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Kabaczek[DZEM] Kabaczek
NC BR 119

KDR: 1.26

Score: 28.9m

Last Seen: Oct 14th, 2019 1:47 PM
- OFFLINE - 22.8 hour(s)

Battle Rank 115 (119 total) - New Conglomerate on Miller - Outfit Leader of Kromka z Dzemem[DZEM] Kromka z Dzemem
NC outfit on Miller

Members: 2
Level Progress (to 116): 17%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C85 Canister-H Titan-150 HEAT E540 Halberd-H M12 Kobalt-H AF-4 Cyclone E540 Halberd AC-X11 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $150,120 MLG Score: 120
Fun Score: N/A
Cheeseburgers Flipped: 72TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.208%20.019%4051811989,3760.769850.489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.46%-0.234C-0.134C0.64B+HEAD ++ (~9.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.161C++12.50.127C++49.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.021%0.952%99412121,57614514071.0854386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.125%-1.19D*-0.58D0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.50.177C++34.70.346C**98.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.628%0.872%266512113,786247517701.52908214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.914%0.611B+-0.805D-0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.745B++40.629B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.302%5.483%73321119511,947207139745.76593301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.247%0.13C++0.257C*0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.631B+17.90.584B+31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.556%65.892%73311215129165620.0778985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.492D-0.044C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.104C+2.80.117C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.096%16.667%7331121519270130.273894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.369C-0.401B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.009C+4.80.003C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kromka z Dzemem[DZEM] Kromka z Dzemem
NC outfit on Miller

Members: 2
28.9m319.8%289 (17.3k)246 (14.8k)1.258936,61529,0851.61396119 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216166414.103%8.417%11904:029

73% Engineer13% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2013 11:43 PMAug 12th, 2019 11:02 AMOct 14th, 2019 12:58 PM (22h) (PST)Oct 14th, 2019 10:10 AM (1d) (PST)Oct 14th, 2019 9:47 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
536994370.3120.2480.0261.2480.078120

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1315,95626,1751915275514,744

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1957h/81.5d 10,327 3,082 19,259 146.6k 1,998 4,639 9,216 62.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:1,175
Deaths:1,974
KDR:0.595
Accuracy:15.979% D*
HSR:19.489% C
GD-22S
C++
Kills:979
Deaths:997
KDR:0.982
Accuracy:21.603% C
HSR:24.719% C++
NC6 Gauss SAW
C
Kills:876
Deaths:1,116
KDR:0.785
Accuracy:18.254% C
HSR:19.635% D
EM1
B+
Kills:383
Deaths:488
KDR:0.785
Accuracy:21.712% C+
HSR:24.543% B+
Kills:3,413
Deaths (as Heavy Assault):4,575
Deaths (to Heavy Assaults):7,353
KDR:0.74601
Kill Difference:1,162
Playtime:249.109 hours
Usage:13%
Score:2.543m
Score/min:170
Accuracy (listed only):19.387%
HSR (listed only):22.097%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C
Kills:1,180
Deaths:2,675
KDR:0.441
Accuracy:17.884% D**
HSR:20.678% C
Razor GD-23
C+
Kills:1,152
Deaths:1,671
KDR:0.689
Accuracy:23.853% C+
HSR:16.754% D
Gauss Compact S
B++
Kills:1,145
Deaths:2,142
KDR:0.535
Accuracy:21.282% C-
HSR:22.533% B++
AF-19 Mercenary
C++
Kills:628
Deaths:1,134
KDR:0.554
Accuracy:22.078% C+
HSR:22.452% C++
Warden
C*
Kills:273
Deaths:568
KDR:0.481
Accuracy:19.627% D*
HSR:26.007% C*
Mauler S6
C*
Kills:192
Deaths:241
KDR:0.797
Accuracy:37.096% C
HSR:16.667% C*
Kills:4,570
Deaths (as Engineer):8,431
Deaths (to Engineers):8,557
KDR:0.54205
Kill Difference:3,861
Playtime:1,434.525 hours
Usage:73%
Score:23.020m
Score/min:267
Accuracy (listed only):23.637%
HSR (listed only):20.848%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:1,215
Deaths:1,704
KDR:0.713
Accuracy:22.285% D
HSR:19.835% C++
AC-X11
C
Kills:1,180
Deaths:2,675
KDR:0.441
Accuracy:17.884% D**
HSR:20.678% C
Razor GD-23
C+
Kills:1,152
Deaths:1,671
KDR:0.689
Accuracy:23.853% C+
HSR:16.754% D
Gauss Compact S
B++
Kills:1,145
Deaths:2,142
KDR:0.535
Accuracy:21.282% C-
HSR:22.533% B++
AF-19 Mercenary
C++
Kills:628
Deaths:1,134
KDR:0.554
Accuracy:22.078% C+
HSR:22.452% C++
Blitz GD-10
C+
Kills:379
Deaths:618
KDR:0.613
Accuracy:23.336% C+
HSR:16.887% C+
Mauler S6
C*
Kills:192
Deaths:241
KDR:0.797
Accuracy:37.096% C
HSR:16.667% C*
Kills:5,891
Deaths (as Light Assault):10,185
Deaths (to Light Assaults):4,458
KDR:0.5784
Kill Difference:4,294
Playtime:106.554 hours
Usage:5%
Score:1.262m
Score/min:197
Accuracy (listed only):23.973%
HSR (listed only):19.401%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:1,215
Deaths:1,704
KDR:0.713
Accuracy:22.285% D
HSR:19.835% C++
Blitz GD-10
C+
Kills:379
Deaths:618
KDR:0.613
Accuracy:23.336% C+
HSR:16.887% C+
NS-61 Emissary
C
Kills:139
Deaths:235
KDR:0.591
Accuracy:22.020% D--
HSR:14.389% C
NC14 Bolt Driver
D
Kills:129
Deaths:108
KDR:1.194
Accuracy:31.556% D
HSR:65.892% D-
NS-44 Commissioner
D*
Kills:105
Deaths:248
KDR:0.423
Accuracy:21.084% F-
HSR:13.333% D*
NS-AM7 Archer
D**
Kills:78
Deaths:376
KDR:0.207
Accuracy:39.981% F*
HSR:5.128% D**
NC4 Mag-Shot
D--
Kills:68
Deaths:194
KDR:0.351
Accuracy:20.895% D--
HSR:11.765% D*
Kills:2,113
Deaths (as Infiltrator):3,483
Deaths (to Infiltrators):4,126
KDR:0.60666
Kill Difference:1,370
Playtime:76.329 hours
Usage:4%
Score:0.818m
Score/min:179
Accuracy (listed only):25.880%
HSR (listed only):21.033%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:1,215
Deaths:1,704
KDR:0.713
Accuracy:22.285% D
HSR:19.835% C++
Blitz GD-10
C+
Kills:379
Deaths:618
KDR:0.613
Accuracy:23.336% C+
HSR:16.887% C+
NC9 A-Tross
D-
Kills:340
Deaths:474
KDR:0.717
Accuracy:21.167% D-
HSR:18.824% D-
NS-11P
C+
Kills:209
Deaths:302
KDR:0.692
Accuracy:20.636% C--
HSR:18.182% C+
Mauler S6
C*
Kills:192
Deaths:241
KDR:0.797
Accuracy:37.096% C
HSR:16.667% C*
Carnage AR
C+
Kills:127
Deaths:214
KDR:0.593
Accuracy:21.911% D
HSR:20.472% C+
NC1 Gauss Rifle
D
Kills:70
Deaths:192
KDR:0.365
Accuracy:19.686% D
HSR:17.143% D
Kills:2,532
Deaths (as Combat Medic):3,745
Deaths (to Combat Medics):2,496
KDR:0.6761
Kill Difference:1,213
Playtime:75.865 hours
Usage:4%
Score:1.098m
Score/min:241
Accuracy (listed only):23.731%
HSR (listed only):18.287%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,074
V. Kills:100 N/A
Deaths:197
KDR:5.452
Accuracy:48.453% C+
KPH:71 C+
VKPH:6.600 D
M30 Mustang AH
C
Kills:261
V. Kills:19 N/A
Deaths:81
KDR:3.222
Accuracy:46.393% D*
KPH:40.500 C
VKPH:2.900 D
M20 Mustang
D
Kills:124
V. Kills:148 83%
Deaths:377
KDR:0.329
Accuracy:21.543% D**
KPH:4 D-
VKPH:4.800 D
Vortek Rotary
D-
Kills:117
V. Kills:128 91%
Deaths:399
KDR:0.293
Accuracy:24.162% D*
KPH:3.900 D-
VKPH:4.300 D-
Kills:1,576 (502 + 0)
Deaths:1,054
KDR:1.495
VKDR:0.375
Vehicle Kills:395
Kill Difference:522
Playtime:82.143 hours
Usage:4%
Score:0.506m
Score/min:103
Piloting Accuracy:24.162%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:125
V. Kills:17 N/A
Deaths:19
KDR:6.579
Accuracy:43.532% C++
KPH:39.100 C
VKPH:5.300 D
AP30 Shredder
C-
Kills:103
V. Kills:93 110%
Deaths:34
KDR:3.029
Accuracy:28.895% C
KPH:16.300 D-
VKPH:14.700 C-
C150 Dalton
C-
Kills:52
V. Kills:54 95%
Deaths:24
KDR:2.167
Accuracy:31.068% D
KPH:17.400 D-
VKPH:18 C-
Kills:280 (0 + 280)
Deaths:77
KDR:3.636
VKDR:2.130
Vehicle Kills:164
Kill Difference:203
Playtime:12.527 hours
Usage:1%
Score:0.202m
Score/min:269
Piloting Accuracy:N/A%
Gunner Accuracy:31.068%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:978
V. Kills:357 273%
Deaths:293
KDR:3.338
Accuracy:52.766% C++
KPH:23.700 C--
VKPH:8.600 D
L100 Python AP
A+
Kills:222
V. Kills:97 227%
Deaths:12
KDR:18.500
Accuracy:54.300% C+
KPH:53.700 A+
VKPH:23.400 B*
C75 Viper
D
Kills:79
V. Kills:27 282%
Deaths:27
KDR:2.926
Accuracy:30.729% D-
KPH:14.100 D-
VKPH:4.800 D
Kills:1,279 (1,279 + 0)
Deaths:332
KDR:3.852
VKDR:1.449
Vehicle Kills:481
Kill Difference:947
Playtime:51.065 hours
Usage:3%
Score:0.530m
Score/min:173
Driving Accuracy:30.729%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A**
Kills:1,370
V. Kills:563 243%
Deaths:54
KDR:25.370
Accuracy:53.089% B++
KPH:44.800 A*
VKPH:18.400 A**
E540 Halberd
B**
Kills:1,213
V. Kills:631 192%
Deaths:106
KDR:11.443
Accuracy:49.024% B+
KPH:39.100 B*
VKPH:20.300 B**
Titan-150 AP
B++
Kills:1,137
V. Kills:679 167%
Deaths:156
KDR:7.288
Accuracy:47.709% C
KPH:29.900 B+
VKPH:17.800 B++
Enforcer ML85
C+
Kills:354
V. Kills:296 119%
Deaths:121
KDR:2.926
Accuracy:41.251% C+
KPH:19.400 C-
VKPH:16.200 C+
M12 Kobalt
B*
Kills:231
V. Kills:3 N/A
Deaths:2
KDR:115.500
Accuracy:17.735% B*
KPH:91.300 B*
VKPH:1.200 D
Kills:4,305 (2,507 + 1,798)
Deaths:439
KDR:9.806
VKDR:4.948
Vehicle Kills:2,172
Kill Difference:3,866
Playtime:120.439 hours
Usage:6%
Score:2.493m
Score/min:345
Driving Accuracy:47.709%
Gunner Accuracy:17.735%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,505
V. Kills:103 N/A
Deaths:108
KDR:13.935
Accuracy:42.484% D-
KPH:162.900 B**
VKPH:11.100 B++
E540 Halberd-H
A**
Kills:1,358
V. Kills:931 146%
Deaths:148
KDR:9.176
Accuracy:62.987% B*
KPH:57.800 B*
VKPH:39.600 A**
M12 Kobalt-H
A++
Kills:1,224
V. Kills:55 N/A
Deaths:33
KDR:37.091
Accuracy:24.333% B+
KPH:210.900 A++
VKPH:9.500 A++
M40 Fury-H
A
Kills:1,121
V. Kills:135 N/A
Deaths:88
KDR:12.739
Accuracy:43.943% B
KPH:141.400 A
VKPH:17 B
M60-G Bulldog-H
A*
Kills:1,093
V. Kills:129 N/A
Deaths:92
KDR:11.880
Accuracy:59.869% A
KPH:155.300 A*
VKPH:18.300 A
M20 Basilisk-H
A
Kills:1,090
V. Kills:237 458%
Deaths:70
KDR:15.571
Accuracy:40.437% C-
KPH:116.400 A
VKPH:25.300 B*
G30 Walker
S
Kills:956
V. Kills:167 N/A
Deaths:34
KDR:28.118
Accuracy:34.623% C+
KPH:124.100 S
VKPH:21.700 B**
M96 Mjolnir-H
M**
Kills:934
V. Kills:705 132%
Deaths:172
KDR:5.430
Accuracy:58.408% B**
KPH:108.300 M+
VKPH:81.700 M**
Enforcer ML65-H
A**
Kills:732
V. Kills:679 108%
Deaths:125
KDR:5.856
Accuracy:62.913% B+
KPH:61.600 A++
VKPH:57.200 A**
G40-F Ranger
B**
Kills:193
V. Kills:106 180%
Deaths:24
KDR:8.042
Accuracy:34.247% C++
KPH:50.900 B**
VKPH:27.900 B*
Kills:10,206 (0 + 10,206)
Deaths:894
KDR:11.416
VKDR:3.632
Vehicle Kills:3,247
Kill Difference:9,312
Playtime:94.867 hours
Usage:5%
Score:2.766m
Score/min:486
Driving Accuracy:N/A%
Gunner Accuracy:34.247%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:152
V. Kills:29 N/A
Deaths:25
KDR:6.080
Accuracy:44.741% B**
KPH:36.200 B+
VKPH:6.900 C**
M20 Basilisk
C**
Kills:128
V. Kills:58 217%
Deaths:37
KDR:3.459
Accuracy:37.521% C+
KPH:18.100 C+
VKPH:8.200 C**
M40 Fury
C+
Kills:118
V. Kills:41 281%
Deaths:30
KDR:3.933
Accuracy:42.005% B++
KPH:26.600 D
VKPH:9.300 C+
M12 Kobalt
C
Kills:109
V. Kills:5 N/A
Deaths:14
KDR:7.786
Accuracy:17.097% C+
KPH:47.400 C-
VKPH:2.200 C
M20 Basilisk
C+
Kills:96
V. Kills:59 160%
Deaths:35
KDR:2.743
Accuracy:36.430% C+
KPH:13.500 D
VKPH:8.300 C+
M60-G Bulldog
C+
Kills:78
V. Kills:18 411%
Deaths:18
KDR:4.333
Accuracy:43.254% B+
KPH:32.100 C
VKPH:7.400 C+
G30 Walker
B+
Kills:73
V. Kills:49 146%
Deaths:8
KDR:9.125
Accuracy:30.801% C**
KPH:18.500 B+
VKPH:12.400 B+
M40 Fury
C++
Kills:71
V. Kills:19 355%
Deaths:18
KDR:3.944
Accuracy:35.133% C+
KPH:42.600 C
VKPH:11.400 C++
Kills:825 (0 + 825)
Deaths:185
KDR:4.459
VKDR:1.503
Vehicle Kills:278
Kill Difference:640
Playtime:33.121 hours
Usage:2%
Score:0.479m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:35.133%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
B+
Kills:166
V. Kills:103 160%
Deaths:301
KDR:0.551
Accuracy:43.724% C
KPH:14.600 C+
VKPH:9.100 B+
M40 Fury-F
A+
Kills:126
V. Kills:50 247%
Deaths:129
KDR:0.977
Accuracy:50.609% C++
KPH:32.900 B+
VKPH:13 A+
Kills:292 (292 + 0)
Deaths:430
KDR:0.679
VKDR:0.356
Vehicle Kills:153
Kill Difference:138
Playtime:15.200 hours
Usage:1%
Score:0.099m
Score/min:109
Driving Accuracy:50.609%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 1,6081,50510813.935C*12.6842.484%D-13.156%B+163.6B**11.2B++3919.2h5.8B+13.6C*
Titan-150 HEAT 1,9331,3705425.37S24.1153.089%B++N/A44.8A*18.4A**27430.6h3.7B*6.9B**
E540 Halberd-H 2,2891,3581489.176C**7.9262.987%B*N/A57.8B*39.6A**44723.5h7.4C11.8C+
M12 Kobalt-H 1,2791,2243337.091A35.8324.333%B+14.624%C-211A++9.5A++5095.8h14.4C*59.4B+
AF-4 Cyclone 1,2361,2151,7040.713C0.5522.285%D19.835%C++16.3DN/A5074.6h12.5C56C
E540 Halberd 1,8441,21310611.443B+10.1849.024%B+N/A39.1B*20.4B**32431h4.6B*9.3B**
AC-X11 1,1931,1802,6750.441D0.8217.884%D**20.678%C8.4D-N/A25140.9h12.1C-67.5D
NS-15M1 1,1871,1751,9740.595D0.6615.979%D*19.489%C14.8D-N/A4179.6h14.6C--91.2D
Razor GD-23 1,1731,1521,6710.689C0.5723.853%C+16.754%D15.8C-N/A4272.9h12.5C*52.4C*
Gauss Compact S 1,1791,1452,1420.535C0.7221.282%C-22.533%B++10.8DN/A31105.9h12.5C58.8C+
Titan-150 AP 1,8161,1371567.288C*6.0347.709%CN/A29.8B+17.8B++46038.1h3.5B*7.3B*
M40 Fury-H 1,2561,1218812.739C+11.4843.943%BN/A141.9A17.1B+4187.9h7.4C**16.8B+
M60-G Bulldog-H 1,2221,0939211.88C++10.6259.869%A1.006%D156.1A*18.4A4337h4.1B+6.9B*
M20 Basilisk-H 1,3271,0907015.571A++14.3140.437%C-5.505%C116A25.2B*4129.4h33.1B*81.8B*
Breaker Rocket Pods 1,1741,0741975.452C+4.1948.453%C+N/A71.1C+6.6D23115.1h10.8B*22.3B+
GD-22S 9939799970.982C0.2821.603%C24.719%C++27.3CN/A7335.8h11.2C++51.7C++
L100 Python HEAT 1,3359782933.338C2.0852.766%C++1.738%D23.7C--8.6D13241.3h4.6B+8.7B++
G30 Walker 1,1239563428.118S26.8634.623%C+6.381%A124.2S21.7B**4317.7h46.2A++133.4A
M96 Mjolnir-H 1,6399341725.43B+4.1758.408%B**N/A108.6M+82M**8588.6h33.7B+57.6B++
NC6 Gauss SAW 8978761,1160.785C0.4718.254%C19.635%D16.6DN/A6252.9h10.1C*55.5C++
Enforcer ML65-H 1,4117321255.856B+4.6062.913%B+1.503%C61.5A++57.1A**57511.9h14.6C**23.3B+
AF-19 Mercenary 6406281,1340.554C0.7022.078%C+22.452%C++8.9DN/A3970.2h14.6C+66.2C++
C-4 8905475730.955C0.3017.222%D**N/A53.6D33.6B60310.2h1.4C*8D
Tank Mine 7954461932.311C+1.0556.673%A++N/A123.9B96.9A14633.6h2.7D*4.7B*
EM1 3873834880.785C-0.4721.712%C+24.543%B+26.6CN/A9314.4h13.5C+62.3C*
Blitz GD-10 3873796180.613C0.6523.336%C+16.887%C+9.7D-N/A2839.2h16.2C+69.4C++
Enforcer ML85 6503541212.926C-1.6741.251%C+1.412%D19.5C-16.3C+27518.2h12.5C++30.4C**
NC9 A-Tross 3503404740.717C--0.5421.167%D-18.824%D-18.2D-N/A4918.7h10.1C+47.8C
Warden 2862735680.481C0.7819.627%D*26.007%C*8.9DN/A3430.7h9.7C++49.3C
M30 Mustang AH 280261813.222C1.9646.393%D*1.149%C+40.8C+3D1366.4h7.6B16.4C++
MANA Anti-Vehicle Turret 4862333320.702C--0.5653.868%A*3.004%D-2330S2530S5173130.1h13.3B+24.7A
M12 Kobalt 2342312115.5S114.2417.735%B*23.377%A92.4B**1.2D2392.5h13.5B**76.2B**
L100 Python AP 3192221218.5M17.2454.3%C+N/A54.1A++23.7B*5144.1h3.4B**6.3B**
NS-11P 2112093020.692C0.5720.636%C--18.182%C+15.1DN/A4713.8h14.6C+70.6C+
Shrike 2941944110.472C0.7951.713%D1.546%D16.6D8.5D21211.7h6.6C++12.8C+
G40-F Ranger 299193248.042C+6.7834.247%C++2.073%A50.8B**27.9B*3343.8h62.1B+181.4B+
Mauler S6 1951922410.797C+0.4637.096%C16.667%C*29.5C++N/A986.5h4.8C**13.1C++
M20 Basilisk-F 2691663010.551C0.7143.724%C1.807%C-14.6C+9B+8511.4h66.8C++152.8C++
M60-G Bulldog 181152256.08B+4.8244.741%B**3.289%C**36.2B+6.9C**2024.2h6.8C**15.3B++
NS-61 Emissary 1421392350.591C0.6722.02%D--14.389%C29C++N/A954.8h11.5B+52.1C++
Hawk GD-68 2561353070.44C-0.8264.878%BN/A11.2C--10C+20112.1h10.2D15.7C-
NC14 Bolt Driver 1311291081.194C0.0631.556%D65.892%D-18.4CN/A837h2.8C+9C
M20 Basilisk 186128373.459C**2.2037.521%C+7.031%B+18C+8.2C**2507.1h103.4C275.7C+
Carnage AR 1291272140.593C-0.6721.911%D20.472%C+16.3DN/A667.8h13C**59.3C+
M40 Fury-F 1761261290.977C0.2850.609%C++N/A33.2B+13.2A+1803.8h9.2B+18.3B+
L105 Zephyr 142125196.579C5.3243.532%C++N/A39.1C5.3D2123.2h6.2C*14.2B
M20 Mustang 2721243770.329C--0.9321.543%D**3.226%B++4D-4.8D7830.8h190.1D--882.4F-
Frag Grenade 1201201120N/A118.7445.718%C+N/A600B+N/A21450.2h3B*6.6B++
M40 Fury 159118303.933C-2.6742.005%B++1.695%C+26.8D9.3C+2504.4h23.6F56.1C--
Vortek Rotary 2451173990.293C--0.9724.162%D*2.564%C*3.9D-4.3D-5629.7h150.1D*621.1F
AF-22 Crow 2091163620.32C--0.9474.202%B*N/A11.7C-9.4C+1419.9h11.6D-15.7C-
M12 Kobalt 114109147.786C-6.5317.097%C+21.101%B+47.4C-2.2C2332.3h19.9C++116.7C++
NS-44 Commissioner 1121052480.423C-0.8421.084%F-13.333%D*11.7D-N/A439h5.1D-24.1F
AP30 Shredder 196103343.029C1.7728.895%CN/A16.3D-14.8C-2366.3h106.2C-367.7C-
Fatestealer 1041021330.767M0.4933.428%C28.431%B++30.9C*N/A623.3h2.3C++6.9C++
Spear Anti-Vehicle Phalanx Turret 16497118.818C*7.5637.9%C--4.124%C++25.5D17.6C3423.8h10C26.4C
M20 Basilisk 15596352.743C+1.4836.43%C+5.208%C13.5D8.3C+1987.1h124.6D341.9C-
Sticky Grenade 9594194N/A92.7445.403%D-N/A470D--5D-18040.2h2.6C5.7C
NC15 Phoenix 181831640.506C--0.7554.32%C++N/A8.7D10.3C+1899.5h15.8D**29.1D*
MANA Anti-Personnel Turret 8180820.976N/A0.2811.575%UN/A800U10U1871600.1h31.9T*275.6T*
C75 Viper 10679272.926C1.6730.729%D-1.266%C+14.1D-4.8D2225.6h10.4B+33.7C*
M60-G Bulldog 9678184.333C+3.0743.254%B+5.128%A32.5C7.5C+2392.4h7C*16.2B+
NS-AM7 Archer 125783760.207D1.0539.981%F*5.128%D**2.3D--1.4D-2134.2h16.3B+40.8C+
G30 Walker 1227389.125A*7.8730.801%C**1.37%D*18.3B+12.3B+2524h208.5C++676.9B+
M40 Fury 9071183.944C--2.6935.133%C+1.408%C-41.8C-11.2C++4431.7h15C+42.8C+
NC1 Gauss Rifle 72701920.365C--0.8919.686%D17.143%D8.9D--N/A807.9h14.9C--75.5C-
Hunter QCX 105691920.359C--0.908.229%F--N/A6.9D3.6C++4010h8C+97.4F--
NC4 Mag-Shot 71681940.351C--0.9120.895%D--11.765%D*9.1D-N/A527.5h11.5D54.9D
C150 Dalton 10652242.167D0.9131.068%D1.923%A+17.3D-18C-4003h4.3C++13.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon111,0080.9h
Anti-Vehicle MANA Turret632,5073.5h
Nano-Armor Kit1,7911,807,881109.4h
Nightshade21311.1h
Nanite Revive Grenade05230.1h
Medical Applicator473132,25511h
Spitfire Auto-Turret53420.4h
Restoration Kit41690.3h
Motion Spotter61,4300.6h
NC Triumph Flare Gun41540.4h
Recon Detection Device0520.1h
Shield Recharging Field161,7560.6h
Ammunition Package857,5914.3h
Anti-Infantry MANA Turret102070.8h
Nano-Repair Grenade05590.2h
L-30R Vektor5950.4h

Check the help document for the dictionary if you want to learn more about words used here.


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