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Ranger Recruit KaItst[P0N0] KaItst
NC BR 41

KDR: 3.06

Score: 14.4m

Last Seen: Oct 11th, 2019 10:04 PM
- OFFLINE - 160.3 hour(s)

Prestige 1, Battle Rank 41 - New Conglomerate on Cobalt - Outfit Leader of HARM Less[P0N0] HARM Less
NC outfit on Cobalt

Members: 15
Level Progress (to 42): 41%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang C150 Dalton Breaker Rocket Pods M30 Mustang AH SAS-R Vortek Rotary AF-4 Cyclone NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,452,411 MLG Score: 1161
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.162%27.217%7661112054,0492.081750.983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.921%1.353A0.979B*-0.041C+HEAD ++ (~13.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.536B+9.70.32C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.815%1.401%658412125,42677336387.01034149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.314%-1.111D*-0.172C1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.90.12C+38.10.282C*103.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.387%1.036%176112153863402811.13197137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.106C+-0.483D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.764B++3.10.694B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.298%3.077%9581012063,05538322017.9765139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.246%-0.438C---0.382C-0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.827B++7.80.837B++15

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.565%69.041%958212141,33426445.05303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.005%0.831B++0.137C++-1.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.52B+1.90.395B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.14%21.101%9581121510910321.04808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.326C**1.327A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.374C**3.80.229C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARM Less[P0N0] HARM Less
NC outfit on Cobalt

Members: 15
14.4m365.6%599 (35.9k)516 (31k)3.0646817,2485,6283.6810641 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216116023.209%13.277%30804:574

46% Engineer9% Heavy Assault7% Infiltrator36% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 11th, 2014 4:23 PMAug 25th, 2019 10:26 AMOct 16th, 2019 9:01 PM (2d) (PST)Oct 11th, 2019 6:29 PM (7d) (PST)Oct 11th, 2019 6:04 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,227731,1540.6190.2020.0823.1340.2381161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,6024,40669,196371251881430,977

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
464h/19.3d 3,469 2,290 9,071 87.3k 181 806 6,618 34.2m

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:614
Deaths:396
KDR:1.551
Accuracy:27.099% B+
HSR:27.687% A+
GD-7F
B++
Kills:408
Deaths:337
KDR:1.211
Accuracy:27.664% B++
HSR:24.265% B++
Mauler S6
B**
Kills:109
Deaths:87
KDR:1.253
Accuracy:45.140% B+
HSR:21.101% B**
Kills:1,131
Deaths (as Engineer):820
Deaths (to Engineers):1,724
KDR:1.37927
Kill Difference:311
Playtime:214.129 hours
Usage:46%
Score:7.635m
Score/min:594
Accuracy (listed only):33.301%
HSR (listed only):24.351%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:510
Deaths:204
KDR:2.500
Accuracy:29.120% A
HSR:31.569% A
LA1 Anchor
B++
Kills:498
Deaths:247
KDR:2.016
Accuracy:28.537% B++
HSR:26.506% C++
MGR-L1 Promise
B*
Kills:424
Deaths:163
KDR:2.601
Accuracy:28.542% B*
HSR:22.877% C
NC6 Gauss SAW
A
Kills:173
Deaths:111
KDR:1.559
Accuracy:27.701% A
HSR:26.012% B+
Kills:1,605
Deaths (as Heavy Assault):725
Deaths (to Heavy Assaults):1,197
KDR:2.21379
Kill Difference:880
Playtime:40.050 hours
Usage:9%
Score:0.868m
Score/min:361
Accuracy (listed only):28.475%
HSR (listed only):26.741%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:634
Deaths:383
KDR:1.655
Accuracy:27.089% C**
HSR:27.445% A
NS-11C
A+
Kills:614
Deaths:396
KDR:1.551
Accuracy:27.099% B+
HSR:27.687% A+
GD-7F
B++
Kills:408
Deaths:337
KDR:1.211
Accuracy:27.664% B++
HSR:24.265% B++
Mauler S6
B**
Kills:109
Deaths:87
KDR:1.253
Accuracy:45.140% B+
HSR:21.101% B**
Kills:1,765
Deaths (as Light Assault):1,203
Deaths (to Light Assaults):1,307
KDR:1.46717
Kill Difference:562
Playtime:168.341 hours
Usage:36%
Score:4.806m
Score/min:476
Accuracy (listed only):31.748%
HSR (listed only):25.124%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:840
Deaths:284
KDR:2.958
Accuracy:40.560% C**
HSR:69.286% C++
AF-4 Cyclone
A
Kills:634
Deaths:383
KDR:1.655
Accuracy:27.089% C**
HSR:27.445% A
NC14 Bolt Driver
B*
Kills:494
Deaths:177
KDR:2.791
Accuracy:40.573% B*
HSR:68.624% D
NS-357 Underboss
C+
Kills:251
Deaths:271
KDR:0.926
Accuracy:22.395% F
HSR:22.311% C+
NS-44 Commissioner
C++
Kills:167
Deaths:113
KDR:1.478
Accuracy:36.582% C+
HSR:22.755% C++
NSX Tomoe
A
Kills:150
Deaths:64
KDR:2.344
Accuracy:34.793% A
HSR:42% B+
Kills:2,536
Deaths (as Infiltrator):1,292
Deaths (to Infiltrators):616
KDR:1.96285
Kill Difference:1,244
Playtime:30.587 hours
Usage:7%
Score:0.873m
Score/min:476
Accuracy (listed only):33.665%
HSR (listed only):42.070%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:634
Deaths:383
KDR:1.655
Accuracy:27.089% C**
HSR:27.445% A
Carnage AR
A
Kills:220
Deaths:125
KDR:1.760
Accuracy:30.330% B**
HSR:30.455% A
Mauler S6
B**
Kills:109
Deaths:87
KDR:1.253
Accuracy:45.140% B+
HSR:21.101% B**
Kills:963
Deaths (as Combat Medic):595
Deaths (to Combat Medics):401
KDR:1.61849
Kill Difference:368
Playtime:5.458 hours
Usage:1%
Score:0.132m
Score/min:403
Accuracy (listed only):34.186%
HSR (listed only):26.333%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B
Kills:65
Deaths:22
KDR:2.955
Accuracy:39.299% B
HSR:7.692% F-
Kills:65
Deaths (as MAX Suit):11
Deaths (to MAX Suits):224
KDR:5.90909
Kill Difference:54
Playtime:3.201 hours
Usage:1%
Score:0.061m
Score/min:318
Accuracy (listed only):39.299%
HSR (listed only):7.692%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M+
Kills:2,164
V. Kills:2,286 95%
Deaths:639
KDR:3.387
Accuracy:24.707% D--
KPH:27.900 A
VKPH:29.400 M+
Breaker Rocket Pods
A++
Kills:1,241
V. Kills:204 N/A
Deaths:82
KDR:15.134
Accuracy:58.329% B**
KPH:217.700 A+
VKPH:35.800 A++
M30 Mustang AH
S
Kills:1,183
V. Kills:193 N/A
Deaths:178
KDR:6.646
Accuracy:60.242% B+
KPH:117.300 A*
VKPH:19.100 S
Vortek Rotary
A**
Kills:838
V. Kills:841 100%
Deaths:330
KDR:2.539
Accuracy:29.794% C
KPH:30.500 B**
VKPH:30.600 A**
Kills:5,426 (4,185 + 0)
Deaths:1,229
KDR:4.415
VKDR:2.867
Vehicle Kills:3,524
Kill Difference:4,197
Playtime:120.939 hours
Usage:26%
Score:3.052m
Score/min:421
Piloting Accuracy:29.794%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:1,407
V. Kills:1,452 97%
Deaths:238
KDR:5.912
Accuracy:19.316% F-
KPH:33.300 C+
VKPH:34.400 B*
CAS30 Tank Buster
C*
Kills:116
V. Kills:106 108%
Deaths:91
KDR:1.275
Accuracy:44.167% C+
KPH:8.400 C++
VKPH:7.700 C*
AP30 Shredder
A+
Kills:71
V. Kills:82 86%
Deaths:6
KDR:11.833
Accuracy:29.955% C+
KPH:27.100 C+
VKPH:31.300 A+
Kills:1,594 (116 + 1,478)
Deaths:335
KDR:4.758
VKDR:4.896
Vehicle Kills:1,640
Kill Difference:1,259
Playtime:58.608 hours
Usage:13%
Score:1.273m
Score/min:362
Piloting Accuracy:44.167%
Gunner Accuracy:29.955%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:386
V. Kills:238 162%
Deaths:41
KDR:9.415
Accuracy:44.387% D
KPH:31.300 B++
VKPH:19.300 B**
E540 Halberd
A*
Kills:331
V. Kills:172 191%
Deaths:30
KDR:11.033
Accuracy:50.033% B++
KPH:47.300 A++
VKPH:24.600 A*
Enforcer ML85
B*
Kills:240
V. Kills:154 155%
Deaths:30
KDR:8
Accuracy:43.203% C*
KPH:31.100 B*
VKPH:19.900 B+
Halberd SE
A++
Kills:57
V. Kills:26 211%
Deaths:
KDR:
Accuracy:59.048% A
KPH:64.700 B**
VKPH:29.500 A++
Kills:1,014 (386 + 628)
Deaths:101
KDR:10.040
VKDR:5.842
Vehicle Kills:590
Kill Difference:913
Playtime:27.934 hours
Usage:6%
Score:0.754m
Score/min:450
Driving Accuracy:44.387%
Gunner Accuracy:59.048%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:562
V. Kills:28 N/A
Deaths:38
KDR:14.790
Accuracy:51.218% C+
KPH:149.800 B*
VKPH:7.500 C+
Enforcer ML65-H
C**
Kills:114
V. Kills:78 144%
Deaths:19
KDR:6
Accuracy:55.952% C+
KPH:38.700 C**
VKPH:26.500 C+
M40 Fury-H
B+
Kills:90
V. Kills:18 474%
Deaths:6
KDR:15
Accuracy:50.210% B**
KPH:85.900 C+
VKPH:17.200 B+
E540 Halberd-H
C**
Kills:55
V. Kills:29 183%
Deaths:9
KDR:6.111
Accuracy:60.035% B+
KPH:43.300 C++
VKPH:22.800 C**
Kills:821 (0 + 821)
Deaths:72
KDR:11.403
VKDR:2.125
Vehicle Kills:153
Kill Difference:749
Playtime:9.013 hours
Usage:2%
Score:0.203m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:60.035%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:91
V. Kills:23 379%
Deaths:8
KDR:11.375
Accuracy:38.060% B
KPH:53.400 C**
VKPH:13.500 B*
M20 Basilisk
A**
Kills:66
V. Kills:18 347%
Deaths:4
KDR:16.500
Accuracy:48.265% A
KPH:47.300 A**
VKPH:12.900 A++
Kills:157 (0 + 157)
Deaths:12
KDR:13.083
VKDR:3.417
Vehicle Kills:41
Kill Difference:145
Playtime:3.100 hours
Usage:1%
Score:0.083m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:48.265%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 4,4502,1646393.387B+0.3224.707%D--1.34%C-27.9A29.4M+37677.7h69.4B++280.8B+
C150 Dalton 2,8591,4072385.912C+2.8519.316%F-N/A33.3C+34.4B*40242.2h2.8B*14.5C
Breaker Rocket Pods 1,4451,2418215.134B**12.0758.329%B**1.128%C++217.7A+35.8A++9065.7h8.4B**14.4B*
M30 Mustang AH 1,3761,1831786.646C*3.5860.242%B+1.606%B+117.1A*19.1S50410.1h4.8B++8B++
SAS-R 8438402842.958C++0.1140.56%C**69.286%C++67.7AN/A22012.4h1.9B++4.7B+
Vortek Rotary 1,6798383302.539B0.5329.794%C1.671%C30.5B**30.6A**41427.5h48B++161.1B++
AF-4 Cyclone 6456343831.655C**1.4127.089%C**27.445%A29.2C+N/A11721.7h11C++40.5C**
NS-11C 6276143961.551B++1.5127.099%B+27.687%A+19.9CN/A5230.9h11.7B++43.3B++
C85 Canister-H 5905623814.789C**11.7251.218%C+11.744%C*147.9B*7.4C+4533.8h4.7B++9.1B*
NS-15M1 5135102042.5B++0.5629.12%A31.569%A100A*N/A2615.1h10.4B*35.6B*
LA1 Anchor 5014982472.016C+1.0528.537%B++26.506%C++85.9AN/A2535.8h8.2B**28.7B++
NC14 Bolt Driver 4954941772.791B+0.2740.573%B*68.624%D62.5MN/A1877.9h2B*4.9B*
MGR-L1 Promise 4264241632.601B**0.4628.542%B*22.877%C56.5B+N/A1457.5h10.3B**36B*
GD-7F 4134083371.211C++1.8527.664%B++24.265%B++23.6CN/A6517.3h11.4B++41.3B+
Titan-150 AP 624386419.415B+6.3544.387%D1.036%D--31.4B++19.3B**56112.3h3.1B**7B*
E540 Halberd 5033313011.033B+7.9750.033%B++3.021%C+47.3A++24.6A*3587h4.6B*9.2B**
NS-357 Underboss 2552512710.926C+2.1422.395%F22.311%C+23.2DN/A6610.8h3.3B**14.6C
Enforcer ML85 394240308B++4.9443.203%C*1.667%C31.2B*20B+3717.7h10.6B++24.6B++
Carnage AR 2212201251.76B1.3030.33%B**30.455%A81.5A**N/A2232.7h10.9B**35.8B**
NC6 Gauss SAW 1761731111.559B+1.5127.701%A26.012%B+57.7A1B**2183h7.9B++28.4B++
NS-44 Commissioner 1701671131.478B+1.5936.582%C+22.755%C++49.1B+N/A1483.4h2.8B**7.7B++
NSX Tomoe 151150642.344B+0.7234.793%A42%B+75A+N/A1632h10.9B*31.4B*
Mag-Cutter 1351353,4460.039B+3.0313.589%D*3.704%C-0.8C**N/A2165.2h2B+15C+
M60-A Bulldog 1341181110.727B**7.6636.17%C++N/A65.6A++8.9B++4791.8h3.9A10.8B*
CAS30 Tank Buster 222116911.275C++1.7944.167%C+N/A8.4C++7.7C*19713.8h44.3C++100.3B
Enforcer ML65-H 192114196B+2.9455.952%C+2.632%B++39.3C**26.9C+3392.9h12.2B+21.9B++
Mauler S6 111109871.253C**1.8145.14%B+21.101%B**25.3C+N/A764.3h3.8B*8.5B++
Shrike 1381081011.069B++2.0044.188%D**1.852%D29.2B+8.1D2303.7h4.3A9.6B+
M40 Fury 11491811.375B**8.3138.06%B1.099%D53.5C**13.5B*4221.7h11.8B30.9B+
M40 Fury-H 10890615C++11.9450.21%B**N/A90C++18B+3201h10.6C--21.2C++
AP30 Shredder 15371611.833B++8.7729.955%C+2.817%B+27.3C+31.5A++5732.6h81.9C++273.5C++
M20 Basilisk 8466416.5S13.4448.265%A4.545%C--47.1A**12.9A++4781.4h63.6B**131.8B**
AF-23 Grinder 6565222.955C**0.1139.299%B7.692%F-29.5C+N/A882.2h6.4C*16.2B+
A30 Walker 11858134.462M**1.4016.255%D*N/A24.2B++25A++4272.4h48.7A+299.3B*
Halberd SE 8357157A+53.9459.048%AN/A63.3B**28.9A++3150.9h3.3B**5.5A
E540 Halberd-H 845596.111C+3.0560.035%B+1.818%C+42.3C+22.3C*2751.3h6.2C+10.3C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon152381.5h
Nano-Armor Kit215182,47115.1h
Medical Applicator195,5710.5h
Medical Kit1516538.1h
AE Nano-Armor Kit6147,6515.3h
AE Medical Applicator11320h
Deconstruction Tool01420h
Welding Device0800h
Recon Detection Device51190.4h
Ammunition Package122081.7h
Anti-Infantry MANA Turret92791.7h

Check the help document for the dictionary if you want to learn more about words used here.


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