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Executor A.S.P. Operative Ka4eJlu48[LPS] Ka4eJlu48
NC BR 200

KDR: 2.18

Score: 108.4m

Last Seen: Jun 9th, 2019 2:18 PM
- OFFLINE - 18.4 hour(s)

Prestige 1, Battle Rank 100 (200 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Hornet Missiles AF-57 Piston M30 Mustang AH Breaker Rocket Pods LA1 Anchor GD-7F AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $705,564 MLG Score: 564
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.898%16.514%41136117463,8431.563440.613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.347%0.735B++-0.655D-0.348C-HEAD + (~4.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.38C**11.50.194C++34.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.516%1.405%6414120657,6718986279246.41787207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.008%-0.933D---0.172C0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.10.13C++39.90.245C++100.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.021%2.514%44212081,233531010370.232203119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.168%1.275A-0.035C+-0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.701B++6.20.502B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.608%5.754%1941206643445811500.14420356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.091%0.224C++0.331C**2.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.40.276C*33.30.162C++53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.118%59.047%19412062,4985042210.495438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.657%-0.432C---0.525D-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.024C+3.10.025C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.793%10.15%191120913,88224312815.70806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.19C++-0.889D---1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.267C*4.20.128C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
108.4m176.1%418 (25.1k)354 (21.2k)2.17668198,20091,0562.57758200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12101233623.057%7.531%17403:2239

61% Engineer10% Heavy Assault11% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 11:18 AMFeb 15th, 2016 3:05 PMJun 10th, 2019 1:01 AM (10d) (PST)Jun 9th, 2019 11:46 AM (11d) (PST)Jun 9th, 2019 10:18 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2081181,0900.6460.2970.0491.4850.197564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,4557,09165,36439183891221,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5110.1h/212.9d 36,504 14,926 62,566 455.4k 3,723 13,433 60,357 370.3m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B
Kills:13,882
Deaths:8,599
KDR:1.614
Accuracy:43.793% B
HSR:10.150% D--
GD-7F
C+
Kills:5,330
Deaths:4,164
KDR:1.280
Accuracy:24.477% C+
HSR:14.953% D-
AF-19 Mercenary
B*
Kills:5,076
Deaths:3,517
KDR:1.443
Accuracy:26.369% B*
HSR:15.091% D--
AF-4A Bandit
C
Kills:4,266
Deaths:3,013
KDR:1.416
Accuracy:23.667% C
HSR:16.854% D--
GD Guardian
D-
Kills:3,565
Deaths:1,760
KDR:2.026
Accuracy:29.630% D--
HSR:22.188% D-
19A Fortuna
D*
Kills:2,620
Deaths:2,454
KDR:1.068
Accuracy:22.048% D*
HSR:14.428% D*
AC-X11
C
Kills:1,247
Deaths:1,022
KDR:1.220
Accuracy:23.173% C
HSR:14.274% D**
NS-11CB
C--
Kills:1,193
Deaths:989
KDR:1.206
Accuracy:21.914% C--
HSR:13.076% D*
Warden
B*
Kills:1,177
Deaths:643
KDR:1.830
Accuracy:31.638% B*
HSR:22.515% C
NSX-P Tanto
C+
Kills:86
Deaths:57
KDR:1.509
Accuracy:25.465% C+
HSR:23.256% C
Kills:38,442
Deaths (as Engineer):26,218
Deaths (to Engineers):22,954
KDR:1.46624
Kill Difference:12,224
Playtime:3,121.883 hours
Usage:61%
Score:71.674m
Score/min:383
Accuracy (listed only):27.217%
HSR (listed only):16.678%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:7,778
Deaths:5,042
KDR:1.543
Accuracy:24.675% C+
HSR:16.367% D*
EM1
C+
Kills:3,642
Deaths:2,766
KDR:1.317
Accuracy:21.559% C+
HSR:17.381% D
GD-22S
C
Kills:1,734
Deaths:1,334
KDR:1.300
Accuracy:20.933% C
HSR:17.013% D--
NS-15M2
C
Kills:1,170
Deaths:690
KDR:1.696
Accuracy:22.681% C
HSR:17.350% D--
EM6
C
Kills:1,161
Deaths:879
KDR:1.321
Accuracy:20.628% C
HSR:19.897% D
NC6A GODSAW
D
Kills:323
Deaths:210
KDR:1.538
Accuracy:24.013% D
HSR:15.170% F
NC05 Jackhammer AE
C
Kills:300
Deaths:210
KDR:1.429
Accuracy:42.202% D
HSR:14.667% C
NC6 Gauss SAW
C+
Kills:191
Deaths:161
KDR:1.186
Accuracy:19.858% C+
HSR:16.754% D--
Kills:16,299
Deaths (as Heavy Assault):11,292
Deaths (to Heavy Assaults):23,190
KDR:1.44341
Kill Difference:5,007
Playtime:529.931 hours
Usage:10%
Score:10.005m
Score/min:315
Accuracy (listed only):24.568%
HSR (listed only):16.825%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B
Kills:13,882
Deaths:8,599
KDR:1.614
Accuracy:43.793% B
HSR:10.150% D--
GD-7F
C+
Kills:5,330
Deaths:4,164
KDR:1.280
Accuracy:24.477% C+
HSR:14.953% D-
AF-19 Mercenary
B*
Kills:5,076
Deaths:3,517
KDR:1.443
Accuracy:26.369% B*
HSR:15.091% D--
AF-4A Bandit
C
Kills:4,266
Deaths:3,013
KDR:1.416
Accuracy:23.667% C
HSR:16.854% D--
Blitz GD-10
B+
Kills:3,723
Deaths:2,676
KDR:1.391
Accuracy:26.992% B+
HSR:14.451% C
19A Fortuna
D*
Kills:2,620
Deaths:2,454
KDR:1.068
Accuracy:22.048% D*
HSR:14.428% D*
Tempest
C+
Kills:2,138
Deaths:1,502
KDR:1.423
Accuracy:26.497% C+
HSR:14.219% D--
AF-4 Cyclone
C*
Kills:2,101
Deaths:1,504
KDR:1.397
Accuracy:26.607% C*
HSR:15.802% C
MKV Suppressed
B++
Kills:1,327
Deaths:866
KDR:1.532
Accuracy:29.443% B++
HSR:14.619% D
AC-X11
C
Kills:1,247
Deaths:1,022
KDR:1.220
Accuracy:23.173% C
HSR:14.274% D**
NS-11CB
C--
Kills:1,193
Deaths:989
KDR:1.206
Accuracy:21.914% C--
HSR:13.076% D*
NS-7 PDW
B*
Kills:1,158
Deaths:800
KDR:1.448
Accuracy:29.444% B*
HSR:15.371% C
NSX Tengu
C
Kills:274
Deaths:287
KDR:0.955
Accuracy:32.439% D
HSR:18.613% C
MGR-S1 Gladius
D
Kills:214
Deaths:157
KDR:1.363
Accuracy:23.256% D
HSR:15.421% D-
NSX-P Tanto
C+
Kills:86
Deaths:57
KDR:1.509
Accuracy:25.465% C+
HSR:23.256% C
Kills:44,635
Deaths (as Light Assault):31,607
Deaths (to Light Assaults):15,332
KDR:1.41219
Kill Difference:13,028
Playtime:639.209 hours
Usage:13%
Score:13.066m
Score/min:341
Accuracy (listed only):27.039%
HSR (listed only):15.372%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:3,723
Deaths:2,676
KDR:1.391
Accuracy:26.992% B+
HSR:14.451% C
Tempest
C+
Kills:2,138
Deaths:1,502
KDR:1.423
Accuracy:26.497% C+
HSR:14.219% D--
AF-4 Cyclone
C*
Kills:2,101
Deaths:1,504
KDR:1.397
Accuracy:26.607% C*
HSR:15.802% C
NS-44 Commissioner AE
D
Kills:1,819
Deaths:2,077
KDR:0.876
Accuracy:36.662% D
HSR:19.241% D
LA3 Desperado
C++
Kills:1,349
Deaths:1,392
KDR:0.969
Accuracy:28.808% C++
HSR:14.159% D-
MKV Suppressed
B++
Kills:1,327
Deaths:866
KDR:1.532
Accuracy:29.443% B++
HSR:14.619% D
NS-30 Vandal
B+
Kills:1,173
Deaths:696
KDR:1.685
Accuracy:36.073% B+
HSR:19.949% D-
AF-6 Shadow
C+
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:33.850% C+
HSR:21.575% D
AF-18 Stalker
B++
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:31.106% B++
HSR:20.309% C+
NS-7 PDW
B*
Kills:1,158
Deaths:800
KDR:1.448
Accuracy:29.444% B*
HSR:15.371% C
NC14 Bolt Driver
C+
Kills:1,081
Deaths:413
KDR:2.617
Accuracy:33.288% C
HSR:72.433% C+
AF-8 RailJack
D
Kills:713
Deaths:222
KDR:3.212
Accuracy:32.454% D
HSR:63.254% D*
NS-61 Emissary
A+
Kills:465
Deaths:351
KDR:1.325
Accuracy:37.746% A+
HSR:8.817% D*
Gauss SPR
D
Kills:458
Deaths:245
KDR:1.869
Accuracy:29.188% D
HSR:25.109% D*
NSX Tengu
C
Kills:274
Deaths:287
KDR:0.955
Accuracy:32.439% D
HSR:18.613% C
SAS-R
C
Kills:246
Deaths:100
KDR:2.460
Accuracy:37.249% C
HSR:51.220% F
MGR-S1 Gladius
D
Kills:214
Deaths:157
KDR:1.363
Accuracy:23.256% D
HSR:15.421% D-
NC4 Mag-Shot
C+
Kills:94
Deaths:118
KDR:0.797
Accuracy:26.150% C+
HSR:14.894% D
NS-45 Pilot
D-
Kills:88
Deaths:77
KDR:1.143
Accuracy:23.423% D*
HSR:18.182% D-
Kills:20,756
Deaths (as Infiltrator):14,824
Deaths (to Infiltrators):13,718
KDR:1.40016
Kill Difference:5,932
Playtime:563.030 hours
Usage:11%
Score:9.260m
Score/min:274
Accuracy (listed only):30.562%
HSR (listed only):24.086%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B
Kills:13,882
Deaths:8,599
KDR:1.614
Accuracy:43.793% B
HSR:10.150% D--
Blitz GD-10
B+
Kills:3,723
Deaths:2,676
KDR:1.391
Accuracy:26.992% B+
HSR:14.451% C
Tempest
C+
Kills:2,138
Deaths:1,502
KDR:1.423
Accuracy:26.497% C+
HSR:14.219% D--
AF-4 Cyclone
C*
Kills:2,101
Deaths:1,504
KDR:1.397
Accuracy:26.607% C*
HSR:15.802% C
MKV Suppressed
B++
Kills:1,327
Deaths:866
KDR:1.532
Accuracy:29.443% B++
HSR:14.619% D
NC1 Gauss Rifle
C+
Kills:1,197
Deaths:1,035
KDR:1.157
Accuracy:22.878% C+
HSR:15.288% D-
NC9 A-Tross
D
Kills:1,185
Deaths:991
KDR:1.196
Accuracy:21.945% D
HSR:16.118% D*
GR-22
C
Kills:1,180
Deaths:953
KDR:1.238
Accuracy:22.507% C
HSR:14.915% D
Carnage AR
C+
Kills:1,177
Deaths:919
KDR:1.281
Accuracy:23.922% C+
HSR:16.483% D
NS-7 PDW
B*
Kills:1,158
Deaths:800
KDR:1.448
Accuracy:29.444% B*
HSR:15.371% C
NS-11A
C-
Kills:387
Deaths:321
KDR:1.206
Accuracy:22.051% C-
HSR:16.538% D
NSX Tengu
C
Kills:274
Deaths:287
KDR:0.955
Accuracy:32.439% D
HSR:18.613% C
MGR-S1 Gladius
D
Kills:214
Deaths:157
KDR:1.363
Accuracy:23.256% D
HSR:15.421% D-
Reaper DMR
C
Kills:174
Deaths:159
KDR:1.094
Accuracy:24.355% C
HSR:20.115% D
Kills:30,117
Deaths (as Combat Medic):20,769
Deaths (to Combat Medics):7,652
KDR:1.45009
Kill Difference:9,348
Playtime:226.024 hours
Usage:4%
Score:4.231m
Score/min:312
Accuracy (listed only):26.866%
HSR (listed only):15.579%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:34,980
V. Kills:22,959 152%
Deaths:13,313
KDR:2.628
Accuracy:27.159% D
KPH:37.200 A*
VKPH:24.400 A*
Hornet Missiles
B
Kills:30,989
V. Kills:19,601 158%
Deaths:5,028
KDR:6.163
Accuracy:63.039% B+
KPH:80.700 B
VKPH:51 B
M30 Mustang AH
A*
Kills:12,098
V. Kills:944 N/A
Deaths:1,349
KDR:8.968
Accuracy:53.151% C
KPH:116.700 A*
VKPH:9.100 A
Breaker Rocket Pods
B+
Kills:8,014
V. Kills:1,694 473%
Deaths:1,060
KDR:7.560
Accuracy:58.572% B**
KPH:100.500 C++
VKPH:21.200 B+
Vortek Rotary
A++
Kills:2,579
V. Kills:2,326 111%
Deaths:1,522
KDR:1.694
Accuracy:29.733% C
KPH:24.800 B*
VKPH:22.400 A++
M20 Kestrel
A++
Kills:675
V. Kills:404 167%
Deaths:178
KDR:3.792
Accuracy:31.746% C**
KPH:48.800 A++
VKPH:29.200 A
Kills:89,335 (50,332 + 0)
Deaths:22,450
KDR:3.979
VKDR:2.135
Vehicle Kills:47,928
Kill Difference:66,885
Playtime:1,625.744 hours
Usage:32%
Score:37.322m
Score/min:383
Piloting Accuracy:31.746%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:80
V. Kills:121 66%
Deaths:22
KDR:3.636
Accuracy:32.806% D
KPH:19.300 D-
VKPH:29.200 B+
Kills:80 (0 + 80)
Deaths:22
KDR:3.636
VKDR:5.500
Vehicle Kills:121
Kill Difference:58
Playtime:4.147 hours
Usage:0%
Score:0.391m
Score/min:1,572
Piloting Accuracy:N/A%
Gunner Accuracy:32.806%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:354
V. Kills:221 159%
Deaths:81
KDR:4.370
Accuracy:60.719% B++
KPH:41.300 B++
VKPH:25.800 A
Kills:354 (354 + 0)
Deaths:81
KDR:4.370
VKDR:2.728
Vehicle Kills:221
Kill Difference:273
Playtime:8.566 hours
Usage:0%
Score:0.294m
Score/min:572
Driving Accuracy:60.719%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:879
V. Kills:779 113%
Deaths:244
KDR:3.602
Accuracy:51.760% C*
KPH:22.700 C+
VKPH:20.200 B**
Enforcer ML85
A*
Kills:82
V. Kills:114 71%
Deaths:16
KDR:5.125
Accuracy:52.799% A+
KPH:22.500 C+
VKPH:31.300 A*
E540 Halberd
B**
Kills:81
V. Kills:51 156%
Deaths:8
KDR:10.125
Accuracy:43.408% C+
KPH:31.200 C*
VKPH:19.600 B**
Kills:1,042 (879 + 163)
Deaths:268
KDR:3.888
VKDR:3.522
Vehicle Kills:944
Kill Difference:774
Playtime:44.873 hours
Usage:1%
Score:1.249m
Score/min:464
Driving Accuracy:51.760%
Gunner Accuracy:43.408%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
A+
Kills:284
V. Kills:342 83%
Deaths:52
KDR:5.462
Accuracy:66.285% B**
KPH:37.600 C*
VKPH:45.300 A+
Kills:284 (0 + 284)
Deaths:52
KDR:5.462
VKDR:6.577
Vehicle Kills:342
Kill Difference:232
Playtime:7.544 hours
Usage:0%
Score:0.247m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:66.285%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:182
V. Kills:55 325%
Deaths:29
KDR:6.276
Accuracy:33.918% C-
KPH:30.600 B*
VKPH:9.300 B+
G40-F Ranger
B*
Kills:158
V. Kills:150 105%
Deaths:33
KDR:4.788
Accuracy:39.990% B*
KPH:23.600 B
VKPH:22.400 B*
M60-G Bulldog
S
Kills:115
V. Kills:42 267%
Deaths:13
KDR:8.846
Accuracy:49.945% A++
KPH:64.800 A*
VKPH:23.700 S
M12 Kobalt
C++
Kills:96
V. Kills:2 N/A
Deaths:9
KDR:10.667
Accuracy:18.020% C+
KPH:65.800 C++
VKPH:1.400 D
M40 Fury
C+
Kills:73
V. Kills:10 N/A
Deaths:10
KDR:7.300
Accuracy:31.774% C
KPH:45.500 C+
VKPH:6.200 D
Kills:624 (0 + 624)
Deaths:94
KDR:6.638
VKDR:2.755
Vehicle Kills:259
Kill Difference:530
Playtime:17.471 hours
Usage:0%
Score:0.370m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:31.774%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 57,93934,98013,3132.628B0.4527.159%D1.875%C+37.2A*24.4A*309940.5h56.2B*206.8B*
Hornet Missiles 50,59030,9895,0286.163C*3.9963.039%B+N/A80.7B51B548384.2h8.5B++13.6B++
AF-57 Piston 14,16313,8828,5991.614B0.5643.793%B10.15%D--55.3B*1.1A+146251.2h4.2B9.7B
M30 Mustang AH 13,04212,0981,3498.968B+6.7953.151%CN/A116.7A*9.1A373103.7h6.5B+12.2B+
Breaker Rocket Pods 9,7088,0141,0607.56C++5.3858.572%B**N/A100.6C++21.3B+50779.7h13.5B+23B+
LA1 Anchor 7,9047,7785,0421.543C0.6324.675%C+16.367%D*53.5C*N/A143145.4h10.1C++40.8C*
GD-7F 5,4365,3304,1641.28C*0.9024.477%C+14.953%D-23CN/A69232.2h14C+57.2C++
AF-19 Mercenary 5,1555,0763,5171.443B*0.7326.369%B*15.091%D--38AN/A122133.7h10.7B++40.6B+
AF-4A Bandit 4,3444,2663,0131.416C++0.7623.667%C16.854%D--18.1DN/A46235.1h12.5C--53C
Blitz GD-10 3,8043,7232,6761.391B0.7926.992%B+14.451%C50.2B**1.1A**13274.2h14.1B52.2B+
EM1 3,7073,6422,7661.317C++0.8621.559%C+17.381%D42.4BN/A12685.9h14.1C+65.4C++
GD Guardian 3,6333,5651,7602.026C+0.1529.63%D--22.188%D-42.4CN/A9784h8.7D-29.5D--
C-4 ARX 3,7703,0211,4182.13C++0.0532.915%A++N/A172.6B**42.8B+85817.5h1.1B+3.4B**
19A Fortuna 2,6892,6202,4541.068C+1.1122.048%D*14.428%D*7.9D*N/A20331h13.9F63.2F
Vortek Rotary 4,9052,5791,5221.694C++0.4829.733%CN/A24.8B*22.4A++338103.9h58.9B+198.1B+
Tempest 2,1762,1381,5021.423C+0.7526.497%C+14.219%D--44.3C+N/A11748.3h11.1D42C
AF-4 Cyclone 2,1412,1011,5041.397C++0.7826.607%C*15.802%C43.1B+N/A13348.8h12.1C+45.4C++
C-4 3,1672,0271,1701.732C*0.4431.954%B**N/A106.1B+59.7A*108019.1h1.5C++4.7B+
NS-44 Commissioner AE 1,8401,8192,0770.876C1.3036.662%D19.241%D23.7D-N/A6576.8h4C-10.9C
GD-22S 1,7731,7341,3341.3C+0.8820.933%C17.013%D--45.2B1A14738.4h10.9C*52.2C++
Bouncing Betty 1,5911,5912247.103B**4.9348.283%B+N/A176.8B**N/A4569h2.3D--4.7C+
LA3 Desperado 1,3731,3491,3920.969C++1.2128.808%C++14.159%D-26.7CN/A7450.5h8.8C*30.7C**
MKV Suppressed 1,3381,3278661.532B+0.6429.443%B++14.619%D53.9B**N/A12924.6h13.2B44.7B+
AC-X11 1,2641,2471,0221.22C++0.9623.173%C14.274%D**38.8B+N/A10532.1h9.6C**41.6C*
Tank Mine 1,9791,2101976.142A++3.9741.06%B+N/A192.1A++122.1A*17856.3h2.1C5B++
NC1 Gauss Rifle 1,2311,1971,0351.157C++1.0222.878%C+15.288%D-31.2B+N/A11238.4h12.8C++55.8C*
NS-11CB 1,2121,1939891.206C*0.9721.914%C--13.076%D*26.9C+N/A6744.4h15.7C+71.7C+
NC9 A-Tross 1,2091,1859911.196C+0.9821.945%D16.118%D*31.9C+N/A8337.1h10.2C+46.7C
GR-22 1,2121,1809531.238C+0.9422.507%C14.915%D33.3C++N/A10235.4h14.5C64.5C+
Warden 1,1971,1776431.83B*0.3531.638%B*22.515%C45.8A+N/A11725.7h8.8B27.9B+
Carnage AR 1,1951,1779191.281C+0.9023.922%C+16.483%D31.8C+N/A9237h14.5C60.5C+
NS-30 Vandal 1,1891,1736961.685C+0.4936.073%B+19.949%D-50.1B+N/A11223.4h5.8C+16.2C**
NS-15M2 1,1911,1706901.696C++0.4822.681%C17.35%D--34.7CN/A10633.7h12.2C*53.6C*
AF-6 Shadow 1,1801,1686271.863C+0.3133.85%C+21.575%D50.3BN/A13123.2h6.4C-18.9C+
AF-18 Stalker 1,1781,1677141.634B0.5431.106%B++20.309%C+56.7AN/A13420.6h12.9C+41.6B+
EM6 1,1701,1618791.321C+0.8620.628%C19.897%D37.6C+N/A11230.9h10.6C**51.3C*
NC15 Phoenix 2,5931,1611,9290.602C-1.5766.676%A++N/A16B+19.8A21372.5h10.3C++15.4B++
NS-7 PDW 1,1701,1588001.448B++0.7329.444%B*15.371%C57A+N/A15220.3h13.2B+44.9B+
NC14 Bolt Driver 1,0871,0814132.617B+0.4433.288%C72.433%C+34.2B*N/A12931.6h2.7C+8.1C+
Rocklet Rifle 1,6369278771.057B++1.1248.587%C-N/A41.2B**31.5B++45022.5h21.2A43.7B*
Titan-150 AP 1,6588792443.602C1.4351.76%C*2.048%C-22.8C+20.2B**40338.6h6.3D-12.1D
NS Decimator 1,3988331,0930.762C1.4162.424%C*1.561%C--37.2C*25.2B**34722.4h4.9C+7.9C++
AF-8 RailJack 7197132223.212C**1.0432.454%D63.254%D*28.1BN/A8125.4h2.9D9C--
M20 Kestrel 1,0796751783.792B+1.6231.746%C**1.63%C+48.9A++29.3A47813.8h54.7B++172.3B++
Spear Anti-Vehicle Phalanx Turret 8025185110.157B+7.9846.642%B+3.282%C59.5A32.6B**5358.7h7.5B16.1B+
Shrike 8895081,0310.493C1.6863.382%B*3.937%B++21.7C+16.3B+41623.4h7.7C-12.2C++
NS-61 Emissary 4754653511.325B++0.8537.746%A+8.817%D*20CN/A6323.2h12.1B32.1B*
Gauss SPR 4664582451.869C++0.3129.188%D25.109%D*38.5B+N/A9711.9h4.6B++15.7B
MANA Anti-Vehicle Turret 8604153361.235D-0.9459.873%C-N/A4150S4450S1426480.1h13F**21.7C--
NS-11A 3933873211.206C+0.9722.051%C-16.538%D33.9C++N/A15611.4h14.2C+64.2C+
L100 Python AP 575354814.37C+2.1960.719%B++3.672%B+41.2B++25.7A5728.6h6.2C+10.1B
M60-A Bulldog 481351675.239C+3.0628.378%DN/A22.1D8.2B+16415.9h6.7D23.8D
Frag Grenade 3323251325N/A322.8251.1%B*N/A464.3C+10B20730.7h3.9C+7.7B
NC6A GODSAW 3363232101.538C0.6424.013%D15.17%F41.4D1.7A+1937.8h13C54.3D-
NC05 Jackhammer AE 3023002101.429C+0.7542.202%D14.667%C61.2C++N/A1804.9h5.5D13.1C--
Enforcer ML65-H 626284525.462B3.2966.285%B**N/A37.9C*45.6A+5467.5h27.5D**41.5D--
The Slasher 29927830,9150.009D-2.1721.712%D--17.266%B++0.2C--N/A11493.2h2.9D13.2C+
NSX Tengu 2832742870.955C1.2232.439%D18.613%C27.7CN/A1009.9h17D52.4C-
SAS-R 2472461002.46C+0.2837.249%C51.22%F39.7C++N/A2356.2h2.6C--6.9C+
MGR-S1 Gladius 2192141571.363C++0.8123.256%D15.421%D-37.5C+N/A1995.7h10C*43C++
Anti-Vehicle Grenade 4571991199N/A196.8258.888%B*N/A398C++516S61330.5h4.6B+7.8B++
NC6 Gauss SAW 1961911611.186C++0.9919.858%C+16.754%D--40.6B+1.1A+8184.7h9.5B47.8B
M20 Basilisk 237182296.276A++4.1033.918%C-6.044%C+30.8B**9.3B+3845.9h63.7B*187.8B++
Reaper DMR 1791741591.094C+1.0824.355%C20.115%D35.5C+1A1414.9h10.8C44.3C+
G40-F Ranger 308158334.788C**2.6139.99%B*N/A23.6B22.4B*3206.7h140.2C+350.6B+
Aspis Anti-Aircraft Phalanx Turret 327156305.2B++3.0224.547%C+1.282%D16.3B*17.8A4579.6h122.7B++500B+
Auraxium Mag-Cutter 15213920,7450.007D2.1717.714%D-15.827%A++0.1D-N/A0970.8h3.7F-20.8D-
M60-G Bulldog 157115138.846A6.6749.945%A++N/A63.9A*23.3S3551.8h7.8C+15.7B++
MANA Anti-Personnel Turret 10198731.342N/A0.8315.563%UN/A980U30U3028500.1h25.4T*163.1T*
M12 Kobalt 9896910.667C+8.4918.02%C+17.708%C+64C+1.3D-2981.5h15.6B++86.8B+
NC4 Mag-Shot 96941180.797C++1.3826.15%C+14.894%D15.7C--N/A1516h9.2C+35.1C+
NS-45 Pilot 9088771.143C+1.0323.423%D*18.182%D-20.5DN/A554.3h7.4C++31.5C-
NSX-P Tanto 8986571.509B++0.6725.465%C+23.256%C23.9C+N/A1303.6h11.9B++46.9B+
Enforcer ML85 19682165.125C++2.9552.799%A+N/A22.8C+31.7A*7863.6h23.1T43.8D-
E540 Halberd 13281810.125B7.9543.408%C+8.642%M+31.2C*19.6B**9222.6h6.7D15.4C-
C150 Dalton 20180223.636C1.4632.806%DN/A19.5D29.5B+15714.1h4.7C+14.2C
M40 Fury 8373107.3C*5.1231.774%CN/A45.6C+6.3D4171.6h16.8C-53C-
AF-34 Mattock 7371461.543C-0.6331.41%D12.676%D*24.5D-N/A1372.9h10.6F-33.7D**
AF-34 Mattock 6867461.457C-0.7230.304%C--19.403%B++23.1D-N/A1172.9h10.1F--33.3F
Hawk GD-68 10065591.102B++1.0765.901%B+N/A18.1B9.7C+9913.6h5.7B**8.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon181,7791.7h
Anti-Vehicle MANA Turret233,0003.2h
Nano-Armor Kit403717,433113.4h
Skywall Shield Emitter0750.5h
Repair Module01220.5h
Turret AI Module0720.4h
AE Nano-Armor Kit1,0552,344,828341.9h
AE Medical Applicator786268,55720.6h
Nanite Revive Grenade01,0500.3h
Medical Applicator5419,3581.9h
Blast Wall0520.4h
Spitfire Auto-Turret81,0801.1h
Motion Spotter202,0612.1h
Hoplon Anti-Aircraft Phalanx Tower0630.3h
Rampart Wall41612.1h
Deconstruction Tool03,7250.4h
Spear Anti-Vehicle Tower2920.5h
Recon Detection Device19418,17325.2h
Shield Recharging Field33515,5617.7h
Ammunition Package937,6566.9h
Anti-Infantry MANA Turret72690.3h
Nano-Repair Grenade02760.1h
Hardlight Barrier214530.5h
WLT-Howler Mining Laser46,3141.3h

Check the help document for the dictionary if you want to learn more about words used here.


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