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Primarch Harbinger KIubbinzVS[O0O0] KIubbinzVS
VS BR 95

KDR: 3.2

Score: 8.1m

Last Seen: Jan 12th, 2019 5:30 AM
- OFFLINE - 91.2 hour(s)

Battle Rank 95 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 96): 73%
Level 100 Progress: 43% 267h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M AE NS-15MP Orion VS54 NS-15M2 NS-357P Underboss L100 Python AP NSX-P Naginata Lumine Edge AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,838,315 MLG Score: 7065
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.26%42.256%136312101016,0714.79731-1.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.539%2.17A*3.313M*-0.644DHEAD ++ (~26.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.606B+9.50.336C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
70.29%0.254%1235110217881563825.01911206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.881M+-1.522F-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.833B++4.60.637B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
8.1m367%670 (40.2k)576 (34.6k)3.1972520,0346,2663.4615495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022148628.077%36.488%102402:154

6% Combat Medic9% Engineer83% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2017 3:18 AMSep 23rd, 2018 1:15 AMJan 13th, 2019 11:34 PM (2d) (PST)Jan 12th, 2019 3:31 AM (4d) (PST)Jan 12th, 2019 1:30 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1862888981.4200.4440.5185.5110.0827065

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,17017,27253,898852731331534,534

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
235.2h/9.8d 1,656 7,310 5,815 77.8k 471 730 1,161 16.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
A++
Kills:8,909
Deaths:2,272
KDR:3.921
Accuracy:31.630% B**
HSR:42.474% A++
NS-15MP
A
Kills:1,941
Deaths:536
KDR:3.621
Accuracy:32.237% B*
HSR:42.195% A
Orion VS54
M++
Kills:1,554
Deaths:399
KDR:3.895
Accuracy:31.800% A*
HSR:45.496% M++
NS-15M2
A*
Kills:1,466
Deaths:413
KDR:3.550
Accuracy:34.147% A*
HSR:42.565% A*
NSX-P Naginata
A+
Kills:781
Deaths:212
KDR:3.684
Accuracy:27.633% B*
HSR:41.101% A+
VE-H Maw AE
B**
Kills:54
Deaths:22
KDR:2.455
Accuracy:33.405% B**
HSR:31.482% B+
Kills:14,705
Deaths (as Heavy Assault):3,854
Deaths (to Heavy Assaults):1,931
KDR:3.81552
Kill Difference:10,851
Playtime:195.279 hours
Usage:83%
Score:6.941m
Score/min:592
Accuracy (listed only):31.809%
HSR (listed only):40.885%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
M+
Kills:335
Deaths:122
KDR:2.746
Accuracy:33.388% A+
HSR:45.075% M+
NS-11CP
A*
Kills:328
Deaths:135
KDR:2.430
Accuracy:36.680% A++
HSR:38.415% A*
Kills:663
Deaths (as Light Assault):257
Deaths (to Light Assaults):1,084
KDR:2.57977
Kill Difference:406
Playtime:3.197 hours
Usage:1%
Score:0.039m
Score/min:202
Accuracy (listed only):35.034%
HSR (listed only):41.745%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A "Heatwave"
A++
Kills:427
Deaths:113
KDR:3.779
Accuracy:31.279% B*
HSR:39.579% A++
H-V45 AE
A**
Kills:83
Deaths:14
KDR:5.929
Accuracy:32.536% B**
HSR:45.783% A**
Pulsar VS1
M*
Kills:69
Deaths:22
KDR:3.136
Accuracy:34.481% A*
HSR:44.928% M*
Kills:579
Deaths (as Combat Medic):149
Deaths (to Combat Medics):703
KDR:3.88591
Kill Difference:430
Playtime:13.735 hours
Usage:6%
Score:0.496m
Score/min:601
Accuracy (listed only):32.765%
HSR (listed only):43.430%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
M+
Kills:335
Deaths:122
KDR:2.746
Accuracy:33.388% A+
HSR:45.075% M+
NS-11CP
A*
Kills:328
Deaths:135
KDR:2.430
Accuracy:36.680% A++
HSR:38.415% A*
Eidolon VE33
A
Kills:66
Deaths:20
KDR:3.300
Accuracy:35.547% A
HSR:33.333% B**
Kills:729
Deaths (as Engineer):277
Deaths (to Engineers):795
KDR:2.63177
Kill Difference:452
Playtime:20.583 hours
Usage:9%
Score:0.599m
Score/min:485
Accuracy (listed only):35.205%
HSR (listed only):38.941%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
B**
Kills:819
Deaths:544
KDR:1.506
Accuracy:46.576% B+
HSR:35.897% B**
NS-61 Emissary
M*
Kills:74
Deaths:39
KDR:1.897
Accuracy:24.345% D
HSR:35.135% M*
Kills:893
Deaths (as Infiltrator):583
Deaths (to Infiltrators):707
KDR:1.53173
Kill Difference:310
Playtime:2.909 hours
Usage:1%
Score:0.031m
Score/min:177
Accuracy (listed only):35.460%
HSR (listed only):35.516%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:788
V. Kills:379 207%
Deaths:72
KDR:10.944
Accuracy:70.290% A++
KPH:54.300 A*
VKPH:26.100 A+
Kills:788 (788 + 0)
Deaths:72
KDR:10.944
VKDR:5.264
Vehicle Kills:379
Kill Difference:716
Playtime:14.518 hours
Usage:6%
Score:0.387m
Score/min:444
Driving Accuracy:70.290%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M AE 9,0418,9092,2723.921B**0.7231.63%B**42.474%A++118.5A*1.8M35475.2h9.8B++30.9B++
NS-15MP 1,9781,9415363.621B*0.4232.237%B*42.195%A95.6B*1.8A**33420.3h10.1B+31.4B+
Orion VS54 1,5901,5543993.895A+0.7031.8%A*45.496%M++115.1M**2.7S33013.5h9A28.2B**
NS-15M2 1,4881,4664133.55B**0.3534.147%A*42.565%A*111.9M1.7A**26913.1h9.4B**27.4B**
NS-357P Underboss 8238195441.506C++1.6946.576%B+35.897%B**105B**N/A3147.8h3.2B++6.8B*
L100 Python AP 1,1677887210.944A++7.7570.29%A++N/A54.3A*26.1A+44414.5h4.6B**6.5B**
NSX-P Naginata 7897812123.684A+0.4927.633%B*41.101%A+122M+1.3B5316.4h9B**32.5B*
Lumine Edge AE 5555445,3930.101C--3.1021.077%D*19.118%C+3.2DN/A9167.7h1.3C--6.4C
NS "Jackpot" Decimator 6754601822.527B+0.6774.917%A+1.522%C67.6B**31.6B*4506.8h3.9C+5.2B+
NS-11A "Heatwave" 4364271133.779A+0.5831.279%B*39.579%A++70B**1.5B**2196.1h10.4B**33.3B*
NSX-P Tanto 3383351222.746A*0.4533.388%A+45.075%M+76.1A**N/A2144.4h11.5B*34.4B*
C-4 3763341452.303B++0.8933.55%A+N/A185.6A**23.3C10161.8h1.1B*3.2B**
NS-11CP 3343281352.43B+0.7736.68%A++38.415%A*64.3C**1.2B**1705.1h12.5C+34.1B+
S1 286188842.238M0.9669.24%A1.064%D--49.5A*25.8A*5993.8h6.5C*9.4B++
Frag Grenade 1051011101N/A97.8054.823%AN/A505C++20A+29090.2h3.4B+6.2B++
H-V45 AE 8583145.929M+2.7332.536%B**45.783%A**92.2A+2.2M++2530.9h9B**27.7B**
NS-61 Emissary 7574391.897A+1.3024.345%D35.135%M*105.7S1.4A++3670.7h7.4B**30.4B*
Pulsar VS1 6969223.136A*0.0634.481%A*44.928%M*86.3M**N/A4800.8h10.9A31.6A
Eidolon VE33 6666203.3A++0.1035.547%A33.333%B**132SN/A3430.5h5.8B**16.2B**
Anti-Vehicle Grenade 7963163N/A59.8055.268%B+N/A630B**160B*17030.1h4.4B++8B++
VE-H Maw AE 5654222.455C*0.7433.405%B**31.482%B+60C++2.2A+3000.9h20.1T*60.1D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon67600.3h
Nano-Armor Kit2052,3522.8h
Nanite Revive Grenade0830h
Ammunition Package25150.1h
Shield Recharging Field13900.1h
Medical Kit4402,6905.1h
Medical Applicator6540,0452h
Hardlight Barrier111570.2h
Recon Detection Device01080.2h

Check the help document for the dictionary if you want to learn more about words used here.


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