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Centurion World Champion Kaathz[LAup] Kaathz
VS BR 55

KDR: 5.48

Score: 2.5m

Last Seen: Aug 17th, 2019 6:03 PM
- OFFLINE - 852 hour(s)

Battle Rank 55 - Vanu Sovereignty on Emerald
Level Progress (to 56): 83%
Level 100 Progress: 14% 420h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pulsar C Orion VS54 NS-15M1 Zenith VX-5 Light PPA NS-15M2 NS-44 Commissioner VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,470,419 MLG Score: 9169
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 9.6%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.089%30.474%1008812067,2987.56269-2.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.537%2.073A*1.315A-1.446D**HEAD ++ (~13.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.645B+8.50.41B17.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.414%0.389%302311213514301017.13334673%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.364A-1.082D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.912B*7.20.866B*7.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.602%70.588%011213859620.876289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.142A*0.126C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.538B+2.30.292C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.5m573.7%647 (38.8k)545 (32.7k)5.481948,3491,5235.6047355 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214103333.817%27.608%93403:043

53% Heavy Assault46% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2014 3:22 PMOct 16th, 2016 7:52 AMSep 10th, 2019 3:58 PM (11d) (PST)Aug 17th, 2019 4:04 PM (35d) (PST)Aug 17th, 2019 2:03 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0812518301.7870.3260.49310.4420.0339169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,88615,04849,8381072030627232,721

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
77.9h/3.2d 187 2,305 1,786 48.8k 58 481 155 5.1m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:2,020
Deaths:241
KDR:8.382
Accuracy:31.761% A+
HSR:24.109% C++
Zenith VX-5
A*
Kills:1,021
Deaths:127
KDR:8.039
Accuracy:36.512% A*
HSR:26.151% B++
VE-S Canis
M+
Kills:303
Deaths:38
KDR:7.974
Accuracy:40.139% A*
HSR:44.555% M+
Solstice VE3
A
Kills:55
Deaths:5
KDR:11
Accuracy:28.906% B**
HSR:27.273% A
Kills:3,399
Deaths (as Light Assault):411
Deaths (to Light Assaults):450
KDR:8.27007
Kill Difference:2,988
Playtime:35.730 hours
Usage:46%
Score:1.094m
Score/min:510
Accuracy (listed only):34.329%
HSR (listed only):30.522%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,825
Deaths:325
KDR:5.615
Accuracy:30.491% A++
HSR:32.712% B**
NS-15M1
A*
Kills:1,212
Deaths:206
KDR:5.883
Accuracy:34.442% A*
HSR:36.221% A++
NS-15M2
A*
Kills:481
Deaths:90
KDR:5.344
Accuracy:34.580% A*
HSR:37.422% A+
Kills:3,518
Deaths (as Heavy Assault):621
Deaths (to Heavy Assaults):400
KDR:5.66506
Kill Difference:2,897
Playtime:41.175 hours
Usage:53%
Score:1.419m
Score/min:575
Accuracy (listed only):33.171%
HSR (listed only):35.452%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:381
Deaths:168
KDR:2.268
Accuracy:51.157% A++
HSR:27.297% B++
VE-S Canis
M+
Kills:303
Deaths:38
KDR:7.974
Accuracy:40.139% A*
HSR:44.555% M+
Ghost
A
Kills:85
Deaths:9
KDR:9.444
Accuracy:46.602% A
HSR:70.588% C*
Kills:769
Deaths (as Infiltrator):215
Deaths (to Infiltrators):207
KDR:3.57674
Kill Difference:554
Playtime:1.874 hours
Usage:2%
Score:0.035m
Score/min:314
Accuracy (listed only):45.966%
HSR (listed only):47.480%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M**
Kills:514
V. Kills:9 N/A
Deaths:23
KDR:22.348
Accuracy:50.414% A
KPH:160.700 M**
VKPH:2.800 C
Kills:514 (514 + 0)
Deaths:23
KDR:22.348
VKDR:0.391
Vehicle Kills:9
Kill Difference:491
Playtime:3.199 hours
Usage:4%
Score:0.063m
Score/min:328
Piloting Accuracy:50.414%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 2,0382,0202418.382S2.9031.761%A+24.109%C++103.1M++N/A24019.6h8.9B*28.2B*
Orion VS54 1,8331,8253255.615M0.1330.491%A++32.712%B**84.9A*N/A24921.5h8.9A29.1B+
NS-15M1 1,2271,2122065.883M*0.4034.442%A*36.221%A++159.5S2M**3237.6h8.8A25.7B**
Zenith VX-5 1,0411,0211278.039S2.5636.512%A*26.151%B++182.3S3.6S4625.6h9A24.5B**
Light PPA 5235142322.348M++16.8750.414%AN/A160.6M**2.8C3283.2h7.2B++14.3B++
NS-15M2 486481905.344A*0.1434.58%A*37.422%A+165.9S1.7A*6372.9h8.7B**25.3B**
NS-44 Commissioner 3823811682.268A3.2151.157%A++27.297%B++152.4SN/A3762.5h3B*5.8B**
VE-S Canis 305303387.974S2.4940.139%A*44.555%M+178.2S1.2B**3901.7h6.9A17.2B*
Frag Grenade 1311291129N/A123.5249.938%B+N/A645B++10C++17700.2h3.1B++6.2B++
NS Decimator 147110244.583S0.9076.783%A*3.636%B**84.6M++28.5A+4961.3h4.2B+5.5B*
Ghost 878599.444A**3.9646.602%A70.588%C*70.8A1.7S2111.2h2.3C++4.8B+
Solstice VE3 5555511U5.5228.906%B**27.273%A68.8M++N/A3330.8h11.2B*38.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0600h
Nano-Armor Kit01230h
Medical Kit2311,7287.5h

Check the help document for the dictionary if you want to learn more about words used here.


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