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Overseer KIngRayz[FRMD] KIngRayz
NC BR 68

KDR: 2.93

Score: 3.9m

Last Seen: Sep 10th, 2019 6:40 PM
- OFFLINE - 11.1 hour(s)

Battle Rank 68 - New Conglomerate on Miller
Level Progress (to 69): 91%
Level 100 Progress: 21% 583h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH E540 Halberd M40 Fury-F M96 Mjolnir-H E540 Halberd-H MGR-L1 Promise AF-19 Mercenary C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $380,304 MLG Score: 304
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.702%34.504%852312244841.010441.919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.43%0.679B+2.05A*0.321C*HEAD ++ (~22.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.367C**11.60.187C++35.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.926%0.615%573312241,1392783144.09712362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.092%-0.108C+-1.235D*1.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.377C**9.60.234C++14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.415%2.039%1100312241,1282245175.03571218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.274%2.419A**-0.598D-0.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.936B*4.80.88B*2.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.9m466.7%427 (25.6k)372 (22.3k)2.929115,4541,8623.8066668 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC122726016.673%5.904%9805:390

75% Engineer15% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2018 12:00 AMSep 2nd, 2019 8:03 PMSep 10th, 2019 3:34 PM (88d) (PST)Sep 10th, 2019 4:14 PM (88d) (PST)Sep 10th, 2019 2:40 PM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
874548200.5170.1770.0313.0660.140304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,4383,26649,17231112184822,333

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
175.8h/7.3d 1,634 322 2,505 32.3k 163 414 1,476 9.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:204
Deaths:333
KDR:0.613
Accuracy:27.607% B**
HSR:32.843% A++
Kills:204
Deaths (as Engineer):333
Deaths (to Engineers):613
KDR:0.61261
Kill Difference:129
Playtime:132.561 hours
Usage:75%
Score:3.118m
Score/min:392
Accuracy (listed only):27.607%
HSR (listed only):32.843%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A+
Kills:218
Deaths:185
KDR:1.178
Accuracy:22.952% C
HSR:36.697% A+
NC6 Gauss SAW
A+
Kills:62
Deaths:42
KDR:1.476
Accuracy:22.400% B+
HSR:32.258% A+
Kills:280
Deaths (as Heavy Assault):227
Deaths (to Heavy Assaults):317
KDR:1.23348
Kill Difference:53
Playtime:9.083 hours
Usage:5%
Score:0.158m
Score/min:290
Accuracy (listed only):22.676%
HSR (listed only):34.478%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:204
Deaths:333
KDR:0.613
Accuracy:27.607% B**
HSR:32.843% A++
NSX-P Tengu
A++
Kills:138
Deaths:266
KDR:0.519
Accuracy:36.170% C+
HSR:32.609% A++
Kills:342
Deaths (as Light Assault):599
Deaths (to Light Assaults):167
KDR:0.57095
Kill Difference:257
Playtime:2.417 hours
Usage:1%
Score:0.032m
Score/min:218
Accuracy (listed only):31.888%
HSR (listed only):32.726%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX-P Tengu
A++
Kills:138
Deaths:266
KDR:0.519
Accuracy:36.170% C+
HSR:32.609% A++
Kills:138
Deaths (as Infiltrator):266
Deaths (to Infiltrators):189
KDR:0.5188
Kill Difference:128
Playtime:26.493 hours
Usage:15%
Score:0.581m
Score/min:366
Accuracy (listed only):36.170%
HSR (listed only):32.609%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
A++
Kills:138
Deaths:266
KDR:0.519
Accuracy:36.170% C+
HSR:32.609% A++
Kills:138
Deaths (as Combat Medic):266
Deaths (to Combat Medics):123
KDR:0.5188
Kill Difference:128
Playtime:4.289 hours
Usage:2%
Score:0.030m
Score/min:117
Accuracy (listed only):36.170%
HSR (listed only):32.609%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:56
V. Kills:19 280%
Deaths:9
KDR:6.222
Accuracy:58.021% B**
KPH:68.300 C
VKPH:23.200 B++
Kills:56 (0 + 0)
Deaths:9
KDR:6.222
VKDR:2.111
Vehicle Kills:19
Kill Difference:47
Playtime:0.820 hours
Usage:0%
Score:0.016m
Score/min:319
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:959
V. Kills:204 468%
Deaths:97
KDR:9.887
Accuracy:52.610% B+
KPH:46.500 C
VKPH:9.900 C*
Skyguard
A++
Kills:123
V. Kills:59 205%
Deaths:11
KDR:11.182
Accuracy:35.671% B**
KPH:27.700 A++
VKPH:13.300 B**
L100 Python HEAT
B*
Kills:57
V. Kills:19 285%
Deaths:3
KDR:19
Accuracy:59.309% B*
KPH:41.100 B+
VKPH:13.700 B
Kills:1,139 (1,139 + 0)
Deaths:111
KDR:10.261
VKDR:2.541
Vehicle Kills:282
Kill Difference:1,028
Playtime:26.464 hours
Usage:15%
Score:0.325m
Score/min:205
Driving Accuracy:59.309%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:577
V. Kills:224 256%
Deaths:16
KDR:36.063
Accuracy:58.333% A++
KPH:47.500 A++
VKPH:18.500 B*
Enforcer ML85
A+
Kills:111
V. Kills:62 176%
Deaths:11
KDR:10.091
Accuracy:54.278% A+
KPH:36.200 A+
VKPH:20.200 B+
Titan-150 AP
A+
Kills:57
V. Kills:30 184%
Deaths:
KDR:
Accuracy:62.055% A+
KPH:38 A
VKPH:20 B**
Kills:745 (57 + 688)
Deaths:27
KDR:27.593
VKDR:11.704
Vehicle Kills:316
Kill Difference:718
Playtime:16.708 hours
Usage:10%
Score:0.409m
Score/min:408
Driving Accuracy:62.055%
Gunner Accuracy:54.278%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A
Kills:459
V. Kills:207 221%
Deaths:45
KDR:10.200
Accuracy:56.284% B*
KPH:73.500 A
VKPH:33.200 C*
E540 Halberd-H
B**
Kills:410
V. Kills:170 240%
Deaths:48
KDR:8.542
Accuracy:65.177% B**
KPH:58.300 B*
VKPH:24.200 B+
C85 Canister-H
C+
Kills:141
V. Kills:13 N/A
Deaths:7
KDR:20.143
Accuracy:66.942% A+
KPH:90.300 C
VKPH:8.300 C+
Kills:1,010 (0 + 1,010)
Deaths:100
KDR:10.100
VKDR:3.900
Vehicle Kills:390
Kill Difference:910
Playtime:14.840 hours
Usage:8%
Score:0.378m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:66.942%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:497
V. Kills:260 190%
Deaths:122
KDR:4.074
Accuracy:71.604% A++
KPH:31 B
VKPH:16.200 A*
Kills:497 (497 + 0)
Deaths:122
KDR:4.074
VKDR:2.131
Vehicle Kills:260
Kill Difference:375
Playtime:16.037 hours
Usage:9%
Score:0.232m
Score/min:242
Driving Accuracy:71.604%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,163959979.887C+6.9652.61%B+N/A46.6C9.9C*19820.6h3.4C+6.4B
E540 Halberd 8015771636.063M*33.1358.333%A++N/A47.7A++18.5B*23112.1h4A6.9A+
M40 Fury-F 7574971224.074B**1.1471.604%A++N/A31.1B+16.3A*24216h11C*15.4B++
M96 Mjolnir-H 6664594510.2A++7.2756.284%B*1.089%B74A33.4C*4766.2h26.8B*47.6B*
E540 Halberd-H 580410488.542C++5.6165.177%B**N/A58.6B*24.3B+4097h4.6B++7.1B**
MGR-L1 Promise 2232181851.178C+1.7522.952%C36.697%A+39.6C+N/A1255.5h12.7B+55.5B
AF-19 Mercenary 2102043330.613C2.3227.607%B**32.843%A++9.1DN/A3422.5h11.9B+43.1B+
C85 Canister-H 154141720.143B++17.2166.942%A+12.766%B+88.1C8.1C+2951.6h8.6C+12.9B
NSX-P Tengu 1401382660.519C--2.4136.17%C+32.609%A++18.4DN/A837.5h8A22.1B++
Skyguard 1821231111.182M*8.2535.671%B**N/A28A++13.4B**2114.4h59.9A+167.9A
Enforcer ML85 1731111110.091B**7.1654.278%A+N/A35.8A+20B+3553.1h9.5B**17.5A+
Tank Mine 8964183.556B+0.6360.37%A++N/A320S125A*21010.2h2.5D--4.2B**
NC6 Gauss SAW 6262421.476C*1.4522.4%B+32.258%A+44.3B+N/A2661.4h6.8B**30.2B++
L100 Python HEAT 7657319A*16.0759.309%B*3.509%B++40.7B+13.6B2871.4h5.4C**9.1B++
Titan-150 AP 8757157S54.0762.055%A+N/A38A20B**19401.5h2.8B**4.4A+
Breaker Rocket Pods 755696.222C+3.2958.021%B**N/A70C23.8B++3180.8h13B+22.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11140h
Nano-Armor Kit312188,97512.8h
Medical Kit6580.1h
Medical Applicator122,1330.2h
Ammunition Package21490.1h
Nano-Repair Grenade02910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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