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Paragon KLYAN98[DIG] KLYAN98
VS BR 137

KDR: 1.88

Score: 41.5m

Last Seen: Jun 22nd, 2019 7:36 PM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 100 (137 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1220
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 NS-15M2 NSX Naginata Pandora VX25 C-4 ARX Lasher X2 Proximity Mine VE-S Canis
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,273,518 MLG Score: 1018
Fun Score: N/A
Cheeseburgers Flipped: 1097TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.065%23.272%53739117161,4442.00535-0.13

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.942%0.377C**0.373C**-0.801D-HEAD ++ (~11.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.353C**11.10.221C++37.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.445%1.456%6121208206651290.315951687%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.555%1.918A++-0.127C0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.828B++15.50.709B++12.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.167%1.114%171412061,97417435671.13253348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.811%0.221C++-0.929D--0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.638B+60.518B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.195%76.513%021208826400910.206036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.019%-0.422C--0.613B+-0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.229C++2.50.229C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.079%13.389%0512057,3792045503.60655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.24%0.468B+-0.234C0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.517B+30.382C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1220
41.5m285.5%332 (19.9k)292 (17.5k)1.87506103,40455,1471.99619137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210563021.528%18.648%40102:3548

15% Combat Medic37% Engineer19% Heavy Assault13% Infiltrator10% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 5th, 2017 10:11 AMApr 9th, 2018 9:45 PMJun 22nd, 2019 11:13 PM (2d) (PST)Jun 22nd, 2019 3:36 PM (2d) (PST)Jun 22nd, 2019 3:36 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4992742250.7280.3880.1362.1610.0291018

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,95316,42513,52844238130217,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2366.9h/98.6d 6,680 19,283 28,175 306.9k 6,251 8,055 4,091 70.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C*
Kills:8,598
Deaths:3,141
KDR:2.737
Accuracy:23.704% C*
HSR:23.947% C*
NS-15M2
C+
Kills:6,650
Deaths:2,938
KDR:2.263
Accuracy:22.516% C
HSR:25.158% C+
NSX Naginata
C+
Kills:4,712
Deaths:1,806
KDR:2.609
Accuracy:21.229% C+
HSR:26.125% C
VX29 Polaris
C++
Kills:1,955
Deaths:915
KDR:2.137
Accuracy:21.620% C
HSR:23.734% C++
SVA-88
C*
Kills:1,734
Deaths:914
KDR:1.897
Accuracy:19.848% D
HSR:26.932% C*
Orion VS54
C++
Kills:1,472
Deaths:767
KDR:1.919
Accuracy:20.860% C+
HSR:25.679% C++
Betelgeuse 54-A
D
Kills:1,444
Deaths:556
KDR:2.597
Accuracy:23.799% D
HSR:25.208% D
NS-15M AE
C
Kills:1,358
Deaths:553
KDR:2.456
Accuracy:23.650% C
HSR:21.797% D
Ursa
C**
Kills:1,332
Deaths:566
KDR:2.353
Accuracy:24.359% C**
HSR:24.324% C+
VE-H Maw
C+
Kills:1,179
Deaths:440
KDR:2.680
Accuracy:23.489% C
HSR:24.597% C+
Kills:30,434
Deaths (as Heavy Assault):12,596
Deaths (to Heavy Assaults):15,212
KDR:2.41616
Kill Difference:17,838
Playtime:460.544 hours
Usage:19%
Score:7.491m
Score/min:271
Accuracy (listed only):22.507%
HSR (listed only):24.750%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:3,920
Deaths:2,340
KDR:1.675
Accuracy:44.154% B+
HSR:12.321% D
VE-S Canis
C*
Kills:2,025
Deaths:1,054
KDR:1.921
Accuracy:27.070% C+
HSR:22.321% C*
Serpent VE92
C+
Kills:1,999
Deaths:1,757
KDR:1.138
Accuracy:23.509% C+
HSR:16.909% C--
Phobos VX86
B+
Kills:1,654
Deaths:850
KDR:1.946
Accuracy:64.070% B+
HSR:14.571% C
Pulsar C
B++
Kills:1,587
Deaths:851
KDR:1.865
Accuracy:23.849% C+
HSR:27.662% B++
VX6-7
C+
Kills:1,342
Deaths:1,116
KDR:1.203
Accuracy:24.439% C+
HSR:17.064% D
Eridani SX5
B++
Kills:1,271
Deaths:810
KDR:1.569
Accuracy:21.946% D-
HSR:24.390% B++
NSX Tengu
C--
Kills:1,270
Deaths:1,352
KDR:0.939
Accuracy:30.553% D-
HSR:17.638% C--
Eclipse VE3A
C
Kills:1,216
Deaths:1,205
KDR:1.009
Accuracy:21.405% D*
HSR:18.668% C
NS-11C
C++
Kills:1,215
Deaths:683
KDR:1.779
Accuracy:21.619% C-
HSR:19.671% C++
Solstice SF
C++
Kills:1,215
Deaths:1,328
KDR:0.915
Accuracy:22.941% C
HSR:17.531% C++
Deimos VA29
C+
Kills:1,213
Deaths:1,395
KDR:0.870
Accuracy:60.452% C+
HSR:13.603% C--
Solstice VE3
B+
Kills:1,205
Deaths:1,128
KDR:1.068
Accuracy:25.214% B+
HSR:17.925% C
Sirius SX12
B+
Kills:1,197
Deaths:1,243
KDR:0.963
Accuracy:23.609% C+
HSR:20.384% B+
Zenith VX-5
C
Kills:1,159
Deaths:1,034
KDR:1.121
Accuracy:23.595% C
HSR:18.982% C-
NSX Tanto
C**
Kills:655
Deaths:940
KDR:0.697
Accuracy:19.583% D*
HSR:27.328% C**
Nova
B+
Kills:375
Deaths:214
KDR:1.752
Accuracy:37.113% D
HSR:16.800% B+
NS Baron G5
D
Kills:332
Deaths:215
KDR:1.544
Accuracy:32.984% D*
HSR:11.747% D
Thanatos VE70
C++
Kills:217
Deaths:365
KDR:0.595
Accuracy:39.004% C+
HSR:16.590% C++
MKV Suppressed
A
Kills:168
Deaths:96
KDR:1.750
Accuracy:24.171% C
HSR:27.381% A
Kills:25,235
Deaths (as Light Assault):19,976
Deaths (to Light Assaults):7,953
KDR:1.26327
Kill Difference:5,259
Playtime:230.895 hours
Usage:10%
Score:4.800m
Score/min:347
Accuracy (listed only):30.564%
HSR (listed only):18.974%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:3,920
Deaths:2,340
KDR:1.675
Accuracy:44.154% B+
HSR:12.321% D
VE-S Canis
C*
Kills:2,025
Deaths:1,054
KDR:1.921
Accuracy:27.070% C+
HSR:22.321% C*
Phobos VX86
B+
Kills:1,654
Deaths:850
KDR:1.946
Accuracy:64.070% B+
HSR:14.571% C
Eridani SX5
B++
Kills:1,271
Deaths:810
KDR:1.569
Accuracy:21.946% D-
HSR:24.390% B++
NSX Tengu
C--
Kills:1,270
Deaths:1,352
KDR:0.939
Accuracy:30.553% D-
HSR:17.638% C--
Deimos VA29
C+
Kills:1,213
Deaths:1,395
KDR:0.870
Accuracy:60.452% C+
HSR:13.603% C--
H-V45
C
Kills:1,199
Deaths:838
KDR:1.431
Accuracy:22.251% C
HSR:17.515% C--
Sirius SX12
B+
Kills:1,197
Deaths:1,243
KDR:0.963
Accuracy:23.609% C+
HSR:20.384% B+
Corvus VA55
C+
Kills:1,185
Deaths:955
KDR:1.241
Accuracy:23.931% C+
HSR:21.266% C
Terminus VX-9
D-
Kills:1,178
Deaths:974
KDR:1.209
Accuracy:20.811% D--
HSR:20.119% D-
CME
C-
Kills:1,175
Deaths:846
KDR:1.389
Accuracy:21.862% D-
HSR:19.575% C-
Equinox VE2
D
Kills:1,169
Deaths:981
KDR:1.192
Accuracy:21.547% D-
HSR:15.141% D
NS-11A
B+
Kills:670
Deaths:230
KDR:2.913
Accuracy:24.100% C+
HSR:24.925% B+
Darkstar
D
Kills:531
Deaths:319
KDR:1.665
Accuracy:20.739% D**
HSR:18.456% D
Nova
B+
Kills:375
Deaths:214
KDR:1.752
Accuracy:37.113% D
HSR:16.800% B+
NS Baron G5
D
Kills:332
Deaths:215
KDR:1.544
Accuracy:32.984% D*
HSR:11.747% D
Thanatos VE70
C++
Kills:217
Deaths:365
KDR:0.595
Accuracy:39.004% C+
HSR:16.590% C++
MKV Suppressed
A
Kills:168
Deaths:96
KDR:1.750
Accuracy:24.171% C
HSR:27.381% A
Kills:20,749
Deaths (as Combat Medic):15,077
Deaths (to Combat Medics):5,719
KDR:1.3762
Kill Difference:5,672
Playtime:364.883 hours
Usage:15%
Score:5.489m
Score/min:251
Accuracy (listed only):31.132%
HSR (listed only):18.597%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:2,025
Deaths:1,054
KDR:1.921
Accuracy:27.070% C+
HSR:22.321% C*
NSX Tomoe
C--
Kills:1,824
Deaths:1,375
KDR:1.327
Accuracy:21.472% F
HSR:31.963% C--
Eridani SX5
B++
Kills:1,271
Deaths:810
KDR:1.569
Accuracy:21.946% D-
HSR:24.390% B++
NSX Tengu
C--
Kills:1,270
Deaths:1,352
KDR:0.939
Accuracy:30.553% D-
HSR:17.638% C--
NS-30 Vandal
C+
Kills:1,207
Deaths:840
KDR:1.437
Accuracy:28.309% D
HSR:25.601% C+
Sirius SX12
B+
Kills:1,197
Deaths:1,243
KDR:0.963
Accuracy:23.609% C+
HSR:20.384% B+
Nyx VX31
B+
Kills:1,183
Deaths:448
KDR:2.641
Accuracy:37.107% B+
HSR:23.584% D
NS-30B Vandal
B
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:36.398% B
HSR:20.172% D-
NS-44 Commissioner
C
Kills:877
Deaths:1,188
KDR:0.738
Accuracy:27.909% D--
HSR:19.726% C
Parallax VX3
B++
Kills:701
Deaths:192
KDR:3.651
Accuracy:33.158% D-
HSR:83.595% B++
NS-61 Emissary
C**
Kills:604
Deaths:580
KDR:1.041
Accuracy:22.703% D-
HSR:18.046% C**
NS-357 Underboss
B+
Kills:539
Deaths:626
KDR:0.861
Accuracy:32.877% C-
HSR:24.490% B+
MKV Suppressed
A
Kills:168
Deaths:96
KDR:1.750
Accuracy:24.171% C
HSR:27.381% A
VA39 Spectre
C+
Kills:125
Deaths:56
KDR:2.232
Accuracy:30.276% C
HSR:36.800% C+
NS-AM7 Archer
C+
Kills:84
Deaths:116
KDR:0.724
Accuracy:50.619% D*
HSR:15.476% C+
Kills:14,240
Deaths (as Infiltrator):10,435
Deaths (to Infiltrators):10,318
KDR:1.36464
Kill Difference:3,805
Playtime:302.574 hours
Usage:13%
Score:3.918m
Score/min:216
Accuracy (listed only):29.878%
HSR (listed only):27.438%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:3,920
Deaths:2,340
KDR:1.675
Accuracy:44.154% B+
HSR:12.321% D
Serpent VE92
C+
Kills:1,999
Deaths:1,757
KDR:1.138
Accuracy:23.509% C+
HSR:16.909% C--
Phobos VX86
B+
Kills:1,654
Deaths:850
KDR:1.946
Accuracy:64.070% B+
HSR:14.571% C
Pulsar C
B++
Kills:1,587
Deaths:851
KDR:1.865
Accuracy:23.849% C+
HSR:27.662% B++
VX6-7
C+
Kills:1,342
Deaths:1,116
KDR:1.203
Accuracy:24.439% C+
HSR:17.064% D
Eclipse VE3A
C
Kills:1,216
Deaths:1,205
KDR:1.009
Accuracy:21.405% D*
HSR:18.668% C
NS-11C
C++
Kills:1,215
Deaths:683
KDR:1.779
Accuracy:21.619% C-
HSR:19.671% C++
Solstice SF
C++
Kills:1,215
Deaths:1,328
KDR:0.915
Accuracy:22.941% C
HSR:17.531% C++
Revenant
C+
Kills:1,215
Deaths:580
KDR:2.095
Accuracy:33.036% C+
HSR:25.185% C--
Deimos VA29
C+
Kills:1,213
Deaths:1,395
KDR:0.870
Accuracy:60.452% C+
HSR:13.603% C--
Solstice VE3
B+
Kills:1,205
Deaths:1,128
KDR:1.068
Accuracy:25.214% B+
HSR:17.925% C
Eidolon VE33
C+
Kills:1,168
Deaths:1,162
KDR:1.005
Accuracy:27.288% C+
HSR:19.606% D-
Zenith VX-5
C
Kills:1,159
Deaths:1,034
KDR:1.121
Accuracy:23.595% C
HSR:18.982% C-
NSX Tanto
C**
Kills:655
Deaths:940
KDR:0.697
Accuracy:19.583% D*
HSR:27.328% C**
Nova
B+
Kills:375
Deaths:214
KDR:1.752
Accuracy:37.113% D
HSR:16.800% B+
NS Baron G5
D
Kills:332
Deaths:215
KDR:1.544
Accuracy:32.984% D*
HSR:11.747% D
Thanatos VE70
C++
Kills:217
Deaths:365
KDR:0.595
Accuracy:39.004% C+
HSR:16.590% C++
VE-LR Obelisk
C+
Kills:167
Deaths:42
KDR:3.976
Accuracy:24.321% D*
HSR:31.138% C+
Kills:21,854
Deaths (as Engineer):17,205
Deaths (to Engineers):6,968
KDR:1.27021
Kill Difference:4,649
Playtime:869.640 hours
Usage:37%
Score:16.874m
Score/min:323
Accuracy (listed only):31.587%
HSR (listed only):19.072%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,894
Deaths:693
KDR:2.733
Accuracy:22.177% B+
HSR:24.129% B+
Blueshift VM5
B+
Kills:1,890
Deaths:693
KDR:2.727
Accuracy:22.829% B+
HSR:24.603% B+
Nebula VM20
B**
Kills:1,187
Deaths:342
KDR:3.471
Accuracy:22.827% B**
HSR:24.179% B++
Nebula VM20
B**
Kills:1,171
Deaths:342
KDR:3.424
Accuracy:23.274% B**
HSR:25.705% B**
NS-20 Gorgon
B**
Kills:871
Deaths:392
KDR:2.222
Accuracy:35.352% B**
HSR:22.158% C**
NS-20 Gorgon
A
Kills:851
Deaths:392
KDR:2.171
Accuracy:36.520% A
HSR:22.209% B+
NS-10 Burster
C+
Kills:98
Deaths:45
KDR:2.178
Accuracy:29.187% C+
HSR:2.041% D*
Comet VM2
B++
Kills:91
Deaths:68
KDR:1.338
Accuracy:49.588% B++
HSR:3.297% C-
Comet VM2
B
Kills:76
Deaths:52
KDR:1.462
Accuracy:48.443% B
HSR:2.632% D
Vortex VM21
B+
Kills:76
Deaths:49
KDR:1.551
Accuracy:43.864% B
HSR:5.263% B+
Vortex VM21
B+
Kills:68
Deaths:49
KDR:1.388
Accuracy:45.491% B+
HSR:2.941% C
NS-10 Burster
C+
Kills:65
Deaths:45
KDR:1.444
Accuracy:28.678% C+
HSR:3.077% D-
Kills:8,338
Deaths (as MAX Suit):1,581
Deaths (to MAX Suits):2,949
KDR:5.27388
Kill Difference:6,757
Playtime:137.429 hours
Usage:6%
Score:2.904m
Score/min:352
Accuracy (listed only):34.019%
HSR (listed only):13.519%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M+
Kills:126
V. Kills:6 N/A
Deaths:18
KDR:7
Accuracy:64.702% A+
KPH:220.100 M+
VKPH:10.500 D
Light PPA
C**
Kills:80
V. Kills:6 N/A
Deaths:36
KDR:2.222
Accuracy:43.333% C**
KPH:44.500 C+
VKPH:3.300 C+
Kills:206 (80 + 0)
Deaths:54
KDR:3.815
VKDR:0.222
Vehicle Kills:12
Kill Difference:152
Playtime:2.371 hours
Usage:0%
Score:0.060m
Score/min:420
Piloting Accuracy:43.333%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,049
V. Kills:173 N/A
Deaths:76
KDR:13.803
Accuracy:45.191% C-
KPH:59.100 B
VKPH:9.700 B+
C75 Viper
C*
Kills:590
V. Kills:87 N/A
Deaths:157
KDR:3.758
Accuracy:38.254% C+
KPH:34 C*
VKPH:5 D
L100 Python AP
C
Kills:284
V. Kills:241 117%
Deaths:152
KDR:1.868
Accuracy:56.027% C+
KPH:19.900 D-
VKPH:16.900 C
Kills:1,923 (1,923 + 0)
Deaths:385
KDR:4.995
VKDR:1.301
Vehicle Kills:501
Kill Difference:1,538
Playtime:49.366 hours
Usage:2%
Score:0.572m
Score/min:193
Driving Accuracy:56.027%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:51
V. Kills:22 222%
Deaths:9
KDR:5.667
Accuracy:50.787% C
KPH:28.500 B
VKPH:12.300 D
Kills:51 (51 + 0)
Deaths:9
KDR:5.667
VKDR:2.444
Vehicle Kills:22
Kill Difference:42
Playtime:1.791 hours
Usage:0%
Score:0.078m
Score/min:728
Driving Accuracy:50.787%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 8,7538,5983,1412.737B**0.8623.704%C*23.947%C*39.6C+N/A104217.1h13.4C+56.5C*
NS-15M2 6,7346,6502,9382.263B+0.3922.516%C25.158%C+43.8C+N/A112152h12.2C*54.1C*
NSX Naginata 4,8004,7121,8062.609B**0.7321.229%C+26.125%C44.5C++N/A121105.8h11.5C**54.2C**
Pandora VX25 3,9473,9202,3401.675B++0.2044.154%B+12.321%D68.7AN/A20657.1h3.5B*7.8B++
C-4 ARX 3,6653,1751,2822.477C*0.6026.455%C+N/A204.8A++31.6C+85915.5h1B++3.8B++
Lasher X2 2,4762,3858382.846M0.9727.623%C*3.019%C--53.2B**2A15244.8h20.2C+73.2C**
Proximity Mine 2,2242,2208872.503C-0.6343.631%C++N/A177.6B**N/A48612.5h1.6B*3.7B++
VE-S Canis 2,0482,0251,0541.921B++0.0527.07%C+22.321%C*52.6B+N/A14038.5h10.6B+39B+
Serpent VE92 2,0151,9991,7571.138C++0.7423.509%C+16.909%C--42.8B+N/A11646.7h11.4B+48.7B+
VX29 Polaris 1,9711,9559152.137B+0.2621.62%C23.734%C++45.5C++N/A11043h11.4B+52.6C*
Blueshift VM5 1,9181,8946932.733C++0.8622.177%B+24.129%B+35.7C++N/A9953.1h13.9B+62.6B+
Blueshift VM5 1,9261,8906932.727C++0.8522.829%B+24.603%B+35.6C++N/A10053.1h13.9B++61B++
Frag Grenade 1,8911,87011870N/A1,868.1255.593%AN/A623.3B+7C+20073h3.2B+5.7B*
C-4 2,2691,8491,1991.542C++0.3322.669%C--N/A138A31.3C++92213.4h1.2B+5.4B
NSX Tomoe 1,8341,8241,3751.327C+0.5521.472%F31.963%C--23.5DN/A5477.6h15.2C+70.7D
Sticky Grenade 1,8351,78511785N/A1,783.1259.507%B*N/A939.5C+26.3A28951.9h2.3C+3.8B
SVA-88 1,7531,7349141.897C++0.0219.848%D26.932%C*39.2CN/A11344.2h12C+60.4C+
Phobos VX86 1,6621,6548501.946B+0.0764.07%B+14.571%C81.5A+N/A25520.3h1.9B**2.9B++
Pulsar C 1,6031,5878511.865B+0.0123.849%C+27.662%B++48.8B*N/A21132.5h9.7B++40.8B+
MANA Anti-Personnel Turret 1,5181,5112995.054N/A3.1821.944%UN/A15110U70U29063600.1h14.6T*66.7T*
Orion VS54 1,4831,4727671.919C**0.0420.86%C+25.679%C++46.3B+N/A21731.8h10.9B++52.4C++
Betelgeuse 54-A 1,4471,4445562.597C+0.7223.799%D25.208%D48.6C--N/A18429.7h10.5C++44.3C+
NS-15M AE 1,3971,3585532.456C*0.5823.65%C21.797%D35.8C--1B*11437.9h14.6D--61.7C
VX6-7 1,3471,3421,1161.203C+0.6724.439%C+17.064%D46B+N/A23129.2h11.2B+45.8B+
Ursa 1,3441,3325662.353B**0.4824.359%C**24.324%C+50.8B+N/A12226.2h9.6B+39.2B+
Eridani SX5 1,2831,2718101.569B+0.3121.946%D-24.39%B++37.3C++N/A12134.1h11.5C**52.5C+
NSX Tengu 1,2841,2701,3520.939C0.9430.553%D-17.638%C--30CN/A7542.4h13.1C++43C+
Eclipse VE3A 1,2251,2161,2051.009C+0.8721.405%D*18.668%C38.2C+N/A9931.8h11.8C*55.1C
NS-11C 1,2321,2156831.779B*0.1021.619%C-19.671%C++46.4B**N/A12426.2h11.9B++55B
Solstice SF 1,2321,2151,3280.915C+0.9622.941%C17.531%C++30B+N/A7740.5h11.3C*49.2C**
Revenant 1,2221,2155802.095C+0.2233.036%C+25.185%C--47.3C++N/A10325.7h6.6B+20B
Deimos VA29 1,2221,2131,3950.87C1.0160.452%C+13.603%C--26.1DN/A9446.5h2.5C+4.2C++
NS-30 Vandal 1,2171,2078401.437C+0.4428.309%D25.601%C+29.7CN/A8140.7h5.4C**19C+
Solstice VE3 1,2161,2051,1281.068B+0.8125.214%B+17.925%C42AN/A20528.7h11.6B*45.9B+
H-V45 1,2051,1998381.431C++0.4422.251%C17.515%C--40B+N/A10830h11.4B++51.3B
Sirius SX12 1,2081,1971,2430.963C+0.9123.609%C+20.384%B+29.9C++N/A8540.1h14C**59.2C*
Nebula VM20 1,2051,1873423.471B+1.6022.827%B**24.179%B++43.2B+N/A12627.5h12.6B**55.1B*
Corvus VA55 1,1901,1859551.241C*0.6323.931%C+21.266%C37.7B+N/A9231.4h11.3B+47.1B
NS Decimator 1,6461,1836501.82B*0.0666.539%B++1.352%D47.7B*18.7B32024.8h4.7C++7.1B+
Nyx VX31 1,1931,1834482.641C**0.7737.107%B+23.584%D66.1B**N/A14517.9h4.6B+12.4B++
VE-H Maw 1,1831,1794402.68B*0.8023.489%C24.597%C+59BN/A24420h8.8B++37.4B+
Terminus VX-9 1,1871,1789741.209C+0.6720.811%D--20.119%D-35C+N/A8733.7h12.2C++58.6C
CME 1,1941,1758461.389C++0.4921.862%D-19.575%C-33.8C+N/A7734.8h12.6B+57.7C+
Nebula VM20 1,1841,1713423.424B+1.5523.274%B**25.705%B**42.6B+N/A13227.5h12.8B**54.9B*
Equinox VE2 1,1781,1699811.192C+0.6821.547%D-15.141%D34.8C*N/A7733.6h11.1B+51.6C++
Eidolon VE33 1,1811,1681,1621.005C+0.8727.288%C+19.606%D-26.7C*N/A7243.7h6.6B*24B++
NS-30B Vandal 1,1721,1654592.538C**0.6636.398%B20.172%D-59.1B+N/A12219.7h4.9B+13.6B+
Zenith VX-5 1,1661,1591,0341.121C+0.7523.595%C18.982%C-43.9B+N/A11426.4h11.4B+48.3C**
L100 Python HESH 1,2221,0497613.803C*11.9345.191%C-N/A58.9B9.7B+25017.8h3.3C*7.3C++
NS-44 Commissioner 8798771,1880.738C+1.1427.909%D--19.726%C17.1DN/A5551.4h3.2B++11.4C++
NS-20 Gorgon 9248713922.222B**0.3535.352%B**22.158%C**31.4A1.9B9927.7h26B++73.5B*
NS-20 Gorgon 9048513922.171B**0.3036.52%A22.209%B+30.7A1.9B+10127.7h26.8B++73.3B*
Parallax VX3 7027011923.651C++1.7833.158%D-83.595%B++35.4B+N/A10719.8h2B+6C++
NS-11A 6726702302.913B**1.0424.1%C+24.925%B+48.6B*N/A24013.8h12.1B++50.2B+
NSX Tanto 6646559400.697C-1.1819.583%D*27.328%C**18.9C--N/A5834.6h13.1C*66.8C+
NS-61 Emissary 6076045801.041B0.8322.703%D-18.046%C**31C**N/A9619.5h9.8B++43.1B+
C75 Viper 6775901573.758C+1.8838.254%C+1.695%C**34.1C*5D12517.3h9.7B++25.3B++
NS-357 Underboss 5415396260.861C+1.0132.877%C-24.49%B+23.2DN/A6223.2h3.6B++10.9B
Darkstar 5355313191.665C++0.2120.739%D**18.456%D35.9CN/A8914.8h12.2B58.7C-
Nova 3783752141.752C**0.1237.113%D16.8%B+68.2A+N/A1875.5h3.5B++9.5C**
NS Baron G5 3333322151.544B+0.3332.984%D*11.747%D44.3B+N/A1407.5h4.1B+12.4C+
Tank Mine 381301744.068B*2.1929.455%CN/A215A*57.1C+13451.4h1.3B**4.5B**
L100 Python AP 5252841521.868D0.0156.027%C+3.169%C**19.9D-16.9C20514.3h8.3D14.8D
S1 3772661991.337B**0.5458.055%C++1.504%D-38B**15.9B+4577h6.4C*11C**
Thanatos VE70 2202173650.595C1.2839.004%C+16.59%C++19C-N/A10911.4h5.3C+13.6C+
The Slasher 19718522,4150.008D--1.872.91%F--2.162%D--0.2C--N/A01050.1h1.8B++63.4D**
Lumine Edge 17417119,9560.009C1.8710.526%D**9.942%D--0.3DN/A1667.5h1.7C-15.8D*
MKV Suppressed 169168961.75B*0.1324.171%C27.381%A44.2B+N/A1873.8h13.6C**56.3C++
VE-LR Obelisk 171167423.976A2.1024.321%D*31.138%C+40.7B1B2294.1h5.9B+24.3C+
Rocklet Rifle 3601562890.54C1.3454.295%C++N/A34.7B+45.3A++8284.5h34.3B63.1B
Anti-Vehicle Grenade 1901481148N/A146.1244.509%DN/A296C84C+15050.5h5.1B11.6C++
Spear Anti-Vehicle Phalanx Turret 191133622.167A*20.2944.94%C+4.511%C**47.5B+20.7C+3792.8h7B+15.7B+
Dual Photon Pods 132126187C++5.1264.702%A+N/A210M10D10530.6h16.7B++25.9B*
VA39 Spectre 125125562.232B++0.3630.276%C36.8%C+32.9B++N/A3073.8h5.1B+16.8B
NS-10 Burster 15298452.178A+0.3029.187%C+2.041%D*8.4B**4.6B+7011.7h69.3A++237.3A
Comet VM2 12891681.338B+0.5449.588%B++3.297%C-19.8A+8A++2404.6h19.2B+38.7B+
NS-R3 Swarm 14386651.323A*0.5568.574%B**N/A13.4A8.9B+1636.4h24.4B+35.6B++
NS-AM7 Archer 102841160.724B+1.1550.619%D*15.476%C+11.4B**2.4C+897.4h12.2B++24B+
Light PPA 8680362.222C0.3543.333%C**2.5%A++44.4C+3.3C+2171.8h13.5C++31.1C**
Comet VM2 10176521.462B+0.4148.443%B2.632%D18.5B**6.1B+1704.1h20.7B+42.7B+
Vortex VM21 12176491.551B+0.3243.864%B5.263%B+8.2C++4.8C+719.3h28.9B*65.9B++
Vortex VM21 11568491.388C++0.4945.491%B+2.941%C7.3C5.1C749.3h33.5B73.7B+
NS-10 Burster 10465451.444B++0.4328.678%C+3.077%D-5.6C+3.3C5111.7h104.7B++365B+
Supernova FPC 735195.667C+3.7950.787%C1.961%C28.3C**12.2D7271.8h5.1C*10C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02000.2h
Nano-Armor Kit255394,97021.8h
Motion Spotter478,7454.7h
Nanite Revive Grenade02,0190.6h
Medical Applicator507208,92916.8h
Spitfire Auto-Turret512,9362.6h
Shield Recharging Field532,6851.3h
Recon Detection Device241,8212.9h
Ammunition Package10313,6153.7h
Medical Kit7449,6298.5h
Anti-Infantry MANA Turret332,8072.2h
VE-C Horizon01860h
M20 Drake0660.3h
M60-A Bulldog0550.3h

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