Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,054)players online:
HypersonicPS (12)  silentk1tt3n (11)  0nlmusha (6)  soggypankek (4)  halienINVDR (4)  souppbtw (3) 40
stats.dasanfall.com
Deputy Director Recruit KaItst[P0N0] KaItst
NC BR 90

KDR: 3.03

Score: 11.7m

Last Seen: Aug 19th, 2019 5:14 PM
- OFFLINE - 9.7 hour(s)

Battle Rank 90 - New Conglomerate on Cobalt - Outfit Leader of Die Schwulen Party Schluempfe[P0N0] Die Schwulen Party Schluempfe
NC outfit on Cobalt

Members: 4
Level Progress (to 91): 0%
Level 100 Progress: 62% 231h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang C150 Dalton Breaker Rocket Pods M30 Mustang AH Vortek Rotary SAS-R AF-4 Cyclone NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KaItst



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,543,734 MLG Score: 1234
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.103%27.284%7671112033,9512.066420.966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.928%1.353A0.979B*-0.041C+HEAD ++ (~13.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.536B+9.70.32C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.818%1.402%661412105,41977036347.03766149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.314%-1.111D*-0.172C1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1420.12C+38.10.282C*103.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.603%1.223%153112133273252561.00307127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.106C+-0.483D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.764B++3.30.694B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.451%2.9%832812062,82837321607.5615131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.019%-0.438C---0.382C-0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.827B++6.50.837B++14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.512%69.196%832212121,33125845.139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.035%0.831B++0.137C++-1.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.52B+1.90.395B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.465%21.359%832112131039921.0404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.326C**1.327A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.374C**3.70.229C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Die Schwulen Party Schluempfe[P0N0] Die Schwulen Party Schluempfe
NC outfit on Cobalt

Members: 4
11.7m245.8%520 (31.2k)447 (26.8k)3.0319716,6915,5053.6381590 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214111623.567%13.504%31804:444

43% Engineer9% Heavy Assault7% Infiltrator39% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 11th, 2014 4:23 PMDec 21st, 2018 10:34 PMAug 22nd, 2019 4:08 AM (2d) (PST)Aug 19th, 2019 1:44 PM (4d) (PST)Aug 19th, 2019 1:14 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,281771,2040.6390.2110.0862.1820.2481234

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,8484,60872,240381351311526,826

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
435.3h/18.1d 3,337 2,254 5,211 57k 143 758 6,489 33.5m

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:614
Deaths:394
KDR:1.558
Accuracy:27.099% B+
HSR:27.687% A+
GD-7F
B++
Kills:408
Deaths:337
KDR:1.211
Accuracy:27.664% B++
HSR:24.265% B++
Mauler S6
B**
Kills:103
Deaths:77
KDR:1.338
Accuracy:45.465% B+
HSR:21.359% B**
Kills:1,125
Deaths (as Engineer):808
Deaths (to Engineers):1,681
KDR:1.39233
Kill Difference:317
Playtime:188.783 hours
Usage:43%
Score:5.095m
Score/min:450
Accuracy (listed only):33.410%
HSR (listed only):24.437%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:510
Deaths:204
KDR:2.500
Accuracy:29.120% A
HSR:31.569% B**
LA1 Anchor
B++
Kills:498
Deaths:247
KDR:2.016
Accuracy:28.537% B++
HSR:26.506% C++
MGR-L1 Promise
B*
Kills:328
Deaths:145
KDR:2.262
Accuracy:27.966% B*
HSR:22.256% C
NC6 Gauss SAW
A
Kills:173
Deaths:111
KDR:1.559
Accuracy:27.701% A
HSR:26.012% B+
Kills:1,509
Deaths (as Heavy Assault):707
Deaths (to Heavy Assaults):1,175
KDR:2.13437
Kill Difference:802
Playtime:38.342 hours
Usage:9%
Score:0.828m
Score/min:360
Accuracy (listed only):28.331%
HSR (listed only):26.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:634
Deaths:383
KDR:1.655
Accuracy:27.089% C**
HSR:27.445% A
NS-11C
A+
Kills:614
Deaths:394
KDR:1.558
Accuracy:27.099% B+
HSR:27.687% A+
GD-7F
B++
Kills:408
Deaths:337
KDR:1.211
Accuracy:27.664% B++
HSR:24.265% B++
Mauler S6
B**
Kills:103
Deaths:77
KDR:1.338
Accuracy:45.465% B+
HSR:21.359% B**
Kills:1,759
Deaths (as Light Assault):1,191
Deaths (to Light Assaults):1,296
KDR:1.47691
Kill Difference:568
Playtime:167.843 hours
Usage:39%
Score:4.793m
Score/min:476
Accuracy (listed only):31.829%
HSR (listed only):25.189%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:837
Deaths:283
KDR:2.958
Accuracy:40.475% C**
HSR:69.534% C++
AF-4 Cyclone
A
Kills:634
Deaths:383
KDR:1.655
Accuracy:27.089% C**
HSR:27.445% A
NC14 Bolt Driver
B*
Kills:494
Deaths:177
KDR:2.791
Accuracy:40.573% B*
HSR:68.624% D
NS-357 Underboss
C++
Kills:251
Deaths:271
KDR:0.926
Accuracy:22.395% F
HSR:22.311% C++
NS-44 Commissioner
C++
Kills:167
Deaths:113
KDR:1.478
Accuracy:36.582% C+
HSR:22.755% C++
NSX Tomoe
A
Kills:150
Deaths:64
KDR:2.344
Accuracy:34.793% A
HSR:42% B+
Kills:2,533
Deaths (as Infiltrator):1,291
Deaths (to Infiltrators):607
KDR:1.96204
Kill Difference:1,242
Playtime:29.763 hours
Usage:7%
Score:0.773m
Score/min:433
Accuracy (listed only):33.651%
HSR (listed only):42.111%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:634
Deaths:383
KDR:1.655
Accuracy:27.089% C**
HSR:27.445% A
Carnage AR
A
Kills:218
Deaths:125
KDR:1.744
Accuracy:30.392% B**
HSR:30.734% A
Mauler S6
B**
Kills:103
Deaths:77
KDR:1.338
Accuracy:45.465% B+
HSR:21.359% B**
Kills:955
Deaths (as Combat Medic):585
Deaths (to Combat Medics):392
KDR:1.63248
Kill Difference:370
Playtime:5.223 hours
Usage:1%
Score:0.127m
Score/min:406
Accuracy (listed only):34.315%
HSR (listed only):26.513%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B
Kills:65
Deaths:22
KDR:2.955
Accuracy:39.299% B
HSR:7.692% F-
Kills:65
Deaths (as MAX Suit):11
Deaths (to MAX Suits):219
KDR:5.90909
Kill Difference:54
Playtime:3.159 hours
Usage:1%
Score:0.061m
Score/min:322
Accuracy (listed only):39.299%
HSR (listed only):7.692%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M+
Kills:2,157
V. Kills:2,282 94%
Deaths:639
KDR:3.376
Accuracy:24.708% D--
KPH:27.800 A
VKPH:29.500 M+
Breaker Rocket Pods
A++
Kills:1,241
V. Kills:204 N/A
Deaths:82
KDR:15.134
Accuracy:58.329% B**
KPH:217.700 A+
VKPH:35.800 A++
M30 Mustang AH
S
Kills:1,183
V. Kills:193 N/A
Deaths:178
KDR:6.646
Accuracy:60.242% B+
KPH:117.300 A*
VKPH:19.100 S
Vortek Rotary
A**
Kills:838
V. Kills:841 100%
Deaths:330
KDR:2.539
Accuracy:29.794% C
KPH:30.500 B**
VKPH:30.600 A**
Kills:5,419 (4,178 + 0)
Deaths:1,229
KDR:4.409
VKDR:2.864
Vehicle Kills:3,520
Kill Difference:4,190
Playtime:120.748 hours
Usage:28%
Score:3.048m
Score/min:421
Piloting Accuracy:29.794%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:1,407
V. Kills:1,452 97%
Deaths:238
KDR:5.912
Accuracy:19.316% F-
KPH:33.300 C+
VKPH:34.400 B*
CAS30 Tank Buster
C*
Kills:116
V. Kills:106 108%
Deaths:91
KDR:1.275
Accuracy:44.093% C+
KPH:8.500 C++
VKPH:7.700 C*
AP30 Shredder
A++
Kills:59
V. Kills:76 77%
Deaths:6
KDR:9.833
Accuracy:29.250% C+
KPH:24.600 C
VKPH:31.700 A++
Kills:1,582 (116 + 1,466)
Deaths:335
KDR:4.722
VKDR:4.878
Vehicle Kills:1,634
Kill Difference:1,247
Playtime:58.322 hours
Usage:13%
Score:1.265m
Score/min:362
Piloting Accuracy:44.093%
Gunner Accuracy:29.250%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:327
V. Kills:213 153%
Deaths:41
KDR:7.976
Accuracy:43.603% D-
KPH:29.600 B+
VKPH:19.300 B**
E540 Halberd
A*
Kills:327
V. Kills:169 192%
Deaths:30
KDR:10.900
Accuracy:49.950% B++
KPH:47.400 A++
VKPH:24.500 A*
Enforcer ML85
B*
Kills:236
V. Kills:152 154%
Deaths:30
KDR:7.867
Accuracy:42.865% C*
KPH:31.200 B*
VKPH:20.100 B+
Kills:890 (327 + 563)
Deaths:101
KDR:8.812
VKDR:5.287
Vehicle Kills:534
Kill Difference:789
Playtime:25.487 hours
Usage:6%
Score:0.698m
Score/min:456
Driving Accuracy:43.603%
Gunner Accuracy:42.865%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:476
V. Kills:25 N/A
Deaths:38
KDR:12.526
Accuracy:49.537% C+
KPH:145.200 B++
VKPH:7.600 C+
Enforcer ML65-H
C**
Kills:114
V. Kills:78 144%
Deaths:19
KDR:6
Accuracy:55.952% C+
KPH:38.700 C**
VKPH:26.500 C+
M40 Fury-H
B+
Kills:90
V. Kills:18 474%
Deaths:6
KDR:15
Accuracy:50.210% B**
KPH:85.900 C+
VKPH:17.200 B+
Kills:680 (0 + 680)
Deaths:63
KDR:10.794
VKDR:1.921
Vehicle Kills:121
Kill Difference:617
Playtime:7.269 hours
Usage:2%
Score:0.162m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:50.210%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:91
V. Kills:23 379%
Deaths:8
KDR:11.375
Accuracy:38.060% B
KPH:53.400 C**
VKPH:13.500 B*
Kills:91 (0 + 91)
Deaths:8
KDR:11.375
VKDR:2.875
Vehicle Kills:23
Kill Difference:83
Playtime:1.704 hours
Usage:0%
Score:0.043m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:38.060%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 4,4392,1576393.376B+0.3424.708%D--1.344%C-27.8A29.4M+37677.5h69.5B++281.4B+
C150 Dalton 2,8591,4072385.912C+2.8819.316%F-N/A33.3C+34.4B*40242.2h2.8B*14.5C
Breaker Rocket Pods 1,4451,2418215.134B**12.1058.329%B**1.128%C++217.7A+35.8A++9055.7h8.4B**14.4B*
M30 Mustang AH 1,3761,1831786.646C*3.6160.242%B+1.606%B+117.1A*19.1S50410.1h4.8B++8B++
Vortek Rotary 1,6798383302.539B0.4929.794%C1.671%C30.5B**30.6A**41427.5h48B++161.1B++
SAS-R 8408372832.958C++0.0740.475%C**69.534%C++68.6AN/A22312.2h1.9B++4.7B+
AF-4 Cyclone 6456343831.655C**1.3827.089%C**27.445%A29.2C+N/A11721.7h11C++40.5C**
NS-11C 6276143941.558B++1.4727.099%B+27.687%A+19.9CN/A5230.9h11.7B++43.3B++
NS-15M1 5135102042.5B*0.5329.12%A31.569%B**100A*N/A2615.1h10.4B*35.6B++
LA1 Anchor 5014982472.016C+1.0228.537%B++26.506%C++85.9AN/A2525.8h8.2B**28.7B++
NC14 Bolt Driver 4954941772.791B+0.2440.573%B*68.624%D62.5MN/A1857.9h2B*4.9B*
C85 Canister-H 5014763812.526C++9.4949.537%C+12.185%C**144.2B++7.6C+4163.3h4.6B*9.3B++
GD-7F 4134083371.211C++1.8227.664%B++24.265%B++23.9CN/A6517.1h11.4B++41.3B+
MGR-L1 Promise 3293281452.262B++0.7727.966%B*22.256%C49C**N/A1226.7h10.8B*38.6B++
Titan-150 AP 540327417.976B4.9443.603%D-1.223%D-29.7B+19.4B**57311h3.3B*7.6B++
E540 Halberd 4963273010.9B+7.8749.95%B++3.058%C+47.4A++24.5A*3606.9h4.6B*9.2B**
NS-357 Underboss 2552512710.926C+2.1122.395%F22.311%C++23.2DN/A6610.8h3.3B**14.6C
Enforcer ML85 388236307.867B++4.8442.865%C*1.695%C31.1B*20B+3737.6h10.6B++24.6B++
Carnage AR 2192181251.744B1.2930.392%B**30.734%A83.8A**N/A2252.6h10.8B**35.6B**
NC6 Gauss SAW 1761731111.559B+1.4727.701%A26.012%B+57.7A1B**2143h7.9B++28.4B++
NS-44 Commissioner 1701671131.478B+1.5536.582%C+22.755%C++49.1B+N/A1483.4h2.8B**7.7B++
NSX Tomoe 151150642.344B+0.6934.793%A42%B+75A+N/A1632h10.9B*31.4B*
Mag-Cutter 1351353,4390.039B+2.9913.589%D*3.704%C-0.8C**N/A2164.8h2B+15C+
M60-A Bulldog 1341181110.727B**7.7036.17%C++N/A65.6A++8.9B++4751.8h3.9A10.8B*
CAS30 Tank Buster 222116911.275C++1.7644.093%C+N/A8.5C++7.7C*19713.7h44C++99.8B
Enforcer ML65-H 192114196B+2.9755.952%C+2.632%B++39.3C**26.9C+3392.9h12.2B+21.9B++
Shrike 1381081011.069B++1.9644.188%D**1.852%D29.2B+8.1D2263.7h4.3A9.6B+
Mauler S6 105103771.338B+1.6945.465%B+21.359%B**25.8C+N/A774h3.7B**8.2B*
M40 Fury 11491811.375B**8.3438.06%B1.099%D53.5C**13.5B*4201.7h11.8B30.9B+
M40 Fury-H 10890615C++11.9750.21%B**N/A90C++18B+3201h10.6C--21.2C++
AF-23 Grinder 6565222.955C**0.0839.299%B7.692%F-29.5C+N/A882.2h6.4C*16.2B+
AP30 Shredder 1355969.833B+6.8029.25%C+3.39%B**24.6C31.7A++5922.4h89.9C+307.3C+
A30 Walker 11858134.462M**1.4316.255%D*N/A24.2B++25A++4272.4h48.7A+299.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon152321.5h
Nano-Armor Kit215182,47115.1h
Medical Applicator195,5550.5h
Medical Kit1506347.4h
AE Nano-Armor Kit1014,0601.7h
Deconstruction Tool01420h
Welding Device0800h
Recon Detection Device51180.4h
Ammunition Package121951.7h
Anti-Infantry MANA Turret92781.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 3.90s on queries, 3.23s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.