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Raider Kadragon[EPLG] Kadragon
NC BR 60

KDR: 4.03

Score: 3.9m

Last Seen: Feb 14th, 2019 6:47 PM
- OFFLINE - 4 hour(s)

Battle Rank 60 - New Conglomerate on Cobalt - Outfit Member of Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 43
Level Progress (to 61): 28%
Level 100 Progress: 21% 816h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon NC6 Gauss SAW Titan-150 HEAT L100 Python HESH NC14 Bolt Driver NSX Daimyo Breaker Rocket Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,212,219 MLG Score: 969
Fun Score: N/A
Cheeseburgers Flipped: 370TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.403%33.443%816610161,5162.071041.954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.443%0.671B+1.966A++0.285C*HEAD ++ (~21.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.534B+8.60.402B26.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.984%0.579%178221020691762189.0921316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.252%1.505A+-1.397D**-1.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.826B++3.80.698B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.883%5.674%4042102014155752.51786186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.547%1.029B**-0.489D-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.901B*24.30.86B*28.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.713%86.222%4042102045014613.08219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.634%2.751M0.918B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.658B+1.80.433B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 43
3.9m364.7%306 (18.4k)259 (15.5k)4.025066,9071,7164.7004760 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102257117.394%21.008%36508:462

9% Combat Medic32% Engineer25% Heavy Assault10% Infiltrator6% Light Assault19% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2018 1:17 PMAug 14th, 2018 1:53 PMFeb 15th, 2019 3:27 AM (13h) (PST)Feb 14th, 2019 6:46 PM (21h) (PST)Feb 14th, 2019 2:47 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4522082440.4600.1140.0971.8190.039969

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,10612,48914,6172876109215,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
250.1h/10.4d 1,159 1,451 2,881 27.3k 405 743 578 6.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:994
Deaths:413
KDR:2.407
Accuracy:24.298% B*
HSR:34.306% A++
NSX-P Naginata
C
Kills:68
Deaths:36
KDR:1.889
Accuracy:21.874% C
HSR:27.941% C
Kills:1,062
Deaths (as Heavy Assault):449
Deaths (to Heavy Assaults):424
KDR:2.36526
Kill Difference:613
Playtime:61.329 hours
Usage:25%
Score:0.763m
Score/min:207
Accuracy (listed only):23.086%
HSR (listed only):31.124%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
M*
Kills:99
Deaths:69
KDR:1.435
Accuracy:23.411% C+
HSR:38.384% M*
NSX-P Tanto
B**
Kills:99
Deaths:100
KDR:0.990
Accuracy:22.995% C--
HSR:33.333% B**
AF-19 Mercenary
B**
Kills:63
Deaths:27
KDR:2.333
Accuracy:20.948% C
HSR:26.984% B**
Kills:261
Deaths (as Light Assault):196
Deaths (to Light Assaults):247
KDR:1.33163
Kill Difference:65
Playtime:14.654 hours
Usage:6%
Score:0.129m
Score/min:146
Accuracy (listed only):22.451%
HSR (listed only):32.900%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A**
Kills:133
Deaths:123
KDR:1.081
Accuracy:27.321% B*
HSR:37.594% A**
Kills:133
Deaths (as Combat Medic):123
Deaths (to Combat Medics):131
KDR:1.0813
Kill Difference:10
Playtime:22.399 hours
Usage:9%
Score:0.394m
Score/min:293
Accuracy (listed only):27.321%
HSR (listed only):37.594%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
M*
Kills:99
Deaths:69
KDR:1.435
Accuracy:23.411% C+
HSR:38.384% M*
NSX-P Tanto
B**
Kills:99
Deaths:100
KDR:0.990
Accuracy:22.995% C--
HSR:33.333% B**
AF-19 Mercenary
B**
Kills:63
Deaths:27
KDR:2.333
Accuracy:20.948% C
HSR:26.984% B**
Kills:261
Deaths (as Engineer):196
Deaths (to Engineers):258
KDR:1.33163
Kill Difference:65
Playtime:80.005 hours
Usage:32%
Score:1.280m
Score/min:267
Accuracy (listed only):22.451%
HSR (listed only):32.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
M
Kills:297
Deaths:39
KDR:7.615
Accuracy:53.347% M
HSR:81.145% B++
NSX Daimyo
A+
Kills:153
Deaths:23
KDR:6.652
Accuracy:51.554% A+
HSR:96.078% B+
NC4 Mag-Shot
B
Kills:128
Deaths:112
KDR:1.143
Accuracy:28.704% C*
HSR:21.875% B
Kills:578
Deaths (as Infiltrator):174
Deaths (to Infiltrators):315
KDR:3.32184
Kill Difference:404
Playtime:24.607 hours
Usage:10%
Score:0.288m
Score/min:195
Accuracy (listed only):44.535%
HSR (listed only):66.366%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:1,339
Deaths:227
KDR:5.899
Accuracy:47.260% B**
HSR:17.625% B+
NCM1 Scattercannon
B**
Kills:1,295
Deaths:203
KDR:6.379
Accuracy:45.673% B**
HSR:15.290% C+
Kills:2,634
Deaths (as MAX Suit):215
Deaths (to MAX Suits):71
KDR:12.25116
Kill Difference:2,419
Playtime:46.292 hours
Usage:19%
Score:1.030m
Score/min:371
Accuracy (listed only):46.467%
HSR (listed only):16.457%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:141
V. Kills:15 N/A
Deaths:18
KDR:7.833
Accuracy:52.415% B+
KPH:97.700 C++
VKPH:10.400 C-
M20 Mustang
B+
Kills:59
V. Kills:35 164%
Deaths:35
KDR:1.686
Accuracy:24.980% D--
KPH:18.100 B+
VKPH:10.700 C++
Kills:200 (59 + 0)
Deaths:53
KDR:3.774
VKDR:0.943
Vehicle Kills:50
Kill Difference:147
Playtime:4.713 hours
Usage:2%
Score:0.051m
Score/min:180
Piloting Accuracy:24.980%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:323
V. Kills:45 N/A
Deaths:7
KDR:46.143
Accuracy:58.548% B**
KPH:74.600 B*
VKPH:10.400 B+
C75 Viper
M
Kills:61
V. Kills:19 305%
Deaths:2
KDR:30.500
Accuracy:44.432% B++
KPH:56.200 A+
VKPH:17.500 M
Kills:384 (384 + 0)
Deaths:9
KDR:42.667
VKDR:7.111
Vehicle Kills:64
Kill Difference:375
Playtime:5.414 hours
Usage:2%
Score:0.108m
Score/min:334
Driving Accuracy:44.432%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B*
Kills:368
V. Kills:139 263%
Deaths:16
KDR:23
Accuracy:55.007% B*
KPH:26.600 B+
VKPH:10 C**
E540 Halberd
B
Kills:82
V. Kills:28 283%
Deaths:10
KDR:8.200
Accuracy:47.231% B
KPH:22.100 D
VKPH:7.500 D**
Kills:450 (368 + 82)
Deaths:26
KDR:17.308
VKDR:6.423
Vehicle Kills:167
Kill Difference:424
Playtime:17.555 hours
Usage:7%
Score:0.150m
Score/min:143
Driving Accuracy:55.007%
Gunner Accuracy:47.231%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:59
V. Kills:9 N/A
Deaths:2
KDR:29.500
Accuracy:45.684% B**
KPH:32.700 B**
VKPH:5 D
Kills:59 (0 + 59)
Deaths:2
KDR:29.500
VKDR:4.500
Vehicle Kills:9
Kill Difference:57
Playtime:1.804 hours
Usage:1%
Score:0.022m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:45.684%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,3621,3392275.899A*1.8747.26%B**17.625%B+30.5B+N/A10443.9h5.5B**11.7B*
NCM1 Scattercannon 1,3151,2952036.379A++2.3545.673%B**15.29%C+32.9C+N/A11039.4h4.4B*9.7B**
NC6 Gauss SAW 9999944132.407A1.6224.298%B*34.306%A++22.2CN/A6144.8h8B++33B++
Titan-150 HEAT 5073681623M*18.9755.007%B*N/A26.7B+10.1C**13813.8h5C*9.1B+
L100 Python HESH 368323746.143M++42.1258.548%B**N/A75.1B*10.5B+3134.3h2.3B**4B**
NC14 Bolt Driver 298297397.615M*3.5953.347%M81.145%B++27C**N/A7411h1.8A3.4A
NSX Daimyo 153153236.652B**2.6351.554%A+96.078%B+33.3DN/A974.6h1.8B**3.6B**
Breaker Rocket Pods 156141187.833C++3.8152.415%B+N/A100.7C++10.7C-3001.4h9.3B**17.8B++
NC1 Gauss Rifle 1331331231.081C++2.9427.321%B*37.594%A**10.6D-N/A3512.6h9.7B**35.4B**
NC4 Mag-Shot 1291281121.143B+2.8828.704%C*21.875%B23.7C+N/A715.4h5.6B**19.4C++
Razor GD-23 9999691.435B+2.5923.411%C+38.384%M*12.4DN/A388h11.6B+49.7C**
NSX-P Tanto 99991000.99C++3.0422.995%C--33.333%B**7.2D-N/A2013.8h13.9B60.4C*
MANA Anti-Personnel Turret 8786292.966N/A1.0630.512%UN/A860U10U1906600.1h24.4T*80T*
E540 Halberd 11082108.2C++4.1747.231%B2.439%C22.2D7.6D**1613.7h5.5C**11.7B+
Shrike 12276362.111A**1.9160.784%B+N/A33B*20B**3572.3h5.7B+9.4B++
NSX-P Naginata 6868361.889C**2.1421.874%C27.941%C16.2D--N/A854.2h12.9C+59.2C++
Mag-Cutter 69661,3370.049B**3.9827.54%C+3.03%D0.5C+N/A1146.1h1.8B++6.7B
AF-19 Mercenary 6463272.333A++1.6920.948%C26.984%B**9DN/A387h7.4A35.2B++
C75 Viper 8061230.5S26.4744.432%B++N/A55.5A+17.3M4151.1h6.5A14.7A
Hawk GD-68 10060203S1.0359.772%CN/A30A++20A++2762h5.3A8.8B**
M20 Basilisk 6859229.5U25.4745.684%B**10.17%A+32.8B**5D2071.8h50.3A110.2A
M20 Mustang 9459351.686C+2.3424.98%D--N/A17.9B+10.6C++1273.3h57.7B*230.8B++
Frag Grenade 5050150N/A45.9768.664%M++N/A500C++N/A33450.1h3B*4.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12780.2h
Snowman Soldier0720.1h
Spawn Beacon111600.3h
Nanite Revive Grenade0950h
Medical Kit563081.3h
Ammunition Package21800.1h
Nano-Armor Kit43103,6087.8h
Anti-Infantry MANA Turret31940.2h
Medical Applicator7844,2634.4h
Shield Recharging Field32220.1h
Recon Detection Device31970.3h

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