Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (19,043)players online:
SopDogger (20)  Privat3Ryan (5)  WOLF1617 (4)  ねこびっち (4)  HEKOMIn (4)  rocoryua (2) 39
stats.dasanfall.com
Paragon KOCMOHABT[M23] KOCMOHABT
VS BR 120

KDR: 4.07

Score: 29.8m

Last Seen: Aug 18th, 2019 9:03 PM
- OFFLINE - 34.7 hour(s)

Prestige 1, Battle Rank 100 (120 total) - Vanu Sovereignty on Miller - Outfit Leader of Purple House[M23] Purple House
VS outfit on Miller

Members: 18
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost VE-S Canis NS-44 Commissioner AE Orion VS54 NS-15M2 NS Decimator H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KOCMOHABT



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,975,576 MLG Score: 5576
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 17.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.785%32.19%115229118545,9304.28932-0.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.454%2.852M+1.718A++-1.878F-HEAD ++ (~14.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.658B+9.10.361C**16.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.03%1.316%701121376235980.32340477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.044A*-0.802D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.4-1.94F-70.4-4.622T*43.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.434%14.603%30121212315185821.7027380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.564%1.323A2.461A**2.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.495B+30.30.236C++29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.341%72.472%301312118,515960408.86979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.283%3.064M++0.351C**0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.90.396B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.72%16.111%30131211869103640.838803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.523%2.34A*0.332C**-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.722B++2.50.474B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple House[M23] Purple House
VS outfit on Miller

Members: 18
29.8m241%527 (31.6k)452 (27.1k)4.0725468,72016,8744.24541120 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214876031.032%32.421%100603:5421

16% Combat Medic7% Engineer50% Heavy Assault23% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2017 12:14 PMMay 11th, 2019 7:59 PMAug 19th, 2019 12:42 PM (14h) (PST)Aug 18th, 2019 5:33 PM (1d) (PST)Aug 18th, 2019 5:03 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7732844891.0420.2560.3382.6180.0455576

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,36817,04929,319631520157327,095

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1099.4h/45.8d 2,917 22,280 26,675 172.7k 1,893 5,228 2,940 51m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:17,582
Deaths:3,700
KDR:4.752
Accuracy:34.175% A++
HSR:33.330% C**
Orion VS54
M
Kills:2,690
Deaths:593
KDR:4.536
Accuracy:34.884% M
HSR:33.234% A
NS-15M2
A*
Kills:1,539
Deaths:296
KDR:5.199
Accuracy:34.315% A*
HSR:33.203% B**
SVA-88
M
Kills:1,190
Deaths:225
KDR:5.289
Accuracy:36.685% M
HSR:30.756% B++
NS-15M AE
A++
Kills:1,176
Deaths:218
KDR:5.395
Accuracy:34.426% A++
HSR:37.075% B**
Flare VE6
M
Kills:1,172
Deaths:203
KDR:5.773
Accuracy:38.415% M
HSR:31.314% B**
VX29 Polaris
A*
Kills:1,162
Deaths:224
KDR:5.188
Accuracy:36.320% A*
HSR:28.830% B*
Kills:26,511
Deaths (as Heavy Assault):5,459
Deaths (to Heavy Assaults):5,603
KDR:4.85638
Kill Difference:21,052
Playtime:550.628 hours
Usage:50%
Score:15.427m
Score/min:467
Accuracy (listed only):35.603%
HSR (listed only):32.535%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:3,589
Deaths:591
KDR:6.073
Accuracy:39.493% A*
HSR:23.600% B+
NS Baron G5AE
B**
Kills:1,233
Deaths:193
KDR:6.389
Accuracy:50.144% B
HSR:22.060% B**
Serpent VE92
A*
Kills:1,178
Deaths:286
KDR:4.119
Accuracy:34.322% A*
HSR:30.051% A++
NS-11CB
A*
Kills:1,175
Deaths:277
KDR:4.242
Accuracy:35.308% A*
HSR:28.851% B**
VE-C Horizon
A+
Kills:551
Deaths:134
KDR:4.112
Accuracy:43.771% A+
HSR:29.038% B++
Zenith VX-5
A+
Kills:460
Deaths:99
KDR:4.646
Accuracy:32.893% A+
HSR:26.957% B*
Phobos VX86
A++
Kills:404
Deaths:111
KDR:3.640
Accuracy:79.446% A++
HSR:17.079% C++
Solstice VE3
M
Kills:364
Deaths:102
KDR:3.569
Accuracy:36.799% M
HSR:25.824% B**
Eridani SX5
A*
Kills:338
Deaths:66
KDR:5.121
Accuracy:34.077% A+
HSR:34.615% A*
NS-11C
A**
Kills:328
Deaths:67
KDR:4.896
Accuracy:34.720% A*
HSR:32.927% A**
Thanatos VE70
A**
Kills:319
Deaths:93
KDR:3.430
Accuracy:63.379% A**
HSR:14.107% C-
NS-7 PDW
A*
Kills:300
Deaths:69
KDR:4.348
Accuracy:33.206% A++
HSR:31.667% A*
Deimos VA29
A+
Kills:146
Deaths:40
KDR:3.650
Accuracy:78.615% A+
HSR:17.808% C*
Kills:10,385
Deaths (as Light Assault):2,128
Deaths (to Light Assaults):3,124
KDR:4.88017
Kill Difference:8,257
Playtime:43.740 hours
Usage:4%
Score:1.078m
Score/min:411
Accuracy (listed only):45.859%
HSR (listed only):25.737%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:3,589
Deaths:591
KDR:6.073
Accuracy:39.493% A*
HSR:23.600% B+
H-V45
A*
Kills:1,363
Deaths:332
KDR:4.105
Accuracy:35.265% A*
HSR:32.942% A++
Terminus VX-9
A++
Kills:1,323
Deaths:342
KDR:3.868
Accuracy:35.105% A++
HSR:30.688% B+
NS-11A
A**
Kills:1,269
Deaths:264
KDR:4.807
Accuracy:36.679% A**
HSR:29.787% B**
NS Baron G5AE
B**
Kills:1,233
Deaths:193
KDR:6.389
Accuracy:50.144% B
HSR:22.060% B**
Pulsar VS1
M++
Kills:1,147
Deaths:264
KDR:4.345
Accuracy:38.727% M++
HSR:30.689% A
Phobos VX86
A++
Kills:404
Deaths:111
KDR:3.640
Accuracy:79.446% A++
HSR:17.079% C++
Eridani SX5
A*
Kills:338
Deaths:66
KDR:5.121
Accuracy:34.077% A+
HSR:34.615% A*
Thanatos VE70
A**
Kills:319
Deaths:93
KDR:3.430
Accuracy:63.379% A**
HSR:14.107% C-
NS-7 PDW
A*
Kills:300
Deaths:69
KDR:4.348
Accuracy:33.206% A++
HSR:31.667% A*
Deimos VA29
A+
Kills:146
Deaths:40
KDR:3.650
Accuracy:78.615% A+
HSR:17.808% C*
Corvus VA55
A*
Kills:121
Deaths:39
KDR:3.103
Accuracy:35.795% A*
HSR:34.711% A++
Equinox VE2 Burst
A+
Kills:98
Deaths:24
KDR:4.083
Accuracy:35.723% A+
HSR:36.735% B**
Kills:11,650
Deaths (as Combat Medic):2,428
Deaths (to Combat Medics):2,237
KDR:4.79819
Kill Difference:9,222
Playtime:176.709 hours
Usage:16%
Score:4.810m
Score/min:454
Accuracy (listed only):45.819%
HSR (listed only):27.422%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A**
Kills:7,718
Deaths:1,107
KDR:6.972
Accuracy:55.480% A**
HSR:71.340% C**
VE-S Canis
A*
Kills:3,589
Deaths:591
KDR:6.073
Accuracy:39.493% A*
HSR:23.600% B+
NS-44 Commissioner AE
A
Kills:3,570
Deaths:1,728
KDR:2.066
Accuracy:53.183% A
HSR:39.160% A
Nyx VX31
A*
Kills:1,178
Deaths:152
KDR:7.750
Accuracy:47.877% A*
HSR:30.985% C++
Phaseshift VX-S
A**
Kills:724
Deaths:69
KDR:10.493
Accuracy:54.812% A**
HSR:83.978% B++
NS-357 Underboss
A
Kills:614
Deaths:159
KDR:3.862
Accuracy:47.596% A
HSR:29.967% B**
Cerberus
A++
Kills:455
Deaths:142
KDR:3.204
Accuracy:44.252% A++
HSR:29.231% B++
Eridani SX5
A*
Kills:338
Deaths:66
KDR:5.121
Accuracy:34.077% A+
HSR:34.615% A*
NS-7 PDW
A*
Kills:300
Deaths:69
KDR:4.348
Accuracy:33.206% A++
HSR:31.667% A*
NS-45 Pilot
A+
Kills:226
Deaths:113
KDR:2
Accuracy:37.486% B**
HSR:38.938% A+
Soldier Soaker
C+
Kills:97
Deaths:17
KDR:5.706
Accuracy:31.975% C+
HSR:5.155% F
XM98
A+
Kills:73
Deaths:8
KDR:9.125
Accuracy:47.260% A+
HSR:78.082% B+
NS-AM7 Archer
A**
Kills:62
Deaths:25
KDR:2.480
Accuracy:77.128% A**
HSR:38.710% A**
Kills:18,944
Deaths (as Infiltrator):4,246
Deaths (to Infiltrators):2,358
KDR:4.46161
Kill Difference:14,698
Playtime:253.322 hours
Usage:23%
Score:6.300m
Score/min:414
Accuracy (listed only):46.448%
HSR (listed only):41.187%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B**
Kills:1,233
Deaths:193
KDR:6.389
Accuracy:50.144% B
HSR:22.060% B**
Serpent VE92
A*
Kills:1,178
Deaths:286
KDR:4.119
Accuracy:34.322% A*
HSR:30.051% A++
NS-11CB
A*
Kills:1,175
Deaths:277
KDR:4.242
Accuracy:35.308% A*
HSR:28.851% B**
VE-C Horizon
A+
Kills:551
Deaths:134
KDR:4.112
Accuracy:43.771% A+
HSR:29.038% B++
Zenith VX-5
A+
Kills:460
Deaths:99
KDR:4.646
Accuracy:32.893% A+
HSR:26.957% B*
Phobos VX86
A++
Kills:404
Deaths:111
KDR:3.640
Accuracy:79.446% A++
HSR:17.079% C++
Solstice VE3
M
Kills:364
Deaths:102
KDR:3.569
Accuracy:36.799% M
HSR:25.824% B**
NS-11C
A**
Kills:328
Deaths:67
KDR:4.896
Accuracy:34.720% A*
HSR:32.927% A**
Thanatos VE70
A**
Kills:319
Deaths:93
KDR:3.430
Accuracy:63.379% A**
HSR:14.107% C-
Eidolon VE33
M++
Kills:190
Deaths:43
KDR:4.419
Accuracy:46.045% M++
HSR:33.684% B**
Deimos VA29
A+
Kills:146
Deaths:40
KDR:3.650
Accuracy:78.615% A+
HSR:17.808% C*
VE-LR Obelisk
A*
Kills:71
Deaths:16
KDR:4.438
Accuracy:45.026% A*
HSR:26.761% D
Kills:6,419
Deaths (as Engineer):1,461
Deaths (to Engineers):1,762
KDR:4.39357
Kill Difference:4,958
Playtime:71.570 hours
Usage:7%
Score:1.711m
Score/min:398
Accuracy (listed only):48.372%
HSR (listed only):25.429%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:329
Deaths:58
KDR:5.672
Accuracy:30.823% A*
HSR:27.356% B**
Nebula VM20
A*
Kills:313
Deaths:74
KDR:4.230
Accuracy:29.320% A*
HSR:20.447% C+
Blueshift VM5
A*
Kills:281
Deaths:58
KDR:4.845
Accuracy:29.999% A*
HSR:24.911% B++
Nebula VM20
A*
Kills:277
Deaths:74
KDR:3.743
Accuracy:28.543% A*
HSR:23.827% B++
Kills:1,200
Deaths (as MAX Suit):132
Deaths (to MAX Suits):565
KDR:9.09091
Kill Difference:1,068
Playtime:13.746 hours
Usage:1%
Score:0.463m
Score/min:562
Accuracy (listed only):29.671%
HSR (listed only):24.135%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:87
V. Kills:30 281%
Deaths:6
KDR:14.500
Accuracy:78.125% M*
KPH:82.600 A
VKPH:28.500 S
Skyguard
S
Kills:76
V. Kills:33 224%
Deaths:5
KDR:15.200
Accuracy:62.030% S
KPH:67.600 S
VKPH:29.300 S
Kills:163 (163 + 0)
Deaths:11
KDR:14.818
VKDR:5.727
Vehicle Kills:63
Kill Difference:152
Playtime:2.178 hours
Usage:0%
Score:0.051m
Score/min:387
Driving Accuracy:62.030%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:215
V. Kills:12 N/A
Deaths:4
KDR:53.750
Accuracy:38.720% M**
KPH:228.300 S
VKPH:12.700 M**
M12 Kobalt
S
Kills:101
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:30.066% A**
KPH:264.100 S
VKPH:7.800 A*
M20 Basilisk
S
Kills:100
V. Kills:23 417%
Deaths:6
KDR:16.667
Accuracy:68.600% M*
KPH:90.700 S
VKPH:20.900 M**
M20 Basilisk
S
Kills:57
V. Kills:17 317%
Deaths:
KDR:
Accuracy:71.179% M*
KPH:91 S
VKPH:27.100 M**
Kills:473 (0 + 473)
Deaths:10
KDR:47.300
VKDR:5.500
Vehicle Kills:55
Kill Difference:463
Playtime:3.054 hours
Usage:0%
Score:0.126m
Score/min:687
Driving Accuracy:N/A%
Gunner Accuracy:71.179%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M
Kills:110
V. Kills:55 196%
Deaths:10
KDR:11
Accuracy:59.032% M
KPH:54.800 A*
VKPH:27.400 A*
Kills:110 (0 + 110)
Deaths:10
KDR:11
VKDR:5.500
Vehicle Kills:55
Kill Difference:100
Playtime:2.007 hours
Usage:0%
Score:0.037m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:59.032%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,72317,5823,7004.752B+0.6834.175%A++33.33%C**100.2B*N/A287175.4h9.9B+28.8B*
Ghost 7,7577,7181,1076.972A+2.9055.48%A**71.34%C**76.6A+N/A203100.8h1.9B++3.5B**
VE-S Canis 3,6193,5895916.073S2.0039.493%A*23.6%B+101.1A++N/A26935.5h10.1B+25.7B++
NS-44 Commissioner AE 3,5913,5701,7282.066B++2.0153.183%A39.16%A117A++N/A31630.5h2.8B*5.3B**
Orion VS54 2,7002,6905934.536A*0.4634.884%M33.234%A78.7A++N/A27334.2h9.7B**27.7B+
NS-15M2 1,5551,5392965.199A*1.1334.315%A*33.203%B**86.9A+N/A25117.7h9.8B*28.5B*
NS Decimator 2,1361,4563284.439S0.3776.695%A*1.03%D-69.3A*32.4A++45521h3.7B++4.8B**
H-V45 1,3831,3633324.105A+0.0335.265%A*32.942%A++76.6A*1.1A++23817.8h10.8B**30.8B**
Terminus VX-9 1,3371,3233423.868B**0.2035.105%A++30.688%B+60.4B*N/A16721.9h10B**28.6B**
NS-11A 1,2791,2692644.807A*0.7336.679%A**29.787%B**73.4A*N/A18617.3h10.8B**29.4B**
NS Baron G5AE 1,2501,2331936.389S2.3250.144%B22.06%B**98.6A++1.4A++22912.5h3.4B**6.8C++
Damascus Edge 1,2281,1916,8720.173M*3.9061.464%M10.16%C**2.9C**N/A8412.7h1.9B+3.1B++
SVA-88 1,1921,1902255.289A++1.2236.685%M30.756%B++63.3B++N/A16618.8h10B++27.3B**
Nyx VX31 1,1841,1781527.75A**3.6847.877%A*30.985%C++84.7A++N/A20313.9h4.4B*9.2B**
Serpent VE92 1,1911,1782864.119M0.0534.322%A*30.051%A++67.7A++N/A22417.4h10.8B++31.3B*
NS-15M AE 1,1841,1762185.394A1.3234.426%A++37.075%B**99.7AN/A23511.8h9.5B*27.6B*
NS-11CB 1,1901,1752774.242A**0.1735.308%A*28.851%B**68.3A+N/A15717.2h10.8B*30.7B*
Flare VE6 1,1771,1722035.773S1.7038.415%M31.314%B**82.5A+N/A22814.2h8.4B*21.9B**
Lasher X2 AE 1,1841,1682574.545A*0.4742.523%A++4.11%C++70.4B**1C+20316.6h13.5B**31.9B**
VX29 Polaris 1,1651,1622245.188M++1.1236.32%A*28.83%B*78AN/A19314.9h9.8B**26.9B*
Lancer VS22 1,7931,1582075.594S1.5271.242%AN/A51.5M**28.2A++37322.5h5.1B*7.1B*
Pulsar VS1 1,1611,1472644.345M**0.2738.727%M++30.689%A74M+N/A23815.5h10.6A27.3A
Lasher X2 1,1461,1292364.784S0.7141.715%A*3.986%C+67.2A++1C++15616.8h13.8A33.2B**
Force-Blade 7417266,4210.113M+3.9658.683%A*5.647%C+1.8B**N/A8406.5h2B+3.3B*
Phaseshift VX-S 7257246910.493M+6.4254.812%A**83.978%B++76.2M+N/A1779.5h1.9B*3.5B**
NS-357 Underboss 6186141593.862M+0.2147.596%A29.967%B**165.9S1.1A4873.7h2.9A6.1B**
S1 9626051165.216S1.1477.69%A*1.488%D57.6A**34M++46710.5h5.2B++6.7B**
VE-C Horizon 5555511344.112A++0.0443.771%A+29.038%B++83.5B**N/A2306.6h13.3B+30.4B++
Zenith VX-5 462460994.646M**0.5732.893%A+26.957%B*67.6AN/A1966.8h11B++33.4B*
Cerberus 4584551423.204A*0.8744.252%A++29.231%B++175S1.2B*5162.6h4.4B**9.9B**
The Slasher 4334153,3370.124A+3.9559.312%A++10.602%C+2.5C+N/A8166.4h2B+3.4C++
Phobos VX86 4054041113.64A*0.4379.446%A++17.079%C++96.2A++N/A2754.2h1.8B**2.3B*
Solstice VE3 3753641023.569S0.5036.799%M25.824%B**49.9A++1.5M+2507.3h11.3B*30.8B+
Eridani SX5 343338665.121M**1.0534.077%A+34.615%A*147S2.2S4172.3h9.2B*27.1B*
Blueshift VM5 339329585.672A1.6030.823%A*27.356%B**60.9A++1.9M1945.4h12.7B**41.2B**
NS-11C 341328674.896S0.8234.72%A*32.927%A**69.8A*2.8S2174.7h11.8B++34B*
Thanatos VE70 321319933.43M+0.6463.379%A**14.107%C-67.9A*N/A2024.7h3.8B*6B**
Nebula VM20 315313744.23B**0.1629.32%A*20.447%C+51.3B**N/A1536.1h15.6C**53.1B*
NS-7 PDW 308300694.348S0.2833.206%A++31.667%A*107.1S2.9S3182.8h11.3B*34.1B*
Blueshift VM5 283281584.845B**0.7729.999%A*24.911%B++52B**N/A1675.4h14.5B+48.3B*
Nebula VM20 278277743.743B++0.3328.543%A*23.827%B++45.4B++N/A1416.1h17.5C61.3B++
Tank Mine 351240640U35.9327.804%C-N/A218.2A*100.9A11021.1h1.3B**4.5B**
NS-45 Pilot 2272261132B+2.0737.486%B**38.938%A+141.3A*N/A5291.6h5.9B++15.6B*
M12 Kobalt 227215453.75S49.6838.72%M**19.535%B238.9S13.3S8290.9h20.7C+53.5B*
Eidolon VE33 194190434.419M+0.3546.045%M++33.684%B**67.9A*1.4A++2642.8h6.2B**13.4B**
Deimos VA29 147146403.65A*0.4278.615%A+17.808%C*146M**1B5471h1.8B**2.3B++
C-4 209146483.042B**1.0322.785%C--N/A56.2D24.2C7192.6h1.2B+5.4C**
Corvus VA55 124121393.103A**0.9735.795%A*34.711%A++57.6A+1.4A*2402.1h10.8B++30.1B**
Anti-Vehicle Grenade 2021191119N/A114.9365.266%A++N/A1190M**830S57790.1h2A++3A+
M20 Wyvern 1651101011B*6.9359.032%M5.455%B+55A*27.5A*3042h54.8B*92.8A
M12 Kobalt 1041011101M**96.9330.066%A**20.792%B+252.5S7.5A++9300.4h17B+56.7B*
M20 Basilisk 123100616.667S12.5968.6%M*4%D90.9S20.9M**5211.1h50.9B*74.1A+
Equinox VE2 Burst 10298244.083B**0.0135.723%A+36.735%B**70B*2.9S3621.4h11.5B+32.2B*
Soldier Soaker 9797175.706S1.6331.975%C+5.155%F161.7M**N/A3600.6h5.3B+16.7B+
L100 Python HESH 11787614.5B10.4378.125%M*N/A79.1A27.3S4221.1h4C5.1B++
Rocklet Rifle 14885194.474S0.4071.451%A*N/A44.7A33.2B++6831.9h42.5C59.5B+
Skyguard 10976515.2S11.1362.03%S1.316%D69.1S30S3531.1h70.4A113.4A++
XM98 737389.125M**5.0547.26%A+78.082%B+66.4A**N/A2901.1h1.9B**4B**
VE-LR Obelisk 7371164.438A++0.3745.026%A*26.761%D59.2B**1.7A+1841.2h6.1B+13.5B*
Proximity Mine 7070710A*5.9340.215%CN/A70D--N/A2971h2.7F--6.6D*
NS-AM7 Archer 7462252.48S1.5977.128%A**38.71%A**18.8A**3.6B++1103.3h9.8B*12.7B**
M20 Basilisk 7457157U52.9371.179%M*5.263%C+95S28.3M**6080.6h62.2B**87.4A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon117,5234.6h
Nano-Armor Kit838,3331.7h
AE Nano-Armor Kit42144,9646.5h
AE Medical Applicator6697,3925.4h
Nanite Revive Grenade09580.3h
Nanite Healing Grenade0500h
Medical Applicator1917,2491.1h
Spitfire Auto-Turret61,1140.8h
Restoration Kit3194,26327.6h
Motion Spotter2013,76811.1h
Ammunition Package45760.1h
Shield Recharging Field393,4341.4h
Medical Kit2,14213,227164.2h
Anti-Infantry MANA Turret0500.1h
Nano-Repair Grenade02830.1h
Recon Detection Device82,2523.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.55s
Server spent 2.54s on queries, 1.99s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.