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Executor The Survivor Ka4eJlu48[LPS] Ka4eJlu48
NC BR 218

KDR: 2.2

Score: 135.5m

Last Seen: Jul 27th, 2020 4:27 PM
- OFFLINE - 77 minute(s)

Prestige 1, Battle Rank 100 (218 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hornet Missiles M20 Mustang M30 Mustang AH AF-57 Piston Breaker Rocket Pods LA1 Anchor GD-7F GD Guardian
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $726,831 MLG Score: 581
Fun Score: N/A
Cheeseburgers Flipped: 135TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.272%16.952%41141130877,9451.425190.775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.913%0.589B+-0.626D-0.726D-HEAD + (~4.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.343C**11.90.171C++37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.24%1.201%7974134580,69510359316727.78984255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.905%-0.848D---0.326C-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.20.314C*32.20.389C**78

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.604%2.345%39213471,322640710900.206305121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.171%1.228B**-0.092C+-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++6.10.514B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.239%5.065%1941345770537712600.14317661%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.244%0.183C++0.133C++2.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.10.327C**310.232C++50.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.122%59.058%19413452,7386434260.425486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.438%-0.428C---0.514D-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.023C+3.10.023C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.827%10.834%191134824,88536427036.83091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.169C++-0.78D--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.264C*4.20.129C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
135.5m149.3%426 (25.6k)358 (21.5k)2.20031262,431119,2702.57429218 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC13491674823.104%7.358%17003:1041

59% Engineer10% Heavy Assault11% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 11:18 AMFeb 15th, 2016 3:05 PMJul 27th, 2020 1:33 PM (8d) (PST)Jul 27th, 2020 1:59 PM (8d) (PST)Jul 27th, 2020 12:27 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2231291,0940.6930.3150.0511.3220.192581

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,3587,73865,62042193791121,479

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6307.4h/262.8d 44,604 19,309 80,806 500.2k 4,591 17,188 72,496 462.7m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:24,885
Deaths:16,653
KDR:1.494
Accuracy:43.827% C+
HSR:10.834% D--
GD-7F
D
Kills:6,910
Deaths:5,488
KDR:1.259
Accuracy:24.133% D
HSR:15.543% D*
GD Guardian
D*
Kills:6,111
Deaths:2,968
KDR:2.059
Accuracy:28.471% F-
HSR:22.042% D*
AF-4A Bandit
D*
Kills:6,085
Deaths:4,534
KDR:1.342
Accuracy:22.734% D*
HSR:17.075% D*
AF-19 Mercenary
C++
Kills:5,284
Deaths:3,678
KDR:1.437
Accuracy:26.197% C++
HSR:15.102% D*
19A Fortuna
D*
Kills:2,700
Deaths:2,555
KDR:1.057
Accuracy:21.948% F
HSR:14.482% D*
AC-X11
D--
Kills:1,259
Deaths:1,031
KDR:1.221
Accuracy:23.041% D--
HSR:14.297% D**
NS-11CB
D**
Kills:1,194
Deaths:989
KDR:1.207
Accuracy:21.904% D**
HSR:13.065% F
Warden
C++
Kills:1,178
Deaths:643
KDR:1.832
Accuracy:31.621% C++
HSR:22.581% C--
NSX-P Tanto
D-
Kills:88
Deaths:59
KDR:1.492
Accuracy:24.730% D-
HSR:22.727% D-
NSX Tanto
C**
Kills:87
Deaths:104
KDR:0.837
Accuracy:23.233% D*
HSR:31.035% C**
Razor GD-23
C
Kills:63
Deaths:54
KDR:1.167
Accuracy:26.427% C
HSR:11.111% F-
Kills:55,844
Deaths (as Engineer):38,756
Deaths (to Engineers):28,446
KDR:1.44091
Kill Difference:17,088
Playtime:3,745.217 hours
Usage:59%
Score:86.625m
Score/min:385
Accuracy (listed only):26.522%
HSR (listed only):17.491%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:8,195
Deaths:5,356
KDR:1.530
Accuracy:24.444% D
HSR:16.571% F
EM1
D
Kills:3,652
Deaths:2,772
KDR:1.317
Accuracy:21.524% D
HSR:17.388% D--
GD-22S
D*
Kills:2,281
Deaths:1,762
KDR:1.295
Accuracy:19.421% D*
HSR:17.624% D*
NS-15M2
D--
Kills:1,174
Deaths:696
KDR:1.687
Accuracy:22.678% D--
HSR:17.377% D**
EM6
D--
Kills:1,165
Deaths:888
KDR:1.312
Accuracy:20.556% D--
HSR:19.914% D--
NC6A GODSAW
D**
Kills:430
Deaths:290
KDR:1.483
Accuracy:22.425% D**
HSR:15.581% F-
NC6 Gauss SAW
D-
Kills:272
Deaths:230
KDR:1.183
Accuracy:19.724% D-
HSR:19.485% D--
NSX Naginata
C-
Kills:66
Deaths:92
KDR:0.717
Accuracy:18.680% D**
HSR:28.788% C-
Kills:17,235
Deaths (as Heavy Assault):12,086
Deaths (to Heavy Assaults):31,055
KDR:1.42603
Kill Difference:5,149
Playtime:605.365 hours
Usage:10%
Score:11.282m
Score/min:311
Accuracy (listed only):21.182%
HSR (listed only):19.091%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C+
Kills:24,885
Deaths:16,653
KDR:1.494
Accuracy:43.827% C+
HSR:10.834% D--
GD-7F
D
Kills:6,910
Deaths:5,488
KDR:1.259
Accuracy:24.133% D
HSR:15.543% D*
AF-4A Bandit
D*
Kills:6,085
Deaths:4,534
KDR:1.342
Accuracy:22.734% D*
HSR:17.075% D*
AF-19 Mercenary
C++
Kills:5,284
Deaths:3,678
KDR:1.437
Accuracy:26.197% C++
HSR:15.102% D*
Blitz GD-10
C+
Kills:4,384
Deaths:3,205
KDR:1.368
Accuracy:26.436% C+
HSR:14.872% D
NS-7 PDW
D
Kills:2,747
Deaths:2,259
KDR:1.216
Accuracy:23.846% D-
HSR:15.763% D
19A Fortuna
D*
Kills:2,700
Deaths:2,555
KDR:1.057
Accuracy:21.948% F
HSR:14.482% D*
Tempest
D
Kills:2,298
Deaths:1,636
KDR:1.405
Accuracy:26.253% D
HSR:14.447% D*
AF-4 Cyclone
C--
Kills:2,241
Deaths:1,641
KDR:1.366
Accuracy:26.104% C--
HSR:16.020% D
MKV Suppressed
C-
Kills:1,865
Deaths:1,394
KDR:1.338
Accuracy:26.215% C-
HSR:15.550% D-
AC-X11
D--
Kills:1,259
Deaths:1,031
KDR:1.221
Accuracy:23.041% D--
HSR:14.297% D**
NS-11CB
D**
Kills:1,194
Deaths:989
KDR:1.207
Accuracy:21.904% D**
HSR:13.065% F
MGR-S1 Gladius
D*
Kills:382
Deaths:317
KDR:1.205
Accuracy:21.294% F-
HSR:15.707% D*
NSX Tengu
D-
Kills:336
Deaths:334
KDR:1.006
Accuracy:31.473% D**
HSR:17.262% D-
NS-66 Punisher
F
Kills:221
Deaths:274
KDR:0.807
Accuracy:18.372% F-
HSR:15.385% F
NSX-P Tanto
D-
Kills:88
Deaths:59
KDR:1.492
Accuracy:24.730% D-
HSR:22.727% D-
NSX Tanto
C**
Kills:87
Deaths:104
KDR:0.837
Accuracy:23.233% D*
HSR:31.035% C**
Razor GD-23
C
Kills:63
Deaths:54
KDR:1.167
Accuracy:26.427% C
HSR:11.111% F-
Kills:63,029
Deaths (as Light Assault):46,205
Deaths (to Light Assaults):20,371
KDR:1.36412
Kill Difference:16,824
Playtime:913.895 hours
Usage:14%
Score:19.797m
Score/min:361
Accuracy (listed only):25.454%
HSR (listed only):16.126%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:4,384
Deaths:3,205
KDR:1.368
Accuracy:26.436% C+
HSR:14.872% D
NS-7 PDW
D
Kills:2,747
Deaths:2,259
KDR:1.216
Accuracy:23.846% D-
HSR:15.763% D
Tempest
D
Kills:2,298
Deaths:1,636
KDR:1.405
Accuracy:26.253% D
HSR:14.447% D*
AF-4 Cyclone
C--
Kills:2,241
Deaths:1,641
KDR:1.366
Accuracy:26.104% C--
HSR:16.020% D
NS-44 Commissioner AE
D*
Kills:1,985
Deaths:2,297
KDR:0.864
Accuracy:35.931% D*
HSR:18.992% D*
LA3 Desperado
C
Kills:1,960
Deaths:2,043
KDR:0.959
Accuracy:28.348% C
HSR:15.204% D--
MKV Suppressed
C-
Kills:1,865
Deaths:1,394
KDR:1.338
Accuracy:26.215% C-
HSR:15.550% D-
NS-30 Vandal
C+
Kills:1,173
Deaths:696
KDR:1.685
Accuracy:36.073% C+
HSR:19.949% D--
AF-6 Shadow
D
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:33.850% D
HSR:21.575% D-
AF-18 Stalker
C++
Kills:1,168
Deaths:716
KDR:1.631
Accuracy:31.079% C++
HSR:20.377% C
NC14 Bolt Driver
D
Kills:1,145
Deaths:435
KDR:2.632
Accuracy:33.287% D-
HSR:71.790% D
AF-8 RailJack
D*
Kills:855
Deaths:263
KDR:3.251
Accuracy:32.388% D*
HSR:62.222% F
NS-61 Emissary
B**
Kills:510
Deaths:407
KDR:1.253
Accuracy:37.758% B**
HSR:9.020% D**
Gauss SPR
D*
Kills:458
Deaths:245
KDR:1.869
Accuracy:29.188% D*
HSR:25.109% D*
NS-44L Blackhand
C**
Kills:447
Deaths:306
KDR:1.461
Accuracy:47.092% C**
HSR:30.201% D--
MGR-S1 Gladius
D*
Kills:382
Deaths:317
KDR:1.205
Accuracy:21.294% F-
HSR:15.707% D*
NSX Tengu
D-
Kills:336
Deaths:334
KDR:1.006
Accuracy:31.473% D**
HSR:17.262% D-
SAS-R
D--
Kills:280
Deaths:120
KDR:2.333
Accuracy:36.169% D--
HSR:52.857% F--
NS-66 Punisher
F
Kills:221
Deaths:274
KDR:0.807
Accuracy:18.372% F-
HSR:15.385% F
NS-45 Pilot
D*
Kills:100
Deaths:92
KDR:1.087
Accuracy:21.632% F-
HSR:20% D*
NC4 Mag-Shot
C-
Kills:94
Deaths:118
KDR:0.797
Accuracy:26.150% C-
HSR:14.894% D-
Kills:25,817
Deaths (as Infiltrator):19,425
Deaths (to Infiltrators):17,742
KDR:1.32906
Kill Difference:6,392
Playtime:693.339 hours
Usage:11%
Score:11.123m
Score/min:267
Accuracy (listed only):29.949%
HSR (listed only):24.152%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:24,885
Deaths:16,653
KDR:1.494
Accuracy:43.827% C+
HSR:10.834% D--
Blitz GD-10
C+
Kills:4,384
Deaths:3,205
KDR:1.368
Accuracy:26.436% C+
HSR:14.872% D
NS-7 PDW
D
Kills:2,747
Deaths:2,259
KDR:1.216
Accuracy:23.846% D-
HSR:15.763% D
Tempest
D
Kills:2,298
Deaths:1,636
KDR:1.405
Accuracy:26.253% D
HSR:14.447% D*
AF-4 Cyclone
C--
Kills:2,241
Deaths:1,641
KDR:1.366
Accuracy:26.104% C--
HSR:16.020% D
MKV Suppressed
C-
Kills:1,865
Deaths:1,394
KDR:1.338
Accuracy:26.215% C-
HSR:15.550% D-
GR-22
D*
Kills:1,540
Deaths:1,255
KDR:1.227
Accuracy:21.888% D*
HSR:14.935% D*
Carnage AR
D-
Kills:1,540
Deaths:1,205
KDR:1.278
Accuracy:22.694% D--
HSR:16.948% D-
NC1 Gauss Rifle
D
Kills:1,200
Deaths:1,040
KDR:1.154
Accuracy:22.867% D
HSR:15.333% D*
NS-11A
D
Kills:1,197
Deaths:1,025
KDR:1.168
Accuracy:21.494% D*
HSR:19.716% D
NC9 A-Tross
D*
Kills:1,185
Deaths:991
KDR:1.196
Accuracy:21.945% D*
HSR:16.118% D*
Gauss Prime
D**
Kills:384
Deaths:417
KDR:0.921
Accuracy:18.815% F*
HSR:15.625% D**
MGR-S1 Gladius
D*
Kills:382
Deaths:317
KDR:1.205
Accuracy:21.294% F-
HSR:15.707% D*
NSX Tengu
D-
Kills:336
Deaths:334
KDR:1.006
Accuracy:31.473% D**
HSR:17.262% D-
NS-66 Punisher
F
Kills:221
Deaths:274
KDR:0.807
Accuracy:18.372% F-
HSR:15.385% F
Reaper DMR
D--
Kills:183
Deaths:169
KDR:1.083
Accuracy:24.138% D--
HSR:19.672% D--
Kills:46,588
Deaths (as Combat Medic):33,815
Deaths (to Combat Medics):10,263
KDR:1.37773
Kill Difference:12,773
Playtime:308.830 hours
Usage:5%
Score:6.403m
Score/min:346
Accuracy (listed only):24.854%
HSR (listed only):15.887%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Hornet Missiles
C++
Kills:39,597
V. Kills:25,275 157%
Deaths:5,172
KDR:7.656
Accuracy:62.046% C+
KPH:82.100 C+
VKPH:52.400 C++
M20 Mustang
A
Kills:38,136
V. Kills:24,535 155%
Deaths:13,396
KDR:2.847
Accuracy:27.172% D
KPH:38.300 A
VKPH:24.600 A
M30 Mustang AH
B**
Kills:31,155
V. Kills:2,815 N/A
Deaths:1,548
KDR:20.126
Accuracy:52.686% D
KPH:113.800 B*
VKPH:10.300 B**
Breaker Rocket Pods
C**
Kills:8,349
V. Kills:1,755 475%
Deaths:1,066
KDR:7.832
Accuracy:58.494% B++
KPH:100.600 C
VKPH:21.100 C**
Vortek Rotary
B*
Kills:3,055
V. Kills:2,566 119%
Deaths:1,535
KDR:1.990
Accuracy:30.008% C-
KPH:27.600 C*
VKPH:23.200 B*
M20 Kestrel
A
Kills:680
V. Kills:407 167%
Deaths:178
KDR:3.820
Accuracy:31.858% C++
KPH:48.900 A
VKPH:29.200 B**
Kills:120,972 (73,026 + 0)
Deaths:22,895
KDR:5.284
VKDR:2.505
Vehicle Kills:57,353
Kill Difference:98,077
Playtime:1,959.407 hours
Usage:31%
Score:45.633m
Score/min:388
Piloting Accuracy:31.858%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:84
V. Kills:124 67%
Deaths:22
KDR:3.818
Accuracy:32.504% C--
KPH:19.500 D-
VKPH:28.800 C+
Kills:84 (0 + 84)
Deaths:22
KDR:3.818
VKDR:5.636
Vehicle Kills:124
Kill Difference:62
Playtime:4.308 hours
Usage:0%
Score:0.428m
Score/min:1,654
Piloting Accuracy:N/A%
Gunner Accuracy:32.504%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:392
V. Kills:238 164%
Deaths:82
KDR:4.780
Accuracy:60.278% B+
KPH:42.500 C+
VKPH:25.800 B++
Kills:392 (392 + 0)
Deaths:82
KDR:4.780
VKDR:2.902
Vehicle Kills:238
Kill Difference:310
Playtime:9.219 hours
Usage:0%
Score:0.354m
Score/min:640
Driving Accuracy:60.278%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:930
V. Kills:806 115%
Deaths:245
KDR:3.796
Accuracy:51.310% C++
KPH:23.100 D
VKPH:20 B+
E540 Halberd
B+
Kills:91
V. Kills:54 165%
Deaths:10
KDR:9.100
Accuracy:42.951% D
KPH:32.200 C
VKPH:19.100 B+
Enforcer ML85
A*
Kills:88
V. Kills:117 75%
Deaths:16
KDR:5.500
Accuracy:52.481% B**
KPH:22.800 C
VKPH:30.400 A*
Kills:1,109 (930 + 179)
Deaths:271
KDR:4.092
VKDR:3.605
Vehicle Kills:977
Kill Difference:838
Playtime:47 hours
Usage:1%
Score:1.363m
Score/min:483
Driving Accuracy:51.310%
Gunner Accuracy:52.481%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
B**
Kills:367
V. Kills:396 92%
Deaths:53
KDR:6.925
Accuracy:66.134% B*
KPH:41.100 C+
VKPH:44.300 B**
Kills:367 (0 + 367)
Deaths:53
KDR:6.925
VKDR:7.472
Vehicle Kills:396
Kill Difference:314
Playtime:8.929 hours
Usage:0%
Score:0.282m
Score/min:526
Driving Accuracy:N/A%
Gunner Accuracy:66.134%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:196
V. Kills:58 332%
Deaths:29
KDR:6.759
Accuracy:33.586% D-
KPH:30.200 B
VKPH:8.900 C++
G40-F Ranger
B*
Kills:177
V. Kills:160 110%
Deaths:34
KDR:5.206
Accuracy:39.945% C**
KPH:23.900 C+
VKPH:21.600 B*
M60-G Bulldog
M+
Kills:129
V. Kills:48 263%
Deaths:14
KDR:9.214
Accuracy:49.194% A
KPH:62.500 B**
VKPH:23.300 M+
M12 Kobalt
C-
Kills:116
V. Kills:2 N/A
Deaths:9
KDR:12.889
Accuracy:17.058% D
KPH:59.700 C-
VKPH:1 D*
M40 Fury
C-
Kills:73
V. Kills:10 N/A
Deaths:10
KDR:7.300
Accuracy:32.032% D
KPH:43.200 C-
VKPH:5.900 D-
Kills:691 (0 + 691)
Deaths:96
KDR:7.198
VKDR:2.896
Vehicle Kills:278
Kill Difference:595
Playtime:19.582 hours
Usage:0%
Score:0.420m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:32.032%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hornet Missiles 64,87239,5975,1727.656C+5.4662.046%C+N/A82.1C+52.4C++546482.3h8.5B+13.7B+
M20 Mustang 62,67138,13613,3962.847C0.6527.172%D1.775%C++38.3A24.6A314995.6h55B+202.6B+
M30 Mustang AH 33,97031,1551,54820.126B*17.9352.686%DN/A113.8B*10.3B**353273.8h7.2C++13.6C+
AF-57 Piston 25,58824,88516,6531.494C+0.7143.827%C+10.834%D--63.8C*1.8A+175390.2h4.2C+9.6C++
Breaker Rocket Pods 10,1048,3491,0667.832C5.6358.494%B++N/A100.6C21.1C**50983h13.5C+23.1C**
LA1 Anchor 8,3438,1955,3561.53C-0.6724.444%D16.571%F52.2C-N/A144156.9h10.1C-41.5C-
GD-7F 7,0576,9105,4881.259C0.9424.133%D15.543%D*26.7DN/A79258.9h13.8D57.3C-
GD Guardian 6,2676,1112,9682.059C0.1428.471%F-22.042%D*44.9D1.1B+105136h8.9F**31.4T
AF-4A Bandit 6,2466,0854,5341.342C0.8622.734%D*17.075%D*15.8D--N/A40385.9h13.5F-59.2F
AF-19 Mercenary 5,3725,2843,6781.437C+0.7626.197%C++15.102%D*37.1C+N/A126142.4h10.8C*41.1C**
C-4 ARX 6,1915,0342,4562.05C+0.1533.331%B**N/A187.1B*43B+93626.9h1.1C*3.4B+
Blitz GD-10 4,4774,3843,2051.368C+0.8326.436%C+14.872%D49.1C+1B++13289.3h14.3C+54.2C+
EM1 3,7173,6522,7721.317C0.8821.524%D17.388%D--42.3C-N/A12786.3h14.1D-65.5C-
Vortek Rotary 5,6213,0551,5351.99C+0.2130.008%C-N/A27.6C*23.2B*350110.8h54.5C*181.5C*
NS-7 PDW 2,8902,7472,2591.216C+0.9823.846%D-15.763%D40.8C+2.1M+10967.4h16.4D-68.7D
19A Fortuna 2,7732,7002,5551.057C1.1421.948%F14.482%D*8.1D*N/A20333.9h13.9F*63.4F**
Tempest 2,3372,2981,6361.405C0.8026.253%D14.447%D*43.7DN/A11652.6h11.2D--42.8D
GD-22S 2,3452,2811,7621.295C0.9119.421%D*17.624%D*41.8C-1.2B++13854.6h11.4D58.8D
AF-4 Cyclone 2,2902,2411,6411.366C+0.8326.104%C--16.02%D42.1CN/A13353.2h12.4D*47.4D
C-4 3,2532,0951,1751.783C+0.4232.459%B+N/A109.1C+60.3A++115119.2h1.5D4.5C*
NS-44 Commissioner AE 2,0081,9852,2970.864C-1.3435.931%D*18.992%D*22.5D*N/A6288.2h4D-11.1D--
LA3 Desperado 1,9931,9602,0430.959C+1.2428.348%C15.204%D--28.8DN/A7968h8.8C30.9C+
Bouncing Betty 1,9251,9242557.545B++5.3447.66%C+N/A176.5B+N/A46310.9h2.3D*4.8C--
MKV Suppressed 1,9171,8651,3941.338C+0.8626.215%C-15.55%D-44.5C+1.2B**11141.9h14.8C56.4C
GR-22 1,5821,5401,2551.227C0.9721.888%D*14.935%D*35.2C--1B+10743.8h14.4D--65.7D--
Carnage AR 1,5731,5401,2051.278C0.9222.694%D--16.948%D-31.9C--N/A9148.3h14.6D--64.3D-
Tank Mine 2,3851,5012256.671A+4.4742.275%C++N/A194.9B**114.8A+17107.7h2.1C4.9C**
NC15 Phoenix 2,8831,3452,1190.635D1.5765.775%A++N/A16.6C++19B++21581.1h10.1C15.4B+
Rocklet Rifle 2,2491,2821,3390.957C+1.2449.711%CN/A39.3B+29.7C*43632.6h25B*50.4B++
AC-X11 1,2771,2591,0311.221C0.9823.041%D--14.297%D**38.7CN/A11332.5h9.7C41.9C--
NC1 Gauss Rifle 1,2341,2001,0401.154C+1.0522.867%D15.333%D*30.8CN/A12239h12.8D56C--
NS-11A 1,2371,1971,0251.168C1.0321.494%D*19.716%D37.8C1.3B+16931.7h15.3D*71D*
NS-11CB 1,2131,1949891.207C-0.9921.904%D**13.065%F26.8DN/A6844.5h15.7D--71.7D--
NC9 A-Tross 1,2091,1859911.196C1.0021.945%D*16.118%D*31.9DN/A8537.1h10.2D46.7D--
Warden 1,1981,1786431.832C++0.3731.621%C++22.581%C--45.8C**N/A12325.7h8.8C27.9C+
NS-15M2 1,1951,1746961.687C0.5122.678%D--17.377%D**34.5D-N/A11634h12.2C53.7C-
NS-30 Vandal 1,1891,1736961.685C0.5236.073%C+19.949%D--50.1CN/A11523.4h5.8D16.2C
AF-6 Shadow 1,1801,1686271.863C0.3433.85%D21.575%D-50.3CN/A13223.2h6.4D**18.9D-
AF-18 Stalker 1,1791,1687161.631C+0.5731.079%C++20.377%C56.4BN/A13620.7h12.9C--41.6C+
EM6 1,1751,1658881.312C0.8920.556%D--19.914%D--37.3DN/A11531.2h10.6C51.7C-
NC14 Bolt Driver 1,1531,1454352.632C+0.4333.287%D-71.79%D33.6C+N/A13234.1h2.7D8.2D
NS Decimator 1,5449311,2380.752C--1.4561.938%C+1.611%C36.8C-24.2B36025.3h5C--8C-
Titan-150 AP 1,7369302453.796D1.6051.31%C++1.935%C+23.1D20B+42340.3h6.1F11.9D--
AF-8 RailJack 8648552633.251C+1.0532.388%D*62.222%F27.6CN/A8331h3D**9.4D**
M20 Kestrel 1,0876801783.82C+1.6231.858%C++1.618%C++48.9A29.3B**49713.9h55B+172.7B+
Spear Anti-Vehicle Phalanx Turret 943621659.554C+7.3546.511%C+3.221%C61.5B31.9B+54210.1h7.3C++15.7C*
NS-61 Emissary 5205104071.253C*0.9537.758%B**9.02%D**19.8DN/A6525.7h12.6C++33.4B+
Shrike 8895081,0310.493D1.7163.382%B+3.937%B++21.7D16.3C++45023.4h7.7D--12.2C-
Gauss SPR 4664582451.869C0.3329.188%D*25.109%D*38.5CN/A10111.9h4.6C+15.7C--
The Slasher 49645647,2800.01D--2.1924.024%D-14.254%B+0.2C--N/A11929.9h2.8D--11.6C-
NS-44L Blackhand 4474473061.461C0.7447.092%C**30.201%D--26.1DN/A6817.1h4.1C+8.8C++
NC6A GODSAW 4524302901.483C-0.7222.425%D**15.581%F-37.4D--1.9B+18311.5h12.7D56.7F
MANA Anti-Vehicle Turret 8604153361.235U0.9759.873%UN/A4150U4450U1450330.1h13T*21.7T*
L100 Python AP 630392824.78C-2.5860.278%B+3.316%B++42.6C+25.9B++6409.2h5.9D9.7C+
Gauss Prime 3953844170.921C--1.2818.815%F*15.625%D**31.5D--N/A9112.2h15.4F**81.8T*
MGR-S1 Gladius 3963823171.205C1.0021.294%F-15.707%D*36.4D1.3B+18810.5h11.2D-52.6D**
Enforcer ML65-H 763367536.925C+4.7266.134%B*N/A41.2C+44.5B**5268.9h25.2F-38D*
M60-A Bulldog 481351675.239C3.0428.309%D--N/A21.9D-8.1C**16416h6.8D*23.9D*
Frag Grenade 3463391339N/A336.8050.934%C*N/A423.8D-8.8C-23190.8h4D-7.9C
NSX Tengu 3473363341.006D1.1931.473%D**17.262%D-29.7D1C++10411.3h16.7D-53.1D*
NC05 Jackhammer AE 3193172201.441C0.7642.112%F14.511%D63.4DN/A1875h5.5D**13.1F
SAS-R 2812801202.333C-0.1336.169%D--52.857%F--40.6DN/A2676.9h2.6D*7.2D*
NC6 Gauss SAW 2792722301.183C1.0219.724%D-19.485%D--33.2DN/A6268.2h9.6C48.5C
NSX Amaterasu 27326310,8530.024C--2.1811.144%D--12.548%C-0.7C--N/A2367.6h3.6C+32.3C
NS Annihilator 3862462850.863C++1.3480.886%C++N/A16B*9.1C+34515.4h10.7C++13.2C++
Anti-Vehicle Grenade 5012291229N/A226.8057.663%B+N/A458C++544S59120.5h4.3B+7.4B++
NS-66 Punisher 2302212740.807D1.3918.372%F-15.385%F22.1D-N/A6410h18.7F*101.8T*
M20 Basilisk 254196296.759B*4.5633.586%D-5.612%C30.2B8.9C++3886.5h62.4B*185.8B
Reaper DMR 1881831691.083C-1.1224.138%D--19.672%D--34.5DN/A1535.3h10.7D--44.5D--
Aspis Anti-Aircraft Phalanx Turret 363179325.594C++3.3925.755%D1.117%D17.5C*18B+46310.2h121.4B+471.4C++
G40-F Ranger 337177345.206C3.0139.945%C**N/A23.9C+21.6B*3277.4h133.2D333.4C+
Auraxium Mag-Cutter 15213920,8550.007D2.1917.521%D--15.827%A++0.1DN/A0973.9h3.7F--21.1D**
M60-G Bulldog 177129149.214B+7.0149.194%AN/A61.4B**22.9M3602.1h8D16.3B
M12 Kobalt 118116912.889C--10.6917.058%D16.379%D61.1C-1.1D--3291.9h15.7B+92.2C++
Hawk GD-68 165106971.093C++1.1166.887%C**N/A16.8C9.4C7076.3h6.7B+10B+
MANA Anti-Personnel Turret 104101731.384N/A0.8215.512%UN/A1010U30U3489800.1h25.1T*161.7T*
NS-45 Pilot 102100921.087C1.1121.632%F-20%D*20D*N/A615h7.2C-33.3F
NC4 Mag-Shot 96941180.797C+1.4026.15%C-14.894%D-15.4DN/A1796.1h9.2C+35.1C-
E540 Halberd 14591109.1C+6.9042.951%D7.692%M++32.5C19.3B+9292.8h6.5D*15D-
NSX-P Tanto 9188591.492C++0.7124.73%D-22.727%D-23.8DN/A1853.7h12C++48.3C+
Enforcer ML85 20588165.5C+3.3052.481%B**N/A22.6C-30A++7803.9h22.7F*43.3D*
NSX Tanto 88871040.837D1.3623.233%D*31.035%C**29DN/A1643h16.4D--70.7D*
AF-34 Mattock 8784571.474C--0.7330.498%D--14.286%D--24D*N/A1343.5h10.8D**35.4F-
C150 Dalton 20884223.818D1.6232.504%C--N/A19.5D-28.8C+16544.3h4.5C13.9D
AF-34 Mattock 8180571.404C--0.8029.573%D-20%B+22.9D*N/A1143.5h10.1D**34.2F-
M40 Fury 8373107.3C+5.1032.032%DN/A42.9C-5.9D-4011.7h17.5D--54.7D-
NSX Naginata 6766920.717D1.4818.68%D**28.788%C-17.4D*N/A1473.8h21.1T-112.7F*
Razor GD-23 6463541.167C+1.0326.427%C11.111%F-45C++N/A7181.4h14.1D*53.4C--
NCM3 Raven 8959670.881C1.3233.9%D--N/A9.4C4.8D1786.3h35.5D104.7D-
NCM3 Raven 9152670.776D1.4234.032%D--5.769%A*8.3D6.2C1636.3h40.9F120.1F-
Icikill 55505,1300.01D--2.1921.837%D-8%C0.3C-N/A1144.3h2.9F-13.3C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit403717,433113.4h
Spawn Beacon221,8972.2h
Anti-Vehicle MANA Turret233,0003.2h
AE Nano-Armor Kit5,9652,969,072435.8h
Repair Module01230.5h
Turret AI Module0730.4h
Skywall Shield Emitter0780.5h
Rampart Wall41642.1h
AE Medical Applicator1,195406,27629.5h
Nanite Revive Grenade01,4110.4h
Medical Applicator5419,3581.9h
Blast Wall0520.4h
Motion Spotter283,0273.2h
Deconstruction Tool03,7250.4h
Welding Device01,1580h
Spear Anti-Vehicle Tower2920.5h
Hoplon Anti-Aircraft Phalanx Tower0650.3h
Spitfire Auto-Turret363,7543.4h
Recon Detection Device22922,61230.9h
Shield Recharging Field53624,88212.3h
Ammunition Package1059,6208h
Anti-Infantry MANA Turret72740.3h
WLT-Howler Mining Laser46,3141.3h
Hardlight Barrier234840.6h
Nano-Repair Grenade01,8030.5h

Check the help document for the dictionary if you want to learn more about words used here.


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