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Centurion Immortal Jykker[EDIM] Jykker
VS BR 53

KDR: 2.85

Score: 40.9m

Last Seen: May 19th, 2019 5:55 PM
- OFFLINE - 12.7 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Miller
Level Progress (to 54): 49%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Sticky Grenade Dual Photon Pods Blueshift VM5 Blueshift VM5 Saron Laser Cannon SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,653,822 MLG Score: 1322
Fun Score: N/A
Cheeseburgers Flipped: 599TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.254%25.339%66527118719,7052.512750.334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.511%0.993B*0.683B+-1.183D*HEAD ++ (~12.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.498B+9.80.312C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.066%1.486%653512095,85494231516.20785186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.692%-0.768D--0.095C+-0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.8-0.015C+49.20.071C+114.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.876%2.341%1121712076,10996917366.29794352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.958%0.961B*-0.142C0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.782B++4.30.658B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.027%2.762%5281312013,51281512794.3092274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.476%-0.108C+-0.416C--0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.811B++7.90.802B++14.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.205%64.657%528212121,44397351.48152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.161%0.935B*-0.157C-1.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.473B+2.20.324C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.054%19.222%528312111,311475142.76

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.228%0.375C**0.905B*1.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.4B3.60.251C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.9m300%679 (40.7k)601 (36.1k)2.8469755,45919,4803.2697653 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214311521.238%14.878%31603:3016

42% Engineer17% Heavy Assault8% Infiltrator23% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2014 6:57 PMMar 20th, 2019 7:19 PMJun 17th, 2019 3:38 AM (67d) (PST)May 19th, 2019 1:55 PM (96d) (PST)May 19th, 2019 1:55 PM (96d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0782008780.8160.2860.1212.8480.1341322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,69711,97252,72549177171836,077

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1133.3h/47.2d 8,236 8,251 14,937 193.7k 1,412 3,528 9,085 73.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:2,498
Deaths:768
KDR:3.253
Accuracy:28.604% B+
HSR:30.785% C+
Orion VS54
B
Kills:1,728
Deaths:996
KDR:1.735
Accuracy:22.643% B
HSR:24.306% C+
SVA-88
C+
Kills:1,281
Deaths:825
KDR:1.553
Accuracy:23.679% C+
HSR:20.531% D
Flare VE6
B**
Kills:1,161
Deaths:488
KDR:2.379
Accuracy:24.463% B
HSR:32.214% B**
Pulsar LSW
B++
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:26.650% B++
HSR:27.241% B+
VX29 Polaris
B+
Kills:1,159
Deaths:494
KDR:2.346
Accuracy:27.099% B+
HSR:23.814% C++
NS-15MP
B
Kills:1,156
Deaths:252
KDR:4.587
Accuracy:29.634% B
HSR:26.298% C-
NSX-P Naginata
B*
Kills:445
Deaths:150
KDR:2.967
Accuracy:27.311% B*
HSR:33.034% B+
NS-15M2
B**
Kills:267
Deaths:86
KDR:3.105
Accuracy:27.992% B++
HSR:34.832% B**
Ursa
C**
Kills:196
Deaths:65
KDR:3.015
Accuracy:24.531% C**
HSR:26.020% C*
Kills:11,051
Deaths (as Heavy Assault):4,638
Deaths (to Heavy Assaults):5,341
KDR:2.38271
Kill Difference:6,413
Playtime:192.163 hours
Usage:17%
Score:8.118m
Score/min:704
Accuracy (listed only):26.260%
HSR (listed only):27.907%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B
Kills:1,150
Deaths:342
KDR:3.363
Accuracy:30.530% B
HSR:21.478% C
NS-11C
B*
Kills:1,039
Deaths:948
KDR:1.096
Accuracy:25.403% C**
HSR:24.447% B*
Pulsar C
C++
Kills:865
Deaths:653
KDR:1.325
Accuracy:24.936% C++
HSR:23.931% C++
Solstice VE3
C++
Kills:800
Deaths:719
KDR:1.113
Accuracy:23.855% C++
HSR:16.625% D
VX6-7
B+
Kills:760
Deaths:628
KDR:1.210
Accuracy:26.190% C**
HSR:23.553% B+
VE-LR Obelisk
A
Kills:672
Deaths:143
KDR:4.699
Accuracy:40.530% A
HSR:33.185% C++
Thanatos VE70
B++
Kills:508
Deaths:279
KDR:1.821
Accuracy:44.087% B+
HSR:19.291% B++
Pandora VX25
B**
Kills:447
Deaths:290
KDR:1.541
Accuracy:41.609% C++
HSR:19.239% B**
Deimos VA29
B*
Kills:356
Deaths:128
KDR:2.781
Accuracy:71.268% B*
HSR:19.101% B+
NS Baron G5
B*
Kills:231
Deaths:114
KDR:2.026
Accuracy:52.409% B*
HSR:18.615% B*
Kills:6,828
Deaths (as Engineer):4,244
Deaths (to Engineers):4,648
KDR:1.60886
Kill Difference:2,584
Playtime:470.784 hours
Usage:42%
Score:14.627m
Score/min:518
Accuracy (listed only):38.082%
HSR (listed only):21.946%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:878
Deaths:414
KDR:2.121
Accuracy:25.129% C*
HSR:22.779% C*
Thanatos VE70
B++
Kills:508
Deaths:279
KDR:1.821
Accuracy:44.087% B+
HSR:19.291% B++
NS-7 PDW
B++
Kills:493
Deaths:218
KDR:2.261
Accuracy:27.570% B+
HSR:22.110% B++
Pandora VX25
B**
Kills:447
Deaths:290
KDR:1.541
Accuracy:41.609% C++
HSR:19.239% B**
Eridani SX5
B*
Kills:399
Deaths:263
KDR:1.517
Accuracy:23.374% D
HSR:26.065% B*
Deimos VA29
B*
Kills:356
Deaths:128
KDR:2.781
Accuracy:71.268% B*
HSR:19.101% B+
NS Baron G5
B*
Kills:231
Deaths:114
KDR:2.026
Accuracy:52.409% B*
HSR:18.615% B*
Terminus VX-9
B*
Kills:229
Deaths:159
KDR:1.440
Accuracy:27.110% C**
HSR:33.625% B*
Sirius SX12
B**
Kills:185
Deaths:47
KDR:3.936
Accuracy:26.900% B+
HSR:24.865% B**
Pulsar VS1
C+
Kills:169
Deaths:158
KDR:1.070
Accuracy:23.719% C+
HSR:13.610% D--
Kills:3,895
Deaths (as Combat Medic):2,070
Deaths (to Combat Medics):1,955
KDR:1.88164
Kill Difference:1,825
Playtime:48.208 hours
Usage:4%
Score:2.244m
Score/min:776
Accuracy (listed only):36.318%
HSR (listed only):21.930%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B
Kills:1,150
Deaths:342
KDR:3.363
Accuracy:30.530% B
HSR:21.478% C
NS-11C
B*
Kills:1,039
Deaths:948
KDR:1.096
Accuracy:25.403% C**
HSR:24.447% B*
Pulsar C
C++
Kills:865
Deaths:653
KDR:1.325
Accuracy:24.936% C++
HSR:23.931% C++
Solstice VE3
C++
Kills:800
Deaths:719
KDR:1.113
Accuracy:23.855% C++
HSR:16.625% D
VX6-7
B+
Kills:760
Deaths:628
KDR:1.210
Accuracy:26.190% C**
HSR:23.553% B+
Thanatos VE70
B++
Kills:508
Deaths:279
KDR:1.821
Accuracy:44.087% B+
HSR:19.291% B++
NS-7 PDW
B++
Kills:493
Deaths:218
KDR:2.261
Accuracy:27.570% B+
HSR:22.110% B++
Pandora VX25
B**
Kills:447
Deaths:290
KDR:1.541
Accuracy:41.609% C++
HSR:19.239% B**
Eridani SX5
B*
Kills:399
Deaths:263
KDR:1.517
Accuracy:23.374% D
HSR:26.065% B*
Deimos VA29
B*
Kills:356
Deaths:128
KDR:2.781
Accuracy:71.268% B*
HSR:19.101% B+
NS Baron G5
B*
Kills:231
Deaths:114
KDR:2.026
Accuracy:52.409% B*
HSR:18.615% B*
Sirius SX12
B**
Kills:185
Deaths:47
KDR:3.936
Accuracy:26.900% B+
HSR:24.865% B**
Kills:7,233
Deaths (as Light Assault):4,629
Deaths (to Light Assaults):3,348
KDR:1.56254
Kill Difference:2,604
Playtime:255.164 hours
Usage:23%
Score:9.940m
Score/min:649
Accuracy (listed only):34.844%
HSR (listed only):21.610%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:1,250
Deaths:386
KDR:3.238
Accuracy:41.268% B
HSR:64.720% C
NS-7 PDW
B++
Kills:493
Deaths:218
KDR:2.261
Accuracy:27.570% B+
HSR:22.110% B++
NS-44 Commissioner
C
Kills:403
Deaths:303
KDR:1.330
Accuracy:34.029% C
HSR:18.859% C-
Eridani SX5
B*
Kills:399
Deaths:263
KDR:1.517
Accuracy:23.374% D
HSR:26.065% B*
NS-30 Vandal
C*
Kills:371
Deaths:173
KDR:2.145
Accuracy:34.287% C*
HSR:25.876% C+
NS-357P Underboss
C-
Kills:255
Deaths:185
KDR:1.378
Accuracy:38.483% C-
HSR:18.431% D
XM98
B+
Kills:193
Deaths:27
KDR:7.148
Accuracy:40.812% B+
HSR:64.249% D*
Sirius SX12
B**
Kills:185
Deaths:47
KDR:3.936
Accuracy:26.900% B+
HSR:24.865% B**
Beamer VS3
B**
Kills:179
Deaths:203
KDR:0.882
Accuracy:25.258% C
HSR:30.726% B**
Artemis VX26
C+
Kills:145
Deaths:120
KDR:1.208
Accuracy:26.769% C+
HSR:17.931% D
NS-AM7 Archer
B++
Kills:107
Deaths:150
KDR:0.713
Accuracy:55.809% C
HSR:23.365% B++
Kills:3,980
Deaths (as Infiltrator):2,075
Deaths (to Infiltrators):2,326
KDR:1.91807
Kill Difference:1,905
Playtime:86.908 hours
Usage:8%
Score:2.645m
Score/min:507
Accuracy (listed only):34.051%
HSR (listed only):30.654%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:1,435
Deaths:433
KDR:3.314
Accuracy:21.307% C**
HSR:20.279% C+
Blueshift VM5
B
Kills:1,428
Deaths:433
KDR:3.298
Accuracy:20.678% C**
HSR:23.179% B
Nebula VM20
B+
Kills:1,199
Deaths:352
KDR:3.406
Accuracy:18.592% C+
HSR:22.936% B+
Nebula VM20
B+
Kills:1,165
Deaths:355
KDR:3.282
Accuracy:18.112% C+
HSR:23.090% B+
Comet VM2
B+
Kills:200
Deaths:126
KDR:1.587
Accuracy:45.597% C**
HSR:5% B+
Comet VM2
C*
Kills:148
Deaths:91
KDR:1.626
Accuracy:47.523% C*
HSR:2.027% D--
Cosmos VM3
B**
Kills:104
Deaths:19
KDR:5.474
Accuracy:21.980% B**
HSR:22.115% B++
Cosmos VM3
B**
Kills:99
Deaths:19
KDR:5.211
Accuracy:21.830% B**
HSR:12.121% D**
NS-10 Burster
B++
Kills:82
Deaths:60
KDR:1.367
Accuracy:33.596% B++
HSR:4.878% C--
NS-10 Burster
B++
Kills:79
Deaths:58
KDR:1.362
Accuracy:34.708% B++
HSR:7.595% B+
Quasar VM1
C++
Kills:54
Deaths:40
KDR:1.350
Accuracy:16.545% C++
HSR:12.963% D*
Kills:5,993
Deaths (as MAX Suit):993
Deaths (to MAX Suits):1,558
KDR:6.03525
Kill Difference:5,000
Playtime:75.048 hours
Usage:7%
Score:3.313m
Score/min:736
Accuracy (listed only):27.315%
HSR (listed only):14.199%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:1,513
V. Kills:201 N/A
Deaths:131
KDR:11.550
Accuracy:50.595% C+
KPH:109.300 B+
VKPH:14.500 C
Saron Laser Cannon
A+
Kills:1,295
V. Kills:1,175 110%
Deaths:614
KDR:2.109
Accuracy:29.001% C-
KPH:20.400 B++
VKPH:18.500 A+
Light PPA
M
Kills:1,199
V. Kills:86 N/A
Deaths:106
KDR:11.311
Accuracy:39.192% C
KPH:126.400 A**
VKPH:9.100 M
Maelstrom Turbo Laser
B++
Kills:1,069
V. Kills:886 121%
Deaths:494
KDR:2.164
Accuracy:27.100% D
KPH:19.800 B
VKPH:16.400 B++
Coyote Missiles
A+
Kills:933
V. Kills:673 138%
Deaths:159
KDR:5.868
Accuracy:56.886% B+
KPH:60.100 B+
VKPH:43.400 A+
Hornet Missiles
A*
Kills:460
V. Kills:142 322%
Deaths:17
KDR:27.059
Accuracy:68.071% B++
KPH:199.600 A*
VKPH:61.600 B++
Kills:6,469 (3,563 + 0)
Deaths:1,521
KDR:4.253
VKDR:2.080
Vehicle Kills:3,163
Kill Difference:4,948
Playtime:158.624 hours
Usage:14%
Score:4.293m
Score/min:451
Piloting Accuracy:27.100%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:818
V. Kills:568 144%
Deaths:100
KDR:8.180
Accuracy:34.944% C
KPH:2,944,800 U
VKPH:2,044,800 U
CAS30 Tank Buster
B*
Kills:778
V. Kills:707 110%
Deaths:373
KDR:2.086
Accuracy:35.012% D--
KPH:12 B++
VKPH:10.900 B*
L105 Zephyr
U
Kills:180
V. Kills:15 N/A
Deaths:11
KDR:16.364
Accuracy:38.122% D
KPH:648,000 U
VKPH:54,000 U
L-30R Vektor
C+
Kills:109
V. Kills:80 135%
Deaths:41
KDR:2.659
Accuracy:30.901% D
KPH:8.900 C
VKPH:6.500 C+
AP30 Shredder
U
Kills:89
V. Kills:27 318%
Deaths:15
KDR:5.933
Accuracy:21.111% F-
KPH:320,400 U
VKPH:97,200 U
Kills:1,974 (887 + 1,087)
Deaths:540
KDR:3.656
VKDR:2.587
Vehicle Kills:1,397
Kill Difference:1,434
Playtime:77.146 hours
Usage:7%
Score:1.754m
Score/min:379
Piloting Accuracy:30.901%
Gunner Accuracy:21.111%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:1,110
V. Kills:83 N/A
Deaths:69
KDR:16.087
Accuracy:51.929% B
KPH:122.200 M++
VKPH:9.100 C*
C75 Viper
M**
Kills:1,086
V. Kills:123 N/A
Deaths:70
KDR:15.514
Accuracy:44.440% B+
KPH:96.300 M**
VKPH:10.900 B+
L100 Python HEAT
A**
Kills:817
V. Kills:189 430%
Deaths:64
KDR:12.766
Accuracy:44.658% D
KPH:63.400 A**
VKPH:14.700 B+
L100 Python AP
M+
Kills:413
V. Kills:253 163%
Deaths:59
KDR:7
Accuracy:61.286% B+
KPH:57.200 A*
VKPH:35 M+
Skyguard
M
Kills:113
V. Kills:76 147%
Deaths:19
KDR:5.947
Accuracy:33.534% B++
KPH:27.400 A++
VKPH:18.400 M
Kills:3,539 (3,539 + 0)
Deaths:281
KDR:12.594
VKDR:2.577
Vehicle Kills:724
Kill Difference:3,258
Playtime:44.611 hours
Usage:4%
Score:1.392m
Score/min:520
Driving Accuracy:33.534%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
S
Kills:1,115
V. Kills:83 N/A
Deaths:52
KDR:21.442
Accuracy:63.361% A
KPH:161.500 S
VKPH:12 B**
Supernova FPC
A*
Kills:1,039
V. Kills:778 133%
Deaths:203
KDR:5.118
Accuracy:58.850% B+
KPH:35.700 B*
VKPH:26.700 A*
Supernova PC
B**
Kills:529
V. Kills:151 348%
Deaths:59
KDR:8.966
Accuracy:48.297% C+
KPH:35.100 B**
VKPH:10 B+
E540 Halberd
B**
Kills:195
V. Kills:95 203%
Deaths:27
KDR:7.222
Accuracy:51.058% B+
KPH:42.800 B**
VKPH:20.800 B++
Saron HRB
C**
Kills:146
V. Kills:72 200%
Deaths:37
KDR:3.946
Accuracy:43.888% C+
KPH:27.900 C**
VKPH:13.800 C
Kills:3,024 (2,683 + 341)
Deaths:378
KDR:8
VKDR:3.119
Vehicle Kills:1,179
Kill Difference:2,646
Playtime:60.926 hours
Usage:5%
Score:2.031m
Score/min:556
Driving Accuracy:48.297%
Gunner Accuracy:43.888%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:445
V. Kills:182 243%
Deaths:21
KDR:21.191
Accuracy:64.048% B*
KPH:96.500 M
VKPH:39.500 A*
Proton II PPA-H
A**
Kills:215
V. Kills:10 N/A
Deaths:15
KDR:14.333
Accuracy:44.171% B*
KPH:198.200 A**
VKPH:9.200 B*
Saron HRB-H
M*
Kills:164
V. Kills:99 164%
Deaths:16
KDR:10.250
Accuracy:64.630% B**
KPH:92.700 M*
VKPH:56 M++
M40 Fury-H
B
Kills:154
V. Kills:18 N/A
Deaths:7
KDR:22
Accuracy:44.153% C++
KPH:104 B
VKPH:12.200 C
M12 Kobalt-H
B**
Kills:87
V. Kills:2 N/A
Deaths:7
KDR:12.429
Accuracy:27.299% B**
KPH:128 C+
VKPH:2.900 D
Kills:1,065 (0 + 1,065)
Deaths:66
KDR:16.136
VKDR:4.712
Vehicle Kills:311
Kill Difference:999
Playtime:9.625 hours
Usage:1%
Score:0.474m
Score/min:820
Driving Accuracy:N/A%
Gunner Accuracy:27.299%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:573
V. Kills:63 N/A
Deaths:30
KDR:19.100
Accuracy:40.184% B+
KPH:182.600 S
VKPH:20.100 A*
M40 Fury
M*
Kills:361
V. Kills:49 N/A
Deaths:25
KDR:14.440
Accuracy:36.967% C+
KPH:142.200 M*
VKPH:19.300 A
M12 Kobalt
A**
Kills:120
V. Kills:3 N/A
Deaths:7
KDR:17.143
Accuracy:17.234% C+
KPH:154.200 A**
VKPH:3.900 C*
M12 Kobalt
M+
Kills:79
V. Kills:1 N/A
Deaths:5
KDR:15.800
Accuracy:15.873% C
KPH:176.100 M+
VKPH:2.200 C--
Kills:1,133 (0 + 1,133)
Deaths:67
KDR:16.910
VKDR:1.731
Vehicle Kills:116
Kill Difference:1,066
Playtime:6.904 hours
Usage:1%
Score:0.481m
Score/min:1,161
Driving Accuracy:N/A%
Gunner Accuracy:15.873%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,5052,4987683.253C++0.4128.604%B+30.785%C+158.1A**N/A84115.8h8.7B**30.6B*
Orion VS54 1,7401,7289961.735C*1.1122.643%B24.306%C+59.4B**N/A31129.1h10.3B*45.4C*
Sticky Grenade 1,7191,70911709N/A1,706.1564.852%A+N/A2136.3A**12.5C+112040.8h1.1B**1.7B**
Dual Photon Pods 1,7141,51313111.55B*8.7050.595%C+1.586%B+109.6B+14.6C56113.8h14.5B*28.7B++
Blueshift VM5 1,4451,4354333.314B+0.4721.307%C**20.279%C+44.7B++N/A15332.1h15.3C**71.9B+
Blueshift VM5 1,4431,4284333.298B+0.4520.678%C**23.179%B44.5B++N/A14732.1h14.9B72B+
Saron Laser Cannon 2,4701,2956142.109C++0.7429.001%C-2.162%C+20.4B++18.5A+36463.4h101.1B+348.5B+
SVA-88 1,2891,2818251.553C+1.2923.679%C+20.531%D61.3B+N/A26320.9h11.1B47C**
Ghost 1,2541,2503863.238C*0.3941.268%B64.72%C57.1B++N/A25321.9h2.1B+5.2B+
Nebula VM20 1,2171,1993523.406B++0.5618.592%C+22.936%B+68.9A*1B++40517.4h13.3B**71.7B+
Light PPA 1,2851,19910611.311A8.4639.192%C1.001%C126.2A**9.1M8529.5h8.8B+22.4B+
Nebula VM20 1,1781,1653553.282B+0.4418.112%C+23.09%B+66.6A*N/A38517.5h13.4B*73.9B+
Flare VE6 1,1661,1614882.379B**0.4724.463%B32.214%B**118.5MN/A6109.8h8B**32.8B++
Pulsar LSW 1,1641,1605142.257B++0.5926.65%B++27.241%B+100.9A*N/A43611.5h9.6B**36.1B++
VX29 Polaris 1,1671,1594942.346B++0.5027.099%B+23.814%C++99.1A*N/A53111.7h9.7B**36B++
NS-15MP 1,1621,1562524.587B**1.7429.634%B26.298%C-150.1A*N/A6317.7h8.8B**29.9B+
NS-11CP 1,1571,1503423.363A+0.5230.53%B21.478%C94.3B**N/A38612.2h9.6B*31.5B+
Supernova VPC 1,1981,1155221.442B*18.6063.361%A1.614%C++161.6S12B**8476.9h2A3.2A
L100 Python HESH 1,1931,1106916.087B+13.2451.929%B1.441%C+122M++9.1C*6619.1h2.3B++4.4B*
C75 Viper 1,2091,0867015.514A**12.6744.44%B+N/A96.1M**10.9B+54011.3h7.2A16.2B**
Maelstrom Turbo Laser 1,9551,0694942.164C*0.6827.1%D1.871%C19.8B16.4B++29554h90.3B333.3C*
NS-11C 1,0541,0399481.096C++1.7525.403%C**24.447%B*39.2B+N/A18626.5h12.8B+50.2B+
Supernova FPC 1,8171,0392035.118C+2.2758.85%B+3.946%B**35.7B*26.7A*60629.1h5.6C+9.5C**
C-4 1,2801,0026081.648C*1.2021.476%DN/A37.2D--10.3D*39926.9h1.2B+5.7C*
Coyote Missiles 1,6069331595.868A3.0256.886%B+N/A60.2B+43.4A+80015.5h28.4B*49.9B*
H-V45 8878784142.121B+0.7325.129%C*22.779%C*58.9AN/A31514.9h10.6B**42.1B++
Pulsar C 8738656531.325C++1.5224.936%C++23.931%C++15.4DN/A5856.2h10.9B+43.7B
C150 Dalton 1,3868181008.18C*5.3334.944%CN/A8180U5680U69308200.1h3.8B11C*
L100 Python HEAT 1,0068176412.766A*9.9244.658%D3.794%B*63.3A**14.7B+26512.9h3.9B**8.8B++
Solstice VE3 8108007191.113B+1.7323.855%C++16.625%D20.4C++N/A11439.2h13.5B+56.8C**
CAS30 Tank Buster 1,4857783732.086B++0.7635.012%D--N/A12B++10.9B*22664.9h36.4B*104B+
VX6-7 7647606281.21C+1.6426.19%C**23.553%B+31.1C+N/A14224.4h12.4C*47.3B
VE-LR Obelisk 6816721434.699A++1.8540.53%A33.185%C++84A*1.1B+2268h5.1B*12.6B*
Frag Grenade 6596581658N/A655.1555.97%AN/A731.1B**1.1D-44260.9h2.8B*5B**
NS Decimator 9336564871.347B+1.5059.171%C3.201%B*38.4C*16.2C+46517.1h4.4C**7.5C*
M40 Fury 6365733019.1A*16.2540.184%B+1.571%C+184.8S20.3A*13383.1h8.6B**21.4B**
Supernova PC 680529598.966B+6.1248.297%C+1.89%C35B**10B+25715.1h4B*8.2B++
Thanatos VE70 5165082791.821B**1.0344.087%B+19.291%B++58.4A+N/A2848.7h4.1B+9.3B++
NS-7 PDW 4954932182.261A++0.5927.57%B+22.11%B++62.4A++N/A3377.9h12.4B++45.1B+
Hornet Missiles 6024601727.059S24.2168.071%B++1.087%C-200A*61.7B++18252.3h6B++8.9B*
Pandora VX25 4494472901.541B1.3141.609%C++19.239%B**47.6BN/A2219.4h4.2B10B+
E540 Halberd-H 6274452121.19B**18.3464.048%B*1.124%C--96.7M39.6A*8184.6h5.3B+8.2B++
NSX-P Naginata 4554451502.967A0.1227.311%B*33.034%B+106A*2.4A++2814.2h10.6B++38.6B++
L100 Python AP 666413597B+4.1561.286%B+4.6%A57.4A*35.1M+7697.2h5.7C**9.4B+
NS-44 Commissioner 4064033031.33B1.5234.029%C18.859%C-39.5C*N/A20310.2h3.3B++9.6B+
Eridani SX5 4013992631.517B1.3323.374%D26.065%B*51.2B+N/A2597.8h10.4B+44.3C*
NS-30 Vandal 3733711732.145C**0.7034.287%C*25.876%C+55.4B++N/A2186.7h5.5C**16.1B
M40 Fury 4103612514.44B**11.5936.967%C+1.385%C-144.4M**19.6A11072.5h8.4B*22.7B*
Deimos VA29 3603561282.781A+0.0771.268%B*19.101%B+111.3A*1.3B+3693.2h2.3C*3.3B+
Heartstring 3363312101.576B+1.2742.389%C+31.722%B38B*N/A1658.7h2.8C**6.5B+
Tank Mine 5233131092.872C++0.0339.587%B+N/A36.8D**24.7D*6018.5h1.7B4.2B**
MANA Anti-Personnel Turret 3113081332.316N/A0.5316.669%UN/A3080U30U9625700.1h17.5T*105.1T*
NS-15M2 268267863.105B*0.2627.992%B++34.832%B**121.4MN/A8452.2h10B*35.6B++
NS-357P Underboss 2562551851.378C+1.4738.483%C-18.431%D59.3C+N/A2004.3h3.8C+9.8C+
NS Baron G5 2322311142.026A0.8252.409%B*18.615%B*88.8MN/A3522.6h4.2B+8C++
Terminus VX-9 2342291591.44C+1.4127.11%C**33.625%B*54.5B+1.2A2524.2h13.9C-51.1C++
Proton II PPA-H 2252151514.333C**11.4944.171%B*2.326%B++195.5A*9.1B++8611.1h10.2C*23.1B+
Anti-Vehicle Grenade 2312111211N/A208.1553.528%C**N/A527.5B++50D33790.4h3.7B**7B*
Comet VM2 2542001261.587B*1.2645.597%C**5%B+20.4A++5.5B++3149.8h18.8B+41.2B+
Ursa 198196653.015A++0.1724.531%C**26.02%C*85.2A++N/A4452.3h9.2B++37.5B+
E540 Halberd 290195277.222C+4.3851.058%B+2.051%C42.4B**20.7B++7534.6h5.7C++11.1B+
XM98 194193277.148M+4.3040.812%B+64.249%D*66.6A**N/A2902.9h2.2B+5.4B+
Sirius SX12 185185473.936M1.0926.9%B+24.865%B**115.6SN/A6231.6h9.6A35.6B++
L105 Zephyr 1951801116.364B**13.5238.122%DN/A1800U150U5671600.1h4.2A10.9B*
Beamer VS3 1831792030.882C*1.9625.258%C30.726%B**21.1CN/A838.5h8.2B+32.4C++
Force-Blade 19617815,1170.012C2.8315.536%D*3.371%C--0.3C-N/A1593.7h2.3B14.6C
Lasher X2 1801781521.171B1.6822.061%C--1.124%F42.4B+N/A2764.2h20.3C+92.2C+
Proximity Mine 172172384.526C**1.6835.2%D-N/A59.3D*N/A3292.9h1.8B5.1C+
Pulsar VS1 1711691581.07C++1.7823.719%C+13.61%D--28.2C*N/A2386h15.9C67.2C++
Saron HRB-H 2631641610.25B**7.4064.63%B**N/A91.1M*55M+11831.8h17.8B*27.5B**
M40 Fury-H 172154722B*19.1544.153%C++N/A102.7C**12C5951.5h9.3C+21C++
Comet VM2 222148911.626B++1.2247.523%C*2.027%D--18B**9A*2978.2h24.2B51B+
Saron HRB 218146373.946C1.1043.888%C+2.055%B+28.1C**13.8C5805.2h22.3C++50.7C*
Artemis VX26 1451451201.208C+1.6426.769%C+17.931%D33C+N/A1604.4h11.8C*44.2C*
M60-A Bulldog 1461391112.636A9.7939.944%C**N/A77.2A++3.9D4481.8h4.1A10.2B*
S1 1561241670.743C++2.1054.673%C4.839%A27C++7D-5544.6h4.7B**8.6B++
M12 Kobalt 123120717.143B+14.3017.234%C+23.333%B**150A*3.8C*8270.8h15.3B*88.9B+
Spear Anti-Vehicle Phalanx Turret 141113618.833A++15.9938.726%D7.08%A++56.5B**14D6982h5.6B*14.4B++
Skyguard 189113195.947B**3.1033.534%B++N/A27.6A++18.5M5154.1h115.8C*345.2B+
L-30R Vektor 189109412.659B++0.1930.901%DN/A8.9C6.6C+9412.2h61.9C**200.4C*
NS-AM7 Archer 1391071500.713B+2.1355.809%C23.365%B++11.8B**3.5B+1019.1h9.8B*17.6B*
Cosmos VM3 104104195.474A*2.6321.98%B**22.115%B++74.3M+N/A4071.4h18.2D**82.9C*
Fatestealer 102101691.464U1.3851.111%A+34.654%A67.3A++N/A1361.5h2.3C++4.5B**
Cosmos VM3 10199195.211A*2.3621.83%B**12.121%D**70.7A**1.4A++3051.4h19D**87.1C++
AP30 Shredder 11689155.933C+3.0921.111%F-N/A890U270U5363200.1h49.3A233.7B+
M12 Kobalt-H 8987712.429C9.5827.299%B**17.241%C++124.3C+2.9D3050.7h25.2F92.3C-
NS-10 Burster 14482601.367B++1.4833.596%B++4.878%C--8.5B**6.5A*2059.6h136.9C++407.5B+
M12 Kobalt 8079515.8C+12.9515.873%C20.253%B+197.5M*2.5C7990.4h12.7B**80.3B+
NS-10 Burster 13779581.362B+1.4834.708%B++7.595%B+8.4B**6.2A++2029.4h142C*409.1B+
Nemesis VSH9 10960690.87B1.9862.324%C+N/A10C8.2C+4196h8.1C++13.1C++
Quasar VM1 5554401.35C+1.5016.545%C++12.963%D*27C**N/A3292h14.2B86.1C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01010.2h
Anti-Vehicle MANA Turret103630.6h
Nano-Armor Kit715795,04156.3h
Nanite Revive Grenade05170.1h
Medical Applicator339143,13713.8h
Spitfire Auto-Turret117190.7h
Motion Spotter202,6154h
Shield Recharging Field172,2620.8h
Recon Detection Device88532.5h
Ammunition Package303,1551.8h
Medical Kit5023,84217.6h
Anti-Infantry MANA Turret174991.4h
Nano-Repair Grenade01140h

Check the help document for the dictionary if you want to learn more about words used here.


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