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Maj. General Kadragon[EPLG] Kadragon
NC BR 84

KDR: 3.5

Score: 8.9m

Last Seen: Mar 8th, 2020 8:08 PM
- OFFLINE - 96.6 hour(s)

Battle Rank 84 - New Conglomerate on Cobalt
Level Progress (to 85): 92%
Level 100 Progress: 47% 510h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon AF-41 Hacksaw AF-41 Hacksaw NC6 Gauss SAW NSX-P Naginata Titan-150 HEAT MANA Anti-Personnel Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,454,913 MLG Score: 1163
Fun Score: N/A
Cheeseburgers Flipped: 823TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.455%32.099%817912233,2681.591821.912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.492%0.82B++1.673A++0.279C*HEAD ++ (~19.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.53B+8.90.379C**26

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.694%0.69%1605312291,4491764488.23295323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.453%1.42A-1.179D*-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.833B++3.60.713B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.208%5.612%255212301961181341.64706145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.964%0.738B++0.268C*-1.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.542B+24.40.394B30.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.895%88.497%2552123065237711.72487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.588%2.25A*1.384A-0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.632B+1.80.429B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.626%12.963%255112315415400.350649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.326C**-0.352C--1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.179C++4.9-0.014C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.9m363.7%327 (19.6k)273 (16.4k)3.5036816,2014,6244.0034684 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232136120.397%21.042%42907:035

7% Combat Medic29% Engineer25% Heavy Assault11% Infiltrator8% Light Assault19% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2018 1:17 PMAug 14th, 2018 1:53 PMMar 9th, 2020 1:29 PM (20d) (PST)Mar 8th, 2020 5:29 PM (21d) (PST)Mar 8th, 2020 4:08 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4802502300.4980.1420.1051.9480.0371163

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,79115,02113,7703096117216,357

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
541.8h/22.6d 2,311 3,409 7,228 63.3k 935 1,738 1,207 15.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,167
Deaths:471
KDR:2.478
Accuracy:24.256% B++
HSR:34.447% A++
NSX-P Naginata
B+
Kills:949
Deaths:422
KDR:2.249
Accuracy:22.239% C
HSR:34.352% B+
GD-22S
M+
Kills:58
Deaths:25
KDR:2.320
Accuracy:30.931% A
HSR:44.828% M+
Kills:2,174
Deaths (as Heavy Assault):918
Deaths (to Heavy Assaults):1,160
KDR:2.36819
Kill Difference:1,256
Playtime:136.394 hours
Usage:25%
Score:1.811m
Score/min:221
Accuracy (listed only):25.809%
HSR (listed only):37.876%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
The Little Helper
C+
Kills:560
Deaths:465
KDR:1.204
Accuracy:48.570% C+
HSR:15.179% C
NSX-P Tanto
B*
Kills:537
Deaths:318
KDR:1.689
Accuracy:24.435% C
HSR:32.402% B*
MGR-S1 Gladius
C*
Kills:279
Deaths:112
KDR:2.491
Accuracy:26.887% C+
HSR:24.373% C*
Razor GD-23
M
Kills:178
Deaths:127
KDR:1.402
Accuracy:24.238% C+
HSR:35.955% M
AF-19 Mercenary
A
Kills:131
Deaths:64
KDR:2.047
Accuracy:22.921% C++
HSR:29.008% A
Mauler S6
B+
Kills:54
Deaths:58
KDR:0.931
Accuracy:45.626% B+
HSR:12.963% C--
Kills:1,739
Deaths (as Light Assault):1,144
Deaths (to Light Assaults):658
KDR:1.5201
Kill Difference:595
Playtime:43.095 hours
Usage:8%
Score:0.466m
Score/min:180
Accuracy (listed only):32.113%
HSR (listed only):24.980%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
The Little Helper
C+
Kills:560
Deaths:465
KDR:1.204
Accuracy:48.570% C+
HSR:15.179% C
MGR-S1 Gladius
C*
Kills:279
Deaths:112
KDR:2.491
Accuracy:26.887% C+
HSR:24.373% C*
NC1 Gauss Rifle
A*
Kills:274
Deaths:251
KDR:1.092
Accuracy:27.189% B*
HSR:36.861% A*
Mauler S6
B+
Kills:54
Deaths:58
KDR:0.931
Accuracy:45.626% B+
HSR:12.963% C--
Kills:1,167
Deaths (as Combat Medic):886
Deaths (to Combat Medics):395
KDR:1.31716
Kill Difference:281
Playtime:38.725 hours
Usage:7%
Score:0.735m
Score/min:316
Accuracy (listed only):37.068%
HSR (listed only):22.344%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
The Little Helper
C+
Kills:560
Deaths:465
KDR:1.204
Accuracy:48.570% C+
HSR:15.179% C
NSX-P Tanto
B*
Kills:537
Deaths:318
KDR:1.689
Accuracy:24.435% C
HSR:32.402% B*
Warden
B*
Kills:364
Deaths:117
KDR:3.111
Accuracy:31.345% B+
HSR:30.495% B*
Razor GD-23
M
Kills:178
Deaths:127
KDR:1.402
Accuracy:24.238% C+
HSR:35.955% M
AF-19 Mercenary
A
Kills:131
Deaths:64
KDR:2.047
Accuracy:22.921% C++
HSR:29.008% A
Mauler S6
B+
Kills:54
Deaths:58
KDR:0.931
Accuracy:45.626% B+
HSR:12.963% C--
Kills:1,824
Deaths (as Engineer):1,149
Deaths (to Engineers):661
KDR:1.58747
Kill Difference:675
Playtime:158.057 hours
Usage:29%
Score:2.709m
Score/min:286
Accuracy (listed only):32.856%
HSR (listed only):26.000%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A*
Kills:351
Deaths:51
KDR:6.882
Accuracy:50.659% A*
HSR:80.627% B++
NSX Daimyo
B**
Kills:301
Deaths:58
KDR:5.190
Accuracy:48.996% B**
HSR:97.674% B**
NC4 Mag-Shot
B+
Kills:280
Deaths:245
KDR:1.143
Accuracy:27.056% C+
HSR:23.214% B+
MGR-S1 Gladius
C*
Kills:279
Deaths:112
KDR:2.491
Accuracy:26.887% C+
HSR:24.373% C*
Soldier Soaker
D--
Kills:68
Deaths:45
KDR:1.511
Accuracy:25.292% D--
HSR:8.824% D--
Kills:1,279
Deaths (as Infiltrator):511
Deaths (to Infiltrators):847
KDR:2.50294
Kill Difference:768
Playtime:60.537 hours
Usage:11%
Score:0.753m
Score/min:207
Accuracy (listed only):35.778%
HSR (listed only):46.942%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:1,579
Deaths:248
KDR:6.367
Accuracy:47.376% B++
HSR:17.416% B+
NCM1 Scattercannon
B+
Kills:1,505
Deaths:224
KDR:6.719
Accuracy:45.578% B+
HSR:14.552% C
AF-41 Hacksaw
B*
Kills:1,193
Deaths:186
KDR:6.414
Accuracy:42.218% B*
HSR:14.501% C+
AF-41 Hacksaw
B*
Kills:1,169
Deaths:186
KDR:6.285
Accuracy:43.115% B++
HSR:17.964% B*
AF-23 Grinder
A+
Kills:126
Deaths:35
KDR:3.600
Accuracy:50.091% A+
HSR:11.905% D-
AF-23 Grinder
B**
Kills:101
Deaths:32
KDR:3.156
Accuracy:51.978% B**
HSR:18.812% B+
NCM2 Falcon
A+
Kills:73
Deaths:34
KDR:2.147
Accuracy:52.937% A+
HSR:0% F-
AF-34 Mattock
B**
Kills:61
Deaths:14
KDR:4.357
Accuracy:39.904% B+
HSR:21.312% B**
AF-34 Mattock
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:40.607% N/A
HSR:30% N/A
Kills:5,857
Deaths (as MAX Suit):485
Deaths (to MAX Suits):177
KDR:12.07629
Kill Difference:5,372
Playtime:103.018 hours
Usage:19%
Score:2.388m
Score/min:386
Accuracy (listed only):45.978%
HSR (listed only):16.273%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:188
V. Kills:15 N/A
Deaths:19
KDR:9.895
Accuracy:52.445% B
KPH:109.700 C*
VKPH:8.700 D
M20 Mustang
C+
Kills:64
V. Kills:38 164%
Deaths:39
KDR:1.641
Accuracy:25.198% D--
KPH:13 C+
VKPH:7.700 C
Kills:252 (64 + 0)
Deaths:58
KDR:4.345
VKDR:0.914
Vehicle Kills:53
Kill Difference:194
Playtime:6.654 hours
Usage:1%
Score:0.065m
Score/min:163
Piloting Accuracy:25.198%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:580
V. Kills:85 N/A
Deaths:10
KDR:58
Accuracy:58.344% B**
KPH:69.600 B+
VKPH:10.200 B+
L100 Python AP
A+
Kills:118
V. Kills:51 227%
Deaths:2
KDR:59
Accuracy:67.145% A+
KPH:47.900 B**
VKPH:20.700 C**
C75 Viper
A*
Kills:61
V. Kills:19 305%
Deaths:2
KDR:30.500
Accuracy:44.432% B++
KPH:55.700 A
VKPH:17.300 A*
Kills:759 (759 + 0)
Deaths:14
KDR:54.214
VKDR:11.071
Vehicle Kills:155
Kill Difference:745
Playtime:11.894 hours
Usage:2%
Score:0.218m
Score/min:305
Driving Accuracy:44.432%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B*
Kills:751
V. Kills:278 269%
Deaths:23
KDR:32.652
Accuracy:53.527% B*
KPH:30 B++
VKPH:11.100 B+
E540 Halberd
C**
Kills:107
V. Kills:39 268%
Deaths:11
KDR:9.727
Accuracy:46.619% C**
KPH:22.100 D
VKPH:8 D**
Kills:858 (751 + 107)
Deaths:34
KDR:25.235
VKDR:9.324
Vehicle Kills:317
Kill Difference:824
Playtime:29.922 hours
Usage:6%
Score:0.266m
Score/min:148
Driving Accuracy:53.527%
Gunner Accuracy:46.619%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:89
V. Kills:17 N/A
Deaths:2
KDR:44.500
Accuracy:43.891% B++
KPH:34.100 B**
VKPH:6.500 C
Kills:89 (0 + 89)
Deaths:2
KDR:44.500
VKDR:8.500
Vehicle Kills:17
Kill Difference:87
Playtime:2.610 hours
Usage:0%
Score:0.036m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:43.891%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,6091,5792486.367M2.8647.376%B++17.416%B+30.6B+N/A10351.6h5.5B**11.5B*
NCM1 Scattercannon 1,5261,5052246.719A*3.2245.578%B+14.552%C32CN/A10747.1h4.5B*9.9B*
AF-41 Hacksaw 1,2071,1931866.414A2.9142.218%B*14.501%C+32.7C+N/A10536.5h8.4C20B+
AF-41 Hacksaw 1,1791,1691866.285A2.7843.115%B++17.964%B*32.2C+N/A10136.3h9.5C22C*
NC6 Gauss SAW 1,1731,1674712.478B**1.0324.256%B++34.447%A++22.1C-N/A6552.7h8B++33.2B+
NSX-P Naginata 9669494222.249B+1.2522.239%C34.352%B+26.9DN/A7335.3h12.2C++54.8C++
Titan-150 HEAT 1,0297512332.652S29.1553.527%B*N/A29.9B++11.1B+13825.1h4.5C**8.3B++
MANA Anti-Personnel Turret 6206102042.99N/A0.5129.795%UN/A6100U100U10342700.1h19.8T*66.5T*
L100 Python HESH 6655801058S54.5058.344%B**1.034%D69.9B+10.2B+2748.3h2.4B*4.2B**
The Little Helper 5695604651.204C+2.3048.57%C+15.179%C22.2D--N/A6225.2h5.5D-11.3C
NSX-P Tanto 5445373181.689B++1.8124.435%C32.402%B*13.1DN/A3841h12.5B+51B
Warden 3733641173.111A+0.3931.345%B+30.495%B*22.8C+N/A6816h7B*22.3B++
NC14 Bolt Driver 352351516.882M+3.3850.659%A*80.627%B++24.9C+N/A7614.1h1.9B**3.7B**
NSX Daimyo 301301585.19B+1.6948.996%B**97.674%B**30.4D-N/A919.9h1.8B**3.6B**
NC4 Mag-Shot 2822802451.143B+2.3627.056%C+23.214%B+23.1C+N/A7412.1h5.9B*21.7B+
MGR-S1 Gladius 2802791122.491B+1.0126.887%C+24.373%C*23.3DN/A9712h8.7B+32.4B
NC1 Gauss Rifle 2742742511.092C+2.4127.189%B*36.861%A*12.1DN/A4222.7h10.1B**37.1B*
Breaker Rocket Pods 203188199.895C*6.3952.445%BN/A110.6C*8.8D3291.7h8.7B**16.5B*
MAX Punch 1871855020.369M+3.1336.819%DN/A1.9B*N/A698.3h1.4C*3.7B+
Razor GD-23 1791781271.402B+2.1024.238%C+35.955%M14DN/A4512.7h11.4C++47C*
Hawk GD-68 286174762.289M**1.2159.06%DN/A24.9B**16A+2237h6.1B**10.3B++
M12 Kobalt 1631571157B++153.5021.835%C+21.656%B*130.8B+5C++3391.2h13.6B++62.5B+
AF-19 Mercenary 133131642.047A1.4622.921%C++29.008%A12.7C-N/A6510.3h8.1A35.3B++
AF-23 Grinder 128126353.6B0.1050.091%A+11.905%D-28CN/A784.5h8.7D17.4B
L100 Python AP 169118259S55.5067.145%A+N/A47.2B*20.4C*3322.5h3.6B**5.3A
Frag Grenade 1131111111N/A107.5064.575%A**N/A1110A**20A+39710.1h2.9B++4.5B**
Fatestealer 1121114070.273D*3.2325.405%D*11.712%D--4.8D--N/A1222.9h1.8A+7.2C+
E540 Halberd 146107119.727C*6.2246.619%C**1.869%D21.8D8D**2034.9h5.5C++11.7B
AF-23 Grinder 103101323.156C++0.3551.978%B**18.812%B+25.9C--N/A793.9h11.2D*21.5C+
Mag-Cutter 102952,0550.046B++3.4627.795%C+2.105%D0.5C+N/A1203.6h1.9B++6.8B+
C-4 10690263.462A0.0439.095%A*N/A112.5B+20D12400.8h1.1B++2.7B**
M20 Basilisk 10689244.5U41.0043.891%B++10.112%A++34.2B**6.5C2272.6h47.1A107.4A
Tank Mine 11886421.5S18.0058.741%A++N/A172A64C+17210.5h2C+3.3A+
Shrike 12276372.054A**1.4561.29%B+N/A31.7B++19.2B**4002.4h6B9.8B+
NCM2 Falcon 9473342.147B*1.3652.937%A+N/A12C3.4D626.1h9.8C**18.4B++
Soldier Soaker 6868451.511C*1.9925.292%D--8.824%D--40CN/A921.7h5.4B+21.4C
M20 Mustang 10264391.641C+1.8625.198%D--N/A13.1C+7.8C1054.9h59.3B*235.3B++
AF-34 Mattock 6261144.357C**0.8539.904%B+21.312%B**33.9CN/A1131.8h6.8C+17C**
C75 Viper 8061230.5S27.0044.432%B++N/A55.5A17.3A*4831.1h6.5B**14.7B**
GD-22S 5858252.32B+1.1830.931%A44.828%M+11.2D--N/A865.2h7.8A25.4B**
Mauler S6 5454580.931C+2.5745.626%B+12.963%C--16.9DN/A603.2h4.9C++10.8B
Hyena Missile Launcher 795168.5S5.0032.61%CN/A10.9D6D964.7h38.3C+117.5C+
AF-34 Mattock 5050114.545B+1.0440.607%B30%M33.3CN/A1241.5h8.6C21.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon112780.7h
Nanite Revive Grenade02410.1h
Nano-Armor Kit160197,67216.3h
Medical Kit1448272.5h
Motion Spotter57710.7h
Shield Recharging Field116230.3h
Ammunition Package88100.4h
Medical Applicator16371,6957.5h
Anti-Infantry MANA Turret311,0541.3h
Snowman Soldier0850.1h
Recon Detection Device121,0551.9h

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