDR:2.151
Accuracy:27.030% B+
HSR:27.297% B+
MG-S1 Jackal
B*
Kills:253
Deaths:105
KDR:2.410
Accuracy:30.699% B*
HSR:25.296% B*
TRS-12 Uppercut
A
Kills:139
Deaths:99
KDR:1.404
Accuracy:73.757% A
HSR:15.108% C+
Kills:16,003
Deaths (as Combat Medic):6,695
Deaths (to Combat Medics):7,369
KDR:2.39029
Kill Difference:9,308
Playtime:110.009 hours
Usage:3%
Score:2.706m
Score/min:410
Accuracy (listed only):41.500%
HSR (listed only):21.036%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:17,026
Deaths:4,962
KDR:3.431
Accuracy:30.139% A
HSR:25.326% B**
LC3 Jaguar
A++
Kills:5,393
Deaths:2,014
KDR:2.678
Accuracy:28.102% B**
HSR:29.409% A++
TRAC-5
B**
Kills:1,375
Deaths:574
KDR:2.395
Accuracy:27.025% B**
HSR:24.655% B**
T5 AMC
A++
Kills:1,329
Deaths:493
KDR:2.696
Accuracy:26.752% B++
HSR:28.743% A++
AS16 NightHawk
B**
Kills:1,286
Deaths:516
KDR:2.492
Accuracy:50.206% B**
HSR:12.597% C-
NS Baron G5
B++
Kills:1,249
Deaths:524
KDR:2.384
Accuracy:50.294% B++
HSR:16.173% B+
TRAC-5 S
A*
Kills:1,231
Deaths:549
KDR:2.242
Accuracy:29.092% A
HSR:27.620% A*
LC2 Lynx
A*
Kills:1,190
Deaths:523
KDR:2.275
Accuracy:24.737% B
HSR:32.941% A*
NSX-P Tanto
A
Kills:1,181
Deaths:359
KDR:3.290
Accuracy:29.442% B*
HSR:34.801% A
NSX Tanto
B++
Kills:1,178
Deaths:361
KDR:3.263
Accuracy:30.022% B++
HSR:29.202% B+
HC1 Cougar
B++
Kills:1,167
Deaths:450
KDR:2.593
Accuracy:27.372% B++
HSR:24.593% B+
FA1 Barrage
A
Kills:1,164
Deaths:595
KDR:1.956
Accuracy:52.035% A
HSR:14.949% C+
TAS-16 Blackjack
A+
Kills:1,164
Deaths:456
KDR:2.553
Accuracy:76.654% A+
HSR:11.598% D
TS4 Haymaker
B**
Kills:1,160
Deaths:525
KDR:2.210
Accuracy:54.315% B**
HSR:14.483% C**
TRAC-Shot
B++
Kills:1,160
Deaths:573
KDR:2.024
Accuracy:25.946% C*
HSR:21.983% B++
Havoc
B+
Kills:478
Deaths:255
KDR:1.875
Accuracy:55.251% C**
HSR:16.109% B+
MG-HBR1 Dragoon
A+
Kills:145
Deaths:46
KDR:3.152
Accuracy:33.226% C++
HSR:42.759% A+
TRS-12 Uppercut
A
Kills:139
Deaths:99
KDR:1.404
Accuracy:73.757% A
HSR:15.108% C+
AMR-66
A
Kills:70
Deaths:20
KDR:3.500
Accuracy:33.949% A
HSR:27.143% B+
Kills:39,085
Deaths (as Engineer):13,894
Deaths (to Engineers):11,184
KDR:2.81308
Kill Difference:25,191
Playtime:765.302 hours
Usage:20%
Score:19.780m
Score/min:431
Accuracy (listed only):39.911%
HSR (listed only):23.694%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
B++
Kills:1,170
Deaths:446
KDR:2.623
Accuracy:40.539% B+
HSR:25.641% B++
RAMS .50M
C+
Kills:1,163
Deaths:160
KDR:7.269
Accuracy:38.382% C+
HSR:78.934% C+
PDW-16 Hailstorm
B**
Kills:1,163
Deaths:549
KDR:2.118
Accuracy:26.433% B+
HSR:22.700% B**
TSAR-42
B++
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:38.957% C++
HSR:75.366% B++
NS-357 Underboss
B**
Kills:1,161
Deaths:673
KDR:1.725
Accuracy:39.799% B+
HSR:28.682% B**
M77-B
B+
Kills:1,159
Deaths:131
KDR:8.847
Accuracy:40.594% B+
HSR:77.481% C*
NSX Tomoe
C**
Kills:1,158
Deaths:385
KDR:3.008
Accuracy:30.490% C**
HSR:38.515% C++
NS-44 Commissioner
B**
Kills:1,158
Deaths:683
KDR:1.695
Accuracy:43.078% B*
HSR:28.843% B**
SMG-46 Armistice
A+
Kills:609
Deaths:288
KDR:2.115
Accuracy:32.100% A
HSR:25.123% A+
TX1 Repeater
A++
Kills:606
Deaths:320
KDR:1.894
Accuracy:26.792% B+
HSR:33.498% A++
SR-7
B++
Kills:480
Deaths:64
KDR:7.500
Accuracy:42.156% C*
HSR:84.375% B++
MG-S1 Jackal
B*
Kills:253
Deaths:105
KDR:2.410
Accuracy:30.699% B*
HSR:25.296% B*
T4 AMP
B**
Kills:170
Deaths:130
KDR:1.308
Accuracy:28.282% C*
HSR:25.294% B**
Soldier Soaker
C-
Kills:150
Deaths:36
KDR:4.167
Accuracy:29.832% C-
HSR:10% D-
NS-30 Vandal
B**
Kills:134
Deaths:16
KDR:8.375
Accuracy:31.633% C+
HSR:35.821% B**
99SV
A*
Kills:95
Deaths:33
KDR:2.879
Accuracy:34.279% B+
HSR:55.790% A*
Kills:11,790
Deaths (as Infiltrator):4,203
Deaths (to Infiltrators):13,241
KDR:2.80514
Kill Difference:7,587
Playtime:127.688 hours
Usage:3%
Score:2.184m
Score/min:285
Accuracy (listed only):34.628%
HSR (listed only):41.960%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:1,548
Deaths:374
KDR:4.139
Accuracy:45.300% B*
HSR:5.168% A
M3 Pounder HEG
B*
Kills:1,337
Deaths:357
KDR:3.745
Accuracy:47.223% B*
HSR:4.488% B*
M1 Heavy Cycler
B**
Kills:341
Deaths:88
KDR:3.875
Accuracy:18.418% B**
HSR:22.874% B**
MRC3 Mercy
B++
Kills:237
Deaths:72
KDR:3.292
Accuracy:18.816% B+
HSR:23.629% B++
MRC3 Mercy
B++
Kills:228
Deaths:72
KDR:3.167
Accuracy:19.233% B+
HSR:24.123% B++
M1 Heavy Cycler
B*
Kills:163
Deaths:40
KDR:4.075
Accuracy:19.068% B*
HSR:15.951% D
M2 Mutilator
B+
Kills:109
Deaths:31
KDR:3.516
Accuracy:16.410% B+
HSR:17.431% C
Kills:3,963
Deaths (as MAX Suit):517
Deaths (to MAX Suits):3,601
KDR:7.66538
Kill Difference:3,446
Playtime:38.819 hours
Usage:1%
Score:1.199m
Score/min:515
Accuracy (listed only):26.353%
HSR (listed only):16.238%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:8,740
V. Kills:290 N/A
Deaths:862
KDR:10.139
Accuracy:34.591% B**
KPH:122.700 M
VKPH:4.100 C**
Hellfire Rocket Pods
A+
Kills:1,408
V. Kills:90 N/A
Deaths:131
KDR:10.748
Accuracy:59.639% A
KPH:164.500 A+
VKPH:10.500 C
M18 Needler
B+
Kills:413
V. Kills:288 143%
Deaths:266
KDR:1.553
Accuracy:31.258% C+
KPH:17.400 B+
VKPH:12.100 B+
Hornet Missiles
A
Kills:410
V. Kills:204 200%
Deaths:59
KDR:6.949
Accuracy:70.359% A
KPH:84.200 B+
VKPH:41.900 C*
Coyote Missiles
A++
Kills:368
V. Kills:162 226%
Deaths:38
KDR:9.684
Accuracy:53.933% C++
KPH:114.400 B+
VKPH:50.300 A++
Kills:11,339 (9,153 + 0)
Deaths:1,356
KDR:8.362
VKDR:0.763
Vehicle Kills:1,034
Kill Difference:9,983
Playtime:111.609 hours
Usage:3%
Score:2.264m
Score/min:338
Piloting Accuracy:31.258%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:34,571
V. Kills:2,787 N/A
Deaths:1,141
KDR:30.299
Accuracy:59.078% A
KPH:130.800 M*
VKPH:10.500 B++
L100 Python AP
A**
Kills:1,803
V. Kills:1,028 175%
Deaths:203
KDR:8.882
Accuracy:65.484% B**
KPH:54.500 A*
VKPH:31.100 A**
C75 Viper
M
Kills:1,195
V. Kills:150 N/A
Deaths:76
KDR:15.724
Accuracy:41.479% B
KPH:76.200 M
VKPH:9.600 B+
L100 Python HEAT
M*
Kills:1,027
V. Kills:188 N/A
Deaths:74
KDR:13.878
Accuracy:58.032% B++
KPH:80.800 M*
VKPH:14.800 B++
Kills:38,596 (38,596 + 0)
Deaths:1,494
KDR:25.834
VKDR:2.780
Vehicle Kills:4,153
Kill Difference:37,102
Playtime:325.807 hours
Usage:9%
Score:7.043m
Score/min:360
Driving Accuracy:58.032%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:2,996
V. Kills:1,557 192%
Deaths:245
KDR:12.229
Accuracy:55.236% B**
KPH:70.600 M**
VKPH:36.700 M++
P2-120 HESH
A**
Kills:1,721
V. Kills:225 N/A
Deaths:77
KDR:22.351
Accuracy:45.377% B+
KPH:104.100 A**
VKPH:13.600 B*
P2-120 HEAT
S
Kills:1,017
V. Kills:221 458%
Deaths:88
KDR:11.557
Accuracy:46.927% B+
KPH:74.500 S
VKPH:16.200 A+
E540 Halberd
S
Kills:71
V. Kills:22 309%
Deaths:4
KDR:17.750
Accuracy:51.567% A+
KPH:82.900 S
VKPH:25.700 M++
Kills:5,805 (5,734 + 71)
Deaths:414
KDR:14.022
VKDR:4.891
Vehicle Kills:2,025
Kill Difference:5,391
Playtime:73.493 hours
Usage:2%
Score:2.371m
Score/min:538
Driving Accuracy:46.927%
Gunner Accuracy:51.567%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:143
V. Kills:3 N/A
Deaths:9
KDR:15.889
Accuracy:20.394% B++
KPH:157.400 M+
VKPH:3.300 C+
Kills:143 (0 + 143)
Deaths:9
KDR:15.889
VKDR:0.333
Vehicle Kills:3
Kill Difference:134
Playtime:0.909 hours
Usage:0%
Score:0.048m
Score/min:886
Driving Accuracy:N/A%
Gunner Accuracy:20.394%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:209
V. Kills:2 N/A
Deaths:84
KDR:2.488
Accuracy:37.872% C
KPH:90.400 A
VKPH:0.900 D
M40 Fury-F
B**
Kills:56
V. Kills:9 N/A
Deaths:24
KDR:2.333
Accuracy:38.167% D--
KPH:43.100 B**
VKPH:6.900 C++
Kills:265 (265 + 0)
Deaths:108
KDR:2.454
VKDR:0.102
Vehicle Kills:11
Kill Difference:157
Playtime:3.610 hours
Usage:0%
Score:0.067m
Score/min:310
Driving Accuracy:38.167%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 112,515111,28732,9453.378B*0.1929.31%B**32.374%B**119.1M+1.3A++283934.4h10B*34.1B*
MSW-R 48,78048,43616,7442.893B+0.6825.96%B*30.624%B**83.7A*N/A206579h9.4B**36.1B*
L100 Python HESH 37,35834,5711,14130.299A++26.7359.078%A1.198%C130.8M*10.5B++356264.4h2.3B**3.9B**
NS-11C 17,22217,0264,9623.431M0.1430.139%A25.326%B**104.8S1.2A*251162.5h10.2B**34B*
M14 Banshee 9,0308,74086210.139B+6.5734.591%B**N/A122.6M4.1C**31371.3h14.6B++42.1B++
Frag Grenade 5,6285,53515535N/A5,531.4367.746%M+N/A1006.4A*16.9A30305.5h2.4A3.5A
LC3 Jaguar 5,4315,3932,0142.678B*0.8928.102%B**29.409%A++73.7A*N/A21673.2h9.7B*34.3B*
The Kraken 5,5753,9411,2533.145B**0.4375.969%A++1.243%D65B*27C*33260.6h3.9C**5.1B*
T9 CARV 3,9293,9071,4762.647B**0.9223.468%B*31.738%A+71.7A**N/A31554.5h9.8B**41.9B*
P2-120 AP 4,5532,99624512.229B**8.6655.236%B**2.136%D70.5M**36.6M++56742.5h6.9C**12.5B++
C-4 2,9492,4204755.095M1.5233.138%A+N/A150.3A++32.9C**101816.1h0.9B**2.8B**
T9A "Butcher" 2,0602,0458522.4C**1.1722.744%C32.029%B++86.7AN/A36223.6h9.4B**41.4B+
L100 Python AP 2,8311,8032038.882B**5.3165.484%B**2.329%C54.5A*31.1A**37833.1h6.2C**9.4B++
P2-120 HESH 1,9461,7217722.351B*18.7845.377%B+1.046%C++104.3A**13.6B*40516.5h4.5B+9.8B++
M3 Pounder HEG 1,6381,5483744.139A++0.5745.3%B*5.168%A53.8S3.1C+22428.8h10.4B**23B*
Hellfire Rocket Pods 1,4981,40813110.748B+7.1859.639%AN/A163.7A+10.5C6388.6h12.3B**20.6B*
TRAC-5 1,3861,3755742.395A*1.1827.025%B**24.655%B**54.8MN/A39425.1h10.1B**37.5B*
M3 Pounder HEG 1,4181,3373573.745A0.1747.223%B*4.488%B*48.4M**2.9D18527.6h12.3B**26B++
T5 AMC 1,3381,3294932.696A++0.8726.752%B++28.743%A++68.2M++N/A30819.5h10.3B**38.6B*
NSX Naginata 1,3101,3004492.895A+0.6826.696%B**28.692%C++83.3A++N/A25615.6h9.9B++37.2B++
AS16 NightHawk 1,2941,2865162.492A1.0850.206%B**12.597%C-100.5M*N/A35412.8h3.4B++6.8B*
NS Baron G5 1,2711,2495242.384A++1.1950.294%B++16.173%B+75.7A*1.3A**19316.5h3.8B++7.5C+
T7 Mini-Chaingun 1,2471,2376381.939B**1.6318.292%C**18.432%A81.9MN/A39615.1h10.2B**55.9B++
TRAC-5 S 1,2521,2315492.242A++1.3329.092%A27.62%A*43.2A++N/A13928.5h10.1B+34.7B++
C75 Viper 1,3451,1957615.724A*12.1541.479%BN/A76.1M9.6B+34515.7h7.5B**18B**
LC2 Lynx 1,1941,1905232.275B**1.3024.737%B32.941%A*51.7AN/A25123h10.4B**41.9B++
TMG-50 1,1981,1894202.831A++0.7423.549%B+31.539%A75.3A++N/A41115.8h8.6B**36.3B++
NSX-P Tanto 1,1951,1813593.29M0.2829.442%B*34.801%A120.5S1.4B**3949.8h10.1B**34.2B**
NSX Tanto 1,1901,1783613.263A*0.3130.022%B++29.202%B+102.4M++1B**29111.5h9.8B*32.6B+
NSX Tengu 1,1781,1704462.623A0.9540.539%B+25.641%B++95.9A**N/A25712.2h10.2B*25.1B++
T1 Cycler 1,1751,1685052.313A1.2627.209%B**28.853%B**59.6A**N/A35719.6h10.2A37.6B**
HC1 Cougar 1,1761,1674502.593A+0.9827.372%B++24.593%B+58.4A++N/A28520h8.6B**31.5B*
T9 CARV-S 1,1721,1664242.75B*0.8222.512%C*30.017%B*72.4AN/A23816.1h10B*44.3B+
FA1 Barrage 1,1701,1645951.956B*1.6152.035%A14.949%C+109.8SN/A44210.6h3.1A5.9B**
TAS-16 Blackjack 1,1791,1644562.553A1.0276.654%A+11.598%D129.3M**1.7A**4129h1.8B**2.3B*
RAMS .50M 1,1671,1631607.269A3.7038.382%C+78.934%C+52.6A++N/A17822.1h1.9B+5B+
PDW-16 Hailstorm 1,1731,1635492.118A1.4526.433%B+22.7%B**52.2AN/A19922.3h10.6B**40.2B++
NS-11A 1,1741,1624112.827A0.7428.017%B*24.699%B+75.5A*N/A24415.4h9.7A+34.7B**
TSAR-42 1,1651,1611846.31B++2.7438.957%C++75.366%B++74.4A++N/A31815.6h2.1B+5.4B+
NS-357 Underboss 1,1621,1616731.725B*1.8539.799%B+28.682%B**28.5CN/A8040.8h2.8A+7B*
TS4 Haymaker 1,1761,1605252.21B**1.3654.315%B**14.483%C**97.5M**1.3M22111.9h3.2B**5.9B**
TRAC-Shot 1,1721,1605732.024B+1.5525.946%C*21.983%B++26.6CN/A7143.6h10.1B+38.9B+
T32 Bull 1,1711,1603733.11A+0.4625.342%B+31.121%B**82.3A++N/A36614.1h9.3B**36.6B++
TORQ-9 1,1691,1604122.816B**0.7527.801%B++26.638%B+81.1A**N/A26014.3h10.9A39.1B**
TAR 1,1631,1604292.704B*0.8726.522%B++24.828%B+82.9MN/A26614h9.6A+36.2B**
M77-B 1,1601,1591318.847S5.2840.594%B+77.481%C*64.4MN/A19718h2.1B++5.1B++
T16 Rhino 1,1621,1594052.862A++0.7122.701%B+29.94%A72.4A*N/A25516h9.5A41.7B++
NSX Tomoe 1,1601,1583853.008B++0.5630.49%C**38.515%C++83.9A*N/A23213.8h10.5B**34.5B*
NS-44 Commissioner 1,1621,1586831.695B*1.8843.078%B*28.843%B**38.2C*N/A12530.3h2.7B**6.2B*
Cycler TRV 1,1581,1484082.814A+0.7626.631%B*25.523%B*75A**N/A23415.3h10.1A37.8B*
L100 Python HEAT 1,2151,0277413.878A++10.3158.032%B++3.992%B*80.9M*14.8B++41412.7h3.2A+5.5A
NS Decimator-B 1,2231,0273732.753B**0.8271.543%B**2.629%C+66.3B+12.6C--22315.5h3.2B++4.5B*
P2-120 HEAT 1,2381,0178811.557B**7.9946.927%B+5.9%A++74.2S16.1A+46113.7h5.4B*11.5B**
NS Decimator 1,2509624202.29A+1.2876.578%A*3.326%B*66.3A*19.9B+53414.5h4B+5.3B**
ML-7 1,2659334931.892A++1.6872.934%A++2.572%C+55.9M++19.9B**58416.7h4.7B**6.4A
M9 SKEP Launcher 1,2468843572.476M**1.0978.519%A2.376%C+56.3A+23.1B++31415.7h4.7A+6A++
NSX Masamune 1,2188125011.621B**1.9565.919%B**1.847%C+43.4B++21.7B++35518.7h10.1B15.4B+
ASP-30 Grounder 1,2277834031.943A*1.6371.823%A2.427%C32.9B**18.7B++30023.8h5.7B**8A
SMG-46 Armistice 6146092882.115B**1.4632.1%A25.123%A+69.2A*N/A3728.8h11.3B**35.2B++
TX1 Repeater 6096063201.894A+1.6826.792%B+33.498%A++36.1B+N/A15416.8h7.5A+28.1B+
Claymore 491490756.533C+2.9640.224%B*N/A119.5CN/A3624.1h1.1B*2.7B*
SR-7 480480647.5A3.9342.156%C*84.375%B++70.6A++N/A2076.8h1.9B+4.6B+
Havoc 4804782551.875B+1.7055.251%C**16.109%B+108.6A*N/A2834.4h3.6B++6.6B++
Tank Mine 654467479.936M**6.37192.574%UN/A42.5D*17F35511h3.2F-1.7A**
M18 Needler 7014132661.553C+2.0231.258%C+2.179%C+17.4B+12.2B+18823.7h85.7B++274.1B++
Hornet Missiles 614410596.949C**3.3870.359%AN/A83.7B+41.6C*6404.9h9.1B+12.9B++
T2 Striker 6223781213.124S0.4545.441%DN/A21.8B++14.1C**29617.3h32.3B++71B+
T1A Unity 3793701722.151B**1.4227.03%B+27.297%B+72.5A+1.8M+2245.1h11.1B++41.1B++
Coyote Missiles 530368389.684A*6.1153.933%C++N/A115B+50.6A++7433.2h34.8B+64.5B+
Spear Anti-Vehicle Phalanx Turret 5113432017.15A++13.5858.002%A+5.831%B*90.3M++44.2A*8263.8h6.1B++10.6B**
M1 Heavy Cycler 347341883.875A*0.3018.418%B**22.874%B**55.9M**1A+3276.1h11.6A++63B*
Auraxium Chainblade 30230064,6280.005D3.578.262%FN/A0.1C--N/A02390.2h1.4A17.2C--
MANA Anti-Vehicle Turret 470291704.157A+0.5963.062%B*1.031%D*44.1B+27.1C+5256.6h8.5C**13.5B++
MG-S1 Jackal 2552531052.41B**1.1630.699%B*25.296%B*79.1A++N/A4963.2h9.4B+30.5B++
MRC3 Mercy 243237723.292B+0.2818.816%B+23.629%B++56.4A*1.4A++3564.2h15.7B*83.2B++
Anti-Vehicle Grenade 2742361236N/A232.4353.858%C**N/A393.3C++63.3C-26930.6h4.6B+8.5B++
MRC3 Mercy 235228723.167B+0.4019.233%B+24.123%B++54.3A*1.7A**3344.2h16.6B*86.5B++
Rocklet Rifle 381213972.196M1.3748.76%C-N/A31.3C**24.7C+5276.8h28B++57.4B+
S12 Renegade 211209842.488C+1.0837.872%C2.871%C--90.9AN/A2612.3h2.6B++6.9B+
The Slasher 1861863,8600.048C+3.5229.161%C25.269%A1.3CN/A3138.3h2.3C+7.9C++
MANA Anti-Personnel Turret 184183662.773N/A0.8025.733%UN/A1830U10U8285200.1h18.5T*72T*
NS Annihilator 291171612.803S0.7781.381%C**N/A20.1A*14.1A++2878.5h7.9A9.7A
T4 AMP 1711701301.308B+2.2628.282%C*25.294%B**51.5B*N/A1953.3h9.5B**33.7B*
M1 Heavy Cycler 166163404.075A++0.5019.068%B*15.951%D52.6A++1B*1923.1h13.1B**68.9B*
Soldier Soaker 150150364.167M0.6029.832%C-10%D-115.4A*N/A6331.3h4.5B**15B+
MG-HBR1 Dragoon 146145463.152A0.4233.226%C++42.759%A+69A*N/A3622.1h5B*15B++
M12 Kobalt 146143915.889C++12.3220.394%B++23.776%A158.9M++3.3C+8850.9h13.9B*68.1B++
TRS-12 Uppercut 141139991.404C*2.1773.757%A15.108%C+99.3M1.4A**7831.4h1.9B**2.6B*
NS-30 Vandal 134134168.375M**4.8031.633%C+35.821%B**89.3A**N/A7921.5h4.6B*14.5B+
M2 Mutilator 109109313.516A0.0516.41%B+17.431%C57.4M+N/A4591.9h10.9A++66.1B**
MG-H1 Watchman 9797521.865B1.7127.898%B**38.144%A+74.6AN/A15461.3h12B*43.1B*
99SV 9695332.879B*0.6934.279%B+55.79%A*35.2B*N/A7432.7h4.5B*13B++
E540 Halberd 9371417.75A++14.1851.567%A+1.408%D--78.9S24.4M28610.9h4.6B**9A
AMR-66 7070203.5M*0.0733.949%A27.143%B+87.5SN/A24980.8h5A+14.7B**
NS-R3 Swarm 13667341.971S1.6058.984%D--N/A8.7C**9B+1487.7h23.2B++39.4B+
M40 Fury-F 6556242.333B+1.2438.167%D--N/A43.1B**6.9C++3971.3h6.8B++17.7B+
Aspis Anti-Aircraft Phalanx Turret 1105477.714A+4.1439.028%A*N/A24.5M25.5M++4232.2h116.8B*299.2B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit304511.8h
Motion Spotter03980.3h
Nano-Armor Kit4251,181,32391.7h
Anti-Vehicle MANA Turret16440.6h
Spawn Beacon48030.6h
Nanite Revive Grenade01,1480.3h
Medical Applicator195114,7848.9h
Spitfire Auto-Turret32600.3h
Snowman Soldier42960.3h
M12 Kobalt0720h
Ammunition Package41,2310.4h
Medical Kit3,02342,303368.6h
Anti-Infantry MANA Turret41750.2h
WLT-Howler Mining Laser03100h
Nano-Repair Grenade03700.1h
Recon Detection Device382,7865.9h
Shield Recharging Field181,6320.5h

Check the help document for the dictionary if you want to learn more about words used here.


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