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Praetor KKB180[T2F] KKB180
VS BR 145

KDR: 1.29

Score: 47.9m

Last Seen: Jan 7th, 2019 6:59 PM
- OFFLINE - 2563.6 hour(s)

Battle Rank 116 (145 total) - Vanu Sovereignty on Cobalt
Level Progress (to 117): 38%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-11C NS-15M2 Sirius SX12 Pulsar LSW Pulsar C SVA-88 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $586,719 MLG Score: 469
Fun Score: N/A
Cheeseburgers Flipped: 511TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.81%17.887%31938997110,6152.04004-0.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.216%-0.641D-0.435C---0.255CHEAD ++ (~8.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.6-0.024C+13.60.046C+62.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.081%1.685%101103417820522320.086744676%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.35C-0.079C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.20.211C++43.40.182C++83.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.478%3.926%331010251,40136187820.38723179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.319%-1.085D*-0.118C+-0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.9-0.312C38.20.036C+117.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.53%70.688%33610297,6937080271.08643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.603%-0.224C0.233C++-0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.08C+30.042C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.949%16.561%3311034157332740.0471755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.289D**0.398B-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.296C4.40.086C+12.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.9m145.1%248 (14.9k)214 (12.8k)1.29027137,459106,5351.47282145 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035468517.929%18.875%33802:0635

27% Engineer47% Heavy Assault19% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 11:24 PMOct 12th, 2014 9:18 PMFeb 6th, 2019 8:46 AM (77d) (PST)Jan 7th, 2019 4:26 PM (107d) (PST)Jan 7th, 2019 2:59 PM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6123123000.6140.4760.1160.9350.030469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,69718,73817,9593729756212,845

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3728.8h/155.4d 19,448 25,945 29,307 209.2k 4,258 16,921 6,741 136.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:33,282
Deaths:20,586
KDR:1.617
Accuracy:18.050% F-
HSR:20.984% D*
NS-15M2
D-
Kills:6,909
Deaths:4,303
KDR:1.606
Accuracy:17.051% D*
HSR:18.599% D-
Pulsar LSW
D-
Kills:5,237
Deaths:3,537
KDR:1.481
Accuracy:18.123% D-
HSR:18.255% D-
SVA-88
D-
Kills:4,842
Deaths:3,429
KDR:1.412
Accuracy:16.470% D**
HSR:18.711% D-
NS-15M1
D
Kills:3,645
Deaths:3,072
KDR:1.187
Accuracy:16.077% D*
HSR:17.174% D
Flare VE6
D-
Kills:2,448
Deaths:1,769
KDR:1.384
Accuracy:17.677% D-
HSR:18.750% D-
VX29 Polaris
D--
Kills:1,240
Deaths:1,136
KDR:1.092
Accuracy:15.455% D**
HSR:16.290% D--
Lasher X2
C+
Kills:1,220
Deaths:1,092
KDR:1.117
Accuracy:18.521% D--
HSR:3.934% C+
Orion VS54
D*
Kills:1,159
Deaths:859
KDR:1.349
Accuracy:14.021% D*
HSR:16.825% D*
VE-H Maw
D
Kills:757
Deaths:808
KDR:0.937
Accuracy:18.337% D*
HSR:20.211% D
NSX Naginata
D
Kills:483
Deaths:529
KDR:0.913
Accuracy:16.565% D--
HSR:23.395% D
Ursa
D
Kills:454
Deaths:341
KDR:1.331
Accuracy:19.360% D
HSR:16.960% D--
Kills:61,676
Deaths (as Heavy Assault):41,461
Deaths (to Heavy Assaults):29,936
KDR:1.48757
Kill Difference:20,215
Playtime:1,761.478 hours
Usage:47%
Score:25.373m
Score/min:240
Accuracy (listed only):17.142%
HSR (listed only):17.508%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C--
Kills:7,846
Deaths:6,277
KDR:1.250
Accuracy:18.195% D*
HSR:16.340% C--
Sirius SX12
C
Kills:6,534
Deaths:5,631
KDR:1.160
Accuracy:23.103% C
HSR:10.973% D*
Pulsar C
D*
Kills:4,950
Deaths:3,883
KDR:1.275
Accuracy:13.095% F-
HSR:16.061% D*
Solstice VE3
D
Kills:4,305
Deaths:125
KDR:34.440
Accuracy:12.204% F-
HSR:16.353% D
Eridani SX5
D
Kills:3,696
Deaths:3,573
KDR:1.034
Accuracy:23.157% D
HSR:15.233% D
NS-7 PDW
C-
Kills:2,894
Deaths:2,360
KDR:1.226
Accuracy:22.399% C-
HSR:11.057% D*
VE-S Canis
D
Kills:2,309
Deaths:1,954
KDR:1.182
Accuracy:22.595% D
HSR:13.642% D
Serpent VE92
D*
Kills:1,950
Deaths:1,734
KDR:1.125
Accuracy:17.294% D*
HSR:13.282% D*
MKV Suppressed
C--
Kills:1,182
Deaths:977
KDR:1.210
Accuracy:19.531% D*
HSR:16.244% C--
Solstice SF
C+
Kills:1,161
Deaths:1,206
KDR:0.963
Accuracy:18.198% D*
HSR:16.451% C+
Eclipse VE3A
D
Kills:254
Deaths:292
KDR:0.870
Accuracy:14.977% F*
HSR:16.142% D
Phobos VX86
C+
Kills:157
Deaths:244
KDR:0.643
Accuracy:25.949% F**
HSR:16.561% C+
NSX Tengu
C+
Kills:135
Deaths:165
KDR:0.818
Accuracy:35.781% C+
HSR:20% C+
Skorpios
D*
Kills:73
Deaths:98
KDR:0.745
Accuracy:19.444% F-
HSR:12.329% D*
Kills:37,446
Deaths (as Light Assault):28,519
Deaths (to Light Assaults):18,038
KDR:1.31302
Kill Difference:8,927
Playtime:51.857 hours
Usage:1%
Score:0.467m
Score/min:150
Accuracy (listed only):20.423%
HSR (listed only):15.048%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:6,534
Deaths:5,631
KDR:1.160
Accuracy:23.103% C
HSR:10.973% D*
Eridani SX5
D
Kills:3,696
Deaths:3,573
KDR:1.034
Accuracy:23.157% D
HSR:15.233% D
Parallax VX3
B+
Kills:2,991
Deaths:886
KDR:3.376
Accuracy:36.789% C
HSR:82.146% B+
NS-7 PDW
C-
Kills:2,894
Deaths:2,360
KDR:1.226
Accuracy:22.399% C-
HSR:11.057% D*
VE-S Canis
D
Kills:2,309
Deaths:1,954
KDR:1.182
Accuracy:22.595% D
HSR:13.642% D
Artemis VX26
D--
Kills:1,881
Deaths:1,752
KDR:1.074
Accuracy:22.573% D--
HSR:15.417% D*
NS-44 Commissioner
D
Kills:1,550
Deaths:2,402
KDR:0.645
Accuracy:30.420% D
HSR:17.355% D
Ghost
C-
Kills:1,219
Deaths:606
KDR:2.012
Accuracy:35.237% D
HSR:63.741% C-
XM98
C++
Kills:1,208
Deaths:369
KDR:3.274
Accuracy:34.449% C-
HSR:75.580% C++
MKV Suppressed
C--
Kills:1,182
Deaths:977
KDR:1.210
Accuracy:19.531% D*
HSR:16.244% C--
VA39 Spectre
C
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:30.692% C
HSR:31.979% D
Phantom VA23
D-
Kills:1,157
Deaths:879
KDR:1.316
Accuracy:29.185% D-
HSR:18.669% D*
Parsec VX3-A
C**
Kills:976
Deaths:369
KDR:2.645
Accuracy:30.427% F-
HSR:81.045% C**
Beamer VS3
C
Kills:503
Deaths:755
KDR:0.666
Accuracy:25.522% C
HSR:14.513% D--
NS-357 Underboss
C
Kills:352
Deaths:635
KDR:0.554
Accuracy:26.759% D*
HSR:19.318% C
NSX Tomoe
D
Kills:257
Deaths:272
KDR:0.945
Accuracy:25.975% D
HSR:25.292% D*
Manticore SX40
D
Kills:243
Deaths:377
KDR:0.645
Accuracy:23.669% D-
HSR:16.461% D
NS-61 Emissary
C+
Kills:228
Deaths:308
KDR:0.740
Accuracy:18.381% D**
HSR:15.351% C+
NSX Daimyo
C--
Kills:142
Deaths:74
KDR:1.919
Accuracy:38.333% C--
HSR:91.549% D
NSX Tengu
C+
Kills:135
Deaths:165
KDR:0.818
Accuracy:35.781% C+
HSR:20% C+
NS-44L Blackhand
D
Kills:95
Deaths:168
KDR:0.565
Accuracy:29.760% D**
HSR:32.632% D
NS-30 Vandal
D--
Kills:81
Deaths:83
KDR:0.976
Accuracy:19.293% F--
HSR:18.519% D--
Skorpios
D*
Kills:73
Deaths:98
KDR:0.745
Accuracy:19.444% F-
HSR:12.329% D*
Kills:30,863
Deaths (as Infiltrator):25,305
Deaths (to Infiltrators):18,094
KDR:1.21964
Kill Difference:5,558
Playtime:701.764 hours
Usage:19%
Score:8.675m
Score/min:206
Accuracy (listed only):27.108%
HSR (listed only):31.263%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:7,846
Deaths:6,277
KDR:1.250
Accuracy:18.195% D*
HSR:16.340% C--
Pulsar C
D*
Kills:4,950
Deaths:3,883
KDR:1.275
Accuracy:13.095% F-
HSR:16.061% D*
Solstice VE3
D
Kills:4,305
Deaths:125
KDR:34.440
Accuracy:12.204% F-
HSR:16.353% D
Eidolon VE33
C--
Kills:1,977
Deaths:1,540
KDR:1.284
Accuracy:18.888% D**
HSR:21.649% C--
Serpent VE92
D*
Kills:1,950
Deaths:1,734
KDR:1.125
Accuracy:17.294% D*
HSR:13.282% D*
Solstice SF
C+
Kills:1,161
Deaths:1,206
KDR:0.963
Accuracy:18.198% D*
HSR:16.451% C+
Eclipse VE3A
D
Kills:254
Deaths:292
KDR:0.870
Accuracy:14.977% F*
HSR:16.142% D
Phobos VX86
C+
Kills:157
Deaths:244
KDR:0.643
Accuracy:25.949% F**
HSR:16.561% C+
Kills:22,600
Deaths (as Engineer):15,301
Deaths (to Engineers):19,936
KDR:1.47703
Kill Difference:7,299
Playtime:1,004.895 hours
Usage:27%
Score:9.685m
Score/min:161
Accuracy (listed only):17.350%
HSR (listed only):16.605%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:6,534
Deaths:5,631
KDR:1.160
Accuracy:23.103% C
HSR:10.973% D*
Eridani SX5
D
Kills:3,696
Deaths:3,573
KDR:1.034
Accuracy:23.157% D
HSR:15.233% D
NS-7 PDW
C-
Kills:2,894
Deaths:2,360
KDR:1.226
Accuracy:22.399% C-
HSR:11.057% D*
VE-S Canis
D
Kills:2,309
Deaths:1,954
KDR:1.182
Accuracy:22.595% D
HSR:13.642% D
Terminus VX-9
C+
Kills:1,199
Deaths:1,019
KDR:1.177
Accuracy:20.341% D--
HSR:25.355% C+
MKV Suppressed
C--
Kills:1,182
Deaths:977
KDR:1.210
Accuracy:19.531% D*
HSR:16.244% C--
NS-11A
D
Kills:1,168
Deaths:1,120
KDR:1.043
Accuracy:18.025% D*
HSR:16.438% D
Corvus VA55
D
Kills:1,160
Deaths:1,107
KDR:1.048
Accuracy:19.050% D--
HSR:18.707% D
H-V45
D
Kills:1,158
Deaths:970
KDR:1.194
Accuracy:19.771% D-
HSR:16.408% D
CME
D
Kills:1,157
Deaths:1,005
KDR:1.151
Accuracy:20.056% D*
HSR:17.286% D
Phobos VX86
C+
Kills:157
Deaths:244
KDR:0.643
Accuracy:25.949% F**
HSR:16.561% C+
NSX Tengu
C+
Kills:135
Deaths:165
KDR:0.818
Accuracy:35.781% C+
HSR:20% C+
Skorpios
D*
Kills:73
Deaths:98
KDR:0.745
Accuracy:19.444% F-
HSR:12.329% D*
Kills:22,822
Deaths (as Combat Medic):20,223
Deaths (to Combat Medics):12,370
KDR:1.12852
Kill Difference:2,599
Playtime:157.892 hours
Usage:4%
Score:2.834m
Score/min:299
Accuracy (listed only):22.246%
HSR (listed only):16.172%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:177
Deaths:207
KDR:0.855
Accuracy:26.817% C
HSR:4.520% D
NS-10 Burster
C+
Kills:132
Deaths:185
KDR:0.714
Accuracy:27.207% C
HSR:6.061% C+
Cosmos VM3
C+
Kills:131
Deaths:121
KDR:1.083
Accuracy:13.010% D
HSR:19.084% C+
Cosmos VM3
D
Kills:112
Deaths:123
KDR:0.911
Accuracy:12.372% D--
HSR:16.964% D
Comet VM2
A+
Kills:95
Deaths:193
KDR:0.492
Accuracy:22.764% F--
HSR:7.368% A+
Comet VM2
D**
Kills:75
Deaths:178
KDR:0.421
Accuracy:24.458% F--
HSR:1.333% D**
Blueshift VM5
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:19.345% N/A
HSR:28% N/A
Kills:772
Deaths (as MAX Suit):516
Deaths (to MAX Suits):6,462
KDR:1.49612
Kill Difference:256
Playtime:63.973 hours
Usage:2%
Score:0.860m
Score/min:224
Accuracy (listed only):20.853%
HSR (listed only):11.904%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:178
V. Kills:101 175%
Deaths:84
KDR:2.119
Accuracy:34.081% F-
KPH:9.500 D*
VKPH:5.400 D--
Light PPA
D-
Kills:77
V. Kills:22 335%
Deaths:41
KDR:1.878
Accuracy:21.711% F*
KPH:4.900 D*
VKPH:1.400 D-
Kills:255 (77 + 0)
Deaths:125
KDR:2.040
VKDR:0.984
Vehicle Kills:123
Kill Difference:130
Playtime:34.641 hours
Usage:1%
Score:0.140m
Score/min:67
Piloting Accuracy:21.711%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:87
V. Kills:20 414%
Deaths:19
KDR:4.579
Accuracy:25.441% D**
KPH:20.900 C-
VKPH:4.800 D
Kills:87 (87 + 0)
Deaths:19
KDR:4.579
VKDR:1.053
Vehicle Kills:20
Kill Difference:68
Playtime:4.164 hours
Usage:0%
Score:0.095m
Score/min:382
Driving Accuracy:25.441%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:415
V. Kills:278 149%
Deaths:131
KDR:3.168
Accuracy:34.128% D*
KPH:17.900 D
VKPH:12 C-
E540 Halberd
D
Kills:159
V. Kills:106 149%
Deaths:62
KDR:2.565
Accuracy:41.611% D-
KPH:19.300 D*
VKPH:12.900 D
Proton II PPA
C-
Kills:98
V. Kills:10 N/A
Deaths:24
KDR:4.083
Accuracy:17.241% D--
KPH:28.700 D--
VKPH:2.900 C-
M20 Basilisk
C+
Kills:76
V. Kills:53 141%
Deaths:41
KDR:1.854
Accuracy:24.869% D
KPH:9.800 D-
VKPH:6.800 C+
Supernova PC
D--
Kills:75
V. Kills:28 259%
Deaths:22
KDR:3.409
Accuracy:21.024% T
KPH:10.700 D--
VKPH:4 D*
Kills:823 (75 + 748)
Deaths:280
KDR:2.939
VKDR:1.696
Vehicle Kills:475
Kill Difference:543
Playtime:49.651 hours
Usage:1%
Score:0.471m
Score/min:158
Driving Accuracy:21.024%
Gunner Accuracy:24.869%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:56
V. Kills:11 N/A
Deaths:15
KDR:3.733
Accuracy:25.304% D**
KPH:26.200 D**
VKPH:5.100 C
Aphelion VEX-4H
C-
Kills:53
V. Kills:62 84%
Deaths:31
KDR:1.710
Accuracy:42.586% C
KPH:19.300 D*
VKPH:22.600 C-
Kills:109 (0 + 109)
Deaths:46
KDR:2.370
VKDR:1.587
Vehicle Kills:73
Kill Difference:63
Playtime:4.889 hours
Usage:0%
Score:0.060m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:42.586%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:215
V. Kills:73 291%
Deaths:116
KDR:1.853
Accuracy:26.013% D**
KPH:14.900 C-
VKPH:5 D
M20 Basilisk
C
Kills:155
V. Kills:37 408%
Deaths:75
KDR:2.067
Accuracy:23.518% F
KPH:18.700 C
VKPH:4.500 D--
M40 Fury
D
Kills:129
V. Kills:40 315%
Deaths:59
KDR:2.186
Accuracy:22.032% D**
KPH:19.400 D--
VKPH:6 D
M40 Fury
D
Kills:77
V. Kills:23 321%
Deaths:22
KDR:3.500
Accuracy:20.323% F-
KPH:24.100 D--
VKPH:7.200 D
M12 Kobalt
D
Kills:77
V. Kills:6 N/A
Deaths:15
KDR:5.133
Accuracy:10.374% D**
KPH:23.300 D*
VKPH:1.800 D
M60-G Bulldog
C
Kills:73
V. Kills:12 N/A
Deaths:34
KDR:2.147
Accuracy:20.994% D**
KPH:22.500 C
VKPH:3.700 D
Kills:726 (0 + 726)
Deaths:321
KDR:2.262
VKDR:0.595
Vehicle Kills:191
Kill Difference:405
Playtime:39.169 hours
Usage:1%
Score:0.290m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:20.994%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 33,66133,28220,5861.617C0.3318.05%F-20.984%D*55.4CN/A137600.4h13.2D*73.3F-
NS-11C 7,9237,8466,2771.25B0.0418.195%D*16.34%C--35.6B+N/A88220.7h16.4C90C-
NS-15M2 6,9726,9094,3031.606C++0.3217.051%D*18.599%D-45.7C++N/A107151.2h14.1C82.5D
Sirius SX12 6,5536,5345,6311.16C++0.1323.103%C10.973%D*48.7B**N/A157134.2h14.6C*63C++
Pulsar LSW 5,2665,2373,5371.481C+0.1918.123%D-18.255%D-44.8C++N/A114116.8h13.1C+72.2C
Pulsar C 4,9894,9503,8831.275C++0.0213.095%F-16.061%D*27.6C+N/A80179.2h14.1C108D**
SVA-88 4,8664,8423,4291.412C+0.1216.47%D**18.711%D-37.9CN/A113127.9h13.1C79.4D
Solstice VE3 4,3364,30512534.44U33.1512.204%F-16.353%D21.5C*N/A135200.4h16.8C+137.6D--
Eridani SX5 3,7043,6963,5731.034C+0.2623.157%D15.233%D48.7B+N/A12875.9h12.7C+54.8C+
NS-15M1 3,6823,6453,0721.187C+0.1016.077%D*17.174%D32.9CN/A83110.8h13.9C86.7C--
Parallax VX3 2,9952,9918863.376C++2.0936.789%C82.146%B+32.1C**N/A8893.2h2.4C+6.5C+
NS-7 PDW 2,9042,8942,3601.226B+0.0622.399%C-11.057%D*43.2B*N/A12567h13.7B+61.3C*
Flare VE6 2,4682,4481,7691.384C++0.0917.677%D-18.75%D-44.4C*N/A12655.1h12.5C-70.5C
VE-S Canis 2,3332,3091,9541.182C+0.1122.595%D13.642%D43.5C++N/A10253.1h14.6C-64.5C
Eidolon VE33 2,0041,9771,5401.284C*0.0118.888%D**21.649%C--23.8C+N/A6083.1h11.4C--60.2D--
Serpent VE92 1,9641,9501,7341.125C++0.1717.294%D*13.282%D*34.2C**N/A9957h16.1C--93.2D-
Artemis VX26 1,8881,8811,7521.074C+0.2222.573%D--15.417%D*36.4C++N/A10351.7h12.9C+57.2C
NS-44 Commissioner 1,5611,5502,4020.645C0.6530.42%D17.355%D58.5B**N/A16926.5h3.8C*12.5C+
Proximity Mine 1,5241,5246632.299C--1.0168.649%M++N/A208.8A++N/A6927.3h1.3A++1.8A*
Frag Grenade 1,3371,33211332N/A1,330.7141.26%C--N/A888A++3.3D28051.5h2.2A+5.2B*
VX29 Polaris 1,2451,2401,1361.092C0.2015.455%D**16.29%D--34CN/A10336.5h13.4C+86.9D
Lasher X2 1,2431,2201,0921.117C**0.1718.521%D--3.934%C+41.2B+N/A12429.6h17.6B+95.1C+
Ghost 1,2211,2196062.012C+0.7235.237%D63.741%C-43.8C**N/A15127.8h2.4C+6.9C+
XM98 1,2131,2083693.274B+1.9834.449%C-75.58%C++37.1B++N/A11632.6h2.8C8C+
Terminus VX-9 1,2031,1991,0191.177C+0.1120.341%D--25.355%C+44.6C**N/A12826.9h14.2C-69.8D
MKV Suppressed 1,1861,1829771.21C*0.0819.531%D*16.244%C--45.3B++N/A14326.1h15.2C+78C
NS-11A 1,1741,1681,1201.043C+0.2518.025%D*16.438%D42.9B+N/A21027.2h14.9C82.7D
NS Decimator 1,5461,1611,7300.671C-0.6246.214%F-3.187%B*27.3C-9D-17842.6h5.2C+11.3D-
Solstice SF 1,1721,1611,2060.963C+0.3318.198%D*16.451%C+33.6B*N/A10534.6h15.1C82.8D
Corvus VA55 1,1651,1601,1071.048C+0.2419.05%D--18.707%D34.3BN/A12033.8h14C--73.5D
Orion VS54 1,1641,1598591.349C+0.0614.021%D*16.825%D*27.5C+N/A21342.2h13.2C++94.1C-
H-V45 1,1631,1589701.194C+0.1019.771%D-16.408%D47.7B*N/A15624.3h13.8C+69.8C
VA39 Spectre 1,1681,1576121.891B+0.6030.692%C31.979%D30.1B+N/A10238.5h6.2C++20.2C++
CME 1,1641,1571,0051.151C+0.1420.056%D*17.286%D41.5B+N/A10927.9h15.4C76.7D
Phantom VA23 1,1641,1578791.316C0.0329.185%D-18.669%D*50.7B+N/A12522.8h4.9C+16.7C
Parsec VX3-A 9819763692.645D1.3530.427%F-81.045%C**33.3DN/A8329.3h2.5F-8.2F**
S1 1,2548961,3180.68C+0.6151.212%D2.455%C+24.8C+9.9C22936.2h6.7C++13C+
Sticky Grenade 8928881888N/A886.7149.306%CN/A1268.6B*5.7D33140.7h1.6B++3.2B+
Hades VSH4 1,3008841,2750.693C**0.6064.804%C-2.602%C++20.7C+9.7C+13342.8h8.1C**12.5C*
The Kraken 1,1828459110.928D0.3654.621%D-1.065%D-32.3C--12.9C17326.2h6F11F
NS Annihilator 1,5718208630.95B*0.3480.92%C++N/A14.6B**13.4A13456.2h11B13.6B
Nemesis VSH9 1,1877911,1060.715C++0.5861.711%C+3.161%B+20.1C*10.1C+18239.4h7.2B+11.7B+
VE-H Maw 7727578080.937C--0.3518.337%D*20.211%D32.5C--N/A11023.3h13.9D75.9D-
Anti-Vehicle Grenade 9007371737N/A735.7147.691%CN/A245.7D54.3C--12953h6.9C-14.4C
MANA Anti-Vehicle Turret 1,0556144371.405C-0.1143.668%D-3.257%C+6140B**4410B+444780.1h10.6D-24.3D--
Beamer VS3 5065037550.666C+0.6225.522%C14.513%D--36.2B+N/A14613.9h9.5C++37.2C+
NSX Naginata 4934835290.913C0.3816.565%D--23.395%D32.6CN/A7314.8h14.3C86.6C--
Ursa 4574543411.331C++0.0419.36%D16.96%D--38.5C++N/A14111.8h13.8D71.5C
Saron HRB 6934151313.168C1.8834.128%D*1.687%C++17.9D12C-15823.2h22.9C+67C--
Spear Anti-Vehicle Phalanx Turret 702414508.28C*6.9923.835%F-5.797%B*16.7D*11.6D-13624.8h12.6D53.1F--
NS-357 Underboss 3563526350.554C-0.7426.759%D*19.318%C40C+N/A1408.8h4.7C17.6D-
NSX Tomoe 2622572720.945C0.3525.975%D25.292%D*42.8C*N/A1136h19.9D*76.5D-
Eclipse VE3A 2552542920.87C0.4214.977%F*16.142%D24.9C--N/A8110.2h17.9F119.6T*
Manticore SX40 2452433770.645C0.6523.669%D-16.461%D41.9B+N/A1305.8h9.6C--40.6D
NS-61 Emissary 2282283080.74C+0.5518.381%D**15.351%C+57A++N/A1784h14.2C++77.5D
M20 Basilisk 2882151161.853C-0.5626.013%D**5.116%C14.8C-5D10114.5h85.3B+328C
Dual Photon Pods 279178842.119D0.8334.081%F-1.685%B++9.5D*5.4D--8218.8h43.4F-127.2F*
NS-10 Burster 3091772070.855C+0.4426.817%C4.52%D5.6C+4.2B+8131.8h181.9D-678.4D
C-4 221175394.487A*3.2085.648%UN/A250M**65.7A**52820.7h1.1B*1.2A++
E540 Halberd 265159622.565C--1.2741.611%D-1.258%D19.4D*12.9D1868.2h7.1D-16.9D--
Phobos VX86 1611572440.643C--0.6525.949%F**16.561%C+17.4D-N/A579h4.4F*17.1T*
M20 Basilisk 192155752.067C-0.7823.518%F4.516%C-18.7C4.5D--1218.3h62B**263.8C*
NSX Daimyo 142142741.919C0.6338.333%C--91.549%D45.8C+N/A1123.1h2.8C7.2C+
NSX Tengu 1371351650.818C0.4735.781%C+20%C+40.9C*N/A1413.3h20.4D*56.9C--
NS-10 Burster 2371321850.714C-0.5827.207%C6.061%C+4.7C3.7C+7828.2h220.8F811.5D--
Cosmos VM3 1321311211.083C0.2113.01%D19.084%C+37.4B++N/A1793.5h12.5B++96.2C++
M40 Fury 169129592.186D0.9022.032%D**N/A19.3D--6D1366.7h14.9C++67.6D-
Cosmos VM3 1121121230.911C--0.3812.372%D--16.964%D30.3C++N/A1863.7h14.8C+119.9C-
NS-R3 Swarm 2451112840.391C0.9069.069%AN/A6.7C8.1B10116.5h39.5D--57.1D
Force-Blade 13210365,7070.002D1.2919.385%D-N/A0DN/A02108.6h4D--20.8D
Tank Mine 13599812.375S11.08859.091%UN/A990U360U119710.1h3.8T0.4M++
Proton II PPA 10898244.083D2.7917.241%D--5.102%M++28.8D--2.9C-1103.4h18.6F--108F*
Hunter QCX 96962140.449C0.8430.2%D-21.875%C13.2C+N/A627.3h6C++19.8C+
Comet VM2 143951930.492C-0.8022.764%F--7.368%A+4.2D*2.1D--8122.5h69.1T*303.6T*
NS-44L Blackhand 97951680.565C--0.7329.76%D**32.632%D33.9B+N/A1152.8h5.1C17.1D
C75 Viper 10787194.579C++3.2925.441%D**N/A20.7C-4.8D3814.2h11.8B+46.2C
Aspis Anti-Aircraft Phalanx Turret 17886165.375B++4.0815.294%D**1.163%D4.5D*4.8D*6419.1h173.5C1134.3D*
NS-30 Vandal 8281830.976C-0.3119.293%F--18.519%D--26.1C--N/A1913.1h7.3D-37.7F-
M40 Fury 10077223.5D2.2120.323%F-6.494%S24.1D--7.2D1813.2h14.9C+73.2D**
Light PPA 9977411.878C0.5921.711%F*N/A4.9D*1.4D-5015.8h36.9F-170.1T
M12 Kobalt 8377155.133D3.8410.374%D**11.688%D**23.3D*1.8D1223.3h27.8D*268.1F
M20 Basilisk 12976411.854C--0.5624.869%D6.579%B++9.7D-6.8C+677.8h107.6D--432.7D--
Supernova PC 10375223.409C2.1221.024%TN/A10.7D--4D*2537h4.7B+22.4F--
Comet VM2 124751780.421D0.8724.458%F--1.333%D**3.8D**2.5D*6519.7h85.8T*350.7T*
MANA Anti-Personnel Turret 7875601.25N/A0.047.087%UN/A750U30U5462500.1h33.4T*470.7T*
M60-G Bulldog 8573342.147D0.8620.994%D**1.37%D--22.1C3.6D1503.3h7.2C**34.2D
Skorpios 7473980.745C-0.5519.444%F-12.329%D*34.8CN/A1442.1h12.1C62.1D**
Proton II PPA-H 6756153.733D2.4425.304%D**5.357%M**26.7D**5.2C1392.1h19.3F-76.3F*
Aphelion VEX-4H 11553311.71C0.4242.586%C3.774%B+19.6D*23C2572.7h102.5D*240.6D*
Blueshift VM5 5250252C+0.7119.345%C+28%A27.8C1.1B**2271.8h25.3F--130.7D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21810.2h
Restoration Kit931,6351.4h
Nano-Armor Kit368410,16936.2h
Spawn Beacon85450.5h
Anti-Vehicle MANA Turret352,6172.6h
Medical Applicator20193,4845h
Deconstruction Tool0520h
Ammunition Package20812,33110h
Medical Kit1,30629,29923.5h
Anti-Infantry MANA Turret121780.6h
Recon Detection Device625,1576.1h

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