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Executor A.S.P. Operative Ka4eJlu48[LPS] Ka4eJlu48
NC BR 197

KDR: 2.16

Score: 103.8m

Last Seen: Apr 20th, 2019 4:02 PM
- OFFLINE - 18.4 hour(s)

Prestige 1, Battle Rank 100 (197 total) - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 98
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Hornet Missiles AF-57 Piston M30 Mustang AH Breaker Rocket Pods LA1 Anchor AF-19 Mercenary GD-7F
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $708,066 MLG Score: 566
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.977%16.504%41235100061,5201.568110.591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.334%0.756B++-0.647D-0.342C-HEAD + (~4.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.384C**11.50.196C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.411%1.446%6084103153,6718783272906.11078197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.012%-0.947D---0.139C0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1480.081C+42.10.206C++106

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.056%2.522%45210331,229514410360.238873119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.153%1.279A-0.051C+-0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.701B++6.20.503B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.523%5.854%2041031632435311420.14518755%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.15%0.218C++0.366C**2.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.20.267C*33.60.152C++53.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.172%58.996%20410312,4904840210.514357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.653%-0.428C---0.532D-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.024C+3.10.025C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.73%10.039%201103413,47823132715.82706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.19C++-0.898D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.266C*4.20.127C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 98
103.8m179.3%415 (24.9k)351 (21.1k)2.15895189,23687,6522.56405197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10351162623.104%7.619%17603:2337

61% Engineer11% Heavy Assault11% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 11:18 AMFeb 15th, 2016 3:05 PMApr 20th, 2019 2:09 PM (15h) (PST)Apr 20th, 2019 1:56 PM (16h) (PST)Apr 20th, 2019 12:02 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2111181,0930.6400.2960.0491.5020.198566

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,6567,05865,59838183901221,059

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4931.2h/205.5d 35,508 14,417 60,251 444.4k 3,594 12,902 58,586 358.3m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:13,478
Deaths:8,307
KDR:1.622
Accuracy:43.730% B+
HSR:10.039% D--
AF-19 Mercenary
B*
Kills:5,016
Deaths:3,472
KDR:1.445
Accuracy:26.394% B*
HSR:15.092% D--
GD-7F
C+
Kills:4,899
Deaths:3,864
KDR:1.268
Accuracy:24.511% C+
HSR:14.799% D--
AF-4A Bandit
C
Kills:4,109
Deaths:2,899
KDR:1.417
Accuracy:23.735% C
HSR:16.938% D--
GD Guardian
D-
Kills:3,374
Deaths:1,647
KDR:2.049
Accuracy:29.567% D-
HSR:22.318% D-
19A Fortuna
D*
Kills:2,619
Deaths:2,449
KDR:1.069
Accuracy:22.072% D*
HSR:14.395% D*
AC-X11
C
Kills:1,247
Deaths:1,022
KDR:1.220
Accuracy:23.173% C
HSR:14.274% D**
NS-11CB
C--
Kills:1,193
Deaths:989
KDR:1.206
Accuracy:21.914% C--
HSR:13.076% D*
Warden
B*
Kills:1,177
Deaths:643
KDR:1.830
Accuracy:31.638% B*
HSR:22.515% C
NSX-P Tanto
C+
Kills:86
Deaths:57
KDR:1.509
Accuracy:25.465% C+
HSR:23.256% C
Kills:37,198
Deaths (as Engineer):25,349
Deaths (to Engineers):22,290
KDR:1.46743
Kill Difference:11,849
Playtime:3,024.017 hours
Usage:61%
Score:68.794m
Score/min:379
Accuracy (listed only):27.220%
HSR (listed only):16.670%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:7,705
Deaths:5,003
KDR:1.540
Accuracy:24.665% C+
HSR:16.275% D*
EM1
C+
Kills:3,641
Deaths:2,764
KDR:1.317
Accuracy:21.560% C+
HSR:17.385% D
GD-22S
C
Kills:1,699
Deaths:1,307
KDR:1.300
Accuracy:21.005% C
HSR:16.951% D--
NS-15M2
C
Kills:1,170
Deaths:690
KDR:1.696
Accuracy:22.681% C
HSR:17.350% D--
EM6
C
Kills:1,161
Deaths:879
KDR:1.321
Accuracy:20.628% C
HSR:19.897% D
NC6A GODSAW
D
Kills:286
Deaths:186
KDR:1.538
Accuracy:24.738% D
HSR:15.385% F
NC05 Jackhammer AE
C
Kills:282
Deaths:196
KDR:1.439
Accuracy:42.024% D
HSR:14.894% C
NC6 Gauss SAW
C+
Kills:191
Deaths:161
KDR:1.186
Accuracy:19.858% C+
HSR:16.754% D--
Kills:16,135
Deaths (as Heavy Assault):11,186
Deaths (to Heavy Assaults):22,350
KDR:1.44243
Kill Difference:4,949
Playtime:523.687 hours
Usage:11%
Score:9.890m
Score/min:315
Accuracy (listed only):24.645%
HSR (listed only):16.861%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:13,478
Deaths:8,307
KDR:1.622
Accuracy:43.730% B+
HSR:10.039% D--
AF-19 Mercenary
B*
Kills:5,016
Deaths:3,472
KDR:1.445
Accuracy:26.394% B*
HSR:15.092% D--
GD-7F
C+
Kills:4,899
Deaths:3,864
KDR:1.268
Accuracy:24.511% C+
HSR:14.799% D--
AF-4A Bandit
C
Kills:4,109
Deaths:2,899
KDR:1.417
Accuracy:23.735% C
HSR:16.938% D--
Blitz GD-10
B+
Kills:3,637
Deaths:2,602
KDR:1.398
Accuracy:27.044% B+
HSR:14.435% C
19A Fortuna
D*
Kills:2,619
Deaths:2,449
KDR:1.069
Accuracy:22.072% D*
HSR:14.395% D*
Tempest
C+
Kills:2,012
Deaths:1,441
KDR:1.396
Accuracy:26.602% C+
HSR:14.165% D--
AF-4 Cyclone
C**
Kills:1,997
Deaths:1,395
KDR:1.432
Accuracy:26.820% C**
HSR:15.924% C-
MKV Suppressed
B++
Kills:1,327
Deaths:866
KDR:1.532
Accuracy:29.443% B++
HSR:14.619% D
AC-X11
C
Kills:1,247
Deaths:1,022
KDR:1.220
Accuracy:23.173% C
HSR:14.274% D**
NS-11CB
C--
Kills:1,193
Deaths:989
KDR:1.206
Accuracy:21.914% C--
HSR:13.076% D*
NS-7 PDW
B*
Kills:1,158
Deaths:800
KDR:1.448
Accuracy:29.444% B*
HSR:15.371% C
NSX Tengu
C--
Kills:245
Deaths:245
KDR:1
Accuracy:32.976% C--
HSR:17.143% D
MGR-S1 Gladius
D
Kills:214
Deaths:157
KDR:1.363
Accuracy:23.256% D
HSR:15.421% D-
NSX-P Tanto
C+
Kills:86
Deaths:57
KDR:1.509
Accuracy:25.465% C+
HSR:23.256% C
Kills:43,237
Deaths (as Light Assault):30,565
Deaths (to Light Assaults):14,609
KDR:1.41459
Kill Difference:12,672
Playtime:617.033 hours
Usage:13%
Score:12.564m
Score/min:339
Accuracy (listed only):27.105%
HSR (listed only):15.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:3,637
Deaths:2,602
KDR:1.398
Accuracy:27.044% B+
HSR:14.435% C
Tempest
C+
Kills:2,012
Deaths:1,441
KDR:1.396
Accuracy:26.602% C+
HSR:14.165% D--
AF-4 Cyclone
C**
Kills:1,997
Deaths:1,395
KDR:1.432
Accuracy:26.820% C**
HSR:15.924% C-
NS-44 Commissioner AE
C--
Kills:1,806
Deaths:2,058
KDR:0.878
Accuracy:36.721% C--
HSR:19.269% D
MKV Suppressed
B++
Kills:1,327
Deaths:866
KDR:1.532
Accuracy:29.443% B++
HSR:14.619% D
LA3 Desperado
C+
Kills:1,321
Deaths:1,369
KDR:0.965
Accuracy:28.683% C+
HSR:14.307% D-
NS-30 Vandal
B+
Kills:1,173
Deaths:696
KDR:1.685
Accuracy:36.073% B+
HSR:19.949% D
AF-6 Shadow
C+
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:33.850% C+
HSR:21.575% D
AF-18 Stalker
B++
Kills:1,167
Deaths:714
KDR:1.634
Accuracy:31.106% B++
HSR:20.309% C+
NS-7 PDW
B*
Kills:1,158
Deaths:800
KDR:1.448
Accuracy:29.444% B*
HSR:15.371% C
NC14 Bolt Driver
C+
Kills:1,080
Deaths:412
KDR:2.621
Accuracy:33.314% C
HSR:72.407% C+
AF-8 RailJack
D
Kills:706
Deaths:221
KDR:3.195
Accuracy:32.630% D
HSR:63.173% D*
Gauss SPR
D
Kills:458
Deaths:245
KDR:1.869
Accuracy:29.188% D
HSR:25.109% D--
NS-61 Emissary
A+
Kills:445
Deaths:322
KDR:1.382
Accuracy:37.803% A+
HSR:8.989% D*
SAS-R
C
Kills:246
Deaths:100
KDR:2.460
Accuracy:37.249% C
HSR:51.220% F-
NSX Tengu
C--
Kills:245
Deaths:245
KDR:1
Accuracy:32.976% C--
HSR:17.143% D
MGR-S1 Gladius
D
Kills:214
Deaths:157
KDR:1.363
Accuracy:23.256% D
HSR:15.421% D-
NC4 Mag-Shot
C+
Kills:94
Deaths:117
KDR:0.803
Accuracy:26.161% C+
HSR:14.894% D
NS-45 Pilot
D--
Kills:71
Deaths:64
KDR:1.109
Accuracy:24.114% D*
HSR:16.901% D--
Kills:20,325
Deaths (as Infiltrator):14,451
Deaths (to Infiltrators):13,225
KDR:1.40648
Kill Difference:5,874
Playtime:550.159 hours
Usage:11%
Score:9.063m
Score/min:275
Accuracy (listed only):30.657%
HSR (listed only):23.957%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:13,478
Deaths:8,307
KDR:1.622
Accuracy:43.730% B+
HSR:10.039% D--
Blitz GD-10
B+
Kills:3,637
Deaths:2,602
KDR:1.398
Accuracy:27.044% B+
HSR:14.435% C
Tempest
C+
Kills:2,012
Deaths:1,441
KDR:1.396
Accuracy:26.602% C+
HSR:14.165% D--
AF-4 Cyclone
C**
Kills:1,997
Deaths:1,395
KDR:1.432
Accuracy:26.820% C**
HSR:15.924% C-
MKV Suppressed
B++
Kills:1,327
Deaths:866
KDR:1.532
Accuracy:29.443% B++
HSR:14.619% D
NC1 Gauss Rifle
C+
Kills:1,192
Deaths:1,032
KDR:1.155
Accuracy:22.931% C+
HSR:15.185% D-
GR-22
C-
Kills:1,180
Deaths:953
KDR:1.238
Accuracy:22.507% C-
HSR:14.915% D
Carnage AR
C+
Kills:1,177
Deaths:919
KDR:1.281
Accuracy:23.922% C+
HSR:16.483% D
NS-7 PDW
B*
Kills:1,158
Deaths:800
KDR:1.448
Accuracy:29.444% B*
HSR:15.371% C
NC9 A-Tross
C--
Kills:635
Deaths:573
KDR:1.108
Accuracy:23.082% C--
HSR:15.276% D*
NSX Tengu
C--
Kills:245
Deaths:245
KDR:1
Accuracy:32.976% C--
HSR:17.143% D
MGR-S1 Gladius
D
Kills:214
Deaths:157
KDR:1.363
Accuracy:23.256% D
HSR:15.421% D-
Reaper DMR
C
Kills:173
Deaths:158
KDR:1.095
Accuracy:24.383% C
HSR:19.653% D
Kills:28,425
Deaths (as Combat Medic):19,448
Deaths (to Combat Medics):7,341
KDR:1.46159
Kill Difference:8,977
Playtime:187.435 hours
Usage:4%
Score:3.387m
Score/min:301
Accuracy (listed only):27.395%
HSR (listed only):15.279%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:34,348
V. Kills:22,654 152%
Deaths:13,145
KDR:2.613
Accuracy:27.167% D
KPH:36.900 A*
VKPH:24.300 A*
Hornet Missiles
B+
Kills:29,601
V. Kills:18,707 158%
Deaths:4,779
KDR:6.194
Accuracy:63.126% B+
KPH:80.700 B
VKPH:51 B+
M30 Mustang AH
A++
Kills:8,939
V. Kills:699 N/A
Deaths:1,025
KDR:8.721
Accuracy:53.126% C
KPH:111.700 A++
VKPH:8.700 A
Breaker Rocket Pods
B+
Kills:7,929
V. Kills:1,670 475%
Deaths:1,051
KDR:7.544
Accuracy:58.562% B**
KPH:100.200 C++
VKPH:21.100 B+
Vortek Rotary
A+
Kills:2,455
V. Kills:2,266 108%
Deaths:1,491
KDR:1.647
Accuracy:29.663% C
KPH:24 B++
VKPH:22.200 A+
M20 Kestrel
A++
Kills:675
V. Kills:404 167%
Deaths:178
KDR:3.792
Accuracy:31.746% C**
KPH:48.800 A++
VKPH:29.200 A
Kills:83,947 (46,417 + 0)
Deaths:21,669
KDR:3.874
VKDR:2.141
Vehicle Kills:46,400
Kill Difference:62,278
Playtime:1,573.580 hours
Usage:32%
Score:35.516m
Score/min:376
Piloting Accuracy:31.746%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:80
V. Kills:121 66%
Deaths:22
KDR:3.636
Accuracy:32.806% C--
KPH:19.300 D
VKPH:29.200 B+
Kills:80 (0 + 80)
Deaths:22
KDR:3.636
VKDR:5.500
Vehicle Kills:121
Kill Difference:58
Playtime:4.147 hours
Usage:0%
Score:0.387m
Score/min:1,554
Piloting Accuracy:N/A%
Gunner Accuracy:32.806%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:354
V. Kills:221 159%
Deaths:81
KDR:4.370
Accuracy:60.719% B++
KPH:41.300 B*
VKPH:25.800 A
Kills:354 (354 + 0)
Deaths:81
KDR:4.370
VKDR:2.728
Vehicle Kills:221
Kill Difference:273
Playtime:8.566 hours
Usage:0%
Score:0.288m
Score/min:559
Driving Accuracy:60.719%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:875
V. Kills:778 112%
Deaths:243
KDR:3.601
Accuracy:51.802% C++
KPH:22.700 C+
VKPH:20.200 B**
Enforcer ML85
A*
Kills:82
V. Kills:114 71%
Deaths:16
KDR:5.125
Accuracy:52.799% A
KPH:22.500 C+
VKPH:31.300 A*
E540 Halberd
B**
Kills:80
V. Kills:51 154%
Deaths:8
KDR:10
Accuracy:43.538% C+
KPH:31 C*
VKPH:19.800 B**
Kills:1,037 (875 + 162)
Deaths:267
KDR:3.884
VKDR:3.532
Vehicle Kills:943
Kill Difference:770
Playtime:44.767 hours
Usage:1%
Score:1.227m
Score/min:457
Driving Accuracy:51.802%
Gunner Accuracy:43.538%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
A+
Kills:276
V. Kills:337 82%
Deaths:50
KDR:5.520
Accuracy:66.534% B**
KPH:37.500 C*
VKPH:45.800 A+
Kills:276 (0 + 276)
Deaths:50
KDR:5.520
VKDR:6.740
Vehicle Kills:337
Kill Difference:226
Playtime:7.360 hours
Usage:0%
Score:0.243m
Score/min:550
Driving Accuracy:N/A%
Gunner Accuracy:66.534%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:181
V. Kills:54 329%
Deaths:29
KDR:6.241
Accuracy:33.820% C-
KPH:30.800 B**
VKPH:9.200 B+
G40-F Ranger
B*
Kills:155
V. Kills:148 104%
Deaths:33
KDR:4.697
Accuracy:39.867% B*
KPH:23.300 C**
VKPH:22.300 B*
M60-G Bulldog
S
Kills:113
V. Kills:42 263%
Deaths:13
KDR:8.692
Accuracy:49.860% A++
KPH:64.100 A*
VKPH:23.800 S
M12 Kobalt
C++
Kills:95
V. Kills:2 N/A
Deaths:9
KDR:10.556
Accuracy:18.035% C+
KPH:65.900 C++
VKPH:1.400 D
M40 Fury
C+
Kills:73
V. Kills:10 N/A
Deaths:10
KDR:7.300
Accuracy:31.774% C
KPH:45.600 C+
VKPH:6.300 D
Kills:617 (0 + 617)
Deaths:94
KDR:6.564
VKDR:2.723
Vehicle Kills:256
Kill Difference:523
Playtime:17.337 hours
Usage:0%
Score:0.365m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:31.774%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 57,00234,34813,1452.613B0.4527.167%D1.895%C+36.9A*24.3A*307931.4h56.5B*208.2B*
Hornet Missiles 48,30829,6014,7796.194C**4.0463.126%B+N/A80.7B51B+543367h8.6B++13.6B++
AF-57 Piston 13,74913,4788,3071.622B+0.5443.73%B+10.039%D--55.1B*1.1A++144244.6h4.2B9.7B
M30 Mustang AH 9,6388,9391,0258.721B+6.5653.126%CN/A111.6A++8.7A33580.1h6.6B+12.5B+
Breaker Rocket Pods 9,5997,9291,0517.544C++5.3958.562%B**N/A100.2C++21.1B+50479.1h13.5B+23B+
LA1 Anchor 7,8307,7055,0031.54C0.6224.665%C+16.275%D*53.5C**N/A143144h10.1C++40.9C*
AF-19 Mercenary 5,0935,0163,4721.445B*0.7126.394%B*15.092%D--38AN/A121132.1h10.7B++40.6B+
GD-7F 4,9914,8993,8641.268C**0.8924.511%C+14.799%D--21.9CN/A66224.1h14.1C+57.5C++
AF-4A Bandit 4,1854,1092,8991.417C++0.7423.735%C16.938%D--19.4DN/A48211.7h12.4C52.4C+
EM1 3,7063,6412,7641.317C++0.8421.56%C+17.385%D42.6BN/A12685.4h14.1C+65.4C++
Blitz GD-10 3,7163,6372,6021.398B+0.7627.044%B+14.435%C50B**1.1A**13072.8h14.1B+52.2B+
GD Guardian 3,4423,3741,6472.049C+0.1129.567%D-22.318%D-42CN/A9480.3h8.7D29.5D-
C-4 ARX 3,4852,7851,2912.157C++0.0032.837%A+N/A174.1A43.8B+86316h1.1B+3.4B++
19A Fortuna 2,6882,6192,4491.069C+1.0922.072%D*14.395%D*7.9D*N/A20330.5h13.9F63.1F
Vortek Rotary 4,7212,4551,4911.647C+0.5129.663%CN/A24B++22.2A+333102.2h60.5B+204B+
C-4 3,1462,0121,1691.721C*0.4431.84%B**N/A105.3B+59.4A*106819.1h1.5C++4.7B+
Tempest 2,0482,0121,4411.396C+0.7626.602%C+14.165%D--45.3C+N/A11744.4h11.1C--41.9C
AF-4 Cyclone 2,0341,9971,3951.432C*0.7326.82%C**15.924%C-43.6B+N/A13345.8h11.9C+44.2C*
NS-44 Commissioner AE 1,8261,8062,0580.878C1.2836.721%C--19.269%D23.9DN/A6575.7h4C10.9C
GD-22S 1,7381,6991,3071.3C+0.8621.005%C16.951%D--45.2B1A14537.6h10.9C*52C++
Bouncing Betty 1,5641,5642157.274B**5.1248.538%B+N/A175.7B**N/A4558.9h2.3D--4.6C++
MKV Suppressed 1,3381,3278661.532B+0.6329.443%B++14.619%D53.9B**N/A12824.6h13.2B+44.7B+
LA3 Desperado 1,3451,3211,3690.965C++1.1928.683%C+14.307%D-26.5CN/A7349.9h8.8C**30.8C**
AC-X11 1,2641,2471,0221.22C*0.9423.173%C14.274%D**38.8B+N/A10432.1h9.6B41.6C*
NS-11CB 1,2121,1939891.206C**0.9521.914%C--13.076%D*26.9C+N/A6744.4h15.7C+71.7C+
NC1 Gauss Rifle 1,2261,1921,0321.155C++1.0022.931%C+15.185%D-31.2B+N/A10938.2h12.8C*55.7C**
GR-22 1,2121,1809531.238C+0.9222.507%C-14.915%D33.3C++N/A10135.4h14.5C64.5C+
Tank Mine 1,9351,1771956.036A++3.8841.064%B+N/A193A++124.3A*17986.1h2.1C5B*
Warden 1,1971,1776431.83B*0.3331.638%B*22.515%C45.8A+N/A11625.7h8.8B+27.9B+
Carnage AR 1,1951,1779191.281C+0.8823.922%C+16.483%D31.8C+N/A9237h14.5C60.5C+
NS-30 Vandal 1,1891,1736961.685C+0.4736.073%B+19.949%D50.1B+N/A11223.4h5.8C++16.2B
NS-15M2 1,1911,1706901.696C++0.4622.681%C17.35%D--34.7CN/A10533.7h12.2C**53.6C*
AF-6 Shadow 1,1801,1686271.863C+0.3033.85%C+21.575%D50.3B+N/A13023.2h6.4C-18.9C+
AF-18 Stalker 1,1781,1677141.634B0.5231.106%B++20.309%C+56.7AN/A13420.6h12.9C++41.6B
EM6 1,1701,1618791.321C+0.8420.628%C19.897%D37.6C+N/A11130.9h10.6B51.3C*
NS-7 PDW 1,1701,1588001.448B++0.7129.444%B*15.371%C57A+N/A15120.3h13.2B+44.9B+
NC15 Phoenix 2,5591,1411,9070.598C-1.5666.763%A++N/A16B19.8B**21171.5h10.3C++15.5B++
NC14 Bolt Driver 1,0861,0804122.621B+0.4633.314%C72.407%C+34.3B++N/A12731.5h2.7C++8.1C++
Rocklet Rifle 1,5858998401.07B*1.0948.674%C-N/A41.6B**31.8B++44621.6h21.1A43.3B*
Titan-150 AP 1,6538752433.601C1.4451.802%C++2.057%C22.7C+20.2B**39538.6h6.3D12.1C-
NS Decimator 1,3818211,0820.759C1.4062.361%C*1.583%C--37C*25.2B**34422.2h4.9C+7.9C++
AF-8 RailJack 7127062213.195C**1.0432.63%D63.173%D*28.2B+N/A8125h2.9D8.9C-
M20 Kestrel 1,0796751783.792B+1.6331.746%C**1.63%C+48.9A++29.3A47213.8h54.7B++172.3B++
NC9 A-Tross 6496355731.108C+1.0523.082%C--15.276%D*29.8CN/A7821.3h10.7C46.4C
Spear Anti-Vehicle Phalanx Turret 789508519.961B+7.8046.774%B3.346%C59.1A32.7B**5308.6h7.5B+16.1B+
Shrike 8895081,0310.493C1.6763.382%B*3.937%B++21.7C+16.3B+41223.4h7.7C12.2C++
Gauss SPR 4664582451.869C*0.2929.188%D25.109%D--38.5B++N/A9511.9h4.6B++15.7B
NS-61 Emissary 4554453221.382B*0.7837.803%A+8.989%D*21.7C+N/A6720.5h12B31.9B*
MANA Anti-Vehicle Turret 8604153361.235U0.9259.873%U1.928%T*4150U4450U1422790.1h13T*21.7T*
L100 Python AP 575354814.37C+2.2160.719%B++3.672%B+41.2B*25.7A5598.6h6.2C++10.1B+
M60-A Bulldog 481351675.239C+3.0828.378%DN/A22.1D8.2B+16415.9h6.7D23.8D
Frag Grenade 3323251325N/A322.8451.121%B++N/A464.3C+10B20250.7h3.9C++7.7B+
NC6A GODSAW 2982861861.538C0.6224.738%D15.385%F39.7D1.7A1937.2h13.2C53.3D-
NC05 Jackhammer AE 2842821961.439C+0.7242.024%D14.894%C64.1C*N/A1924.4h5.5D13C-
Enforcer ML65-H 613276505.52B3.3666.534%B**N/A37.3C*45.5A5497.4h27.9D*41.9D-
SAS-R 2472461002.46C+0.3037.249%C51.22%F-39.7C+N/A2286.2h2.6C-6.9C+
NSX Tengu 2542452451C+1.1632.976%C--17.143%D26.1C1B*979.4h17.6D53.2C
The Slasher 26424428,7290.008D-2.1521.658%D-17.213%B++0.2C-N/A01384.3h3D-13.6C--
MGR-S1 Gladius 2192141571.363C++0.8023.256%D15.421%D-37.5C++N/A1855.7h10C*43C++
Anti-Vehicle Grenade 4491941194N/A191.8458.747%B*N/A388C++510S61330.5h4.6B++7.9B++
NC6 Gauss SAW 1961911611.186C++0.9719.858%C+16.754%D--40.6B+1.1A7824.7h9.5B+47.8B
M20 Basilisk 235181296.241A++4.0833.82%C-6.077%C++30.7B*9.2B+3815.9h63.5B**187.9B++
Reaper DMR 1781731581.095C+1.0624.383%C19.653%D36C++1A1404.8h10.8C44.3C+
Aspis Anti-Aircraft Phalanx Turret 327156305.2B*3.0424.497%C+1.282%D16.4B*18A4609.5h120.9B++493.7B+
G40-F Ranger 303155334.697C*2.5439.867%B*N/A23.1C**22.1B*3196.7h141.6C+355.2B
Auraxium Mag-Cutter 15113820,7400.007C--2.1517.627%D-15.942%A++0.1DN/A0970.7h3.7F-20.9D-
M60-G Bulldog 155113138.692A6.5349.86%A++N/A62.8A*23.3S3541.8h7.9C+15.8B++
MANA Anti-Personnel Turret 10198731.342N/A0.8215.563%UN/A980U30U2976300.1h25.4T*163.1T*
M12 Kobalt 9795910.556C+8.4018.035%C+17.895%C+67.9C*1.4D2981.4h15.7B*87.3B+
NC4 Mag-Shot 96941170.803C++1.3626.161%C+14.894%D15.7C-N/A1476h9.2C+35.1C+
NSX-P Tanto 8986571.509B++0.6525.465%C+23.256%C23.9C+N/A1223.6h11.9B++46.9B+
Enforcer ML85 19682165.125C++2.9752.799%AN/A22.8C+31.7A*7803.6h23.1F*43.8D
E540 Halberd 13180810B7.8443.538%C+8.75%M++30.8C++19.6B**9172.6h6.7D15.5C
C150 Dalton 20180223.636C1.4832.806%C--N/A19.5D29.5B+15534.1h4.7C+14.2C
M40 Fury 8373107.3C*5.1431.774%CN/A45.6C+6.3D4151.6h16.8C53C
NS-45 Pilot 7371641.109C+1.0524.114%D*16.901%D--19.2DN/A523.7h7.8C+32.2C--
AF-34 Mattock 6462431.442C--0.7230.586%D12.903%D*22.1D--N/A1342.8h11F--35.8F
AF-34 Mattock 6261431.419C--0.7429.249%C--19.672%B++21.8D--N/A1172.8h9.9F--33.9F
Hawk GD-68 8354550.982B*1.1866.602%B+N/A16.4C++8.8C10493.3h6.4B*9.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter201,9872h
Nano-Armor Kit403717,433113.4h
Spawn Beacon151,6491.6h
Anti-Vehicle MANA Turret233,0003.2h
Turret AI Module0720.4h
Repair Module01220.5h
Skywall Shield Emitter0750.5h
AE Nano-Armor Kit1,0452,260,659323.2h
Blast Wall0520.4h
Nanite Revive Grenade08900.3h
Medical Applicator5419,3581.9h
AE Medical Applicator650220,48317h
Spear Anti-Vehicle Tower2920.5h
Spitfire Auto-Turret78941h
Deconstruction Tool03,7250.4h
Rampart Wall41612.1h
Hoplon Anti-Aircraft Phalanx Tower0630.3h
Recon Detection Device19317,87424.9h
Ammunition Package937,5006.9h
Anti-Infantry MANA Turret72690.3h
WLT-Howler Mining Laser46,3141.3h
Nano-Repair Grenade01310h
Hardlight Barrier214530.5h
Shield Recharging Field25312,3006.2h

Check the help document for the dictionary if you want to learn more about words used here.


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