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Captain PFC K1llingLizard[N1KE] K1llingLizard
TR BR 59

KDR: 2.28

Score: 12.8m

Last Seen: Sep 11th, 2019 10:43 PM
- OFFLINE - 158.6 hour(s)

Prestige 1, Battle Rank 59 - Terran Republic on Cobalt - Outfit Leader of RedBlack Beep Squad[N1KE] RedBlack Beep Squad
TR outfit on Cobalt

Members: 3
Level Progress (to 60): 86%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton M14 Banshee T9 CARV E540 Halberd MSW-R T1 Cycler Cycler TRV P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $636,759 MLG Score: 509
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.708%25.407%5771112034,1761.719230.565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.205%0.386C**0.606B+-0.125C+HEAD ++ (~14.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.32C*11.60.179C++39.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.634%0.52%669312111,3452934964.59044271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.444%0.331C**-0.954D---0.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.716B++20.30.649B+28.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.171%1.118%1489712073,398272144812.4469235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.409%-0.192C-0.804D-0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.867B*4.60.864B*8.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.356%78.947%14891121317131700.537736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.876D--0.668B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.233C++2.20.305C*5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Beep Squad[N1KE] RedBlack Beep Squad
TR outfit on Cobalt

Members: 3
12.8m641.8%623 (37.4k)523 (31.4k)2.284112,9285,6602.8316259 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121477717.581%10.899%19204:202

12% Combat Medic58% Engineer20% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2014 9:30 AMJan 16th, 2019 12:03 AMSep 17th, 2019 3:46 PM (17h) (PST)Sep 11th, 2019 6:48 PM (7d) (PST)Sep 11th, 2019 6:43 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7571406170.5280.2310.0584.1000.111509

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,3968,40436,99232143246731,400

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
408.2h/17d 3,099 1,409 5,394 100.4k 327 778 2,718 18.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B
Kills:752
Deaths:451
KDR:1.667
Accuracy:20.928% B
HSR:24.601% C*
MSW-R
C++
Kills:695
Deaths:441
KDR:1.576
Accuracy:23.497% C++
HSR:22.446% C
T9 CARV-S
C++
Kills:462
Deaths:270
KDR:1.711
Accuracy:22.930% C++
HSR:23.593% C+
NS-15M1
C
Kills:205
Deaths:176
KDR:1.165
Accuracy:21.503% C
HSR:20.976% C
Kills:2,114
Deaths (as Heavy Assault):1,338
Deaths (to Heavy Assaults):1,415
KDR:1.57997
Kill Difference:776
Playtime:80.301 hours
Usage:20%
Score:2.720m
Score/min:565
Accuracy (listed only):22.214%
HSR (listed only):22.904%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:348
Deaths:440
KDR:0.791
Accuracy:18.852% D
HSR:22.989% B++
Kills:348
Deaths (as Engineer):440
Deaths (to Engineers):1,359
KDR:0.79091
Kill Difference:92
Playtime:238.195 hours
Usage:58%
Score:6.639m
Score/min:465
Accuracy (listed only):18.852%
HSR (listed only):22.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B++
Kills:348
Deaths:440
KDR:0.791
Accuracy:18.852% D
HSR:22.989% B++
Kills:348
Deaths (as Light Assault):440
Deaths (to Light Assaults):941
KDR:0.79091
Kill Difference:92
Playtime:20.435 hours
Usage:5%
Score:0.562m
Score/min:458
Accuracy (listed only):18.852%
HSR (listed only):22.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:213
Deaths:269
KDR:0.792
Accuracy:18.763% F-
HSR:31.925% A
M77-B
B
Kills:171
Deaths:73
KDR:2.342
Accuracy:29.356% D*
HSR:78.947% B
TX1 Repeater
C+
Kills:80
Deaths:116
KDR:0.690
Accuracy:8.552% F**
HSR:21.250% C+
NS-357 Underboss
C*
Kills:73
Deaths:71
KDR:1.028
Accuracy:30.489% D
HSR:23.288% C*
Kills:537
Deaths (as Infiltrator):529
Deaths (to Infiltrators):838
KDR:1.01512
Kill Difference:8
Playtime:10.932 hours
Usage:3%
Score:0.657m
Score/min:1,002
Accuracy (listed only):21.790%
HSR (listed only):38.853%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:624
Deaths:471
KDR:1.325
Accuracy:28.385% A
HSR:30.769% A
Cycler TRV
B**
Kills:586
Deaths:414
KDR:1.415
Accuracy:28.629% B**
HSR:26.963% B**
TORQ-9
B**
Kills:138
Deaths:124
KDR:1.113
Accuracy:29.598% B**
HSR:26.087% C**
Kills:1,348
Deaths (as Combat Medic):1,009
Deaths (to Combat Medics):438
KDR:1.33598
Kill Difference:339
Playtime:50.762 hours
Usage:12%
Score:2.018m
Score/min:662
Accuracy (listed only):28.871%
HSR (listed only):27.940%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:187
Deaths:71
KDR:2.634
Accuracy:23.286% A+
HSR:24.599% B++
MRC3 Mercy
A
Kills:169
Deaths:52
KDR:3.250
Accuracy:22.532% A
HSR:23.077% B+
M1 Heavy Cycler
C**
Kills:52
Deaths:29
KDR:1.793
Accuracy:15.504% C**
HSR:17.308% C+
Kills:408
Deaths (as MAX Suit):76
Deaths (to MAX Suits):332
KDR:5.36842
Kill Difference:332
Playtime:5.835 hours
Usage:1%
Score:0.221m
Score/min:632
Accuracy (listed only):20.441%
HSR (listed only):21.661%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:797
V. Kills:40 N/A
Deaths:77
KDR:10.351
Accuracy:36.642% A
KPH:84.300 A
VKPH:4.200 B+
M18 Needler
B*
Kills:394
V. Kills:245 160%
Deaths:110
KDR:3.582
Accuracy:28.233% D
KPH:20.700 B*
VKPH:12.900 B+
Hellfire Rocket Pods
B++
Kills:331
V. Kills:37 N/A
Deaths:24
KDR:13.792
Accuracy:50.119% C*
KPH:123.900 B++
VKPH:13.800 C+
Kills:1,522 (1,191 + 0)
Deaths:211
KDR:7.213
VKDR:1.526
Vehicle Kills:322
Kill Difference:1,311
Playtime:31.134 hours
Usage:8%
Score:0.476m
Score/min:255
Piloting Accuracy:28.233%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,764
V. Kills:976 181%
Deaths:150
KDR:11.760
Accuracy:30.001% D--
KPH:68.900 A*
VKPH:38.100 B**
Dual-75 Duster
A++
Kills:429
V. Kills:29 N/A
Deaths:9
KDR:47.667
Accuracy:53.723% A++
KPH:111.900 A+
VKPH:7.600 B*
CAS30 Tank Buster
C+
Kills:217
V. Kills:147 147%
Deaths:106
KDR:2.047
Accuracy:45.847% C+
KPH:6.400 C
VKPH:4.400 D
L105 Zephyr
B++
Kills:88
V. Kills:9 N/A
Deaths:11
KDR:8
Accuracy:48.932% B++
KPH:56.200 C*
VKPH:5.700 D
Kills:2,498 (217 + 2,281)
Deaths:276
KDR:9.051
VKDR:4.207
Vehicle Kills:1,161
Kill Difference:2,222
Playtime:64.683 hours
Usage:16%
Score:1.262m
Score/min:325
Piloting Accuracy:45.847%
Gunner Accuracy:48.932%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A*
Kills:702
V. Kills:239 293%
Deaths:41
KDR:17.122
Accuracy:48.012% B*
KPH:51.100 A*
VKPH:17.400 B*
P2-120 AP
B+
Kills:237
V. Kills:99 237%
Deaths:8
KDR:29.625
Accuracy:30.180% F-
KPH:35.800 B+
VKPH:15 C
MR11 Gatekeeper
B
Kills:154
V. Kills:131 117%
Deaths:28
KDR:5.500
Accuracy:41.409% C*
KPH:22.800 C++
VKPH:19.400 B
M12 Kobalt
B*
Kills:73
V. Kills:9 N/A
Deaths:1
KDR:73
Accuracy:17.697% B*
KPH:70.700 B+
VKPH:8.700 B*
P2-120 HEAT
C*
Kills:57
V. Kills:17 317%
Deaths:5
KDR:11.400
Accuracy:34.691% D-
KPH:27.700 C*
VKPH:8.300 C-
Kills:1,223 (294 + 929)
Deaths:83
KDR:14.735
VKDR:5.964
Vehicle Kills:495
Kill Difference:1,140
Playtime:30.212 hours
Usage:7%
Score:0.630m
Score/min:347
Driving Accuracy:34.691%
Gunner Accuracy:17.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:488
V. Kills:31 N/A
Deaths:24
KDR:20.333
Accuracy:36.233% C++
KPH:130.400 B+
VKPH:8.300 B+
Kills:488 (0 + 488)
Deaths:24
KDR:20.333
VKDR:1.292
Vehicle Kills:31
Kill Difference:464
Playtime:3.743 hours
Usage:1%
Score:0.067m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:36.233%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:56
V. Kills:19 280%
Deaths:1
KDR:56
Accuracy:61.048% B*
KPH:101.200 A++
VKPH:34.300 B**
Kills:56 (0 + 56)
Deaths:1
KDR:56
VKDR:19
Vehicle Kills:19
Kill Difference:55
Playtime:0.554 hours
Usage:0%
Score:0.014m
Score/min:415
Piloting Accuracy:N/A%
Gunner Accuracy:61.048%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 2,7401,76415011.76B++9.4830.001%D--N/A68.9A*38.1B**53125.6h2.1A+7.1B**
M14 Banshee 8377977710.351B+8.0736.642%AN/A83.9A4.2B+2919.5h15.5B+42.3B++
T9 CARV 7607524511.667B0.6220.928%B24.601%C*45.9B*N/A19416.4h11.7B++56B+
E540 Halberd 9417024117.122A+14.8448.012%B*1.14%D*51.2A*17.4B*28613.7h3.9A+8A
MSW-R 7036954411.576C+0.7123.497%C++22.446%C42.4C++N/A54116.4h11.6C**49.2B
T1 Cycler 6316244711.325C**0.9628.385%A30.769%A35.5B++N/A17417.6h12.2B*43B*
Cycler TRV 5975864141.415C*0.8728.629%B**26.963%B**33.7C++N/A29517.4h11.4B++39.7B*
P525 Marauder-H 5194882420.333B+18.0536.233%C++1.025%C++131.9B++8.4B+2973.7h4.9B*13.4B*
T9 CARV-S 4674622701.711C**0.5722.93%C++23.593%C+46.2C++N/A10510h12.1C*52.7C**
Dual-75 Duster 458429947.667M++45.3853.723%A++N/A112.9A+7.6B*4673.8h5.5C**10.2B*
M18 Needler 6393941103.582B+1.3028.233%DN/A20.7B*12.9B+20519h80.1B*283.7B++
TRAC-5 3553484400.791C+1.4918.852%D22.989%B++13.3CN/A26926.2h15.2C++80.9C+
Hellfire Rocket Pods 3683312413.792B*11.5150.119%C*N/A122.6B++13.7C+4832.7h12.1B+24.1B++
P2-120 AP 336237829.625M++27.3430.18%F-N/A35.9B+15C6496.6h3.7A+12.2B++
CAS30 Tank Buster 3642171062.047B0.2445.847%C+N/A6.4C4.4D15533.7h50.4B109.9B
NS-44 Commissioner 2162132690.792C+1.4918.763%F-31.925%A17.8DN/A17512h3.3B++17.5D-
M60-A Bulldog 2512081811.556B+9.2738.015%C++N/A49.5B++10.2B++3784.2h4.4B**11.7B++
NS-15M1 2082051761.165C1.1221.503%C20.976%C39.4C+N/A1095.2h12.5C++58.2C++
Frag Grenade 1951911191N/A188.7249.741%B++N/A636.7B++13.3B*21700.3h3B*6.1B++
MRC3 Mercy 190187712.634C*0.3523.286%A+24.599%B++58.4A*N/A2103.2h17.6B+75.4B*
M77-B 171171732.342C*0.0629.356%D*78.947%B34.9B+N/A864.9h2.2B+7.5C+
MRC3 Mercy 172169523.25B+0.9722.532%A23.077%B+65M1.2A2862.6h15.9B**70.5B*
MR11 Gatekeeper 285154285.5C**3.2241.409%C*1.299%D22.6C++19.3B2036.8h41.6B++100.5B++
TORQ-9 1431381241.113C+1.1729.598%B**26.087%C**46B+1.7M+1623h13.5B+45.5B++
NS Decimator 12893442.114A0.1745.154%F-1.075%D-38.8C*14.6C+9602.4h2.2A++4.9B**
ML-7 141911100.827C*1.4641.47%F2.198%C18.2C--10C1725h5.4B++13C+
L105 Zephyr 9788118C+5.7248.932%B++1.136%B+55C*5.6D2611.6h5.2B++10.6B++
C-4 9682382.158B+0.1312.865%F--N/A58.6C--10D*8951.4h0.9A7.1C
TX1 Repeater 82801160.69C+1.598.552%F**21.25%C+17C--N/A2134.7h12.1B+141.8F--
Hyena Missile Launcher 12180117.273M**4.9940.542%AN/A25.8B+13.2C*2523.1h23B**56.7B**
M20 Drake 11375237.5A**35.2240.911%B**2.667%C**41.7A+21.1B+3641.8h52.2B++127.7B*
M12 Kobalt 8273173M**70.7217.697%B*17.808%B+73B+9B*1541h18.7C+105.5B+
NS-357 Underboss 7473711.028C++1.2630.489%D23.288%C*30.4CN/A1072.4h4C**13.2C+
P2-120 HEAT 7457511.4B++9.1234.691%D-N/A27.1C++8.1C-3602.1h7.8C+22.4C
VLG Missile Launcher 7556156A*53.7261.048%B*N/A93.3A31.7B*4140.6h4.8B+7.8B++
Tank Mine 7353182.944C*0.6641.152%B+N/A132.5B+50C-12720.4h1.9C+4.6B**
M1 Heavy Cycler 5452291.793B+0.4915.504%C**17.308%C+21.7C++N/A862.4h16.1B+103.7B+
T2 Striker 11552840.619C++1.6739.374%D*N/A8.3C-10C+1196.3h49.3C125.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84790.9h
M20 Wyvern11670h
Nano-Armor Kit306302,40032.6h
Anti-Vehicle MANA Turret11480.2h
Nanite Revive Grenade08900.3h
Medical Applicator16476,9855h
Spitfire Auto-Turret72590.4h
Restoration Kit834422.1h
Motion Spotter11120.1h
M12 Kobalt0570h
Ammunition Package52,0680.7h
Medical Kit1115164.1h
Anti-Infantry MANA Turret1960.1h
Nano-Repair Grenade01630h
Shield Recharging Field242,6421.2h
Recon Detection Device41330.2h
MANA Anti-Personnel Turret0530h
Xiphos Anti-Personnel Phalanx Turret01730h

Check the help document for the dictionary if you want to learn more about words used here.


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