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Praetor Kadenzie[T] Kadenzie
VS BR 84

KDR: 4.57

Score: 6.3m

Last Seen: May 27th, 2020 6:40 PM
- OFFLINE - 106.4 hour(s)

Battle Rank 84 - Vanu Sovereignty on Cobalt
Level Progress (to 85): 40%
Level 100 Progress: 34% 394h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP VE-C Horizon Hunter QCX M12 Kobalt-H Solstice SF Pulsar C VE-H Maw VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $477,882 MLG Score: 382
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.282%23.212%7731013391,7622.846531.727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.925%2.329A*0.316C*-0.736D-HEAD ++ (~6.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.626B+9.20.354C**18.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
73.888%0.451%1591113488861434486.15278197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.183M++-1.324D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.869B*3.70.701B++1.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.823%27.473%4091134836495973.79167371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.499D5.544S-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.712B++10.70.734B++24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.679%77.193%40911348578020.7125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.67M0.653B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+2.10.352C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.3m830.3%531 (31.9k)461 (27.7k)4.573216,9651,5235.1877984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS134949311.215%11.07%12409:010

81% Engineer6% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2019 4:35 PMFeb 10th, 2020 2:42 PMMay 29th, 2020 9:51 PM (123d) (PST)May 27th, 2020 4:12 PM (125d) (PST)May 27th, 2020 2:40 PM (125d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
874618130.5080.1110.0565.0120.096382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,4143,67848,7363073301627,688

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
228.5h/9.5d 936 771 4,149 68.7k 276 597 1,311 12m

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B++
Kills:553
Deaths:139
KDR:3.978
Accuracy:41.934% B++
HSR:23.327% C--
Solstice SF
A+
Kills:312
Deaths:115
KDR:2.713
Accuracy:34.904% A+
HSR:13.141% C--
Pulsar C
B**
Kills:294
Deaths:89
KDR:3.303
Accuracy:33.572% B**
HSR:27.551% C*
VX6-7
B**
Kills:255
Deaths:84
KDR:3.036
Accuracy:32.857% B**
HSR:16.078% D--
Solstice VE3
A
Kills:196
Deaths:53
KDR:3.698
Accuracy:33.686% A
HSR:25% B+
Kills:1,610
Deaths (as Engineer):480
Deaths (to Engineers):365
KDR:3.35417
Kill Difference:1,130
Playtime:184.386 hours
Usage:81%
Score:5.288m
Score/min:478
Accuracy (listed only):35.390%
HSR (listed only):21.020%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B**
Kills:263
Deaths:62
KDR:4.242
Accuracy:33.729% B**
HSR:20.913% D*
Orion VS54
B*
Kills:180
Deaths:53
KDR:3.396
Accuracy:29.714% B*
HSR:30% C++
Kills:443
Deaths (as Heavy Assault):115
Deaths (to Heavy Assaults):334
KDR:3.85217
Kill Difference:328
Playtime:12.700 hours
Usage:6%
Score:0.300m
Score/min:394
Accuracy (listed only):31.721%
HSR (listed only):25.456%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B++
Kills:553
Deaths:139
KDR:3.978
Accuracy:41.934% B++
HSR:23.327% C--
Solstice SF
A+
Kills:312
Deaths:115
KDR:2.713
Accuracy:34.904% A+
HSR:13.141% C--
Pulsar C
B**
Kills:294
Deaths:89
KDR:3.303
Accuracy:33.572% B**
HSR:27.551% C*
VX6-7
B**
Kills:255
Deaths:84
KDR:3.036
Accuracy:32.857% B**
HSR:16.078% D--
Solstice VE3
A
Kills:196
Deaths:53
KDR:3.698
Accuracy:33.686% A
HSR:25% B+
Eridani SX5-AE
B+
Kills:76
Deaths:27
KDR:2.815
Accuracy:33.694% B+
HSR:21.053% D--
Kills:1,686
Deaths (as Light Assault):507
Deaths (to Light Assaults):246
KDR:3.32544
Kill Difference:1,179
Playtime:16.138 hours
Usage:7%
Score:0.396m
Score/min:409
Accuracy (listed only):35.108%
HSR (listed only):21.025%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B+
Kills:180
Deaths:71
KDR:2.535
Accuracy:32.769% B+
HSR:22.778% D*
VE-A Lacerta
A++
Kills:80
Deaths:20
KDR:4
Accuracy:39.556% A++
HSR:22.500% C-
Eridani SX5-AE
B+
Kills:76
Deaths:27
KDR:2.815
Accuracy:33.694% B+
HSR:21.053% D--
NS-11P
B*
Kills:69
Deaths:21
KDR:3.286
Accuracy:31.917% B*
HSR:31.884% B+
Kills:405
Deaths (as Combat Medic):139
Deaths (to Combat Medics):149
KDR:2.91367
Kill Difference:266
Playtime:7.464 hours
Usage:3%
Score:0.214m
Score/min:477
Accuracy (listed only):34.484%
HSR (listed only):24.554%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:146
Deaths:74
KDR:1.973
Accuracy:50.946% A
HSR:17.123% D--
Artemis VX26
B**
Kills:103
Deaths:18
KDR:5.722
Accuracy:35.020% B**
HSR:24.272% C+
Eridani SX5-AE
B+
Kills:76
Deaths:27
KDR:2.815
Accuracy:33.694% B+
HSR:21.053% D--
Ghost
A++
Kills:57
Deaths:8
KDR:7.125
Accuracy:52.679% A++
HSR:77.193% B+
Kills:382
Deaths (as Infiltrator):127
Deaths (to Infiltrators):191
KDR:3.00787
Kill Difference:255
Playtime:6.401 hours
Usage:3%
Score:0.130m
Score/min:338
Accuracy (listed only):43.085%
HSR (listed only):34.910%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:886
V. Kills:444 199%
Deaths:15
KDR:59.067
Accuracy:73.888% A++
KPH:79.200 A*
VKPH:39.700 A**
Kills:886 (886 + 0)
Deaths:15
KDR:59.067
VKDR:29.600
Vehicle Kills:444
Kill Difference:871
Playtime:11.185 hours
Usage:5%
Score:0.328m
Score/min:489
Driving Accuracy:73.888%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:364
V. Kills:13 N/A
Deaths:1
KDR:364
Accuracy:30.823% A
KPH:241.500 A
VKPH:8.600 B*
Halberd-H SE
A
Kills:173
V. Kills:42 402%
Deaths:1
KDR:173
Accuracy:69.873% B*
KPH:132.500 A
VKPH:32.200 C+
Aphelion VEX-4H
A++
Kills:158
V. Kills:51 304%
Deaths:
KDR:
Accuracy:52.387% B+
KPH:90.200 A++
VKPH:29.100 C+
E540 Halberd-H
B+
Kills:98
V. Kills:39 245%
Deaths:3
KDR:32.667
Accuracy:61.377% C*
KPH:67 B+
VKPH:26.700 C++
Proton II PPA-H
S
Kills:72
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:54.887% A++
KPH:253.900 M+
VKPH:24.700 S
Kills:865 (0 + 865)
Deaths:5
KDR:173
VKDR:30.400
Vehicle Kills:152
Kill Difference:860
Playtime:6.312 hours
Usage:3%
Score:0.213m
Score/min:562
Driving Accuracy:N/A%
Gunner Accuracy:54.887%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 1,3308861559.067S54.4973.888%A++N/A79.1A*39.6A**48911.2h3.7B*5B+
VE-C Horizon 5695531393.978B**0.6041.934%B++23.327%C--112.9B++3.3A3654.9h9.9B++23.7B++
Hunter QCX 584378764.974S0.4071.66%A++N/A171.8U93.6U11442.2h4B+5.6B+
M12 Kobalt-H 3773641364U359.4330.823%A27.473%A++242.7A8.7B*8131.5h10.7B**34.7B**
Solstice SF 3663121152.713A+1.8634.904%A+13.141%C--66.4A+11.5U2494.7h8.2C**23.5B++
Pulsar C 295294893.303B1.2733.572%B**27.551%C*86.5B*N/A2573.4h8.6B++25.7B++
VE-H Maw 267263624.242B**0.3333.729%B**20.913%D*109.6B++1.7B+3552.4h8.1B+24B+
VX6-7 261255843.036B++1.5432.857%B**16.078%D--72.9B+1.7B*2363.5h9.9B+30.2B+
C-4 355236475.021A++0.4527.491%C+N/A262.2A**132.2S18520.9h0.9B**3.4B+
Solstice VE3 197196533.698M++0.8833.686%A25%B+63.2B**N/A2873.1h11.4B+33.7C++
Orion VS54 185180533.396B+1.1829.714%B*30%C++72B+2A*2582.5h9.6B+32.4C+
H-V45 AE 181180712.535C++2.0432.769%B+22.778%D*72C+N/A2082.5h11.2C34.1C*
Halberd-H SE 2151731173S168.4369.873%B*N/A133.1A32.3C+5281.3h3.2B++4.6B*
Aphelion VEX-4H 2091581158S153.4352.387%B+4.43%B++87.8A++28.3C+4431.8h25.9C**49.4B++
NS-44 Commissioner 153146741.973B+2.6050.946%A17.123%D--121.7A++5.8S4411.2h3B+5.8B++
Artemis VX26 104103185.722A*1.1535.02%B**24.272%C+60.6BN/A1781.7h12C34.2B+
E540 Halberd-H 13798332.667B++28.0961.377%C*N/A65.3B+26C++3621.5h4.2B++6.8B*
VE-A Lacerta 8380204B**0.5739.556%A++22.5%C-100B++3.8A*2310.8h9.8B+24.8B*
Eridani SX5-AE 7676272.815C**1.7633.694%B+21.053%D--108.6B+N/A3130.7h10.6C-31.6C++
Proton II PPA-H 7972172M**67.4354.887%A++1.389%C+240M23.3S11310.3h10.1C+18.5B++
NS-11P 7369213.286B**1.2931.917%B*31.884%B+98.6A5.7S4740.7h8.5A+26.6B**
Ghost 595787.125B**2.5552.679%A++77.193%B+95B**3.3U4540.6h2.1C+3.9B+
Damascus Edge 51508150.061C*4.5148.178%B**2%D-1.1CN/A447.5h2.4D4.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit254315,75339.9h
Anti-Vehicle MANA Turret11640.1h
Spawn Beacon12340.1h
Motion Spotter0860h
Ammunition Package23460.1h
Medical Kit7752915h
Medical Applicator104,4170.4h
Recon Detection Device0560.1h
Nano-Repair Grenade01090h

Check the help document for the dictionary if you want to learn more about words used here.


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