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Archon KKrunch[CYBE] KKrunch
VS BR 78

KDR: 0.96

Score: 28.6m

Last Seen: Aug 16th, 2019 2:24 PM
- OFFLINE - 14 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Cobalt - Outfit Member of CyberWarrior[CYBE] CyberWarrior
VS outfit on Cobalt

Members: 74
Level Progress (to 79): 61%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Spear Anti-Vehicle Phalanx Turret NS-11C Pulsar VS1 VE-S Canis Proximity Mine Eidolon VE33
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $58,797 MLG Score: 47
Fun Score: N/A
Cheeseburgers Flipped: 404TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.516%25.159%4661112037,2420.6353750.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.749%-0.635D0.678B+-0.713D-HEAD ++ (~15.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.2-0.449C--19.5-0.352C-85.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.655%5.714%81121370888570.0787402121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.062D*2.73M-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1584.2-8.768T*438.1-7.116T*1146.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.266%1.173%5615120911,257282635633.98196316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.955%0.186C++-0.719D-0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.63B+6.50.511B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.724%7.795%76612081,27015624290.81306295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.466%-0.788D-0.206C++-1.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.1-1.022D*52.4-0.675D143.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CyberWarrior[CYBE] CyberWarrior
VS outfit on Cobalt

Members: 74
28.6m404.3%331 (19.9k)293 (17.6k)0.96096428,67929,8441.2678678 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12147529.23%9.38%8703:1610

96% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2013 10:03 PMAug 9th, 2019 7:29 PMAug 17th, 2019 12:28 AM (2d) (PST)Aug 16th, 2019 11:01 AM (3d) (PST)Aug 16th, 2019 10:24 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6341914430.2940.3060.0281.4540.06547

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,03511,43126,6041818287417,599

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1625.1h/67.7d 9,159 2,690 20,518 141.8k 2,634 4,999 6,383 61.8m

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,343
Deaths:2,749
KDR:0.489
Accuracy:16.119% F
HSR:21.891% B+
Eidolon VE33
B**
Kills:1,163
Deaths:1,909
KDR:0.609
Accuracy:25.325% C-
HSR:34.308% B**
Solstice SF
D*
Kills:1,159
Deaths:2,485
KDR:0.466
Accuracy:15.166% F
HSR:10.095% D*
Pulsar C
B+
Kills:771
Deaths:1,419
KDR:0.543
Accuracy:17.426% D**
HSR:26.719% B+
Solstice VE3
C-
Kills:306
Deaths:979
KDR:0.313
Accuracy:13.664% F-
HSR:17.320% C-
NSX Tanto
B*
Kills:163
Deaths:329
KDR:0.495
Accuracy:18.121% D**
HSR:31.288% B*
Kills:4,905
Deaths (as Engineer):9,870
Deaths (to Engineers):7,196
KDR:0.49696
Kill Difference:4,965
Playtime:1,555.194 hours
Usage:96%
Score:27.482m
Score/min:295
Accuracy (listed only):17.637%
HSR (listed only):23.604%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:820
Deaths:692
KDR:1.185
Accuracy:12.834% D**
HSR:21.098% C+
Blueshift VM5
C
Kills:754
Deaths:697
KDR:1.082
Accuracy:13.282% D**
HSR:19.761% C
Vortex VM21
C-
Kills:84
Deaths:153
KDR:0.549
Accuracy:37.627% C-
HSR:2.381% C--
Kills:1,658
Deaths (as MAX Suit):771
Deaths (to MAX Suits):1,640
KDR:2.15045
Kill Difference:887
Playtime:50.590 hours
Usage:3%
Score:0.952m
Score/min:314
Accuracy (listed only):21.247%
HSR (listed only):14.413%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:70
V. Kills:57 121%
Deaths:847
KDR:0.083
Accuracy:27.655% D
KPH:2.600 D--
VKPH:2.100 D*
Kills:70 (70 + 0)
Deaths:847
KDR:0.083
VKDR:0.067
Vehicle Kills:57
Kill Difference:777
Playtime:27.439 hours
Usage:2%
Score:0.049m
Score/min:30
Piloting Accuracy:27.655%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:5,444
V. Kills:1,936 281%
Deaths:833
KDR:6.535
Accuracy:57.930% C++
KPH:53 A++
VKPH:18.800 C++
L100 Python HESH
D
Kills:3,377
V. Kills:564 N/A
Deaths:471
KDR:7.170
Accuracy:38.249% D*
KPH:37.200 D
VKPH:6.200 D
L100 Python HEAT
B*
Kills:1,158
V. Kills:434 266%
Deaths:217
KDR:5.336
Accuracy:52.291% C++
KPH:42.900 B*
VKPH:16.100 B*
C75 Viper
B++
Kills:1,114
V. Kills:464 240%
Deaths:352
KDR:3.165
Accuracy:37.302% C
KPH:28.100 C+
VKPH:11.700 B++
Skyguard
A**
Kills:164
V. Kills:80 202%
Deaths:49
KDR:3.347
Accuracy:22.540% D*
KPH:31.400 A**
VKPH:15.300 A++
Kills:11,257 (11,257 + 0)
Deaths:1,922
KDR:5.857
VKDR:1.810
Vehicle Kills:3,478
Kill Difference:9,335
Playtime:265.397 hours
Usage:16%
Score:2.676m
Score/min:168
Driving Accuracy:22.540%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:156
V. Kills:77 200%
Deaths:43
KDR:3.628
Accuracy:33.529% D*
KPH:20.200 C-
VKPH:10 D
Supernova FPC
D-
Kills:110
V. Kills:68 159%
Deaths:57
KDR:1.930
Accuracy:40.963% D**
KPH:15.900 D-
VKPH:9.800 D--
E540 Halberd
C-
Kills:53
V. Kills:21 241%
Deaths:13
KDR:4.077
Accuracy:31.384% F--
KPH:27 C-
VKPH:10.700 D-
Kills:319 (110 + 209)
Deaths:113
KDR:2.823
VKDR:1.469
Vehicle Kills:166
Kill Difference:206
Playtime:16.593 hours
Usage:1%
Score:0.381m
Score/min:382
Driving Accuracy:40.963%
Gunner Accuracy:31.384%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:493
V. Kills:163 301%
Deaths:232
KDR:2.125
Accuracy:27.210% D*
KPH:18.200 C+
VKPH:6 C-
M60-G Bulldog
C
Kills:228
V. Kills:50 447%
Deaths:81
KDR:2.815
Accuracy:30.232% D
KPH:29.800 C-
VKPH:6.500 C
M12 Kobalt
C
Kills:222
V. Kills:11 N/A
Deaths:25
KDR:8.880
Accuracy:14.703% D
KPH:50 C
VKPH:2.500 C
M20 Basilisk
C
Kills:118
V. Kills:32 358%
Deaths:69
KDR:1.710
Accuracy:32.006% D
KPH:17.300 C
VKPH:4.700 D-
G30 Walker
B++
Kills:83
V. Kills:28 286%
Deaths:25
KDR:3.320
Accuracy:29.249% C+
KPH:21.500 B++
VKPH:7.300 C
Kills:1,144 (0 + 1,144)
Deaths:432
KDR:2.648
VKDR:0.657
Vehicle Kills:284
Kill Difference:712
Playtime:49.813 hours
Usage:3%
Score:0.363m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:29.249%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 7,3805,4448336.535B+5.5757.93%C++N/A53A++18.9C++215102.7h5B+8.5B+
L100 Python HESH 3,9413,3774717.17C6.2138.249%D*2.132%B+37.2D6.2D12090.8h3.8C+10D
Spear Anti-Vehicle Phalanx Turret 2,0651,3442824.766C3.8143.211%C+5.58%B*37.8C+20.3C+21235.6h9.2C++21.3C++
NS-11C 1,3701,3432,7490.489D0.4716.119%F21.891%B+11.3DN/A31119h19.9D--123.6D**
Pulsar VS1 1,2061,1811,6730.706C0.2522.996%C+25.656%B++18.5CN/A5763.7h20.2D**88D
VE-S Canis 1,2041,1761,8450.637C--0.3220.878%D--23.64%B+16.1DN/A4872.9h17.8D*85.2D-
Proximity Mine 1,1671,1671706.865B**5.9054.022%AN/A220.2A*N/A5765.3h1.6B*3A
Eidolon VE33 1,2091,1631,9090.609C0.3525.325%C-34.308%B**12.9DN/A3390.5h16.2F-64D*
Solstice SF 1,2061,1592,4850.466C--0.4915.166%F10.095%D*9.9DN/A29116.5h12.2C++80.4D
L100 Python HEAT 1,5921,1582175.336C*4.3852.291%C++1.468%D42.9B*16.1B*20027h6C*11.4C**
C75 Viper 1,5781,1143523.165C+2.2037.302%CN/A28.1C+11.7B++12539.7h15.3C+40.9C+
Blueshift VM5 8428206921.185C--0.2212.834%D**21.098%C+25.8C--N/A7431.8h20.2D*157.7D**
C-4 1,1017931,0310.769C-0.1924.472%CN/A69.6C27C+51711.4h1.5C++6.3C+
Pulsar C 7857711,4190.543C0.4217.426%D**26.719%B+10.7DN/A3172.1h20.5F-117.6F-
Blueshift VM5 7667546971.082D0.1213.282%D**19.761%C23.6DN/A7032h22.6F170.3F
M20 Basilisk 6564932322.125C1.1627.21%D*6.288%C*18.2C+6C-10127.1h86C**316C
MANA Anti-Vehicle Turret 1,0024909550.513D--0.4557.617%C**3.469%C4900S5120S15560300.1h12.4D**21.5C
NS-11A 3763747540.496C--0.4620.845%D25.134%B+18.1DN/A7120.7h19.1F91.9D--
Solstice VE3 3173069790.313D0.6513.664%F-17.32%C-5.7D-N/A3553.5h27.9F-203.9F
NS-7 PDW 2922911,3510.215D-0.7510.95%F*18.213%C++4.6D*N/A1463.1h28.8T263T*
MKV Suppressed 2742624700.557D0.4020.143%D*22.137%B+16DN/A4016.4h23.5F-116.6D*
M60-G Bulldog 278228812.815D1.8530.232%D2.632%C+29.6C-6.5C1227.7h8.5C28C
M12 Kobalt 233222258.88C7.9214.703%D23.423%B**50.5C2.5C1744.4h22C149.5C
NS-44 Commissioner 2122124580.463C-0.5030.807%D15.566%D-20.6C--N/A7710.3h5.6D**18.2D--
MANA Anti-Personnel Turret 2072052650.774N/A0.1910.949%UN/A2050U20U4237300.1h31.3T*285.9T*
Sticky Grenade 1991931193N/A192.0459.611%B*N/A965C+30A++21060.2h2.5C+4.3C++
Skyguard 244164493.347C++2.3922.54%D*1.22%D31.5A**15.4A++2535.2h60.3A+267.4B**
NSX Tanto 1661633290.495D0.4718.121%D**31.288%B*17DN/A489.6h21D--116D-
Saron HRB 233156433.628C2.6733.529%D*N/A20.3C-10D2557.7h26C-77.4D--
M20 Basilisk 150118691.71D0.7532.006%D6.78%B+17.4C4.7D-1526.8h109.9C+343.3C
Supernova FPC 178110571.93D0.9740.963%D**N/A15.9D-9.9D--4986.9h7.2D--17.6F-
M20 Basilisk 11388263.385D-2.4246.848%D9.091%A*67.7A19.2C+2551.3h60B**128.2B*
Vortex VM21 156841530.549C--0.4137.627%C-2.381%C--8C6.9C**9710.5h45.5C+121C+
G30 Walker 11183253.32C+2.3629.249%C+N/A21.3B++7.2C1503.9h164.9B*563.9B++
Tank Mine 10272243C*2.04273.171%UN/A180A+75B+22830.4h6.2T*2.3A*
Saron Laser Cannon 127708470.083C-0.8827.655%D5.714%A**2.6D--2.1D*3027.4h438.1T-1584.2T*
Xiphos Anti-Personnel Phalanx Tower 7463321D20.0429.817%C+N/A57.3D10C*2101.1h56.6D--189.7D
Spear Anti-Vehicle Phalanx Tower 9059414.75C13.7957.964%B*1.695%D--45.4C++23.8C+2491.3h8.2B+14.2B++
Aspis Anti-Aircraft Phalanx Turret 11656770.727D--0.2324.646%C+N/A7.3D7.8D1187.7h218.9F888D
E540 Halberd 7453134.077C3.1231.384%F--1.887%C26.5C-10.5D-4752h6.1C+19.4F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34010.3h
Nano-Armor Kit4,6782,932,488208.2h
Anti-Vehicle MANA Turret2931,67415.2h
Skywall Shield Emitter0620.2h
Turret AI Module01020.3h
Structure Shield Module01130.3h
Repair Module01370.3h
Medical Applicator16224,2332.8h
Cortium Silo0850.3h
Spitfire Auto-Turret4520.1h
Xiphos Anti-Personnel Tower0730.2h
Rampart Wall11101.2h
Deconstruction Tool04,4020.3h
Spear Anti-Vehicle Tower2660.3h
Ammunition Package11316,5015.5h
Anti-Infantry MANA Turret564823h
Hardlight Barrier2662,1243.3h
AP30 Shredder12070h

Check the help document for the dictionary if you want to learn more about words used here.


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