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Paragon World Champion K0per1s[DIGT] K0per1s
VS BR 190

KDR: 2.52

Score: 95m

Last Seen: Apr 17th, 2019 10:17 PM
- OFFLINE - 116.2 hour(s)

Prestige 1, Battle Rank 100 (190 total) - Vanu Sovereignty on Miller - Outfit Leader of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Sirius SX12 Eridani SX5 Parallax VX3 Ghost Force-Blade NS-44 Commissioner M40 Fury-F NS-30 Vandal
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,445,705 MLG Score: 1955
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.397%25.439%77345990118,2062.484730.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.141%1.813A++0.723B++-1.655F-HEAD ++ (~10.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.593B+9.20.354C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.471%1.907%162103336721473560.170857103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.7%-1.045D*0.283C*0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.4-0.465D64.9-0.225C171.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.235%1.2%350510305,082367342471.38361120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.076%3.049M++-0.9D--1.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++70.446B2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.129%6.109%1421310222,52129819820.845689256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.153%1.109B**0.43B0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.70.439B32.10.189C++34.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.065%75.979%1427102827,83026225610.61

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.49%2.411A**0.579B+1.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.619B+1.90.396B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.256%16.097%142310323,1623633440.870355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.441%0.984B*0.306C*0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.489B+3.60.261C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 25
95m216.7%328 (19.7k)286 (17.2k)2.52473207,55382,2082.679190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10351363826.721%27.017%72204:0357

15% Engineer10% Heavy Assault70% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2013 4:20 AMJan 15th, 2016 6:31 PMApr 21st, 2019 7:56 AM (1d) (PST)Apr 17th, 2019 6:35 PM (5d) (PST)Apr 17th, 2019 6:17 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5451583870.6240.2470.1691.4430.0421955

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7099,49323,21637151087317,132

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5542.9h/231d 12,682 56,074 69,877 480k 7,241 11,244 13,926 181.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,310
Deaths:1,159
KDR:2.856
Accuracy:30.624% B**
HSR:29.940% C+
NS-15M2
B+
Kills:1,758
Deaths:640
KDR:2.747
Accuracy:26.243% B+
HSR:28.897% B+
VE-H Maw
A
Kills:1,382
Deaths:417
KDR:3.314
Accuracy:32.402% A
HSR:28.148% C*
SVA-88
C**
Kills:1,305
Deaths:428
KDR:3.049
Accuracy:24.957% C**
HSR:25.364% C+
Orion VS54
B+
Kills:1,301
Deaths:540
KDR:2.409
Accuracy:22.532% B
HSR:27.594% B+
Flare VE6
B+
Kills:1,270
Deaths:544
KDR:2.335
Accuracy:23.577% C*
HSR:28.425% B+
Pulsar LSW
B
Kills:1,226
Deaths:475
KDR:2.581
Accuracy:24.867% B
HSR:25.204% C++
VX29 Polaris
B+
Kills:1,199
Deaths:430
KDR:2.788
Accuracy:26.845% B+
HSR:26.105% B+
NS-15 Gallows
C**
Kills:1,191
Deaths:333
KDR:3.577
Accuracy:29.454% C**
HSR:31.570% C++
Lasher X2
B++
Kills:1,188
Deaths:576
KDR:2.063
Accuracy:31.348% B++
HSR:3.114% C-
NSX-P Naginata
A++
Kills:1,180
Deaths:326
KDR:3.620
Accuracy:32.432% A++
HSR:28.814% C+
NSX Naginata
A++
Kills:1,177
Deaths:357
KDR:3.297
Accuracy:31.114% A++
HSR:28.632% C++
Ursa
A
Kills:58
Deaths:23
KDR:2.522
Accuracy:30.035% A
HSR:13.793% D**
Kills:17,545
Deaths (as Heavy Assault):6,248
Deaths (to Heavy Assaults):24,916
KDR:2.8081
Kill Difference:11,297
Playtime:569.258 hours
Usage:10%
Score:12.047m
Score/min:353
Accuracy (listed only):28.187%
HSR (listed only):25.046%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:36,213
Deaths:16,070
KDR:2.253
Accuracy:29.410% B**
HSR:22.368% B++
Eridani SX5
B**
Kills:17,185
Deaths:6,129
KDR:2.804
Accuracy:32.112% B**
HSR:25.557% B*
VE-S Canis
A+
Kills:3,203
Deaths:908
KDR:3.528
Accuracy:36.957% A+
HSR:29.348% B**
Pandora VX25
A
Kills:2,752
Deaths:1,507
KDR:1.826
Accuracy:52.913% A
HSR:15.734% C++
NS-7 PDW
B+
Kills:1,600
Deaths:669
KDR:2.392
Accuracy:26.763% B+
HSR:19.875% B
Serpent VE92
B*
Kills:1,598
Deaths:1,182
KDR:1.352
Accuracy:27.882% B*
HSR:22.278% B+
MKV Suppressed
B*
Kills:1,348
Deaths:557
KDR:2.420
Accuracy:29.982% B*
HSR:22.700% B+
The Little Helper
A+
Kills:1,176
Deaths:519
KDR:2.266
Accuracy:62.296% A+
HSR:16.837% C*
NSX-P Tanto
A
Kills:1,175
Deaths:482
KDR:2.438
Accuracy:32.363% A
HSR:28.681% B+
NSX Tengu
B**
Kills:963
Deaths:446
KDR:2.159
Accuracy:44.370% B**
HSR:25.338% B++
Pulsar C
B**
Kills:776
Deaths:472
KDR:1.644
Accuracy:30.478% B**
HSR:25% B
Skorpios
C++
Kills:383
Deaths:158
KDR:2.424
Accuracy:27.754% C++
HSR:21.149% C+
Phobos VX86
B**
Kills:321
Deaths:178
KDR:1.803
Accuracy:71.127% B**
HSR:17.446% C*
Solstice SF
B+
Kills:296
Deaths:321
KDR:0.922
Accuracy:23.678% C+
HSR:20.608% B+
NSX Tanto
A+
Kills:197
Deaths:122
KDR:1.615
Accuracy:33.700% A+
HSR:23.858% C+
NS Baron G5
A++
Kills:127
Deaths:116
KDR:1.095
Accuracy:42.317% C+
HSR:22.047% A++
VE-C Horizon
B*
Kills:126
Deaths:93
KDR:1.355
Accuracy:38.543% B+
HSR:30.159% B*
Thanatos VE70
A
Kills:89
Deaths:73
KDR:1.219
Accuracy:41.632% C*
HSR:22.472% A
Kills:69,528
Deaths (as Light Assault):30,002
Deaths (to Light Assaults):14,002
KDR:2.31745
Kill Difference:39,526
Playtime:51.034 hours
Usage:1%
Score:0.539m
Score/min:176
Accuracy (listed only):38.015%
HSR (listed only):22.858%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A
Kills:2,752
Deaths:1,507
KDR:1.826
Accuracy:52.913% A
HSR:15.734% C++
Eidolon VE33
A++
Kills:1,910
Deaths:507
KDR:3.767
Accuracy:38.288% A++
HSR:28.272% B+
Serpent VE92
B*
Kills:1,598
Deaths:1,182
KDR:1.352
Accuracy:27.882% B*
HSR:22.278% B+
The Little Helper
A+
Kills:1,176
Deaths:519
KDR:2.266
Accuracy:62.296% A+
HSR:16.837% C*
NSX-P Tanto
A
Kills:1,175
Deaths:482
KDR:2.438
Accuracy:32.363% A
HSR:28.681% B+
Pulsar C
B**
Kills:776
Deaths:472
KDR:1.644
Accuracy:30.478% B**
HSR:25% B
Phobos VX86
B**
Kills:321
Deaths:178
KDR:1.803
Accuracy:71.127% B**
HSR:17.446% C*
VE-LR Obelisk
A*
Kills:309
Deaths:65
KDR:4.754
Accuracy:46.820% A*
HSR:34.628% B
Solstice SF
B+
Kills:296
Deaths:321
KDR:0.922
Accuracy:23.678% C+
HSR:20.608% B+
NSX Tanto
A+
Kills:197
Deaths:122
KDR:1.615
Accuracy:33.700% A+
HSR:23.858% C+
NS Baron G5
A++
Kills:127
Deaths:116
KDR:1.095
Accuracy:42.317% C+
HSR:22.047% A++
VE-C Horizon
B*
Kills:126
Deaths:93
KDR:1.355
Accuracy:38.543% B+
HSR:30.159% B*
Thanatos VE70
A
Kills:89
Deaths:73
KDR:1.219
Accuracy:41.632% C*
HSR:22.472% A
Kills:10,852
Deaths (as Engineer):5,637
Deaths (to Engineers):15,725
KDR:1.92514
Kill Difference:5,215
Playtime:821.663 hours
Usage:15%
Score:18.028m
Score/min:366
Accuracy (listed only):41.695%
HSR (listed only):23.694%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:36,213
Deaths:16,070
KDR:2.253
Accuracy:29.410% B**
HSR:22.368% B++
Eridani SX5
B**
Kills:17,185
Deaths:6,129
KDR:2.804
Accuracy:32.112% B**
HSR:25.557% B*
Parallax VX3
A*
Kills:13,906
Deaths:1,555
KDR:8.943
Accuracy:52.902% A*
HSR:81.037% B+
Ghost
A++
Kills:9,113
Deaths:1,902
KDR:4.791
Accuracy:51.696% A++
HSR:70.471% C*
NS-44 Commissioner
B**
Kills:7,495
Deaths:5,480
KDR:1.368
Accuracy:45.770% B**
HSR:29.927% B**
NS-30 Vandal
B*
Kills:4,020
Deaths:1,181
KDR:3.404
Accuracy:38.679% B*
HSR:25.871% C+
VE-S Canis
A+
Kills:3,203
Deaths:908
KDR:3.528
Accuracy:36.957% A+
HSR:29.348% B**
Nyx VX31
B*
Kills:2,653
Deaths:963
KDR:2.755
Accuracy:38.515% B*
HSR:28.119% C+
Spiker
B**
Kills:2,335
Deaths:1,686
KDR:1.385
Accuracy:37.595% B**
HSR:24.540% B+
Phantom VA23
B
Kills:2,124
Deaths:722
KDR:2.942
Accuracy:37.583% B
HSR:24.153% D
Artemis VX26
B+
Kills:1,747
Deaths:757
KDR:2.308
Accuracy:26.736% C+
HSR:25.358% B+
NS-44P Commissioner
A
Kills:1,656
Deaths:729
KDR:2.272
Accuracy:51.054% B**
HSR:38.768% A
Beamer VS3
C++
Kills:1,615
Deaths:1,811
KDR:0.892
Accuracy:27.998% C++
HSR:19.505% C
NS-7 PDW
B+
Kills:1,600
Deaths:669
KDR:2.392
Accuracy:26.763% B+
HSR:19.875% B
MKV Suppressed
B*
Kills:1,348
Deaths:557
KDR:2.420
Accuracy:29.982% B*
HSR:22.700% B+
Phaseshift VX-S
A*
Kills:1,231
Deaths:203
KDR:6.064
Accuracy:52.574% A*
HSR:72.137% C+
NS-357 Underboss
B+
Kills:1,217
Deaths:903
KDR:1.348
Accuracy:41.450% B+
HSR:18.077% C-
Manticore SX40
B
Kills:1,164
Deaths:804
KDR:1.448
Accuracy:31.963% B
HSR:22.423% C++
XM98
A+
Kills:1,160
Deaths:232
KDR:5
Accuracy:48.206% A+
HSR:77.241% C**
V10
A*
Kills:1,160
Deaths:144
KDR:8.056
Accuracy:54.468% A*
HSR:73.879% C
Parsec VX3-A
A
Kills:964
Deaths:178
KDR:5.416
Accuracy:50.090% A
HSR:73.237% D-
NSX Tengu
B**
Kills:963
Deaths:446
KDR:2.159
Accuracy:44.370% B**
HSR:25.338% B++
NS-45 Pilot
B*
Kills:530
Deaths:316
KDR:1.677
Accuracy:37.158% B*
HSR:25.283% C+
NS-61 Emissary
A
Kills:421
Deaths:203
KDR:2.074
Accuracy:34.867% B**
HSR:23.515% A
Skorpios
C++
Kills:383
Deaths:158
KDR:2.424
Accuracy:27.754% C++
HSR:21.149% C+
NSX Tomoe
B+
Kills:332
Deaths:119
KDR:2.790
Accuracy:31.764% B+
HSR:36.145% C+
VA39 Spectre
C+
Kills:296
Deaths:84
KDR:3.524
Accuracy:28.511% D
HSR:36.149% C+
NS-44L Blackhand
A
Kills:220
Deaths:56
KDR:3.929
Accuracy:54.019% A
HSR:52.273% B++
The Immortal
C+
Kills:171
Deaths:95
KDR:1.800
Accuracy:26.330% D**
HSR:26.901% C+
Cerberus
D
Kills:137
Deaths:114
KDR:1.202
Accuracy:26.537% D-
HSR:16.058% D
NS-AM7 Archer
A*
Kills:80
Deaths:197
KDR:0.406
Accuracy:62.455% B+
HSR:35% A*
Kills:116,642
Deaths (as Infiltrator):45,371
Deaths (to Infiltrators):10,717
KDR:2.57085
Kill Difference:71,271
Playtime:3,896.489 hours
Usage:70%
Score:60.605m
Score/min:259
Accuracy (listed only):39.234%
HSR (listed only):36.206%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:36,213
Deaths:16,070
KDR:2.253
Accuracy:29.410% B**
HSR:22.368% B++
Eridani SX5
B**
Kills:17,185
Deaths:6,129
KDR:2.804
Accuracy:32.112% B**
HSR:25.557% B*
VE-S Canis
A+
Kills:3,203
Deaths:908
KDR:3.528
Accuracy:36.957% A+
HSR:29.348% B**
H-V45
B+
Kills:2,944
Deaths:1,862
KDR:1.581
Accuracy:26.623% B+
HSR:24.185% B+
Pandora VX25
A
Kills:2,752
Deaths:1,507
KDR:1.826
Accuracy:52.913% A
HSR:15.734% C++
Terminus VX-9
B**
Kills:2,535
Deaths:1,107
KDR:2.290
Accuracy:31.278% B**
HSR:27.850% C*
NS-7 PDW
B+
Kills:1,600
Deaths:669
KDR:2.392
Accuracy:26.763% B+
HSR:19.875% B
NS-11P
A+
Kills:1,385
Deaths:620
KDR:2.234
Accuracy:29.708% A+
HSR:28.953% A+
MKV Suppressed
B*
Kills:1,348
Deaths:557
KDR:2.420
Accuracy:29.982% B*
HSR:22.700% B+
Equinox VE2
B**
Kills:1,196
Deaths:685
KDR:1.746
Accuracy:32.069% B**
HSR:22.324% C++
CME
B**
Kills:1,185
Deaths:568
KDR:2.086
Accuracy:31.300% B*
HSR:28.945% B**
The Little Helper
A+
Kills:1,176
Deaths:519
KDR:2.266
Accuracy:62.296% A+
HSR:16.837% C*
Pulsar VS1
A
Kills:1,166
Deaths:455
KDR:2.563
Accuracy:29.460% B**
HSR:29.846% A
NSX Tengu
B**
Kills:963
Deaths:446
KDR:2.159
Accuracy:44.370% B**
HSR:25.338% B++
Skorpios
C++
Kills:383
Deaths:158
KDR:2.424
Accuracy:27.754% C++
HSR:21.149% C+
Phobos VX86
B**
Kills:321
Deaths:178
KDR:1.803
Accuracy:71.127% B**
HSR:17.446% C*
NS Baron G5
A++
Kills:127
Deaths:116
KDR:1.095
Accuracy:42.317% C+
HSR:22.047% A++
Thanatos VE70
A
Kills:89
Deaths:73
KDR:1.219
Accuracy:41.632% C*
HSR:22.472% A
Darkstar
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:29.084% N/A
HSR:24% N/A
Kills:75,821
Deaths (as Combat Medic):32,647
Deaths (to Combat Medics):10,238
KDR:2.32245
Kill Difference:43,174
Playtime:169.142 hours
Usage:3%
Score:3.147m
Score/min:310
Accuracy (listed only):37.219%
HSR (listed only):23.525%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:321
Deaths:112
KDR:2.866
Accuracy:22.430% B++
HSR:22.118% C*
Blueshift VM5
B+
Kills:301
Deaths:112
KDR:2.688
Accuracy:22.505% B+
HSR:20.930% C+
Vortex VM21
C++
Kills:101
Deaths:77
KDR:1.312
Accuracy:41.810% C++
HSR:1.980% D
Nebula VM20
A++
Kills:90
Deaths:27
KDR:3.333
Accuracy:22.710% B*
HSR:28.889% A++
Vortex VM21
A+
Kills:83
Deaths:77
KDR:1.078
Accuracy:42.661% C*
HSR:7.229% A+
Cosmos VM3
M
Kills:78
Deaths:38
KDR:2.053
Accuracy:20.543% B**
HSR:30.769% M
Quasar VM1
A+
Kills:78
Deaths:34
KDR:2.294
Accuracy:17.586% B+
HSR:25.641% A+
Nebula VM20
B**
Kills:72
Deaths:27
KDR:2.667
Accuracy:22.813% B**
HSR:18.056% C--
Kills:1,124
Deaths (as MAX Suit):252
Deaths (to MAX Suits):3,645
KDR:4.46032
Kill Difference:872
Playtime:36.644 hours
Usage:1%
Score:0.593m
Score/min:270
Accuracy (listed only):26.632%
HSR (listed only):19.452%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:233
V. Kills:148 156%
Deaths:39
KDR:5.974
Accuracy:45.118% D-
KPH:49.500 C--
VKPH:31.400 B**
Maelstrom Turbo Laser
D-
Kills:134
V. Kills:142 94%
Deaths:250
KDR:0.536
Accuracy:23.339% D**
KPH:3.700 D-
VKPH:3.900 D-
Kills:367 (134 + 0)
Deaths:289
KDR:1.270
VKDR:1.003
Vehicle Kills:290
Kill Difference:78
Playtime:41.337 hours
Usage:1%
Score:0.319m
Score/min:128
Piloting Accuracy:23.339%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:68
V. Kills:52 128%
Deaths:4
KDR:17
Accuracy:57.979% A*
KPH:22.100 D
VKPH:16.900 D
Kills:68 (0 + 68)
Deaths:4
KDR:17
VKDR:13
Vehicle Kills:52
Kill Difference:64
Playtime:3.082 hours
Usage:0%
Score:0.059m
Score/min:321
Piloting Accuracy:N/A%
Gunner Accuracy:57.979%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,536
V. Kills:1,645 93%
Deaths:482
KDR:3.187
Accuracy:76.495% A*
KPH:24.800 C
VKPH:26.600 A+
LB00 Python AP
B**
Kills:1,212
V. Kills:613 197%
Deaths:186
KDR:6.516
Accuracy:76.630% A++
KPH:58.900 C*
VKPH:29.800 B**
L100 Python HEAT
M**
Kills:724
V. Kills:349 207%
Deaths:105
KDR:6.895
Accuracy:76.656% M
KPH:58 A*
VKPH:28 M**
C75 Viper
B++
Kills:183
V. Kills:57 316%
Deaths:45
KDR:4.067
Accuracy:44.487% B+
KPH:34.900 B
VKPH:10.900 B++
Kills:3,655 (3,655 + 0)
Deaths:818
KDR:4.468
VKDR:3.257
Vehicle Kills:2,664
Kill Difference:2,837
Playtime:100.218 hours
Usage:2%
Score:1.947m
Score/min:324
Driving Accuracy:44.487%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,467
V. Kills:2,063 120%
Deaths:465
KDR:5.305
Accuracy:74.824% M
KPH:20.500 C
VKPH:17.100 B+
Saron HRB
B+
Kills:454
V. Kills:268 169%
Deaths:60
KDR:7.567
Accuracy:47.165% B+
KPH:24.800 C+
VKPH:14.700 C+
Supernova PC
B
Kills:172
V. Kills:92 185%
Deaths:43
KDR:4
Accuracy:59.856% B**
KPH:18 C
VKPH:9.600 B
E540 Halberd
B++
Kills:165
V. Kills:137 120%
Deaths:26
KDR:6.346
Accuracy:62.265% A++
KPH:25.600 C--
VKPH:21.200 B++
Proton II PPA
B**
Kills:130
V. Kills:7 N/A
Deaths:9
KDR:14.444
Accuracy:30.141% B**
KPH:53.900 C+
VKPH:2.900 C-
Supernova VPC
D-
Kills:59
V. Kills:10 N/A
Deaths:5
KDR:11.800
Accuracy:54.353% B+
KPH:25.100 D-
VKPH:4.200 D-
Kills:3,447 (2,698 + 749)
Deaths:608
KDR:5.669
VKDR:4.238
Vehicle Kills:2,577
Kill Difference:2,839
Playtime:159.650 hours
Usage:3%
Score:2.899m
Score/min:303
Driving Accuracy:54.353%
Gunner Accuracy:30.141%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:101
V. Kills:65 153%
Deaths:14
KDR:7.214
Accuracy:62.504% B*
KPH:37.300 C+
VKPH:24 C+
M40 Fury-H
C
Kills:81
V. Kills:4 N/A
Deaths:4
KDR:20.250
Accuracy:40% C
KPH:62.100 D
VKPH:3.100 D-
Proton II PPA-H
B
Kills:64
V. Kills:2 N/A
Deaths:8
KDR:8
Accuracy:40.394% B
KPH:54 D
VKPH:1.700 D*
M20 Basilisk-H
C++
Kills:51
V. Kills:12 392%
Deaths:7
KDR:7.286
Accuracy:47.297% C++
KPH:57.500 C++
VKPH:13.500 C
Aphelion VEX-4H
C+
Kills:51
V. Kills:35 142%
Deaths:9
KDR:5.667
Accuracy:55.901% B**
KPH:38.300 C+
VKPH:26.300 C+
Kills:348 (0 + 348)
Deaths:42
KDR:8.286
VKDR:2.810
Vehicle Kills:118
Kill Difference:306
Playtime:7.416 hours
Usage:0%
Score:0.173m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:55.901%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:371
V. Kills:136 271%
Deaths:81
KDR:4.580
Accuracy:56.455% A++
KPH:34.300 A
VKPH:12.600 A
M12 Kobalt
B**
Kills:305
V. Kills:2 N/A
Deaths:19
KDR:16.053
Accuracy:24.579% B**
KPH:74.900 C**
VKPH:0.500 D*
M40 Fury
A
Kills:234
V. Kills:43 N/A
Deaths:23
KDR:10.174
Accuracy:48.796% A
KPH:66.400 B+
VKPH:12.200 C++
M12 Kobalt
A
Kills:220
V. Kills:7 N/A
Deaths:17
KDR:12.941
Accuracy:24.611% A
KPH:100.700 B*
VKPH:3.200 C+
M20 Basilisk
B*
Kills:198
V. Kills:87 225%
Deaths:40
KDR:4.950
Accuracy:57.884% A*
KPH:32.300 B*
VKPH:14.200 B*
M40 Fury
B**
Kills:169
V. Kills:31 N/A
Deaths:28
KDR:6.036
Accuracy:45.709% B**
KPH:42.200 C+
VKPH:7.700 C
M60-G Bulldog
B**
Kills:89
V. Kills:9 N/A
Deaths:18
KDR:4.944
Accuracy:45.469% B**
KPH:29.200 C+
VKPH:3 D-
G40-F Ranger
M*
Kills:54
V. Kills:28 186%
Deaths:17
KDR:3.176
Accuracy:55.888% M*
KPH:37.500 A++
VKPH:19.500 B**
Kills:1,640 (0 + 1,640)
Deaths:243
KDR:6.749
VKDR:1.412
Vehicle Kills:343
Kill Difference:1,397
Playtime:35.211 hours
Usage:1%
Score:0.603m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:55.888%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:5,995
V. Kills:1,559 384%
Deaths:3,149
KDR:1.904
Accuracy:56.863% B++
KPH:22.100 C+
VKPH:5.700 C+
S12 Renegade
C
Kills:1,383
V. Kills:54 N/A
Deaths:496
KDR:2.788
Accuracy:53.954% A+
KPH:40.800 C
VKPH:1.600 C
M20 Basilisk-F
C
Kills:130
V. Kills:69 186%
Deaths:123
KDR:1.057
Accuracy:57.208% B+
KPH:8.600 C--
VKPH:4.600 C
V30-F Starfall
B**
Kills:124
V. Kills:73 168%
Deaths:61
KDR:2.033
Accuracy:70.389% B**
KPH:24.500 C
VKPH:14.400 C
Kills:7,632 (7,632 + 0)
Deaths:3,829
KDR:1.993
VKDR:0.458
Vehicle Kills:1,755
Kill Difference:3,803
Playtime:325.831 hours
Usage:6%
Score:1.972m
Score/min:101
Driving Accuracy:70.389%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:74
V. Kills:8 N/A
Deaths:11
KDR:6.727
Accuracy:29.880% D
KPH:29.200 D-
VKPH:3.200 D-
Kills:74 (0 + 74)
Deaths:11
KDR:6.727
VKDR:0.727
Vehicle Kills:8
Kill Difference:63
Playtime:2.534 hours
Usage:0%
Score:0.015m
Score/min:101
Piloting Accuracy:N/A%
Gunner Accuracy:29.880%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 36,29636,21316,0702.253B**0.2729.41%B**22.368%B++44.5B*N/A116813.5h11B**37.4B++
Eridani SX5 17,20917,1856,1292.804A+0.2832.112%B**25.557%B*58.6B**N/A153293.3h9.4B*29.4B++
Parallax VX3 13,92113,9061,5558.943A++6.4252.902%A*81.037%B+29.3C++N/A81475.1h1.8B*3.5B**
Ghost 9,1379,1131,9024.791B++2.2751.696%A++70.471%C*43.4C*N/A118210.1h1.9B++3.7B*
Force-Blade 8,6598,56662,1310.138M**2.3945.997%A4.226%C2.3A++N/A73688.5h2B+4.3B++
NS-44 Commissioner 7,5157,4955,4801.368B+1.1645.77%B**29.927%B**35.2C++N/A105213.1h3.3B+7.3B++
M40 Fury-F 7,5545,9953,1491.904C*0.6256.863%B++N/A22.1C+5.7C+101271.8h7.9B++13.9B*
NS-30 Vandal 4,0254,0201,1813.404B**0.8838.679%B*25.871%C+47.8B+N/A12784.1h4.4B**11.3B*
Lumine Edge 3,9563,9143,3421.171S1.3544.017%A+22.611%B**27.2A**N/A83143.8h1.1B++2.6B+
Betelgeuse 54-A 3,3493,3101,1592.856C+0.3330.624%B**29.94%C+63.9C+N/A22051.8h9.7B+31.6B*
VE-S Canis 3,2153,2039083.528A*1.0036.957%A+29.348%B**85.9A+N/A22537.3h8.6B*23.3B++
H-V45 2,9612,9441,8621.581C++0.9426.623%B+24.185%B+29.6C+N/A8899.4h11.9B+44.6B+
Pandora VX25 2,7902,7521,5071.826B++0.7052.913%A15.734%C++71.1A1B++23938.7h3.7B++7B*
Nyx VX31 2,6592,6539632.755B+0.2338.515%B*28.119%C+36.8C+N/A9372h4.7B++12.1B++
Terminus VX-9 2,5802,5351,1072.29B*0.2331.278%B**27.85%C*43C*N/A13758.9h10.8B++34.5B++
Supernova FPC 4,5302,4674655.305C+2.7874.824%MN/A20.5C17.1B+253120.6h5.6C+7.5B*
Spiker 2,4042,3351,6861.385B1.1437.595%B**24.54%B+31.6C+N/A9773.8h8.4C**22.3B++
Phantom VA23 2,1312,1247222.942B++0.4237.583%B24.153%D33.1CN/A10864.1h3.9B++10.3B+
Eidolon VE33 1,9121,9105073.767A*1.2438.288%A++28.272%B+56.5A++N/A13433.8h5.5A14.5B**
Proximity Mine 1,7861,78310816.509M**13.9843.784%C*N/A202.6A++N/A5598.8h1.8B+4.1B+
NS-15M2 1,7701,7586402.747B++0.2226.243%B+28.897%B+60.8B++N/A18328.9h10B*38.1B+
Artemis VX26 1,7511,7477572.308B*0.2226.736%C+25.358%B+32.5C+N/A10253.8h10.3B++38.6B+
NS-44P Commissioner 1,6621,6567292.272B++0.2551.054%B**38.768%A55.2C++N/A20230h3.5C++6.8B+
Beamer VS3 1,6191,6151,8110.892C*1.6327.998%C++19.505%C13.6DN/A41118.5h10.3C+36.6C+
NS-7 PDW 1,6081,6006692.392A*0.1326.763%B+19.875%B31.4C*N/A9551h12.3B++46.1B+
Serpent VE92 1,6251,5981,1821.352C**1.1727.882%B*22.278%B+22.6CN/A7970.7h11.1B+39.8B++
L100 Python AP 3,1811,5364823.187C0.6676.495%A*2.344%C24.8C26.6A+32261.9h9.4D--12.3C++
C-4 ARX 1,8491,4019191.524C1.0024.365%C--N/A96.6C30.9C59914.5h1.3C+5.4C
NS-11P 1,4011,3856202.234B**0.2929.708%A+28.953%A+37.9B+N/A11636.5h12.5B+42B*
S12 Renegade 1,4371,3834962.788C+0.2653.954%A+5.568%C++40.8C1.6C10433.9h3.9C7.2B
VE-H Maw 1,3961,3824173.314A++0.7932.402%A28.148%C*79B**N/A25517.5h8.8B++27.1B++
MKV Suppressed 1,3521,3485572.42A++0.1029.982%B*22.7%B+40.6B+N/A14833.2h11.7B++39B+
SVA-88 1,3211,3054283.049B++0.5224.957%C**25.364%C+50C*N/A15726.1h10.3B+41.4B+
Orion VS54 1,3101,3015402.409B++0.1222.532%B27.594%B+36.2C*N/A22235.9h10.1B*44.8B+
Flare VE6 1,2791,2705442.335B**0.1923.577%C*28.425%B+48.5BN/A16426.2h8.9B*37.7B+
Phaseshift VX-S 1,2321,2312036.064B**3.5452.574%A*72.137%C+45.3B**N/A11227.2h2.4B+4.7B++
Pulsar LSW 1,2321,2264752.581B**0.0624.867%B25.204%C++51.1BN/A15924h10.2B*41B+
Tank Mine 2,0671,2241747.034A*4.5164.995%A*N/A156.9B**108.1A+16927.8h2.6D--4A
NS-357 Underboss 1,2191,2179031.348B1.1841.45%B+18.077%C-21.6DN/A6056.4h4.3C+10.5B
LB00 Python AP 1,8251,2121866.516C--3.9976.63%A++N/A58.8C*29.8B**30320.6h3.8B+5A
VX29 Polaris 1,2111,1994302.788B**0.2626.845%B+26.105%B+52.8B+N/A19222.7h10B*37.2B+
Equinox VE2 1,2501,1966851.746B+0.7832.069%B**22.324%C++44.3B++2M+16527h8.3A+25.7B**
NS-15 Gallows 1,1981,1913333.577B+1.0529.454%C**31.57%C++63.4C++N/A14218.8h10B+34.1B+
MANA Anti-Personnel Turret 1,2031,1904492.65N/A0.1324.378%UN/A11900U130U18341000.1h14.2T*58.1T*
Lasher X2 1,2051,1885762.063A++0.4631.348%B++3.114%C-44.3B*N/A16526.8h16.6B++52.8B++
CME 1,2131,1855682.086B*0.4431.3%B*28.945%B**50.6B*1.2A++13223.4h11.7B++37.5B*
Sticky Grenade 1,2041,18111181N/A1,178.4856.487%B+N/A1181B+23A35991h1.8B+3.2B+
NSX-P Naginata 1,1961,1803263.62A++1.1032.432%A++28.814%C+107.3A**1.5B++25311h9.4B*29B*
NSX Naginata 1,1841,1773573.297A++0.7731.114%A++28.632%C++77.4A+N/A28615.2h10.2B+32.8B++
The Little Helper 1,1941,1765192.266B++0.2662.296%A+16.837%C*109.9M+1.7A+26910.7h4.4B7B*
NSX-P Tanto 1,1901,1754822.438A++0.0932.363%A28.681%B+54.1AN/A13721.7h12.2B++37.7B*
The Slasher 1,1861,1713,3390.351S2.1745.54%B*24.936%A+6.4B+N/A18184.4h2.4C+5.2B+
Pulsar VS1 1,1761,1664552.563A++0.0429.46%B**29.846%A50A+N/A28323.3h11.6B**39.3B**
Icikill 1,1721,1664,4330.263M**2.2655.477%A++24.528%A++7C+N/A18166h2.2C++4B++
Manticore SX40 1,1731,1648041.448B+1.0831.963%B22.423%C++24.2CN/A6648.1h7.5C*23.6B+
XM98 1,1641,1602325A2.4848.206%A+77.241%C**30.7BN/A8237.8h1.9B**3.8B**
V10 1,1651,1601448.056A**5.5354.468%A*73.879%C52.7B*N/A14622h1.9B++3.4B**
C-4 1,7641,1353233.514A+0.9925.33%C+N/A87.3C*48.4A109913h1.2B+4.9B+
Lancer VS22 1,7561,0603692.873M+0.3564.224%BN/A33.2A*21.8A33531.9h6.8B*10.5B*
Parsec VX3-A 9689641785.416C++2.8950.09%A73.237%D-41CN/A11423.5h1.7B+3.5B*
NSX Tengu 9679634462.159B*0.3744.37%B**25.338%B++53.5B++N/A13618h11.8B+26.6B+
Pulsar C 7897764721.644B0.8830.478%B**25%B28.3C++N/A14127.4h10B+32.9B++
NS Decimator 1,1327625811.312B1.2176.356%A++2.231%C+41.4B+20.1B+38318.4h4.5C*5.9B++
L100 Python HEAT 1,0737241056.895B+4.3776.656%MN/A57.9A*27.9M*34312.5h5.4B+7.1B**
Spear Anti-Vehicle Phalanx Turret 1,0185785610.321B+7.8065.764%A*5.017%B+62.8A+47.8A**6259.2h8.1B+12.3B**
NS-45 Pilot 5335303161.677B+0.8537.158%B*25.283%C+58.2BN/A1399.1h7.3C++19.5B+
Nemesis VSH9 7684644301.079B++1.4574.544%A++2.802%C++19.6C*12.8B+24123.7h8.2C++11B++
Saron HRB 722454607.567B+5.0447.165%B+1.101%C-24.8C+14.6C+61418.3h18.8B++39.9B++
NS-61 Emissary 4224212032.074A++0.4534.867%B**23.515%A27.5C++N/A7315.3h13C**37.2B+
Skorpios 3843831582.424B+0.1027.754%C++21.149%C+45.1C++N/A1168.5h9.7B*35B+
M20 Basilisk 507371814.58B++2.0656.455%A++4.852%C34.4A12.6A26910.8h81B+143.4B**
NSX Tomoe 3323321192.79B*0.2731.764%B+36.145%C+44.9C**N/A1237.4h13B+40.9B+
Blueshift VM5 3213211122.866C**0.3422.43%B++22.118%C*26.8CN/A11112h13.4B*59.6B++
Phobos VX86 3263211781.803B+0.7271.127%B**17.446%C*82.3A1.3B*3203.9h2.2B+3.1B+
VE-LR Obelisk 309309654.754A++2.2346.82%A*34.628%B75.4A++N/A1944.1h4.6B**9.7B**
M12 Kobalt 3073051916.053B13.5324.579%B**20%B+74.4C**N/A2754.1h15.6B++63.4B++
Blueshift VM5 3063011122.688C*0.1622.505%B+20.93%C+25.3C-N/A9711.9h14.1B++62.7B++
VA39 Spectre 299296843.524A+1.0028.511%D36.149%C+9.2D-N/A5032.2h5B++17.4B
Solstice SF 2972963210.922C+1.6023.678%C+20.608%B+12C--N/A5924.6h12.4C++52.3C*
M40 Fury 2772342310.174B+7.6548.796%AN/A66.9B+12.3C++3843.5h11.5B+23.6B*
Dual Photon Pods 381233395.974C+3.4545.118%D-2.146%A49.6C--31.5B**5544.7h31.9D70.6D
NSX Masamune 2922231941.149B+1.3866.955%B**N/A42.1B++13C+2155.3h9.4B+14B+
Auraxium Slasher 2242211,6230.136A*2.3935.172%B+19.457%A3.8B+N/A1158.9h2B+5.7B+
M12 Kobalt 2272201712.941C+10.4224.611%A20%B+100B*3.2C+3252.2h13.7B*55.8B++
NS-44L Blackhand 220220563.929A*1.4054.019%A52.273%B++52.4A++N/A1594.2h3.4B++6.3B*
M20 Basilisk 285198404.95A2.4357.884%A*6.061%C*32.5B*14.3B**2856.1h93.3B161.1B**
NSX Tanto 2041971221.615B+0.9133.7%A+23.858%C+43.8B+1.6M+1454.5h11.2B+33.2B++
S1 2771901761.08B++1.4460.487%B+5.263%A+27.9C**12.8C+5926.8h5.5B++9.1B++
C75 Viper 240183454.067C++1.5444.487%B+N/A35.2B11B++3855.2h11.4B+25.7B++
Supernova PC 264172434C+1.4859.856%B**N/A18.1C9.7B2719.5h5.8C+9.7B+
The Immortal 171171951.8B+0.7226.33%D**26.901%C+36.4C+N/A1084.7h7.1B+26.8C
Anti-Vehicle Grenade 3011691169N/A166.4852.776%C*N/A338C+264A++43330.5h5.8C++11C**
M40 Fury 200169286.036C+3.5145.709%B**1.183%D42.3C+7.8C3094h13.8C*30.2B+
E540 Halberd 302165266.346C+3.8262.265%A++2.424%C+25.4D21.1B++4406.5h7.6D*12.3C++
Orbital Strike Uplink 2161611161U158.48722.857%UN/A805U275U35340.2h1.6T*0.2T*
Aspis Anti-Aircraft Phalanx Turret 297149393.821C*1.3041.309%A**2.013%C+25.7M+25.5M+3965.8h106.2A257.1A
Cerberus 1371371141.202C++1.3226.537%D-16.058%D15.2DN/A449h7C-26.2C-
Maelstrom Turbo Laser 2761342500.536C1.9923.339%D**1.493%D3.7D-3.9D-7436.6h122.4C+524.5C-
M20 Basilisk-F 1991301231.057C++1.4757.208%B+3.846%C+8.6C--4.6C5515.1h64.1C++112.1C**
Proton II PPA 137130914.444C++11.9230.141%B**N/A54.2C+2.9C-1552.4h9.9C++32.7B+
NS Baron G5 1291271161.095C+1.4342.317%C+22.047%A++20.5DN/A1036.2h4.2B+10C++
VE-C Horizon 127126931.355C+1.1738.543%B+30.159%B*32.3CN/A763.9h17C++44.2B
V30-F Starfall 197124612.033C**0.4970.389%B**N/A24.3C14.3C2235.1h14.6B+20.7B++
Frag Grenade 1201201120N/A117.4840.34%DN/A1200M++N/A69560.1h2.8B**6.9B+
M60-A Bulldog 123116814.5C+11.9844.582%C+N/A13.2D-N/A688.8h4.6B++10.4B++
Saron HRB-H 166101147.214B+4.6962.504%B*N/A37.4C+24.1C+4382.7h18.6B*29.7B**
Vortex VM21 126101771.312C*1.2141.81%C++1.98%D12B+3D--788.4h16.6B*39.7B++
Fatestealer 1001001380.725A++1.8049.631%A26%B21.3C+N/A474.7h2B**4.1B**
Nebula VM20 9090273.333B*0.8122.71%B*28.889%A++37.5C**N/A1522.4h9.4A*41.2B**
Thanatos VE70 9089731.219B+1.3141.632%C*22.472%A22.3CN/A2354h4.5B+10.7B+
M60-G Bulldog 9889184.944C*2.4245.469%B**1.124%D*29.7C++3D-1593h6.4B+14B*
Vortex VM21 10483771.078C*1.4542.661%C*7.229%A+9.9B+2.5D*598.4h20.6B**48.3B++
M40 Fury-H 8581420.25B++17.7340%C1.235%C+62.3D3.1D-2381.3h6.3B+15.8B+
NS-AM7 Archer 95801970.406C+2.1262.455%B+35%A*5.6C1D--4214.4h15.1B+24.1B+
Cosmos VM3 7878382.053C++0.4720.543%B**30.769%M26.9C+N/A1652.9h14.3C+69.5B+
Quasar VM1 7878342.294B+0.2317.586%B+25.641%A+22.3C+N/A2413.5h13B++73.7B+
CAS 14-E 8274116.727C-4.2029.88%D1.351%C-29.6D-3.2D-1012.5h28.3B94.8C*
M60-A Bulldog 7672710.286C7.7644.36%C2.778%B11.1D--N/A746.5h5.7C**12.8C**
Nebula VM20 7272272.667B+0.1422.813%B**18.056%C--30C+N/A1502.4h11.8A51.8B**
C150 Dalton 12068417A++14.4857.979%A*N/A21.9D16.8D3213.1h7.4F12.8C+
Hunter QCX 7768950.716C+1.8114.686%F-16.177%D7.7D1C478.8h8.2C+55.6D--
Proton II PPA-H 666488C5.4840.394%BN/A53.3D1.7D*2721.2h10.9C+27C*
Supernova VPC 6959511.8C++9.2854.353%B+N/A24.6D--4.2D-3192.4h3.9C--7.2C+
Ursa 5958232.522A+0.0030.035%A13.793%D**19.3DN/A2133h10.3B+34.3B++
EMP Grenade 5857157N/A54.4867.329%UN/A4.6UN/A1512.3h528.9T*785.6T*
G40-F Ranger 8254173.176C-0.6555.888%M*1.852%B++38.6A*20B**3391.4h107.2B+191.9A
M20 Basilisk-H 635177.286C++4.7647.297%C++3.922%D56.7C++13.3C3750.9h33.5B**70.7B*
Aphelion VEX-4H 865195.667C++3.1455.901%B**5.882%A++39.2C+26.9C+5481.3h59.2C++105.8B+
Darkstar 5150202.5B*0.0229.084%B+24%C+41.7C+N/A2591.2h11.4B++39.1B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter239108,76744.7h
Restoration Kit738561.1h
Nano-Armor Kit767939,91366.9h
Decoy Grenade0850h
Anti-Vehicle MANA Turret115210.7h
Spawn Beacon4215,5729.3h
Nanite Revive Grenade01,5270.4h
Medical Applicator454151,79613.3h
Welding Device11,2360h
Deconstruction Tool01870h
Spitfire Auto-Turret1078,7327h
Ammunition Package637,4822.6h
Shield Recharging Field127490.4h
Medical Kit3,88838,52045.5h
Anti-Infantry MANA Turret622,6583.6h
Orbital Strike Target Designator4570.8h
Nano-Repair Grenade02540.1h
Hardlight Barrier61840.7h
Router0880.2h
Recon Detection Device14725,00835.7h

Check the help document for the dictionary if you want to learn more about words used here.


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