Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,908)players online:
ALandWhale_ (29)  Aeflic (8)  uamadman (8)  silentk1tt3n (8)  spots24 (7)  jtenbeballin (3) 63
stats.dasanfall.com
Overseer Kadragon[EPLG] Kadragon
NC BR 70

KDR: 3.65

Score: 5.5m

Last Seen: Jun 17th, 2019 3:41 PM
- OFFLINE - 33.5 hour(s)

Battle Rank 70 - New Conglomerate on Cobalt - Outfit Member of Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 31
Level Progress (to 71): 35%
Level 100 Progress: 29% 721h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon NC6 Gauss SAW Titan-150 HEAT L100 Python HESH NSX-P Naginata AF-41 Hacksaw AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Kadragon



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,242,243 MLG Score: 993
Fun Score: N/A
Cheeseburgers Flipped: 541TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.633%32.544%802712032,1541.741311.911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.156%0.687B+1.816A++0.486B+HEAD ++ (~20.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.519B+8.90.38C**27.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.783%0.579%1652212088631022728.46078316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.261%1.435A-1.271D**-1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++3.90.691B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.422%5.65%38721208177751002.32895175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.482%1.036B**0.305C*-1.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.575B+24.10.396B26.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.279%87.743%3872120851422412.29464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.864%2.599A**1.338A-0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.65B+1.80.431B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.826%13.208%38711209539800.540816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.36C**-0.275C-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.195C++4.9-0.002C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 31
5.5m362.7%308 (18.5k)258 (15.5k)3.652710,0232,7444.2077370 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121085318.852%20.333%38307:493

8% Combat Medic29% Engineer26% Heavy Assault9% Infiltrator9% Light Assault19% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2018 1:17 PMAug 14th, 2018 1:53 PMJun 22nd, 2019 11:30 PM (2d) (PST)Jun 17th, 2019 11:45 AM (7d) (PST)Jun 17th, 2019 11:41 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4432172260.4670.1280.0951.8230.036993

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,59412,99113,6032886109215,481

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
358h/14.9d 1,523 2,038 4,128 39.2k 615 1,074 773 9.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,167
Deaths:471
KDR:2.478
Accuracy:24.256% B*
HSR:34.447% A++
NSX-P Naginata
B+
Kills:369
Deaths:159
KDR:2.321
Accuracy:21.217% C
HSR:33.333% B+
Kills:1,536
Deaths (as Heavy Assault):630
Deaths (to Heavy Assaults):694
KDR:2.4381
Kill Difference:906
Playtime:91.848 hours
Usage:26%
Score:1.210m
Score/min:220
Accuracy (listed only):22.736%
HSR (listed only):33.890%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B**
Kills:299
Deaths:198
KDR:1.510
Accuracy:24.225% C
HSR:32.776% B**
The Little Helper
C*
Kills:270
Deaths:210
KDR:1.286
Accuracy:50.092% C*
HSR:12.963% D
Razor GD-23
M++
Kills:131
Deaths:91
KDR:1.440
Accuracy:24.184% C+
HSR:37.405% M++
MGR-S1 Gladius
B+
Kills:125
Deaths:44
KDR:2.841
Accuracy:25.069% C
HSR:24.800% B+
AF-19 Mercenary
B**
Kills:63
Deaths:27
KDR:2.333
Accuracy:20.846% C
HSR:26.984% B**
Mauler S6
B+
Kills:53
Deaths:55
KDR:0.964
Accuracy:45.826% B+
HSR:13.208% C-
Kills:941
Deaths (as Light Assault):625
Deaths (to Light Assaults):403
KDR:1.5056
Kill Difference:316
Playtime:30.792 hours
Usage:9%
Score:0.326m
Score/min:176
Accuracy (listed only):31.707%
HSR (listed only):24.689%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
The Little Helper
C*
Kills:270
Deaths:210
KDR:1.286
Accuracy:50.092% C*
HSR:12.963% D
NC1 Gauss Rifle
A*
Kills:177
Deaths:172
KDR:1.029
Accuracy:27.262% B*
HSR:36.158% A*
MGR-S1 Gladius
B+
Kills:125
Deaths:44
KDR:2.841
Accuracy:25.069% C
HSR:24.800% B+
Mauler S6
B+
Kills:53
Deaths:55
KDR:0.964
Accuracy:45.826% B+
HSR:13.208% C-
Kills:625
Deaths (as Combat Medic):481
Deaths (to Combat Medics):238
KDR:1.29938
Kill Difference:144
Playtime:27.438 hours
Usage:8%
Score:0.517m
Score/min:314
Accuracy (listed only):37.062%
HSR (listed only):21.782%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B**
Kills:299
Deaths:198
KDR:1.510
Accuracy:24.225% C
HSR:32.776% B**
The Little Helper
C*
Kills:270
Deaths:210
KDR:1.286
Accuracy:50.092% C*
HSR:12.963% D
Razor GD-23
M++
Kills:131
Deaths:91
KDR:1.440
Accuracy:24.184% C+
HSR:37.405% M++
AF-19 Mercenary
B**
Kills:63
Deaths:27
KDR:2.333
Accuracy:20.846% C
HSR:26.984% B**
Mauler S6
B+
Kills:53
Deaths:55
KDR:0.964
Accuracy:45.826% B+
HSR:13.208% C-
Kills:816
Deaths (as Engineer):581
Deaths (to Engineers):385
KDR:1.40448
Kill Difference:235
Playtime:104.833 hours
Usage:29%
Score:1.649m
Score/min:262
Accuracy (listed only):33.035%
HSR (listed only):24.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
M+
Kills:297
Deaths:39
KDR:7.615
Accuracy:53.347% M+
HSR:81.145% B*
NSX Daimyo
A+
Kills:217
Deaths:32
KDR:6.781
Accuracy:50.902% A+
HSR:96.774% B*
NC4 Mag-Shot
C*
Kills:192
Deaths:164
KDR:1.171
Accuracy:27.846% C++
HSR:20.833% C*
MGR-S1 Gladius
B+
Kills:125
Deaths:44
KDR:2.841
Accuracy:25.069% C
HSR:24.800% B+
Kills:831
Deaths (as Infiltrator):279
Deaths (to Infiltrators):497
KDR:2.97849
Kill Difference:552
Playtime:33.925 hours
Usage:9%
Score:0.397m
Score/min:195
Accuracy (listed only):39.291%
HSR (listed only):55.888%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:1,579
Deaths:248
KDR:6.367
Accuracy:47.376% B*
HSR:17.416% B+
NCM1 Scattercannon
B*
Kills:1,505
Deaths:224
KDR:6.719
Accuracy:45.578% B*
HSR:14.552% C+
AF-41 Hacksaw
A
Kills:349
Deaths:54
KDR:6.463
Accuracy:43.897% A
HSR:10.315% D*
AF-41 Hacksaw
B**
Kills:337
Deaths:54
KDR:6.241
Accuracy:44.359% B**
HSR:13.056% D
Kills:3,770
Deaths (as MAX Suit):290
Deaths (to MAX Suits):104
KDR:13
Kill Difference:3,480
Playtime:67.716 hours
Usage:19%
Score:1.444m
Score/min:355
Accuracy (listed only):45.302%
HSR (listed only):13.835%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:148
V. Kills:15 N/A
Deaths:19
KDR:7.789
Accuracy:52.741% B+
KPH:101.600 C*
VKPH:10.300 C-
M20 Mustang
C++
Kills:63
V. Kills:37 166%
Deaths:39
KDR:1.615
Accuracy:24.931% D--
KPH:14.200 C++
VKPH:8.400 C+
Kills:211 (63 + 0)
Deaths:58
KDR:3.638
VKDR:0.897
Vehicle Kills:52
Kill Difference:153
Playtime:5.881 hours
Usage:2%
Score:0.054m
Score/min:153
Piloting Accuracy:24.931%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:373
V. Kills:54 N/A
Deaths:9
KDR:41.444
Accuracy:58.391% B**
KPH:65.700 B+
VKPH:9.500 B+
C75 Viper
A**
Kills:61
V. Kills:19 305%
Deaths:2
KDR:30.500
Accuracy:44.432% B++
KPH:56.200 A+
VKPH:17.500 A**
Kills:434 (434 + 0)
Deaths:11
KDR:39.455
VKDR:6.636
Vehicle Kills:73
Kill Difference:423
Playtime:6.767 hours
Usage:2%
Score:0.126m
Score/min:309
Driving Accuracy:44.432%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B*
Kills:490
V. Kills:184 265%
Deaths:19
KDR:25.790
Accuracy:54.825% B*
KPH:27.600 B++
VKPH:10.400 B
E540 Halberd
C*
Kills:105
V. Kills:38 269%
Deaths:10
KDR:10.500
Accuracy:46.247% C*
KPH:22 D
VKPH:8 D**
Kills:595 (490 + 105)
Deaths:29
KDR:20.517
VKDR:7.655
Vehicle Kills:222
Kill Difference:566
Playtime:22.501 hours
Usage:6%
Score:0.195m
Score/min:144
Driving Accuracy:54.825%
Gunner Accuracy:46.247%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:72
V. Kills:13 N/A
Deaths:2
KDR:36
Accuracy:47.610% B**
KPH:34.100 A
VKPH:6.200 C
Kills:72 (0 + 72)
Deaths:2
KDR:36
VKDR:6.500
Vehicle Kills:13
Kill Difference:70
Playtime:2.111 hours
Usage:1%
Score:0.030m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:47.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,6091,5792486.367A**2.7147.376%B*17.416%B+30.6B+N/A10351.6h5.5B**11.5B*
NCM1 Scattercannon 1,5261,5052246.719A*3.0745.578%B*14.552%C+32C+N/A10747h4.5B*9.9B**
NC6 Gauss SAW 1,1731,1674712.478A1.1724.256%B*34.447%A++22.2CN/A6152.5h8B*33.2B++
Titan-150 HEAT 6744901925.789M**22.1454.825%B*N/A27.7B++10.4B13617.7h4.9C++8.9B++
L100 Python HESH 427373941.444M++37.7958.391%B**N/A65.4B+9.5B+2855.7h2.5B*4.3B**
NSX-P Naginata 3733691592.321B++1.3321.217%C33.333%B+23.8DN/A8115.5h11.6B+54.8C**
AF-41 Hacksaw 357349546.463A+2.8143.897%A10.315%D*28.4C+N/A7512.3h8.5D19.4B+
AF-41 Hacksaw 339337546.241A+2.5944.359%B**13.056%D27.9C+N/A7612.1h9.5D21.5C**
NSX-P Tanto 3032991981.51B++2.1424.225%C32.776%B**11DN/A3327.3h12.6B+52.1B+
NC14 Bolt Driver 298297397.615M**3.9653.347%M+81.145%B*27C**N/A7511h1.8A3.4A
The Little Helper 2742702101.286C+2.3750.092%C*12.963%D23.9D-N/A7011.3h5.1C10.1C++
NSX Daimyo 217217326.781B**3.1350.902%A+96.774%B*30.1DN/A847.2h1.8B**3.6B**
NC4 Mag-Shot 1941921641.171B+2.4827.846%C++20.833%C*24.6C+N/A747.8h5.7B*20.4C++
NC1 Gauss Rifle 1771771721.029C++2.6227.262%B*36.158%A*11.1D-N/A4016h10.4B*38B*
MANA Anti-Personnel Turret 171168612.754N/A0.9030.822%UN/A1680U30U3060700.1h24.8T*80.4T*
Breaker Rocket Pods 163148197.789C++4.1452.741%B+N/A98.7C++10C-3081.5h9.3B**17.6B*
Razor GD-23 132131911.44B+2.2124.184%C+37.405%M++13.2DN/A419.9h11.3B+46.7B
MGR-S1 Gladius 125125442.841B**0.8125.069%C24.8%B+25CN/A1475h8.8B+34.9B
Hawk GD-68 179109432.535M++1.1257.839%DN/A26A16.7A2304.2h6B**10.4B++
E540 Halberd 1431051010.5B+6.8546.247%C*1.905%D21.9D7.9D**1754.8h5.5C*11.8B+
Fatestealer 1021012550.396T3.2625.676%D--12.871%D--9.4DN/A2210.8h1.9A7.3C+
MAX Punch 98963060.314A*3.3433.89%DN/A1.5C*N/A464.1h1.5C++4.4C**
Frag Grenade 8583183N/A79.3566.193%M+N/A830A+20A*33800.1h2.8B**4.2B**
Shrike 12276372.054A**1.6061.269%B+N/A31.7B++19.2B**3672.4h6B9.8B+
M20 Basilisk 8572236U32.3547.61%B**11.111%A++34.3A6.2C2342.1h51.2A107.5A
Mag-Cutter 74711,4760.048B*3.6026.988%C+2.817%D0.4CN/A1160.4h1.8B++6.7C++
AF-19 Mercenary 6463272.333A*1.3220.846%C26.984%B**8.9DN/A477.1h7.4A35.6B++
M20 Mustang 10063391.615C+2.0424.931%D--N/A14.3C++8.4C+1024.4h57.2B*229.3B++
C75 Viper 8061230.5S26.8544.432%B++N/A55.5A+17.3A*4351.1h6.5A14.7A
Tank Mine 8560320S16.3553.456%A+N/A200A*83.3B++22090.3h1.9C++3.6A+
C-4 7059212.81B**0.8437.288%A*N/A98.3B+18.3D10800.6h1.1B*3B**
Mauler S6 5353550.964C++2.6945.826%B+13.208%C-17.1DN/A463.1h4.9C*10.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon112140.3h
Nano-Armor Kit57136,55610.5h
Nanite Revive Grenade01220h
Medical Kit815011.7h
Motion Spotter24490.4h
Ammunition Package33040.2h
Medical Applicator10151,8515.2h
Anti-Infantry MANA Turret63360.4h
Snowman Soldier0720.1h
Recon Detection Device42940.5h
Shield Recharging Field52580.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 3.28s on queries, 2.81s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.