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Director General A.S.P. Operative Ka4eJlu48[LPS] Ka4eJlu48
NC BR 99

KDR: 2.17

Score: 100.4m

Last Seen: Feb 16th, 2019 5:59 PM
- OFFLINE - 6.9 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 112
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Hornet Missiles AF-57 Piston Breaker Rocket Pods LA1 Anchor M30 Mustang AH AF-19 Mercenary GD-7F
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $714,321 MLG Score: 571
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.019%16.557%4143398958,8941.584070.583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.367%0.776B++-0.637D-0.367C-HEAD + (~4.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.388C**11.50.198C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.365%1.461%5944101851,5348620268145.97842192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.037%-0.953D---0.128C0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.90.052C+43.10.182C++108.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.977%2.551%46210201,215499510270.243243118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.156%1.276A-0.043C+-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.7B+6.30.5B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.299%5.657%1941018601424511300.14154553%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.609%0.208C++0.332C**2.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.30.256C*33.80.141C++54.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.172%58.996%19410182,4904602210.540952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.653%-0.429C---0.533D-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.023C+3.10.024C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.68%10.143%191102112,76821632455.90291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.188C++-0.869D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.262C*4.30.123C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 112
100.4m181.5%414 (24.8k)351 (21.1k)2.16698181,79283,8922.5802899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10221114723.174%7.661%17803:2534

62% Engineer11% Heavy Assault11% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 11:18 AMFeb 15th, 2016 3:05 PMFeb 16th, 2019 5:00 PM (2d) (PST)Feb 16th, 2019 4:43 PM (2d) (PST)Feb 16th, 2019 1:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2171161,1010.6350.2930.0491.5140.199571

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,0176,93666,08138183911221,057

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4769.9h/198.7d 34,673 13,927 57,861 433.4k 3,451 12,395 57,055 348.3m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B
Kills:12,768
Deaths:7,882
KDR:1.620
Accuracy:43.680% B
HSR:10.143% D--
AF-19 Mercenary
B*
Kills:5,002
Deaths:3,465
KDR:1.444
Accuracy:26.402% B*
HSR:15.074% D--
GD-7F
C+
Kills:4,799
Deaths:3,794
KDR:1.265
Accuracy:24.500% C+
HSR:14.878% D-
AF-4A Bandit
C
Kills:3,992
Deaths:2,820
KDR:1.416
Accuracy:23.607% C
HSR:16.884% D--
GD Guardian
D-
Kills:3,239
Deaths:1,587
KDR:2.041
Accuracy:29.524% D--
HSR:22.445% D-
19A Fortuna
D*
Kills:2,598
Deaths:2,430
KDR:1.069
Accuracy:22.070% D*
HSR:14.357% D*
AC-X11
C
Kills:1,247
Deaths:1,022
KDR:1.220
Accuracy:23.173% C
HSR:14.274% D*
NS-11CB
D
Kills:1,193
Deaths:989
KDR:1.206
Accuracy:21.914% D
HSR:13.076% D*
Warden
B*
Kills:1,177
Deaths:643
KDR:1.830
Accuracy:31.638% B*
HSR:22.515% C
NSX-P Tanto
C+
Kills:86
Deaths:57
KDR:1.509
Accuracy:25.465% C+
HSR:23.256% C
Kills:36,101
Deaths (as Engineer):24,689
Deaths (to Engineers):21,605
KDR:1.46223
Kill Difference:11,412
Playtime:2,964.961 hours
Usage:62%
Score:67.252m
Score/min:378
Accuracy (listed only):27.197%
HSR (listed only):16.690%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:7,666
Deaths:4,974
KDR:1.541
Accuracy:24.664% C+
HSR:16.267% D*
EM1
C+
Kills:3,641
Deaths:2,764
KDR:1.317
Accuracy:21.560% C+
HSR:17.385% D
GD-22S
C
Kills:1,692
Deaths:1,298
KDR:1.304
Accuracy:21.097% C
HSR:16.844% D--
NS-15M2
C
Kills:1,170
Deaths:690
KDR:1.696
Accuracy:22.681% C
HSR:17.350% D--
EM6
C
Kills:1,161
Deaths:879
KDR:1.321
Accuracy:20.628% C
HSR:19.897% D
NC05 Jackhammer AE
C
Kills:282
Deaths:196
KDR:1.439
Accuracy:42.024% D
HSR:14.894% C
NC6A GODSAW
D
Kills:267
Deaths:177
KDR:1.508
Accuracy:24.810% D
HSR:16.105% D**
NC6 Gauss SAW
C+
Kills:191
Deaths:161
KDR:1.186
Accuracy:19.858% C+
HSR:16.754% D--
Kills:16,070
Deaths (as Heavy Assault):11,139
Deaths (to Heavy Assaults):21,247
KDR:1.44268
Kill Difference:4,931
Playtime:521.418 hours
Usage:11%
Score:9.837m
Score/min:314
Accuracy (listed only):24.665%
HSR (listed only):16.937%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B
Kills:12,768
Deaths:7,882
KDR:1.620
Accuracy:43.680% B
HSR:10.143% D--
AF-19 Mercenary
B*
Kills:5,002
Deaths:3,465
KDR:1.444
Accuracy:26.402% B*
HSR:15.074% D--
GD-7F
C+
Kills:4,799
Deaths:3,794
KDR:1.265
Accuracy:24.500% C+
HSR:14.878% D-
AF-4A Bandit
C
Kills:3,992
Deaths:2,820
KDR:1.416
Accuracy:23.607% C
HSR:16.884% D--
Blitz GD-10
B+
Kills:3,619
Deaths:2,576
KDR:1.405
Accuracy:27.039% B+
HSR:14.452% C
19A Fortuna
D*
Kills:2,598
Deaths:2,430
KDR:1.069
Accuracy:22.070% D*
HSR:14.357% D*
Tempest
C+
Kills:1,948
Deaths:1,389
KDR:1.402
Accuracy:26.535% C+
HSR:14.168% D--
AF-4 Cyclone
B
Kills:1,773
Deaths:1,182
KDR:1.500
Accuracy:27.113% B
HSR:15.680% C-
MKV Suppressed
B++
Kills:1,327
Deaths:866
KDR:1.532
Accuracy:29.443% B++
HSR:14.619% D
AC-X11
C
Kills:1,247
Deaths:1,022
KDR:1.220
Accuracy:23.173% C
HSR:14.274% D*
NS-11CB
D
Kills:1,193
Deaths:989
KDR:1.206
Accuracy:21.914% D
HSR:13.076% D*
NS-7 PDW
B*
Kills:1,158
Deaths:800
KDR:1.448
Accuracy:29.444% B*
HSR:15.371% C
NSX Tengu
D
Kills:245
Deaths:245
KDR:1
Accuracy:32.976% D
HSR:17.143% D
MGR-S1 Gladius
D
Kills:214
Deaths:157
KDR:1.363
Accuracy:23.281% D
HSR:15.421% D-
NSX-P Tanto
C+
Kills:86
Deaths:57
KDR:1.509
Accuracy:25.465% C+
HSR:23.256% C
Kills:41,969
Deaths (as Light Assault):29,674
Deaths (to Light Assaults):14,029
KDR:1.41434
Kill Difference:12,295
Playtime:595.964 hours
Usage:12%
Score:12.079m
Score/min:338
Accuracy (listed only):27.109%
HSR (listed only):15.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:3,619
Deaths:2,576
KDR:1.405
Accuracy:27.039% B+
HSR:14.452% C
Tempest
C+
Kills:1,948
Deaths:1,389
KDR:1.402
Accuracy:26.535% C+
HSR:14.168% D--
NS-44 Commissioner AE
D
Kills:1,794
Deaths:2,042
KDR:0.879
Accuracy:36.751% D
HSR:19.287% D
AF-4 Cyclone
B
Kills:1,773
Deaths:1,182
KDR:1.500
Accuracy:27.113% B
HSR:15.680% C-
MKV Suppressed
B++
Kills:1,327
Deaths:866
KDR:1.532
Accuracy:29.443% B++
HSR:14.619% D
LA3 Desperado
C++
Kills:1,247
Deaths:1,285
KDR:0.970
Accuracy:28.831% C++
HSR:14.755% D-
NS-30 Vandal
B+
Kills:1,173
Deaths:696
KDR:1.685
Accuracy:36.073% B+
HSR:19.949% D
AF-6 Shadow
C+
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:33.850% C+
HSR:21.575% D
AF-18 Stalker
B++
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:31.106% B++
HSR:20.309% C+
NS-7 PDW
B*
Kills:1,158
Deaths:800
KDR:1.448
Accuracy:29.444% B*
HSR:15.371% C
NC14 Bolt Driver
C+
Kills:1,080
Deaths:412
KDR:2.621
Accuracy:33.314% C
HSR:72.407% C+
AF-8 RailJack
D
Kills:706
Deaths:221
KDR:3.195
Accuracy:32.630% D
HSR:63.173% D*
Gauss SPR
D
Kills:458
Deaths:245
KDR:1.869
Accuracy:29.188% D
HSR:25.109% D--
NS-61 Emissary
A+
Kills:411
Deaths:297
KDR:1.384
Accuracy:37.379% A+
HSR:8.759% D*
SAS-R
C
Kills:246
Deaths:100
KDR:2.460
Accuracy:37.249% C
HSR:51.220% F-
NSX Tengu
D
Kills:245
Deaths:245
KDR:1
Accuracy:32.976% D
HSR:17.143% D
MGR-S1 Gladius
D
Kills:214
Deaths:157
KDR:1.363
Accuracy:23.281% D
HSR:15.421% D-
NC4 Mag-Shot
C+
Kills:94
Deaths:117
KDR:0.803
Accuracy:26.161% C+
HSR:14.894% D
Kills:19,828
Deaths (as Infiltrator):13,971
Deaths (to Infiltrators):12,630
KDR:1.41923
Kill Difference:5,857
Playtime:542.854 hours
Usage:11%
Score:8.922m
Score/min:274
Accuracy (listed only):31.020%
HSR (listed only):24.349%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B
Kills:12,768
Deaths:7,882
KDR:1.620
Accuracy:43.680% B
HSR:10.143% D--
Blitz GD-10
B+
Kills:3,619
Deaths:2,576
KDR:1.405
Accuracy:27.039% B+
HSR:14.452% C
Tempest
C+
Kills:1,948
Deaths:1,389
KDR:1.402
Accuracy:26.535% C+
HSR:14.168% D--
AF-4 Cyclone
B
Kills:1,773
Deaths:1,182
KDR:1.500
Accuracy:27.113% B
HSR:15.680% C-
MKV Suppressed
B++
Kills:1,327
Deaths:866
KDR:1.532
Accuracy:29.443% B++
HSR:14.619% D
Carnage AR
C+
Kills:1,176
Deaths:917
KDR:1.282
Accuracy:23.921% C+
HSR:16.497% D
NS-7 PDW
B*
Kills:1,158
Deaths:800
KDR:1.448
Accuracy:29.444% B*
HSR:15.371% C
GR-22
C-
Kills:988
Deaths:811
KDR:1.218
Accuracy:22.389% C-
HSR:14.777% D
NC1 Gauss Rifle
C+
Kills:343
Deaths:299
KDR:1.147
Accuracy:23.043% C+
HSR:16.618% D
NSX Tengu
D
Kills:245
Deaths:245
KDR:1
Accuracy:32.976% D
HSR:17.143% D
MGR-S1 Gladius
D
Kills:214
Deaths:157
KDR:1.363
Accuracy:23.281% D
HSR:15.421% D-
Reaper DMR
C
Kills:173
Deaths:158
KDR:1.095
Accuracy:24.383% C
HSR:19.653% D
Kills:25,732
Deaths (as Combat Medic):17,282
Deaths (to Combat Medics):6,944
KDR:1.48895
Kill Difference:8,450
Playtime:117.553 hours
Usage:2%
Score:2.214m
Score/min:314
Accuracy (listed only):27.770%
HSR (listed only):15.378%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:33,586
V. Kills:22,300 151%
Deaths:12,920
KDR:2.600
Accuracy:27.152% D
KPH:36.500 A*
VKPH:24.300 A*
Hornet Missiles
B+
Kills:28,518
V. Kills:18,014 158%
Deaths:4,627
KDR:6.163
Accuracy:63.154% B+
KPH:79.600 C**
VKPH:50.300 B+
Breaker Rocket Pods
B+
Kills:7,903
V. Kills:1,667 474%
Deaths:1,046
KDR:7.555
Accuracy:58.575% B**
KPH:100.100 C++
VKPH:21.100 B+
M30 Mustang AH
A++
Kills:7,608
V. Kills:588 N/A
Deaths:858
KDR:8.867
Accuracy:53.301% C
KPH:113.100 A++
VKPH:8.700 B**
Vortek Rotary
A+
Kills:2,437
V. Kills:2,258 108%
Deaths:1,486
KDR:1.640
Accuracy:29.659% C
KPH:23.900 B++
VKPH:22.200 A+
M20 Kestrel
A++
Kills:650
V. Kills:394 165%
Deaths:173
KDR:3.757
Accuracy:31.437% C*
KPH:48.100 A++
VKPH:29.200 A
Kills:80,702 (44,281 + 0)
Deaths:21,110
KDR:3.823
VKDR:2.142
Vehicle Kills:45,221
Kill Difference:59,592
Playtime:1,539.101 hours
Usage:32%
Score:34.599m
Score/min:375
Piloting Accuracy:31.437%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:80
V. Kills:121 66%
Deaths:22
KDR:3.636
Accuracy:32.806% D
KPH:19.300 D
VKPH:29.200 B+
Kills:80 (0 + 80)
Deaths:22
KDR:3.636
VKDR:5.500
Vehicle Kills:121
Kill Difference:58
Playtime:4.147 hours
Usage:0%
Score:0.385m
Score/min:1,547
Piloting Accuracy:N/A%
Gunner Accuracy:32.806%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:348
V. Kills:218 159%
Deaths:80
KDR:4.350
Accuracy:60.660% B++
KPH:41 B*
VKPH:25.700 A
Kills:348 (348 + 0)
Deaths:80
KDR:4.350
VKDR:2.725
Vehicle Kills:218
Kill Difference:268
Playtime:8.497 hours
Usage:0%
Score:0.283m
Score/min:555
Driving Accuracy:60.660%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:867
V. Kills:773 112%
Deaths:242
KDR:3.583
Accuracy:51.733% C*
KPH:22.600 C+
VKPH:20.100 A
Enforcer ML85
A**
Kills:81
V. Kills:113 71%
Deaths:16
KDR:5.063
Accuracy:52.874% A+
KPH:22.400 C+
VKPH:31.200 A**
E540 Halberd
B**
Kills:80
V. Kills:51 154%
Deaths:8
KDR:10
Accuracy:43.528% C+
KPH:31.100 C*
VKPH:19.800 B**
Kills:1,028 (867 + 161)
Deaths:266
KDR:3.865
VKDR:3.523
Vehicle Kills:937
Kill Difference:762
Playtime:44.637 hours
Usage:1%
Score:1.214m
Score/min:453
Driving Accuracy:51.733%
Gunner Accuracy:43.528%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
A+
Kills:273
V. Kills:335 81%
Deaths:49
KDR:5.571
Accuracy:66.446% B**
KPH:37.500 C*
VKPH:46 A+
Kills:273 (0 + 273)
Deaths:49
KDR:5.571
VKDR:6.837
Vehicle Kills:335
Kill Difference:224
Playtime:7.286 hours
Usage:0%
Score:0.242m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:66.446%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:170
V. Kills:53 315%
Deaths:27
KDR:6.296
Accuracy:33.438% C-
KPH:30.300 B*
VKPH:9.400 B+
G40-F Ranger
B*
Kills:143
V. Kills:142 100%
Deaths:33
KDR:4.333
Accuracy:39.731% B*
KPH:22.100 C*
VKPH:21.900 B*
M60-G Bulldog
S
Kills:113
V. Kills:42 263%
Deaths:13
KDR:8.692
Accuracy:49.916% A++
KPH:64.400 A*
VKPH:23.900 S
M12 Kobalt
C+
Kills:78
V. Kills:1 N/A
Deaths:7
KDR:11.143
Accuracy:15.587% C-
KPH:57.200 C+
VKPH:0.700 D*
M40 Fury
C+
Kills:73
V. Kills:10 N/A
Deaths:10
KDR:7.300
Accuracy:31.774% C
KPH:45.800 C+
VKPH:6.300 D
Kills:577 (0 + 577)
Deaths:90
KDR:6.411
VKDR:2.756
Vehicle Kills:248
Kill Difference:487
Playtime:16.801 hours
Usage:0%
Score:0.353m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:31.774%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 55,88633,58612,9202.6B0.4327.152%D1.903%C+36.5A*24.3A*306919.1h57B*209.9B*
Hornet Missiles 46,53228,5184,6276.163C*4.0063.154%B+N/A79.6C**50.3B+537358.4h8.6B+13.7B++
AF-57 Piston 13,01312,7687,8821.62B+0.5543.68%B10.143%D--54.2B*1A141235.5h4.3C**9.7B
Breaker Rocket Pods 9,5707,9031,0467.555C++5.3958.575%B**N/A100.2C++21.1B+50478.9h13.5B+23B+
LA1 Anchor 7,7917,6664,9741.541C0.6324.664%C+16.267%D*53.5C**N/A143143.4h10.1C++40.8C*
M30 Mustang AH 8,1967,6088588.867B+6.7053.301%CN/A113.2A++8.8B**34767.2h6.8B+12.7B+
AF-19 Mercenary 5,0795,0023,4651.444B*0.7226.402%B*15.074%D--38.1AN/A121131.3h10.7B++40.6B+
GD-7F 4,8884,7993,7941.265C*0.9024.5%C+14.878%D-21.6CN/A65222.4h14.2C+57.8C++
AF-4A Bandit 4,0653,9922,8201.416C++0.7523.607%C16.884%D--20.2DN/A50197.5h12.4C52.4C+
EM1 3,7063,6412,7641.317C++0.8521.56%C+17.385%D42.6BN/A12685.4h14.1C+65.4C++
Blitz GD-10 3,6983,6192,5761.405B+0.7627.039%B+14.452%C50B**1.1A**13072.4h14.1B52.3B+
GD Guardian 3,3043,2391,5872.041C+0.1329.524%D--22.445%D-41.6CN/A9377.8h8.7D-29.5D--
19A Fortuna 2,6672,5982,4301.069C+1.1022.07%D*14.357%D*7.9D*N/A20329.5h14F63.3F
C-4 ARX 3,1592,5361,1262.252C++0.0932.915%A++N/A177.3A43.6B+88014.3h1.1B+3.3B**
Vortek Rotary 4,6952,4371,4861.64C+0.5329.659%CN/A23.9B++22.2A+332101.9h60.8B+205B+
C-4 3,1302,0021,1691.713C*0.4531.773%B**N/A104.8B+59.1A*105719.1h1.5C++4.7B+
Tempest 1,9841,9481,3891.402C+0.7626.535%C+14.168%D--45.1C+N/A11643.2h11.1D41.9C
NS-44 Commissioner AE 1,8141,7942,0420.879C1.2936.751%D19.287%D23.9D-N/A6575.2h4C10.9C
AF-4 Cyclone 1,7991,7731,1821.5C**0.6727.113%B15.68%C-45B+N/A14039.4h11.3C++41.8C**
GD-22S 1,7311,6921,2981.304C+0.8621.097%C16.844%D--45.4B1A+14537.3h10.9C*51.6C++
Bouncing Betty 1,5261,5262127.198B**5.0348.545%B+N/A175.4B**N/A4508.7h2.3D--4.6C++
MKV Suppressed 1,3381,3278661.532B+0.6329.443%B++14.619%D53.9B**N/A12824.6h13.2C**44.7B+
AC-X11 1,2641,2471,0221.22C*0.9523.173%C14.274%D*38.8B+N/A10332.1h9.6B41.6C*
LA3 Desperado 1,2691,2471,2850.97C++1.2028.831%C++14.755%D-26.4CN/A7347.3h8.9C*30.9C**
NS-11CB 1,2121,1939891.206C++0.9621.914%D13.076%D*26.9C+N/A6744.4h15.7C+71.7C+
Warden 1,1971,1776431.83B*0.3431.638%B*22.515%C45.8A+N/A11525.7h8.8B+27.9B+
Carnage AR 1,1941,1769171.282C+0.8823.921%C+16.497%D31.9C+N/A9236.9h14.5C60.4C+
NS-30 Vandal 1,1891,1736961.685C+0.4836.073%B+19.949%D50.1B+N/A11223.4h5.8C++16.2B
NS-15M2 1,1911,1706901.696C++0.4722.681%C17.35%D--34.7CN/A10333.7h12.2C**53.6C*
AF-6 Shadow 1,1801,1686271.863C+0.3033.85%C+21.575%D50.3BN/A13023.2h6.4C-18.9C+
AF-18 Stalker 1,1781,1677141.634B0.5331.106%B++20.309%C+56.7AN/A13320.6h12.9C+41.6B
EM6 1,1701,1618791.321C+0.8520.628%C19.897%D37.6C+N/A11030.9h10.6B51.3C*
NS-7 PDW 1,1701,1588001.448B++0.7229.444%B*15.371%C57A+N/A15020.3h13.2B+44.9B+
Tank Mine 1,8651,1281955.785A++3.6241.514%B+N/A191.2A++124.9A*18045.9h2.1C5B*
NC15 Phoenix 2,5371,1271,8940.595C-1.5766.749%A++N/A15.9C**19.8B*21171.1h10.4C++15.5B++
NC14 Bolt Driver 1,0861,0804122.621B+0.4533.314%C72.407%C+34.3B*N/A12631.5h2.7C+8.1C++
GR-22 1,0099888111.218C+0.9522.389%C-14.777%D32.3C+N/A9730.6h14.4C64.5C+
Titan-150 AP 1,6408672423.583C1.4251.733%C*2.076%C-22.6C+20.1A39238.4h6.3D-12.2C--
Rocklet Rifle 1,4868418011.05B++1.1247.963%C--N/A41B**31.5B+43820.5h21A43.8B*
NS Decimator 1,3718141,0700.761C1.4162.576%C*1.597%C--37C*25.3B**34022h4.9C+7.9C++
AF-8 RailJack 7127062213.195C**1.0332.63%D63.173%D*28.2B+N/A8125h2.9D8.9C-
M20 Kestrel 1,0446501733.757B++1.5931.437%C*1.692%C+48.1A++29.2A47113.5h54.8B++174.3B++
Shrike 8895081,0310.493C1.6763.382%B*3.937%B++21.7C+16.3B+40723.4h7.7C-12.2C++
Spear Anti-Vehicle Phalanx Turret 770495519.706B+7.5446.543%B+3.232%C-58.2A32.4B**5288.5h7.6B16.3B+
Gauss SPR 4664582451.869C*0.3029.188%D25.109%D--38.5B++N/A9511.9h4.6B++15.7B
MANA Anti-Vehicle Turret 8604153361.235D--0.9359.873%C+N/A4150C+4450B**1422100.1h13T*21.7C++
NS-61 Emissary 4214112971.384B*0.7837.379%A+8.759%D*21.4CN/A6719.2h11.9B+31.8B*
M60-A Bulldog 481351675.239C+3.0728.378%DN/A22.1D8.2B+16415.9h6.7D23.8D
L100 Python AP 566348804.35C+2.1860.66%B++3.736%B+40.9B*25.6A5558.5h6.2C++10.2B+
NC1 Gauss Rifle 3533432991.147C++1.0223.043%C+16.618%D29.8B+N/A20311.5h12.8C*55.6C**
Frag Grenade 3313241324N/A321.8351.144%B++N/A462.9C+10B+19880.7h3.9C++7.7B
NC05 Jackhammer AE 2842821961.439C+0.7342.024%D14.894%C64.1C*N/A1914.4h5.5D13C-
Enforcer ML65-H 608273495.571B+3.4066.446%B**N/A37.4C*45.9A+5537.3h27.9D**42D--
NC6A GODSAW 2792671771.508C0.6624.81%D16.105%D**38.1D1.7A++1887h13.6C54.6D-
SAS-R 2472461002.46C+0.2937.249%C51.22%F-39.7C+N/A2226.2h2.6C--6.9C+
NSX Tengu 2542452451C+1.1732.976%D17.143%D26.1C1B**969.4h17.6D53.2C-
MGR-S1 Gladius 2192141571.363C++0.8023.281%D15.421%D-37.5C+N/A1705.7h10C*43C++
The Slasher 22921126,7240.008D-2.1620.511%D--17.536%B++0.2DN/A01300.2h2.9D14.3D
Anti-Vehicle Grenade 4471931193N/A190.8358.831%B*N/A482.5B+635S61340.4h4.6B+7.9B++
NC6 Gauss SAW 1961911611.186C++0.9819.858%C+16.754%D--40.6B+1.1A+7544.7h9.5B47.8B
Reaper DMR 1781731581.095C+1.0724.383%C19.653%D36C++1A1394.8h10.8C44.3C+
M20 Basilisk 223170276.296A++4.1333.438%C-6.471%C*30.4B*9.5B+3845.6h64.8B*193.7B++
Aspis Anti-Aircraft Phalanx Turret 321152295.241B++3.0724.384%C+1.316%D16B*17.8A4589.5h122.8B++503.6B+
G40-F Ranger 285143334.333C+2.1739.731%B*N/A22C*21.8B*3146.5h148.2C373.1C**
Auraxium Mag-Cutter 14313120,1120.007D2.1617.316%D-16.031%A++0.1DN/A0949.5h3.7F--21.6D--
M60-G Bulldog 155113138.692A6.5349.916%A++N/A62.8A*23.3S3561.8h7.9C+15.8B++
MANA Anti-Personnel Turret 9896731.315N/A0.8515.38%UN/A960U20U2955400.1h25.4T*165.1T*
NC4 Mag-Shot 96941170.803C++1.3626.161%C+14.894%D15.7C--N/A1426h9.2C+35.1C+
NSX-P Tanto 8986571.509B+0.6625.465%C+23.256%C23.9C+N/A1143.6h11.9B++46.9B+
Enforcer ML85 19481165.063C++2.9052.874%A+N/A22.5C+31.4A**7793.6h23.3F**44D-
E540 Halberd 13180810B7.8343.528%C+8.75%M++30.8C++19.6B**9072.6h6.7D15.5C
C150 Dalton 20180223.636C1.4732.806%DN/A19.5D29.5B+15464.1h4.7C+14.2C
M12 Kobalt 7978711.143C+8.9815.587%C-17.949%C+55.7C+N/A2891.4h14.9B*95.4B+
M40 Fury 8373107.3C*5.1331.774%CN/A45.6C+6.3D4161.6h16.8C-53C
AF-34 Mattock 6361401.525C--0.6430.993%D13.115%D*24.4D-N/A1452.5h10.1F--32.7D**
AF-34 Mattock 6261401.525C--0.6429.604%C--19.672%B*24.4D-N/A1302.5h8.9F-30.2D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter201,8911.9h
Nano-Armor Kit403717,433113.4h
Anti-Vehicle MANA Turret233,0003.2h
Spawn Beacon141,4691.5h
Turret AI Module0720.4h
Repair Module01220.5h
Skywall Shield Emitter0750.5h
AE Nano-Armor Kit1,0312,195,702314.9h
Blast Wall0520.4h
Nanite Revive Grenade05460.2h
Medical Applicator5419,3581.9h
Deconstruction Tool03,7250.4h
Spear Anti-Vehicle Tower2920.5h
Spitfire Auto-Turret57120.9h
Rampart Wall41612.1h
AE Medical Applicator452157,67312.5h
Hoplon Anti-Aircraft Phalanx Tower0630.3h
Recon Detection Device18817,64424.6h
Ammunition Package917,4016.7h
Anti-Infantry MANA Turret72670.3h
WLT-Howler Mining Laser46,3141.3h
Hardlight Barrier214530.5h
Shield Recharging Field1296,1743.6h

Check the help document for the dictionary if you want to learn more about words used here.


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