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Director General Imperator KRK2[3KDC] KRK2
NC BR 94

KDR: 2.43

Score: 55.8m

Last Seen: Sep 29th, 2019 7:08 PM
- OFFLINE - 27.7 hour(s)

Prestige 1, Battle Rank 94 - New Conglomerate on Connery
Level Progress (to 95): 15%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH C75 Viper L100 Python AP L100 Python HEAT Bouncing Betty NC15 Phoenix AF-34 Mattock AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $173,889 MLG Score: 139
Fun Score: N/A
Cheeseburgers Flipped: 1262TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.325%14.012%20132118415,9361.168411.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.92%-1.388D**-1.058D*0.016C+HEAD ++ (~6.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.6-0.505D15.6-0.102C+93

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.284%0.935%55112152146477950.33075727%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.129B**-0.412C---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.90.272C*51.9-0.065C+57.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.975%1.314%30468120831,2821401759122.3283412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.141%-0.249C-0.735D-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.567B+6.20.487B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.288%7.251%199612102,63494012602.79915209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.991%-1.461F0.406B-0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264.5-1.198D*53.7-0.342C-210.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.864%57.179%199312131,602902341.77605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.893%-0.352C--0.547D0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.327C-4.5-0.347C-9.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.448%12.051%19931213390151060.258278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.513%-1.844F--0.802D--0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.8-1.215D*5.6-0.161C23.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.8m364%256 (15.4k)208 (12.5k)2.4331472,44229,7733.0420594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1216490714.519%6.344%9209:0117

9% Combat Medic22% Engineer16% Heavy Assault34% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 21st, 2015 7:01 PMSep 21st, 2019 1:35 PMSep 29th, 2019 5:42 PM (16d) (PST)Sep 29th, 2019 4:16 PM (16d) (PST)Sep 29th, 2019 3:08 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
491844070.2700.1110.0171.1960.058139

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,4455,04224,403167172312,493

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4465.4h/186.1d 18,129 4,596 44,730 320.4k 9,658 12,140 15,571 131.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D*
Kills:1,187
Deaths:1,069
KDR:1.110
Accuracy:12.916% F--
HSR:15.501% D*
NC6 Gauss SAW
D**
Kills:1,166
Deaths:1,150
KDR:1.014
Accuracy:11.633% F
HSR:15.352% D**
LA1 Anchor
D**
Kills:623
Deaths:680
KDR:0.916
Accuracy:12.382% F--
HSR:14.446% D**
MGR-L1 Promise
D**
Kills:308
Deaths:199
KDR:1.548
Accuracy:16.351% D**
HSR:13.312% D**
EM6
D--
Kills:271
Deaths:195
KDR:1.390
Accuracy:14.198% D**
HSR:17.343% D--
NC6S Gauss SAW S
F-
Kills:251
Deaths:312
KDR:0.804
Accuracy:13.176% F-
HSR:10.359% F-
GD-22S
D**
Kills:189
Deaths:196
KDR:0.964
Accuracy:11.813% F--
HSR:14.286% D**
EM1
D*
Kills:178
Deaths:132
KDR:1.348
Accuracy:12.416% F
HSR:14.045% D*
NSX Naginata
D**
Kills:177
Deaths:132
KDR:1.341
Accuracy:11.689% F-
HSR:16.949% D**
Kills:4,350
Deaths (as Heavy Assault):4,065
Deaths (to Heavy Assaults):9,009
KDR:1.07011
Kill Difference:285
Playtime:718.034 hours
Usage:16%
Score:6.617m
Score/min:154
Accuracy (listed only):12.953%
HSR (listed only):14.621%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D-
Kills:1,204
Deaths:1,282
KDR:0.939
Accuracy:14.960% F-
HSR:15.282% D-
AF-4A Bandit
D*
Kills:1,178
Deaths:1,009
KDR:1.167
Accuracy:16.198% F-
HSR:15.874% D*
AF-19 Mercenary
D*
Kills:1,170
Deaths:1,400
KDR:0.836
Accuracy:15.656% D*
HSR:13.761% D**
Gauss Compact S
D
Kills:453
Deaths:554
KDR:0.818
Accuracy:15.734% D**
HSR:13.687% D
NSX Tanto
D--
Kills:199
Deaths:196
KDR:1.015
Accuracy:14.513% F--
HSR:18.090% D--
AF-57 Piston
D-
Kills:166
Deaths:140
KDR:1.186
Accuracy:24.379% F
HSR:10.843% D-
Mauler S6
D
Kills:161
Deaths:214
KDR:0.752
Accuracy:16.819% F--
HSR:11.801% D
Razor GD-23
D
Kills:153
Deaths:157
KDR:0.975
Accuracy:14.629% F-
HSR:16.994% D
MGR-C1 Charger
F
Kills:123
Deaths:97
KDR:1.268
Accuracy:17.829% F-
HSR:13.008% F
AC-X11
D*
Kills:66
Deaths:102
KDR:0.647
Accuracy:16.601% F
HSR:15.152% D*
NC12 Sweeper
B+
Kills:63
Deaths:86
KDR:0.733
Accuracy:14.860% F*
HSR:15.873% B+
Kills:4,936
Deaths (as Engineer):5,237
Deaths (to Engineers):5,807
KDR:0.94252
Kill Difference:301
Playtime:978.271 hours
Usage:22%
Score:14.741m
Score/min:251
Accuracy (listed only):16.562%
HSR (listed only):14.579%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D*
Kills:1,556
Deaths:2,316
KDR:0.672
Accuracy:14.660% F--
HSR:10.668% D*
Blitz GD-10
D**
Kills:1,327
Deaths:2,509
KDR:0.529
Accuracy:13.104% F--
HSR:8.515% D**
GD-7F
D-
Kills:1,204
Deaths:1,282
KDR:0.939
Accuracy:14.960% F-
HSR:15.282% D-
AF-4A Bandit
D*
Kills:1,178
Deaths:1,009
KDR:1.167
Accuracy:16.198% F-
HSR:15.874% D*
AF-19 Mercenary
D*
Kills:1,170
Deaths:1,400
KDR:0.836
Accuracy:15.656% D*
HSR:13.761% D**
MGR-S1 Gladius
D*
Kills:1,042
Deaths:823
KDR:1.266
Accuracy:18.232% F
HSR:13.820% D*
Gauss Compact S
D
Kills:453
Deaths:554
KDR:0.818
Accuracy:15.734% D**
HSR:13.687% D
NS-7 PDW
C--
Kills:325
Deaths:550
KDR:0.591
Accuracy:14.503% F-
HSR:14.769% C--
NSX Tanto
D--
Kills:199
Deaths:196
KDR:1.015
Accuracy:14.513% F--
HSR:18.090% D--
AF-57 Piston
D-
Kills:166
Deaths:140
KDR:1.186
Accuracy:24.379% F
HSR:10.843% D-
Mauler S6
D
Kills:161
Deaths:214
KDR:0.752
Accuracy:16.819% F--
HSR:11.801% D
Razor GD-23
D
Kills:153
Deaths:157
KDR:0.975
Accuracy:14.629% F-
HSR:16.994% D
MGR-C1 Charger
F
Kills:123
Deaths:97
KDR:1.268
Accuracy:17.829% F-
HSR:13.008% F
AC-X11
D*
Kills:66
Deaths:102
KDR:0.647
Accuracy:16.601% F
HSR:15.152% D*
NC12 Sweeper
B+
Kills:63
Deaths:86
KDR:0.733
Accuracy:14.860% F*
HSR:15.873% B+
Kills:9,186
Deaths (as Light Assault):11,435
Deaths (to Light Assaults):5,470
KDR:0.80332
Kill Difference:2,249
Playtime:669.576 hours
Usage:15%
Score:7.090m
Score/min:176
Accuracy (listed only):16.178%
HSR (listed only):13.876%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D*
Kills:1,556
Deaths:2,316
KDR:0.672
Accuracy:14.660% F--
HSR:10.668% D*
Blitz GD-10
D**
Kills:1,327
Deaths:2,509
KDR:0.529
Accuracy:13.104% F--
HSR:8.515% D**
MGR-S1 Gladius
D*
Kills:1,042
Deaths:823
KDR:1.266
Accuracy:18.232% F
HSR:13.820% D*
EM4 Longshot
C
Kills:980
Deaths:32
KDR:30.625
Accuracy:36.978% C
HSR:67.755% D**
AF-18 Stalker
D**
Kills:449
Deaths:456
KDR:0.985
Accuracy:17.402% F--
HSR:11.136% D**
Gauss SPR
C
Kills:386
Deaths:43
KDR:8.977
Accuracy:30.386% C
HSR:30.311% C-
AF-6 Shadow
C++
Kills:368
Deaths:150
KDR:2.453
Accuracy:24.369% F
HSR:28.533% C++
NS-7 PDW
C--
Kills:325
Deaths:550
KDR:0.591
Accuracy:14.503% F-
HSR:14.769% C--
NC14 Bolt Driver
D
Kills:236
Deaths:58
KDR:4.069
Accuracy:30.457% D
HSR:57.203% F-
Impetus
F-
Kills:163
Deaths:51
KDR:3.196
Accuracy:22.614% F-
HSR:13.497% F-
NS-30 Vandal
B++
Kills:159
Deaths:68
KDR:2.338
Accuracy:25.953% D*
HSR:32.704% B++
NSX Tomoe
F
Kills:104
Deaths:118
KDR:0.881
Accuracy:17.283% F--
HSR:19.231% F
NS-61 Emissary
D-
Kills:70
Deaths:110
KDR:0.636
Accuracy:8.390% T
HSR:11.429% D-
NS-357 Underboss
F
Kills:64
Deaths:143
KDR:0.448
Accuracy:15.385% F*
HSR:7.813% F
NC4 Mag-Shot
D*
Kills:59
Deaths:128
KDR:0.461
Accuracy:17.246% D**
HSR:11.864% D*
NS-44L Blackhand
D*
Kills:51
Deaths:53
KDR:0.962
Accuracy:22.515% F--
HSR:23.529% D*
Kills:7,339
Deaths (as Infiltrator):7,608
Deaths (to Infiltrators):3,337
KDR:0.96464
Kill Difference:269
Playtime:1,528.916 hours
Usage:34%
Score:18.690m
Score/min:204
Accuracy (listed only):20.592%
HSR (listed only):22.674%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D*
Kills:1,556
Deaths:2,316
KDR:0.672
Accuracy:14.660% F--
HSR:10.668% D*
Blitz GD-10
D**
Kills:1,327
Deaths:2,509
KDR:0.529
Accuracy:13.104% F--
HSR:8.515% D**
MGR-S1 Gladius
D*
Kills:1,042
Deaths:823
KDR:1.266
Accuracy:18.232% F
HSR:13.820% D*
NC1 Gauss Rifle
D--
Kills:640
Deaths:927
KDR:0.690
Accuracy:14.534% F-
HSR:14.063% D--
Carnage AR
D*
Kills:569
Deaths:670
KDR:0.849
Accuracy:14.938% F-
HSR:13.005% D*
GR-22
D**
Kills:456
Deaths:653
KDR:0.698
Accuracy:12.201% F*
HSR:9.868% D**
NS-7 PDW
C--
Kills:325
Deaths:550
KDR:0.591
Accuracy:14.503% F-
HSR:14.769% C--
NS-11A
F-
Kills:214
Deaths:334
KDR:0.641
Accuracy:14.370% F-
HSR:8.879% F-
AF-57 Piston
D-
Kills:166
Deaths:140
KDR:1.186
Accuracy:24.379% F
HSR:10.843% D-
Mauler S6
D
Kills:161
Deaths:214
KDR:0.752
Accuracy:16.819% F--
HSR:11.801% D
NC12 Sweeper
B+
Kills:63
Deaths:86
KDR:0.733
Accuracy:14.860% F*
HSR:15.873% B+
Kills:6,519
Deaths (as Combat Medic):9,222
Deaths (to Combat Medics):2,214
KDR:0.7069
Kill Difference:2,703
Playtime:394.212 hours
Usage:9%
Score:6.737m
Score/min:285
Accuracy (listed only):15.691%
HSR (listed only):12.010%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D*
Kills:1,707
Deaths:1,142
KDR:1.495
Accuracy:24.282% D*
HSR:11.834% D*
AF-34 Mattock
D*
Kills:1,582
Deaths:1,034
KDR:1.530
Accuracy:24.979% D*
HSR:12.326% D*
AF-41 Hacksaw
C+
Kills:390
Deaths:143
KDR:2.727
Accuracy:16.475% D**
HSR:14.103% C+
AF-41 Hacksaw
C
Kills:379
Deaths:144
KDR:2.632
Accuracy:18.331% D**
HSR:14.248% C
NCM1 Scattercannon
D*
Kills:178
Deaths:180
KDR:0.989
Accuracy:25.905% D*
HSR:8.427% F
NS-10 Burster
B++
Kills:68
Deaths:49
KDR:1.388
Accuracy:34.955% B++
HSR:1.471% D*
NCM1 Scattercannon
A
Kills:68
Deaths:31
KDR:2.194
Accuracy:29.786% D
HSR:20.588% A
NS-10 Burster
B+
Kills:62
Deaths:44
KDR:1.409
Accuracy:33.812% B+
HSR:0% F
NCM3 Raven
M**
Kills:62
Deaths:101
KDR:0.614
Accuracy:33.580% D
HSR:8.065% M**
Kills:4,496
Deaths (as MAX Suit):1,434
Deaths (to MAX Suits):1,466
KDR:3.13529
Kill Difference:3,062
Playtime:158.073 hours
Usage:4%
Score:1.912m
Score/min:202
Accuracy (listed only):26.901%
HSR (listed only):10.118%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:214
V. Kills:240 89%
Deaths:26
KDR:8.231
Accuracy:47.284% C
KPH:35 D
VKPH:39.200 A++
M20 Mustang
C
Kills:72
V. Kills:233 31%
Deaths:171
KDR:0.421
Accuracy:46.805% M
KPH:2.300 D--
VKPH:7.500 C
Kills:286 (72 + 0)
Deaths:197
KDR:1.452
VKDR:2.401
Vehicle Kills:473
Kill Difference:89
Playtime:37.251 hours
Usage:1%
Score:0.192m
Score/min:86
Piloting Accuracy:46.805%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:60
V. Kills:3 N/A
Deaths:10
KDR:6
Accuracy:32.829% D*
KPH:32.100 D
VKPH:1.600 D*
Kills:60 (0 + 60)
Deaths:10
KDR:6
VKDR:0.300
Vehicle Kills:3
Kill Difference:50
Playtime:1.871 hours
Usage:0%
Score:0.016m
Score/min:147
Piloting Accuracy:N/A%
Gunner Accuracy:32.829%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:21,132
V. Kills:2,907 N/A
Deaths:1,005
KDR:21.027
Accuracy:45.970% C
KPH:50 C+
VKPH:6.900 C
C75 Viper
C**
Kills:3,871
V. Kills:787 491%
Deaths:458
KDR:8.452
Accuracy:34.235% C-
KPH:34.300 C**
VKPH:7 C
L100 Python AP
C
Kills:2,932
V. Kills:2,070 142%
Deaths:403
KDR:7.275
Accuracy:49.503% D
KPH:23.700 D
VKPH:16.700 C
L100 Python HEAT
C++
Kills:2,157
V. Kills:906 238%
Deaths:211
KDR:10.223
Accuracy:55.607% B+
KPH:29.200 C+
VKPH:12.300 C++
Skyguard
D*
Kills:240
V. Kills:231 103%
Deaths:78
KDR:3.077
Accuracy:30.526% C*
KPH:6.200 D*
VKPH:6 D*
Kills:30,332 (30,332 + 0)
Deaths:2,155
KDR:14.075
VKDR:3.202
Vehicle Kills:6,901
Kill Difference:28,177
Playtime:771.552 hours
Usage:17%
Score:6.930m
Score/min:150
Driving Accuracy:30.526%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:638
V. Kills:544 117%
Deaths:72
KDR:8.861
Accuracy:45.968% C--
KPH:18.900 D
VKPH:16.100 C**
Titan-150 HESH
B**
Kills:215
V. Kills:67 316%
Deaths:12
KDR:17.917
Accuracy:49.676% C*
KPH:43.100 C*
VKPH:13.400 B**
Titan-150 HEAT
B
Kills:97
V. Kills:79 121%
Deaths:24
KDR:4.042
Accuracy:44.409% C
KPH:13 D-
VKPH:10.600 B
Enforcer ML85
S
Kills:60
V. Kills:164 36%
Deaths:8
KDR:7.500
Accuracy:47.987% B*
KPH:16.800 D
VKPH:46 S
Kills:1,010 (950 + 60)
Deaths:116
KDR:8.707
VKDR:7.362
Vehicle Kills:854
Kill Difference:894
Playtime:49.763 hours
Usage:1%
Score:0.835m
Score/min:280
Driving Accuracy:44.409%
Gunner Accuracy:47.987%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:71
V. Kills:85 83%
Deaths:3
KDR:23.667
Accuracy:72.948% A*
KPH:50.100 B+
VKPH:60 S
Kills:71 (0 + 71)
Deaths:3
KDR:23.667
VKDR:28.333
Vehicle Kills:85
Kill Difference:68
Playtime:1.418 hours
Usage:0%
Score:0.043m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:72.948%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:868
V. Kills:343 252%
Deaths:73
KDR:11.890
Accuracy:30.689% C--
KPH:39 C
VKPH:15.400 A
M12 Kobalt
D-
Kills:707
V. Kills:25 N/A
Deaths:17
KDR:41.588
Accuracy:7.888% F--
KPH:36.600 D--
VKPH:1.300 D-
M20 Basilisk
B+
Kills:649
V. Kills:264 245%
Deaths:79
KDR:8.215
Accuracy:27.488% D*
KPH:21.600 C++
VKPH:8.800 B+
G30 Walker
C+
Kills:142
V. Kills:65 215%
Deaths:17
KDR:8.353
Accuracy:19.649% D**
KPH:14.100 C+
VKPH:6.500 C--
M20 Basilisk
B+
Kills:140
V. Kills:111 125%
Deaths:31
KDR:4.516
Accuracy:23.669% F
KPH:13.600 D
VKPH:10.800 B+
M60-G Bulldog
C++
Kills:128
V. Kills:24 N/A
Deaths:28
KDR:4.571
Accuracy:24.459% D--
KPH:30.200 C++
VKPH:5.700 C+
Kills:2,634 (0 + 2,634)
Deaths:245
KDR:10.751
VKDR:3.396
Vehicle Kills:832
Kill Difference:2,389
Playtime:96.236 hours
Usage:2%
Score:0.819m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:24.459%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 24,03921,1321,00521.027B**18.5945.97%C1.197%C50C+6.9C149423h3.2C*7C++
C75 Viper 4,6583,8714588.452B**6.0234.235%C-N/A34.3C**7C135112.7h11.2B+32.6C**
L100 Python AP 5,0022,9324037.275B+4.8449.503%D2.08%C23.7D16.7C172123.6h6.3C+12.7C
L100 Python HEAT 3,0632,15721110.223B++7.7955.607%B+2.04%C29.2C+12.3C++14173.8h6.1C+10.9C**
Bouncing Betty 2,1042,1012887.295A4.8630.643%D**N/A103.5CN/A28020.3h2C+6.6D*
NC15 Phoenix 3,0761,99511816.907U14.4749.676%DN/A14.4C++7.8C--104138.6h9.6C**19.2C++
AF-34 Mattock 1,7331,7071,1421.495C-0.9424.282%D*11.834%D*17D*N/A45100.7h8.1D--33.2D**
AF-34 Mattock 1,6071,5821,0341.53C-0.9024.979%D*12.326%D*17.5D*N/A4890.3h8.8D-35.2D**
AF-4 Cyclone 1,5991,5562,3160.672C1.7614.66%F--10.668%D*4.9D*N/A15317.7h15.4D*104.8F-
Blitz GD-10 1,3551,3272,5090.529C--1.9013.104%F--8.515%D**4.1D*N/A12327.4h21.1D--161F-
Spear Anti-Vehicle Phalanx Turret 2,0201,2986719.373A++16.9445.87%C**3.313%C43C**23.9C**28730.2h8.1C*17.6B+
Tank Mine 1,9051,2491438.734M++6.3037.565%C**N/A138.8B++72.9B+10679h2.4D-6.5C+
GD-7F 1,2361,2041,2820.939C+1.4914.96%F-15.282%D-7.2D--N/A23166.6h16.1D107.5D*
NS-15M2 1,2211,1871,0691.11C1.3212.916%F--15.501%D*10.2D--N/A29116.1h17.2D--133.5F-
AF-4A Bandit 1,2121,1781,0091.167C+1.2716.198%F-15.874%D*9D--N/A25131.5h13.5D-83.3F
AF-19 Mercenary 1,1971,1701,4000.836C+1.6015.656%D*13.761%D**7.8DN/A32150.8h13.3C++84.9C
NC6 Gauss SAW 1,1821,1661,1501.014C+1.4211.633%F15.352%D**10.8D-N/A54107.9h13.3D114.4D*
MGR-S1 Gladius 1,0711,0428231.266C+1.1718.232%F13.82%D*9.1D--N/A30114.6h13.3D72.8D--
EM4 Longshot 9959803230.625S28.1936.978%C67.755%D**20.7DN/A5547.4h3.1D**8.4D--
C-4 1,6208804531.943B+0.4925.548%C+N/A67.2C56.5A++66313.1h2D-7.7C-
M40 Fury 1,2118687311.89B**9.4630.689%C--1.613%C+38.9C15.4A19322.3h21.4D*69.8D--
Sticky Grenade 8117871787N/A784.5748.714%C--N/A524.7D-16B13571.5h3.4D--7D
C-4 ARX 1,0517212233.233B++0.8022.589%D*N/A144.2B+66A++5905h1.2C++5.2C
M12 Kobalt 7327071741.588M**39.157.888%F--19.236%C++36.6D--1.3D-11319.3h21.8C276.2F-
M20 Basilisk 913649798.215M5.7827.488%D*3.39%D--21.6C++8.8B+12930.1h94.5C++344D
NC1 Gauss Rifle 6556409270.69C1.7414.534%F-14.063%D--8.7D--N/A3673.9h16.6D--114.5F-
Titan-150 AP 1,182638728.861B+6.4345.968%C--1.881%C-18.9D16.1C**24433.7h5.8D12.6D
LA1 Anchor 6366236800.916C-1.5212.382%F--14.446%D**9.1D*N/A3468.6h13.7D**110.3F**
NS Decimator 9166194831.282C**1.1549.794%D**1.616%C-21.1D-10.1D15929.3h6.8D*13.7F-
NC05 Jackhammer 6216166680.922C1.5126.502%F--6.656%F-14.1D*N/A4643.8h6.2D23.3F
Carnage AR 5825696700.849C1.5814.938%F-13.005%D*9.2D*N/A2861.6h18D**120.3F--
Frag Grenade 4994861486N/A483.5741.295%DN/A324D8.7C++13421.5h4.5C-10.8C
GR-22 4624566530.698C1.7412.201%F*9.868%D**8.6D*N/A3152.9h16.2D-132.4F*
Gauss Compact S 4674535540.818C+1.6215.734%D**13.687%D7.1D-N/A2464.1h14.8D--93.9D*
AF-18 Stalker 4574494560.985C1.4517.402%F--11.136%D**5.6D**N/A1579.9h17.3D**99.2F--
AF-41 Hacksaw 3983901432.727C++0.2916.475%D**14.103%C+22.5DN/A7817.3h5.4B++32.9D
Gauss SPR 398386438.977S6.5430.386%C30.311%C-18.9DN/A4620.4h8.2F-27D--
AF-41 Hacksaw 3853791442.632C++0.2018.331%D**14.248%C21.9DN/A7017.3h6.3B+34.3D
NS Annihilator 6493681352.726S0.2975.994%D**N/A8.7C-6.7D10542.2h9.4B*12.3B++
AF-6 Shadow 3693681502.453B0.0224.369%F28.533%C++12.2D*N/A3030.2h9.3F--38.2F*
NS-7 PDW 3333255500.591C1.8414.503%F-14.769%C--5.2D--N/A1962.5h20.6D--142.1F
MGR-L1 Promise 3143081991.548C++0.8916.351%D**13.312%D**14.1D--N/A7121.8h16C+97.9D
EM6 2782711951.39C+1.0414.198%D**17.343%D--14.6D--N/A6518.6h13.3D93.4D--
NC6S Gauss SAW S 2562513120.804D1.6313.176%F-10.359%F-8.4D*N/A3030h15.6F118.4F-
Skyguard 471240783.077C++0.6430.526%C*1.667%C6.3D*6D*14138.4h195.8F641.5D--
NC14 Bolt Driver 243236584.069A1.6430.457%D57.203%F-11.7DN/A6320.1h4.4F--14.4F
Aspis Anti-Aircraft Phalanx Turret 438230366.389B**3.9627.983%C**N/A13.2C**12C++19617.4h153.7C+549.4C**
Titan-150 HESH 2822151217.917B++15.4849.676%C*N/A43C*13.4B**2955h3.9D7.9C+
Breaker Rocket Pods 454214268.231C*5.8047.284%CN/A35.1D39.3A++3036.1h51.9T*109.9F**
NS-11A 2172143340.641C--1.7914.37%F-8.879%F-7.6D*N/A2528.1h22.5F*156.8T*
Rocklet Rifle 4382121141.86A*0.5737.61%FN/A27.2C+29B+3297.8h32.3B+86C
NSX Tanto 2031991961.015C+1.4214.513%F--18.09%D--6.9D--N/A2028.7h17.9C--123.6D--
GD-22S 1901891960.964C1.4711.813%F--14.286%D**8.1D*N/A5523.3h14.4D--122F--
EM1 1851781321.348C++1.0912.416%F14.045%D*8.6D*N/A3920.7h17C136.6D*
NCM1 Scattercannon 1831781800.989C1.4425.905%D*8.427%F10D--N/A4317.8h12F46.4F
NSX Naginata 1821771321.341C+1.0911.689%F-16.949%D**10.4D*N/A3417.1h16.1D137.4F
AF-57 Piston 1691661401.186C+1.2524.379%F10.843%D-11.3D--N/A4214.7h6.4D*26.2D**
Impetus 168163513.196B*0.7622.614%F-13.497%F-11.1D*N/A3114.7h9.6T*42.6T*
Mauler S6 1631612140.752C+1.6816.819%F--11.801%D7.2D*N/A4622.4h5.4C+32.1F--
NS-30 Vandal 162159682.338B+0.1025.953%D*32.704%B++12.3D*N/A3712.9h9F-34.7F
Razor GD-23 1601531570.975C++1.4614.629%F-16.994%D8.1D-N/A3918.8h15.6D106.5D*
G30 Walker 207142178.353A*5.9219.649%D**7.042%A14.1C+6.4C--11010.1h191.1B+972.6C
M20 Basilisk 251140314.516B*2.0823.669%F3.571%D-13.6D10.8B+15910.3h127.1D537F-
Anti-Vehicle Grenade 1681321132N/A129.5730.729%F--N/A88D*24D-5681.5h12.5T40.6T*
M60-G Bulldog 152128284.571C++2.1424.459%D--3.125%C++30.5C++5.7C+1334.2h8.3C34D
Shrike 1881231290.953B+1.4845.024%D*2.439%C+16D8.4D5087.7h8.3D18.5D*
MGR-C1 Charger 128123971.268C*1.1717.829%F-13.008%F10.2D--N/A3112.1h17.5D--98.1F
NSX Tomoe 1061041180.881C-1.5517.283%F--19.231%F6.6D**N/A2315.7h21.6F124.9F**
Titan-150 HEAT 17697244.042C+1.6144.409%C2.062%C--12.9D-10.5B2667.5h8.6F-19.3F
M20 Mustang 305721710.421C-2.0146.805%MN/A2.3D--7.5C4331.1h656.9T*1403.4T*
E540 Halberd-H 15671323.667A*21.2372.948%A*N/A50.7B+60.7S5021.4h10.1D*13.9C--
NS-61 Emissary 77701100.636C1.808.39%T11.429%D-23.3C+2.3M+1073h11.6B+138.4F--
NS-10 Burster 12068491.388B++1.0534.955%B++1.471%D*4.6C3.5C+6914.7h241.9F-692.1C-
NCM1 Scattercannon 6868312.194C+0.2429.786%D20.588%A23.4DN/A872.9h7.8D-26.1D--
AC-X11 69661020.647C-1.7916.601%F15.152%D*4.7D--N/A4214.1h16F96.6F-
NS-357 Underboss 69641430.448C--1.9915.385%F*7.813%F13.1D-1B**694.9h7.9T-51.6T*
NC12 Sweeper 6363860.733C1.7014.86%F*15.873%B+9.4D*N/A336.7h4B+27.2F--
NS-10 Burster 11062441.409B+1.0233.812%B+N/A4.6C3.6C+6913.4h235.4F696.1C-
NCM3 Raven 108621010.614C1.8233.58%D8.065%M**4.7D*3.5D--7813.3h46.1D**137.3D**
L105 Zephyr 6360106C3.5732.829%D*N/A31.6D1.6D*1461.9h7.6C--23.2D-
Enforcer ML85 2246087.5B+5.0747.987%B*N/A16.7D45.6S6253.6h34.4T*71.6T-
NC4 Mag-Shot 61591280.461C1.9717.246%D**11.864%D*7.1D--N/A648.3h16.2F-94.1F--
Xiphos Anti-Personnel Phalanx Turret 705869.667N/A7.2327.629%UN/A580U120U1296000.1h92.4T*334.4T*
NS-44L Blackhand 5151530.962C+1.4722.515%F--23.529%D*15C--N/A483.4h5C22.3D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon98110.4h
Anti-Vehicle MANA Turret11390.2h
LA8 Rebel0540h
Nano-Armor Kit7581,331,84692.6h
Nanite Revive Grenade015,6404.3h
Medical Kit1635,0364.6h
Medical Applicator1,333890,35564.9h
Spitfire Auto-Turret181,4671.6h
Recon Detection Device34959,88498.6h
Shield Recharging Field452,0361.4h
Ammunition Package19011,4275.6h
Anti-Infantry MANA Turret267891.3h
Nano-Repair Grenade03610.1h

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