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Overseer Kadragon[EPLG] Kadragon
NC BR 66

KDR: 3.76

Score: 4.8m

Last Seen: Apr 12th, 2019 5:37 PM
- OFFLINE - 149.6 hour(s)

Battle Rank 66 - New Conglomerate on Cobalt - Outfit Member of Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 28
Level Progress (to 67): 26%
Level 100 Progress: 25% 779h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon NC6 Gauss SAW Titan-150 HEAT L100 Python HESH NC14 Bolt Driver NSX Daimyo NC4 Mag-Shot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,242,243 MLG Score: 993
Fun Score: N/A
Cheeseburgers Flipped: 496TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.644%32.95%812710281,9121.880041.882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.257%0.668B+1.904A++0.427BHEAD ++ (~20.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.525B+8.70.391B26.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.936%0.664%160221033753922378.18478316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.282%1.446A-1.313D**-1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.821B++3.90.692B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.586%5.844%3512103315470902.2169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.399%0.862B*0.377C**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.561B+23.90.401B28.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.194%87.5%3512103350419512.58461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.949%2.506A**1.267A-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.642B+1.80.426B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.908%13.208%35111034538000.6625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.448T*-2.89T-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.61B**4.91B**5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 28
4.8m359.9%302 (18.1k)255 (15.3k)3.76248,6462,2984.3468266 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC103574318.613%20.472%38108:082

9% Combat Medic30% Engineer23% Heavy Assault10% Infiltrator8% Light Assault20% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2018 1:17 PMAug 14th, 2018 1:53 PMApr 17th, 2019 4:07 PM (1d) (PST)Apr 12th, 2019 3:29 PM (6d) (PST)Apr 12th, 2019 1:37 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4472182290.4640.1230.0951.8010.036993

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,84013,06313,7772876108215,311

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
310.5h/12.9d 1,343 1,770 3,600 33.6k 519 941 677 8.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,135
Deaths:457
KDR:2.484
Accuracy:24.377% B*
HSR:34.714% A++
NSX-P Naginata
C**
Kills:79
Deaths:41
KDR:1.927
Accuracy:22.196% C+
HSR:31.646% C**
Kills:1,214
Deaths (as Heavy Assault):498
Deaths (to Heavy Assaults):568
KDR:2.43775
Kill Difference:716
Playtime:70.738 hours
Usage:23%
Score:0.867m
Score/min:204
Accuracy (listed only):23.286%
HSR (listed only):33.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A+
Kills:134
Deaths:120
KDR:1.117
Accuracy:23.124% C-
HSR:35.075% A+
Razor GD-23
M++
Kills:128
Deaths:90
KDR:1.422
Accuracy:24.114% C+
HSR:36.719% M++
MGR-S1 Gladius
B++
Kills:113
Deaths:39
KDR:2.897
Accuracy:24.950% C
HSR:26.549% B++
The Little Helper
B+
Kills:112
Deaths:107
KDR:1.047
Accuracy:53.153% B+
HSR:8.929% D*
AF-19 Mercenary
B**
Kills:63
Deaths:27
KDR:2.333
Accuracy:20.948% C
HSR:26.984% B**
Mauler S6
B+
Kills:53
Deaths:55
KDR:0.964
Accuracy:45.908% B+
HSR:13.208% C-
Kills:603
Deaths (as Light Assault):438
Deaths (to Light Assaults):331
KDR:1.37671
Kill Difference:165
Playtime:24.033 hours
Usage:8%
Score:0.234m
Score/min:162
Accuracy (listed only):32.033%
HSR (listed only):24.577%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:168
Deaths:165
KDR:1.018
Accuracy:27.695% B**
HSR:35.119% A*
MGR-S1 Gladius
B++
Kills:113
Deaths:39
KDR:2.897
Accuracy:24.950% C
HSR:26.549% B++
The Little Helper
B+
Kills:112
Deaths:107
KDR:1.047
Accuracy:53.153% B+
HSR:8.929% D*
Mauler S6
B+
Kills:53
Deaths:55
KDR:0.964
Accuracy:45.908% B+
HSR:13.208% C-
Kills:446
Deaths (as Combat Medic):366
Deaths (to Combat Medics):197
KDR:1.21858
Kill Difference:80
Playtime:26.579 hours
Usage:9%
Score:0.495m
Score/min:310
Accuracy (listed only):37.926%
HSR (listed only):20.951%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A+
Kills:134
Deaths:120
KDR:1.117
Accuracy:23.124% C-
HSR:35.075% A+
Razor GD-23
M++
Kills:128
Deaths:90
KDR:1.422
Accuracy:24.114% C+
HSR:36.719% M++
The Little Helper
B+
Kills:112
Deaths:107
KDR:1.047
Accuracy:53.153% B+
HSR:8.929% D*
AF-19 Mercenary
B**
Kills:63
Deaths:27
KDR:2.333
Accuracy:20.948% C
HSR:26.984% B**
Mauler S6
B+
Kills:53
Deaths:55
KDR:0.964
Accuracy:45.908% B+
HSR:13.208% C-
Kills:490
Deaths (as Engineer):399
Deaths (to Engineers):335
KDR:1.22807
Kill Difference:91
Playtime:94.011 hours
Usage:30%
Score:1.470m
Score/min:261
Accuracy (listed only):33.449%
HSR (listed only):24.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
M
Kills:297
Deaths:39
KDR:7.615
Accuracy:53.347% M
HSR:81.145% B++
NSX Daimyo
A
Kills:207
Deaths:28
KDR:7.393
Accuracy:50.663% A
HSR:96.618% B*
NC4 Mag-Shot
C**
Kills:171
Deaths:145
KDR:1.179
Accuracy:28.155% C++
HSR:21.053% C**
MGR-S1 Gladius
B++
Kills:113
Deaths:39
KDR:2.897
Accuracy:24.950% C
HSR:26.549% B++
Kills:788
Deaths (as Infiltrator):251
Deaths (to Infiltrators):425
KDR:3.13944
Kill Difference:537
Playtime:32.007 hours
Usage:10%
Score:0.380m
Score/min:198
Accuracy (listed only):39.279%
HSR (listed only):56.341%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:1,579
Deaths:248
KDR:6.367
Accuracy:47.402% B**
HSR:17.416% B+
NCM1 Scattercannon
B**
Kills:1,505
Deaths:224
KDR:6.719
Accuracy:45.609% B**
HSR:14.552% C+
AF-41 Hacksaw
A++
Kills:159
Deaths:27
KDR:5.889
Accuracy:45.929% A++
HSR:9.434% D**
AF-41 Hacksaw
A
Kills:154
Deaths:27
KDR:5.704
Accuracy:46.266% A
HSR:6.494% F--
Kills:3,397
Deaths (as MAX Suit):263
Deaths (to MAX Suits):89
KDR:12.91635
Kill Difference:3,134
Playtime:62.136 hours
Usage:20%
Score:1.308m
Score/min:351
Accuracy (listed only):46.301%
HSR (listed only):11.974%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:142
V. Kills:15 N/A
Deaths:19
KDR:7.474
Accuracy:52.688% B+
KPH:97.500 C++
VKPH:10.300 C-
M20 Mustang
C+
Kills:61
V. Kills:36 165%
Deaths:37
KDR:1.649
Accuracy:25.054% D--
KPH:14.400 C+
VKPH:8.500 C+
Kills:203 (61 + 0)
Deaths:56
KDR:3.625
VKDR:0.911
Vehicle Kills:51
Kill Difference:147
Playtime:5.680 hours
Usage:2%
Score:0.053m
Score/min:154
Piloting Accuracy:25.054%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:344
V. Kills:48 N/A
Deaths:8
KDR:43
Accuracy:58.566% B**
KPH:68.800 B++
VKPH:9.600 B
C75 Viper
M
Kills:61
V. Kills:19 305%
Deaths:2
KDR:30.500
Accuracy:44.432% B++
KPH:56.200 A+
VKPH:17.500 M
Kills:405 (405 + 0)
Deaths:10
KDR:40.500
VKDR:6.700
Vehicle Kills:67
Kill Difference:395
Playtime:6.083 hours
Usage:2%
Score:0.113m
Score/min:309
Driving Accuracy:44.432%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B*
Kills:409
V. Kills:155 262%
Deaths:18
KDR:22.722
Accuracy:54.941% B*
KPH:26.500 B+
VKPH:10 C**
E540 Halberd
C**
Kills:88
V. Kills:31 275%
Deaths:10
KDR:8.800
Accuracy:46.566% C**
KPH:20.500 D-
VKPH:7.200 D**
Kills:497 (409 + 88)
Deaths:28
KDR:17.750
VKDR:6.643
Vehicle Kills:186
Kill Difference:469
Playtime:19.733 hours
Usage:6%
Score:0.166m
Score/min:140
Driving Accuracy:54.941%
Gunner Accuracy:46.566%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:66
V. Kills:10 N/A
Deaths:2
KDR:33
Accuracy:45.438% B*
KPH:33.200 B**
VKPH:5 D
Kills:66 (0 + 66)
Deaths:2
KDR:33
VKDR:5
Vehicle Kills:10
Kill Difference:64
Playtime:1.990 hours
Usage:1%
Score:0.026m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:45.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,6091,5792486.367M2.6047.402%B**17.416%B+30.6B+N/A10251.6h5.5B**11.5B*
NCM1 Scattercannon 1,5261,5052246.719A**2.9645.609%B**14.552%C+32C+N/A10747h4.5B*9.8B**
NC6 Gauss SAW 1,1411,1354572.484A+1.2824.377%B*34.714%A++22.3CN/A6150.9h8B++33B++
Titan-150 HEAT 5644091822.722M**18.9654.941%B*N/A26.6B+10.1C**13615.4h5.1C++9.3B+
L100 Python HESH 392344843M*39.2458.566%B**N/A68.8B++9.6B2845h2.4B**4.2B**
NC14 Bolt Driver 298297397.615M*3.8553.347%M81.145%B++27C**N/A7511h1.8A3.4A
NSX Daimyo 207207287.393A3.6350.663%A96.618%B*30.4DN/A866.8h1.8B**3.6B**
NC4 Mag-Shot 1721711451.179B++2.5828.155%C++21.053%C**23.8C+N/A707.2h5.8B*20.4C++
NC1 Gauss Rifle 1681681651.018C++2.7427.695%B**35.119%A*10.8DN/A3715.5h10.5B*38B*
AF-41 Hacksaw 165159275.889A2.1345.929%A++9.434%D**22.7C--N/A557h8.5D-18.5B+
AF-41 Hacksaw 156154275.704A1.9446.266%A6.494%F--22.6C--N/A566.8h9.3D--20B+
MANA Anti-Personnel Turret 148146512.863N/A0.9031.059%UN/A1460U20U2747500.1h24.4T*78.6T*
Breaker Rocket Pods 157142197.474C++3.7152.688%B+N/A94.7C++10C-2991.5h9.4B**17.8B++
NSX-P Tanto 1351341201.117C*2.6523.124%C-35.075%A+7.4D-N/A2118.2h13.2B+57C**
Razor GD-23 129128901.422B+2.3424.114%C+36.719%M++13.1DN/A399.8h11.3B+46.9B
MGR-S1 Gladius 113113392.897B**0.8724.95%C26.549%B++24.6CN/A1504.6h8.8B+35.3C**
The Little Helper 1131121071.047C+2.7253.153%B+8.929%D*20.7D-N/A615.4h4.7C++8.9B+
Fatestealer 1021012550.396F-3.3725.676%D--12.871%D*9.4D-N/A2210.8h1.9A7.3C+
E540 Halberd 11988108.8C*5.0446.566%C**2.273%C-20.5D-7.2D**1564.3h5.6C*12.1B
NSX-P Naginata 8079411.927B+1.8422.196%C+31.646%C**17.6D--N/A854.5h12.9C++58.2C++
Shrike 12276372.054A**1.7161.269%B+N/A31.7B++19.2B**3592.4h6B+9.8B+
Hawk GD-68 12476312.452M++1.3157.103%DN/A26.2A16.6B**2292.9h5.4A9.5B**
MAX Punch 77752790.269A++3.4931.965%D-N/A1.3C++N/A358.7h1.5C++4.5C*
Mag-Cutter 74711,4760.048B**3.7126.988%C+2.817%D0.4CN/A1160.3h1.8B++6.7B+
Frag Grenade 7069169N/A65.2469.014%M++N/A690B**10B36210.1h2.8B**4.1A
M20 Basilisk 7666233U29.2445.438%B*10.606%A++33B**5D2182h48.4A+106.4A
AF-19 Mercenary 6463272.333A*1.4320.948%C26.984%B**9DN/A417h7.4A35.2B++
C75 Viper 8061230.5S26.7444.432%B++N/A55.5A+17.3A**4231.1h6.5A14.7A
M20 Mustang 9761371.649C+2.1125.054%D--N/A14.5C++8.6C+1044.2h56.9B*227.2B++
Tank Mine 7554318S14.2460.92%A*N/A270M*105A+25290.2h2C+3.2A++
Mauler S6 5353550.964C++2.8045.908%B+13.208%C-17.1DN/A453.1h4.9C*10.6B+
C-4 6252212.476B*1.2939.355%A**N/A86.7C++16.7D-9110.6h1.2B+3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23980.3h
Spawn Beacon112020.3h
Snowman Soldier0720.1h
Nanite Revive Grenade01160h
Medical Kit694131.5h
Ammunition Package32580.2h
Nano-Armor Kit53117,7579.1h
Anti-Infantry MANA Turret52840.4h
Medical Applicator9550,3395.1h
Recon Detection Device42890.5h
Shield Recharging Field52540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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