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Justicar Kablooy[DaPP] Kablooy
VS BR 38

KDR: 1.6

Score: 42.8m

Last Seen: Apr 14th, 2019 12:22 AM
- OFFLINE - 4.7 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Emerald - Outfit Member of Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 199
Level Progress (to 39): 43%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Comet VM2 Comet VM2 Supernova PC Blueshift VM5 Blueshift VM5 Skyguard Dual Photon Pods Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 4622TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.913%17.996%3402410117,0070.7022450.897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.635%-0.43C---0.414C---2.755F**HEAD ++ (~8.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90-0.207C17-0.192C73

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.223%0.911%381410313,733107019713.48553189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.229%-0.653D-0.634D-1.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
313.4-0.943D--97.9-0.844D--215.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.441%2.329%398710287,170160443624.46729164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.617%-1.505F-0.173C0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.2-3.009T-39.5-2.146F--115.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.233%3.754%364103166613686200.486842107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.835%-1.387D**-0.155C0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
696.5-4.884T*147.9-2.747F**548.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.24%65.069%3621033146112020.130357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.878%-0.118C+-0.135C0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.762D-6-0.874D--11.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.068%11.821%362103331383610.373955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.649%-0.545D-0.534D-1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.3-0.609D7.5-0.526D13.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 199
42.8m358.8%221 (13.3k)198 (11.9k)1.5995244,37427,7422.5225338 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035117317.835%6.74%12007:4911

58% Engineer9% Heavy Assault8% Infiltrator16% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 12:53 AMNov 3rd, 2013 4:45 AMApr 18th, 2019 10:31 PM (20h) (PST)Apr 14th, 2019 1:11 AM (6d) (PST)Apr 13th, 2019 8:22 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6611295320.2050.1280.0140.9750.067136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,6787,75631,922128158411,866

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3610.6h/150.4d 25,606 2,991 20,242 211.2k 4,166 9,606 14,473 143.3m

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:1,178
Deaths:2,202
KDR:0.535
Accuracy:17.040% D*
HSR:11.036% D--
NS-11C
D-
Kills:865
Deaths:1,632
KDR:0.530
Accuracy:16.393% D**
HSR:14.567% D-
Serpent VE92
C+
Kills:573
Deaths:783
KDR:0.732
Accuracy:16.956% D**
HSR:19.895% C+
Solstice VE3
C+
Kills:470
Deaths:522
KDR:0.900
Accuracy:18.159% D-
HSR:19.575% C+
Eidolon VE33
D
Kills:420
Deaths:741
KDR:0.567
Accuracy:23.644% D
HSR:18.571% D--
NS Baron G5
C+
Kills:342
Deaths:766
KDR:0.446
Accuracy:32.389% D*
HSR:14.620% C+
VE-LR Obelisk
D
Kills:258
Deaths:262
KDR:0.985
Accuracy:27.958% D
HSR:20.155% D*
Thanatos VE70
C
Kills:191
Deaths:300
KDR:0.637
Accuracy:35.777% C
HSR:10.995% D--
Pulsar C
D**
Kills:189
Deaths:343
KDR:0.551
Accuracy:16.850% D**
HSR:14.286% D**
Pandora VX25
C--
Kills:122
Deaths:209
KDR:0.584
Accuracy:33.942% D
HSR:13.115% C--
Kills:4,608
Deaths (as Engineer):7,760
Deaths (to Engineers):7,204
KDR:0.59381
Kill Difference:3,152
Playtime:2,078.288 hours
Usage:58%
Score:25.539m
Score/min:205
Accuracy (listed only):23.911%
HSR (listed only):15.681%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:1,180
Deaths:1,459
KDR:0.809
Accuracy:19.994% D
HSR:2.881% D
NS-15M2
D*
Kills:888
Deaths:840
KDR:1.057
Accuracy:16.090% D**
HSR:15.203% D*
Flare VE6
D
Kills:133
Deaths:160
KDR:0.831
Accuracy:14.400% D**
HSR:19.549% D
Orion VS54
F
Kills:70
Deaths:43
KDR:1.628
Accuracy:12.130% F
HSR:8.571% F--
Kills:2,271
Deaths (as Heavy Assault):2,502
Deaths (to Heavy Assaults):6,497
KDR:0.90767
Kill Difference:231
Playtime:342.741 hours
Usage:9%
Score:3.290m
Score/min:160
Accuracy (listed only):15.654%
HSR (listed only):11.551%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:1,178
Deaths:2,202
KDR:0.535
Accuracy:17.040% D*
HSR:11.036% D--
NS-11C
D-
Kills:865
Deaths:1,632
KDR:0.530
Accuracy:16.393% D**
HSR:14.567% D-
Serpent VE92
C+
Kills:573
Deaths:783
KDR:0.732
Accuracy:16.956% D**
HSR:19.895% C+
Solstice VE3
C+
Kills:470
Deaths:522
KDR:0.900
Accuracy:18.159% D-
HSR:19.575% C+
NS Baron G5
C+
Kills:342
Deaths:766
KDR:0.446
Accuracy:32.389% D*
HSR:14.620% C+
Sirius SX12
D
Kills:320
Deaths:288
KDR:1.111
Accuracy:17.569% D*
HSR:13.750% D
Thanatos VE70
C
Kills:191
Deaths:300
KDR:0.637
Accuracy:35.777% C
HSR:10.995% D--
Pulsar C
D**
Kills:189
Deaths:343
KDR:0.551
Accuracy:16.850% D**
HSR:14.286% D**
Pandora VX25
C--
Kills:122
Deaths:209
KDR:0.584
Accuracy:33.942% D
HSR:13.115% C--
NSX Tengu
B++
Kills:88
Deaths:218
KDR:0.404
Accuracy:20.885% F--
HSR:25% B++
NS-7 PDW
D*
Kills:60
Deaths:73
KDR:0.822
Accuracy:13.828% F-
HSR:10% D*
Kills:4,398
Deaths (as Light Assault):7,336
Deaths (to Light Assaults):4,499
KDR:0.59951
Kill Difference:2,938
Playtime:178.456 hours
Usage:5%
Score:1.192m
Score/min:111
Accuracy (listed only):21.799%
HSR (listed only):15.167%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:605
Deaths:807
KDR:0.750
Accuracy:19.103% D--
HSR:16.033% D
NS Baron G5
C+
Kills:342
Deaths:766
KDR:0.446
Accuracy:32.389% D*
HSR:14.620% C+
Sirius SX12
D
Kills:320
Deaths:288
KDR:1.111
Accuracy:17.569% D*
HSR:13.750% D
Corvus VA55
D
Kills:251
Deaths:299
KDR:0.839
Accuracy:17.283% D**
HSR:18.327% D
Thanatos VE70
C
Kills:191
Deaths:300
KDR:0.637
Accuracy:35.777% C
HSR:10.995% D--
Pandora VX25
C--
Kills:122
Deaths:209
KDR:0.584
Accuracy:33.942% D
HSR:13.115% C--
Pulsar VS1
B+
Kills:93
Deaths:176
KDR:0.528
Accuracy:25.462% B+
HSR:11.828% D*
NSX Tengu
B++
Kills:88
Deaths:218
KDR:0.404
Accuracy:20.885% F--
HSR:25% B++
NS-7 PDW
D*
Kills:60
Deaths:73
KDR:0.822
Accuracy:13.828% F-
HSR:10% D*
Kills:2,072
Deaths (as Combat Medic):3,136
Deaths (to Combat Medics):2,203
KDR:0.66071
Kill Difference:1,064
Playtime:136.379 hours
Usage:4%
Score:2.125m
Score/min:260
Accuracy (listed only):24.026%
HSR (listed only):14.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B*
Kills:712
Deaths:723
KDR:0.985
Accuracy:50.130% B*
HSR:33.989% D
Sirius SX12
D
Kills:320
Deaths:288
KDR:1.111
Accuracy:17.569% D*
HSR:13.750% D
NS-357 Underboss
D
Kills:259
Deaths:456
KDR:0.568
Accuracy:31.814% D
HSR:9.653% D**
NS-61 Emissary
C
Kills:191
Deaths:246
KDR:0.776
Accuracy:25.520% C-
HSR:14.660% C
NS-44 Commissioner
D
Kills:190
Deaths:280
KDR:0.679
Accuracy:31.420% D
HSR:13.158% D*
NS-30 Vandal
C-
Kills:113
Deaths:114
KDR:0.991
Accuracy:30.417% C-
HSR:23.009% C-
Parallax VX3
B+
Kills:94
Deaths:53
KDR:1.774
Accuracy:37.007% C
HSR:80.851% B+
NS-AM7 Archer
C++
Kills:88
Deaths:198
KDR:0.444
Accuracy:59.398% C++
HSR:6.818% D*
NSX Tengu
B++
Kills:88
Deaths:218
KDR:0.404
Accuracy:20.885% F--
HSR:25% B++
Spiker
D**
Kills:74
Deaths:143
KDR:0.517
Accuracy:16.652% F-
HSR:10.811% D**
Cerberus
D
Kills:69
Deaths:119
KDR:0.580
Accuracy:24.557% D--
HSR:17.391% D
Beamer VS3
D
Kills:60
Deaths:117
KDR:0.513
Accuracy:18.007% D**
HSR:18.333% D
NS-7 PDW
D*
Kills:60
Deaths:73
KDR:0.822
Accuracy:13.828% F-
HSR:10% D*
Nyx VX31
C*
Kills:56
Deaths:52
KDR:1.077
Accuracy:28.059% D--
HSR:32.143% C*
VA39 Spectre
C+
Kills:52
Deaths:24
KDR:2.167
Accuracy:31.694% C+
HSR:36.539% C+
Kills:2,426
Deaths (as Infiltrator):3,104
Deaths (to Infiltrators):3,349
KDR:0.78157
Kill Difference:678
Playtime:277.869 hours
Usage:8%
Score:1.713m
Score/min:103
Accuracy (listed only):29.130%
HSR (listed only):23.074%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:2,581
Deaths:1,871
KDR:1.379
Accuracy:32.202% D**
HSR:3.681% C
Comet VM2
C
Kills:2,523
Deaths:1,984
KDR:1.272
Accuracy:32.026% D*
HSR:3.765% C
Blueshift VM5
D
Kills:1,549
Deaths:812
KDR:1.908
Accuracy:11.081% F-
HSR:17.883% D
Blueshift VM5
C+
Kills:1,531
Deaths:812
KDR:1.885
Accuracy:10.697% F-
HSR:20.444% C+
NS-10 Burster
D--
Kills:383
Deaths:264
KDR:1.451
Accuracy:23.344% D--
HSR:1.567% D*
NS-10 Burster
D
Kills:374
Deaths:313
KDR:1.195
Accuracy:23.709% D
HSR:1.872% D*
Quasar VM1
D*
Kills:305
Deaths:162
KDR:1.883
Accuracy:10.177% D*
HSR:11.475% D**
Nebula VM20
D--
Kills:241
Deaths:152
KDR:1.586
Accuracy:13.507% D--
HSR:11.203% F
Nebula VM20
D--
Kills:241
Deaths:152
KDR:1.586
Accuracy:13.186% D--
HSR:14.938% D*
Vortex VM21
C
Kills:122
Deaths:149
KDR:0.819
Accuracy:32.547% D-
HSR:3.279% C
Vortex VM21
A++
Kills:82
Deaths:149
KDR:0.550
Accuracy:31.982% D--
HSR:7.317% A++
Kills:9,932
Deaths (as MAX Suit):3,410
Deaths (to MAX Suits):1,650
KDR:2.91261
Kill Difference:6,522
Playtime:578.807 hours
Usage:16%
Score:8.986m
Score/min:259
Accuracy (listed only):21.314%
HSR (listed only):8.857%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:1,441
V. Kills:352 408%
Deaths:242
KDR:5.955
Accuracy:39.438% D**
KPH:26.600 D-
VKPH:6.500 D-
Light PPA
C
Kills:1,230
V. Kills:146 N/A
Deaths:300
KDR:4.100
Accuracy:32.353% D*
KPH:20.800 D
VKPH:2.500 C
Hornet Missiles
B+
Kills:1,087
V. Kills:672 162%
Deaths:284
KDR:3.827
Accuracy:66.854% B+
KPH:24.900 D
VKPH:15.400 D--
Maelstrom Turbo Laser
D
Kills:640
V. Kills:734 87%
Deaths:867
KDR:0.738
Accuracy:30.322% C+
KPH:5.200 D
VKPH:6 D
Saron Laser Cannon
D
Kills:422
V. Kills:464 91%
Deaths:535
KDR:0.789
Accuracy:29.742% C
KPH:4.500 D-
VKPH:4.900 D
Photon A2A Missile Pods
C-
Kills:246
V. Kills:275 89%
Deaths:53
KDR:4.642
Accuracy:79.641% C+
KPH:27.500 D
VKPH:30.700 C-
Coyote Missiles
C
Kills:133
V. Kills:136 97%
Deaths:71
KDR:1.873
Accuracy:55.470% C**
KPH:16.500 D-
VKPH:16.800 C
Kills:5,199 (2,292 + 0)
Deaths:2,352
KDR:2.210
VKDR:1.182
Vehicle Kills:2,779
Kill Difference:2,847
Playtime:389.796 hours
Usage:11%
Score:2.412m
Score/min:103
Piloting Accuracy:29.742%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:1,451
V. Kills:1,300 112%
Deaths:311
KDR:4.666
Accuracy:23.654% D--
KPH:10.500 C--
VKPH:9.400 C+
L100 Python HEAT
C--
Kills:1,130
V. Kills:455 248%
Deaths:126
KDR:8.968
Accuracy:45.660% D
KPH:22.300 C--
VKPH:9 D
L100 Python AP
C++
Kills:844
V. Kills:443 190%
Deaths:125
KDR:6.752
Accuracy:57.032% C++
KPH:25.300 C
VKPH:13.300 D-
L100 Python HESH
D*
Kills:636
V. Kills:112 N/A
Deaths:61
KDR:10.426
Accuracy:37.183% D*
KPH:21.900 D*
VKPH:3.800 D*
C75 Viper
C-
Kills:86
V. Kills:20 410%
Deaths:2
KDR:43
Accuracy:35.507% C-
KPH:12.300 D-
VKPH:2.900 D*
Kills:4,147 (4,147 + 0)
Deaths:625
KDR:6.635
VKDR:3.728
Vehicle Kills:2,330
Kill Difference:3,522
Playtime:257.888 hours
Usage:7%
Score:2.500m
Score/min:162
Driving Accuracy:35.507%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,786
V. Kills:902 198%
Deaths:182
KDR:9.813
Accuracy:47.001% C
KPH:16.500 C--
VKPH:8.300 C+
Supernova FPC
C
Kills:968
V. Kills:1,030 94%
Deaths:211
KDR:4.588
Accuracy:54.526% C++
KPH:12.500 D*
VKPH:13.300 C
Supernova VPC
C
Kills:355
V. Kills:100 351%
Deaths:47
KDR:7.553
Accuracy:46.493% C--
KPH:23.200 D--
VKPH:6.500 C
G30 Walker
D-
Kills:170
V. Kills:138 122%
Deaths:43
KDR:3.953
Accuracy:17.214% D**
KPH:7 D*
VKPH:5.700 D-
G40-F Ranger
C--
Kills:139
V. Kills:90 153%
Deaths:14
KDR:9.929
Accuracy:25.813% D-
KPH:29.700 D
VKPH:19.200 C--
Saron HRB
C+
Kills:100
V. Kills:93 106%
Deaths:6
KDR:16.667
Accuracy:44.736% C++
KPH:17.300 D
VKPH:16.100 C+
Proton II PPA
D*
Kills:63
V. Kills:6 N/A
Deaths:2
KDR:31.500
Accuracy:15.754% D*
KPH:14.600 D**
VKPH:1.400 D*
Kills:3,581 (3,109 + 472)
Deaths:505
KDR:7.091
VKDR:4.671
Vehicle Kills:2,359
Kill Difference:3,076
Playtime:240.570 hours
Usage:7%
Score:2.121m
Score/min:147
Driving Accuracy:46.493%
Gunner Accuracy:15.754%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:62
V. Kills:12 N/A
Deaths:9
KDR:6.889
Accuracy:26.373% D*
KPH:37.900 D*
VKPH:7.300 C*
Kills:62 (0 + 62)
Deaths:9
KDR:6.889
VKDR:1.333
Vehicle Kills:12
Kill Difference:53
Playtime:1.636 hours
Usage:0%
Score:0.024m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:26.373%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:333
V. Kills:128 258%
Deaths:59
KDR:5.644
Accuracy:31.952% D
KPH:16.600 C
VKPH:6.400 C
G40-F Ranger
C
Kills:121
V. Kills:91 132%
Deaths:8
KDR:15.125
Accuracy:25.576% D--
KPH:14.900 C-
VKPH:11.200 C
Kills:454 (0 + 454)
Deaths:67
KDR:6.776
VKDR:3.269
Vehicle Kills:219
Kill Difference:387
Playtime:28.149 hours
Usage:1%
Score:0.269m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:25.576%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Comet VM2 3,6442,5811,8711.379B+0.2232.202%D**3.681%C9C-3.7D54287.6h28.3C++88C-
Comet VM2 3,5082,5231,9841.272B+0.3332.026%D*3.765%C8C--3.1C--52313.8h30.1C--93.9D-
Supernova PC 2,6881,7861829.813B*8.2147.001%C2.856%B+16.5C--8.3C+125108.5h5.7C+12.2C+
Blueshift VM5 1,5721,5498121.908C+0.3111.081%F-17.883%D17.2D--N/A6189.8h19.5D175.8F
Blueshift VM5 1,5541,5318121.885C+0.2910.697%F-20.444%C+17D--N/A6289.8h19.5D-181.9F
Skyguard 2,7511,4513114.666B*3.0723.654%D--1.654%C10.5C--9.4C+176137.7h168.6D-712.8D*
Dual Photon Pods 1,7931,4412425.955C+4.3639.438%D**N/A26.6D-6.5D-13054.1h34.2D--86.7D*
Light PPA 1,3761,2303004.1C+2.5032.353%D*N/A20.8D2.5C7159.1h24.7D-76.2D-
Lasher X2 1,2161,1801,4590.809C+0.7919.994%D2.881%D13.5D-N/A4587.4h23.8D119C--
Sticky Grenade 1,2011,17811178N/A1,176.4055.434%B+N/A785.3C15.3B23081.5h2.4C+4.3C*
Solstice SF 1,2181,1782,2020.535C-1.0617.04%D*11.036%D--6.5D-N/A21182.4h14.6C+86D
MANA Anti-Vehicle Turret 2,0901,1334232.678C*1.0847.376%D4.501%B*11330M9570A*19779280.1h9.7D20.4D
L100 Python HEAT 1,5851,1301268.968B**7.3745.66%D2.566%C+22.2C--9D12550.8h6C*13.1C+
Hornet Missiles 1,7591,0872843.827C2.2366.854%B+N/A24.9D15.4D--15643.7h12.7C+19C++
Supernova FPC 1,9989682114.588C+2.9954.526%C++4.442%A12.5D*13.3C15077.7h9.6F--17.5F
NS-15M2 9188888401.057C0.5416.09%D**15.203%D*13.7D--N/A3965h20F-124.4F
NS-11C 8958651,6320.53C--1.0716.393%D**14.567%D-4.9D--N/A15178.2h25.6F-156.2F-
Proximity Mine 8548543942.168D0.5739.869%CN/A85.4DN/A26310h2.2D5.5C
L100 Python AP 1,2878441256.752B+5.1557.032%C++N/A25.3C13.3D-18233.3h8.4D14.8C--
NS-44L Blackhand 7147127230.985C+0.6150.13%B*33.989%D7.1D--N/A1899.6h5.1C10.2C**
Maelstrom Turbo Laser 1,3746408670.738C0.8630.322%C+1.719%C--5.3D6D76121.9h226.4D**746.5D*
L100 Python HESH 7486366110.426C+8.8337.183%D*1.415%C+21.9D*3.8D*11129.1h4.2C--11.2D--
H-V45 6136058070.75C0.8519.103%D--16.033%D12.5D-N/A4548.3h17.6D*92.2D--
Serpent VE92 5865737830.732C0.8716.956%D**19.895%C+7.8D-N/A3173.7h16.8D99.3D--
Spear Anti-Vehicle Phalanx Turret 813498519.765B+8.1742.09%C4.016%C+25.3D16C--25619.7h16.6F-39.5D**
Solstice VE3 4794705220.9C*0.7018.159%D-19.575%C+6.9DN/A4768.4h17.6C+97C
C-4 6014443721.194C+0.4124.753%C+N/A92.5C**32.7C*9944.8h1.5C++5.9C*
Saron Laser Cannon 8864225350.789C0.8129.742%CN/A4.5D-4.9D8093.9h333.8F-1122.2F-
Eidolon VE33 4294207410.567C1.0323.644%D18.571%D--4.4D--N/A1895.5h17.8F--75.5F
NS-10 Burster 7023832641.451B+0.1523.344%D--1.567%D*4.7C3.9C++9381.9h184.3D789.4D-
NS-10 Burster 6983743131.195B+0.4023.709%D1.872%D*3.7D-3.2C83102.4h218.2F920.3F
MANA Anti-Personnel Turret 3833741662.253N/A0.6510.091%UN/A3740U90U9501400.1h32.7T*324T*
MAX Punch 3923663,4120.107C+1.4945.532%C+N/A0.7CN/A2537.6h2.4C++5.2C++
Supernova VPC 455355477.553C5.9546.493%C--1.127%C-23.2D--6.5C13515.3h6.8T*14.6F--
NS Baron G5 3453427660.446D1.1532.389%D*14.62%C+4.9D**N/A1569.6h11.1T*34.4D-
M20 Basilisk 461333595.644B**4.0431.952%D5.706%C+16.7C6.4C14820h107.2C+335.4C
Sirius SX12 3223202881.111C++0.4917.569%D*13.75%D10.4D-N/A5030.9h20.5D--116.9D--
Quasar VM1 3103051621.883C**0.2810.177%D*11.475%D**6.5D**N/A5246.7h13.9B+137C+
Nemesis VSH9 5252892091.383A0.2267.48%B++N/A7.5D6.1D17638.4h9.1C13.5C++
Tank Mine 3862641192.218C+0.6238.252%BN/A101.5C+46.9C--12432.6h2.5D-6.5C+
NS-357 Underboss 2622594560.568C-1.0331.814%D9.653%D**5.5D*N/A1747.5h5.8D**18.2D-
VE-LR Obelisk 2732582620.985C-0.6127.958%D20.155%D*11.8D-N/A3721.8h10.4D*37.2D--
Corvus VA55 2562512990.839C0.7617.283%D**18.327%D12D-N/A5320.9h17.2F99.7F
Photon A2A Missile Pods 521246534.642C+3.0479.641%C+N/A27.6D30.9C4058.9h8.7C+10.9C+
Nebula VM20 2452411521.586C0.0113.507%D--11.203%F22.5DN/A7110.7h20D148.4D
Nebula VM20 2462411521.586C0.0113.186%D--14.938%D*22.5DN/A7110.7h20D--151.6D-
Hades VSH4 3582132570.829B+0.7774.048%B*N/A10.3C7C-12420.7h9.2C+12.4C**
NS-61 Emissary 1971912460.776C+0.8225.52%C-14.66%C9D-N/A2621.3h15.9C+62.4C+
Thanatos VE70 1921913000.637C0.9635.777%C10.995%D--8.6D--N/A3922.3h7.7F21.4D-
NS-44 Commissioner 1911902800.679C0.9231.42%D13.158%D*5.5D--N/A2334.7h4.2C+13.4C+
NS Decimator 2271903240.586C--1.0154.253%D2.632%B16.8D*3.3D**17411.3h5.7C--10.5D
Pulsar C 1961893430.551C-1.0516.85%D**14.286%D**3.7D--N/A2651h24.5F**145.6F--
Aspis Anti-Aircraft Phalanx Turret 395188218.952A*7.3519.405%D-1.064%D8.2C-9C21222.9h170.2C877.3C--
G30 Walker 308170433.953C+2.3517.214%D**1.176%D--7D*5.7D-13324.2h337.9D**1963.1F
NS-R3 Swarm 3421582340.675B+0.9260.29%D-N/A4.9D5.8C7532h39.3D--65.1D*
G40-F Ranger 229139149.929B+8.3325.813%D-N/A29.6D19.1C--2954.7h90.8D351.6D-
Force-Blade 14313616,5340.008C-1.5927.541%C+N/A0.1DN/A01500.8h3.1C11.2C++
Flare VE6 1361331600.831C--0.7714.4%D**19.549%D9.4D*N/A6514.2h19.2F*133F--
Coyote Missiles 269133711.873C0.2755.47%C**N/A16.4D-16.8C2138.1h95.7F*172.6F-
Pandora VX25 1221222090.584D1.0233.942%D13.115%C--9.8D--N/A3612.4h7.2F-21.1D*
Vortex VM21 2561221490.819C+0.7832.547%D-3.279%C3D--3.3D5041h141.3F--434.3F-
G40-F Ranger 212121815.125M13.5325.576%D--N/A14.9C-11.2C1858.1h134.7C+526.8C-
NS-30 Vandal 1161131140.991C-0.6130.417%C-23.009%C-11.9D*N/A349.5h10.8T-35.4F-
Saron HRB 193100616.667A*15.0744.736%C++3%A+17.2D16C+5275.8h37.8F--84.5D**
Parallax VX3 9594531.774C0.1737.007%C80.851%B+8.2D*N/A6011.5h4.8T*12.9F--
Pulsar VS1 96931760.528C-1.0725.462%B+11.828%D*6.2D--N/A6814.9h24.8F*97.2D-
Rocklet Rifle 161912040.446C-1.1543.136%D*N/A8D**6.1D**11811.4h75.2F*174.3F--
NS-AM7 Archer 145881980.444C+1.1659.398%C++6.818%D*2.8D-1.8D2631.9h59.4F*100.1F*
NSX Tengu 89882180.404D1.2020.885%F--25%B++5D*N/A1317.5h29.7T142.3T*
C75 Viper 10686243S41.4035.507%C-N/A12.3D-2.9D*2467h12.5B+35.3C*
Vortex VM21 178821490.55D1.0531.982%D--7.317%A++2D*2.3D*3941h201.1T*628.9T*
S1 105741560.474C1.1346.96%D--2.703%C+11.6D--4.8D--4996.4h9.4D--20D**
Spiker 77741430.517C--1.0816.652%F-10.811%D**4.4D*N/A1117h12.4D74.7F-
Auraxium Force-Blade 73713,2620.022C1.5836.304%B+1.408%D-0.3DN/A1280.2h2.4C6.5B
Orion VS54 7070431.628C*0.0312.13%F8.571%F--9.3D--N/A2907.5h14.8C122.2D--
Cerberus 69691190.58C-1.0224.557%D--17.391%D4.4D*N/A1615.6h7.8D--31.9D--
Proton II PPA 6963231.5B**29.9015.754%D*1.587%C-14.7D**1.4D*1094.3h24.9T*158.2T*
Proton II PPA-H 746296.889C5.2926.373%D*N/A38.8D--7.5C**2401.6h22.5F**85.2T
Beamer VS3 60601170.513C1.0918.007%D**18.333%D4.3D--N/A3514.1h12C66.6C-
NS-7 PDW 6160730.822C+0.7813.828%F-10%D*6.3D--N/A669.5h17.1C123.7D*
Lancer AE 119601030.583C--1.0258.717%CN/A4.9D*4.8F-6612.3h81F-138F--
Frag Grenade 6058158N/A56.4038.04%D--N/A290D-10C*32260.2h4.6D12D
Nyx VX31 5756521.077C--0.5228.059%D--32.143%C*12.7D--N/A434.4h9.5F--33.9F-
VA39 Spectre 5352242.167B+0.5731.694%C+36.539%C+4.9D*N/A6510.7h8.1D-25.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,1131.3h
Nano-Armor Kit1,4692,068,018134.9h
Spawn Beacon33060.5h
Anti-Vehicle MANA Turret433,4525.6h
Nanite Revive Grenade07460.2h
Medical Applicator409254,56119.4h
Spitfire Auto-Turret792,6803.5h
Ammunition Package18011,32210.1h
Shield Recharging Field343,2191.4h
Anti-Infantry MANA Turret291,1741.9h
Recon Detection Device171,6754.2h

Check the help document for the dictionary if you want to learn more about words used here.


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