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Ensign Kadragon[EPLG] Kadragon
NC BR 47

KDR: 4.55

Score: 2.1m

Last Seen: Dec 13th, 2018 8:32 PM
- OFFLINE - 33.3 hour(s)

Battle Rank 47 - New Conglomerate on Cobalt - Outfit Member of Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 44
Level Progress (to 48): 63%
Level 100 Progress: 11% 944h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon NC6 Gauss SAW NC14 Bolt Driver Titan-150 HEAT L100 Python HESH Breaker Rocket Pods Shrike
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,359,837 MLG Score: 1087
Fun Score: N/A
Cheeseburgers Flipped: 247TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.595%31.308%770510178562.234992.316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.715%0.697B+1.659A++0.104C+HEAD ++ (~19.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.566B+80.44B24.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.792%0.824%187021020364371269.57895287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.162%1.458A+-1.165D*-0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.823B++3.80.695B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.444%84.322%0110212366313.74603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.761M1.129B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.662B+1.80.439B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 44
2.1m317.4%296 (17.8k)248 (14.9k)4.550934,1559135.209247 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102235618.761%20.169%37809:210

8% Combat Medic30% Engineer27% Heavy Assault9% Infiltrator22% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2018 1:17 PMAug 14th, 2018 1:53 PMDec 13th, 2018 7:09 PM (1d) (PST)Dec 13th, 2018 6:41 PM (1d) (PST)Dec 13th, 2018 4:32 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4712352360.4890.1070.0991.6840.0421087

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,23114,13014,1012966101214,892

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
141.7h/5.9d 601 838 1,594 14.3k 237 449 353 4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:606
Deaths:218
KDR:2.780
Accuracy:25.097% B**
HSR:33.168% A++
NSX-P Naginata
C
Kills:68
Deaths:36
KDR:1.889
Accuracy:21.874% C
HSR:27.941% C
Kills:674
Deaths (as Heavy Assault):254
Deaths (to Heavy Assaults):212
KDR:2.65354
Kill Difference:420
Playtime:37.659 hours
Usage:27%
Score:0.460m
Score/min:204
Accuracy (listed only):23.485%
HSR (listed only):30.555%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A**
Kills:65
Deaths:63
KDR:1.032
Accuracy:26.697% B*
HSR:36.923% A**
Kills:65
Deaths (as Combat Medic):63
Deaths (to Combat Medics):82
KDR:1.03175
Kill Difference:2
Playtime:11.678 hours
Usage:8%
Score:0.156m
Score/min:223
Accuracy (listed only):26.697%
HSR (listed only):36.923%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:60
Deaths:22
KDR:2.727
Accuracy:20.473% C
HSR:25% B++
NSX-P Tanto
C**
Kills:55
Deaths:51
KDR:1.078
Accuracy:21.314% D
HSR:27.273% C**
Kills:115
Deaths (as Light Assault):73
Deaths (to Light Assaults):128
KDR:1.57534
Kill Difference:42
Playtime:6.086 hours
Usage:4%
Score:0.049m
Score/min:135
Accuracy (listed only):20.894%
HSR (listed only):26.136%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:60
Deaths:22
KDR:2.727
Accuracy:20.473% C
HSR:25% B++
NSX-P Tanto
C**
Kills:55
Deaths:51
KDR:1.078
Accuracy:21.314% D
HSR:27.273% C**
Kills:115
Deaths (as Engineer):73
Deaths (to Engineers):139
KDR:1.57534
Kill Difference:42
Playtime:42.180 hours
Usage:30%
Score:0.665m
Score/min:263
Accuracy (listed only):20.894%
HSR (listed only):26.136%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
M
Kills:236
Deaths:33
KDR:7.152
Accuracy:53.444% M
HSR:84.322% B**
NC4 Mag-Shot
C*
Kills:70
Deaths:58
KDR:1.207
Accuracy:28.444% C*
HSR:18.571% C+
Kills:306
Deaths (as Infiltrator):91
Deaths (to Infiltrators):153
KDR:3.36264
Kill Difference:215
Playtime:12.632 hours
Usage:9%
Score:0.114m
Score/min:151
Accuracy (listed only):40.944%
HSR (listed only):51.447%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:927
Deaths:150
KDR:6.180
Accuracy:46.928% B*
HSR:17.907% B+
NCM1 Scattercannon
B**
Kills:836
Deaths:127
KDR:6.583
Accuracy:45.119% B**
HSR:17.464% B+
Kills:1,763
Deaths (as MAX Suit):138.500
Deaths (to MAX Suits):44
KDR:12.72924
Kill Difference:1,624.500
Playtime:30.936 hours
Usage:22%
Score:0.665m
Score/min:358
Accuracy (listed only):46.024%
HSR (listed only):17.686%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:100
V. Kills:13 N/A
Deaths:13
KDR:7.692
Accuracy:51.196% C**
KPH:94.500 C++
VKPH:12.300 C
Kills:100 (0 + 0)
Deaths:13
KDR:7.692
VKDR:1
Vehicle Kills:13
Kill Difference:87
Playtime:1.058 hours
Usage:1%
Score:0.019m
Score/min:294
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:145
V. Kills:23 N/A
Deaths:3
KDR:48.333
Accuracy:60.481% A+
KPH:68.100 B+
VKPH:10.800 B++
C75 Viper
M
Kills:61
V. Kills:19 305%
Deaths:2
KDR:30.500
Accuracy:44.432% B++
KPH:56.200 A+
VKPH:17.500 M
Kills:206 (206 + 0)
Deaths:5
KDR:41.200
VKDR:8.400
Vehicle Kills:42
Kill Difference:201
Playtime:3.215 hours
Usage:2%
Score:0.067m
Score/min:346
Driving Accuracy:44.432%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B*
Kills:219
V. Kills:83 261%
Deaths:9
KDR:24.333
Accuracy:54.365% B*
KPH:27.200 B++
VKPH:10.300 B
Kills:219 (219 + 0)
Deaths:9
KDR:24.333
VKDR:9.222
Vehicle Kills:83
Kill Difference:210
Playtime:8.055 hours
Usage:6%
Score:0.057m
Score/min:118
Driving Accuracy:54.365%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 9399271506.18A*1.6346.928%B*17.907%B+31.3B++N/A9829.6h5.5B**11.7B*
NCM1 Scattercannon 8508361276.583A++2.0345.119%B**17.464%B+32.9C+N/A10725.4h4.3B**9.6B**
NC6 Gauss SAW 6096062182.78A+1.7725.097%B**33.168%A++22.7CN/A6026.7h7.7B*30.7B++
NC14 Bolt Driver 237236337.152M++2.6053.444%M84.322%B**26.2C*N/A689h1.8A3.3A
Titan-150 HEAT 302219924.333M**19.7854.365%B*N/A27B+10.2B1188.1h4.7B8.7B++
L100 Python HESH 168145348.333M*43.7860.481%A+N/A69B++11B*3332.1h2.4B**4B**
Breaker Rocket Pods 113100137.692C++3.1451.196%C**N/A90.9C++11.8C2931.1h9.2B**18B++
Shrike 12276362.111A**2.4460.784%B+N/A33B++20B**3352.3h5.7B+9.4B+
NC4 Mag-Shot 7170581.207B++3.3428.444%C*18.571%C+21.2C+N/A643.3h5.5B**19.2B
NSX-P Naginata 6868361.889C**2.6621.874%C27.941%C17.4D--N/A883.9h12.9C+59.2C+
NC1 Gauss Rifle 6565631.032C++3.5226.697%B*36.923%A**9.7D-N/A276.7h10B**37.4B*
C75 Viper 8061230.5S25.9544.432%B++N/A55.5A+17.3M3701.1h6.5A14.7A
AF-19 Mercenary 6160222.727A*1.8220.473%C25%B++9.7DN/A316.2h7.1A+34.5B++
NSX-P Tanto 5555511.078C++3.4721.314%D27.273%C**7.9D-N/A197h13.1B+61.4C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11080.1h
Spawn Beacon9740.2h
Medical Kit421690.9h
Ammunition Package1710h
Nano-Armor Kit2355,3164.3h
Anti-Infantry MANA Turret0720.1h
Medical Applicator3820,9742.1h

Check the help document for the dictionary if you want to learn more about words used here.


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