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Primarch KOCMOHABT[FOG] KOCMOHABT
VS BR 97

KDR: 4.16

Score: 26.5m

Last Seen: Feb 6th, 2019 4:51 PM
- OFFLINE - 296.1 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Miller - Outfit Leader of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 48
Level Progress (to 98): 59%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44 Commissioner AE VE-S Canis Orion VS54 NS-15M2 Terminus VX-9 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,024,365 MLG Score: 5615
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 17.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.248%31.976%11592499840,7554.33933-0.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.847%2.964M+1.739A++-2.183F--HEAD ++ (~13.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.667B+90.368C**15.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.699%1.351%751102174214930.34579479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.029A*-0.813D--1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.1-1.952F-70.4-4.617T*43.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.117%13.869%29921020274161701.70186386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.398%1.296A2.409A**2.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.499B+29.70.245C++29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.683%72.723%299310198,201846399.69385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.351%3.101M++0.366C**0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.651B+1.90.397B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.282%14.798%2992102064290530.709392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.062%2.235A*0.054C+0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.691B+2.80.426B1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 48
26.5m242.8%521 (31.3k)447 (26.8k)4.158261,35014,7544.3381597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022785231.148%32.605%101604:0219

17% Combat Medic6% Engineer51% Heavy Assault24% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2017 12:14 PMOct 5th, 2018 12:38 PMFeb 16th, 2019 5:58 PM (2d) (PST)Feb 6th, 2019 1:58 PM (12d) (PST)Feb 6th, 2019 12:51 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7682834851.0320.2480.3372.6140.0445615

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,06316,99229,071621520157326,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
990.5h/41.3d 2,655 20,003 23,925 155.3k 1,666 4,715 2,628 45.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:15,327
Deaths:3,166
KDR:4.841
Accuracy:34.612% A*
HSR:33.020% B
Orion VS54
M+
Kills:2,425
Deaths:497
KDR:4.879
Accuracy:35.279% M+
HSR:33.155% B**
NS-15M2
A*
Kills:1,339
Deaths:253
KDR:5.292
Accuracy:34.884% A*
HSR:32.636% B*
SVA-88
M
Kills:1,190
Deaths:225
KDR:5.289
Accuracy:36.685% M
HSR:30.756% B++
NS-15M AE
A++
Kills:1,172
Deaths:217
KDR:5.401
Accuracy:34.469% A++
HSR:37.201% B**
Flare VE6
M+
Kills:1,171
Deaths:203
KDR:5.768
Accuracy:38.452% M+
HSR:31.341% B**
Lasher X2 AE
A++
Kills:1,168
Deaths:257
KDR:4.545
Accuracy:42.523% A++
HSR:4.110% C++
VX29 Polaris
A*
Kills:1,162
Deaths:224
KDR:5.188
Accuracy:36.320% A*
HSR:28.830% B*
Lasher X2
A*
Kills:1,129
Deaths:236
KDR:4.784
Accuracy:41.715% A*
HSR:3.986% C+
Kills:26,083
Deaths (as Heavy Assault):5,278
Deaths (to Heavy Assaults):4,893
KDR:4.94183
Kill Difference:20,805
Playtime:504.466 hours
Usage:51%
Score:13.907m
Score/min:459
Accuracy (listed only):37.215%
HSR (listed only):26.115%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:3,415
Deaths:565
KDR:6.044
Accuracy:39.663% A*
HSR:23.455% B
NS Baron G5AE
A
Kills:1,180
Deaths:183
KDR:6.448
Accuracy:49.744% C**
HSR:22.203% A
Serpent VE92
A*
Kills:1,152
Deaths:283
KDR:4.071
Accuracy:34.286% A*
HSR:30.382% A++
NS-11CB
A++
Kills:1,064
Deaths:250
KDR:4.256
Accuracy:35.514% A++
HSR:28.947% B**
Phobos VX86
A++
Kills:326
Deaths:90
KDR:3.622
Accuracy:80.658% A++
HSR:15.644% C+
Thanatos VE70
A**
Kills:316
Deaths:93
KDR:3.398
Accuracy:63.511% A**
HSR:13.924% C-
Zenith VX-5
A++
Kills:247
Deaths:64
KDR:3.859
Accuracy:34.057% A++
HSR:32.389% A++
Solstice VE3
M+
Kills:215
Deaths:78
KDR:2.756
Accuracy:37.671% M+
HSR:25.116% B**
Kills:7,915
Deaths (as Light Assault):1,606
Deaths (to Light Assaults):2,681
KDR:4.92839
Kill Difference:6,309
Playtime:23.299 hours
Usage:2%
Score:0.548m
Score/min:392
Accuracy (listed only):46.888%
HSR (listed only):24.008%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:3,415
Deaths:565
KDR:6.044
Accuracy:39.663% A*
HSR:23.455% B
Terminus VX-9
A++
Kills:1,314
Deaths:341
KDR:3.853
Accuracy:35.087% A++
HSR:30.822% B+
H-V45
A**
Kills:1,243
Deaths:301
KDR:4.130
Accuracy:35.874% A**
HSR:32.583% A+
NS-11A
A**
Kills:1,193
Deaths:249
KDR:4.791
Accuracy:36.860% A**
HSR:29.757% B**
NS Baron G5AE
A
Kills:1,180
Deaths:183
KDR:6.448
Accuracy:49.744% C**
HSR:22.203% A
Pulsar VS1
M++
Kills:1,147
Deaths:264
KDR:4.345
Accuracy:38.727% M++
HSR:30.689% A+
Phobos VX86
A++
Kills:326
Deaths:90
KDR:3.622
Accuracy:80.658% A++
HSR:15.644% C+
Thanatos VE70
A**
Kills:316
Deaths:93
KDR:3.398
Accuracy:63.511% A**
HSR:13.924% C-
Equinox VE2 Burst
A++
Kills:90
Deaths:18
KDR:5
Accuracy:36.072% A++
HSR:37.778% B**
Kills:10,224
Deaths (as Combat Medic):2,104
Deaths (to Combat Medics):1,978
KDR:4.85932
Kill Difference:8,120
Playtime:164.626 hours
Usage:17%
Score:4.487m
Score/min:454
Accuracy (listed only):46.244%
HSR (listed only):26.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A**
Kills:7,404
Deaths:1,027
KDR:7.209
Accuracy:55.863% A**
HSR:71.569% B
NS-44 Commissioner AE
A
Kills:3,455
Deaths:1,662
KDR:2.079
Accuracy:53.424% A
HSR:38.929% A
VE-S Canis
A*
Kills:3,415
Deaths:565
KDR:6.044
Accuracy:39.663% A*
HSR:23.455% B
Nyx VX31
A*
Kills:1,178
Deaths:152
KDR:7.750
Accuracy:47.877% A*
HSR:30.985% C++
Phaseshift VX-S
A**
Kills:724
Deaths:69
KDR:10.493
Accuracy:54.855% A**
HSR:83.978% B++
NS-357 Underboss
A
Kills:555
Deaths:137
KDR:4.051
Accuracy:47.867% A
HSR:29.369% B**
Cerberus
A*
Kills:398
Deaths:123
KDR:3.236
Accuracy:45.378% A*
HSR:28.392% B++
XM98
A+
Kills:73
Deaths:8
KDR:9.125
Accuracy:47.260% A+
HSR:78.082% B+
NS-AM7 Archer
M
Kills:54
Deaths:19
KDR:2.842
Accuracy:78.349% M
HSR:37.037% A*
Kills:17,256
Deaths (as Infiltrator):3,762
Deaths (to Infiltrators):2,061
KDR:4.58692
Kill Difference:13,494
Playtime:237.560 hours
Usage:24%
Score:5.867m
Score/min:412
Accuracy (listed only):52.282%
HSR (listed only):46.866%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A
Kills:1,180
Deaths:183
KDR:6.448
Accuracy:49.744% C**
HSR:22.203% A
Serpent VE92
A*
Kills:1,152
Deaths:283
KDR:4.071
Accuracy:34.286% A*
HSR:30.382% A++
NS-11CB
A++
Kills:1,064
Deaths:250
KDR:4.256
Accuracy:35.514% A++
HSR:28.947% B**
Phobos VX86
A++
Kills:326
Deaths:90
KDR:3.622
Accuracy:80.658% A++
HSR:15.644% C+
Thanatos VE70
A**
Kills:316
Deaths:93
KDR:3.398
Accuracy:63.511% A**
HSR:13.924% C-
Zenith VX-5
A++
Kills:247
Deaths:64
KDR:3.859
Accuracy:34.057% A++
HSR:32.389% A++
Solstice VE3
M+
Kills:215
Deaths:78
KDR:2.756
Accuracy:37.671% M+
HSR:25.116% B**
Eidolon VE33
M++
Kills:182
Deaths:42
KDR:4.333
Accuracy:46.882% M++
HSR:31.868% B*
VE-LR Obelisk
A++
Kills:67
Deaths:14
KDR:4.786
Accuracy:45.496% A++
HSR:26.866% D
Kills:4,749
Deaths (as Engineer):1,097
Deaths (to Engineers):1,526
KDR:4.32908
Kill Difference:3,652
Playtime:59.634 hours
Usage:6%
Score:1.339m
Score/min:374
Accuracy (listed only):47.535%
HSR (listed only):25.260%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:313
Deaths:74
KDR:4.230
Accuracy:29.320% A*
HSR:20.447% C+
Nebula VM20
A*
Kills:277
Deaths:74
KDR:3.743
Accuracy:28.543% A*
HSR:23.827% B++
Blueshift VM5
A*
Kills:243
Deaths:39
KDR:6.231
Accuracy:29.648% A*
HSR:25.926% B*
Blueshift VM5
A*
Kills:199
Deaths:39
KDR:5.103
Accuracy:28.735% A*
HSR:25.126% B*
Kills:1,032
Deaths (as MAX Suit):113
Deaths (to MAX Suits):505
KDR:9.13274
Kill Difference:919
Playtime:11.638 hours
Usage:1%
Score:0.401m
Score/min:574
Accuracy (listed only):29.062%
HSR (listed only):23.831%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:87
V. Kills:30 281%
Deaths:6
KDR:14.500
Accuracy:78.125% M*
KPH:82.600 A
VKPH:28.500 S
Skyguard
S
Kills:74
V. Kills:32 224%
Deaths:5
KDR:14.800
Accuracy:61.699% S
KPH:66.900 S
VKPH:28.900 S
Kills:161 (161 + 0)
Deaths:11
KDR:14.636
VKDR:5.636
Vehicle Kills:62
Kill Difference:150
Playtime:2.160 hours
Usage:0%
Score:0.049m
Score/min:380
Driving Accuracy:61.699%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:176
V. Kills:8 N/A
Deaths:4
KDR:44
Accuracy:35.890% M*
KPH:219.200 S
VKPH:10 M
M20 Basilisk
S
Kills:98
V. Kills:23 408%
Deaths:5
KDR:19.600
Accuracy:68.130% M++
KPH:91.900 S
VKPH:21.600 M**
M12 Kobalt
S
Kills:74
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:31.397% M
KPH:231 S
VKPH:6.200 A
M20 Basilisk
S
Kills:57
V. Kills:17 317%
Deaths:
KDR:
Accuracy:70.761% M*
KPH:94.600 S
VKPH:28.200 M**
Kills:405 (0 + 405)
Deaths:9
KDR:45
VKDR:5.556
Vehicle Kills:50
Kill Difference:396
Playtime:2.793 hours
Usage:0%
Score:0.113m
Score/min:673
Driving Accuracy:N/A%
Gunner Accuracy:70.761%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:96
V. Kills:48 196%
Deaths:10
KDR:9.600
Accuracy:59.038% M
KPH:53.900 A++
VKPH:27 A++
Kills:96 (0 + 96)
Deaths:10
KDR:9.600
VKDR:4.800
Vehicle Kills:48
Kill Difference:86
Playtime:1.780 hours
Usage:0%
Score:0.032m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:59.038%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,44315,3273,1664.841B+0.6834.612%A*33.02%B98.8B**N/A282155.1h9.8B+28.4B**
Ghost 7,4427,4041,0277.209A3.0555.863%A**71.569%B77A+N/A20496.2h1.9B++3.4B**
NS-44 Commissioner AE 3,4763,4551,6622.079B++2.0853.424%A38.929%A117.9A++N/A31729.3h2.8B*5.3B**
VE-S Canis 3,4453,4155656.044S1.8939.663%A*23.455%B100.1A++N/A26734.1h10.2B+25.6B++
Orion VS54 2,4352,4254974.879A*0.7235.279%M+33.155%B**78.2A*N/A26831h9.6B**27.2B+
NS-15M2 1,3501,3392535.292A*1.1334.884%A*32.636%B*88.7A+N/A25315.1h9.8B*28.1B*
Terminus VX-9 1,3281,3143413.853A+0.3135.087%A++30.822%B+60.6B*N/A16721.7h10B**28.5B**
NS Decimator 1,8731,2862804.593S0.4377.046%A*1.166%D-69.9A*31.9A++45818.4h3.7B++4.8B**
H-V45 1,2631,2433014.13A+0.0335.874%A**32.583%A+78.7A++1.3A**24715.8h10.8B**30.2B**
NS-11A 1,2031,1932494.791A*0.6336.86%A**29.757%B**74.1A*N/A18916.1h10.8B**29.4B**
Damascus Edge 1,2281,1916,8720.173M*3.9961.464%M10.16%B+2.9AN/A8412.7h1.9B+3.1B++
SVA-88 1,1921,1902255.289A++1.1336.685%M30.756%B++63.3B++N/A16418.8h10B++27.3B*
NS Baron G5AE 1,1961,1801836.448S2.2949.744%C**22.203%A97.5A++1.3A*22312.1h3.4B**6.8C+
Nyx VX31 1,1841,1781527.75A*3.5947.877%A*30.985%C++84.7A++N/A20213.9h4.4B++9.2B**
NS-15M AE 1,1801,1722175.401A+1.2434.469%A++37.201%B**102.8A+N/A23911.4h9.5B*27.6B*
Flare VE6 1,1761,1712035.768S1.6138.452%M+31.341%B**82.5A+N/A22614.2h8.4B*21.9B*
Lasher X2 AE 1,1841,1682574.545M*0.3942.523%A++4.11%C++70.4B**1C+20316.6h13.5B**31.9B**
VX29 Polaris 1,1651,1622245.188M*1.0336.32%A*28.83%B*78AN/A19214.9h9.8B*26.9B*
Serpent VE92 1,1621,1522834.071M+0.0934.286%A*30.382%A++67.8A++N/A22317h10.8B++31.4B*
Pulsar VS1 1,1611,1472644.345M**0.1938.727%M++30.689%A+74.5M+N/A23415.4h10.6A27.3A
Lasher X2 1,1461,1292364.784S0.6341.715%A*3.986%C+67.2A+1C*15516.8h13.8A33.2B**
NS-11CB 1,0781,0642504.256M+0.1035.514%A++28.947%B**67.3B**N/A15715.8h10.9B++30.6B++
Lancer VS22 1,6221,0451815.773S1.6171.846%AN/A50.2S27.7M36520.8h5.3B*7.4B*
Force-Blade 7407256,4170.113M4.0558.673%A**5.655%C+1.8B**N/A8405.3h2B+3.3B*
Phaseshift VX-S 7257246910.493M6.3354.855%A**83.978%B++76.2A++N/A1779.5h1.9B*3.5B*
S1 9626051165.216S1.0677.69%A*1.488%D57.6A*34M+46310.5h5.2B*6.7B**
NS-357 Underboss 5595551374.051M++0.1147.867%A29.369%B**163.2S1.2A++4843.4h2.9A6B**
Cerberus 4013981233.236A*0.9245.378%A*28.392%B++173S1.3B**5272.3h4.5B**9.8B**
Phobos VX86 327326903.622A*0.5480.658%A++15.644%C+90.6A++N/A2623.6h1.8B**2.2B*
Thanatos VE70 318316933.398M++0.7663.511%A**13.924%C-67.2A*N/A1964.7h3.8B*6B**
Nebula VM20 315313744.23B**0.0729.32%A*20.447%C+51.3B**N/A1536.1h15.6B53.1B*
Nebula VM20 278277743.743B*0.4228.543%A*23.827%B++45.4B++N/A1406.1h17.5C61.3B++
Zenith VX-5 249247643.859M0.3034.057%A++32.389%A++56.1B*N/A1814.4h11.3B+33.2B*
Blueshift VM5 249243396.231A++2.0729.648%A*25.926%B*71.5A*1.8M++2223.4h11.1A+37.3B**
Tank Mine 324222544.4U40.2427.354%C-N/A201.8A*92.7B**11201.1h1.2A4.5B**
Solstice VE3 221215782.756M+1.4037.671%M+25.116%B**39.1A1.1A*2545.5h11.5B*30.5B+
Blueshift VM5 200199395.103A0.9428.735%A*25.126%B*58.5A+N/A1863.4h13.1B*45.6B*
Eidolon VE33 186182424.333M0.1746.882%M++31.868%B*67.4A**1.5A*2652.7h6B**12.8B**
M12 Kobalt 184176444M++39.8435.89%M*19.886%B+220S10M8210.8h18.5C*51.6B*
C-4 206144483B**1.1622.491%DN/A57.6C-24.8C7002.5h1.2B+5.5B
The Slasher 1461431,2570.114A4.0456.962%A++6.294%D2C+N/A772.9h1.9B+3.3B+
Anti-Vehicle Grenade 2021191119N/A114.8465.819%A++N/A1190M**830S56570.1h2A++3A+
M20 Basilisk 12198519.6S15.4468.13%M++3.061%D*89.1S20.9M*5331.1h49.9B**73.2A+
M20 Wyvern 14496109.6B*5.4459.038%M6.25%B+53.3A++26.7A++3031.8h53.6B*90.8A
Equinox VE2 Burst 9490185A*0.8436.072%A++37.778%B**69.2B**3.1S3941.3h11.4B+31.5B*
L100 Python HESH 11787614.5C**10.3478.125%M*N/A79.1B**27.3S4131.1h4C5.1B*
M12 Kobalt 7674174A**69.8431.397%M18.919%C++246.7S6.7A+8460.3h20C+63.7B++
Skyguard 10674514.8S10.6461.699%S1.351%D67.3S29.1S3471.1h70.4A114.1A++
XM98 737389.125M**4.9747.26%A+78.082%B+66.4A+N/A2851.1h1.9B**4B**
Proximity Mine 696979.857A*5.7039.374%CN/A69D--N/A2851h2.6F-6.5D*
VE-LR Obelisk 6767144.786A++0.6345.496%A++26.866%D60.9B**N/A1611.1h6B+13.3B*
M20 Basilisk 7457157U52.8470.761%M*5.263%C+95S28.3M**6230.6h60.3B**85.3A+
NS-AM7 Archer 6554192.842S1.3278.349%M37.037%A*18.6A**3.8B++1072.9h9.3B*11.9B**
Rocklet Rifle 9051114.636S0.4870.201%A++N/A46.4A+35.5B*8731.1h34.9C**49.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1913,31310.8h
Restoration Kit3194,26327.6h
Nano-Armor Kit838,3331.7h
Spawn Beacon96,6224.1h
AE Nano-Armor Kit34123,2655.5h
Nanite Revive Grenade09010.3h
Medical Applicator1917,2491.1h
AE Medical Applicator6588,6845h
Spitfire Auto-Turret36430.5h
Ammunition Package34330.1h
Shield Recharging Field352,9981.2h
Medical Kit1,81011,075145.3h
Anti-Infantry MANA Turret0500.1h
Recon Detection Device81,4252.2h
Nano-Repair Grenade02390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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