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Executor Kade[0] Kade
NC BR 101

KDR: 4.71

Score: 19.3m

Last Seen: May 15th, 2020 2:05 AM
- OFFLINE - 53.6 hour(s)

Prestige 1, Battle Rank 100 (101 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor M30 Mustang AH AF-4 Cyclone M12 Kobalt-H NS-15MP NSX Daimyo NS Decimator-G NS-7G PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,633,398 MLG Score: 10898
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 19.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.138%37.791%129021126233,9844.86877-0.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.056%0C+0C+0C+HEAD ++ (~20.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80C+7.50C+14.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.244%94.305%0212811,82677222.36223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.185%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60C+1.80C+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
80.553%16.436%02128150582610.610641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.653%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20C+1.60C+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.3m379.6%941 (56.5k)776 (46.6k)4.7147860,40112,8114.81204101 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1283689431.178%27.187%84801:5720

26% Engineer62% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2020 5:28 PMMar 15th, 2020 5:30 PMMay 14th, 2020 10:56 PM (13d) (PST)May 14th, 2020 10:22 PM (13d) (PST)May 14th, 2020 10:05 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5543811,1732.4300.5150.6619.5490.08510898

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,23722,86070,3771463140573546,587

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
414.2h/17.3d 1,246 16,421 14,200 237.3k 409 1,770 2,108 38.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:11,699
Deaths:2,250
KDR:5.200
Accuracy:33.903% A++
HSR:37.140% A+
NS-15MP
A+
Kills:1,879
Deaths:363
KDR:5.176
Accuracy:32.439% B*
HSR:44.119% A+
NS-15M2
A++
Kills:1,180
Deaths:224
KDR:5.268
Accuracy:33.651% A+
HSR:43.220% A++
NS-15M1
A*
Kills:1,178
Deaths:178
KDR:6.618
Accuracy:32.504% A+
HSR:40.917% A*
NS-15MB
A
Kills:1,174
Deaths:253
KDR:4.640
Accuracy:32.521% B*
HSR:44.719% A
NS-15MG
A+
Kills:1,174
Deaths:166
KDR:7.072
Accuracy:34.587% A+
HSR:43.867% A
NS-15M AE
A
Kills:1,171
Deaths:221
KDR:5.299
Accuracy:32.801% A
HSR:39.454% A
NC6A GODSAW
A
Kills:1,092
Deaths:397
KDR:2.751
Accuracy:32.865% B+
HSR:37.454% A
MGR-L1 Promise AE
A*
Kills:613
Deaths:94
KDR:6.521
Accuracy:32.925% B**
HSR:44.535% A*
NC6 Gauss SAW
A**
Kills:580
Deaths:111
KDR:5.225
Accuracy:33.447% A**
HSR:32.759% A+
NSX-P Naginata
A+
Kills:163
Deaths:22
KDR:7.409
Accuracy:31.660% A+
HSR:32.515% B+
GD-22S
A++
Kills:77
Deaths:18
KDR:4.278
Accuracy:32.692% A++
HSR:36.364% A++
Kills:21,980
Deaths (as Heavy Assault):4,297
Deaths (to Heavy Assaults):3,914
KDR:5.1152
Kill Difference:17,683
Playtime:255.446 hours
Usage:62%
Score:12.233m
Score/min:798
Accuracy (listed only):32.999%
HSR (listed only):39.755%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:3,651
Deaths:715
KDR:5.106
Accuracy:33.797% A+
HSR:34.840% A*
NS-7G PDW
A*
Kills:1,184
Deaths:264
KDR:4.485
Accuracy:34.858% A++
HSR:33.362% A*
MGR-S1 Gladius
A++
Kills:1,175
Deaths:244
KDR:4.816
Accuracy:36.541% A++
HSR:30.979% B**
Blitz GD-10
A*
Kills:1,171
Deaths:249
KDR:4.703
Accuracy:34.927% A*
HSR:29.547% A*
AF-4AE Cyclone
B**
Kills:1,170
Deaths:203
KDR:5.764
Accuracy:34.601% B**
HSR:27.692% C*
AF-19 Mercenary
M
Kills:589
Deaths:119
KDR:4.950
Accuracy:36.701% M
HSR:24.278% B+
LA39 Bruiser
A++
Kills:430
Deaths:145
KDR:2.966
Accuracy:80.217% A++
HSR:16.977% B
MGR-C1 Charger
M
Kills:83
Deaths:12
KDR:6.917
Accuracy:40.818% M
HSR:32.530% B**
GD-66 Claw
A*
Kills:75
Deaths:19
KDR:3.947
Accuracy:82.065% A*
HSR:13.333% C
NSX-P Tanto
A*
Kills:70
Deaths:10
KDR:7
Accuracy:38.394% A*
HSR:28.571% B
Kills:9,598
Deaths (as Light Assault):1,980
Deaths (to Light Assaults):2,238
KDR:4.84747
Kill Difference:7,618
Playtime:17.033 hours
Usage:4%
Score:0.620m
Score/min:607
Accuracy (listed only):45.292%
HSR (listed only):27.211%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:3,651
Deaths:715
KDR:5.106
Accuracy:33.797% A+
HSR:34.840% A*
NS-7G PDW
A*
Kills:1,184
Deaths:264
KDR:4.485
Accuracy:34.858% A++
HSR:33.362% A*
NS-11P
A++
Kills:1,182
Deaths:325
KDR:3.637
Accuracy:33.885% A++
HSR:35.448% A+
MGR-S1 Gladius
A++
Kills:1,175
Deaths:244
KDR:4.816
Accuracy:36.541% A++
HSR:30.979% B**
Blitz GD-10
A*
Kills:1,171
Deaths:249
KDR:4.703
Accuracy:34.927% A*
HSR:29.547% A*
AF-4AE Cyclone
B**
Kills:1,170
Deaths:203
KDR:5.764
Accuracy:34.601% B**
HSR:27.692% C*
LA39 Bruiser
A++
Kills:430
Deaths:145
KDR:2.966
Accuracy:80.217% A++
HSR:16.977% B
GD-66 Claw
A*
Kills:75
Deaths:19
KDR:3.947
Accuracy:82.065% A*
HSR:13.333% C
Kills:10,038
Deaths (as Combat Medic):2,164
Deaths (to Combat Medics):1,672
KDR:4.63863
Kill Difference:7,874
Playtime:16.842 hours
Usage:4%
Score:0.815m
Score/min:806
Accuracy (listed only):46.361%
HSR (listed only):27.772%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M
Kills:589
Deaths:119
KDR:4.950
Accuracy:36.701% M
HSR:24.278% B+
LA39 Bruiser
A++
Kills:430
Deaths:145
KDR:2.966
Accuracy:80.217% A++
HSR:16.977% B
MGR-C1 Charger
M
Kills:83
Deaths:12
KDR:6.917
Accuracy:40.818% M
HSR:32.530% B**
GD-66 Claw
A*
Kills:75
Deaths:19
KDR:3.947
Accuracy:82.065% A*
HSR:13.333% C
NSX-P Tanto
A*
Kills:70
Deaths:10
KDR:7
Accuracy:38.394% A*
HSR:28.571% B
Kills:1,247
Deaths (as Engineer):305
Deaths (to Engineers):1,756
KDR:4.08852
Kill Difference:942
Playtime:107.106 hours
Usage:26%
Score:4.958m
Score/min:771
Accuracy (listed only):55.639%
HSR (listed only):23.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:3,651
Deaths:715
KDR:5.106
Accuracy:33.797% A+
HSR:34.840% A*
NSX Daimyo
B**
Kills:1,444
Deaths:260
KDR:5.554
Accuracy:49.343% B**
HSR:96.814% B*
NS-7G PDW
A*
Kills:1,184
Deaths:264
KDR:4.485
Accuracy:34.858% A++
HSR:33.362% A*
NS-357G Underboss
A++
Kills:1,182
Deaths:809
KDR:1.461
Accuracy:45.863% B++
HSR:51.692% A++
MGR-S1 Gladius
A++
Kills:1,175
Deaths:244
KDR:4.816
Accuracy:36.541% A++
HSR:30.979% B**
NS-357P Underboss
A*
Kills:1,172
Deaths:762
KDR:1.538
Accuracy:47.779% B++
HSR:48.464% A*
Blitz GD-10
A*
Kills:1,171
Deaths:249
KDR:4.703
Accuracy:34.927% A*
HSR:29.547% A*
AF-4AE Cyclone
B**
Kills:1,170
Deaths:203
KDR:5.764
Accuracy:34.601% B**
HSR:27.692% C*
SAS-R
A++
Kills:382
Deaths:78
KDR:4.897
Accuracy:48.818% A+
HSR:84.817% A++
NS-45 Pilot
B**
Kills:234
Deaths:145
KDR:1.614
Accuracy:36.830% B++
HSR:36.752% B**
Kills:12,765
Deaths (as Infiltrator):3,729
Deaths (to Infiltrators):1,874
KDR:3.42317
Kill Difference:9,036
Playtime:13.552 hours
Usage:3%
Score:0.552m
Score/min:679
Accuracy (listed only):40.336%
HSR (listed only):47.496%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:10,667
V. Kills:274 N/A
Deaths:
KDR:
Accuracy:58.431% C**
KPH:285.800 S
VKPH:7.300 B+
M20 Mustang
S
Kills:815
V. Kills:385 211%
Deaths:
KDR:
Accuracy:32.437% B
KPH:60.200 S
VKPH:28.500 M++
Breaker Rocket Pods
S
Kills:136
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:63.354% A++
KPH:654.500 S
VKPH:48.100 M+
Vortek Rotary
M
Kills:81
V. Kills:38 208%
Deaths:
KDR:
Accuracy:36.780% B**
KPH:49.600 M
VKPH:23.300 A++
Kills:11,699 (11,563 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:707
Kill Difference:11,699
Playtime:52.692 hours
Usage:13%
Score:2.309m
Score/min:730
Piloting Accuracy:36.780%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:2,674
V. Kills:61 N/A
Deaths:
KDR:
Accuracy:26.354% B**
KPH:214.500 A++
VKPH:4.900 C*
C85 Canister-H
A*
Kills:257
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:66.579% A+
KPH:228.600 A*
VKPH:12.500 B**
M40 Fury-H
A*
Kills:199
V. Kills:40 485%
Deaths:
KDR:
Accuracy:56.720% A++
KPH:151.900 A
VKPH:30.500 A*
Kills:3,130 (0 + 3,130)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:115
Kill Difference:3,130
Playtime:14.899 hours
Usage:4%
Score:0.677m
Score/min:758
Driving Accuracy:N/A%
Gunner Accuracy:56.720%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:108
V. Kills:4 N/A
Deaths:13
KDR:8.308
Accuracy:48.148% B++
KPH:231.200 S
VKPH:8.600 S
Kills:108 (108 + 0)
Deaths:13
KDR:8.308
VKDR:0.308
Vehicle Kills:4
Kill Difference:95
Playtime:0.468 hours
Usage:0%
Score:0.013m
Score/min:451
Driving Accuracy:48.148%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,88311,6992,2505.2B*0.4933.903%A++37.14%A+210.8S3.3S58655.5h7.4A21.9B**
M30 Mustang AH 10,94110,667110667U10,662.2958.431%C**N/A286S7.3B+82837.3h4.1B*7B++
AF-4 Cyclone 3,6893,6517155.106A**0.3933.797%A+34.84%A*243.4S2.5S70115h7.4A21.8B*
M12 Kobalt-H 2,7352,67412674U2,669.2926.354%B**20.681%B+213.9A++4.9C*79012.5h9.9A37.6B**
NS-15MP 1,9011,8793635.176B**0.4632.439%B*44.119%A+216M**2.5M8118.7h8.3A25.6B*
NSX Daimyo 1,4441,4442605.554B+0.8449.343%B**96.814%B*195.1SN/A5727.4h1.8B**3.7B*
NS Decimator-G 1,7061,2351966.301M**1.5966.84%B+1.862%C--150.6S57.4M++7018.2h2.4B**3.6B**
NS-7G PDW 1,2051,1842644.485A++0.2334.858%A++33.362%A*232.2S4.1S5075.1h9.7A27.7B**
NS-357G Underboss 1,1851,1828091.461C*3.2545.863%B++51.692%A++137.4AN/A3878.6h2.7B**6B++
NS-11P 1,2041,1823253.637A++1.0833.885%A++35.448%A+171.3S3.2M**5746.9h8.8A+25.9A
NS-15M2 1,1911,1802245.268A+0.5533.651%A+43.22%A++251.1S2.3A**6204.7h8.3A24.6B**
NS-15M1 1,1931,1781786.618M++1.9032.504%A+40.917%A*218.1S2.8S8315.4h8.7A26.9B**
MGR-S1 Gladius 1,1891,1752444.816A++0.1036.541%A++30.979%B**217.6S2.6M**6485.4h6.7B**18.5B*
NS-15MB 1,1861,1742534.64A*0.0732.521%B*44.719%A234.8S2.4M++10755h7.7A23.7B*
NS-15MG 1,1881,1741667.072M+2.3634.587%A+43.867%A255.2S3A*13194.6h8.3B**24.1B*
NS-357P Underboss 1,1721,1727621.538C+3.1847.779%B++48.464%A*134.7AN/A5668.7h3B**6.3B*
NS-15M AE 1,1821,1712215.299A++0.5832.801%A39.454%A225.2S2.1A**6675.2h8.5B**25.8B**
Blitz GD-10 1,1821,1712494.703M**0.0134.927%A*29.547%A*212.9S2S5145.5h10.3B**29.4B**
AF-4AE Cyclone 1,1801,1702035.764S1.0534.601%B**27.692%C*285.4S2.4M++8164.1h7.2B**20.7B*
NC05 Jackhammer 1,1781,1693583.265A*1.4557.873%A+17.023%B+265.7S2M++7434.4h3.4B**5.9B**
NC6A GODSAW 1,1151,0923972.751C*1.9632.865%B+37.454%A179M*3.8M**6746.1h6.4C**19.3B*
M20 Mustang 1,2008151815U810.2932.437%BN/A60.4S28.5M++48513.5h33.6B**103.6A
Mag-Cutter 73873111,8850.062A4.6533.226%C**3.967%C2.4A**N/A8299.4h1.7B*5.1B+
Frag Grenade 7517301730N/A725.2954.678%B**N/A730B*21A++26681h2.7B*4.9B*
MGR-L1 Promise AE 623613946.521A**1.8132.925%B**44.535%A*211.4S3.4M++4772.9h8.7A26.4B*
Carver 5975967940.751A+3.9654.814%A**26.846%A+35.3A*N/A11816.9h1.1B++1.9B+
AF-19 Mercenary 6035891194.95S0.2436.701%M24.278%B+143.7S3.4S6024.1h8.9B**24.2B**
NC6 Gauss SAW 5935801115.225A**0.5133.447%A**32.759%A+214.8S4.8S11582.7h6.2B**18.7B**
LA39 Bruiser 4314301452.966A++1.7580.217%A++16.977%B252.9SN/A7731.7h1.5A+1.9B**
Carver AE 4234201782.36S2.3560.972%A*24.762%A150S1.1A*4312.8h1A1.7B**
SAS-R 384382784.897B++0.1848.818%A+84.817%A++146.9SN/A4782.6h1.6A3.2B**
NC05-P Jackhammer 3343311043.183B*1.5358.973%B**13.897%D254.6S2.3A++5831.3h3.3A+5.6A
C-4 292265753.533A1.1838.073%A++N/A176.7A++18D9421.5h0.9B**2.5A
C85 Canister-H 2712571257U252.2966.579%A+12.451%B+233.6A*12.7B**6651.1h4.9B++7.4B**
NS-45 Pilot 2352341451.614C++3.1036.83%B++36.752%B**156A*N/A4561.5h5.3B*14.5B*
M40 Fury-H 2391991199U194.2956.72%A++N/A153.1A30.8A*5281.3h8.3C+14.6B++
AF-41 Hacksaw 173170247.083A+2.3749.448%A+16.471%B+113.3S2S3481.5h6.9C*13.9B*
NSX-P Naginata 166163227.409S2.6931.66%A+32.515%B+232.9S4.3S7410.7h8.3A26.3B**
M12 Kobalt 1681631163B++158.2925.107%B+17.178%C203.8A++6.3B+6910.8h10.1B**40.3B*
AF-41 Hacksaw 164163246.792A+2.0851.639%A+15.951%C*108.7SN/A3371.5h7.4C*14.4B*
Breaker Rocket Pods 1461361136U131.2963.354%A++1.471%B++680S50M++23290.2h8.3B**13B**
S12 Renegade 112108138.308B**3.5948.148%B++N/A216S8S4500.5h2.3A4.8B**
MGR-C1 Charger 8683126.917S2.2040.818%M32.53%B**166S6S6970.5h8.5A20.9A
Vortek Rotary 11981181U76.2936.78%B**N/A50.6M+23.8A++3221.6h28.1B**76.5B**
GD-22S 7877184.278A0.4432.692%A++36.364%A++256.7S3.3S21530.3h6.6A++20.3A
GD-66 Claw 7575193.947A++0.7782.065%A*13.333%C187.5SN/A8670.4h2B*2.5B*
NSX-P Tanto 7170107S2.2938.394%A*28.571%B175S2.5M8510.4h10B*26B**
Tank Mine 8668262.615C+2.10121.488%SN/A85C--22.5D**5630.8h2.2C--1.8A**

Consumables
  Name Deaths Consumed Time Equipped
Aux Spitfire13470.3h
Nano-Armor Kit510140,59218.4h
Spawn Beacon15880.5h
AE Medical Applicator11830h
Medical Kit2,05910,58780.7h
Restoration Kit184411.2h
Motion Spotter02400.1h
Ammunition Package4700.1h
Medical Applicator139,5970.6h
Nano-Repair Grenade03070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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