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Deputy Kaath[B1YA] Kaath
NC BR 44

KDR: 4.28

Score: 1.4m

Last Seen: Oct 22nd, 2019 8:41 PM
- OFFLINE - 647.2 hour(s)

Battle Rank 44 - New Conglomerate on Emerald - Outfit Leader of WERNER ELITE[B1YA] WERNER ELITE
NS outfit on Emerald

Members: 0
Level Progress (to 45): 13%
Level 100 Progress: 8% 508h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor AF-19 Mercenary NC6 Gauss SAW AF-4G Cyclone NS-44 Commissioner M30 Mustang AH Frag Grenade Shrike
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,279,569 MLG Score: 5819
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 7.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.691%28.681%938512143,6476.05814-1.78

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.083%2.231A*1.168B**-2.283F--HEAD ++ (~12.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.659B+8.30.42B17

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WERNER ELITE[B1YA] WERNER ELITE
NS outfit on Emerald

Members: 0
1.4m972.6%572 (34.3k)457 (27.4k)4.278164,2911,0034.3788644 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121945031.564%25.985%82003:072

66% Heavy Assault25% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2014 7:31 PMAug 20th, 2016 10:21 PMNov 14th, 2019 12:39 PM (4d) (PST)Oct 22nd, 2019 5:12 PM (27d) (PST)Oct 22nd, 2019 4:41 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9092686411.3740.3210.35713.6960.0345819

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,51316,10738,406821921822227,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
52.1h/2.2d 101 1,115 959 42.8k 19 288 107 2.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,230
Deaths:211
KDR:5.829
Accuracy:33.909% A++
HSR:34.472% B**
NC6 Gauss SAW
B**
Kills:669
Deaths:168
KDR:3.982
Accuracy:26.444% B**
HSR:28.102% B++
Kills:1,899
Deaths (as Heavy Assault):379
Deaths (to Heavy Assaults):270
KDR:5.01055
Kill Difference:1,520
Playtime:34.205 hours
Usage:66%
Score:0.905m
Score/min:441
Accuracy (listed only):30.177%
HSR (listed only):31.287%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M
Kills:1,194
Deaths:172
KDR:6.942
Accuracy:35.901% M
HSR:23.953% B+
AF-4G Cyclone
B++
Kills:392
Deaths:114
KDR:3.439
Accuracy:30.715% B+
HSR:27.041% B++
Kills:1,586
Deaths (as Light Assault):286
Deaths (to Light Assaults):306
KDR:5.54545
Kill Difference:1,300
Playtime:12.987 hours
Usage:25%
Score:0.391m
Score/min:502
Accuracy (listed only):33.308%
HSR (listed only):25.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B++
Kills:392
Deaths:114
KDR:3.439
Accuracy:30.715% B+
HSR:27.041% B++
Kills:392
Deaths (as Combat Medic):114
Deaths (to Combat Medics):110
KDR:3.4386
Kill Difference:278
Playtime:2.193 hours
Usage:4%
Score:0.040m
Score/min:305
Accuracy (listed only):30.715%
HSR (listed only):27.041%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M
Kills:1,194
Deaths:172
KDR:6.942
Accuracy:35.901% M
HSR:23.953% B+
Kills:1,194
Deaths (as Engineer):172
Deaths (to Engineers):105
KDR:6.94186
Kill Difference:1,022
Playtime:0.661 hours
Usage:1%
Score:0.012m
Score/min:312
Accuracy (listed only):35.901%
HSR (listed only):23.953%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B++
Kills:392
Deaths:114
KDR:3.439
Accuracy:30.715% B+
HSR:27.041% B++
NS-44 Commissioner
A*
Kills:162
Deaths:79
KDR:2.051
Accuracy:53.023% A*
HSR:25.926% B+
Kills:554
Deaths (as Infiltrator):193
Deaths (to Infiltrators):128
KDR:2.87047
Kill Difference:361
Playtime:1.515 hours
Usage:3%
Score:0.018m
Score/min:198
Accuracy (listed only):41.869%
HSR (listed only):26.483%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:70
Deaths:22
KDR:3.182
Accuracy:34.712% C
HSR:4.286% F*
NCM1 Scattercannon
B
Kills:66
Deaths:20
KDR:3.300
Accuracy:41.667% B
HSR:16.667% C*
Kills:136
Deaths (as MAX Suit):21
Deaths (to MAX Suits):51
KDR:6.47619
Kill Difference:115
Playtime:1.684 hours
Usage:3%
Score:0.061m
Score/min:605
Accuracy (listed only):38.189%
HSR (listed only):10.476%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:114
V. Kills:4 N/A
Deaths:7
KDR:16.286
Accuracy:60.784% B++
KPH:136 A**
VKPH:4.800 C+
Kills:114 (114 + 0)
Deaths:7
KDR:16.286
VKDR:0.571
Vehicle Kills:4
Kill Difference:107
Playtime:0.838 hours
Usage:2%
Score:0.016m
Score/min:317
Piloting Accuracy:60.784%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2491,2302115.829A1.5533.909%A++34.472%B**112.8A*1.7A*26210.9h8.2B**24.2B*
AF-19 Mercenary 1,2261,1941726.942S2.6635.901%M23.953%B+127S3.4S2979.4h9B**25B**
NC6 Gauss SAW 6756691683.982A*0.3026.444%B**28.102%B++58.7AN/A18911.4h8.3B++31.4B++
AF-4G Cyclone 3953921143.439B*0.8430.715%B+27.041%B++64.3BN/A1786.1h8.4B++27.3B+
NS-44 Commissioner 163162792.051B**2.2353.023%A*25.926%B+147.3SN/A3421.1h3.3B++6.2B*
M30 Mustang AH 118114716.286A12.0160.784%B++N/A142.5M5C+3160.8h4.1B*6.7B*
Frag Grenade 9593193N/A88.7249.315%B+N/A465C+10C++21250.2h3.1B++6.3B++
Shrike 9977401.925A*2.3566.12%B**2.597%C+45.3A++12.9C++3291.7h6.3C**9.5B+
NCM1 Scattercannon 7370223.182B++1.1034.712%C4.286%F*43.8A+1.9S1711.6h5.5B**15.9B+
NCM1 Scattercannon 6666203.3C*0.9841.667%B16.667%C*50.8B++N/A1661.3h6.7C+16C**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1529884.1h
Nano-Armor Kit03,7450.2h
Medical Applicator61,0820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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