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Operant Kablooy[DaPP] Kablooy
VS BR 31

KDR: 1.61

Score: 42.3m

Last Seen: Feb 19th, 2019 3:19 AM
- OFFLINE - 65.5 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Emerald - Outfit Member of Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 225
Level Progress (to 32): 15%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Comet VM2 Comet VM2 Supernova PC Blueshift VM5 Blueshift VM5 Dual Photon Pods Skyguard Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 4579TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.852%18.201%343239996,7800.7038310.911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.651%-0.435C---0.382C--2.767F**HEAD ++ (~8.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.3-0.207C17-0.191C73.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.207%0.915%390410183,714104119643.56772189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.238%-0.653D-0.633D-1.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
313.6-0.947D--97.9-0.848D--215.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.416%2.354%401710157,053156643064.50383164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.615%-1.509F-0.165C0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.2-3.048T-39.7-2.172F--116.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.107%3.799%374101865813196120.498485107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.819%-1.397D**-0.145C0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.4-4.912T*147.8-2.748F**552.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.146%64.234%3721020137107020.127918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.921%-0.132C-0.191C0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.729D-5.8-0.833D-11.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.841%11.551%372102030380810.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.923%-0.548D-0.593D-1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.4-0.62D7.4-0.534D13.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 225
42.3m358.7%222 (13.3k)199 (11.9k)1.6145243,48426,9332.5489231 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022115117.767%6.745%12007:5610

58% Engineer9% Heavy Assault8% Infiltrator16% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 12:53 AMNov 3rd, 2013 4:45 AMFeb 21st, 2019 5:21 AM (9h) (PST)Feb 19th, 2019 12:15 AM (3d) (PST)Feb 18th, 2019 11:19 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6601285320.2040.1260.0140.9720.067136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5897,70731,882128158411,910

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3554h/148.1d 25,166 2,933 19,936 207.2k 4,104 9,455 14,280 140.7m

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:1,178
Deaths:2,200
KDR:0.535
Accuracy:17.042% D*
HSR:11.036% D--
NS-11C
D-
Kills:859
Deaths:1,625
KDR:0.529
Accuracy:16.372% D**
HSR:14.435% D-
Serpent VE92
C**
Kills:499
Deaths:716
KDR:0.697
Accuracy:16.639% D**
HSR:21.443% C**
Solstice VE3
C+
Kills:470
Deaths:522
KDR:0.900
Accuracy:18.159% D-
HSR:19.575% C+
Eidolon VE33
D
Kills:420
Deaths:741
KDR:0.567
Accuracy:23.644% D
HSR:18.571% D--
NS Baron G5
C+
Kills:342
Deaths:766
KDR:0.446
Accuracy:32.389% D--
HSR:14.620% C+
VE-LR Obelisk
D
Kills:257
Deaths:258
KDR:0.996
Accuracy:28.027% D
HSR:20.234% D*
Thanatos VE70
C
Kills:191
Deaths:299
KDR:0.639
Accuracy:35.803% C
HSR:10.995% D--
Pulsar C
D**
Kills:189
Deaths:343
KDR:0.551
Accuracy:16.850% D**
HSR:14.286% D**
Pandora VX25
D
Kills:112
Deaths:195
KDR:0.574
Accuracy:33.194% D
HSR:12.500% D
Kills:4,517
Deaths (as Engineer):7,665
Deaths (to Engineers):7,061
KDR:0.5893
Kill Difference:3,148
Playtime:2,058.923 hours
Usage:58%
Score:25.372m
Score/min:205
Accuracy (listed only):23.812%
HSR (listed only):15.769%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:997
Deaths:1,221
KDR:0.817
Accuracy:19.196% D-
HSR:2.909% D
NS-15M2
D*
Kills:888
Deaths:840
KDR:1.057
Accuracy:16.090% D**
HSR:15.203% D*
Flare VE6
D
Kills:127
Deaths:155
KDR:0.819
Accuracy:14.012% D**
HSR:18.898% D
Orion VS54
F
Kills:70
Deaths:42
KDR:1.667
Accuracy:12.121% F
HSR:8.571% F--
Kills:2,082
Deaths (as Heavy Assault):2,258
Deaths (to Heavy Assaults):6,308
KDR:0.92205
Kill Difference:176
Playtime:324.266 hours
Usage:9%
Score:3.145m
Score/min:162
Accuracy (listed only):15.355%
HSR (listed only):11.395%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:1,178
Deaths:2,200
KDR:0.535
Accuracy:17.042% D*
HSR:11.036% D--
NS-11C
D-
Kills:859
Deaths:1,625
KDR:0.529
Accuracy:16.372% D**
HSR:14.435% D-
Serpent VE92
C**
Kills:499
Deaths:716
KDR:0.697
Accuracy:16.639% D**
HSR:21.443% C**
Solstice VE3
C+
Kills:470
Deaths:522
KDR:0.900
Accuracy:18.159% D-
HSR:19.575% C+
NS Baron G5
C+
Kills:342
Deaths:766
KDR:0.446
Accuracy:32.389% D--
HSR:14.620% C+
Sirius SX12
D
Kills:320
Deaths:288
KDR:1.111
Accuracy:17.569% D*
HSR:13.750% D
Thanatos VE70
C
Kills:191
Deaths:299
KDR:0.639
Accuracy:35.803% C
HSR:10.995% D--
Pulsar C
D**
Kills:189
Deaths:343
KDR:0.551
Accuracy:16.850% D**
HSR:14.286% D**
Pandora VX25
D
Kills:112
Deaths:195
KDR:0.574
Accuracy:33.194% D
HSR:12.500% D
NSX Tengu
B++
Kills:88
Deaths:218
KDR:0.404
Accuracy:20.885% F--
HSR:25% B++
Kills:4,248
Deaths (as Light Assault):7,172
Deaths (to Light Assaults):4,372
KDR:0.5923
Kill Difference:2,924
Playtime:169.893 hours
Usage:5%
Score:1.125m
Score/min:110
Accuracy (listed only):22.490%
HSR (listed only):15.764%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:605
Deaths:801
KDR:0.755
Accuracy:19.080% D--
HSR:16.033% D
NS Baron G5
C+
Kills:342
Deaths:766
KDR:0.446
Accuracy:32.389% D--
HSR:14.620% C+
Sirius SX12
D
Kills:320
Deaths:288
KDR:1.111
Accuracy:17.569% D*
HSR:13.750% D
Corvus VA55
D
Kills:251
Deaths:299
KDR:0.839
Accuracy:17.283% D**
HSR:18.327% D
Thanatos VE70
C
Kills:191
Deaths:299
KDR:0.639
Accuracy:35.803% C
HSR:10.995% D--
Pandora VX25
D
Kills:112
Deaths:195
KDR:0.574
Accuracy:33.194% D
HSR:12.500% D
NSX Tengu
B++
Kills:88
Deaths:218
KDR:0.404
Accuracy:20.885% F--
HSR:25% B++
Pulsar VS1
C+
Kills:68
Deaths:109
KDR:0.624
Accuracy:22.769% C+
HSR:13.235% D--
Kills:1,977
Deaths (as Combat Medic):2,975
Deaths (to Combat Medics):2,145
KDR:0.66454
Kill Difference:998
Playtime:134.516 hours
Usage:4%
Score:2.100m
Score/min:260
Accuracy (listed only):24.872%
HSR (listed only):15.557%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B*
Kills:706
Deaths:712
KDR:0.992
Accuracy:50.069% B*
HSR:34.136% D
Sirius SX12
D
Kills:320
Deaths:288
KDR:1.111
Accuracy:17.569% D*
HSR:13.750% D
NS-357 Underboss
D
Kills:255
Deaths:447
KDR:0.570
Accuracy:31.628% D
HSR:9.804% D**
NS-44 Commissioner
D
Kills:189
Deaths:279
KDR:0.677
Accuracy:31.208% D
HSR:13.228% D*
NS-61 Emissary
C
Kills:184
Deaths:239
KDR:0.770
Accuracy:25.491% C
HSR:15.217% C
NSX Tengu
B++
Kills:88
Deaths:218
KDR:0.404
Accuracy:20.885% F--
HSR:25% B++
NS-AM7 Archer
C++
Kills:86
Deaths:196
KDR:0.439
Accuracy:59.438% C++
HSR:5.814% D*
Parallax VX3
B+
Kills:86
Deaths:50
KDR:1.720
Accuracy:37.185% C
HSR:81.395% B+
NS-30 Vandal
C+
Kills:80
Deaths:85
KDR:0.941
Accuracy:29.107% D
HSR:25% C+
Spiker
D*
Kills:74
Deaths:143
KDR:0.517
Accuracy:16.652% F-
HSR:10.811% D*
Cerberus
D
Kills:67
Deaths:112
KDR:0.598
Accuracy:23.928% D--
HSR:17.911% D
Beamer VS3
C--
Kills:60
Deaths:117
KDR:0.513
Accuracy:18.007% D**
HSR:18.333% C--
Nyx VX31
C**
Kills:56
Deaths:52
KDR:1.077
Accuracy:28.059% D--
HSR:32.143% C**
VA39 Spectre
C+
Kills:51
Deaths:20
KDR:2.550
Accuracy:31.752% C+
HSR:35.294% C
Kills:2,302
Deaths (as Infiltrator):2,958
Deaths (to Infiltrators):3,228
KDR:0.77823
Kill Difference:656
Playtime:271.245 hours
Usage:8%
Score:1.679m
Score/min:103
Accuracy (listed only):30.070%
HSR (listed only):24.131%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:2,555
Deaths:1,849
KDR:1.382
Accuracy:32.145% D**
HSR:3.718% C
Comet VM2
C
Kills:2,509
Deaths:1,962
KDR:1.279
Accuracy:31.969% D*
HSR:3.786% C
Blueshift VM5
D
Kills:1,525
Deaths:795
KDR:1.918
Accuracy:10.956% F-
HSR:17.967% D
Blueshift VM5
C+
Kills:1,498
Deaths:795
KDR:1.884
Accuracy:10.565% F-
HSR:20.494% C+
NS-10 Burster
D--
Kills:365
Deaths:259
KDR:1.409
Accuracy:23.204% D--
HSR:1.644% D*
NS-10 Burster
D-
Kills:365
Deaths:308
KDR:1.185
Accuracy:23.601% D-
HSR:1.918% D*
Quasar VM1
D*
Kills:305
Deaths:162
KDR:1.883
Accuracy:10.177% D*
HSR:11.475% D**
Nebula VM20
D--
Kills:231
Deaths:147
KDR:1.571
Accuracy:13.423% D--
HSR:10.823% F
Nebula VM20
D--
Kills:231
Deaths:147
KDR:1.571
Accuracy:13.188% D--
HSR:13.420% D**
Vortex VM21
C
Kills:122
Deaths:148
KDR:0.824
Accuracy:32.493% D-
HSR:3.279% C
Vortex VM21
A+
Kills:81
Deaths:148
KDR:0.547
Accuracy:31.922% D--
HSR:7.407% A+
Kills:9,787
Deaths (as MAX Suit):3,360
Deaths (to MAX Suits):1,609
KDR:2.9128
Kill Difference:6,427
Playtime:573.399 hours
Usage:16%
Score:8.909m
Score/min:259
Accuracy (listed only):21.240%
HSR (listed only):8.721%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:1,435
V. Kills:352 407%
Deaths:242
KDR:5.930
Accuracy:39.454% D**
KPH:26.600 D-
VKPH:6.500 D--
Light PPA
C-
Kills:1,228
V. Kills:146 N/A
Deaths:297
KDR:4.135
Accuracy:32.406% D*
KPH:20.900 D
VKPH:2.500 C-
Hornet Missiles
B+
Kills:1,079
V. Kills:666 162%
Deaths:283
KDR:3.813
Accuracy:66.865% B+
KPH:24.800 D
VKPH:15.300 D--
Maelstrom Turbo Laser
D
Kills:638
V. Kills:732 87%
Deaths:859
KDR:0.743
Accuracy:30.264% C+
KPH:5.300 D
VKPH:6 D
Saron Laser Cannon
D
Kills:413
V. Kills:459 90%
Deaths:530
KDR:0.779
Accuracy:29.742% C
KPH:4.400 D-
VKPH:4.900 D
Photon A2A Missile Pods
C
Kills:246
V. Kills:275 89%
Deaths:53
KDR:4.642
Accuracy:79.655% C+
KPH:27.500 D
VKPH:30.700 C
Coyote Missiles
C
Kills:131
V. Kills:134 97%
Deaths:71
KDR:1.845
Accuracy:55.428% C*
KPH:16.200 D
VKPH:16.600 C
Kills:5,170 (2,279 + 0)
Deaths:2,335
KDR:2.214
VKDR:1.184
Vehicle Kills:2,764
Kill Difference:2,835
Playtime:387.911 hours
Usage:11%
Score:2.400m
Score/min:103
Piloting Accuracy:29.742%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:1,428
V. Kills:1,287 111%
Deaths:308
KDR:4.636
Accuracy:23.653% D--
KPH:10.500 C--
VKPH:9.400 C+
L100 Python HEAT
C-
Kills:1,130
V. Kills:455 248%
Deaths:125
KDR:9.040
Accuracy:45.680% D
KPH:22.300 C-
VKPH:9 C--
L100 Python AP
C++
Kills:771
V. Kills:409 188%
Deaths:112
KDR:6.884
Accuracy:57.147% C++
KPH:25 C
VKPH:13.300 D-
L100 Python HESH
D*
Kills:636
V. Kills:112 N/A
Deaths:61
KDR:10.426
Accuracy:37.183% D*
KPH:21.900 D*
VKPH:3.800 D*
C75 Viper
C
Kills:86
V. Kills:20 410%
Deaths:2
KDR:43
Accuracy:35.507% C
KPH:12.300 D-
VKPH:2.900 D*
Kills:4,051 (4,051 + 0)
Deaths:608
KDR:6.663
VKDR:3.755
Vehicle Kills:2,283
Kill Difference:3,443
Playtime:254.082 hours
Usage:7%
Score:2.463m
Score/min:162
Driving Accuracy:35.507%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,786
V. Kills:902 198%
Deaths:182
KDR:9.813
Accuracy:47.001% C
KPH:16.500 C--
VKPH:8.300 C+
Supernova FPC
C
Kills:950
V. Kills:1,021 93%
Deaths:208
KDR:4.567
Accuracy:54.371% C++
KPH:12.400 D*
VKPH:13.300 C
Supernova VPC
C
Kills:352
V. Kills:100 349%
Deaths:47
KDR:7.489
Accuracy:46.386% C--
KPH:23.100 D--
VKPH:6.500 C
G30 Walker
D--
Kills:168
V. Kills:137 122%
Deaths:43
KDR:3.907
Accuracy:17.207% D**
KPH:7 D**
VKPH:5.700 D--
G40-F Ranger
D
Kills:134
V. Kills:87 152%
Deaths:13
KDR:10.308
Accuracy:25.610% D-
KPH:29.600 D
VKPH:19.200 D
Saron HRB
C+
Kills:100
V. Kills:93 106%
Deaths:6
KDR:16.667
Accuracy:44.736% C++
KPH:17.300 D
VKPH:16.100 C+
Proton II PPA
D*
Kills:63
V. Kills:6 N/A
Deaths:2
KDR:31.500
Accuracy:15.754% D*
KPH:14.600 D**
VKPH:1.400 D*
Kills:3,553 (3,088 + 465)
Deaths:501
KDR:7.092
VKDR:4.683
Vehicle Kills:2,346
Kill Difference:3,052
Playtime:239.249 hours
Usage:7%
Score:2.103m
Score/min:147
Driving Accuracy:46.386%
Gunner Accuracy:15.754%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:62
V. Kills:12 N/A
Deaths:9
KDR:6.889
Accuracy:26.373% D*
KPH:37.900 D*
VKPH:7.300 C**
Kills:62 (0 + 62)
Deaths:9
KDR:6.889
VKDR:1.333
Vehicle Kills:12
Kill Difference:53
Playtime:1.636 hours
Usage:0%
Score:0.023m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:26.373%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:327
V. Kills:126 257%
Deaths:59
KDR:5.542
Accuracy:31.639% D-
KPH:16.600 C
VKPH:6.400 C
G40-F Ranger
C+
Kills:121
V. Kills:91 132%
Deaths:8
KDR:15.125
Accuracy:25.646% D-
KPH:15.300 C
VKPH:11.500 C+
Kills:448 (0 + 448)
Deaths:67
KDR:6.687
VKDR:3.239
Vehicle Kills:217
Kill Difference:381
Playtime:27.674 hours
Usage:1%
Score:0.265m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:25.646%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Comet VM2 3,6052,5551,8491.382B+0.2332.145%D**3.718%C8.9C--3.7D54285.5h28.3C+88.2C--
Comet VM2 3,4882,5091,9621.279B+0.3431.969%D*3.786%C8D3.1C--52311.8h29.9D93.7D-
Supernova PC 2,6881,7861829.813B++8.2047.001%C2.856%B16.5C--8.3C+124108.5h5.7C+12.2C+
Blueshift VM5 1,5481,5257951.918C+0.3010.956%F-17.967%D17.3D--N/A6188.4h19.2D175.3F
Blueshift VM5 1,5191,4987951.884C+0.2710.565%F-20.494%C+16.9D--N/A6288.4h19.3D-182.5F-
Dual Photon Pods 1,7871,4352425.93C+4.3239.454%D**N/A26.6D-6.5D--13053.9h34.3D--86.8D*
Skyguard 2,7151,4283084.636B*3.0223.653%D--1.611%C10.5C--9.4C+177136.5h169.7D-717.6D*
Light PPA 1,3741,2282974.135C+2.5232.406%D*N/A20.9D2.5C-7158.8h24.6D-76.1D--
Solstice SF 1,2181,1782,2000.535C-1.0817.042%D*11.036%D--6.5D-N/A21182.4h14.6C86D
Sticky Grenade 1,2011,17811178N/A1,176.3955.434%B+N/A785.3C15.3B+23071.5h2.4C+4.3C*
L100 Python HEAT 1,5851,1301259.04B**7.4345.68%D2.566%C+22.3C-9C--12550.7h6C*13.1C+
MANA Anti-Vehicle Turret 2,0771,1254232.66C+1.0547.236%D*4.533%B**11250M9520M+19699080.1h9.7B20.5C++
Hornet Missiles 1,7451,0792833.813C+2.2066.865%B+N/A24.8D15.3D--15643.5h12.7C+19C++
Lasher X2 1,0279971,2210.817C+0.8019.196%D-2.909%D13DN/A4676.4h23.6D123D
Supernova FPC 1,9719502084.567C+2.9554.371%C++4.526%A12.4D*13.3C14976.6h9.6F--17.6F
NS-15M2 9188888401.057C0.5616.09%D**15.203%D*13.7D--N/A3965h20F-124.4F
NS-11C 8898591,6250.529C--1.0916.372%D**14.435%D-4.8D--N/A15177.9h25.7F-156.9F-
Proximity Mine 8498493882.188D0.5739.847%CN/A85.8DN/A2649.9h2.2D5.5C-
L100 Python AP 1,1807711126.884B+5.2757.147%C++N/A25C13.3D-18430.8h8.5D14.8C
NS-44L Blackhand 7087067120.992C+0.6250.069%B*34.136%D7.1D--N/A1898.8h5.1C10.3C**
Maelstrom Turbo Laser 1,3706388590.743C0.8730.264%C+1.724%D5.3D6D77121.4h225.6D**745.5D*
L100 Python HESH 7486366110.426C+8.8137.183%D*1.415%C+21.9D*3.8D*11029.1h4.2C--11.2D--
H-V45 6136058010.755C0.8619.08%D--16.033%D12.6DN/A4547.9h17.5D*91.9D*
Serpent VE92 5094997160.697C0.9216.639%D**21.443%C**7.1D--N/A2970h17.2D-103.2D--
Spear Anti-Vehicle Phalanx Turret 804492509.84B+8.2342.039%C4.065%C+25.2D16C--25719.5h16.6F-39.6D**
Solstice VE3 4794705220.9C*0.7118.159%D-19.575%C+6.9DN/A4668.3h17.6C+97C
C-4 5744233491.212C+0.4024.729%C+N/A92C**32.8C**10204.6h1.5C++5.9C*
Eidolon VE33 4294207410.567C1.0523.644%D18.571%D--4.4D--N/A1895.5h17.8F--75.5F
Saron Laser Cannon 8724135300.779C0.8429.742%CN/A4.4D-4.9D7993.3h339.4F-1141.1F-
MANA Anti-Personnel Turret 3833741662.253N/A0.6410.091%UN/A3740U90U9467700.1h32.7T*324T*
NS-10 Burster 6753652591.409B+0.2123.204%D--1.644%D*4.5C-3.9C+9380.5h188.5D-812.2D*
NS-10 Burster 6833653081.185B+0.4323.601%D-1.918%D*3.6D-3.1C84101.1h218.7F926.7F
MAX Punch 3863603,3620.107C+1.5145.397%C+N/A0.7CN/A2532.3h2.4C+5.2C++
Supernova VPC 452352477.489C5.8746.386%C--1.136%C-23D--6.5C13515.3h6.8T-14.7F--
NS Baron G5 3453427660.446D1.1732.389%D--14.62%C+4.9D**N/A1569.6h11.1T*34.4D-
M20 Basilisk 453327595.542B**3.9331.639%D-5.81%C+16.6C6.4C14819.7h105.9C+334.6C
Sirius SX12 3223202881.111C++0.5017.569%D*13.75%D10.4D-N/A5030.9h20.5D--116.9D--
Quasar VM1 3103051621.883C**0.2710.177%D*11.475%D**6.5D**N/A5246.7h13.9B+137C+
Nemesis VSH9 5132821971.431A0.1867.422%B++N/A7.6D6.2D17837.3h9.1C13.5C+
Tank Mine 3782591172.214C+0.6038.466%B+N/A103.6C+47.6C--12512.5h2.5D-6.5C+
VE-LR Obelisk 2722572580.996C-0.6228.027%D20.234%D*12D-N/A3621.4h10.4D**37D--
NS-357 Underboss 2582554470.57C-1.0431.628%D9.804%D**5.5D*N/A1746.7h5.8D**18.2D-
Corvus VA55 2562512990.839C0.7817.283%D**18.327%D12DN/A5220.9h17.2F99.7F
Photon A2A Missile Pods 521246534.642C++3.0379.655%C+N/A27.6D30.9C4058.9h8.6C++10.8C++
Nebula VM20 2342311471.571C0.0413.423%D--10.823%F22.2DN/A7110.4h20D-148.9D
Nebula VM20 2362311471.571C0.0413.188%D--13.42%D**22.2DN/A7110.4h20D--152D-
Hades VSH4 3301962310.848B+0.7773.608%B*N/A10.3C7C12619.1h9C+12.3C**
Thanatos VE70 1921912990.639C0.9835.803%C10.995%D--8.6D--N/A3922.2h7.7F-21.4D--
NS-44 Commissioner 1901892790.677C0.9431.208%D13.228%D*5.5D--N/A2334.4h4.2C+13.4C+
Pulsar C 1961893430.551C1.0616.85%D**14.286%D**3.7D--N/A2650.9h24.5F**145.6F--
Aspis Anti-Aircraft Phalanx Turret 392186218.857A*7.2419.404%D-1.075%D8.2C--9C21222.8h172C886.2C--
NS-61 Emissary 1901842390.77C+0.8425.491%C15.217%C8.8D-N/A2620.9h16.2C+63.4C+
NS Decimator 2081733030.571C--1.0454.105%D2.89%B+16.2D--3.3D**17410.7h5.9D10.8D
G30 Walker 305168433.907C2.2917.207%D**1.19%D--6.9D**5.7D--13324.2h341F1982.1F-
NS-R3 Swarm 3421582320.681B+0.9360.245%DN/A5D5.8C7531.9h39.2D--65D*
G40-F Ranger 2211341310.308B+8.6925.61%D-N/A29.8D19.3C--2954.5h89.7D350.3D-
Coyote Missiles 265131711.845C0.2355.428%C*N/A16.2D16.5C2128.1h96.1F--173.3F
Flare VE6 1301271550.819C--0.8014.012%D**18.898%D9.4D*N/A6713.5h18.8F--134.5F--
Force-Blade 13312615,8890.008C-1.6126.918%CN/A0.1DN/A01465.1h3.2C11.8C+
Vortex VM21 2561221480.824C+0.7932.493%D-3.279%C3D--3.3D5040.9h140.4F--432.2F-
G40-F Ranger 212121815.125M++13.5125.646%D-N/A15.3C11.5C+1887.9h131.8C++513.9C
Pandora VX25 1121121950.574C--1.0433.194%D12.5%D9.7D--N/A3711.6h7.1F-21.3D*
Saron HRB 193100616.667A**15.0544.736%C++3%A17.2D16C+5255.8h37.8F--84.5D**
NSX Tengu 89882180.404D1.2120.885%F--25%B++5D*N/A1317.5h29.7T142.3T*
C75 Viper 10686243S41.3935.507%CN/A12.3D-2.9D*2457h12.5B35.3C*
NS-AM7 Archer 143861960.439C+1.1859.438%C++5.814%D*2.7D-1.8C--2531.7h60.2F*101.3F**
Parallax VX3 8786501.72C0.1137.185%C81.395%B+8.4D*N/A6510.2h4.5T-12F-
Vortex VM21 176811480.547C--1.0731.922%D--7.407%A+2D*2.3D*3840.8h202.2T*633.5T*
NS-30 Vandal 8280850.941C-0.6729.107%D25%C+11D*N/A347.3h11.2T*38.4F-
Rocklet Rifle 133741730.428C--1.1941.504%D*N/A8.2F6.6F1299h74.8F*180.2F*
Spiker 77741430.517C--1.1016.652%F-10.811%D*4.4D--N/A1117h12.4D74.7F--
Orion VS54 7070421.667C*0.0512.121%F8.571%F--9.3D--N/A2857.5h14.8C122.1C--
Auraxium Force-Blade 72703,1790.022C1.5935.762%B+1.429%D-0.3DN/A1271.7h2.3C+6.5B
Pulsar VS1 69681090.624C0.9922.769%C+13.235%D--9.2D-N/A1297.4h20.1D**88.5D
Cerberus 67671120.598C-1.0223.928%D--17.911%D4.5D--N/A1615h7.5D31.3D-
Proton II PPA 6963231.5A29.8915.754%D*1.587%C--14.7D**1.4D*1094.3h24.9T*158.2T*
Proton II PPA-H 746296.889C5.2726.373%D*N/A38.8D--7.5B2371.6h22.5F**85.2T
Beamer VS3 60601170.513C1.1018.007%D**18.333%C--4.3D--N/A3514h12C-66.6C--
Lancer AE 117591000.59C1.0258.763%CN/A5D*5F-6811.7h78.9F-134.3F-
Frag Grenade 5957157N/A55.3938.117%D-N/A285D-10B+32940.2h4.5C--11.7D
Nyx VX31 5756521.077C0.5428.059%D--32.143%C**12.7D--N/A434.4h9.5F-33.9F-
VA39 Spectre 5251202.55B++0.9431.752%C+35.294%C4.8D--N/A6510.6h8.1D-25.6C-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator405252,13519.2h
Nanite Revive Grenade07300.2h
Motion Spotter61,0641.2h
Nano-Armor Kit1,4462,044,881133.4h
Anti-Vehicle MANA Turret413,4135.6h
Spawn Beacon32980.5h
Spitfire Auto-Turret772,6323.4h
Ammunition Package17811,27310.1h
Shield Recharging Field343,1971.4h
Anti-Infantry MANA Turret291,1731.9h
Recon Detection Device171,6754.2h

Check the help document for the dictionary if you want to learn more about words used here.


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