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Paragon World Champion K0per1s[DIGT] K0per1s
VS BR 193

KDR: 2.53

Score: 99.3m

Last Seen: Jul 17th, 2019 5:57 PM
- OFFLINE - 34.2 hour(s)

Prestige 1, Battle Rank 100 (193 total) - Vanu Sovereignty on Miller - Outfit Leader of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 33
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Sirius SX12 Eridani SX5 Parallax VX3 Ghost Force-Blade NS-44 Commissioner M40 Fury-F NS-30 Vandal
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,512,008 MLG Score: 2008
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.549%25.903%791451169126,2042.53447-0.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.074%1.827A++0.768B++-1.589FHEAD ++ (~10.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.596B+9.20.357C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.471%1.907%162121236722073560.166214103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.7%-1.042D*0.294C*0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.4-0.464D64.9-0.225C171.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.264%1.195%344512095,103374642581.36189120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.081%3.038M++-0.879D--1.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++6.90.446B2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.581%6.12%1421312012,54930549870.83437258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.231%1.143B**0.412B0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.435B32.90.178C++34.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.063%75.988%1427120727,87327605610.0953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.491%2.418A**0.579B+2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.62B+1.90.397B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.338%16.094%142312113,2623878450.841155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.418%0.983B*0.292C*0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.492B+3.60.264C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 33
99.3m218.2%335 (20.1k)291 (17.5k)2.52801217,20485,9192.67821193 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12141448926.869%27.114%72903:5858

15% Engineer11% Heavy Assault70% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2013 4:20 AMJan 15th, 2016 6:31 PMJul 17th, 2019 8:07 PM (1d) (PST)Jul 17th, 2019 2:51 PM (1d) (PST)Jul 17th, 2019 1:57 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5491613880.6360.2520.1721.4790.0422008

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,9219,65923,26238151089217,443

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5691h/237.1d 12,905 58,893 73,563 504.9k 7,487 11,614 14,178 187.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,812
Deaths:1,306
KDR:2.919
Accuracy:30.506% B**
HSR:30.220% C+
Orion VS54
B++
Kills:1,877
Deaths:732
KDR:2.564
Accuracy:24.601% B++
HSR:29.089% B+
NS-15 Gallows
C**
Kills:1,834
Deaths:476
KDR:3.853
Accuracy:29.221% C++
HSR:34.896% C**
NS-15M2
B+
Kills:1,758
Deaths:640
KDR:2.747
Accuracy:26.243% B+
HSR:28.897% B+
VE-H Maw
A
Kills:1,616
Deaths:485
KDR:3.332
Accuracy:32.386% A
HSR:28.837% C**
SVA-88
C**
Kills:1,305
Deaths:429
KDR:3.042
Accuracy:24.962% C**
HSR:25.364% C+
Flare VE6
B+
Kills:1,270
Deaths:544
KDR:2.335
Accuracy:23.577% C++
HSR:28.425% B+
Pulsar LSW
B
Kills:1,250
Deaths:486
KDR:2.572
Accuracy:24.943% B
HSR:25.280% C++
VX29 Polaris
B+
Kills:1,199
Deaths:430
KDR:2.788
Accuracy:26.845% B+
HSR:26.105% B+
NSX Naginata
A++
Kills:1,193
Deaths:362
KDR:3.296
Accuracy:30.931% A++
HSR:28.751% C++
NSX-P Naginata
A++
Kills:1,180
Deaths:326
KDR:3.620
Accuracy:32.423% A++
HSR:28.814% C+
Ursa
A
Kills:58
Deaths:23
KDR:2.522
Accuracy:30.035% A
HSR:13.793% D**
Kills:18,352
Deaths (as Heavy Assault):6,239
Deaths (to Heavy Assaults):26,146
KDR:2.9415
Kill Difference:12,113
Playtime:605.882 hours
Usage:11%
Score:12.809m
Score/min:352
Accuracy (listed only):28.056%
HSR (listed only):27.373%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:36,576
Deaths:16,191
KDR:2.259
Accuracy:29.442% B**
HSR:22.452% B++
Eridani SX5
B**
Kills:18,831
Deaths:6,775
KDR:2.779
Accuracy:32.279% B**
HSR:25.771% B*
VE-S Canis
A+
Kills:3,310
Deaths:947
KDR:3.495
Accuracy:36.860% A+
HSR:29.275% B**
Pandora VX25
A
Kills:2,801
Deaths:1,558
KDR:1.798
Accuracy:52.871% A
HSR:15.780% C++
MKV Suppressed
B**
Kills:2,493
Deaths:878
KDR:2.839
Accuracy:31.845% B**
HSR:25.832% B**
NS-7 PDW
B++
Kills:1,900
Deaths:762
KDR:2.493
Accuracy:27.622% B+
HSR:22% B++
Serpent VE92
B*
Kills:1,598
Deaths:1,182
KDR:1.352
Accuracy:27.882% B*
HSR:22.278% B+
The Little Helper
A+
Kills:1,176
Deaths:519
KDR:2.266
Accuracy:62.296% A+
HSR:16.837% C*
NSX-P Tanto
A
Kills:1,175
Deaths:482
KDR:2.438
Accuracy:32.363% A
HSR:28.681% B+
NSX Tengu
B**
Kills:1,165
Deaths:513
KDR:2.271
Accuracy:44.115% B**
HSR:25.837% B*
Skorpios
B*
Kills:964
Deaths:348
KDR:2.770
Accuracy:31.191% B*
HSR:25.104% B+
Pulsar C
B**
Kills:776
Deaths:472
KDR:1.644
Accuracy:30.478% B**
HSR:25% C**
Phobos VX86
B**
Kills:372
Deaths:206
KDR:1.806
Accuracy:71.032% B**
HSR:16.936% C++
Solstice SF
B+
Kills:296
Deaths:321
KDR:0.922
Accuracy:23.678% C+
HSR:20.608% B+
VE-C Horizon
A
Kills:200
Deaths:130
KDR:1.538
Accuracy:38.906% B++
HSR:33.500% A
NSX Tanto
A+
Kills:197
Deaths:122
KDR:1.615
Accuracy:33.700% A+
HSR:23.858% C
NS Baron G5
A++
Kills:127
Deaths:116
KDR:1.095
Accuracy:42.317% C+
HSR:22.047% A++
Thanatos VE70
A
Kills:89
Deaths:73
KDR:1.219
Accuracy:41.632% C*
HSR:22.472% A
Kills:74,046
Deaths (as Light Assault):31,595
Deaths (to Light Assaults):14,721
KDR:2.3436
Kill Difference:42,451
Playtime:51.864 hours
Usage:1%
Score:0.575m
Score/min:185
Accuracy (listed only):38.362%
HSR (listed only):23.570%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A
Kills:2,801
Deaths:1,558
KDR:1.798
Accuracy:52.871% A
HSR:15.780% C++
Eidolon VE33
A++
Kills:2,111
Deaths:541
KDR:3.902
Accuracy:38.194% A++
HSR:28.091% B
Serpent VE92
B*
Kills:1,598
Deaths:1,182
KDR:1.352
Accuracy:27.882% B*
HSR:22.278% B+
The Little Helper
A+
Kills:1,176
Deaths:519
KDR:2.266
Accuracy:62.296% A+
HSR:16.837% C*
NSX-P Tanto
A
Kills:1,175
Deaths:482
KDR:2.438
Accuracy:32.363% A
HSR:28.681% B+
Pulsar C
B**
Kills:776
Deaths:472
KDR:1.644
Accuracy:30.478% B**
HSR:25% C**
Phobos VX86
B**
Kills:372
Deaths:206
KDR:1.806
Accuracy:71.032% B**
HSR:16.936% C++
VE-LR Obelisk
A*
Kills:337
Deaths:71
KDR:4.746
Accuracy:46.490% A*
HSR:33.828% C*
Solstice SF
B+
Kills:296
Deaths:321
KDR:0.922
Accuracy:23.678% C+
HSR:20.608% B+
VE-C Horizon
A
Kills:200
Deaths:130
KDR:1.538
Accuracy:38.906% B++
HSR:33.500% A
NSX Tanto
A+
Kills:197
Deaths:122
KDR:1.615
Accuracy:33.700% A+
HSR:23.858% C
NS Baron G5
A++
Kills:127
Deaths:116
KDR:1.095
Accuracy:42.317% C+
HSR:22.047% A++
Thanatos VE70
A
Kills:89
Deaths:73
KDR:1.219
Accuracy:41.632% C*
HSR:22.472% A
Kills:11,255
Deaths (as Engineer):5,793
Deaths (to Engineers):16,201
KDR:1.94286
Kill Difference:5,462
Playtime:837.825 hours
Usage:15%
Score:18.431m
Score/min:367
Accuracy (listed only):41.680%
HSR (listed only):23.840%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:36,576
Deaths:16,191
KDR:2.259
Accuracy:29.442% B**
HSR:22.452% B++
Eridani SX5
B**
Kills:18,831
Deaths:6,775
KDR:2.779
Accuracy:32.279% B**
HSR:25.771% B*
Parallax VX3
A*
Kills:13,906
Deaths:1,555
KDR:8.943
Accuracy:52.902% A*
HSR:81.037% B+
Ghost
A++
Kills:9,156
Deaths:1,907
KDR:4.801
Accuracy:51.688% A++
HSR:70.522% C*
NS-44 Commissioner
A
Kills:8,200
Deaths:5,897
KDR:1.391
Accuracy:46.008% B**
HSR:31.415% A
NS-30 Vandal
B*
Kills:4,077
Deaths:1,194
KDR:3.415
Accuracy:38.730% B*
HSR:25.901% C+
VE-S Canis
A+
Kills:3,310
Deaths:947
KDR:3.495
Accuracy:36.860% A+
HSR:29.275% B**
Nyx VX31
B++
Kills:2,654
Deaths:966
KDR:2.747
Accuracy:38.509% B++
HSR:28.109% C+
MKV Suppressed
B**
Kills:2,493
Deaths:878
KDR:2.839
Accuracy:31.845% B**
HSR:25.832% B**
Spiker
B**
Kills:2,338
Deaths:1,687
KDR:1.386
Accuracy:37.597% B**
HSR:24.551% B+
Phantom VA23
B+
Kills:2,262
Deaths:749
KDR:3.020
Accuracy:37.758% B+
HSR:25.111% C--
Artemis VX26
B
Kills:1,903
Deaths:787
KDR:2.418
Accuracy:27.190% C+
HSR:25.328% B
NS-7 PDW
B++
Kills:1,900
Deaths:762
KDR:2.493
Accuracy:27.622% B+
HSR:22% B++
NS-44P Commissioner
A+
Kills:1,877
Deaths:888
KDR:2.114
Accuracy:51.167% B**
HSR:39.744% A+
Beamer VS3
C++
Kills:1,615
Deaths:1,811
KDR:0.892
Accuracy:27.998% C++
HSR:19.505% C
Phaseshift VX-S
A*
Kills:1,231
Deaths:203
KDR:6.064
Accuracy:52.574% A*
HSR:72.137% C+
NS-357 Underboss
B+
Kills:1,218
Deaths:907
KDR:1.343
Accuracy:41.455% B+
HSR:18.062% C-
NSX Tengu
B**
Kills:1,165
Deaths:513
KDR:2.271
Accuracy:44.115% B**
HSR:25.837% B*
Manticore SX40
B+
Kills:1,164
Deaths:804
KDR:1.448
Accuracy:31.963% B+
HSR:22.423% C++
V10
A*
Kills:1,160
Deaths:144
KDR:8.056
Accuracy:54.468% A*
HSR:73.879% C-
XM98
A++
Kills:1,160
Deaths:232
KDR:5
Accuracy:48.206% A++
HSR:77.241% C**
Parsec VX3-A
A
Kills:964
Deaths:178
KDR:5.416
Accuracy:50.090% A
HSR:73.237% D-
Skorpios
B*
Kills:964
Deaths:348
KDR:2.770
Accuracy:31.191% B*
HSR:25.104% B+
NS-45 Pilot
B**
Kills:530
Deaths:316
KDR:1.677
Accuracy:37.158% B**
HSR:25.283% C+
NS-61 Emissary
A
Kills:421
Deaths:203
KDR:2.074
Accuracy:34.867% B**
HSR:23.515% A
NSX Tomoe
B+
Kills:350
Deaths:123
KDR:2.846
Accuracy:31.678% B+
HSR:37.429% C+
VA39 Spectre
C+
Kills:296
Deaths:84
KDR:3.524
Accuracy:28.505% D
HSR:36.149% C+
NS-44L Blackhand
A+
Kills:220
Deaths:56
KDR:3.929
Accuracy:54.019% A+
HSR:52.273% B*
The Immortal
C+
Kills:171
Deaths:95
KDR:1.800
Accuracy:26.330% D*
HSR:26.901% C+
Cerberus
D
Kills:137
Deaths:114
KDR:1.202
Accuracy:26.537% D
HSR:16.058% D-
NS-AM7 Archer
A*
Kills:80
Deaths:200
KDR:0.400
Accuracy:62.373% B+
HSR:35% A*
Kills:122,329
Deaths (as Infiltrator):47,514
Deaths (to Infiltrators):11,187
KDR:2.57459
Kill Difference:74,815
Playtime:3,989.964 hours
Usage:70%
Score:63.705m
Score/min:266
Accuracy (listed only):39.455%
HSR (listed only):36.680%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:36,576
Deaths:16,191
KDR:2.259
Accuracy:29.442% B**
HSR:22.452% B++
Eridani SX5
B**
Kills:18,831
Deaths:6,775
KDR:2.779
Accuracy:32.279% B**
HSR:25.771% B*
VE-S Canis
A+
Kills:3,310
Deaths:947
KDR:3.495
Accuracy:36.860% A+
HSR:29.275% B**
H-V45
B+
Kills:3,170
Deaths:1,967
KDR:1.612
Accuracy:26.748% B+
HSR:24.069% B+
Pandora VX25
A
Kills:2,801
Deaths:1,558
KDR:1.798
Accuracy:52.871% A
HSR:15.780% C++
Terminus VX-9
B**
Kills:2,542
Deaths:1,108
KDR:2.294
Accuracy:31.261% B**
HSR:27.813% C*
MKV Suppressed
B**
Kills:2,493
Deaths:878
KDR:2.839
Accuracy:31.845% B**
HSR:25.832% B**
NS-7 PDW
B++
Kills:1,900
Deaths:762
KDR:2.493
Accuracy:27.622% B+
HSR:22% B++
NS-11P
A++
Kills:1,483
Deaths:656
KDR:2.261
Accuracy:29.805% A+
HSR:30.142% A++
Equinox VE2
A
Kills:1,198
Deaths:693
KDR:1.729
Accuracy:31.988% A
HSR:22.287% C++
CME
B*
Kills:1,185
Deaths:568
KDR:2.086
Accuracy:31.300% B*
HSR:28.945% B*
The Little Helper
A+
Kills:1,176
Deaths:519
KDR:2.266
Accuracy:62.296% A+
HSR:16.837% C*
Pulsar VS1
A
Kills:1,167
Deaths:457
KDR:2.554
Accuracy:29.552% A
HSR:29.820% A
NSX Tengu
B**
Kills:1,165
Deaths:513
KDR:2.271
Accuracy:44.115% B**
HSR:25.837% B*
Skorpios
B*
Kills:964
Deaths:348
KDR:2.770
Accuracy:31.191% B*
HSR:25.104% B+
Phobos VX86
B**
Kills:372
Deaths:206
KDR:1.806
Accuracy:71.032% B**
HSR:16.936% C++
NS Baron G5
A++
Kills:127
Deaths:116
KDR:1.095
Accuracy:42.317% C+
HSR:22.047% A++
Thanatos VE70
A
Kills:89
Deaths:73
KDR:1.219
Accuracy:41.632% C*
HSR:22.472% A
Darkstar
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:28.980% N/A
HSR:24% N/A
Kills:80,599
Deaths (as Combat Medic):34,355
Deaths (to Combat Medics):10,708
KDR:2.34606
Kill Difference:46,244
Playtime:169.618 hours
Usage:3%
Score:3.152m
Score/min:310
Accuracy (listed only):37.533%
HSR (listed only):24.075%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:321
Deaths:112
KDR:2.866
Accuracy:22.430% B++
HSR:22.118% C*
Blueshift VM5
B+
Kills:301
Deaths:112
KDR:2.688
Accuracy:22.505% B+
HSR:20.930% C+
Vortex VM21
C+
Kills:101
Deaths:77
KDR:1.312
Accuracy:41.810% C+
HSR:1.980% D
Nebula VM20
A++
Kills:90
Deaths:27
KDR:3.333
Accuracy:22.710% B*
HSR:28.889% A++
Vortex VM21
A+
Kills:83
Deaths:77
KDR:1.078
Accuracy:42.661% C++
HSR:7.229% A+
Cosmos VM3
M
Kills:78
Deaths:38
KDR:2.053
Accuracy:20.543% B*
HSR:30.769% M
Quasar VM1
A
Kills:78
Deaths:34
KDR:2.294
Accuracy:17.586% B+
HSR:25.641% A
Nebula VM20
B**
Kills:72
Deaths:27
KDR:2.667
Accuracy:22.813% B**
HSR:18.056% D
Kills:1,124
Deaths (as MAX Suit):252
Deaths (to MAX Suits):3,742
KDR:4.46032
Kill Difference:872
Playtime:36.644 hours
Usage:1%
Score:0.593m
Score/min:270
Accuracy (listed only):26.632%
HSR (listed only):19.452%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:233
V. Kills:148 156%
Deaths:39
KDR:5.974
Accuracy:45.118% D-
KPH:49.500 C--
VKPH:31.400 B**
Maelstrom Turbo Laser
D-
Kills:134
V. Kills:142 94%
Deaths:250
KDR:0.536
Accuracy:23.339% D**
KPH:3.700 D-
VKPH:3.900 D-
Kills:367 (134 + 0)
Deaths:289
KDR:1.270
VKDR:1.003
Vehicle Kills:290
Kill Difference:78
Playtime:41.337 hours
Usage:1%
Score:0.319m
Score/min:129
Piloting Accuracy:23.339%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:68
V. Kills:52 128%
Deaths:4
KDR:17
Accuracy:57.979% A*
KPH:22.100 D
VKPH:16.900 D
Kills:68 (0 + 68)
Deaths:4
KDR:17
VKDR:13
Vehicle Kills:52
Kill Difference:64
Playtime:3.082 hours
Usage:0%
Score:0.059m
Score/min:321
Piloting Accuracy:N/A%
Gunner Accuracy:57.979%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,536
V. Kills:1,645 93%
Deaths:482
KDR:3.187
Accuracy:76.495% A*
KPH:24.800 C--
VKPH:26.600 A+
LB00 Python AP
B**
Kills:1,286
V. Kills:651 197%
Deaths:198
KDR:6.495
Accuracy:76.672% A*
KPH:59.900 C**
VKPH:30.300 B**
L100 Python HEAT
M*
Kills:724
V. Kills:349 207%
Deaths:105
KDR:6.895
Accuracy:76.656% M
KPH:58 A*
VKPH:28 M*
C75 Viper
B+
Kills:183
V. Kills:57 316%
Deaths:45
KDR:4.067
Accuracy:44.487% B+
KPH:34.900 C**
VKPH:10.900 B+
Kills:3,729 (3,729 + 0)
Deaths:830
KDR:4.493
VKDR:3.255
Vehicle Kills:2,702
Kill Difference:2,899
Playtime:101.116 hours
Usage:2%
Score:1.976m
Score/min:326
Driving Accuracy:44.487%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,488
V. Kills:2,074 120%
Deaths:469
KDR:5.305
Accuracy:74.892% M
KPH:20.600 C-
VKPH:17.100 B+
Saron HRB
B+
Kills:454
V. Kills:268 169%
Deaths:60
KDR:7.567
Accuracy:47.165% B+
KPH:24.800 C+
VKPH:14.700 C+
Supernova PC
B
Kills:172
V. Kills:92 185%
Deaths:43
KDR:4
Accuracy:59.856% A
KPH:18 C-
VKPH:9.600 B
E540 Halberd
B++
Kills:165
V. Kills:137 120%
Deaths:26
KDR:6.346
Accuracy:62.265% A++
KPH:25.600 C--
VKPH:21.200 B++
Proton II PPA
B**
Kills:130
V. Kills:7 N/A
Deaths:9
KDR:14.444
Accuracy:30.141% B**
KPH:53.900 C+
VKPH:2.900 C-
Supernova VPC
D-
Kills:59
V. Kills:10 N/A
Deaths:5
KDR:11.800
Accuracy:54.353% B+
KPH:25.100 D--
VKPH:4.200 D-
Kills:3,468 (2,719 + 749)
Deaths:612
KDR:5.667
VKDR:4.229
Vehicle Kills:2,588
Kill Difference:2,856
Playtime:160.083 hours
Usage:3%
Score:2.920m
Score/min:304
Driving Accuracy:54.353%
Gunner Accuracy:30.141%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:101
V. Kills:65 153%
Deaths:14
KDR:7.214
Accuracy:62.504% B*
KPH:37.300 C+
VKPH:24 C+
M40 Fury-H
C
Kills:81
V. Kills:4 N/A
Deaths:4
KDR:20.250
Accuracy:40% C
KPH:62.100 D
VKPH:3.100 D-
Proton II PPA-H
B+
Kills:66
V. Kills:2 N/A
Deaths:8
KDR:8.250
Accuracy:41.193% B+
KPH:55.200 D
VKPH:1.700 D*
M20 Basilisk-H
C++
Kills:51
V. Kills:12 392%
Deaths:7
KDR:7.286
Accuracy:47.297% C++
KPH:57.500 C+
VKPH:13.500 C
Aphelion VEX-4H
C+
Kills:51
V. Kills:35 142%
Deaths:9
KDR:5.667
Accuracy:56.060% A
KPH:38.200 C+
VKPH:26.200 C+
Kills:350 (0 + 350)
Deaths:42
KDR:8.333
VKDR:2.810
Vehicle Kills:118
Kill Difference:308
Playtime:7.426 hours
Usage:0%
Score:0.174m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:56.060%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:382
V. Kills:139 273%
Deaths:83
KDR:4.602
Accuracy:56.986% A*
KPH:34.400 A
VKPH:12.500 A
M12 Kobalt
A
Kills:318
V. Kills:2 N/A
Deaths:22
KDR:14.455
Accuracy:24.888% A
KPH:76.400 B
VKPH:0.500 D*
M40 Fury
A
Kills:234
V. Kills:43 N/A
Deaths:23
KDR:10.174
Accuracy:48.746% A
KPH:66.300 B+
VKPH:12.200 C++
M12 Kobalt
A
Kills:222
V. Kills:7 N/A
Deaths:19
KDR:11.684
Accuracy:24.633% A
KPH:101 B*
VKPH:3.200 C+
M20 Basilisk
B**
Kills:198
V. Kills:87 225%
Deaths:40
KDR:4.950
Accuracy:57.896% A*
KPH:32.200 B*
VKPH:14.200 B**
M40 Fury
B**
Kills:169
V. Kills:31 N/A
Deaths:28
KDR:6.036
Accuracy:46.033% B**
KPH:42.100 C+
VKPH:7.700 C
M60-G Bulldog
B**
Kills:89
V. Kills:9 N/A
Deaths:18
KDR:4.944
Accuracy:45.469% B**
KPH:29.200 C+
VKPH:3 D-
G40-F Ranger
M**
Kills:56
V. Kills:30 181%
Deaths:17
KDR:3.294
Accuracy:57.912% M**
KPH:34.600 A++
VKPH:18.600 B**
Kills:1,668 (0 + 1,668)
Deaths:250
KDR:6.672
VKDR:1.392
Vehicle Kills:348
Kill Difference:1,418
Playtime:35.811 hours
Usage:1%
Score:0.616m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:57.912%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:6,001
V. Kills:1,562 384%
Deaths:3,163
KDR:1.897
Accuracy:56.869% B++
KPH:22 C+
VKPH:5.700 C+
S12 Renegade
C
Kills:1,497
V. Kills:58 N/A
Deaths:530
KDR:2.825
Accuracy:54.165% A+
KPH:40.900 C
VKPH:1.600 C
M20 Basilisk-F
C
Kills:130
V. Kills:69 186%
Deaths:123
KDR:1.057
Accuracy:57.208% B+
KPH:8.600 D
VKPH:4.600 C
V30-F Starfall
B**
Kills:127
V. Kills:74 169%
Deaths:62
KDR:2.048
Accuracy:70.527% B**
KPH:24.900 C+
VKPH:14.500 C
Kills:7,755 (7,755 + 0)
Deaths:3,878
KDR:2
VKDR:0.455
Vehicle Kills:1,763
Kill Difference:3,877
Playtime:329.368 hours
Usage:6%
Score:1.993m
Score/min:101
Driving Accuracy:70.527%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:77
V. Kills:8 N/A
Deaths:13
KDR:5.923
Accuracy:29.748% D
KPH:28.300 D--
VKPH:2.900 D--
Kills:77 (0 + 77)
Deaths:13
KDR:5.923
VKDR:0.615
Vehicle Kills:8
Kill Difference:64
Playtime:2.716 hours
Usage:0%
Score:0.016m
Score/min:97
Piloting Accuracy:N/A%
Gunner Accuracy:29.748%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 36,66036,57616,1912.259B**0.2729.442%B**22.452%B++44.7B*N/A117817.6h11B**37.3B++
Eridani SX5 18,86118,8316,7752.779A++0.2532.279%B**25.771%B*59.4B**N/A157317.1h9.4B*29.1B++
Parallax VX3 13,92113,9061,5558.943A+6.4152.902%A*81.037%B+29.3C++N/A81475.1h1.8B*3.5B**
Ghost 9,1809,1561,9074.801B++2.2751.688%A++70.522%C*43.3C*N/A118211.5h1.9B++3.7B*
Force-Blade 8,6918,59862,3660.138M*2.3945.975%A4.234%C2.3A++N/A73697.2h2B+4.3B++
NS-44 Commissioner 8,2228,2005,8971.391B+1.1446.008%B**31.415%A37.2C++N/A113220.5h3.3B++7.1B*
M40 Fury-F 7,5636,0013,1631.897C*0.6356.869%B++N/A22C+5.7C+101272.5h7.9B+13.9B*
NS-30 Vandal 4,0824,0771,1943.415B**0.8938.73%B*25.901%C+47.7B+N/A12785.4h4.3B**11.2B*
Lumine Edge 3,9653,9233,3451.173S1.3644.019%A+22.559%B**27.3A*N/A83143.9h1.1B++2.6B+
Betelgeuse 54-A 3,8603,8121,3062.919C+0.3930.506%B**30.22%C+66.1C+N/A22157.7h9.6B++31.5B*
VE-S Canis 3,3233,3109473.495A*0.9736.86%A+29.275%B**85.5A+N/A22538.7h8.6B**23.4B++
H-V45 3,1923,1701,9671.612C++0.9226.748%B+24.069%B+30.4C+N/A90104.3h11.7B++43.7B+
Pandora VX25 2,8392,8011,5581.798B+0.7352.871%A15.78%C++71.5A1B*24139.2h3.7B++7.1B*
Nyx VX31 2,6602,6549662.747C**0.2238.509%B++28.109%C+36.8C+N/A9372.1h4.7B+12.1B++
Terminus VX-9 2,5872,5421,1082.294B+0.2331.261%B**27.813%C*43C++N/A13859.1h10.8B++34.5B*
MKV Suppressed 2,5042,4938782.839A*0.3131.845%B**25.832%B**56.5B**N/A21244.1h10.8B*33.9B++
Supernova FPC 4,5622,4884695.305C+2.7874.892%MN/A20.6C-17.1B+254121h5.6C+7.5B*
Spiker 2,4072,3381,6871.386B+1.1437.597%B**24.551%B+31.6C+N/A9773.9h8.4C*22.3B++
Phantom VA23 2,2692,2627493.02B*0.4937.758%B+25.111%C--33.7CN/A10867.1h3.8B*10.2B+
Eidolon VE33 2,1132,1115413.902M++1.3738.194%A++28.091%B57.4A++N/A13736.8h5.5A14.5B**
Artemis VX26 1,9071,9037872.418B*0.1127.19%C+25.328%B33.9C+N/A10856.2h10.3B++37.9B+
NS-7 PDW 1,9131,9007622.493A++0.0427.622%B+22%B++35.4B+N/A11453.7h11.9B*43B++
NS-44P Commissioner 1,8841,8778882.114B*0.4151.167%B**39.744%A+56.7C++N/A20033.1h3.4C*6.6B+
Orion VS54 1,8871,8777322.564B++0.0424.601%B++29.089%B+44.1B+N/A22442.6h10B*40.8C**
NS-15 Gallows 1,8501,8344763.853B+1.3229.221%C++34.896%C**69.2C++N/A15226.5h9.8B+33.6B+
Proximity Mine 1,7871,78410816.519M**13.9943.763%C++N/A202.7A++N/A5588.8h1.8B4.1B+
NS-15M2 1,7701,7586402.747B++0.2226.243%B+28.897%B+60.8B+N/A18628.9h10B*38.1B++
VE-H Maw 1,6371,6164853.332A+0.8032.386%A28.837%C**80B**1C**25120.2h8.7B*26.8B++
Beamer VS3 1,6191,6151,8110.892C*1.6427.998%C++19.505%C13.6DN/A41118.5h10.3C+36.6C+
Serpent VE92 1,6251,5981,1821.352C*1.1827.882%B*22.278%B+22.6CN/A8070.7h11.1B+39.8B++
L100 Python AP 3,1811,5364823.187C0.6676.495%A*2.344%C+24.8C--26.6A+32261.9h9.4D*12.3C+
S12 Renegade 1,5551,4975302.825C+0.3054.165%A+5.544%C+40.9C1.6C10436.6h3.9C-7.2B
NS-11P 1,5001,4836562.261B**0.2729.805%A+30.142%A++39.1B+N/A11737.9h12.4B+41.7B*
C-4 ARX 1,9291,4709731.511C1.0224.614%DN/A96.7C30.2C59015.2h1.3C+5.3C
SVA-88 1,3211,3054293.042B+0.5124.962%C**25.364%C+50C++N/A15826.1h10.3B++41.4B+
LB00 Python AP 1,9371,2861986.495C--3.9776.672%A*N/A59.8C**30.3B**31021.5h3.8B+4.9A+
Flare VE6 1,2791,2705442.335B**0.1923.577%C++28.425%B+48.5C**N/A16626.2h8.9B++37.7B+
Tank Mine 2,1031,2521777.073A*4.5465.494%A**N/A158.5B**107.7A+16997.9h2.6D*4A
Pulsar LSW 1,2571,2504862.572B*0.0424.943%B25.28%C++51.2C**N/A16124.4h10.3B++41.2B+
Phaseshift VX-S 1,2321,2312036.064A3.5452.574%A*72.137%C+45.3B**N/A11227.2h2.4B+4.7B++
NS-357 Underboss 1,2201,2189071.343B1.1941.455%B+18.062%C-21.6DN/A6156.4h4.3C+10.5B+
VX29 Polaris 1,2111,1994302.788B**0.2626.845%B+26.105%B+52.8BN/A19322.7h10B*37.2B++
Equinox VE2 1,2521,1986931.729B+0.8031.988%A22.287%C++43.9B++2M+16427.3h8.2A+25.8B**
NSX Naginata 1,2001,1933623.296A++0.7730.931%A++28.751%C++77.5AN/A28815.4h10.2B+33.1B++
MANA Anti-Personnel Turret 1,2031,1904492.65N/A0.1224.378%UN/A11900U130U18434500.1h14.2T*58.1T*
Lasher X2 1,2051,1885762.063A+0.4731.348%B++3.114%C-44.3B++N/A16626.8h16.6B++52.8B++
CME 1,2131,1855682.086B*0.4431.3%B*28.945%B*50.6B++1.2A+13323.4h11.7B++37.5B++
Sticky Grenade 1,2041,18111181N/A1,178.4756.472%B+N/A1181B+23B**36041h1.8B+3.2B+
NSX-P Naginata 1,1961,1803263.62A++1.0932.423%A++28.814%C+105.4A*1.4B+25411.2h9.4B**29B**
The Little Helper 1,1941,1765192.266B++0.2662.296%A+16.837%C*109.9M1.7A++27010.7h4.4B7B++
NSX-P Tanto 1,1901,1754822.438A++0.0932.363%A28.681%B+54.1AN/A13921.7h12.2B+37.7B++
The Slasher 1,1861,1713,3390.351S2.1845.54%B*24.936%A++6.4B+N/A18184.4h2.4C+5.2C++
Pulsar VS1 1,1771,1674572.554A++0.0329.552%A29.82%A49.9A+N/A28523.4h11.6B**39.4B*
Icikill 1,1721,1664,4350.263S2.2755.454%A++24.528%A++7C++N/A18166.4h2.2C+4B+
NSX Tengu 1,1701,1655132.271B**0.2644.115%B**25.837%B*55B++N/A15421.2h11.5B+26B+
Manticore SX40 1,1731,1648041.448B+1.0831.963%B+22.423%C++24.2CN/A6648.1h7.5C*23.6B+
V10 1,1651,1601448.056A*5.5354.468%A*73.879%C-52.7B*N/A14622h1.9B++3.4B**
XM98 1,1641,1602325A++2.4748.206%A++77.241%C**30.7C**N/A8237.8h1.9B**3.8B**
C-4 1,7791,1503233.56A+1.0325.637%C+N/A88.5C++48.4A111013h1.2B+4.8B+
Lancer VS22 1,8501,1223952.841A**0.3164.236%BN/A34A**22.1A33433h6.6B*10.3B*
Parsec VX3-A 9689641785.416C**2.8950.09%A73.237%D-41CN/A11423.5h1.7B+3.5B*
Skorpios 9659643482.77B*0.2431.191%B*25.104%B+63.4B*N/A23515.2h9.3B**29.8B**
NS Decimator 1,2218266201.332B1.2075.858%A++2.3%C++41.9B+20.1B+38019.7h4.4C**5.9B++
Pulsar C 7897764721.644C**0.8830.478%B**25%C**28.3C+N/A14327.4h10B+32.9B++
L100 Python HEAT 1,0737241056.895B+4.3776.656%MN/A57.9A*27.9M*34312.5h5.4B+7.1B**
Spear Anti-Vehicle Phalanx Turret 1,0295865610.464B+7.9465.682%A*4.949%B+63A+47.6A**6269.3h8B12.2B*
NS-45 Pilot 5335303161.677B0.8537.158%B**25.283%C+58.2C*N/A1409.1h7.3C++19.5B+
Nemesis VSH9 7684644301.079B++1.4574.544%A++2.802%C++19.6C++12.8C++24223.7h8.2C++11B++
Saron HRB 722454607.567B+5.0447.165%B+1.101%C-24.8C+14.6C+61918.3h18.8B+39.9B++
NS-61 Emissary 4224212032.074A++0.4534.867%B**23.515%A27.5C++N/A7415.3h13C*37.2B+
M20 Basilisk 521382834.602B*2.0756.986%A*4.712%C34.4A12.5A26811.1h82.2B+144.2B**
Phobos VX86 3783722061.806B+0.7271.032%B**16.936%C++88.6A+1.4B**3274.2h2.2B+3.1B+
NSX Tomoe 3503501232.846B*0.3231.678%B+37.429%C+46.1C**N/A1277.6h12.9B+40.7B+
VE-LR Obelisk 337337714.746A++2.2246.49%A*33.828%C*74.9A++N/A1984.5h4.6B**9.8B**
NSX Amaterasu 3293273,6830.089B++2.4416.206%D13.456%C2.6CN/A9126.6h2.6C++16C*
Blueshift VM5 3213211122.866C*0.3422.43%B++22.118%C*26.8C-N/A11312h13.4B++59.6B++
M12 Kobalt 3203182214.455C*11.9324.888%A19.811%B+75.7C**N/A2874.2h15.5B++62.3B++
Blueshift VM5 3063011122.688C++0.1622.505%B+20.93%C+25.3C--N/A9811.9h14.1B+62.7B+
VA39 Spectre 299296843.524A+1.0028.505%D36.149%C+9.1D-N/A5132.5h5B+17.4B
Solstice SF 2972963210.922C+1.6123.678%C+20.608%B+12DN/A6024.6h12.4C+52.3C*
Orbital Strike Uplink 3462621262U259.47836.842%UN/A1310U420U44090.2h1.2T*0.1T*
M40 Fury 2772342310.174B+7.6548.746%AN/A66.9B+12.3C++3833.5h11.5B+23.7B*
Dual Photon Pods 381233395.974C+3.4545.118%D-2.146%A49.6C--31.5B**5554.7h31.9D-70.6D
NSX Masamune 2922231941.149B+1.3866.741%B**N/A41.3B++12.8C+2125.4h9.4B+14.1B+
M12 Kobalt 2292221911.684C+9.1624.633%A19.82%C**100.9B*3.2C+3272.2h13.7B*55.6B*
Auraxium Slasher 2242211,6230.136B+2.3935.172%B+19.457%A+3.8B+N/A1158.9h2B+5.7B+
NS-44L Blackhand 220220563.929A*1.4054.019%A+52.273%B*52.4A+N/A1624.2h3.4B++6.3B*
VE-C Horizon 2012001301.538C++0.9938.906%B++33.5%A37CN/A1275.4h15.6C++40.2B+
M20 Basilisk 285198404.95B**2.4257.896%A*6.061%C*32.5B*14.3B**2856.1h93.5B161.5B**
NSX Tanto 2041971221.615B+0.9133.7%A+23.858%C43.8B+1.6A**1504.5h11.2B+33.2B+
S1 2771901761.08B++1.4560.487%B+5.263%A+27.9C*12.8C+5996.8h5.5B++9.1B+
C75 Viper 240183454.067C+1.5444.487%B+N/A35.2B11B+3905.2h11.4B+25.7B+
Supernova PC 264172434C+1.4759.856%AN/A18.1C-9.7B2729.5h5.8C+9.7B+
The Immortal 171171951.8B+0.7326.33%D*26.901%C+36.4CN/A1084.7h7.1B++26.8C+
M40 Fury 200169286.036C+3.5146.033%B**1.183%D42.3C+7.8C3084h14C*30.5B+
Anti-Vehicle Grenade 3011691169N/A166.4752.827%C*N/A338C+264A*43390.5h5.8C+11C*
E540 Halberd 302165266.346C3.8262.265%A++2.424%C+25.4D21.1B++4406.5h7.6D*12.3C++
Aspis Anti-Aircraft Phalanx Turret 297149393.821C++1.2941.328%A**2.013%C+25.3M+25.1M+3945.9h106.8A258.3B**
Cerberus 1371371141.202C*1.3326.537%D16.058%D-15.2DN/A459h7C-26.2C--
Maelstrom Turbo Laser 2761342500.536C-1.9923.339%D**1.493%D3.7D-3.9D-7436.6h122.4C+524.5C--
M20 Basilisk-F 1991301231.057C++1.4757.208%B+3.846%C+8.6D4.6C5515.1h64.1C++112.1B
Proton II PPA 137130914.444C+11.9230.141%B**N/A54.2C+2.9C-1552.4h9.9C++32.7B+
V30-F Starfall 201127622.048B0.4870.527%B**N/A24.9C+14.5C2285.1h14.4B+20.5B++
NS Baron G5 1291271161.095C+1.4342.317%C+22.047%A++20.5DN/A1066.2h4.2B+10C+
Frag Grenade 1201201120N/A117.4740.34%DN/A1200M*N/A72320.1h2.8B**6.9B+
M60-A Bulldog 123116814.5C+11.9744.582%C+N/A13D--N/A688.9h4.6B*10.4B++
Vortex VM21 126101771.312C+1.2241.81%C+1.98%D12B+3D*788.4h16.6B*39.7B++
Saron HRB-H 166101147.214B+4.6962.504%B*N/A37.4C+24.1C+4382.7h18.6B*29.7B**
Fatestealer 1001001380.725A++1.8049.631%A26%B+21.3CN/A474.7h2B**4.1B**
Nebula VM20 9090273.333B+0.8022.71%B*28.889%A++37.5C*N/A1542.4h9.4A*41.2B**
M60-G Bulldog 9889184.944C*2.4245.469%B**1.124%D*29.7C+3D-1603h6.4B+14B*
Thanatos VE70 9089731.219B+1.3141.632%C*22.472%A22.3CN/A2434h4.5B10.7B+
Vortex VM21 10483771.078C+1.4542.661%C++7.229%A+9.9B+2.5D*598.4h20.6B**48.3B++
M40 Fury-H 8581420.25B*17.7240%C1.235%C+62.3D3.1D-2391.3h6.3B+15.8B+
NS-AM7 Archer 95802000.4C2.1362.373%B+35%A*5.5C1D*4114.6h15.3B+24.6B+
Cosmos VM3 7878382.053C++0.4820.543%B*30.769%M26.9CN/A1722.9h14.3C+69.5B+
Quasar VM1 7878342.294B+0.2317.586%B+25.641%A22.3C+N/A2443.5h13B++73.7B+
CAS 14-E 8577135.923C--3.3929.748%D1.299%C--28.5D--3D--972.7h28.1B94.3C*
Nebula VM20 7272272.667C*0.1422.813%B**18.056%D30C+N/A1542.4h11.8A51.8B*
M60-A Bulldog 7672710.286C7.7644.36%C2.778%B+10.9D--N/A746.6h5.7C**12.8C*
C150 Dalton 12068417A14.4757.979%A*N/A21.9D16.8D3213.1h7.4F12.8C+
Hunter QCX 7768950.716C++1.8114.644%F-16.177%D7.7D1C478.8h8.2C+55.7D--
Proton II PPA-H 686688.25C5.7241.193%B+N/A55D1.7D*2741.2h11C+26.7C**
Supernova VPC 6959511.8C++9.2754.353%B+N/A24.6D--4.2D-3212.4h3.9D7.2C+
Ursa 5958232.522A0.0130.035%A13.793%D**19.3DN/A2173h10.3B+34.3B++
EMP Grenade 5857157N/A54.4767.568%B*N/A4.5D--N/A1512.8h553D*818.5D*
G40-F Ranger 8656173.294C--0.7757.912%M**1.786%B+35A++18.8B**3371.6h124C++214.2B**
M20 Basilisk-H 635177.286C++4.7647.297%C++3.922%D56.7C+13.3C3750.9h33.5B**70.7B**
Aphelion VEX-4H 865195.667C++3.1456.06%A5.882%A++39.2C+26.9C+5491.3h59.6C++106.3B+
Darkstar 5150202.5B++0.0328.98%B+24%C+41.7C+N/A2611.2h11.4B++39.2B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret115270.7h
Spawn Beacon4416,3209.7h
Nano-Armor Kit796963,46468.2h
Decoy Grenade0850h
Nanite Revive Grenade01,5280.4h
Medical Applicator454152,20713.3h
Spitfire Auto-Turret1109,0427.2h
Restoration Kit899331.2h
Motion Spotter250113,07846.4h
Welding Device11,2360h
Deconstruction Tool01870h
Recon Detection Device14725,00835.7h
Ammunition Package677,6842.7h
Shield Recharging Field127490.4h
Medical Kit4,21540,82548.5h
Anti-Infantry MANA Turret622,6583.6h
Router01020.2h
Hardlight Barrier62010.7h
Nano-Repair Grenade02580.1h
Orbital Strike Target Designator7691h

Check the help document for the dictionary if you want to learn more about words used here.


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