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Paragon A.S.P. Operative KAKASIBIDIU[Cya9] KAKASIBIDIU
VS BR 200

KDR: 1.96

Score: 108.1m

Last Seen: May 7th, 2020 11:02 AM
- OFFLINE - 3.6 hour(s)

Prestige 1, Battle Rank 100 (200 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15 Gallows NS-15M AE E540 Halberd Supernova FPC NS-11A "Heatwave" NS Decimator NS-44 Commissioner AE Hades VSH4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,313,550 MLG Score: 1050
Fun Score: N/A
Cheeseburgers Flipped: 349TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.073%30.907%62042130744,0551.604980.353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.356%-0.229C1.473A+-1.041D*HEAD ++ (~20.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.302C*10.40.273C*41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.857%0.474%72213476339533520.664218179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.288%-0.674D-1.013D*-1.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
318.1-0.959D--98.1-0.845D--219.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.089%0.834%342513445,634219525092.56674224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.299%-0.286C-1.077D*1.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.301C*10.20.179C++16.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.557%2.686%313513444,281150920682.8351207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.032%-0.431C---0.444C--1.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.696B+11.60.713B++25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.777%91.533%313613432,374271100.875369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.784%1.027B**1.575A+3.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.571B+1.80.442B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.045%19.395%313413454,6922589661.81228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.774%1.093B**0.891B*0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.523B+3.40.291C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
108.1m1072.1%758 (45.5k)623 (37.4k)1.95771100,35451,2612.24198200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349493619.424%23.307%45303:2361

7% Combat Medic51% Engineer29% Heavy Assault8% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2017 3:16 PMApr 4th, 2020 10:11 AMMay 7th, 2020 11:05 AM (204d) (PST)May 7th, 2020 8:12 AM (204d) (PST)May 7th, 2020 7:02 AM (204d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6481574910.5780.2950.1356.9290.0681050

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,8519,41429,43735188416437,392

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2892h/120.5d 14,572 23,389 114,005 1202.3k 4,369 4,839 11,792 112.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
C+
Kills:3,475
Deaths:1,600
KDR:2.172
Accuracy:28.650% C
HSR:35.971% C+
NS-15M AE
C++
Kills:2,355
Deaths:1,135
KDR:2.075
Accuracy:29.097% C++
HSR:33.716% C++
NS-15M2
C++
Kills:1,224
Deaths:656
KDR:1.866
Accuracy:28.461% C++
HSR:24.101% D
NS-15MP
B+
Kills:1,212
Deaths:711
KDR:1.705
Accuracy:28.641% C
HSR:37.706% B+
SVA-88
C+
Kills:1,181
Deaths:785
KDR:1.504
Accuracy:25.855% C+
HSR:25.148% C
NSX-P Naginata
C++
Kills:1,181
Deaths:734
KDR:1.609
Accuracy:27.055% C++
HSR:29.382% C
NSX "Networked" Naginata
C+
Kills:1,176
Deaths:446
KDR:2.637
Accuracy:28.682% C+
HSR:33.929% C+
VX29 Polaris
C*
Kills:1,169
Deaths:722
KDR:1.619
Accuracy:27.661% C*
HSR:20.616% D
NSX Naginata
C
Kills:1,165
Deaths:744
KDR:1.566
Accuracy:24.651% C
HSR:27.125% D
Orion VS54
C++
Kills:1,158
Deaths:600
KDR:1.930
Accuracy:25.471% C++
HSR:26.166% C
Pulsar LSW
C*
Kills:1,158
Deaths:739
KDR:1.567
Accuracy:27.360% C*
HSR:25.302% C
Betelgeuse 54-A
C+
Kills:502
Deaths:245
KDR:2.049
Accuracy:25.025% D-
HSR:33.665% C+
Ursa
C**
Kills:71
Deaths:43
KDR:1.651
Accuracy:28.112% C**
HSR:25.352% C
Kills:17,027
Deaths (as Heavy Assault):9,160
Deaths (to Heavy Assaults):17,503
KDR:1.85884
Kill Difference:7,867
Playtime:835.594 hours
Usage:29%
Score:20.123m
Score/min:401
Accuracy (listed only):27.286%
HSR (listed only):29.091%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:1,206
Deaths:898
KDR:1.343
Accuracy:25.696% C
HSR:26.285% B++
NS-11CP
A**
Kills:1,204
Deaths:630
KDR:1.911
Accuracy:30.920% C++
HSR:42.193% A**
Solstice SF
A++
Kills:1,199
Deaths:877
KDR:1.367
Accuracy:26.794% C++
HSR:30.525% A++
Nova
B*
Kills:1,181
Deaths:482
KDR:2.450
Accuracy:57.072% B*
HSR:17.358% C++
NSX-P Tanto
B++
Kills:1,177
Deaths:781
KDR:1.507
Accuracy:30.539% C*
HSR:34.240% B++
NS Baron G5
C+
Kills:1,176
Deaths:469
KDR:2.507
Accuracy:3.929% T*
HSR:15.816% C+
Thanatos VE70
A+
Kills:1,174
Deaths:479
KDR:2.451
Accuracy:58.253% A+
HSR:17.717% C*
Deimos VA29
A
Kills:1,174
Deaths:497
KDR:2.362
Accuracy:77.592% B**
HSR:27.854% A
The Little Helper
A
Kills:1,170
Deaths:739
KDR:1.583
Accuracy:61.657% A
HSR:13.590% D
Zenith VX-5AE
A+
Kills:1,168
Deaths:633
KDR:1.845
Accuracy:30.598% C+
HSR:37.158% A+
NS Baron G5AE
D
Kills:1,166
Deaths:536
KDR:2.175
Accuracy:1.985% T*
HSR:12.950% D
Solstice VE3
A
Kills:1,164
Deaths:734
KDR:1.586
Accuracy:27.372% C*
HSR:29.725% A
Pandora VX25
C+
Kills:1,163
Deaths:677
KDR:1.718
Accuracy:44.808% C+
HSR:14.617% C
NSX Tanto
B+
Kills:1,158
Deaths:852
KDR:1.359
Accuracy:27.862% C
HSR:31.693% B+
Zenith VX-5
B++
Kills:1,158
Deaths:772
KDR:1.500
Accuracy:26.244% C
HSR:29.016% B++
Serpent VE92
C**
Kills:1,149
Deaths:609
KDR:1.887
Accuracy:24.149% C--
HSR:24.543% C**
Eclipse VE3A
B
Kills:188
Deaths:122
KDR:1.541
Accuracy:29.088% C++
HSR:23.404% B
Kills:18,975
Deaths (as Engineer):10,787
Deaths (to Engineers):8,070
KDR:1.75906
Kill Difference:8,188
Playtime:1,477.555 hours
Usage:51%
Score:72.405m
Score/min:817
Accuracy (listed only):34.386%
HSR (listed only):25.217%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A*
Kills:1,213
Deaths:710
KDR:1.708
Accuracy:31.889% B++
HSR:38.170% A*
NS-11C
B++
Kills:1,206
Deaths:898
KDR:1.343
Accuracy:25.696% C
HSR:26.285% B++
NS-11CP
A**
Kills:1,204
Deaths:630
KDR:1.911
Accuracy:30.920% C++
HSR:42.193% A**
Solstice SF
A++
Kills:1,199
Deaths:877
KDR:1.367
Accuracy:26.794% C++
HSR:30.525% A++
Nova
B*
Kills:1,181
Deaths:482
KDR:2.450
Accuracy:57.072% B*
HSR:17.358% C++
VE-S Canis
B*
Kills:1,181
Deaths:637
KDR:1.854
Accuracy:29.957% C+
HSR:33.616% B*
NSX-P Tanto
B++
Kills:1,177
Deaths:781
KDR:1.507
Accuracy:30.539% C*
HSR:34.240% B++
NSX "Networked" Tengu
B+
Kills:1,177
Deaths:513
KDR:2.294
Accuracy:44.911% B+
HSR:27.868% C*
NS Baron G5
C+
Kills:1,176
Deaths:469
KDR:2.507
Accuracy:3.929% T*
HSR:15.816% C+
PS1-AV Suppressor
C+
Kills:1,174
Deaths:745
KDR:1.576
Accuracy:31.656% C+
HSR:24.361% C
Thanatos VE70
A+
Kills:1,174
Deaths:479
KDR:2.451
Accuracy:58.253% A+
HSR:17.717% C*
Deimos VA29
A
Kills:1,174
Deaths:497
KDR:2.362
Accuracy:77.592% B**
HSR:27.854% A
MKV-B Suppressed
B++
Kills:1,172
Deaths:780
KDR:1.503
Accuracy:27.216% C
HSR:28.925% B++
The Little Helper
A
Kills:1,170
Deaths:739
KDR:1.583
Accuracy:61.657% A
HSR:13.590% D
Sirius SX12
B**
Kills:1,169
Deaths:768
KDR:1.522
Accuracy:28.698% C**
HSR:29.170% B**
Zenith VX-5AE
A+
Kills:1,168
Deaths:633
KDR:1.845
Accuracy:30.598% C+
HSR:37.158% A+
NS Baron G5AE
D
Kills:1,166
Deaths:536
KDR:2.175
Accuracy:1.985% T*
HSR:12.950% D
Solstice VE3
A
Kills:1,164
Deaths:734
KDR:1.586
Accuracy:27.372% C*
HSR:29.725% A
Pandora VX25
C+
Kills:1,163
Deaths:677
KDR:1.718
Accuracy:44.808% C+
HSR:14.617% C
NSX Tanto
B+
Kills:1,158
Deaths:852
KDR:1.359
Accuracy:27.862% C
HSR:31.693% B+
Zenith VX-5
B++
Kills:1,158
Deaths:772
KDR:1.500
Accuracy:26.244% C
HSR:29.016% B++
NSX Tengu
C+
Kills:1,153
Deaths:690
KDR:1.671
Accuracy:39.516% C+
HSR:22.897% C+
Serpent VE92
C**
Kills:1,149
Deaths:609
KDR:1.887
Accuracy:24.149% C--
HSR:24.543% C**
NS-7 PDW
B**
Kills:690
Deaths:522
KDR:1.322
Accuracy:31.889% B*
HSR:28.841% B**
Eclipse VE3A
B
Kills:188
Deaths:122
KDR:1.541
Accuracy:29.088% C++
HSR:23.404% B
Kills:27,904
Deaths (as Light Assault):16,152
Deaths (to Light Assaults):7,045
KDR:1.72759
Kill Difference:11,752
Playtime:115.139 hours
Usage:4%
Score:3.175m
Score/min:460
Accuracy (listed only):34.012%
HSR (listed only):26.501%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A "Heatwave"
B+
Kills:1,497
Deaths:922
KDR:1.624
Accuracy:30.203% C+
HSR:35.605% B+
MKV Suppressed
A*
Kills:1,213
Deaths:710
KDR:1.708
Accuracy:31.889% B++
HSR:38.170% A*
Nova
B*
Kills:1,181
Deaths:482
KDR:2.450
Accuracy:57.072% B*
HSR:17.358% C++
VE-S Canis
B*
Kills:1,181
Deaths:637
KDR:1.854
Accuracy:29.957% C+
HSR:33.616% B*
NSX "Networked" Yumi
B++
Kills:1,178
Deaths:646
KDR:1.824
Accuracy:30.177% C+
HSR:40.662% B++
NSX "Networked" Tengu
B+
Kills:1,177
Deaths:513
KDR:2.294
Accuracy:44.911% B+
HSR:27.868% C*
NS Baron G5
C+
Kills:1,176
Deaths:469
KDR:2.507
Accuracy:3.929% T*
HSR:15.816% C+
PS1-AV Suppressor
C+
Kills:1,174
Deaths:745
KDR:1.576
Accuracy:31.656% C+
HSR:24.361% C
Thanatos VE70
A+
Kills:1,174
Deaths:479
KDR:2.451
Accuracy:58.253% A+
HSR:17.717% C*
Deimos VA29
A
Kills:1,174
Deaths:497
KDR:2.362
Accuracy:77.592% B**
HSR:27.854% A
MKV-B Suppressed
B++
Kills:1,172
Deaths:780
KDR:1.503
Accuracy:27.216% C
HSR:28.925% B++
H-V45
C++
Kills:1,171
Deaths:670
KDR:1.748
Accuracy:26.677% C+
HSR:26.132% C++
The Little Helper
A
Kills:1,170
Deaths:739
KDR:1.583
Accuracy:61.657% A
HSR:13.590% D
Sirius SX12
B**
Kills:1,169
Deaths:768
KDR:1.522
Accuracy:28.698% C**
HSR:29.170% B**
Pulsar VS1
C**
Kills:1,169
Deaths:763
KDR:1.532
Accuracy:28.105% C**
HSR:26.433% C**
NS Baron G5AE
D
Kills:1,166
Deaths:536
KDR:2.175
Accuracy:1.985% T*
HSR:12.950% D
CME
C+
Kills:1,165
Deaths:799
KDR:1.458
Accuracy:27.960% C+
HSR:25.494% C+
Pandora VX25
C+
Kills:1,163
Deaths:677
KDR:1.718
Accuracy:44.808% C+
HSR:14.617% C
Terminus VX-9
C*
Kills:1,163
Deaths:774
KDR:1.503
Accuracy:26.447% C
HSR:31.212% C*
NS-11A
C*
Kills:1,162
Deaths:753
KDR:1.543
Accuracy:26.631% C+
HSR:28.141% C*
NSX Tengu
C+
Kills:1,153
Deaths:690
KDR:1.671
Accuracy:39.516% C+
HSR:22.897% C+
NS-7 PDW
B**
Kills:690
Deaths:522
KDR:1.322
Accuracy:31.889% B*
HSR:28.841% B**
Equinox VE2
C++
Kills:160
Deaths:112
KDR:1.429
Accuracy:28.790% C++
HSR:23.750% C+
NSX Yumi
B++
Kills:110
Deaths:131
KDR:0.840
Accuracy:26.006% D
HSR:36.364% B++
Kills:25,908
Deaths (as Combat Medic):14,814
Deaths (to Combat Medics):4,901
KDR:1.74889
Kill Difference:11,094
Playtime:207.345 hours
Usage:7%
Score:6.026m
Score/min:484
Accuracy (listed only):34.251%
HSR (listed only):26.148%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C
Kills:1,310
Deaths:964
KDR:1.359
Accuracy:37.986% D-
HSR:24.886% C
NSX "Networked" Daimyo
B+
Kills:1,267
Deaths:325
KDR:3.898
Accuracy:40.869% D
HSR:96.843% B+
MKV Suppressed
A*
Kills:1,213
Deaths:710
KDR:1.708
Accuracy:31.889% B++
HSR:38.170% A*
VE-S Canis
B*
Kills:1,181
Deaths:637
KDR:1.854
Accuracy:29.957% C+
HSR:33.616% B*
NSX "Networked" Tengu
B+
Kills:1,177
Deaths:513
KDR:2.294
Accuracy:44.911% B+
HSR:27.868% C*
PS1-AV Suppressor
C+
Kills:1,174
Deaths:745
KDR:1.576
Accuracy:31.656% C+
HSR:24.361% C
MKV-B Suppressed
B++
Kills:1,172
Deaths:780
KDR:1.503
Accuracy:27.216% C
HSR:28.925% B++
NSX Tomoe
B+
Kills:1,170
Deaths:598
KDR:1.957
Accuracy:28.552% D
HSR:48.803% B+
Sirius SX12
B**
Kills:1,169
Deaths:768
KDR:1.522
Accuracy:28.698% C**
HSR:29.170% B**
NS-61 "Networked" Emissary
B+
Kills:1,167
Deaths:592
KDR:1.971
Accuracy:33.042% C
HSR:31.105% B+
NS-44L "Ravenous" Blackhand
C
Kills:1,166
Deaths:692
KDR:1.685
Accuracy:46.343% C
HSR:35.678% D--
NSX "Networked" Tomoe
C+
Kills:1,166
Deaths:605
KDR:1.927
Accuracy:32.522% C+
HSR:42.624% C
Artemis VX26 AE
C**
Kills:1,165
Deaths:491
KDR:2.373
Accuracy:32.883% C**
HSR:30.815% C
NSX Daimyo
B
Kills:1,161
Deaths:462
KDR:2.513
Accuracy:40.935% C--
HSR:95.607% B
NSX Tengu
C+
Kills:1,153
Deaths:690
KDR:1.671
Accuracy:39.516% C+
HSR:22.897% C+
NS-7 PDW
B**
Kills:690
Deaths:522
KDR:1.322
Accuracy:31.889% B*
HSR:28.841% B**
NS-61 Emissary
B++
Kills:476
Deaths:514
KDR:0.926
Accuracy:1.314% T*
HSR:23.319% B++
Parallax VX3
A++
Kills:379
Deaths:96
KDR:3.948
Accuracy:40.107% C+
HSR:91.029% A++
Ghost
A
Kills:319
Deaths:127
KDR:2.512
Accuracy:42.237% C+
HSR:84.013% A
XM98
M**
Kills:247
Deaths:36
KDR:6.861
Accuracy:68.161% M**
HSR:94.737% A*
V10
A+
Kills:207
Deaths:72
KDR:2.875
Accuracy:37.868% D-
HSR:91.304% A+
Soldier Soaker
A+
Kills:203
Deaths:57
KDR:3.561
Accuracy:51.844% A+
HSR:15.271% C*
Beamer VS3
B**
Kills:162
Deaths:119
KDR:1.361
Accuracy:10.017% F*
HSR:32.099% B**
NS-61 "Ravenous" Emissary
B+
Kills:125
Deaths:101
KDR:1.238
Accuracy:36.691% B+
HSR:26.400% C**
NS-30 Vandal
A++
Kills:107
Deaths:83
KDR:1.289
Accuracy:39.020% B+
HSR:45.794% A++
Manticore SX40
B*
Kills:96
Deaths:106
KDR:0.906
Accuracy:31.774% C+
HSR:30.208% B*
AM7-XOXO
A++
Kills:71
Deaths:50
KDR:1.420
Accuracy:62.211% C+
HSR:47.887% A++
Phaseshift VX-S
C+
Kills:61
Deaths:33
KDR:1.848
Accuracy:39.162% C+
HSR:44.262% F--
Kills:20,954
Deaths (as Infiltrator):11,488
Deaths (to Infiltrators):6,323
KDR:1.82399
Kill Difference:9,466
Playtime:240.614 hours
Usage:8%
Score:4.654m
Score/min:322
Accuracy (listed only):36.402%
HSR (listed only):45.233%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:732
Deaths:226
KDR:3.239
Accuracy:23.671% B+
HSR:19.809% C+
Cosmos VM3
B+
Kills:693
Deaths:226
KDR:3.066
Accuracy:23.732% B+
HSR:20.491% C++
Nebula VM20
B+
Kills:459
Deaths:196
KDR:2.342
Accuracy:24.890% B+
HSR:22.658% C+
NS-20 "Heatwave" Gorgon
B**
Kills:449
Deaths:169
KDR:2.657
Accuracy:35.575% B*
HSR:32.962% B**
Nebula VM20
B*
Kills:443
Deaths:196
KDR:2.260
Accuracy:25.247% B*
HSR:20.542% C
NS-20 "Heatwave" Gorgon
A
Kills:410
Deaths:169
KDR:2.426
Accuracy:35.239% B*
HSR:34.390% A
NS-10 Burster
C+
Kills:261
Deaths:98
KDR:2.663
Accuracy:33.517% C+
HSR:4.598% C
NS-10 Burster
C++
Kills:252
Deaths:98
KDR:2.571
Accuracy:33.284% C++
HSR:5.556% C+
Kills:3,699
Deaths (as MAX Suit):689
Deaths (to MAX Suits):2,478
KDR:5.36865
Kill Difference:3,010
Playtime:43.683 hours
Usage:2%
Score:1.755m
Score/min:670
Accuracy (listed only):29.394%
HSR (listed only):20.126%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B
Kills:477
V. Kills:264 180%
Deaths:357
KDR:1.336
Accuracy:32.117% C++
KPH:22.900 B
VKPH:12.700 C++
Coyote Missiles
C++
Kills:251
V. Kills:131 190%
Deaths:90
KDR:2.789
Accuracy:52.201% C-
KPH:51.900 C++
VKPH:27.100 C++
Antares LC
C+
Kills:234
V. Kills:132 176%
Deaths:108
KDR:2.167
Accuracy:32.503% C+
KPH:23.800 C+
VKPH:13.400 C-
V26 Maelstrom Turbo Laser
D
Kills:156
V. Kills:87 177%
Deaths:180
KDR:0.867
Accuracy:28.475% D
KPH:11.100 D
VKPH:6.200 D-
Kills:1,118 (867 + 0)
Deaths:735
KDR:1.521
VKDR:0.835
Vehicle Kills:614
Kill Difference:383
Playtime:49.588 hours
Usage:2%
Score:0.711m
Score/min:239
Piloting Accuracy:28.475%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:1,235
V. Kills:509 242%
Deaths:199
KDR:6.206
Accuracy:65.603% A
KPH:60.900 B**
VKPH:25.100 A++
L100 Python HESH
A*
Kills:1,222
V. Kills:247 493%
Deaths:82
KDR:14.902
Accuracy:57.380% B++
KPH:86.600 B++
VKPH:17.500 A*
L100 Python AP
B++
Kills:866
V. Kills:544 159%
Deaths:288
KDR:3.007
Accuracy:58.888% C*
KPH:42.500 C+
VKPH:26.700 B++
Skyguard
B**
Kills:405
V. Kills:234 172%
Deaths:100
KDR:4.050
Accuracy:29.597% C
KPH:25 B**
VKPH:14.500 B**
LB00 Python AP
A*
Kills:172
V. Kills:78 218%
Deaths:
KDR:
Accuracy:74.389% A**
KPH:83.800 A+
VKPH:38 A*
Kills:3,900 (3,900 + 0)
Deaths:669
KDR:5.830
VKDR:2.410
Vehicle Kills:1,612
Kill Difference:3,231
Playtime:72.994 hours
Usage:3%
Score:1.711m
Score/min:391
Driving Accuracy:74.389%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C++
Kills:2,350
V. Kills:1,122 209%
Deaths:223
KDR:10.538
Accuracy:51.912% C++
KPH:38.300 C++
VKPH:18.300 C+
Supernova FPC
B**
Kills:1,906
V. Kills:969 196%
Deaths:113
KDR:16.867
Accuracy:63.598% B**
KPH:40.600 B+
VKPH:20.600 B+
Saron HRB
C**
Kills:1,113
V. Kills:577 193%
Deaths:138
KDR:8.065
Accuracy:48.146% C++
KPH:34.600 C**
VKPH:17.900 C+
Kills:5,369 (1,906 + 3,463)
Deaths:474
KDR:11.327
VKDR:5.629
Vehicle Kills:2,668
Kill Difference:4,895
Playtime:140.469 hours
Usage:5%
Score:3.458m
Score/min:410
Driving Accuracy:63.598%
Gunner Accuracy:48.146%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B
Kills:229
V. Kills:117 194%
Deaths:28
KDR:8.179
Accuracy:52.775% D
KPH:52.200 B
VKPH:26.700 C+
G30 Walker
S
Kills:219
V. Kills:122 178%
Deaths:30
KDR:7.300
Accuracy:50.524% M
KPH:69.100 A+
VKPH:38.500 S
Kills:448 (0 + 448)
Deaths:58
KDR:7.724
VKDR:4.121
Vehicle Kills:239
Kill Difference:390
Playtime:7.554 hours
Usage:0%
Score:0.573m
Score/min:1,264
Driving Accuracy:N/A%
Gunner Accuracy:50.524%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:459
V. Kills:20 N/A
Deaths:27
KDR:17
Accuracy:14.937% D--
KPH:96.200 C**
VKPH:4.200 C++
M12 Kobalt
A
Kills:130
V. Kills:8 N/A
Deaths:4
KDR:32.500
Accuracy:13.975% D*
KPH:109.300 B++
VKPH:6.700 A
Kills:589 (0 + 589)
Deaths:31
KDR:19
VKDR:0.903
Vehicle Kills:28
Kill Difference:558
Playtime:5.962 hours
Usage:0%
Score:0.145m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:13.975%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
A*
Kills:100
V. Kills: N/A
Deaths:7
KDR:14.286
Accuracy:37.602% A*
KPH:72.400 B**
VKPH:0 D*
Kills:100 (100 + 0)
Deaths:7
KDR:14.286
VKDR:0
Vehicle Kills:0
Kill Difference:93
Playtime:1.381 hours
Usage:0%
Score:0.002m
Score/min:25
Driving Accuracy:37.602%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15 Gallows 3,5153,4751,6002.172C0.2128.65%C35.971%C+63.9DN/A16654.4h10.1C++35.3C++
NS-15M AE 2,3832,3551,1352.075C0.1229.097%C++33.716%C++70.7C+N/A19333.3h10B34.5B
E540 Halberd 3,4722,35022310.538C8.5851.912%C++N/A38.3C++18.3C+24761.3h4.6B+8.9B+
Supernova FPC 2,8751,90611316.867B+14.9163.598%B**N/A40.6B+20.6B+73147h4.2C**6.6B++
NS-11A "Heatwave" 1,5251,4979221.624C0.3330.203%C+35.605%B+47.8C--N/A24331.3h11.5C++38.1C++
NS Decimator 1,8881,3569081.493C+0.4671.284%B**2.434%B+48.8C++19.1C+38927.8h3.5B4.9B++
NS-44 Commissioner AE 1,3151,3109641.359C+0.6037.986%D-24.886%C50.8CN/A18025.8h3.5D9.3D
Hades VSH4 1,8601,3046551.991B**0.0376.026%B++3.758%B*44.8C++19.1C+30629.1h3.4A+4.5A+
Lasher X2 AE 1,2821,2767361.734C++0.2229.513%D3.527%C++64.4C++N/A21419.8h14.4B**48.7B+
NSX "Networked" Daimyo 1,2671,2673253.898C+1.9440.869%D96.843%B+65DN/A26219.5h1.8B++4.3B+
Plasma Grenade 1,2901,24511245N/A1,243.0459.07%AN/A1037.5A++37.5A41631.2h2.2A3.7B**
L100 Python HEAT 1,7441,2351996.206C4.2565.603%AN/A60.8B**25.1A++40320.3h6.5D9.9C++
MANA Anti-Personnel Turret 1,2411,2336062.035N/A0.0817.885%UN/A12330U80U22208300.1h15.4T*86.1T*
NS-15M2 1,2261,2246561.866C+0.0928.461%C++24.101%D70.8C+N/A23417.3h9.8B+34.3B+
L100 Python HESH 1,4691,2228214.902C+12.9457.38%B++N/A86.7B++17.5A*48614.1h3.1C++5.5B
MKV Suppressed 1,2251,2137101.708C++0.2531.889%B++38.17%A*54.9C*N/A17322.1h11.2B+35.2B+
NS-15MP 1,2301,2127111.705C0.2528.641%C37.706%B+62.5C--N/A26219.4h11C-38.2C+
NS-11C 1,2221,2068981.343C+0.6125.696%C26.285%B++39.8C+N/A12430.3h11.6B+45.1C**
NS-11CP 1,2291,2046301.911C+0.0530.92%C++42.193%A**50.2C--1C+13924h10.5B34B
Solstice SF 1,2111,1998771.367C++0.5926.794%C++30.525%A++41.9B+N/A11128.6h11.4C+42.7C++
C-4 1,5231,1966951.721C+0.2422.107%D-N/A113.9C++31.1C+100710.5h1B*4.7C++
NS Decimator-B 1,8771,1887169.714U167.7698.601%SN/A174.7S101.3S7546.8h0.8A**0.8M
Nova 1,2021,1814822.45B++0.4957.072%B*17.358%C++54.4C*1B+14921.7h4.1C++7.2B+
SVA-88 1,1881,1817851.504C0.4525.855%C+25.148%C60.3C+N/A17819.6h10.1B+39B
VE-S Canis 1,1871,1816371.854C**0.1029.957%C+33.616%B*55.4C+N/A14921.3h8.8C**29.3B
NSX-P Naginata 1,2041,1817341.609C0.3527.055%C++29.382%C56C-1.1C-18521.1h10.9C++40.4C*
NSX "Networked" Yumi 1,1951,1786461.824C+0.1330.177%C+40.662%B++73.2B+1.1C--19516.1h8.4B+28B+
NSX-P Tanto 1,1971,1777811.507C+0.4530.539%C*34.24%B++41.2CN/A15028.6h11.8C++38.6B
Proximity Mine 1,2011,1775552.121D0.1647.819%C**N/A147.1C*3M**5128h0.8M1.6A++
NSX "Networked" Tengu 1,1841,1775132.294B+0.3444.911%B+27.868%C*103.2B+N/A27711.4h9.3B+20.6B+
NS Baron G5 1,1931,1764692.507A*0.553.929%T*15.816%C+17.4D--N/A7067.5h3.8B+96.8T
NSX "Networked" Naginata 1,1921,1764462.637B0.6828.682%C+33.929%C+96.4C++1.3D31912.2h9.2B+31.9B+
Lasher X2 1,1921,1767231.627C++0.3334.396%B+3.316%C45.4C+N/A16925.9h13.1A38.1B*
PS1-AV Suppressor 1,1881,1747451.576C0.3831.656%C+24.361%C51.3DN/A14222.9h11.5C++36.2C*
Thanatos VE70 1,1801,1744792.451B**0.4958.253%A+17.717%C*51.9BN/A17322.6h3.8B+6.5B++
Deimos VA29 1,1921,1744972.362B+0.4077.592%B**27.854%A88.9B+1.4B*51013.2h1.9B+2.4B++
MKV-B Suppressed 1,1821,1727801.503C0.4527.216%C28.925%B++55.3C+N/A18321.2h11.8C*43.5C++
H-V45 1,1831,1716701.748C+0.2126.677%C+26.132%C++57.1C**N/A20620.5h10.7B+40B
The Little Helper 1,1821,1707391.583C+0.3761.657%A13.59%D53.7C+N/A15021.8h4.1B6.7B++
NSX Tomoe 1,1821,1705981.957C+0.0028.552%D48.803%B+29.8D-N/A7839.3h11.4B+40C++
Sirius SX12 1,1811,1697681.522C++0.4428.698%C**29.17%B**54.6C*N/A16321.4h11.7C++40.6B
VX29 Polaris 1,1751,1697221.619C+0.3427.661%C*20.616%D70.4C++N/A23216.6h10.5C**37.9B
Pulsar VS1 1,1791,1697631.532C*0.4328.105%C**26.433%C**59.3B++N/A19919.7h11.4B+40.6B+
Zenith VX-5AE 1,1931,1686331.845C+0.1130.598%C+37.158%A+58.4C1.3C+22620h10.9C+35.5C++
NS-61 "Networked" Emissary 1,1731,1675921.971B+0.0133.042%C31.105%B+101.5B+N/A40911.5h9.6B29.1B
NS Baron G5AE 1,1721,1665362.175B+0.221.985%T*12.95%D7.8D**N/A31149.2h4.2C212.3T*
NS-44L "Ravenous" Blackhand 1,1731,1666921.685C0.2746.343%C35.678%D--74.3B+N/A28315.7h3B*6.4B+
NSX "Networked" Tomoe 1,1681,1666051.927C+0.0332.522%C+42.624%C79.3C+N/A35414.7h10.9B+33.7B
NSX Naginata 1,1701,1657441.566C0.3924.651%C27.125%D41.8DN/A13827.9h10.5C++42.5C++
CME 1,1741,1657991.458C++0.5027.96%C+25.494%C+52.7C*N/A12822.1h11.3B+40.5C*
Artemis VX26 AE 1,1691,1654912.373C+0.4232.883%C**30.815%C95.5B**N/A42812.2h9.1B++27.6B++
Solstice VE3 1,1761,1647341.586B+0.3727.372%C*29.725%A52.9B++N/A25622h10.7B+38.9C++
Pandora VX25 1,1841,1636771.718C++0.2444.808%C+14.617%C68.4C*1.2B+27917h4C++8.9C*
Terminus VX-9 1,1741,1637741.503C+0.4526.447%C31.212%C*50.3C+N/A17123.1h12.3C46.6C+
NS-11A 1,1721,1627531.543C+0.4126.631%C+28.141%C*48.8C+N/A11523.8h11.2B+42.2C**
NSX Daimyo 1,1611,1614622.513C0.5640.935%C--95.607%B33.7D--N/A10134.5h1.9B++4.7B+
Orion VS54 1,1631,1586001.93C+0.0325.471%C++26.166%C62.9C*N/A35518.4h10.2C**39.9C+
NSX Tanto 1,1641,1588521.359C0.6027.862%C31.693%B+42CN/A17127.6h10.8B+38.7C**
Zenith VX-5 1,1651,1587721.5C+0.4626.244%C29.016%B++57.9C*N/A15220h10.2B++39B
Pulsar LSW 1,1641,1587391.567C0.3927.36%C*25.302%C53.1CN/A20321.8h11.1C+40.5C++
NSX Tengu 1,1641,1536901.671C+0.2939.516%C+22.897%C+25.5D-N/A12745.2h12C+30.4C+
Serpent VE92 1,1631,1496091.887C**0.0724.149%C--24.543%C**64.6C**N/A33717.8h9.8B++40.6C**
Nemesis VSH9 1,5651,1386851.661B++0.3058.119%D--2.812%C++49.9B**18.7C*23922.8h2.9A*5A++
Saron HRB 1,6901,1131388.065C*6.1148.146%C++N/A34.6C**17.9C+25332.2h20.7C++42.9C*
S1 1,4651,0781,1310.953C+1.0065.206%B+2.69%C+36.7C*13.2C30629.4h5B+7.6C**
L100 Python AP 1,4108662883.007D1.0558.888%C*1.848%C+42.5C+26.7B++37720.4h5.4C+9.2C+
The Kraken 1,0147603841.979C+0.0273.924%A+2.237%B*66.7B++22.3C+37611.4h3.1B4.2B+
Cosmos VM3 7577322263.239B++1.2823.671%B+19.809%C+73.2A2.5A*23410h10.5B*44.5C++
NS "Jackpot" Decimator 9567196951.035D0.9267.356%C++2.503%B**39.5D-13D24818.2h3.8C5.7C+
Cosmos VM3 7126932263.066C**1.1123.732%B+20.491%C++69.3A1.9A++23610h11.3B++47.7B++
NS-7 PDW 7076905221.322C+0.6431.889%B*28.841%B**35.4CN/A14219.5h11.2B+35.2B+
Betelgeuse 54-A 5035022452.049C0.0925.025%D-33.665%C+58.4DN/A3928.6h10C++40.1C
Saron Laser Cannon 7414773571.336C0.6232.117%C++N/A22.8B12.6C++26520.9h88.7B276.1B+
NS-61 Emissary 4774765140.926C+1.031.314%T*23.319%B++0.9D*N/A8548.6h19C--1444.9T*
M12 Kobalt 4794592717C15.0414.937%D--15.904%D95.6C**4.2C++3834.8h20.7C-138.9C
Nebula VM20 4684591962.342C+0.3824.89%B+22.658%C+63.8B*1.3B*2137.2h13.3C*53.5B++
NS-20 "Heatwave" Gorgon 4854491692.657B+0.7035.575%B*32.962%B**54.8B**4.4M++2668.2h18.9B*53.1A
Nebula VM20 4504431962.26C+0.3025.247%B*20.542%C61.5B++1C++2137.2h14.2C**56.2B++
NS-20 "Heatwave" Gorgon 4424101692.426B+0.4735.239%B*34.39%A50B*3.9A++2418.2h20.3B*57.5A
Skyguard 6394051004.05C2.0929.597%CN/A25B**14.4B*27616.2h81.8B*276.4B++
Lasher X2-P 3923863251.188C-0.7726.966%F-2.85%C+46D*N/A1458.4h20.1D--74.4F-
Parallax VX3 379379963.948C+1.9940.107%C+91.029%A++49.2B+N/A1857.7h1.6B*3.9B++
Ghost 3193191272.512C0.5542.237%C+84.013%A56C+N/A2495.7h1.6B*3.9B+
Anti-Vehicle Grenade 3342861286N/A284.0450.551%CN/A357.5C60C--14190.8h5.3C+10.5C++
Tank Mine 3842641381.913D0.0454.774%B*N/A82.5D37.5D--10163.2h2.8D**5.1C*
NS-10 Burster 379261982.663B*0.7133.517%C+4.598%C17.9M**8.1A**15814.6h77.7A++232A
NS-10 Burster 368252982.571A0.6133.284%C++5.556%C+17.3M**7.9A*15614.6h80.5A+241.9B++
Coyote Missiles 382251902.789C0.8352.201%C-N/A52.3C++27.3C*3784.8h47.1C90.2C
XM98 247247366.861A++4.9068.161%M**94.737%A*88.2A*N/A1552.8h1.2A++1.8A+
Antares LC 3662341082.167C+0.2132.503%C+N/A23.9C+13.5C-2329.8h80.7B248.4B
Saron HRB-H 346229288.179C++6.2252.775%DN/A52B26.6C+3874.4h16.1B*30.5B++
Spear Anti-Vehicle Phalanx Turret 3062202210C+8.0454.726%B+4.545%B+61.1B+23.9C5043.6h8.8C+16C++
G30 Walker 341219307.3C5.3450.524%MN/A68.4A+38.1S24753.2h163.8C324.3B+
V10 207207722.875D0.9237.868%D-91.304%A+38.3C--N/A1235.4h1.8B+4.8C+
Soldier Soaker 203203573.561A+1.6051.844%A+15.271%C*92.3B+N/A1692.2h4.8B**9.2B**
Lumine Edge 19919319,8460.01C1.959.698%F12.953%C-0.2C--N/A01175.3h1.4C+14.6D**
Eclipse VE3A 1921881221.541C+0.4229.088%C++23.404%B19.2D-N/A869.8h11.9C+40.8C++
LB00 Python AP 2501721172M**170.0474.389%A**N/A81.9A37.1A*6452.1h4.4C--5.9B+
Beamer VS3 1641621191.361B+0.6010.017%F*32.099%B**18.8DN/A908.6h7.9C**79.3F-
Equinox VE2 1621601121.429C+0.5328.79%C++23.75%C+57.1B+N/A1682.8h11.9C+41.3C++
V26 Maelstrom Turbo Laser 2431561800.867C-1.0928.475%DN/A11.1D6.2D-15814h127.1D446.5D-
NSX Masamune 1991471221.205C*0.7570.075%B**N/A22.3D-7.9D2226.6h12.1C+17.3C++
M12 Kobalt 138130432.5C**30.5413.975%D*17.692%C108.3B++6.7A5021.2h18.7C133.6D
NS-61 "Ravenous" Emissary 1261251011.238C0.7236.691%B+26.4%C**52.1CN/A3032.4h11C++30B+
NSX Yumi 1121101310.84D1.1226.006%D36.364%B++23.4D--N/A1134.7h12.7D49C--
NS-30 Vandal 107107831.289C0.6739.02%B+45.794%A++23.3D--N/A1734.6h5.4C+13.9C*
Sticky Grenade 1031031103N/A101.0455.61%C++N/A515D*N/A27160.2h3.3D**6D-
Fatestealer 1021011310.771U1.1931.458%D23.762%C**34.8C*N/A752.9h2.4C--7.7C-
M12 Kobalt-F 100100714.286S12.3337.602%A*15%B**71.4B**N/A251.4h6.4A17.1A
Manticore SX40 96961060.906C1.0531.774%C+30.208%B*32CN/A1013h6.1B+19.1B+
The Slasher 86862,5160.034C1.9224.677%D17.442%B**1CN/A290h2.2C+9C+
NS Annihilator 13371800.888C*1.0777.691%D-N/A9.7C--8.5C2607.3h9.8B12.6C*
Ursa 7271431.651C+0.3128.112%C**25.352%C54.6C+N/A5621.3h10.1C++35.9C**
AM7-XOXO 7471501.42B0.5462.211%C+47.887%A++19.2C+N/A893.7h3.4C**5.5B+
Rocklet Rifle 166681680.405D-1.5555.839%C**1.471%A13.9D*20D6814.9h65.3F**117D--
G40-F Ranger 9662512.4C--10.4431.507%C-1.613%A*68.9A37.8A9400.9h68.3C*216.9C++
Phaseshift VX-S 6161331.848D-0.1139.162%C+44.262%F--43.6C++N/A2101.4h3.5D9C
M12 Kobalt 5957228.5C26.5420.951%D14.035%D--142.5C++5C+5360.4h13.8B+66.1C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121,7871.5h
Nano-Armor Kit1524,8014.9h
Nanite Revive Grenade02,3130.7h
Ordnance Dampener0590h
Welding Device01,4360.3h
Cortium Silo0990.5h
VS Triumph Flare Gun01160.1h
AE Medical Applicator566238,25318.3h
AE Nano-Armor Kit855770,73176.2h
Anti-Vehicle MANA Turret56530.9h
Spitfire Auto-Turret111,0220.8h
Motion Spotter182,5011.9h
Restoration Kit13680.5h
Recon Detection Device364,0697.1h
Ammunition Package4462,28317.7h
Shield Recharging Field766,9352.8h
Medical Kit58410,46025.8h
Medical Applicator79780.1h
Darkstar0860h
Anti-Infantry MANA Turret341,6132.1h
Snowman Soldier62120.2h
V30-F Starfall0570.1h
M20 Drake1710.1h
Pelter Rocket Pod0550h
Hardlight Barrier274071h
Nano-Repair Grenade01,4420.4h

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