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Kabaczek[P0L] Kabaczek
NC BR 122

KDR: 1.31

Score: 30.9m

Last Seen: May 24th, 2020 8:16 AM
- OFFLINE - 196.7 hour(s)

Battle Rank 117 (122 total) - New Conglomerate on Miller - Outfit Member of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 94
Level Progress (to 118): 84%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H Titan-150 AP C85 Canister-H Titan-150 HEAT E540 Halberd G30 Walker M12 Kobalt-H M40 Fury-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $161,379 MLG Score: 129
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.385%20.231%41219126410,2370.7995780.509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.419%-0.168C-0.131C-0.377C-HEAD ++ (~10.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.184C++12.30.136C++48.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.76%0.943%96412791,59014894161.06783381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.184%-1.214D*-0.579D0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.80.164C++350.343C**100.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.893%0.853%295512784,337256720271.68952214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.073%0.858B*-1.066D*0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.799B++3.90.691B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.11%5.332%77022126113,109215343346.08871302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.572%-0.01C+0.197C++0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.587B+180.554B+31.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.103%62.887%77021281194174220.111366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.425%-0.582D-0.267C-1.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.031C+30.062C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.046%16.327%7701128219672230.271468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.389C-0.295C*-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.004C+4.80.003C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 94
30.9m320.5%289 (17.3k)246 (14.8k)1.3081239,92930,5241.67943122 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283181114.207%8.395%11904:0814

73% Engineer13% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2013 11:43 PMMar 14th, 2020 8:01 PMMay 29th, 2020 9:41 PM (2d) (PST)May 24th, 2020 6:06 AM (8d) (PST)May 24th, 2020 4:16 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
541974440.3170.2420.0271.2710.079129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4415,83226,6091915276514,738

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2098.2h/87.4d 11,334 3,352 20,328 160k 2,123 4,878 9,985 68.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C--
Kills:1,175
Deaths:1,974
KDR:0.595
Accuracy:15.979% D**
HSR:19.489% C--
GD-22S
C+
Kills:1,172
Deaths:1,148
KDR:1.021
Accuracy:21.937% C
HSR:25.171% C+
NC6 Gauss SAW
C-
Kills:1,005
Deaths:1,243
KDR:0.809
Accuracy:18.551% C-
HSR:19.801% D
EM1
C**
Kills:383
Deaths:488
KDR:0.785
Accuracy:21.712% C+
HSR:24.543% C**
LA1 Anchor
D
Kills:270
Deaths:216
KDR:1.250
Accuracy:22.161% D
HSR:20.370% D-
Kills:4,005
Deaths (as Heavy Assault):5,069
Deaths (to Heavy Assaults):7,721
KDR:0.7901
Kill Difference:1,064
Playtime:273.751 hours
Usage:13%
Score:2.839m
Score/min:173
Accuracy (listed only):20.068%
HSR (listed only):21.875%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C
Kills:1,180
Deaths:2,675
KDR:0.441
Accuracy:17.884% D**
HSR:20.678% C
Razor GD-23
C
Kills:1,152
Deaths:1,671
KDR:0.689
Accuracy:23.853% C
HSR:16.754% D-
Gauss Compact S
B++
Kills:1,145
Deaths:2,143
KDR:0.534
Accuracy:21.289% D
HSR:22.533% B++
AF-19 Mercenary
C++
Kills:708
Deaths:1,302
KDR:0.544
Accuracy:21.996% C+
HSR:22.458% C++
Warden
C++
Kills:276
Deaths:569
KDR:0.485
Accuracy:19.630% D**
HSR:25.725% C++
Mauler S6
C*
Kills:196
Deaths:244
KDR:0.803
Accuracy:37.046% C--
HSR:16.327% C*
Kills:4,657
Deaths (as Engineer):8,604
Deaths (to Engineers):8,871
KDR:0.54126
Kill Difference:3,947
Playtime:1,538.931 hours
Usage:73%
Score:24.627m
Score/min:267
Accuracy (listed only):23.616%
HSR (listed only):20.746%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,215
Deaths:1,704
KDR:0.713
Accuracy:22.285% D-
HSR:19.835% C+
AC-X11
C
Kills:1,180
Deaths:2,675
KDR:0.441
Accuracy:17.884% D**
HSR:20.678% C
Razor GD-23
C
Kills:1,152
Deaths:1,671
KDR:0.689
Accuracy:23.853% C
HSR:16.754% D-
Gauss Compact S
B++
Kills:1,145
Deaths:2,143
KDR:0.534
Accuracy:21.289% D
HSR:22.533% B++
AF-19 Mercenary
C++
Kills:708
Deaths:1,302
KDR:0.544
Accuracy:21.996% C+
HSR:22.458% C++
Blitz GD-10
C+
Kills:379
Deaths:618
KDR:0.613
Accuracy:23.336% C
HSR:16.887% C+
Mauler S6
C*
Kills:196
Deaths:244
KDR:0.803
Accuracy:37.046% C--
HSR:16.327% C*
Kills:5,975
Deaths (as Light Assault):10,357
Deaths (to Light Assaults):4,630
KDR:0.5769
Kill Difference:4,382
Playtime:107.680 hours
Usage:5%
Score:1.278m
Score/min:198
Accuracy (listed only):23.955%
HSR (listed only):19.353%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,215
Deaths:1,704
KDR:0.713
Accuracy:22.285% D-
HSR:19.835% C+
Blitz GD-10
C+
Kills:379
Deaths:618
KDR:0.613
Accuracy:23.336% C
HSR:16.887% C+
NS-44 Commissioner
D-
Kills:166
Deaths:348
KDR:0.477
Accuracy:22.209% F-
HSR:16.868% D-
NS-61 Emissary
D
Kills:139
Deaths:241
KDR:0.577
Accuracy:22.049% D--
HSR:14.389% D
NC14 Bolt Driver
D
Kills:129
Deaths:109
KDR:1.183
Accuracy:31.556% D
HSR:65.892% D--
NS-AM7 Archer
D*
Kills:98
Deaths:539
KDR:0.182
Accuracy:40.370% F--
HSR:7.143% D*
NC4 Mag-Shot
D-
Kills:72
Deaths:202
KDR:0.356
Accuracy:21.317% D-
HSR:12.500% D*
SAS-R
D*
Kills:65
Deaths:38
KDR:1.711
Accuracy:30.355% D**
HSR:56.923% D*
Kills:2,263
Deaths (as Infiltrator):3,799
Deaths (to Infiltrators):4,342
KDR:0.59568
Kill Difference:1,536
Playtime:79.422 hours
Usage:4%
Score:0.853m
Score/min:179
Accuracy (listed only):26.685%
HSR (listed only):26.304%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,215
Deaths:1,704
KDR:0.713
Accuracy:22.285% D-
HSR:19.835% C+
NC9 A-Tross
D
Kills:441
Deaths:612
KDR:0.721
Accuracy:21.793% D-
HSR:19.728% D
Blitz GD-10
C+
Kills:379
Deaths:618
KDR:0.613
Accuracy:23.336% C
HSR:16.887% C+
NS-11P
D
Kills:209
Deaths:302
KDR:0.692
Accuracy:20.636% D-
HSR:18.182% D
Mauler S6
C*
Kills:196
Deaths:244
KDR:0.803
Accuracy:37.046% C--
HSR:16.327% C*
Carnage AR
C+
Kills:127
Deaths:216
KDR:0.588
Accuracy:21.949% D
HSR:20.472% C+
NC1 Gauss Rifle
D
Kills:70
Deaths:192
KDR:0.365
Accuracy:19.686% D
HSR:17.143% D
Kills:2,637
Deaths (as Combat Medic):3,888
Deaths (to Combat Medics):2,625
KDR:0.67824
Kill Difference:1,251
Playtime:82.735 hours
Usage:4%
Score:1.211m
Score/min:244
Accuracy (listed only):23.819%
HSR (listed only):18.368%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,074
V. Kills:100 N/A
Deaths:197
KDR:5.452
Accuracy:48.453% C+
KPH:71 C
VKPH:6.600 D-
M30 Mustang AH
C
Kills:261
V. Kills:19 N/A
Deaths:81
KDR:3.222
Accuracy:46.393% D**
KPH:40.500 C
VKPH:2.900 D
M20 Mustang
D-
Kills:131
V. Kills:151 86%
Deaths:377
KDR:0.347
Accuracy:21.384% F
KPH:3.900 D--
VKPH:4.500 D-
Vortek Rotary
D-
Kills:124
V. Kills:132 93%
Deaths:399
KDR:0.311
Accuracy:23.899% D*
KPH:4.100 D-
VKPH:4.300 D-
Kills:1,590 (516 + 0)
Deaths:1,054
KDR:1.509
VKDR:0.381
Vehicle Kills:402
Kill Difference:536
Playtime:85.258 hours
Usage:4%
Score:0.532m
Score/min:104
Piloting Accuracy:23.899%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:125
V. Kills:17 N/A
Deaths:19
KDR:6.579
Accuracy:43.532% C+
KPH:39.100 C-
VKPH:5.300 D
AP30 Shredder
C--
Kills:103
V. Kills:93 110%
Deaths:34
KDR:3.029
Accuracy:28.895% C+
KPH:16.300 D
VKPH:14.700 C--
C150 Dalton
C--
Kills:52
V. Kills:54 95%
Deaths:24
KDR:2.167
Accuracy:30.864% D
KPH:17.300 D--
VKPH:18 C--
Kills:280 (0 + 280)
Deaths:77
KDR:3.636
VKDR:2.130
Vehicle Kills:164
Kill Difference:203
Playtime:12.541 hours
Usage:1%
Score:0.207m
Score/min:276
Piloting Accuracy:N/A%
Gunner Accuracy:30.864%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:978
V. Kills:357 273%
Deaths:293
KDR:3.338
Accuracy:52.766% C++
KPH:23.700 D
VKPH:8.600 D
L100 Python AP
A
Kills:342
V. Kills:146 233%
Deaths:12
KDR:28.500
Accuracy:56.058% C++
KPH:57.300 A
VKPH:24.500 B*
C75 Viper
D
Kills:79
V. Kills:27 282%
Deaths:27
KDR:2.926
Accuracy:30.729% D-
KPH:14.100 D-
VKPH:4.800 D
Kills:1,399 (1,399 + 0)
Deaths:332
KDR:4.214
VKDR:1.596
Vehicle Kills:530
Kill Difference:1,067
Playtime:52.894 hours
Usage:3%
Score:0.582m
Score/min:184
Driving Accuracy:30.729%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,568
V. Kills:887 177%
Deaths:156
KDR:10.051
Accuracy:48.357% C+
KPH:31.900 B+
VKPH:18 B+
Titan-150 HEAT
A*
Kills:1,370
V. Kills:563 243%
Deaths:54
KDR:25.370
Accuracy:53.089% B++
KPH:44.800 A++
VKPH:18.400 A*
E540 Halberd
B**
Kills:1,307
V. Kills:675 193%
Deaths:106
KDR:12.330
Accuracy:48.732% B+
KPH:38.600 B++
VKPH:20 B**
Enforcer ML85
C+
Kills:356
V. Kills:298 119%
Deaths:121
KDR:2.942
Accuracy:41.344% C+
KPH:19.500 C--
VKPH:16.300 C+
M12 Kobalt
B++
Kills:231
V. Kills:3 N/A
Deaths:2
KDR:115.500
Accuracy:17.735% B+
KPH:91.300 B++
VKPH:1.200 D
Kills:4,832 (2,938 + 1,894)
Deaths:439
KDR:11.007
VKDR:5.526
Vehicle Kills:2,426
Kill Difference:4,393
Playtime:134.468 hours
Usage:6%
Score:2.753m
Score/min:341
Driving Accuracy:53.089%
Gunner Accuracy:17.735%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:1,667
V. Kills:1,071 156%
Deaths:149
KDR:11.188
Accuracy:62.582% B*
KPH:62.200 B*
VKPH:40 A*
C85 Canister-H
B*
Kills:1,505
V. Kills:103 N/A
Deaths:108
KDR:13.935
Accuracy:42.484% D--
KPH:162.900 B*
VKPH:11.100 B++
G30 Walker
S
Kills:1,278
V. Kills:217 N/A
Deaths:34
KDR:37.588
Accuracy:35.232% C+
KPH:135 S
VKPH:22.900 B**
M12 Kobalt-H
A++
Kills:1,261
V. Kills:58 N/A
Deaths:33
KDR:38.212
Accuracy:24.421% B+
KPH:206.300 B**
VKPH:9.500 A++
M40 Fury-H
B**
Kills:1,247
V. Kills:184 N/A
Deaths:88
KDR:14.171
Accuracy:44.738% B+
KPH:139.600 B**
VKPH:20.600 B++
M60-G Bulldog-H
A+
Kills:1,200
V. Kills:154 N/A
Deaths:92
KDR:13.044
Accuracy:59.628% B**
KPH:157 A+
VKPH:20.100 B++
M20 Basilisk-H
B**
Kills:1,090
V. Kills:237 458%
Deaths:70
KDR:15.571
Accuracy:40.437% C--
KPH:116.400 B**
VKPH:25.300 B*
M96 Mjolnir-H
M**
Kills:952
V. Kills:713 133%
Deaths:172
KDR:5.535
Accuracy:58.273% B**
KPH:109.400 M+
VKPH:81.900 M**
Enforcer ML65-H
A**
Kills:734
V. Kills:680 108%
Deaths:125
KDR:5.872
Accuracy:62.933% B++
KPH:61.700 A+
VKPH:57.200 A**
G40-F Ranger
A
Kills:239
V. Kills:128 185%
Deaths:24
KDR:9.958
Accuracy:34.306% C+
KPH:55.800 A
VKPH:29.900 B**
Kills:11,173 (0 + 11,173)
Deaths:895
KDR:12.484
VKDR:3.961
Vehicle Kills:3,545
Kill Difference:10,278
Playtime:102.418 hours
Usage:5%
Score:3.051m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:34.306%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:157
V. Kills:30 N/A
Deaths:25
KDR:6.280
Accuracy:45.015% B**
KPH:37.300 C++
VKPH:7.100 C*
M12 Kobalt
C+
Kills:142
V. Kills:7 N/A
Deaths:14
KDR:10.143
Accuracy:17.654% C
KPH:50.900 C--
VKPH:2.500 C+
M20 Basilisk
C++
Kills:131
V. Kills:58 222%
Deaths:37
KDR:3.541
Accuracy:37.188% C+
KPH:17.600 C
VKPH:7.800 C++
M40 Fury
C+
Kills:118
V. Kills:41 281%
Deaths:30
KDR:3.933
Accuracy:41.978% B++
KPH:26.500 D-
VKPH:9.200 C+
M20 Basilisk
C+
Kills:112
V. Kills:68 162%
Deaths:35
KDR:3.200
Accuracy:37.328% C+
KPH:13.900 D
VKPH:8.400 C+
M60-G Bulldog
C+
Kills:78
V. Kills:18 411%
Deaths:18
KDR:4.333
Accuracy:43.254% B+
KPH:32.100 C--
VKPH:7.400 C+
G30 Walker
B+
Kills:74
V. Kills:49 148%
Deaths:8
KDR:9.250
Accuracy:30.941% C*
KPH:18.500 C++
VKPH:12.200 B+
M40 Fury
C++
Kills:74
V. Kills:20 352%
Deaths:18
KDR:4.111
Accuracy:35.258% C+
KPH:43.900 C--
VKPH:11.900 C++
M12 Kobalt
D
Kills:56
V. Kills:1 N/A
Deaths:6
KDR:9.333
Accuracy:15.355% D
KPH:27.400 D*
VKPH:0.500 D*
Kills:942 (0 + 942)
Deaths:191
KDR:4.932
VKDR:1.529
Vehicle Kills:292
Kill Difference:751
Playtime:37.123 hours
Usage:2%
Score:0.518m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:15.355%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
B+
Kills:166
V. Kills:103 160%
Deaths:301
KDR:0.551
Accuracy:43.724% C
KPH:14.600 C
VKPH:9.100 B+
M40 Fury-F
B**
Kills:128
V. Kills:52 242%
Deaths:130
KDR:0.985
Accuracy:50.651% C++
KPH:30.300 C*
VKPH:12.300 B**
Kills:294 (294 + 0)
Deaths:431
KDR:0.682
VKDR:0.360
Vehicle Kills:155
Kill Difference:137
Playtime:15.594 hours
Usage:1%
Score:0.100m
Score/min:107
Driving Accuracy:50.651%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 2,7381,66714911.188C++9.8862.582%B*N/A62.2B*40A*46326.8h6.8C--10.8C+
Titan-150 AP 2,4551,56815610.051B8.7448.357%C+N/A31.9B+18B+42349.2h3.3B*6.9B++
C85 Canister-H 1,6081,50510813.935C+12.6342.484%D--13.156%B++163.6B*11.2B++3919.2h5.8B+13.6C++
Titan-150 HEAT 1,9331,3705425.37M*24.0653.089%B++N/A44.8A++18.4A*27630.6h3.7B++6.9B**
E540 Halberd 1,9821,30710612.33B11.0248.732%B+N/A38.7B++20B**32333.8h4.5B*9.3B*
G30 Walker 1,4951,2783437.588U36.2835.232%C+6.338%A134.5S22.8B**4569.5h43.1A++122.4B**
M12 Kobalt-H 1,3191,2613338.212B+36.9024.421%B+14.75%D206.7B**9.5A++5066.1h14.6C*59.9B+
M40 Fury-H 1,4311,2478814.17C+12.8644.738%B+N/A140.1B**20.7B++4488.9h7.7C++17.3B
AF-4 Cyclone 1,2361,2151,7040.713C-0.6022.285%D-19.835%C+16.3DN/A5074.6h12.5C--56C-
M60-G Bulldog-H 1,3541,2009213.043C+11.7359.628%B**N/A157.9A+20.3B++4677.6h4.1B++6.9B*
AC-X11 1,1931,1802,6750.441D0.8717.884%D**20.678%C8.4D--N/A25140.9h12.1D67.5D-
NS-15M1 1,1871,1751,9740.595D0.7115.979%D**19.489%C--14.8D--N/A4179.6h14.6D-91.2D*
GD-22S 1,1921,1721,1481.021C0.2921.937%C25.171%C+28.4C--N/A7641.2h11.1C+50.5C+
Razor GD-23 1,1731,1521,6710.689C0.6223.853%C16.754%D-15.8DN/A4272.9h12.5C++52.4C++
Gauss Compact S 1,1791,1452,1430.534C0.7721.289%D22.533%B++10.8DN/A31106h12.5C--58.8C
M20 Basilisk-H 1,3271,0907015.571B+14.2640.437%C--5.505%C116B**25.2B*4129.4h33.1B++81.8B++
Breaker Rocket Pods 1,1741,0741975.452C4.1448.453%C+N/A71.1C6.6D-23215.1h10.8B++22.3B+
NC6 Gauss SAW 1,0301,0051,2430.809C0.5018.551%C-19.801%D17.2DN/A6458.4h10C++54C+
L100 Python HEAT 1,3359782933.338C--2.0352.766%C++1.738%C--23.7D8.6D13341.3h4.6B+8.7B+
M96 Mjolnir-H 1,6659521725.535C++4.2358.273%B**N/A109.4M+82M**8668.7h33.3C+57.2C**
Enforcer ML65-H 1,4147341255.872C**4.5662.933%B++1.499%C61.7A+57.1A**58011.9h14.6C++23.2B
AF-19 Mercenary 7257081,3020.544C0.7621.996%C+22.458%C++8.8DN/A3780.8h14.3C65.1C+
C-4 9585956060.982C0.3317.623%D**N/A54.1D33C*59011h1.4C++7.7D
Tank Mine 8214652032.291C0.9857.904%A++N/A119.2C++91.3B*14153.9h2.7D**4.7B++
NC9 A-Tross 4554416120.721D0.5921.793%D-19.728%D18.8D-N/A5223.5h10.3C47.1C-
EM1 3873834880.785C--0.5221.712%C+24.543%C**26.6C--N/A9414.4h13.5C+62.3C++
Blitz GD-10 3873796180.613C-0.7023.336%C16.887%C+9.7D-N/A2839.2h16.2C69.4C+
Enforcer ML85 6543561212.942C--1.6341.344%C+1.404%D19.5C--16.3C+27818.3h12.6C+30.4C++
L100 Python AP 4883421228.5M27.1956.058%C++N/A57A24.3B++4876h3.4B**6B**
Warden 2892765690.485C0.8219.63%D**25.725%C++8.9D-N/A3431.1h9.6C+49D
LA1 Anchor 2752702161.25C0.0622.161%D20.37%D-33.8DN/A1348h10.9C-49.2C
M30 Mustang AH 280261813.222C1.9146.393%D**1.149%C+40.8C3D1386.4h7.6C*16.4C+
G40-F Ranger 367239249.958C+8.6534.306%C+2.092%A55.6A29.8B**3604.3h57.8B++168.6B++
MANA Anti-Vehicle Turret 4862333320.702U0.6153.84%F-N/A2330A*2530M+5175980.1h13.3F**24.7T-
M12 Kobalt 2342312115.5S114.1917.735%B+23.377%A92.4B++1.2D2392.5h13.5B++76.2B+
NS-11P 2112093020.692C--0.6220.636%D-18.182%D15.1D-N/A4713.8h14.6C70.6C-
Shrike 3011984140.478C-0.8351.53%D1.515%D16.8D8.7D21411.8h6.6C+12.7C+
Mauler S6 1991962440.803C+0.5137.046%C--16.327%C*29.7C+N/A996.6h4.8C++13.1C+
M20 Basilisk-F 2691663010.551C0.7643.724%C1.807%D14.6C9B+8411.4h66.8C++152.8C+
NS-44 Commissioner 1741663480.477C-0.8322.209%F-16.868%D-13.1D-N/A4612.7h4.4C--20D**
Hawk GD-68 2951593260.488D0.8264.165%C*N/A12.3C10.5C+20412.9h9.5D14.8C
M60-G Bulldog 187157256.28C++4.9745.015%B**3.185%B37.4C++7.1C*2044.2h6.7C++14.9B+
M12 Kobalt 1491421410.143C-8.8317.654%C20.423%B+50.7C--2.5C+2312.8h20.7C+117.2C+
NS-61 Emissary 1421392410.577C0.7322.049%D--14.389%D28.4C+N/A944.9h11.7C**53.1C+
M20 Mustang 2821313770.347D0.9621.384%F3.053%B++3.9D--4.5D-8133.3h184D--860.5F--
M20 Basilisk 189131373.541C+2.2337.188%C+6.87%B+17.7C7.8C++2517.4h104.1C279.8C
NC14 Bolt Driver 1311291091.183C0.1331.556%D65.892%D--18.2C-N/A857.1h2.8C9C
M40 Fury-F 1801281300.985C0.3250.651%C++N/A30.5C*12.4B**1694.2h9.4C**18.6B+
Carnage AR 1291272160.588D0.7221.949%D20.472%C+16.1D-N/A677.9h13.1C++59.8C+
L105 Zephyr 142125196.579C5.2743.532%C+N/A39.1C-5.3D2123.2h6.2C++14.2C*
Vortek Rotary 2561243990.311C--1.0023.899%D*2.419%C++4.1D-4.3D-5830.4h144.3D**603.8F-
Frag Grenade 1201201120N/A118.6945.718%C+N/A600C*N/A22150.2h3B+6.6B+
M40 Fury 159118303.933D2.6241.978%B++1.695%C++26.8D-9.3C+2514.4h23.6F56.2D
AF-22 Crow 2091163620.32D0.9974.202%B**N/A11.7C-9.4C+1449.9h11.6D--15.7D
M20 Basilisk 180112353.2C+1.8937.328%C+4.464%C--13.8D8.4C+1928.1h124.3D-333D
AP30 Shredder 196103343.029C1.7228.895%C+N/A16.3D14.8C--2386.3h106.2D367.7D
Fatestealer 1041021330.767S0.5433.428%C28.431%B++30.9C**N/A623.3h2.3C+6.9C+
NS-AM7 Archer 157985390.182D1.1340.37%F--7.143%D*2.1D--1.3D-1945.6h16.5C*40.8C
Spear Anti-Vehicle Phalanx Turret 16497118.818C++7.5137.938%D4.124%C++25.5D-17.6C-3463.8h10.1C-26.5C--
Sticky Grenade 9594194N/A92.6945.772%D-N/A470D*5D-17710.2h2.6C-5.8C--
NC15 Phoenix 181831650.503C--0.8154.259%C++N/A8.7D10.3C1919.5h16F29.4F
MANA Anti-Personnel Turret 8180820.976N/A0.3311.575%UN/A800U10U1899100.1h31.9T*275.6T*
C75 Viper 10679272.926C1.6230.729%D-1.266%C+14.1D-4.8D2325.6h10.4B+33.7C++
M60-G Bulldog 9678184.333C-3.0243.254%B+5.128%A+32.5C--7.5C+2392.4h7C+16.2B
G30 Walker 1237489.25A7.9430.941%C*1.351%D*18.5C++12.3B+2564h209.9C+678.5C*
M40 Fury 9474184.111D2.8035.258%C+1.351%C-43.5C--11.8C++4521.7h14.9C42.1C
NC4 Mag-Shot 75722020.356C--0.9521.317%D-12.5%D*9.4D-N/A537.7h11.5D-54D-
NC1 Gauss Rifle 72701920.365C-0.9419.686%D17.143%D8.9D--N/A867.9h14.9D75.5D
Hunter QCX 106701990.352C--0.968.374%F-N/A6.8D3.5C++4010.3h8.1C+96.7F--
SAS-R 6565381.711C0.4030.355%D**56.923%D*19.1D--N/A1353.4h3.3F-10.8F-
M12 Kobalt 575669.333D-8.0215.355%D16.071%D28D*N/A1102h27.1F176.3D--
C150 Dalton 10652242.167D0.8630.864%D1.923%A*17.3D--18C--4223h4.3C+14D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,0141,914,286117.4h
Spawn Beacon111,0901h
Anti-Vehicle MANA Turret632,5093.5h
Nightshade21311.1h
Nanite Revive Grenade06120.2h
Medical Applicator501139,42511.6h
Restoration Kit41780.3h
Motion Spotter61,4450.6h
Spitfire Auto-Turret74410.5h
NC Triumph Flare Gun41540.4h
Recon Detection Device0520.1h
Shield Recharging Field171,9750.7h
Ammunition Package888,0284.4h
Anti-Infantry MANA Turret102100.8h
Nano-Repair Grenade06540.2h
Snowman Soldier61840.2h
L-30R Vektor5950.4h

Check the help document for the dictionary if you want to learn more about words used here.


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