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Sentinel JynxBlackII[llI] JynxBlackII
NC BR 75

KDR: 2.79

Score: 7m

Last Seen: Dec 23rd, 2019 11:45 AM
- OFFLINE - 666.5 hour(s)

Battle Rank 75 - New Conglomerate on Connery
Level Progress (to 76): 88%
Level 100 Progress: 37% 456h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MGR-S1 Gladius NC6A GODSAW NC6 Gauss SAW LA1 Anchor GD-7F AC-X11 GD-22S EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,096,574 MLG Score: 4074
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.394%38.243%89518125818,2833.94115-1.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.333%0.42B2.599A**0.392BHEAD ++ (~26.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.512B+8.50.407B27.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.246%76.999%0212741,01348022.10603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.278%-0.711D-0.643B+0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B1.80.429B4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7m180.5%433 (26k)348 (20.9k)2.7913421,7787,8022.8677375 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1276185322.741%38.121%86702:3515

16% Engineer55% Heavy Assault11% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2018 9:25 PMApr 15th, 2019 2:00 AMDec 23rd, 2019 7:47 AM (100d) (PST)Dec 23rd, 2019 9:18 AM (100d) (PST)Dec 23rd, 2019 7:45 AM (100d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6722484241.0800.3870.4121.9840.0194074

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,29914,86325,436652325119120,863

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
336.2h/14d 596 8,302 5,561 40k 389 1,217 387 13.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A++
Kills:1,491
Deaths:445
KDR:3.351
Accuracy:25.066% D
HSR:41.248% A++
NC6 Gauss SAW
M
Kills:1,466
Deaths:548
KDR:2.675
Accuracy:20.247% C+
HSR:39.427% M
LA1 Anchor
A++
Kills:1,240
Deaths:409
KDR:3.032
Accuracy:23.382% C
HSR:38.952% A++
GD-22S
A++
Kills:1,182
Deaths:385
KDR:3.070
Accuracy:22.650% C+
HSR:38.494% A++
EM6
A*
Kills:1,179
Deaths:351
KDR:3.359
Accuracy:22.199% C+
HSR:40.373% A*
NC6S Gauss SAW S
A
Kills:1,176
Deaths:346
KDR:3.399
Accuracy:23.521% C+
HSR:34.354% A
Kills:7,734
Deaths (as Heavy Assault):2,484
Deaths (to Heavy Assaults):2,639
KDR:3.11353
Kill Difference:5,250
Playtime:185.329 hours
Usage:55%
Score:3.314m
Score/min:298
Accuracy (listed only):22.844%
HSR (listed only):38.808%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M
Kills:1,610
Deaths:447
KDR:3.602
Accuracy:27.066% C+
HSR:42.485% M
GD-7F
M
Kills:1,185
Deaths:365
KDR:3.247
Accuracy:22.338% C--
HSR:35.865% M
AC-X11
A**
Kills:1,184
Deaths:410
KDR:2.888
Accuracy:23.808% C
HSR:36.149% A**
MGR-C1 Charger
A*
Kills:1,176
Deaths:542
KDR:2.170
Accuracy:23.255% D-
HSR:40.646% A*
AF-4A Bandit
M
Kills:1,172
Deaths:413
KDR:2.838
Accuracy:22.039% D-
HSR:40.614% M
AF-19 Mercenary
M
Kills:1,172
Deaths:431
KDR:2.719
Accuracy:22.889% C+
HSR:37.543% M
AF-4 Cyclone
M+
Kills:1,172
Deaths:327
KDR:3.584
Accuracy:28.052% B+
HSR:38.652% M+
MKV Suppressed
M
Kills:1,168
Deaths:437
KDR:2.673
Accuracy:23.040% D
HSR:37.586% M
Blitz GD-10
M+
Kills:1,163
Deaths:470
KDR:2.474
Accuracy:23.609% C
HSR:33.448% M+
Tempest
A*
Kills:114
Deaths:33
KDR:3.455
Accuracy:21.586% D**
HSR:37.719% A*
Kills:11,116
Deaths (as Light Assault):3,875
Deaths (to Light Assaults):1,436
KDR:2.86865
Kill Difference:7,241
Playtime:56.781 hours
Usage:17%
Score:1.404m
Score/min:412
Accuracy (listed only):23.768%
HSR (listed only):38.071%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M
Kills:1,610
Deaths:447
KDR:3.602
Accuracy:27.066% C+
HSR:42.485% M
AF-4 Cyclone
M+
Kills:1,172
Deaths:327
KDR:3.584
Accuracy:28.052% B+
HSR:38.652% M+
MKV Suppressed
M
Kills:1,168
Deaths:437
KDR:2.673
Accuracy:23.040% D
HSR:37.586% M
Blitz GD-10
M+
Kills:1,163
Deaths:470
KDR:2.474
Accuracy:23.609% C
HSR:33.448% M+
NC1 Gauss Rifle
M++
Kills:119
Deaths:61
KDR:1.951
Accuracy:21.018% C--
HSR:42.857% M++
Tempest
A*
Kills:114
Deaths:33
KDR:3.455
Accuracy:21.586% D**
HSR:37.719% A*
Kills:5,346
Deaths (as Combat Medic):1,775
Deaths (to Combat Medics):897
KDR:3.01183
Kill Difference:3,571
Playtime:2.618 hours
Usage:1%
Score:0.055m
Score/min:352
Accuracy (listed only):24.062%
HSR (listed only):38.791%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:1,185
Deaths:365
KDR:3.247
Accuracy:22.338% C--
HSR:35.865% M
AC-X11
A**
Kills:1,184
Deaths:410
KDR:2.888
Accuracy:23.808% C
HSR:36.149% A**
MGR-C1 Charger
A*
Kills:1,176
Deaths:542
KDR:2.170
Accuracy:23.255% D-
HSR:40.646% A*
AF-4A Bandit
M
Kills:1,172
Deaths:413
KDR:2.838
Accuracy:22.039% D-
HSR:40.614% M
AF-19 Mercenary
M
Kills:1,172
Deaths:431
KDR:2.719
Accuracy:22.889% C+
HSR:37.543% M
Kills:5,889
Deaths (as Engineer):2,161
Deaths (to Engineers):886
KDR:2.72513
Kill Difference:3,728
Playtime:53.144 hours
Usage:16%
Score:1.599m
Score/min:502
Accuracy (listed only):22.866%
HSR (listed only):38.163%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
M
Kills:1,610
Deaths:447
KDR:3.602
Accuracy:27.066% C+
HSR:42.485% M
AF-4 Cyclone
M+
Kills:1,172
Deaths:327
KDR:3.584
Accuracy:28.052% B+
HSR:38.652% M+
MKV Suppressed
M
Kills:1,168
Deaths:437
KDR:2.673
Accuracy:23.040% D
HSR:37.586% M
Blitz GD-10
M+
Kills:1,163
Deaths:470
KDR:2.474
Accuracy:23.609% C
HSR:33.448% M+
SAS-R
B++
Kills:939
Deaths:291
KDR:3.227
Accuracy:29.894% D**
HSR:76.358% B++
NS-44 Commissioner
B+
Kills:342
Deaths:336
KDR:1.018
Accuracy:30.622% D
HSR:27.193% B+
NC4 Mag-Shot
M*
Kills:148
Deaths:127
KDR:1.165
Accuracy:20.806% D--
HSR:40.541% M*
Tempest
A*
Kills:114
Deaths:33
KDR:3.455
Accuracy:21.586% D**
HSR:37.719% A*
NC14 Bolt Driver
A
Kills:74
Deaths:16
KDR:4.625
Accuracy:36.336% C+
HSR:85.135% A
Kills:6,730
Deaths (as Infiltrator):2,484
Deaths (to Infiltrators):1,063
KDR:2.70934
Kill Difference:4,246
Playtime:37.665 hours
Usage:11%
Score:0.637m
Score/min:282
Accuracy (listed only):26.779%
HSR (listed only):46.568%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-S1 Gladius 1,6301,6104473.602A0.8127.066%C+42.485%M75.2B**N/A24221.4h7B**25.8B+
NC6A GODSAW 1,5221,4914453.351B+0.5625.066%D41.248%A++64.3C+1.3B+16423.2h8.8C++34.9C+
NC6 Gauss SAW 1,4821,4665482.675B*0.1220.247%C+39.427%M61.1AN/A16724h7.7B++38B+
LA1 Anchor 1,2471,2404093.032C*0.2423.382%C38.952%A++57.1C*N/A14521.7h8.3B*35.4B
GD-7F 1,2081,1853653.247A0.4622.338%C--35.865%M94A*1.8M+61612.6h9.4B**41.9B+
AC-X11 1,1951,1844102.888A0.1023.808%C36.149%A**63.7A+N/A16518.6h7.4B**31.1B+
GD-22S 1,1911,1823853.07B++0.2822.65%C+38.494%A++60.6B++N/A14219.5h8.7B**38.6B+
EM6 1,1931,1793513.359B*0.5722.199%C+40.373%A*63B++N/A14818.7h8.7B*39.1B+
NC6S Gauss SAW S 1,1911,1763463.399A++0.6123.521%C+34.354%A64.6B++N/A14018.2h8.8B++37.3B
MGR-C1 Charger 1,1931,1765422.17B**0.6223.255%D-40.646%A*66.1B**1C*14117.8h9.6B**41.4B+
AF-4A Bandit 1,1821,1724132.838B**0.0522.039%D-40.614%M79.2AN/A29814.8h8.6B*38.8C**
AF-19 Mercenary 1,1911,1724312.719A*0.0722.889%C+37.543%M72.8M+1.2A**18716.1h8.9B**38.9B++
AF-4 Cyclone 1,1761,1723273.584A+0.7928.052%B+38.652%M+89.5A*N/A21213.1h7.9B**28.1B+
MKV Suppressed 1,1761,1684372.673A+0.1223.04%D37.586%M66.4AN/A19317.6h10.5B*45.6B
Blitz GD-10 1,1641,1634702.474A+0.3223.609%C33.448%M+84.9A*N/A19513.7h10.5B**44.7B+
SAS-R 9419392913.227C++0.4429.894%D**76.358%B++51.9BN/A13618.1h1.8B*6.2C+
Frag Grenade 3583561356N/A353.2153.666%B*N/A593.3C*3.3D--21530.6h3.1B+5.7B++
NS-44 Commissioner 3423423361.018C+1.7730.622%D27.193%B+38.4C+N/A1328.9h3.4B+11C++
C-4 2902671002.67B++0.1229.848%B+N/A222.5M+19.2D9161.2h1.1B++3.7B++
Shrike 3382301002.3A**0.4953.284%C-3.043%C*38.3B**18B*2736h6C**11.3C++
Mag-Cutter 1551557,8050.02C+2.7721.681%D2.581%D0.5C+N/A2324.7h1.8B++8.2B
NC4 Mag-Shot 1481481271.165B+1.6320.806%D--40.541%M*23.1C+N/A636.4h5.4B**26B
NC1 Gauss Rifle 121119611.951B+0.8421.018%C--42.857%M++59.5A++1A3962h8.9A42.4B+
Tempest 115114333.455A*0.6621.586%D**37.719%A*76B**N/A1811.5h9B+41.5C
NC14 Bolt Driver 7474164.625B**1.8336.336%C+85.135%A61.7A*N/A2591.2h1.6A+4.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31020.2h
Medical Kit3163,3496.5h
Medical Applicator32,9770.2h
Recon Detection Device75600.7h
Ammunition Package71,2170.3h
Nano-Armor Kit1821,7171h
Anti-Infantry MANA Turret0620h
Hardlight Barrier51060.2h

Check the help document for the dictionary if you want to learn more about words used here.


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