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Lt. Colonel Undertaker KOwOKTaken[TRCW] KOwOKTaken
TR BR 68

KDR: 15.56

Score: 4.8m

Last Seen: Nov 4th, 2019 2:12 AM
- ONLINE NOW

Battle Rank 68 - Terran Republic on Connery
Level Progress (to 69): 58%
Level 100 Progress: 26% 999h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP M1 Heavy Cycler M1 Heavy Cycler Tank Mine TSAR-42 Claymore L100 Python AP Spitfire Auto-Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $311,499 MLG Score: 249
Fun Score: N/A
Cheeseburgers Flipped: 304TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.122%22.642%41011226530.28342215.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.599D0.253C*1.34AHEAD ++ (~13.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.692B+4.20.709B++18.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.175%79.757%01122624714916.4667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.324D**0.822B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.254C*1.90.393B5.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.8m235.8%234 (14k)209 (12.5k)15.557111,31072718.880368 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1227118712.502%5.411%6832:151

82% Engineer10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 25th, 2019 6:06 PMOct 20th, 2019 6:01 AMNov 3rd, 2019 10:03 PM (40d) (PST)Nov 3rd, 2019 11:45 PM (40d) (PST)Nov 3rd, 2019 10:12 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
882867960.4880.0310.0261.4690.135249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,9365,14747,789292288812,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
386.6h/16.1d 2,416 612 2,925 34.1k 414 648 3,138 20.5m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):230
KDR:0
Kill Difference:UNR
Playtime:318.201 hours
Usage:82%
Score:4.158m
Score/min:218
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):114
KDR:0
Kill Difference:UNR
Playtime:5.519 hours
Usage:1%
Score:0.013m
Score/min:41
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):95
KDR:0
Kill Difference:UNR
Playtime:2.491 hours
Usage:1%
Score:0m
Score/min:0
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:247
Deaths:29
KDR:8.517
Accuracy:26.175% F-
HSR:79.757% B**
NS-44P Commissioner
C-
Kills:53
Deaths:59
KDR:0.898
Accuracy:18.122% F*
HSR:22.642% C-
Kills:300
Deaths (as Infiltrator):88
Deaths (to Infiltrators):62
KDR:3.40909
Kill Difference:212
Playtime:20.989 hours
Usage:5%
Score:0.097m
Score/min:77
Accuracy (listed only):22.148%
HSR (listed only):51.199%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:781
Deaths:168
KDR:4.649
Accuracy:16.164% B+
HSR:21.511% B++
M1 Heavy Cycler
C*
Kills:747
Deaths:168
KDR:4.446
Accuracy:15.920% C+
HSR:20.348% C*
Kills:1,528
Deaths (as MAX Suit):168
Deaths (to MAX Suits):21
KDR:9.09524
Kill Difference:1,360
Playtime:38.114 hours
Usage:10%
Score:0.566m
Score/min:247
Accuracy (listed only):16.042%
HSR (listed only):20.930%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:98
V. Kills:40 239%
Deaths:
KDR:
Accuracy:46.804% D--
KPH:26.400 C--
VKPH:10.800 D*
Skyguard
C*
Kills:69
V. Kills:27 246%
Deaths:
KDR:
Accuracy:28.480% C+
KPH:15.800 C*
VKPH:6.200 D
Kills:167 (167 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:67
Kill Difference:167
Playtime:8.083 hours
Usage:2%
Score:0.080m
Score/min:164
Driving Accuracy:28.480%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:8,021
V. Kills:2,753 291%
Deaths:
KDR:
Accuracy:50.392% B+
KPH:39.600 B++
VKPH:13.600 D
Kills:8,021 (8,021 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2,753
Kill Difference:8,021
Playtime:202.303 hours
Usage:52%
Score:2.011m
Score/min:166
Driving Accuracy:50.392%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 10,7748,02118021U8,005.4450.392%B+N/A39.6B++13.6D166202.3h3.6A+7.2A
M1 Heavy Cycler 8067811684.649M+10.9116.164%B+21.511%B++22.8C++N/A6434.2h15.1B*93.4B+
M1 Heavy Cycler 7787471684.446A*11.1115.92%C+20.348%C*21.8DN/A5934.2h15.5B+97.4B
Tank Mine 359254550.8U35.2429.969%CN/A181.4A+75B+8921.4h1.9C+6.3C+
TSAR-42 255247298.517B*7.0426.175%F-79.757%B**20.8DN/A5011.9h1.9B++7.4C
Claymore 1031031103U87.4424.268%D-N/A73.6D*N/A1901.4h1.1B*4.6C
L100 Python AP 13898198U82.4446.804%D--N/A26.5C-10.8D*2153.7h4.4B*9.4B+
Skyguard 9669169U53.4428.48%C+2.899%B++15.7C*6.1D1214.4h75.7B**265.7B**
NS-44P Commissioner 5353590.898C14.6618.122%F*22.642%C-7.3D*N/A197.3h4.2C22.9F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit184279,22219.3h
Medical Applicator22,1840.2h
Spitfire Auto-Turret51,1710.9h
Welding Device02260h
S12 Renegade04841.6h
Ammunition Package19291.4h
Medical Kit0690h
Nano-Repair Grenade07660.2h
Recon Detection Device34780.7h
M18 Needler0880.5h

Check the help document for the dictionary if you want to learn more about words used here.


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