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Primarch World Champion K0per1s[DIGT] K0per1s
VS BR 96

KDR: 2.54

Score: 87.8m

Last Seen: Dec 8th, 2018 11:51 PM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Miller - Outfit Leader of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 43
Level Progress (to 97): 90%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Sirius SX12 Eridani SX5 Parallax VX3 Ghost Force-Blade NS-44 Commissioner M40 Fury-F NS-30 Vandal
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,391,912 MLG Score: 1912
Fun Score: N/A
Cheeseburgers Flipped: 290TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.203%24.901%75243979108,8232.503230.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.087%1.795A++0.666B+-1.643FHEAD ++ (~9.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.589B+9.30.348C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.458%1.907%182102036719873550.184608103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.687%-1.05D*0.271C*0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.3-0.471D64.9-0.228C171.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.174%1.222%365510174,992345642041.44403119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.081%3.058M++-0.91D--1.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.75B++70.443B2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.517%6.126%1441210102,41627889710.866571249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.166%1.058B**0.458B+0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.461B+30.20.229C++33.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.041%75.926%1447101527,43223285611.7785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.488%2.4A*0.576B+1.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.90.394B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.684%16.378%144310192,8883215380.898289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.491%0.942B*0.38C**1.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.492B+3.50.272C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 43
87.8m210.3%320 (19.2k)279 (16.7k)2.5391191,07575,2532.6977996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10221223026.675%27.096%72304:1149

14% Engineer9% Heavy Assault72% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2013 4:20 AMJan 15th, 2016 6:31 PMDec 10th, 2018 3:44 AM (2d) (PST)Dec 8th, 2018 8:03 PM (3d) (PST)Dec 8th, 2018 7:51 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5321523800.6070.2390.1651.3630.0411912

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9289,11622,81236141082216,750

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5244.7h/218.5d 11,942 51,774 63,625 429k 6,826 10,554 12,909 167.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,459
Deaths:904
KDR:2.720
Accuracy:30.437% B**
HSR:28.345% C
NS-15M2
B
Kills:1,385
Deaths:531
KDR:2.608
Accuracy:25.260% B
HSR:27.870% B
VE-H Maw
A
Kills:1,377
Deaths:412
KDR:3.342
Accuracy:32.447% A
HSR:28.105% C*
SVA-88
B
Kills:1,305
Deaths:428
KDR:3.049
Accuracy:24.957% B
HSR:25.364% C+
Orion VS54
B+
Kills:1,301
Deaths:540
KDR:2.409
Accuracy:22.532% B+
HSR:27.594% B+
Flare VE6
B+
Kills:1,270
Deaths:544
KDR:2.335
Accuracy:23.577% C*
HSR:28.425% B+
Pulsar LSW
B+
Kills:1,226
Deaths:475
KDR:2.581
Accuracy:24.867% B+
HSR:25.204% C*
Lasher X2
B*
Kills:1,188
Deaths:576
KDR:2.063
Accuracy:31.348% B*
HSR:3.114% C-
NSX Naginata
A++
Kills:1,177
Deaths:357
KDR:3.297
Accuracy:31.114% A++
HSR:28.632% C++
VX29 Polaris
B+
Kills:911
Deaths:345
KDR:2.641
Accuracy:25.473% B+
HSR:25.137% B
Ursa
A
Kills:58
Deaths:23
KDR:2.522
Accuracy:30.035% A
HSR:13.793% D**
Kills:13,657
Deaths (as Heavy Assault):5,135
Deaths (to Heavy Assaults):22,750
KDR:2.65959
Kill Difference:8,522
Playtime:475.745 hours
Usage:9%
Score:9.652m
Score/min:338
Accuracy (listed only):27.459%
HSR (listed only):23.780%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A
Kills:2,509
Deaths:1,401
KDR:1.791
Accuracy:52.245% A
HSR:15.983% C*
Eidolon VE33
A++
Kills:1,756
Deaths:472
KDR:3.720
Accuracy:38.013% A++
HSR:28.018% B
Serpent VE92
B*
Kills:1,559
Deaths:1,161
KDR:1.343
Accuracy:27.773% B*
HSR:22.258% B+
Pulsar C
B**
Kills:696
Deaths:456
KDR:1.526
Accuracy:29.808% B**
HSR:24.713% B
Solstice SF
B++
Kills:296
Deaths:321
KDR:0.922
Accuracy:23.678% C+
HSR:20.608% B++
Phobos VX86
A
Kills:290
Deaths:155
KDR:1.871
Accuracy:74.879% A
HSR:17.931% B
VE-LR Obelisk
A*
Kills:258
Deaths:55
KDR:4.691
Accuracy:47.073% A*
HSR:32.558% C+
NSX Tanto
A+
Kills:197
Deaths:121
KDR:1.628
Accuracy:33.733% A+
HSR:23.858% C+
NSX-P Tanto
A++
Kills:169
Deaths:64
KDR:2.641
Accuracy:35.309% A++
HSR:34.911% A
NS Baron G5
A++
Kills:127
Deaths:116
KDR:1.095
Accuracy:42.317% C+
HSR:22.047% A++
Thanatos VE70
A
Kills:89
Deaths:73
KDR:1.219
Accuracy:41.632% C*
HSR:22.472% A
The Little Helper
A*
Kills:54
Deaths:26
KDR:2.077
Accuracy:60.393% B*
HSR:27.778% A*
Kills:8,000
Deaths (as Engineer):4,421
Deaths (to Engineers):14,735
KDR:1.80955
Kill Difference:3,579
Playtime:721.758 hours
Usage:14%
Score:15.632m
Score/min:361
Accuracy (listed only):42.238%
HSR (listed only):24.428%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:35,824
Deaths:15,883
KDR:2.255
Accuracy:29.391% B**
HSR:22.242% B++
Eridani SX5
B**
Kills:15,688
Deaths:5,485
KDR:2.860
Accuracy:32.065% B**
HSR:25.383% B*
VE-S Canis
A+
Kills:3,200
Deaths:907
KDR:3.528
Accuracy:36.919% A+
HSR:29.375% B**
Pandora VX25
A
Kills:2,509
Deaths:1,401
KDR:1.791
Accuracy:52.245% A
HSR:15.983% C*
NS-7 PDW
B+
Kills:1,600
Deaths:669
KDR:2.392
Accuracy:26.763% B+
HSR:19.875% B
Serpent VE92
B*
Kills:1,559
Deaths:1,161
KDR:1.343
Accuracy:27.773% B*
HSR:22.258% B+
MKV Suppressed
B*
Kills:1,301
Deaths:544
KDR:2.392
Accuracy:29.937% B*
HSR:22.598% B+
NSX Tengu
A
Kills:806
Deaths:379
KDR:2.127
Accuracy:44.536% A
HSR:26.179% B*
Pulsar C
B**
Kills:696
Deaths:456
KDR:1.526
Accuracy:29.808% B**
HSR:24.713% B
Skorpios
C+
Kills:317
Deaths:134
KDR:2.366
Accuracy:26.455% C
HSR:20.189% C+
Solstice SF
B++
Kills:296
Deaths:321
KDR:0.922
Accuracy:23.678% C+
HSR:20.608% B++
Phobos VX86
A
Kills:290
Deaths:155
KDR:1.871
Accuracy:74.879% A
HSR:17.931% B
NSX Tanto
A+
Kills:197
Deaths:121
KDR:1.628
Accuracy:33.733% A+
HSR:23.858% C+
NSX-P Tanto
A++
Kills:169
Deaths:64
KDR:2.641
Accuracy:35.309% A++
HSR:34.911% A
NS Baron G5
A++
Kills:127
Deaths:116
KDR:1.095
Accuracy:42.317% C+
HSR:22.047% A++
Thanatos VE70
A
Kills:89
Deaths:73
KDR:1.219
Accuracy:41.632% C*
HSR:22.472% A
The Little Helper
A*
Kills:54
Deaths:26
KDR:2.077
Accuracy:60.393% B*
HSR:27.778% A*
Kills:64,722
Deaths (as Light Assault):27,895
Deaths (to Light Assaults):12,715
KDR:2.3202
Kill Difference:36,827
Playtime:50.413 hours
Usage:1%
Score:0.522m
Score/min:173
Accuracy (listed only):38.108%
HSR (listed only):23.435%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:35,824
Deaths:15,883
KDR:2.255
Accuracy:29.391% B**
HSR:22.242% B++
Eridani SX5
B**
Kills:15,688
Deaths:5,485
KDR:2.860
Accuracy:32.065% B**
HSR:25.383% B*
Parallax VX3
A*
Kills:13,906
Deaths:1,555
KDR:8.943
Accuracy:52.902% A*
HSR:81.037% B+
Ghost
A*
Kills:8,722
Deaths:1,840
KDR:4.740
Accuracy:51.651% A*
HSR:70.076% C*
NS-44 Commissioner
B**
Kills:6,909
Deaths:5,173
KDR:1.336
Accuracy:45.296% B**
HSR:29.498% B**
NS-30 Vandal
B**
Kills:4,018
Deaths:1,181
KDR:3.402
Accuracy:38.686% B**
HSR:25.859% C+
VE-S Canis
A+
Kills:3,200
Deaths:907
KDR:3.528
Accuracy:36.919% A+
HSR:29.375% B**
Nyx VX31
B*
Kills:2,653
Deaths:963
KDR:2.755
Accuracy:38.515% B*
HSR:28.119% C+
Spiker
A
Kills:2,268
Deaths:1,636
KDR:1.386
Accuracy:37.479% A
HSR:24.471% B+
Phantom VA23
B+
Kills:2,124
Deaths:722
KDR:2.942
Accuracy:37.583% B+
HSR:24.153% D
Artemis VX26
B+
Kills:1,745
Deaths:756
KDR:2.308
Accuracy:26.728% C+
HSR:25.330% B+
Beamer VS3
C++
Kills:1,615
Deaths:1,811
KDR:0.892
Accuracy:28.001% C++
HSR:19.505% C
NS-7 PDW
B+
Kills:1,600
Deaths:669
KDR:2.392
Accuracy:26.763% B+
HSR:19.875% B
MKV Suppressed
B*
Kills:1,301
Deaths:544
KDR:2.392
Accuracy:29.937% B*
HSR:22.598% B+
Phaseshift VX-S
A*
Kills:1,224
Deaths:200
KDR:6.120
Accuracy:52.551% A*
HSR:71.977% C+
NS-357 Underboss
B++
Kills:1,186
Deaths:866
KDR:1.370
Accuracy:41.376% B++
HSR:17.707% C-
Manticore SX40
B
Kills:1,160
Deaths:803
KDR:1.445
Accuracy:31.953% B
HSR:22.414% C++
XM98
A++
Kills:1,160
Deaths:232
KDR:5
Accuracy:48.206% A++
HSR:77.241% C**
V10
A*
Kills:1,160
Deaths:144
KDR:8.056
Accuracy:54.468% A*
HSR:73.879% C
Parsec VX3-A
A
Kills:964
Deaths:178
KDR:5.416
Accuracy:50.090% A
HSR:73.237% D-
NSX Tengu
A
Kills:806
Deaths:379
KDR:2.127
Accuracy:44.536% A
HSR:26.179% B*
NS-61 Emissary
A
Kills:421
Deaths:203
KDR:2.074
Accuracy:34.912% B**
HSR:23.515% A
NS-45 Pilot
B*
Kills:413
Deaths:216
KDR:1.912
Accuracy:36.317% B*
HSR:25.424% C+
NSX Tomoe
B+
Kills:332
Deaths:118
KDR:2.814
Accuracy:31.760% B+
HSR:36.145% C+
Skorpios
C+
Kills:317
Deaths:134
KDR:2.366
Accuracy:26.455% C
HSR:20.189% C+
VA39 Spectre
C
Kills:296
Deaths:84
KDR:3.524
Accuracy:28.511% D
HSR:36.149% C
NS-44L Blackhand
A+
Kills:219
Deaths:56
KDR:3.911
Accuracy:54.115% A+
HSR:52.055% B++
The Immortal
C
Kills:171
Deaths:95
KDR:1.800
Accuracy:26.330% D**
HSR:26.901% C
Cerberus
D
Kills:137
Deaths:114
KDR:1.202
Accuracy:26.604% D
HSR:16.058% D
NS-AM7 Archer
A*
Kills:65
Deaths:158
KDR:0.411
Accuracy:63.760% B++
HSR:35.385% A*
Kills:111,604
Deaths (as Infiltrator):43,105
Deaths (to Infiltrators):9,855
KDR:2.58912
Kill Difference:68,499
Playtime:3,797.067 hours
Usage:72%
Score:58.389m
Score/min:256
Accuracy (listed only):38.795%
HSR (listed only):36.066%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:35,824
Deaths:15,883
KDR:2.255
Accuracy:29.391% B**
HSR:22.242% B++
Eridani SX5
B**
Kills:15,688
Deaths:5,485
KDR:2.860
Accuracy:32.065% B**
HSR:25.383% B*
VE-S Canis
A+
Kills:3,200
Deaths:907
KDR:3.528
Accuracy:36.919% A+
HSR:29.375% B**
H-V45
B+
Kills:2,918
Deaths:1,851
KDR:1.576
Accuracy:26.601% B+
HSR:24.023% B+
Pandora VX25
A
Kills:2,509
Deaths:1,401
KDR:1.791
Accuracy:52.245% A
HSR:15.983% C*
Terminus VX-9
B**
Kills:1,764
Deaths:845
KDR:2.088
Accuracy:30.773% B**
HSR:28.515% B
NS-7 PDW
B+
Kills:1,600
Deaths:669
KDR:2.392
Accuracy:26.763% B+
HSR:19.875% B
NS-11P
A++
Kills:1,320
Deaths:572
KDR:2.308
Accuracy:29.763% A+
HSR:29.167% A++
MKV Suppressed
B*
Kills:1,301
Deaths:544
KDR:2.392
Accuracy:29.937% B*
HSR:22.598% B+
Equinox VE2
A
Kills:1,196
Deaths:685
KDR:1.746
Accuracy:32.069% A
HSR:22.324% C*
CME
B**
Kills:1,185
Deaths:568
KDR:2.086
Accuracy:31.300% B**
HSR:28.945% B*
Pulsar VS1
A
Kills:1,166
Deaths:455
KDR:2.563
Accuracy:29.461% A
HSR:29.846% A
NSX Tengu
A
Kills:806
Deaths:379
KDR:2.127
Accuracy:44.536% A
HSR:26.179% B*
Skorpios
C+
Kills:317
Deaths:134
KDR:2.366
Accuracy:26.455% C
HSR:20.189% C+
Phobos VX86
A
Kills:290
Deaths:155
KDR:1.871
Accuracy:74.879% A
HSR:17.931% B
NS Baron G5
A++
Kills:127
Deaths:116
KDR:1.095
Accuracy:42.317% C+
HSR:22.047% A++
Thanatos VE70
A
Kills:89
Deaths:73
KDR:1.219
Accuracy:41.632% C*
HSR:22.472% A
The Little Helper
A*
Kills:54
Deaths:26
KDR:2.077
Accuracy:60.393% B*
HSR:27.778% A*
Kills:71,354
Deaths (as Combat Medic):30,748
Deaths (to Combat Medics):9,308
KDR:2.32061
Kill Difference:40,606
Playtime:165.038 hours
Usage:3%
Score:3.067m
Score/min:310
Accuracy (listed only):37.639%
HSR (listed only):24.159%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:314
Deaths:111
KDR:2.829
Accuracy:22.588% B++
HSR:21.656% C*
Blueshift VM5
B++
Kills:289
Deaths:111
KDR:2.604
Accuracy:22.598% B++
HSR:20.761% C+
Vortex VM21
C++
Kills:101
Deaths:77
KDR:1.312
Accuracy:41.810% C++
HSR:1.980% D
Nebula VM20
A+
Kills:90
Deaths:27
KDR:3.333
Accuracy:22.710% B*
HSR:28.889% A+
Vortex VM21
A
Kills:83
Deaths:77
KDR:1.078
Accuracy:42.661% C*
HSR:7.229% A
Quasar VM1
A+
Kills:78
Deaths:34
KDR:2.294
Accuracy:17.586% B+
HSR:25.641% A+
Cosmos VM3
A*
Kills:77
Deaths:37
KDR:2.081
Accuracy:20.478% B**
HSR:29.870% A*
Nebula VM20
B**
Kills:72
Deaths:27
KDR:2.667
Accuracy:22.813% B**
HSR:18.056% C-
Kills:1,104
Deaths (as MAX Suit):250.500
Deaths (to MAX Suits):3,369
KDR:4.40719
Kill Difference:853.500
Playtime:36.291 hours
Usage:1%
Score:0.586m
Score/min:269
Accuracy (listed only):26.656%
HSR (listed only):19.260%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:233
V. Kills:148 156%
Deaths:39
KDR:5.974
Accuracy:45.079% D-
KPH:49.500 C--
VKPH:31.400 B**
Maelstrom Turbo Laser
D-
Kills:134
V. Kills:142 94%
Deaths:250
KDR:0.536
Accuracy:23.339% D**
KPH:3.700 D-
VKPH:3.900 D-
Kills:367 (134 + 0)
Deaths:289
KDR:1.270
VKDR:1.003
Vehicle Kills:290
Kill Difference:78
Playtime:41.337 hours
Usage:1%
Score:0.316m
Score/min:128
Piloting Accuracy:23.339%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:68
V. Kills:52 128%
Deaths:4
KDR:17
Accuracy:57.979% A++
KPH:22.100 D
VKPH:16.900 D
Kills:68 (0 + 68)
Deaths:4
KDR:17
VKDR:13
Vehicle Kills:52
Kill Difference:64
Playtime:3.082 hours
Usage:0%
Score:0.057m
Score/min:307
Piloting Accuracy:N/A%
Gunner Accuracy:57.979%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,536
V. Kills:1,645 93%
Deaths:481
KDR:3.193
Accuracy:76.485% A*
KPH:24.800 C
VKPH:26.600 A+
L100 Python HEAT
M**
Kills:637
V. Kills:308 206%
Deaths:89
KDR:7.157
Accuracy:76.728% M
KPH:58.400 A*
VKPH:28.300 M**
C75 Viper
B*
Kills:183
V. Kills:57 316%
Deaths:45
KDR:4.067
Accuracy:44.487% B+
KPH:34.900 C**
VKPH:10.900 B*
Kills:2,356 (2,356 + 0)
Deaths:615
KDR:3.831
VKDR:3.268
Vehicle Kills:2,010
Kill Difference:1,741
Playtime:78.024 hours
Usage:1%
Score:1.524m
Score/min:326
Driving Accuracy:44.487%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,464
V. Kills:2,061 119%
Deaths:465
KDR:5.299
Accuracy:74.821% M
KPH:20.700 C
VKPH:17.300 B+
Saron HRB
B+
Kills:454
V. Kills:268 169%
Deaths:60
KDR:7.567
Accuracy:47.165% B+
KPH:24.900 C+
VKPH:14.700 C+
Supernova PC
B+
Kills:172
V. Kills:92 185%
Deaths:43
KDR:4
Accuracy:59.856% B**
KPH:18 C
VKPH:9.600 B+
E540 Halberd
B++
Kills:165
V. Kills:137 120%
Deaths:26
KDR:6.346
Accuracy:62.265% A++
KPH:25.600 C--
VKPH:21.200 B++
Proton II PPA
B**
Kills:130
V. Kills:7 N/A
Deaths:9
KDR:14.444
Accuracy:30.141% B**
KPH:53.900 C+
VKPH:2.900 C-
Supernova VPC
D-
Kills:59
V. Kills:10 N/A
Deaths:5
KDR:11.800
Accuracy:54.353% B+
KPH:25.100 D-
VKPH:4.200 D-
Kills:3,444 (2,695 + 749)
Deaths:608
KDR:5.664
VKDR:4.235
Vehicle Kills:2,575
Kill Difference:2,836
Playtime:157.827 hours
Usage:3%
Score:2.887m
Score/min:305
Driving Accuracy:54.353%
Gunner Accuracy:30.141%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:101
V. Kills:65 153%
Deaths:14
KDR:7.214
Accuracy:62.504% B*
KPH:37.300 C+
VKPH:24 C+
M40 Fury-H
C
Kills:81
V. Kills:4 N/A
Deaths:4
KDR:20.250
Accuracy:39.827% C
KPH:62.300 D
VKPH:3.100 D-
Proton II PPA-H
B+
Kills:64
V. Kills:2 N/A
Deaths:8
KDR:8
Accuracy:40.621% B+
KPH:54.600 D
VKPH:1.700 D*
M20 Basilisk-H
C++
Kills:51
V. Kills:12 392%
Deaths:7
KDR:7.286
Accuracy:47.297% C++
KPH:57.500 C++
VKPH:13.500 C
Aphelion VEX-4H
A
Kills:51
V. Kills:35 142%
Deaths:9
KDR:5.667
Accuracy:55.901% A
KPH:38.300 C+
VKPH:26.300 C+
Kills:348 (0 + 348)
Deaths:42
KDR:8.286
VKDR:2.810
Vehicle Kills:118
Kill Difference:306
Playtime:7.398 hours
Usage:0%
Score:0.167m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:55.901%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:350
V. Kills:133 261%
Deaths:75
KDR:4.667
Accuracy:55.845% A++
KPH:33.200 B**
VKPH:12.600 A
M12 Kobalt
A
Kills:282
V. Kills:2 N/A
Deaths:15
KDR:18.800
Accuracy:24.634% A
KPH:72.900 C*
VKPH:0.500 D*
M40 Fury
A
Kills:234
V. Kills:43 N/A
Deaths:22
KDR:10.636
Accuracy:48.682% A
KPH:66.700 B+
VKPH:12.300 C++
M12 Kobalt
A+
Kills:216
V. Kills:6 N/A
Deaths:16
KDR:13.500
Accuracy:24.574% A+
KPH:100.600 B*
VKPH:2.800 C+
M20 Basilisk
A*
Kills:197
V. Kills:87 224%
Deaths:40
KDR:4.925
Accuracy:57.775% A*
KPH:32.400 B*
VKPH:14.300 B*
M40 Fury
B**
Kills:169
V. Kills:31 N/A
Deaths:28
KDR:6.036
Accuracy:45.709% B**
KPH:42.200 C+
VKPH:7.700 C
M60-G Bulldog
B**
Kills:87
V. Kills:9 N/A
Deaths:17
KDR:5.118
Accuracy:45.240% B**
KPH:28.700 C+
VKPH:3 D-
G40-F Ranger
N/A
Kills:50
V. Kills:25 192%
Deaths:15
KDR:3.333
Accuracy:55.279% N/A
KPH:40.600 N/A
VKPH:20.300 N/A
Kills:1,585 (0 + 1,585)
Deaths:228
KDR:6.952
VKDR:1.474
Vehicle Kills:336
Kill Difference:1,357
Playtime:34.423 hours
Usage:1%
Score:0.582m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:55.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:5,989
V. Kills:1,556 385%
Deaths:3,145
KDR:1.904
Accuracy:56.847% B++
KPH:22.100 C+
VKPH:5.700 C+
S12 Renegade
C
Kills:1,213
V. Kills:50 N/A
Deaths:432
KDR:2.808
Accuracy:54.230% A
KPH:42.300 C
VKPH:1.700 C
M20 Basilisk-F
C+
Kills:130
V. Kills:69 186%
Deaths:123
KDR:1.057
Accuracy:57.208% B+
KPH:8.600 C
VKPH:4.600 C+
V30-F Starfall
B**
Kills:117
V. Kills:69 167%
Deaths:59
KDR:1.983
Accuracy:70.453% B**
KPH:25 C
VKPH:14.700 C
Kills:7,449 (7,449 + 0)
Deaths:3,759
KDR:1.982
VKDR:0.464
Vehicle Kills:1,744
Kill Difference:3,690
Playtime:319.107 hours
Usage:6%
Score:1.942m
Score/min:101
Driving Accuracy:70.453%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D--
Kills:59
V. Kills:6 N/A
Deaths:9
KDR:6.556
Accuracy:30.472% C-
KPH:29.700 D--
VKPH:3 D--
Kills:59 (0 + 59)
Deaths:9
KDR:6.556
VKDR:0.667
Vehicle Kills:6
Kill Difference:50
Playtime:1.989 hours
Usage:0%
Score:0.013m
Score/min:107
Piloting Accuracy:N/A%
Gunner Accuracy:30.472%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 35,90735,82415,8832.255B**0.2829.391%B**22.242%B++44.4B*N/A115807.7h11B**37.5B++
Eridani SX5 15,71015,6885,4852.86A++0.3232.065%B**25.383%B*58.8B**N/A152267h9.4B*29.4B++
Parallax VX3 13,92113,9061,5558.943A++6.4052.902%A*81.037%B+29.3C++N/A81475.1h1.8B*3.5B**
Ghost 8,7468,7221,8404.74B++2.2051.651%A*70.076%C*42.9C**N/A117203.4h1.9B++3.7B**
Force-Blade 8,5818,48860,0500.141M**2.4045.939%A4.135%C2.3B**N/A73616.1h2B+4.3B+
NS-44 Commissioner 6,9256,9095,1731.336B+1.2045.296%B**29.498%B**33.9C++N/A98204.1h3.4B+7.4B++
M40 Fury-F 7,5455,9893,1451.904C*0.6456.847%B++N/A22.1C+5.8C+101270.6h7.9B+13.9B*
NS-30 Vandal 4,0234,0181,1813.402B**0.8638.686%B**25.859%C+47.8B+N/A12784.1h4.4B**11.3B*
Lumine Edge 3,9443,9023,3041.181S1.3643.996%A+22.578%B*27.3A**N/A83142.9h1.1B++2.6B++
VE-S Canis 3,2123,2009073.528A*0.9936.919%A+29.375%B**86.3A+N/A22237.1h8.6B**23.3B*
H-V45 2,9352,9181,8511.576C*0.9626.601%B+24.023%B+29.5C+N/A8699h11.9B+44.7B+
Nyx VX31 2,6592,6539632.755C**0.2238.515%B*28.119%C+36.8C+N/A9372h4.7B+12.1B++
Pandora VX25 2,5412,5091,4011.791B*0.7552.245%A15.983%C*69.9A+N/A23235.9h3.7B++7B*
Supernova FPC 4,5252,4644655.299C+2.7674.821%MN/A20.7C17.3B+256118.8h5.6C++7.5B*
Betelgeuse 54-A 2,4822,4599042.72C+0.1830.437%B**28.345%C58.1C+N/A20642.3h9.7B+32B*
Spiker 2,3362,2681,6361.386B+1.1537.479%A24.471%B+31.6C+N/A9771.7h8.4C**22.4B++
Phantom VA23 2,1312,1247222.942C*0.4037.583%B+24.153%D33.1CN/A10864.1h3.9B++10.3B+
Proximity Mine 1,7831,78010616.792S14.2543.715%C++N/A202.3A++N/A5558.8h1.8C**4.1B+
Terminus VX-9 1,7931,7648452.088B+0.4530.773%B**28.515%B38.2C+N/A12446.2h10.9B++35.3B*
Eidolon VE33 1,7581,7564723.72A**1.1838.013%A++28.018%B55.9A++N/A13331.4h5.5A14.5B**
Artemis VX26 1,7491,7457562.308B*0.2326.728%C+25.33%B+32.5C+N/A10153.7h10.3B++38.6B+
Beamer VS3 1,6191,6151,8110.892C*1.6528.001%C++19.505%C13.6DN/A41118.4h10.2C+36.6C+
NS-7 PDW 1,6081,6006692.392A++0.1526.763%B+19.875%B31.4C**N/A9451h12.3B++46.1B+
Serpent VE92 1,5851,5591,1611.343C**1.2027.773%B*22.258%B+22.2CN/A7370.2h11.1B++40B++
L100 Python AP 3,1811,5364813.193C0.6576.485%A*2.344%C24.8C26.6A+31861.9h9.4D-12.3C++
NS-15M2 1,3951,3855312.608B+0.0725.26%B27.87%B55.4B+N/A17225h10.2B*40.4B+
VE-H Maw 1,3911,3774123.342A0.8032.447%A28.105%C*79.1B**N/A24717.4h8.8B*27B++
C-4 ARX 1,7761,3448611.561C0.9824.252%C--N/A100.3C32.2C+62313.4h1.3C+5.5C
NS-11P 1,3331,3205722.308B**0.2329.763%A+29.167%A++38.7B+N/A11834.1h12.3B++41.4B*
SVA-88 1,3211,3054283.049B++0.5124.957%B25.364%C+50C**N/A15426.1h10.3B++41.4B+
MKV Suppressed 1,3051,3015442.392A++0.1529.937%B*22.598%B+39.8B+N/A14732.7h11.7B+39.2B+
Orion VS54 1,3101,3015402.409B++0.1322.532%B+27.594%B+36.6C**N/A21535.5h10.1B*44.8C*
Flare VE6 1,2791,2705442.335B**0.2023.577%C*28.425%B+48.5BN/A16326.2h8.9B++37.7B+
Pulsar LSW 1,2321,2264752.581B*0.0424.867%B+25.204%C*51.1B+N/A15624h10.2B*41B+
Phaseshift VX-S 1,2251,2242006.12B**3.5852.551%A*71.977%C+45.3B**N/A11227h2.4B+4.6B++
S12 Renegade 1,2631,2134322.808C+0.2754.23%A5.524%C++42.3C1.7C10728.7h3.9C7.2B+
Equinox VE2 1,2501,1966851.746B+0.7932.069%A22.324%C*44.3B++2M**16427h8.3A+25.7B**
Tank Mine 2,0271,1941736.902A*4.3663.029%A*N/A155.1B**108.2A+16947.7h2.6D--4.1A
MANA Anti-Personnel Turret 1,2031,1904492.65N/A0.1124.379%UN/A11900U130U18227800.1h14.2T*58.1T*
Lasher X2 1,2051,1885762.063A++0.4831.348%B*3.114%C-44.3B*N/A16426.8h16.6B++52.8B++
NS-357 Underboss 1,1881,1868661.37B+1.1741.376%B++17.707%C-21.3DN/A5855.8h4.3C+10.5B
CME 1,2131,1855682.086B++0.4531.3%B**28.945%B*50.6B*1.2A++13023.4h11.7B++37.5B*
Sticky Grenade 1,2041,18111181N/A1,178.4656.487%B+N/A1181B+23A35921h1.8B+3.2B+
NSX Naginata 1,1841,1773573.297A++0.7631.114%A++28.632%C++77.4A+N/A28515.2h10.2B+32.8B++
The Slasher 1,1861,1713,3390.351S2.1945.54%B*24.936%A6.4B+N/A18184.4h2.4C+5.2C**
Pulsar VS1 1,1761,1664552.563A++0.0229.461%A29.846%A50A++N/A27623.3h11.6B**39.3B**
Manticore SX40 1,1691,1608031.445B+1.0931.953%B22.414%C++24.3CN/A6647.8h7.6C*23.6B+
XM98 1,1641,1602325A+2.4648.206%A++77.241%C**30.7BN/A8137.8h1.9B**3.8B**
V10 1,1651,1601448.056A++5.5254.468%A*73.879%C52.7B**N/A14622h1.9B++3.4B**
C-4 1,7331,1053233.421A+0.8824.86%C+N/A85C++48.3A107513h1.2B+5B+
Parsec VX3-A 9689641785.416C++2.8850.09%A73.237%D-41CN/A11423.5h1.7B+3.5B*
Lancer VS22 1,6019593332.88M+0.3464.328%BN/A32.4M21.7A++33729.6h7B*10.8B*
VX29 Polaris 9179113452.641B**0.1025.473%B+25.137%B45.3C++N/A18520.1h10.2B*40B+
NSX Tengu 8078063792.127B*0.4144.536%A26.179%B*54.8B*N/A14114.7h11.6B+26.1B+
Pulsar C 7076964561.526C*1.0129.808%B**24.713%B26.4C+N/A11626.4h10.2B+34.2B+
L100 Python HEAT 945637897.157B++4.6276.728%MN/A58.4A*28.3M**34110.9h5.4B+7B**
Spear Anti-Vehicle Phalanx Turret 1,0065705610.179B+7.6465.671%A*5.088%B+62A+47.4A**6239.2h8.1B12.3B*
NS Decimator 7965204621.126C++1.4175.392%A++1.923%C36.6C*19.4B+37814.2h4.8C++6.4B++
Saron HRB 722454607.567B+5.0347.165%B+1.101%C--24.8C+14.6C+61318.3h18.8B+39.9B++
Nemesis VSH9 7404484231.059B++1.4874.409%A++2.902%C++19.2C**12.5C**23823.3h8.2C++11B+
NS-61 Emissary 4224212032.074A++0.4734.912%B**23.515%A27.5C++N/A7115.3h13C*37.2B+
NS-45 Pilot 4144132161.912B+0.6336.317%B*25.424%C+61.6B+N/A1476.7h7.3C++20.2B+
M20 Basilisk 483350754.667B*2.1355.845%A++4.571%C--33B**12.5A26210.6h81.3B+145.6B**
NSX Tomoe 3323321182.814B+0.2731.76%B+36.145%C+44.9C**N/A1197.4h13B+40.8B+
Skorpios 3173171342.366B+0.1726.455%C20.189%C+45.3C++N/A1187h9.1B**34.3B++
Blueshift VM5 3143141112.829C*0.2922.588%B++21.656%C*26.8CN/A11011.7h13.4B*59.5B++
VA39 Spectre 299296843.524A0.9828.511%D36.149%C9.2D-N/A4832.2h5B+17.4B
Solstice SF 2972963210.922C+1.6223.678%C+20.608%B++12C--N/A5924.6h12.4C++52.3C*
Phobos VX86 2952901551.871B+0.6774.879%A17.931%B82.9A+1.4A3273.5h2.1B+2.8B++
Blueshift VM5 2932891112.604C++0.0622.598%B++20.761%C+24.9C--N/A9611.6h14.4B+63.7B+
M12 Kobalt 2842821518.8B++16.2624.634%A20.567%B+72.3C*N/A2673.9h15.6B++63.5B++
VE-LR Obelisk 258258554.691A++2.1547.073%A*32.558%C+73.7A++N/A1823.5h4.7B*9.9B**
M40 Fury 2772342210.636B+8.1048.682%AN/A66.9B+12.3C++3863.5h11.4B+23.5B*
Dual Photon Pods 381233395.974C+3.4345.079%D-2.146%A49.6C--31.5B**5494.7h31.8D-70.5D
NSX Masamune 2912221941.144B1.4066.955%B**N/A41.9B+13C+2155.3h9.4B+14.1B+
Auraxium Slasher 2242211,6210.136B+2.4035.172%B+19.457%A3.8B+N/A1158.5h2B+5.7B
NS-44L Blackhand 219219563.911A**1.3754.115%A+52.055%B++52.1A++N/A1564.2h3.4B++6.3B*
M12 Kobalt 2222161613.5C+10.9624.574%A+20.37%B+102.9B*2.9C+3122.1h13.5B*54.8B++
NSX Tanto 2041971211.628B+0.9133.733%A+23.858%C+43.8B+1.6A**1414.5h11.1B+33B+
M20 Basilisk 284197404.925B**2.3957.775%A*6.091%C*32.3B*14.3B*2806.1h92.5B160.2B**
S1 2771901761.08B++1.4660.487%B5.263%A+27.9C*12.8C+5746.8h5.5B+9.1B+
C75 Viper 240183454.067C+1.5344.487%B+N/A35.2C**11B*3765.2h11.4B+25.7B+
Supernova PC 264172434C+1.4659.856%B**N/A18.1C9.7B+2669.5h5.8C+9.7B+
The Immortal 171171951.8B+0.7426.33%D**26.901%C37.2CN/A1084.6h7.1B+26.8C
M40 Fury 200169286.036C+3.5045.709%B**1.183%D42.3C+7.8C3094h13.8C*30.2B+
NSX-P Tanto 172169642.641A++0.1035.309%A++34.911%A58.3A++1B+2092.9h13.1B+37.2B*
E540 Halberd 302165266.346C+3.8162.265%A++2.424%C+25.4C--21.1B++4376.5h7.6D*12.3C++
Anti-Vehicle Grenade 2931641164N/A161.4652.857%C*N/A328C258A*43310.5h5.9C+11.1C*
Orbital Strike Uplink 2161611161U158.46741.177%UN/A805U275U36740.2h1.6T*0.2T*
Aspis Anti-Aircraft Phalanx Turret 289143393.667C++1.1341.376%A**2.098%C+24.7M+25.2M+3935.8h109.2B**264B**
Cerberus 1371371141.202C++1.3426.604%D16.058%D15.4DN/A448.9h7C-26.2C
Maelstrom Turbo Laser 2761342500.536C2.0023.339%D**1.493%D3.7D-3.9D-7336.6h122.4C+524.5C-
M20 Basilisk-F 1991301231.057C++1.4857.208%B+3.846%C8.6C4.6C+5515.1h64.1C++112.1C**
Proton II PPA 137130914.444C+11.9030.141%B**N/A54.2C+2.9C-1552.4h9.9C+32.7B+
NS Baron G5 1291271161.095C+1.4442.317%C+22.047%A++20.5DN/A1006.2h4.2B+10C+
Frag Grenade 1201201120N/A117.4640.34%DN/A1200M+N/A66090.1h2.8B*6.9B+
V30-F Starfall 186117591.983C*0.5670.453%B**N/A24.9C14.7C2354.7h14.6C**20.8B+
M60-A Bulldog 123116814.5C+11.9644.582%C+N/A13.3D-N/A688.7h4.6B++10.4B+
Saron HRB-H 166101147.214B+4.6762.504%B*N/A37.4C+24.1C+4272.7h18.6B++29.7B*
Vortex VM21 126101771.312C+1.2341.81%C++1.98%D12B+3D*788.4h16.6B*39.7B++
Nebula VM20 9090273.333B++0.7922.71%B*28.889%A+37.5C**N/A1482.4h9.4A++41.2B**
Thanatos VE70 9089731.219B1.3241.632%C*22.472%A22.3CN/A2224h4.5B10.7B+
M60-G Bulldog 9687175.118C++2.5845.24%B**1.149%D*29C+3D-1593h6.4B+14.1B*
Vortex VM21 10483771.078C+1.4642.661%C*7.229%A9.9B++2.5D*598.4h20.6B**48.3B++
M40 Fury-H 8581420.25B+17.7139.827%C1.235%C+62.3D3.1D-2291.3h6.2B+15.7B+
Quasar VM1 7878342.294B+0.2517.586%B+25.641%A+22.3C+N/A2363.5h13B+73.7B+
Cosmos VM3 7777372.081C++0.4620.478%B**29.87%A*27.5C+N/A1662.8h14C+68.4B+
M60-A Bulldog 7672710.286C7.7544.3%C2.778%B11.1D--N/A756.5h5.7C*12.8C*
Nebula VM20 7272272.667C**0.1322.813%B**18.056%C-30C+N/A1462.4h11.8A51.8B*
C150 Dalton 12068417A++14.4657.979%A++N/A21.9D16.8D3073.1h7.4D**12.8C+
Hunter QCX 7667930.72C+1.8214.901%F-16.418%D7.6D1C458.8h8.3C+55.5D*
NS-AM7 Archer 77651580.411C+2.1363.76%B++35.385%A*5.3C1D--4212.2h15.2B+23.8B+
Proton II PPA-H 666488C5.4640.621%B+N/A53.3D1.7D*2601.2h10.8C+26.7C*
Supernova VPC 6959511.8C++9.2654.353%B+N/A24.6D--4.2D-3102.4h3.9C--7.2C+
CAS 14-E 655996.556C-4.0230.472%C-1.695%C+29.5D--3D--1072h28.2C**92.4C*
Ursa 5958232.522A+0.0230.035%A13.793%D**19.3DN/A2023h10.3B+34.3B++
EMP Grenade 5756156N/A53.4667.186%DN/A4.8D*N/A1611.7h511.2D**760.9D*
The Little Helper 5754262.077B0.4660.393%B*27.778%A*135A**7.5S3280.4h4B*6.6B*
M20 Basilisk-H 635177.286C++4.7547.297%C++3.922%D56.7C+13.3C3630.9h33.5B+70.7B++
Aphelion VEX-4H 865195.667C++3.1355.901%A5.882%A++39.2C+26.9C+5221.3h59.2C++105.8B+
G40-F Ranger 7550153.333C0.7955.279%M+2%B+41.7A++20.8B+3621.2h93.3B++168.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter224104,51442.3h
Restoration Kit738561.1h
Anti-Vehicle MANA Turret105000.7h
Nano-Armor Kit696843,49959.4h
Decoy Grenade0810h
Spawn Beacon3614,0248.5h
Nanite Revive Grenade01,4970.4h
Medical Applicator449148,39513h
Welding Device11,2360h
Deconstruction Tool01870h
Spitfire Auto-Turret796,3345.3h
Ammunition Package586,4472.4h
Shield Recharging Field127430.4h
Medical Kit3,17934,23439h
Anti-Infantry MANA Turret622,6543.6h
Orbital Strike Target Designator4570.8h
Nano-Repair Grenade02420.1h
Hardlight Barrier61820.7h
Router0880.2h
Recon Detection Device14725,00835.7h

Check the help document for the dictionary if you want to learn more about words used here.


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