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Commissar PFC KBSMilk[PYRE] KBSMilk
TR BR 79

KDR: 2.52

Score: 40.3m

Last Seen: Oct 30th, 2019 9:08 AM
- OFFLINE - 351.4 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Emerald - Outfit Officer of Trial by Fyre[PYRE] Trial by Fyre
TR outfit on Emerald

Members: 52
Level Progress (to 80): 59%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP S12 Renegade M40 Fury-F L100 Python AP SMG-46 Armistice NS-30 Vandal AP30 Shredder MKV Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $780,624 MLG Score: 624
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.184%29.344%85625119414,8411.671470.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.944%1.56A+1.304A-1.486FHEAD ++ (~14.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.524B+10.30.276C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.672%1.292%439612132,63187415873.00686166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.054%0.458B+-0.227C0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.1-0.057C+70.5-0.342C-98.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.268%1.869%875612135,619110737355.07588150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.346%0.801B++-0.426C--0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.486B+9.70.219C++10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.872%3.391%10201412055,69189639916.35156143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.261%0.892B*-0.238C0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.40.213C++42.8-0.081C+50.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.06%54.25%1020412151,353584122.31678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.478%0.925B*-0.862D--0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.229C++3.10.014C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.778%17.895%1020112189556430.168142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.016B**0.643B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.366C**4.50.075C+3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trial by Fyre[PYRE] Trial by Fyre
TR outfit on Emerald

Members: 52
40.3m352.7%330 (19.8k)270 (16.2k)2.5218646,15018,3003.3812679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1219317724.746%13.731%34008:0813

7% Combat Medic57% Engineer8% Heavy Assault23% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2014 7:44 PMNov 12th, 2017 4:27 AMNov 13th, 2019 12:12 AM (18h) (PST)Oct 30th, 2019 6:05 AM (15d) (PST)Oct 30th, 2019 5:08 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
580565240.3090.1230.0421.4040.089624

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,8183,33831,480197384516,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2486.4h/103.6d 15,727 6,337 22,359 209.4k 2,559 4,470 13,229 86.6m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,163
Deaths:720
KDR:1.615
Accuracy:30.412% A
HSR:24.506% B++
NS-11C
B++
Kills:673
Deaths:548
KDR:1.228
Accuracy:27.558% B++
HSR:22.585% B+
TRAC-5
A
Kills:649
Deaths:495
KDR:1.311
Accuracy:27.832% A
HSR:24.037% B*
AMR-66
A
Kills:414
Deaths:324
KDR:1.278
Accuracy:34.812% A
HSR:31.401% B**
NS Baron G5
A*
Kills:343
Deaths:283
KDR:1.212
Accuracy:43.473% C+
HSR:24.198% A*
MG-C1 Kindred
B+
Kills:146
Deaths:118
KDR:1.237
Accuracy:28.506% B+
HSR:19.178% D
FA1 Barrage
A+
Kills:95
Deaths:72
KDR:1.319
Accuracy:53.778% A+
HSR:17.895% B+
NSX-P Tanto
A+
Kills:54
Deaths:33
KDR:1.636
Accuracy:29.117% B++
HSR:35.185% A+
Kills:3,537
Deaths (as Engineer):2,593
Deaths (to Engineers):4,585
KDR:1.36406
Kill Difference:944
Playtime:1,423.631 hours
Usage:57%
Score:24.835m
Score/min:291
Accuracy (listed only):34.436%
HSR (listed only):24.873%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:864
Deaths:556
KDR:1.554
Accuracy:25.594% B+
HSR:33.796% A
T9 CARV
B*
Kills:461
Deaths:282
KDR:1.635
Accuracy:23.140% B++
HSR:28.633% B*
Kills:1,325
Deaths (as Heavy Assault):838
Deaths (to Heavy Assaults):5,381
KDR:1.58115
Kill Difference:487
Playtime:190.935 hours
Usage:8%
Score:2.664m
Score/min:233
Accuracy (listed only):24.367%
HSR (listed only):31.215%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B**
Kills:1,298
Deaths:904
KDR:1.436
Accuracy:28.796% B+
HSR:23.113% B**
MKV Suppressed
M+
Kills:1,214
Deaths:695
KDR:1.747
Accuracy:26.628% C*
HSR:38.550% M+
NS-7 PDW
M*
Kills:1,211
Deaths:765
KDR:1.583
Accuracy:26.563% B
HSR:38.150% M*
PDW-16 Hailstorm
A*
Kills:1,185
Deaths:535
KDR:2.215
Accuracy:29.497% B**
HSR:29.536% A*
LC3 Jaguar
A
Kills:1,163
Deaths:720
KDR:1.615
Accuracy:30.412% A
HSR:24.506% B++
NS-11C
B++
Kills:673
Deaths:548
KDR:1.228
Accuracy:27.558% B++
HSR:22.585% B+
TRAC-5
A
Kills:649
Deaths:495
KDR:1.311
Accuracy:27.832% A
HSR:24.037% B*
NS Baron G5
A*
Kills:343
Deaths:283
KDR:1.212
Accuracy:43.473% C+
HSR:24.198% A*
MG-C1 Kindred
B+
Kills:146
Deaths:118
KDR:1.237
Accuracy:28.506% B+
HSR:19.178% D
Shuriken
A+
Kills:118
Deaths:70
KDR:1.686
Accuracy:29.015% B
HSR:28.814% A+
FA1 Barrage
A+
Kills:95
Deaths:72
KDR:1.319
Accuracy:53.778% A+
HSR:17.895% B+
MG-S1 Jackal
B*
Kills:91
Deaths:50
KDR:1.820
Accuracy:31.001% B*
HSR:26.374% B*
NSX Tengu
A++
Kills:78
Deaths:50
KDR:1.560
Accuracy:36.815% C+
HSR:32.051% A++
NSX-P Tanto
A+
Kills:54
Deaths:33
KDR:1.636
Accuracy:29.117% B++
HSR:35.185% A+
Kills:8,318
Deaths (as Light Assault):5,338
Deaths (to Light Assaults):2,935
KDR:1.55826
Kill Difference:2,980
Playtime:121.408 hours
Usage:5%
Score:1.404m
Score/min:193
Accuracy (listed only):32.071%
HSR (listed only):27.441%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B**
Kills:1,298
Deaths:904
KDR:1.436
Accuracy:28.796% B+
HSR:23.113% B**
NS-30 Vandal
A
Kills:1,251
Deaths:600
KDR:2.085
Accuracy:41.292% A
HSR:33.174% B*
MKV Suppressed
M+
Kills:1,214
Deaths:695
KDR:1.747
Accuracy:26.628% C*
HSR:38.550% M+
NS-7 PDW
M*
Kills:1,211
Deaths:765
KDR:1.583
Accuracy:26.563% B
HSR:38.150% M*
PDW-16 Hailstorm
A*
Kills:1,185
Deaths:535
KDR:2.215
Accuracy:29.497% B**
HSR:29.536% A*
NS-44 Commissioner
B*
Kills:916
Deaths:856
KDR:1.070
Accuracy:43.286% B*
HSR:21.070% C+
99SV
A++
Kills:687
Deaths:282
KDR:2.436
Accuracy:41.547% A++
HSR:31.004% C--
TSAR-42
B+
Kills:413
Deaths:132
KDR:3.129
Accuracy:40.226% C**
HSR:74.092% B+
SOAS-20
A
Kills:381
Deaths:220
KDR:1.732
Accuracy:33.893% A
HSR:27.034% B*
NS-AM7 Archer
C*
Kills:298
Deaths:441
KDR:0.676
Accuracy:60.145% C*
HSR:16.779% C+
HSR-1
B**
Kills:281
Deaths:192
KDR:1.464
Accuracy:37.638% B+
HSR:36.655% B**
TS2 Inquisitor
A+
Kills:200
Deaths:175
KDR:1.143
Accuracy:29.027% C++
HSR:29.500% A+
Soldier Soaker
B
Kills:159
Deaths:110
KDR:1.445
Accuracy:36.793% B
HSR:13.837% C+
RAMS .50M
B**
Kills:127
Deaths:15
KDR:8.467
Accuracy:34.328% D
HSR:86.614% B**
M77-B
A+
Kills:126
Deaths:24
KDR:5.250
Accuracy:46.371% A+
HSR:83.333% B*
Shuriken
A+
Kills:118
Deaths:70
KDR:1.686
Accuracy:29.015% B
HSR:28.814% A+
TX2 Emperor
A++
Kills:111
Deaths:147
KDR:0.755
Accuracy:23.138% D
HSR:32.432% A++
TX1 Repeater
B+
Kills:100
Deaths:120
KDR:0.833
Accuracy:23.525% C
HSR:25% B+
MG-S1 Jackal
B*
Kills:91
Deaths:50
KDR:1.820
Accuracy:31.001% B*
HSR:26.374% B*
NSX Tengu
A++
Kills:78
Deaths:50
KDR:1.560
Accuracy:36.815% C+
HSR:32.051% A++
NS CandyCannon 3000
D-
Kills:60
Deaths:83
KDR:0.723
Accuracy:25.523% D-
HSR:16.667% D--
Kills:10,305
Deaths (as Infiltrator):6,466
Deaths (to Infiltrators):2,165
KDR:1.59372
Kill Difference:3,839
Playtime:575.112 hours
Usage:23%
Score:8.018m
Score/min:232
Accuracy (listed only):34.526%
HSR (listed only):35.418%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B**
Kills:1,298
Deaths:904
KDR:1.436
Accuracy:28.796% B+
HSR:23.113% B**
MKV Suppressed
M+
Kills:1,214
Deaths:695
KDR:1.747
Accuracy:26.628% C*
HSR:38.550% M+
NS-7 PDW
M*
Kills:1,211
Deaths:765
KDR:1.583
Accuracy:26.563% B
HSR:38.150% M*
PDW-16 Hailstorm
A*
Kills:1,185
Deaths:535
KDR:2.215
Accuracy:29.497% B**
HSR:29.536% A*
T1 Cycler
A
Kills:1,160
Deaths:839
KDR:1.383
Accuracy:28.647% A
HSR:30% A
TAR
A
Kills:436
Deaths:288
KDR:1.514
Accuracy:28.733% B**
HSR:30.275% A
NS Baron G5
A*
Kills:343
Deaths:283
KDR:1.212
Accuracy:43.473% C+
HSR:24.198% A*
TORQ-9
A
Kills:244
Deaths:169
KDR:1.444
Accuracy:30.920% A
HSR:31.148% B**
Shuriken
A+
Kills:118
Deaths:70
KDR:1.686
Accuracy:29.015% B
HSR:28.814% A+
FA1 Barrage
A+
Kills:95
Deaths:72
KDR:1.319
Accuracy:53.778% A+
HSR:17.895% B+
MG-S1 Jackal
B*
Kills:91
Deaths:50
KDR:1.820
Accuracy:31.001% B*
HSR:26.374% B*
NSX Tengu
A++
Kills:78
Deaths:50
KDR:1.560
Accuracy:36.815% C+
HSR:32.051% A++
NS-11P
B++
Kills:68
Deaths:60
KDR:1.133
Accuracy:26.408% B++
HSR:16.177% C--
Kills:7,541
Deaths (as Combat Medic):4,780
Deaths (to Combat Medics):1,496
KDR:1.57762
Kill Difference:2,761
Playtime:172.048 hours
Usage:7%
Score:3.353m
Score/min:325
Accuracy (listed only):32.329%
HSR (listed only):28.175%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:469
V. Kills:183 255%
Deaths:30
KDR:15.633
Accuracy:57.215% B**
KPH:93.200 C**
VKPH:36.400 A*
M18 Needler
C+
Kills:443
V. Kills:328 135%
Deaths:185
KDR:2.395
Accuracy:32.254% C+
KPH:8.100 C-
VKPH:6 C--
M18 Rotary
C-
Kills:301
V. Kills:261 115%
Deaths:176
KDR:1.710
Accuracy:34.594% B+
KPH:7.900 C--
VKPH:6.900 C-
M14 Banshee
B+
Kills:269
V. Kills:47 N/A
Deaths:30
KDR:8.967
Accuracy:37.078% A
KPH:24.600 D
VKPH:4.300 B+
Hornet Missiles
B++
Kills:192
V. Kills:160 119%
Deaths:13
KDR:14.769
Accuracy:60.011% C+
KPH:65.100 C++
VKPH:54.200 B++
Kills:1,674 (1,013 + 0)
Deaths:434
KDR:3.857
VKDR:2.256
Vehicle Kills:979
Kill Difference:1,240
Playtime:111.862 hours
Usage:4%
Score:1.209m
Score/min:180
Piloting Accuracy:37.078%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:1,244
V. Kills:1,387 90%
Deaths:226
KDR:5.504
Accuracy:43.497% A
KPH:26.300 C+
VKPH:29.300 B**
CAS30 Tank Buster
A
Kills:951
V. Kills:670 142%
Deaths:475
KDR:2.002
Accuracy:58.950% A
KPH:6.100 C
VKPH:4.300 D
C150 Dalton
B**
Kills:882
V. Kills:728 121%
Deaths:70
KDR:12.600
Accuracy:45.155% B+
KPH:45.500 B++
VKPH:37.500 B**
L-24R Spur
C
Kills:737
V. Kills:61 N/A
Deaths:33
KDR:22.333
Accuracy:39.441% C+
KPH:23.800 C
VKPH:2 C
L105 Zephyr
A++
Kills:364
V. Kills:113 319%
Deaths:29
KDR:12.552
Accuracy:56.549% A++
KPH:57.500 C**
VKPH:17.900 A++
L-30R Vektor
C+
Kills:198
V. Kills:98 200%
Deaths:28
KDR:7.071
Accuracy:35.494% C
KPH:11.200 C+
VKPH:5.500 C
Dual-75 Duster
C**
Kills:78
V. Kills:13 N/A
Deaths:4
KDR:19.500
Accuracy:30.249% D--
KPH:35.500 D--
VKPH:5.900 C**
Kills:4,454 (1,886 + 2,568)
Deaths:865
KDR:5.149
VKDR:3.549
Vehicle Kills:3,070
Kill Difference:3,589
Playtime:279.716 hours
Usage:11%
Score:3.224m
Score/min:192
Piloting Accuracy:35.494%
Gunner Accuracy:30.249%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,386
V. Kills:1,141 121%
Deaths:199
KDR:6.965
Accuracy:59.180% B
KPH:20.400 D-
VKPH:16.800 C
L100 Python HEAT
B**
Kills:651
V. Kills:300 216%
Deaths:58
KDR:11.224
Accuracy:61.363% B**
KPH:37.500 B+
VKPH:17.300 B**
C75 Viper
B**
Kills:492
V. Kills:129 378%
Deaths:37
KDR:13.297
Accuracy:49.468% B**
KPH:39.500 B+
VKPH:10.400 B+
Skyguard
B+
Kills:179
V. Kills:142 125%
Deaths:22
KDR:8.136
Accuracy:38.025% A
KPH:14.700 C++
VKPH:11.700 B+
Kills:2,708 (2,708 + 0)
Deaths:316
KDR:8.570
VKDR:5.418
Vehicle Kills:1,712
Kill Difference:2,392
Playtime:109.829 hours
Usage:4%
Score:1.472m
Score/min:223
Driving Accuracy:38.025%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,924
V. Kills:1,512 127%
Deaths:171
KDR:11.252
Accuracy:56.979% B**
KPH:32 C++
VKPH:25.200 A
P2-120 HEAT
M
Kills:987
V. Kills:501 197%
Deaths:57
KDR:17.316
Accuracy:57.528% A++
KPH:41.800 A
VKPH:21.200 M
E540 Halberd
A
Kills:572
V. Kills:354 161%
Deaths:50
KDR:11.440
Accuracy:53.848% A++
KPH:32.300 B+
VKPH:20 A
MR11 Gatekeeper
A++
Kills:188
V. Kills:128 146%
Deaths:23
KDR:8.174
Accuracy:51.992% A++
KPH:30.800 B*
VKPH:21 B+
G30 Vulcan
A++
Kills:120
V. Kills:53 222%
Deaths:21
KDR:5.714
Accuracy:45.075% A++
KPH:33.500 B**
VKPH:14.800 C++
Kills:3,791 (2,911 + 880)
Deaths:322
KDR:11.773
VKDR:7.913
Vehicle Kills:2,548
Kill Difference:3,469
Playtime:111.099 hours
Usage:4%
Score:2.408m
Score/min:361
Driving Accuracy:57.528%
Gunner Accuracy:45.075%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:412
V. Kills:308 133%
Deaths:68
KDR:6.059
Accuracy:60.872% A++
KPH:42.800 C+
VKPH:32 B+
E540 Halberd-H
B**
Kills:305
V. Kills:150 202%
Deaths:23
KDR:13.261
Accuracy:65.861% B**
KPH:48.300 C*
VKPH:23.700 C++
P525 Marauder-H
A++
Kills:153
V. Kills:10 N/A
Deaths:12
KDR:12.750
Accuracy:49.488% A++
KPH:132.300 B++
VKPH:8.600 B+
MR11 Gatekeeper-H
B*
Kills:82
V. Kills:67 121%
Deaths:12
KDR:6.833
Accuracy:59.696% B*
KPH:37.700 B+
VKPH:30.800 C*
Kills:952 (0 + 952)
Deaths:115
KDR:8.278
VKDR:4.652
Vehicle Kills:535
Kill Difference:837
Playtime:19.268 hours
Usage:1%
Score:0.606m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:59.696%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:467
V. Kills:34 N/A
Deaths:16
KDR:29.188
Accuracy:27.041% A++
KPH:79.200 B+
VKPH:5.800 A
M20 Basilisk
A++
Kills:246
V. Kills:85 286%
Deaths:34
KDR:7.235
Accuracy:55.040% A++
KPH:25.100 B
VKPH:8.700 C*
M20 Basilisk
A
Kills:177
V. Kills:111 158%
Deaths:22
KDR:8.045
Accuracy:54.445% A++
KPH:23.700 C++
VKPH:14.900 A
G30 Walker
A+
Kills:82
V. Kills:82 99%
Deaths:6
KDR:13.667
Accuracy:38.787% A
KPH:19.100 C**
VKPH:19.100 A+
Kills:972 (0 + 972)
Deaths:78
KDR:12.462
VKDR:4
Vehicle Kills:312
Kill Difference:894
Playtime:27.479 hours
Usage:1%
Score:0.473m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:38.787%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:1,844
V. Kills:105 N/A
Deaths:392
KDR:4.704
Accuracy:56.673% A++
KPH:47.600 C+
VKPH:2.700 B++
M40 Fury-F
C**
Kills:1,827
V. Kills:499 365%
Deaths:686
KDR:2.663
Accuracy:56.891% B++
KPH:26.400 C*
VKPH:7.200 C**
M12 Kobalt-F
B**
Kills:1,111
V. Kills:94 N/A
Deaths:346
KDR:3.211
Accuracy:29.354% B**
KPH:25.900 C+
VKPH:2.200 B**
M20 Basilisk-F
C+
Kills:131
V. Kills:24 N/A
Deaths:105
KDR:1.248
Accuracy:46.197% C+
KPH:14.500 C
VKPH:2.700 D
Kills:4,913 (4,913 + 0)
Deaths:1,529
KDR:3.213
VKDR:0.472
Vehicle Kills:722
Kill Difference:3,384
Playtime:159.904 hours
Usage:6%
Score:1.147m
Score/min:120
Driving Accuracy:46.197%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B++
Kills:281
V. Kills:97 287%
Deaths:19
KDR:14.790
Accuracy:62.722% A++
KPH:78 B++
VKPH:26.900 B++
M20 Wyvern
C--
Kills:196
V. Kills:127 153%
Deaths:46
KDR:4.261
Accuracy:47.644% B**
KPH:16.300 D
VKPH:10.500 C--
Kills:477 (0 + 477)
Deaths:65
KDR:7.338
VKDR:3.446
Vehicle Kills:224
Kill Difference:412
Playtime:15.655 hours
Usage:1%
Score:0.192m
Score/min:204
Piloting Accuracy:N/A%
Gunner Accuracy:47.644%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,4361,92417111.251B+8.7356.979%B**1.871%D32C++25.2A39460.1h7.8C13.6B+
S12 Renegade 1,9491,8443924.704B*2.1856.673%A++4.664%C+47.6C+2.7B++12538.7h3.6C+6.3B+
M40 Fury-F 2,3261,8276862.663B*0.1456.891%B++N/A26.4C*7.2C**13169.3h8.6B+15B+
L100 Python AP 2,5271,3861996.965B+4.4459.18%B2.886%C++20.4D-16.8C22067.9h5.7C++9.6B+
SMG-46 Armistice 1,3041,2989041.436B1.0928.796%B+23.113%B**19.6C--N/A7366.2h12.7B+44.2B+
NS-30 Vandal 1,2591,2516002.085C*0.4441.292%A33.174%B*30.4CN/A8441.1h4.7B*11.4B*
AP30 Shredder 2,6311,2442265.504C+2.9843.497%A1.527%C--26.3C+29.3B**51247.3h89.3C+205.4B+
MKV Suppressed 1,2321,2146951.747B**0.7726.628%C*38.55%M+24.7CN/A6649.2h11B++41.3B+
NS-7 PDW 1,2211,2117651.583B*0.9426.563%B38.15%M*21.9CN/A6355.3h11.1B*42B++
PDW-16 Hailstorm 1,1881,1855352.215A+0.3129.497%B**29.536%A*26.8C+N/A6844.2h9.7A33B*
LC3 Jaguar 1,2001,1637201.615C*0.9130.412%A24.506%B++9.8D-N/A28118.8h12.3C**40.4B++
T1 Cycler 1,1751,1608391.383B1.1428.647%A30%A22.3C+N/A8452.1h11.8B*41.2B**
M12 Kobalt-F 1,2051,1113463.211B+0.6929.354%B**7.471%C-25.9C+2.2B**10842.9h15.1C++51.5B+
P2-120 HEAT 1,4889875717.316A+14.7957.528%A++1.013%D*41.8A21.2M29423.6h6.8B11.7B**
CAS30 Tank Buster 1,6219514752.002C**0.5258.95%A1.157%C+6.1C4.3D66155.8h76.6D130C++
NS-44 Commissioner 9239168561.07C++1.4543.286%B*21.07%C+22.4C-N/A7540.9h3.5B+8.2B+
C150 Dalton 1,6108827012.6B*10.0845.155%B+N/A45.5B++37.5B**59719.4h4.3C*9.5B+
MSW-R 8778645561.554C+0.9725.594%B+33.796%A24.4DN/A8935.4h10.7B+41.9B+
L-24R Spur 7987373322.333A++19.8139.441%C+1.9%C+23.8C2C8631h22.1C++55.9C**
MANA Anti-Personnel Turret 7167082472.866N/A0.3425.131%UN/A7080U80U11390700.1h15.8T*62.9T*
99SV 6956872822.436B+0.0941.547%A++31.004%C--23.1C+N/A7329.7h4.3B*10.4B**
NS-11C 6986735481.228C**1.2927.558%B++22.585%B+8.5D-N/A3179h12.6B+45.8B+
L100 Python HEAT 9516515811.224B**8.7061.363%B**1.536%D37.4B+17.2B**22717.4h5.5C++9B+
TRAC-5 6736494951.311B++1.2127.832%A24.037%B*12.8CN/A6350.8h12.4B+44.6B++
M60-A Bulldog 800578757.707C++5.1949.249%A1.557%C++38.5C++14.8A+22115h6C+12.2B++
E540 Halberd 9265725011.44B++8.9253.848%A++3.671%C*32.3B+20A35117.7h4.4B**8.1A
C75 Viper 6214923713.297A++10.7849.468%B**1.423%C+39.4B+10.3B+23012.5h8.9B++18B**
Tank Mine 8054804410.909S8.3944.943%B*N/A109.1C+73.9B+12284.4h2.4D-5.3B+
Hellfire Rocket Pods 6524693015.633B**13.1157.215%B**N/A93.8C**36.6A*6565h22.4C++39.1B
M12 Kobalt 5014671629.188B**26.6727.041%A++19.486%C*79.2B+5.8A2685.9h16.4B+60.6B++
T9 CARV 4654612821.635B0.8923.14%B++28.633%B*25.3C+N/A13518.2h11B*47.6B++
M18 Needler 7714431852.395C*0.1332.254%C+1.354%C--8.1C-6C--15754.9h110.7B+343.1B+
TAR 4404362881.514C++1.0128.733%B**30.275%A25.8CN/A10316.9h12B+41.7B++
AMR-66 4254143241.278B+1.2434.812%A31.401%B**19.7C+N/A6121h7.3B*21B*
TSAR-42 4164131323.129C+0.6140.226%C**74.092%B+37.9C+N/A10910.9h1.9B*4.7B++
G20 Vulcan-H 720412686.059B+3.5460.872%A++3.884%B++42.9C+32.1B+5969.6h101.1C++166.1B++
Claymore 4064062218.455A++15.9340.287%B**N/A112.8CN/A3743.6h1.2C++2.9B*
SOAS-20 3843812201.732C*0.7933.893%A27.034%B*12.5D*N/A4630.6h11.7C*34.5B++
L105 Zephyr 4773642912.552C++10.0356.549%A++1.099%B+57.8C**17.9A++4796.3h6.4C++11.3B++
NS Baron G5 3483432831.212C*1.3143.473%C+24.198%A*22C--N/A8315.6h4.9C+11.3C+
E540 Halberd-H 4553052313.261B++10.7465.861%B**1.311%C48.4C*23.8C++4066.3h5.8C*8.8B+
M18 Rotary 5623011761.71C++0.8134.594%B+2.658%C**7.9C--6.9C-11438.1h113.8B329.1B+
NS-AM7 Archer 4242984410.676B+1.8560.145%C*16.779%C+3.6D1.5D2881.8h13.3B++22.2B++
Pelter Rocket Pod 3782811914.789C++12.2762.722%A++1.423%B+78.1B++26.9B++3223.6h15.2B*24.2B**
HSR-1 2832811921.464C1.0637.638%B+36.655%B**29.6C--N/A1259.5h5.7C+15.2C**
C-4 433277694.014A++1.4920.7%D-N/A67.6C38B++9194.1h1.5C+7.3C
Blackheart 3102772361.174C++1.3546.179%C++14.44%D--12.8D1.5C+4421.6h6.2C13.5C+
M14 Banshee 316269308.967B6.4537.078%A1.859%A24.7D4.3B+13810.9h27.7C+74.8C**
Ripper 2682644,7110.056C+2.4717.212%D6.818%D*0.6C-N/A2438.3h1.5C+8.9C+
M20 Basilisk 331246347.235A+4.7155.04%A++4.472%D25.1B8.7C*2739.8h76.8B+139.5B**
TORQ-9 2462441691.444C++1.0830.92%A31.148%B**22DN/A11711.1h15.5C+50.3B+
M60-A Bulldog 269223544.6B+42.0852.072%B+N/A31C6.4B++1837.2h6.2C+11.9C**
TS2 Inquisitor 2042001751.143C+1.3829.027%C++29.5%A+24.1C--N/A698.3h11.3C+38.9C++
L-30R Vektor 296198287.071M++4.5535.494%C1.515%C-11.2C+5.5C8917.7h57B+160.6B+
M20 Wyvern 323196464.261C+1.7447.644%B**5.102%B++16.2D10.5C--16912.1h87.8C+184.2B+
Hornet Missiles 3521921314.769A12.2560.011%C+1.563%C++66.2C++55.2B++7982.9h11.1C++18.5C++
MR11 Gatekeeper 316188238.174B*5.6551.992%A++2.66%B+30.8B*21B+3506.1h32.5A62.5A
Skyguard 321179228.136A**5.6138.025%A1.117%D14.8C++11.7B+22812.1h94.9B++249.6B**
M20 Basilisk 288177228.045A*5.5254.445%A++5.085%C23.6C++14.8A3187.5h95.9C++176.2B++
Auraxium Slasher 1881705,8810.029C+2.4917.581%D--7.647%C+0.3C-N/A1546h2.8D15.8C--
Soldier Soaker 1591591101.445C**1.0836.793%B13.837%C+31.2DN/A1125.1h6.9C18.7C*
P525 Marauder-H 1631531212.75C+10.2349.488%A++N/A127.5B+8.3B+4221.2h5.4B++10.9B**
MG-C1 Kindred 1511461181.237C+1.2828.506%B+19.178%D25.2C--N/A795.8h9.8B+34.4B+
ML-7 2441441431.007B+1.5162.016%B++2.778%C+22.2C+15.4B+3916.5h6.1B+9.9B+
Xiphos Anti-Personnel Phalanx Tower 1481441144A++141.4836.245%B++N/A240C++6.7C8970.6h12.7C**35B+
ASP-30 Grounder 2681361061.283B**1.2466.71%B+1.471%D16C+15.5B2898.5h7.6C**11.4B+
A30 Walker 262133811.642C++0.8827.319%B**N/A8.3C--8C-23016.1h171C626C*
M20 Basilisk-F 1551311051.248C*1.2746.197%C+3.817%C+14.6C2.7D649h40.8B+88.4B+
Spear Anti-Vehicle Phalanx Turret 2201281210.667B++8.1552.245%B*1.563%D*49.2B++35.4A+5672.6h6.7B+12.9B*
RAMS .50M 127127158.467A+5.9534.328%D86.614%B**20.8C--N/A656.1h1.8B*5.3B
M77-B 127126245.25A**2.7346.371%A+83.333%B*28C++N/A1064.5h1.8B**3.9B**
M60-A Bulldog 149124815.5C+12.9848.654%C*1.613%D19.1D3.8C+1166.5h6.6C13.5C++
T2 Striker 215122502.44S0.0853.912%C*N/A14.7C*11.2C+2918.3h24.2A44.9B**
G30 Vulcan 173120215.714B3.1945.075%A++2.5%D33.3B**14.7C++3253.6h64.1B**142.1A
Shuriken 118118701.686C**0.8429.015%B28.814%A+21.9D--N/A705.4h12.6C**43.4B+
TX2 Emperor 1121111470.755C+1.7723.138%D32.432%A++12.1D-N/A379.2h7.4B*31.9C*
MANA Anti-Vehicle Turret 181110392.821B++0.3067.66%A2.727%C--40.7B+26.3C+5192.7h7.2B+10.7B**
Fatestealer 1021011290.783M+1.7436.732%C+28.713%B++18.7CN/A435.4h2.4C+6.6C*
TX1 Repeater 1011001200.833C++1.6923.525%C25%B+15.6DN/A746.4h11.6B+49.5B+
FA1 Barrage 9695721.319B1.2053.778%A+17.895%B+20.7CN/A1304.6h4.5B+8.4B++
NS Decimator 14392811.136C++1.3959.956%C+N/A17D*9.4D2435.4h5.9D9.8C--
MG-S1 Jackal 9291501.82B+0.7031.001%B*26.374%B*28.4CN/A1043.2h14.5C46.6C*
M20 Drake 19289332.697C0.1834.038%C*1.124%D-11.6D13.4C+3057.7h105.9D311C
MR11 Gatekeeper-H 14982126.833B+4.3159.696%B*1.22%C--37.3B+30.5C*6062.2h44.6B++74.6B*
G30 Walker 16482613.667M11.1538.787%A2.439%D-19.1C**19.1A+2924.3h191C**492.4B*
Rocklet Rifle 14779382.079A*0.4450.943%CN/A18D-15.5D-2804.4h25.7B**50.4B++
NSX Tengu 7978501.56B+0.9636.815%C+32.051%A++17DN/A544.6h12.7C**34.4C**
Chainblade 94782,9510.026C++2.5012.834%D*2.564%D0.3C--N/A1265.6h2.8C+22.1D
Dual-75 Duster 9178419.5B++16.9830.249%D--N/A35.5D--5.9C**1512.2h6.7C--22.2D
M20 Basilisk 12274710.571C*8.0560.978%B**1.351%D**35.2C22.9C++3802.1h123.5C+202.5C**
A30 Walker 13573145.214C++2.6934.906%A++1.37%C7C--6D11910.4h163.6B++468.8B**
NS-11P 7068601.133C+1.3926.408%B++16.177%C--21.3CN/A943.2h11.6B*43.9B*
NS CandyCannon 3000 6160830.723C++1.8025.523%D-16.667%D--7.5DN/A178h4.3B16.7C+
Spear Anti-Vehicle Phalanx Tower 13156511.2D8.6865.018%A+1.786%D-28C--37.5B+4222h13.1D20.2C++
Hoplon Anti-Aircraft Phalanx Tower 10455155S52.4843.673%A*N/A275A*245A*34590.2h13.5B+30.9B+
NSX-P Tanto 5454331.636B++0.8929.117%B++35.185%A+23.5C+N/A812.3h10.4B**35.9B*
Sticky Grenade 5353153N/A50.4856.832%B+N/A530D-N/A22100.1h3.5D*6.1C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,0231.3h
Anti-Vehicle MANA Turret09901.2h
Nano-Armor Kit6521,083,847146.4h
NS-TMC-01 "His Regards"8740.8h
Skywall Shield Emitter01220.8h
Turret AI Module02191.4h
Structure Shield Module11971.1h
Repair Module03171.6h
Nanite Revive Grenade06340.2h
Medical Applicator371175,08514.8h
Cortium Silo01150.6h
Spitfire Auto-Turret101,3611.7h
Motion Spotter219,9658.5h
Hoplon Anti-Aircraft Phalanx Tower01501.1h
Rampart Wall04515.6h
Sunderer Garage01181.5h
Bunker11252h
Xiphos Anti-Personnel Tower01200.8h
Welding Device09,3991.1h
Spear Anti-Vehicle Tower01561.1h
Shield Recharging Field163,1261h
Recon Detection Device121,2122.5h
Ammunition Package204,5232.8h
Medical Kit951,3233h
Anti-Infantry MANA Turret191,2731.6h
Hardlight Barrier72500.9h
Nano-Repair Grenade0710h
Elysium Spawn Tube0640.6h
IPC Targeting Dart22000.5h
Infantry Tower0941.4h

Check the help document for the dictionary if you want to learn more about words used here.


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