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Archon KPblCAoO[TRID] KPblCAoO
VS BR 76

KDR: 2.94

Score: 7.1m

Last Seen: Sep 13th, 2019 7:38 PM
- OFFLINE - 129.2 hour(s)

Battle Rank 76 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 801
Level Progress (to 77): 79%
Level 100 Progress: 38% 463h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Lumine Edge Ghost NS-44 Commissioner NS-44L Blackhand VA39 Spectre V10 Parallax VX3 XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,777,918 MLG Score: 5418
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.476%22.982%746812064,3731.002061.939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.651%0C+0C+0C+HEAD ++ (~6.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40C+60C+12.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
13.481%17.46%261121363115250.543104242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.30C+12.80C+82.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.909%63.378%26612088,3533093826.9452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.288%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20C+2.30C+2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.961%11.743%26112131,073357263.0056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80C+3.20C+3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 801
7.1m221.2%424 (25.4k)358 (21.5k)2.9414320,6907,0342.991976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214196331.583%36.728%116002:498

11% Heavy Assault84% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2018 9:55 PMJul 18th, 2019 6:10 PMSep 17th, 2019 2:01 AM (2d) (PST)Sep 13th, 2019 4:35 PM (5d) (PST)Sep 13th, 2019 3:38 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6042443601.0430.3550.3832.3390.0145418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,25514,61621,639632123140121,474

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
330.5h/13.8d 355 7,599 5,449 46.4k 501 1,439 273 12m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,058
Deaths:463
KDR:2.285
Accuracy:26.481% B**
HSR:20.889% D
Kills:1,058
Deaths (as Heavy Assault):463
Deaths (to Heavy Assaults):2,301
KDR:2.2851
Kill Difference:595
Playtime:37.214 hours
Usage:11%
Score:0.797m
Score/min:357
Accuracy (listed only):26.481%
HSR (listed only):20.889%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:2,493
Deaths:654
KDR:3.812
Accuracy:44.069% B*
HSR:68.231% C+
NS-44 Commissioner
A+
Kills:1,307
Deaths:623
KDR:2.098
Accuracy:48.560% A+
HSR:16.220% D-
NS-44L Blackhand
B+
Kills:1,228
Deaths:475
KDR:2.585
Accuracy:45.616% B+
HSR:31.759% D
VA39 Spectre
A+
Kills:1,212
Deaths:381
KDR:3.181
Accuracy:40.783% A+
HSR:26.073% D--
V10
B++
Kills:1,207
Deaths:301
KDR:4.010
Accuracy:45.375% B++
HSR:69.097% D--
Parallax VX3
A
Kills:1,166
Deaths:309
KDR:3.773
Accuracy:48.280% A
HSR:70.412% D-
XM98
A
Kills:1,164
Deaths:326
KDR:3.571
Accuracy:45.596% A
HSR:69.588% D
Parsec VX3-A
C++
Kills:1,111
Deaths:234
KDR:4.748
Accuracy:42.796% C++
HSR:73.087% D-
NS-30 Vandal
A
Kills:228
Deaths:82
KDR:2.780
Accuracy:41.188% A
HSR:23.246% C-
NS-357 Underboss
A
Kills:179
Deaths:72
KDR:2.486
Accuracy:47.029% A
HSR:17.877% C-
NSX-P Tengu
B**
Kills:166
Deaths:69
KDR:2.406
Accuracy:41.659% B**
HSR:20.482% C+
Beamer VS3
B+
Kills:137
Deaths:76
KDR:1.803
Accuracy:30.371% B+
HSR:19.708% C
VE-S Canis
C*
Kills:127
Deaths:67
KDR:1.896
Accuracy:28.593% C*
HSR:22.047% C*
NSX Tomoe
C++
Kills:109
Deaths:40
KDR:2.725
Accuracy:29.598% C++
HSR:38.532% C++
Kills:11,834
Deaths (as Infiltrator):3,709
Deaths (to Infiltrators):1,207
KDR:3.19062
Kill Difference:8,125
Playtime:276.744 hours
Usage:84%
Score:5.755m
Score/min:347
Accuracy (listed only):41.394%
HSR (listed only):40.454%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:1,073
Deaths:319
KDR:3.364
Accuracy:47.961% B*
HSR:11.743% D-
Kills:1,073
Deaths (as Engineer):319
Deaths (to Engineers):836
KDR:3.36364
Kill Difference:754
Playtime:1.850 hours
Usage:1%
Score:0.039m
Score/min:349
Accuracy (listed only):47.961%
HSR (listed only):11.743%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:758
Deaths:223
KDR:3.399
Accuracy:25.049% A
HSR:22.955% B
Blueshift VM5
A+
Kills:484
Deaths:161
KDR:3.006
Accuracy:26.625% A+
HSR:25% B++
Quasar VM1
A
Kills:303
Deaths:87
KDR:3.483
Accuracy:21.951% A
HSR:22.772% B++
Kills:1,545
Deaths (as MAX Suit):235.500
Deaths (to MAX Suits):194
KDR:6.56051
Kill Difference:1,309.500
Playtime:12.428 hours
Usage:4%
Score:0.495m
Score/min:663
Accuracy (listed only):24.542%
HSR (listed only):23.576%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:57
V. Kills:21 259%
Deaths:
KDR:
Accuracy:67.978% A
KPH:67.200 M
VKPH:24.800 B**
Kills:57 (57 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:21
Kill Difference:57
Playtime:0.848 hours
Usage:0%
Score:0.022m
Score/min:430
Driving Accuracy:67.978%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:63
V. Kills:3 N/A
Deaths:1
KDR:63
Accuracy:13.481% D-
KPH:92.900 B*
VKPH:4.400 B+
Kills:63 (0 + 63)
Deaths:1
KDR:63
VKDR:3
Vehicle Kills:3
Kill Difference:62
Playtime:0.679 hours
Usage:0%
Score:0.012m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:13.481%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 3,0763,0613,1420.974M*1.9738.693%B**19.994%B+25.8A*N/A96118.8h1.1B++2.9C**
Ghost 2,5012,4936543.812B+0.8744.069%B*68.231%C+58.7B*N/A18642.5h2B+4.6B+
NS-44 Commissioner 1,3191,3076232.098B**0.8448.56%A+16.22%D-52.3B++N/A14525h3.2B++6.7B*
NS-44L Blackhand 1,2361,2284752.585B**0.3645.616%B+31.759%D33.3B+N/A7236.9h3.6B++8B+
VA39 Spectre 1,2191,2123813.181A0.2440.783%A+26.073%D--64.8M+N/A29218.7h3.7A9.2B**
V10 1,2171,2073014.01B1.0745.375%B++69.097%D--55.4B**N/A11321.8h2.1B4.6B+
Parallax VX3 1,1721,1663093.773C*0.8348.28%A70.412%D-60.7A*N/A12619.2h2B+4.2B++
XM98 1,1671,1643263.571B*0.6345.596%A69.588%D60A++N/A21619.4h2B*4.4B*
Parsec VX3-A 1,1151,1112344.748C+1.8142.796%C++73.087%D-55.3BN/A14820.1h1.9C+4.4C*
Pandora VX25 1,0991,0733193.364A++0.4247.961%B*11.743%D-90.9A++2.2M27611.8h3.2B**6.8B*
Orion VS54 1,0811,0584632.285B+0.6626.481%B**20.889%D58.5B**1.3A++16718.1h11.4B+43C**
Force-Blade 7797793,6630.213S2.7349.611%A++14.121%B**4.1M**N/A10188.1h2B+4.1B++
Blueshift VM5 7777582233.399B+0.4625.049%A22.955%B68.9A*1.7A*21711h10.7A+42.6B**
Proximity Mine 5735734113.976M*11.0340.39%C+N/A249.1MN/A6852.3h2.2D-5.4C
Blueshift VM5 4994841613.006C**0.0626.625%A+25%B++75.6A**2.3M**2826.4h11.9A44.8B**
Quasar VM1 304303873.483A0.5421.951%A22.772%B++51.4A*N/A1345.9h9.8A+44.7B++
NS-30 Vandal 233228822.78B++0.1641.188%A23.246%C-60B*1.3A*1373.8h4.5B**10.9B**
NS-357 Underboss 179179722.486A+0.4647.029%A17.877%C-36.5C+N/A994.9h3.6B++7.6B*
NSX-P Tengu 168166692.406A+0.5441.659%B**20.482%C+48.8BN/A1413.4h11.5B+27.6B++
Beamer VS3 139137761.803A1.1430.371%B+19.708%C41.5B*N/A1243.3h8.1B+26.8C*
VE-S Canis 127127671.896B++1.0528.593%C*22.047%C*35.3C+N/A1353.6h9.1B*31.8B+
NSX Tomoe 109109402.725B*0.2229.598%C++38.532%C++45.4C**N/A1112.4h13.4C**45.2B
M12 Kobalt 6663163S60.0613.481%D-17.46%C+90B++4.3B+2990.7h12.8A95.3B
Frag Grenade 6260160N/A57.0652.482%B*N/A600B+20A21620.1h3.7C++7.1B+
L100 Python AP 7857157U54.0667.978%AN/A71.3M++26.3A+4290.8h4.2B**6.2B**
Sticky Grenade 6056156N/A53.0656.97%B+N/A560D-40M44100.1h1.7B+2.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit13,3190.2h
Medical Applicator22,2810.1h
Motion Spotter127,7282.2h
Medical Kit216400.3h

Check the help document for the dictionary if you want to learn more about words used here.


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