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Paragon KOCMOHABT[LOVE] KOCMOHABT
VS BR 122

KDR: 4.01

Score: 31.2m

Last Seen: Oct 11th, 2019 5:29 PM
- OFFLINE - 1329.9 hour(s)

Prestige 1, Battle Rank 100 (122 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost VE-S Canis NS-44 Commissioner AE Orion VS54 NS-15M2 NS Decimator NS-11CB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,889,257 MLG Score: 5507
Fun Score: N/A
Cheeseburgers Flipped: 114TIME WITH MEDKIT: 17.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.732%32.355%115630119748,4324.23912-0.233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.362%2.821M+1.724A++-1.769F-HEAD ++ (~14.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.654B+9.20.358C**16.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.03%1.316%6511226762521020.30158774%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.035A*-0.783D--1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.4-1.946F-70.4-4.629T*43.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.054%15.044%29721225339200841.695399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.226%1.278A2.57A**2.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.503B+300.256C*29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.337%72.31%297312248,7071035448.41256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.281%3.067M++0.341C**0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.65B+1.90.397B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.162%16.572%297412231,237111871.10644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.705%2.035A*0.362C**0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.668B+2.90.404B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.2m240%529 (31.7k)452 (27.1k)4.0064972,26918,0384.17824122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227913930.684%32.407%99403:5021

16% Combat Medic8% Engineer49% Heavy Assault22% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2017 12:14 PMSep 5th, 2019 5:21 PMNov 10th, 2019 11:02 AM (25d) (PST)Oct 11th, 2019 1:50 PM (55d) (PST)Oct 11th, 2019 1:29 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7732854881.0470.2610.3392.6190.0445507

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,38317,12029,263631620157327,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1150.9h/48d 3,098 23,420 28,188 180.8k 1,970 5,464 3,060 53.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:18,387
Deaths:3,896
KDR:4.719
Accuracy:34.134% A++
HSR:33.486% C**
Orion VS54
M
Kills:2,735
Deaths:624
KDR:4.383
Accuracy:34.862% M
HSR:33.272% B**
NS-15M2
A++
Kills:1,593
Deaths:309
KDR:5.155
Accuracy:34.271% A++
HSR:33.522% B**
NS-15M AE
A++
Kills:1,211
Deaths:232
KDR:5.220
Accuracy:34.390% A++
HSR:37.572% B**
SVA-88
A**
Kills:1,190
Deaths:225
KDR:5.289
Accuracy:36.685% A**
HSR:30.756% B++
Flare VE6
M
Kills:1,172
Deaths:203
KDR:5.773
Accuracy:38.415% M
HSR:31.314% B*
VX29 Polaris
A*
Kills:1,162
Deaths:224
KDR:5.188
Accuracy:36.320% A*
HSR:28.830% B*
Kills:27,450
Deaths (as Heavy Assault):5,713
Deaths (to Heavy Assaults):6,009
KDR:4.80483
Kill Difference:21,737
Playtime:564.045 hours
Usage:49%
Score:15.836m
Score/min:468
Accuracy (listed only):35.582%
HSR (listed only):32.679%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:3,589
Deaths:591
KDR:6.073
Accuracy:39.493% A*
HSR:23.600% B+
NS-11CB
A*
Kills:1,370
Deaths:334
KDR:4.102
Accuracy:35.586% A*
HSR:29.343% A
NS Baron G5AE
A
Kills:1,233
Deaths:193
KDR:6.389
Accuracy:50.144% B
HSR:22.060% A
Serpent VE92
A*
Kills:1,178
Deaths:286
KDR:4.119
Accuracy:34.322% A*
HSR:30.051% A++
NS-11C
M+
Kills:750
Deaths:186
KDR:4.032
Accuracy:34.634% A*
HSR:35.733% M+
VE-C Horizon
A
Kills:612
Deaths:155
KDR:3.948
Accuracy:43.329% A
HSR:29.412% B++
Thanatos VE70
A**
Kills:581
Deaths:189
KDR:3.074
Accuracy:63.231% A**
HSR:15.663% C+
Zenith VX-5
A+
Kills:497
Deaths:102
KDR:4.873
Accuracy:33.000% A+
HSR:26.559% B*
Phobos VX86
A++
Kills:404
Deaths:111
KDR:3.640
Accuracy:79.446% A++
HSR:17.079% C+
Eridani SX5
A*
Kills:396
Deaths:76
KDR:5.211
Accuracy:34.291% A+
HSR:34.596% A*
Solstice VE3
M
Kills:378
Deaths:106
KDR:3.566
Accuracy:36.403% M
HSR:26.191% B**
NS-7 PDW
A*
Kills:300
Deaths:69
KDR:4.348
Accuracy:33.206% A+
HSR:31.667% A*
Deimos VA29
A+
Kills:154
Deaths:45
KDR:3.422
Accuracy:78.693% A+
HSR:18.182% C*
Pandora VX25
A++
Kills:98
Deaths:18
KDR:5.444
Accuracy:56.546% A++
HSR:17.347% B+
Kills:11,540
Deaths (as Light Assault):2,461
Deaths (to Light Assaults):3,333
KDR:4.68915
Kill Difference:9,079
Playtime:45.456 hours
Usage:4%
Score:1.128m
Score/min:414
Accuracy (listed only):46.595%
HSR (listed only):25.534%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:3,589
Deaths:591
KDR:6.073
Accuracy:39.493% A*
HSR:23.600% B+
H-V45
A*
Kills:1,367
Deaths:333
KDR:4.105
Accuracy:35.260% A*
HSR:32.992% A+
Terminus VX-9
A++
Kills:1,323
Deaths:342
KDR:3.868
Accuracy:35.105% A++
HSR:30.688% B+
NS-11A
A**
Kills:1,269
Deaths:264
KDR:4.807
Accuracy:36.679% A**
HSR:29.787% B**
NS Baron G5AE
A
Kills:1,233
Deaths:193
KDR:6.389
Accuracy:50.144% B
HSR:22.060% A
Pulsar VS1
M++
Kills:1,147
Deaths:264
KDR:4.345
Accuracy:38.727% M++
HSR:30.689% A
CME
A++
Kills:687
Deaths:176
KDR:3.903
Accuracy:36.261% A++
HSR:29.694% B*
Thanatos VE70
A**
Kills:581
Deaths:189
KDR:3.074
Accuracy:63.231% A**
HSR:15.663% C+
Phobos VX86
A++
Kills:404
Deaths:111
KDR:3.640
Accuracy:79.446% A++
HSR:17.079% C+
Eridani SX5
A*
Kills:396
Deaths:76
KDR:5.211
Accuracy:34.291% A+
HSR:34.596% A*
NS-7 PDW
A*
Kills:300
Deaths:69
KDR:4.348
Accuracy:33.206% A+
HSR:31.667% A*
Deimos VA29
A+
Kills:154
Deaths:45
KDR:3.422
Accuracy:78.693% A+
HSR:18.182% C*
Corvus VA55
A*
Kills:121
Deaths:39
KDR:3.103
Accuracy:35.795% A*
HSR:34.711% A++
Pandora VX25
A++
Kills:98
Deaths:18
KDR:5.444
Accuracy:56.546% A++
HSR:17.347% B+
Equinox VE2 Burst
A+
Kills:98
Deaths:24
KDR:4.083
Accuracy:35.723% A+
HSR:36.735% B**
Kills:12,767
Deaths (as Combat Medic):2,734
Deaths (to Combat Medics):2,384
KDR:4.66971
Kill Difference:10,033
Playtime:185.108 hours
Usage:16%
Score:5.047m
Score/min:454
Accuracy (listed only):45.907%
HSR (listed only):27.033%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A**
Kills:7,910
Deaths:1,141
KDR:6.933
Accuracy:55.472% A**
HSR:71.188% C*
VE-S Canis
A*
Kills:3,589
Deaths:591
KDR:6.073
Accuracy:39.493% A*
HSR:23.600% B+
NS-44 Commissioner AE
A+
Kills:3,570
Deaths:1,728
KDR:2.066
Accuracy:53.183% A+
HSR:39.160% A+
Nyx VX31
A*
Kills:1,178
Deaths:152
KDR:7.750
Accuracy:47.877% A*
HSR:30.985% C++
Phaseshift VX-S
A**
Kills:724
Deaths:69
KDR:10.493
Accuracy:54.812% A**
HSR:83.978% B++
NS-357 Underboss
A
Kills:617
Deaths:159
KDR:3.881
Accuracy:47.520% A
HSR:29.822% B*
Cerberus
A++
Kills:595
Deaths:211
KDR:2.820
Accuracy:43.425% A++
HSR:33.782% A
Eridani SX5
A*
Kills:396
Deaths:76
KDR:5.211
Accuracy:34.291% A+
HSR:34.596% A*
NS-7 PDW
A*
Kills:300
Deaths:69
KDR:4.348
Accuracy:33.206% A+
HSR:31.667% A*
NS-45 Pilot
A+
Kills:226
Deaths:113
KDR:2
Accuracy:37.486% B**
HSR:38.938% A+
Soldier Soaker
C
Kills:97
Deaths:17
KDR:5.706
Accuracy:31.975% C
HSR:5.155% D**
XM98
A+
Kills:73
Deaths:8
KDR:9.125
Accuracy:47.260% A+
HSR:78.082% B+
NS-AM7 Archer
A**
Kills:65
Deaths:26
KDR:2.500
Accuracy:76.933% A**
HSR:36.923% A*
Kills:19,340
Deaths (as Infiltrator):4,360
Deaths (to Infiltrators):2,570
KDR:4.43578
Kill Difference:14,980
Playtime:256.813 hours
Usage:22%
Score:6.404m
Score/min:416
Accuracy (listed only):46.379%
HSR (listed only):41.375%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A*
Kills:1,370
Deaths:334
KDR:4.102
Accuracy:35.586% A*
HSR:29.343% A
NS Baron G5AE
A
Kills:1,233
Deaths:193
KDR:6.389
Accuracy:50.144% B
HSR:22.060% A
Serpent VE92
A*
Kills:1,178
Deaths:286
KDR:4.119
Accuracy:34.322% A*
HSR:30.051% A++
NS-11C
M+
Kills:750
Deaths:186
KDR:4.032
Accuracy:34.634% A*
HSR:35.733% M+
VE-C Horizon
A
Kills:612
Deaths:155
KDR:3.948
Accuracy:43.329% A
HSR:29.412% B++
Thanatos VE70
A**
Kills:581
Deaths:189
KDR:3.074
Accuracy:63.231% A**
HSR:15.663% C+
Zenith VX-5
A+
Kills:497
Deaths:102
KDR:4.873
Accuracy:33.000% A+
HSR:26.559% B*
Phobos VX86
A++
Kills:404
Deaths:111
KDR:3.640
Accuracy:79.446% A++
HSR:17.079% C+
Solstice VE3
M
Kills:378
Deaths:106
KDR:3.566
Accuracy:36.403% M
HSR:26.191% B**
Eidolon VE33
M++
Kills:190
Deaths:43
KDR:4.419
Accuracy:46.045% M++
HSR:33.684% B**
Deimos VA29
A+
Kills:154
Deaths:45
KDR:3.422
Accuracy:78.693% A+
HSR:18.182% C*
Pandora VX25
A++
Kills:98
Deaths:18
KDR:5.444
Accuracy:56.546% A++
HSR:17.347% B+
VE-LR Obelisk
A++
Kills:71
Deaths:16
KDR:4.438
Accuracy:45.026% A++
HSR:26.761% D
Kills:7,516
Deaths (as Engineer):1,784
Deaths (to Engineers):1,853
KDR:4.213
Kill Difference:5,732
Playtime:95.241 hours
Usage:8%
Score:2.310m
Score/min:404
Accuracy (listed only):48.954%
HSR (listed only):25.236%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:362
Deaths:68
KDR:5.324
Accuracy:31.642% A*
HSR:27.072% B**
Nebula VM20
A*
Kills:313
Deaths:74
KDR:4.230
Accuracy:29.320% A*
HSR:20.447% C+
Blueshift VM5
A**
Kills:311
Deaths:68
KDR:4.574
Accuracy:31.022% A**
HSR:25.080% B++
Nebula VM20
A*
Kills:277
Deaths:74
KDR:3.743
Accuracy:28.543% A*
HSR:23.827% B++
Kills:1,263
Deaths (as MAX Suit):142
Deaths (to MAX Suits):607
KDR:8.89437
Kill Difference:1,121
Playtime:14.258 hours
Usage:1%
Score:0.486m
Score/min:568
Accuracy (listed only):30.132%
HSR (listed only):24.107%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:87
V. Kills:30 281%
Deaths:6
KDR:14.500
Accuracy:78.125% M*
KPH:82.600 A
VKPH:28.500 S
Skyguard
S
Kills:76
V. Kills:33 224%
Deaths:5
KDR:15.200
Accuracy:62.030% S
KPH:67.600 S
VKPH:29.300 S
Kills:163 (163 + 0)
Deaths:11
KDR:14.818
VKDR:5.727
Vehicle Kills:63
Kill Difference:152
Playtime:2.178 hours
Usage:0%
Score:0.051m
Score/min:392
Driving Accuracy:62.030%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:239
V. Kills:14 N/A
Deaths:4
KDR:59.750
Accuracy:39.444% M**
KPH:229.800 S
VKPH:13.500 S
M12 Kobalt
S
Kills:103
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:30.520% A**
KPH:263.200 S
VKPH:7.700 A++
M20 Basilisk
S
Kills:100
V. Kills:23 417%
Deaths:6
KDR:16.667
Accuracy:68.368% M*
KPH:89.800 S
VKPH:20.700 M**
M20 Basilisk
S
Kills:57
V. Kills:17 317%
Deaths:
KDR:
Accuracy:71.414% M**
KPH:90.600 S
VKPH:27 S
Kills:499 (0 + 499)
Deaths:10
KDR:49.900
VKDR:5.700
Vehicle Kills:57
Kill Difference:489
Playtime:3.174 hours
Usage:0%
Score:0.130m
Score/min:683
Driving Accuracy:N/A%
Gunner Accuracy:71.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M+
Kills:110
V. Kills:55 196%
Deaths:10
KDR:11
Accuracy:58.572% M
KPH:53.600 M+
VKPH:26.800 A++
Kills:110 (0 + 110)
Deaths:10
KDR:11
VKDR:5.500
Vehicle Kills:55
Kill Difference:100
Playtime:2.054 hours
Usage:0%
Score:0.037m
Score/min:297
Piloting Accuracy:N/A%
Gunner Accuracy:58.572%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 18,53618,3873,8964.719B+0.7134.134%A++33.486%C**101.3B*N/A291181.5h9.8B+28.8B*
Ghost 7,9537,9101,1416.933A+2.9355.472%A**71.188%C*77A+N/A205102.7h1.9B++3.5B**
VE-S Canis 3,6193,5895916.073S2.0739.493%A*23.6%B+101.1A++N/A27035.5h10.1B+25.7B++
NS-44 Commissioner AE 3,5913,5701,7282.066B++1.9453.183%A+39.16%A+117A++N/A31630.5h2.8B*5.3B**
Orion VS54 2,7452,7356244.383A*0.3834.862%M33.272%B**78.8A*N/A27534.7h9.7B**27.8B
NS-15M2 1,6091,5933095.155A++1.1534.271%A++33.522%B**87.5AN/A25318.2h9.8B*28.6B*
NS Decimator 2,2241,5153464.379M**0.3776.732%A*1.056%D-69.8A*32.7A*45621.7h3.7B++4.9B**
NS-11CB 1,3911,3703344.102M*0.1035.586%A*29.343%A69.5A+1.1A16619.7h11B*30.9B*
H-V45 1,3871,3673334.105A+0.1035.26%A*32.992%A+76.8A+1.1A23917.8h10.8B**30.7B**
Terminus VX-9 1,3371,3233423.868B**0.1435.105%A++30.688%B+60.4B*N/A16821.9h10B**28.6B**
NS-11A 1,2791,2692644.807M+0.8036.679%A**29.787%B**73.4A++N/A18717.3h10.8B**29.4B**
NS Baron G5AE 1,2501,2331936.389S2.3850.144%B22.06%A98.6A++1.4A*22912.5h3.4B**6.8C++
NS-15M AE 1,2191,2112325.22A+1.2134.39%A++37.572%B**100.1AN/A23712.1h9.5B*27.7B*
Lancer VS22 1,8491,1952125.637S1.6371.291%AN/A52.4M++28.7A+37822.8h5B*7B*
Damascus Edge 1,2281,1916,8720.173M**3.8361.464%A**10.16%B+2.9C**N/A8412.7h1.9B+3.1B++
SVA-88 1,1921,1902255.289A**1.2836.685%A**30.756%B++63.3B++N/A16618.8h10B++27.3B*
Serpent VE92 1,1911,1782864.119M0.1134.322%A*30.051%A++67.7A+N/A22517.4h10.8B++31.3B*
Nyx VX31 1,1841,1781527.75A*3.7447.877%A*30.985%C++84.7A++N/A20413.9h4.4B**9.2B**
Flare VE6 1,1771,1722035.773S1.7738.415%M31.314%B*82.5AN/A22914.2h8.4B*21.9B*
Lasher X2 AE 1,1841,1682574.545M*0.5442.523%A+4.11%C++70.4A1C20316.6h13.5A31.9B**
VX29 Polaris 1,1651,1622245.188M*1.1836.32%A*28.83%B*78AN/A19414.9h9.8B*26.9B*
Pulsar VS1 1,1611,1472644.345M**0.3438.727%M++30.689%A74MN/A23915.5h10.6A27.3B**
Lasher X2 1,1461,1292364.784S0.7841.715%A*3.986%C+67.2A++1C+15616.8h13.8A33.2B**
NS-11C 7757501864.032M*0.0334.634%A*35.733%M+77.3A*2.6S2209.7h11.7B++33.8B*
Force-Blade 7417266,4220.113M3.8958.683%A*5.647%C1.8AN/A8406.6h2B+3.3B*
Phaseshift VX-S 7257246910.493M++6.4954.812%A**83.978%B++76.2A*N/A1779.5h1.9B*3.5B*
CME 6996871763.903M*0.1036.261%A++29.694%B*77.2A++1.3A+2018.9h10.9B*30B**
NS-357 Underboss 6216171593.881M+0.1347.52%A29.822%B*166.8M**1.1B**4893.7h2.9A6.1B**
VE-C Horizon 6186121553.948A*0.0643.329%A29.412%B++83.8B**N/A2347.3h13.3B+30.6B++
S1 9626051165.216S1.2177.69%A*1.488%D57.6A**34M+46810.5h5.2B*6.7B**
Cerberus 6005952112.82A++1.1943.425%A++33.782%A180.3S1.5A5153.3h4.4B**10.1B**
Thanatos VE70 5855811893.074A**0.9363.231%A**15.663%C+95.2M**N/A2716.1h3.7B*5.9B**
The Slasher 5375124,4880.114A+3.8958.719%A++12.305%C++2.4C+N/A7213.2h2.1C**3.5C**
Zenith VX-5 5004971024.873S0.8733%A+26.559%B*69A+N/A1987.2h11.1B++33.8B*
Phobos VX86 4054041113.64A++0.3779.446%A++17.079%C+96.2A++N/A2764.2h1.8B**2.3B*
Eridani SX5 403396765.211M**1.2034.291%A+34.596%A*146.7S2.6S4292.7h9.3B*27B++
Solstice VE3 3893781063.566S0.4436.403%M26.191%B**50.4A++1.5M++2587.5h11.3B*31B+
Blueshift VM5 373362685.324A+1.3231.642%A*27.072%B**62.4A++1.9A**1965.8h13.2B**41.9B**
Nebula VM20 315313744.23A0.2229.32%A*20.447%C+51.3B**N/A1556.1h15.6B+53.1B*
Blueshift VM5 313311684.574B**0.5731.022%A**25.08%B++53.6B**N/A1735.8h15.2B48.9B*
NS-7 PDW 308300694.348S0.3433.206%A+31.667%A*107.1M**2.9S3212.8h11.3B*34.1B*
Nebula VM20 278277743.743B**0.2628.543%A*23.827%B++45.4B++N/A1416.1h17.5C+61.3B*
Tank Mine 352241640.167U36.1628.102%CN/A200.8A++92.5B**10851.2h1.3B**4.5B**
M12 Kobalt 253239459.75S55.7439.444%M**19.665%B239S14S8081h21.2C+53.8B*
NS-45 Pilot 2272261132B+2.0137.486%B**38.938%A+141.3A*N/A5351.6h5.9B++15.6B*
Eidolon VE33 194190434.419A**0.4146.045%M++33.684%B**67.9A*1.4A+2672.8h6.2B**13.4B**
Deimos VA29 155154453.422A++0.5878.693%A+18.182%C*140M*N/A5321.1h1.8B**2.3B++
C-4 209146483.042B**0.9622.911%C--N/A56.2D24.2C7292.6h1.2B+5.4C**
Corvus VA55 124121393.103M0.9035.795%A*34.711%A++57.6B**1.4A++2472.1h10.8B++30.1B**
Anti-Vehicle Grenade 2021191119N/A114.9965.266%A++N/A1190M**830S58010.1h2A++3A+
M20 Wyvern 1651101011A6.9958.572%M5.455%B++52.4M26.2A++2972.1h54.9B*93.7A+
M12 Kobalt 1061031103M+98.9930.52%A**20.388%B257.5S7.5A++9330.4h17.3B+56.7B*
M20 Basilisk 123100616.667S12.6668.368%M*4%D90.9S20.9M**5171.1h50.9A74.5A+
Pandora VX25 9998185.444S1.4456.546%A++17.347%B+196S2M++9630.5h4.1B+7.3B*
Equinox VE2 Burst 10298244.083B**0.0835.723%A+36.735%B**70B*2.9M**3651.4h11.5B+32.2B*
Soldier Soaker 9797175.706S1.7031.975%C5.155%D**161.7M**N/A3650.6h5.3B+16.7B+
Rocklet Rifle 15690224.091S0.0871.791%A*N/A45A+33B*6912h42.5C59.2B+
L100 Python HESH 11787614.5C**10.4978.125%M*N/A79.1A27.3S4231.1h4C5.1B*
Skyguard 10976515.2S11.1962.03%S1.316%D69.1S30S3621.1h70.4A113.4A++
XM98 737389.125S5.1247.26%A+78.082%B+66.4A++N/A2901.1h1.9B**4B**
VE-LR Obelisk 7371164.438A++0.4345.026%A++26.761%D59.2B**1.7A+1931.2h6.1B+13.5B*
Proximity Mine 7070710A*5.9941.29%C+N/A70D--N/A3031h2.7F--6.6D*
NS-AM7 Archer 7865262.5S1.5176.933%A**36.923%A*19.1A*3.8B*1123.4h9.5B*12.3B**
M20 Basilisk 7457157U52.9971.414%M**5.263%C+95S28.3S6050.6h63B**88.2A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit838,3331.7h
Spawn Beacon127,8294.8h
AE Nano-Armor Kit74176,6147.9h
AE Medical Applicator70102,0105.6h
Nanite Revive Grenade01,0120.3h
Nanite Healing Grenade0520h
Medical Applicator1917,2491.1h
Restoration Kit3194,26527.6h
Spitfire Auto-Turret111,8961.4h
Motion Spotter2013,76811.1h
Shield Recharging Field403,4561.4h
Ammunition Package69590.2h
Medical Kit2,34514,327177.2h
Anti-Infantry MANA Turret1600.1h
Nano-Repair Grenade02880.1h
Recon Detection Device82,5513.7h

Check the help document for the dictionary if you want to learn more about words used here.


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