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Brigadier Kadragon[EPLG] Kadragon
NC BR 78

KDR: 3.56

Score: 7.2m

Last Seen: Sep 19th, 2019 7:45 PM
- OFFLINE - 11 hour(s)

Battle Rank 78 - New Conglomerate on Cobalt - Outfit Member of Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 30
Level Progress (to 79): 44%
Level 100 Progress: 38% 607h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon NC6 Gauss SAW NSX-P Naginata AF-41 Hacksaw AF-41 Hacksaw Titan-150 HEAT L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,364,841 MLG Score: 1091
Fun Score: N/A
Cheeseburgers Flipped: 649TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.27%32.027%809812062,7041.668111.895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.298%0.697B+1.721A++0.564B+HEAD ++ (~19.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.518B+8.70.378C**25.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.586%0.765%1714312111,1771363788.65441311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.73%1.417A-1.308D**-1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.821B++3.70.693B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.158%5.612%34421212196881232.22727158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.99%1.039B**0.273C*-1.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.581B+23.40.405B29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.728%88.516%3442121256629311.93174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.597%2.608M1.35A-0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.652B+1.80.435B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.626%12.963%344112135412800.421875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.356C**-0.282C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.194C++4.9-0.002C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 30
7.2m368.1%320 (19.2k)267 (16k)3.5634312,9783,6424.0991278 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214107619.757%20.851%41207:243

7% Combat Medic29% Engineer27% Heavy Assault11% Infiltrator8% Light Assault18% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2018 1:17 PMAug 14th, 2018 1:53 PMSep 20th, 2019 3:06 AM (2d) (PST)Sep 19th, 2019 6:02 PM (2d) (PST)Sep 19th, 2019 3:45 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4652252400.4810.1350.1001.9100.0381091

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,88113,47314,4082986115216,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
450h/18.8d 1,951 2,706 5,817 51.6k 765 1,442 1,030 12.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,167
Deaths:471
KDR:2.478
Accuracy:24.256% B++
HSR:34.447% A++
NSX-P Naginata
B*
Kills:832
Deaths:358
KDR:2.324
Accuracy:22.160% C+
HSR:35.337% B*
Kills:1,999
Deaths (as Heavy Assault):829
Deaths (to Heavy Assaults):928
KDR:2.41134
Kill Difference:1,170
Playtime:122.016 hours
Usage:27%
Score:1.650m
Score/min:225
Accuracy (listed only):23.208%
HSR (listed only):34.892%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
The Little Helper
C++
Kills:437
Deaths:321
KDR:1.361
Accuracy:49.304% C++
HSR:14.874% C+
NSX-P Tanto
B*
Kills:357
Deaths:237
KDR:1.506
Accuracy:24.252% C
HSR:31.373% B*
MGR-S1 Gladius
B+
Kills:207
Deaths:77
KDR:2.688
Accuracy:26.754% C+
HSR:25.121% B+
Razor GD-23
M++
Kills:131
Deaths:94
KDR:1.394
Accuracy:24.099% C+
HSR:37.405% M++
AF-19 Mercenary
A
Kills:126
Deaths:43
KDR:2.930
Accuracy:23.205% C++
HSR:29.365% A
Mauler S6
B+
Kills:54
Deaths:58
KDR:0.931
Accuracy:45.626% B+
HSR:12.963% C--
Kills:1,312
Deaths (as Light Assault):830
Deaths (to Light Assaults):517
KDR:1.58072
Kill Difference:482
Playtime:36.306 hours
Usage:8%
Score:0.390m
Score/min:179
Accuracy (listed only):32.207%
HSR (listed only):25.183%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
The Little Helper
C++
Kills:437
Deaths:321
KDR:1.361
Accuracy:49.304% C++
HSR:14.874% C+
MGR-S1 Gladius
B+
Kills:207
Deaths:77
KDR:2.688
Accuracy:26.754% C+
HSR:25.121% B+
NC1 Gauss Rifle
A*
Kills:184
Deaths:180
KDR:1.022
Accuracy:27.132% B*
HSR:36.413% A*
Mauler S6
B+
Kills:54
Deaths:58
KDR:0.931
Accuracy:45.626% B+
HSR:12.963% C--
Kills:882
Deaths (as Combat Medic):636
Deaths (to Combat Medics):304
KDR:1.38679
Kill Difference:246
Playtime:29.570 hours
Usage:7%
Score:0.565m
Score/min:318
Accuracy (listed only):37.204%
HSR (listed only):22.343%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
The Little Helper
C++
Kills:437
Deaths:321
KDR:1.361
Accuracy:49.304% C++
HSR:14.874% C+
NSX-P Tanto
B*
Kills:357
Deaths:237
KDR:1.506
Accuracy:24.252% C
HSR:31.373% B*
Warden
B**
Kills:283
Deaths:93
KDR:3.043
Accuracy:31.032% B++
HSR:31.802% B**
Razor GD-23
M++
Kills:131
Deaths:94
KDR:1.394
Accuracy:24.099% C+
HSR:37.405% M++
AF-19 Mercenary
A
Kills:126
Deaths:43
KDR:2.930
Accuracy:23.205% C++
HSR:29.365% A
Mauler S6
B+
Kills:54
Deaths:58
KDR:0.931
Accuracy:45.626% B+
HSR:12.963% C--
Kills:1,388
Deaths (as Engineer):846
Deaths (to Engineers):515
KDR:1.64066
Kill Difference:542
Playtime:128.333 hours
Usage:29%
Score:2.205m
Score/min:286
Accuracy (listed only):32.920%
HSR (listed only):26.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
M
Kills:306
Deaths:45
KDR:6.800
Accuracy:52.505% M
HSR:81.046% B++
NSX Daimyo
A+
Kills:260
Deaths:46
KDR:5.652
Accuracy:50.816% A+
HSR:97.308% B**
NC4 Mag-Shot
B+
Kills:249
Deaths:210
KDR:1.186
Accuracy:27.575% C+
HSR:22.892% B+
MGR-S1 Gladius
B+
Kills:207
Deaths:77
KDR:2.688
Accuracy:26.754% C+
HSR:25.121% B+
Soldier Soaker
D-
Kills:68
Deaths:45
KDR:1.511
Accuracy:25.292% D-
HSR:8.824% D-
Kills:1,090
Deaths (as Infiltrator):423
Deaths (to Infiltrators):660
KDR:2.57683
Kill Difference:667
Playtime:50.846 hours
Usage:11%
Score:0.625m
Score/min:205
Accuracy (listed only):36.588%
HSR (listed only):47.038%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:1,579
Deaths:248
KDR:6.367
Accuracy:47.376% B*
HSR:17.416% B+
NCM1 Scattercannon
B*
Kills:1,505
Deaths:224
KDR:6.719
Accuracy:45.578% B*
HSR:14.552% C
AF-41 Hacksaw
B**
Kills:681
Deaths:108
KDR:6.306
Accuracy:43.027% B**
HSR:12.482% D
AF-41 Hacksaw
B**
Kills:670
Deaths:108
KDR:6.204
Accuracy:43.827% B**
HSR:15.970% C*
NCM2 Falcon
A+
Kills:52
Deaths:26
KDR:2
Accuracy:53.685% A+
HSR:0% F--
Kills:4,487
Deaths (as MAX Suit):357
Deaths (to MAX Suits):141
KDR:12.56863
Kill Difference:4,130
Playtime:81.239 hours
Usage:18%
Score:1.773m
Score/min:364
Accuracy (listed only):46.699%
HSR (listed only):12.084%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:149
V. Kills:15 N/A
Deaths:19
KDR:7.842
Accuracy:52.986% B+
KPH:102.300 C++
VKPH:10.300 C-
M20 Mustang
C+
Kills:63
V. Kills:37 166%
Deaths:39
KDR:1.615
Accuracy:25.226% D--
KPH:14 C+
VKPH:8.200 C
Kills:212 (63 + 0)
Deaths:58
KDR:3.655
VKDR:0.897
Vehicle Kills:52
Kill Difference:154
Playtime:5.965 hours
Usage:1%
Score:0.059m
Score/min:164
Piloting Accuracy:25.226%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:494
V. Kills:75 N/A
Deaths:10
KDR:49.400
Accuracy:58.999% B**
KPH:67.300 B+
VKPH:10.200 B+
L100 Python AP
A++
Kills:93
V. Kills:43 211%
Deaths:2
KDR:46.500
Accuracy:69.063% A++
KPH:48.500 A
VKPH:22.400 B++
C75 Viper
A*
Kills:61
V. Kills:19 305%
Deaths:2
KDR:30.500
Accuracy:44.432% B++
KPH:55.700 A+
VKPH:17.300 A*
Kills:648 (648 + 0)
Deaths:14
KDR:46.286
VKDR:9.786
Vehicle Kills:137
Kill Difference:634
Playtime:10.351 hours
Usage:2%
Score:0.189m
Score/min:305
Driving Accuracy:44.432%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B*
Kills:590
V. Kills:226 260%
Deaths:23
KDR:25.652
Accuracy:54.492% B*
KPH:28.700 B++
VKPH:11 B+
E540 Halberd
C**
Kills:107
V. Kills:39 268%
Deaths:11
KDR:9.727
Accuracy:46.619% C**
KPH:22.100 D
VKPH:8 D*
Kills:697 (590 + 107)
Deaths:34
KDR:20.500
VKDR:7.794
Vehicle Kills:265
Kill Difference:663
Playtime:25.416 hours
Usage:6%
Score:0.225m
Score/min:147
Driving Accuracy:54.492%
Gunner Accuracy:46.619%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:89
V. Kills:17 N/A
Deaths:2
KDR:44.500
Accuracy:43.819% B++
KPH:36.300 A+
VKPH:6.900 C+
Kills:89 (0 + 89)
Deaths:2
KDR:44.500
VKDR:8.500
Vehicle Kills:17
Kill Difference:87
Playtime:2.454 hours
Usage:1%
Score:0.034m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:43.819%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,6091,5792486.367M+2.8047.376%B*17.416%B+30.6B+N/A10351.6h5.5B**11.5B*
NCM1 Scattercannon 1,5261,5052246.719A**3.1645.578%B*14.552%C32C+N/A10747h4.5B*9.9B**
NC6 Gauss SAW 1,1731,1674712.478A1.0924.256%B++34.447%A++22.2CN/A6352.6h8B++33.2B++
NSX-P Naginata 8458323582.324B++1.2422.16%C+35.337%B*27.8DN/A7629.9h12.2C**55.2C*
AF-41 Hacksaw 6916811086.306A+2.7443.027%B**12.482%D29.1C+N/A8423.4h8.9D20.7B
AF-41 Hacksaw 6776701086.204A+2.6443.827%B**15.97%C*28.9C+N/A8523.2h10D-22.7C*
Titan-150 HEAT 8165902325.652S22.0954.492%B*N/A28.6B++11B+13820.6h4.7B8.7B++
L100 Python HESH 5694941049.4M**45.8458.999%B**1.012%D67.7B++10.3B+2737.3h2.5B*4.2B**
The Little Helper 4454373211.361C+2.2049.304%C++14.874%C+23.5D-N/A6718.6h5.5D11.2C+
NSX-P Tanto 3633572371.506B+2.0624.252%C31.373%B*11.1DN/A3332.1h12.4B+51.3B+
MANA Anti-Personnel Turret 3503431083.176N/A0.3931.59%UN/A3430U70U6129900.1h23.3T*73.8T*
NC14 Bolt Driver 307306456.8M++3.2452.505%M81.046%B++25.3C++N/A7312.1h1.8A3.5A
Warden 290283933.043A++0.5231.032%B++31.802%B**20.7C+N/A6413.7h7.4B*23.9B++
NSX Daimyo 260260465.652B*2.0950.816%A+97.308%B**30.6DN/A918.5h1.8B**3.5B**
NC4 Mag-Shot 2512492101.186B++2.3827.575%C+22.892%B+23.3C+N/A7010.7h5.8B*21.1B+
MGR-S1 Gladius 208207772.688B**0.8826.754%C+25.121%B+24.4C-N/A1138.5h8.7B+32.4B+
NC1 Gauss Rifle 1841841801.022C++2.5427.132%B*36.413%A*10.7D-N/A4217.2h10.5B*38.7B*
Hawk GD-68 249153582.638M++0.9358.861%C--N/A26.4A16.6A2425.8h6.1B**10.3B*
Breaker Rocket Pods 164149197.842C++4.2852.986%B+N/A99.3C++10C-3281.5h9.3B**17.6B*
Razor GD-23 132131941.394B+2.1724.099%C+37.405%M++12.8DN/A4210.2h11.4B+47.2B
AF-19 Mercenary 128126432.93M0.6323.205%C++29.365%A13.3CN/A619.5h8.1A34.9B*
MAX Punch 1211193670.324A**3.2434.87%DN/A1.5C++N/A477.3h1.5C++4.2C**
E540 Halberd 146107119.727C**6.1646.619%C**1.869%D22.3D8.1D*1864.8h5.5C*11.7B+
Fatestealer 1021012550.396T3.1725.676%D--12.871%D--9.4DN/A2210.8h1.9A7.3C+
Frag Grenade 10098198N/A94.4464.72%MN/A980A*20A*38220.1h2.8B**4.4B**
L100 Python AP 13693246.5S42.9469.063%A++1.075%D-48.9A22.6B++3321.9h3.4B**4.9A+
M20 Basilisk 10689244.5U40.9443.819%B++10.112%A++35.6A+6.8C+2272.5h44.9A+102.5A
Mag-Cutter 93871,7940.048B*3.5227.546%C+2.299%D0.5C+N/A1184.3h1.9B++6.9C++
C-4 9378243.25A0.3138.756%A*N/A111.4B++21.4C--11890.7h1B**2.7B**
Tank Mine 10476419S15.4458.13%A++N/A190A++70C**19820.4h1.9C+3.2A++
Shrike 12276372.054A**1.5161.29%B+N/A31.7B++19.2B**3792.4h6B+9.8B+
Soldier Soaker 6868451.511B2.0525.292%D-8.824%D-40CN/A921.7h5.4B+21.4C+
M20 Mustang 10063391.615C+1.9525.226%D--N/A14C+8.2C1114.5h58.5B*232B++
C75 Viper 8061230.5S26.9444.432%B++N/A55.5A+17.3A*4641.1h6.5A14.7A
Mauler S6 5454580.931C+2.6345.626%B+12.963%C--16.9DN/A523.2h4.9C*10.8B+
NCM2 Falcon 6652262B*1.5653.685%A+N/A10.4C2.8D525h10.4C**19.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon112400.7h
Nano-Armor Kit103171,64813.3h
Nanite Revive Grenade01510h
Medical Kit1177082.2h
Motion Spotter36150.5h
Ammunition Package43880.2h
Medical Applicator11655,6435.7h
Anti-Infantry MANA Turret125900.7h
Snowman Soldier0720.1h
Recon Detection Device128401.5h
Shield Recharging Field62960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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