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Primus KKrunch[WWYS] KKrunch
VS BR 49

KDR: 0.87

Score: 23.7m

Last Seen: Jul 3rd, 2018 5:15 PM
- OFFLINE - 3831.8 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Cobalt
Level Progress (to 50): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP NS-11C Spear Anti-Vehicle Phalanx Turret VE-S Canis Proximity Mine Eidolon VE33 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $32,526 MLG Score: 26
Fun Score: N/A
Cheeseburgers Flipped: 365TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.89%25.305%4531010256,1450.6088380.26

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.859%-0.624D0.705B++-0.724D-HEAD ++ (~16.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.9-0.443C--19.3-0.351C-88.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.285%4.545%81103466802550.0821918118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.066D*2.705M-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1576.5-8.782T*430.2-7.117T*1146.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.899%1.444%485410317,965246323783.23255335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.845%0.194C++-0.747D-0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.631B+6.10.512B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.664%5.283%603103281413133180.619483255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.091%-0.789D-0.226C++-1.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
241.7-1.037D*66.9-0.691D174.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.7m406%309 (18.5k)274 (16.4k)0.86855322,93526,4061.1346349 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10355068.476%9.898%8403:169

96% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2013 10:03 PMMar 4th, 2018 7:27 PMJul 4th, 2018 2:38 AM (289d) (PST)Jul 3rd, 2018 2:15 PM (290d) (PST)Jul 3rd, 2018 1:15 PM (290d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5481953530.2650.3060.0261.3070.05726

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,89211,68421,2081618278316,447

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1440.6h/60d 7,026 2,270 15,027 113k 2,346 4,530 4,899 47.4m

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,343
Deaths:2,749
KDR:0.489
Accuracy:16.119% D**
HSR:21.891% B+
Eidolon VE33
A
Kills:1,163
Deaths:1,909
KDR:0.609
Accuracy:25.325% C-
HSR:34.308% A
Solstice SF
D*
Kills:1,159
Deaths:2,485
KDR:0.466
Accuracy:15.166% F
HSR:10.095% D*
Pulsar C
B++
Kills:771
Deaths:1,419
KDR:0.543
Accuracy:17.426% D*
HSR:26.719% B++
Solstice VE3
C
Kills:306
Deaths:979
KDR:0.313
Accuracy:13.664% F
HSR:17.320% C
NSX Tanto
B*
Kills:163
Deaths:329
KDR:0.495
Accuracy:18.121% D**
HSR:31.288% B*
Kills:4,905
Deaths (as Engineer):9,870
Deaths (to Engineers):6,345
KDR:0.49696
Kill Difference:4,965
Playtime:1,376.352 hours
Usage:96%
Score:22.728m
Score/min:275
Accuracy (listed only):17.637%
HSR (listed only):23.604%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:698
Deaths:590
KDR:1.183
Accuracy:12.427% D**
HSR:20.344% C+
Blueshift VM5
C--
Kills:637
Deaths:595
KDR:1.071
Accuracy:12.817% D**
HSR:18.367% C--
Vortex VM21
C
Kills:79
Deaths:142
KDR:0.556
Accuracy:37.587% C
HSR:2.532% C-
Kills:1,414
Deaths (as MAX Suit):663.500
Deaths (to MAX Suits):1,493
KDR:2.13112
Kill Difference:750.500
Playtime:45.666 hours
Usage:3%
Score:0.811m
Score/min:296
Accuracy (listed only):20.944%
HSR (listed only):13.748%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:66
V. Kills:55 118%
Deaths:801
KDR:0.082
Accuracy:27.285% D
KPH:2.500 D--
VKPH:2.100 D*
Kills:66 (66 + 0)
Deaths:801
KDR:0.082
VKDR:0.069
Vehicle Kills:55
Kill Difference:735
Playtime:25.984 hours
Usage:2%
Score:0.044m
Score/min:28
Piloting Accuracy:27.285%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:3,316
V. Kills:559 N/A
Deaths:469
KDR:7.070
Accuracy:38.197% D*
KPH:36.800 D
VKPH:6.200 D
L100 Python AP
A++
Kills:2,377
V. Kills:841 282%
Deaths:437
KDR:5.439
Accuracy:56.272% C+
KPH:49.400 A++
VKPH:17.500 C+
L100 Python HEAT
B**
Kills:1,158
V. Kills:434 266%
Deaths:217
KDR:5.336
Accuracy:52.291% C++
KPH:42.900 B**
VKPH:16.100 B**
C75 Viper
B*
Kills:1,114
V. Kills:464 240%
Deaths:352
KDR:3.165
Accuracy:37.302% C
KPH:28.100 C+
VKPH:11.700 B*
Kills:7,965 (7,965 + 0)
Deaths:1,475
KDR:5.400
VKDR:1.558
Vehicle Kills:2,298
Kill Difference:6,490
Playtime:205.020 hours
Usage:14%
Score:1.812m
Score/min:147
Driving Accuracy:37.302%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:61
V. Kills:35 169%
Deaths:26
KDR:2.346
Accuracy:25.438% F-
KPH:13.500 D--
VKPH:7.700 D--
Supernova FPC
D*
Kills:56
V. Kills:43 127%
Deaths:42
KDR:1.333
Accuracy:35.177% F--
KPH:11.300 D*
VKPH:8.700 D**
Kills:117 (56 + 61)
Deaths:68
KDR:1.721
VKDR:1.147
Vehicle Kills:78
Kill Difference:49
Playtime:9.468 hours
Usage:1%
Score:0.204m
Score/min:359
Driving Accuracy:35.177%
Gunner Accuracy:25.438%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:483
V. Kills:160 300%
Deaths:227
KDR:2.128
Accuracy:26.795% D**
KPH:18.100 C+
VKPH:6 C-
M60-G Bulldog
C
Kills:228
V. Kills:50 447%
Deaths:81
KDR:2.815
Accuracy:30.232% D
KPH:29.800 C
VKPH:6.500 C
M20 Basilisk
C-
Kills:103
V. Kills:28 355%
Deaths:64
KDR:1.609
Accuracy:30.841% D-
KPH:16.200 C-
VKPH:4.400 D--
Kills:814 (0 + 814)
Deaths:372
KDR:2.188
VKDR:0.640
Vehicle Kills:238
Kill Difference:442
Playtime:40.759 hours
Usage:3%
Score:0.263m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:30.841%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,8753,3164697.07C6.2038.197%D*2.171%B+36.8D6.2D11690.2h3.8C+10.1D
L100 Python AP 3,2182,3774375.439C*4.5756.272%C+N/A49.4A++17.5C+20248.1h5.1B++9.1B++
NS-11C 1,3701,3432,7490.489C--0.3816.119%D**21.891%B+11.3DN/A31119h19.9D-123.6D*
Spear Anti-Vehicle Phalanx Turret 1,9191,2392684.623C3.7542.138%C5.811%B*37C+20.3C+20533.5h9.1C++21.5C++
VE-S Canis 1,2041,1761,8450.637C-0.2320.878%D--23.64%B+16.1DN/A4772.9h17.8D*85.2D--
Proximity Mine 1,1671,1671706.865B**6.0053.906%A+N/A220.2A*N/A5715.3h1.6B**3A
Eidolon VE33 1,2091,1631,9090.609C0.2625.325%C-34.308%A12.9DN/A3390.5h16.2F-64D*
Solstice SF 1,2061,1592,4850.466C--0.4015.166%F10.095%D*9.9DN/A29116.5h12.2C++80.4D
L100 Python HEAT 1,5921,1582175.336C*4.4752.291%C++1.468%D42.9B**16.1B**19427h6C*11.4B
C75 Viper 1,5781,1143523.165C+2.3037.302%CN/A28.1C+11.7B*12039.7h15.3C+40.9C+
Pulsar C 7857711,4190.543C-0.3317.426%D*26.719%B++10.7DN/A3072.1h20.5F-117.6F
Blueshift VM5 7186985901.183C-0.3112.427%D**20.344%C+24.8C--N/A6828.1h19.8D--159.2D*
Blueshift VM5 6456375951.071C--0.2012.817%D**18.367%C--22.5DN/A6328.3h22.3F173.7F
C-4 8576078210.739C-0.1325.101%C+N/A64.6C26.6C+4929.4h1.6C+6.5C+
MANA Anti-Vehicle Turret 1,0024909550.513D--0.3657.617%C++3.469%C+4900B+5120B++15465800.1h12.4D**21.5D
M20 Basilisk 6434832272.128C1.2626.795%D**6.211%C*18C+6C-9526.8h85.2B+317.8C
Pulsar VS1 4654586070.755C+0.1121.821%C28.384%B**22.1C+N/A7820.7h18.8D--86.1C--
Solstice VE3 3173069790.313D0.5613.664%F17.32%C5.7D-N/A3253.5h27.9F-203.9F--
NS-7 PDW 2922911,3510.215D-0.6510.95%F*18.213%C++4.6D--N/A1463.1h28.8F*263T*
MKV Suppressed 2742624700.557D0.3120.143%D--22.137%B+16DN/A3916.4h23.5F116.6D*
M60-G Bulldog 278228812.815D1.9530.232%D2.632%C29.6C6.5C1227.7h8.5C28C
NS-44 Commissioner 2122124580.463C-0.4130.807%D15.566%D-20.6C--N/A7510.3h5.6D*18.2D-
MANA Anti-Personnel Turret 2072052650.774N/A0.0910.949%UN/A2050U20U4078700.1h31.3T*285.9T*
Sticky Grenade 1831771177N/A176.1359.367%B*N/A885C+30A*20950.2h2.5C+4.3C*
NSX Tanto 1661633290.495D0.3718.121%D**31.288%B*17DN/A459.6h21D-116D*
M20 Basilisk 131103641.609D0.7430.841%D-6.796%B+16.3C4.4D--1406.3h110.2C+357.3C-
M20 Basilisk 11388263.385D-2.5246.848%D9.091%A*67.7A19.2C+2511.3h60B**128.2B*
Vortex VM21 148791420.556D0.3137.587%C2.532%C-7.8C6.8B9710.1h46.8C+124.4C+
Saron Laser Cannon 121668010.082C-0.7927.285%D4.545%A+2.5D--2.1D*2826h430.2T1576.5T*
Xiphos Anti-Personnel Phalanx Tower 7463321D-20.1329.397%C+N/A57.3D10C*2151.1h54.8D-186.3D
Saron HRB 9661262.346C--1.4825.438%F-N/A13.6D--7.8D--2824.5h28.5D-112.2F*
Tank Mine 8660242.5C+1.63212.805%UN/A150B*65C++18830.4h5.8T*2.7A*
Spear Anti-Vehicle Phalanx Tower 9059414.75C13.8858.034%B++1.695%D--45.4C++23.8C+2481.3h8.2B+14.1B++
Supernova FPC 9956421.333D0.4635.177%F--N/A11.4D*8.8D**4294.9h8.5F24.2T-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2931,67415.2h
Spawn Beacon32050.2h
Nano-Armor Kit4,2682,682,695193.6h
Repair Module01370.3h
Turret AI Module01020.3h
Skywall Shield Emitter0620.2h
Structure Shield Module01130.3h
Cortium Silo0850.3h
Medical Applicator16023,8862.8h
Spear Anti-Vehicle Tower2650.3h
Spitfire Auto-Turret4520.1h
Deconstruction Tool04,4020.3h
Rampart Wall11101.2h
Xiphos Anti-Personnel Tower0720.2h
Ammunition Package9713,2914.7h
Anti-Infantry MANA Turret564823h
Hardlight Barrier1811,3692.3h
AP30 Shredder12070h

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