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Brigadier Kadragon[EPLG] Kadragon
NC BR 81

KDR: 3.52

Score: 8.1m

Last Seen: Dec 7th, 2019 5:40 PM
- OFFLINE - 96.2 hour(s)

Battle Rank 81 - New Conglomerate on Cobalt - Outfit Member of Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 28
Level Progress (to 82): 86%
Level 100 Progress: 43% 548h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon NC6 Gauss SAW AF-41 Hacksaw AF-41 Hacksaw NSX-P Naginata Titan-150 HEAT L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,412,379 MLG Score: 1129
Fun Score: N/A
Cheeseburgers Flipped: 734TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.318%32.545%824912182,9591.63391.884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.429%0.799B++1.744A++0.316C*HEAD ++ (~19.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.535B+8.80.388C**25.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.055%0.718%1651312241,2541483988.41611314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.881%1.458A+-1.163D*0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.83B++3.70.707B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.113%5.612%297212251961011231.92157158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.005%0.733B++0.272C*-1.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.56B+23.90.419B30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.422%88.468%2972122560733311.81737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.443%2.518A**1.396A-1.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.642B+1.80.425B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.626%12.963%297112265414400.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.332C**-0.345C--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.18C++4.9-0.013C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 28
8.1m374.4%328 (19.7k)274 (16.4k)3.5177914,4374,1044.0319281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227122019.939%21.223%42307:123

7% Combat Medic29% Engineer26% Heavy Assault11% Infiltrator8% Light Assault19% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2018 1:17 PMAug 14th, 2018 1:53 PMDec 11th, 2019 5:32 AM (6h) (PST)Dec 7th, 2019 3:20 PM (4d) (PST)Dec 7th, 2019 1:40 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4692392300.4880.1390.1041.9670.0371129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,11614,33613,7802986118216,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
492.8h/20.5d 2,110 3,064 6,479 58.2k 848 1,561 1,092 13.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,167
Deaths:471
KDR:2.478
Accuracy:24.256% B++
HSR:34.447% A++
NSX-P Naginata
B*
Kills:870
Deaths:372
KDR:2.339
Accuracy:22.226% C+
HSR:35.172% B*
GD-22S
A**
Kills:52
Deaths:25
KDR:2.080
Accuracy:30.509% A
HSR:42.308% A**
Kills:2,089
Deaths (as Heavy Assault):868
Deaths (to Heavy Assaults):1,029
KDR:2.40668
Kill Difference:1,221
Playtime:128.023 hours
Usage:26%
Score:1.722m
Score/min:224
Accuracy (listed only):25.664%
HSR (listed only):37.309%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
The Little Helper
C++
Kills:476
Deaths:383
KDR:1.243
Accuracy:48.869% C++
HSR:15.336% C+
NSX-P Tanto
B**
Kills:399
Deaths:274
KDR:1.456
Accuracy:24.099% C
HSR:32.832% B**
MGR-S1 Gladius
B+
Kills:213
Deaths:82
KDR:2.598
Accuracy:26.778% C+
HSR:25.822% B+
Razor GD-23
M
Kills:178
Deaths:126
KDR:1.413
Accuracy:24.241% C+
HSR:35.955% M
AF-19 Mercenary
A
Kills:129
Deaths:47
KDR:2.745
Accuracy:23.152% C++
HSR:29.457% A
Mauler S6
B+
Kills:54
Deaths:58
KDR:0.931
Accuracy:45.626% B+
HSR:12.963% C--
Kills:1,449
Deaths (as Light Assault):970
Deaths (to Light Assaults):577
KDR:1.49381
Kill Difference:479
Playtime:39.138 hours
Usage:8%
Score:0.418m
Score/min:178
Accuracy (listed only):32.127%
HSR (listed only):25.394%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
The Little Helper
C++
Kills:476
Deaths:383
KDR:1.243
Accuracy:48.869% C++
HSR:15.336% C+
NC1 Gauss Rifle
A*
Kills:253
Deaths:229
KDR:1.105
Accuracy:27.125% B*
HSR:35.968% A*
MGR-S1 Gladius
B+
Kills:213
Deaths:82
KDR:2.598
Accuracy:26.778% C+
HSR:25.822% B+
Mauler S6
B+
Kills:54
Deaths:58
KDR:0.931
Accuracy:45.626% B+
HSR:12.963% C--
Kills:996
Deaths (as Combat Medic):752
Deaths (to Combat Medics):350
KDR:1.32447
Kill Difference:244
Playtime:35.634 hours
Usage:7%
Score:0.679m
Score/min:318
Accuracy (listed only):37.099%
HSR (listed only):22.522%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
The Little Helper
C++
Kills:476
Deaths:383
KDR:1.243
Accuracy:48.869% C++
HSR:15.336% C+
NSX-P Tanto
B**
Kills:399
Deaths:274
KDR:1.456
Accuracy:24.099% C
HSR:32.832% B**
Warden
B**
Kills:296
Deaths:97
KDR:3.052
Accuracy:31.133% B+
HSR:32.770% B**
Razor GD-23
M
Kills:178
Deaths:126
KDR:1.413
Accuracy:24.241% C+
HSR:35.955% M
AF-19 Mercenary
A
Kills:129
Deaths:47
KDR:2.745
Accuracy:23.152% C++
HSR:29.457% A
Mauler S6
B+
Kills:54
Deaths:58
KDR:0.931
Accuracy:45.626% B+
HSR:12.963% C--
Kills:1,532
Deaths (as Engineer):985
Deaths (to Engineers):581
KDR:1.55533
Kill Difference:547
Playtime:142.437 hours
Usage:29%
Score:2.456m
Score/min:287
Accuracy (listed only):32.853%
HSR (listed only):26.552%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A**
Kills:338
Deaths:49
KDR:6.898
Accuracy:51.983% A**
HSR:81.361% B*
NC4 Mag-Shot
B+
Kills:272
Deaths:230
KDR:1.183
Accuracy:27.006% C+
HSR:23.162% B+
NSX Daimyo
A+
Kills:269
Deaths:48
KDR:5.604
Accuracy:50.729% A+
HSR:97.398% B**
MGR-S1 Gladius
B+
Kills:213
Deaths:82
KDR:2.598
Accuracy:26.778% C+
HSR:25.822% B+
Soldier Soaker
D-
Kills:68
Deaths:45
KDR:1.511
Accuracy:25.292% D--
HSR:8.824% D-
Kills:1,160
Deaths (as Infiltrator):454
Deaths (to Infiltrators):747
KDR:2.55507
Kill Difference:706
Playtime:53.865 hours
Usage:11%
Score:0.673m
Score/min:208
Accuracy (listed only):36.357%
HSR (listed only):47.313%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:1,579
Deaths:248
KDR:6.367
Accuracy:47.376% B*
HSR:17.416% B+
NCM1 Scattercannon
B++
Kills:1,505
Deaths:224
KDR:6.719
Accuracy:45.578% B++
HSR:14.552% C
AF-41 Hacksaw
B**
Kills:1,004
Deaths:149
KDR:6.738
Accuracy:42.665% B**
HSR:14.343% C+
AF-41 Hacksaw
B*
Kills:981
Deaths:149
KDR:6.584
Accuracy:43.376% B*
HSR:17.227% B+
NCM2 Falcon
A
Kills:59
Deaths:27
KDR:2.185
Accuracy:52.951% A
HSR:0% F--
Kills:5,128
Deaths (as MAX Suit):398.500
Deaths (to MAX Suits):158
KDR:12.86826
Kill Difference:4,729.500
Playtime:91.884 hours
Usage:19%
Score:2.144m
Score/min:389
Accuracy (listed only):46.389%
HSR (listed only):12.708%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:173
V. Kills:15 N/A
Deaths:19
KDR:9.105
Accuracy:52.704% B+
KPH:107.300 C*
VKPH:9.300 C--
M20 Mustang
C+
Kills:64
V. Kills:38 164%
Deaths:39
KDR:1.641
Accuracy:25.067% D--
KPH:13.400 C+
VKPH:8 C
Kills:237 (64 + 0)
Deaths:58
KDR:4.086
VKDR:0.914
Vehicle Kills:53
Kill Difference:179
Playtime:6.379 hours
Usage:1%
Score:0.063m
Score/min:164
Piloting Accuracy:25.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:520
V. Kills:79 N/A
Deaths:10
KDR:52
Accuracy:58.899% B**
KPH:68.100 B+
VKPH:10.300 C**
L100 Python AP
A+
Kills:97
V. Kills:44 216%
Deaths:2
KDR:48.500
Accuracy:69.068% A+
KPH:49.700 A
VKPH:22.500 B++
C75 Viper
A*
Kills:61
V. Kills:19 305%
Deaths:2
KDR:30.500
Accuracy:44.432% B+
KPH:55.700 A+
VKPH:17.300 A*
Kills:678 (678 + 0)
Deaths:14
KDR:48.429
VKDR:10.143
Vehicle Kills:142
Kill Difference:664
Playtime:10.684 hours
Usage:2%
Score:0.202m
Score/min:316
Driving Accuracy:44.432%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B++
Kills:637
V. Kills:241 263%
Deaths:23
KDR:27.696
Accuracy:53.824% B++
KPH:28.600 B++
VKPH:10.800 B
E540 Halberd
C**
Kills:107
V. Kills:39 268%
Deaths:11
KDR:9.727
Accuracy:46.619% C**
KPH:22.100 D
VKPH:8 D*
Kills:744 (637 + 107)
Deaths:34
KDR:21.882
VKDR:8.235
Vehicle Kills:280
Kill Difference:710
Playtime:27.146 hours
Usage:6%
Score:0.237m
Score/min:146
Driving Accuracy:53.824%
Gunner Accuracy:46.619%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:89
V. Kills:17 N/A
Deaths:2
KDR:44.500
Accuracy:43.776% B++
KPH:35.500 A
VKPH:6.800 C+
Kills:89 (0 + 89)
Deaths:2
KDR:44.500
VKDR:8.500
Vehicle Kills:17
Kill Difference:87
Playtime:2.511 hours
Usage:1%
Score:0.035m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:43.776%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,6091,5792486.367A*2.8547.376%B*17.416%B+30.6B+N/A10351.6h5.5B**11.5B*
NCM1 Scattercannon 1,5261,5052246.719A3.2045.578%B++14.552%C32CN/A10747.1h4.5B*9.9B**
NC6 Gauss SAW 1,1731,1674712.478B**1.0424.256%B++34.447%A++22.2CN/A6452.6h8B++33.2B++
AF-41 Hacksaw 1,0171,0041496.738A*3.2242.665%B**14.343%C+31.3C+N/A10532.1h8.7C20.4B+
AF-41 Hacksaw 9909811496.584A*3.0743.376%B*17.227%B+30.8C+N/A10131.9h9.8C-22.6B
NSX-P Naginata 8848703722.339B**1.1822.226%C+35.172%B*26.7DN/A7432.6h12.4C*55.6C*
Titan-150 HEAT 8786372327.696M**24.1853.824%B++N/A28.6B++10.8B13522.3h4.7B8.7B++
L100 Python HESH 5995201052M**48.4858.899%B**N/A68.4B+10.4C**2797.6h2.5B*4.2B**
MANA Anti-Personnel Turret 5135051673.024N/A0.4930.95%UN/A5050U80U8840200.1h21T*67.7T*
The Little Helper 4854763831.243C+2.2748.869%C++15.336%C+22.1D-N/A6421.5h5.5D11.3C+
NSX-P Tanto 4053992741.456B++2.0624.099%C32.832%B**11DN/A3436.3h12.3B+51.1B+
NC14 Bolt Driver 339338496.898A*3.3851.983%A**81.361%B*25.4C++N/A7913.3h1.8B**3.5A
Warden 303296973.052A++0.4731.133%B+32.77%B**20.8C+N/A6414.2h7.3B++23.5B++
NC4 Mag-Shot 2742722301.183B++2.3327.006%C+23.162%B+23.7C+N/A7511.5h5.7B*21.3B+
NSX Daimyo 269269485.604B++2.0950.729%A+97.398%B**30.6DN/A928.8h1.8B**3.6B**
NC1 Gauss Rifle 2532532291.105C++2.4127.125%B*35.968%A*12.1DN/A4220.9h10.2B**37.7B*
MGR-S1 Gladius 214213822.598B**0.9226.778%C+25.822%B+23.7C-N/A1129h8.8B+32.8B+
Razor GD-23 1791781261.413B++2.1024.241%C+35.955%M14.2DN/A4512.5h11.3B+46.8B
Breaker Rocket Pods 188173199.105C*5.5952.704%B+N/A108.1C**9.4C--3301.6h8.9B**16.9B*
Hawk GD-68 261159662.409M++1.1158.91%C--N/A25.6B+16.5A2356.2h6.1B**10.3B*
MAX Punch 1541524150.366M*3.1535.727%DN/A1.7BN/A687.7h1.4C*3.8B
AF-19 Mercenary 131129472.745A**0.7723.152%C++29.457%A13.2CN/A639.8h8.1A34.9B++
M12 Kobalt 1241191119B++115.4822.799%C++25.21%A+132.2B+5.6B3440.9h13.3B++58.4B+
E540 Halberd 146107119.727C**6.2146.619%C**1.869%D21.8D8D*1934.9h5.5C*11.7B+
Frag Grenade 1051031103N/A99.4864.063%A**N/A1030A**20A++40030.1h2.8B**4.3B**
Fatestealer 1021012550.396F--3.1225.676%D--12.871%D--9.4DN/A2210.8h1.9B**7.3C+
L100 Python AP 14197248.5S44.9869.068%A+1.031%D48.5B**22B+3682h3.4B**4.9A+
Mag-Cutter 98921,9050.048B**3.4727.903%C+2.174%D0.5C+N/A1194.5h1.9B+6.7B+
M20 Basilisk 10689244.5U40.9843.776%B++10.112%A++35.6A6.8C+2302.5h46A+105A
C-4 9983243.458A+0.0637.607%A++N/A103.8B+20D12180.8h1.1B*2.8B**
Shrike 12276372.054A*1.4661.29%B+N/A31.7B+19.2B**3892.4h6B+9.8B+
Tank Mine 10476419S15.4859.073%A++N/A190A++70C**17530.4h2C+3.4A+
Soldier Soaker 6868451.511B+2.0125.292%D--8.824%D-40CN/A921.7h5.4B+21.4C+
M20 Mustang 10264391.641C+1.8825.067%D--N/A13.3C+7.9C1074.8h58.3B*232.4B++
C75 Viper 8061230.5S26.9844.432%B+N/A55.5A+17.3A*4721.1h6.5A14.7A
NCM2 Falcon 7559272.185B**1.3352.951%AN/A10.9C3D565.4h10.5C**19.8B+
Mauler S6 5454580.931C+2.5945.626%B+12.963%C--16.9DN/A563.2h4.9C*10.8B+
GD-22S 5252252.08B+1.4430.509%A42.308%A**10.8D--N/A864.8h8A26.1B*
Hyena Missile Launcher 775068.333S4.8232.076%CN/A11.1D6D964.5h36.7C*114.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon112440.7h
Nano-Armor Kit124184,01814.4h
Nanite Revive Grenade02110.1h
Medical Kit1347842.3h
Motion Spotter36500.6h
Shield Recharging Field85240.2h
Ammunition Package86580.3h
Medical Applicator15467,9147.1h
Anti-Infantry MANA Turret258471h
Snowman Soldier0720.1h
Recon Detection Device129621.7h

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