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Maj. General A.S.P. Operative Ka4eJlu48[LPS] Ka4eJlu48
NC BR 86

KDR: 2.14

Score: 94.5m

Last Seen: Dec 14th, 2018 3:59 PM
- OFFLINE - 18.4 hour(s)

Prestige 1, Battle Rank 86 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
Level Progress (to 87): 87%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Hornet Missiles AF-57 Piston Breaker Rocket Pods LA1 Anchor AF-19 Mercenary GD-7F M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $723,078 MLG Score: 578
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.124%16.48%4143398956,2681.615410.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.391%0.8B++-0.64D-0.393C--HEAD + (~3.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.396B11.40.203C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.224%1.543%5614101846,6508212259375.68071180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.248%-0.969D---0.062C+0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.7-0.013C+45.90.131C++116.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.855%2.585%48210201,199472510190.253703118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.046%1.269A-0.036C+-0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.697B+6.30.497B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.619%6.022%1841018548404410960.13550950%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.636%0.231C++0.431B2.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.30.217C++35.70.09C+56.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.184%58.976%18410182,4624354190.565457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.652%-0.43C---0.539D-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.022C+3.10.023C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.7%10.114%181102111,42019762055.77643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.194C++-0.875D---1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.26C*4.30.12C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
94.5m185.1%412 (24.7k)351 (21.1k)2.14395168,95278,8042.5618986 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10221023423.222%7.834%18203:2532

63% Engineer11% Heavy Assault12% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 11:18 AMFeb 15th, 2016 3:05 PMDec 15th, 2018 12:30 AM (2d) (PST)Dec 14th, 2018 12:46 PM (2d) (PST)Dec 14th, 2018 11:59 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2211151,1060.6280.2930.0491.5340.201578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,2746,90666,36838183921221,089

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4483h/186.8d 32,935 13,235 54,405 412.7k 3,232 11,511 54,081 328.5m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:11,420
Deaths:6,969
KDR:1.639
Accuracy:43.700% B+
HSR:10.114% D--
AF-19 Mercenary
B*
Kills:4,975
Deaths:3,450
KDR:1.442
Accuracy:26.400% B*
HSR:15.096% D--
GD-7F
C++
Kills:4,715
Deaths:3,723
KDR:1.266
Accuracy:24.473% C++
HSR:14.846% D-
AF-4A Bandit
C
Kills:3,626
Deaths:2,517
KDR:1.441
Accuracy:23.618% C
HSR:16.851% D-
GD Guardian
D-
Kills:2,897
Deaths:1,403
KDR:2.065
Accuracy:29.670% D--
HSR:22.403% D-
19A Fortuna
D*
Kills:2,596
Deaths:2,424
KDR:1.071
Accuracy:22.061% D*
HSR:14.368% D*
AC-X11
C
Kills:1,240
Deaths:1,014
KDR:1.223
Accuracy:23.247% C
HSR:14.274% D*
NS-11CB
D
Kills:1,193
Deaths:989
KDR:1.206
Accuracy:21.914% D
HSR:13.076% D*
Warden
B*
Kills:1,177
Deaths:643
KDR:1.830
Accuracy:31.638% B*
HSR:22.515% C
NSX-P Tanto
C+
Kills:86
Deaths:57
KDR:1.509
Accuracy:25.465% C+
HSR:23.256% C
Kills:33,925
Deaths (as Engineer):23,189
Deaths (to Engineers):20,416
KDR:1.46298
Kill Difference:10,736
Playtime:2,802.783 hours
Usage:63%
Score:63.558m
Score/min:378
Accuracy (listed only):27.219%
HSR (listed only):16.680%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:7,628
Deaths:4,944
KDR:1.543
Accuracy:24.676% C+
HSR:16.230% D*
EM1
C+
Kills:3,641
Deaths:2,764
KDR:1.317
Accuracy:21.560% C+
HSR:17.385% D
GD-22S
C
Kills:1,622
Deaths:1,243
KDR:1.305
Accuracy:21.326% C
HSR:17.078% D--
NS-15M2
C+
Kills:1,170
Deaths:690
KDR:1.696
Accuracy:22.681% C+
HSR:17.350% D--
EM6
C+
Kills:1,161
Deaths:879
KDR:1.321
Accuracy:20.628% C+
HSR:19.897% D
NC05 Jackhammer AE
C
Kills:282
Deaths:196
KDR:1.439
Accuracy:42.024% D
HSR:14.894% C
NC6A GODSAW
D
Kills:239
Deaths:153
KDR:1.562
Accuracy:24.776% D
HSR:16.736% D**
NC6 Gauss SAW
C+
Kills:191
Deaths:161
KDR:1.186
Accuracy:19.858% C+
HSR:16.754% D--
Kills:15,934
Deaths (as Heavy Assault):11,030
Deaths (to Heavy Assaults):19,889
KDR:1.44461
Kill Difference:4,904
Playtime:513.687 hours
Usage:11%
Score:9.701m
Score/min:315
Accuracy (listed only):24.691%
HSR (listed only):17.040%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:11,420
Deaths:6,969
KDR:1.639
Accuracy:43.700% B+
HSR:10.114% D--
AF-19 Mercenary
B*
Kills:4,975
Deaths:3,450
KDR:1.442
Accuracy:26.400% B*
HSR:15.096% D--
GD-7F
C++
Kills:4,715
Deaths:3,723
KDR:1.266
Accuracy:24.473% C++
HSR:14.846% D-
AF-4A Bandit
C
Kills:3,626
Deaths:2,517
KDR:1.441
Accuracy:23.618% C
HSR:16.851% D-
Blitz GD-10
B+
Kills:3,535
Deaths:2,476
KDR:1.428
Accuracy:27.230% B+
HSR:14.399% C
19A Fortuna
D*
Kills:2,596
Deaths:2,424
KDR:1.071
Accuracy:22.061% D*
HSR:14.368% D*
Tempest
C+
Kills:1,770
Deaths:1,239
KDR:1.429
Accuracy:26.659% C+
HSR:13.842% D--
AF-4 Cyclone
B*
Kills:1,386
Deaths:870
KDR:1.593
Accuracy:29.761% B*
HSR:14.502% D
MKV Suppressed
B++
Kills:1,322
Deaths:863
KDR:1.532
Accuracy:29.484% B++
HSR:14.448% D
AC-X11
C
Kills:1,240
Deaths:1,014
KDR:1.223
Accuracy:23.247% C
HSR:14.274% D*
NS-11CB
D
Kills:1,193
Deaths:989
KDR:1.206
Accuracy:21.914% D
HSR:13.076% D*
NS-7 PDW
B*
Kills:1,158
Deaths:800
KDR:1.448
Accuracy:29.444% B*
HSR:15.371% C
NSX Tengu
C--
Kills:245
Deaths:245
KDR:1
Accuracy:32.976% C--
HSR:17.143% D
MGR-S1 Gladius
D
Kills:140
Deaths:103
KDR:1.359
Accuracy:21.881% D-
HSR:17.857% D
NSX-P Tanto
C+
Kills:86
Deaths:57
KDR:1.509
Accuracy:25.465% C+
HSR:23.256% C
Kills:39,407
Deaths (as Light Assault):27,739
Deaths (to Light Assaults):13,223
KDR:1.42064
Kill Difference:11,668
Playtime:541.136 hours
Usage:12%
Score:11.084m
Score/min:341
Accuracy (listed only):27.221%
HSR (listed only):15.296%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:3,535
Deaths:2,476
KDR:1.428
Accuracy:27.230% B+
HSR:14.399% C
NS-44 Commissioner AE
C--
Kills:1,773
Deaths:2,014
KDR:0.880
Accuracy:36.822% C--
HSR:19.233% D
Tempest
C+
Kills:1,770
Deaths:1,239
KDR:1.429
Accuracy:26.659% C+
HSR:13.842% D--
AF-4 Cyclone
B*
Kills:1,386
Deaths:870
KDR:1.593
Accuracy:29.761% B*
HSR:14.502% D
MKV Suppressed
B++
Kills:1,322
Deaths:863
KDR:1.532
Accuracy:29.484% B++
HSR:14.448% D
NS-30 Vandal
B+
Kills:1,173
Deaths:696
KDR:1.685
Accuracy:36.073% B+
HSR:19.949% D
AF-6 Shadow
C+
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:33.850% C+
HSR:21.575% D
AF-18 Stalker
B++
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:31.106% B++
HSR:20.309% C+
NS-7 PDW
B*
Kills:1,158
Deaths:800
KDR:1.448
Accuracy:29.444% B*
HSR:15.371% C
LA3 Desperado
C++
Kills:1,157
Deaths:1,201
KDR:0.963
Accuracy:28.845% C++
HSR:14.520% D-
NC14 Bolt Driver
C+
Kills:1,080
Deaths:412
KDR:2.621
Accuracy:33.337% C
HSR:72.407% C+
AF-8 RailJack
D
Kills:678
Deaths:209
KDR:3.244
Accuracy:32.671% D
HSR:63.274% D*
Gauss SPR
D
Kills:458
Deaths:245
KDR:1.869
Accuracy:29.188% D
HSR:25.109% D*
NS-61 Emissary
A+
Kills:378
Deaths:274
KDR:1.380
Accuracy:37.387% A+
HSR:9.259% D*
SAS-R
C
Kills:246
Deaths:100
KDR:2.460
Accuracy:37.249% C
HSR:51.220% F
NSX Tengu
C--
Kills:245
Deaths:245
KDR:1
Accuracy:32.976% C--
HSR:17.143% D
MGR-S1 Gladius
D
Kills:140
Deaths:103
KDR:1.359
Accuracy:21.881% D-
HSR:17.857% D
NC4 Mag-Shot
C+
Kills:84
Deaths:109
KDR:0.771
Accuracy:25.739% C+
HSR:15.476% D
Kills:18,918
Deaths (as Infiltrator):13,197
Deaths (to Infiltrators):11,978
KDR:1.43351
Kill Difference:5,721
Playtime:523.746 hours
Usage:12%
Score:8.635m
Score/min:275
Accuracy (listed only):31.094%
HSR (listed only):24.439%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:11,420
Deaths:6,969
KDR:1.639
Accuracy:43.700% B+
HSR:10.114% D--
Blitz GD-10
B+
Kills:3,535
Deaths:2,476
KDR:1.428
Accuracy:27.230% B+
HSR:14.399% C
Tempest
C+
Kills:1,770
Deaths:1,239
KDR:1.429
Accuracy:26.659% C+
HSR:13.842% D--
AF-4 Cyclone
B*
Kills:1,386
Deaths:870
KDR:1.593
Accuracy:29.761% B*
HSR:14.502% D
MKV Suppressed
B++
Kills:1,322
Deaths:863
KDR:1.532
Accuracy:29.484% B++
HSR:14.448% D
NS-7 PDW
B*
Kills:1,158
Deaths:800
KDR:1.448
Accuracy:29.444% B*
HSR:15.371% C
Carnage AR
C++
Kills:744
Deaths:536
KDR:1.388
Accuracy:24.883% C++
HSR:15.457% D
GR-22
C
Kills:651
Deaths:488
KDR:1.334
Accuracy:23.126% C
HSR:13.057% D-
NC1 Gauss Rifle
C+
Kills:332
Deaths:290
KDR:1.145
Accuracy:22.867% C+
HSR:16.265% D
NSX Tengu
C--
Kills:245
Deaths:245
KDR:1
Accuracy:32.976% C--
HSR:17.143% D
Reaper DMR
C
Kills:173
Deaths:158
KDR:1.095
Accuracy:24.383% C
HSR:19.653% D
MGR-S1 Gladius
D
Kills:140
Deaths:103
KDR:1.359
Accuracy:21.881% D-
HSR:17.857% D
Kills:22,876
Deaths (as Combat Medic):15,037
Deaths (to Combat Medics):6,421
KDR:1.52131
Kill Difference:7,839
Playtime:77.896 hours
Usage:2%
Score:1.458m
Score/min:312
Accuracy (listed only):28.033%
HSR (listed only):15.176%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:32,341
V. Kills:21,719 149%
Deaths:12,479
KDR:2.592
Accuracy:27.128% D
KPH:36 A*
VKPH:24.200 A*
Hornet Missiles
B
Kills:26,084
V. Kills:16,434 159%
Deaths:4,203
KDR:6.206
Accuracy:63.388% B+
KPH:78.400 B
VKPH:49.400 B
Breaker Rocket Pods
B+
Kills:7,872
V. Kills:1,662 473%
Deaths:1,037
KDR:7.591
Accuracy:58.590% B**
KPH:100.100 C*
VKPH:21.100 B+
M30 Mustang AH
A++
Kills:4,036
V. Kills:314 N/A
Deaths:420
KDR:9.610
Accuracy:55.015% C+
KPH:111.700 A++
VKPH:8.700 B**
Vortek Rotary
A+
Kills:2,401
V. Kills:2,241 107%
Deaths:1,475
KDR:1.628
Accuracy:29.674% C+
KPH:23.700 B++
VKPH:22.100 A+
M20 Kestrel
A++
Kills:610
V. Kills:373 163%
Deaths:167
KDR:3.653
Accuracy:31.394% C*
KPH:46.300 A++
VKPH:28.300 A
Kills:73,344 (39,388 + 0)
Deaths:19,781
KDR:3.708
VKDR:2.161
Vehicle Kills:42,743
Kill Difference:53,563
Playtime:1,460.426 hours
Usage:33%
Score:32.412m
Score/min:370
Piloting Accuracy:31.394%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:79
V. Kills:120 65%
Deaths:22
KDR:3.591
Accuracy:32.622% D
KPH:19.400 D
VKPH:29.400 B+
Kills:79 (0 + 79)
Deaths:22
KDR:3.591
VKDR:5.455
Vehicle Kills:120
Kill Difference:57
Playtime:4.082 hours
Usage:0%
Score:0.381m
Score/min:1,556
Piloting Accuracy:N/A%
Gunner Accuracy:32.622%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:334
V. Kills:211 158%
Deaths:78
KDR:4.282
Accuracy:60.340% B+
KPH:40.200 B*
VKPH:25.400 A
Kills:334 (334 + 0)
Deaths:78
KDR:4.282
VKDR:2.705
Vehicle Kills:211
Kill Difference:256
Playtime:8.313 hours
Usage:0%
Score:0.266m
Score/min:532
Driving Accuracy:60.340%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:865
V. Kills:772 112%
Deaths:242
KDR:3.574
Accuracy:51.725% C*
KPH:22.500 C+
VKPH:20.100 A
Enforcer ML85
A*
Kills:81
V. Kills:113 71%
Deaths:16
KDR:5.063
Accuracy:53.024% A+
KPH:22.500 C+
VKPH:31.300 A*
E540 Halberd
B**
Kills:75
V. Kills:48 153%
Deaths:8
KDR:9.375
Accuracy:44.654% C+
KPH:31.500 C*
VKPH:20.100 B**
Kills:1,021 (865 + 156)
Deaths:266
KDR:3.838
VKDR:3.508
Vehicle Kills:933
Kill Difference:755
Playtime:44.411 hours
Usage:1%
Score:1.190m
Score/min:447
Driving Accuracy:51.725%
Gunner Accuracy:44.654%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
A+
Kills:244
V. Kills:318 76%
Deaths:46
KDR:5.304
Accuracy:66.439% B**
KPH:34.900 C+
VKPH:45.400 A+
Kills:244 (0 + 244)
Deaths:46
KDR:5.304
VKDR:6.913
Vehicle Kills:318
Kill Difference:198
Playtime:6.999 hours
Usage:0%
Score:0.231m
Score/min:551
Driving Accuracy:N/A%
Gunner Accuracy:66.439%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:167
V. Kills:52 315%
Deaths:26
KDR:6.423
Accuracy:33.386% C--
KPH:30.600 B**
VKPH:9.500 B+
G40-F Ranger
B++
Kills:137
V. Kills:140 97%
Deaths:30
KDR:4.567
Accuracy:39.631% B*
KPH:21.400 C++
VKPH:21.800 B++
M60-G Bulldog
S
Kills:113
V. Kills:42 263%
Deaths:13
KDR:8.692
Accuracy:49.972% A++
KPH:65.300 A*
VKPH:24.300 S
M40 Fury
C+
Kills:73
V. Kills:10 N/A
Deaths:10
KDR:7.300
Accuracy:31.782% C
KPH:45.900 C+
VKPH:6.300 D
M12 Kobalt
C
Kills:62
V. Kills:1 N/A
Deaths:7
KDR:8.857
Accuracy:15.648% C
KPH:51.400 C
VKPH:0.800 D*
Kills:552 (0 + 552)
Deaths:86
KDR:6.419
VKDR:2.849
Vehicle Kills:245
Kill Difference:466
Playtime:16.409 hours
Usage:0%
Score:0.338m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:15.648%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 54,06032,34112,4792.592B0.4527.128%D1.923%C+36A*24.2A*303898.4h57.6B*212.3B*
Hornet Missiles 42,51826,0844,2036.206C**4.0663.388%B+N/A78.4B49.4B530332.6h8.7B+13.8B++
AF-57 Piston 11,62511,4206,9691.639B+0.5043.7%B+10.114%D--54.4B*1B+141209.8h4.3C**9.8B
Breaker Rocket Pods 9,5347,8721,0377.591C++5.4558.59%B**N/A100C*21.1B+50178.7h13.5B+23.1B+
LA1 Anchor 7,7537,6284,9441.543C+0.6024.676%C+16.23%D*53.8BN/A142141.9h10.1C++40.8C*
AF-19 Mercenary 5,0514,9753,4501.442B++0.7026.4%B*15.096%D--38.4AN/A120129.5h10.7B++40.6B++
GD-7F 4,8014,7153,7231.266C*0.8824.473%C++14.846%D-21.8CN/A66216.4h14C+57.4C++
M30 Mustang AH 4,3504,0364209.61B+7.4755.015%C+N/A111.8A++8.7B**34836.1h6.6B+12B+
EM1 3,7063,6412,7641.317C++0.8321.56%C+17.385%D42.6C**N/A12685.4h14.1C+65.4C++
AF-4A Bandit 3,6883,6262,5171.441C++0.7023.618%C16.851%D-23.6C-N/A58153.5h12.2C51.5C+
Blitz GD-10 3,6093,5352,4761.428B0.7227.23%B+14.399%C50.7B**1.1A*13169.7h14B51.5B+
GD Guardian 2,9492,8971,4032.065C+0.0829.67%D--22.403%D-41.6CN/A9169.7h8.6D-28.9D--
19A Fortuna 2,6642,5962,4241.071C+1.0722.061%D*14.368%D*7.9D*N/A20329.4h13.9F63.2F
Vortek Rotary 4,6422,4011,4751.628C+0.5229.674%C+N/A23.7B++22.1A+330101.4h61.2B+206.4B+
C-4 ARX 2,7412,2069452.334C*0.1933.073%A++N/A186.9A+45.3B+91111.8h1.1B+3.2B**
C-4 3,1071,9861,1681.7C*0.4431.64%B**N/A104B+58.7A*104119.1h1.5C++4.8B+
NS-44 Commissioner AE 1,7931,7732,0140.88C1.2636.822%C--19.233%D24.3DN/A6672.9h4C10.9C
Tempest 1,8041,7701,2391.429C+0.7126.659%C+13.842%D--45C+N/A11539.3h11.1D41.8C+
GD-22S 1,6591,6221,2431.305C+0.8421.326%C17.078%D--46.5B+1.1A++14834.9h10.8C*50.8C++
Bouncing Betty 1,4611,4612067.092B**4.9548.78%B+N/A176B**N/A4468.3h2.3D*4.6C++
AF-4 Cyclone 1,4071,3868701.593B0.5529.761%B*14.502%D54.4B**N/A17225.5h10.6C**35.5B+
MKV Suppressed 1,3331,3228631.532B+0.6129.484%B++14.448%D54B**N/A12724.5h13.1B44.6B+
AC-X11 1,2571,2401,0141.223C*0.9223.247%C14.274%D*39.4B+N/A10331.5h9.6B41.5C*
NS-11CB 1,2121,1939891.206C++0.9421.914%D13.076%D*26.9C+N/A6744.4h15.7C+71.7C+
Warden 1,1971,1776431.83B*0.3131.638%B*22.515%C45.8A++N/A11425.7h8.8B27.9B+
NS-30 Vandal 1,1891,1736961.685C+0.4636.073%B+19.949%D50.1B+N/A11123.4h5.8C+16.2B
NS-15M2 1,1911,1706901.696C++0.4522.681%C+17.35%D--34.7CN/A10033.7h12.2C**53.6C*
AF-6 Shadow 1,1801,1686271.863C+0.2833.85%C+21.575%D50.3B+N/A13023.2h6.4C--18.9C+
AF-18 Stalker 1,1781,1677141.634B0.5131.106%B++20.309%C+56.9AN/A13420.5h12.9C+41.6B
EM6 1,1701,1618791.321C+0.8220.628%C+19.897%D37.6C+N/A11030.9h10.6C**51.3C*
NS-7 PDW 1,1701,1588001.448B+0.7029.444%B*15.371%C57A+N/A14920.3h13.2B+44.9B+
LA3 Desperado 1,1791,1571,2010.963C+1.1828.845%C++14.52%D-26.1CN/A7244.3h8.9C++30.8C++
NC15 Phoenix 2,5111,1101,8780.591C-1.5566.949%A++N/A15.8C*20B*21070.2h10.4C++15.6B++
NC14 Bolt Driver 1,0861,0804122.621B+0.4833.337%C72.407%C+34.4B*N/A12531.4h2.7C+8.1C+
Tank Mine 1,7481,0441855.643A++3.5041.485%B+N/A183.2A++123.5A*17955.7h2.1C5.1B++
Titan-150 AP 1,6378652423.574C1.4351.725%C*2.081%C-22.5C+20.1A38538.4h6.3C-12.2C
NS Decimator 1,3488001,0550.758C1.3962.51%C*1.625%C--36.7C*25.1B**33121.8h5C+7.9C++
Rocklet Rifle 1,3307526991.076B++1.0747.082%DN/A43.5A33.4B++45817.3h19.8A42B*
Carnage AR 7557445361.388C++0.7624.883%C++15.457%D36.1C**N/A10620.6h14C+56.1C++
AF-8 RailJack 6826782093.244C**1.1032.671%D63.274%D*28.3BN/A8124h2.9D8.8C-
GR-22 6636514881.334C++0.8123.126%C13.057%D-35.4C*N/A10018.4h14C+60.3C+
M20 Kestrel 9836101673.653B++1.5131.394%C*1.803%C+46.2A++28.3A45313.2h56B++178.5B++
Shrike 8895081,0310.493C1.6563.382%B*3.937%B++21.7C16.3B+39523.4h7.7C-12.2C++
Spear Anti-Vehicle Phalanx Turret 7624904910B+7.8646.381%B3.265%C-59A32.8B**5318.3h7.5C**16.2B+
Gauss SPR 4664582451.869C*0.2729.188%D25.109%D*38.5B+N/A9411.9h4.6B++15.7B
MANA Anti-Vehicle Turret 8604153361.235B+0.9159.873%M**1.928%F-4150B4450S1418610.1h13T*21.7T*
NS-61 Emissary 3843782741.38B*0.7637.387%A+9.259%D*21.7C+N/A7017.4h11.9B+31.7B++
M60-A Bulldog 481351675.239C+3.1028.378%DN/A22.1D8.2B+16415.9h6.7D23.8D
L100 Python AP 545334784.282C+2.1460.34%B+3.892%B+40.2B*25.4A5328.3h6.3C++10.4B+
NC1 Gauss Rifle 3423322901.145C++1.0022.867%C+16.265%D30.7B+N/A20210.8h12.7C*55.4C**
Frag Grenade 3213141314N/A311.8651.001%B++N/A448.6C+10B+19720.7h3.9C+7.6B
NC05 Jackhammer AE 2842821961.439C+0.7042.024%D14.894%C64.1C**N/A1894.4h5.5D13C-
SAS-R 2472461002.46C+0.3237.249%C51.22%F39.7C++N/A2146.2h2.6C-6.9C+
NSX Tengu 2542452451C+1.1432.976%C--17.143%D26.1C1B**969.4h17.6D53.2C-
Enforcer ML65-H 562244465.304C**3.1666.439%B**N/A34.9C+45.4A+5517h29.9F45D*
NC6A GODSAW 2492391531.562C0.5824.776%D16.736%D**36.2D1.5B+1796.6h13.4C54.1D-
The Slasher 21119626,2580.007D--2.1419.444%D--17.857%B+0.2C--N/A01279.1h2.9D14.7C-
NC6 Gauss SAW 1961911611.186C++0.9619.858%C+16.754%D--40.6B+1.1A++7214.7h9.5B47.8B
Anti-Vehicle Grenade 4401881188N/A185.8658.949%B*N/A470B+630S61440.4h4.7B+8B++
Reaper DMR 1781731581.095C+1.0524.383%C19.653%D36.8C++1.1A++1384.7h10.8C44.3C+
M20 Basilisk 219167266.423A++4.2833.386%C--6.587%C*30.4B*9.5B+3815.5h64.2B+192.4B+
Aspis Anti-Aircraft Phalanx Turret 319151295.207B*3.0624.163%C1.325%C--16.2B*18.1A4599.3h119.3B++493.7B+
MGR-S1 Gladius 1421401031.359C++0.7821.881%D-17.857%D33.3C+N/A1704.2h9.6B43.7C+
G40-F Ranger 277137304.567C++2.4239.631%B*N/A21.4C++21.9B++3086.4h152.4C384.5C*
M60-G Bulldog 155113138.692A6.5549.972%A++N/A66.5A*24.7S3541.7h7.8C+15.5B++
Auraxium Mag-Cutter 1029516,8110.006D2.1416.787%D-17.895%A++0.1DN/A0773.6h3.9F--23.3D--
MANA Anti-Personnel Turret 9493731.274N/A0.8715.452%UN/A930U10U2864500.1h24.9T*161T*
NSX-P Tanto 8986571.509B++0.6325.465%C+23.256%C23.9C+N/A1033.6h11.9B++46.9B+
NC4 Mag-Shot 86841090.771C++1.3725.739%C+15.476%D14.5DN/A1365.8h9.5C+37C+
Enforcer ML85 19481165.063C++2.9253.024%A+N/A22.5C+31.4A*7763.6h23.3F--43.9D-
C150 Dalton 19979223.591C1.4532.622%DN/A19.3D29.3B+15554.1h4.6C++14.2C
E540 Halberd 1237589.375B7.2344.654%C+9.333%M*31.3C*20B**9372.4h7D-15.6C-
M40 Fury 8373107.3C*5.1631.782%CN/A45.6C+6.3D4131.6h16.8C-53C
M12 Kobalt 636278.857C6.7115.648%C20.968%B+51.7CN/A2531.2h15.9B++101.6B

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator5419,3581.9h
Nanite Revive Grenade03100.1h
Motion Spotter201,8001.8h
Anti-Vehicle MANA Turret233,0003.2h
Nano-Armor Kit403717,433113.4h
Spawn Beacon141,2531.2h
Repair Module01220.5h
Skywall Shield Emitter0750.5h
AE Medical Applicator298110,1948.4h
Blast Wall0520.4h
AE Nano-Armor Kit9932,039,957285.8h
Turret AI Module0720.4h
Spitfire Auto-Turret31700.2h
Spear Anti-Vehicle Tower2920.5h
Rampart Wall41612.1h
Hoplon Anti-Aircraft Phalanx Tower0630.3h
Deconstruction Tool03,7250.4h
Recon Detection Device18017,00923.7h
Ammunition Package897,0366.5h
AF-34 Mattock0680.1h
Anti-Infantry MANA Turret72650.3h
WLT-Howler Mining Laser46,3141.3h
Hardlight Barrier214530.5h
Shield Recharging Field622,6521.6h

Check the help document for the dictionary if you want to learn more about words used here.


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