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Paragon KLYAN98[DIG] KLYAN98
VS BR 134

KDR: 1.85

Score: 39.4m

Last Seen: Apr 19th, 2019 7:36 PM
- OFFLINE - 14.8 hour(s)

Prestige 1, Battle Rank 100 (134 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 865
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 NS-15M2 Pandora VX25 C-4 ARX NSX Naginata Proximity Mine Lasher X2 VE-S Canis
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,247,247 MLG Score: 997
Fun Score: N/A
Cheeseburgers Flipped: 1074TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.085%23.236%5363899758,9351.96463-0.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.959%0.387C**0.385C**-0.796D-HEAD ++ (~11.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.355C**11.10.221C++37.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.442%1.471%6421033204622290.327448680%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.496%1.899A++-0.119C+0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.827B++15.50.708B++12.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.317%1.164%169410311,89016955511.11439342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.923%0.233C++-0.923D--0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.636B+6.10.514B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.323%76.428%021033823390410.210809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.973%-0.406C--0.609B+-0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.233C++2.40.23C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.16%13.421%0510307,2352003503.61208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.264%0.476B+-0.225C0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.518B+30.382C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 865
39.4m269.7%325 (19.5k)286 (17.2k)1.847899,58053,8911.9666134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035539421.526%18.626%40102:3348

15% Combat Medic38% Engineer18% Heavy Assault13% Infiltrator10% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 5th, 2017 10:11 AMApr 9th, 2018 9:45 PMApr 19th, 2019 10:30 PM (1d) (PST)Apr 19th, 2019 5:31 PM (2d) (PST)Apr 19th, 2019 3:36 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4952732220.7240.3920.1352.0300.029997

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,67316,37013,30343248122217,174

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2292.1h/95.5d 6,402 18,548 27,189 279.2k 6,077 7,693 3,923 68m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C*
Kills:8,475
Deaths:3,095
KDR:2.738
Accuracy:23.723% C*
HSR:23.965% C*
NS-15M2
C+
Kills:6,650
Deaths:2,938
KDR:2.263
Accuracy:22.516% C
HSR:25.158% C+
NSX Naginata
C+
Kills:3,124
Deaths:1,279
KDR:2.443
Accuracy:20.894% C
HSR:27.305% C+
Lasher X2
C*
Kills:2,073
Deaths:741
KDR:2.798
Accuracy:27.182% C*
HSR:2.943% D
VX29 Polaris
C++
Kills:1,955
Deaths:915
KDR:2.137
Accuracy:21.620% C
HSR:23.734% C++
SVA-88
C*
Kills:1,734
Deaths:914
KDR:1.897
Accuracy:19.848% D
HSR:26.932% C*
Orion VS54
C++
Kills:1,472
Deaths:767
KDR:1.919
Accuracy:20.860% C+
HSR:25.679% C++
Betelgeuse 54-A
D
Kills:1,435
Deaths:550
KDR:2.609
Accuracy:23.796% D
HSR:25.157% D
NS-15M AE
C
Kills:1,358
Deaths:553
KDR:2.456
Accuracy:23.650% C
HSR:21.797% D
Ursa
B
Kills:1,332
Deaths:566
KDR:2.353
Accuracy:24.359% B
HSR:24.324% C+
VE-H Maw
C+
Kills:1,179
Deaths:440
KDR:2.680
Accuracy:23.489% C
HSR:24.597% C+
Kills:30,787
Deaths (as Heavy Assault):12,758
Deaths (to Heavy Assaults):14,881
KDR:2.41315
Kill Difference:18,029
Playtime:420.950 hours
Usage:18%
Score:6.501m
Score/min:257
Accuracy (listed only):22.903%
HSR (listed only):22.872%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:3,782
Deaths:2,283
KDR:1.657
Accuracy:44.174% B+
HSR:12.322% D
VE-S Canis
C*
Kills:2,020
Deaths:1,052
KDR:1.920
Accuracy:27.103% C+
HSR:22.277% C*
Serpent VE92
C+
Kills:1,999
Deaths:1,757
KDR:1.138
Accuracy:23.509% C+
HSR:16.909% C--
Phobos VX86
B+
Kills:1,649
Deaths:846
KDR:1.949
Accuracy:64.229% B+
HSR:14.615% C
Pulsar C
B*
Kills:1,587
Deaths:851
KDR:1.865
Accuracy:23.849% C+
HSR:27.662% B*
VX6-7
C+
Kills:1,342
Deaths:1,116
KDR:1.203
Accuracy:24.439% C+
HSR:17.064% D
Eridani SX5
B++
Kills:1,271
Deaths:810
KDR:1.569
Accuracy:21.959% D-
HSR:24.390% B++
NSX Tengu
C--
Kills:1,270
Deaths:1,352
KDR:0.939
Accuracy:30.553% D-
HSR:17.638% C--
Eclipse VE3A
C
Kills:1,216
Deaths:1,205
KDR:1.009
Accuracy:21.405% D*
HSR:18.668% C
NS-11C
C++
Kills:1,215
Deaths:683
KDR:1.779
Accuracy:21.619% C-
HSR:19.671% C++
Solstice SF
C++
Kills:1,215
Deaths:1,328
KDR:0.915
Accuracy:22.941% C+
HSR:17.531% C++
Deimos VA29
C+
Kills:1,213
Deaths:1,395
KDR:0.870
Accuracy:60.452% C+
HSR:13.603% C--
Solstice VE3
B+
Kills:1,205
Deaths:1,128
KDR:1.068
Accuracy:25.214% B+
HSR:17.925% C
Sirius SX12
B+
Kills:1,189
Deaths:1,238
KDR:0.960
Accuracy:23.568% C+
HSR:20.522% B+
Zenith VX-5
C
Kills:1,159
Deaths:1,034
KDR:1.121
Accuracy:23.595% C
HSR:18.982% C-
NSX Tanto
B
Kills:655
Deaths:940
KDR:0.697
Accuracy:19.583% D*
HSR:27.328% B
Nova
B+
Kills:374
Deaths:214
KDR:1.748
Accuracy:37.070% D
HSR:16.845% B+
NS Baron G5
D
Kills:330
Deaths:214
KDR:1.542
Accuracy:33.015% D--
HSR:11.818% D
Thanatos VE70
C++
Kills:217
Deaths:365
KDR:0.595
Accuracy:39.043% C+
HSR:16.590% C++
MKV Suppressed
A
Kills:167
Deaths:96
KDR:1.740
Accuracy:24.230% C
HSR:27.545% A
Kills:25,075
Deaths (as Light Assault):19,907
Deaths (to Light Assaults):7,772
KDR:1.25961
Kill Difference:5,168
Playtime:229.630 hours
Usage:10%
Score:4.776m
Score/min:347
Accuracy (listed only):30.577%
HSR (listed only):18.995%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:3,782
Deaths:2,283
KDR:1.657
Accuracy:44.174% B+
HSR:12.322% D
VE-S Canis
C*
Kills:2,020
Deaths:1,052
KDR:1.920
Accuracy:27.103% C+
HSR:22.277% C*
Phobos VX86
B+
Kills:1,649
Deaths:846
KDR:1.949
Accuracy:64.229% B+
HSR:14.615% C
Eridani SX5
B++
Kills:1,271
Deaths:810
KDR:1.569
Accuracy:21.959% D-
HSR:24.390% B++
NSX Tengu
C--
Kills:1,270
Deaths:1,352
KDR:0.939
Accuracy:30.553% D-
HSR:17.638% C--
Deimos VA29
C+
Kills:1,213
Deaths:1,395
KDR:0.870
Accuracy:60.452% C+
HSR:13.603% C--
H-V45
C
Kills:1,199
Deaths:838
KDR:1.431
Accuracy:22.257% C
HSR:17.515% C--
Sirius SX12
B+
Kills:1,189
Deaths:1,238
KDR:0.960
Accuracy:23.568% C+
HSR:20.522% B+
Corvus VA55
C+
Kills:1,185
Deaths:955
KDR:1.241
Accuracy:23.990% C+
HSR:21.266% C
CME
C
Kills:1,175
Deaths:846
KDR:1.389
Accuracy:21.865% D-
HSR:19.575% C
Equinox VE2
D-
Kills:1,169
Deaths:981
KDR:1.192
Accuracy:21.547% D-
HSR:15.141% D-
Terminus VX-9
D-
Kills:1,169
Deaths:971
KDR:1.204
Accuracy:20.772% D--
HSR:20.103% D-
Darkstar
D
Kills:531
Deaths:319
KDR:1.665
Accuracy:20.772% D**
HSR:18.456% D
Nova
B+
Kills:374
Deaths:214
KDR:1.748
Accuracy:37.070% D
HSR:16.845% B+
NS Baron G5
D
Kills:330
Deaths:214
KDR:1.542
Accuracy:33.015% D--
HSR:11.818% D
Thanatos VE70
C++
Kills:217
Deaths:365
KDR:0.595
Accuracy:39.043% C+
HSR:16.590% C++
MKV Suppressed
A
Kills:167
Deaths:96
KDR:1.740
Accuracy:24.230% C
HSR:27.545% A
Kills:19,910
Deaths (as Combat Medic):14,775
Deaths (to Combat Medics):5,588
KDR:1.34755
Kill Difference:5,135
Playtime:344.375 hours
Usage:15%
Score:4.848m
Score/min:235
Accuracy (listed only):31.565%
HSR (listed only):18.248%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:2,020
Deaths:1,052
KDR:1.920
Accuracy:27.103% C+
HSR:22.277% C*
NSX Tomoe
C-
Kills:1,822
Deaths:1,374
KDR:1.326
Accuracy:21.478% F
HSR:31.998% C-
Eridani SX5
B++
Kills:1,271
Deaths:810
KDR:1.569
Accuracy:21.959% D-
HSR:24.390% B++
NSX Tengu
C--
Kills:1,270
Deaths:1,352
KDR:0.939
Accuracy:30.553% D-
HSR:17.638% C--
NS-30 Vandal
C+
Kills:1,207
Deaths:840
KDR:1.437
Accuracy:28.309% D
HSR:25.601% C+
Sirius SX12
B+
Kills:1,189
Deaths:1,238
KDR:0.960
Accuracy:23.568% C+
HSR:20.522% B+
Nyx VX31
B+
Kills:1,183
Deaths:448
KDR:2.641
Accuracy:37.165% B+
HSR:23.584% D
NS-30B Vandal
C**
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:36.398% C**
HSR:20.172% D-
NS-44 Commissioner
C
Kills:846
Deaths:1,166
KDR:0.726
Accuracy:27.859% D--
HSR:19.740% C
Parallax VX3
B++
Kills:700
Deaths:190
KDR:3.684
Accuracy:33.230% D-
HSR:83.571% B++
NS-61 Emissary
C**
Kills:604
Deaths:580
KDR:1.041
Accuracy:22.703% D-
HSR:18.046% C**
NS-357 Underboss
B
Kills:537
Deaths:622
KDR:0.863
Accuracy:32.955% C-
HSR:24.209% B
MKV Suppressed
A
Kills:167
Deaths:96
KDR:1.740
Accuracy:24.230% C
HSR:27.545% A
VA39 Spectre
C
Kills:123
Deaths:55
KDR:2.236
Accuracy:30.477% C
HSR:35.772% C
NS-AM7 Archer
C+
Kills:78
Deaths:114
KDR:0.684
Accuracy:50.026% D*
HSR:16.667% C+
Kills:14,182
Deaths (as Infiltrator):10,396
Deaths (to Infiltrators):10,052
KDR:1.36418
Kill Difference:3,786
Playtime:301.461 hours
Usage:13%
Score:3.896m
Score/min:215
Accuracy (listed only):29.867%
HSR (listed only):27.449%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:3,782
Deaths:2,283
KDR:1.657
Accuracy:44.174% B+
HSR:12.322% D
Serpent VE92
C+
Kills:1,999
Deaths:1,757
KDR:1.138
Accuracy:23.509% C+
HSR:16.909% C--
Phobos VX86
B+
Kills:1,649
Deaths:846
KDR:1.949
Accuracy:64.229% B+
HSR:14.615% C
Pulsar C
B*
Kills:1,587
Deaths:851
KDR:1.865
Accuracy:23.849% C+
HSR:27.662% B*
VX6-7
C+
Kills:1,342
Deaths:1,116
KDR:1.203
Accuracy:24.439% C+
HSR:17.064% D
Eclipse VE3A
C
Kills:1,216
Deaths:1,205
KDR:1.009
Accuracy:21.405% D*
HSR:18.668% C
NS-11C
C++
Kills:1,215
Deaths:683
KDR:1.779
Accuracy:21.619% C-
HSR:19.671% C++
Solstice SF
C++
Kills:1,215
Deaths:1,328
KDR:0.915
Accuracy:22.941% C+
HSR:17.531% C++
Revenant
C+
Kills:1,215
Deaths:580
KDR:2.095
Accuracy:33.036% C+
HSR:25.185% C-
Deimos VA29
C+
Kills:1,213
Deaths:1,395
KDR:0.870
Accuracy:60.452% C+
HSR:13.603% C--
Solstice VE3
B+
Kills:1,205
Deaths:1,128
KDR:1.068
Accuracy:25.214% B+
HSR:17.925% C
Eidolon VE33
C+
Kills:1,168
Deaths:1,162
KDR:1.005
Accuracy:27.288% C+
HSR:19.606% D-
Zenith VX-5
C
Kills:1,159
Deaths:1,034
KDR:1.121
Accuracy:23.595% C
HSR:18.982% C-
NSX Tanto
B
Kills:655
Deaths:940
KDR:0.697
Accuracy:19.583% D*
HSR:27.328% B
Nova
B+
Kills:374
Deaths:214
KDR:1.748
Accuracy:37.070% D
HSR:16.845% B+
NS Baron G5
D
Kills:330
Deaths:214
KDR:1.542
Accuracy:33.015% D--
HSR:11.818% D
Thanatos VE70
C++
Kills:217
Deaths:365
KDR:0.595
Accuracy:39.043% C+
HSR:16.590% C++
VE-LR Obelisk
C+
Kills:112
Deaths:36
KDR:3.111
Accuracy:22.391% D**
HSR:31.250% C+
Kills:21,653
Deaths (as Engineer):17,137
Deaths (to Engineers):6,796
KDR:1.26352
Kill Difference:4,516
Playtime:860.411 hours
Usage:38%
Score:16.524m
Score/min:320
Accuracy (listed only):31.492%
HSR (listed only):19.087%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,808
Deaths:666
KDR:2.715
Accuracy:22.126% B+
HSR:24.115% B+
Blueshift VM5
B+
Kills:1,775
Deaths:666
KDR:2.665
Accuracy:22.786% B+
HSR:24.225% B+
Nebula VM20
B**
Kills:1,187
Deaths:342
KDR:3.471
Accuracy:22.837% B**
HSR:24.179% B++
Nebula VM20
B**
Kills:1,170
Deaths:342
KDR:3.421
Accuracy:23.277% B**
HSR:25.641% B**
NS-20 Gorgon
A
Kills:851
Deaths:379
KDR:2.245
Accuracy:35.420% A
HSR:22.327% B+
NS-20 Gorgon
A
Kills:827
Deaths:379
KDR:2.182
Accuracy:36.533% A
HSR:22.249% B+
NS-10 Burster
C+
Kills:92
Deaths:44
KDR:2.091
Accuracy:29.150% C+
HSR:2.174% D*
Comet VM2
B*
Kills:91
Deaths:68
KDR:1.338
Accuracy:49.729% B*
HSR:3.297% C-
Comet VM2
B
Kills:76
Deaths:52
KDR:1.462
Accuracy:48.591% B
HSR:2.632% D
Vortex VM21
B+
Kills:76
Deaths:49
KDR:1.551
Accuracy:43.864% B
HSR:5.263% B+
Vortex VM21
B+
Kills:68
Deaths:49
KDR:1.388
Accuracy:45.491% B+
HSR:2.941% C
NS-10 Burster
C+
Kills:64
Deaths:44
KDR:1.455
Accuracy:28.686% C+
HSR:3.125% D-
Kills:8,085
Deaths (as MAX Suit):1,540
Deaths (to MAX Suits):2,906
KDR:5.25
Kill Difference:6,545
Playtime:134.481 hours
Usage:6%
Score:2.819m
Score/min:349
Accuracy (listed only):34.041%
HSR (listed only):13.514%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M
Kills:124
V. Kills:6 N/A
Deaths:18
KDR:6.889
Accuracy:64.550% A+
KPH:216.600 M
VKPH:10.500 D
Light PPA
B
Kills:80
V. Kills:6 N/A
Deaths:36
KDR:2.222
Accuracy:43.348% B
KPH:45.500 C+
VKPH:3.400 C+
Kills:204 (80 + 0)
Deaths:54
KDR:3.778
VKDR:0.222
Vehicle Kills:12
Kill Difference:150
Playtime:2.331 hours
Usage:0%
Score:0.058m
Score/min:414
Piloting Accuracy:43.348%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:980
V. Kills:162 N/A
Deaths:73
KDR:13.425
Accuracy:45.722% C
KPH:60.200 B+
VKPH:10 B+
C75 Viper
C**
Kills:590
V. Kills:87 N/A
Deaths:157
KDR:3.758
Accuracy:38.254% C+
KPH:34 C**
VKPH:5 D
L100 Python AP
C+
Kills:269
V. Kills:236 114%
Deaths:152
KDR:1.770
Accuracy:56.765% C+
KPH:19.300 D-
VKPH:16.900 C+
Kills:1,839 (1,839 + 0)
Deaths:382
KDR:4.814
VKDR:1.270
Vehicle Kills:485
Kill Difference:1,457
Playtime:47.584 hours
Usage:2%
Score:0.529m
Score/min:185
Driving Accuracy:56.765%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:51
V. Kills:22 222%
Deaths:9
KDR:5.667
Accuracy:50.787% C
KPH:28.500 B+
VKPH:12.300 D
Kills:51 (51 + 0)
Deaths:9
KDR:5.667
VKDR:2.444
Vehicle Kills:22
Kill Difference:42
Playtime:1.791 hours
Usage:0%
Score:0.074m
Score/min:690
Driving Accuracy:50.787%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 8,6288,4753,0952.738B**0.8923.723%C*23.965%C*39.6C+N/A103214.1h13.4C+56.3C*
NS-15M2 6,7346,6502,9382.263B+0.4222.516%C25.158%C+43.8C++N/A111152h12.2C**54.1C*
Pandora VX25 3,8093,7822,2831.657B+0.1944.174%B+12.322%D68.1AN/A19855.5h3.5B*7.9B++
C-4 ARX 3,6223,1361,2692.471C**0.6226.422%C+N/A205A++31.8C+84715.3h1B+3.8B+
NSX Naginata 3,1833,1241,2792.443B**0.6020.894%C27.305%C+41.4C+N/A10075.4h11.5C**55.1C*
Proximity Mine 2,2002,1968852.481C-0.6343.655%C*N/A177.1AN/A48012.4h1.6B**3.7B*
Lasher X2 2,1442,0737412.798M+0.9527.182%C*2.943%D50.7B**1.7A+14040.9h19.5C*71.8B
VE-S Canis 2,0432,0201,0521.92B+0.0727.103%C+22.277%C*52.6B+N/A13938.4h10.5B+38.9B
Serpent VE92 2,0151,9991,7571.138C++0.7123.509%C+16.909%C--42.8B++N/A11546.7h11.4B+48.7B+
VX29 Polaris 1,9711,9559152.137B+0.2921.62%C23.734%C++45.5C++N/A11043h11.4B+52.6C*
C-4 2,2611,8421,1991.536C++0.3122.629%DN/A137.5A31.3C++91113.4h1.2B+5.4B
NSX Tomoe 1,8321,8221,3741.326C+0.5221.478%F31.998%C-23.5DN/A5477.4h15.2C+70.6D
Blueshift VM5 1,8311,8086662.715C*0.8722.126%B+24.115%B+35.3C*N/A9651.2h13.9B++62.9B+
Blueshift VM5 1,8091,7756662.665C*0.8222.786%B+24.225%B+34.7C++N/A9651.2h14.2B++62.3B++
Frag Grenade 1,7851,76711767N/A1,765.1555.382%AN/A609.3B+6.2C19322.9h3.2B+5.8B*
Sticky Grenade 1,8101,76011760N/A1,758.1559.467%B*N/A926.3C+26.3A++28041.9h2.3C++3.8B+
SVA-88 1,7531,7349141.897C++0.0519.848%D26.932%C*39.2C+N/A11244.2h12C++60.4C+
Phobos VX86 1,6571,6498461.949B+0.1064.229%B+14.615%C81.6AN/A25520.2h1.9B*2.9B++
Pulsar C 1,6031,5878511.865B+0.0223.849%C+27.662%B*48.8B**N/A21032.5h9.7B++40.8B+
Orion VS54 1,4831,4727671.919B+0.0720.86%C+25.679%C++46.3B++N/A21031.8h10.9B++52.4B+
MANA Anti-Personnel Turret 1,4761,4692984.93N/A3.0821.897%UN/A14690U70U27754600.1h14.7T*67.3T*
Betelgeuse 54-A 1,4381,4355502.609C+0.7623.796%D25.157%D48.5C-N/A18029.6h10.5C*44.2C+
NS-15M AE 1,3971,3585532.456C*0.6123.65%C21.797%D35.8C--1B++11337.9h14.6D-61.7C
VX6-7 1,3471,3421,1161.203C+0.6424.439%C+17.064%D46B+N/A23129.2h11.2B+45.8B+
Ursa 1,3441,3325662.353A0.5124.359%B24.324%C+50.8B+N/A12126.2h9.6B++39.2B+
Eridani SX5 1,2831,2718101.569B0.2821.959%D-24.39%B++37.3C++N/A12134.1h11.5B52.5C+
NSX Tengu 1,2841,2701,3520.939C0.9130.553%D-17.638%C--30CN/A7542.4h13.1C*43C+
Eclipse VE3A 1,2251,2161,2051.009C+0.8421.405%D*18.668%C38.2C++N/A9931.8h11.8C*55.1C
NS-11C 1,2321,2156831.779B**0.0721.619%C-19.671%C++46.4B**N/A12326.2h11.9B++55B+
Solstice SF 1,2321,2151,3280.915C+0.9322.941%C+17.531%C++30B++N/A7640.5h11.3C*49.2C**
Revenant 1,2221,2155802.095C+0.2533.036%C+25.185%C-47.3C++N/A10325.7h6.6B+20B+
Deimos VA29 1,2221,2131,3950.87C0.9860.452%C+13.603%C--26.1DN/A9346.5h2.5C+4.2C++
NS-30 Vandal 1,2171,2078401.437C+0.4128.309%D25.601%C+29.7CN/A8040.7h5.4B19C+
Solstice VE3 1,2161,2051,1281.068B+0.7825.214%B+17.925%C42A+N/A19828.7h11.6B*45.9B++
H-V45 1,2051,1998381.431C++0.4222.257%C17.515%C--40B+N/A10730h11.4B++51.3B
Sirius SX12 1,2001,1891,2380.96C+0.8923.568%C+20.522%B+29.8C++N/A8339.9h13.9B59.2C*
Nebula VM20 1,2051,1873423.471B*1.6222.837%B**24.179%B++43.2B++N/A12527.5h12.6B**55B*
Corvus VA55 1,1901,1859551.241C*0.6123.99%C+21.266%C37.7B+N/A9131.4h11.3B+47B
Nyx VX31 1,1931,1834482.641B+0.7937.165%B+23.584%D66.1B**N/A14517.9h4.6B*12.3B++
NS Decimator 1,6441,1826501.818B**0.0366.551%B++1.354%D47.7B*18.6C**31724.8h4.7C++7.1B+
VE-H Maw 1,1831,1794402.68B**0.8323.489%C24.597%C+59BN/A24020h8.8B++37.4B+
CME 1,1941,1758461.389C++0.4621.865%D-19.575%C33.8C+N/A7634.8h12.6B+57.6C+
Nebula VM20 1,1831,1703423.421B*1.5723.277%B**25.641%B**42.5B+N/A13127.5h12.8B**54.9B*
Equinox VE2 1,1781,1699811.192C+0.6621.547%D-15.141%D-34.8C++N/A7733.6h11.1B+51.6C++
Terminus VX-9 1,1781,1699711.204C+0.6420.772%D--20.103%D-35C+N/A8533.4h12.2C*58.6C+
Eidolon VE33 1,1811,1681,1621.005C+0.8427.288%C+19.606%D-26.7C*N/A7043.7h6.6B*24B++
NS-30B Vandal 1,1721,1654592.538B+0.6936.398%C**20.172%D-59.1B+N/A12219.7h4.9B+13.6B+
Zenith VX-5 1,1661,1591,0341.121C+0.7323.595%C18.982%C-43.9B+N/A11326.4h11.4B+48.3C**
L100 Python HESH 1,1429807313.425C*11.5845.722%CN/A60.1B+9.9B+24016.3h3.3C**7.2C*
NS-20 Gorgon 9018513792.245B**0.4035.42%A22.327%B+31.5A1.9B+9927h26.1B++73.7B*
NS-44 Commissioner 8488461,1660.726C+1.1227.859%D--19.74%C16.9DN/A5350.1h3.2B++11.4C++
NS-20 Gorgon 8808273792.182B**0.3336.533%A22.249%B+30.6A+2B++10127h27B++73.9B*
Parallax VX3 7017001903.684C*1.8433.23%D-83.571%B++35.4B+N/A10619.8h2B+6C++
NSX Tanto 6646559400.697C-1.1519.583%D*27.328%B18.9C--N/A5734.6h13.1C*66.8C+
NS-61 Emissary 6076045801.041B0.8122.703%D-18.046%C**31C**N/A9519.5h9.8B+43.1B+
C75 Viper 6775901573.758C+1.9138.254%C+1.695%B+34.1C**5D12317.3h9.7B*25.3B++
NS-357 Underboss 5395376220.863C+0.9832.955%C-24.209%B23.3DN/A6123h3.6B++10.8B
Darkstar 5355313191.665C++0.1820.772%D**18.456%D36.1CN/A8814.7h12.2B+58.6C
Nova 3773742141.748B0.1037.07%D16.845%B+68A+N/A1875.5h3.5B++9.5C**
NS Baron G5 3313302141.542B+0.3133.015%D--11.818%D44B+N/A1397.5h4.1B+12.4C+
L100 Python AP 5052691521.77D0.0856.765%C+3.346%B19.2D-16.9C+19814h8.6D15.2D
Tank Mine 330263713.704B+1.8633.734%C+N/A219.2A*55.8C12391.2h1.4B*4.1A
Thanatos VE70 2202173650.595C1.2539.043%C+16.59%C++19C-N/A10411.4h5.3C+13.6C++
The Slasher 18717621,5520.008D-1.842.918%F--1.705%D--0.2C-N/A01005.5h1.8B+62.9T*
Lumine Edge 17417119,9510.009C-1.8410.526%D**9.942%D-0.3DN/A1667.1h1.7C15.8D--
MKV Suppressed 168167961.74B*0.1124.23%C27.545%A45.1B++N/A1853.7h13.7C**56.3C*
S1 2141551551B+0.8557.076%C+N/A33.7B++12.8C+4654.6h6.3C**11.1B
Rocklet Rifle 3531522880.528C1.3254.555%C++N/A33.8B+44.7A++8184.5h34.8B63.7B
Anti-Vehicle Grenade 1841421142N/A140.1544.146%DN/A284C84C+15090.5h5.2B11.8C++
Spear Anti-Vehicle Phalanx Turret 188131621.833A*19.9944.639%C+4.58%C**46.8B+20.4C+3722.8h7B++15.7B++
Dual Photon Pods 130124186.889C++5.0464.55%A+N/A206.7A**10D10180.6h16.9B++26.2B*
VA39 Spectre 123123552.236B++0.3930.477%C35.772%C32.4B++N/A2883.8h5.1B+16.7B+
VE-LR Obelisk 115112363.111B*1.2622.391%D**31.25%C+41.5B+1.1B+2472.7h5.8B+25.8C+
NS-10 Burster 14392442.091A0.2429.15%C+2.174%D*8.1B**4.5B+6511.4h71.7A++245.8A
Comet VM2 12891681.338B+0.5149.729%B*3.297%C-19.8A++8A++2344.6h19.2B+38.5B+
NS-R3 Swarm 13481631.286A*0.5669.372%A+N/A13.5A8.8B+1626h24.8B+35.8B++
Light PPA 8680362.222C0.3743.348%B2.5%A++44.4C+3.3C+2161.8h13.2C*30.5C**
NS-AM7 Archer 94781140.684B+1.1650.026%D*16.667%C+11B*2.3C+837.1h12.3B++24.6B+
Comet VM2 10176521.462B+0.3948.591%B2.632%D18.5A6.1B+1704.1h20.6B++42.5B++
Vortex VM21 12176491.551B*0.3043.864%B5.263%B+8.2C*4.8C+709.3h28.9B++65.9B+
Vortex VM21 11568491.388C**0.4645.491%B+2.941%C7.3C5.1C749.3h33.5B+73.7B+
NS-10 Burster 10264441.455B++0.3928.686%C+3.125%D-5.6C+3.3C+5111.4h103.4B*360.4B++
Supernova FPC 735195.667C+3.8250.787%C1.961%C28.3B12.2D6891.8h5.1C**10C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter478,7194.7h
VE-C Horizon01860h
Nano-Armor Kit250390,09121.5h
Spawn Beacon01840.2h
Nanite Revive Grenade01,9130.5h
Medical Applicator499191,70615.8h
Spitfire Auto-Turret512,9362.6h
Ammunition Package9513,4153.6h
Medical Kit6778,6357.7h
Anti-Infantry MANA Turret332,7662.2h
M60-A Bulldog0550.3h
Recon Detection Device241,8162.9h
Shield Recharging Field532,6851.3h
M20 Drake0660.3h

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