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Tech Sgt. Cold Blooded KES9912[TRM3] KES9912
TR BR 18

KDR: 1.84

Score: 39.8m

Last Seen: Dec 12th, 2019 5:08 PM
- OFFLINE - 971.5 hour(s)

Prestige 1, Battle Rank 18 - Terran Republic on Cobalt
Level Progress (to 19): 34%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS CAS30 Tank Buster C150 Dalton M14 Banshee T9 CARV LC3 Jaguar SMG-46 Armistice M60-A Bulldog P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $292,734 MLG Score: 234
Fun Score: N/A
Cheeseburgers Flipped: 202TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.783%15.227%3321612166,6331.055710.782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.217%0.112C+-0.869D---0.242CHEAD + (~4.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.248C++12.20.148C++43.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.247%0.729%592412287,133169649284.2033145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.134%0.309C*-0.787D-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.40.418B380.286C*56.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.473%4.264%180412281,2909415631.36943229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.036%-0.346C-1.116B**-0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.641B+5.20.586B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.282%0.507%633712256,310102149786.17417127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.618%-0.64D-0.971D--0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.855B*5.10.873B*12.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.3%71.013%633412281,34269151.93931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.668%-0.101C+0.257C*0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.237C++2.60.186C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.122%6.383%6331123114149300.286004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.783F--1.634F-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.208C++2.10.568B+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.8m441.3%480 (28.8k)415 (24.9k)1.8377830,18016,4222.3173818 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR123260418.959%7.767%14705:517

8% Combat Medic67% Engineer11% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2013 6:51 PMApr 26th, 2014 4:42 PMJan 11th, 2020 7:32 AM (11d) (PST)Dec 12th, 2019 2:23 PM (40d) (PST)Dec 12th, 2019 1:08 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
686746120.3150.1710.0241.9530.128234

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1594,43236,72719101117824,914

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1599.1h/66.6d 7,876 2,344 8,413 187.4k 1,417 3,793 12,279 65.8m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D-
Kills:1,159
Deaths:1,567
KDR:0.740
Accuracy:19.824% D-
HSR:12.770% D*
LC2 Lynx
D
Kills:463
Deaths:563
KDR:0.822
Accuracy:20.600% D
HSR:16.199% D-
TRS-12 Uppercut
F
Kills:141
Deaths:187
KDR:0.754
Accuracy:20.122% T-
HSR:6.383% F
TRAC-5
C+
Kills:69
Deaths:122
KDR:0.566
Accuracy:15.192% D*
HSR:18.841% C+
Kills:1,832
Deaths (as Engineer):2,439
Deaths (to Engineers):5,209
KDR:0.75113
Kill Difference:607
Playtime:1,070.435 hours
Usage:67%
Score:31.524m
Score/min:491
Accuracy (listed only):18.934%
HSR (listed only):13.548%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:1,159
Deaths:650
KDR:1.783
Accuracy:25.407% B**
HSR:16.652% D--
MSW-R
A+
Kills:502
Deaths:237
KDR:2.118
Accuracy:30.266% A+
HSR:25.299% C++
TMG-50
C*
Kills:102
Deaths:95
KDR:1.074
Accuracy:22.921% C*
HSR:16.667% D--
Kills:1,763
Deaths (as Heavy Assault):982
Deaths (to Heavy Assaults):3,472
KDR:1.79532
Kill Difference:781
Playtime:68.634 hours
Usage:4%
Score:1.208m
Score/min:293
Accuracy (listed only):26.198%
HSR (listed only):19.539%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D-
Kills:1,159
Deaths:1,567
KDR:0.740
Accuracy:19.824% D-
HSR:12.770% D*
SMG-46 Armistice
C*
Kills:1,156
Deaths:1,219
KDR:0.948
Accuracy:26.781% C*
HSR:10.294% D--
LC2 Lynx
D
Kills:463
Deaths:563
KDR:0.822
Accuracy:20.600% D
HSR:16.199% D-
TRS-12 Uppercut
F
Kills:141
Deaths:187
KDR:0.754
Accuracy:20.122% T-
HSR:6.383% F
MKV Suppressed
C+
Kills:103
Deaths:100
KDR:1.030
Accuracy:24.886% C+
HSR:18.447% C+
NS-7 PDW
D*
Kills:90
Deaths:255
KDR:0.353
Accuracy:13.934% F-
HSR:10% D*
TRAC-5
C+
Kills:69
Deaths:122
KDR:0.566
Accuracy:15.192% D*
HSR:18.841% C+
Kills:3,181
Deaths (as Light Assault):4,013
Deaths (to Light Assaults):3,059
KDR:0.79267
Kill Difference:832
Playtime:140.829 hours
Usage:9%
Score:2.851m
Score/min:337
Accuracy (listed only):20.191%
HSR (listed only):13.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C*
Kills:1,156
Deaths:1,219
KDR:0.948
Accuracy:26.781% C*
HSR:10.294% D--
TSAR-42
C*
Kills:533
Deaths:418
KDR:1.275
Accuracy:39.966% C*
HSR:67.542% C+
M77-B
B*
Kills:453
Deaths:286
KDR:1.584
Accuracy:36.628% C+
HSR:83.002% B*
NS-44 Commissioner
D--
Kills:394
Deaths:570
KDR:0.691
Accuracy:20.863% F-
HSR:15.228% D--
SOAS-20
C++
Kills:273
Deaths:202
KDR:1.351
Accuracy:25.088% D
HSR:22.344% C++
RAMS .50M
B*
Kills:238
Deaths:110
KDR:2.164
Accuracy:36.307% C
HSR:85.294% B*
TX1 Repeater
D*
Kills:209
Deaths:334
KDR:0.626
Accuracy:16.481% D**
HSR:13.876% D*
TRAP-M1
C
Kills:118
Deaths:109
KDR:1.083
Accuracy:27.488% C
HSR:11.864% F-
MKV Suppressed
C+
Kills:103
Deaths:100
KDR:1.030
Accuracy:24.886% C+
HSR:18.447% C+
NS-7 PDW
D*
Kills:90
Deaths:255
KDR:0.353
Accuracy:13.934% F-
HSR:10% D*
Kills:3,567
Deaths (as Infiltrator):3,603
Deaths (to Infiltrators):2,006
KDR:0.99001
Kill Difference:36
Playtime:168.691 hours
Usage:11%
Score:2.287m
Score/min:226
Accuracy (listed only):26.842%
HSR (listed only):33.789%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C*
Kills:1,156
Deaths:1,219
KDR:0.948
Accuracy:26.781% C*
HSR:10.294% D--
Cycler TRV
D-
Kills:591
Deaths:964
KDR:0.613
Accuracy:18.599% D--
HSR:14.044% D-
NS-11P
C-
Kills:178
Deaths:228
KDR:0.781
Accuracy:21.193% C-
HSR:14.607% D
TRS-12 Uppercut
F
Kills:141
Deaths:187
KDR:0.754
Accuracy:20.122% T-
HSR:6.383% F
T1 Cycler
C-
Kills:105
Deaths:322
KDR:0.326
Accuracy:17.720% D--
HSR:19.048% C-
MKV Suppressed
C+
Kills:103
Deaths:100
KDR:1.030
Accuracy:24.886% C+
HSR:18.447% C+
NS-7 PDW
D*
Kills:90
Deaths:255
KDR:0.353
Accuracy:13.934% F-
HSR:10% D*
TAR
C-
Kills:80
Deaths:86
KDR:0.930
Accuracy:21.553% C-
HSR:13.750% D*
Kills:2,444
Deaths (as Combat Medic):3,361
Deaths (to Combat Medics):1,422
KDR:0.72716
Kill Difference:917
Playtime:121.457 hours
Usage:8%
Score:1.545m
Score/min:212
Accuracy (listed only):20.598%
HSR (listed only):13.321%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:288
Deaths:135
KDR:2.133
Accuracy:19.387% B+
HSR:19.097% C
MRC3 Mercy
B+
Kills:218
Deaths:117
KDR:1.863
Accuracy:19.541% B+
HSR:16.514% D-
M1 Heavy Cycler
B*
Kills:108
Deaths:132
KDR:0.818
Accuracy:15.121% C++
HSR:22.222% B*
M3 Pounder HEG
N/A
Kills:50
Deaths:59
KDR:0.847
Accuracy:39.988% N/A
HSR:4% N/A
Kills:664
Deaths (as MAX Suit):221.500
Deaths (to MAX Suits):907
KDR:2.99774
Kill Difference:442.500
Playtime:25.341 hours
Usage:2%
Score:0.426m
Score/min:280
Accuracy (listed only):23.509%
HSR (listed only):15.458%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:1,356
V. Kills:61 N/A
Deaths:282
KDR:4.809
Accuracy:28.657% C+
KPH:48.600 C++
VKPH:2.200 D
M18 Needler
C**
Kills:592
V. Kills:630 94%
Deaths:476
KDR:1.244
Accuracy:27.178% D-
KPH:10.500 C
VKPH:11.200 C**
Hellfire Rocket Pods
C+
Kills:252
V. Kills:66 376%
Deaths:56
KDR:4.500
Accuracy:41.795% D
KPH:53.300 C-
VKPH:14 C+
M18 Rotary
D
Kills:90
V. Kills:90 99%
Deaths:131
KDR:0.687
Accuracy:24.477% D*
KPH:4.600 D
VKPH:4.600 D
Hornet Missiles
C+
Kills:82
V. Kills:48 167%
Deaths:10
KDR:8.200
Accuracy:54.982% D
KPH:62.800 C+
VKPH:36.700 C+
Coyote Missiles
A++
Kills:69
V. Kills:73 93%
Deaths:9
KDR:7.667
Accuracy:53.315% C+
KPH:50 C+
VKPH:52.900 A++
Kills:2,441 (2,038 + 0)
Deaths:964
KDR:2.532
VKDR:1.004
Vehicle Kills:968
Kill Difference:1,477
Playtime:111.503 hours
Usage:7%
Score:2.141m
Score/min:320
Piloting Accuracy:24.477%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:4,933
V. Kills:4,048 122%
Deaths:2,005
KDR:2.460
Accuracy:53.266% B+
KPH:11.100 B+
VKPH:9.100 B
C150 Dalton
M++
Kills:4,733
V. Kills:4,264 111%
Deaths:781
KDR:6.060
Accuracy:24.506% D**
KPH:73.600 A*
VKPH:66.300 M++
L105 Zephyr
B*
Kills:684
V. Kills:90 N/A
Deaths:32
KDR:21.375
Accuracy:48.524% B++
KPH:74.900 B*
VKPH:9.900 C++
AP30 Shredder
B
Kills:224
V. Kills:79 280%
Deaths:42
KDR:5.333
Accuracy:23.946% D--
KPH:34.500 B
VKPH:12.200 D-
Dual-75 Duster
B+
Kills:77
V. Kills:7 N/A
Deaths:4
KDR:19.250
Accuracy:44.174% B++
KPH:75.100 C*
VKPH:6.800 B+
Kills:10,651 (4,933 + 5,718)
Deaths:2,864
KDR:3.719
VKDR:2.964
Vehicle Kills:8,488
Kill Difference:7,787
Playtime:526.538 hours
Usage:33%
Score:12.331m
Score/min:390
Piloting Accuracy:53.266%
Gunner Accuracy:44.174%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:186
V. Kills:136 136%
Deaths:48
KDR:3.875
Accuracy:46.769% D--
KPH:21.700 D-
VKPH:15.900 C
C75 Viper
C++
Kills:177
V. Kills:46 377%
Deaths:32
KDR:5.531
Accuracy:33.787% D
KPH:30.600 C++
VKPH:8 C+
Kills:363 (363 + 0)
Deaths:80
KDR:4.538
VKDR:2.275
Vehicle Kills:182
Kill Difference:283
Playtime:14.356 hours
Usage:1%
Score:0.310m
Score/min:360
Driving Accuracy:33.787%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:693
V. Kills:325 213%
Deaths:123
KDR:5.634
Accuracy:37.917% D-
KPH:25.800 C
VKPH:12.100 D-
P2-120 HESH
B**
Kills:234
V. Kills:19 N/A
Deaths:21
KDR:11.143
Accuracy:34.004% D-
KPH:75 B**
VKPH:6.100 D
E540 Halberd
B+
Kills:198
V. Kills:144 137%
Deaths:30
KDR:6.600
Accuracy:45.431% B+
KPH:20.500 D
VKPH:14.900 B+
Kills:1,125 (927 + 198)
Deaths:174
KDR:6.466
VKDR:2.805
Vehicle Kills:488
Kill Difference:951
Playtime:39.647 hours
Usage:2%
Score:0.913m
Score/min:384
Driving Accuracy:34.004%
Gunner Accuracy:45.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:308
V. Kills:12 N/A
Deaths:26
KDR:11.846
Accuracy:43.160% B*
KPH:138.600 B*
VKPH:5.400 C
G20 Vulcan-H
B**
Kills:55
V. Kills:54 100%
Deaths:21
KDR:2.619
Accuracy:51.784% B+
KPH:39.300 C
VKPH:38.600 B**
Kills:363 (0 + 363)
Deaths:47
KDR:7.723
VKDR:1.404
Vehicle Kills:66
Kill Difference:316
Playtime:3.621 hours
Usage:0%
Score:0.102m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:51.784%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:73
V. Kills:8 N/A
Deaths:6
KDR:12.167
Accuracy:29.415% D
KPH:38.100 C
VKPH:4.200 D--
M40 Fury
B++
Kills:68
V. Kills:10 N/A
Deaths:6
KDR:11.333
Accuracy:36.075% C+
KPH:70.800 B++
VKPH:10.400 C+
Kills:141 (0 + 141)
Deaths:12
KDR:11.750
VKDR:1.500
Vehicle Kills:18
Kill Difference:129
Playtime:2.877 hours
Usage:0%
Score:0.079m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:36.075%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:240
V. Kills:85 279%
Deaths:390
KDR:0.615
Accuracy:40.044% D-
KPH:9 D-
VKPH:3.200 D
Kills:240 (240 + 0)
Deaths:390
KDR:0.615
VKDR:0.218
Vehicle Kills:85
Kill Difference:150
Playtime:26.536 hours
Usage:2%
Score:0.099m
Score/min:62
Driving Accuracy:40.044%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 8,9814,9332,0052.46B+0.6253.266%B+N/A11.1B+9.1B211445.6h35.4B*66.5B++
C150 Dalton 8,9974,7337816.06C+4.2224.506%D**N/A73.6A*66.3M++150964.3h2.3B**9.2B+
M14 Banshee 1,4171,3562824.809C+2.9728.657%C+N/A48.6C++2.2D22327.9h13.1B++45.7B+
T9 CARV 1,1721,1596501.783B+0.0525.407%B**16.652%D--52.4B**N/A15022.1h9.9B**38.8B*
LC3 Jaguar 1,1771,1591,5670.74C1.1019.824%D-12.77%D*8.1D-N/A32142.4h13.9C+69.9C
SMG-46 Armistice 1,1641,1561,2190.948C+0.8926.781%C*10.294%D--26.3C+N/A8643.9h12.5B++46.5B+
M60-A Bulldog 8297195313.566B++11.7343.866%B++1.113%C71.2A++10.9B**70210.1h3.4A+7.7A
P2-120 AP 1,0186931235.634C+3.8037.917%D-5.916%A+25.8C12.1D-39326.9h5.2B*13.6B+
L105 Zephyr 7746843221.375B*19.5448.524%B++N/A75.2B*9.9C++5619.1h4A8.2B*
C-4 8956814981.367C+0.4712.783%F--N/A49.7D15.6D-52613.7h1.2B+9.3D--
M18 Needler 1,2225924761.244C+0.5927.178%D-1.014%D10.5C11.2C**35156.4h125.3B461.2C*
Cycler TRV 6045919640.613D1.2218.599%D--14.044%D-12.8D-N/A4546.3h15.3D82.4D
TSAR-42 5375334181.275C0.5639.966%C*67.542%C+27.9C-N/A12619.1h2.2C**5.6C**
MSW-R 5025022372.118C++0.2830.266%A+25.299%C++72.8AN/A2266.9h9.5B**31.5B*
LC2 Lynx 4674635630.822C1.0220.6%D16.199%D-6.5D--N/A3871.5h17.7C85.8C
M77-B 4534532861.584C0.2536.628%C+83.002%B*20.5CN/A8222.1h2B*5.4B+
NS-44 Commissioner 3943945700.691C1.1520.863%F-15.228%D--14DN/A5528.2h3.6B17.2D
Chainblade 4013899,1180.043B++1.7920.973%D1.028%D-0.7C++N/A3561.3h2B+9.5C*
P525 Marauder-H 3203082611.846C+10.0143.16%B*N/A140B*5.5C3432.2h4.8B*11.2B**
MRC3 Mercy 2902881352.133C+0.3019.387%B+19.097%C28.2C+N/A11610.2h16B**82.7B++
M60-A Bulldog 292273645.5B+43.6651.345%B4.029%A97.5A++6.8B+7212.8h4.1B**8B*
SOAS-20 2732732021.351C+0.4925.088%D22.344%C++31CN/A978.8h10.4B+41.5C**
Hellfire Rocket Pods 318252564.5C2.6641.795%DN/A53.6C-14C+6524.7h16.6C**39.7B
M40 Fury-F 3252403900.615C--1.2240.044%D-N/A9.1D-3.2D6226.5h9.1B+22.6C*
RAMS .50M 2382381102.164C0.3336.307%C85.294%B*29.4C+N/A1408.1h1.7B*4.7B+
P2-120 HESH 2532342111.143C+9.3134.004%D-4.274%S75.5B**6.1D6143.1h3.7B*10.8B
AP30 Shredder 303224425.333C+3.5023.946%D--N/A34.5B12.2D-13936.5h44.3B**185B*
MRC3 Mercy 2202181171.863C+0.0319.541%B+16.514%D-26C+N/A1108.4h18.1B+92.4B+
TX1 Repeater 2122093340.626C+1.2116.481%D**13.876%D*16.2C--N/A7512.9h12.8B77.9C
T7 Mini-Chaingun 2012012160.931C+0.9111.945%D--11.443%C-22.3DN/A1329h15.4C++128.6C
E540 Halberd 342198306.6C+4.7645.431%B+1.515%D-20.4D14.8B+2849.7h6.1C+13.4B
L100 Python AP 322186483.875C2.0446.769%D--1.613%C-21.6D-15.8C3738.6h5.1B+10.8C++
NS-11P 1781782280.781C1.0621.193%C-14.607%D28.3C+N/A1836.3h12.8B+60.4C*
C75 Viper 223177325.531B+3.6933.787%DN/A30.5C++7.9C+3405.8h7.3B*21.6B*
Tank Mine 294160991.616C--0.2232.008%C+N/A40D**33.5D--8614h2.1C6.6C+
TRS-12 Uppercut 1411411870.754C-1.0820.122%T-6.383%F10.5D*N/A3913.4h2.1B*10.4F-
TRAP-M1 1191181091.083C0.7527.488%C11.864%F-31.9CN/A1023.7h8.5B+30.8C**
The Slasher 1161091,7800.061C**1.7814.919%D**N/A1.3CN/A783.8h2.2C++14.7C
M1 Heavy Cycler 1131081320.818C1.0215.121%C++22.222%B*10.7D--N/A4910.1h18.1C**120B
T1 Cycler 1081053220.326C--1.5117.72%D--19.048%C-7.6D--N/A4813.9h18.5D--104.2D--
M60-A Bulldog 126104911.556C+9.7241.996%C-N/A37.1C++7.9B**3502.8h4.5B**10.7B+
MKV Suppressed 1031031001.03C+0.8124.886%C+18.447%C+24.5CN/A1584.2h12.7B+50.9C**
TMG-50 102102951.074C+0.7622.921%C*16.667%D--32.9C+N/A1553.1h11.1C**48.3B+
NS Decimator 1731021260.81C1.0334.052%T*4.902%A*20D--13.9C2955.1h3.7B++10.9D-
A30 Walker 19792263.538B*1.7018.589%D--N/A32.9B*37.5A**12902.8h47.6A256.3B*
Claymore 9191392.333D0.5060.104%M++N/A113.8C-N/A4260.8h1.3D2.1A
NS-7 PDW 91902550.353D1.4813.934%F-10%D*5.8D--N/A3115.5h15.7C+112.7D--
M18 Rotary 180901310.687C1.1524.477%D*N/A4.6D4.6D15919.7h126.8C++517.9C+
Hornet Missiles 13082108.2C**6.3654.982%DN/A63.1C+36.9C+10501.3h7.5B++13.7B+
TAR 8080860.93C0.9121.553%C-13.75%D*25.8CN/A1713.1h11B*50.9B+
Dual-75 Duster 8477419.25B17.4144.174%B++1.299%B*77C**7B++4931h4.5B**10.1B*
M40 Fury 8173612.167B+10.3329.415%D1.37%C38.4C4.2D--3451.9h8.2B**27.8B++
Coyote Missiles 1426997.667A+5.8353.315%C+N/A49.3C+52.1A+14711.4h45.7C+85.7C+
TRAC-5 70691220.566C1.2715.192%D*18.841%C+7.1DN/A879.7h13.5B+88.9C+
M40 Fury 7868611.333B+9.5036.075%C+N/A68B+10C+6801h8.2B**22.7B*
ML-7 92651350.481C1.3646.994%D--6.154%A++14.8D-6.1D--4904.4h4.6B**9.7B++
G20 Vulcan-H 10955212.619C0.7851.784%B+5.455%A++39.3C38.6B**6641.4h107.7C+208C**
M3 Pounder HEG 5650590.847C0.9939.988%C++4%B+12.8C--1.5D--1323.9h13.1B++32.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit632913,95380.4h
Spawn Beacon146851.4h
Anti-Vehicle MANA Turret162471.9h
Nanite Revive Grenade0930h
Medical Applicator37498,73011.4h
Icikill19630.5h
Welding Device0740h
Ammunition Package114080.7h
Medical Kit1231,3072.1h
Anti-Infantry MANA Turret171431.2h
Shield Recharging Field72510.2h
Recon Detection Device247661.7h

Check the help document for the dictionary if you want to learn more about words used here.


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