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Immortal Primus Jyve[ISV] Jyve
VS BR 67

KDR: 0.74

Score: 18.2m

Last Seen: Feb 21st, 2019 10:34 PM
- OFFLINE - 6.7 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Emerald - Outfit Officer of VSA[ISV] VSA
VS outfit on Emerald

Members: 219
Level Progress (to 68): 30%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NS-44L Blackhand Proximity Mine NS-44 Commissioner C-4 Lasher X2 Pulsar C SVA-88 S1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,251 MLG Score: 1
Fun Score: N/A
Cheeseburgers Flipped: 393TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.851%16.177%3702110016,1630.5640160.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.84%0.347C**-0.692D-4.366T*HEAD + (~4.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.285C*12.20.144C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.965%1.172%331102125614442340.177285109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.276A-0.92D---1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.6-0C+20.8-0.665D17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.452%2.589%293101930911303170.2732197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.573%-0.53D-0.452D-1.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
296-1.498F90.1-1.285D**205.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.383%12.963%2911021108117020.0922289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.848D---3.552T*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28-1.846F-8.2-1.597F19.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.752%13.785%2931019428797240.536341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.733%-0.555D-0.149C0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.477D6.8-0.395C--12.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VSA[ISV] VSA
VS outfit on Emerald

Members: 219
18.2m833%234 (14k)206 (12.4k)0.74422316,71622,4610.90824167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102242817.057%8.435%14403:552

17% Engineer20% Heavy Assault43% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:39 AMApr 30th, 2017 4:46 AMFeb 21st, 2019 6:15 PM (2d) (PST)Feb 21st, 2019 6:49 PM (1d) (PST)Feb 21st, 2019 6:34 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4001542460.1900.2550.0162.0450.0561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,9809,25114,72911151123312,385

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1468h/61.2d 3,684 1,410 7,856 180.1k 2,034 3,322 4,908 35.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:504
Deaths:877
KDR:0.575
Accuracy:18.824% D--
HSR:19.048% D
Solstice SF
C
Kills:355
Deaths:716
KDR:0.496
Accuracy:21.976% C
HSR:12.113% D-
Zenith VX-5
D-
Kills:240
Deaths:403
KDR:0.596
Accuracy:20.767% D-
HSR:15.833% D-
Serpent VE92
C
Kills:206
Deaths:404
KDR:0.510
Accuracy:20.322% D
HSR:18.447% C
Pandora VX25
B++
Kills:179
Deaths:337
KDR:0.531
Accuracy:26.363% D*
HSR:17.877% B++
Eidolon VE33
C
Kills:174
Deaths:316
KDR:0.551
Accuracy:25.306% C
HSR:14.368% F
Nova
B+
Kills:163
Deaths:295
KDR:0.553
Accuracy:49.267% B+
HSR:11.043% D
Solstice VE3
D-
Kills:161
Deaths:306
KDR:0.526
Accuracy:18.399% D-
HSR:14.286% D-
Deimos VA29
D--
Kills:86
Deaths:149
KDR:0.577
Accuracy:38.790% F-
HSR:10.465% D--
NSX-P Tanto
D-
Kills:81
Deaths:192
KDR:0.422
Accuracy:21.104% D-
HSR:11.111% F-
VE-LR Obelisk
D--
Kills:74
Deaths:172
KDR:0.430
Accuracy:24.933% D--
HSR:18.919% D**
Kills:2,223
Deaths (as Engineer):4,167
Deaths (to Engineers):5,567
KDR:0.53348
Kill Difference:1,944
Playtime:251.669 hours
Usage:17%
Score:4.057m
Score/min:269
Accuracy (listed only):26.005%
HSR (listed only):14.864%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:561
Deaths:1,226
KDR:0.458
Accuracy:17.631% D--
HSR:3.743% C+
SVA-88
D*
Kills:458
Deaths:736
KDR:0.622
Accuracy:15.761% D**
HSR:16.812% D*
Orion VS54
D
Kills:187
Deaths:383
KDR:0.488
Accuracy:17.981% D
HSR:19.786% D
Ursa
C--
Kills:162
Deaths:331
KDR:0.489
Accuracy:19.466% C--
HSR:14.815% D*
VX29 Polaris
D
Kills:159
Deaths:261
KDR:0.609
Accuracy:19.714% D
HSR:15.094% D--
Flare VE6
D--
Kills:89
Deaths:154
KDR:0.578
Accuracy:15.264% D*
HSR:16.854% D--
Kills:1,616
Deaths (as Heavy Assault):3,091
Deaths (to Heavy Assaults):5,490
KDR:0.52281
Kill Difference:1,475
Playtime:294.654 hours
Usage:20%
Score:3.166m
Score/min:179
Accuracy (listed only):17.636%
HSR (listed only):14.517%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:504
Deaths:877
KDR:0.575
Accuracy:18.824% D--
HSR:19.048% D
Solstice SF
C
Kills:355
Deaths:716
KDR:0.496
Accuracy:21.976% C
HSR:12.113% D-
VE-S Canis
C-
Kills:326
Deaths:620
KDR:0.526
Accuracy:24.091% C-
HSR:8.589% D**
Eridani SX5
D-
Kills:241
Deaths:448
KDR:0.538
Accuracy:21.969% D-
HSR:8.714% D**
Zenith VX-5
D-
Kills:240
Deaths:403
KDR:0.596
Accuracy:20.767% D-
HSR:15.833% D-
Serpent VE92
C
Kills:206
Deaths:404
KDR:0.510
Accuracy:20.322% D
HSR:18.447% C
MKV Suppressed
D*
Kills:190
Deaths:460
KDR:0.413
Accuracy:18.961% D*
HSR:10.526% D**
Pandora VX25
B++
Kills:179
Deaths:337
KDR:0.531
Accuracy:26.363% D*
HSR:17.877% B++
Nova
B+
Kills:163
Deaths:295
KDR:0.553
Accuracy:49.267% B+
HSR:11.043% D
NSX Tengu
C*
Kills:163
Deaths:289
KDR:0.564
Accuracy:37.932% C*
HSR:14.724% D--
Solstice VE3
D-
Kills:161
Deaths:306
KDR:0.526
Accuracy:18.399% D-
HSR:14.286% D-
Deimos VA29
D--
Kills:86
Deaths:149
KDR:0.577
Accuracy:38.790% F-
HSR:10.465% D--
NSX-P Tanto
D-
Kills:81
Deaths:192
KDR:0.422
Accuracy:21.104% D-
HSR:11.111% F-
Kills:2,895
Deaths (as Light Assault):5,496
Deaths (to Light Assaults):3,590
KDR:0.52675
Kill Difference:2,601
Playtime:208.798 hours
Usage:14%
Score:2.417m
Score/min:193
Accuracy (listed only):26.059%
HSR (listed only):13.290%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A
Kills:1,475
Deaths:2,249
KDR:0.656
Accuracy:53.577% A
HSR:20.203% F
NS-44 Commissioner
A
Kills:927
Deaths:2,291
KDR:0.405
Accuracy:47.047% A
HSR:17.476% D
VE-S Canis
C-
Kills:326
Deaths:620
KDR:0.526
Accuracy:24.091% C-
HSR:8.589% D**
Eridani SX5
D-
Kills:241
Deaths:448
KDR:0.538
Accuracy:21.969% D-
HSR:8.714% D**
MKV Suppressed
D*
Kills:190
Deaths:460
KDR:0.413
Accuracy:18.961% D*
HSR:10.526% D**
Beamer VS3
A
Kills:163
Deaths:329
KDR:0.495
Accuracy:36.795% A
HSR:11.043% D**
NSX Tengu
C*
Kills:163
Deaths:289
KDR:0.564
Accuracy:37.932% C*
HSR:14.724% D--
Manticore SX40
A++
Kills:159
Deaths:321
KDR:0.495
Accuracy:39.948% A++
HSR:11.950% D*
NS-AM7 Archer
M+
Kills:118
Deaths:161
KDR:0.733
Accuracy:79.355% M+
HSR:2.542% F
VA39 Spectre
C-
Kills:108
Deaths:215
KDR:0.502
Accuracy:29.383% C-
HSR:12.963% F--
Soldier Soaker
B**
Kills:98
Deaths:126
KDR:0.778
Accuracy:45.488% B**
HSR:4.082% F-
Spiker
C--
Kills:69
Deaths:132
KDR:0.523
Accuracy:26.136% C--
HSR:11.594% D*
Kills:4,037
Deaths (as Infiltrator):7,641
Deaths (to Infiltrators):3,810
KDR:0.52833
Kill Difference:3,604
Playtime:636.057 hours
Usage:43%
Score:7.433m
Score/min:195
Accuracy (listed only):38.390%
HSR (listed only):11.200%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C-
Kills:326
Deaths:620
KDR:0.526
Accuracy:24.091% C-
HSR:8.589% D**
Eridani SX5
D-
Kills:241
Deaths:448
KDR:0.538
Accuracy:21.969% D-
HSR:8.714% D**
MKV Suppressed
D*
Kills:190
Deaths:460
KDR:0.413
Accuracy:18.961% D*
HSR:10.526% D**
Pandora VX25
B++
Kills:179
Deaths:337
KDR:0.531
Accuracy:26.363% D*
HSR:17.877% B++
Nova
B+
Kills:163
Deaths:295
KDR:0.553
Accuracy:49.267% B+
HSR:11.043% D
NSX Tengu
C*
Kills:163
Deaths:289
KDR:0.564
Accuracy:37.932% C*
HSR:14.724% D--
Deimos VA29
D--
Kills:86
Deaths:149
KDR:0.577
Accuracy:38.790% F-
HSR:10.465% D--
Kills:1,348
Deaths (as Combat Medic):2,598
Deaths (to Combat Medics):2,128
KDR:0.51886
Kill Difference:1,250
Playtime:23.674 hours
Usage:2%
Score:0.338m
Score/min:238
Accuracy (listed only):31.053%
HSR (listed only):11.705%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:192
Deaths:179
KDR:1.073
Accuracy:10.077% D*
HSR:18.750% C+
Nebula VM20
C+
Kills:170
Deaths:194
KDR:0.876
Accuracy:11.699% D**
HSR:19.412% C+
Nebula VM20
D-
Kills:98
Deaths:121
KDR:0.810
Accuracy:13.132% D--
HSR:16.327% D-
Vortex VM21
B**
Kills:84
Deaths:322
KDR:0.261
Accuracy:49.285% B**
HSR:0% F
Blueshift VM5
C
Kills:78
Deaths:58
KDR:1.345
Accuracy:11.245% F
HSR:19.231% C
Vortex VM21
M+
Kills:56
Deaths:228
KDR:0.246
Accuracy:49.050% B**
HSR:10.714% M+
NS-10 Burster
N/A
Kills:50
Deaths:108
KDR:0.463
Accuracy:19.038% N/A
HSR:4% N/A
Kills:728
Deaths (as MAX Suit):605
Deaths (to MAX Suits):881
KDR:1.20331
Kill Difference:123
Playtime:49.252 hours
Usage:3%
Score:0.769m
Score/min:260
Accuracy (listed only):23.361%
HSR (listed only):12.633%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:256
V. Kills:113 225%
Deaths:193
KDR:1.326
Accuracy:53.965% A+
KPH:21.500 C
VKPH:9.500 B+
Skyguard
C+
Kills:98
V. Kills:70 138%
Deaths:60
KDR:1.633
Accuracy:27.381% C
KPH:12.700 C+
VKPH:9.100 C+
Kills:354 (354 + 0)
Deaths:253
KDR:1.399
VKDR:0.723
Vehicle Kills:183
Kill Difference:101
Playtime:19.639 hours
Usage:1%
Score:0.211m
Score/min:179
Driving Accuracy:27.381%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:81
V. Kills:52 153%
Deaths:34
KDR:2.382
Accuracy:31.683% D**
KPH:13.800 D--
VKPH:8.900 D-
E540 Halberd
C+
Kills:70
V. Kills:34 200%
Deaths:13
KDR:5.385
Accuracy:45.114% C
KPH:31.600 C+
VKPH:15.300 C
Kills:151 (0 + 151)
Deaths:47
KDR:3.213
VKDR:1.830
Vehicle Kills:86
Kill Difference:104
Playtime:8.076 hours
Usage:1%
Score:0.090m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:45.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:142
V. Kills:83 169%
Deaths:78
KDR:1.821
Accuracy:31.112% D-
KPH:16 C-
VKPH:9.300 C+
M20 Basilisk
D-
Kills:86
V. Kills:43 195%
Deaths:55
KDR:1.564
Accuracy:29.474% D--
KPH:9.100 D--
VKPH:4.500 D-
Kills:228 (0 + 228)
Deaths:133
KDR:1.714
VKDR:0.947
Vehicle Kills:126
Kill Difference:95
Playtime:18.378 hours
Usage:1%
Score:0.140m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:29.474%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 1,4841,4752,2490.656C-0.0953.577%A20.203%F8.4D-N/A26175.3h4.8C+8.9B+
Proximity Mine 1,3201,3162166.093B++5.3541.744%C+N/A115.4C+N/A42111.4h2.1C--5.1C+
NS-44 Commissioner 9429272,2910.405C--0.3447.047%A17.476%D4.7D*N/A19198.5h5.5D*11.8C++
C-4 1,0415804961.169C+0.4234.492%A++N/A53.2D42.3B*51910.9h4T*11.5F
Lasher X2 5825611,2260.458D0.2917.631%D--3.743%C+11.6D-N/A4748.4h28.6F162.1D*
Pulsar C 5205048770.575C0.1718.824%D--19.048%D7.3D-N/A4169.2h17D--90.2D-
SVA-88 4684587360.622D0.1215.761%D**16.812%D*9.5D*N/A4748.2h17.2F109.1D**
S1 892447548.278U7.5392.829%SN/A72.1M++71.8S3236.2h5.8B+6.3B**
Tank Mine 6894461413.163B2.4221.899%D-N/A106.2C+57.9C+8454.2h1.7B+7.8D
Spear Anti-Vehicle Phalanx Turret 6673641053.467C--2.7245.794%C++2.747%D29.8C-24.8B31012.2h12.1D26.5C
Solstice SF 3673557160.496C--0.2521.976%C12.113%D-10.8DN/A3233h17.9D81.4D
VE-S Canis 3633266200.526D0.2224.091%C-8.589%D**11.9D-1.4A++3527.3h18.1D*75.2D
Anti-Vehicle Grenade 5522701270N/A269.2676.657%M+N/A1350S1410U41760.2h1.9A++2.5A++
C75 Viper 3692561931.326D0.5853.965%A+1.172%C21.5C9.5B+18211.9h20.8D--38.6C++
Eridani SX5 2422414480.538D0.2121.969%D-8.714%D**9.3D--N/A5026h13.4C+61C
Zenith VX-5 2442404030.596D0.1520.767%D-15.833%D-11.7D-N/A4920.6h17.1D--82.3D
Serpent VE92 2132064040.51C--0.2320.322%D18.447%C12.5DN/A5316.5h21.1F104D--
NS Decimator 395199395.103S4.3690.929%M**N/A55.3A54.4S1913.6h4.1B+4.5A
Quasar VM1 1941921791.073C0.3310.077%D*18.75%C+19.4CN/A1079.9h14.8C*147C
MKV Suppressed 1991904600.413D0.3318.961%D*10.526%D**9.2D--N/A4320.6h24.5F129.3D**
Orion VS54 1921873830.488D0.2617.981%D19.786%D11.9D-N/A8015.7h17.6D--98.1C
NS Annihilator-B 3591844350.423C0.3282.39%C*N/A8.7C--8.3C+10621.1h13D15.7D
Pandora VX25 1851793370.531D0.2126.363%D*17.877%B++8.4D--N/A3321.4h7.3F-27.7F-
Aspis Anti-Aircraft Phalanx Turret 3311791011.772D1.0324.563%C+1.676%C8.9C7.5D16220.2h178.5C--726.7C+
Eidolon VE33 2021743160.551C-0.1925.306%C14.368%F6.7D-1.1A2126h14.6D**57.7D-
MAX Punch 3291737290.237B*0.5181.404%A*N/A3.7C**3.4A++846.2h2.5C+3C**
Nemesis VSH9 3601721970.873B0.1369.331%B**N/A12.6C13.8B*15413.6h8.3C+12B+
Nebula VM20 1741701940.876D0.1311.699%D**19.412%C+18.7D-N/A519.1h21.1D*180.2D*
NS AutoBlade 1691675,2350.032C0.7143.02%B+5.389%C+0.6CN/A2264h2.7C+6.3B+
Rocklet Rifle 3131662530.656C+0.0963.199%B**N/A22.7C20.1C2447.3h45.4C--71.9C++
Beamer VS3 1651633290.495C0.2536.795%A11.043%D**6.2D--N/A2526.4h12.9D35.1C++
Nova 1731632950.553D0.1949.267%B+11.043%D12.1D-N/A3813.5h8F-16.3D
NSX Tengu 1691632890.564D0.1837.932%C*14.724%D--18.5DN/A578.8h19.4D--51.2C
Ursa 1661623310.489D-0.2619.466%C--14.815%D*14.3D-N/A4811.3h14.1D72.6C
Solstice VE3 1651613060.526C0.2218.399%D-14.286%D-7.5DN/A6021.4h21.6D-117.2C-
The Slasher 1601606,1230.026C--0.7238.019%C**11.25%C+0.5C-N/A1349.4h2.7C7.1C++
Manticore SX40 1601593210.495C-0.2539.948%A++11.95%D*6.9D--N/A1822.9h9.7D24.2B+
VX29 Polaris 1631592610.609D0.1419.714%D15.094%D--19.9D-N/A818h15.3D77.7C-
MANA Anti-Vehicle Turret 3981591531.039D-0.2962.842%C+1.258%D*1590C-2390C++1680900.1h14.4C++23C+
Lumine Edge 1551541,6400.094C+0.6529.424%C*9.091%D--1.3C-N/A3117.3h1.9D-6.4C++
Hunter QCX 285143334.333S3.5998.615%M*N/A18.3B+18.2M++407.8h56.7T*57.5D*
M20 Basilisk 225142781.821D1.0831.112%D-2.113%D**16C-9.3C+1618.9h100.9C++324.4C+
Blackheart 295141891.584B+0.8486.914%M++N/A18.6C20.3A827.6h36.9T*42.5F*
NS-AM7 Archer 2251181610.733B++0.0179.355%M+2.542%F9.4B+8.6M**4212.5h21.1C++26.6B+
VA39 Spectre 1101082150.502C--0.2429.383%C-12.963%F--4.1D--N/A3826.3h8.2D-28D
Icikill 1061064930.215M++0.5344.915%B**5.66%D3.7C+N/A929h2.5C5.6B+
Soldier Soaker 101981260.778C0.0345.488%B**4.082%F-10.8D*N/A349.1h7.6D-16.6B
Nebula VM20 101981210.81D0.0713.132%D--16.327%D-18.5D-N/A565.3h20.4D--155.7D-
Skyguard 16898601.633C--0.8927.381%CN/A12.7C+9.1C+1747.7h109.1B+398.6B
Hades VSH4 21798951.032B**0.2973.769%B*N/A14.8C+18B+1306.6h9.3C+12.6C*
NS Annihilator 165901780.506C+0.2479.88%C+N/A9.4C+7.8C1679.6h11.8C++14.8C++
Flare VE6 93891540.578D0.1715.264%D*16.854%D--15.3D-N/A575.8h13.1D85.8D-
Deimos VA29 93861490.577D0.1738.79%F-10.465%D--13.7D--1.1B+436.3h3.3D*8.5D**
M20 Basilisk 12986551.564D0.8229.474%D--3.488%D--9.1D--4.5D-959.5h133.8D454D*
Vortex VM21 146843220.261D-0.4849.285%B**N/A4.2D-3.1D--4919.8h139.5F*283D*
NSX-P Tanto 84811920.422D0.3221.104%D-11.111%F-7.8D-N/A2210.4h18.1C-85.6C--
Saron HRB 13381342.382D1.6431.683%D**2.469%B*13.7D--8.8D-1665.9h24.8C78.3D*
Blueshift VM5 7978581.345C0.6011.245%F19.231%C28.9CN/A1392.7h13.3B*118C--
Force-Blade 99785,3330.015C0.7348.18%A+N/A0.2C--N/A1346.6h5.8F--12C+
VE-LR Obelisk 79741720.43D0.3124.933%D--18.919%D**5.6D*N/A1913.1h12.6F--50.6F--
E540 Halberd 10470135.385C4.6445.114%CN/A31.8C+15.5C+2362.2h5.7C*12.6C++
Spiker 96691320.523C--0.2226.136%C--11.594%D*8D-3.1M*298.6h10.5C+40.2C
MANA Anti-Personnel Turret 6461511.196N/A0.458.544%UN/A610U30U2167200.1h45.6T*534.2T*
NSX Masamune 11458193.053M++2.3171.572%A+N/A48.3B**46.7M++1351.2h11.1C**15.5B+
Vortex VM21 90562280.246D0.5049.05%B**10.714%M+3.7D-2.2D*4315.2h188.5T*384.4D**
NS-10 Burster 79501080.463D-0.2819.038%F4%D4.5C-2.6D-5911.2h130.1B+683.4D
Frag Grenade 5150150N/A49.2634.814%D*N/A500C++10B+14270.1h3.9C+11.3C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret308552h
CME01460h
Artemis VX01920h
Cerberus01460.1h
Nano-Armor Kit373620,71234.9h
Spawn Beacon206541.5h
Medical Applicator13138,0043.3h
Spitfire Auto-Turret112830.4h
NS Deep Freeze2980.3h
Xiphos Anti-Personnel Phalanx Tower02710h
Welding Device01960h
Nyx VX0600.1h
M12 Kobalt01280.1h
Ammunition Package331,1832h
Shield Recharging Field21680.1h
Anti-Infantry MANA Turret202680.8h
Smoke Grenade01170h
Recon Detection Device1356,49517h
M60-A Bulldog01070.2h

Check the help document for the dictionary if you want to learn more about words used here.


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