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Ensign Kaaath[BHOT] Kaaath
NC BR 48

KDR: 4.84

Score: 20.9m

Last Seen: Aug 16th, 2019 7:55 AM
- OFFLINE - 830.9 hour(s)

Prestige 1, Battle Rank 48 - New Conglomerate on Miller
Level Progress (to 49): 27%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor Gauss Compact Burst AF-4A Bandit M30 Mustang AH GD-7F AF-4G Cyclone NC6A GODSAW SAS-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,269,561 MLG Score: 5811
Fun Score: N/A
Cheeseburgers Flipped: 253TIME WITH MEDKIT: 14%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.874%26.323%86529118553,5725.95906-1.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.313%2.271A*0.832B++-1.036D*HEAD ++ (~9.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.652B+8.50.404B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.675%0.855%3848212127,13140014717.82754818%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.147%2.569A**-0.677D-1.93

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.951B*4.80.909B*3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.796%1.504%4811213133424130.313679950%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.273C*-0.681D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.709B++4.90.608B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.289%15.649%7121212262363390.721763655%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.794%-0.731D-2.763M1.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.724B++9.30.766B++23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.203%68.177%71212122,583108142.38945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.359%1.838A++0.07C+-0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+20.36C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.924%15.018%712121283976571.09673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.079%1.277A0.075C+-1.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.586B+3.10.361C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.9m243.5%466 (28k)406 (24.4k)4.8394972,60215,0024.9436748 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214749733.438%23.29%77903:2526

6% Combat Medic33% Heavy Assault8% Infiltrator47% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 26th, 2014 7:19 AMJun 11th, 2016 8:21 PMSep 13th, 2019 6:50 PM (6d) (PST)Aug 16th, 2019 3:56 AM (35d) (PST)Aug 16th, 2019 3:55 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9192596601.4110.2920.3293.4930.0245811

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,11915,52439,595851720210124,386

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
857.5h/35.7d 1,563 16,909 16,403 179.7k 746 4,235 1,221 47.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:7,776
Deaths:1,522
KDR:5.109
Accuracy:32.164% A
HSR:30.736% B++
NC6A GODSAW
A
Kills:3,231
Deaths:433
KDR:7.462
Accuracy:36.323% A
HSR:27.762% C+
NC6 Gauss SAW
A
Kills:1,251
Deaths:299
KDR:4.184
Accuracy:27.688% A
HSR:24.381% C++
MGR-L1 Promise
A**
Kills:1,188
Deaths:186
KDR:6.387
Accuracy:36.874% A**
HSR:34.764% A
NS-15M1
A++
Kills:1,166
Deaths:205
KDR:5.688
Accuracy:32.173% A++
HSR:31.218% B**
NS-15M AE
A
Kills:1,161
Deaths:190
KDR:6.111
Accuracy:32.664% A
HSR:32.817% B+
GD-22S
B+
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:26.484% B+
HSR:23.707% C+
EM6
A+
Kills:1,147
Deaths:200
KDR:5.735
Accuracy:29.626% A+
HSR:31.561% B**
Kills:18,080
Deaths (as Heavy Assault):3,282
Deaths (to Heavy Assaults):4,110
KDR:5.50884
Kill Difference:14,798
Playtime:280.831 hours
Usage:33%
Score:7.043m
Score/min:418
Accuracy (listed only):31.749%
HSR (listed only):29.618%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
B*
Kills:7,118
Deaths:971
KDR:7.331
Accuracy:31.160% B*
HSR:24.768% C+
AF-4A Bandit
A*
Kills:5,498
Deaths:742
KDR:7.410
Accuracy:34.545% A*
HSR:24.718% B
GD-7F
A*
Kills:4,967
Deaths:772
KDR:6.434
Accuracy:35.362% A*
HSR:24.804% B*
AF-4G Cyclone
B**
Kills:3,580
Deaths:888
KDR:4.032
Accuracy:33.716% B**
HSR:23.715% B
AF-19 Mercenary
A+
Kills:1,493
Deaths:422
KDR:3.538
Accuracy:29.577% A+
HSR:23.041% C**
NSX Tanto
B**
Kills:1,182
Deaths:120
KDR:9.850
Accuracy:32.343% B**
HSR:29.865% B++
AC-X11
A+
Kills:1,170
Deaths:164
KDR:7.134
Accuracy:32.817% A+
HSR:21.624% C+
19A Fortuna
B*
Kills:1,168
Deaths:211
KDR:5.536
Accuracy:29.706% B*
HSR:20.291% C+
AF-4AE Cyclone
A
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:34.860% A
HSR:23.302% C
Razor GD-23
A+
Kills:1,162
Deaths:165
KDR:7.042
Accuracy:32.182% A+
HSR:23.494% B+
NS-11CP
B**
Kills:1,160
Deaths:127
KDR:9.134
Accuracy:33.920% B**
HSR:24.741% C*
AF-57 Piston
A++
Kills:448
Deaths:105
KDR:4.267
Accuracy:58.371% A++
HSR:16.295% B+
Mauler S6
A+
Kills:391
Deaths:122
KDR:3.205
Accuracy:55.320% A+
HSR:13.555% C
MGR-S1 Gladius
A*
Kills:298
Deaths:73
KDR:4.082
Accuracy:39.519% A*
HSR:29.195% B**
NS Baron G5AE
A+
Kills:260
Deaths:51
KDR:5.098
Accuracy:61.047% A+
HSR:13.462% C
Kills:31,058
Deaths (as Light Assault):5,136
Deaths (to Light Assaults):3,922
KDR:6.04712
Kill Difference:25,922
Playtime:406.239 hours
Usage:47%
Score:9.738m
Score/min:400
Accuracy (listed only):38.296%
HSR (listed only):22.458%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:3,580
Deaths:888
KDR:4.032
Accuracy:33.716% B**
HSR:23.715% B
GR-22AE
A*
Kills:1,339
Deaths:257
KDR:5.210
Accuracy:37.147% A*
HSR:25.317% C+
AF-4AE Cyclone
A
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:34.860% A
HSR:23.302% C
Gauss Rifle Burst
B*
Kills:735
Deaths:89
KDR:8.258
Accuracy:32.107% B*
HSR:26.259% C+
AF-57 Piston
A++
Kills:448
Deaths:105
KDR:4.267
Accuracy:58.371% A++
HSR:16.295% B+
Mauler S6
A+
Kills:391
Deaths:122
KDR:3.205
Accuracy:55.320% A+
HSR:13.555% C
MGR-S1 Gladius
A*
Kills:298
Deaths:73
KDR:4.082
Accuracy:39.519% A*
HSR:29.195% B**
Carnage AR
B++
Kills:261
Deaths:129
KDR:2.023
Accuracy:28.087% B++
HSR:22.989% C**
NS Baron G5AE
A+
Kills:260
Deaths:51
KDR:5.098
Accuracy:61.047% A+
HSR:13.462% C
NC1 Gauss Rifle
A
Kills:174
Deaths:67
KDR:2.597
Accuracy:27.416% B*
HSR:29.310% A
Kills:8,649
Deaths (as Combat Medic):1,984
Deaths (to Combat Medics):1,523
KDR:4.35938
Kill Difference:6,665
Playtime:48.070 hours
Usage:6%
Score:1.129m
Score/min:392
Accuracy (listed only):40.759%
HSR (listed only):22.340%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B**
Kills:3,580
Deaths:888
KDR:4.032
Accuracy:33.716% B**
HSR:23.715% B
SAS-R
A
Kills:2,503
Deaths:240
KDR:10.429
Accuracy:47.322% A
HSR:67.998% C+
NS-44 Commissioner
A++
Kills:1,681
Deaths:911
KDR:1.845
Accuracy:51.902% A++
HSR:23.201% C++
AF-4AE Cyclone
A
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:34.860% A
HSR:23.302% C
NS-357 Underboss
A*
Kills:497
Deaths:293
KDR:1.696
Accuracy:55.463% A*
HSR:26.761% B++
NSX Tomoe
B**
Kills:405
Deaths:48
KDR:8.438
Accuracy:34.121% B**
HSR:33.580% C
MGR-S1 Gladius
A*
Kills:298
Deaths:73
KDR:4.082
Accuracy:39.519% A*
HSR:29.195% B**
NS-30 Vandal
A*
Kills:275
Deaths:40
KDR:6.875
Accuracy:45.281% A*
HSR:27.636% C++
LA3 Desperado
A+
Kills:166
Deaths:119
KDR:1.395
Accuracy:37.756% A+
HSR:17.470% C
EM4-AE Longshot
C**
Kills:80
Deaths:7
KDR:11.429
Accuracy:43.478% C**
HSR:73.750% D*
Kills:10,648
Deaths (as Infiltrator):2,822
Deaths (to Infiltrators):2,432
KDR:3.77321
Kill Difference:7,826
Playtime:69.095 hours
Usage:8%
Score:1.567m
Score/min:378
Accuracy (listed only):42.342%
HSR (listed only):34.661%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
B*
Kills:7,118
Deaths:971
KDR:7.331
Accuracy:31.160% B*
HSR:24.768% C+
AF-4A Bandit
A*
Kills:5,498
Deaths:742
KDR:7.410
Accuracy:34.545% A*
HSR:24.718% B
GD-7F
A*
Kills:4,967
Deaths:772
KDR:6.434
Accuracy:35.362% A*
HSR:24.804% B*
AF-19 Mercenary
A+
Kills:1,493
Deaths:422
KDR:3.538
Accuracy:29.577% A+
HSR:23.041% C**
NSX Tanto
B**
Kills:1,182
Deaths:120
KDR:9.850
Accuracy:32.343% B**
HSR:29.865% B++
AC-X11
A+
Kills:1,170
Deaths:164
KDR:7.134
Accuracy:32.817% A+
HSR:21.624% C+
19A Fortuna
B*
Kills:1,168
Deaths:211
KDR:5.536
Accuracy:29.706% B*
HSR:20.291% C+
Razor GD-23
A+
Kills:1,162
Deaths:165
KDR:7.042
Accuracy:32.182% A+
HSR:23.494% B+
NS-11CP
B**
Kills:1,160
Deaths:127
KDR:9.134
Accuracy:33.920% B**
HSR:24.741% C*
AF-57 Piston
A++
Kills:448
Deaths:105
KDR:4.267
Accuracy:58.371% A++
HSR:16.295% B+
Mauler S6
A+
Kills:391
Deaths:122
KDR:3.205
Accuracy:55.320% A+
HSR:13.555% C
NS Baron G5AE
A+
Kills:260
Deaths:51
KDR:5.098
Accuracy:61.047% A+
HSR:13.462% C
Kills:26,017
Deaths (as Engineer):3,972
Deaths (to Engineers):1,944
KDR:6.5501
Kill Difference:22,045
Playtime:16.291 hours
Usage:2%
Score:0.248m
Score/min:253
Accuracy (listed only):38.862%
HSR (listed only):21.721%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:1,267
Deaths:134
KDR:9.455
Accuracy:30.877% C-
HSR:19.574% B++
AF-34 Mattock
B+
Kills:1,241
Deaths:134
KDR:9.261
Accuracy:31.157% D
HSR:20.467% B+
NCM1 Scattercannon
B+
Kills:365
Deaths:94
KDR:3.883
Accuracy:41.976% B
HSR:17.260% B+
NCM1 Scattercannon
B++
Kills:349
Deaths:94
KDR:3.713
Accuracy:41.318% B+
HSR:18.052% B++
NCM2 Falcon
A
Kills:177
Deaths:37
KDR:4.784
Accuracy:54.671% A
HSR:5.650% B+
NCM2 Falcon
A++
Kills:158
Deaths:37
KDR:4.270
Accuracy:55.254% A++
HSR:4.430% C+
AF-41 Hacksaw
A++
Kills:98
Deaths:13
KDR:7.538
Accuracy:37.238% B
HSR:21.429% A++
AF-41 Hacksaw
A++
Kills:80
Deaths:13
KDR:6.154
Accuracy:35.521% B
HSR:21.250% A++
Kills:3,735
Deaths (as MAX Suit):278
Deaths (to MAX Suits):563
KDR:13.43525
Kill Difference:3,457
Playtime:31.630 hours
Usage:4%
Score:1.186m
Score/min:625
Accuracy (listed only):41.001%
HSR (listed only):16.014%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:5,224
V. Kills:62 N/A
Deaths:281
KDR:18.591
Accuracy:61.842% B*
KPH:126.300 A*
VKPH:1.500 D--
Breaker Rocket Pods
A**
Kills:1,907
V. Kills:74 N/A
Deaths:41
KDR:46.512
Accuracy:61.425% A+
KPH:309.400 A**
VKPH:12 C
Kills:7,131 (5,224 + 0)
Deaths:322
KDR:22.146
VKDR:0.422
Vehicle Kills:136
Kill Difference:6,809
Playtime:47.526 hours
Usage:6%
Score:1.018m
Score/min:357
Piloting Accuracy:61.842%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:133
V. Kills:4 N/A
Deaths:4
KDR:33.250
Accuracy:43.796% B+
KPH:126.300 S
VKPH:3.800 D-
Kills:133 (133 + 0)
Deaths:4
KDR:33.250
VKDR:1
Vehicle Kills:4
Kill Difference:129
Playtime:1.053 hours
Usage:0%
Score:0.030m
Score/min:469
Driving Accuracy:43.796%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M++
Kills:118
V. Kills:6 N/A
Deaths:2
KDR:59
Accuracy:53.004% C*
KPH:276.400 M++
VKPH:14.100 A
Kills:118 (0 + 118)
Deaths:2
KDR:59
VKDR:3
Vehicle Kills:6
Kill Difference:116
Playtime:0.427 hours
Usage:0%
Score:0.019m
Score/min:730
Driving Accuracy:N/A%
Gunner Accuracy:53.004%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:144
V. Kills:6 N/A
Deaths:2
KDR:72
Accuracy:25.302% A+
KPH:162.800 M+
VKPH:6.800 M+
Kills:144 (0 + 144)
Deaths:2
KDR:72
VKDR:3
Vehicle Kills:6
Kill Difference:142
Playtime:0.885 hours
Usage:0%
Score:0.022m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:25.302%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,8287,7761,5225.109B**0.2732.164%A30.736%B++99.2A++N/A26178.4h8.2B**25.4B*
Gauss Compact Burst 7,1567,1189717.331M2.4931.16%B*24.768%C+101.7A*N/A23270h9.1B++29B+
AF-4A Bandit 5,5305,4987427.41S2.5734.545%A*24.718%B118.7M*N/A28546.3h8.1B**23.5B**
M30 Mustang AH 5,2865,22428118.591A++13.7561.842%B*N/A126.2A*1.5D--29041.4h4B*6.4B*
GD-7F 5,0054,9677726.434S1.5935.362%A*24.804%B*123.6M**N/A28240.2h9.4A26.6B**
AF-4G Cyclone 3,6083,5808884.032A++0.8133.716%B**23.715%B79.4B*N/A19445.1h8.3B*24.6B++
NC6A GODSAW 3,2553,2314337.462A**2.6236.323%A27.762%C+122.9A++N/A28526.3h7.2C*19.8B++
SAS-R 2,5072,50324010.429M++5.5947.322%A67.998%C+78.7A++N/A22231.8h2B+4.3B++
Breaker Rocket Pods 1,9811,9074146.512S41.6761.425%A+1.049%C+307.6A**11.9C8076.2h7.2A11.8B**
NS-44 Commissioner 1,6871,6819111.845B*2.9951.902%A++23.201%C++122.7M*N/A29813.7h2.9B**5.6B**
AF-19 Mercenary 1,5051,4934223.538M*1.3029.577%A+23.041%C**59.2A**N/A18225.2h9.9B*33.6B*
Frag Grenade 1,4351,42511425N/A1,420.1651.898%B*N/A619.6B+4.3D18522.3h3.1B++5.9B*
GR-22AE 1,3471,3392575.21A*0.3737.147%A*25.317%C+94.3AN/A19814.2h9.3B**25A
AF-34 Mattock 1,2791,2671349.455A*4.6230.877%C-19.574%B++75.9A++N/A20316.7h4.2B**13.8B++
NC6 Gauss SAW 1,2581,2512994.184M+0.6627.688%A24.381%C++63.5A+N/A20619.7h8.7B+31.3B++
AF-34 Mattock 1,2531,2411349.261A*4.4231.157%D20.467%B+74.3A++N/A20316.7h4.3A13.8B++
MGR-L1 Promise 1,2011,1881866.387S1.5536.874%A**34.764%A130.5M*1.4B**3099.1h9.2A24.8B**
NSX Tanto 1,1921,1821209.85S5.0132.343%B**29.865%B++115.9M*1B**25510.2h10.4B++32.3B+
AC-X11 1,1751,1701647.134S2.2932.817%A+21.624%C+90.7M+N/A30312.9h8B*24.4B*
19A Fortuna 1,1731,1682115.536M**0.7029.706%B*20.291%C+81.1A*N/A17714.4h8.9B+30B++
NS-15M1 1,1731,1662055.688M++0.8532.173%A++31.218%B**107A**N/A24510.9h9.2A28.6B**
AF-4AE Cyclone 1,1731,1632035.729S0.8934.86%A23.302%C102B**N/A39111.4h8.1B*23.2B*
Razor GD-23 1,1721,1621657.042S2.2032.182%A+23.494%B+92.2M*N/A21212.6h9.5B**29.5B*
NS-15M AE 1,1631,1611906.111A+1.2732.664%A32.817%B+108.5A+N/A23710.7h9.2B**28.3B*
NS-11CP 1,1711,1601279.134S4.2933.92%B**24.741%C*136.5A*1.3B**3208.5h9.5B*28.1B*
GD-22S 1,1681,1602474.696A++0.1426.484%B+23.707%C+64.1B**N/A16718.1h9.4B++35.4B++
EM6 1,1541,1472005.735A**0.9029.626%A+31.561%B**100.6A*N/A31911.4h8.9B*30B*
Gauss Rifle Burst 744735898.258M++3.4232.107%B*26.259%C+73.5B**N/A17610h10.9C*34B+
NS Decimator 7815751234.675S0.1670.592%A1.391%D78.8M28.2A+4277.3h4.1B+5.8B*
NS-357 Underboss 4984972931.696B++3.1455.463%A*26.761%B++142M*N/A3493.5h3.4B*6B**
AF-57 Piston 4494481054.267M++0.5758.371%A++16.295%B+144.5SN/A3693.1h3.1B**5.4B*
NSX Tomoe 407405488.438S3.6034.121%B**33.58%C88A*N/A2024.6h10.8B**31.8B*
Mauler S6 3973911223.205A*1.6355.32%A+13.555%C93.1M*1.4A**2934.2h3.1A5.6B**
NCM1 Scattercannon 365365943.883A0.9641.976%B17.26%B+58.9M+N/A2156.2h5.6B**13.2B++
NCM1 Scattercannon 353349943.713B++1.1341.318%B+18.052%B++57.2AN/A1966.1h5.7C**13.9B+
MGR-S1 Gladius 299298734.082A*0.7639.519%A*29.195%B**141.9M**N/A3352.1h7B**17.6B**
Hawk GD-68 368294923.196S1.6469.305%B**3.742%B++46.7M**11.7B2596.3h5.4A7.8A
NS-30 Vandal 276275406.875M*2.0445.281%A*27.636%C++85.9A*N/A2133.2h4.9B++10.8B**
Carnage AR 2632611292.023B+2.8228.087%B++22.989%C**42.8B+N/A2206.1h12.7B+45.3B+
NS Baron G5AE 261260515.098M**0.2661.047%A+13.462%C108.3A*N/A2412.4h3.6B*6C++
NS-TMC-01 "His Regards" 1861849,3690.02C+4.8214.145%D-2.174%D-0.4CN/A1455.4h1.6B++11.1C*
NCM2 Falcon 233177374.784S0.0654.671%A5.65%B+26A*8.2A1456.8h10.9B++20B*
NC1 Gauss Rifle 175174672.597A+2.2427.416%B*29.31%A45.8AN/A2803.8h11.1B++40.6B++
LA3 Desperado 1671661191.395B+3.4437.756%A+17.47%C92.2A**N/A2711.8h6.9B**18.2B**
C-4 191166414.049A++0.7936.514%A++N/A127.7B**19.2D10601.3h1.2B+3.3B**
NCM2 Falcon 212158374.27M0.5755.254%A++4.43%C+22.9A7.8A+1356.9h12.6C+22.8B+
M12 Kobalt 150144272S67.1625.302%A+18.75%C++160M+6.7M+4190.9h13.5B**53.5B*
C75 Viper 137133433.25S28.4143.796%B+1.504%C++120.9S3.6D--4681.1h4.9A+11.2A+
Shrike 157121631.921A*2.9266.631%A4.132%B*46.5A++13.8C++5682.6h5.1B*7.7B**
Sticky Grenade 1201201120N/A115.1655.907%BN/A1200B+N/A40330.1h2.2C++4C*
C85 Canister-H 124118259M**54.1653.004%C*11.864%C*295M**15A+7280.4h4.2B*7.9B**
AF-41 Hacksaw 9898137.538A++2.7037.238%B21.429%A++108.9SN/A4360.9h6.2B+16.6B++
Tank Mine 10786136.615A*1.7839.451%B+N/A107.5C+26.3D*7830.8h2.7D*6.8C
Bouncing Betty 8684328S23.1640.237%CN/A105C2.5M+4340.8h2.4D*6D-
AF-41 Hacksaw 8080136.154A1.3135.521%B21.25%A++88.9M**N/A5320.9h7.4C+20.8B
EM4-AE Longshot 8080711.429A**6.5943.478%C**73.75%D*80AN/A1821h1.9C++4.3B
Spear Anti-Vehicle Phalanx Turret 8161161S56.1658.551%A++1.639%D*122S40A++8310.5h4.8B**8.1A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,7411.4h
Nano-Armor Kit1921,1911.3h
Nanite Revive Grenade04050.1h
Medical Kit3,19817,686118.4h
Restoration Kit642662h
Motion Spotter92,5591.2h
Deconstruction Tool01800h
G30 Walker0640h
Medical Applicator2711,7390.9h
Anti-Infantry MANA Turret0610.1h
Recon Detection Device1710.1h
Shield Recharging Field41,4330.3h
A30 Walker01020.1h

Check the help document for the dictionary if you want to learn more about words used here.


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