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Dreadnaught KRODIN[T42] KRODIN
VS BR 210

KDR: 9.84

Score: 123.3m

Last Seen: Dec 1st, 2018 7:07 PM
- OFFLINE - 408.9 hour(s)

Battle Rank 120 (210 total) - Vanu Sovereignty on Connery - Outfit Member of The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 65
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC Nebula VM20 Nebula VM20 Pulsar LSW L100 Python HESH MANA Anti-Vehicle Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $773,118 MLG Score: 618
Fun Score: N/A
Cheeseburgers Flipped: 1427TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.941%20.775%4561310097,3792.757477.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.503%0.177C++0.025C+0.26C*HEAD ++ (~9.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.292C*11.60.185C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.583%1.613%569410183,71974616564.98525224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.561%-0.511D0.002C+-0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.40.045C+500.054C+103.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.217%3.856%116226101672,7679692859375.0949254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.56%0.328C**0.779B++0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++3.60.713B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.76%2.199%352710151,81970111152.59486163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.489%0.244C++-0.548D-0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.757B++11.10.717B++17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.519%73.196%3521102177636512.12022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.421A0.397B-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.469B+2.30.266C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.873%23.077%352110219125020.36255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.292C1.72A++-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.3-0.534D7.7-0.581D12.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 65
123.3m504%775 (46.5k)799 (47.9k)9.8439108,71611,04413.2426210 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022787316.341%6.913%11313:5313

75% Engineer9% Heavy Assault7% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 5:16 PMDec 1st, 2018 7:08 PMDec 17th, 2018 9:13 AM (1d) (PST)Dec 1st, 2018 3:09 PM (17d) (PST)Dec 1st, 2018 3:07 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,336891,2470.7050.0720.0494.7210.232618

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,1775,32574,85242432831447,955

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2570.1h/107.1d 37,535 7,516 29,054 728k 3,111 6,041 35,718 206.1m

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:329
Deaths:401
KDR:0.820
Accuracy:19.550% D-
HSR:12.766% D*
Solstice SF
C+
Kills:278
Deaths:292
KDR:0.952
Accuracy:23.003% C+
HSR:14.748% C
Serpent VE92
B
Kills:243
Deaths:329
KDR:0.739
Accuracy:20.372% D
HSR:21.399% B
VX6-7
C++
Kills:195
Deaths:205
KDR:0.951
Accuracy:19.295% D--
HSR:21.539% C++
Pandora VX25
A*
Kills:91
Deaths:65
KDR:1.400
Accuracy:37.873% C+
HSR:23.077% A*
Kills:1,136
Deaths (as Engineer):1,292
Deaths (to Engineers):4,186
KDR:0.87926
Kill Difference:156
Playtime:1,920.263 hours
Usage:75%
Score:106.645m
Score/min:926
Accuracy (listed only):24.018%
HSR (listed only):18.706%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C++
Kills:3,189
Deaths:1,107
KDR:2.881
Accuracy:23.361% C++
HSR:19.536% D
Flare VE6
C-
Kills:916
Deaths:344
KDR:2.663
Accuracy:19.684% C-
HSR:21.070% C-
Ursa
B*
Kills:609
Deaths:170
KDR:3.582
Accuracy:23.457% C*
HSR:30.214% B*
SVA-88
C+
Kills:335
Deaths:97
KDR:3.454
Accuracy:23.303% C+
HSR:18.806% D-
Orion VS54
B+
Kills:334
Deaths:117
KDR:2.855
Accuracy:19.705% C+
HSR:28.144% B+
Lasher X2
M**
Kills:71
Deaths:2
KDR:35.500
Accuracy:17.649% D--
HSR:11.268% M**
Kills:5,454
Deaths (as Heavy Assault):1,837
Deaths (to Heavy Assaults):2,522
KDR:2.96897
Kill Difference:3,617
Playtime:225.702 hours
Usage:9%
Score:5.168m
Score/min:382
Accuracy (listed only):21.193%
HSR (listed only):21.506%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D-
Kills:329
Deaths:401
KDR:0.820
Accuracy:19.550% D-
HSR:12.766% D*
Solstice SF
C+
Kills:278
Deaths:292
KDR:0.952
Accuracy:23.003% C+
HSR:14.748% C
Serpent VE92
B
Kills:243
Deaths:329
KDR:0.739
Accuracy:20.372% D
HSR:21.399% B
VX6-7
C++
Kills:195
Deaths:205
KDR:0.951
Accuracy:19.295% D--
HSR:21.539% C++
NS-7 PDW
D
Kills:180
Deaths:142
KDR:1.268
Accuracy:21.279% D
HSR:13.333% D
Pandora VX25
A*
Kills:91
Deaths:65
KDR:1.400
Accuracy:37.873% C+
HSR:23.077% A*
Kills:1,316
Deaths (as Light Assault):1,434
Deaths (to Light Assaults):1,702
KDR:0.91771
Kill Difference:118
Playtime:125.779 hours
Usage:5%
Score:2.847m
Score/min:377
Accuracy (listed only):23.562%
HSR (listed only):17.810%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:776
Deaths:120
KDR:6.467
Accuracy:44.519% B*
HSR:73.196% C--
NS-7 PDW
D
Kills:180
Deaths:142
KDR:1.268
Accuracy:21.279% D
HSR:13.333% D
NS-44 Commissioner
F
Kills:158
Deaths:149
KDR:1.060
Accuracy:21.709% F
HSR:10.760% F
XM98
B*
Kills:131
Deaths:
KDR:
Accuracy:43.619% B*
HSR:60.305% F
Manticore SX40
C**
Kills:80
Deaths:39
KDR:2.051
Accuracy:25.703% D
HSR:23.750% C**
Kills:1,325
Deaths (as Infiltrator):450
Deaths (to Infiltrators):1,107
KDR:2.94444
Kill Difference:875
Playtime:45.460 hours
Usage:2%
Score:0.570m
Score/min:209
Accuracy (listed only):31.366%
HSR (listed only):36.269%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C++
Kills:726
Deaths:188
KDR:3.862
Accuracy:20.931% D
HSR:22.452% C++
NS-7 PDW
D
Kills:180
Deaths:142
KDR:1.268
Accuracy:21.279% D
HSR:13.333% D
Pandora VX25
A*
Kills:91
Deaths:65
KDR:1.400
Accuracy:37.873% C+
HSR:23.077% A*
H-V45
A
Kills:85
Deaths:41
KDR:2.073
Accuracy:29.818% A
HSR:20% C+
Kills:1,082
Deaths (as Combat Medic):436
Deaths (to Combat Medics):776
KDR:2.48165
Kill Difference:646
Playtime:63.399 hours
Usage:2%
Score:0.847m
Score/min:223
Accuracy (listed only):27.475%
HSR (listed only):19.716%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:3,282
Deaths:534
KDR:6.146
Accuracy:17.394% C+
HSR:20.811% C++
Nebula VM20
B+
Kills:3,249
Deaths:537
KDR:6.050
Accuracy:17.724% C+
HSR:22.469% B+
Cosmos VM3
B**
Kills:1,246
Deaths:234
KDR:5.325
Accuracy:14.842% C
HSR:24.157% B**
Cosmos VM3
B++
Kills:1,190
Deaths:234
KDR:5.085
Accuracy:14.603% C-
HSR:22.941% B++
NS-10 Burster
C++
Kills:343
Deaths:118
KDR:2.907
Accuracy:28.215% C+
HSR:7.580% C++
NS-10 Burster
C++
Kills:338
Deaths:118
KDR:2.864
Accuracy:28.214% C
HSR:6.509% C++
Comet VM2
C++
Kills:167
Deaths:73
KDR:2.288
Accuracy:43.972% C++
HSR:1.198% D**
Blueshift VM5
B+
Kills:165
Deaths:23
KDR:7.174
Accuracy:13.130% D*
HSR:23.636% B+
Comet VM2
A
Kills:142
Deaths:75
KDR:1.893
Accuracy:45.575% C+
HSR:7.042% A
Blueshift VM5
B**
Kills:122
Deaths:18
KDR:6.778
Accuracy:12.578% D**
HSR:26.230% B**
Kills:10,244
Deaths (as MAX Suit):982
Deaths (to MAX Suits):665
KDR:10.43177
Kill Difference:9,262
Playtime:178.691 hours
Usage:7%
Score:7.174m
Score/min:669
Accuracy (listed only):23.625%
HSR (listed only):16.257%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,274
V. Kills:79 N/A
Deaths:91
KDR:14
Accuracy:36.812% D
KPH:63.100 B+
VKPH:3.900 C*
Dual Photon Pods
B*
Kills:1,259
V. Kills:223 N/A
Deaths:61
KDR:20.639
Accuracy:54.067% C*
KPH:123.700 B*
VKPH:21.900 B
Maelstrom Turbo Laser
C+
Kills:688
V. Kills:589 117%
Deaths:415
KDR:1.658
Accuracy:29.161% C
KPH:10.400 C
VKPH:8.900 C+
Saron Laser Cannon
C++
Kills:498
V. Kills:459 108%
Deaths:242
KDR:2.058
Accuracy:32.223% C++
KPH:10.800 C+
VKPH:10 C++
Hornet Missiles
B++
Kills:325
V. Kills:292 111%
Deaths:20
KDR:16.250
Accuracy:58.441% C-
KPH:65.800 C+
VKPH:59.100 B++
Photon A2A Missile Pods
A
Kills:218
V. Kills:250 87%
Deaths:15
KDR:14.533
Accuracy:76.680% C-
KPH:72.300 B+
VKPH:82.900 A
Coyote Missiles
S
Kills:66
V. Kills:52 125%
Deaths:3
KDR:22
Accuracy:56.519% B+
KPH:198.200 S
VKPH:156.100 S
Kills:4,328 (2,460 + 0)
Deaths:847
KDR:5.110
VKDR:2.295
Vehicle Kills:1,944
Kill Difference:3,481
Playtime:151.078 hours
Usage:6%
Score:3.668m
Score/min:405
Piloting Accuracy:32.223%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:999
V. Kills:209 476%
Deaths:73
KDR:13.685
Accuracy:35.165% D--
KPH:3,596,400 U
VKPH:752,400 U
C150 Dalton
U
Kills:192
V. Kills:108 176%
Deaths:25
KDR:7.680
Accuracy:49.499% B**
KPH:691,200 U
VKPH:388,800 U
AP30 Shredder
U
Kills:75
V. Kills:35 208%
Deaths:12
KDR:6.250
Accuracy:21.774% F-
KPH:270,000 U
VKPH:126,000 U
Kills:1,266 (0 + 1,266)
Deaths:110
KDR:11.509
VKDR:3.200
Vehicle Kills:352
Kill Difference:1,156
Playtime:0.001 hours
Usage:0%
Score:0.919m
Score/min:13,780,050
Piloting Accuracy:N/A%
Gunner Accuracy:21.774%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,790
V. Kills:168 N/A
Deaths:74
KDR:24.189
Accuracy:46.994% C+
KPH:55.800 C*
VKPH:5.200 D
L100 Python HEAT
M**
Kills:534
V. Kills:65 N/A
Deaths:13
KDR:41.077
Accuracy:55.464% B+
KPH:82.800 M**
VKPH:10.100 C
Skyguard
B++
Kills:287
V. Kills:258 111%
Deaths:37
KDR:7.757
Accuracy:25.678% D
KPH:13.700 C+
VKPH:12.300 B++
Kills:2,611 (2,611 + 0)
Deaths:124
KDR:21.056
VKDR:3.960
Vehicle Kills:491
Kill Difference:2,487
Playtime:59.457 hours
Usage:2%
Score:1.638m
Score/min:459
Driving Accuracy:25.678%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:46,120
V. Kills:23,618 195%
Deaths:1,254
KDR:36.778
Accuracy:49.462% C--
KPH:51.800 M+
VKPH:26.500 A**
Supernova PC
S
Kills:20,189
V. Kills:4,038 500%
Deaths:497
KDR:40.622
Accuracy:54.714% B+
KPH:69.300 S
VKPH:13.900 A++
Supernova VPC
A++
Kills:3,847
V. Kills:438 N/A
Deaths:92
KDR:41.815
Accuracy:52.243% C*
KPH:74.900 A++
VKPH:8.500 C**
Saron HRB
B**
Kills:928
V. Kills:460 201%
Deaths:82
KDR:11.317
Accuracy:37.882% D
KPH:35.700 B**
VKPH:17.700 C*
E540 Halberd
M
Kills:141
V. Kills:104 134%
Deaths:6
KDR:23.500
Accuracy:50.485% B
KPH:45.300 A
VKPH:33.400 M
Proton II PPA
B*
Kills:72
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:28.906% B*
KPH:55.800 C+
VKPH:5.400 B*
Kills:71,297 (70,156 + 1,141)
Deaths:1,931
KDR:36.922
VKDR:14.845
Vehicle Kills:28,665
Kill Difference:69,366
Playtime:1,262.739 hours
Usage:49%
Score:51.788m
Score/min:684
Driving Accuracy:52.243%
Gunner Accuracy:28.906%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:251
V. Kills:70 354%
Deaths:8
KDR:31.375
Accuracy:43.210% D**
KPH:48 B+
VKPH:13.400 D--
M40 Fury-H
C+
Kills:55
V. Kills:3 N/A
Deaths:3
KDR:18.333
Accuracy:30% D*
KPH:91.400 C+
VKPH:5 D
Kills:306 (0 + 306)
Deaths:11
KDR:27.818
VKDR:6.636
Vehicle Kills:73
Kill Difference:295
Playtime:5.831 hours
Usage:0%
Score:0.296m
Score/min:845
Driving Accuracy:N/A%
Gunner Accuracy:30%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:199
V. Kills:21 N/A
Deaths:19
KDR:10.474
Accuracy:31.322% C
KPH:28.200 C+
VKPH:3 D
M60-G Bulldog
C--
Kills:53
V. Kills:6 N/A
Deaths:2
KDR:26.500
Accuracy:29.905% D
KPH:29 C--
VKPH:3.300 D-
Kills:252 (0 + 252)
Deaths:21
KDR:12
VKDR:1.286
Vehicle Kills:27
Kill Difference:231
Playtime:8.885 hours
Usage:0%
Score:0.144m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:29.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 69,73846,1201,25436.778S26.9349.462%C--4.729%A51.8M+26.5A**615889.9h3.4A6.9B**
Supernova PC 24,22720,18949740.622S30.7854.714%B+2.407%C+69.3S13.9A++565291.2h2.5A++4.6A+
Supernova VPC 4,2853,8479241.815M31.9752.243%C*2.547%B**75A++8.5C**54151.3h2.5B*4.7B++
Nebula VM20 3,3123,2825346.146A*3.7017.394%C+20.811%C++44.8B++N/A22973.2h14.1B+81.2B+
Nebula VM20 3,2663,2495376.05A*3.7917.724%C+22.469%B+43.8B++N/A22074.1h14.6B+82.6B
Pulsar LSW 3,1973,1891,1072.881A6.9623.361%C++19.536%D43.7C++N/A21573h11.8C**50.4B
L100 Python HESH 1,9581,7907424.189B**14.3546.994%C+1.453%C+55.8C*5.2D34332.1h2.8B+6B+
MANA Anti-Vehicle Turret 2,4761,7123834.47C++5.3748.105%D*8.294%M**17120U7640S12031620.1h4.3B++9B++
Tank Mine 2,2821,3539314.548S4.7039.922%B+N/A287.9M**197.7S53054.7h2.2C5.5B+
Light PPA 1,3531,2749114B**4.1636.812%DN/A63.1B+3.9C*24920.2h8.6B++23.3B+
Dual Photon Pods 1,4821,2596120.639A*10.8054.067%C*1.112%C123.4B*21.9B128310.2h16.2B++30B++
Cosmos VM3 1,2521,2462345.325A*4.5214.842%C24.157%B**33.5B+N/A24137.2h11.1B**74.5C*
Cosmos VM3 1,1951,1902345.085A++4.7614.603%C-22.941%B++32.9C**N/A24236.2h11.2B*76.4B
L105 Zephyr 1,2089997313.685B+3.8435.165%D--N/A9990U2090U48758000.1h5.4B++15.3C*
Saron HRB 1,3889288211.317A1.4737.882%D2.263%B++35.7B**17.7C*273926h15.1B**39.8B++
Flare VE6 9249163442.663A7.1819.684%C-21.07%C-32.3CN/A19828.4h10B+50.9C++
Parallax VX3 7777761206.467B**3.3844.519%B*73.196%C--33.6BN/A20223.1h2.3C+5.2B
NS-11A 7317261883.862A*5.9820.931%D22.452%C++22.1C-N/A17332.9h10.9B**52.3B+
Maelstrom Turbo Laser 1,2776884151.658C+8.1929.161%C3.634%B+10.4C8.9C+24766.4h104.5C*358.2C++
Ursa 6116091703.582M6.2623.457%C*30.214%B*50.8B+N/A29412h9.1B*38.8B+
L100 Python HEAT 5995341341.077S31.2355.464%B+1.873%C--83.4M**10.2C9716.4h2.1A++3.9A++
Saron Laser Cannon 9574982422.058C++7.7932.223%C++2.209%C+10.8C+10C++29546h166.1C+515.6C+
NS-10 Burster 6133431182.907M++6.9428.215%C+7.58%C++8B**6.3A++21242.7h122B+432.3B
NS-10 Burster 5903381182.864A**6.9828.214%C6.509%C++7.9B**5.9A19842.8h123.9B++439.3B+
SVA-88 335335973.454B*6.3923.303%C+18.806%D-45.9C++N/A2897.3h12.2C+52.2C++
Orion VS54 3343341172.855B**6.9919.705%C+28.144%B+26.5C+N/A37512.6h12.5C*63.2C++
NS-11C 3323294010.82C+9.0219.55%D-12.766%D*4.6D--N/A3272.3h16C+81.9C
Hornet Missiles 6173252016.25A*6.4158.441%C-N/A66.3C+59.6B++12474.9h11.3C++19.4C+
Skyguard 545287377.757A**2.0925.678%D1.742%C13.7C+12.3B++48020.9h136.3C+530.6C
Solstice SF 2812782920.952C+8.8923.003%C+14.748%C6.7D-N/A5041.6h12.7C+55.2C++
Nemesis VSH9 4022531551.632A++8.2159.226%C-2.372%C+17.7C++10.4C+48814.3h5.9B**10B*
Spear Anti-Vehicle Phalanx Turret 3642511615.688A+5.8435.085%D-4.781%B31.8C14.3D7867.9h8B22.7C+
Saron HRB-H 321251831.375S21.5343.21%D**3.586%A*48.3B+13.5D--8595.2h11.7A27.1B**
Serpent VE92 2542433290.739C9.1020.372%D21.399%B3.9D*N/A3862.6h18.5D*91D
Photon A2A Missile Pods 4682181514.533A*4.6976.68%C-N/A72.7B+83.3A+17833h8.6C+11.2C+
NS Decimator 2712141771.209C**8.6349.944%D*2.804%B+28.9C7.7D-5447.4h4.1B+8.3C+
M60-G Bulldog 2201991910.474A+0.6331.322%CN/A28C+3D2537.1h5.1B**16.2B++
VX6-7 1991952050.951C+8.8919.295%D--21.539%C++6.4D--N/A4930.3h13.7C+70.8C
C150 Dalton 300192257.68C**2.1649.499%B**1.042%C++1920U1080U30032000.1h5.7D11.4C**
C-4 268182862.116B+7.7329.412%B++N/A27.2D*12.8D*11076.7h1.8C-6.2C++
NS-7 PDW 1821801421.268B+8.5821.279%D13.333%D10.3D-N/A7617.5h12.9B+60.6C*
Comet VM2 269167732.288A++7.5643.972%C++1.198%D**13.6B+8.3A++45312.3h21C*47.8C**
Blueshift VM5 166165237.174A*2.6713.13%D*23.636%B+32.4C+N/A1915.1h15.4C*117.5C--
NS-44 Commissioner 1591581491.06C++8.7821.709%F10.76%F31C+N/A2015.1h4C+18.5D-
Comet VM2 223142751.893B**7.9545.575%C+7.042%A12.9C*7.4A34211h24.2B53.2B
E540 Halberd 245141623.5A+13.6650.485%B2.128%C45.5A33.5M165673.1h4.8B*9.5B*
Proximity Mine 132132177.765A2.0843.187%C++N/A188.6AN/A10490.7h1.6B*3.6B*
XM98 1311311131U121.1643.619%B*60.305%F24.7C+N/A2665.3h2.4C*5.4B+
Blueshift VM5 123122186.778A*3.0712.578%D**26.23%B**29.8C+N/A1754.1h18.2C--144.7D*
Pandora VX25 9391651.4B8.4437.873%C+23.077%A*4.8D*N/A7218.9h7.7F--20.3D--
Hades VSH4 17591691.319A+8.5267.675%C+N/A18.2C+16.8B6095h7.9B+11.6B+
Sticky Grenade 8686186N/A76.1630.221%F--N/A286.7D**N/A22050.3h3.5D*11.6F--
H-V45 8585412.073B+7.7729.818%A20%C+19.3C--N/A2424.4h16.9D*56.8C*
NS Annihilator 16683332.515S7.3375.434%D**N/A8.9C8.9C++4469.3h9.4B*12.5B+
Manticore SX40 8080392.051B**7.7925.703%D23.75%C**47.1B*N/A2321.7h7.4C**28.9C++
AP30 Shredder 11075126.25C+3.5921.774%F-N/A750U350U13077000.1h70.2B++322.5C+
Proton II PPA 7972172M**62.1628.906%B*2.778%B++55.4C+5.4B*6291.3h13.5D--46.8C+
Lasher X2 7371235.5U25.6617.649%D--11.268%M**22.9CN/A3243.1h14.8B**83.9C++
Coyote Missiles 11866322S12.1656.519%B+N/A220S173.3U46780.3h39.2C**69.4B+
MANA Anti-Personnel Turret 5959202.95N/A6.8917.401%UN/A590UN/A5764700.1h36.9T*211.8T*
Frag Grenade 5757157N/A47.1625.674%F*N/A570BN/A83770.1h2.8B*11.1C--
M40 Fury-H 5855318.333B8.4930%D*3.636%M++91.7C+5D7230.6h3.6B**12B*
M60-G Bulldog 5953226.5S16.6629.905%D3.774%B+29.4C-3.3D-3391.8h4.8B*16B+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun53450.5h
Nano-Armor Kit8101,680,83899.5h
Spawn Beacon35520.5h
Anti-Vehicle MANA Turret379245.5h
Hellion G0600h
NS-TMC-01 "His Regards"695518.3h
AE Nano-Armor Kit173576,34730.8h
Nanite Healing Grenade0930h
Ammunition Package43320.4h
Medical Kit1421,7772h
Anti-Infantry MANA Turret21180.3h
Medical Applicator2918,2544.3h

Check the help document for the dictionary if you want to learn more about words used here.


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