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Director General Ice Cold KacprowyPL[S00L] KacprowyPL
NC BR 98

KDR: 1.92

Score: 32.6m

Last Seen: Feb 7th, 2020 7:26 PM
- OFFLINE - 107.4 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Miller
Level Progress (to 99): 50%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NC6A GODSAW NS-44 Commissioner C-4 AF-18 Stalker MGR-L1 Promise Tempest
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,363,139 MLG Score: 1889
Fun Score: N/A
Cheeseburgers Flipped: 300TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.112%26.054%70648122852,3181.93255-0.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.986%1.141B**0.758B++-0.784D-HEAD ++ (~12.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.534B+9.40.344C**25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.211%1.098%116312739118612851.05807319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.216%-0.64D-0.441C--0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.90.446B280.473B+61.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.543%1.413%145612701,76915216871.16305257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.082%-0.533D-0.712D-0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.665B+4.60.634B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.177%6.446%97912671,14812513220.916933355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.785%-0.558D0.47B+0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.611B+14.10.649B+32.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.101%77.121%977126913,3223330344.0006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.239%0.322C*0.651B+-0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.456B+20.372C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.77%18.141%97412722,001189471.05649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.262%0.502B+0.658B+0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.608B+2.50.493B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.6m173.5%332 (19.9k)271 (16.3k)1.9221592,17147,9522.0162798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1276623224.631%28.52%70202:3142

8% Combat Medic6% Engineer24% Heavy Assault45% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2013 8:19 PMNov 3rd, 2018 12:29 PMFeb 8th, 2020 1:31 PM (56d) (PST)Feb 7th, 2020 4:49 PM (57d) (PST)Feb 7th, 2020 3:26 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5832683150.7660.3980.2181.3870.0341889

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,98816,05318,93546241383216,259

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2006.3h/83.6d 4,513 26,287 23,247 167k 2,758 6,468 4,084 70.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:2,679
Deaths:986
KDR:2.717
Accuracy:28.646% B+
HSR:33.259% B*
NC6A GODSAW
B+
Kills:2,671
Deaths:880
KDR:3.035
Accuracy:31.173% C**
HSR:31.861% B+
MGR-L1 Promise
B**
Kills:1,960
Deaths:724
KDR:2.707
Accuracy:28.650% B*
HSR:34.745% B**
NS-15MP
C**
Kills:1,866
Deaths:750
KDR:2.488
Accuracy:27.850% C+
HSR:33.387% C**
NC6 Gauss SAW
C**
Kills:1,761
Deaths:1,041
KDR:1.692
Accuracy:20.907% C++
HSR:25.156% C**
GD-22S
B++
Kills:1,570
Deaths:608
KDR:2.582
Accuracy:26.222% B+
HSR:30% B++
EM6
B*
Kills:1,306
Deaths:564
KDR:2.316
Accuracy:24.020% C**
HSR:30.092% B*
NS-15 Gallows
B+
Kills:1,276
Deaths:336
KDR:3.798
Accuracy:28.759% C+
HSR:37.931% B+
NS-15M2
C--
Kills:1,242
Deaths:710
KDR:1.749
Accuracy:21.134% D
HSR:23.188% C--
NSX Naginata
B++
Kills:1,179
Deaths:436
KDR:2.704
Accuracy:27.065% B++
HSR:33.418% B+
NSX-P Naginata
B++
Kills:1,171
Deaths:444
KDR:2.637
Accuracy:27.383% B++
HSR:33.220% B+
EM1
A
Kills:408
Deaths:180
KDR:2.267
Accuracy:25.783% B++
HSR:30.392% A
Kills:19,089
Deaths (as Heavy Assault):7,659
Deaths (to Heavy Assaults):14,002
KDR:2.49236
Kill Difference:11,430
Playtime:473.236 hours
Usage:24%
Score:9.094m
Score/min:320
Accuracy (listed only):26.466%
HSR (listed only):31.387%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
C
Kills:1,931
Deaths:988
KDR:1.954
Accuracy:25.663% C
HSR:18.125% D
MGR-S1 Gladius
B*
Kills:1,917
Deaths:877
KDR:2.186
Accuracy:31.874% B*
HSR:25.248% B
NS-7 PDW
C+
Kills:1,832
Deaths:1,369
KDR:1.338
Accuracy:25.106% C+
HSR:14.683% C--
AF-4 Cyclone
C
Kills:1,651
Deaths:1,038
KDR:1.591
Accuracy:24.147% C
HSR:15.688% C--
AF-4AE Cyclone
C++
Kills:1,400
Deaths:523
KDR:2.677
Accuracy:30.119% C++
HSR:23.571% C
Blitz GD-10
D
Kills:1,287
Deaths:1,301
KDR:0.989
Accuracy:20.343% D-
HSR:12.277% D
MKV Suppressed
C**
Kills:1,227
Deaths:709
KDR:1.731
Accuracy:27.774% C**
HSR:16.870% C-
LA39 Bruiser
B+
Kills:1,185
Deaths:802
KDR:1.478
Accuracy:62.649% C+
HSR:17.975% B+
NSX Tanto
B+
Kills:1,173
Deaths:389
KDR:3.015
Accuracy:29.812% B+
HSR:28.389% C**
NSX Tengu
B*
Kills:1,172
Deaths:456
KDR:2.570
Accuracy:43.245% B*
HSR:23.123% C*
AF-19 Mercenary
C++
Kills:1,163
Deaths:923
KDR:1.260
Accuracy:23.244% C++
HSR:22.184% C++
NS Baron G5
B++
Kills:857
Deaths:685
KDR:1.251
Accuracy:37.576% D-
HSR:18.086% B++
NS-11CP
C-
Kills:632
Deaths:318
KDR:1.987
Accuracy:27.299% C-
HSR:19.620% D
AF-4A Bandit AE
C++
Kills:594
Deaths:334
KDR:1.778
Accuracy:26.175% C
HSR:28.451% C++
NSX-P Tanto
B++
Kills:492
Deaths:201
KDR:2.448
Accuracy:26.997% C++
HSR:31.504% B++
GD-66 Claw
B**
Kills:423
Deaths:284
KDR:1.489
Accuracy:62.857% C**
HSR:21.277% B**
Mauler S6
C*
Kills:341
Deaths:414
KDR:0.824
Accuracy:31.999% D--
HSR:16.422% C*
NSX-P Tengu
B++
Kills:55
Deaths:43
KDR:1.279
Accuracy:41.100% B++
HSR:16.364% D-
AF-57 Piston
B**
Kills:52
Deaths:21
KDR:2.476
Accuracy:54.227% B**
HSR:7.692% F
Kills:19,384
Deaths (as Light Assault):11,675
Deaths (to Light Assaults):8,868
KDR:1.6603
Kill Difference:7,709
Playtime:311.287 hours
Usage:16%
Score:4.820m
Score/min:258
Accuracy (listed only):34.327%
HSR (listed only):19.871%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:6,434
Deaths:2,242
KDR:2.870
Accuracy:37.220% C
HSR:71.868% C**
NS-44 Commissioner
C+
Kills:2,593
Deaths:2,572
KDR:1.008
Accuracy:33.294% C-
HSR:21.520% C+
AF-18 Stalker
D
Kills:2,246
Deaths:1,767
KDR:1.271
Accuracy:23.895% D-
HSR:17.053% D
Tempest
C
Kills:1,931
Deaths:988
KDR:1.954
Accuracy:25.663% C
HSR:18.125% D
MGR-S1 Gladius
B*
Kills:1,917
Deaths:877
KDR:2.186
Accuracy:31.874% B*
HSR:25.248% B
NS-7 PDW
C+
Kills:1,832
Deaths:1,369
KDR:1.338
Accuracy:25.106% C+
HSR:14.683% C--
AF-4 Cyclone
C
Kills:1,651
Deaths:1,038
KDR:1.591
Accuracy:24.147% C
HSR:15.688% C--
AF-8 RailJack
C+
Kills:1,481
Deaths:392
KDR:3.778
Accuracy:37.141% C+
HSR:71.911% C
AF-4AE Cyclone
C++
Kills:1,400
Deaths:523
KDR:2.677
Accuracy:30.119% C++
HSR:23.571% C
Blitz GD-10
D
Kills:1,287
Deaths:1,301
KDR:0.989
Accuracy:20.343% D-
HSR:12.277% D
NSX Daimyo
C++
Kills:1,228
Deaths:365
KDR:3.364
Accuracy:40.677% C
HSR:94.707% C++
MKV Suppressed
C**
Kills:1,227
Deaths:709
KDR:1.731
Accuracy:27.774% C**
HSR:16.870% C-
NS-30 Vandal
D
Kills:1,218
Deaths:952
KDR:1.279
Accuracy:27.844% D--
HSR:21.429% D
NC14 Bolt Driver
C++
Kills:1,186
Deaths:467
KDR:2.540
Accuracy:32.373% D
HSR:75.295% C++
NSX Tengu
B*
Kills:1,172
Deaths:456
KDR:2.570
Accuracy:43.245% B*
HSR:23.123% C*
NSX Tomoe
B+
Kills:1,165
Deaths:441
KDR:2.642
Accuracy:32.501% B+
HSR:36.309% C
EM4-AE Longshot
B
Kills:1,162
Deaths:303
KDR:3.835
Accuracy:38.253% C--
HSR:83.821% B
NS-357 Underboss
B+
Kills:1,161
Deaths:944
KDR:1.230
Accuracy:37.457% C+
HSR:27.735% B+
LA80
B*
Kills:1,155
Deaths:209
KDR:5.526
Accuracy:37.598% D
HSR:84.416% B*
NS-44L Blackhand
C+
Kills:1,017
Deaths:654
KDR:1.555
Accuracy:37.326% D
HSR:42.478% C+
NS-44P Commissioner
B+
Kills:890
Deaths:657
KDR:1.355
Accuracy:41.528% C+
HSR:31.348% B+
LA3 Desperado
C**
Kills:704
Deaths:492
KDR:1.431
Accuracy:30.639% C**
HSR:17.472% C-
EM4 Longshot
B**
Kills:676
Deaths:101
KDR:6.693
Accuracy:36.755% C--
HSR:85.799% B**
AF-6 Shadow
C--
Kills:665
Deaths:331
KDR:2.009
Accuracy:32.320% C--
HSR:22.256% D
NC4 Mag-Shot
C+
Kills:467
Deaths:580
KDR:0.805
Accuracy:26.095% C+
HSR:17.559% C
NS-61 Emissary
C*
Kills:300
Deaths:229
KDR:1.310
Accuracy:27.695% C+
HSR:18.667% C*
NS-357P Underboss
C
Kills:188
Deaths:143
KDR:1.315
Accuracy:33.762% D*
HSR:21.809% C
NS-45 Pilot
C+
Kills:90
Deaths:67
KDR:1.343
Accuracy:32.156% C+
HSR:21.111% D-
NS-AM7 AE/NC Archer
A
Kills:87
Deaths:177
KDR:0.492
Accuracy:54.716% D
HSR:37.931% A
AF-18 Stalker AE
C++
Kills:73
Deaths:35
KDR:2.086
Accuracy:33.228% C++
HSR:26.027% C--
NS-44L Showdown
D
Kills:60
Deaths:42
KDR:1.429
Accuracy:35.873% D
HSR:30% D
NSX-P Tengu
B++
Kills:55
Deaths:43
KDR:1.279
Accuracy:41.100% B++
HSR:16.364% D-
Kills:38,718
Deaths (as Infiltrator):21,466
Deaths (to Infiltrators):8,200
KDR:1.80369
Kill Difference:17,252
Playtime:898.266 hours
Usage:45%
Score:12.525m
Score/min:232
Accuracy (listed only):33.429%
HSR (listed only):35.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
C
Kills:1,931
Deaths:988
KDR:1.954
Accuracy:25.663% C
HSR:18.125% D
MGR-S1 Gladius
B*
Kills:1,917
Deaths:877
KDR:2.186
Accuracy:31.874% B*
HSR:25.248% B
NS-7 PDW
C+
Kills:1,832
Deaths:1,369
KDR:1.338
Accuracy:25.106% C+
HSR:14.683% C--
AF-4 Cyclone
C
Kills:1,651
Deaths:1,038
KDR:1.591
Accuracy:24.147% C
HSR:15.688% C--
AF-4AE Cyclone
C++
Kills:1,400
Deaths:523
KDR:2.677
Accuracy:30.119% C++
HSR:23.571% C
Blitz GD-10
D
Kills:1,287
Deaths:1,301
KDR:0.989
Accuracy:20.343% D-
HSR:12.277% D
NS-11P
C*
Kills:1,262
Deaths:845
KDR:1.493
Accuracy:25.053% C*
HSR:22.425% C++
MKV Suppressed
C**
Kills:1,227
Deaths:709
KDR:1.731
Accuracy:27.774% C**
HSR:16.870% C-
Reaper DMR
A
Kills:1,189
Deaths:481
KDR:2.472
Accuracy:32.457% A
HSR:28.427% B+
LA39 Bruiser
B+
Kills:1,185
Deaths:802
KDR:1.478
Accuracy:62.649% C+
HSR:17.975% B+
NC1 Gauss Rifle
A
Kills:1,175
Deaths:535
KDR:2.196
Accuracy:29.262% A
HSR:27.660% B*
NSX Tengu
B*
Kills:1,172
Deaths:456
KDR:2.570
Accuracy:43.245% B*
HSR:23.123% C*
GR-22AE
B+
Kills:950
Deaths:435
KDR:2.184
Accuracy:30.911% B+
HSR:28.105% C*
NS Baron G5
B++
Kills:857
Deaths:685
KDR:1.251
Accuracy:37.576% D-
HSR:18.086% B++
NS-11A
A++
Kills:565
Deaths:231
KDR:2.446
Accuracy:32.295% A+
HSR:35.221% A++
GD-66 Claw
B**
Kills:423
Deaths:284
KDR:1.489
Accuracy:62.857% C**
HSR:21.277% B**
Carnage AR
A+
Kills:376
Deaths:115
KDR:3.270
Accuracy:32.191% A+
HSR:28.723% B**
Mauler S6
C*
Kills:341
Deaths:414
KDR:0.824
Accuracy:31.999% D--
HSR:16.422% C*
NC9 A-Tross
A+
Kills:260
Deaths:96
KDR:2.708
Accuracy:32.896% A+
HSR:33.462% A
NSX-P Tengu
B++
Kills:55
Deaths:43
KDR:1.279
Accuracy:41.100% B++
HSR:16.364% D-
AF-57 Piston
B**
Kills:52
Deaths:21
KDR:2.476
Accuracy:54.227% B**
HSR:7.692% F
Kills:21,107
Deaths (as Combat Medic):12,248
Deaths (to Combat Medics):5,098
KDR:1.7233
Kill Difference:8,859
Playtime:162.168 hours
Usage:8%
Score:3.629m
Score/min:373
Accuracy (listed only):34.940%
HSR (listed only):21.496%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B+
Kills:1,185
Deaths:802
KDR:1.478
Accuracy:62.649% C+
HSR:17.975% B+
NSX Tanto
B+
Kills:1,173
Deaths:389
KDR:3.015
Accuracy:29.812% B+
HSR:28.389% C**
AF-19 Mercenary
C++
Kills:1,163
Deaths:923
KDR:1.260
Accuracy:23.244% C++
HSR:22.184% C++
NS Baron G5
B++
Kills:857
Deaths:685
KDR:1.251
Accuracy:37.576% D-
HSR:18.086% B++
NS-11CP
C-
Kills:632
Deaths:318
KDR:1.987
Accuracy:27.299% C-
HSR:19.620% D
AF-4A Bandit AE
C++
Kills:594
Deaths:334
KDR:1.778
Accuracy:26.175% C
HSR:28.451% C++
NSX-P Tanto
B++
Kills:492
Deaths:201
KDR:2.448
Accuracy:26.997% C++
HSR:31.504% B++
GD-66 Claw
B**
Kills:423
Deaths:284
KDR:1.489
Accuracy:62.857% C**
HSR:21.277% B**
Mauler S6
C*
Kills:341
Deaths:414
KDR:0.824
Accuracy:31.999% D--
HSR:16.422% C*
MGR-M1 Bishop
B+
Kills:240
Deaths:99
KDR:2.424
Accuracy:36.462% B+
HSR:34.167% B
Warden
A++
Kills:160
Deaths:111
KDR:1.441
Accuracy:38.830% A++
HSR:3.750% T
AF-57 Piston
B**
Kills:52
Deaths:21
KDR:2.476
Accuracy:54.227% B**
HSR:7.692% F
Kills:7,312
Deaths (as Engineer):4,581
Deaths (to Engineers):7,352
KDR:1.59616
Kill Difference:2,731
Playtime:117.917 hours
Usage:6%
Score:1.817m
Score/min:257
Accuracy (listed only):38.177%
HSR (listed only):20.793%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:447
Deaths:297
KDR:1.505
Accuracy:36.476% C
HSR:17.450% B+
AF-41 Hacksaw
A
Kills:413
Deaths:136
KDR:3.037
Accuracy:31.744% C
HSR:20.097% A
AF-41 Hacksaw
A
Kills:404
Deaths:136
KDR:2.971
Accuracy:31.321% C
HSR:19.059% A
AF-23 Grinder
B++
Kills:350
Deaths:185
KDR:1.892
Accuracy:35.420% C
HSR:17.714% B++
NS-20 Gorgon
A
Kills:208
Deaths:88
KDR:2.364
Accuracy:29.218% B+
HSR:27.404% A
NS-20 Gorgon
B++
Kills:203
Deaths:88
KDR:2.307
Accuracy:29.743% B++
HSR:18.719% C
Kills:2,025
Deaths (as MAX Suit):465
Deaths (to MAX Suits):2,163
KDR:4.35484
Kill Difference:1,560
Playtime:37.544 hours
Usage:2%
Score:0.736m
Score/min:327
Accuracy (listed only):32.320%
HSR (listed only):20.074%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:446
V. Kills:42 N/A
Deaths:159
KDR:2.805
Accuracy:49.586% D-
KPH:20.500 D-
VKPH:1.900 D-
Breaker Rocket Pods
B*
Kills:326
V. Kills:43 N/A
Deaths:7
KDR:46.571
Accuracy:45.058% C--
KPH:161.100 B*
VKPH:21.300 B+
M20 Mustang
D-
Kills:139
V. Kills:104 132%
Deaths:155
KDR:0.897
Accuracy:26.149% D-
KPH:5.500 D-
VKPH:4.100 D-
Vortek Rotary
C+
Kills:117
V. Kills:67 172%
Deaths:47
KDR:2.489
Accuracy:24.704% D--
KPH:12.900 C+
VKPH:7.400 C-
Kills:1,028 (702 + 0)
Deaths:368
KDR:2.793
VKDR:0.696
Vehicle Kills:256
Kill Difference:660
Playtime:58.193 hours
Usage:3%
Score:0.423m
Score/min:121
Piloting Accuracy:24.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:386
V. Kills:145 264%
Deaths:57
KDR:6.772
Accuracy:42.973% D-
KPH:29.300 C
VKPH:11 C+
L100 Python HESH
C**
Kills:326
V. Kills:62 N/A
Deaths:27
KDR:12.074
Accuracy:37.173% D*
KPH:49.100 C
VKPH:9.300 C**
L100 Python AP
C**
Kills:283
V. Kills:121 232%
Deaths:25
KDR:11.320
Accuracy:43.192% D*
KPH:38.200 C**
VKPH:16.300 C-
C75 Viper
D
Kills:165
V. Kills:33 485%
Deaths:45
KDR:3.667
Accuracy:23.109% F
KPH:17.600 D
VKPH:3.500 D--
Skyguard
B**
Kills:70
V. Kills:42 163%
Deaths:9
KDR:7.778
Accuracy:29.628% C+
KPH:22.400 B**
VKPH:13.400 B**
Kills:1,230 (1,230 + 0)
Deaths:163
KDR:7.546
VKDR:2.472
Vehicle Kills:403
Kill Difference:1,067
Playtime:39.744 hours
Usage:2%
Score:0.425m
Score/min:178
Driving Accuracy:29.628%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:464
V. Kills:219 211%
Deaths:45
KDR:10.311
Accuracy:44.733% D
KPH:35.400 B**
VKPH:16.700 B
Titan-150 HEAT
C-
Kills:145
V. Kills:58 246%
Deaths:39
KDR:3.718
Accuracy:34.126% D**
KPH:18.100 C-
VKPH:7.200 C--
Enforcer ML85
B+
Kills:111
V. Kills:60 182%
Deaths:21
KDR:5.286
Accuracy:35.975% D
KPH:28.700 B+
VKPH:15.500 C+
E540 Halberd
C**
Kills:85
V. Kills:28 293%
Deaths:11
KDR:7.727
Accuracy:35.939% D*
KPH:32.900 C**
VKPH:10.800 D-
Kills:805 (609 + 196)
Deaths:116
KDR:6.940
VKDR:3.147
Vehicle Kills:365
Kill Difference:689
Playtime:27.581 hours
Usage:1%
Score:0.372m
Score/min:225
Driving Accuracy:34.126%
Gunner Accuracy:35.939%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:262
V. Kills:87 298%
Deaths:16
KDR:16.375
Accuracy:49.045% D-
KPH:56.500 B++
VKPH:18.800 C
C85 Canister-H
A
Kills:255
V. Kills:13 N/A
Deaths:15
KDR:17
Accuracy:58.182% B++
KPH:178.100 A
VKPH:9.100 B
M96 Mjolnir-H
C++
Kills:126
V. Kills:58 214%
Deaths:12
KDR:10.500
Accuracy:47.445% C
KPH:51.200 C++
VKPH:23.600 D
M12 Kobalt-H
C++
Kills:51
V. Kills:3 N/A
Deaths:5
KDR:10.200
Accuracy:22.335% C++
KPH:80.300 D
VKPH:4.700 C++
Kills:694 (0 + 694)
Deaths:48
KDR:14.458
VKDR:3.354
Vehicle Kills:161
Kill Difference:646
Playtime:9.163 hours
Usage:0%
Score:0.213m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:22.335%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:110
V. Kills:3 N/A
Deaths:1
KDR:110
Accuracy:18.482% C++
KPH:99.300 B++
VKPH:2.700 C+
M12 Kobalt
C+
Kills:102
V. Kills:4 N/A
Deaths:8
KDR:12.750
Accuracy:17.656% C+
KPH:56.900 C
VKPH:2.200 C
M40 Fury
C+
Kills:96
V. Kills:16 N/A
Deaths:11
KDR:8.727
Accuracy:30.923% D
KPH:50 C+
VKPH:8.300 C+
M20 Basilisk
C++
Kills:76
V. Kills:21 345%
Deaths:17
KDR:4.471
Accuracy:35.162% C
KPH:22.600 C++
VKPH:6.300 C
Kills:384 (0 + 384)
Deaths:37
KDR:10.378
VKDR:1.189
Vehicle Kills:44
Kill Difference:347
Playtime:8.179 hours
Usage:0%
Score:0.131m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:35.162%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C
Kills:64
V. Kills:8 N/A
Deaths:95
KDR:0.674
Accuracy:19.694% C
KPH:8.400 D
VKPH:1 C
Kills:64 (64 + 0)
Deaths:95
KDR:0.674
VKDR:0.084
Vehicle Kills:8
Kill Difference:31
Playtime:7.664 hours
Usage:0%
Score:0.013m
Score/min:27
Driving Accuracy:19.694%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 6,4586,4342,2422.87C+0.9537.22%C71.868%C**49.1C**N/A132131.1h2B+5.5C*
LA1 Anchor 2,7122,6799862.717C++0.7928.646%B+33.259%B*67.1B+N/A19639.9h8.6B++29.9B+
NC6A GODSAW 2,7202,6718803.035B1.1131.173%C**31.861%B+74.6B1.4B+21335.8h11C+35.2C+
NS-44 Commissioner 2,6052,5932,5721.008C+0.9133.294%C-21.52%C+37.4C+N/A10269.4h3.3B+10C**
C-4 2,7532,3351,2641.847C*0.0824.982%C+N/A111.2B+19.9D56121h1.2B+4.8B+
AF-18 Stalker 2,2632,2461,7671.271C+0.6523.895%D-17.053%D31.4C+N/A8271.5h11.8C**49.5C+
MGR-L1 Promise 1,9901,9607242.707B*0.7828.65%B*34.745%B**74B*1.1C**21126.5h11.3B++39.3B++
Tempest 1,9451,9319881.954B+0.0325.663%C18.125%D53.9C*N/A12835.8h9.3B+36.4C++
MGR-S1 Gladius 1,9571,9178772.186B+0.2631.874%B*25.248%B68.5B*1.4A+20728h8.8B+27.6B+
NS-15MP 1,8841,8667502.488C+0.5727.85%C+33.387%C**56.2C-N/A14033.2h11.1C+39.9C+
NS-7 PDW 1,8481,8321,3691.338C**0.5825.106%C+14.683%C--39.7B+N/A12746.1h13B+51.9B
NC6 Gauss SAW 1,7751,7611,0411.692C*0.2320.907%C++25.156%C**44.2B+N/A17139.8h8.5B+40.5B+
Frag Grenade 1,7111,68211682N/A1,680.0849.431%BN/A525.6C+9.1C+16873.2h3.3C**6.7B+
AF-4 Cyclone 1,6591,6511,0381.591C*0.3324.147%C15.688%C--49B+N/A14333.7h9B++37.1C**
NC05 Jackhammer 1,6181,6089111.765B+0.1647.942%C**19.59%B**89.8A+N/A27217.9h3.5B**7.3B++
GD-22S 1,5831,5706082.582B+0.6626.222%B+30%B++61.6B*N/A19625.5h9B*34.5B++
NS Decimator 2,0931,5638161.915B++0.0154.682%D-1.919%C50.3B++17C++25931.1h3.7B+6.7B+
AF-8 RailJack 1,4831,4813923.778B+1.8637.141%C+71.911%C47.5A+N/A12831.2h1.9B++5.2B+
AF-4AE Cyclone 1,4201,4005232.677B**0.7530.119%C++23.571%C68C++1B+16220.6h9.1C**30.3C**
EM6 1,3161,3065642.316B0.3924.02%C**30.092%B*59.4B+N/A16422h9.4B++39.2B+
Blitz GD-10 1,3041,2871,3010.989C+0.9320.343%D-12.277%D26.2CN/A7949.2h14.7C++72.3C+
NS-15 Gallows 1,2921,2763363.798B1.8828.759%C+37.931%B+78.8C+1C23216.2h10B34.8C*
NS-11P 1,2771,2628451.493C*0.4325.053%C*22.425%C++44.4B+N/A10828.4h11.4B*45.6B+
NS-15M2 1,2521,2427101.749C+0.1721.134%D23.188%C--46.9C+N/A14726.5h11.4B53.9C+
NSX Daimyo 1,2281,2283653.364C+1.4440.677%C94.707%C++59C+N/A15420.8h2.4C*5.9C++
MKV Suppressed 1,2401,2277091.731B+0.1927.774%C**16.87%C-54.8B++N/A15222.4h11.9B+42.9B+
NS-30 Vandal 1,2261,2189521.279C0.6427.844%D--21.429%D30.1C--N/A8540.4h5.4C++19.6C
The Slasher 1,2311,19912,9800.092B**1.8336.599%C++3.086%D-2.5C+N/A6475.5h1.8B++5B
Reaper DMR 1,2201,1894812.472B+0.5532.457%A28.427%B+80.9A++2.1M++25514.7h7.8B**24B**
NC14 Bolt Driver 1,1891,1864672.54C*0.6232.373%D75.295%C++32.1B+N/A10336.9h2.2B+6.8C**
LA39 Bruiser 1,1911,1858021.478C**0.4462.649%C+17.975%B+52C**N/A14322.8h1.9B*3.1B+
Shrike 1,4261,1841,2810.924B1.0052.031%D3.294%B35.7B**7.3D-18633.2h3.9A7.4B**
NSX Naginata 1,1971,1794362.704B**0.7827.065%B++33.418%B+74.2B*1.1B++19815.9h10.4B+38.5B+
NC1 Gauss Rifle 1,1921,1755352.196B++0.2729.262%A27.66%B*56.5A++N/A20220.8h9.7B**33.3B**
NSX Tanto 1,1861,1733893.015A++1.0929.812%B+28.389%C**65.9B**N/A17617.8h12.3B41.1B+
NSX Tengu 1,1861,1724562.57A0.6543.245%B*23.123%C*75.1B**N/A19615.6h10.8B+25B+
NSX-P Naginata 1,1821,1714442.637B**0.7127.383%B++33.22%B+81.9B*N/A19614.3h9.9B*36.3B++
NSX Tomoe 1,1731,1654412.642B+0.7232.501%B+36.309%C62.3B+N/A15218.7h12B+36.8B+
AF-19 Mercenary 1,1801,1639231.26B+0.6623.244%C++22.184%C++28.8B+N/A12940.4h10B++43B+
EM4-AE Longshot 1,1641,1623033.835C+1.9138.253%C--83.821%B66B+N/A14417.6h1.7B+4.3C**
NS-357 Underboss 1,1691,1619441.23C++0.6937.457%C+27.735%B+65.6B+N/A18317.7h3.6B+9.7B+
LA80 1,1581,1552095.526B*3.6037.598%D84.416%B*61.1B*N/A13818.9h1.8B++4.8B
NS-44L Blackhand 1,0251,0176541.555C**0.3737.326%D42.478%C+52.4B**N/A13519.4h3.4B++9B+
GR-22AE 9679504352.184C*0.2630.911%B+28.105%C*59C++1.1B++16716.1h11.2B36.3B+
NS-44P Commissioner 8948906571.355C++0.5741.528%C+31.348%B+66.4C++N/A17413.4h2.8B+6.8B+
NS Baron G5 8648576851.251C++0.6737.576%D-18.086%B++41.2C++N/A11620.8h4.1B+11C+
LA3 Desperado 7147044921.431B+0.4930.639%C**17.472%C-56.8B*N/A14412.4h8B+26.1B+
EM4 Longshot 6766761016.693B**4.7736.755%C--85.799%B**69A*N/A2299.8h1.7B*4.7B+
Icikill 68867613,2690.051C+1.8737.396%B1.479%D--1.5CN/A4437.5h1.8B+4.8B+
AF-6 Shadow 6676653312.009C+0.0932.32%C--22.256%D55.4C**N/A14512h4.8B+14.8C**
NS-11CP 6406323181.987C++0.0627.299%C-19.62%D43.3CN/A13614.6h10.6B+38.8C*
AF-4A Bandit AE 6005943341.778C++0.1426.175%C28.451%C++46.8C+N/A13012.7h9.2B+35.2B
NS-11A 5755652312.446B**0.5232.295%A+35.221%A++68.9A1.2A1868.2h11.5B++35.6B*
NSX-P Tanto 5014922012.448A+0.5326.997%C++31.504%B++47.8B+N/A13310.3h11.4B++42.1B+
Bouncing Betty 4724722401.967D0.0453.708%B**N/A131.1C++N/A4643.6h1.5B**2.7A
NC4 Mag-Shot 4784675800.805C+1.1226.095%C+17.559%C16DN/A5629.1h8.1C++31.1C++
Titan-150 AP 6834644510.311B+8.3944.733%DN/A35.4B**16.7B25413.1h3.5B++7.8B+
NCM1 Scattercannon 4484472971.505C+0.4236.476%C17.45%B+27.1C*N/A9016.5h7.2B+19.7C*
M30 Mustang AH 4884461592.805C0.8849.586%D-1.345%C++20.5D-1.9D-8521.8h10.5C+21.1C
Carver 4414391,8440.238C**1.6830.837%C**10.023%D-6.1C+N/A1871.4h1.2B+3.9B
GD-66 Claw 4234232841.489C++0.4362.857%C**21.277%B**57.9B+N/A1807.3h2B*3.2B+
Mag-Cutter 48142116,6550.025C++1.9024.255%C1.9%D0.7C++N/A2612.3h2.5C*10.2C*
AF-41 Hacksaw 4184131363.037C*1.1131.744%C20.097%A51B**N/A1698.1h7.1C**22.3C*
EM1 4154081802.267B*0.3425.783%B++30.392%A58.3B++1A2007h10.9B++42.4B+
AF-41 Hacksaw 4084041362.971C++1.0531.321%C19.059%A49.9B**N/A1718.1h7.3C++23.2C++
L100 Python HEAT 531386576.772C++4.8542.973%D-3.368%B+29.2C11C+16113.2h5.2C++12.1C+
Carnage AR 3813761153.27A1.3532.191%A+28.723%B**73.7A++1A+3555.1h10.1A31.5B**
Hunter QCX 3783675570.659C+1.2635.258%C-24.523%C+17.8C*N/A5120.6h3.9B11C**
AF-23 Grinder 3523501851.892C+0.0335.42%C17.714%B++37.2C**N/A1119.4h7.6C21.4C+
Mauler S6 3423414140.824C+1.1031.999%D--16.422%C*27.7C+N/A11512.3h4.6C**14.4C+
Breaker Rocket Pods 369326746.571S44.6545.058%C--N/A163B*21.5B+6542h14.1B31.4C*
L100 Python HESH 3883262712.074C+10.1537.173%D*N/A49.4C9.4C**1936.6h3.4C+9.3D
NS-61 Emissary 3043002291.31B++0.6127.695%C+18.667%C*49.2B*N/A1446.1h11.6B42C**
Tank Mine 429295913.242C**1.3245.161%B++N/A122.9C**55.8C10782.4h2C+4.5B*
L100 Python AP 4042832511.32B++9.4043.192%D*N/A38.2C**16.4C-2407.4h3.6B**8.4B+
E540 Halberd-H 3492621616.375B++14.4549.045%D-N/A57B++18.9C2884.6h5.9C++12C
NC9 A-Tross 265260962.708A0.7932.896%A+33.462%A70.3A+1.4A*3003.7h8.9B+27B*
C85 Canister-H 2682551517C++15.0858.182%B++7.059%D*182.1A9.3B5051.4h7.3C+12.6C**
MGR-M1 Bishop 243240992.424B++0.5036.462%B+34.167%B49B++N/A1654.9h5.2B*14.3B++
NS-20 Gorgon 215208882.364A*0.4429.218%B+27.404%A36.5A1.2C1195.7h26.3C*90B++
NS-20 Gorgon 212203882.307A++0.3829.743%B++18.719%C36.9A+1.6C*1415.5h27.5C*92.4B++
NS-357P Underboss 1891881431.315C+0.6133.762%D*21.809%C55.3CN/A1383.4h3.8C11.2D
Rocklet Rifle 3031781701.047B+0.8843.657%D--N/A26.6C+18.7C--3046.7h38.6C+88.5C
C75 Viper 198165453.667C+1.7423.109%FN/A17.6D3.5D--1109.4h10B+43.1C
Warden 1811601111.441C*0.4838.83%A++3.75%T34.8B+4.6S1844.6h5.5A14.2B**
Titan-150 HEAT 203145393.718C1.8034.126%D**3.448%B+18.1C-7.3C--1468h4.6C*13.3C--
Anti-Vehicle Grenade 1691441144N/A142.0840.766%D*N/A240D41.7D-14340.6h5.8C+14.3D
M20 Mustang 2431391550.897C1.0326.149%D-1.439%C5.5D-4.1D-10725.3h117C+447.5C
M96 Mjolnir-H 1841261210.5A+8.5847.445%CN/A50.4C++23.2D5382.5h30.4B+64.1B+
Vortek Rotary 184117472.489C*0.5724.704%D--N/A12.9C+7.4C-1299.1h49.2B++199.3B+
Sticky Grenade 1141121112N/A110.0849.894%C-N/A560D-10C25090.2h2.1C++4.2C++
Spear Anti-Vehicle Phalanx Turret 1721121110.182B+8.2635.815%D-3.571%C+48.7B26.1B+3792.3h6.1B++17B
Enforcer ML85 171111215.286C+3.3635.975%D4.505%A++28.5B+15.4C+2793.9h12.7C+35.4C
M12 Kobalt 1131101110U108.0818.482%C++13.636%D*100B++2.7C+4621.1h15.3B+83B+
M12 Kobalt 106102812.75C+10.8317.656%C+21.569%B++56.7C2.2C2821.8h16.8B+95.3B
MANA Anti-Personnel Turret 9896561.714N/A0.2114.071%UN/A960U20U2906300.1h18.6T*131.8T*
M40 Fury 11296118.727C*6.8030.923%D1.042%D50.5C+8.4C+2761.9h14.2C+45.9C
NS-45 Pilot 9190671.343C+0.5832.156%C+21.111%D-75C**N/A2581.2h6.7C*20.8C**
NS-AM7 AE/NC Archer 111871770.492C1.4354.716%D37.931%A7.4C--2.1C4211.7h17.4D31.8D
E540 Halberd 11385117.727C+5.8035.939%D*1.176%D--32.7C*10.8D-2372.6h5.2B14.6C
M20 Basilisk 9776174.471B+2.5535.162%C3.947%D22.4C++6.2C1913.4h70.4B++200.3B+
AF-18 Stalker AE 7473352.086C+0.1633.228%C++26.027%C--52.1CN/A1211.4h13C--39.1C+
NS-TMC-01 "His Regards" 73719780.073A1.8528.221%C++1.408%D-2.1B+N/A533.7h1.9B+6.9B+
Skyguard 1127097.778A+5.8629.628%C+N/A22.6B**13.5B**2783.1h88.3B*297.9B++
M12 Kobalt-F 7264950.674C--1.2519.694%C7.813%C8.3D1C277.7h23.1D117.4C-
NS-44L Showdown 6060421.429C*0.4935.873%D30%D42.9C+N/A1711.4h3.8D10.5C
NS-03 Thumper 5958581B+0.9228.653%DN/A32.2C+N/A1321.8h8.7C-30.2C
NSX-P Tengu 5655431.279C*0.6441.1%B++16.364%D-50C*N/A1801.1h13.2C++32.1B
AF-57 Piston 5252212.476A0.5554.227%B**7.692%F65B**N/A4710.8h3.6B++6.6B++
M12 Kobalt-H 5451510.2C--8.2822.335%C++13.726%D85D5C**2590.6h16.5C+73.7C++

Consumables
  Name Deaths Consumed Time Equipped
Hellion G0980.1h
Spawn Beacon111,5001.4h
G40-F Ranger0900h
Anti-Vehicle MANA Turret73010.5h
Rampart Wall1500.5h
Nanite Revive Grenade01,7640.5h
Nanite Healing Grenade03950.1h
Medical Kit2,86916,78553h
Medical Applicator395190,60214.5h
Restoration Kit5045,2137.8h
Motion Spotter176,7493.5h
Deconstruction Tool01,6470.2h
NC Triumph Flare Gun01680.3h
Recon Detection Device805,4848.2h
Shield Recharging Field212,7000.8h
Ammunition Package151,6110.7h
Nano-Armor Kit111194,76611.7h
Anti-Infantry MANA Turret123030.7h
Nano-Repair Grenade02790.1h
Snowman Soldier11890.2h

Check the help document for the dictionary if you want to learn more about words used here.


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