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Archon KaeLynKim[KOTV] KaeLynKim
VS BR 76

KDR: 1.14

Score: 55.1m

Last Seen: Nov 10th, 2019 2:44 PM
- OFFLINE - 100.7 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 87
Level Progress (to 77): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC C-4 Lasher X2 Plasma Grenade Supernova VPC Eridani SX5 Terminus VX-9 VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 637TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.745%18.344%41737118230,5720.9460910.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.095%0.284C*-0.397C---1.604FHEAD ++ (~6.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.207C++13.30.065C+45.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.652%0.974%163412152,876164011821.75259243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.325%-1.133D*-0.546D-0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
235.8-0.466D62.8-0.188C172.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.65%2.332%259512145,361272432251.96734166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.174%-0.334C--0.143C1.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.5B+7.30.421B12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.064%2.81%1551012092,847237918511.19622154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.416%0.077C+-0.381C-0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.415B25.60.351C**43.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.4%72.269%155412152,1603309200.652765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.528%0.515B+0.345C**-1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.442B2.10.334C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.321%11.587%155512142,6152162291.20897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.132%-0.2C-0.61D1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.309C*3.50.267C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 87
55.1m311.5%319 (19.1k)273 (16.4k)1.142972,28763,2491.3979876 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219282115.953%12.369%19703:1231

16% Combat Medic40% Engineer8% Heavy Assault16% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2013 9:38 PMDec 11th, 2016 6:45 PMNov 14th, 2019 6:27 AM (7h) (PST)Nov 10th, 2019 11:13 AM (4d) (PST)Nov 10th, 2019 10:44 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4791743050.3570.3130.0441.2810.054162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,73010,41618,3142119377316,352

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3372.3h/140.5d 16,134 8,941 29,835 259.3k 5,856 8,910 10,947 96.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:1,161
Deaths:1,185
KDR:0.980
Accuracy:21.066% C
HSR:18.605% C--
Orion VS54
C-
Kills:1,156
Deaths:1,260
KDR:0.917
Accuracy:18.570% C-
HSR:20.156% D
Pulsar LSW
C**
Kills:326
Deaths:285
KDR:1.144
Accuracy:24.771% C**
HSR:15.951% D*
SVA-88
C
Kills:296
Deaths:405
KDR:0.731
Accuracy:17.425% D*
HSR:23.311% C
VE-H Maw
C+
Kills:224
Deaths:210
KDR:1.067
Accuracy:22.881% C--
HSR:26.339% C+
Flare VE6
D-
Kills:220
Deaths:261
KDR:0.843
Accuracy:17.804% D-
HSR:12.727% F
Kills:3,383
Deaths (as Heavy Assault):3,606
Deaths (to Heavy Assaults):17,238
KDR:0.93816
Kill Difference:223
Playtime:284.561 hours
Usage:8%
Score:4.296m
Score/min:252
Accuracy (listed only):20.419%
HSR (listed only):19.515%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C*
Kills:1,277
Deaths:1,295
KDR:0.986
Accuracy:25.695% C*
HSR:20.360% C+
Serpent VE92
D
Kills:1,240
Deaths:2,189
KDR:0.566
Accuracy:16.660% D**
HSR:16.613% D
Eidolon VE33
B++
Kills:1,228
Deaths:1,271
KDR:0.966
Accuracy:32.100% B++
HSR:10.668% F-
Solstice SF
C++
Kills:1,202
Deaths:1,949
KDR:0.617
Accuracy:23.039% C+
HSR:17.637% C++
Zenith VX-5
C
Kills:1,199
Deaths:1,213
KDR:0.988
Accuracy:24.316% C
HSR:16.180% D--
Eclipse VE3A
C
Kills:1,199
Deaths:1,263
KDR:0.949
Accuracy:25.612% C
HSR:15.179% D--
VE-LR Obelisk
B**
Kills:1,195
Deaths:841
KDR:1.421
Accuracy:38.270% B**
HSR:25.774% D
Pulsar C
C
Kills:1,191
Deaths:1,757
KDR:0.678
Accuracy:22.542% C
HSR:20.235% C--
NS Baron G5AE
C-
Kills:1,165
Deaths:993
KDR:1.173
Accuracy:42.730% C-
HSR:12.446% D
Solstice VE3
C*
Kills:1,165
Deaths:1,040
KDR:1.120
Accuracy:24.073% C*
HSR:21.288% C*
Deimos VA29
C*
Kills:1,164
Deaths:1,105
KDR:1.053
Accuracy:62.824% C*
HSR:9.880% D*
NS-11C
C*
Kills:876
Deaths:905
KDR:0.968
Accuracy:25.286% C*
HSR:19.292% C+
Pandora VX25
D
Kills:805
Deaths:988
KDR:0.815
Accuracy:32.999% D
HSR:11.304% D--
NS Baron G5
B++
Kills:494
Deaths:551
KDR:0.897
Accuracy:51.001% B++
HSR:12.551% C-
Thanatos VE70
C+
Kills:317
Deaths:439
KDR:0.722
Accuracy:29.242% D--
HSR:15.457% C+
Nova
C++
Kills:223
Deaths:250
KDR:0.892
Accuracy:46.204% C++
HSR:12.556% D
Phobos VX86
B+
Kills:106
Deaths:108
KDR:0.981
Accuracy:64.198% B+
HSR:18.868% B
VE-C Horizon
C++
Kills:97
Deaths:103
KDR:0.942
Accuracy:34.791% C++
HSR:15.464% D--
Kills:16,143
Deaths (as Engineer):18,260
Deaths (to Engineers):12,405
KDR:0.88406
Kill Difference:2,117
Playtime:1,355.523 hours
Usage:40%
Score:25.409m
Score/min:312
Accuracy (listed only):34.532%
HSR (listed only):16.209%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C
Kills:1,340
Deaths:991
KDR:1.352
Accuracy:24.929% C
HSR:12.164% D*
VX6-7
C*
Kills:1,277
Deaths:1,295
KDR:0.986
Accuracy:25.695% C*
HSR:20.360% C+
Serpent VE92
D
Kills:1,240
Deaths:2,189
KDR:0.566
Accuracy:16.660% D**
HSR:16.613% D
Solstice SF
C++
Kills:1,202
Deaths:1,949
KDR:0.617
Accuracy:23.039% C+
HSR:17.637% C++
Zenith VX-5
C
Kills:1,199
Deaths:1,213
KDR:0.988
Accuracy:24.316% C
HSR:16.180% D--
Eclipse VE3A
C
Kills:1,199
Deaths:1,263
KDR:0.949
Accuracy:25.612% C
HSR:15.179% D--
Pulsar C
C
Kills:1,191
Deaths:1,757
KDR:0.678
Accuracy:22.542% C
HSR:20.235% C--
Sirius SX12
C+
Kills:1,180
Deaths:1,107
KDR:1.066
Accuracy:23.644% C+
HSR:14.576% D
NS-7 PDW
D--
Kills:1,167
Deaths:2,534
KDR:0.461
Accuracy:18.145% D*
HSR:12.082% D--
NS Baron G5AE
C-
Kills:1,165
Deaths:993
KDR:1.173
Accuracy:42.730% C-
HSR:12.446% D
Solstice VE3
C*
Kills:1,165
Deaths:1,040
KDR:1.120
Accuracy:24.073% C*
HSR:21.288% C*
Deimos VA29
C*
Kills:1,164
Deaths:1,105
KDR:1.053
Accuracy:62.824% C*
HSR:9.880% D*
MKV Suppressed
C--
Kills:1,148
Deaths:1,250
KDR:0.918
Accuracy:23.030% C--
HSR:15.941% D
NS-11C
C*
Kills:876
Deaths:905
KDR:0.968
Accuracy:25.286% C*
HSR:19.292% C+
Pandora VX25
D
Kills:805
Deaths:988
KDR:0.815
Accuracy:32.999% D
HSR:11.304% D--
NS Baron G5
B++
Kills:494
Deaths:551
KDR:0.897
Accuracy:51.001% B++
HSR:12.551% C-
Skorpios
C
Kills:469
Deaths:437
KDR:1.073
Accuracy:26.522% C
HSR:16.205% D
Thanatos VE70
C+
Kills:317
Deaths:439
KDR:0.722
Accuracy:29.242% D--
HSR:15.457% C+
VE-S Canis
C+
Kills:310
Deaths:257
KDR:1.206
Accuracy:25.980% C+
HSR:12.258% D--
Nova
C++
Kills:223
Deaths:250
KDR:0.892
Accuracy:46.204% C++
HSR:12.556% D
Phobos VX86
B+
Kills:106
Deaths:108
KDR:0.981
Accuracy:64.198% B+
HSR:18.868% B
VE-C Horizon
C++
Kills:97
Deaths:103
KDR:0.942
Accuracy:34.791% C++
HSR:15.464% D--
Kills:19,334
Deaths (as Light Assault):22,724
Deaths (to Light Assaults):10,872
KDR:0.85082
Kill Difference:3,390
Playtime:535.895 hours
Usage:16%
Score:7.143m
Score/min:222
Accuracy (listed only):31.521%
HSR (listed only):15.388%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:1,340
Deaths:991
KDR:1.352
Accuracy:24.929% C
HSR:12.164% D*
Terminus VX-9
C--
Kills:1,306
Deaths:1,263
KDR:1.034
Accuracy:23.078% C--
HSR:21.286% D
CME
C+
Kills:1,182
Deaths:1,437
KDR:0.823
Accuracy:26.211% C+
HSR:21.827% C+
Sirius SX12
C+
Kills:1,180
Deaths:1,107
KDR:1.066
Accuracy:23.644% C+
HSR:14.576% D
NS-7 PDW
D--
Kills:1,167
Deaths:2,534
KDR:0.461
Accuracy:18.145% D*
HSR:12.082% D--
NS Baron G5AE
C-
Kills:1,165
Deaths:993
KDR:1.173
Accuracy:42.730% C-
HSR:12.446% D
H-V45
D-
Kills:1,165
Deaths:1,660
KDR:0.702
Accuracy:19.952% D-
HSR:13.133% D*
Deimos VA29
C*
Kills:1,164
Deaths:1,105
KDR:1.053
Accuracy:62.824% C*
HSR:9.880% D*
Pulsar VS1
C+
Kills:1,158
Deaths:1,350
KDR:0.858
Accuracy:23.391% C+
HSR:20.207% C+
Corvus VA55
D
Kills:1,157
Deaths:1,869
KDR:0.619
Accuracy:17.719% D*
HSR:18.755% D
MKV Suppressed
C--
Kills:1,148
Deaths:1,250
KDR:0.918
Accuracy:23.030% C--
HSR:15.941% D
Pandora VX25
D
Kills:805
Deaths:988
KDR:0.815
Accuracy:32.999% D
HSR:11.304% D--
NS Baron G5
B++
Kills:494
Deaths:551
KDR:0.897
Accuracy:51.001% B++
HSR:12.551% C-
Skorpios
C
Kills:469
Deaths:437
KDR:1.073
Accuracy:26.522% C
HSR:16.205% D
NS-11P
D
Kills:326
Deaths:619
KDR:0.527
Accuracy:17.722% D--
HSR:15.951% D
Thanatos VE70
C+
Kills:317
Deaths:439
KDR:0.722
Accuracy:29.242% D--
HSR:15.457% C+
VE-S Canis
C+
Kills:310
Deaths:257
KDR:1.206
Accuracy:25.980% C+
HSR:12.258% D--
Equinox VE2 Burst
D--
Kills:227
Deaths:211
KDR:1.076
Accuracy:22.399% D--
HSR:18.943% D--
Nova
C++
Kills:223
Deaths:250
KDR:0.892
Accuracy:46.204% C++
HSR:12.556% D
VE-A Lacerta
U
Kills:153
Deaths:116
KDR:1.319
Accuracy:28.161% U
HSR:13.072% U
Phobos VX86
B+
Kills:106
Deaths:108
KDR:0.981
Accuracy:64.198% B+
HSR:18.868% B
Kills:16,562
Deaths (as Combat Medic):19,535
Deaths (to Combat Medics):6,892
KDR:0.84781
Kill Difference:2,973
Playtime:554.322 hours
Usage:16%
Score:9.689m
Score/min:291
Accuracy (listed only):30.956%
HSR (listed only):15.213%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:1,340
Deaths:991
KDR:1.352
Accuracy:24.929% C
HSR:12.164% D*
Ghost
C
Kills:1,232
Deaths:700
KDR:1.760
Accuracy:37.513% C
HSR:65.828% C
Sirius SX12
C+
Kills:1,180
Deaths:1,107
KDR:1.066
Accuracy:23.644% C+
HSR:14.576% D
Artemis VX26
D
Kills:1,168
Deaths:1,293
KDR:0.903
Accuracy:22.311% D--
HSR:19.178% D
NS-7 PDW
D--
Kills:1,167
Deaths:2,534
KDR:0.461
Accuracy:18.145% D*
HSR:12.082% D--
MKV Suppressed
C--
Kills:1,148
Deaths:1,250
KDR:0.918
Accuracy:23.030% C--
HSR:15.941% D
NS-44 Commissioner
C
Kills:1,087
Deaths:1,581
KDR:0.688
Accuracy:32.868% C
HSR:16.927% D
NS-44L Blackhand
B
Kills:546
Deaths:223
KDR:2.448
Accuracy:44.420% B
HSR:45.421% C**
Skorpios
C
Kills:469
Deaths:437
KDR:1.073
Accuracy:26.522% C
HSR:16.205% D
NS-30 Vandal
C+
Kills:449
Deaths:427
KDR:1.052
Accuracy:33.077% C+
HSR:20.267% D-
XM98
B+
Kills:392
Deaths:169
KDR:2.320
Accuracy:39.695% B
HSR:80.102% B+
Phaseshift VX-S
B+
Kills:339
Deaths:98
KDR:3.459
Accuracy:39.797% B+
HSR:81.121% B+
Beamer VS3
C++
Kills:335
Deaths:655
KDR:0.511
Accuracy:25.892% C
HSR:23.284% C++
VE-S Canis
C+
Kills:310
Deaths:257
KDR:1.206
Accuracy:25.980% C+
HSR:12.258% D--
NSX Tomoe
C*
Kills:269
Deaths:261
KDR:1.031
Accuracy:29.837% C*
HSR:30.112% D
Spiker
C-
Kills:261
Deaths:450
KDR:0.580
Accuracy:23.626% D-
HSR:17.625% C-
NS-61 Emissary
C*
Kills:242
Deaths:243
KDR:0.996
Accuracy:29.344% C*
HSR:12.397% D
Parallax VX3
B+
Kills:197
Deaths:72
KDR:2.736
Accuracy:38.871% C+
HSR:81.726% B+
NS-AM7 Archer
C++
Kills:127
Deaths:311
KDR:0.408
Accuracy:59.633% C++
HSR:17.323% C+
Kills:12,258
Deaths (as Infiltrator):13,059
Deaths (to Infiltrators):9,011
KDR:0.93866
Kill Difference:801
Playtime:547.089 hours
Usage:16%
Score:7.306m
Score/min:223
Accuracy (listed only):31.533%
HSR (listed only):31.291%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:487
Deaths:442
KDR:1.102
Accuracy:10.810% D--
HSR:16.016% D
Blueshift VM5
C
Kills:472
Deaths:184
KDR:2.565
Accuracy:16.475% D
HSR:19.703% C
Nebula VM20
D-
Kills:465
Deaths:431
KDR:1.079
Accuracy:10.804% F
HSR:16.344% D-
Blueshift VM5
C-
Kills:416
Deaths:184
KDR:2.261
Accuracy:16.572% D
HSR:18.750% C-
Comet VM2
C
Kills:186
Deaths:217
KDR:0.857
Accuracy:39.990% C
HSR:2.688% D
Comet VM2
C
Kills:146
Deaths:186
KDR:0.785
Accuracy:40.280% C--
HSR:3.425% C
NS-10 Burster
D-
Kills:65
Deaths:65
KDR:1
Accuracy:24.123% D-
HSR:1.538% D*
Kills:2,237
Deaths (as MAX Suit):854.500
Deaths (to MAX Suits):3,843
KDR:2.61791
Kill Difference:1,382.500
Playtime:79.721 hours
Usage:2%
Score:1.300m
Score/min:272
Accuracy (listed only):22.722%
HSR (listed only):11.209%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,107
V. Kills:320 345%
Deaths:242
KDR:4.574
Accuracy:42.179% D*
KPH:35 D
VKPH:10.100 D
Light PPA
C++
Kills:1,103
V. Kills:110 N/A
Deaths:367
KDR:3.005
Accuracy:31.917% D*
KPH:36.700 C
VKPH:3.700 C++
Saron Laser Cannon
D-
Kills:489
V. Kills:402 121%
Deaths:852
KDR:0.574
Accuracy:25.572% D--
KPH:4.600 D-
VKPH:3.800 D-
Coyote Missiles
D
Kills:202
V. Kills:157 128%
Deaths:89
KDR:2.270
Accuracy:41.013% F
KPH:14.800 D-
VKPH:11.500 D
Maelstrom Turbo Laser
D--
Kills:177
V. Kills:285 62%
Deaths:559
KDR:0.317
Accuracy:22.635% D**
KPH:2 D--
VKPH:3.200 D--
Photon A2A Missile Pods
B++
Kills:56
V. Kills:60 92%
Deaths:9
KDR:6.222
Accuracy:78.587% C+
KPH:53 C+
VKPH:56.700 B++
Kills:3,134 (1,769 + 0)
Deaths:2,118
KDR:1.480
VKDR:0.630
Vehicle Kills:1,334
Kill Difference:1,016
Playtime:273.111 hours
Usage:8%
Score:1.612m
Score/min:98
Piloting Accuracy:22.635%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:185
V. Kills:24 N/A
Deaths:25
KDR:7.400
Accuracy:46.398% B+
KPH:41.400 C+
VKPH:5.400 C--
AP30 Shredder
U
Kills:71
V. Kills:36 192%
Deaths:45
KDR:1.578
Accuracy:22.823% F
KPH:255,600 U
VKPH:129,600 U
Kills:256 (0 + 256)
Deaths:70
KDR:3.657
VKDR:0.857
Vehicle Kills:60
Kill Difference:186
Playtime:4.470 hours
Usage:0%
Score:0.124m
Score/min:462
Piloting Accuracy:N/A%
Gunner Accuracy:22.823%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:349
V. Kills:81 426%
Deaths:33
KDR:10.576
Accuracy:48.009% C+
KPH:42.600 C
VKPH:9.900 B+
L100 Python HEAT
D
Kills:179
V. Kills:76 232%
Deaths:62
KDR:2.887
Accuracy:46.759% C--
KPH:19.800 D
VKPH:8.400 D
C75 Viper
D
Kills:149
V. Kills:35 414%
Deaths:46
KDR:3.239
Accuracy:27.256% D*
KPH:18.600 D
VKPH:4.400 D-
Skyguard
C
Kills:93
V. Kills:71 129%
Deaths:27
KDR:3.444
Accuracy:23.848% D-
KPH:10.600 D
VKPH:8.100 C
Kills:770 (770 + 0)
Deaths:168
KDR:4.583
VKDR:1.565
Vehicle Kills:263
Kill Difference:602
Playtime:33.996 hours
Usage:1%
Score:0.375m
Score/min:184
Driving Accuracy:23.848%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:2,716
V. Kills:2,370 115%
Deaths:757
KDR:3.588
Accuracy:56.545% B
KPH:18.600 D
VKPH:16.200 C*
Supernova VPC
B+
Kills:1,405
V. Kills:218 N/A
Deaths:112
KDR:12.545
Accuracy:49.861% C+
KPH:53.800 B+
VKPH:8.400 C++
Supernova PC
C+
Kills:968
V. Kills:342 282%
Deaths:285
KDR:3.396
Accuracy:46.660% C
KPH:22.300 C+
VKPH:7.900 C
Saron HRB
C+
Kills:953
V. Kills:840 113%
Deaths:341
KDR:2.795
Accuracy:50.262% B++
KPH:17.500 D
VKPH:15.400 C+
E540 Halberd
C+
Kills:592
V. Kills:403 147%
Deaths:123
KDR:4.813
Accuracy:46.544% C+
KPH:22.200 D-
VKPH:15.100 C+
Proton II PPA
C
Kills:322
V. Kills:28 N/A
Deaths:42
KDR:7.667
Accuracy:24.541% C++
KPH:37.300 D
VKPH:3.200 C
M20 Basilisk
B+
Kills:78
V. Kills:35 217%
Deaths:25
KDR:3.120
Accuracy:30.194% C+
KPH:20.700 B
VKPH:9.300 B+
Aphelion VEX-4
B
Kills:70
V. Kills:53 130%
Deaths:21
KDR:3.333
Accuracy:33.772% C+
KPH:25.800 C+
VKPH:19.500 B
Kills:7,104 (5,089 + 2,015)
Deaths:1,706
KDR:4.164
VKDR:2.514
Vehicle Kills:4,289
Kill Difference:5,398
Playtime:311.605 hours
Usage:9%
Score:5.559m
Score/min:297
Driving Accuracy:46.660%
Gunner Accuracy:33.772%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:293
V. Kills:24 N/A
Deaths:38
KDR:7.711
Accuracy:36.925% C+
KPH:59.900 D
VKPH:4.900 C
Aphelion VEX-4H
B**
Kills:230
V. Kills:116 197%
Deaths:25
KDR:9.200
Accuracy:47.771% C*
KPH:59.500 B**
VKPH:30 C**
M40 Fury-H
C+
Kills:80
V. Kills:20 381%
Deaths:5
KDR:16
Accuracy:47.453% B+
KPH:59.800 D
VKPH:15 C+
Kills:603 (0 + 603)
Deaths:68
KDR:8.868
VKDR:2.353
Vehicle Kills:160
Kill Difference:535
Playtime:10.088 hours
Usage:0%
Score:0.163m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:47.453%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:210
V. Kills:54 382%
Deaths:34
KDR:6.176
Accuracy:35.291% C+
KPH:37.500 C
VKPH:9.700 C++
M20 Basilisk
B*
Kills:185
V. Kills:85 215%
Deaths:49
KDR:3.776
Accuracy:39.770% C++
KPH:22.800 C*
VKPH:10.500 B*
M12 Kobalt
B**
Kills:136
V. Kills:18 N/A
Deaths:18
KDR:7.556
Accuracy:18.144% C+
KPH:41 D
VKPH:5.400 B**
M40 Fury
C++
Kills:121
V. Kills:30 390%
Deaths:18
KDR:6.722
Accuracy:33.979% C
KPH:49.700 C+
VKPH:12.300 C++
M12 Kobalt
B+
Kills:99
V. Kills:9 N/A
Deaths:10
KDR:9.900
Accuracy:18.543% C++
KPH:51.900 C-
VKPH:4.700 B+
M20 Basilisk
C
Kills:68
V. Kills:33 200%
Deaths:36
KDR:1.889
Accuracy:35.192% C-
KPH:15.700 C--
VKPH:7.600 C
Kills:819 (0 + 819)
Deaths:165
KDR:4.964
VKDR:1.388
Vehicle Kills:229
Kill Difference:654
Playtime:25.699 hours
Usage:1%
Score:0.382m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:35.192%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,160
V. Kills:71 N/A
Deaths:477
KDR:2.432
Accuracy:39.310% C
KPH:52.500 C++
VKPH:3.200 B**
M40 Fury-F
C*
Kills:1,092
V. Kills:254 428%
Deaths:787
KDR:1.388
Accuracy:44.774% C-
KPH:27.100 C*
VKPH:6.300 C+
M20 Basilisk-F
C+
Kills:805
V. Kills:321 250%
Deaths:616
KDR:1.307
Accuracy:47.937% C+
KPH:13.600 C+
VKPH:5.400 C+
V30-F Starfall
C
Kills:103
V. Kills:62 163%
Deaths:66
KDR:1.561
Accuracy:60.128% C
KPH:21.300 C-
VKPH:12.800 C--
Kills:3,160 (3,160 + 0)
Deaths:1,946
KDR:1.624
VKDR:0.364
Vehicle Kills:708
Kill Difference:1,214
Playtime:126.427 hours
Usage:4%
Score:0.767m
Score/min:101
Driving Accuracy:60.128%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,0862,7167573.588C2.4556.545%B2.43%C++18.6D16.2C*319145.9h6.1C10.8C+
C-4 2,8562,1621,5431.401C+0.2626.031%C+N/A112B+36B+84519.3h1.2B+4.7B+
Lasher X2 2,1982,1282,3610.901C+0.2422.102%C--3.43%C32C+1.1C++9766.6h25.1D--113.4C-
Plasma Grenade 1,4711,43411434N/A1,432.8657.927%A++N/A717B**18.5B**23502h2.9B*5.1B**
Supernova VPC 1,6231,40511212.545C++11.4049.861%C+1.637%C*53.8B+8.4C++25326.1h3.1C**6.1B
Eridani SX5 1,3601,3409911.352C*0.2124.929%C12.164%D*42.7C**N/A9931.4h12.3C++49.5C++
Terminus VX-9 1,3361,3061,2631.034C+0.1123.078%C--21.286%D27.8C-N/A9147h15.1D-65.5C--
VX6-7 1,3031,2771,2950.986C+0.1625.695%C*20.36%C+28.8C+N/A7144.4h14.1C+54.7C++
Sticky Grenade 1,2831,25911259N/A1,257.8662.512%B**N/A1049.2C*20B++36221.2h2B3.2B+
Serpent VE92 1,2611,2402,1890.566C-0.5816.66%D**16.613%D9.2D-N/A34135.2h15.2C91D
Ghost 1,2411,2327001.76C0.6237.513%C65.828%C30.5CN/A8040.4h2.1B+5.5C**
Eidolon VE33 1,3241,2281,2710.966C+0.1832.1%B++10.668%F-20.5C+1.6A++5559.8h7.9B+24.6B+
Solstice SF 1,2271,2021,9490.617C0.5323.039%C+17.637%C++12.2DN/A4498.2h14.4C+62.6C+
Zenith VX-5 1,2151,1991,2130.988C+0.1524.316%C16.18%D--22C-N/A5854.4h13.9C+57.1C+
Eclipse VE3A 1,2421,1991,2630.949C+0.1925.612%C15.179%D--28.9C1B+8241.5h13.5C52.7C+
VE-LR Obelisk 1,2311,1958411.421C+0.2838.27%B**25.774%D27CN/A6744.3h7.3C+19.1B+
Pulsar C 1,2281,1911,7570.678C0.4622.542%C20.235%C--14.7DN/A6480.9h13.7C60.9C+
CME 1,2121,1821,4370.823C--0.3226.211%C+21.827%C+24.1C-N/A6249.1h17.8D*67.8C-
Sirius SX12 1,1991,1801,1071.066C+0.0823.644%C+14.576%D30.6C++N/A8738.6h14.9C++63.1C++
Proximity Mine 1,1781,1754652.527C-1.3845.202%B+N/A129.1C*N/A4309.1h1.7B++3.7B*
Artemis VX26 1,1871,1681,2930.903C0.2422.311%D--19.178%D23.3C--N/A7150.1h13.4C60C--
NS-7 PDW 1,1791,1672,5340.461D0.6818.145%D*12.082%D--9.6D-N/A30122h17.8C-98.3D
NS Baron G5AE 1,1861,1659931.173C+0.0342.73%C-12.446%D32CN/A7736.4h4.7C11.1C+
Solstice VE3 1,1801,1651,0401.12B+0.0224.073%C*21.288%C*24.3C**N/A10148h13.9B+57.8C*
H-V45 1,1841,1651,6600.702C0.4419.952%D-13.133%D*15.7DN/A4874.2h15.6D78.1D
Deimos VA29 1,1771,1641,1051.053C+0.0962.824%C*9.88%D*46.4C++N/A13025.1h2.2B+3.5B
NS-15M1 1,1781,1611,1850.98C0.1621.066%C18.605%C--28.2CN/A8941.1h13.9C65.8C+
S12 Renegade 1,2311,1604772.432C+1.2939.31%C2.5%D-52.5C++3.2B**12022.1h3.5C+8.8C+
Pulsar VS1 1,1761,1581,3500.858C+0.2823.391%C+20.207%C+21.9C+N/A6852.9h15.3C+65.2C++
Corvus VA55 1,1801,1571,8690.619C--0.5217.719%D*18.755%D13.2DN/A4187.6h15D-84.8D*
Orion VS54 1,1751,1561,2600.917C0.2318.57%C-20.156%D25.8CN/A13144.8h12.6C**67.9C+
MKV Suppressed 1,1661,1481,2500.918C+0.2223.03%C--15.941%D26.8CN/A8342.8h14.2C++61.5C++
Dual Photon Pods 1,4271,1072424.574C3.4342.179%D*N/A35D10.1D17731.6h23.5C+55.8C+
Light PPA 1,2131,1033673.005C+1.8631.917%D*N/A36.8C3.7C++13430h15.2C+47.6C+
M40 Fury-F 1,3461,0927871.388C+0.2544.774%C-N/A27.1C*6.3C+14640.3h10.7C*23.9C++
NS-44 Commissioner 1,1091,0871,5810.688C0.4532.868%C16.927%D23.6CN/A6946h3.9C++11.9C++
Supernova PC 1,3109682853.396C2.2546.66%C3.099%B++22.3C+7.9C21543.4h4.2B++8.9B++
Saron HRB 1,7939533412.795C-1.6550.262%B++N/A17.5D15.4C+35354.4h27.6D54.9C++
NS-11C 9038769050.968C+0.1725.286%C*19.292%C+25.3C+N/A8034.6h15.3C+60.6C*
Pandora VX25 8158059880.815C0.3332.999%D11.304%D--29.7CN/A9327.1h4.8C+14.5C
M20 Basilisk-F 1,1268056161.307B0.1647.937%C+1.863%D13.6C+5.4C+6359.2h70.3C++146.7C++
Force-Blade 63661841,1580.015C1.1320.207%D-2.589%D0.4CN/A11719.1h2.3B+11.3C++
E540 Halberd 9955921234.813C3.6746.544%C+1.014%D-22.2D-15.1C+32226.7h6.6C--14.1C
NS-44L Blackhand 5525462232.448A1.3144.42%B45.421%C**42B*N/A9813h4B+9B+
Tank Mine 8395402512.151C1.0145.423%B*N/A105.9C+58.6C+12085.1h2.2C-4.7B*
NS Baron G5 5104945510.897C+0.2551.001%B++12.551%C-45.7B+1.5A**13210.8h5.5C--10.8C+
Saron Laser Cannon 8914898520.574C0.5725.572%D--1.227%D4.6D-3.8D-91106.5h183.2C716.4D
Quasar VM1 4994874421.102C0.0410.81%D--16.016%D16.6DN/A6929.4h14B+129.2C+
Blueshift VM5 4864721842.565C++1.4216.475%D19.703%C30.1C+N/A11015.7h20D-121.3D
Skorpios 4814694371.073C0.0726.522%C16.205%D26.5DN/A6717.7h13.3D-50.1C--
Nebula VM20 4754654311.079C--0.0610.804%F16.344%D-15.8D--N/A5029.5h18.8C-174D*
NS-30 Vandal 4554494271.052C0.0933.077%C+20.267%D-20.3D-N/A5922.1h6.5C19.7C+
Blueshift VM5 4254161842.261C+1.1216.572%D18.75%C-26.5C-N/A10215.7h22.9F-138.4D-
XM98 3933921692.32C++1.1839.695%B80.102%B+23.5C+N/A9416.7h1.9B*4.9B++
L100 Python HESH 4303493310.576C+9.4348.009%C+N/A42.6C9.9B+1948.2h4.6D-9.5C-
Phaseshift VX-S 349339983.459C*2.3239.797%B+81.121%B+29.7C+N/A7211.4h2.7C**6.7B+
Anti-Vehicle Grenade 3623381338N/A336.8659.406%B**N/A676A+48D28620.5h3.5B**5.9B**
Beamer VS3 3493356550.511C0.6325.892%C23.284%C++17.4C-N/A6119.3h10.4C+40C+
Pulsar LSW 3503262851.144C0.0024.771%C**15.951%D*30.8C-2.3M**12910.6h14.4C--58C++
NS-11P 3363266190.527D0.6217.722%D--15.951%D11.1D-N/A4729.4h17.2D-96.9D-
Proton II PPA 350322427.667C6.5224.541%C++1.242%D-37.4D3.3C+1378.6h12.1C49.4C+
Thanatos VE70 3213174390.722C+0.4229.242%D--15.457%C+20.5CN/A8315.5h4.6B15.7C+
VE-S Canis 3183102571.206C++0.0625.98%C+12.258%D--31.6CN/A989.8h12.8C+49.4C++
Spear Anti-Vehicle Phalanx Turret 456302496.163C+5.0244.659%C+3.642%C+48.7B++24.8B4826.2h7.9B+17.7B+
SVA-88 2992964050.731C--0.4117.425%D*23.311%C23.7D-N/A11712.5h14.4D82.8D-
Nemesis VSH9 5022936550.447C-0.7057.944%D2.048%C12.7C9.1C+18023h8.6C+14.8C+
Proton II PPA-H 317293387.711C6.5736.925%C+N/A59.8D4.9C1754.9h11.4C+30.8C++
C-4 ARX 3272901262.302C++1.1634.063%A*N/A207.1A++26.4C--9511.4h1B++2.8A
NSX Tomoe 2762692611.031C0.1129.837%C*30.112%D27.7C-N/A769.7h16.2C54.3C+
Hunter QCX 2752636210.424C0.7214.735%F34.981%B+6.1DN/A2943.2h7C++47.8D-
Spiker 2712614500.58C-0.5623.626%D-17.625%C-11.2D-N/A4123.3h12.2C-51.5D-
NS-61 Emissary 2472422430.996C**0.1529.344%C*12.397%D26.6C+N/A959.1h15.5C+52.9C++
Lumine Edge 2322311,5590.148C++0.9918.4%D13.853%C4.1C+N/A1056.4h1.3B6.9C++
Aphelion VEX-4H 346230259.2B+8.0647.771%C*2.174%D59B**29.7C*3873.9h40B++83.7B*
Equinox VE2 Burst 2392272111.076C0.0722.399%D--18.943%D--25.8D1.4B**618.8h15.7D-70.2D
VE-H Maw 2272242101.067C0.0822.881%C--26.339%C+29.1DN/A1107.7h13.3D58C
Nova 2232232500.892C0.2546.204%C++12.556%D46.5B+N/A1404.8h5C+10.9C++
S1 3252224400.505C0.6455.603%C+2.252%C20.4C9.4C--36510.9h7C+12.6C+
Flare VE6 2202202610.843C--0.3017.804%D-12.727%F24.7DN/A1418.9h11.5C+64.4C
M40 Fury 264210346.176C++5.0335.291%C+N/A37.5C9.6C++3145.6h17.9C50.7C+
Auraxium Force-Blade 21020910,2380.02C1.127.869%F4.785%C0.6CN/A1369h1.8B++22.5D--
Coyote Missiles 359202892.27C+1.1341.013%FN/A14.9D-11.5D19313.6h53.8C-131.3D-
Parallax VX3 197197722.736C+1.5938.871%C+81.726%B+22.6CN/A988.7h1.8B*4.7B+
NS Decimator 2531902060.922C+0.2258.617%C3.684%A35.2C+11.7C--3695.4h5.3C9C
Comet VM2 2521862170.857C+0.2939.99%C2.688%D10.7C+3.8C+11617.4h26.3C+65.7C+
L105 Zephyr 209185257.4C+6.2646.398%B+N/A41.1C+5.3D2084.5h6.2B+13.3B+
M20 Basilisk 270185493.776B+2.6339.77%C++4.324%D22.8C*10.5B*1928.1h85.6B+215.3B+
L100 Python HEAT 255179622.887C1.7446.759%C--2.235%C+19.9D8.4D1759h5.7B12.2C++
Maelstrom Turbo Laser 4621775590.317C--0.8322.635%D**1.695%C-2D--3.2D--4390.3h273F-1206.1F**
VE-A Lacerta 1581531161.319N/A0.1828.161%UN/A36.4U1.2U834.2h15T*53.3T*
C75 Viper 184149463.239C+2.1027.256%D*N/A18.6D4.4D-1948h10.8B++39.6C+
Comet VM2 1991461860.785C0.3640.28%C--3.425%C9C-3.3D-8816.3h32.9C81.6C
MANA Anti-Personnel Turret 1421391241.121N/A0.0216.972%UN/A1390U30U5203700.1h29.7T*174.9T*
Rocklet Rifle 2741381560.885B0.2648.915%C-N/A26.5C+26.2C++3445.2h45.2C--92.5C
M12 Kobalt 154136187.556C--6.4118.144%C+21.324%B++41.2D5.5B**1763.3h19.6C++108.2C*
NS-AM7 Archer 1511273110.408C+0.7359.633%C++17.323%C+8.6B1.6D4014.7h16.9B28.3B+
M40 Fury 151121186.722C+5.5833.979%C1.653%C+50.4C+12.5C++5002.4h15.5C+45.7C+
MANA Anti-Vehicle Turret 2071061190.891D0.2546.448%D-2.83%C*1060B+1010B+4473670.1h10.3C*22.2C+
Phobos VX86 1081061080.981C0.1664.198%B+18.868%B27.9DN/A1093.8h2.5C++3.8B
V30-F Starfall 165103661.561C+0.4260.128%CN/A21.5C-12.9C-1074.8h16.4C++27.3C++
M12 Kobalt 10899109.9C8.7618.543%C++17.172%C52.1C-4.7B+2431.9h22C-118.8C++
VE-C Horizon 103971030.942C0.2034.791%C++15.464%D--37.3C2.3A+1002.6h18.7C-53.8C+
Skyguard 16493273.444C++2.3023.848%D-2.151%C++10.6D8.1C1758.8h140.8C590.5D
M40 Fury-H 10080516B+14.8647.453%B+N/A61.5D15.4C+2751.3h11.1C23.3C+
M20 Basilisk 11378253.12C++1.9830.194%C+6.41%B+20.5B9.2B+1213.8h70.9B+234.7B+
AP30 Shredder 10771451.578D0.4422.823%FN/A710U360U6819900.1h85.4B374D
Aphelion VEX-4 12370213.333C2.1933.772%C+4.286%C*25.9C+19.6B2672.7h63.1C+186.9C++
M20 Basilisk 10168361.889C--0.7535.192%C-4.412%C-15.8C-7.7C1814.3h106.1C+301.5C+
Lancer VS22 172682600.262D0.8853.464%D--N/A6.5D9.9C20210.5h44.9D84.1D-
NS-10 Burster 11665651C+0.1424.123%D-1.538%D*5.4C+4.3B8912h150.5C+623.7C
M60-A Bulldog 7562321.938D0.8034.725%CN/A620U130U2939300.1h6.3C18.2C+
NSX Masamune 8858950.611C0.5351.296%DN/A26.4C+13.6C+1972.2h11.3C**21.9C*
Photon A2A Missile Pods 1165696.222C**5.0878.587%C+N/A50.9C+54.5B+9581.1h6.4B**8.1B**
M60-A Bulldog 5752163.25C--2.1129.47%F3.846%A10.6D--1D--754.9h5.8B19.6D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon339031.9h
Anti-Vehicle MANA Turret334682.2h
Nano-Armor Kit1,6311,889,384120h
Nanite Revive Grenade05,7941.6h
Medical Applicator2,013612,46052.3h
Spitfire Auto-Turret177010.7h
Motion Spotter5010,7265.3h
Deconstruction Tool0730h
Shield Recharging Field885,6992.7h
Smoke Grenade09290.3h
Recon Detection Device23312,94719.3h
Ammunition Package1129,9324.3h
Medical Kit2564,2624.7h
Anti-Infantry MANA Turret465061.7h
Snowman Soldier82200.3h
Soldier Soaker11070h
Nano-Repair Grenade01740h
Ectoblaster0820h
Hardlight Barrier1442,0202.8h

Check the help document for the dictionary if you want to learn more about words used here.


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