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Primarch KOCMOHABT[FOG] KOCMOHABT
VS BR 99

KDR: 4.14

Score: 27.2m

Last Seen: Mar 10th, 2019 9:36 PM
- OFFLINE - 112.9 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Miller
Level Progress (to 100): 43%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44 Commissioner AE VE-S Canis Orion VS54 NS-15M2 H-V45 Terminus VX-9
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,968,070 MLG Score: 5570
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 17.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.155%32.069%115926100941,8134.34331-0.205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.683%2.935M+1.74A++-2.049F--HEAD ++ (~13.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.665B+9.10.366C**16

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.699%1.351%721103474222930.33183979%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.023A*-0.803D--1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.1-1.949F-70.4-4.61T*43.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.136%13.879%29421033281167711.67262390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.17%1.295A2.381A*2.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.503B+29.60.252C*29.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.58%72.709%294310328,281875399.464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.332%3.089M++0.365C**0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.651B+1.90.397B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.788%15.59%2942103371293730.759062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.003%2.277A*0.206C++0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.702B++2.70.444B1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.2m242.7%519 (31.1k)445 (26.7k)4.1381562,75515,1654.3178499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035800631.047%32.627%101304:0220

17% Combat Medic6% Engineer50% Heavy Assault24% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2017 12:14 PMOct 5th, 2018 12:38 PMMar 22nd, 2019 2:00 AM (34d) (PST)Mar 10th, 2019 5:45 PM (46d) (PST)Mar 10th, 2019 5:36 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7662834831.0280.2480.3352.6020.0445570

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,95116,99428,957621520156326,698

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1017.4h/42.4d 2,725 20,475 24,555 158.8k 1,732 4,824 2,693 46.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:15,529
Deaths:3,210
KDR:4.838
Accuracy:34.580% A++
HSR:33.080% B
Orion VS54
M+
Kills:2,474
Deaths:517
KDR:4.785
Accuracy:35.081% M+
HSR:33.306% A
NS-15M2
A*
Kills:1,446
Deaths:274
KDR:5.277
Accuracy:34.662% A*
HSR:33.195% B**
SVA-88
M
Kills:1,190
Deaths:225
KDR:5.289
Accuracy:36.685% M
HSR:30.756% B++
NS-15M AE
A++
Kills:1,172
Deaths:217
KDR:5.401
Accuracy:34.469% A++
HSR:37.201% B**
Flare VE6
M+
Kills:1,171
Deaths:203
KDR:5.768
Accuracy:38.452% M+
HSR:31.341% B**
Lasher X2 AE
A++
Kills:1,168
Deaths:257
KDR:4.545
Accuracy:42.523% A++
HSR:4.110% C++
VX29 Polaris
A*
Kills:1,162
Deaths:224
KDR:5.188
Accuracy:36.320% A*
HSR:28.830% B*
Lasher X2
A*
Kills:1,129
Deaths:236
KDR:4.784
Accuracy:41.715% A*
HSR:3.986% C+
Kills:26,441
Deaths (as Heavy Assault):5,363
Deaths (to Heavy Assaults):5,021
KDR:4.93026
Kill Difference:21,078
Playtime:512.840 hours
Usage:50%
Score:14.096m
Score/min:458
Accuracy (listed only):37.165%
HSR (listed only):26.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:3,478
Deaths:575
KDR:6.049
Accuracy:39.596% A++
HSR:23.548% B
NS Baron G5AE
A
Kills:1,180
Deaths:183
KDR:6.448
Accuracy:49.744% B
HSR:22.203% A
Serpent VE92
A*
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:34.340% A*
HSR:30.017% A++
NS-11CB
A*
Kills:1,175
Deaths:277
KDR:4.242
Accuracy:35.308% A*
HSR:28.851% B**
Phobos VX86
A++
Kills:393
Deaths:104
KDR:3.779
Accuracy:80.359% A++
HSR:16.794% C++
Thanatos VE70
A**
Kills:319
Deaths:93
KDR:3.430
Accuracy:63.379% A**
HSR:14.107% C
Solstice VE3
M
Kills:250
Deaths:84
KDR:2.976
Accuracy:37.252% M
HSR:27.600% A+
Zenith VX-5
A++
Kills:247
Deaths:64
KDR:3.859
Accuracy:34.057% A++
HSR:32.389% A++
NS-11C
A*
Kills:74
Deaths:19
KDR:3.895
Accuracy:34.468% A*
HSR:28.378% A++
Kills:8,292
Deaths (as Light Assault):1,684
Deaths (to Light Assaults):2,768
KDR:4.92399
Kill Difference:6,608
Playtime:27.746 hours
Usage:3%
Score:0.640m
Score/min:384
Accuracy (listed only):45.389%
HSR (listed only):24.876%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A++
Kills:3,478
Deaths:575
KDR:6.049
Accuracy:39.596% A++
HSR:23.548% B
H-V45
A*
Kills:1,363
Deaths:331
KDR:4.118
Accuracy:35.285% A*
HSR:32.942% A+
Terminus VX-9
A++
Kills:1,323
Deaths:342
KDR:3.868
Accuracy:35.105% A++
HSR:30.688% B+
NS-11A
A**
Kills:1,269
Deaths:264
KDR:4.807
Accuracy:36.679% A**
HSR:29.787% B**
NS Baron G5AE
A
Kills:1,180
Deaths:183
KDR:6.448
Accuracy:49.744% B
HSR:22.203% A
Pulsar VS1
M++
Kills:1,147
Deaths:264
KDR:4.345
Accuracy:38.727% M++
HSR:30.689% A+
Phobos VX86
A++
Kills:393
Deaths:104
KDR:3.779
Accuracy:80.359% A++
HSR:16.794% C++
Thanatos VE70
A**
Kills:319
Deaths:93
KDR:3.430
Accuracy:63.379% A**
HSR:14.107% C
Corvus VA55
A*
Kills:106
Deaths:34
KDR:3.118
Accuracy:35.886% A*
HSR:35.849% A++
Equinox VE2 Burst
A+
Kills:98
Deaths:23
KDR:4.261
Accuracy:35.856% A+
HSR:36.735% B**
Kills:10,676
Deaths (as Combat Medic):2,213
Deaths (to Combat Medics):2,019
KDR:4.82422
Kill Difference:8,463
Playtime:172.208 hours
Usage:17%
Score:4.667m
Score/min:452
Accuracy (listed only):45.062%
HSR (listed only):27.334%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A**
Kills:7,484
Deaths:1,048
KDR:7.141
Accuracy:55.746% A**
HSR:71.566% C**
NS-44 Commissioner AE
A
Kills:3,504
Deaths:1,691
KDR:2.072
Accuracy:53.317% A
HSR:39.241% A
VE-S Canis
A++
Kills:3,478
Deaths:575
KDR:6.049
Accuracy:39.596% A++
HSR:23.548% B
Nyx VX31
A**
Kills:1,178
Deaths:152
KDR:7.750
Accuracy:47.877% A**
HSR:30.985% C++
Phaseshift VX-S
A**
Kills:724
Deaths:69
KDR:10.493
Accuracy:54.855% A**
HSR:83.978% B++
NS-357 Underboss
A
Kills:575
Deaths:145
KDR:3.966
Accuracy:47.591% A
HSR:29.913% B**
Cerberus
A++
Kills:398
Deaths:123
KDR:3.236
Accuracy:45.378% A++
HSR:28.392% B++
XM98
A+
Kills:73
Deaths:8
KDR:9.125
Accuracy:47.260% A+
HSR:78.082% B+
NS-AM7 Archer
A**
Kills:59
Deaths:19
KDR:3.105
Accuracy:77.922% A**
HSR:38.983% A**
Kills:17,473
Deaths (as Infiltrator):3,830
Deaths (to Infiltrators):2,127
KDR:4.56214
Kill Difference:13,643
Playtime:239.644 hours
Usage:24%
Score:5.915m
Score/min:411
Accuracy (listed only):52.172%
HSR (listed only):47.188%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A
Kills:1,180
Deaths:183
KDR:6.448
Accuracy:49.744% B
HSR:22.203% A
Serpent VE92
A*
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:34.340% A*
HSR:30.017% A++
NS-11CB
A*
Kills:1,175
Deaths:277
KDR:4.242
Accuracy:35.308% A*
HSR:28.851% B**
Phobos VX86
A++
Kills:393
Deaths:104
KDR:3.779
Accuracy:80.359% A++
HSR:16.794% C++
Thanatos VE70
A**
Kills:319
Deaths:93
KDR:3.430
Accuracy:63.379% A**
HSR:14.107% C
Solstice VE3
M
Kills:250
Deaths:84
KDR:2.976
Accuracy:37.252% M
HSR:27.600% A+
Zenith VX-5
A++
Kills:247
Deaths:64
KDR:3.859
Accuracy:34.057% A++
HSR:32.389% A++
Eidolon VE33
M++
Kills:182
Deaths:42
KDR:4.333
Accuracy:46.882% M++
HSR:31.868% B*
NS-11C
A*
Kills:74
Deaths:19
KDR:3.895
Accuracy:34.468% A*
HSR:28.378% A++
VE-LR Obelisk
A++
Kills:67
Deaths:14
KDR:4.786
Accuracy:44.789% A++
HSR:26.866% D
Kills:5,063
Deaths (as Engineer):1,165
Deaths (to Engineers):1,578
KDR:4.34592
Kill Difference:3,898
Playtime:63.166 hours
Usage:6%
Score:1.427m
Score/min:376
Accuracy (listed only):46.058%
HSR (listed only):25.907%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:313
Deaths:74
KDR:4.230
Accuracy:29.320% A*
HSR:20.447% C+
Nebula VM20
A*
Kills:277
Deaths:74
KDR:3.743
Accuracy:28.543% A*
HSR:23.827% B++
Blueshift VM5
A*
Kills:273
Deaths:43
KDR:6.349
Accuracy:29.785% A*
HSR:28.205% A
Blueshift VM5
A*
Kills:223
Deaths:43
KDR:5.186
Accuracy:28.749% A*
HSR:25.112% B*
Kills:1,086
Deaths (as MAX Suit):117
Deaths (to MAX Suits):515
KDR:9.28205
Kill Difference:969
Playtime:12.426 hours
Usage:1%
Score:0.418m
Score/min:560
Accuracy (listed only):29.099%
HSR (listed only):24.398%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:87
V. Kills:30 281%
Deaths:6
KDR:14.500
Accuracy:78.125% M*
KPH:82.600 A
VKPH:28.500 S
Skyguard
S
Kills:74
V. Kills:32 224%
Deaths:5
KDR:14.800
Accuracy:61.699% S
KPH:66.900 S
VKPH:28.900 S
Kills:161 (161 + 0)
Deaths:11
KDR:14.636
VKDR:5.636
Vehicle Kills:62
Kill Difference:150
Playtime:2.160 hours
Usage:0%
Score:0.049m
Score/min:380
Driving Accuracy:61.699%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:183
V. Kills:9 N/A
Deaths:4
KDR:45.750
Accuracy:36.452% M*
KPH:222.100 S
VKPH:10.900 M++
M20 Basilisk
S
Kills:98
V. Kills:23 408%
Deaths:5
KDR:19.600
Accuracy:68.044% M++
KPH:91.400 S
VKPH:21.500 M**
M12 Kobalt
S
Kills:74
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:31.397% M
KPH:231 S
VKPH:6.200 B+
M20 Basilisk
S
Kills:57
V. Kills:17 317%
Deaths:
KDR:
Accuracy:70.941% M*
KPH:94.300 S
VKPH:28.100 M**
Kills:412 (0 + 412)
Deaths:9
KDR:45.778
VKDR:5.667
Vehicle Kills:51
Kill Difference:403
Playtime:2.821 hours
Usage:0%
Score:0.114m
Score/min:675
Driving Accuracy:N/A%
Gunner Accuracy:70.941%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M
Kills:103
V. Kills:51 198%
Deaths:10
KDR:10.300
Accuracy:58.436% M
KPH:54.400 A*
VKPH:26.900 A++
Kills:103 (0 + 103)
Deaths:10
KDR:10.300
VKDR:5.100
Vehicle Kills:51
Kill Difference:93
Playtime:1.895 hours
Usage:0%
Score:0.034m
Score/min:300
Piloting Accuracy:N/A%
Gunner Accuracy:58.436%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,64615,5293,2104.838B+0.7034.58%A++33.08%B98.8B**N/A281157.1h9.8B+28.4B**
Ghost 7,5227,4841,0487.141A+3.0055.746%A**71.566%C**76.9A++N/A20397.3h1.9B++3.4B**
NS-44 Commissioner AE 3,5253,5041,6912.072B++2.0753.317%A39.241%A117.6A++N/A31729.8h2.8B*5.3B*
VE-S Canis 3,5083,4785756.049S1.9139.596%A++23.548%B100.2A++N/A26734.7h10.2B+25.7B++
Orion VS54 2,4842,4745174.785A*0.6535.081%M+33.306%A77.8A*N/A26631.8h9.7B**27.5B**
NS-15M2 1,4601,4462745.277A*1.1434.662%A*33.195%B**86.6A+N/A24616.7h9.7B*28.1B*
H-V45 1,3831,3633314.118A+0.0235.285%A*32.942%A+77A*1.1A++23617.7h10.8B**30.7B**
Terminus VX-9 1,3371,3233423.868A**0.2735.105%A++30.688%B+60.4B**N/A16621.9h10B**28.6B*
NS Decimator 1,8941,2992884.51S0.3776.987%A*1.155%D-69.1A*31.6A++45318.8h3.7B++4.8B**
NS-11A 1,2791,2692644.807M++0.6736.679%A**29.787%B**73.4A*N/A18517.3h10.8B**29.4B**
Damascus Edge 1,2281,1916,8720.173M**3.9761.464%A**10.16%B+2.9B+N/A8412.7h1.9B+3.1B++
SVA-88 1,1921,1902255.289A++1.1536.685%M30.756%B++63.3B++N/A16518.8h10B++27.3B*
NS Baron G5AE 1,1961,1801836.448S2.3149.744%B22.203%A97.5A*1.3A*22312.1h3.4B**6.8C++
Nyx VX31 1,1841,1781527.75M**3.6147.877%A**30.985%C++84.7A*N/A20213.9h4.4B*9.2B**
Serpent VE92 1,1891,1762854.126M+0.0134.34%A*30.017%A++68.4A++N/A22317.2h10.7B++31.3B*
NS-11CB 1,1901,1752774.242M**0.1035.308%A*28.851%B**68.3A+N/A15717.2h10.8B*30.7B*
NS-15M AE 1,1801,1722175.401A++1.2634.469%A++37.201%B**102.8A+N/A23911.4h9.5B*27.6B*
Flare VE6 1,1761,1712035.768S1.6338.452%M+31.341%B**82.5A++N/A22714.2h8.4B**21.9B**
Lasher X2 AE 1,1841,1682574.545A*0.4142.523%A++4.11%C++70.4A1C+20316.6h13.5B**31.9B**
VX29 Polaris 1,1651,1622245.188M++1.0536.32%A*28.83%B*78A+N/A19214.9h9.8B*26.9B*
Pulsar VS1 1,1611,1472644.345M**0.2138.727%M++30.689%A+74.5M++N/A23415.4h10.6A27.3A
Lasher X2 1,1461,1292364.784S0.6541.715%A*3.986%C+67.2A*1B15516.8h13.8A33.2B**
Lancer VS22 1,7051,1011975.589S1.4571.617%AN/A51.2S28.1A*36721.5h5.2B*7.2B*
Force-Blade 7417266,4180.113M+4.0358.683%A**5.647%C+1.8AN/A8405.5h2B+3.3B*
Phaseshift VX-S 7257246910.493M+6.3554.855%A**83.978%B++76.2MN/A1779.5h1.9B++3.5B*
S1 9626051165.216S1.0877.69%A*1.488%D57.6M34M+46310.5h5.2B*6.7B**
NS-357 Underboss 5795751453.966M++0.1747.591%A29.913%B**164.3S1.1A4853.5h2.9A6B**
Cerberus 4013981233.236A*0.9045.378%A++28.392%B++173S1.3B**5262.3h4.5B**9.8B**
Phobos VX86 3943931043.779A++0.3680.359%A++16.794%C++95.9A++N/A2734.1h1.8B**2.3B*
Thanatos VE70 321319933.43M++0.7163.379%A**14.107%C67.9A*N/A1984.7h3.8B*6B**
Nebula VM20 315313744.23A0.0929.32%A*20.447%C+51.3B**N/A1536.1h15.6B53.1B*
Nebula VM20 278277743.743B**0.4028.543%A*23.827%B++45.4B*N/A1416.1h17.5C61.3B*
Blueshift VM5 279273436.349A++2.2129.785%A*28.205%A65A*1.4A++2014.2h11.5A+38.7B**
Solstice VE3 256250842.976M*1.1637.252%M27.6%A+41A+1A++2446.1h11.6B*31.2B*
Zenith VX-5 249247643.859M0.2834.057%A++32.389%A++56.1B**N/A1814.4h11.3B++33.2B*
Blueshift VM5 224223435.186A1.0528.749%A*25.112%B*53.1AN/A1654.2h13.6B*47.3B*
Tank Mine 326223544.6U40.4627.453%C-N/A202.7A*93.6B**11011.1h1.2A4.5B**
M12 Kobalt 192183445.75M*41.6136.452%M*19.672%B+228.8S11.3M*8250.8h18.7C*51.4B*
Eidolon VE33 186182424.333M0.1946.882%M++31.868%B*67.4A**1.5A*2652.7h6B**12.8A
The Slasher 1781721,6580.104B**4.0358.997%A++6.395%D1.8CN/A695.2h2B+3.4B+
C-4 206144483B**1.1422.491%DN/A55.4D23.8C7052.6h1.2B+5.5C**
Anti-Vehicle Grenade 2021191119N/A114.8665.819%A++N/A1190M**830S56570.1h2A++3A+
Corvus VA55 109106343.118A**1.0235.886%A*35.849%A++55.8A+1.6M+2281.9h11.4B+31.8B**
M20 Wyvern 1541031010.3B**6.1658.436%M5.825%B++54.2A*26.8A++3001.9h54.3B*92.9A+
M20 Basilisk 12198519.6S15.4668.044%M++3.061%D--89.1S20.9M**5311.1h49.9A73.3A+
Equinox VE2 Burst 10298234.261A+0.1235.856%A+36.735%B**70B**2.9S3731.4h11.4B+31.8B*
L100 Python HESH 11787614.5C**10.3678.125%M*N/A79.1A27.3S4131.1h4C5.1B*
Skyguard 10674514.8S10.6661.699%S1.351%D67.3S29.1S3471.1h70.4A114.1A++
NS-11C 7674193.895M*0.2434.468%A*28.378%A++56.9A+1.5M+2781.3h10.7B*31B**
M12 Kobalt 7674174M*69.8631.397%M18.919%C*246.7S6.7B++8470.3h20C+63.7B++
XM98 737389.125M*4.9947.26%A+78.082%B+66.4MN/A2871.1h1.9B**4B**
Proximity Mine 696979.857A++5.7239.111%CN/A69D--N/A2851h2.6F-6.5D--
VE-LR Obelisk 6767144.786A++0.6544.789%A++26.866%D60.9AN/A1631.1h6B+13.5B*
NS-AM7 Archer 7159193.105S1.0377.922%A**38.983%A**19M3.9B*1073.1h9.2B*11.7B**
Rocklet Rifle 10358124.833S0.6970.421%A++N/A44.6A34.6B*7681.3h38.1C++54B+
M20 Basilisk 7457157U52.8670.941%M*5.263%C+95S28.3M**6280.6h60.9B**85.8A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1913,37210.8h
Restoration Kit3194,26327.6h
Spawn Beacon96,9084.3h
Nano-Armor Kit838,3331.7h
AE Medical Applicator6593,7215.2h
AE Nano-Armor Kit34127,2545.7h
Nanite Revive Grenade09280.3h
Medical Applicator1917,2491.1h
Nanite Healing Grenade0500h
Spitfire Auto-Turret47570.6h
Ammunition Package34740.1h
Shield Recharging Field383,2981.3h
Medical Kit1,87411,454149.3h
Anti-Infantry MANA Turret0500.1h
Nano-Repair Grenade02460.1h
Recon Detection Device81,5812.4h

Check the help document for the dictionary if you want to learn more about words used here.


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