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Primarch KOCMOHABT[FOG] KOCMOHABT
VS BR 95

KDR: 4.17

Score: 25.8m

Last Seen: Dec 8th, 2018 5:30 PM
- OFFLINE - 171.5 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Miller - Outfit Leader of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 62
Level Progress (to 96): 86%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44 Commissioner AE VE-S Canis Orion VS54 NS-15M2 Terminus VX-9 NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,091,919 MLG Score: 5669
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 17.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.347%32.01%11632399939,9254.35958-0.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.908%2.997M+1.767A++-2.246F--HEAD ++ (~13.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.669B+90.368C**15.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.699%1.351%761102174209930.35238179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.035A*-0.827D--1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.1-1.952F-70.4-4.618T*43.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.85%12.891%30021020256155701.65161361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.085%1.46A+2.19A*2.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.497B+30.80.214C++28.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.705%72.874%300310198,007827379.68198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.356%3.1M++0.376C**0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.65B+1.90.395B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.278%14.89%3002102063889130.715247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.136%2.241A*0.082C+0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.691B+2.80.425B1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 62
25.8m241.6%520 (31.2k)446 (26.8k)4.1730659,94614,3654.3536495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022768631.334%32.608%102204:0218

16% Combat Medic6% Engineer51% Heavy Assault24% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2017 12:14 PMOct 5th, 2018 12:38 PMDec 15th, 2018 1:05 AM (14h) (PST)Dec 8th, 2018 3:27 PM (7d) (PST)Dec 8th, 2018 1:30 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7712824891.0350.2480.3372.6080.0455669

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,24716,94929,298621520156326,735

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
965.7h/40.2d 2,594 19,547 23,321 151.1k 1,606 4,648 2,584 44.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:14,867
Deaths:3,071
KDR:4.841
Accuracy:34.665% A*
HSR:33.181% B+
Orion VS54
M+
Kills:2,419
Deaths:495
KDR:4.887
Accuracy:35.311% M+
HSR:33.237% A
NS-15M2
A*
Kills:1,339
Deaths:253
KDR:5.292
Accuracy:34.895% A*
HSR:32.636% B**
SVA-88
M
Kills:1,190
Deaths:225
KDR:5.289
Accuracy:36.685% M
HSR:30.756% B*
NS-15M AE
A++
Kills:1,172
Deaths:217
KDR:5.401
Accuracy:34.469% A++
HSR:37.201% A
Flare VE6
M+
Kills:1,171
Deaths:203
KDR:5.768
Accuracy:38.452% M+
HSR:31.341% B**
Lasher X2 AE
A++
Kills:1,168
Deaths:257
KDR:4.545
Accuracy:42.523% A++
HSR:4.110% C+
VX29 Polaris
A**
Kills:1,162
Deaths:224
KDR:5.188
Accuracy:36.320% A**
HSR:28.830% B*
Lasher X2
A*
Kills:1,129
Deaths:236
KDR:4.784
Accuracy:41.715% A*
HSR:3.986% C+
Kills:25,617
Deaths (as Heavy Assault):5,181
Deaths (to Heavy Assaults):4,762
KDR:4.94441
Kill Difference:20,436
Playtime:496.244 hours
Usage:51%
Score:13.667m
Score/min:459
Accuracy (listed only):37.226%
HSR (listed only):26.142%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:3,407
Deaths:564
KDR:6.041
Accuracy:39.676% A*
HSR:23.481% B
NS Baron G5AE
A
Kills:1,180
Deaths:183
KDR:6.448
Accuracy:49.744% B
HSR:22.203% A
Serpent VE92
A*
Kills:1,135
Deaths:281
KDR:4.039
Accuracy:34.116% A*
HSR:30.308% A++
NS-11CB
A*
Kills:1,023
Deaths:226
KDR:4.527
Accuracy:36.091% A*
HSR:29.423% A
Phobos VX86
A++
Kills:322
Deaths:88
KDR:3.659
Accuracy:80.866% A++
HSR:15.839% C+
Thanatos VE70
A**
Kills:316
Deaths:93
KDR:3.398
Accuracy:63.511% A**
HSR:13.924% C-
Zenith VX-5
A++
Kills:234
Deaths:59
KDR:3.966
Accuracy:34.304% A++
HSR:32.479% A++
Solstice VE3
M+
Kills:206
Deaths:74
KDR:2.784
Accuracy:37.632% M+
HSR:25.243% B**
Kills:7,823
Deaths (as Light Assault):1,568
Deaths (to Light Assaults):2,606
KDR:4.98916
Kill Difference:6,255
Playtime:22.789 hours
Usage:2%
Score:0.537m
Score/min:393
Accuracy (listed only):46.993%
HSR (listed only):24.113%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:3,407
Deaths:564
KDR:6.041
Accuracy:39.676% A*
HSR:23.481% B
Terminus VX-9
A*
Kills:1,314
Deaths:340
KDR:3.865
Accuracy:35.085% A*
HSR:30.822% B++
NS Baron G5AE
A
Kills:1,180
Deaths:183
KDR:6.448
Accuracy:49.744% B
HSR:22.203% A
H-V45
M
Kills:1,176
Deaths:277
KDR:4.245
Accuracy:36.495% M
HSR:32.483% A++
NS-11A
M
Kills:1,169
Deaths:218
KDR:5.362
Accuracy:37.409% M
HSR:29.598% B**
Pulsar VS1
M++
Kills:1,147
Deaths:264
KDR:4.345
Accuracy:38.727% M++
HSR:30.689% A+
Phobos VX86
A++
Kills:322
Deaths:88
KDR:3.659
Accuracy:80.866% A++
HSR:15.839% C+
Thanatos VE70
A**
Kills:316
Deaths:93
KDR:3.398
Accuracy:63.511% A**
HSR:13.924% C-
Kills:10,031
Deaths (as Combat Medic):2,027
Deaths (to Combat Medics):1,940
KDR:4.94869
Kill Difference:8,004
Playtime:155.353 hours
Usage:16%
Score:4.214m
Score/min:452
Accuracy (listed only):47.689%
HSR (listed only):24.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M
Kills:7,210
Deaths:1,007
KDR:7.160
Accuracy:55.892% M
HSR:71.706% B+
NS-44 Commissioner AE
A+
Kills:3,420
Deaths:1,645
KDR:2.079
Accuracy:53.416% A+
HSR:38.947% A+
VE-S Canis
A*
Kills:3,407
Deaths:564
KDR:6.041
Accuracy:39.676% A*
HSR:23.481% B
Nyx VX31
A**
Kills:1,178
Deaths:152
KDR:7.750
Accuracy:47.877% A**
HSR:30.985% C*
Phaseshift VX-S
A**
Kills:724
Deaths:69
KDR:10.493
Accuracy:54.855% A**
HSR:83.978% B++
NS-357 Underboss
A+
Kills:495
Deaths:112
KDR:4.420
Accuracy:47.785% A+
HSR:27.879% B*
Cerberus
A*
Kills:398
Deaths:123
KDR:3.236
Accuracy:45.378% A*
HSR:28.392% B++
XM98
A+
Kills:73
Deaths:8
KDR:9.125
Accuracy:47.260% A+
HSR:78.082% B+
NS-AM7 Archer
M
Kills:54
Deaths:19
KDR:2.842
Accuracy:78.349% M
HSR:37.037% A*
Kills:16,959
Deaths (as Infiltrator):3,699
Deaths (to Infiltrators):2,010
KDR:4.58475
Kill Difference:13,260
Playtime:233.694 hours
Usage:24%
Score:5.739m
Score/min:409
Accuracy (listed only):52.277%
HSR (listed only):46.721%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A
Kills:1,180
Deaths:183
KDR:6.448
Accuracy:49.744% B
HSR:22.203% A
Serpent VE92
A*
Kills:1,135
Deaths:281
KDR:4.039
Accuracy:34.116% A*
HSR:30.308% A++
NS-11CB
A*
Kills:1,023
Deaths:226
KDR:4.527
Accuracy:36.091% A*
HSR:29.423% A
Phobos VX86
A++
Kills:322
Deaths:88
KDR:3.659
Accuracy:80.866% A++
HSR:15.839% C+
Thanatos VE70
A**
Kills:316
Deaths:93
KDR:3.398
Accuracy:63.511% A**
HSR:13.924% C-
Zenith VX-5
A++
Kills:234
Deaths:59
KDR:3.966
Accuracy:34.304% A++
HSR:32.479% A++
Solstice VE3
M+
Kills:206
Deaths:74
KDR:2.784
Accuracy:37.632% M+
HSR:25.243% B**
Eidolon VE33
M*
Kills:182
Deaths:42
KDR:4.333
Accuracy:46.983% M*
HSR:31.868% B*
VE-LR Obelisk
A*
Kills:67
Deaths:14
KDR:4.786
Accuracy:45.496% A*
HSR:26.866% D
Kills:4,665
Deaths (as Engineer):1,060
Deaths (to Engineers):1,490
KDR:4.40094
Kill Difference:3,605
Playtime:58.961 hours
Usage:6%
Score:1.327m
Score/min:375
Accuracy (listed only):47.638%
HSR (listed only):25.350%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:313
Deaths:74
KDR:4.230
Accuracy:29.320% A*
HSR:20.447% C+
Nebula VM20
A*
Kills:277
Deaths:74
KDR:3.743
Accuracy:28.543% A*
HSR:23.827% B++
Blueshift VM5
A*
Kills:103
Deaths:17
KDR:6.059
Accuracy:29.237% A*
HSR:32.039% A*
Blueshift VM5
A*
Kills:86
Deaths:17
KDR:5.059
Accuracy:28.346% A*
HSR:22.093% C**
Kills:779
Deaths (as MAX Suit):91
Deaths (to MAX Suits):492
KDR:8.56044
Kill Difference:688
Playtime:9.460 hours
Usage:1%
Score:0.333m
Score/min:586
Accuracy (listed only):28.862%
HSR (listed only):24.601%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:87
V. Kills:30 281%
Deaths:6
KDR:14.500
Accuracy:78.125% M*
KPH:82.600 A
VKPH:28.500 S
Skyguard
S
Kills:74
V. Kills:32 224%
Deaths:5
KDR:14.800
Accuracy:61.699% S
KPH:66.900 S
VKPH:28.900 S
Kills:161 (161 + 0)
Deaths:11
KDR:14.636
VKDR:5.636
Vehicle Kills:62
Kill Difference:150
Playtime:2.160 hours
Usage:0%
Score:0.049m
Score/min:380
Driving Accuracy:61.699%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:159
V. Kills:8 N/A
Deaths:4
KDR:39.750
Accuracy:37.433% M**
KPH:214.900 S
VKPH:10.800 M++
M20 Basilisk
S
Kills:97
V. Kills:23 404%
Deaths:5
KDR:19.400
Accuracy:68.786% M*
KPH:92.700 S
VKPH:22 M**
M12 Kobalt
S
Kills:73
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:31.528% M+
KPH:229.500 S
VKPH:6.300 A
M20 Basilisk
S
Kills:57
V. Kills:17 317%
Deaths:
KDR:
Accuracy:70.821% M*
KPH:94.800 S
VKPH:28.300 M*
Kills:386 (0 + 386)
Deaths:9
KDR:42.889
VKDR:5.556
Vehicle Kills:50
Kill Difference:377
Playtime:2.705 hours
Usage:0%
Score:0.109m
Score/min:673
Driving Accuracy:N/A%
Gunner Accuracy:70.821%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M
Kills:95
V. Kills:47 198%
Deaths:9
KDR:10.556
Accuracy:59.293% M
KPH:55.300 A*
VKPH:27.400 A++
Kills:95 (0 + 95)
Deaths:9
KDR:10.556
VKDR:5.222
Vehicle Kills:47
Kill Difference:86
Playtime:1.718 hours
Usage:0%
Score:0.032m
Score/min:309
Piloting Accuracy:N/A%
Gunner Accuracy:59.293%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,98014,8673,0714.841B++0.6734.665%A*33.181%B+98.8B**N/A282150.5h9.8B+28.3B**
Ghost 7,2467,2101,0077.16A+2.9955.892%M71.706%B+76.6A++N/A20394.1h1.9B++3.4B**
NS-44 Commissioner AE 3,4413,4201,6452.079B++2.0953.416%A+38.947%A+117.9A*N/A31829h2.8B*5.3B**
VE-S Canis 3,4373,4075646.041S1.8739.676%A*23.481%B100.5A*N/A26733.9h10.2B+25.6B++
Orion VS54 2,4292,4194954.887A*0.7135.311%M+33.237%A78.3A*N/A26730.9h9.6B**27.2B+
NS-15M2 1,3501,3392535.292A++1.1234.895%A*32.636%B**88.7A++N/A25115.1h9.8B**28.1B**
Terminus VX-9 1,3281,3143403.865A+0.3135.085%A*30.822%B++60.6B**N/A16721.7h10B**28.5B**
NS Decimator 1,8381,2622684.709S0.5477.003%A*1.109%D-70.1A*32A++46018h3.7B++4.8B**
Damascus Edge 1,2281,1916,8720.173M*4.0061.464%A**10.16%B+2.9B++N/A8412.7h1.9B+3.1B++
SVA-88 1,1921,1902255.289A++1.1236.685%M30.756%B*63.3B++N/A16318.8h10B++27.3B**
NS Baron G5AE 1,1961,1801836.448S2.2749.744%B22.203%A97.5A*1.3A*22312.1h3.4B**6.8C++
Nyx VX31 1,1841,1781527.75A**3.5847.877%A**30.985%C*84.7A*N/A20213.9h4.4B++9.2B**
H-V45 1,1961,1762774.245A++0.0736.495%M32.483%A++82.2M1.4M++25114.3h10.9B**29.8B**
NS-15M AE 1,1801,1722175.401A++1.2334.469%A++37.201%A102.8A++N/A23811.4h9.5B*27.6B*
Flare VE6 1,1761,1712035.768S1.5938.452%M+31.341%B**82.5A+N/A22614.2h8.4B**21.9B**
NS-11A 1,1781,1692185.362M*1.1937.409%M29.598%B**80.1A**N/A20214.6h10.7B**28.7A
Lasher X2 AE 1,1841,1682574.545M*0.3742.523%A++4.11%C+70.4A+1C+20316.6h13.5B**31.9B**
VX29 Polaris 1,1651,1622245.188M*1.0136.32%A**28.83%B*78A+N/A19114.9h9.8B*26.9B*
Pulsar VS1 1,1611,1472644.345M**0.1738.727%M++30.689%A+74.5M++N/A23215.4h10.6A27.3A+
Serpent VE92 1,1451,1352814.039M+0.1334.116%A*30.308%A++68.4A*N/A22616.6h10.7B++31.4B*
Lasher X2 1,1461,1292364.784S0.6141.715%A*3.986%C+67.2A*1C**15516.8h13.8A33.2B**
Lancer VS22 1,5971,0281755.874S1.7071.927%A+N/A50.1S27.8M+36620.5h5.4B*7.4B*
NS-11CB 1,0371,0232264.527M+0.3536.091%A*29.423%A70.6A+1B**16214.5h10.7B*29.6B*
Force-Blade 7397246,3940.113M+4.0658.622%A*5.663%C+1.8B*N/A7404.5h2B+3.3B+
Phaseshift VX-S 7257246910.493M6.3254.855%A**83.978%B++76.2M+N/A1779.5h1.9B++3.5B*
S1 9626051165.216S1.0477.69%A*1.488%D-57.6A**34M++46110.5h5.2B++6.7B**
NS-357 Underboss 4994951124.42M**0.2547.785%A+27.879%B*170.7S1.4A++4972.9h2.9A6B**
Cerberus 4013981233.236A*0.9445.378%A*28.392%B++173S1.3A+5272.3h4.5B**9.8B**
Phobos VX86 323322883.659A++0.5180.866%A++15.839%C+92A++N/A2633.5h1.8B**2.2B*
Thanatos VE70 318316933.398M+0.7863.511%A**13.924%C-67.2A*N/A1964.7h3.8B*6B**
Nebula VM20 315313744.23B**0.0629.32%A*20.447%C+51.3B**N/A1536.1h15.6C**53.1B*
Nebula VM20 278277743.743B*0.4328.543%A*23.827%B++45.4B*N/A1406.1h17.5C61.3B++
Zenith VX-5 236234593.966M0.2134.304%A++32.479%A++57.1B**N/A1814.1h11.3B+32.9B*
Tank Mine 323221544.2U40.0327.336%C-N/A200.9A*92.7B**11201.1h1.2A4.6B**
Solstice VE3 212206742.784M+1.3937.632%M+25.243%B**38.1A1.1A*2475.4h11.6B++30.8B++
Eidolon VE33 186182424.333M+0.1646.983%M*31.868%B*67.4A**1.5A*2632.7h6B**12.7B**
M12 Kobalt 167159439.75M+35.5837.433%M**18.868%C*227.1S11.4M*8330.7h19.3C+51.6B*
C-4 202140433.256A0.9222.611%C--N/A56C--24.8C7122.5h1.2B+5.3B
Anti-Vehicle Grenade 2021191119N/A114.8365.819%A++N/A1190M**830S56570.1h2A++3A+
The Slasher 1171159180.125A++4.0558.791%A++6.087%D2.1CN/A753.9h1.9B+3.2B+
Blueshift VM5 105103176.059A++1.8929.237%A*32.039%A*68.7A*1.3A++2811.5h10.6A++36.3A
M20 Basilisk 12097519.4S15.2368.786%M*3.093%D--97S23S5421h49.5A72A+
M20 Wyvern 14295910.556B*6.3859.293%M6.316%B*55.9A*27.6A++3091.7h52.8B*89A+
L100 Python HESH 11787614.5C**10.3378.125%M*N/A79.1B**27.3S4131.1h4C5.1B++
Blueshift VM5 8686175.059A0.8928.346%A*22.093%C**57.3A++N/A2541.5h12.3B**43.5B**
Skyguard 10674514.8S10.6361.699%S1.351%D67.3S29.1S3471.1h70.4A114.1A++
M12 Kobalt 7573173A**68.8331.528%M+19.178%C*243.3S6.7A+8310.3h20.2C64B++
XM98 737389.125M**4.9547.26%A+78.082%B+66.4MN/A2851.1h1.9B**4B**
Proximity Mine 696979.857A++5.6839.374%CN/A69D--N/A2851h2.6F-6.5D*
VE-LR Obelisk 6767144.786A++0.6145.496%A*26.866%D60.9AN/A1611.1h6B+13.3B*
M20 Basilisk 7457157U52.8370.821%M*5.263%C+95S28.3M*6090.6h60.2B**85A+
NS-AM7 Archer 6554192.842S1.3378.349%M37.037%A*18.6M3.8B++1062.9h9.3B*11.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1913,24510.7h
Restoration Kit3194,26327.6h
Spawn Beacon86,4444h
Nano-Armor Kit838,3331.7h
AE Nano-Armor Kit34122,3935.5h
Nanite Revive Grenade07940.2h
Medical Applicator1917,2491.1h
AE Medical Applicator5979,9324.5h
Spitfire Auto-Turret36320.5h
Ammunition Package34270.1h
Shield Recharging Field322,6351h
Medical Kit1,76110,778141.9h
Anti-Infantry MANA Turret0500.1h
Recon Detection Device41,1051.7h
Nano-Repair Grenade02360.1h

Check the help document for the dictionary if you want to learn more about words used here.


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