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Paragon World Champion K0per1s[DIGT] K0per1s
VS BR 189

KDR: 2.53

Score: 93.4m

Last Seen: Feb 19th, 2019 1:08 PM
- OFFLINE - 16.2 hour(s)

Prestige 1, Battle Rank 100 (189 total) - Vanu Sovereignty on Miller - Outfit Leader of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 44
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Sirius SX12 Eridani SX5 Parallax VX3 Ghost Force-Blade NS-44 Commissioner M40 Fury-F NS-30 Vandal
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,425,689 MLG Score: 1939
Fun Score: N/A
Cheeseburgers Flipped: 290TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.352%25.314%76845977116,2752.499950.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.124%1.811A++0.711B++-1.652F-HEAD ++ (~10.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.592B+9.30.351C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.471%1.907%172102036721203550.173032103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.7%-1.046D*0.28C*0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.4-0.468D64.9-0.226C171.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.222%1.212%351510175,033362542241.38841119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.094%3.053M++-0.9D--1.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++70.444B2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.908%5.995%1421310092,50229469740.848999257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.135%1.09B**0.41B0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.443B31.60.199C++34.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.043%75.932%1427101527,43925675610.6891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.489%2.405A**0.576B+1.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.90.395B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.199%16.123%142310193,1263512420.889838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.455%0.979B*0.317C*0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.49B+3.60.263C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 44
93.4m216.3%327 (19.6k)285 (17.1k)2.53219203,63680,4192.68885189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10221330426.659%26.908%71704:0556

15% Engineer10% Heavy Assault70% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2013 4:20 AMJan 15th, 2016 6:31 PMFeb 22nd, 2019 10:35 AM (19h) (PST)Feb 19th, 2019 9:59 AM (4d) (PST)Feb 19th, 2019 9:08 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5451563890.6210.2450.1671.4360.0421939

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7129,37623,33637151086317,109

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5461.3h/227.6d 12,599 54,794 68,256 470.4k 7,132 11,099 13,831 178.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,307
Deaths:1,155
KDR:2.863
Accuracy:30.635% B**
HSR:29.906% C+
NS-15M2
B+
Kills:1,758
Deaths:640
KDR:2.747
Accuracy:26.243% B+
HSR:28.897% B+
VE-H Maw
A
Kills:1,382
Deaths:417
KDR:3.314
Accuracy:32.402% A
HSR:28.148% C*
SVA-88
B
Kills:1,305
Deaths:428
KDR:3.049
Accuracy:24.957% B
HSR:25.364% C+
Orion VS54
B+
Kills:1,301
Deaths:540
KDR:2.409
Accuracy:22.532% B
HSR:27.594% B+
Flare VE6
B+
Kills:1,270
Deaths:544
KDR:2.335
Accuracy:23.577% C*
HSR:28.425% B+
Pulsar LSW
B
Kills:1,226
Deaths:475
KDR:2.581
Accuracy:24.867% B
HSR:25.204% C++
VX29 Polaris
B+
Kills:1,199
Deaths:430
KDR:2.788
Accuracy:26.845% B+
HSR:26.105% B+
NS-15 Gallows
C++
Kills:1,191
Deaths:333
KDR:3.577
Accuracy:29.458% C++
HSR:31.570% C+
Lasher X2
B*
Kills:1,188
Deaths:576
KDR:2.063
Accuracy:31.348% B*
HSR:3.114% C-
NSX-P Naginata
A++
Kills:1,180
Deaths:326
KDR:3.620
Accuracy:32.432% A++
HSR:28.814% C+
NSX Naginata
A++
Kills:1,177
Deaths:357
KDR:3.297
Accuracy:31.114% A++
HSR:28.632% C++
Ursa
A
Kills:58
Deaths:23
KDR:2.522
Accuracy:30.035% A
HSR:13.793% D**
Kills:17,542
Deaths (as Heavy Assault):6,244
Deaths (to Heavy Assaults):24,308
KDR:2.80942
Kill Difference:11,298
Playtime:567.125 hours
Usage:10%
Score:12.011m
Score/min:353
Accuracy (listed only):28.188%
HSR (listed only):25.044%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:36,213
Deaths:16,070
KDR:2.253
Accuracy:29.410% B**
HSR:22.368% B++
Eridani SX5
B**
Kills:16,061
Deaths:5,644
KDR:2.846
Accuracy:32.119% B**
HSR:25.366% B*
VE-S Canis
A+
Kills:3,200
Deaths:907
KDR:3.528
Accuracy:36.919% A+
HSR:29.375% B**
Pandora VX25
A
Kills:2,717
Deaths:1,481
KDR:1.835
Accuracy:52.844% A
HSR:15.753% C*
NS-7 PDW
B+
Kills:1,600
Deaths:669
KDR:2.392
Accuracy:26.763% B+
HSR:19.875% B
Serpent VE92
B*
Kills:1,592
Deaths:1,181
KDR:1.348
Accuracy:27.855% B*
HSR:22.362% B+
MKV Suppressed
B*
Kills:1,301
Deaths:544
KDR:2.392
Accuracy:29.937% B*
HSR:22.598% B+
The Little Helper
A+
Kills:1,176
Deaths:519
KDR:2.266
Accuracy:62.296% A+
HSR:16.837% C++
NSX-P Tanto
A
Kills:1,175
Deaths:482
KDR:2.438
Accuracy:32.363% A
HSR:28.681% B+
NSX Tengu
B**
Kills:806
Deaths:379
KDR:2.127
Accuracy:44.536% B**
HSR:26.179% B*
Pulsar C
B**
Kills:776
Deaths:472
KDR:1.644
Accuracy:30.478% B**
HSR:25% B
Skorpios
C++
Kills:383
Deaths:158
KDR:2.424
Accuracy:27.754% C++
HSR:21.149% C+
Phobos VX86
B**
Kills:320
Deaths:178
KDR:1.798
Accuracy:71.169% B**
HSR:17.500% C*
Solstice SF
B+
Kills:296
Deaths:321
KDR:0.922
Accuracy:23.678% C+
HSR:20.608% B+
NSX Tanto
A
Kills:197
Deaths:122
KDR:1.615
Accuracy:33.700% A
HSR:23.858% C+
NS Baron G5
A++
Kills:127
Deaths:116
KDR:1.095
Accuracy:42.317% C+
HSR:22.047% A++
Thanatos VE70
A
Kills:89
Deaths:73
KDR:1.219
Accuracy:41.632% C*
HSR:22.472% A
Kills:68,029
Deaths (as Light Assault):29,316
Deaths (to Light Assaults):13,685
KDR:2.32054
Kill Difference:38,713
Playtime:50.767 hours
Usage:1%
Score:0.533m
Score/min:175
Accuracy (listed only):37.986%
HSR (listed only):22.472%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A
Kills:2,717
Deaths:1,481
KDR:1.835
Accuracy:52.844% A
HSR:15.753% C*
Eidolon VE33
A++
Kills:1,756
Deaths:472
KDR:3.720
Accuracy:38.013% A++
HSR:28.018% B
Serpent VE92
B*
Kills:1,592
Deaths:1,181
KDR:1.348
Accuracy:27.855% B*
HSR:22.362% B+
The Little Helper
A+
Kills:1,176
Deaths:519
KDR:2.266
Accuracy:62.296% A+
HSR:16.837% C++
NSX-P Tanto
A
Kills:1,175
Deaths:482
KDR:2.438
Accuracy:32.363% A
HSR:28.681% B+
Pulsar C
B**
Kills:776
Deaths:472
KDR:1.644
Accuracy:30.478% B**
HSR:25% B
Phobos VX86
B**
Kills:320
Deaths:178
KDR:1.798
Accuracy:71.169% B**
HSR:17.500% C*
VE-LR Obelisk
A*
Kills:309
Deaths:65
KDR:4.754
Accuracy:46.820% A*
HSR:34.628% C**
Solstice SF
B+
Kills:296
Deaths:321
KDR:0.922
Accuracy:23.678% C+
HSR:20.608% B+
NSX Tanto
A
Kills:197
Deaths:122
KDR:1.615
Accuracy:33.700% A
HSR:23.858% C+
NS Baron G5
A++
Kills:127
Deaths:116
KDR:1.095
Accuracy:42.317% C+
HSR:22.047% A++
Thanatos VE70
A
Kills:89
Deaths:73
KDR:1.219
Accuracy:41.632% C*
HSR:22.472% A
Kills:10,530
Deaths (as Engineer):5,482
Deaths (to Engineers):15,484
KDR:1.92083
Kill Difference:5,048
Playtime:812.141 hours
Usage:15%
Score:17.885m
Score/min:367
Accuracy (listed only):41.930%
HSR (listed only):23.147%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:36,213
Deaths:16,070
KDR:2.253
Accuracy:29.410% B**
HSR:22.368% B++
Eridani SX5
B**
Kills:16,061
Deaths:5,644
KDR:2.846
Accuracy:32.119% B**
HSR:25.366% B*
Parallax VX3
A*
Kills:13,906
Deaths:1,555
KDR:8.943
Accuracy:52.902% A*
HSR:81.037% B+
Ghost
A++
Kills:8,722
Deaths:1,840
KDR:4.740
Accuracy:51.651% A++
HSR:70.076% C++
NS-44 Commissioner
B**
Kills:7,408
Deaths:5,426
KDR:1.365
Accuracy:45.695% B**
HSR:29.806% B**
NS-30 Vandal
B*
Kills:4,018
Deaths:1,181
KDR:3.402
Accuracy:38.686% B*
HSR:25.859% C+
VE-S Canis
A+
Kills:3,200
Deaths:907
KDR:3.528
Accuracy:36.919% A+
HSR:29.375% B**
Nyx VX31
B++
Kills:2,653
Deaths:963
KDR:2.755
Accuracy:38.515% B++
HSR:28.119% C+
Spiker
B**
Kills:2,286
Deaths:1,654
KDR:1.382
Accuracy:37.539% B**
HSR:24.453% B+
Phantom VA23
B
Kills:2,124
Deaths:722
KDR:2.942
Accuracy:37.583% B
HSR:24.153% D
Artemis VX26
B
Kills:1,745
Deaths:756
KDR:2.308
Accuracy:26.728% C+
HSR:25.330% B
Beamer VS3
C++
Kills:1,615
Deaths:1,811
KDR:0.892
Accuracy:27.998% C++
HSR:19.505% C
NS-7 PDW
B+
Kills:1,600
Deaths:669
KDR:2.392
Accuracy:26.763% B+
HSR:19.875% B
MKV Suppressed
B*
Kills:1,301
Deaths:544
KDR:2.392
Accuracy:29.937% B*
HSR:22.598% B+
Phaseshift VX-S
A*
Kills:1,231
Deaths:203
KDR:6.064
Accuracy:52.574% A*
HSR:72.137% C+
NS-44P Commissioner
B**
Kills:1,226
Deaths:524
KDR:2.340
Accuracy:51.218% B**
HSR:35.889% B**
NS-357 Underboss
B+
Kills:1,217
Deaths:903
KDR:1.348
Accuracy:41.450% B+
HSR:18.077% C
Manticore SX40
B+
Kills:1,164
Deaths:804
KDR:1.448
Accuracy:31.963% B+
HSR:22.423% C++
V10
A*
Kills:1,160
Deaths:144
KDR:8.056
Accuracy:54.468% A*
HSR:73.879% C-
XM98
A+
Kills:1,160
Deaths:232
KDR:5
Accuracy:48.206% A+
HSR:77.241% C**
Parsec VX3-A
A
Kills:964
Deaths:178
KDR:5.416
Accuracy:50.090% A
HSR:73.237% D-
NSX Tengu
B**
Kills:806
Deaths:379
KDR:2.127
Accuracy:44.536% B**
HSR:26.179% B*
NS-45 Pilot
B*
Kills:530
Deaths:316
KDR:1.677
Accuracy:37.158% B*
HSR:25.283% C+
NS-61 Emissary
A
Kills:421
Deaths:203
KDR:2.074
Accuracy:34.867% B**
HSR:23.515% A
Skorpios
C++
Kills:383
Deaths:158
KDR:2.424
Accuracy:27.754% C++
HSR:21.149% C+
NSX Tomoe
B+
Kills:332
Deaths:118
KDR:2.814
Accuracy:31.760% B+
HSR:36.145% C+
VA39 Spectre
C+
Kills:296
Deaths:84
KDR:3.524
Accuracy:28.511% D
HSR:36.149% C+
NS-44L Blackhand
A
Kills:220
Deaths:56
KDR:3.929
Accuracy:54.019% A
HSR:52.273% B++
The Immortal
C+
Kills:171
Deaths:95
KDR:1.800
Accuracy:26.330% F
HSR:26.901% C+
Cerberus
D
Kills:137
Deaths:114
KDR:1.202
Accuracy:26.537% D
HSR:16.058% D
NS-AM7 Archer
A*
Kills:77
Deaths:190
KDR:0.405
Accuracy:62.015% B+
HSR:36.364% A*
Kills:114,347
Deaths (as Infiltrator):44,443
Deaths (to Infiltrators):10,491
KDR:2.57289
Kill Difference:69,904
Playtime:3,829.906 hours
Usage:70%
Score:59.322m
Score/min:258
Accuracy (listed only):39.222%
HSR (listed only):36.155%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:36,213
Deaths:16,070
KDR:2.253
Accuracy:29.410% B**
HSR:22.368% B++
Eridani SX5
B**
Kills:16,061
Deaths:5,644
KDR:2.846
Accuracy:32.119% B**
HSR:25.366% B*
VE-S Canis
A+
Kills:3,200
Deaths:907
KDR:3.528
Accuracy:36.919% A+
HSR:29.375% B**
H-V45
B+
Kills:2,942
Deaths:1,860
KDR:1.582
Accuracy:26.626% B+
HSR:24.133% B+
Pandora VX25
A
Kills:2,717
Deaths:1,481
KDR:1.835
Accuracy:52.844% A
HSR:15.753% C*
Terminus VX-9
B**
Kills:2,535
Deaths:1,106
KDR:2.292
Accuracy:31.280% B**
HSR:27.850% C*
NS-7 PDW
B+
Kills:1,600
Deaths:669
KDR:2.392
Accuracy:26.763% B+
HSR:19.875% B
NS-11P
A++
Kills:1,366
Deaths:605
KDR:2.258
Accuracy:29.764% A+
HSR:29.283% A++
MKV Suppressed
B*
Kills:1,301
Deaths:544
KDR:2.392
Accuracy:29.937% B*
HSR:22.598% B+
Equinox VE2
B**
Kills:1,196
Deaths:685
KDR:1.746
Accuracy:32.069% B**
HSR:22.324% C++
CME
B*
Kills:1,185
Deaths:568
KDR:2.086
Accuracy:31.300% B*
HSR:28.945% B*
The Little Helper
A+
Kills:1,176
Deaths:519
KDR:2.266
Accuracy:62.296% A+
HSR:16.837% C++
Pulsar VS1
A
Kills:1,166
Deaths:455
KDR:2.563
Accuracy:29.461% B**
HSR:29.846% A
NSX Tengu
B**
Kills:806
Deaths:379
KDR:2.127
Accuracy:44.536% B**
HSR:26.179% B*
Skorpios
C++
Kills:383
Deaths:158
KDR:2.424
Accuracy:27.754% C++
HSR:21.149% C+
Phobos VX86
B**
Kills:320
Deaths:178
KDR:1.798
Accuracy:71.169% B**
HSR:17.500% C*
NS Baron G5
A++
Kills:127
Deaths:116
KDR:1.095
Accuracy:42.317% C+
HSR:22.047% A++
Thanatos VE70
A
Kills:89
Deaths:73
KDR:1.219
Accuracy:41.632% C*
HSR:22.472% A
Kills:74,383
Deaths (as Combat Medic):32,017
Deaths (to Combat Medics):10,024
KDR:2.32323
Kill Difference:42,366
Playtime:166.598 hours
Usage:3%
Score:3.102m
Score/min:310
Accuracy (listed only):37.677%
HSR (listed only):23.550%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:314
Deaths:111
KDR:2.829
Accuracy:22.588% B++
HSR:21.656% C++
Blueshift VM5
B+
Kills:289
Deaths:111
KDR:2.604
Accuracy:22.598% B+
HSR:20.761% C+
Vortex VM21
C++
Kills:101
Deaths:77
KDR:1.312
Accuracy:41.810% C++
HSR:1.980% D
Nebula VM20
A+
Kills:90
Deaths:27
KDR:3.333
Accuracy:22.710% B*
HSR:28.889% A+
Vortex VM21
A
Kills:83
Deaths:77
KDR:1.078
Accuracy:42.661% C**
HSR:7.229% A
Quasar VM1
A+
Kills:78
Deaths:34
KDR:2.294
Accuracy:17.586% B+
HSR:25.641% A+
Cosmos VM3
A*
Kills:77
Deaths:37
KDR:2.081
Accuracy:20.478% B**
HSR:29.870% A*
Nebula VM20
B**
Kills:72
Deaths:27
KDR:2.667
Accuracy:22.813% B**
HSR:18.056% C--
Kills:1,104
Deaths (as MAX Suit):250.500
Deaths (to MAX Suits):3,583
KDR:4.40719
Kill Difference:853.500
Playtime:36.291 hours
Usage:1%
Score:0.586m
Score/min:269
Accuracy (listed only):26.656%
HSR (listed only):19.260%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:233
V. Kills:148 156%
Deaths:39
KDR:5.974
Accuracy:45.118% D
KPH:49.500 C--
VKPH:31.400 B**
Maelstrom Turbo Laser
D-
Kills:134
V. Kills:142 94%
Deaths:250
KDR:0.536
Accuracy:23.339% D**
KPH:3.700 D-
VKPH:3.900 D-
Kills:367 (134 + 0)
Deaths:289
KDR:1.270
VKDR:1.003
Vehicle Kills:290
Kill Difference:78
Playtime:41.337 hours
Usage:1%
Score:0.318m
Score/min:128
Piloting Accuracy:23.339%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:68
V. Kills:52 128%
Deaths:4
KDR:17
Accuracy:57.979% A*
KPH:22.100 D
VKPH:16.900 D
Kills:68 (0 + 68)
Deaths:4
KDR:17
VKDR:13
Vehicle Kills:52
Kill Difference:64
Playtime:3.082 hours
Usage:0%
Score:0.059m
Score/min:321
Piloting Accuracy:N/A%
Gunner Accuracy:57.979%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,536
V. Kills:1,645 93%
Deaths:482
KDR:3.187
Accuracy:76.495% A*
KPH:24.800 C
VKPH:26.600 A+
LB00 Python AP
A
Kills:1,173
V. Kills:596 196%
Deaths:185
KDR:6.341
Accuracy:76.713% A++
KPH:58.500 C*
VKPH:29.700 A
L100 Python HEAT
M**
Kills:675
V. Kills:326 206%
Deaths:96
KDR:7.031
Accuracy:76.859% M
KPH:57.700 A*
VKPH:27.900 M**
C75 Viper
B*
Kills:183
V. Kills:57 316%
Deaths:45
KDR:4.067
Accuracy:44.487% B+
KPH:34.900 B
VKPH:10.900 B*
Kills:3,567 (3,567 + 0)
Deaths:808
KDR:4.415
VKDR:3.248
Vehicle Kills:2,624
Kill Difference:2,759
Playtime:98.890 hours
Usage:2%
Score:1.919m
Score/min:323
Driving Accuracy:44.487%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,467
V. Kills:2,063 120%
Deaths:465
KDR:5.305
Accuracy:74.824% A**
KPH:20.500 C
VKPH:17.100 B+
Saron HRB
B+
Kills:454
V. Kills:268 169%
Deaths:60
KDR:7.567
Accuracy:47.165% B+
KPH:24.800 C+
VKPH:14.700 C+
Supernova PC
B+
Kills:172
V. Kills:92 185%
Deaths:43
KDR:4
Accuracy:59.856% A
KPH:18 C
VKPH:9.600 B+
E540 Halberd
B++
Kills:165
V. Kills:137 120%
Deaths:26
KDR:6.346
Accuracy:62.265% A++
KPH:25.600 C--
VKPH:21.200 B++
Proton II PPA
B**
Kills:130
V. Kills:7 N/A
Deaths:9
KDR:14.444
Accuracy:30.141% B**
KPH:53.900 C+
VKPH:2.900 C
Supernova VPC
D-
Kills:59
V. Kills:10 N/A
Deaths:5
KDR:11.800
Accuracy:54.353% B+
KPH:25.100 D-
VKPH:4.200 D-
Kills:3,447 (2,698 + 749)
Deaths:608
KDR:5.669
VKDR:4.238
Vehicle Kills:2,577
Kill Difference:2,839
Playtime:159.649 hours
Usage:3%
Score:2.898m
Score/min:303
Driving Accuracy:54.353%
Gunner Accuracy:30.141%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:101
V. Kills:65 153%
Deaths:14
KDR:7.214
Accuracy:62.504% B*
KPH:37.300 C+
VKPH:24 C+
M40 Fury-H
C
Kills:81
V. Kills:4 N/A
Deaths:4
KDR:20.250
Accuracy:40% C
KPH:62.100 D
VKPH:3.100 D-
Proton II PPA-H
B+
Kills:64
V. Kills:2 N/A
Deaths:8
KDR:8
Accuracy:40.621% B+
KPH:54.500 D
VKPH:1.700 D*
M20 Basilisk-H
C++
Kills:51
V. Kills:12 392%
Deaths:7
KDR:7.286
Accuracy:47.297% C++
KPH:57.500 C++
VKPH:13.500 C
Aphelion VEX-4H
B**
Kills:51
V. Kills:35 142%
Deaths:9
KDR:5.667
Accuracy:55.901% B**
KPH:38.300 C+
VKPH:26.300 C+
Kills:348 (0 + 348)
Deaths:42
KDR:8.286
VKDR:2.810
Vehicle Kills:118
Kill Difference:306
Playtime:7.404 hours
Usage:0%
Score:0.173m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:55.901%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:363
V. Kills:133 271%
Deaths:79
KDR:4.595
Accuracy:55.940% A++
KPH:33.900 B**
VKPH:12.400 A
M12 Kobalt
B**
Kills:299
V. Kills:2 N/A
Deaths:18
KDR:16.611
Accuracy:24.716% B**
KPH:74.700 C**
VKPH:0.500 D*
M40 Fury
A
Kills:234
V. Kills:43 N/A
Deaths:22
KDR:10.636
Accuracy:48.682% A
KPH:66.500 B+
VKPH:12.200 C++
M12 Kobalt
A
Kills:219
V. Kills:6 N/A
Deaths:17
KDR:12.882
Accuracy:24.405% A
KPH:100.700 B*
VKPH:2.800 C
M20 Basilisk
B**
Kills:197
V. Kills:87 224%
Deaths:40
KDR:4.925
Accuracy:57.732% A*
KPH:32.300 B*
VKPH:14.300 B**
M40 Fury
B**
Kills:169
V. Kills:31 N/A
Deaths:28
KDR:6.036
Accuracy:45.709% B**
KPH:42.200 C+
VKPH:7.700 C
M60-G Bulldog
B**
Kills:89
V. Kills:9 N/A
Deaths:18
KDR:4.944
Accuracy:45.565% B**
KPH:29.200 C+
VKPH:3 D-
G40-F Ranger
M*
Kills:51
V. Kills:26 189%
Deaths:16
KDR:3.188
Accuracy:55.997% M*
KPH:38.500 A*
VKPH:19.700 A
Kills:1,621 (0 + 1,621)
Deaths:238
KDR:6.811
VKDR:1.416
Vehicle Kills:337
Kill Difference:1,383
Playtime:34.872 hours
Usage:1%
Score:0.596m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:55.997%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:5,989
V. Kills:1,556 385%
Deaths:3,145
KDR:1.904
Accuracy:56.847% B++
KPH:22.100 C+
VKPH:5.700 C+
S12 Renegade
C+
Kills:1,309
V. Kills:54 N/A
Deaths:477
KDR:2.744
Accuracy:54.014% A+
KPH:41.100 C
VKPH:1.700 C+
M20 Basilisk-F
C+
Kills:130
V. Kills:69 186%
Deaths:123
KDR:1.057
Accuracy:57.208% B+
KPH:8.600 C
VKPH:4.600 C+
V30-F Starfall
B**
Kills:122
V. Kills:72 167%
Deaths:61
KDR:2
Accuracy:70.297% B**
KPH:24.400 C
VKPH:14.400 C
Kills:7,550 (7,550 + 0)
Deaths:3,806
KDR:1.984
VKDR:0.460
Vehicle Kills:1,751
Kill Difference:3,744
Playtime:322.688 hours
Usage:6%
Score:1.961m
Score/min:101
Driving Accuracy:70.297%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:65
V. Kills:8 N/A
Deaths:11
KDR:5.909
Accuracy:30.926% C
KPH:28 D--
VKPH:3.400 D-
Kills:65 (0 + 65)
Deaths:11
KDR:5.909
VKDR:0.727
Vehicle Kills:8
Kill Difference:54
Playtime:2.325 hours
Usage:0%
Score:0.014m
Score/min:103
Piloting Accuracy:N/A%
Gunner Accuracy:30.926%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 36,29636,21316,0702.253B**0.2829.41%B**22.368%B++44.5B*N/A116813.5h11B**37.4B++
Eridani SX5 16,08316,0615,6442.846A+0.3132.119%B**25.366%B*58.8B**N/A154273.1h9.4B*29.4B++
Parallax VX3 13,92113,9061,5558.943A++6.4152.902%A*81.037%B+29.3C++N/A81475.1h1.8B*3.5B**
Ghost 8,7468,7221,8404.74B++2.2151.651%A++70.076%C++42.9C*N/A117203.4h1.9B++3.7B*
Force-Blade 8,6278,53461,9730.138M**2.3946.011%A4.23%C2.3A++N/A73678.8h2B+4.3B++
NS-44 Commissioner 7,4287,4085,4261.365B+1.1745.695%B**29.806%B**34.9C++N/A105212.1h3.3B++7.3B++
M40 Fury-F 7,5455,9893,1451.904C*0.6356.847%B++N/A22.1C+5.7C+101270.7h7.9B+13.9B++
NS-30 Vandal 4,0234,0181,1813.402B**0.8738.686%B*25.859%C+47.8B+N/A12784.1h4.4B**11.3B*
Lumine Edge 3,9523,9103,3271.175S1.3644.025%A+22.609%B**27.3A**N/A83143.4h1.1B++2.6B++
Betelgeuse 54-A 3,3463,3071,1552.863C+0.3330.635%B**29.906%C+64.2C+N/A21951.5h9.7B+31.6B*
VE-S Canis 3,2123,2009073.528A*1.0036.919%A+29.375%B**86A+N/A22437.2h8.6B**23.3B*
H-V45 2,9592,9421,8601.582C++0.9526.626%B+24.133%B+29.6C+N/A8899.4h11.9B+44.6B+
Pandora VX25 2,7532,7171,4811.835B+0.7052.844%A15.753%C*71.1AN/A23938.2h3.7B++7B*
Nyx VX31 2,6592,6539632.755C**0.2238.515%B++28.119%C+36.8C+N/A9372h4.7B+12.1B++
Terminus VX-9 2,5802,5351,1062.292B*0.2431.28%B**27.85%C*43C*N/A13658.9h10.8B++34.5B*
Supernova FPC 4,5302,4674655.305C+2.7774.824%A**N/A20.5C17.1B+253120.6h5.6C+7.5B*
Spiker 2,3542,2861,6541.382B+1.1537.539%B**24.453%B+31.5C+N/A9772.6h8.4C**22.3B++
Phantom VA23 2,1312,1247222.942C++0.4137.583%B24.153%D33.1CN/A10864.1h3.9B++10.3B+
Proximity Mine 1,7861,78310816.509S13.9843.757%C*N/A202.6A++N/A5588.8h1.8B4.1B+
NS-15M2 1,7701,7586402.747B++0.2126.243%B+28.897%B+60.8B++N/A18228.9h10B*38.1B++
Eidolon VE33 1,7581,7564723.72A*1.1938.013%A++28.018%B55.9A++N/A13431.4h5.5A14.5B**
Artemis VX26 1,7491,7457562.308B*0.2226.728%C+25.33%B32.5C+N/A10253.7h10.3B++38.6B+
Beamer VS3 1,6191,6151,8110.892C*1.6427.998%C++19.505%C13.6DN/A41118.4h10.3C+36.6C+
NS-7 PDW 1,6081,6006692.392A*0.1426.763%B+19.875%B31.4C**N/A9551h12.3B++46.1B+
Serpent VE92 1,6181,5921,1811.348C**1.1827.855%B*22.362%B+22.5CN/A7970.7h11.1B++39.9B++
L100 Python AP 3,1811,5364823.187C0.6576.495%A*2.344%C24.8C26.6A+32161.9h9.4D--12.3C++
VE-H Maw 1,3961,3824173.314A+0.7832.402%A28.148%C*79B*N/A25317.5h8.8B*27.1B++
NS-11P 1,3801,3666052.258B**0.2729.764%A+29.283%A++38.8B+N/A11935.2h12.4B++41.6B*
C-4 ARX 1,7981,3628911.529C1.0024.304%C--N/A99.4C31.8C+61913.7h1.3C+5.5C
S12 Renegade 1,3631,3094772.744C+0.2154.014%A+5.577%C++41C1.7C+10631.9h3.9C7.3B
SVA-88 1,3211,3054283.049B++0.5224.957%B25.364%C+50C*N/A15726.1h10.3B++41.4B+
Orion VS54 1,3101,3015402.409B++0.1222.532%B27.594%B+36.2C*N/A22135.9h10.1B*44.8C*
MKV Suppressed 1,3051,3015442.392A++0.1429.937%B*22.598%B+39.8B+N/A14832.7h11.7B+39.2B+
Flare VE6 1,2791,2705442.335B**0.2023.577%C*28.425%B+48.5C**N/A16426.2h8.9B++37.7B+
Phaseshift VX-S 1,2321,2312036.064B**3.5352.574%A*72.137%C+45.3B+N/A11227.2h2.4B+4.7B++
NS-44P Commissioner 1,2321,2265242.34B**0.1951.218%B**35.889%B**52.8C+N/A21723.2h3.6C+7B+
Pulsar LSW 1,2321,2264752.581B**0.0524.867%B25.204%C++51.1BN/A15924h10.2B*41B+
NS-357 Underboss 1,2191,2179031.348B+1.1841.45%B+18.077%C21.6DN/A6056.4h4.3C+10.5B+
Tank Mine 2,0531,2121737.006A*4.4764.818%A*N/A157.4B**109.2A++17067.7h2.6D--4.1A
VX29 Polaris 1,2111,1994302.788A0.2626.845%B+26.105%B+52.8B+N/A19222.7h10B*37.2B+
Equinox VE2 1,2501,1966851.746B+0.7932.069%B**22.324%C++44.3B2M++16427h8.3A+25.7B**
NS-15 Gallows 1,1981,1913333.577B1.0429.458%C++31.57%C+64.7C+N/A14418.4h10B+34.1B+
MANA Anti-Personnel Turret 1,2031,1904492.65N/A0.1224.379%UN/A11900U130U18328800.1h14.2T*58.1T*
Lasher X2 1,2051,1885762.063A++0.4731.348%B*3.114%C-44.3B+N/A16526.8h16.6B++52.8B++
CME 1,2131,1855682.086B++0.4531.3%B*28.945%B*50.6B+1.2A++13223.4h11.7B++37.5B++
Sticky Grenade 1,2041,18111181N/A1,178.4756.487%B+N/A1181B+23A36001h1.8B+3.2B+
NSX-P Naginata 1,1961,1803263.62A+1.0932.432%A++28.814%C+107.3A**1.5B++25111h9.4B**29B**
NSX Naginata 1,1841,1773573.297A++0.7631.114%A++28.632%C++77.4AN/A28615.2h10.2B+32.8B++
The Little Helper 1,1941,1765192.266B++0.2762.296%A+16.837%C++109.9M+1.7A+26910.7h4.4B7B*
NSX-P Tanto 1,1901,1754822.438A++0.0932.363%A28.681%B+54.1AN/A13721.7h12.2B++37.7B*
LB00 Python AP 1,7691,1731856.341D3.8176.713%A++N/A58.7C*29.8A30220h3.8B+5A
The Slasher 1,1861,1713,3390.351S2.1845.54%B*24.936%A+6.4B+N/A18184.4h2.4C+5.2B
Pulsar VS1 1,1761,1664552.563A++0.0329.461%B**29.846%A50A+N/A28223.3h11.6B**39.3B**
Manticore SX40 1,1731,1648041.448B+1.0831.963%B+22.423%C++24.2CN/A6648.1h7.5C*23.6B+
V10 1,1651,1601448.056A*5.5254.468%A*73.879%C-52.7B*N/A14622h1.9B++3.4B**
XM98 1,1641,1602325A+2.4748.206%A+77.241%C**30.7C++N/A8237.8h1.9B**3.8B**
C-4 1,7591,1303233.498A+0.9725.203%C+N/A86.9C*48.4A109813h1.2B+4.9B+
Lancer VS22 1,7381,0483642.879M++0.3564.38%BN/A33.3A*21.9A+33631.5h6.8B*10.5B*
Parsec VX3-A 9689641785.416C*2.8850.09%A73.237%D-41CN/A11423.5h1.7B+3.5B*
NSX Tengu 8078063792.127B*0.4144.536%B**26.179%B*54.8B++N/A14214.7h11.6B+26.1B+
Pulsar C 7897764721.644C**0.8930.478%B**25%B28.3C+N/A14127.4h10B+32.9B+
NS Decimator 1,1297595771.315B1.2276.332%A++2.108%C+41.3B+20.1B+38118.4h4.5C**5.9B*
L100 Python HEAT 1,001675967.031B++4.5076.859%MN/A57.7A*27.9M**34511.7h5.4B+7.1B**
Spear Anti-Vehicle Phalanx Turret 1,0155765610.286B+7.7565.725%A*5.035%B+62.6A+47.7A**6259.2h8.1B12.3B**
NS-45 Pilot 5335303161.677B0.8637.158%B*25.283%C+58.2BN/A1389.1h7.3C++19.5B+
Nemesis VSH9 7684644301.079B++1.4574.544%A++2.802%C++19.6C*12.8B+24123.7h8.2C++11B++
Saron HRB 722454607.567B+5.0347.165%B+1.101%C--24.8C+14.6C+61318.3h18.8B+39.9B++
Icikill 4414352,9950.145A++2.3954.221%A++19.31%B**3.9C+N/A11112.7h2.4C4.4B+
NS-61 Emissary 4224212032.074A++0.4634.867%B**23.515%A27.5C++N/A7315.3h13C**37.2B++
Skorpios 3843831582.424B+0.1127.754%C++21.149%C+45.1C++N/A1168.5h9.7B++35B+
M20 Basilisk 496363794.595B++2.0655.94%A++4.683%C-33.9B**12.4A26710.7h80.4B+143.7B**
NSX Tomoe 3323321182.814B*0.2831.76%B+36.145%C+44.9C**N/A1237.4h13B+40.8B+
Phobos VX86 3253201781.798B+0.7371.169%B**17.5%C*82.1A+1.3B**3183.9h2.2B+3.1B+
Blueshift VM5 3143141112.829C**0.3022.588%B++21.656%C++26.8CN/A11211.7h13.4B*59.5B++
VE-LR Obelisk 309309654.754A++2.2246.82%A*34.628%C**75.4A++N/A1924.1h4.6B**9.7B**
M12 Kobalt 3012991816.611B+14.0824.716%B**19.398%B74.8C**N/A2764h15.6B++63B++
Solstice SF 2972963210.922C+1.6123.678%C+20.608%B+12C--N/A5924.6h12.4C++52.3C*
VA39 Spectre 299296843.524A0.9928.511%D36.149%C+9.2DN/A5032.2h5B++17.4B
Blueshift VM5 2932891112.604C++0.0722.598%B+20.761%C+24.9C--N/A9711.6h14.4B+63.7B+
M40 Fury 2772342210.636B+8.1048.682%AN/A66.9B+12.3C++3853.5h11.4C**23.5B*
Dual Photon Pods 381233395.974C+3.4445.118%D2.146%A49.6C--31.5B**5534.7h31.9D70.6D
NSX Masamune 2922231941.149B+1.3866.955%B**N/A42.1B++13C+2155.3h9.4B+14B+
Auraxium Slasher 2242211,6230.136A*2.4035.172%B19.457%A+3.8B+N/A1158.9h2B+5.7B+
NS-44L Blackhand 220220563.929M1.4054.019%A52.273%B++52.4A++N/A1584.2h3.4B*6.3B*
M12 Kobalt 2252191712.882C+10.3524.405%A20.091%B+99.5B++2.7C3232.2h13.5B**55.3B*
NSX Tanto 2041971221.615B+0.9233.7%A23.858%C+43.8B+1.6M1444.5h11.2B+33.2B+
M20 Basilisk 284197404.925A2.3957.732%A*6.091%C*32.3B*14.3B**2836.1h92.6B+160.4B**
S1 2771901761.08B++1.4560.487%B+5.263%A+27.9C*12.8C+5916.8h5.5B++9.1B+
C75 Viper 240183454.067C+1.5344.487%B+N/A35.2B11B*3805.2h11.4B+25.7B++
Supernova PC 264172434C+1.4759.856%AN/A18.1C9.7B+2709.5h5.8C+9.7B+
The Immortal 171171951.8B+0.7326.33%F26.901%C+36.4CN/A1084.7h7.1B+26.8C
M40 Fury 200169286.036C+3.5045.709%B**1.183%D42.3C+7.8C3094h13.8C++30.2B+
Anti-Vehicle Grenade 2981671167N/A164.4752.717%C*N/A334C+262A*43380.5h5.8C++11C*
E540 Halberd 302165266.346C+3.8162.265%A++2.424%C+25.4D21.1B++4406.5h7.6D*12.3C++
Orbital Strike Uplink 2161611161U158.47722.857%UN/A805U275U35320.2h1.6T*0.2T*
Aspis Anti-Aircraft Phalanx Turret 289143393.667C++1.1341.357%A**2.098%C+24.7M25.2M+3935.8h109.6B**264.9B**
Cerberus 1371371141.202C*1.3326.537%D16.058%D15.2DN/A449h7C-26.2C-
Maelstrom Turbo Laser 2761342500.536C2.0023.339%D**1.493%D3.7D-3.9D-7436.6h122.4C+524.5C-
Proton II PPA 137130914.444C++11.9130.141%B**N/A54.2C+2.9C1552.4h9.9C++32.7B+
M20 Basilisk-F 1991301231.057C**1.4857.208%B+3.846%C8.6C4.6C+5515.1h64.1C++112.1B
NS Baron G5 1291271161.095C+1.4442.317%C+22.047%A++20.5DN/A1016.2h4.2B+10C++
V30-F Starfall 194122612C**0.5370.297%B**N/A24.4C14.4C2235h14.5B+20.7B++
Frag Grenade 1201201120N/A117.4740.34%DN/A1200M*N/A68980.1h2.8B**6.9B+
M60-A Bulldog 123116814.5C++11.9744.582%C+N/A13.2D-N/A688.8h4.6B++10.4B+
Vortex VM21 126101771.312C*1.2241.81%C++1.98%D12B+3D--788.4h16.6B*39.7B++
Saron HRB-H 166101147.214B+4.6862.504%B*N/A37.4C+24.1C+4382.7h18.6B*29.7B**
Nebula VM20 9090273.333B++0.8022.71%B*28.889%A+37.5C**N/A1502.4h9.4A*41.2B**
M60-G Bulldog 9889184.944C**2.4145.565%B**1.124%D*29.7C++3D-1603h6.3B+13.9B*
Thanatos VE70 9089731.219B+1.3141.632%C*22.472%A22.3CN/A2324h4.5B10.7B+
Vortex VM21 10483771.078C*1.4542.661%C**7.229%A9.9B+2.5D--598.4h20.6B**48.3B++
M40 Fury-H 8581420.25B+17.7240%C1.235%C+62.3D3.1D-2381.3h6.3B+15.8B+
Quasar VM1 7878342.294B+0.2417.586%B+25.641%A+22.3C+N/A2413.5h13B++73.7B+
Cosmos VM3 7777372.081C++0.4520.478%B**29.87%A*27.5C+N/A1692.8h14C+68.4B+
NS-AM7 Archer 91771900.405C+2.1362.015%B+36.364%A*5.5C1D--4114.1h14.9B+24.1B+
Nebula VM20 7272272.667B0.1322.813%B**18.056%C--30C+N/A1502.4h11.8A51.8B*
M60-A Bulldog 7672710.286C+7.7544.3%C+2.778%C**11.1D--N/A746.5h5.7C*12.8C**
C150 Dalton 12068417A+14.4757.979%A*N/A21.9D16.8D3213.1h7.4F12.8C+
Hunter QCX 7667940.713C+1.8214.813%F-16.418%D7.6C--1C478.8h8.3C+55.8D*
CAS 14-E 7365115.909C--3.3830.926%C1.538%C28.3D--3.5D-1032.3h29C**93.7C*
Proton II PPA-H 666488C5.4740.621%B+N/A53.3D1.7D*2741.2h10.8C+26.7C**
Supernova VPC 6959511.8C++9.2754.353%B+N/A24.6D-4.2D-3172.4h3.9C--7.2C+
Ursa 5958232.522A+0.0130.035%A13.793%D**19.3DN/A2113h10.3B+34.3B++
EMP Grenade 5857157N/A54.4767.304%D--N/A4.8D--N/A1612h515.9D--766.6D--
G40-F Ranger 7751163.188C0.6655.997%M*1.961%B+39.2A**20A3481.3h100.7B++179.8B**
M20 Basilisk-H 635177.286C++4.7547.297%C++3.922%D56.7C+13.3C3740.9h33.5B**70.7B**
Aphelion VEX-4H 865195.667C++3.1355.901%B**5.882%A++39.2C+26.9C+5471.3h59.2C++105.8B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit738561.1h
Motion Spotter227105,95243.1h
Anti-Vehicle MANA Turret105070.7h
Nano-Armor Kit752929,04365.4h
Decoy Grenade0810h
Spawn Beacon4015,1819.1h
Nanite Revive Grenade01,5100.4h
Medical Applicator450149,84513.1h
Welding Device11,2360h
Deconstruction Tool01870h
Spitfire Auto-Turret1028,5746.8h
Ammunition Package637,4072.6h
Shield Recharging Field127490.4h
Medical Kit3,74537,56744.2h
Anti-Infantry MANA Turret622,6543.6h
Orbital Strike Target Designator4570.8h
Nano-Repair Grenade02490.1h
Hardlight Barrier61820.7h
Router0880.2h
Recon Detection Device14725,00835.7h

Check the help document for the dictionary if you want to learn more about words used here.


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