Online: daguest  
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Archon KPblCAoO[TRID] KPblCAoO
VS BR 77

KDR: 2.96

Score: 7.2m

Last Seen: Jan 17th, 2020 11:46 PM
- OFFLINE - 242.3 hour(s)

Battle Rank 77 - Vanu Sovereignty on Cobalt
Level Progress (to 78): 57%
Level 100 Progress: 38% 464h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Lumine Edge Ghost NS-44L Blackhand NS-44 Commissioner VA39 Spectre V10 Parallax VX3 XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,666,579 MLG Score: 5329
Fun Score: N/A
Cheeseburgers Flipped: 104TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.641%23.041%752812244,5441.027591.931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.547%2.189A*0.305C*-1.975F-HEAD ++ (~6.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.752B++5.90.581B+12.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
13.621%16.923%261123165116260.555556241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.1F--3.159M++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
930.209C++12.70.681B+80.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.827%63.417%26612268,4003113827.0096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.317%1.346A-0.235C-0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.481B+2.30.291C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.078%11.338%26112311,129361273.12742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.526B+-0.584D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.486B+3.30.333C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.2m221.9%418 (25.1k)354 (21.2k)2.9584621,0797,1253.008777 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232202031.524%36.506%115102:528

11% Heavy Assault84% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2018 9:55 PMJul 18th, 2019 6:10 PMJan 28th, 2020 3:26 PM (30d) (PST)Jan 17th, 2020 9:37 PM (40d) (PST)Jan 17th, 2020 7:46 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6002413591.0310.3480.3762.3170.0145329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,98314,47821,505622123139121,218

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
340.8h/14.2d 358 7,695 5,573 47.4k 516 1,474 278 12.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,060
Deaths:463
KDR:2.289
Accuracy:26.487% B**
HSR:20.849% D
Kills:1,060
Deaths (as Heavy Assault):463
Deaths (to Heavy Assaults):2,329
KDR:2.28942
Kill Difference:597
Playtime:38.391 hours
Usage:11%
Score:0.823m
Score/min:357
Accuracy (listed only):26.487%
HSR (listed only):20.849%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:2,513
Deaths:655
KDR:3.837
Accuracy:43.948% B++
HSR:68.245% C+
NS-44L Blackhand
B
Kills:1,386
Deaths:525
KDR:2.640
Accuracy:44.876% B
HSR:30.952% D-
NS-44 Commissioner
A+
Kills:1,316
Deaths:626
KDR:2.102
Accuracy:48.472% A+
HSR:16.185% D-
VA39 Spectre
A+
Kills:1,212
Deaths:381
KDR:3.181
Accuracy:40.783% A+
HSR:26.073% D--
V10
B+
Kills:1,207
Deaths:301
KDR:4.010
Accuracy:45.375% B+
HSR:69.097% D*
Parallax VX3
A
Kills:1,166
Deaths:309
KDR:3.773
Accuracy:48.280% A
HSR:70.412% D-
XM98
B**
Kills:1,164
Deaths:326
KDR:3.571
Accuracy:45.596% B**
HSR:69.588% D
Parsec VX3-A
C+
Kills:1,138
Deaths:239
KDR:4.762
Accuracy:42.406% C+
HSR:73.023% D--
NS-30 Vandal
A
Kills:228
Deaths:82
KDR:2.780
Accuracy:41.188% A
HSR:23.246% C--
NS-357 Underboss
B**
Kills:181
Deaths:72
KDR:2.514
Accuracy:46.370% B**
HSR:18.785% C-
NSX-P Tengu
B*
Kills:166
Deaths:69
KDR:2.406
Accuracy:41.659% B*
HSR:20.482% C+
Beamer VS3
B+
Kills:137
Deaths:76
KDR:1.803
Accuracy:30.371% B+
HSR:19.708% C
VE-S Canis
C**
Kills:127
Deaths:67
KDR:1.896
Accuracy:28.593% C**
HSR:22.047% C*
NSX Tomoe
C++
Kills:109
Deaths:40
KDR:2.725
Accuracy:29.598% C++
HSR:38.532% C++
Kills:12,050
Deaths (as Infiltrator):3,768
Deaths (to Infiltrators):1,220
KDR:3.19798
Kill Difference:8,282
Playtime:285.224 hours
Usage:84%
Score:5.846m
Score/min:342
Accuracy (listed only):41.251%
HSR (listed only):40.455%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:1,129
Deaths:332
KDR:3.401
Accuracy:48.078% B++
HSR:11.338% D--
Kills:1,129
Deaths (as Engineer):332
Deaths (to Engineers):847
KDR:3.4006
Kill Difference:797
Playtime:1.865 hours
Usage:1%
Score:0.039m
Score/min:348
Accuracy (listed only):48.078%
HSR (listed only):11.338%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:791
Deaths:235
KDR:3.366
Accuracy:24.836% B**
HSR:23.009% C*
Blueshift VM5
A
Kills:510
Deaths:173
KDR:2.948
Accuracy:26.162% A
HSR:25.098% B++
Quasar VM1
A
Kills:303
Deaths:87
KDR:3.483
Accuracy:21.951% A
HSR:22.772% B++
Kills:1,604
Deaths (as MAX Suit):247.500
Deaths (to MAX Suits):196
KDR:6.48081
Kill Difference:1,356.500
Playtime:12.993 hours
Usage:4%
Score:0.511m
Score/min:656
Accuracy (listed only):24.316%
HSR (listed only):23.626%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:62
V. Kills:23 258%
Deaths:
KDR:
Accuracy:68.766% A+
KPH:69.400 M
VKPH:25.700 B**
Kills:62 (62 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:23
Kill Difference:62
Playtime:0.894 hours
Usage:0%
Score:0.023m
Score/min:433
Driving Accuracy:68.766%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:65
V. Kills:3 N/A
Deaths:1
KDR:65
Accuracy:13.621% D-
KPH:95.200 B*
VKPH:4.400 B+
Kills:65 (0 + 65)
Deaths:1
KDR:65
VKDR:3
Vehicle Kills:3
Kill Difference:64
Playtime:0.683 hours
Usage:0%
Score:0.013m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:13.621%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 3,0763,0613,1420.974M*1.9838.693%B**19.994%B+25.7A+N/A96118.9h1.1B++2.9B+
Ghost 2,5212,5136553.837C**0.8843.948%B++68.245%C+58.6B+N/A18542.9h2B+4.6B+
NS-44L Blackhand 1,3941,3865252.64A0.3244.876%B30.952%D-32.1BN/A7043.2h3.7B+8.3B+
NS-44 Commissioner 1,3281,3166262.102B**0.8648.472%A+16.185%D-51.6B++N/A14225.5h3.3B+6.7B*
VA39 Spectre 1,2191,2123813.181B*0.2240.783%A+26.073%D--64.8A**N/A29218.7h3.7A9.2B**
V10 1,2171,2073014.01C*1.0545.375%B+69.097%D*55.4B++N/A11321.8h2.1C*4.6B+
Parallax VX3 1,1721,1663093.773C++0.8148.28%A70.412%D-60.7A+N/A12619.2h2B+4.2B++
XM98 1,1671,1643263.571B*0.6145.596%B**69.588%D60A++N/A21619.4h2B++4.4B*
Parsec VX3-A 1,1421,1382394.762C+1.8042.406%C+73.023%D--54.4C++N/A14520.9h1.9C+4.5C++
Pandora VX25 1,1561,1293323.401M0.4448.078%B++11.338%D--89.6A2.1M++26912.6h3.3B*6.8B*
Orion VS54 1,0831,0604632.289B+0.6726.487%B**20.849%D58.2B**1.3A++16618.2h11.4B+43C*
Force-Blade 7987983,7420.213S2.7549.543%A+14.286%B**4M**N/A10197.6h2B+4.1B++
Blueshift VM5 8107912353.366B0.4124.836%B**23.009%C*68.2A++1.6A++21411.6h10.7A+43.2B*
Proximity Mine 5945944214.143M++11.1840.819%C+N/A258.3MN/A6922.3h2.2D-5.3C
Blueshift VM5 5255101732.948C**0.0126.162%A25.098%B++73.9A*2.2M++2696.9h12.1A46.4B**
Quasar VM1 304303873.483B**0.5221.951%A22.772%B++51.4A*N/A1345.9h9.8A+44.7B*
NS-30 Vandal 233228822.78B+0.1841.188%A23.246%C--60B++1.3A++1373.8h4.5B*10.9B*
NS-357 Underboss 181181722.514A+0.4446.37%B**18.785%C-36.2CN/A995h3.6B++7.7B*
NSX-P Tengu 168166692.406A0.5541.659%B*20.482%C+48.8C**N/A1413.4h11.5B+27.6B+
Beamer VS3 139137761.803A1.1630.371%B+19.708%C41.5B+N/A1243.3h8.1B+26.8B+
VE-S Canis 127127671.896B++1.0628.593%C**22.047%C*35.3C+N/A1373.6h9.1B*31.8B+
NSX Tomoe 109109402.725B*0.2329.598%C++38.532%C++45.4C*N/A1112.4h13.4B45.2B
M12 Kobalt 6865165S62.0413.621%D-16.923%C92.9B++4.3B+3060.7h12.7A93B
L100 Python AP 8562162S59.0468.766%A+N/A68.9M25.6B**4330.9h4.2B*6.1B**
Plasma Grenade 6260160N/A57.0452.482%B*N/A600B20B*21690.1h3.7C+7.1B
Sticky Grenade 6056156N/A53.0456.97%B+N/A560D40A**44100.1h1.7B++2.9B++
NS Decimator 6150163.125A*0.1775.18%A++4%A++71.4A*15.7C+4550.7h4.2C**5.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit13,3660.2h
Medical Applicator22,2810.1h
Motion Spotter127,9002.3h
Medical Kit216530.3h

Check the help document for the dictionary if you want to learn more about words used here.


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