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Colonel PFC KBSMilk[PYRE] KBSMilk
TR BR 74

KDR: 2.52

Score: 39.1m

Last Seen: Jul 16th, 2019 9:08 PM
- OFFLINE - 50.9 hour(s)

Prestige 1, Battle Rank 74 - Terran Republic on Emerald - Outfit Officer of Trial by Fyre[PYRE] Trial by Fyre
TR outfit on Emerald

Members: 29
Level Progress (to 75): 74%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP S12 Renegade M40 Fury-F L100 Python AP SMG-46 Armistice NS-30 Vandal MKV Suppressed NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $786,879 MLG Score: 629
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.169%29.402%85825118914,6931.691380.827

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.931%1.56A+1.304A-1.486FHEAD ++ (~14.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.524B+10.30.276C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.691%1.343%433612082,53285415352.96487165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.052%0.458B+-0.227C0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.6-0.057C+71.1-0.342C-99.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.245%1.888%884612085,562108437085.12627150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.385%0.801B++-0.426C--0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.486B+9.70.219C++10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.883%3.441%10021412005,49388038896.24204141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.326%0.892B*-0.238C0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.90.213C++43.1-0.081C+50.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.136%53.817%1002412101,336570122.33976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.475%0.925B*-0.862D--0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.229C++3.10.014C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.778%17.895%1002112139554430.174632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.016B**0.643B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.366C**4.50.075C+3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trial by Fyre[PYRE] Trial by Fyre
TR outfit on Emerald

Members: 29
39.1m347.9%330 (19.8k)269 (16.1k)2.5185845,06517,8933.3741774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214312024.696%13.829%34208:0813

7% Combat Medic57% Engineer8% Heavy Assault23% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2014 7:44 PMNov 12th, 2017 4:27 AMJul 18th, 2019 10:52 AM (2d) (PST)Jul 16th, 2019 7:50 PM (4d) (PST)Jul 16th, 2019 5:08 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
582565260.3100.1230.0431.3890.089629

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9103,35131,559197383516,163

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2422.1h/100.9d 15,309 6,232 21,513 201.9k 2,436 4,407 12,967 84.6m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,163
Deaths:720
KDR:1.615
Accuracy:30.412% A
HSR:24.506% B++
NS-11C
B++
Kills:670
Deaths:546
KDR:1.227
Accuracy:27.560% B++
HSR:22.537% B+
TRAC-5
A
Kills:585
Deaths:447
KDR:1.309
Accuracy:27.797% A
HSR:23.761% B*
AMR-66
A
Kills:404
Deaths:314
KDR:1.287
Accuracy:34.738% A
HSR:31.683% B**
NS Baron G5
A++
Kills:276
Deaths:235
KDR:1.174
Accuracy:45.566% C++
HSR:23.551% A++
FA1 Barrage
A+
Kills:95
Deaths:72
KDR:1.319
Accuracy:53.778% A+
HSR:17.895% B+
MG-C1 Kindred
B+
Kills:83
Deaths:74
KDR:1.122
Accuracy:28.641% B+
HSR:19.277% D
NSX-P Tanto
A+
Kills:54
Deaths:33
KDR:1.636
Accuracy:29.117% B++
HSR:35.185% A+
Kills:3,330
Deaths (as Engineer):2,441
Deaths (to Engineers):4,488
KDR:1.3642
Kill Difference:889
Playtime:1,373.849 hours
Usage:57%
Score:23.885m
Score/min:290
Accuracy (listed only):34.701%
HSR (listed only):24.799%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:862
Deaths:554
KDR:1.556
Accuracy:25.575% B+
HSR:33.643% A
T9 CARV
B*
Kills:461
Deaths:282
KDR:1.635
Accuracy:23.140% B++
HSR:28.633% B*
Kills:1,323
Deaths (as Heavy Assault):836
Deaths (to Heavy Assaults):5,264
KDR:1.58254
Kill Difference:487
Playtime:188.077 hours
Usage:8%
Score:2.621m
Score/min:232
Accuracy (listed only):24.357%
HSR (listed only):31.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B**
Kills:1,298
Deaths:904
KDR:1.436
Accuracy:28.796% B+
HSR:23.113% B**
MKV Suppressed
M++
Kills:1,214
Deaths:695
KDR:1.747
Accuracy:26.628% C*
HSR:38.550% M++
NS-7 PDW
M*
Kills:1,211
Deaths:765
KDR:1.583
Accuracy:26.563% B
HSR:38.150% M*
PDW-16 Hailstorm
A*
Kills:1,185
Deaths:535
KDR:2.215
Accuracy:29.497% B**
HSR:29.536% A*
LC3 Jaguar
A
Kills:1,163
Deaths:720
KDR:1.615
Accuracy:30.412% A
HSR:24.506% B++
NS-11C
B++
Kills:670
Deaths:546
KDR:1.227
Accuracy:27.560% B++
HSR:22.537% B+
TRAC-5
A
Kills:585
Deaths:447
KDR:1.309
Accuracy:27.797% A
HSR:23.761% B*
NS Baron G5
A++
Kills:276
Deaths:235
KDR:1.174
Accuracy:45.566% C++
HSR:23.551% A++
Shuriken
A+
Kills:117
Deaths:67
KDR:1.746
Accuracy:28.957% B
HSR:29.060% A+
FA1 Barrage
A+
Kills:95
Deaths:72
KDR:1.319
Accuracy:53.778% A+
HSR:17.895% B+
MG-S1 Jackal
B*
Kills:91
Deaths:50
KDR:1.820
Accuracy:31.001% B*
HSR:26.374% B*
MG-C1 Kindred
B+
Kills:83
Deaths:74
KDR:1.122
Accuracy:28.641% B+
HSR:19.277% D
NSX Tengu
A++
Kills:78
Deaths:50
KDR:1.560
Accuracy:36.815% C+
HSR:32.051% A++
NSX-P Tanto
A+
Kills:54
Deaths:33
KDR:1.636
Accuracy:29.117% B++
HSR:35.185% A+
Kills:8,120
Deaths (as Light Assault):5,193
Deaths (to Light Assaults):2,862
KDR:1.56364
Kill Difference:2,927
Playtime:119.991 hours
Usage:5%
Score:1.390m
Score/min:193
Accuracy (listed only):32.223%
HSR (listed only):27.396%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B**
Kills:1,298
Deaths:904
KDR:1.436
Accuracy:28.796% B+
HSR:23.113% B**
NS-30 Vandal
A
Kills:1,250
Deaths:595
KDR:2.101
Accuracy:41.210% A
HSR:33.120% B*
MKV Suppressed
M++
Kills:1,214
Deaths:695
KDR:1.747
Accuracy:26.628% C*
HSR:38.550% M++
NS-7 PDW
M*
Kills:1,211
Deaths:765
KDR:1.583
Accuracy:26.563% B
HSR:38.150% M*
PDW-16 Hailstorm
A*
Kills:1,185
Deaths:535
KDR:2.215
Accuracy:29.497% B**
HSR:29.536% A*
NS-44 Commissioner
B*
Kills:883
Deaths:833
KDR:1.060
Accuracy:43.200% B*
HSR:21.404% C+
99SV
A++
Kills:687
Deaths:282
KDR:2.436
Accuracy:41.556% A++
HSR:31.004% C--
TSAR-42
B+
Kills:396
Deaths:123
KDR:3.220
Accuracy:40.570% C**
HSR:73.485% B+
SOAS-20
A
Kills:377
Deaths:206
KDR:1.830
Accuracy:34.019% A
HSR:27.056% B*
NS-AM7 Archer
C++
Kills:286
Deaths:414
KDR:0.691
Accuracy:60.044% C++
HSR:16.434% C+
HSR-1
B**
Kills:281
Deaths:192
KDR:1.464
Accuracy:37.638% B+
HSR:36.655% B**
TS2 Inquisitor
A++
Kills:196
Deaths:169
KDR:1.160
Accuracy:29.105% C++
HSR:30.102% A++
Soldier Soaker
B
Kills:130
Deaths:93
KDR:1.398
Accuracy:36.759% B
HSR:13.077% C
RAMS .50M
B**
Kills:127
Deaths:15
KDR:8.467
Accuracy:34.328% D
HSR:86.614% B**
M77-B
A+
Kills:126
Deaths:24
KDR:5.250
Accuracy:46.371% A+
HSR:83.333% B*
Shuriken
A+
Kills:117
Deaths:67
KDR:1.746
Accuracy:28.957% B
HSR:29.060% A+
TX2 Emperor
A++
Kills:111
Deaths:143
KDR:0.776
Accuracy:23.031% D
HSR:32.432% A++
TX1 Repeater
B+
Kills:99
Deaths:118
KDR:0.839
Accuracy:23.513% C
HSR:25.253% B+
MG-S1 Jackal
B*
Kills:91
Deaths:50
KDR:1.820
Accuracy:31.001% B*
HSR:26.374% B*
NSX Tengu
A++
Kills:78
Deaths:50
KDR:1.560
Accuracy:36.815% C+
HSR:32.051% A++
NS CandyCannon 3000
D-
Kills:60
Deaths:83
KDR:0.723
Accuracy:25.523% D-
HSR:16.667% D--
Kills:10,203
Deaths (as Infiltrator):6,356
Deaths (to Infiltrators):2,132
KDR:1.60525
Kill Difference:3,847
Playtime:566.047 hours
Usage:23%
Score:7.897m
Score/min:233
Accuracy (listed only):34.530%
HSR (listed only):35.403%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B**
Kills:1,298
Deaths:904
KDR:1.436
Accuracy:28.796% B+
HSR:23.113% B**
MKV Suppressed
M++
Kills:1,214
Deaths:695
KDR:1.747
Accuracy:26.628% C*
HSR:38.550% M++
NS-7 PDW
M*
Kills:1,211
Deaths:765
KDR:1.583
Accuracy:26.563% B
HSR:38.150% M*
PDW-16 Hailstorm
A*
Kills:1,185
Deaths:535
KDR:2.215
Accuracy:29.497% B**
HSR:29.536% A*
T1 Cycler
A
Kills:1,160
Deaths:839
KDR:1.383
Accuracy:28.647% A
HSR:30% A
TAR
A
Kills:432
Deaths:284
KDR:1.521
Accuracy:28.761% B**
HSR:30.324% A
NS Baron G5
A++
Kills:276
Deaths:235
KDR:1.174
Accuracy:45.566% C++
HSR:23.551% A++
TORQ-9
A
Kills:241
Deaths:166
KDR:1.452
Accuracy:30.992% A
HSR:31.535% B**
Shuriken
A+
Kills:117
Deaths:67
KDR:1.746
Accuracy:28.957% B
HSR:29.060% A+
FA1 Barrage
A+
Kills:95
Deaths:72
KDR:1.319
Accuracy:53.778% A+
HSR:17.895% B+
MG-S1 Jackal
B*
Kills:91
Deaths:50
KDR:1.820
Accuracy:31.001% B*
HSR:26.374% B*
NSX Tengu
A++
Kills:78
Deaths:50
KDR:1.560
Accuracy:36.815% C+
HSR:32.051% A++
NS-11P
B++
Kills:62
Deaths:59
KDR:1.051
Accuracy:26.640% B++
HSR:12.903% D--
Kills:7,460
Deaths (as Combat Medic):4,721
Deaths (to Combat Medics):1,461
KDR:1.58017
Kill Difference:2,739
Playtime:171.165 hours
Usage:7%
Score:3.335m
Score/min:325
Accuracy (listed only):32.511%
HSR (listed only):27.926%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:460
V. Kills:179 256%
Deaths:30
KDR:15.333
Accuracy:57.293% B**
KPH:93.200 C**
VKPH:36.300 A*
M18 Needler
C+
Kills:435
V. Kills:324 134%
Deaths:185
KDR:2.351
Accuracy:32.264% C+
KPH:8 C-
VKPH:6 C--
M18 Rotary
C-
Kills:293
V. Kills:257 114%
Deaths:176
KDR:1.665
Accuracy:34.702% B+
KPH:7.700 C--
VKPH:6.800 C-
M14 Banshee
B+
Kills:259
V. Kills:46 N/A
Deaths:30
KDR:8.633
Accuracy:37.492% A+
KPH:24.900 D
VKPH:4.400 B+
Hornet Missiles
B++
Kills:192
V. Kills:160 119%
Deaths:13
KDR:14.769
Accuracy:60.011% C+
KPH:65.100 C++
VKPH:54.200 B++
Kills:1,639 (987 + 0)
Deaths:434
KDR:3.776
VKDR:2.226
Vehicle Kills:966
Kill Difference:1,205
Playtime:110.624 hours
Usage:5%
Score:1.187m
Score/min:179
Piloting Accuracy:37.492%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:1,195
V. Kills:1,367 87%
Deaths:226
KDR:5.288
Accuracy:43.579% A+
KPH:25.900 C
VKPH:29.600 B**
CAS30 Tank Buster
A
Kills:892
V. Kills:634 140%
Deaths:473
KDR:1.886
Accuracy:59.386% A
KPH:6 C
VKPH:4.300 D
C150 Dalton
B**
Kills:858
V. Kills:711 121%
Deaths:69
KDR:12.435
Accuracy:44.687% B
KPH:44.800 B++
VKPH:37.100 B**
L-24R Spur
C
Kills:670
V. Kills:56 N/A
Deaths:33
KDR:20.303
Accuracy:40.246% C+
KPH:25 C
VKPH:2.100 C
L105 Zephyr
A+
Kills:331
V. Kills:99 331%
Deaths:29
KDR:11.414
Accuracy:57.820% A++
KPH:54.500 C++
VKPH:16.300 A+
L-30R Vektor
C++
Kills:193
V. Kills:95 201%
Deaths:27
KDR:7.148
Accuracy:36.260% C
KPH:12.400 C++
VKPH:6.100 C+
Dual-75 Duster
C**
Kills:78
V. Kills:13 N/A
Deaths:4
KDR:19.500
Accuracy:30.249% D--
KPH:35.500 D--
VKPH:5.900 C**
Kills:4,217 (1,755 + 2,462)
Deaths:861
KDR:4.898
VKDR:3.455
Vehicle Kills:2,975
Kill Difference:3,356
Playtime:264.150 hours
Usage:11%
Score:3.071m
Score/min:194
Piloting Accuracy:36.260%
Gunner Accuracy:30.249%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,386
V. Kills:1,141 121%
Deaths:199
KDR:6.965
Accuracy:59.180% B
KPH:20.400 D-
VKPH:16.800 C
L100 Python HEAT
B**
Kills:644
V. Kills:297 216%
Deaths:58
KDR:11.103
Accuracy:61.777% B**
KPH:37.800 B+
VKPH:17.500 B**
C75 Viper
B**
Kills:489
V. Kills:127 382%
Deaths:37
KDR:13.216
Accuracy:49.427% B**
KPH:39.400 B+
VKPH:10.200 B+
Skyguard
B+
Kills:179
V. Kills:142 125%
Deaths:22
KDR:8.136
Accuracy:38.025% A
KPH:14.800 C++
VKPH:11.700 B+
Kills:2,698 (2,698 + 0)
Deaths:316
KDR:8.538
VKDR:5.402
Vehicle Kills:1,707
Kill Difference:2,382
Playtime:109.413 hours
Usage:5%
Score:1.463m
Score/min:223
Driving Accuracy:38.025%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,877
V. Kills:1,490 126%
Deaths:171
KDR:10.977
Accuracy:56.987% B**
KPH:32.100 C++
VKPH:25.400 A
P2-120 HEAT
M
Kills:987
V. Kills:501 197%
Deaths:57
KDR:17.316
Accuracy:57.528% A++
KPH:41.800 A
VKPH:21.200 M
E540 Halberd
A
Kills:563
V. Kills:351 160%
Deaths:50
KDR:11.260
Accuracy:54.031% A++
KPH:32.400 B+
VKPH:20.200 A
MR11 Gatekeeper
A++
Kills:188
V. Kills:128 146%
Deaths:23
KDR:8.174
Accuracy:52.010% A++
KPH:30.800 B*
VKPH:21 B+
G30 Vulcan
A++
Kills:107
V. Kills:48 218%
Deaths:21
KDR:5.095
Accuracy:45.267% A++
KPH:32.700 B**
VKPH:14.700 C++
Kills:3,722 (2,864 + 858)
Deaths:322
KDR:11.559
VKDR:7.820
Vehicle Kills:2,518
Kill Difference:3,400
Playtime:108.929 hours
Usage:4%
Score:2.373m
Score/min:363
Driving Accuracy:57.528%
Gunner Accuracy:45.267%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:389
V. Kills:297 131%
Deaths:68
KDR:5.721
Accuracy:60.825% A++
KPH:42.400 C+
VKPH:32.400 B+
E540 Halberd-H
B**
Kills:277
V. Kills:133 207%
Deaths:23
KDR:12.044
Accuracy:66.265% B**
KPH:50.200 C**
VKPH:24.100 C*
P525 Marauder-H
A++
Kills:153
V. Kills:10 N/A
Deaths:12
KDR:12.750
Accuracy:49.488% A++
KPH:132.300 B++
VKPH:8.600 B+
MR11 Gatekeeper-H
B*
Kills:82
V. Kills:67 121%
Deaths:12
KDR:6.833
Accuracy:59.696% B*
KPH:37.700 B+
VKPH:30.800 C*
Kills:901 (0 + 901)
Deaths:115
KDR:7.835
VKDR:4.409
Vehicle Kills:507
Kill Difference:786
Playtime:18.014 hours
Usage:1%
Score:0.582m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:59.696%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:466
V. Kills:34 N/A
Deaths:16
KDR:29.125
Accuracy:27.052% A++
KPH:79.100 B+
VKPH:5.800 A
M20 Basilisk
A++
Kills:241
V. Kills:85 280%
Deaths:34
KDR:7.088
Accuracy:55.154% A++
KPH:24.700 B
VKPH:8.700 C*
M20 Basilisk
A
Kills:177
V. Kills:111 158%
Deaths:22
KDR:8.045
Accuracy:54.536% A++
KPH:23.900 C*
VKPH:15 A
G30 Walker
A+
Kills:78
V. Kills:81 95%
Deaths:6
KDR:13
Accuracy:38.918% A
KPH:18.300 C*
VKPH:19 A+
Kills:962 (0 + 962)
Deaths:78
KDR:12.333
VKDR:3.987
Vehicle Kills:311
Kill Difference:884
Playtime:27.333 hours
Usage:1%
Score:0.469m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:38.918%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:1,827
V. Kills:103 N/A
Deaths:390
KDR:4.685
Accuracy:56.713% A++
KPH:47.600 C+
VKPH:2.700 B++
M40 Fury-F
C**
Kills:1,815
V. Kills:495 366%
Deaths:686
KDR:2.646
Accuracy:56.903% B++
KPH:26.500 C*
VKPH:7.200 C**
M12 Kobalt-F
B**
Kills:1,111
V. Kills:94 N/A
Deaths:346
KDR:3.211
Accuracy:29.343% B**
KPH:26 C+
VKPH:2.200 B**
M20 Basilisk-F
C+
Kills:110
V. Kills:21 N/A
Deaths:98
KDR:1.122
Accuracy:46.916% C+
KPH:13.800 C-
VKPH:2.600 D
Kills:4,863 (4,863 + 0)
Deaths:1,520
KDR:3.199
VKDR:0.469
Vehicle Kills:713
Kill Difference:3,343
Playtime:157.675 hours
Usage:7%
Score:1.137m
Score/min:120
Driving Accuracy:46.916%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B++
Kills:278
V. Kills:97 284%
Deaths:19
KDR:14.632
Accuracy:62.985% A++
KPH:78 B++
VKPH:27.200 B++
M20 Wyvern
C--
Kills:194
V. Kills:126 153%
Deaths:46
KDR:4.217
Accuracy:47.559% B**
KPH:16.200 D
VKPH:10.500 C--
Kills:472 (0 + 472)
Deaths:65
KDR:7.262
VKDR:3.431
Vehicle Kills:223
Kill Difference:407
Playtime:15.558 hours
Usage:1%
Score:0.189m
Score/min:203
Piloting Accuracy:N/A%
Gunner Accuracy:47.559%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,3671,87717110.977B+8.4656.987%B**1.918%D32C++25.4A39858.6h7.8C13.8B+
S12 Renegade 1,9301,8273904.685B*2.1756.713%A++4.543%C+47.6C+2.7B++12538.4h3.6C+6.3B+
M40 Fury-F 2,3101,8156862.646B*0.1356.903%B++N/A26.5C*7.2C**13168.6h8.5B+15B+
L100 Python AP 2,5271,3861996.965B+4.4559.18%B2.886%C++20.4D-16.8C22067.9h5.7C++9.6B+
SMG-46 Armistice 1,3041,2989041.436B1.0828.796%B+23.113%B**19.6C--N/A7366.2h12.7B+44.2B+
NS-30 Vandal 1,2581,2505952.101C*0.4241.21%A33.12%B*31.1CN/A8440.2h4.7B*11.4B*
MKV Suppressed 1,2321,2146951.747B*0.7726.628%C*38.55%M++24.7CN/A6649.2h11B*41.3B+
NS-7 PDW 1,2211,2117651.583B*0.9426.563%B38.15%M*21.9CN/A6355.3h11.1B**42B++
AP30 Shredder 2,5621,1952265.288C+2.7743.579%A+1.506%C--25.9C29.6B**51646.2h90C+206.5B+
PDW-16 Hailstorm 1,1881,1855352.215A+0.3029.497%B**29.536%A*26.8C+N/A6844.2h9.7A33B*
LC3 Jaguar 1,2001,1637201.615C*0.9030.412%A24.506%B++9.8D-N/A28118.8h12.3C**40.4B++
T1 Cycler 1,1751,1608391.383B1.1428.647%A30%A22.3C+N/A8452.1h11.8B*41.2B**
M12 Kobalt-F 1,2051,1113463.211B+0.6929.343%B**7.471%C-26C+2.2B**10842.7h15.1C++51.5B+
P2-120 HEAT 1,4889875717.316A+14.8057.528%A++1.013%D*41.8A21.2M29423.6h6.8B11.7B**
CAS30 Tank Buster 1,5268924731.886C*0.6359.386%A1.233%C+6C4.3D67148.2h77.8D131C++
NS-44 Commissioner 8898838331.06C++1.4643.2%B*21.404%C+22.5C-N/A7639.2h3.5B+8.2B++
MSW-R 8758625541.556C+0.9625.575%B+33.643%A24.4DN/A8935.3h10.7B+42B+
C150 Dalton 1,5698586912.435B*9.9244.687%BN/A44.7B++37B**57519.2h4.2C**9.4B+
MANA Anti-Personnel Turret 7147062462.87N/A0.3525.207%UN/A7060U80U11337500.1h15.8T*62.8T*
99SV 6956872822.436B+0.0841.556%A++31.004%C--23.3C+N/A7429.5h4.3B*10.4B**
L-24R Spur 7266703320.303A+17.7840.246%C+2.09%C+25C2.1C7726.8h22.2C++55.1C**
NS-11C 6956705461.227C**1.2927.56%B++22.537%B+8.5D-N/A3178.6h12.6B+45.9B+
L100 Python HEAT 9416445811.103B**8.5861.777%B**1.553%D37.9B+17.5B**22917h5.5C++8.9B+
TRAC-5 6085854471.309B++1.2127.797%A23.761%B*12.8CN/A6445.7h12.3B+44.3B++
M60-A Bulldog 788569757.587C++5.0749.113%A1.582%C++38.4C++14.8A+21514.8h6C+12.3B++
E540 Halberd 9145635011.26B++8.7454.031%A++3.73%C*32.4B+20.2A35017.4h4.4B**8.1A
C75 Viper 6164893713.216A++10.7049.427%B**1.431%C+39.4B+10.2B+22712.4h8.9B++18B**
Tank Mine 7864664410.591S8.0745.621%B*N/A111C++76.2B+12534.2h2.4D5.3B+
M12 Kobalt 5004661629.125B**26.6127.052%A++19.528%C**79B+5.8A2675.9h16.4B+60.6B++
T9 CARV 4654612821.635B0.8823.14%B++28.633%B*25.5C+N/A13518.1h11B*47.6B++
Hellfire Rocket Pods 6394603015.333B**12.8157.293%B**N/A93.9C**36.5A*6534.9h22C++38.5B
M18 Needler 7594351852.351C*0.1732.264%C+1.379%C--8C-6C--15754.4h111.4B+345.2B+
TAR 4364322841.521C++1.0028.761%B**30.324%A26CN/A10416.6h12B+41.7B++
AMR-66 4154043141.287B+1.2334.738%A31.683%B**19.6C+N/A6020.6h7.4B++21.2B*
TSAR-42 3993961233.22C++0.7040.57%C**73.485%B+38.1C+N/A10910.4h1.9B*4.7B++
G20 Vulcan-H 686389685.721B+3.2060.825%A++3.856%B++42.3C+32.3B+6049.2h102.3C++168.3B++
Claymore 3863862217.545A++15.0341.07%B**N/A113.5C-N/A3753.4h1.2C++2.9B++
SOAS-20 3803772061.83C**0.6934.019%A27.056%B*12.6D*N/A4729.9h11.6C**34B++
L105 Zephyr 4303312911.414C++8.9057.82%A++1.208%B+54.3C++16.2A+4626.1h6.4C++11.1B++
M18 Rotary 5502931761.665C++0.8534.702%B+2.73%C**7.7C--6.8C-11237.9h115.7C**333.3B+
NS-AM7 Archer 4092864140.691B+1.8360.044%C++16.434%C+3.6D1.6D2878.5h13.5B+22.5B++
HSR-1 2832811921.464C1.0537.638%B+36.655%B**29.6C--N/A1259.5h5.7C+15.2C**
Pelter Rocket Pod 3752781914.632C++12.1162.985%A++1.439%B+77.2B++26.9B++3223.6h15B**23.7B**
E540 Halberd-H 4102772312.043B+9.5266.265%B**1.083%C--50.4B24.2C*4295.5h5.8C*8.7B+
NS Baron G5 2802762351.174C++1.3445.566%C++23.551%A++20.8DN/A8113.3h5.3C11.6C+
C-4 427271693.928A++1.4120.447%D--N/A66.1C38B+8944.1h1.5C++7.4C
Blackheart 3002702241.205C++1.3145.982%C++14.444%D--12.7D1.4C+4321.2h6.2C13.4C+
Ripper 2682644,7110.056C+2.4617.212%D6.818%D*0.6C-N/A2438.2h1.5C+8.9C+
M14 Banshee 305259308.633B6.1137.492%A+1.931%A24.9D4.4B+14010.4h27.7C+74C**
M20 Basilisk 326241347.088A+4.5755.154%A++4.564%C--24.6B8.7C*2729.8h77.9B+141.2B**
TORQ-9 2432411661.452C++1.0730.992%A31.535%B**22.1DN/A11710.9h15.6C+50.4B+
M60-A Bulldog 269223544.6B+42.0852.179%B+N/A31.4C6.5B++1837.1h6.2C+11.8C**
TS2 Inquisitor 2001961691.16C+1.3629.105%C++30.102%A++24.2C--N/A708.1h11.3C+38.9C++
M20 Wyvern 320194464.217C+1.7047.559%B**5.155%B++16.2D10.5C--16712h88C+185B
L-30R Vektor 288193277.148M*4.6336.26%C1.554%C12.5C++6.1C+8015.5h57.1B+157.4B+
Hornet Missiles 3521921314.769A12.2560.011%C+1.563%C++66.2C++55.2B++7882.9h11.1C++18.5C++
MR11 Gatekeeper 316188238.174B*5.6652.01%A++2.66%B+30.8B*21B+3506.1h32.5A62.4A
Skyguard 321179228.136A**5.6238.025%A1.117%D14.8C++11.7B+22712.1h94.9B++249.6B**
M20 Basilisk 288177228.045A*5.5354.536%A++5.085%C23.9C*15A3197.4h95.8C++175.7B++
Auraxium Slasher 1801635,5610.029C+2.4917.263%D--7.975%C+0.3C-N/A1524.7h2.8D16C--
P525 Marauder-H 1631531212.75C+10.2349.488%A++N/A127.5B+8.3B+4211.2h5.4B++10.9B**
ML-7 2441441431.007B+1.5161.989%B++2.778%C+22.2C+15.4B+3846.5h6.1B+9.8B++
Xiphos Anti-Personnel Phalanx Tower 1481441144A++141.4836.245%B++N/A240C++6.7C8950.6h12.7C**35B+
ASP-30 Grounder 2681361061.283B**1.2466.71%B+1.471%D16C+15.5B2888.5h7.6C**11.4B+
A30 Walker 262133811.642C++0.8827.322%B**N/A8.3C--8C-22616.1h171C626C*
Soldier Soaker 130130931.398C**1.1236.759%B13.077%C31DN/A1204.2h7C18.9C*
RAMS .50M 127127158.467A+5.9534.328%D86.614%B**20.8C--N/A656.1h1.8B*5.3B
Spear Anti-Vehicle Phalanx Turret 2171261210.5B+7.9852.129%B*1.587%D*48.5B+35A+5622.6h6.8B+13B*
M77-B 127126245.25A**2.7346.371%A+83.333%B*28C++N/A1054.5h1.8B**3.9B**
M60-A Bulldog 149124815.5C+12.9848.654%C*1.613%D19.1D3.8C+1166.5h6.6C13.5C++
Shuriken 117117671.746B0.7728.957%B29.06%A+22.1D--N/A705.3h12.5B43B+
TX2 Emperor 1121111430.776C+1.7423.031%D32.432%A++12.2D-N/A389.1h7.3B*31.6C*
M20 Basilisk-F 131110981.122C++1.4046.916%C+3.636%C+13.8C-2.6D648h41.6B+88.7B+
MANA Anti-Vehicle Turret 178108392.769B++0.2567.416%A2.778%C--40B+25.9C+5182.7h7.2B+10.7B**
G30 Vulcan 155107215.095C*2.5845.267%A++2.804%C32.4B**14.5C++3373.3h65.7B**145.1A
T2 Striker 188105472.234S0.2853.782%C*N/A13.5C++10.6C+2927.8h25.9B**48.1B*
Fatestealer 1021011290.783M+1.7436.732%C+28.713%B++18.7CN/A435.4h2.4C+6.6C*
TX1 Repeater 100991180.839C++1.6823.513%C25.253%B+16DN/A746.2h11.6B+49.4B+
FA1 Barrage 9695721.319B1.2053.778%A+17.895%B+20.7CN/A1284.6h4.5B+8.4B++
NS Decimator 14392811.136C++1.3859.956%C+N/A17D*9.4D2395.4h5.9D9.8C--
MG-S1 Jackal 9291501.82B+0.7031.001%B*26.374%B*28.4CN/A983.2h14.5C46.6C*
M20 Drake 19289332.697C0.1834.1%C*1.124%D-11.6D13.4C+3017.7h105.7D309.9C
MG-C1 Kindred 8683741.122C+1.4028.641%B+19.277%D23.1DN/A773.6h10B+34.7B+
MR11 Gatekeeper-H 14982126.833B+4.3159.696%B*1.22%C--37.3B+30.5C*6012.2h44.6B++74.6B*
Rocklet Rifle 14779382.079A*0.4450.927%CN/A18.8D16.2D2804.2h25.4B**49.8B++
NSX Tengu 7978501.56B+0.9636.815%C+32.051%A++17DN/A534.6h12.7C**34.4C**
Chainblade 94782,9510.026C++2.4912.834%D*2.564%D0.3C--N/A1265.4h2.8C+22.1D
G30 Walker 15978613A**10.4838.918%A1.282%D**18.1C++18.8A+2884.3h198.2C*509.3B++
Dual-75 Duster 9178419.5B++16.9830.249%D--N/A35.5D--5.9C**1512.2h6.7C--22.2D
M20 Basilisk 12274710.571C*8.0560.978%B**1.351%D**35.2C22.9C++3802.1h123.5C+202.5C**
A30 Walker 13573145.214C++2.7035.051%A++1.37%C7.2C--6.1D11810.1h159.8B++455.8B**
NS-11P 6462591.051C+1.4726.64%B++12.903%D--20.7C-N/A923h11.9B*44.7B++
NS CandyCannon 3000 6160830.723C++1.8025.523%D-16.667%D--7.5DN/A178h4.3B16.7C+
Spear Anti-Vehicle Phalanx Tower 13156511.2D8.6865.018%A+1.786%D-28C--37.5B+4212h13.1D20.2C++
Hoplon Anti-Aircraft Phalanx Tower 10455155S52.4843.673%A*N/A275A*245A*34300.2h13.5B+30.9B+
NSX-P Tanto 5454331.636B++0.8829.117%B++35.185%A+23.5C+N/A792.3h10.4B**35.9B*
Sticky Grenade 5151151N/A48.4857.377%B+N/A510D--N/A22550.1h3.4D*6C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon99631.3h
Anti-Vehicle MANA Turret09661.2h
Nano-Armor Kit5891,056,415142h
NS-TMC-01 "His Regards"8740.8h
Skywall Shield Emitter01220.8h
Turret AI Module02191.4h
Structure Shield Module11971.1h
Repair Module03171.6h
Nanite Revive Grenade06310.2h
Medical Applicator370174,06914.8h
Cortium Silo01130.6h
Spitfire Auto-Turret101,1461.6h
Motion Spotter219,8468.4h
Hoplon Anti-Aircraft Phalanx Tower01501.1h
Rampart Wall04515.6h
Sunderer Garage01181.5h
Bunker11252h
Xiphos Anti-Personnel Tower01200.8h
Welding Device09,3991.1h
Spear Anti-Vehicle Tower01561.1h
Shield Recharging Field163,1181h
Ammunition Package204,3592.8h
Medical Kit951,3133h
Anti-Infantry MANA Turret191,2671.6h
Recon Detection Device101,1552.4h
Hardlight Barrier72470.9h
Nano-Repair Grenade0710h
Elysium Spawn Tube0620.6h
IPC Targeting Dart22000.5h
Infantry Tower0941.4h

Check the help document for the dictionary if you want to learn more about words used here.


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