Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (18,960)players online:
halospud (10)  rocoryua (6)  LETHALFORC3 (4) 20
stats.dasanfall.com
Immortal KaeLynKim[KOTV] KaeLynKim
VS BR 70

KDR: 1.13

Score: 53.8m

Last Seen: Jul 21st, 2019 9:07 PM
- OFFLINE - 17.5 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 106
Level Progress (to 71): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC C-4 Lasher X2 Supernova VPC Frag Grenade Eridani SX5 Terminus VX-9 VX6-7
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KaeLynKim



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $192,654 MLG Score: 154
Fun Score: N/A
Cheeseburgers Flipped: 599TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.629%18.237%41337117729,7360.9417580.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.088%0.284C*-0.397C---1.604FHEAD ++ (~6.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.207C++13.40.065C+45.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.577%0.989%164412102,832160911711.75901242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.333%-1.133D*-0.546D-0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
235.9-0.466D62.7-0.188C173.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.542%2.338%264512095,346266132132.00827166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.243%-0.334C--0.143C1.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.5B+7.20.421B12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.036%2.903%1531012042,721230917891.17843152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.381%0.077C+-0.381C-0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.415B25.90.351C**44

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.42%72.39%153412102,1553164200.680885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.544%0.515B+0.345C**-1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.442B2.10.334C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.136%11.537%153512092,5572100291.21704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.507%-0.2C-0.61D1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.309C*3.60.267C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 106
53.8m313.3%318 (19.1k)272 (16.3k)1.128969,53161,5921.3806570 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214265515.749%12.406%19503:1330

16% Combat Medic40% Engineer8% Heavy Assault17% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2013 9:38 PMDec 11th, 2016 6:45 PMJul 22nd, 2019 1:24 AM (1d) (PST)Jul 21st, 2019 5:21 PM (2d) (PST)Jul 21st, 2019 5:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731723010.3520.3110.0441.2700.054154

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,38010,29418,0862119376316,311

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3295.5h/137.3d 15,506 8,626 28,607 251.2k 5,763 8,637 10,643 93.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:1,161
Deaths:1,185
KDR:0.980
Accuracy:21.066% C
HSR:18.605% C--
Orion VS54
C-
Kills:1,156
Deaths:1,260
KDR:0.917
Accuracy:18.570% C-
HSR:20.156% D
SVA-88
C
Kills:296
Deaths:405
KDR:0.731
Accuracy:17.425% D*
HSR:23.311% C
Flare VE6
D-
Kills:216
Deaths:260
KDR:0.831
Accuracy:17.720% D-
HSR:12.963% F
VE-H Maw
C+
Kills:215
Deaths:197
KDR:1.091
Accuracy:22.684% C--
HSR:26.512% C+
Pulsar LSW
B
Kills:164
Deaths:151
KDR:1.086
Accuracy:24.990% B
HSR:15.854% D*
Kills:3,208
Deaths (as Heavy Assault):3,458
Deaths (to Heavy Assaults):16,876
KDR:0.9277
Kill Difference:250
Playtime:270.645 hours
Usage:8%
Score:4.075m
Score/min:251
Accuracy (listed only):20.409%
HSR (listed only):19.567%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C*
Kills:1,277
Deaths:1,295
KDR:0.986
Accuracy:25.695% C*
HSR:20.360% C+
Serpent VE92
D
Kills:1,240
Deaths:2,189
KDR:0.566
Accuracy:16.660% D**
HSR:16.613% D
Eidolon VE33
B++
Kills:1,228
Deaths:1,271
KDR:0.966
Accuracy:32.110% B++
HSR:10.668% F-
Eclipse VE3A
C
Kills:1,199
Deaths:1,263
KDR:0.949
Accuracy:25.612% C
HSR:15.179% D-
Zenith VX-5
C
Kills:1,199
Deaths:1,213
KDR:0.988
Accuracy:24.316% C
HSR:16.180% D-
Solstice SF
C++
Kills:1,192
Deaths:1,936
KDR:0.616
Accuracy:23.011% C+
HSR:17.534% C++
Pulsar C
C
Kills:1,191
Deaths:1,757
KDR:0.678
Accuracy:22.542% C
HSR:20.235% C--
Solstice VE3
C**
Kills:1,165
Deaths:1,040
KDR:1.120
Accuracy:24.073% C*
HSR:21.288% C**
NS Baron G5AE
C-
Kills:1,165
Deaths:993
KDR:1.173
Accuracy:42.730% C-
HSR:12.446% D
Deimos VA29
C++
Kills:1,164
Deaths:1,105
KDR:1.053
Accuracy:62.824% C++
HSR:9.880% D*
VE-LR Obelisk
B*
Kills:813
Deaths:621
KDR:1.309
Accuracy:37.672% B*
HSR:24.354% D-
Pandora VX25
D
Kills:805
Deaths:988
KDR:0.815
Accuracy:32.999% D
HSR:11.304% D--
NS-11C
C**
Kills:716
Deaths:781
KDR:0.917
Accuracy:25.340% C**
HSR:19.972% C++
NS Baron G5
B++
Kills:365
Deaths:399
KDR:0.915
Accuracy:51.489% B++
HSR:12.329% C--
Thanatos VE70
C+
Kills:317
Deaths:439
KDR:0.722
Accuracy:29.242% D*
HSR:15.457% C+
Nova
C++
Kills:205
Deaths:231
KDR:0.887
Accuracy:46.344% C++
HSR:12.683% C--
VE-C Horizon
C+
Kills:88
Deaths:92
KDR:0.957
Accuracy:34.723% C+
HSR:17.046% D-
Phobos VX86
B*
Kills:66
Deaths:60
KDR:1.100
Accuracy:66.946% B++
HSR:21.212% B*
Kills:15,395
Deaths (as Engineer):17,673
Deaths (to Engineers):12,117
KDR:0.8711
Kill Difference:2,278
Playtime:1,323.369 hours
Usage:40%
Score:24.825m
Score/min:313
Accuracy (listed only):34.685%
HSR (listed only):16.374%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C
Kills:1,340
Deaths:991
KDR:1.352
Accuracy:24.929% C
HSR:12.164% D--
VX6-7
C*
Kills:1,277
Deaths:1,295
KDR:0.986
Accuracy:25.695% C*
HSR:20.360% C+
Serpent VE92
D
Kills:1,240
Deaths:2,189
KDR:0.566
Accuracy:16.660% D**
HSR:16.613% D
Eclipse VE3A
C
Kills:1,199
Deaths:1,263
KDR:0.949
Accuracy:25.612% C
HSR:15.179% D-
Zenith VX-5
C
Kills:1,199
Deaths:1,213
KDR:0.988
Accuracy:24.316% C
HSR:16.180% D-
Solstice SF
C++
Kills:1,192
Deaths:1,936
KDR:0.616
Accuracy:23.011% C+
HSR:17.534% C++
Pulsar C
C
Kills:1,191
Deaths:1,757
KDR:0.678
Accuracy:22.542% C
HSR:20.235% C--
Sirius SX12
C+
Kills:1,180
Deaths:1,107
KDR:1.066
Accuracy:23.644% C+
HSR:14.576% D
NS-7 PDW
D--
Kills:1,167
Deaths:2,534
KDR:0.461
Accuracy:18.145% D*
HSR:12.082% D--
Solstice VE3
C**
Kills:1,165
Deaths:1,040
KDR:1.120
Accuracy:24.073% C*
HSR:21.288% C**
NS Baron G5AE
C-
Kills:1,165
Deaths:993
KDR:1.173
Accuracy:42.730% C-
HSR:12.446% D
Deimos VA29
C++
Kills:1,164
Deaths:1,105
KDR:1.053
Accuracy:62.824% C++
HSR:9.880% D*
MKV Suppressed
C--
Kills:1,148
Deaths:1,250
KDR:0.918
Accuracy:23.030% C--
HSR:15.941% D
Pandora VX25
D
Kills:805
Deaths:988
KDR:0.815
Accuracy:32.999% D
HSR:11.304% D--
NS-11C
C**
Kills:716
Deaths:781
KDR:0.917
Accuracy:25.340% C**
HSR:19.972% C++
Skorpios
C
Kills:446
Deaths:418
KDR:1.067
Accuracy:26.558% C
HSR:16.368% D
NS Baron G5
B++
Kills:365
Deaths:399
KDR:0.915
Accuracy:51.489% B++
HSR:12.329% C--
Thanatos VE70
C+
Kills:317
Deaths:439
KDR:0.722
Accuracy:29.242% D*
HSR:15.457% C+
VE-S Canis
C+
Kills:310
Deaths:257
KDR:1.206
Accuracy:25.980% C+
HSR:12.258% D--
Nova
C++
Kills:205
Deaths:231
KDR:0.887
Accuracy:46.344% C++
HSR:12.683% C--
VE-C Horizon
C+
Kills:88
Deaths:92
KDR:0.957
Accuracy:34.723% C+
HSR:17.046% D-
Phobos VX86
B*
Kills:66
Deaths:60
KDR:1.100
Accuracy:66.946% B++
HSR:21.212% B*
Kills:18,945
Deaths (as Light Assault):22,338
Deaths (to Light Assaults):10,597
KDR:0.84811
Kill Difference:3,393
Playtime:527.450 hours
Usage:16%
Score:7.035m
Score/min:222
Accuracy (listed only):31.674%
HSR (listed only):15.596%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:1,340
Deaths:991
KDR:1.352
Accuracy:24.929% C
HSR:12.164% D--
Terminus VX-9
D
Kills:1,286
Deaths:1,240
KDR:1.037
Accuracy:22.803% D
HSR:20.995% D
CME
C+
Kills:1,182
Deaths:1,437
KDR:0.823
Accuracy:26.211% C+
HSR:21.827% C+
Sirius SX12
C+
Kills:1,180
Deaths:1,107
KDR:1.066
Accuracy:23.644% C+
HSR:14.576% D
NS-7 PDW
D--
Kills:1,167
Deaths:2,534
KDR:0.461
Accuracy:18.145% D*
HSR:12.082% D--
H-V45
D-
Kills:1,165
Deaths:1,660
KDR:0.702
Accuracy:19.952% D-
HSR:13.133% D*
NS Baron G5AE
C-
Kills:1,165
Deaths:993
KDR:1.173
Accuracy:42.730% C-
HSR:12.446% D
Deimos VA29
C++
Kills:1,164
Deaths:1,105
KDR:1.053
Accuracy:62.824% C++
HSR:9.880% D*
Pulsar VS1
C+
Kills:1,158
Deaths:1,350
KDR:0.858
Accuracy:23.391% C+
HSR:20.207% C+
Corvus VA55
D
Kills:1,157
Deaths:1,869
KDR:0.619
Accuracy:17.719% D*
HSR:18.755% D
MKV Suppressed
C--
Kills:1,148
Deaths:1,250
KDR:0.918
Accuracy:23.030% C--
HSR:15.941% D
Pandora VX25
D
Kills:805
Deaths:988
KDR:0.815
Accuracy:32.999% D
HSR:11.304% D--
Skorpios
C
Kills:446
Deaths:418
KDR:1.067
Accuracy:26.558% C
HSR:16.368% D
NS Baron G5
B++
Kills:365
Deaths:399
KDR:0.915
Accuracy:51.489% B++
HSR:12.329% C--
NS-11P
D
Kills:326
Deaths:619
KDR:0.527
Accuracy:17.722% D*
HSR:15.951% D
Thanatos VE70
C+
Kills:317
Deaths:439
KDR:0.722
Accuracy:29.242% D*
HSR:15.457% C+
VE-S Canis
C+
Kills:310
Deaths:257
KDR:1.206
Accuracy:25.980% C+
HSR:12.258% D--
Equinox VE2 Burst
D--
Kills:227
Deaths:211
KDR:1.076
Accuracy:22.399% D--
HSR:18.943% D--
Nova
C++
Kills:205
Deaths:231
KDR:0.887
Accuracy:46.344% C++
HSR:12.683% C--
Phobos VX86
B*
Kills:66
Deaths:60
KDR:1.100
Accuracy:66.946% B++
HSR:21.212% B*
Kills:16,179
Deaths (as Combat Medic):19,158
Deaths (to Combat Medics):6,729
KDR:0.8445
Kill Difference:2,979
Playtime:539.574 hours
Usage:16%
Score:9.353m
Score/min:289
Accuracy (listed only):31.253%
HSR (listed only):15.426%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:1,340
Deaths:991
KDR:1.352
Accuracy:24.929% C
HSR:12.164% D--
Ghost
C
Kills:1,232
Deaths:700
KDR:1.760
Accuracy:37.513% C
HSR:65.828% C
Sirius SX12
C+
Kills:1,180
Deaths:1,107
KDR:1.066
Accuracy:23.644% C+
HSR:14.576% D
Artemis VX26
D
Kills:1,168
Deaths:1,293
KDR:0.903
Accuracy:22.311% D--
HSR:19.178% D
NS-7 PDW
D--
Kills:1,167
Deaths:2,534
KDR:0.461
Accuracy:18.145% D*
HSR:12.082% D--
MKV Suppressed
C--
Kills:1,148
Deaths:1,250
KDR:0.918
Accuracy:23.030% C--
HSR:15.941% D
NS-44 Commissioner
C-
Kills:1,061
Deaths:1,537
KDR:0.690
Accuracy:32.664% C-
HSR:17.059% D
NS-44L Blackhand
B
Kills:546
Deaths:223
KDR:2.448
Accuracy:44.420% B
HSR:45.421% C**
Skorpios
C
Kills:446
Deaths:418
KDR:1.067
Accuracy:26.558% C
HSR:16.368% D
NS-30 Vandal
C+
Kills:425
Deaths:402
KDR:1.057
Accuracy:32.769% C+
HSR:20.235% D
XM98
B+
Kills:392
Deaths:169
KDR:2.320
Accuracy:39.695% B
HSR:80.102% B+
Beamer VS3
C++
Kills:335
Deaths:655
KDR:0.511
Accuracy:25.892% C+
HSR:23.284% C++
Phaseshift VX-S
B+
Kills:334
Deaths:97
KDR:3.443
Accuracy:39.920% B+
HSR:82.036% B+
VE-S Canis
C+
Kills:310
Deaths:257
KDR:1.206
Accuracy:25.980% C+
HSR:12.258% D--
NSX Tomoe
C*
Kills:269
Deaths:261
KDR:1.031
Accuracy:29.837% C*
HSR:30.112% D
Spiker
C-
Kills:261
Deaths:450
KDR:0.580
Accuracy:23.626% D-
HSR:17.625% C-
NS-61 Emissary
C*
Kills:242
Deaths:243
KDR:0.996
Accuracy:29.344% C*
HSR:12.397% D
Parallax VX3
B+
Kills:197
Deaths:72
KDR:2.736
Accuracy:38.871% C+
HSR:81.726% B+
NS-AM7 Archer
C**
Kills:101
Deaths:214
KDR:0.472
Accuracy:59.776% C++
HSR:19.802% C**
Kills:12,154
Deaths (as Infiltrator):12,873
Deaths (to Infiltrators):8,728
KDR:0.94415
Kill Difference:719
Playtime:544.412 hours
Usage:17%
Score:7.278m
Score/min:223
Accuracy (listed only):31.522%
HSR (listed only):31.484%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:487
Deaths:442
KDR:1.102
Accuracy:10.810% D--
HSR:16.016% D
Nebula VM20
D-
Kills:461
Deaths:429
KDR:1.075
Accuracy:10.758% F
HSR:16.269% D-
Blueshift VM5
C
Kills:336
Deaths:145
KDR:2.317
Accuracy:15.902% D-
HSR:19.643% C
Blueshift VM5
C
Kills:308
Deaths:145
KDR:2.124
Accuracy:16.047% D
HSR:19.481% C
Comet VM2
C--
Kills:124
Deaths:194
KDR:0.639
Accuracy:38.488% C--
HSR:3.226% C--
Comet VM2
C++
Kills:114
Deaths:163
KDR:0.699
Accuracy:38.998% D
HSR:4.386% C++
NS-10 Burster
D-
Kills:64
Deaths:65
KDR:0.985
Accuracy:24.110% D-
HSR:1.563% D*
Kills:1,894
Deaths (as MAX Suit):791.500
Deaths (to MAX Suits):3,765
KDR:2.39292
Kill Difference:1,102.500
Playtime:75.038 hours
Usage:2%
Score:1.187m
Score/min:264
Accuracy (listed only):22.159%
HSR (listed only):11.512%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,107
V. Kills:320 345%
Deaths:242
KDR:4.574
Accuracy:42.179% D*
KPH:35 D
VKPH:10.100 D
Light PPA
C++
Kills:1,074
V. Kills:109 N/A
Deaths:367
KDR:2.926
Accuracy:31.709% D*
KPH:36.600 C
VKPH:3.700 C++
Saron Laser Cannon
D-
Kills:474
V. Kills:392 121%
Deaths:852
KDR:0.556
Accuracy:25.443% D--
KPH:4.700 D-
VKPH:3.900 D-
Coyote Missiles
D
Kills:199
V. Kills:156 127%
Deaths:89
KDR:2.236
Accuracy:40.914% F
KPH:14.800 D-
VKPH:11.600 D
Maelstrom Turbo Laser
D--
Kills:177
V. Kills:285 62%
Deaths:559
KDR:0.317
Accuracy:22.635% D**
KPH:2 D--
VKPH:3.200 D--
Photon A2A Missile Pods
B+
Kills:56
V. Kills:60 92%
Deaths:9
KDR:6.222
Accuracy:78.587% C+
KPH:53 C++
VKPH:56.700 B+
Kills:3,087 (1,725 + 0)
Deaths:2,118
KDR:1.458
VKDR:0.624
Vehicle Kills:1,322
Kill Difference:969
Playtime:266.272 hours
Usage:8%
Score:1.533m
Score/min:96
Piloting Accuracy:22.635%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:185
V. Kills:24 N/A
Deaths:25
KDR:7.400
Accuracy:46.398% B+
KPH:41.400 C
VKPH:5.400 D
AP30 Shredder
U
Kills:71
V. Kills:36 192%
Deaths:45
KDR:1.578
Accuracy:22.823% F
KPH:255,600 U
VKPH:129,600 U
Kills:256 (0 + 256)
Deaths:70
KDR:3.657
VKDR:0.857
Vehicle Kills:60
Kill Difference:186
Playtime:4.470 hours
Usage:0%
Score:0.124m
Score/min:462
Piloting Accuracy:N/A%
Gunner Accuracy:22.823%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:332
V. Kills:79 415%
Deaths:33
KDR:10.061
Accuracy:47.979% C+
KPH:42 C
VKPH:10 B+
L100 Python HEAT
D
Kills:179
V. Kills:76 232%
Deaths:62
KDR:2.887
Accuracy:46.759% C--
KPH:19.800 D
VKPH:8.400 D
C75 Viper
D
Kills:149
V. Kills:35 414%
Deaths:46
KDR:3.239
Accuracy:27.256% D*
KPH:18.600 D
VKPH:4.400 D-
Skyguard
C--
Kills:90
V. Kills:69 129%
Deaths:27
KDR:3.333
Accuracy:23.536% D--
KPH:10.300 D
VKPH:7.900 C--
Kills:750 (750 + 0)
Deaths:168
KDR:4.464
VKDR:1.542
Vehicle Kills:259
Kill Difference:582
Playtime:33.665 hours
Usage:1%
Score:0.366m
Score/min:181
Driving Accuracy:23.536%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:2,704
V. Kills:2,362 114%
Deaths:757
KDR:3.572
Accuracy:56.576% B
KPH:18.600 D
VKPH:16.200 C*
Supernova VPC
B+
Kills:1,405
V. Kills:218 N/A
Deaths:112
KDR:12.545
Accuracy:49.861% C+
KPH:53.800 B+
VKPH:8.400 C++
Supernova PC
C+
Kills:968
V. Kills:342 282%
Deaths:285
KDR:3.396
Accuracy:46.660% C
KPH:22.300 C+
VKPH:7.900 C+
Saron HRB
C+
Kills:925
V. Kills:827 112%
Deaths:340
KDR:2.721
Accuracy:50.464% B*
KPH:17.400 D
VKPH:15.600 C+
E540 Halberd
C+
Kills:540
V. Kills:390 138%
Deaths:121
KDR:4.463
Accuracy:46.976% C+
KPH:21.500 D-
VKPH:15.500 C+
Proton II PPA
C
Kills:322
V. Kills:28 N/A
Deaths:42
KDR:7.667
Accuracy:24.541% C++
KPH:37.300 D
VKPH:3.200 C
M20 Basilisk
B+
Kills:77
V. Kills:35 214%
Deaths:25
KDR:3.080
Accuracy:30.365% C+
KPH:20.900 B
VKPH:9.500 B+
Aphelion VEX-4
B
Kills:70
V. Kills:53 130%
Deaths:21
KDR:3.333
Accuracy:33.772% C+
KPH:26 C+
VKPH:19.700 B
Kills:7,011 (5,077 + 1,934)
Deaths:1,703
KDR:4.117
VKDR:2.499
Vehicle Kills:4,255
Kill Difference:5,308
Playtime:308.514 hours
Usage:9%
Score:5.517m
Score/min:298
Driving Accuracy:46.660%
Gunner Accuracy:33.772%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:272
V. Kills:23 N/A
Deaths:38
KDR:7.158
Accuracy:36.588% C+
KPH:57 D
VKPH:4.800 C
Kills:272 (0 + 272)
Deaths:38
KDR:7.158
VKDR:0.605
Vehicle Kills:23
Kill Difference:234
Playtime:4.769 hours
Usage:0%
Score:0.049m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:36.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:208
V. Kills:52 392%
Deaths:34
KDR:6.118
Accuracy:34.498% C+
KPH:37.700 C
VKPH:9.400 C+
M20 Basilisk
B+
Kills:175
V. Kills:80 216%
Deaths:49
KDR:3.571
Accuracy:39.215% C+
KPH:22.100 C++
VKPH:10.100 B+
M12 Kobalt
C+
Kills:126
V. Kills:9 N/A
Deaths:18
KDR:7
Accuracy:18.702% C++
KPH:40.800 D
VKPH:2.900 C+
M40 Fury
C++
Kills:119
V. Kills:29 397%
Deaths:18
KDR:6.611
Accuracy:33.597% C
KPH:49.300 C+
VKPH:12 C++
M12 Kobalt
B+
Kills:99
V. Kills:9 N/A
Deaths:10
KDR:9.900
Accuracy:18.706% C*
KPH:52.600 C-
VKPH:4.800 B+
M20 Basilisk
C
Kills:66
V. Kills:33 194%
Deaths:36
KDR:1.833
Accuracy:35.211% C-
KPH:15.500 C--
VKPH:7.700 C
Kills:793 (0 + 793)
Deaths:165
KDR:4.806
VKDR:1.285
Vehicle Kills:212
Kill Difference:628
Playtime:25.095 hours
Usage:1%
Score:0.377m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:35.211%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,160
V. Kills:71 N/A
Deaths:477
KDR:2.432
Accuracy:39.310% C
KPH:52.500 C++
VKPH:3.200 B**
M40 Fury-F
C**
Kills:1,092
V. Kills:254 428%
Deaths:787
KDR:1.388
Accuracy:44.774% C-
KPH:27.100 C**
VKPH:6.300 C+
M20 Basilisk-F
C+
Kills:718
V. Kills:297 241%
Deaths:571
KDR:1.257
Accuracy:48.710% C+
KPH:13.600 C+
VKPH:5.600 C+
V30-F Starfall
C
Kills:103
V. Kills:62 163%
Deaths:66
KDR:1.561
Accuracy:60.128% C
KPH:21.300 C-
VKPH:12.800 C--
Kills:3,073 (3,073 + 0)
Deaths:1,901
KDR:1.617
VKDR:0.360
Vehicle Kills:684
Kill Difference:1,172
Playtime:119.921 hours
Usage:4%
Score:0.748m
Score/min:104
Driving Accuracy:60.128%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,0662,7047573.572C2.4456.576%B2.441%C++18.6D16.2C*318145.6h6.1C10.8C+
C-4 2,8502,1571,5431.398C+0.2725.972%C++N/A111.8B++35.9B+84119.3h1.2B+4.7B+
Lasher X2 1,8761,8222,1880.833C+0.3021.017%D3.622%C+29.2C+N/A9062.5h24.1D-114.7C--
Supernova VPC 1,6231,40511212.545C++11.4249.861%C+1.637%C++53.8B+8.4C++24926.1h3.1C*6.1C**
Frag Grenade 1,4291,39411394N/A1,392.8757.833%A++N/A697B**17.5B**23582h2.9B*5.1B*
Eridani SX5 1,3601,3409911.352C*0.2224.929%C12.164%D--42.7C**N/A9931.4h12.3C++49.5C++
Terminus VX-9 1,3161,2861,2401.037C+0.0922.803%D20.995%D27.7C-N/A9046.4h14.9D-65.3D
VX6-7 1,3031,2771,2950.986C+0.1425.695%C*20.36%C+28.8C+N/A7144.4h14.1C54.7C++
Sticky Grenade 1,2801,25611256N/A1,254.8762.494%B**N/A1046.7C*20B++36181.2h2B3.2B+
Serpent VE92 1,2611,2402,1890.566C-0.5616.66%D**16.613%D9.2D-N/A33135.2h15.2C91D-
Ghost 1,2411,2327001.76C0.6337.513%C65.828%C30.5CN/A7840.4h2.1B+5.5C**
Eidolon VE33 1,3241,2281,2710.966C+0.1632.11%B++10.668%F-20.5C+1.6A*5559.8h7.9B+24.6B+
Eclipse VE3A 1,2421,1991,2630.949C0.1825.612%C15.179%D-28.9C1B+8241.5h13.5C52.7C+
Zenith VX-5 1,2151,1991,2130.988C+0.1424.316%C16.18%D-22C-N/A5854.4h13.9C+57.1C+
Solstice SF 1,2171,1921,9360.616C0.5123.011%C+17.534%C++12.2DN/A4498h14.4C62.7C+
Pulsar C 1,2281,1911,7570.678C0.4522.542%C20.235%C--14.7DN/A6480.9h13.7C60.9C+
CME 1,2121,1821,4370.823C--0.3126.211%C+21.827%C+24.1C--N/A6249.1h17.8D*67.8C-
Sirius SX12 1,1991,1801,1071.066C++0.0623.644%C+14.576%D30.6C++N/A8738.6h14.9C++63.1C++
Proximity Mine 1,1721,1694652.514C-1.3945.084%BN/A128.5C++N/A4289.1h1.7B+3.8B++
Artemis VX26 1,1871,1681,2930.903C0.2322.311%D--19.178%D23.3C--N/A7150.1h13.4C60D
NS-7 PDW 1,1791,1672,5340.461D0.6718.145%D*12.082%D--9.6D-N/A30122h17.8C--98.3D
H-V45 1,1841,1651,6600.702C0.4319.952%D-13.133%D*15.7DN/A4874.2h15.6D78.1D
Solstice VE3 1,1801,1651,0401.12B+0.0124.073%C*21.288%C**24.3C**N/A10048h13.9B57.8C*
NS Baron G5AE 1,1861,1659931.173C+0.0442.73%C-12.446%D32CN/A7736.4h4.7C11.1C+
Deimos VA29 1,1771,1641,1051.053C+0.0862.824%C++9.88%D*46.4C++N/A13025.1h2.2B+3.5B
NS-15M1 1,1781,1611,1850.98C0.1521.066%C18.605%C--28.2CN/A8941.1h13.9C65.8C+
S12 Renegade 1,2311,1604772.432C+1.3039.31%C2.5%D-52.5C++3.2B**12022.1h3.5C+8.8C+
Pulsar VS1 1,1761,1581,3500.858C+0.2723.391%C+20.207%C+21.9C+N/A6752.9h15.3C+65.2C++
Corvus VA55 1,1801,1571,8690.619C--0.5117.719%D*18.755%D13.2D-N/A4187.6h15D-84.8D*
Orion VS54 1,1751,1561,2600.917C0.2118.57%C-20.156%D25.8CN/A13044.8h12.6C*67.9C+
MKV Suppressed 1,1661,1481,2500.918C+0.2123.03%C--15.941%D26.8CN/A8342.8h14.2C++61.5C++
Dual Photon Pods 1,4271,1072424.574C3.4542.179%D*N/A35D10.1D17731.6h23.5C+55.8C
M40 Fury-F 1,3461,0927871.388C+0.2644.774%C-N/A27.1C**6.3C+14640.3h10.7C*23.9C++
Light PPA 1,1831,0743672.926C+1.8031.709%D*N/A36.5C3.7C++13329.4h15.2C+47.9C+
NS-44 Commissioner 1,0831,0611,5370.69C0.4432.664%C-17.059%D23.5CN/A6845.1h3.9C++12C+
Supernova PC 1,3109682853.396C2.2746.66%C3.099%B+22.3C+7.9C+21543.4h4.2B++8.9B+
Saron HRB 1,7529253402.721C--1.5950.464%B*N/A17.4D15.5C+35853.2h27.6D54.7C+
VE-LR Obelisk 8358136211.309C0.1837.672%B*24.354%D-24.1CN/A6133.8h7.7C20.5C**
Pandora VX25 8158059880.815C0.3132.999%D11.304%D--29.7CN/A9227.1h4.8C+14.5C
M20 Basilisk-F 1,0157185711.257B0.1348.71%C+1.811%D13.6C+5.6C+6452.7h73.6C++151.1C++
NS-11C 7397167810.917C+0.2125.34%C**19.972%C++24.1C+N/A8029.7h15.8C+62.2C++
Force-Blade 63161340,4760.015C1.1120.411%D2.61%D0.4CN/A11697.7h2.3B11.2C++
NS-44L Blackhand 5525462232.448B**1.3244.42%B45.421%C**42B**N/A9813h4B+9B+
E540 Halberd 9305401214.463C3.3346.976%C+1.111%D-21.4D-15.5C+33325.2h6.8D14.5C-
Tank Mine 8155202392.176C+1.0546.249%B**N/A106.1C+60.2C+12244.9h2.2C-4.7B*
Quasar VM1 4994874421.102C0.0310.81%D--16.016%D16.6DN/A6829.4h14B+129.2C+
Saron Laser Cannon 8664748520.556C0.5725.443%D--1.266%D4.7D-3.9D-85100.5h183.2C-720D-
Nebula VM20 4714614291.075C--0.0510.758%F16.269%D-15.7D*N/A4929.4h18.8D174.6D**
Skorpios 4574464181.067C0.0626.558%C16.368%D25.9DN/A6617.2h13.4D-50.6D
NS-30 Vandal 4314254021.057C0.0732.769%C+20.235%D20.1D-N/A5821.1h6.3C19.3C+
XM98 3933921692.32C++1.1939.695%B80.102%B+23.5C+N/A9416.7h1.9B**4.9B++
NS Baron G5 3793653990.915C0.2151.489%B++12.329%C--43.5B+1.7M+1298.4h5.5D10.7C+
Blueshift VM5 3463361452.317C+1.1915.902%D-19.643%C25.8C--N/A10413h21.3D**133.9D-
Beamer VS3 3493356550.511C0.6225.892%C+23.284%C++17.4C-N/A6119.2h10.4C+40C+
Phaseshift VX-S 344334973.443C*2.3139.92%B+82.036%B+29.6C+N/A7011.3h2.7C**6.7B+
L100 Python HESH 4113323310.061C+8.9347.979%C+N/A42C10B+1907.9h4.6C--9.6C--
NS-11P 3363266190.527D0.6017.722%D*15.951%D11.1D-N/A4729.4h17.2D-96.9D-
Anti-Vehicle Grenade 3483241324N/A322.8759.841%B**N/A648A48D29240.5h3.5B**5.8B**
Proton II PPA 350322427.667C6.5424.541%C++1.242%D-37.4D3.3C1378.6h12.1C--49.4C+
Thanatos VE70 3213174390.722C+0.4129.242%D*15.457%C+20.5CN/A8215.5h4.6C**15.7C
VE-S Canis 3183102571.206C++0.0825.98%C+12.258%D--31.6CN/A959.8h12.8C+49.4C++
Blueshift VM5 3153081452.124C+1.0016.047%D19.481%C23.7DN/A10113h23.6F--146.8D*
Spear Anti-Vehicle Phalanx Turret 451298496.082C+4.9544.48%C+3.691%C+48.9B++25.1B4796.1h7.9B+17.8B+
SVA-88 2992964050.731C--0.4017.425%D*23.311%C23.7DN/A11712.5h14.4D-82.8D-
Nemesis VSH9 5022936540.448C-0.6857.886%D2.048%C12.8C9.1C+18022.9h8.5C+14.8C
Proton II PPA-H 295272387.158C6.0336.588%C+N/A56.7D4.8C1704.8h11.8C32.3C+
NSX Tomoe 2762692611.031C0.1029.837%C*30.112%D27.7C-N/A759.7h16.2C54.3C+
Hunter QCX 2752636210.424C0.7014.362%F-34.981%B+6.1DN/A2943.1h6.8C++47.5D
Spiker 2712614500.58C-0.5523.626%D-17.625%C-11.2D-N/A4123.3h12.2C-51.5D--
NS-61 Emissary 2472422430.996C**0.1329.344%C*12.397%D26.6C+N/A959.1h15.5C+52.9C++
C-4 ARX 2712371002.37C*1.2434.57%A*N/A197.5A+28.3C9511.2h1B++2.8A
Lumine Edge 2312301,5510.148C++0.9818.383%D13.478%C4.1C+N/A1056h1.3C**6.9C++
Equinox VE2 Burst 2392272111.076C0.0522.399%D--18.943%D--25.8D1.4A+618.8h15.7D-70.2D-
S1 3252224400.505C0.6255.603%C+2.252%C20.4C9.4C--36210.9h7C+12.6C+
Flare VE6 2162162600.831C--0.3017.72%D-12.963%F24.3DN/A1398.9h11.5C+64.9C
VE-H Maw 2182151971.091C0.0422.684%C--26.512%C+29.9DN/A1087.2h13.3D58.7C
M40 Fury 260208346.118C+4.9934.498%C+N/A37.8C9.5C++3155.5h17.3C50.1C+
Nova 2052052310.887C0.2446.344%C++12.683%C--46.6B+N/A1434.4h5.1C11.1C++
Auraxium Force-Blade 1991999,4050.021C1.117.777%F5.025%C0.6C+N/A1342.7h1.8B++22.8D--
Coyote Missiles 355199892.236C+1.1140.914%FN/A14.7D--11.6D19313.5h53.8C-131.4D-
Parallax VX3 197197722.736C+1.6138.871%C+81.726%B+22.6CN/A978.7h1.8B*4.7B+
L105 Zephyr 209185257.4C+6.2746.398%B+N/A41.1C5.3D2084.5h6.2B13.3B+
L100 Python HEAT 255179622.887C1.7646.759%C--2.235%C+19.9D8.4D1749h5.7C**12.2C++
Maelstrom Turbo Laser 4621775590.317C--0.8122.635%D**1.695%C--2D--3.2D--4390.3h273F--1206.1T
M20 Basilisk 255175493.571B2.4439.215%C+4.571%C-22.2C++10.1B+1927.9h86.4B+220.4B+
Pulsar LSW 1761641511.086C0.0424.99%B15.854%D*29.3C-2.1M**1785.6h14.5D57.9C++
C75 Viper 184149463.239C+2.1127.256%D*N/A18.6D4.4D-1928h10.8B+39.6C+
Rocklet Rifle 2611311540.851C**0.2849.167%C-N/A26.2C+26C++3335h46.2D93.9C-
NS Decimator 1821311460.897C+0.2357.303%C-1.527%C--34.5C+13.4C4343.8h5.1C+8.8C+
MANA Anti-Personnel Turret 1321291191.084N/A0.0416.857%UN/A1290U30U4914100.1h30.5T*181T*
M12 Kobalt 135126187C--5.8718.702%C++23.016%B**40.6D2.9C+1843.1h20.7C+110.6C*
Comet VM2 1861241940.639C0.4938.488%C--3.226%C--7.9D4C+11415.6h32.4D-84.2D
M40 Fury 148119186.611C+5.4833.597%C1.681%C+49.6C+12.1C++5012.4h15.4C+45.7C+
Comet VM2 1621141630.699C0.4338.998%D4.386%C++7.8D3.3D-9014.6h34.7C-89.1C--
MANA Anti-Vehicle Turret 2071061190.891D0.2446.448%D-2.83%C1060C+1010C+4449100.1h10.3C++22.2C+
V30-F Starfall 165103661.561C+0.4360.128%CN/A21.5C-12.9C-1074.8h16.4C++27.3C++
NS-AM7 Archer 1201012140.472C+0.6659.776%C++19.802%C**8.1C*1.5D3912.4h18.5C*30.9C**
M12 Kobalt 10899109.9C8.7718.706%C*17.172%C52.1C--4.7B+2431.9h21.4C114.6C++
Skyguard 15990273.333C++2.2023.536%D--2.222%C*10.3D7.9C--1738.7h142.4C605.2D
VE-C Horizon 9388920.957C0.1734.723%C+17.046%D-38.3C+2.2A+942.3h17.6C50.7C+
M20 Basilisk 11277253.08C++1.9530.365%C+6.494%B+20.8B9.5B+1233.7h70.2B+231.3B+
AP30 Shredder 10771451.578D0.4522.823%FN/A710U360U6819900.1h85.4C**374D
Aphelion VEX-4 12370213.333C2.2033.772%C+4.286%C*25.9C+19.6B2672.7h62.7C+185.7C++
Lancer VS22 172682600.262D0.8753.464%D*N/A6.5D-9.9D20110.5h44.9D84.1D--
Phobos VX86 6866601.1C+0.0366.946%B++21.212%B*28.7DN/A1412.3h2.4C*3.6B+
M20 Basilisk 9966361.833D0.7035.211%C-3.03%D--15.3C--7.7C1824.3h107.4C+305C+
NS-10 Burster 11464650.985C+0.1424.11%D-1.563%D*5.4C+4.2C*8811.9h152.4C+632.3C-
M60-A Bulldog 7562321.938D0.8134.725%CN/A620U130U2927200.1h6.3C18.2C+
NSX Masamune 8757950.6C0.5351.071%D-N/A25.9C13.6C+1892.2h11.3C**22.1C++
Photon A2A Missile Pods 1165696.222B5.0978.587%C+N/A50.9C+54.5B+9581.1h6.4B**8.1A
M60-A Bulldog 5752163.25C--2.1229.47%F3.846%A10.6D--1D--754.9h5.8C**19.6D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon339011.9h
Anti-Vehicle MANA Turret334682.2h
Nano-Armor Kit1,5301,843,033117.3h
Nanite Revive Grenade05,5061.6h
Medical Applicator1,963590,98550.5h
Spitfire Auto-Turret145310.6h
Motion Spotter5010,6535.3h
Deconstruction Tool0730h
Shield Recharging Field815,1332.4h
Smoke Grenade08780.2h
Recon Detection Device23312,84519.2h
Ammunition Package1109,3604.1h
Medical Kit2444,0354.5h
Anti-Infantry MANA Turret464861.6h
Snowman Soldier82200.3h
Soldier Soaker11070h
Nano-Repair Grenade01170h
Ectoblaster0820h
Hardlight Barrier1421,9802.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 2.65s on queries, 1.99s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.