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Primus Kablooy[DaPP] Kablooy
VS BR 48

KDR: 1.58

Score: 43.8m

Last Seen: Aug 17th, 2019 2:46 AM
- OFFLINE - 6.9 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Emerald - Outfit Member of Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 200
Level Progress (to 49): 81%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Comet VM2 Comet VM2 Supernova PC Blueshift VM5 Blueshift VM5 Skyguard Dual Photon Pods Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 4698TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.989%18.103%3442411907,2640.6944550.889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.553%-0.43C---0.44C---2.665F**HEAD ++ (~8.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.3-0.213C17.2-0.199C73.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.271%0.923%378412103,791109619993.45579190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.211%-0.648D-0.633D-1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
312.8-0.936D--97.8-0.84D-215

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.423%2.287%392712077,303165744244.40736165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.596%-1.51F-0.159C0.937

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.8-3.011T-39.4-2.145F--115.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.316%3.748%354121066714376230.464161107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.844%-1.38D**-0.173C0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
698.4-4.831T*148.9-2.714F**549.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.201%62.439%3531211205116020.176572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.695%-0.11C+-0.188C-0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.772D-5.8-0.887D--10.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.252%12.059%352121234086820.391705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.537%-0.525D-0.504D-1.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21-0.606D7.4-0.534D13.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 200
43.8m361.7%221 (13.3k)197 (11.8k)1.5830845,59128,7992.4915448 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214121117.896%6.797%12207:4211

57% Engineer10% Heavy Assault8% Infiltrator16% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 12:53 AMNov 3rd, 2013 4:45 AMAug 17th, 2019 10:56 AM (2d) (PST)Aug 16th, 2019 11:40 PM (2d) (PST)Aug 16th, 2019 10:46 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6591305290.2050.1300.0140.9830.066136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5237,81231,711128159411,828

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3700.1h/154.2d 26,163 3,099 21,049 218.3k 4,250 9,845 14,763 146.2m

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:1,178
Deaths:2,205
KDR:0.534
Accuracy:17.050% D**
HSR:11.036% D--
NS-11C
D
Kills:991
Deaths:1,836
KDR:0.540
Accuracy:16.821% D**
HSR:15.439% D
Serpent VE92
C+
Kills:602
Deaths:829
KDR:0.726
Accuracy:17.107% D**
HSR:19.601% C+
Solstice VE3
C+
Kills:474
Deaths:525
KDR:0.903
Accuracy:18.185% D-
HSR:19.620% C+
Eidolon VE33
D
Kills:420
Deaths:741
KDR:0.567
Accuracy:23.644% D
HSR:18.571% D--
NS Baron G5
C+
Kills:344
Deaths:769
KDR:0.447
Accuracy:32.361% D*
HSR:14.535% C+
VE-LR Obelisk
D
Kills:258
Deaths:267
KDR:0.966
Accuracy:27.850% D
HSR:20.155% D*
Thanatos VE70
C-
Kills:194
Deaths:310
KDR:0.626
Accuracy:35.876% C-
HSR:10.825% D*
Pulsar C
D**
Kills:190
Deaths:349
KDR:0.544
Accuracy:16.835% D**
HSR:14.211% F
Pandora VX25
C
Kills:146
Deaths:242
KDR:0.603
Accuracy:34.357% D
HSR:13.699% C
Kills:4,797
Deaths (as Engineer):8,073
Deaths (to Engineers):7,410
KDR:0.5942
Kill Difference:3,276
Playtime:2,108.206 hours
Usage:57%
Score:25.940m
Score/min:205
Accuracy (listed only):24.009%
HSR (listed only):15.769%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D*
Kills:889
Deaths:844
KDR:1.053
Accuracy:16.084% D**
HSR:15.298% D*
Flare VE6
C--
Kills:158
Deaths:181
KDR:0.873
Accuracy:14.787% D**
HSR:20.886% C--
Orion VS54
D**
Kills:81
Deaths:54
KDR:1.500
Accuracy:13.558% D**
HSR:8.642% F--
Kills:1,128
Deaths (as Heavy Assault):1,079
Deaths (to Heavy Assaults):6,748
KDR:1.04541
Kill Difference:49
Playtime:355.108 hours
Usage:10%
Score:3.392m
Score/min:159
Accuracy (listed only):14.810%
HSR (listed only):14.942%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:1,178
Deaths:2,205
KDR:0.534
Accuracy:17.050% D**
HSR:11.036% D--
NS-11C
D
Kills:991
Deaths:1,836
KDR:0.540
Accuracy:16.821% D**
HSR:15.439% D
Serpent VE92
C+
Kills:602
Deaths:829
KDR:0.726
Accuracy:17.107% D**
HSR:19.601% C+
Solstice VE3
C+
Kills:474
Deaths:525
KDR:0.903
Accuracy:18.185% D-
HSR:19.620% C+
NS Baron G5
C+
Kills:344
Deaths:769
KDR:0.447
Accuracy:32.361% D*
HSR:14.535% C+
Sirius SX12
D
Kills:320
Deaths:288
KDR:1.111
Accuracy:17.569% D**
HSR:13.750% D
Thanatos VE70
C-
Kills:194
Deaths:310
KDR:0.626
Accuracy:35.876% C-
HSR:10.825% D*
Pulsar C
D**
Kills:190
Deaths:349
KDR:0.544
Accuracy:16.835% D**
HSR:14.211% F
Pandora VX25
C
Kills:146
Deaths:242
KDR:0.603
Accuracy:34.357% D
HSR:13.699% C
NSX Tengu
B+
Kills:96
Deaths:224
KDR:0.429
Accuracy:21.095% F--
HSR:23.958% B+
NS-7 PDW
D-
Kills:80
Deaths:114
KDR:0.702
Accuracy:15.277% F-
HSR:12.500% D-
Kills:4,615
Deaths (as Light Assault):7,691
Deaths (to Light Assaults):4,703
KDR:0.60005
Kill Difference:3,076
Playtime:202.726 hours
Usage:5%
Score:1.375m
Score/min:113
Accuracy (listed only):22.048%
HSR (listed only):15.379%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:606
Deaths:808
KDR:0.750
Accuracy:19.076% D--
HSR:16.007% D
NS Baron G5
C+
Kills:344
Deaths:769
KDR:0.447
Accuracy:32.361% D*
HSR:14.535% C+
Sirius SX12
D
Kills:320
Deaths:288
KDR:1.111
Accuracy:17.569% D**
HSR:13.750% D
Corvus VA55
D
Kills:251
Deaths:300
KDR:0.837
Accuracy:17.280% D**
HSR:18.327% D
Thanatos VE70
C-
Kills:194
Deaths:310
KDR:0.626
Accuracy:35.876% C-
HSR:10.825% D*
Pandora VX25
C
Kills:146
Deaths:242
KDR:0.603
Accuracy:34.357% D
HSR:13.699% C
Pulsar VS1
C++
Kills:101
Deaths:238
KDR:0.424
Accuracy:24.301% C++
HSR:10.891% D**
NSX Tengu
B+
Kills:96
Deaths:224
KDR:0.429
Accuracy:21.095% F--
HSR:23.958% B+
NS-7 PDW
D-
Kills:80
Deaths:114
KDR:0.702
Accuracy:15.277% F-
HSR:12.500% D-
Kills:2,138
Deaths (as Combat Medic):3,293
Deaths (to Combat Medics):2,285
KDR:0.64926
Kill Difference:1,155
Playtime:139.996 hours
Usage:4%
Score:2.174m
Score/min:259
Accuracy (listed only):24.132%
HSR (listed only):14.943%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B**
Kills:722
Deaths:742
KDR:0.973
Accuracy:50.047% B**
HSR:34.211% D
Sirius SX12
D
Kills:320
Deaths:288
KDR:1.111
Accuracy:17.569% D**
HSR:13.750% D
NS-357 Underboss
D
Kills:268
Deaths:465
KDR:0.576
Accuracy:32.069% D
HSR:9.701% D**
NS-44 Commissioner
D
Kills:194
Deaths:282
KDR:0.688
Accuracy:31.641% D
HSR:13.918% D*
NS-61 Emissary
C
Kills:194
Deaths:256
KDR:0.758
Accuracy:25.520% C-
HSR:14.433% C
NS-30 Vandal
C-
Kills:113
Deaths:117
KDR:0.966
Accuracy:30.056% C--
HSR:23.009% C-
Parallax VX3
C**
Kills:100
Deaths:54
KDR:1.852
Accuracy:37.111% C
HSR:80% C**
NSX Tengu
B+
Kills:96
Deaths:224
KDR:0.429
Accuracy:21.095% F--
HSR:23.958% B+
NS-AM7 Archer
C++
Kills:88
Deaths:201
KDR:0.438
Accuracy:59.362% C++
HSR:6.818% D*
NS-7 PDW
D-
Kills:80
Deaths:114
KDR:0.702
Accuracy:15.277% F-
HSR:12.500% D-
Spiker
D*
Kills:75
Deaths:145
KDR:0.517
Accuracy:16.652% F-
HSR:12% D*
Cerberus
D
Kills:70
Deaths:122
KDR:0.574
Accuracy:24.238% D--
HSR:17.143% D
Beamer VS3
D
Kills:61
Deaths:120
KDR:0.508
Accuracy:18.041% D**
HSR:18.033% D
Nyx VX31
C++
Kills:58
Deaths:52
KDR:1.115
Accuracy:27.628% D--
HSR:31.035% C++
VA39 Spectre
C+
Kills:54
Deaths:25
KDR:2.160
Accuracy:31.835% C+
HSR:35.185% C
XM98
C++
Kills:51
Deaths:25
KDR:2.040
Accuracy:38.158% C++
HSR:56.863% F-
Kills:2,544
Deaths (as Infiltrator):3,232
Deaths (to Infiltrators):3,460
KDR:0.78713
Kill Difference:688
Playtime:287.199 hours
Usage:8%
Score:1.770m
Score/min:103
Accuracy (listed only):29.769%
HSR (listed only):25.160%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:2,608
Deaths:1,902
KDR:1.371
Accuracy:32.317% D**
HSR:3.643% C
Comet VM2
C
Kills:2,549
Deaths:2,015
KDR:1.265
Accuracy:32.137% D*
HSR:3.727% C
Blueshift VM5
D
Kills:1,592
Deaths:837
KDR:1.902
Accuracy:11.115% F-
HSR:18.028% D
Blueshift VM5
C+
Kills:1,563
Deaths:837
KDR:1.867
Accuracy:10.718% F-
HSR:20.410% C+
NS-10 Burster
D--
Kills:395
Deaths:270
KDR:1.463
Accuracy:23.506% D--
HSR:1.519% D*
NS-10 Burster
D
Kills:388
Deaths:319
KDR:1.216
Accuracy:23.846% D
HSR:1.804% D*
Quasar VM1
D*
Kills:305
Deaths:162
KDR:1.883
Accuracy:10.177% D*
HSR:11.475% D**
Nebula VM20
D--
Kills:269
Deaths:168
KDR:1.601
Accuracy:13.434% D--
HSR:11.896% F
Nebula VM20
D--
Kills:265
Deaths:168
KDR:1.577
Accuracy:13.154% D--
HSR:14.717% D*
Vortex VM21
C
Kills:125
Deaths:152
KDR:0.822
Accuracy:32.817% D-
HSR:3.200% C
Vortex VM21
A+
Kills:85
Deaths:152
KDR:0.559
Accuracy:32.200% D--
HSR:7.059% A+
Kills:10,144
Deaths (as MAX Suit):3,491
Deaths (to MAX Suits):1,693
KDR:2.90576
Kill Difference:6,653
Playtime:588.349 hours
Usage:16%
Score:9.115m
Score/min:258
Accuracy (listed only):21.402%
HSR (listed only):8.862%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:1,445
V. Kills:354 407%
Deaths:242
KDR:5.971
Accuracy:39.433% D**
KPH:26.700 D-
VKPH:6.500 D--
Light PPA
C-
Kills:1,240
V. Kills:147 N/A
Deaths:306
KDR:4.052
Accuracy:32.193% D*
KPH:20.500 D-
VKPH:2.400 C-
Hornet Missiles
B+
Kills:1,100
V. Kills:682 161%
Deaths:288
KDR:3.819
Accuracy:66.790% B+
KPH:24.800 D
VKPH:15.400 D
Maelstrom Turbo Laser
D
Kills:653
V. Kills:741 88%
Deaths:874
KDR:0.747
Accuracy:30.278% C+
KPH:5.300 D
VKPH:6 D
Saron Laser Cannon
D
Kills:453
V. Kills:481 94%
Deaths:547
KDR:0.828
Accuracy:29.965% C
KPH:4.700 D-
VKPH:5 D
Photon A2A Missile Pods
C
Kills:249
V. Kills:276 90%
Deaths:53
KDR:4.698
Accuracy:79.388% C++
KPH:27.800 D
VKPH:30.800 C
Coyote Missiles
C
Kills:135
V. Kills:138 97%
Deaths:72
KDR:1.875
Accuracy:55.556% C**
KPH:16.300 D
VKPH:16.700 C
Kills:5,275 (2,346 + 0)
Deaths:2,382
KDR:2.215
VKDR:1.183
Vehicle Kills:2,819
Kill Difference:2,893
Playtime:395.405 hours
Usage:11%
Score:2.441m
Score/min:103
Piloting Accuracy:29.965%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:1,490
V. Kills:1,318 113%
Deaths:315
KDR:4.730
Accuracy:23.636% D-
KPH:10.600 D
VKPH:9.400 C+
L100 Python HEAT
D
Kills:1,143
V. Kills:461 247%
Deaths:126
KDR:9.071
Accuracy:45.819% D
KPH:22.400 D
VKPH:9 D
L100 Python AP
C+
Kills:883
V. Kills:460 192%
Deaths:130
KDR:6.792
Accuracy:56.806% C+
KPH:25.700 C-
VKPH:13.400 D-
L100 Python HESH
D*
Kills:648
V. Kills:117 N/A
Deaths:62
KDR:10.452
Accuracy:37.402% D*
KPH:21.900 D*
VKPH:4 D*
C75 Viper
C-
Kills:86
V. Kills:20 410%
Deaths:2
KDR:43
Accuracy:35.507% C-
KPH:12.300 D--
VKPH:2.900 D*
Kills:4,250 (4,250 + 0)
Deaths:635
KDR:6.693
VKDR:3.742
Vehicle Kills:2,376
Kill Difference:3,615
Playtime:261.952 hours
Usage:7%
Score:2.544m
Score/min:162
Driving Accuracy:35.507%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,789
V. Kills:903 198%
Deaths:182
KDR:9.830
Accuracy:47.005% C
KPH:16.500 D
VKPH:8.300 C+
Supernova FPC
C
Kills:992
V. Kills:1,043 95%
Deaths:214
KDR:4.636
Accuracy:54.611% C++
KPH:12.600 D*
VKPH:13.300 C
Supernova VPC
C
Kills:358
V. Kills:102 348%
Deaths:47
KDR:7.617
Accuracy:46.544% C-
KPH:23.200 D--
VKPH:6.600 C
G30 Walker
D-
Kills:170
V. Kills:138 122%
Deaths:43
KDR:3.953
Accuracy:17.214% D**
KPH:7 D*
VKPH:5.700 D-
G40-F Ranger
C
Kills:143
V. Kills:92 154%
Deaths:14
KDR:10.214
Accuracy:25.762% D-
KPH:29.500 C--
VKPH:19 C
Saron HRB
C++
Kills:100
V. Kills:93 106%
Deaths:6
KDR:16.667
Accuracy:44.736% C++
KPH:17.300 D
VKPH:16.100 C++
Proton II PPA
D*
Kills:63
V. Kills:6 N/A
Deaths:2
KDR:31.500
Accuracy:15.754% D*
KPH:14.600 D**
VKPH:1.400 D*
Kills:3,615 (3,139 + 476)
Deaths:508
KDR:7.116
VKDR:4.679
Vehicle Kills:2,377
Kill Difference:3,107
Playtime:241.747 hours
Usage:7%
Score:2.141m
Score/min:148
Driving Accuracy:46.544%
Gunner Accuracy:15.754%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:62
V. Kills:12 N/A
Deaths:9
KDR:6.889
Accuracy:26.373% D*
KPH:37.900 D*
VKPH:7.300 C**
Kills:62 (0 + 62)
Deaths:9
KDR:6.889
VKDR:1.333
Vehicle Kills:12
Kill Difference:53
Playtime:1.636 hours
Usage:0%
Score:0.024m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:26.373%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:334
V. Kills:128 259%
Deaths:59
KDR:5.661
Accuracy:32.104% D
KPH:16.300 C
VKPH:6.200 C-
G40-F Ranger
C+
Kills:123
V. Kills:92 132%
Deaths:8
KDR:15.375
Accuracy:25.523% D-
KPH:14.700 C
VKPH:11 C+
Kills:457 (0 + 457)
Deaths:67
KDR:6.821
VKDR:3.284
Vehicle Kills:220
Kill Difference:390
Playtime:28.859 hours
Usage:1%
Score:0.272m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:25.523%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Comet VM2 3,6812,6081,9021.371B+0.2132.317%D**3.643%C9C-3.7D53290.9h28.5C+88.1C-
Comet VM2 3,5442,5492,0151.265B+0.3232.137%D*3.727%C8D3.1C--52317.2h30.2D94D-
Supernova PC 2,6921,7891829.83B++8.2547.005%C2.851%B+16.5D8.3C+125108.6h5.7C+12.2C+
Blueshift VM5 1,6161,5928371.902C+0.3211.115%F-18.028%D17.3D--N/A6191.9h19.5D-175F-
Blueshift VM5 1,5861,5638371.867C+0.2810.718%F-20.41%C+17D--N/A6191.8h19.5D--182.4F-
Skyguard 2,8081,4903154.73B++3.1523.636%D-1.611%C10.7D9.4C+176139.9h166.8D--705.7D*
Dual Photon Pods 1,7991,4452425.971C+4.3939.433%D**N/A26.7D-6.5D--13054.2h34.1D--86.6D*
Light PPA 1,3871,2403064.052C+2.4732.193%D*N/A20.5D-2.4C-7060.6h24.8D-77.2D--
Lasher X2 1,2601,2201,5090.808C+0.7819.982%D-2.787%D13.5D-N/A4590.6h24D-120.2D
Solstice SF 1,2181,1782,2050.534C-1.0517.05%D**11.036%D--6.5D-N/A21182.6h14.7C86D-
Sticky Grenade 1,2011,17811178N/A1,176.4255.434%BN/A785.3C15.3C*23081.5h2.4C+4.3C++
L100 Python HEAT 1,6041,1431269.071B**7.4945.819%D2.537%C+22.4D9D12651.1h6C*13.1C+
MANA Anti-Vehicle Turret 2,1061,1434272.677B+1.0947.484%C4.462%C++11430U9630S5295320.1h9.7C--20.4C
Hornet Missiles 1,7821,1002883.819C+2.2466.79%B+N/A24.8D15.4D15644.4h12.8C+19.2C++
Supernova FPC 2,0359922144.636C+3.0554.611%C++4.335%A12.6D*13.3C15178.5h9.5F--17.3F
NS-11C 1,0259911,8360.54C--1.0416.821%D**15.439%D5.2D--N/A16191.2h25.1F-149F-
NS-15M2 9198898441.053C0.5316.084%D**15.298%D*13.6D--N/A3965.2h20F-124.5F-
L100 Python AP 1,3438831306.792B+5.2156.806%C+N/A25.7C-13.4D-18434.4h8.3D14.6C--
Proximity Mine 8588583952.172C--0.5939.912%CN/A85DN/A26210.1h2.2D-5.6C--
NS-44L Blackhand 7247227420.973C+0.6150.047%B**34.211%D7.1D--N/A18102.2h5.1C10.2C**
Maelstrom Turbo Laser 1,3946538740.747C0.8430.278%C+1.685%C--5.3D6D76123.3h223.5D**738.1D*
L100 Python HESH 7656486210.452C+8.8737.402%D*1.389%C+21.9D*4D*11129.6h4.2C11.4D--
H-V45 6146068080.75C0.8319.076%D--16.007%D12.5D-N/A4548.4h17.6D**92.3D*
Serpent VE92 6176028290.726C0.8617.107%D**19.601%C+7.9D-N/A3176.3h17D-99.5D--
C-4 6855054301.174C+0.4123.864%CN/A87.1C++31C++8975.8h1.4C*6.1C++
Spear Anti-Vehicle Phalanx Turret 822503519.863B+8.2842.114%C3.976%C+25.4D16.1C--25719.8h16.5F39.2D*
Solstice VE3 4834745250.903C*0.6818.185%D-19.62%C+6.9DN/A4768.9h17.7C97.2C
Saron Laser Cannon 9344535470.828C0.7629.965%CN/A4.7D-5D8195.7h319.4F-1065.9F-
Eidolon VE33 4294207410.567C1.0223.644%D18.571%D--4.4D--N/A1995.5h17.8F--75.5F-
NS-10 Burster 7213952701.463B+0.1223.506%D--1.519%D*4.7C-3.9C+9283.8h185.1D-787.5D--
NS-10 Burster 7213883191.216B+0.3723.846%D1.804%D*3.7D-3.2C83104.4h217F909.8F
MAX Punch 4033773,4930.108C+1.4845.728%C+N/A0.7CN/A2547h2.3C+5.1C++
MANA Anti-Personnel Turret 3833741662.253N/A0.6710.091%UN/A3740U90U9556700.1h32.7T*324T*
Supernova VPC 460358477.617C6.0346.544%C-1.117%C-23.2D--6.6C13515.4h6.8T*14.5F--
NS Baron G5 3473447690.447D-1.1432.361%D*14.535%C+4.9D**N/A1569.6h11.1T*34.3C--
M20 Basilisk 462334595.661A4.0832.104%D5.689%C+16.3C6.2C-14720.5h109.3C+340.3C-
Sirius SX12 3223202881.111C++0.4717.569%D**13.75%D10.4D-N/A5030.9h20.5D--116.9D--
Tank Mine 4453081262.444C+0.8638.308%BN/A110C++48.9C-12212.8h2.4D6.2C++
Quasar VM1 3103051621.883C**0.3010.177%D*11.475%D**6.5D**N/A5246.7h13.9B+137C
Nemesis VSH9 5513052211.38A0.2067.555%B++N/A7.7C-6.2C17639.4h8.9C+13.2C++
Nebula VM20 2742691681.601C0.0213.434%D--11.896%F22.6DN/A7211.9h20D-148.8D-
NS-357 Underboss 2712684650.576C1.0132.069%D9.701%D**5.5D*N/A1748.4h5.7D*17.9D-
Nebula VM20 2712651681.577C0.0113.154%D--14.717%D*22.3DN/A6911.9h20.3D--154.4D--
VE-LR Obelisk 2732582670.966C0.6227.85%D20.155%D*11.7D--N/A3722.1h10.4D**37.4D--
Corvus VA55 2562513000.837C0.7517.28%D**18.327%D12D-N/A5321h17.2F99.7F
Photon A2A Missile Pods 525249534.698C+3.1179.388%C++N/A27.7D30.7C4079h8.6C++10.9C++
Hades VSH4 3742242730.821B+0.7674.16%B*N/A10.5C7C12521.4h9.2C+12.4C**
NS Decimator 2401993510.567D1.0254.948%D2.513%C**16.7D*3.4D**17211.9h5.9D10.7D-
Thanatos VE70 1961943100.626C0.9635.876%C-10.825%D*8.5D--N/A3922.7h7.8F-21.7D--
NS-44 Commissioner 1951942820.688C0.9031.641%D13.918%D*5.5D--N/A2335h4.2C+13.2C+
NS-61 Emissary 2001942560.758C+0.8325.52%C-14.433%C8.8D-N/A2622.1h16.1C+63.2C+
Pulsar C 1981903490.544C1.0416.835%D**14.211%F3.7D--N/A2651.3h24.6T146.1F**
Aspis Anti-Aircraft Phalanx Turret 395188218.952A*7.3719.405%D--1.064%D8.2C--9C21222.9h170.2C877.3C--
G30 Walker 308170433.953C2.3717.214%D**1.176%D--7D*5.7D-13324.2h337.9F-1963.1F--
NS-R3 Swarm 3421582340.675B0.9160.29%D-N/A4.9D5.8C7632h39.3D*65.1D**
Flare VE6 1611581810.873C--0.7114.787%D**20.886%C--10.1D--N/A6315.6h19.1F**129.1F--
Force-Blade 15815117,3910.009C-1.5728.517%C+N/A0.1DN/A01547.9h3C+10.5C++
Pandora VX25 1461462420.603C-0.9834.357%D13.699%C10.2D--N/A3714.3h6.9F20.1D--
G40-F Ranger 2351431410.214B+8.6325.762%D-N/A29.8C--19.2C2914.8h91.3D354.4D-
Rocklet Rifle 2421392650.525C1.0647.68%DN/A8F5.9F9917.4h67.5F--141.6F
Coyote Missiles 273135721.875C0.2955.556%C**N/A16.3D16.6C2108.3h96.1F*172.9F-
Vortex VM21 2601251520.822C+0.7632.817%D-3.2%C3D*3.2D-5041.9h142.3F**433.5F-
G40-F Ranger 215123815.375S13.7925.523%D-N/A14.6C11C+1838.4h135.9C+532.5C
NS-30 Vandal 1161131170.966C-0.6230.056%C--23.009%C-11.6D*N/A339.7h11T*36.5F-
Pulsar VS1 1041012380.424D1.1624.301%C++10.891%D**5.1D*N/A5320h26.6T-109.5D*
Saron HRB 193100616.667A*15.0844.736%C++3%A17.2D16C+5305.8h37.8F--84.5D**
Parallax VX3 101100541.852C0.2737.111%C80%C**8.5D*N/A6011.8h4.7T*12.5F--
NSX Tengu 97962240.429D1.1521.095%F--23.958%B+5.3D*N/A1418.1h29.1T138T*
NS-AM7 Archer 145882010.438C+1.1559.362%C++6.818%D*2.7D--1.8D2632.2h60.3T101.5T
C75 Viper 10686243S41.4235.507%C-N/A12.3D--2.9D*2507h12.5C**35.3C++
Vortex VM21 184851520.559C--1.0232.2%D--7.059%A+2D**2.4D*3941.8h199.8T*620.6T*
Orion VS54 8281541.5C++0.0813.558%D**8.642%F--10D--N/A2778.1h15.7D115.6C--
NS-7 PDW 82801140.702C0.8815.277%F-12.5%D-7.4D--N/A6410.8h18.4D120.7D*
Auraxium Force-Blade 80783,3430.023C1.5637.736%B+1.282%D--0.3C+N/A1290.1h2.3C+6.1B
S1 107761650.461C-1.1246.465%D*2.632%C+11.3D--4.6D*4856.7h9.5D*20.5D**
Spiker 78751450.517C--1.0716.652%F-12%D*4.4D*N/A1217.2h12.4C--74.3F--
Cerberus 70701220.574C-1.0124.238%D--17.143%D4.4D*N/A1615.9h7.8D--32.4D*
Frag Grenade 6765165N/A63.4239.148%D-N/A325D10C++31060.2h4.5C--11.6D
Lancer AE 124631040.606C--0.9858.613%CN/A5D*4.9F-6612.5h78F--133.2F*
Proton II PPA 6963231.5B**29.9215.754%D*1.587%C-14.7D**1.4D*1104.3h24.9T*158.2T*
Proton II PPA-H 746296.889C5.3126.373%D*N/A38.8D--7.5B2421.6h22.5F**85.2T-
Beamer VS3 61611200.508C1.0818.041%D**18.033%D4.3D--N/A3614.2h12C--66.6C--
Nyx VX31 5958521.115C0.4727.628%D--31.035%C++12.6D--N/A424.6h9.4F--33.9F-
VA39 Spectre 5554252.16B+0.5831.835%C+35.185%C5D*N/A6610.8h8.1D--25.5C--
XM98 5151252.04C+0.4638.158%C++56.863%F-4.9D*N/A5510.4h5.7T*14.9F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53400.6h
Anti-Vehicle MANA Turret463,5055.7h
Nano-Armor Kit1,5012,096,905137.5h
Nanite Revive Grenade07690.2h
Medical Applicator420263,81320.1h
Spitfire Auto-Turret802,7733.6h
Motion Spotter71,1531.3h
Shield Recharging Field373,4271.5h
Recon Detection Device171,6754.2h
Ammunition Package18111,41010.2h
Anti-Infantry MANA Turret291,1741.9h

Check the help document for the dictionary if you want to learn more about words used here.


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