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First Lt. PFC K1llingLizard[N1KE] K1llingLizard
TR BR 42

KDR: 2.14

Score: 10.6m

Last Seen: Jun 11th, 2019 3:26 PM
- OFFLINE - 360.4 hour(s)

Prestige 1, Battle Rank 42 - Terran Republic on Cobalt - Outfit Leader of RedBlack Beep Squad[N1KE] RedBlack Beep Squad
TR outfit on Cobalt

Members: 3
Level Progress (to 43): 50%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton M14 Banshee T9 CARV E540 Halberd MSW-R T1 Cycler Cycler TRV P525 Marauder-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $615,492 MLG Score: 492
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.129%24.87%575812023,6431.753130.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.077%0.391B0.62B+-0.133CHEAD ++ (~13.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.32C*11.70.178C++39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.415%0.557%689312071,2562574434.86822283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.265%0.322C*-0.955D---0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.716B++18.50.65B+27.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.037%1.216%1205712032,549251103810.1151245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.523%-0.204C-0.786D-0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.862B*5.50.859B*10.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.163%77.359%12051120915928400.559859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.844D--0.659B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.238C++2.20.304C*5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Beep Squad[N1KE] RedBlack Beep Squad
TR outfit on Cobalt

Members: 3
10.6m714.8%608 (36.5k)506 (30.4k)2.1361210,3264,8342.6621842 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121058918.411%11.195%20604:201

13% Combat Medic56% Engineer21% Heavy Assault6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2014 9:30 AMJan 16th, 2019 12:03 AMJun 24th, 2019 10:19 PM (2d) (PST)Jun 11th, 2019 11:38 AM (15d) (PST)Jun 11th, 2019 11:26 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7041315730.4940.2310.0554.2310.098492

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,2677,88834,37930143254630,368

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
348.7h/14.5d 2,543 1,156 3,604 88.5k 291 658 2,056 14.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:696
Deaths:429
KDR:1.622
Accuracy:20.883% B+
HSR:22.701% C+
MSW-R
C*
Kills:651
Deaths:413
KDR:1.576
Accuracy:23.335% C*
HSR:21.198% C
T9 CARV-S
C*
Kills:462
Deaths:270
KDR:1.711
Accuracy:22.930% C*
HSR:23.593% C+
NS-15M1
C
Kills:198
Deaths:171
KDR:1.158
Accuracy:21.249% C
HSR:20.707% C
Kills:2,007
Deaths (as Heavy Assault):1,283
Deaths (to Heavy Assaults):1,210
KDR:1.5643
Kill Difference:724
Playtime:73.358 hours
Usage:21%
Score:2.594m
Score/min:589
Accuracy (listed only):22.099%
HSR (listed only):22.050%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:293
Deaths:405
KDR:0.723
Accuracy:18.093% D
HSR:21.502% B+
Kills:293
Deaths (as Engineer):405
Deaths (to Engineers):1,195
KDR:0.72346
Kill Difference:112
Playtime:193.933 hours
Usage:56%
Score:4.855m
Score/min:417
Accuracy (listed only):18.093%
HSR (listed only):21.502%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:293
Deaths:405
KDR:0.723
Accuracy:18.093% D
HSR:21.502% B+
Kills:293
Deaths (as Light Assault):405
Deaths (to Light Assaults):798
KDR:0.72346
Kill Difference:112
Playtime:20.415 hours
Usage:6%
Score:0.561m
Score/min:458
Accuracy (listed only):18.093%
HSR (listed only):21.502%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:193
Deaths:229
KDR:0.843
Accuracy:17.603% F--
HSR:31.606% A
M77-B
C*
Kills:159
Deaths:68
KDR:2.338
Accuracy:29.163% D*
HSR:77.359% C*
Kills:352
Deaths (as Infiltrator):297
Deaths (to Infiltrators):740
KDR:1.18519
Kill Difference:55
Playtime:10.266 hours
Usage:3%
Score:0.647m
Score/min:1,051
Accuracy (listed only):23.383%
HSR (listed only):54.482%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:605
Deaths:457
KDR:1.324
Accuracy:28.345% A
HSR:30.744% A
Cycler TRV
A
Kills:545
Deaths:388
KDR:1.405
Accuracy:28.687% A
HSR:27.523% A
Kills:1,150
Deaths (as Combat Medic):845
Deaths (to Combat Medics):385
KDR:1.36095
Kill Difference:305
Playtime:45.411 hours
Usage:13%
Score:1.883m
Score/min:691
Accuracy (listed only):28.516%
HSR (listed only):29.133%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):275
KDR:0
Kill Difference:UNR
Playtime:3.596 hours
Usage:1%
Score:0.048m
Score/min:223
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:776
V. Kills:38 N/A
Deaths:76
KDR:10.211
Accuracy:37.246% A+
KPH:84.800 A+
VKPH:4.200 B+
M18 Needler
B*
Kills:383
V. Kills:237 161%
Deaths:107
KDR:3.579
Accuracy:27.715% D
KPH:20.500 B*
VKPH:12.700 B+
Hellfire Rocket Pods
B*
Kills:331
V. Kills:37 N/A
Deaths:24
KDR:13.792
Accuracy:50.119% C*
KPH:123.900 B*
VKPH:13.800 C+
Kills:1,490 (1,159 + 0)
Deaths:207
KDR:7.198
VKDR:1.507
Vehicle Kills:312
Kill Difference:1,283
Playtime:30.471 hours
Usage:9%
Score:0.458m
Score/min:250
Piloting Accuracy:27.715%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:959
V. Kills:581 165%
Deaths:139
KDR:6.899
Accuracy:27.900% D*
KPH:58.100 A+
VKPH:35.200 B*
Dual-75 Duster
B**
Kills:150
V. Kills:16 N/A
Deaths:9
KDR:16.667
Accuracy:49.883% A
KPH:89.100 B++
VKPH:9.500 B**
CAS30 Tank Buster
C
Kills:149
V. Kills:115 128%
Deaths:105
KDR:1.419
Accuracy:41.776% C
KPH:5.500 C-
VKPH:4.300 D
L105 Zephyr
B++
Kills:88
V. Kills:9 N/A
Deaths:11
KDR:8
Accuracy:48.932% B++
KPH:56.200 C*
VKPH:5.700 D
Kills:1,346 (149 + 1,197)
Deaths:264
KDR:5.098
VKDR:2.731
Vehicle Kills:721
Kill Difference:1,082
Playtime:46.762 hours
Usage:13%
Score:0.773m
Score/min:276
Piloting Accuracy:41.776%
Gunner Accuracy:48.932%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M
Kills:680
V. Kills:231 293%
Deaths:38
KDR:17.895
Accuracy:47.905% B*
KPH:50.900 M
VKPH:17.300 B**
MR11 Gatekeeper
B+
Kills:146
V. Kills:129 112%
Deaths:28
KDR:5.214
Accuracy:40.275% C++
KPH:22.900 C++
VKPH:20.200 B+
P2-120 AP
B+
Kills:131
V. Kills:48 267%
Deaths:6
KDR:21.833
Accuracy:30.364% F
KPH:35.100 B+
VKPH:12.900 D
M12 Kobalt
B**
Kills:73
V. Kills:9 N/A
Deaths:1
KDR:73
Accuracy:17.697% B*
KPH:70.700 B+
VKPH:8.700 B**
P2-120 HEAT
C*
Kills:57
V. Kills:17 317%
Deaths:5
KDR:11.400
Accuracy:34.691% D
KPH:27.700 C*
VKPH:8.300 C
Kills:1,087 (188 + 899)
Deaths:78
KDR:13.936
VKDR:5.564
Vehicle Kills:434
Kill Difference:1,009
Playtime:26.568 hours
Usage:8%
Score:0.545m
Score/min:342
Driving Accuracy:34.691%
Gunner Accuracy:17.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:488
V. Kills:31 N/A
Deaths:24
KDR:20.333
Accuracy:36.233% C++
KPH:130.400 B+
VKPH:8.300 B+
Kills:488 (0 + 488)
Deaths:24
KDR:20.333
VKDR:1.292
Vehicle Kills:31
Kill Difference:464
Playtime:3.743 hours
Usage:1%
Score:0.067m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:36.233%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 1,5409591396.899C+4.7627.9%D*N/A58.1A+35.2B*49716.5h2.5A8.8B++
M14 Banshee 8147767610.211B+8.0737.246%A+N/A85.3A+4.2B+2919.1h15.4B+41.2B++
T9 CARV 7046964291.622C**0.5120.883%B+22.701%C+45.5B**N/A19715.3h11.9B++57.1B+
E540 Halberd 9116803817.895A++15.7647.905%B*1.176%D*50.7M17.2B**28513.4h3.9A+8.1A
MSW-R 6596514131.576C+0.5623.335%C*21.198%C41.5C++N/A55815.7h11.6B49.5B
T1 Cycler 6126054571.324C**0.8128.345%A30.744%A35.4B++N/A17417.1h12.2B*43.1B*
Cycler TRV 5565453881.405C*0.7328.687%A27.523%A32.2C++N/A29316.9h11.5B++40B*
P525 Marauder-H 5194882420.333B+18.2036.233%C++1.025%C++131.9B++8.4B+2963.7h4.9B*13.4B++
T9 CARV-S 4674622701.711C++0.4322.93%C*23.593%C+46.2C*N/A10510h12.1C++52.7C**
M18 Needler 6203831073.579B+1.4427.715%DN/A20.5B*12.7B+19918.7h78.4B*282.8B++
Hellfire Rocket Pods 3683312413.792B*11.6650.119%C*N/A122.6B*13.7C+4692.7h12.1B+24.1B++
TRAC-5 3002934050.723C+1.4118.093%D21.502%B+11.9C-N/A27424.7h15.8C+87.4C+
NS-15M1 2011981711.158C0.9821.249%C20.707%C38.8C+N/A1065.1h12.3C*58C++
NS-44 Commissioner 1961932290.843C+1.2917.603%F--31.606%A17.9DN/A18910.8h3.2B++18.1D-
M60-A Bulldog 2271861810.333B+8.2037.354%C+N/A47.7B+10.5B*3913.9h4.5B**12B++
Frag Grenade 1621601160N/A157.8648.61%B+N/A533.3C*6.7C18740.3h3.2B+6.5B++
M77-B 159159682.338C*0.2029.163%D*77.359%C*33.8B+N/A794.7h2.2B+7.6C+
Dual-75 Duster 166150916.667C*14.5349.883%AN/A88.2B++9.4B**4911.7h5.7C++11.4B++
CAS30 Tank Buster 2641491051.419C+0.7241.776%CN/A5.5C-4.3D12827h49.4B+118.2C**
MR11 Gatekeeper 275146285.214C*3.0840.275%C++1.37%D22.8C++20.2B+2116.4h39.2B*97.3B++
P2-120 AP 179131621.833A*19.7030.364%FN/A35.4B+13D8143.7h4A13.2B+
ML-7 141911100.827C*1.3141.47%F2.198%C18.2C--10C1685h5.4B++13C+
L105 Zephyr 9788118C5.8648.932%B++1.136%B+55C++5.6D2601.6h5.2B+10.6B++
M20 Drake 11375237.5M35.3640.911%B**2.667%C*41.7A+21.1B+3641.8h52.2B++127.7B*
M12 Kobalt 8273173M**70.8617.697%B*17.808%B+73B+9B**1541h18.7C+105.5B++
C-4 6358301.933B0.2012.281%F--N/A58C--5F10571h0.8A6.9C+
P2-120 HEAT 7457511.4B*9.2634.691%DN/A27.1C++8.1C-3562.1h7.8C+22.4C
T2 Striker 11552840.619C*1.5239.409%D*N/A8.3D10C1156.3h49.2C124.9D
Tank Mine 7151182.833C++0.7037.449%C**N/A127.5B+50C-12070.4h1.8C*4.8B*

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern11670h
Spawn Beacon64210.4h
Nano-Armor Kit149205,63824.2h
Nanite Revive Grenade07860.2h
Medical Applicator14170,7214.5h
Anti-Vehicle MANA Turret11480.2h
Restoration Kit743862h
Motion Spotter11120.1h
Spitfire Auto-Turret1660.1h
M12 Kobalt0570h
Ammunition Package31,3780.6h
Medical Kit1014763.9h
Anti-Infantry MANA Turret1960.1h
Nano-Repair Grenade0810h
Recon Detection Device41130.2h
Shield Recharging Field222,4151.1h
Xiphos Anti-Personnel Phalanx Turret01730h
MANA Anti-Personnel Turret0530h

Check the help document for the dictionary if you want to learn more about words used here.


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