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Immortal Primus Jyve[ISV] Jyve
VS BR 69

KDR: 0.75

Score: 18.5m

Last Seen: Apr 3rd, 2019 3:01 PM
- OFFLINE - 7.2 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Emerald
Level Progress (to 70): 45%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NS-44L Blackhand Proximity Mine NS-44 Commissioner C-4 Lasher X2 Pulsar C Tank Mine SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Jyve



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,251 MLG Score: 1
Fun Score: N/A
Cheeseburgers Flipped: 394TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.067%16.067%3712210856,2860.5606490.186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.688%0.384C**-0.714D--4.235T*HEAD + (~4.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.284C*12.40.136C++41.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.316%1.149%341110626114742360.177069110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.304A-0.932D---1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.005C+20.9-0.666D17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.58%2.556%293110431311493220.27217497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.737%-0.519D-0.462D-1.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
295.2-1.484F90.3-1.279D**205

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.383%12.963%2911106108119420.0903766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.847D---3.544T*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28-1.841F-8.2-1.593F19.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.767%13.753%2931104429817250.52445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.735%-0.555D-0.159C0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.474D6.8-0.393C--12.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.5m825.3%231 (13.9k)205 (12.3k)0.74711217,20323,0260.90927669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS110744117.206%8.394%14403:552

17% Engineer20% Heavy Assault43% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:39 AMApr 30th, 2017 4:46 AMApr 3rd, 2019 12:36 PM (23d) (PST)Apr 3rd, 2019 11:25 AM (23d) (PST)Apr 3rd, 2019 11:01 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3991542450.1910.2550.0162.0370.0561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,9659,21114,75411151122312,271

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1503.7h/62.7d 3,734 1,444 8,028 183.8k 2,059 3,372 5,064 36m

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:504
Deaths:877
KDR:0.575
Accuracy:18.824% D--
HSR:19.048% D
Solstice SF
C
Kills:355
Deaths:716
KDR:0.496
Accuracy:21.976% C
HSR:12.113% D-
Zenith VX-5
D-
Kills:240
Deaths:403
KDR:0.596
Accuracy:20.767% D-
HSR:15.833% D--
Serpent VE92
C
Kills:206
Deaths:404
KDR:0.510
Accuracy:20.322% D
HSR:18.447% C
Pandora VX25
B++
Kills:179
Deaths:337
KDR:0.531
Accuracy:26.363% D*
HSR:17.877% B++
Eidolon VE33
C-
Kills:176
Deaths:320
KDR:0.550
Accuracy:25.127% C-
HSR:14.205% F
Nova
B+
Kills:163
Deaths:295
KDR:0.553
Accuracy:49.267% B+
HSR:11.043% D-
Solstice VE3
D-
Kills:161
Deaths:306
KDR:0.526
Accuracy:18.399% D-
HSR:14.286% D--
NSX-P Tanto
D
Kills:111
Deaths:240
KDR:0.463
Accuracy:22.032% D
HSR:10.811% F-
Deimos VA29
D--
Kills:87
Deaths:149
KDR:0.584
Accuracy:38.934% F-
HSR:10.345% D--
VE-LR Obelisk
D--
Kills:76
Deaths:181
KDR:0.420
Accuracy:24.759% D--
HSR:18.421% D**
NSX Tanto
A++
Kills:57
Deaths:90
KDR:0.633
Accuracy:35.964% A++
HSR:10.526% F--
Kills:2,315
Deaths (as Engineer):4,318
Deaths (to Engineers):5,675
KDR:0.53613
Kill Difference:2,003
Playtime:255.439 hours
Usage:17%
Score:4.098m
Score/min:267
Accuracy (listed only):26.894%
HSR (listed only):14.413%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:563
Deaths:1,228
KDR:0.458
Accuracy:17.605% D--
HSR:3.730% C+
SVA-88
D*
Kills:458
Deaths:736
KDR:0.622
Accuracy:15.761% D**
HSR:16.812% D*
Orion VS54
D
Kills:187
Deaths:383
KDR:0.488
Accuracy:17.981% D
HSR:19.786% D
Ursa
C--
Kills:162
Deaths:331
KDR:0.489
Accuracy:19.466% C--
HSR:14.815% D*
VX29 Polaris
D
Kills:159
Deaths:261
KDR:0.609
Accuracy:19.714% D
HSR:15.094% D*
Flare VE6
D--
Kills:89
Deaths:154
KDR:0.578
Accuracy:15.264% D*
HSR:16.854% D--
Kills:1,618
Deaths (as Heavy Assault):3,093
Deaths (to Heavy Assaults):5,595
KDR:0.52312
Kill Difference:1,475
Playtime:296.764 hours
Usage:20%
Score:3.195m
Score/min:179
Accuracy (listed only):17.632%
HSR (listed only):14.515%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:504
Deaths:877
KDR:0.575
Accuracy:18.824% D--
HSR:19.048% D
Solstice SF
C
Kills:355
Deaths:716
KDR:0.496
Accuracy:21.976% C
HSR:12.113% D-
VE-S Canis
C--
Kills:326
Deaths:620
KDR:0.526
Accuracy:24.091% C--
HSR:8.589% D**
Eridani SX5
D-
Kills:241
Deaths:448
KDR:0.538
Accuracy:21.969% D-
HSR:8.714% F
Zenith VX-5
D-
Kills:240
Deaths:403
KDR:0.596
Accuracy:20.767% D-
HSR:15.833% D--
Serpent VE92
C
Kills:206
Deaths:404
KDR:0.510
Accuracy:20.322% D
HSR:18.447% C
MKV Suppressed
D*
Kills:190
Deaths:460
KDR:0.413
Accuracy:18.961% D*
HSR:10.526% D**
NSX Tengu
B
Kills:182
Deaths:345
KDR:0.528
Accuracy:39.104% B
HSR:13.736% D*
Pandora VX25
B++
Kills:179
Deaths:337
KDR:0.531
Accuracy:26.363% D*
HSR:17.877% B++
Nova
B+
Kills:163
Deaths:295
KDR:0.553
Accuracy:49.267% B+
HSR:11.043% D-
Solstice VE3
D-
Kills:161
Deaths:306
KDR:0.526
Accuracy:18.399% D-
HSR:14.286% D--
NSX-P Tanto
D
Kills:111
Deaths:240
KDR:0.463
Accuracy:22.032% D
HSR:10.811% F-
Deimos VA29
D--
Kills:87
Deaths:149
KDR:0.584
Accuracy:38.934% F-
HSR:10.345% D--
NSX Tanto
A++
Kills:57
Deaths:90
KDR:0.633
Accuracy:35.964% A++
HSR:10.526% F--
Kills:3,002
Deaths (as Light Assault):5,690
Deaths (to Light Assaults):3,693
KDR:0.52759
Kill Difference:2,688
Playtime:218.966 hours
Usage:15%
Score:2.499m
Score/min:190
Accuracy (listed only):26.927%
HSR (listed only):12.992%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A
Kills:1,475
Deaths:2,249
KDR:0.656
Accuracy:53.577% A
HSR:20.203% F
NS-44 Commissioner
A
Kills:959
Deaths:2,382
KDR:0.403
Accuracy:46.929% A
HSR:17.310% D
VE-S Canis
C--
Kills:326
Deaths:620
KDR:0.526
Accuracy:24.091% C--
HSR:8.589% D**
Eridani SX5
D-
Kills:241
Deaths:448
KDR:0.538
Accuracy:21.969% D-
HSR:8.714% F
MKV Suppressed
D*
Kills:190
Deaths:460
KDR:0.413
Accuracy:18.961% D*
HSR:10.526% D**
NSX Tengu
B
Kills:182
Deaths:345
KDR:0.528
Accuracy:39.104% B
HSR:13.736% D*
Beamer VS3
A+
Kills:163
Deaths:329
KDR:0.495
Accuracy:36.795% A+
HSR:11.043% D**
Manticore SX40
A+
Kills:159
Deaths:321
KDR:0.495
Accuracy:39.948% A+
HSR:11.950% D*
NS-AM7 Archer
M
Kills:118
Deaths:161
KDR:0.733
Accuracy:79.355% M
HSR:2.542% F
VA39 Spectre
C-
Kills:108
Deaths:215
KDR:0.502
Accuracy:29.383% C-
HSR:12.963% F--
Soldier Soaker
A
Kills:98
Deaths:126
KDR:0.778
Accuracy:45.488% A
HSR:4.082% F-
Spiker
C--
Kills:69
Deaths:132
KDR:0.523
Accuracy:26.136% C--
HSR:11.594% D*
Kills:4,088
Deaths (as Infiltrator):7,788
Deaths (to Infiltrators):3,909
KDR:0.52491
Kill Difference:3,700
Playtime:654.041 hours
Usage:43%
Score:7.537m
Score/min:192
Accuracy (listed only):38.478%
HSR (listed only):11.104%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C--
Kills:326
Deaths:620
KDR:0.526
Accuracy:24.091% C--
HSR:8.589% D**
Eridani SX5
D-
Kills:241
Deaths:448
KDR:0.538
Accuracy:21.969% D-
HSR:8.714% F
MKV Suppressed
D*
Kills:190
Deaths:460
KDR:0.413
Accuracy:18.961% D*
HSR:10.526% D**
NSX Tengu
B
Kills:182
Deaths:345
KDR:0.528
Accuracy:39.104% B
HSR:13.736% D*
Pandora VX25
B++
Kills:179
Deaths:337
KDR:0.531
Accuracy:26.363% D*
HSR:17.877% B++
Nova
B+
Kills:163
Deaths:295
KDR:0.553
Accuracy:49.267% B+
HSR:11.043% D-
Deimos VA29
D--
Kills:87
Deaths:149
KDR:0.584
Accuracy:38.934% F-
HSR:10.345% D--
Kills:1,368
Deaths (as Combat Medic):2,654
Deaths (to Combat Medics):2,192
KDR:0.51545
Kill Difference:1,286
Playtime:25.132 hours
Usage:2%
Score:0.353m
Score/min:234
Accuracy (listed only):31.241%
HSR (listed only):11.547%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:192
Deaths:179
KDR:1.073
Accuracy:10.077% D*
HSR:18.750% C+
Nebula VM20
C+
Kills:170
Deaths:195
KDR:0.872
Accuracy:11.740% D**
HSR:19.412% C+
Nebula VM20
D-
Kills:98
Deaths:121
KDR:0.810
Accuracy:13.132% D--
HSR:16.327% D-
Vortex VM21
B**
Kills:84
Deaths:323
KDR:0.260
Accuracy:49.226% B**
HSR:0% F
Blueshift VM5
C
Kills:78
Deaths:58
KDR:1.345
Accuracy:11.245% F
HSR:19.231% C
Vortex VM21
M+
Kills:56
Deaths:228
KDR:0.246
Accuracy:48.979% B**
HSR:10.714% M+
NS-10 Burster
N/A
Kills:50
Deaths:108
KDR:0.463
Accuracy:19.046% N/A
HSR:4% N/A
Kills:728
Deaths (as MAX Suit):606
Deaths (to MAX Suits):898
KDR:1.20132
Kill Difference:122
Playtime:49.318 hours
Usage:3%
Score:0.769m
Score/min:260
Accuracy (listed only):23.349%
HSR (listed only):12.633%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:261
V. Kills:114 227%
Deaths:200
KDR:1.305
Accuracy:54.316% A+
KPH:21.700 C
VKPH:9.500 B
Skyguard
C+
Kills:100
V. Kills:71 139%
Deaths:63
KDR:1.587
Accuracy:27.448% C
KPH:12.500 C
VKPH:8.900 C+
Kills:361 (361 + 0)
Deaths:263
KDR:1.373
VKDR:0.703
Vehicle Kills:185
Kill Difference:98
Playtime:20.058 hours
Usage:1%
Score:0.213m
Score/min:177
Driving Accuracy:27.448%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:81
V. Kills:52 153%
Deaths:34
KDR:2.382
Accuracy:32.378% D*
KPH:13.500 D--
VKPH:8.700 D-
E540 Halberd
C+
Kills:72
V. Kills:35 200%
Deaths:14
KDR:5.143
Accuracy:45.641% C
KPH:31 C+
VKPH:15.100 C
Kills:153 (0 + 153)
Deaths:48
KDR:3.188
VKDR:1.813
Vehicle Kills:87
Kill Difference:105
Playtime:8.320 hours
Usage:1%
Score:0.090m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:45.641%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:146
V. Kills:85 170%
Deaths:79
KDR:1.848
Accuracy:31.264% D-
KPH:16.300 C-
VKPH:9.500 C+
M20 Basilisk
D-
Kills:86
V. Kills:43 195%
Deaths:55
KDR:1.564
Accuracy:29.457% D--
KPH:9 D--
VKPH:4.500 D-
Kills:232 (0 + 232)
Deaths:134
KDR:1.731
VKDR:0.955
Vehicle Kills:128
Kill Difference:98
Playtime:18.470 hours
Usage:1%
Score:0.142m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:29.457%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 1,4841,4752,2490.656C-0.0953.577%A20.203%F8.4D-N/A26175.3h4.8C+8.9B+
Proximity Mine 1,3311,3272216.005B++5.2641.716%C+N/A114.4C+N/A41611.6h2.1C--5.1C+
NS-44 Commissioner 9759592,3820.403C--0.3446.929%A17.31%D4.6D*N/A19207.4h5.6D*11.9C++
C-4 1,1896595161.277C+0.5334.725%A++N/A58.3C-46.9A52711.3h3.6T*10.5D*
Lasher X2 5855631,2280.458D0.2917.605%D--3.73%C+11.6D--N/A4748.5h28.5F162D*
Pulsar C 5205048770.575C0.1718.824%D--19.048%D7.3D-N/A4169.2h17D--90.2D-
Tank Mine 7334761443.306B+2.5621.73%D-N/A113.3C++61.2C+8604.2h1.6B+7.6D
SVA-88 4684587360.622D0.1315.761%D**16.812%D*9.5D*N/A4748.2h17.2F109.1D**
S1 892447548.278U7.5392.829%M**N/A72.1M**71.8S3236.2h5.8B+6.3A
Spear Anti-Vehicle Phalanx Turret 6693651053.476D2.7345.817%C++2.74%D29.7C-24.7C**31012.3h12.1D26.4C
Solstice SF 3673557160.496C-0.2521.976%C12.113%D-10.8DN/A3233h17.9D81.4D
VE-S Canis 3633266200.526D0.2224.091%C--8.589%D**11.9D-1.4A+3527.3h18.1D*75.2D
Anti-Vehicle Grenade 5562721272N/A271.2576.647%M+N/A1360S1420U42110.2h1.9A++2.5A++
C75 Viper 3752612001.305D0.5654.316%A+1.149%C21.8C9.5B18212h20.9D--38.5C++
Eridani SX5 2422414480.538C--0.2121.969%D-8.714%F9.3D--N/A5026h13.4C+61C
Zenith VX-5 2442404030.596D0.1520.767%D-15.833%D--11.7D-N/A4920.6h17.1D--82.3D
Serpent VE92 2132064040.51C--0.2420.322%D18.447%C12.5DN/A5316.5h21.1F104D*
NS Decimator 397200395.128S4.3891.077%M**N/A55.6A54.7S1903.6h4.2B+4.6B**
Quasar VM1 1941921791.073C0.3310.077%D*18.75%C+19.4CN/A1079.9h14.8C*147C
MKV Suppressed 1991904600.413D-0.3318.961%D*10.526%D**9.2D--N/A4320.6h24.5F-129.3D**
Orion VS54 1921873830.488C--0.2617.981%D19.786%D11.9D-N/A8115.7h17.6D--98.1C--
NS Annihilator-B 3591844360.422C0.3382.41%C**N/A8.7D8.3C+10621.2h13D15.8D
NSX Tengu 1911823450.528D0.2239.104%B13.736%D*18.4DN/A539.9h20.7D*52.8C
Aspis Anti-Aircraft Phalanx Turret 3341811011.792D1.0424.557%C+1.657%C8.9C7.5D16220.3h177.4C--722.6C+
Rocklet Rifle 3351792720.658C+0.0963.641%B**N/A22.9C20C2447.8h45.8C-72C++
Pandora VX25 1851793370.531D0.2226.363%D*17.877%B++8.4D--N/A3321.4h7.3F-27.7F--
Eidolon VE33 2041763200.55C0.2025.127%C-14.205%F6.7D-1.1B**2126.4h14.6D**58D-
MAX Punch 3291737300.237B*0.5181.404%A*N/A3.7B++3.4A++846.3h2.5C+3C**
Nemesis VSH9 3601721970.873B0.1369.331%B*N/A12.6C13.8B+15413.6h8.3C+12B+
Nebula VM20 1741701950.872D0.1211.74%D**19.412%C+18.7D-N/A519.1h21.2D*180.3D*
NS AutoBlade 1711695,2390.032C0.7243.154%B+5.325%C0.6CN/A2264.1h2.7D6.3B+
Nova 1731632950.553D0.1949.267%B+11.043%D-12.1D--N/A3813.5h8F--16.3D
Beamer VS3 1651633290.495C0.2536.795%A+11.043%D**6.2D--N/A2526.4h12.9D35.1C++
Ursa 1661623310.489D-0.2619.466%C--14.815%D*14.3D-N/A4811.3h14.1D72.6C
Solstice VE3 1651613060.526C0.2218.399%D-14.286%D--7.5DN/A6021.4h21.6D-117.2D
The Slasher 1601606,1230.026C--0.7238.019%C**11.25%C+0.5C-N/A1349.4h2.7C-7.1C*
VX29 Polaris 1631592610.609D0.1419.714%D15.094%D*19.9D-N/A818h15.3D77.7C-
Manticore SX40 1601593210.495C-0.2539.948%A+11.95%D*6.9D*N/A1822.9h9.7C--24.2B+
MANA Anti-Vehicle Turret 3981591531.039D0.2962.863%B+1.258%F1590C--2390C+1680900.1h14.4F-23D-
Lumine Edge 1551541,6400.094C+0.6529.424%C*9.091%D--1.3C-N/A3117.3h1.9D6.4C++
M20 Basilisk 231146791.848D1.1031.264%D-2.055%D**16.2C-9.4C+1629h99.9C*319.6C+
Icikill 1441448660.166A*0.5844.61%B**8.333%C2.9C+N/A749.2h2.5C5.6B+
Hunter QCX 285143344.206S3.4698.577%M*N/A18.3B+18.2M+407.8h57.2T*58D--
Blackheart 297142911.56B0.8187.275%M+N/A18.2C19.9B**817.8h37.9T*43.4F--
NS-AM7 Archer 2251181610.733B+0.0179.355%M2.542%F9.4B+8.6S4212.5h21.1C++26.6B+
NSX-P Tanto 1151112400.463C--0.2822.032%D10.811%F-9.1D-N/A2412.2h17C+77.2C
VA39 Spectre 1101082150.502D0.2529.383%C-12.963%F--4.1D*N/A3826.3h8.2D-28D
Fatestealer 1011011580.639B++0.1142.271%B+15.842%D11.7DN/A258.6h2.7D--6.3B
Skyguard 171100631.587C--0.8427.448%CN/A12.5C8.9C+1698h108.6B+395.7B
Nebula VM20 101981210.81D0.0613.132%D--16.327%D-18.5D-N/A565.3h20.4D--155.7D--
Hades VSH4 21798951.032B**0.2873.769%B*N/A14.8C+18B++1306.6h9.3C+12.6C*
Soldier Soaker 101981260.778C0.0345.488%A4.082%F-10.8D*N/A349.1h7.6D--16.6B+
NS Annihilator 168921810.508C+0.2479.783%CN/A9.4C+7.8C1669.8h12C+15.1C+
Flare VE6 93891540.578D0.1715.264%D*16.854%D--15.3D-N/A575.8h13.1D85.8D-
Deimos VA29 95871490.584D0.1638.934%F-10.345%D--13.8D--1.3B+436.3h3.3D*8.4D**
M20 Basilisk 12986551.564D0.8229.457%D--3.488%D-9.1D--4.5D-969.5h133.9D-454.4D*
Vortex VM21 146843230.26D-0.4949.226%B**N/A4.2D-3.1D--4919.8h139.7F*283.8D*
Saron HRB 13381342.382C--1.6332.378%D*2.469%B*13.5D--8.7D-1626h26.6C--82.2D*
Force-Blade 99785,3420.015C0.7348.18%A+N/A0.2DN/A1347.3h5.8F--12C+
Blueshift VM5 7978581.345C0.6011.245%F19.231%C28.9CN/A1392.7h13.3B*118C-
VE-LR Obelisk 81761810.42D0.3324.759%D--18.421%D**5.6D*N/A1913.6h12.8F--51.9F-
E540 Halberd 10772145.143C4.4045.641%CN/A31.3C+15.2C2302.3h5.9C+12.9C+
Spiker 96691320.523C--0.2226.136%C--11.594%D*8D--3.1M++298.6h10.5C+40.2C
MANA Anti-Personnel Turret 6461511.196N/A0.458.544%UN/A610U30U2167200.1h45.6T*534.2T*
NSX Masamune 11458202.9M+2.1570.883%A+N/A48.3B**46.7M++1341.2h11.2C**15.8B+
NSX Tanto 6357900.633C--0.1135.964%A++10.526%F--7.4D--N/A237.7h28.3F-78.7C-
Vortex VM21 90562280.246D0.5048.979%B**10.714%M+3.7D-2.2D*4315.3h188.9T*385.7F
Frag Grenade 5150150N/A49.2534.814%D**N/A500C++10C*14390.1h3.9C+11.3C-
NS-10 Burster 79501080.463D0.2819.046%F4%D4.4C--2.6D-5911.3h130.3B+684.1C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret308572h
Spawn Beacon206941.6h
CME01460h
Cerberus01460.1h
Artemis VX01920h
Nano-Armor Kit376624,83835.1h
Decoy Grenade0510h
Medical Applicator15340,7053.6h
Spitfire Auto-Turret112920.4h
NS Deep Freeze2980.3h
Xiphos Anti-Personnel Phalanx Tower02710h
Welding Device01960h
Nyx VX0600.1h
M12 Kobalt01280.1h
Ammunition Package331,2232.1h
Shield Recharging Field21880.1h
Anti-Infantry MANA Turret202680.9h
Recon Detection Device1376,58217.2h
Smoke Grenade01430h
M60-A Bulldog01070.2h

Check the help document for the dictionary if you want to learn more about words used here.


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