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Paragon KLYAN98[DIG] KLYAN98
VS BR 131

KDR: 1.81

Score: 37.3m

Last Seen: Feb 18th, 2019 8:30 PM
- OFFLINE - 16.9 hour(s)

Prestige 1, Battle Rank 100 (131 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1016
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-15M1 NS-15M2 Pandora VX25 C-4 ARX Proximity Mine VE-S Canis Serpent VE92 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,195,956 MLG Score: 956
Fun Score: N/A
Cheeseburgers Flipped: 997TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.063%23.083%5323898456,2981.92967-0.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.998%0.388C**0.373C**-0.822D-HEAD ++ (~11.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.358C**11.10.225C++37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.428%1.471%6721020204592290.344014680%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.529%1.893A++-0.123C+0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.828B++15.40.709B++12.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.534%1.262%162410181,74316365241.0654332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.954%0.249C++-0.854D--0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.62B+6.30.491B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.602%77.822%021020753374210.201229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.24%-0.365C-0.7B++-0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.262C*2.40.253C*4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.979%13.321%0510176,7261944473.4581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.268%0.455B+-0.229C0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.52B+30.388C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1016
37.3m254.5%324 (19.4k)285 (17.1k)1.8050394,13852,1531.91816131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022504821.399%18.572%39702:3144

16% Combat Medic38% Engineer16% Heavy Assault14% Infiltrator10% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 5th, 2017 10:11 AMApr 9th, 2018 9:45 PMFeb 18th, 2019 3:10 PM (16h) (PST)Feb 18th, 2019 4:57 PM (14h) (PST)Feb 18th, 2019 4:30 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4842752090.7180.3980.1331.9000.028956

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,05716,48812,56943248114217,090

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2183.9h/91d 5,900 17,483 25,799 248.9k 5,739 7,242 3,645 63.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C*
Kills:8,423
Deaths:3,076
KDR:2.738
Accuracy:23.759% C*
HSR:23.994% C*
NS-15M2
C+
Kills:6,650
Deaths:2,938
KDR:2.263
Accuracy:22.516% C
HSR:25.158% C+
VX29 Polaris
C++
Kills:1,955
Deaths:915
KDR:2.137
Accuracy:21.620% C
HSR:23.734% C++
SVA-88
C++
Kills:1,619
Deaths:875
KDR:1.850
Accuracy:19.601% D
HSR:26.560% C++
Orion VS54
C++
Kills:1,470
Deaths:762
KDR:1.929
Accuracy:20.881% C+
HSR:25.646% C++
Lasher X2
B+
Kills:1,458
Deaths:576
KDR:2.531
Accuracy:28.474% B+
HSR:2.538% D
NSX Naginata
C+
Kills:1,456
Deaths:701
KDR:2.077
Accuracy:18.504% D
HSR:26.923% C+
Ursa
C**
Kills:1,332
Deaths:566
KDR:2.353
Accuracy:24.359% C**
HSR:24.324% C+
Betelgeuse 54-A
D
Kills:1,229
Deaths:476
KDR:2.582
Accuracy:23.772% D
HSR:25.468% D
VE-H Maw
C+
Kills:1,179
Deaths:440
KDR:2.680
Accuracy:23.489% C
HSR:24.597% C+
NS-15M AE
C
Kills:806
Deaths:337
KDR:2.392
Accuracy:23.780% C
HSR:20.472% D
Kills:27,577
Deaths (as Heavy Assault):11,662
Deaths (to Heavy Assaults):14,425
KDR:2.36469
Kill Difference:15,915
Playtime:358.004 hours
Usage:16%
Score:5.383m
Score/min:251
Accuracy (listed only):22.796%
HSR (listed only):22.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:3,290
Deaths:2,088
KDR:1.576
Accuracy:43.455% B+
HSR:11.976% D
VE-S Canis
C*
Kills:2,020
Deaths:1,052
KDR:1.920
Accuracy:27.103% C+
HSR:22.277% C*
Serpent VE92
C+
Kills:1,999
Deaths:1,757
KDR:1.138
Accuracy:23.509% C+
HSR:16.909% C--
Phobos VX86
B+
Kills:1,633
Deaths:837
KDR:1.951
Accuracy:64.354% B+
HSR:14.636% C
Pulsar C
B*
Kills:1,587
Deaths:851
KDR:1.865
Accuracy:23.849% C+
HSR:27.662% B*
VX6-7
C+
Kills:1,342
Deaths:1,116
KDR:1.203
Accuracy:24.439% C+
HSR:17.064% D
Eridani SX5
B++
Kills:1,271
Deaths:810
KDR:1.569
Accuracy:21.959% D-
HSR:24.390% B++
NSX Tengu
C--
Kills:1,270
Deaths:1,352
KDR:0.939
Accuracy:30.553% D-
HSR:17.638% C--
Eclipse VE3A
C+
Kills:1,216
Deaths:1,205
KDR:1.009
Accuracy:21.405% D*
HSR:18.668% C+
NS-11C
C++
Kills:1,215
Deaths:683
KDR:1.779
Accuracy:21.619% C-
HSR:19.671% C++
Deimos VA29
C+
Kills:1,213
Deaths:1,395
KDR:0.870
Accuracy:60.452% C+
HSR:13.603% C--
Solstice SF
C++
Kills:1,209
Deaths:1,316
KDR:0.919
Accuracy:22.880% C
HSR:17.535% C++
Solstice VE3
B+
Kills:1,205
Deaths:1,128
KDR:1.068
Accuracy:25.214% B+
HSR:17.925% C
Sirius SX12
B+
Kills:1,183
Deaths:1,235
KDR:0.958
Accuracy:23.554% C+
HSR:20.541% B+
Zenith VX-5
C
Kills:1,159
Deaths:1,034
KDR:1.121
Accuracy:23.595% C
HSR:18.982% C
NSX Tanto
B
Kills:655
Deaths:940
KDR:0.697
Accuracy:19.583% D*
HSR:27.328% B
Nova
B
Kills:373
Deaths:212
KDR:1.759
Accuracy:37.518% D
HSR:16.622% B
NS Baron G5
D
Kills:327
Deaths:209
KDR:1.565
Accuracy:32.842% D--
HSR:11.927% D
Thanatos VE70
C++
Kills:217
Deaths:365
KDR:0.595
Accuracy:39.043% C+
HSR:16.590% C++
MKV Suppressed
A+
Kills:153
Deaths:90
KDR:1.700
Accuracy:23.519% C-
HSR:28.105% A+
Kills:24,537
Deaths (as Light Assault):19,675
Deaths (to Light Assaults):7,547
KDR:1.24712
Kill Difference:4,862
Playtime:228.267 hours
Usage:10%
Score:4.758m
Score/min:347
Accuracy (listed only):30.522%
HSR (listed only):19.002%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:3,290
Deaths:2,088
KDR:1.576
Accuracy:43.455% B+
HSR:11.976% D
VE-S Canis
C*
Kills:2,020
Deaths:1,052
KDR:1.920
Accuracy:27.103% C+
HSR:22.277% C*
Phobos VX86
B+
Kills:1,633
Deaths:837
KDR:1.951
Accuracy:64.354% B+
HSR:14.636% C
Eridani SX5
B++
Kills:1,271
Deaths:810
KDR:1.569
Accuracy:21.959% D-
HSR:24.390% B++
NSX Tengu
C--
Kills:1,270
Deaths:1,352
KDR:0.939
Accuracy:30.553% D-
HSR:17.638% C--
Deimos VA29
C+
Kills:1,213
Deaths:1,395
KDR:0.870
Accuracy:60.452% C+
HSR:13.603% C--
H-V45
C
Kills:1,199
Deaths:838
KDR:1.431
Accuracy:22.257% C
HSR:17.515% C--
Corvus VA55
C+
Kills:1,185
Deaths:955
KDR:1.241
Accuracy:23.990% C+
HSR:21.266% C
Sirius SX12
B+
Kills:1,183
Deaths:1,235
KDR:0.958
Accuracy:23.554% C+
HSR:20.541% B+
CME
C
Kills:1,175
Deaths:846
KDR:1.389
Accuracy:21.865% D-
HSR:19.575% C
Terminus VX-9
D
Kills:1,169
Deaths:971
KDR:1.204
Accuracy:20.772% D--
HSR:20.103% D
Equinox VE2
D
Kills:1,169
Deaths:981
KDR:1.192
Accuracy:21.547% D-
HSR:15.141% D
Darkstar
D
Kills:531
Deaths:319
KDR:1.665
Accuracy:20.772% D**
HSR:18.456% D
Nova
B
Kills:373
Deaths:212
KDR:1.759
Accuracy:37.518% D
HSR:16.622% B
NS Baron G5
D
Kills:327
Deaths:209
KDR:1.565
Accuracy:32.842% D--
HSR:11.927% D
Thanatos VE70
C++
Kills:217
Deaths:365
KDR:0.595
Accuracy:39.043% C+
HSR:16.590% C++
MKV Suppressed
A+
Kills:153
Deaths:90
KDR:1.700
Accuracy:23.519% C-
HSR:28.105% A+
Kills:19,378
Deaths (as Combat Medic):14,555
Deaths (to Combat Medics):5,421
KDR:1.33136
Kill Difference:4,823
Playtime:344.375 hours
Usage:16%
Score:4.848m
Score/min:235
Accuracy (listed only):31.503%
HSR (listed only):18.256%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:2,020
Deaths:1,052
KDR:1.920
Accuracy:27.103% C+
HSR:22.277% C*
NSX Tomoe
C-
Kills:1,821
Deaths:1,373
KDR:1.326
Accuracy:21.483% F
HSR:31.961% C-
Eridani SX5
B++
Kills:1,271
Deaths:810
KDR:1.569
Accuracy:21.959% D-
HSR:24.390% B++
NSX Tengu
C--
Kills:1,270
Deaths:1,352
KDR:0.939
Accuracy:30.553% D-
HSR:17.638% C--
NS-30 Vandal
C+
Kills:1,207
Deaths:840
KDR:1.437
Accuracy:28.309% D
HSR:25.601% C+
Sirius SX12
B+
Kills:1,183
Deaths:1,235
KDR:0.958
Accuracy:23.554% C+
HSR:20.541% B+
Nyx VX31
B+
Kills:1,183
Deaths:448
KDR:2.641
Accuracy:37.165% B+
HSR:23.584% D
NS-30B Vandal
C*
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:36.398% C*
HSR:20.172% D-
NS-44 Commissioner
C
Kills:843
Deaths:1,163
KDR:0.725
Accuracy:27.943% D--
HSR:19.692% C
Parallax VX3
B++
Kills:654
Deaths:183
KDR:3.574
Accuracy:33.686% D-
HSR:83.792% B++
NS-61 Emissary
C**
Kills:604
Deaths:580
KDR:1.041
Accuracy:22.703% D-
HSR:18.046% C**
NS-357 Underboss
B+
Kills:535
Deaths:618
KDR:0.866
Accuracy:33.055% C
HSR:24.299% B+
MKV Suppressed
A+
Kills:153
Deaths:90
KDR:1.700
Accuracy:23.519% C-
HSR:28.105% A+
VA39 Spectre
C+
Kills:99
Deaths:48
KDR:2.063
Accuracy:30.178% C
HSR:38.384% C+
NS-AM7 Archer
C+
Kills:78
Deaths:111
KDR:0.703
Accuracy:49.921% D*
HSR:16.667% C+
Kills:14,086
Deaths (as Infiltrator):10,362
Deaths (to Infiltrators):9,719
KDR:1.35939
Kill Difference:3,724
Playtime:298.700 hours
Usage:14%
Score:3.857m
Score/min:215
Accuracy (listed only):29.835%
HSR (listed only):27.676%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:3,290
Deaths:2,088
KDR:1.576
Accuracy:43.455% B+
HSR:11.976% D
Serpent VE92
C+
Kills:1,999
Deaths:1,757
KDR:1.138
Accuracy:23.509% C+
HSR:16.909% C--
Phobos VX86
B+
Kills:1,633
Deaths:837
KDR:1.951
Accuracy:64.354% B+
HSR:14.636% C
Pulsar C
B*
Kills:1,587
Deaths:851
KDR:1.865
Accuracy:23.849% C+
HSR:27.662% B*
VX6-7
C+
Kills:1,342
Deaths:1,116
KDR:1.203
Accuracy:24.439% C+
HSR:17.064% D
Eclipse VE3A
C+
Kills:1,216
Deaths:1,205
KDR:1.009
Accuracy:21.405% D*
HSR:18.668% C+
NS-11C
C++
Kills:1,215
Deaths:683
KDR:1.779
Accuracy:21.619% C-
HSR:19.671% C++
Revenant
C+
Kills:1,215
Deaths:578
KDR:2.102
Accuracy:33.101% C+
HSR:25.185% D
Deimos VA29
C+
Kills:1,213
Deaths:1,395
KDR:0.870
Accuracy:60.452% C+
HSR:13.603% C--
Solstice SF
C++
Kills:1,209
Deaths:1,316
KDR:0.919
Accuracy:22.880% C
HSR:17.535% C++
Solstice VE3
B+
Kills:1,205
Deaths:1,128
KDR:1.068
Accuracy:25.214% B+
HSR:17.925% C
Eidolon VE33
C+
Kills:1,168
Deaths:1,162
KDR:1.005
Accuracy:27.288% C+
HSR:19.606% D-
Zenith VX-5
C
Kills:1,159
Deaths:1,034
KDR:1.121
Accuracy:23.595% C
HSR:18.982% C
NSX Tanto
B
Kills:655
Deaths:940
KDR:0.697
Accuracy:19.583% D*
HSR:27.328% B
Nova
B
Kills:373
Deaths:212
KDR:1.759
Accuracy:37.518% D
HSR:16.622% B
NS Baron G5
D
Kills:327
Deaths:209
KDR:1.565
Accuracy:32.842% D--
HSR:11.927% D
Thanatos VE70
C++
Kills:217
Deaths:365
KDR:0.595
Accuracy:39.043% C+
HSR:16.590% C++
VE-LR Obelisk
C+
Kills:96
Deaths:31
KDR:3.097
Accuracy:21.346% F
HSR:31.250% C+
Kills:21,119
Deaths (as Engineer):16,907
Deaths (to Engineers):6,534
KDR:1.24913
Kill Difference:4,212
Playtime:829.146 hours
Usage:38%
Score:15.888m
Score/min:319
Accuracy (listed only):31.416%
HSR (listed only):19.063%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,799
Deaths:663
KDR:2.713
Accuracy:22.186% B++
HSR:24.180% B+
Blueshift VM5
B++
Kills:1,762
Deaths:663
KDR:2.658
Accuracy:22.823% B++
HSR:24.291% B+
Nebula VM20
B*
Kills:867
Deaths:256
KDR:3.387
Accuracy:22.375% B*
HSR:22.607% B+
Nebula VM20
B**
Kills:860
Deaths:256
KDR:3.359
Accuracy:22.859% B*
HSR:26.395% B**
NS-20 Gorgon
B**
Kills:812
Deaths:366
KDR:2.219
Accuracy:35.336% B**
HSR:21.921% B
NS-20 Gorgon
A
Kills:793
Deaths:366
KDR:2.167
Accuracy:36.408% A
HSR:22.699% B+
Comet VM2
B*
Kills:89
Deaths:66
KDR:1.348
Accuracy:49.718% B*
HSR:3.371% C-
NS-10 Burster
C+
Kills:89
Deaths:43
KDR:2.070
Accuracy:29.541% C+
HSR:2.247% D*
Comet VM2
B
Kills:72
Deaths:50
KDR:1.440
Accuracy:48.561% B
HSR:2.778% D
Vortex VM21
B*
Kills:68
Deaths:45
KDR:1.511
Accuracy:43.332% B
HSR:5.882% B*
NS-10 Burster
C+
Kills:58
Deaths:43
KDR:1.349
Accuracy:29.096% C+
HSR:3.448% D-
Vortex VM21
B+
Kills:54
Deaths:45
KDR:1.200
Accuracy:45.101% B+
HSR:3.704% C+
Kills:7,323
Deaths (as MAX Suit):1,431
Deaths (to MAX Suits):2,812
KDR:5.1174
Kill Difference:5,892
Playtime:124.811 hours
Usage:6%
Score:2.588m
Score/min:346
Accuracy (listed only):33.945%
HSR (listed only):13.627%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M
Kills:124
V. Kills:6 N/A
Deaths:18
KDR:6.889
Accuracy:64.582% A+
KPH:216.600 M
VKPH:10.500 D
Light PPA
B
Kills:80
V. Kills:6 N/A
Deaths:36
KDR:2.222
Accuracy:43.285% B
KPH:45.600 C+
VKPH:3.400 C+
Kills:204 (80 + 0)
Deaths:54
KDR:3.778
VKDR:0.222
Vehicle Kills:12
Kill Difference:150
Playtime:2.326 hours
Usage:0%
Score:0.056m
Score/min:402
Piloting Accuracy:43.285%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:838
V. Kills:137 N/A
Deaths:64
KDR:13.094
Accuracy:47.023% C+
KPH:62.600 B+
VKPH:10.200 B+
C75 Viper
C**
Kills:590
V. Kills:87 N/A
Deaths:157
KDR:3.758
Accuracy:38.254% C+
KPH:34 C**
VKPH:5 D
L100 Python AP
C+
Kills:264
V. Kills:234 112%
Deaths:151
KDR:1.748
Accuracy:57.178% C++
KPH:19.100 D-
VKPH:16.900 C+
Kills:1,692 (1,692 + 0)
Deaths:372
KDR:4.548
VKDR:1.231
Vehicle Kills:458
Kill Difference:1,320
Playtime:44.567 hours
Usage:2%
Score:0.489m
Score/min:183
Driving Accuracy:57.178%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:51
V. Kills:22 222%
Deaths:9
KDR:5.667
Accuracy:50.787% C
KPH:28.500 B+
VKPH:12.300 D
Kills:51 (51 + 0)
Deaths:9
KDR:5.667
VKDR:2.444
Vehicle Kills:22
Kill Difference:42
Playtime:1.787 hours
Usage:0%
Score:0.071m
Score/min:666
Driving Accuracy:50.787%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 8,5758,4233,0762.738B**0.9323.759%C*23.994%C*39.6C+N/A103212.5h13.4C+56.2C*
NS-15M2 6,7346,6502,9382.263B+0.4622.516%C25.158%C+43.8C+N/A111152h12.2C**54.1C*
Pandora VX25 3,3143,2902,0881.576B++0.2343.455%B+11.976%D64.4B**N/A18951.1h3.5B*8.1B++
C-4 ARX 3,5063,0361,2332.462C**0.6626.393%C+N/A205.1A++31.8C+85214.8h1B++3.8B++
Proximity Mine 2,1762,1728822.463C-0.6643.936%C*N/A178B**N/A48112.2h1.6B*3.6B*
VE-S Canis 2,0432,0201,0521.92B+0.1127.103%C+22.277%C*52.6B+N/A13838.4h10.5B+38.9B
Serpent VE92 2,0151,9991,7571.138C++0.6723.509%C+16.909%C--42.8B++N/A11446.7h11.4B+48.7B+
VX29 Polaris 1,9711,9559152.137B+0.3321.62%C23.734%C++45.5C++N/A10943h11.4B+52.6C*
C-4 2,2451,8271,1991.524C++0.2822.448%DN/A136.3A31.2C++89713.4h1.2B+5.4B
NSX Tomoe 1,8311,8211,3731.326C+0.4821.483%F31.961%C-23.5DN/A5477.4h15.2C+70.6D
Blueshift VM5 1,8221,7996632.713C*0.9122.186%B++24.18%B+35.3C++N/A9650.9h13.9B++62.8B+
Blueshift VM5 1,7961,7626632.658C++0.8522.823%B++24.291%B+34.6C++N/A9650.9h14.2B++62.3B++
Sticky Grenade 1,7281,68211682N/A1,680.1959.368%B*N/A934.4C+25.6A+28521.8h2.2C++3.8B
Frag Grenade 1,6851,67111671N/A1,669.1955.263%AN/A596.8B+5C19122.8h3.2B+5.9B*
Phobos VX86 1,6411,6338371.951B+0.1564.354%B+14.636%C82.9A+N/A25919.7h1.9B*2.9B++
SVA-88 1,6371,6198751.85C++0.0419.601%D26.56%C++39.4C+N/A11541.1h11.8C++60.4C+
Pulsar C 1,6031,5878511.865B+0.0623.849%C+27.662%B*48.8B*N/A20832.5h9.7B++40.8B+
Orion VS54 1,4811,4707621.929B+0.1220.881%C+25.646%C++46.4B++N/A20631.7h10.9B++52.3C++
Lasher X2 1,4961,4585762.531A**0.7328.474%B+2.538%D45.6B++1.2B+12832h18.2B+64B+
NSX Naginata 1,4771,4567012.077B++0.2718.504%D26.923%C+40.3C+N/A10036.1h11.7C*63.1C++
MANA Anti-Personnel Turret 1,4181,4122914.852N/A3.0521.84%UN/A14120U60U26698600.1h14.8T*67.6T*
VX6-7 1,3471,3421,1161.203C+0.6024.439%C+17.064%D46B+N/A22929.2h11.2B+45.8B+
Ursa 1,3441,3325662.353A0.5524.359%C**24.324%C+50.8B+N/A12026.2h9.6B++39.2B+
Eridani SX5 1,2831,2718101.569B+0.2421.959%D-24.39%B++37.3C++N/A12034.1h11.5C**52.5C+
NSX Tengu 1,2841,2701,3520.939C0.8730.553%D-17.638%C--30CN/A7442.4h13.1C*43C+
Betelgeuse 54-A 1,2321,2294762.582C+0.7823.772%D25.468%D47.5C--N/A16825.9h10.6C++44.7C+
Eclipse VE3A 1,2251,2161,2051.009C0.8021.405%D*18.668%C+38.2C+N/A9931.8h11.8C*55.1C
NS-11C 1,2321,2156831.779B*0.0321.619%C-19.671%C++46.4B**N/A12226.2h11.9B++55B
Revenant 1,2221,2155782.102C+0.3033.101%C+25.185%D47.5C++N/A10325.6h6.6B+20B
Deimos VA29 1,2221,2131,3950.87C0.9460.452%C+13.603%C--26.1DN/A9346.5h2.5C+4.2C++
Solstice SF 1,2261,2091,3160.919C+0.8922.88%C17.535%C++30B++N/A7640.3h11.3C*49.4C**
NS-30 Vandal 1,2171,2078401.437C+0.3728.309%D25.601%C+29.7CN/A8040.7h5.4B19C+
Solstice VE3 1,2161,2051,1281.068B+0.7425.214%B+17.925%C42A+N/A19528.7h11.6B*45.9B+
H-V45 1,2051,1998381.431C++0.3722.257%C17.515%C--40BN/A10730h11.4B++51.3B
Corvus VA55 1,1901,1859551.241C*0.5623.99%C+21.266%C37.7B+N/A9031.4h11.3B+47B
Sirius SX12 1,1941,1831,2350.958C+0.8523.554%C+20.541%B+29.8C++N/A8239.7h13.9B59.2C**
Nyx VX31 1,1931,1834482.641C*0.8437.165%B+23.584%D66.1B**N/A14417.9h4.6B+12.3B++
VE-H Maw 1,1831,1794402.68B*0.8723.489%C24.597%C+59C**N/A23720h8.8B++37.4B
CME 1,1941,1758461.389C++0.4221.865%D-19.575%C33.8C+N/A7634.8h12.6B+57.6C+
Terminus VX-9 1,1781,1699711.204C+0.6020.772%D--20.103%D35C+N/A8533.4h12.2C++58.6C
Equinox VE2 1,1781,1699811.192C+0.6121.547%D-15.141%D34.8C++N/A7633.6h11.1B+51.6C++
Eidolon VE33 1,1811,1681,1621.005C+0.8027.288%C+19.606%D-26.7C*N/A6943.7h6.6B**24B++
NS-30B Vandal 1,1721,1654592.538B+0.7336.398%C*20.172%D-59.1BN/A12219.7h4.9B+13.6B+
Zenith VX-5 1,1661,1591,0341.121C+0.6823.595%C18.982%C43.9B+N/A11226.4h11.4B+48.3C**
NS Decimator 1,4271,0275701.802B**0.0067.228%B*1.168%D-48.7B*19B31521.1h4.6C*6.9B+
Nebula VM20 8808672563.387B++1.5822.375%B*22.607%B+41.3B+N/A12821h12.3B**55.2B*
Nebula VM20 8678602563.359B++1.5522.859%B*26.395%B**41B+N/A13421h12.5B**54.6B*
NS-44 Commissioner 8458431,1630.725C+1.0827.943%D--19.692%C16.9DN/A5250h3.2B++11.4C++
L100 Python HESH 9758386413.094C*11.2947.023%C+N/A62.5B+10.2B+25013.4h3.3C*7C*
NS-20 Gorgon 8598123662.219B**0.4135.336%B**21.921%B31.1B**1.8C**9826.1h26.1B++73.9B*
NS-15M AE 8328063372.392C++0.5923.78%C20.472%D35.4C--1.1B**12522.8h14.3D-60.3C
NS-20 Gorgon 8437933662.167B**0.3636.408%A22.699%B+30.4A1.9B+10026.1h26.8B++73.7B**
NSX Tanto 6646559400.697C-1.1119.583%D*27.328%B18.9C--N/A5634.6h13.1C**66.8C+
Parallax VX3 6556541833.574C*1.7733.686%D-83.792%B++35.4B+N/A10518.5h1.9B++5.8C*
NS-61 Emissary 6076045801.041B0.7622.703%D-18.046%C**31C**N/A9419.5h9.8B++43.1B+
C75 Viper 6775901573.758C+1.9538.254%C+1.695%C**34.1C**5D12217.3h9.7B*25.3B++
NS-357 Underboss 5375356180.866C+0.9433.055%C24.299%B+23.5DN/A6122.8h3.6B++10.7B
Darkstar 5355313191.665C++0.1420.772%D**18.456%D36.1CN/A8814.7h12.2B58.6C--
Nova 3763732121.759B0.0537.518%D16.622%B69.1AN/A1875.4h3.5B++9.4C**
NS Baron G5 3283272091.565B++0.2432.842%D--11.927%D44.2B+N/A1377.4h4.1B+12.4C+
L100 Python AP 4982641511.748D0.0657.178%C++3.409%C**19.1D-17C+19413.8h8.7D15.2C-
Tank Mine 297239663.621B+1.8239.649%B+N/A217.3A**52.7C12971.1h1.4B*3.6A+
Thanatos VE70 2202173650.595C1.2139.043%C+16.59%C++19C-N/A10211.4h5.3C+13.6C++
Lumine Edge 17417119,9270.009C1.8010.542%D**9.942%D--0.3DN/A1664.5h1.7C-15.8D*
The Slasher 16715919,9560.008D-1.803.014%F--1.887%D--0.2DN/A0915.3h1.8B+60.5T*
MKV Suppressed 154153901.7B*0.1123.519%C-28.105%A+43.7B+N/A1893.5h13.7C*58.1C++
Rocklet Rifle 3481492860.521C1.2854.707%C*N/A33.9B+45.2A++8044.4h35.1C**64.2C**
Anti-Vehicle Grenade 1831411141N/A139.1944.065%DN/A282C-84C+15120.5h5.2B11.8C++
Spear Anti-Vehicle Phalanx Turret 188131621.833A*20.0344.687%C++4.58%C**48.5B+21.1C+3762.7h6.7B++15B++
Dual Photon Pods 130124186.889C++5.0864.582%A+N/A206.7A**10D9870.6h16.8B++26B*
S1 1491121240.903B0.9060.62%B+N/A37.3B*12.3C+5863h5.8B+9.5B+
VA39 Spectre 9999482.063B+0.2630.178%C38.384%C+30.9B+N/A3123.2h5.2B+17.1B
VE-LR Obelisk 9996313.097B*1.2921.346%F31.25%C+38.4C*1.2B++2322.5h5.9B+27.9C
Comet VM2 12589661.348B+0.4649.718%B*3.371%C-20.7A++8.4A*2374.3h18.8B+37.9B+
NS-10 Burster 13989432.07A0.2629.541%C+2.247%D*8.5A4.8B++7010.5h69.9A++236.7A
Light PPA 8680362.222C0.4243.285%B2.5%A*44.4C+3.3C+2101.8h13.2C*30.4C**
NS-AM7 Archer 94781110.703B+1.1049.921%D*16.667%C+11.3B**2.3C+846.9h12.1B++24.2B+
NS-R3 Swarm 12777611.262A*0.5469.483%A+N/A15.1A++9.8B*1775.1h22.3B*32.1B**
Comet VM2 9772501.44B+0.3748.561%B2.778%D18.9A6.6B*1723.8h20.9B+43B++
Vortex VM21 10968451.511B++0.2943.332%B5.882%B*8C++4.8C+708.5h28.4B*65.5B++
NS-10 Burster 9458431.349B++0.4629.096%C+3.448%D-5.5C+3.4C+5210.5h107.8B++370.5B+
Vortex VM21 9254451.2C++0.6145.101%B+3.704%C+6.4C--4.5C--698.5h37.2C**82.4B
Supernova FPC 735195.667C+3.8650.787%C1.961%C28.3B+12.2D6661.8h5.1B10C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter478,6684.6h
Nano-Armor Kit248375,51820.8h
Spawn Beacon01400.1h
Nanite Revive Grenade01,9130.5h
Medical Applicator499191,70615.8h
Spitfire Auto-Turret512,9362.6h
Ammunition Package9412,8133.4h
Medical Kit6087,5907h
Anti-Infantry MANA Turret282,6352.1h
M60-A Bulldog0550.3h
Shield Recharging Field532,6851.3h
Recon Detection Device241,7422.8h
M20 Drake0660.3h

Check the help document for the dictionary if you want to learn more about words used here.


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